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  • * '''[[List of supporting characters from The Rise of Wesnoth#Talodulborentan|Talodulborentan]]''' * '''[[List of supporting characters from The Rise of Wesnoth#Gullatendronnorbum|Gullatendronnorbum]]'''
    4 KB (652 words) - 08:21, 13 October 2019
  • ...When having long strings wrapping them can increase readability, often 66 characters per line is considered the optimum for a one column text. text_alignment &
    4 KB (695 words) - 13:36, 26 April 2024
  • ** Bitmap glyphs for all characters (only sazanami font is used here):
    11 KB (658 words) - 06:27, 28 August 2015
  • [[Category:Major characters from Heir to the Throne]]
    1 KB (167 words) - 10:23, 31 May 2023
  • [[Category:Major characters from Heir to the Throne]]
    1 KB (204 words) - 17:51, 27 February 2024
  • [[Category:Major characters from Heir to the Throne]]
    638 bytes (82 words) - 02:09, 10 April 2023
  • Individual campaigns have unique speaking characters that deserve portraits. We're trying to standardize the art across our cam
    6 KB (1,073 words) - 16:08, 15 June 2010
  • non-expendable player characters are spawned with hero icon<br/>
    13 KB (2,033 words) - 05:49, 27 January 2024
  • ...specific character on the line above, you may further align it using space characters.
    9 KB (1,503 words) - 02:04, 23 January 2021
  • ...d at the end of an image path and should not contain any spaces or special characters (other than those specified here).
    18 KB (2,904 words) - 08:06, 19 April 2024
  • ...uments that can contain wildcards ('*' and '?'). '*' matches any number of characters (including none), and '?' any one character. IP masks are masks that contai
    7 KB (1,235 words) - 22:00, 23 November 2019
  • ** '''max_length''': the maximum number of characters that may be typed into the field ...fallback will be done to other fonts on the system that might contain the characters in the text. Fallback is enabled by default. Most applications should not d
    46 KB (7,208 words) - 23:30, 16 April 2024
  • ...ode>, <code>-</code>, or whitespace. The values, however, may contain such characters when needed. A key or tag name beginning with a digit or even consisting of ...value). Quotes may also be required to cancel the special meaning of other characters, and they prevent spaces from being stripped &ndash; without quotes, all le
    10 KB (1,669 words) - 03:36, 23 February 2024
  • fires up their imaginations -- my boy has started introducing Wesnoth characters into his sketches. Maybe some of his
    18 KB (3,081 words) - 09:08, 24 May 2021
  • ...graphics, sounds and music), neither too easy nor too hard, cool story and characters, usable interface, great tutorial... This is one of the best games I've eve
    4 KB (595 words) - 09:48, 30 August 2013
  • ...ed the [[Bay of Pearls]] to find elves [[Glimir]] and [[List of supporting characters from The Rise of Wesnoth#Eowarar|Eowarar]] fighting alongside the dwarf [[D [[Category:Major characters from The Rise of Wesnoth]]
    6 KB (1,019 words) - 01:35, 10 April 2023
  • * '''string_length''': Retrieves the length in characters of the string passed as this attribute's value; such string is parsed and v
    37 KB (5,920 words) - 05:49, 27 February 2024
  • * Empty lines are allowed before, after and between lines of characters, between lines is not advised.
    6 KB (987 words) - 04:25, 29 April 2014
  • ...e specified glob. In a glob, the '''*''' character matches any sequence of characters, while the '''?''' character matches any single character. In addition to t
    9 KB (1,508 words) - 10:39, 11 November 2023
  • * [[TrowStoryLine|Story outline]], [[CharactersStorys#The_Rise_of_Wesnoth|Characters]], [[WesnothFigures#The_Rise_Of_Wesnoth|Biographies]], [[CampaignDialogue:T ...sh_Incursion story|Story outline]], [[CharactersStorys#An_Orcish_Incursion|Characters]], [[CampaignDialogue:AOI|Dialogue]]
    19 KB (2,774 words) - 00:40, 22 March 2024
  • ...from two sides who must fight each other to multiple sides with different characters, custom items, and complicated events. This page is split into several sect
    5 KB (772 words) - 12:46, 14 April 2023
  • Characters that appear in placeholders are letters, numbers, square brackets, undersco ...file, poedit unwraps all strings. Usually, all .po files are wrapped at 80 characters, so if you want smaller diffs and less merge conflicts, you can execute the
    14 KB (2,215 words) - 20:20, 29 February 2024
  • Translations in a language which use characters outside of the Latin, Greek and Cyrillic character sets may want to specify
    6 KB (905 words) - 15:54, 2 March 2024
  • ''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''
    48 KB (7,479 words) - 07:52, 19 April 2023
  • Binary data cannot contain null characters, as well as certain special characters. In order to build escape sequences for them, a single-byte value of <code>
    12 KB (1,849 words) - 15:14, 7 April 2023
  • ...d armour]] - Advice from zookeeper on designing realistic weapons for your characters.
    7 KB (1,160 words) - 23:09, 2 September 2021
  • * terrain strings are composed from one or two terrain codes of 2 to 4 characters (bytes) each, separated by ^. * Empty lines are allowed before, after and between lines of characters, between lines is not advised.
    6 KB (920 words) - 05:30, 29 April 2024
  • ...like '''[xxx_frame]'''. The '''xxx''' can be any sequence of alphanumeric characters. However, prefixes beginning with an underscore are reserve by the engine f
    41 KB (6,114 words) - 01:16, 19 April 2024
  • This page is intended to help Translators figure out how characters should be translated. Sometimes, you need some information about a figure, ...th the flavor of your campaign to keep the high standard in all languages. Characters that do not appear repeatedly in the campaign are excluded from the charact
    48 KB (7,351 words) - 04:21, 3 May 2023
  • * The meta-characters * + ? | have the same meaning as is typical in regular expressions
    7 KB (1,115 words) - 16:24, 24 February 2024
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Talodulborentan]]
    84 bytes (11 words) - 08:13, 21 September 2019
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Gullatendronnorbum]]
    87 bytes (11 words) - 08:15, 21 September 2019
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Orofarnië]]
    79 bytes (11 words) - 02:04, 22 September 2019
  • *[[FL: The Characters]]
    3 KB (347 words) - 15:23, 26 April 2010
  • This is the file containing all the final words of dying key characters
    535 bytes (68 words) - 12:35, 23 March 2008
  • ...raint to match, the corresponding terrain tile's type must be one of those characters. <br> This string may contain the metacharacter "*" meaning "all terrains",
    10 KB (1,505 words) - 20:52, 29 December 2023
  • You can index the characters or words of a string with the following syntax: ...f the formula. This is easily done - simply enclose them in <code>#</code> characters, like this:
    48 KB (7,291 words) - 01:30, 30 March 2024
  • ...eparated list. This can also be used for macros that auto-recall a list of characters, some of which join later or may die at some point. If a definition for the
    29 KB (4,777 words) - 09:01, 30 December 2023
  • but do not do so when characters are speaking. Thus, the narrator
    3 KB (546 words) - 03:21, 12 August 2017
  • These characters don't level up like ordinary units, with individual trees with over 15 perk ...ounded character of yours if you just keep the hedgehog formation. If your characters have high HP, you have the option of just ignoring the Ghosts' harassment -
    59 KB (10,424 words) - 15:58, 17 February 2024
  • ...ld begin with a self-contained <b>summary/subject line</b> no more than 72 characters long. This is the first (and often the only) line someone using browsing to * Subsequent lines should also be no more than 72 characters long. Use blank lines to separate paragraphs and list items.
    5 KB (864 words) - 02:43, 16 December 2023
  • ...ands for any single character, <code>*</code> stands for any number of any characters). ...}}: <code>+</code> wildcards are also supported: it stands for one or more characters.
    2 KB (245 words) - 12:35, 21 December 2019
  • ...ntions of the original artists and maintain as much of the likeness of the characters to which Wesnoth players have become accustomed as possible. I would also a
    8 KB (1,351 words) - 11:18, 7 April 2014
  • #REDIRECT [[List of supporting characters from The Rise of Wesnoth#Irix]]
    73 bytes (11 words) - 08:02, 8 October 2019
  • * Events: results of normal game progression (user actions, death of characters, etc)
    6 KB (981 words) - 09:52, 13 December 2022
  • ie, for characters, *preambles between characters
    3 KB (526 words) - 08:36, 24 May 2021
  • ...ption is to simply use another font, which both has the glyphs of required characters, and is somewhat fantasy-looking.
    54 KB (9,029 words) - 06:36, 25 April 2024
  • ...f=23&t=17306&start=165 my artwork thread] in the forums) and portraits for characters. At the moment I'm using placeholder portraits (some of them recolored) to
    10 KB (1,835 words) - 15:09, 21 March 2013
  • ...lines, where one line contains the "characters text" and a prior line the "characters name". Without saving the file with poEdit, the number of text-lines would == Extracting a list of characters ==
    10 KB (1,685 words) - 10:01, 2 April 2021
  • Within the UI, there are only a handful of special characters needed. Use the correct Unicode symbol for the minus sign − U+2212 (8722)
    9 KB (1,564 words) - 10:14, 12 June 2023

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