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  • * After a dollar sign, every character in the list above is part of the placeholder.
    14 KB (2,215 words) - 20:20, 29 February 2024
  • ...n a language which use characters outside of the Latin, Greek and Cyrillic character sets may want to specify different typefaces. There are some translatable s
    6 KB (905 words) - 15:54, 2 March 2024
  • ...acter <code>0x00</code>, and <code>0x01 0xFF</code> represents the special character <code>0xFE</code>. <code>0x00</code> (null character), <code>0x01</code> (escape character), <code>0x0D</code> (carriage return), <code>0xFE</code> (used by the WML p
    12 KB (1,849 words) - 15:14, 7 April 2023
  • ...new, more unique images. This is especially useful when creating a "hero" character for a campaign, who behaves similarly to an existing unit type, such as the
    6 KB (1,144 words) - 09:36, 6 May 2009
  • * [[Portrait Tutorial]] - A guide on how to draw unit/character portraits by Kitty.
    7 KB (1,160 words) - 23:09, 2 September 2021
  • ...are reputable ''(cough)'' types. I myself fought alongside Krag-Ubor, the character mentioned by the orc who spoke first.
    56 KB (9,787 words) - 08:50, 14 May 2021
  • ...n, but tend to slide around as the character is moving - for example, if a character is running or jumping. Persistence of vision applies not just to frame-cou ...of cheap animated television shows, where a low frame-count animation of a character will be panned across an animated background to create the illusion of moti
    16 KB (2,809 words) - 06:18, 6 September 2012
  • ...ties]]), move + exit to recall list, define character dialogue and a "main character", grant unlimited moves.*
    2 KB (356 words) - 13:27, 13 September 2022
  • ...h the wildcard character <tt>*</tt> (or be composed solely of the wildcard character). The pattern to match any terrain is <tt>*^*</tt>. ...separately for both layers (base and overlay layers are separated by the ^-character).
    13 KB (2,092 words) - 14:57, 26 February 2024
  • ...uence the translation. Campaign designers may define their intention for a character and each translator may include his/her implementation in his/her language ...acters that do not appear repeatedly in the campaign are excluded from the character list. If they are important for translation purposes, feel free to add them
    48 KB (7,351 words) - 04:21, 3 May 2023
  • ...which fonts are to be tried until the program finds one which contains the character to be displayed. ''order'' should be marked as translatable. ** '''codepoints''': a list of Unicode codepoints (character codes) which are present in this font. This should be a list of comma-separ
    914 bytes (142 words) - 22:17, 10 June 2012
  • Suppose you want to make it so that if a certain character, we will call him Fred the Peasant, survives in a certain
    4 KB (448 words) - 18:49, 11 March 2014
  • * Square brackets enclose character classes, with initial ^ inverting them ...resents a tab character, and «nl» represents an end-of-line character or character sequence
    7 KB (1,115 words) - 16:24, 24 February 2024
  • ...engage ability and for similar UMC abilities that give extra moves after a character attacks.
    3 KB (490 words) - 18:01, 21 February 2021
  • * '''Letter:''' A single or multi character combination that designates a unique terrain.
    2 KB (311 words) - 13:55, 19 July 2023
  • *[[FL: Map - (Character Interaction & Events)/Time Plot]]
    3 KB (347 words) - 15:23, 26 April 2010
  • ...he typestring does not start with the character "!", and the hex's terrain character is included in the typestring. *** The typestring starts with the character "!", and the hex's terrain character is *not* included in the typestring.
    10 KB (1,505 words) - 20:52, 29 December 2023
  • [[File:Character selection dialog.png|frame|right|An Example of a Dialog, created using Wesn
    8 KB (1,233 words) - 13:38, 3 May 2024
  • ...ter is <code>0</code>, and negative values count from the end, so the last character is <code>-1</code>. If specified, the ''size'' indicates the total number o
    48 KB (7,291 words) - 01:30, 30 March 2024
  • ...ario writer, must mark a string as translatable by including an underscore character "_" before the string starts. Here is an example. When using strings in macros, include the underscore character with the actual text. Gettext does not know how to perform macro or variabl
    1 KB (166 words) - 17:38, 1 August 2016
  • :''See also [[CharactersStorys|Character's stories]], for brief descriptions of a wider range of the inhabitants of
    46 KB (6,417 words) - 03:53, 3 May 2023
  • * <code>recognize <name></code>: Indicates that the character with the given name exists even though a declaration (ie a <code>[unit]</co ...eld <macro> <number></code>: Indicates that the specified macro declares a character whose name is given by the specified argument to the macro.
    29 KB (4,777 words) - 09:01, 30 December 2023
  • might say "You may now recruit Spearmen", but a character would
    3 KB (546 words) - 03:21, 12 August 2017
  • ...". You're not all that weak, but a Ghost may be able to pick off a wounded character of yours if you just keep the hedgehog formation. If your characters have h ...lade. You may choose to either take it or leave it. If you take it, that character's melee attack will now deal cold damage, but a monster will appear to bloc
    59 KB (10,424 words) - 15:58, 17 February 2024
  • ...matches any character before or after it's used) and _ (matches any single character) wildcards.
    10 KB (1,618 words) - 16:27, 16 May 2024
  • ...f a great war on another continent. The player takes part as the dwarvern character Zyancordorza and his allies as they discover a deep plot by a dark elven so
    18 KB (2,749 words) - 16:43, 28 August 2019
  • Translations that contain the "vertical tab" character will no longer cause Wesnoth to crash.
    786 bytes (115 words) - 21:40, 18 July 2021
  • ...ode>?</code> wildcards are supported (<code>?</code> stands for any single character, <code>*</code> stands for any number of any characters).
    2 KB (245 words) - 12:35, 21 December 2019
  • ...ower that spans over 2 hexes, you may use the following rule (Tt being the character
    3 KB (435 words) - 03:41, 8 May 2023
  • ...s, those strings can be prefixed with any descriptive string and a '''^''' character. For users viewing in '''en_US''', these hints will be automatically remove ...UtBS, it's better to have a separate translatable string for each possible character instead of interpolating '''$unit.name''' into a string.
    19 KB (2,953 words) - 13:45, 29 April 2024
  • Units have traits which reflect aspects of their character. Traits are assigned randomly to units when they are created.
    15 KB (2,410 words) - 06:43, 23 February 2008
  • ...calmer track; probably appropriate for single-character scenarios where a character has to face a trial alone. Reminiscent of a hero being sad about a comrade ...who has died doesn't necessarily have to have been a king; it could be any character deeply missed and grieved for by the remaining party members. Has a mix bet
    11 KB (1,685 words) - 16:03, 16 October 2022
  • ...e>'''), making sure to follow alphabetical order with respect to the first character that will be displayed.</p>
    5 KB (851 words) - 12:26, 27 September 2023
  • The map shows initial character placements, etc, for actions and scenario events. This panel is complement ...g/drop fashion, one can drag actions onto the map to associate the tile or character on the tile (ambiguities will be handled through action context or dialog).
    3 KB (526 words) - 08:36, 24 May 2021
  • ...progress. Since these locations are frequently mentioned in narration and character conversations, it may be more than merely a "nice touch" to match the map l
    54 KB (9,029 words) - 06:36, 25 April 2024
  • The character choice dialog is no longer shown when watching the replay of the first scen
    1 KB (176 words) - 04:44, 22 August 2021
  • ...ple may choose not to use him. He is however, along with Fox, the fastest character in the game. If you don't get hit (and you don't run off the edge of the m
    8 KB (1,424 words) - 02:25, 9 May 2008
  • ...no enemies, with some gates in the east which will be opened by the first character to reach them. If that doesn't match what you're seeing in the game, you'r
    33 KB (5,978 words) - 08:30, 27 December 2022
  • ...t up things like village ownership. For things displayed on-screen such as character dialog, use '''start''' instead.
    44 KB (6,986 words) - 17:13, 24 March 2024
  • ...movement : the viewer must not feel that parts of your armour obstruct the character's moves. Pictures will help design believable sets of armour. If you have ...luish for the sky, orange for torchlight or a campfire, the colour of your character's clothes where they reflect light, brown next to leather or a wooden shiel
    5 KB (851 words) - 06:30, 23 January 2021
  • ...hy Style Guide]] if necessary. We do not currently plan to use the ellipis character … U+2026 (8230), so three dots continues to remain acceptable for an elli
    9 KB (1,564 words) - 10:14, 12 June 2023
  • ...ames in which you lead a group). I usually play as a rogue or mage type of character, but don't have a preference to any kind of opponents. For me the story and
    5 KB (933 words) - 22:00, 3 April 2009
  • * '''Footpad:''' This weak character is really only useful versus Undead as a cheap scout. His Impact damage is
    43 KB (7,317 words) - 16:13, 19 June 2021
  • ...[http://en.wikipedia.org/wiki/Forms_of_address_in_the_United_Kingdom]. Any character born a noble ''will'' know this stuff, and will automatically get it right; apostrophe: &#x2019; U+2019 (8217) same character as the right single quote
    9 KB (1,538 words) - 03:45, 8 May 2023
  • Now, I must tell you of another character in our drama. Durstorn, the lord of Dwarfdom. Or at least of this clan.
    51 KB (9,142 words) - 13:28, 6 February 2012
  • ...in 20 turns. Something like: protect character X (not necessarily the main character) for 10 turns, where the enemy just tries to kill you, conquer the castle a
    13 KB (2,281 words) - 00:23, 21 March 2013
  • ...it) and macros for defining dialogue for units that activates when a "main character" stops south of them. ==== Set the main character ====
    23 KB (2,301 words) - 06:50, 29 September 2009
  • # add explicit line joining(eg as done in python with the '\' character)
    13 KB (2,298 words) - 01:13, 21 March 2013
  • We're going to create a character selection dialog, similar to the tutorial dialog, but with more than two ch -- If you uncomment this line you can specify the character options directly in the WML tag.
    8 KB (804 words) - 23:38, 5 July 2021
  • ...ou need to get it right, and check the etiquette link(s) on Wikipedia. Any character born a noble will know this stuff, and will automatically get it right; to
    11 KB (1,809 words) - 21:14, 25 April 2014

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