Difference between revisions of "StartingPoints"
From The Battle for Wesnoth Wiki
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* [[ServerAdministration]] - commands that invoke direct server response (mostly for getting information) | * [[ServerAdministration]] - commands that invoke direct server response (mostly for getting information) | ||
* [http://units.wesnoth.org/ Units] - Units advancement trees and stats | * [http://units.wesnoth.org/ Units] - Units advancement trees and stats | ||
− | ** [http://units.wesnoth.org/1. | + | ** [http://units.wesnoth.org/1.8/ Stable version] |
** [http://units.wesnoth.org/trunk Trunk version] | ** [http://units.wesnoth.org/trunk Trunk version] | ||
* [[Races]] - [[Drakes (race)|Drakes]], [[Dwarves]], [[Elves]], [[Humans]], [[Orcs]], [[Undead (race)|Undead]], etc. | * [[Races]] - [[Drakes (race)|Drakes]], [[Dwarves]], [[Elves]], [[Humans]], [[Orcs]], [[Undead (race)|Undead]], etc. |
Revision as of 15:31, 3 June 2011
What would you like to learn about Wesnoth in this wiki? Play it, create with it, support for it, examine the project, view credits of it.
This is a page with starting points to exploring this wiki about The Battle for Wesnoth. In addition to the wiki, there's also a homepage, a forum, and a Gna project page.
Getting the Game
Downloading
- Download - get the most recent source-files and many binaries
- WesnothBinaries - precompiled for GNU/Linux, BeOS, PDAs, ...
- WesnothBinariesLinux - precompiled for many GNU/Linux distributions
Compiling
- CompilingWesnoth - on Unix, Mac, Windows, GNU/Linux, PDAs, ...
- UsingSourceinstall - using GNU Source Installer to automate installation and upgrades from source (Unix-likes only)
- DebuggingWesnoth - on GNU/Linux and Unix-like systems
- WesnothOnLinuxPDAs - on the Qtopia/OPIE and thepdaXrom/Zaurus C series
Playing the Game (Play)
For New Players
- GettingStarted - read me first!
- WesnothManual - the rules
- MainlineCampaigns - walkthroughs for the game-supplied campaigns
For Not-So-New Players
- AdvancedTactics - beating the AI and other people
- MultiplayerServers - where to play against other people online
- Replays - archive of replays new and old
- How to play... - learn more about various faction vs faction strategies
Reference
- HotKeysSystem - keyboard shortcuts
- CommandMode - commands you can use in-game
- ChatCommands - commands you can use when on a multiplayer server
- ServerAdministration - commands that invoke direct server response (mostly for getting information)
- Units - Units advancement trees and stats
- Races - Drakes, Dwarves, Elves, Humans, Orcs, Undead, etc.
- Factions - all major factions, mainline and user-made
- Wesnoth Acronyms and Slang - common wesnothian acronyms and slang explained
- Maps - 1v1 default
Tweaking the Game (Create)
Scenarios & Campaigns
- UserScenarios - user-written scenarios, campaigns and game modifications
- Wesnoth UMC Dev - where you can do collaborative UMC development
- BuildingCampaigns - how to make your own single player campaigns
- MultiplayerCampaigns - how to make your own multiplayer campaigns
- BuildingScenarios - how to make your own scenarios
- BuildingUnits - how to make your own units
- UnitAnalysis - tool to analyze units
References
- ReferenceWML and AlphabeticalWML - all about Wesnoth Markup Language
- ReferencePythonAPI - upcoming Python interface for AI
Tools & Utilities
- ExternalUtilities - scripts to help create scenarios, campaigns, and graphics
- WesnothMapEditor - summary of controls
- CustomizingStartup - some tweaks for optimizing the game's startup & performance
- Art Tutorials - help in creating art
- GraphicLibrary - unit and terrain images posted on the forums
- Tiles_Status - terrain tiles: proposed and in progress.
Improving the Game
- ReportingBugs - use Gna!
- Guidelines for suggesting features - To submit a feature request, use http://bugs.wesnoth.org
Developer information
- DeveloperResources - useful links
- Changelog - the most recent changes made to the game
- WesnothSVN - accessing the source code
- HackingWesnoth - guide for programmers
- CodingStandards - for programmers
- DeveloperGuide - for those who received SVN commit rights
- Missing unit animations - what's available and what's missing
- WritingYourOwnAI - write a C++ plugin
- FormulaAI - Guide to the experimental formula AI branch
- ThemeSystem - customizing the screen layout for the game and the editor
- ReleasingWesnoth - steps to follow to release a new version
- WesnothPackagersGuide - guidelines for packaging Wesnoth for different platforms
- EasyCoding - Bugs and features that are easy to implement for new coders
- NotSoEasyCoding - Bugs and features which are doable but lacking someone working on them
- WesnothGL - Guide to programming the Wesnoth OpenGL branch
- WesnothdDesign - Guide to the design of wesnothd, the multiplayer server.
Game translations
- GettextForTranslators - how to translate Wesnoth under GetText
- WesnothTranslations - completely unknown stats...
- WesCamp - a project for translating user-made campaigns
About the Game
- WesnothPhilosophy - Dave on Wesnoth
- Timeline of Wesnoth - the timeline of Wesnoth campaigns
- Geography of Wesnoth - description of Wesnoth and surrounding lands
- WesnothFigures - notable figures of valorous and infamous deeds in Wesnoth
- WesnothReviews - third party reviews of Wesnoth
- #wesnoth - our IRC channel
- Trailer - the Wesnoth trailer
Other
About this Wiki
- Editing - learn how to edit pages
- Sandbox - experiment with the wiki
- WikiMigration - we were looking for a replacement for our old wiki (and ended up using Mediawiki)
- Obsolete - help in updating the wiki for v1.4