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  • {{WML Tags}} ...anguage and similarily are handled by a preprocessor. Implementation-wise, WML files are handled mainly by the ''config'' class (and ''simple_wml'' in [[w
    7 KB (1,041 words) - 14:19, 27 April 2024
  • {{WML Tags}} you don't reduce the signal-to-noise ratio on the WML pages
    7 KB (1,069 words) - 01:47, 25 February 2024
  • ** '''specials''' wml table(read/write) * '''advancements''': {{DevFeature1.13|2}} an array of wml tables (read/write)
    26 KB (3,965 words) - 20:53, 5 June 2021
  • {{WML Tags}} The multi-hex tiling system adds a new top-level element to WML, '''[terrain_graphics]'''.
    9 KB (1,402 words) - 13:38, 10 May 2024
  • {{WML Tags}} ...ed in this context. Note, however, that messages produced by the first two tags will not appear in the game interface until the actual game map appears.
    5 KB (852 words) - 04:37, 6 March 2024
  • {{WML Tags}} ...yer]''', '''[test]''', and '''[scenario]''' are [[AddonsWML|addon module]] tags that are all formatted the same way.
    13 KB (2,097 words) - 21:34, 10 December 2023
  • {{WML Tags}} ...described by the '''[side]''' tag, which recognizes the following keys and tags.
    13 KB (2,170 words) - 05:23, 27 February 2024
  • {{WML Tags}} This contains keys and tags which describe the unit's [[#Unit Data|persistent data]], as well as certai
    22 KB (3,654 words) - 13:39, 10 May 2024
  • ...neous utility functions that are useful for implementing custom Action WML tags. All examples on this page will assume it has been loaded by: local utils = wesnoth.require "wml-utils"
    6 KB (947 words) - 18:05, 18 April 2024
  • {{WML Tags}} ...的事物,包括剧本,单位,存档文件以及用户交互接口,WML文件时简单,易读的文本文件,经常以.cfg后缀标出,与ini
    15 KB (600 words) - 02:28, 24 April 2023
  • {{WML Tags}} ...ML]]. In addition to the animation tags described there, the following key/tags are recognized:
    23 KB (3,689 words) - 01:07, 25 February 2024
  • {{WML Tags}} ...emeSystem|[resolution]]]''', but each theme can have multiple [resolution] tags.
    9 KB (1,463 words) - 23:21, 11 April 2023
  • {{WML Tags}} instead, they show something to the player. The main interface tags
    46 KB (7,208 words) - 23:30, 16 April 2024
  • {{WML Tags}} == Customizing the Default AI Using WML ==
    35 KB (5,668 words) - 01:32, 25 February 2024
  • {{WML Tags}} The following tags are used to describe an ability in WML:
    24 KB (3,749 words) - 16:38, 25 April 2024
  • {{WML Tags}} The following tags are actions:
    61 KB (9,881 words) - 03:40, 22 February 2024
  • {{WML Tags}} ...ct] is used to describe one modification to a unit. Any number of [effect] tags can be used to describe a complete modification.
    23 KB (3,461 words) - 00:56, 1 May 2024
  • {{WML Tags}} ...oth, including scenarios, units, savefiles, and the user interface layout. WML files are simple, human-readable text files, usually with the .cfg extensio
    10 KB (1,669 words) - 03:36, 23 February 2024
  • ...restart event as much as it likes, using randomness, but the Map Generator WML has the following advantages: ...d with options, and these are much better developed than any existing pure WML options.
    17 KB (2,666 words) - 18:04, 26 July 2022
  • ===WML=== Each Spritesheet will have a Spritesheet set of tags in the unit config file, it will look something like:
    15 KB (2,499 words) - 01:27, 23 May 2014
  • {{WML Tags}} == WML Format ==
    4 KB (663 words) - 00:01, 25 July 2023
  • {{WML Tags}} ...the '''WML preprocessor''' allows the inclusion of more files. Whenever a WML file is read by Wesnoth, it is passed through the preprocessor.
    22 KB (3,254 words) - 03:31, 16 January 2024
  • {{WML Tags}} Part of [[ActionWML]], Internal actions are actions that WML uses internally that do not directly affect game play (or, at least, are no
    37 KB (5,920 words) - 05:49, 27 February 2024
  • {{WML Tags}} == Filtering in WML ==
    9 KB (1,508 words) - 10:39, 11 November 2023
  • {{WML Tags}} ...ill] and [have_unit]. See [[Special:WhatLinksHere/StandardUnitFilter]] for tags which can contain a StandardUnitFilter.
    13 KB (1,965 words) - 15:41, 26 April 2024
  • ...o ask for assistance in the [https://forums.wesnoth.org/viewforum.php?f=23 WML Workshop] on the forums. Scenarios are written in the [[ReferenceWML|Wesnoth Markup Language]] (WML), a custom language written specially to work with the game. It sports a re
    5 KB (772 words) - 12:46, 14 April 2023
  • {{WML Tags}} ...ew recolored unit sprites without needing to launch the game with specific WML or Lua edits.
    13 KB (1,973 words) - 08:08, 19 April 2024
  • This page deals with how to write the [[AnimationWML|animation WML]] when you got the frames drawn and ready as well as general guidelines for The other way is to use ''[if]'' and ''[else]'' tags in the animation. In this case, they could be used like this:
    7 KB (1,093 words) - 06:40, 18 October 2014
  • {{WML Tags}} This tag is a top level WML tag which can only be used once because
    6 KB (989 words) - 06:15, 31 January 2023
  • Inside the campaign folder, each campaign must contain a WML file (usually named _main.cfg) which contains a [campaign] tag. In order fo The first line of the campaign file is the [textdomain] WML tag, which specifies where the game should look for translations to the str
    9 KB (1,307 words) - 20:00, 25 December 2018
  • This page describes the WML commands exchanged between the add-ons server (<b>[[campaignd]]</b>) and cl For historical reasons, both the server software's name and the WML tags which are part of its communication protocol make exclusive reference to "c
    12 KB (1,849 words) - 15:14, 7 April 2023
  • {{WML Tags}} The '''[terrain_type]''' tag describes a terrain in WML.
    5 KB (837 words) - 13:37, 10 May 2024
  • {{WML Tags}} [[Category: WML Reference]]
    6 KB (920 words) - 05:30, 29 April 2024
  • In this tutorial we will dig somewhat deeper into the secrets of WML and scenario building: events, explaining the use of some special attribute ...he introductionary screens. A story tag exists out of parts (inside [part] tags). Each part can contain several keys describing what content it has got. Se
    6 KB (924 words) - 22:05, 10 October 2018
  • See [[InternalActionsWML]] for a complete list of all tags and values. In what follows, the basics of variable creation and manipulati ...ettextForWesnothDevelopers#Marking_up_strings_in_WML|marking up strings in WML]].
    7 KB (1,140 words) - 08:24, 23 April 2021
  • The purpose of this page is to list conventions of WML -- that is, things that make WML more readable and flexible.
    4 KB (735 words) - 08:16, 24 August 2021
  • {{WML Tags}} The '''[units]''' tag is a [[ReferenceWML#WML_toplevel_tags|top-level WML tag]] which defines the unit types that will be available in the game.
    15 KB (2,333 words) - 13:43, 10 May 2024
  • {{WML Tags}} * Defining animations with WML
    41 KB (6,114 words) - 01:16, 19 April 2024
  • {{WML Tags}} The markup that is allowed in the text key within a topic tag is in a WML-like markup language with angle brackets.
    7 KB (1,043 words) - 05:57, 27 February 2024
  • {{WML Tags}} The following tags are recognized for dependent=no(default):
    4 KB (700 words) - 05:41, 27 February 2024
  • {{WML Tags}} ...the second described by the second, until there are no more. After all the tags have described a turn, the next turn is described by the first tag again.
    4 KB (564 words) - 04:01, 24 November 2023
  • {{WML Tags}} # but you should't use [filter] tags
    12 KB (872 words) - 22:05, 30 June 2019
  • ...e. By this way you save time on rebooting game each time you change map or WML code. ...ces between versions. Even without a DVCS, you can comment out part of the WML code by prefixing it with "#", and later uncomment it again.
    2 KB (352 words) - 03:30, 23 March 2023
  • {{WML Tags}} ...]] needs to be included in a [filter_location] tag. There are however many tags which accept the [[StandardLocationFilter]] directly as an argument such as
    13 KB (2,092 words) - 14:57, 26 February 2024
  • {{WML Tags}} ...r '''[era]''', in addition to the common [[AddonsWML|addon module keys and tags]]:
    4 KB (671 words) - 14:20, 1 July 2023
  • {{WML Tags}} Tags describe the music track:
    3 KB (569 words) - 12:19, 18 April 2019
  • {{WML Tags}} Not all tags of this section are explained here.
    6 KB (928 words) - 09:13, 27 February 2024
  • {{WML Tags}} [[Category: WML Reference]]
    3 KB (428 words) - 15:09, 9 November 2018
  • {{WML Tags}} ...e] tag associate strings with certain keywords used by the engine and some WML, such as attack types and ranges.
    3 KB (405 words) - 22:23, 15 October 2021
  • {{WML Tags}} ...e the actual file on disk, the game goes through all defined [binary_path] tags in reverse order of definition. For each binary path, it checks in the foll
    3 KB (584 words) - 14:35, 23 July 2023
  • {{WML Tags}} The '''[terrain_mask]''' tag makes map manipulation from within WML much easier.
    6 KB (1,034 words) - 13:37, 10 May 2024
  • {{WML Tags}} ...he potential consequences of macros, for example the use of unbalanced WML tags. The syntax used is regular-expression-like (which is not quite the same as
    7 KB (1,115 words) - 16:24, 24 February 2024
  • Items marked with the text {{DevFeature1.15|0}} are WML or Lua features only available in a development version of the game. This WML reference contains the current WML syntax and Lua API for the stable branch. However, the development version
    2 KB (252 words) - 04:55, 2 August 2019
  • ...part of this tutorial series, we are going to talk about the basics of how WML code works and learn fundamental aspects of the language. Use [[WML_for_Beg == <span id="WMLDefinition"></span>What is WML? ==
    6 KB (1,044 words) - 18:37, 3 September 2020
  • == WML Reference == the following child tags:
    10 KB (1,505 words) - 20:52, 29 December 2023
  • ...+ or Lua). The C++ or Lua code is also reponsible for actually loading the WML and showing the widget on the screen. ...n C++, all of this goes in a '''[window]''' tag. So a basic template for a WML file that defines the layout of a user interface would be :
    8 KB (1,233 words) - 13:38, 3 May 2024
  • ...vefileWML all normal savefiles usually contain [replay] and [replay_start] tags that usually take over 50% of the total savefile size and are only used for == WML-related features ==
    10 KB (1,642 words) - 17:23, 29 April 2024
  • ...tended to help authors maintain campaigns, faction & unit packs, and other WML resources. These ...ity-checking WML syntax and porting your old WML to the current version of WML.
    29 KB (4,777 words) - 09:01, 30 December 2023
  • This page describes the [[WML]] used to communicate with the multiplayer server for Wesnoth, [[wesnothd]] ...find information about what data the (unzipped) packages contain. Unpacked WML uses utf-8 charset.
    10 KB (1,604 words) - 17:53, 1 March 2024
  • This page describes tags and syntax used for enabling translation in your user made campaign. [[Category:WML Reference]]
    3 KB (399 words) - 03:03, 29 December 2017
  • <h2>Add WML Schema Validation to Wesnoth</h2> ...descriptions of all possible tags and elements and a way to check if given WML file is correct according to schema) to Wesnoth.
    3 KB (402 words) - 02:21, 24 April 2023
  • ...f the aspect functions can be defined and/or customized using both [[AiWML|WML]] or [[LuaAI#Dynamic_Lua_Aspects|Lua]]. * Optional [ai] or [modify_ai] tags in era configurations
    39 KB (6,494 words) - 23:25, 9 April 2024
  • For translation, all C++, WML and Lua files should be in UTF-8. As noted in the [[Typography_Style_Guide] ...tains any placeholders, '''don't''' use <code>snprintf</code>. Instead use WML style variables, put their values in a <syntaxhighlight lang=c++ inline>uti
    19 KB (2,953 words) - 13:45, 29 April 2024
  • ...arios. Programming skills are not required to compose with it, and a large WML-modding community has generated a vast amount of user-maintained content. W ==== Tags ====
    23 KB (3,846 words) - 19:14, 20 February 2015
  • ...update the code to improve inter-operability with external tools (such as WML tools and WesCamp) and add some social content. My personnal idea is adding some social content to addons. It means adding tags, which represents and defines in a more human way the addons.
    10 KB (1,659 words) - 03:12, 7 May 2023
  • ...implemented or logged in the issues database. There's a lot about handling WML macros in the editor, which 1.15.4 answered by allowing a separate .cfg fil ...ould like to reuse much of Wesnoth’s existing code, for map display, for WML loading and saving, for the GUI I believe that I will primarily use code th
    21 KB (3,707 words) - 10:13, 13 December 2022
  • ...nical details of implementing the campaign/scenario editor (language, GUI, WML-ness of frontend) * Define the scope of the project - how much of WML should be covered in the summer?
    13 KB (2,332 words) - 10:31, 13 December 2022
  • === AI API: Formula AI & WML === Here we define how the formula AI will be included in WML and how the WML will be processed. This layer should be transparent to the AI itself, but
    8 KB (1,413 words) - 17:59, 26 May 2008
  • {{WML Tags}} This tag is a subtag of the [scenario], [unit_type] and [era] tags which is used to describe a set of [[ActionWML|actions]] which trigger at a
    44 KB (6,986 words) - 17:13, 24 March 2024
  • {{WML Tags}} ...的事物,包括剧本,单位,存档文件以及用户交互接口,WML文件时简单,易读的文本文件,经常以.cfg后缀标出,与ini
    15 KB (601 words) - 02:29, 24 April 2023
  • (WML) is used to code almost everything in Wesnoth, including scenarios, validation and much more when editing WML.
    14 KB (2,067 words) - 03:24, 7 May 2023
  • ...t. And you might be in a bad need to do that. This isn't a tricky of using WML, it is actually doing what the developers didn't plan to support. I have mo ...save files and have good understanding of variables and variable arrays in WML (not all of them are required by each of these). It is also assuming that y
    19 KB (2,806 words) - 02:13, 14 February 2023
  • {{WML Tags}} ...oth's Map Editor allows configuration of certain aspects via the following WML. All save <b>[brush]</b> are free to be used be UMC content creators. All
    6 KB (837 words) - 15:30, 9 November 2022
  • (Looks for id= keys in [side] and [unit] tags and extracts the value then sorts them by number of occurrences.) ...rogramming (the ones I did) is pathetic :). And, yes, more knowledge about WML would definitely improve it. Or a higher frustration threshold... :). Or th
    10 KB (1,685 words) - 10:01, 2 April 2021
  • ...everything from "create game" buton till "every MP side got their scenario WML" ====WML utility function to get vector of sides from any tag====
    44 KB (7,542 words) - 19:06, 5 May 2023
  • ...adapt the content of savegames, not the format that content is stored in. WML has been proven to be an efficient format and we don't want to change it. ...to learn the text representation of savegame information which is done by WML, a markup language that is widely used within wesnoth. Play a little with t
    10 KB (1,689 words) - 22:02, 25 March 2009
  • ...ive the <code>id</code>'s a number). This name is also referenced in other tags and files, ''e.g.,'' inside a <code>[campaign]</code> tag using the <code>f ...ed by Wesnoth's [[PreprocessorRef|preprocesser]]. Macros are essentially [[WML]] shortcuts. They allow you to define certain pieces of code which can be r
    16 KB (2,648 words) - 22:06, 10 October 2018
  • {{WML Tags}} ...ctions]] act as gatekeepers, encapsulating other actions with [[#Condition Tags|conditions]] which must be met before an action can take place. These condi
    20 KB (3,075 words) - 03:38, 22 February 2024
  • {{WML Tags}} ...o allowed in [era], [modification], [campaign] and [resource]. These [lua] tags are then copied into the [scenario]/[multiplayer] when it is played, just l
    22 KB (3,191 words) - 02:14, 25 April 2024
  • {{WML Tags}} When a unit is stored, all keys and tags in the unit definition may be manipulated, including some others, with '''[
    1 KB (174 words) - 01:46, 29 March 2009
  • '''Step-by-step tutorial - making a campaign using WML.''' ...ut you will be able to make a basic campaign. It's recommended to download WML Guide, The Final Exam or a simple add-on like Story of the Wose (from 1.14
    16 KB (2,681 words) - 09:53, 18 January 2022
  • ...able of event names as individual strings (which can also possibly contain WML variables). Default is usually an empty string, but note that either a name ...tag. It can contain any supported event filter tag, or '''[insert_tag]''' tags that expand to a supported event filter tag.
    16 KB (2,629 words) - 14:14, 20 April 2024
  • ...(siehe [[AddonStructure]]), er wird dich durch die Nutzung des [campaign] tags führen und wird dir paar Tipps geben, deine eigene Geschichte zu schreiben Der komplette Syntax des [campaign] tags ist in [[CampaignWML]] dokumentiert, ein Beispiel einer kompletten _main.cf
    9 KB (1,451 words) - 09:32, 15 February 2022
  • {{WML Tags}} ...e end of campaigns and by the title screen's Credits button. The top-level tags that can add a section to the credits are '''[[CampaignWML|[campaign]]]'''
    3 KB (436 words) - 14:03, 10 May 2021
  • WML for cutscenes, including a fixed fake movement macro (for cases where the d # ASSIGN_ROLES over [role] tags is that you don't have to use a bunch of
    23 KB (2,301 words) - 06:50, 29 September 2009
  • <syntaxhighlight lang='wml'> <syntaxhighlight lang='wml'>
    17 KB (2,693 words) - 15:59, 13 July 2023
  • {{WML Tags}} ...ation]''', in addition to all the common [[AddonsWML|addon module keys and tags]]:
    2 KB (375 words) - 19:17, 18 January 2024
  • {{WML Tags}} ...ts on the game creation screen, and the entered values are translated into WML variables in the game. Please note that the option variables are initialize
    3 KB (467 words) - 01:38, 25 February 2024
  • == WML == ...hat will be recognized from the builder and marked as error in the eclipse wml editor.
    4 KB (600 words) - 15:51, 30 June 2020
  • This page describes the [[LuaWML]] functions and helpers for handling WML variables and containers. ...or a WML object. The format of the table is described in [[LuaWML#Encoding WML objects into Lua tables]].
    5 KB (795 words) - 13:26, 12 February 2021
  • ...me of the action. Argument 2 is the WML table describing the action. Note: WML variables are substituted. This is not a function but an associative table indexed by WML action names. It contains functions performing the corresponding actions. U
    14 KB (2,207 words) - 13:26, 12 February 2021
  • ...players cannot scroll the gamemap view as long as it is locked, but Lua or WML actions such as wesnoth.scroll_to_tile still can; the locked/unlocked state ...ges to the music list. (Note: this is done automatically when sequences of WML commands end, so it is useful only for long events.)
    32 KB (4,945 words) - 16:24, 29 April 2024
  • ...chema.cfg): it has to be converted into a .xtext format and be put in the "Wml.xtext" file, which will compile the xtext editor. So, each time when we sta ...icate with the editor, sending him the wml errors, the stack trace and the wml variables environment, facilitating debugging the .cfg files. (Crab_ sugges
    29 KB (4,996 words) - 06:48, 19 April 2023
  • Possible filter tags for this function are: terrain, all, any, none, notall, adjacent, find_in, wml.tag.filter_adjacent_location{terrain = "Ds,*^Bw*"}
    15 KB (2,275 words) - 17:53, 18 April 2024
  • {{Template:WML Tags}} Variables in WML are used to store data for later retrieval. Each variable is identified by
    21 KB (3,325 words) - 16:25, 24 February 2024
  • {{WML Tags}} *A WML author can mark a change as an exception to a transaction, to be committed
    13 KB (2,073 words) - 21:11, 28 November 2022
  • * Finish adding code comments for the WML unit tests (Pentarctagon) * Reorganize the WML unit test file/folder structure so it's easier to find specific tests witho
    6 KB (701 words) - 16:40, 24 November 2023
  • ...coding guidelines, see the [[CodingStandards]]. For WML coding, see the [[WML Style Guide]]. For a general writing style guide for Wesnoth campaigns, see and the WML at the start of the scenario file might be
    21 KB (3,291 words) - 06:04, 14 June 2023
  • {{WML Tags}} ...in a [filter_side] tag. There are however also many tags that take the SSF tags and keys directly as arguments.
    4 KB (609 words) - 01:13, 25 February 2024
  • Wesnoth uses a custom markup language called WML, which can be edited by hand (it's similar to xml) AI configuration can be written using WML.
    6 KB (941 words) - 16:22, 17 April 2023
  • {{WML Tags}} '''ActionWML''' is a summarizing term for all '''WML actions''' which can be used in events and some other places.
    2 KB (305 words) - 09:22, 5 December 2022
  • '''WML HELP * Mich - ''WML Help (mortal hit)
    15 KB (1,981 words) - 13:18, 24 April 2015
  • ...tor component which provides a very good DSL framework to be used with the WML language. ...g multiple Wesnoth installations, each one of them with different binaries/wml tools and so on.
    4 KB (562 words) - 04:11, 3 May 2023
  • ...bly notice and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.9.3/changelog complete changelog] with (almost) all the details, which is ...bly notice and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.9.2/changelog complete changelog] with (almost) all the details, which is
    19 KB (3,025 words) - 16:41, 26 January 2014
  • The tree will be built by the WML parser's rules: <Crab_> a note about 'The tree will be built by the WML parser's rules: ' - don't forget that you can (conditionally) include files
    27 KB (4,496 words) - 18:16, 24 April 2023
  • ...nd often just relying on WML tables. There are several problems with using WML tables in these areas: ...e. It also is fairly difficult in certain applications where the XML-style WML syntax is clearly inferior and much more verbose than something done in pur
    35 KB (5,933 words) - 02:38, 24 April 2023
  • ...pecifically for the reason of reading my draft, turn back now, there is no WML here that can be used for creating UMC (yet). You have been warned. ...Since my project involves merging '''[multiplayer]''' and '''[scenario]''' tags, this tag will be needed in order to prevent unwanted scenarios cropping up
    1 KB (191 words) - 04:23, 3 May 2023
  • ...and then adding WML utilities to include and handle custom Lua AI code in WML modules.<br/> ...ill involve communication with the development community to determine good WML specifications for the use of Lua AI code in UMC modules.
    30 KB (4,934 words) - 00:55, 4 May 2023
  • ** This can be done easily in WML by [[AiWML|setting aspects and goals]]. <syntaxhighlight lang='wml'>
    32 KB (5,391 words) - 19:39, 15 July 2020
  • The <tt>wml</tt> module contains functions for working with WML tables. This module is available starting in 1.14.0. ...a table representing WML tags and values. For more detail on the format of WML tables, see [[LuaWML#Encoding_WML_objects_into_Lua_tables|LuaWML]].
    16 KB (2,332 words) - 17:56, 18 April 2024
  • ...sting default AI parameters (such as those described at [[AiWML]]) or with WML code. ...) via the [micro_ai] tag placed in an event, requiring only a few lines of WML code. {{DevFeature1.15|?}} Starting in 1.16 the [micro_ai] tag may also be
    115 KB (19,006 words) - 17:35, 16 August 2023
  • ...gners / add-on makers writing unsafe code. This page is about how to write WML that won't cause OOS. If you want to know what you should do if you get OOS ...r). All other information, specially [unit]s [terrain]s and toplevel [lua] tags are not transmitted to other players. Instead it is expected that the other
    14 KB (2,373 words) - 08:03, 19 April 2023
  • ...''WML''') and with the '''Lua''' programming language. If you do not know WML or Lua yet, but are familiar with coding in other languages, you can probab Wesnoth uses an event-driven markup language, WML, to create scenarios and campaigns. The language manuals can be accessed t
    23 KB (3,948 words) - 03:24, 16 November 2022
  • {{Translations}}<div style="float:right">{{:WML for Complete Beginners}}</div> First things first; let's go over the ''syntax'' of WML.
    14 KB (2,433 words) - 19:35, 29 January 2023
  • {{Translations}}<div style="float:right">{{:WML for Complete Beginners}}</div> ...your campaign yet. But fear not, all you have to do is write some specific WML inside the "_main.cfg" file and the game will be able to find your campaign
    11 KB (1,732 words) - 19:52, 29 January 2023
  • {{Translations}}<div style="float:right">{{:WML for Complete Beginners}}</div> ==Interlude: Testing your WML==
    17 KB (2,325 words) - 20:35, 29 January 2023
  • {{Translations}}<div style="float:right">{{:WML for Complete Beginners}}</div> ...ow know how to create a simple campaign, and you know many of the features WML has to offer.
    1 KB (212 words) - 08:02, 19 April 2023
  • ...and executes a file. The rules for locating the files are the same as for WML files, except that they require a ''.lua'' extension instead of ''.cfg.'' A ...ger'' to '''wml'''. The '''wml''' log level is special and is intended for WML errors; it always goes to chat, so the in_chat argument is ignored and can
    40 KB (6,092 words) - 18:12, 17 April 2024
  • ...s|''composite'' aspect configuration]]. At its core are the ''[recruit]'' tags, which are the instructions to the candidate action defining which units ar <syntaxhighlight lang=wml>
    21 KB (3,118 words) - 05:25, 27 February 2024
  • == WML Filtering == Filters are a very important part of WML language, and a fairly complex too for various
    40 KB (6,054 words) - 14:13, 21 October 2022
  • '''Tags:''' * describe the add-on using a few keywords '''Tags:''' fall, dungeon, elves
    60 KB (10,139 words) - 10:41, 11 August 2015
  • {{WML Tags}} The following keys and tags are recognized in '''[core]''' tags:
    3 KB (515 words) - 17:21, 4 March 2021
  • == WML Variables HowTo (or Descent into Darkness) == ...tandable by any beginner, but the last one most probably requires a good WML understanding.
    48 KB (6,497 words) - 12:57, 17 July 2019
  • ...ility </u> is important because although guidelines have been provided for WML, they may not always be followed. The system should never break while tryin ...ed with maximum extensibility in mind (So that changes to WML, such as new tags etc, can be easily supported in the future).
    19 KB (3,076 words) - 16:48, 2 April 2014
  • <syntaxhighlight lang=wml> The [textdomain] WML tag specifies where the game should look for translations to the strings in
    6 KB (1,068 words) - 22:51, 8 November 2020
  • *Option 1: Add define= attributes to [multiplayer] and [era] tags. ...the current code; study the wiki; familiarize myself with WML preprocesser tags and their relevant code. Continue to flesh out my proposal.
    17 KB (2,856 words) - 03:39, 4 April 2014
  • ...know about it and it is basically just a text editor adapted to work with WML. This project is to make a campaign wizard, incorporated into the game, tha ...mes and such. It wouldn't allow doing all the things that can be done with WML, just the more common things.
    14 KB (2,298 words) - 19:32, 14 April 2014
  • ...ecuted in order of evaluation score. The RCA AI is highly configurable in WML. It can also be modified by removing default CAs or adding custom CAs. ...fies AI on the fly. This covers the '''[modify_ai]''' and '''[micro_ai]''' tags (although those can also be placed in the initial configuration) as well as
    15 KB (2,475 words) - 00:47, 28 November 2022
  • ...(WML Tables) - The <tt>wml</tt> module contains functions for working with WML tables. ...uaAPI/wml-utils|wml-utils]] - Useful functions for implementing custom WML tags.
    12 KB (1,780 words) - 13:24, 29 April 2024
  • 首先让我们看看 WML 的''语法''。 对于不了解语言“语法”的朋友,可以把它看作是编写 WML 的规则。这个概念有些混乱,但是,无论您是否意识到,
    11 KB (1,130 words) - 03:59, 12 August 2017
  • ...me engine". This includes, but is not limited to: preprocessor macros, WML tags, WFL functions, IPFs, and the Lua API. Note that this policy applies only t ...d previously been available with a certain WML tag would not obsolete that WML tag. Exceptions can be made to this rule in cases where it is clear that th
    18 KB (2,944 words) - 10:10, 12 February 2018
  • {{WML Tags}} ...''' tag containing a single '''[tag]''' tag and possibly some '''[type]''' tags. The [[ValidationFAQ]] describes how to run the corresponding tool.
    9 KB (1,575 words) - 06:16, 20 June 2021
  • ...ary on how to refer to these relations. Secondly, the "types of data" in [[WML]] will be mentioned and we are also going to touch the surface of the prepr ...en't told you yet is that tags can also enclose (and be enclosed by) other tags! This way, one tag either contains or is contained within another tag. When
    9 KB (1,456 words) - 03:19, 7 May 2023
  • The DiffWML is a special [[WML]] format used to describe changes to a WML config. A diff consists of the following keys and tags:
    1 KB (259 words) - 03:53, 8 May 2023
  • ...ions, which are used to construct a series of underlying <tt>[option]</tt> tags. Most Lua data types are supported, but a few aren't: * If the option is a ''table'' or a ''WML table'', these fields are supported:
    11 KB (1,793 words) - 14:59, 27 April 2024
  • ...der de l'aide sur la section [http://forums.wesnoth.org/viewforum.php?f=23 WML Workshop (en)] du forum. Les scénarios sont écrits en ce [[ReferenceWML|langage de balisage (en)]] (WML), un langage spécialement créé pour le jeu. C'est un langage relativemen
    6 KB (933 words) - 20:39, 24 October 2019
  • -- remove all the units from the recall list of side 1 and put them in a WML container wml.array_access.set("player_recall_list", list)
    16 KB (2,308 words) - 17:52, 18 April 2024
  • ...page describes various aspects of the server's functionality. The server's WML protocol is described in [[CampaignServerWML]]. ...le all metadata for the add-ons is retrieved from the server configuration WML, the add-ons themselves are stored in packs in the <code>./data/</code> dir
    10 KB (1,594 words) - 04:36, 17 March 2021
  • <syntaxhighlight lang=wml> <syntaxhighlight lang=wml>
    19 KB (2,809 words) - 15:24, 25 November 2021
  • <syntaxhighlight lang=wml> <syntaxhighlight lang=wml>
    28 KB (4,415 words) - 16:53, 25 November 2021
  • <syntaxhighlight lang=wml> ...er Vorerfahrung findet weiterführende Informationen in der [[ReferenceWML|WML-Referenz]].</small>
    9 KB (1,316 words) - 09:31, 15 February 2022
  • == Die Wesnoth Markup Language (WML) == ...yntax.<br>Diese beiden Begriffe sind grundlegend für das Verständnis von WML, eine vollständige Anleitung dazu findet man auf [[SyntaxWML]].
    7 KB (934 words) - 09:58, 19 February 2022
  • Auf dieser Seite wird erläutert, welche [[SyntaxWML|WML-Syntax]] innerhalb einer '''.cfg'''-Datei erforderlich ist, damit ein einze ...ein <code>[multiplayer]</code>-Tag anstelle eines <code>[scenario]</code>-Tags auf oberster Code-Ebene verwenden.
    6 KB (869 words) - 09:40, 22 February 2022
  • {{WML Tags}} ...the achievements.cfg file is loaded completely independently of any other WML in your add-on or in mainline Wesnoth - this means you do not have access t
    4 KB (599 words) - 05:06, 18 May 2023
  • {{WML Tags}} == Creating add-ons in WML ==
    6 KB (988 words) - 05:26, 27 February 2024
  • === WML variables === === Events and WML actions ===
    16 KB (2,152 words) - 18:12, 1 July 2023
  • {{WML Tags}} The tags and macros on this page are for use in unit tests, they're defined in data/
    2 KB (306 words) - 17:35, 2 July 2023
  • The term [[StandardAbilityFilter]] means that the set of such keys and tags (see below) can appear at that point. Often a [[StandardAbilityFilter]] nee The following attributes and sub-tags are allowed:
    4 KB (661 words) - 10:41, 23 November 2023
  • It can contain one or more <code>[tab]</code> tags inside it, each defining a tab's name, image (if any) and the contents of t [[Category: WML Reference]]
    23 KB (3,547 words) - 03:09, 7 May 2024
  • | tags | Tags for the add-on for searching in the add-ons manager.
    43 KB (6,159 words) - 17:55, 27 April 2024