GCI/Playtesting/Liberty/Normal

From The Battle for Wesnoth Wiki

These are the bugs I encountered:

Typos:

 https://gna.org/bugs/index.php?17217
 https://gna.org/bugs/index.php?17218

Small bugs:

 https://gna.org/bugs/index.php?17219

Medium bugs:

 https://gna.org/bugs/index.php?17220
 https://gna.org/bugs/index.php?17222

These are the bugs that I encountered, but they were already reported:

 https://gna.org/bugs/?func=detailitem&item_id=15687

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Scenario 1:

1. I played the first scenario on Normal difficulty and on version 1.9.2.

2. I found the scenario not that easy - 7.

3. I found unclear the fact, that it wasn't said if the riders are going to attack the village guards, or I will lose the game if the riders only reach the village.

4. The dialog and the storyline of the scenario were quite interesting!

5. My major challenge was to get Baldras and Harper not to die.

6. The scenario is about 8.

7. I would add more riders and more peasants, and raise Baldrases and Harper's HP cap.

8. I lost the game several times due to the death of Baldras and Harper.

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Scenario 2:

1. I played the second scenario on Normal difficulty and on version 1.9.2.

2. The scenario difficulty was about 6.

3. The scenario objectives were perfectly clear.

4. It storyline was very interesting and the dialog was clear.

5. The major challenge was the fact, that my men were missing a lot of attacks, and so 13 moves were not enough.

6. The scenario is about 5.

7. I will add just 1 more move.

8. The amount of moves.

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Scenario 3:

1. I played the third scenario on Normal difficulty and on version 1.9.2.

2. The scenario difficulty was 4.

3. The scenario objectives were very clear.

4. The storyline was not bad.

5. I didn't met any challenge in this scenario.

6. The scenario was about 6.

7. I would make my allied AI not that greedy on capturing Villages.

8. No.

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Scenario 4:

1.I played the scenario on Normal difficulty and on version 1.9.2.

2.The scenario difficulty was 2.

3.The scenario objectives were perfectly clear.

4.The storyline and the dialog were the most interesting so far.

5.I didn't met any challenges.

6.The scenario is about 8.

7.I would add another enemy AI to the scenario, and of another race.

8.No.

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Scenario 5:

1. I played the scenario on Normal difficulty and on version 1.9.2.

2. The scenario was about 7.

3. It was said, that the guards were stationary, but they aren't.

4. The storyline and the dialogue were very interesting!

5. My major challenge was to understand when the guards will attack me, and when they won't.

6. The scenario is very interesting - 8.

7. I would definitely change the spotting system to be more understandable.

8. I was attacked by the guards, and I didn't got warned.

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Scenario 6:

1. I played the scenario on Normal difficulty and on version 1.9.2.

2. The difficulty of the scenario was 4.

3. The scenario objectives were very clear.

4. The storyline and the dialog were very, very interesting.

5. I didn't met any challenges in this scenario.

6. The fun of the scenario was 9.

7. I wouldn't make any changes to this scenario.

8. There was none.

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Scenario 7:

1. I played the scenario on Normal difficulty and on version 1.9.2.

2. The scenario difficulty was around 4.

3. The scenario objectives were perfectly clear.

4. The storyline and the dialog were very interesting.

5. I didn't had any challenges in meeting the objectives of the scenario.

6. The scenario was really fun. I'll give it 9.

7. I would add another patrol with enemies.

8. No.

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Scenario 8:

1. I played the scenario on Normal difficulty and on version 1.9.2.

2. The scenario difficulty was 6.

3. The scenario objectives were very clear.

4. The dialog and storyline were very clear and interesting.

5. The orcs that attacked me... I wasn't sure if the are ally or not.

6. The fun of the scenario is definitely 10.

7. I wouldn't make any changes to the gameplay.

8. There were none.


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I have some suggestions:

1. On the loading screen before each scenario, there is a map showed, where two red, crossed swords show where the battle took place, but I think that the two red swords are very little, and are hard to spot, so I suggest making the icons bigger!

2. I would like to be able to see how much does "Recall" for each unit costs.

3. I think that the UI need explanation in the tutorial.

4. I think that it's annoying that the units are making so many misses.

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My opinion:

The game is really, really, really addictive!! It's not too complicated, yet - not too simple! But I find some scenarios way too hard for a Normal difficulty. I think that "the gold carry to the next scenario" system is really cool and that the "Instruct Ally" system is very needed and awesome!! The clock in the game is very much needed as well.

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Thanks for the game! :)

This page was last edited on 6 March 2011, at 03:02.