Difference between revisions of "Introduction To Factions/de"

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<b>[[Loyalists|Loyalisten]]</b> ist eine Fraktion von Menschen und Mermen. Sie haben mächtige Ritter, mächtige Magier und viele bewährte Einheiten für jede Situation.<br><font color="darkgreen">Eine gute Fraktion für Anfänger</font>. Es gibt eine komplette Anleitung, wie man [[How to play Loyalists|Loyalisten spielt]].
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<b>[[Loyalists|Loyalisten]]</b> ist eine Fraktion von Menschen und Mermen. Sie haben mächtige Ritter, mächtige Magier und viele bewährte Einheiten für jede Situation.<br><font color="darkgreen">Eine gute Fraktion für Anfänger</font>. Es gibt eine komplette Anleitung, [[How to play Loyalists|wie man Loyalisten spielt]].
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24human-loyalists%24horseman%24horseman.png</div>
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24human-loyalists%24horseman%24horseman.png</div>
  

Revision as of 10:20, 27 March 2021


In Battle for Wesnoth gibt es 7 Standardfraktionen. Hier ist ein kurzer Leitfaden zu ihnen, mit Links zu längeren Artikeln.



Loyalisten ist eine Fraktion von Menschen und Mermen. Sie haben mächtige Ritter, mächtige Magier und viele bewährte Einheiten für jede Situation.
Eine gute Fraktion für Anfänger. Es gibt eine komplette Anleitung, wie man Loyalisten spielt.

core%24images%24units%24human-loyalists%24horseman%24horseman.png
  • Loyalisten sind großartig auf flachen Ebenen außerhalb von Wüsten.
  • Loyalisten sind gesetzestreu (tagsüber stärker).
  • Sie haben sowohl schnelle als auch langsame, mächtige Einheiten und können mit Erstschlag und Sturmangriff kämpfen und haben Zugriff auf Anführer, Heilung und Plänkler.



Rebels is a faction of elves, mages, woses and mermen. Many of them master the bow.
Good faction for beginners. There is a complete guide on How to play Rebels.

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  • Rebels fight great in forests, but they are fragile outside of them.
  • Elves are neutral (same strengh any time), mages, woses and mermen are lawful (stronger during day).
  • They manage ranged combat very well, they can fight with slow and marksmanship and have access to healing, leadership, ambush and regeneration.



Northerners is a faction of orcs, trolls, goblins and nagas. They can fight in superior numbers compared to others.
Best for experienced players. There is a complete guide on How to play Northerners.

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  • Northerners are cheap, close-range warriors and they can advance easily.
  • Northerners are chaotic (stronger during night), with exception of nagas which are neutral (same strengh any time).
  • They are resilient, they can fight with poison, slow and marksmanship and have access to regeneration and leadership.



Undead is a faction of numerous undead creatures immunized to poison and plague, dark mages and bats.
Best for experienced players. There is a complete guide on How to play Undead.

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  • Undead have resistances to commons attacks, but are vulnerable to more specific ones.
  • Undead are chaotic (stronger during night).
  • They are dangerous, they can fight with plague, poison, drain life and backstab and have access to submerge, nightstalk, skirmish and feeding.



Knalgan Alliance is a faction of dwarves, gryphons and human outlaws.
Best for experienced players. There is a complete guide on How to play Knalgans.

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  • Dwarves moves on difficult terrains as fast as on flat plains. They are strong but slow, outlaws are quick.
  • Dwarves and gryphons are neutral (same strengh any time), outlaws are chaotic (stronger during night).
  • They are strong in difficult terrain, especially mountains, they can fight with backstab or as berserk and have access to steadfast and skirmish.



Drakes is a faction of drakes and saurians, who differ in many ways but are very strong together. Drakes are quite expensive and their loses are painful.
Best for experienced players. There is a complete guide on How to play Drakes.

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  • Drakes are the most mobile faction and they can cross difficult terrains easily. They have the largest number of flying units.
  • Drakes are lawful (stronger during day), saurians are chaotic (stronger during night).
  • They can quickly attack and retreat, they can fight with firststrike and marksmanship and have access to skirmish, leadership and healing.



Dunefolk is a relatively new faction with sand people, who choosed to not use magic at all, and nagas.
Best for experienced players. There is a complete guide on How to play Dunefolk.

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  • Dunefolk is well adapted to sand terrain and they can heal their warriors.
  • Dunefolk are lawful (stronger during day) or liminal (strong during dusk and dawn), nagas are neutral (same strengh any time).
  • They are very versatile, they can fight with marksmanship, first strike, charge and slow and have access to healing, skirmish and regeneration.

Factions of the Default Era

Description: LoyalistsRebelsNorthernersUndeadKnalgan AllianceDrakesDunefolk
How to Play: LoyalistsRebelsNorthernersUndeadKnalgan AllianceDrakesDunefolk