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  • #Difficulty: 3. This campaign is seems to be getting easier as my units gain experience. ...painful and I had to restart several times as I ended up allowing too many units to be killed.
    12 KB (1,914 words) - 02:59, 6 March 2011
  • 8) enemies and less count of high-lvl units 5) you need many of high-lvl units to pass this lvl
    2 KB (278 words) - 02:58, 6 March 2011
  • ...h the lich at the end. The impassable terrain and mountains slowed down my units and made attacking him harder. ...aith, which the enemy had as a starting unit, and a WC from one of my dead units; the rest were all skeletons -- so the fighting does not feel as repetitiv
    8 KB (1,243 words) - 03:02, 6 March 2011
  • Scenario #16 (The Duel): Staying out of the enemy units range. many of enemy units, you cant even kill one enemy leader, so I never finished it.
    10 KB (1,513 words) - 03:03, 6 March 2011
  • 4. I think that it's annoying that the units are making so many misses.
    5 KB (760 words) - 03:02, 6 March 2011
  • #It was a little bit hard because of the big number of enemy units. ...he difficulty of this level could be lowered by decreasing number of enemy units. It’s only 6 scenario and it caused me bad headache.
    13 KB (2,087 words) - 02:33, 24 April 2023
  • ...ajor challenges in meeting the objectives of the scenario? -escape with no units lost.<br/> ...ur major challenges in meeting the objectives of the scenario? -don't lose units.<br/>
    11 KB (2,001 words) - 03:03, 6 March 2011
  • ...ddies all spawned in one turn, I AM SCREWED. used debug mode for advancing units and move, killing enemy leaders.
    14 KB (2,544 words) - 03:43, 21 March 2013
  • I would have liked to have been able to keep my allied units. I never saw those dang spearmen again! ...challenges to completing the objectives, other than the fact that I lacked units who could one shot the enemy.
    17 KB (2,879 words) - 02:59, 6 March 2011
  • 8) lost many of units on trying to kill leader 8) when 2nd undead leader spawned his 2lvl units
    4 KB (467 words) - 03:03, 6 March 2011
  • : Moving through the map was too slow...the units could only advance a few tiles... : Those undead units.
    21 KB (3,532 words) - 02:28, 31 December 2010
  • .... Maybe also decrease keep sizes but increase gold so that a solid flow of units happens, which can overwhelm me at the begginning Difficult, especially after the siege, where I lost a lot of units. I think that it would be great if the enemies couldnt train ghost/shadows/
    9 KB (1,580 words) - 03:03, 6 March 2011
  • ...ges in meeting the objectives of the scenario? -what are the best dwarvish units .<br/>
    7 KB (1,352 words) - 03:03, 6 March 2011
  • ...hallenges in meeting the objectives of this scenario were high level enemy units, but with good strategy it’s easy to defeat them. #My major problem was the attacks from two sides and the power of enemy units (especially at night).
    7 KB (1,079 words) - 02:33, 24 April 2023
  • ERROR: Temporary hourglass freeze encountered when 3 units tried to board a ship. Same task happened successfully before. The screen w ...would it really be a big issue if we moved one a little back so that their units wouldn't be in the range of the other keep in one turn? please? And if that
    12 KB (2,011 words) - 03:03, 6 March 2011
  • ...once when I moved close enough to sight them, and again when one of their units moved on their turn. I don't know what caused this, although I suspect that ...it is placed on the hex where the last scorpion died. The next one of your units to move onto that hex immediately takes the ring. I would suggest adding in
    30 KB (5,465 words) - 03:03, 6 March 2011
  • ...My poor peasants were slaughtered easily, until I got about two leveled up units on the field. 8/10 ...erience. The orcs seemed to naturally gravitate towards slaughtering those units with more than 3 exp.
    9 KB (1,409 words) - 03:02, 6 March 2011
  • ...the enemy leader starts with too many villages, which allows him to spawn units like crazy, which ...io? surviving , since the army the oposite leader sends masses of levelled units.
    16 KB (3,007 words) - 03:03, 6 March 2011
  • #I noticed that aside from a couple of scouts, the bulk of the AI's units reached me and attacked during dawn which put it at a disadvantage. #The AI should be given some level two units, perhaps Goblin knights would be appropriate.
    9 KB (1,412 words) - 02:59, 6 March 2011
  • #No changes needed. Good scenario for leveling up your units. #Scenario difficulty: 5. Not so hard scenario. If you recall high level units and use them properly there would be no problems here.
    7 KB (1,102 words) - 02:30, 24 April 2023

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