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  • ...entals, Aragwaithi and Windsong from the War of Legends era. This campaign is the first part of the Dragon Trilogy; the next two campaigns are ''War of t ...g_of_Fire/scenarios'' folder - if you don't know where your add-ons folder is, open Wesnoth, go to Preferences -> General and click on the Paths button)
    59 KB (10,011 words) - 21:46, 16 October 2016
  • This is a strategy guide for the add-on campaign '''Invasion from the Unknown''' (I This walkthrough was written by Inky and is based on the hard difficulty. (I also did a commented playthrough of the ca
    59 KB (10,605 words) - 17:03, 2 October 2017
  • ...of the Kingdom of Wesnoth, and the Irdyan world, as a whole. The article is arranged by historical epoch, and the biographies within each epoch are lis Konrad's life during these times is chronicled in the [[Mainline_Campaigns#Heir_to_the_Throne|'''Heir to the Th
    46 KB (6,417 words) - 03:53, 3 May 2023
  • ...ically changing their victory conditions several times before the scenario is won. ...hanges several of the rules you may be used to from other scenarios. Here is a list of the most crucial changes:
    59 KB (10,424 words) - 15:58, 17 February 2024
  • ...arkness</i> had a significant revision in version 1.14.7. This walkthrough is current as of version 1.16.6, so much of the advice here no longer applies ...point Malin will need to tank a very large amount of arcane damage, so it is not wise to take too many of the upgrades that include the 'minor' cost of
    61 KB (10,978 words) - 16:19, 18 January 2023
  • This is a transcription of all dialogue from [[Legend of Wesmere]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave ==Death Dialogue==
    66 KB (11,665 words) - 04:34, 8 May 2023
  • ==Undead units== <b>Dark Adept</b> is your answer to question: Who can do a lot of damage?
    39 KB (6,715 words) - 19:34, 19 April 2021
  • The toughest enemies in this campaign will be skeletal undead and liches. It is helpful to prioritize promoting units that perform well against these enemi ...version 1.14.6. One of the notable changes is that almost every enemy keep is now much more easily accessible via either water or swamp, which makes Merf
    47 KB (8,402 words) - 23:54, 30 March 2022
  • ...control into account. Thus you can check that your near death unit, which is behind, indeed cannot be attacked as the enemy cannot move close to it. ...s means that once an enemy moves into one of the six neighboring tiles, it is forced to halt and its movement phase ends (only enemies with the rare skir
    8 KB (1,420 words) - 08:15, 20 August 2019
  • <!--The text of the article is the official in-game race description. Please do not add or remove text unl ...easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing
    5 KB (842 words) - 08:34, 3 February 2023
  • ...attle theme. Wide variety of instruments used (the xylophone in particular is noticeable); pretty catchy. Should work in most scenarios. ...the new version. This older version has a steady militaristic drumbeat and is reminiscent of trolls surrounding a group of heroes underground. Gives an i
    11 KB (1,685 words) - 16:03, 16 October 2022
  • Parthyn is a town near the northern border of Wesnoth. Every summer when the mountain ...he forest to cut down the orcs. Then, as suddenly as they had arrived, the undead returned.
    7 KB (1,200 words) - 10:59, 28 August 2010
  • This is an auto-generated wiki page listing all the items currently available in th As this is auto-generated, DO NOT EDIT THIS PAGE.
    248 KB (38,140 words) - 09:10, 5 August 2023
  • ''This is a story about Aldur the Great.'' ...of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.
    53 KB (8,158 words) - 07:43, 19 April 2023
  • ...functional, but it will show the basics needed to describe what a scenario is all about. description= _ "Death of Konrad"
    16 KB (2,648 words) - 22:06, 10 October 2018
  • ...compilation of the most popular eras and factions on the add-on server. It is more an Era Pack than an Era. The current version of the era is '''4.29''' and is currently being worked on for version '''1.16''' of Wesnoth.
    44 KB (6,780 words) - 07:45, 19 April 2023
  • This is a transcription of all dialogue from The Rise of Wesnoth. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave == Death Dialogue ==
    101 KB (17,690 words) - 15:56, 5 November 2019
  • ...of Elensefar. They can't do that without some kind of evidence that there is something darker afoot than mere corruption and incompentence. Their council is interrupted by a band of orcs and their saurian mercenaries. After defeatin
    5 KB (903 words) - 02:19, 1 April 2018
  • This is a transcription of all dialogue from [[A Tale of Two Brothers]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave {{Note|This page needs updating, most of the text is from the 1.8 version of Wesnoth}}
    15 KB (2,582 words) - 11:45, 24 August 2023
  • This is a transcription of all dialogue from [[Delfador's Memoirs]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave == Death Dialogue ==
    73 KB (12,735 words) - 15:34, 7 April 2023
  • {{Obsolete|This is currently the dialog as it was circa 2011. For the up-to-date text, refer t This is a transcription of all dialogue from Heir to the Throne. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave
    120 KB (21,542 words) - 07:36, 3 February 2023
  • This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave == Death Dialogue ==
    74 KB (12,602 words) - 11:44, 1 May 2024
  • This is a transcription of all dialogue from Under the Burning Suns. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave == Death Dialogue ==
    277 KB (51,172 words) - 06:38, 10 July 2022
  • This is a transcription of all dialogue from [[Descent into Darkness]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave == Death Dialogue ==
    76 KB (13,273 words) - 07:19, 7 April 2023
  • This is a transcription of all dialogue from Eastern Invasion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave == Death Dialogue ==
    51 KB (8,858 words) - 21:19, 1 May 2024
  • This is a transcription of all dialogue from The Fall of Wesnoth add-on. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave History is forgotten too easily by those who lived through it, and it fades all the fa
    14 KB (2,563 words) - 06:46, 11 April 2014
  • Generally speaking, Nightmares of Meloen is a faction made of fast units that lack in resilience. In order to win, you ...than to sit on it waiting for your opponent's attack. If holding a village is of paramount importance, good candidates are the <i>Unhatched</i> and to a
    32 KB (6,006 words) - 06:35, 2 March 2011
  • ..., except for the neutral <i>Creepers</i> and <i>Unstable Elemental</i>. It is composed of quite fast units with many specials or abilities. For this reas ...lack Cat</i> is one of the first units you may want to kill if you are not Undead. It benefits from high defense but her rather poor resistances help with ki
    36 KB (6,796 words) - 00:04, 15 April 2011
  • This is a transcription of all dialogue from An Orcish Incursion. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave ==Death Dialogue==
    19 KB (3,326 words) - 15:11, 9 June 2021
  • This is a transcription of all dialogue from Dead Water. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave ==Death Dialogue==
    44 KB (7,834 words) - 16:35, 31 March 2021
  • This is a transcription of all dialogue from The South Guard. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave ==Death Dialogue==
    73 KB (12,872 words) - 10:08, 8 December 2021
  • This is a transcription of all dialogue from Liberty. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave ==Death Dialogue==
    42 KB (7,387 words) - 08:21, 23 August 2022
  • I don't know if this is because of my computer or not, but 1.9.2 worked fine. ...f the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented
    21 KB (3,532 words) - 02:28, 31 December 2010
  • ...a lone troll should guard the treasure chest, because otherwise, the gold is "free". The undead border patrol:
    9 KB (1,580 words) - 03:03, 6 March 2011
  • ...lines should be changed, but these are minor errors. Overall, the campaign is very interesting and fun, and the scenarios were quite smooth, with the exe Introductory text: What is meant by "Those orcs don't imagine they are living their last day"? Perhaps
    12 KB (2,011 words) - 03:03, 6 March 2011
  • ...us_id=1&chunksz=150&boxoptionwanted=1 bugs.wesnoth.org] (actually gna.org) is currently down, so I am unable to report or link to bugs. So for now you wi &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;No more than 3. But it is the first scenario of the campaign, after all.
    30 KB (5,465 words) - 03:03, 6 March 2011
  • ...ore the timeline for that era begins. This history of the Great Continent is a subject of active scholarship. ...rdya. Before the Fall and the (unchronicled) technological age, this name is only rarely used.
    32 KB (5,072 words) - 06:36, 19 April 2023
  • ...a transcription of all dialogue from The Tale of Two Brothers (1.9.5). It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave ...ilog hint that Arvith may have traveled with the elf-lord Kalenz, but this is not much of a constraint as Kalenz was around in 1YW and at least until the
    21 KB (3,766 words) - 09:02, 31 March 2021
  • This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave ==Death Dialogue==
    62 KB (10,875 words) - 20:36, 18 September 2023
  • This is a transcription of all dialogue from The Hammer of Thursagan. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave ==Death Dialogue==
    36 KB (5,972 words) - 19:01, 15 April 2011
  • ...rnate continuity. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison. This is Irdya's largest known continent. However, only a small portion of it has be
    28 KB (4,440 words) - 03:25, 9 April 2023
  • ...mposition? To put it simply: ‘What units make up your army’ or ‘What is your army made out of?’. ...lmost every unit in the game however this build costs more than the first, is less versatile and individual units lacks the ability to support itself.
    6 KB (1,077 words) - 19:17, 6 April 2014
  • ...ore the timeline for that era begins. This history of the Great Continent is a subject of active scholarship. ...rdya. Before the Fall and the (unchronicled) technological age, this name is only rarely used.
    37 KB (2,339 words) - 03:51, 12 August 2017
  • This is a transcription of all dialogue from Northern Rebirth. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave Since the Undead branch is currently not in use, the dialogue will not be shown here.
    123 KB (22,117 words) - 06:31, 8 September 2022
  • If there is no topic linked yet, you can create one yourself (look at one of the existi <b> This is a dialog scenario. </b>
    28 KB (3,970 words) - 18:43, 9 May 2021
  • ...ll as detailed information about eras. Feel free to edit this guide, as it is a wiki. ...t over, please ensure that its entry on the older (1.12 or 1.10) wiki page is up to date, add a link to the add-on's feedback thread in the forums, and g
    36 KB (5,529 words) - 05:45, 27 January 2024
  • ...ric retreats to the south. King Eldaric remains to continue the battle and is killed. ...of orcs is between the forest and Southbay but the road to Clearwater Port is free of orcs. The orcs are bogged down in the swamp of Esten. They join for
    8 KB (1,465 words) - 15:06, 6 February 2024
  • ...ver than comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier. ** '''Great River''': The origin of this river is somewhere in the east of the northern lands
    24 KB (3,093 words) - 05:46, 18 April 2023
  • ...ant to be a timeline for the campaigns of the Dragon Trilogy. In no way it is meant to be canonical, but simply to help players of the Dragon Trilogy to ...own) continent on Irdya, and home to most of its inhabitants and races. It is commonly divided into eight regions: the West, comprising elven lands such
    28 KB (4,554 words) - 22:19, 12 February 2021
  • ...[[Guide_to_UMC_Content|Guide to User-made Content (UMC)]]. Please edit, it is a wiki.'' ...llowing the events of <i>Invasion from the Unknown</i>. Since the campaign is divided into three episodes, I'll talk about each one separately.
    60 KB (10,139 words) - 10:41, 11 August 2015

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