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  • ...'/q ')''' will be considered an administrative command instead of a normal chat message. It will not be relayed to other users, but instead treated as a co ...ry ' at the start of a command you may accidentally type the password in a chat message, and let all users on the server know it. If you do this, then noti
    7 KB (1,235 words) - 22:00, 23 November 2019
  • Request is for either a button, or a simple chat command like :pause, :unpause, to allow players to put the timer on hold if ...e. Pause should use a blindfold object to black out the screen, and send a chat message automatically when it occurs / resume occurs. For an example of how
    10 KB (1,642 words) - 17:23, 29 April 2024
  • === Stock MP chat messages for language-independent communication === ...ism so that a player can easily make use of these stock messages in the MP lobby or in game.
    15 KB (2,460 words) - 07:17, 6 May 2024
  • **** '''map_data''': The map data. ''Notice: not sent to lobby if the game uses shroud'' *** '''available''': "yes" if the player is in the lobby; "no" if in a game.
    10 KB (1,604 words) - 17:53, 1 March 2024
  • ...m Wesnoth, that are sent in [[WML]]. It manages a lobby of players who can chat with each other, create games, join games, observe games, and so forth. Wes
    12 KB (2,088 words) - 04:12, 7 May 2023
  • *All chat before a match is public ...eate their own rooms (Halls) , similar to IRC , which would enable them to chat with players of their choice about the matches they want to play within the
    18 KB (2,980 words) - 23:01, 11 April 2008
  • * It'll ease extending multiplayer lobby and friend system. * filters in lobby
    9 KB (1,437 words) - 23:53, 20 March 2013
  • When you connect to the server, a welcome message appears in the chat area at the bottom. It contains some useful directions and occasionally som === The lobby ===
    15 KB (2,623 words) - 02:51, 26 May 2022
  • I would mind not at all. I am fine with both phone and voice chat if you can bear with my german accent :). rejoin via lobby required.
    36 KB (5,842 words) - 01:09, 21 March 2013
  • ...ked as experimental due to some unresolved issues. Improvements in the new lobby include: ** More chat space with new whisper/room interface
    26 KB (4,391 words) - 01:12, 21 March 2013
  • ...lways intrigued me. In the course of the project I would like to produce a lobby that is legible, flexible, useful and easily maintained (moderated). * IRC/Battle.net-like chat features
    9 KB (1,522 words) - 19:43, 20 March 2013
  • ...-lobby-stable] and [irc://irc.libera.chat/wesnoth-mp-lobby-dev #wesnoth-mp-lobby-dev]. ...the development server "lobby: !dev: " and for the previous stable server "lobby: !oldstable: "
    1 KB (193 words) - 08:29, 24 May 2021
  • ** '''scenario''': string (read only) MP lobby title ...in debug mode (e.g. --debug flag on command line) synchronize_choice will chat a "Lua Warning" if it finds that the table returned was partially invalid.
    21 KB (3,124 words) - 10:01, 7 May 2021
  • === Disable chat === It is now possible to set the number of displayed chat lines to 0 in the multiplayer preferences. This hides all text sent by othe
    901 bytes (142 words) - 04:44, 19 December 2020
  • == Chat Commands == ...he chat box(by pressing 'm') to enter commands, in the lobby use the lobby chat field.<br>
    2 KB (330 words) - 08:08, 22 August 2021
  • <div class="thumbcaption">La lobby multigiocatore</div></div> * Rispetta le normali regole delle chat: evita lo spam e non scrivere tutto <span style="font-size:108%">IN MAIUSCO
    8 KB (1,216 words) - 08:40, 24 May 2021
  • === &nbsp;In der Lobby=== ...ür allgemeines/persönliches Chatten zu verwenden. Dafür solltest du den Chat während eines Spiels oder [[#command_head|persönliche Nachrichten]] benut
    8 KB (1,195 words) - 08:40, 24 May 2021
  • * [[MP_Tutorial#The_lobby|Lobby-chatten]] (engelsk länk) används för att arrangera spel, så undvik att ...spelar. Om du vill prata om det pågående spelet, använd åskådarlagets chat-kanal.
    8 KB (1,347 words) - 08:42, 24 May 2021
  • <div class="thumbcaption">O Lobby</div></div> === &nbsp;No lobby===
    8 KB (1,290 words) - 08:42, 24 May 2021
  • ...ng current sending mechanism. It would be implemented through the separate chat window which would be looks like IM-clients (like Pidgin, Miranda etc.). I ...ust a chatstream where you can send a message to everyone in current room (lobby or game) or use some
    12 KB (1,957 words) - 03:16, 21 March 2013
  • === View Help In Multiplayer Lobby === ...now possible to use the F1 key to view the in-game Help in the multiplayer lobby.
    2 KB (317 words) - 19:07, 21 November 2020
  • ...ing random number is then visible to everyone in multiplayer games and the lobby, so everyone knows the result of the roll. ...iplayer moderators will now be indicated as such in the online multiplayer lobby via an icon next to their name in the user list.
    3 KB (540 words) - 01:00, 20 December 2020
  • ...ument, however, can be set to true to also echo the message to the in-game chat area. ...''' log level is special and is intended for WML errors; it always goes to chat, so the in_chat argument is ignored and can be omitted.
    40 KB (6,092 words) - 18:12, 17 April 2024
  • ...name in the lobby chat did not work at all, and when doing it in a private chat with another player it caused the game to crash. This has been fixed and au
    1 KB (187 words) - 16:11, 9 November 2021
  • ...used during CI to test hosting and joining a game through the multiplayer lobby. ==== Chat ====
    10 KB (1,387 words) - 05:50, 30 September 2022