Difference between revisions of "Older News"

From The Battle for Wesnoth Wiki
Line 1: Line 1:
<!--
 
 
 
==January==
 
==January==
 
===Wesnoth 1.12.1: Maintenance Release===
 
===Wesnoth 1.12.1: Maintenance Release===
 
''Sunday, January 25 2015''
 
''Sunday, January 25 2015''
  
 +
<b>Wesnoth 1.12.1</b> is now available. This is a maintenance release for the stable 1.12.x series and, as such, it delivers an assortment of bug fixes and other improvements over version 1.12.0. Check the [http://forums.wesnoth.org/viewtopic.php?t=41544 forum thread] for a list of the most notable changes in this version.
  
TODO: purge everything below after posting the 1.12.1 announcement - shadowm
+
As on previous occasions, we also offer two versions of the changelog: a trimmed-down [https://raw.github.com/wesnoth/wesnoth/1.12.1/players_changelog players changelog] including only those items considered to be relevant in regular gameplay, and a more technical [https://raw.github.com/wesnoth/wesnoth/1.12.1/changelog full changelog] for enthusiasts and content creators.
 
 
-->
 
 
 
==November==
 
 
 
===Wesnoth 1.12.0===
 
''Sunday, November 23 2014''
 
 
 
Nearly three years after our previous milestone, we are now proud to present <b>The Battle for Wesnoth 1.12.0</b>, the first release of a new stable series bringing forth loads of new features for players and content creators, as well as a vast number of bug fixes and small enhancements. A new multiplayer faction, a refurnished game interface, and an improved map editor comprise only a small fraction of the changes this new version has to offer to veterans from previous versions. For more information, read our official <b>[http://www.wesnoth.org/start/1.12/ release notes]</b>, available in several other languages for your convenience.
 
 
 
This stable series is compatible with previous 1.12 RC releases (1.11.17 through 1.11.19). The source code and ready-to-use packages for Microsoft Windows, Apple OS X, and OpenPandora, are already available on the [[Download|downloads page]].
 
 
 
Your feedback is most welcome in our dedicated [http://forums.wesnoth.org/viewtopic.php?t=41247 forum thread], which also includes a list of bug fixes done since 1.12 RC 3, as well as important last-minute information for Windows users.
 
 
 
We hope there are no game-breaking bugs left in this version, but should you find any, make sure to [[ReportingBugs|report them]] to us as soon as possible!
 
 
 
Being a community-driven open-source project with over 6 million downloads on SourceForge.net and over 60,000 commits on GitHub, The Battle for Wesnoth is always looking for help in various areas of development. We are in particular need of C++ programmers comfortable working with Windows, Apple OS X, and Linux systems; graphic artists capable of creating new portraits, animated unit sprites, terrain art, and campaign story illustrations; sound artists; translators; and WML coders able to maintain any of our mainline campaigns. If you want to help develop future versions of Wesnoth, come join us in our [http://forums.wesnoth.org/ official forums board] and our IRC channel, [irc://irc.freenode.net/wesnoth-dev #wesnoth-dev on <code>irc.freenode.net</code>].
 
 
 
===Wesnoth 1.11.19: 1.12 Release Candidate 3===
 
''Sunday, November 9 2014''
 
 
 
<b>Wesnoth 1.11.19</b>, our third and likely final release candidate for Wesnoth 1.12, is now available. Check the [http://forums.wesnoth.org/viewtopic.php?t=41190 forum thread] for a list of the most notable changes in this release.
 
 
 
As on previous occasions, we also offer two versions of the changelog: a trimmed-down [https://raw.github.com/wesnoth/wesnoth/1.11.19/players_changelog players changelog] including only those items considered to be relevant in regular gameplay, and a considerably more technical [https://raw.github.com/wesnoth/wesnoth/1.11.19/changelog full changelog].
 
 
 
The source code, Windows, OS X, and OpenPandora packages are already available on the [[Download#Development_.281.11_branch.29|downloads page]]. You may also find packages for other platforms there as they become available.
 
 
 
Although this is a release candidate for the next stable series and should be — in theory — rid of game-breaking bugs, there may still be issues that have not been [[ReportingBugs|reported]] to us yet. There are also a few known bugs listed in the full announcement. Do not forget to report to us any other issues you find!
 
 
 
You may [http://forums.wesnoth.org/viewtopic.php?t=41190 comment] on this release in the forums.
 
 
 
==October==
 
 
 
===Wesnoth 1.11.18: 1.12 Release Candidate 2===
 
''Sunday, October 26 2014''
 
 
 
<b>Wesnoth 1.11.18</b>, our second release candidate for Wesnoth 1.12, is now available. Check the [http://forums.wesnoth.org/viewtopic.php?t=41138 forum thread] for a list of the most notable changes in this release, some of them mysteriously missing from the full changelog.
 
 
 
As on previous occasions, we also offer two versions of the changelog: a trimmed-down [https://raw.github.com/wesnoth/wesnoth/1.11.18/players_changelog players changelog] including only those items considered to be relevant in regular gameplay, and a considerably more technical [https://raw.github.com/wesnoth/wesnoth/1.11.18/changelog “full” changelog].
 
 
 
The source code, Windows, and OS X packages are already available on the [[Download#Development_.281.11_branch.29|downloads page]]. You may also find packages for other platforms there as they become available.
 
 
 
Although this is a release candidate for the next stable series and should be — in theory — rid of game-breaking bugs, there may still be issues that have not been [[ReportingBugs|reported]] to us yet. There are also a few known bugs which await to be fixed before 1.12.0, listed in the full announcement. Do not forget to report to us any other issues you find!
 
 
 
You may [http://forums.wesnoth.org/viewtopic.php?t=41138 comment] on this release in the forums.
 
 
 
===Wesnoth 1.11.17: 1.12 Release Candidate 1===
 
''Sunday, October 12 2014''
 
 
 
<b>Wesnoth 1.11.17</b>, our sixteenth publicly announced development release in this series, is now available. Designated as the first <b>release candidate</b> for Wesnoth 1.12, it also marks the beginning of the end of this long and fascinating journey.
 
 
 
For the full announcement with more details about the road ahead — including the various ways you can <b>help</b> us — come join us in the [http://forums.wesnoth.org/viewtopic.php?t=41074 forum thread] for this release!
 
 
 
As on previous occasions, we also offer two versions of the changelog: a trimmed-down [https://raw.github.com/wesnoth/wesnoth/1.11.17/players_changelog players changelog] including only those items considered to be relevant in regular gameplay, and a considerably more complete and technical [https://raw.github.com/wesnoth/wesnoth/1.11.17/changelog full changelog].<br />
 
 
 
The source code, Windows, OS X, and OpenPandora packages are already available on the [[Download#Development_.281.11_branch.29|downloads page]]. You may also find packages for other platforms there as they become available.
 
 
 
Although this is a release candidate for the next stable series and should be — in theory — rid of game-breaking bugs, there may still be issues that have not been [[ReportingBugs|reported]] to us yet. There are also a few known bugs which await to be fixed before 1.12.0, listed in the full announcement.
 
 
 
You may [http://forums.wesnoth.org/viewtopic.php?t=41074 comment] on this release in the forums.
 
 
 
==July==
 
===Wesnoth 1.11.16 (1.12 beta 6): Development Release===
 
''Monday, July 14 2014''
 
 
 
Our fifteenth (properly announced) development release in this series, <b>Wesnoth 1.11.16</b>, is finally here! As should be expected of a new beta release after such a long delay, this version delivers a large number of bug fixes and improvements made since version 1.11.15. Check the [http://forums.wesnoth.org/viewtopic.php?t=40745 forum thread] with the full announcement and release notes for a brief description of the most notable items.
 
 
 
As with previous releases, we also offer two versions of the changelog: a trimmed-down [https://raw.github.com/wesnoth/wesnoth/1.11.16/players_changelog players changelog] including only those items considered to be relevant in regular gameplay, and a (relatively) more complete and technical [https://raw.github.com/wesnoth/wesnoth/1.11.16/changelog full changelog] with more detailed contents.
 
 
 
The source code, Windows, OS X, and OpenPandora packages are already available on the [[Download#Development_.281.11_branch.29|downloads page]]. You may also find packages for other platforms there as they become available.
 
 
 
Bear in mind that this is a beta version for the next stable series — as such, it is likely to be affected by bugs that you should [[ReportingBugs|report]] so we can fix them before 1.12.0!
 
 
 
You may [http://forums.wesnoth.org/viewtopic.php?t=40745 comment] on this release in the forums.
 
 
 
==May==
 
===Wesnoth 1.11.15 (1.12 beta 5): Development Release===
 
''Monday, May 26 2014''
 
 
 
Due to unexpected issues cropping up at the last minute, the fourteenth publicly-announced development release in this series is not Wesnoth 1.11.14, but rather <b>Wesnoth 1.11.15</b>. As should be expected of a new beta release, this version delivers more bug fixes and improvements made since version 1.11.13. Check the [http://forums.wesnoth.org/viewtopic.php?t=40493 forum thread] with the full announcement and release notes for a brief description of the most notable changes.
 
 
 
As with previous releases, we also offer two versions of the changelog: a trimmed-down [https://raw.github.com/wesnoth/wesnoth/1.11.15/players_changelog players changelog] including only those items considered to be relevant in regular gameplay, and a (relatively) more complete and technical [https://raw.github.com/wesnoth/wesnoth/1.11.15/changelog full changelog] with more detailed contents.
 
 
 
The source code, Windows, OS X, and OpenPandora packages are already available on the [[Download#Development_.281.11_branch.29|downloads page]]. You may also find packages for other platforms there as they become available.
 
 
 
Bear in mind that this is a beta version for the next stable series — as such, it is likely to be affected by bugs that you should [[ReportingBugs|report]] so we can fix them before 1.12.0!
 
 
 
You may [http://forums.wesnoth.org/viewtopic.php?t=40493 comment] on this release in the forums.
 
 
 
==April==
 
===Welcome, Google Summer of Code 2014 Students!===
 
''Thursday, April 24 2014''
 
 
 
<center>http://www.wesnoth.org/images/GSOC_2014_150x150.png</center>
 
 
 
[http://forums.wesnoth.org/viewtopic.php?t=40074 As we previously announced], the Battle for Wesnoth Project was once again accepted into the Google Summer of Code program as a mentoring organization. This Monday, April 21st, Google published the final list of accepted student proposals.
 
 
 
We are now excited to announce the students who will be working with us during the following months:<
 
 
 
* [http://forums.wesnoth.org/memberlist.php?mode=viewprofile&u=136814 Aishiko]: [[SpriteSheetApplicationSAB|Spritesheets for Wesnoth]]
 
* [http://forums.wesnoth.org/memberlist.php?mode=viewprofile&u=130128 FAKevin/Kevin_Xi]: [[SoC2014_kevin_AI|Improve AI by implementing global attack/retreat decision]]
 
* [http://forums.wesnoth.org/memberlist.php?mode=viewprofile&u=127202 lipk/lipkab]: [[SoC2014_lipkab_SDL2|SDL 2 transition]]
 
* RiftWalker: [[SoC2014_RiftWalker_Unify_SP_MP|Unifying single-player and multi-player code paths]]
 
* [http://forums.wesnoth.org/memberlist.php?mode=viewprofile&u=136917 Spoffy]: [[SoC_2014_Spoffy_Finishing_and_Enhancing_the_UMCD|Completing and Improving the User Made Content Daemon]]
 
 
 
They will commence work on their projects soon, and the results are expected to become part of future releases of the 1.13.x development series.
 
 
 
Welcome to Wesnoth, students, and good luck!
 
 
 
===Wesnoth 1.11.13 (1.12 beta 4): Development Release===
 
''Wednesday, April 23 2014''
 
 
 
The thirteenth development release in this series, <b>Wesnoth 1.11.13</b>, continues to deliver a vast number of bug fixes, improvements, and translation updates. Check the [http://forums.wesnoth.org/viewtopic.php?t=40350 forum thread] with the full announcement and release notes for a brief description of the most notable changes in this version.
 
 
 
As with previous releases, we also offer two versions of the changelog: a trimmed-down [https://raw.github.com/wesnoth/wesnoth/1.11.13/players_changelog players changelog] including only those items considered to be relevant in regular gameplay, and a (relatively) more complete and technical [https://raw.github.com/wesnoth/wesnoth/1.11.13/changelog full changelog] with more detailed contents.
 
 
 
The source code, Windows, Mac OS X, and OpenPandora packages are already available on the [[Download#Development_.281.11_branch.29|downloads page]]. You may also find packages for other platforms there as they become available.
 
 
 
Bear in mind that this is a beta version for the next stable series — as such, it is likely to be affected by bugs that you should [[ReportingBugs|report]] so we can fix them before 1.12.0!
 
 
 
You may [http://forums.wesnoth.org/viewtopic.php?t=40350 comment] on this release in the forums.
 
 
 
==March==
 
===Wesnoth 1.11.12 (1.12 beta 3): Development Release===
 
''Tuesday, March 25 2014''
 
 
 
The twelfth development release in this series, '''Wesnoth 1.11.12''', continues to deliver bug fixes, improvements, and translation updates. Check the [http://forums.wesnoth.org/viewtopic.php?t=40217 forum thread] with the full announcement and release notes for a brief description of the most notable changes in this version.
 
 
 
As with previous releases, we also offer two versions of the changelog: a trimmed-down [https://raw.github.com/wesnoth/wesnoth/1.11.12/players_changelog players changelog] including only those items considered to be relevant in regular gameplay, and a (relatively) more complete and technical [https://raw.github.com/wesnoth/wesnoth/1.11.12/changelog full changelog] with more detailed contents.
 
 
 
The source code, Windows, Mac OS X, and OpenPandora packages are already available on the [[Download#Development_.281.11_branch.29|downloads page]]. You may also find packages for other platforms there as they become available.
 
 
 
Bear in mind that this is a beta version for the next stable series — as such, it is likely to be affected by bugs that you should [[ReportingBugs|report]] so we can fix them before 1.12.0!
 
 
 
You may [http://forums.wesnoth.org/viewtopic.php?t=40217 comment] on this release in the forums.
 
 
 
===SDL 2 Transition===
 
''Thursday, March 6 2014''
 
 
 
In the next development series (1.13.x), ''The Battle for Wesnoth'' will switch from the SDL 1.2 library to version 2.0. The [http://www.libsdl.org SDL library] is one of the main libraries used by Wesnoth:
 
 
 
* It handles processing the mouse, keyboard, and joystick inputs.
 
* It plays the music and sound effects.
 
* And most importantly, it draws everything on the screen.
 
 
 
One of the most important improvements in the new version of the library is better support for mobile platforms like Android and iOS. However, supporting these platforms needs more work than just porting Wesnoth to SDL 2.0. The initial goal will be porting Wesnoth to SDL 2.0, once that is done, work can be done on porting Wesnoth to Android and iOS. (Not sure who wants to work on this part.)
 
 
 
The changes between SDL 1.2 and SDL 2.0 are huge, so converting Wesnoth to use the new version of the library will be a lot of work and will probably affect stability while porting. Among the things that will be entirely rewritten are the drawing routines. Currently we only redraw the parts of the screen which have changed since the last frame was drawn. We intend to move to a model where we redraw the entire screen for every frame and let the graphics card figure out what really needs to be updated. This new model is also used in OpenGL, which is used in a lot of modern games.
 
 
 
Wesnoth supports a lot of platforms, but some of them are no longer actively maintained, meaning there are no testers for these platforms. Since the conversion to SDL 2.0 will need a lot of testing, support for these platforms will be dropped. Of course, if somebody steps up to start maintaining one of these platforms again, we will not drop support for that platform. The affected platforms are: OS/2, AmigaOS, and BeOS.
 
 
 
― Mordante
 
 
 
===Wesnoth 1.11.11 (1.12 beta 2): Development Release===
 
''Monday, March 3 2014''
 
 
 
The eleventh development release in this series, '''Wesnoth 1.11.11''', delivers a number of bug fixes and improvements in various areas. Players and content authors running 1.11.10 are '''strongly encouraged''' to upgrade to this version to solve an existing important issue affecting many campaigns and scenarios. Check the [http://forums.wesnoth.org/viewtopic.php?t=40116 forum thread] with the full announcement and release notes for a brief description of this and other notable fixes and improvements.
 
 
 
As with previous releases, we also offer two versions of the changelog: a trimmed-down [https://raw.github.com/wesnoth/wesnoth/1.11.11/players_changelog players changelog] including only those items considered to be relevant in regular gameplay, and a (relatively) more complete and technical [https://raw.github.com/wesnoth/wesnoth/1.11.11/changelog full changelog] with more detailed contents.
 
 
 
The source code, Windows, Mac OS X, and OpenPandora packages are already available on the [[Download#Development_.281.11_branch.29|downloads page]]. You may also find packages for other platforms there as they become available.
 
 
 
Bear in mind that this is a beta version for the next stable series — as such, it is likely to be affected by bugs that you should [[ReportingBugs|report]] so we can fix them before 1.12.0!
 
 
 
You may [http://forums.wesnoth.org/viewtopic.php?t=40116 comment] on this release in the forums.
 
 
 
==February==
 
===Google Summer of Code 2014===
 
''Monday, February 24 2014''
 
 
 
What is Google Summer of Code? GSoC is an option provided by Google which allows students to work fulltime on open source projects during the summer. Meaning Google will pay students money to work on cool projects. The students are mentored and selected by those open source projects.
 
 
 
<center>http://www.wesnoth.org/images/GSOC_2014_150x150.png</center>
 
 
 
As in the past years the Wesnoth team submitted an application as mentoring organization for Google Summer of Code 2014. Just some hours ago the [http://www.google-melange.com/gsoc/org/list/public/google/gsoc2014 list with accepted organizations] was published. '''Wesnoth has been accepted''' into GSoC 2014. So if you are a [http://www.google-melange.com/gsoc/document/show/gsoc_program/google/gsoc2014/help_page#1._Are_there_any_age_restrictions_on student eligible to participate] in Summer of Code and interested in earning a hoodie (yes, this year it will not be a t-shirt), why not consider working on a Wesnoth related project? So what should you do? Here is a short list:
 
 
 
# '''Get an idea''' what a suitable project could be by looking at our [[SummerOfCodeIdeas|ideas page]].
 
# '''Join''' our '''IRC''' channel #wesnoth-dev on irc.freenode.net and talk to the devs about your possible idea. We will be able to help you refine the idea and can show you how to transform it into a really good proposal.
 
# Make sure to follow all the [[SummerOfCodeIdeas#I_want_to_be_one_of_your_Google_Summer_of_Code_students.2C_what_should_I_do.3F|other small steps provided in the wiki]].
 
# Do not hesitate to <b>ask questions</b> in IRC.
 
# '''Have fun!'''
 
 
 
===Wesnoth 1.11.10 (1.12 beta 1): Development Release===
 
''Sunday, February 23 2014''
 
 
 
At long last, the first beta for the upcoming '''1.12''' stable series is here! As the tenth development release in this series, '''Wesnoth 1.11.10''' delivers more features and improvements along with the usual assortment of bug fixes. Check the [http://forums.wesnoth.org/viewtopic.php?t=40069 forum thread] with the full announcement and release notes for a brief description of the most notable changes in this version, as well as the plans for version 1.12.0 and the various ways you can help us!
 
 
 
As with previous releases, we also offer two versions of the changelog: a trimmed-down [https://raw.github.com/wesnoth/wesnoth/1.11.10/players_changelog players changelog] including only those items considered to be relevant in regular gameplay, and a (relatively) more complete and technical [https://raw.github.com/wesnoth/wesnoth/1.11.10/changelog full changelog] with more detailed contents.
 
 
 
The source code, Windows, Mac OS X, and OpenPandora packages are already available on the [[Download#Development_.281.11_branch.29|downloads page]]. You may also find packages for other platforms there as they become available.
 
 
 
Bear in mind that this is a beta version for the next stable series — as such, it is likely to be affected by bugs that you should [[ReportingBugs|report]] so we can fix them before 1.12.0!
 
 
 
You may [http://forums.wesnoth.org/viewtopic.php?t=40069 comment] on this release in the forums.
 
 
 
===Wesnoth 1.11.9: Development Release===
 
''Sunday, February 9 2014''
 
 
 
The ninth release of the 1.11.x development series, '''Wesnoth 1.11.9''', is now available. Check the [http://forums.wesnoth.org/viewtopic.php?t=40007 forum thread] with the full announcement and release notes for a brief description of the most notable changes in this version.
 
 
 
As with previous releases, we also offer two versions of the changelog: a trimmed-down [https://raw.github.com/wesnoth/wesnoth-old/1.11.9/players_changelog players changelog] including only those items considered to be relevant in regular gameplay, and a (relatively) more complete and technical [https://raw.github.com/wesnoth/wesnoth-old/1.11.9/changelog full changelog] with more detailed contents.
 
 
 
The source code, Windows, Mac OS X, and OpenPandora packages are already available on the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 downloads page]. You may also find packages for other platforms there as they become available.
 
 
 
Bear in mind that this is a development version — as such, it is likely to include a few new bugs in addition to the features and improvements mentioned in the release notes. If you encounter issues with it, make sure to [[ReportingBugs|report them]] to us so they can be fixed for future releases.
 
 
 
You may [http://forums.wesnoth.org/viewtopic.php?t=40007 comment] on this release in the forums.
 
 
 
==January==
 
===Wesnoth 1.11.8: Development Release===
 
''Monday, January 6 2014''
 
 
 
Just as a new year begins, '''Wesnoth 1.11.8''', the eighth release of the 1.11.x development series has been released. This version features important changes to the game UI and controls, as well as the usual assortment of additions and improvements for players and content creators alike. Have a look at the [http://forums.wesnoth.org/viewtopic.php?t=39850 complete announcement] listing the most notable changes in this version.
 
 
 
As with previous releases, we also offer two versions of the changelog: a trimmed-down [https://raw.github.com/wesnoth/wesnoth-old/1.11.8/players_changelog players changelog] including only those items considered to be relevant in regular gameplay, and a (relatively) more complete and technical [https://raw.github.com/wesnoth/wesnoth-old/1.11.8/changelog full changelog] with more detailed contents.
 
 
 
The source code, Windows, Mac OS X, and OpenPandora packages are already available on the [[Download#Development_.281.11_branch.29|downloads page]]. You may also find packages for other platforms there as they become available.
 
  
Bear in mind that this is a development version likely to include a few new bugs or features that still need to be polished in forthcoming releases depending on '''your''' feedback. Don't forget to [[ReportingBugs|report]] to our bug tracker any issues you find!
+
The source code, Windows, and Apple OS X packages are already available on the [[Download#Stable_.281.12_branch.29|downloads page]]. You may also find packages for other platforms there as they become available.
  
You may [http://forums.wesnoth.org/viewtopic.php?t=39850 comment] on this release in the forums.
+
You may [http://forums.wesnoth.org/viewtopic.php?t=41544 comment] on this release in the forums.  
  
 
{{OlderNewsNavigation}}
 
{{OlderNewsNavigation}}

Revision as of 01:06, 26 January 2015

January

Wesnoth 1.12.1: Maintenance Release

Sunday, January 25 2015

Wesnoth 1.12.1 is now available. This is a maintenance release for the stable 1.12.x series and, as such, it delivers an assortment of bug fixes and other improvements over version 1.12.0. Check the forum thread for a list of the most notable changes in this version.

As on previous occasions, we also offer two versions of the changelog: a trimmed-down players changelog including only those items considered to be relevant in regular gameplay, and a more technical full changelog for enthusiasts and content creators.

The source code, Windows, and Apple OS X packages are already available on the downloads page. You may also find packages for other platforms there as they become available.

You may comment on this release in the forums.

Other Years