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  • ...Black-Eye''', is a locale of one scenario. We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.
    24 KB (3,093 words) - 05:46, 18 April 2023
  • ...outs for capturing villages in early-game, Sea units for quickly accessing islands, Defensive specialists for when the pressure is on, and Support units when
    8 KB (1,387 words) - 02:33, 27 April 2013
  • ...tacked the refugees and merfolk, prompting Haldric to attempt to clear the islands of nagas.<ref name="rough"/>
    5 KB (750 words) - 08:30, 13 October 2019
  • The '''naga archipelago''' was a group of small islands in the [[Great Ocean]], frequented by naga raiders. |quote=Be careful, these islands aren't safe. We're in Naga territory. But this is the only place to stop wi
    2 KB (313 words) - 18:31, 7 December 2019
  • ...and some turned their eyes enviously on the green expanses of the central islands. We feared a final war was nearly upon us. ...ontrolled archipelago]].<ref name="rough">{{Cite|rough}}</ref> Each of the islands were in the process of slowly sinking into the sea.<ref name="hunt">{{Cite|
    5 KB (733 words) - 18:33, 7 December 2019
  • ...rough}}</ref> Near to its shore across the Great Continent lay a number of islands, including the [[Three Sisters]],<ref name="epilogue">{{Cite|epilogue-l}}</
    3 KB (463 words) - 02:58, 2 September 2019
  • The '''Three Sisters''' were a group of three islands in the [[Great Ocean]]. ...laced upon its inhabitant clan of elves, who had since spread to the other islands.<ref name="cursed">{{Cite|cursed}}</ref>
    2 KB (389 words) - 07:41, 2 September 2019
  • The '''Isle of Tears''' was one of the islands that made up the [[Three Sisters]]. ...ears was the northernmost and largest of the [[Three Sisters]], a group of islands off the shores of the [[Great Continent]].<ref name="cursed">{{Cite|cursed}
    4 KB (664 words) - 18:33, 7 December 2019
  • ...snoth/blob/master/data/campaigns/Wings_of_Victory/scenarios/05_Islands.cfg Islands], [http://github.com/wesnoth/wesnoth/tree/master/data/campaigns/Wings_of_Vi ...ter/data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg Uncharted Islands], [http://github.com/wesnoth/wesnoth/tree/master/data/campaigns/Dead_Water
    76 KB (11,448 words) - 10:34, 13 October 2019
  • | style="border-right: 1px solid; border-color: #cbac76" | [[Islands]] | islands-wov
    55 KB (6,478 words) - 10:35, 13 October 2019
  • .../ref> although Galun had come to doubt this, due to ships passing by their islands.<ref name="hunt"/> ...n and return with news of the mission's outcome.<ref name="islands">{{Cite|islands-wov}}</ref>
    14 KB (2,262 words) - 01:56, 3 January 2020
  • ...name="wov">{{Cite|wov}}</ref>), he spotted a group of humans on one of the islands of Morogor, alerting Galun to their presence. Galun, however, was distracte ...to rest, before Vank informed Galun of the news.<ref name="islands">{{Cite|islands-wov}}</ref>
    10 KB (1,690 words) - 01:49, 3 January 2020

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