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  • ...olunteers]] from diverse backgrounds. Conceived in 2003 by David White, <i>Wesnoth</i> has caught the interest of a multitude of fans who have since contribut ...wesnoth.org/viewtopic.php?t=55254 elected] by the development team for the Wesnoth 1.17.x development cycle is Pentarctagon. Past Project Managers include Cha
    4 KB (583 words) - 22:59, 21 March 2024
  • |im Forum & Discord erreichbar |wesnoth AT bstumm DOT de
    9 KB (1,245 words) - 11:38, 4 April 2024
  • * Bei formatiertem Text (z.B. <italic>text='Battle for Wesnoth'</italic>) handelt es sich um Pango Markup. Achtet darauf, dass es für jed [http://units.wesnoth.org/trunk/mainline/de_DE/mainline.html Mainline]
    23 KB (3,076 words) - 19:23, 19 November 2023
  • * [https://github.com/wesnoth/wesnoth/issues/ Wesnoth bugs page on Github] * [http://www.wesnoth.org/forum/viewforum.php?f=4 Wesnoth forum - Technical Support]
    6 KB (988 words) - 20:44, 26 August 2021
  • <!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --><span style="font-size: <!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png -->
    13 KB (2,033 words) - 05:49, 27 January 2024
  • ...the [http://www.exong.net/orbivm/ World of Orbivm]. I also have a somewhat-Wesnoth-related blog, [http://turinhurinson.wordpress.com Turin Speaks], which you === World of Wesnoth works ===
    3 KB (552 words) - 22:32, 22 August 2008
  • == Wesnoth in Italiano == ...ile trovare alcune informazioni utili per la traduzione di "The Battle for Wesnoth"
    15 KB (2,229 words) - 16:45, 21 November 2023
  • Interested in creating your content? One of Wesnoth's best features is its extensibility. Players can create new maps, units, r ...ou have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you throug
    4 KB (610 words) - 00:47, 7 January 2022
  • ..., displayed leftmost in the add-ons download dialog. It must be a standard Wesnoth file and '''not a custom one'''. A custom file will only work for users who : {{DevFeature1.13|12}} Instead of a standard Wesnoth image, a [[DataURI]] can also be used. This way, an image can be directly i
    13 KB (1,973 words) - 08:08, 19 April 2024
  • ...re]. As a reminder, there is also the previous [https://github.com/wesnoth/wesnoth/issues/4750 1.16 Checklist] issue on github, for those who added items to t ...e point release that you intend to have it implemented by, as well as your forum username in parenthesis after the feature description. The point release so
    7 KB (1,069 words) - 14:39, 2 September 2021
  • This the Wesnoth 1.12 version of the [[Guide_to_UMC_Content]]. It provides unfamiliar player There are also some notes about whether the campaign is already available for Wesnoth 1.14, and the new name if it's been renamed.
    48 KB (7,479 words) - 07:52, 19 April 2023
  • ...replays] of scenarios of [[Guide_to_UMC_Content|UMC]], by and for players, wesnoth version 1.14.x. For replays of mainline campaigns, see [https://forums.wesnoth.org/viewforum.php?f=22 the official feedback threads].
    137 KB (19,530 words) - 21:51, 3 January 2021
  • * [[/Kshinji Custom]] - The era balanced for my and several other usermade factions *[[/Heroes Era]] - the era usable for quest/RPG style maps
    2 KB (252 words) - 08:56, 24 October 2006
  • ...esnoth AI as part of GSoC-2009, and is an expert on all aspects of current Wesnoth AI codebase. So, he's the person to ask about anything in '''src/ai'''. He ...r a number of years. Currently working on balancing the default+khalifate era, but interested in, and often available for, testing various aspects game p
    8 KB (1,354 words) - 12:46, 8 February 2014
  • Use the following list to demystify the various (mostly wesnoth specific) terms and acronyms you may run into. ; era: A set of factions available in multiplayer. You can download additional e
    11 KB (1,773 words) - 03:08, 24 December 2023
  • ...n up to date list of good starting issues, see [https://github.com/wesnoth/wesnoth/issues?q=is%3Aissue+is%3Aopen+label%3A%22Good+first+issue%22 here]. If you're not, you should post a feature request and discuss your idea on the forum or IRC or Discord. A coder with better knowledge of the code might give you
    10 KB (1,642 words) - 17:23, 29 April 2024
  • ...onslayer''. The forum thread for the campaign can be found [https://forums.wesnoth.org/viewtopic.php?f=8&t=38210 here]. .../scenarios'' folder - if you don't know where your add-ons folder is, open Wesnoth, go to Preferences -> General and click on the Paths button) in a text edit
    59 KB (10,011 words) - 21:46, 16 October 2016
  • If you're not, you should post a feature request and discuss your idea on the forum or IRC or Discord. A coder with better knowledge of the code might give you If you are part of the Wesnoth dev team you can also add new entries to the list, a new entry must contain
    15 KB (2,460 words) - 07:17, 6 May 2024
  • ...describes the [[WML]] used to communicate with the multiplayer server for Wesnoth, [[wesnothd]]. ...x01 instead to request entire connection to be [https://github.com/wesnoth/wesnoth/blob/2f8136951cd77526188cf8d0fb2cf21eaa2ebe63/src/server/common/server_base
    10 KB (1,604 words) - 17:53, 1 March 2024
  • What interests me in making Wesnoth add-ons is altering the gameplay so that it is mostly the same as normal, b == Wesband (v0.4.0, Wesnoth 1.8.2) ==
    19 KB (3,333 words) - 04:23, 3 May 2023

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