Difference between revisions of "Dunefolk"
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tree=[https://www.wesnoth.org/units/1.16/mainline/en_US/era_dunefolk.html#Dunefolk 1.16] | tree=[https://www.wesnoth.org/units/1.16/mainline/en_US/era_dunefolk.html#Dunefolk 1.16] | ||
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Dunefolk is a relatively new faction of humans from far desert lands, who choose to not use magic. There is not much, that other races know about Dunefolk, yet... with exception of fact, that some of the Naga agreed to guard important waters near their homeland. | Dunefolk is a relatively new faction of humans from far desert lands, who choose to not use magic. There is not much, that other races know about Dunefolk, yet... with exception of fact, that some of the Naga agreed to guard important waters near their homeland. | ||
Latest revision as of 08:24, 28 June 2026
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| Era(s) | Default Era |
| Race(s) | Dunefolk, Nagas |
| Alignment(s) | Lawful, liminal, neutral |
| Recruitable Units | Dune Burner, Dune Herbalist, Dune Rider, Dune Rover, Dune Skirmisher, Dune Soldier, Naga Dirkfang |
| Tactics | How to play Dunefolk |
| Unit Tree | 1.16 |
Dunefolk is a relatively new faction of humans from far desert lands, who choose to not use magic. There is not much, that other races know about Dunefolk, yet... with exception of fact, that some of the Naga agreed to guard important waters near their homeland.
| Factions of the Default Era |
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Description:
Loyalists •
Rebels •
Northerners •
Undead •
Knalgan Alliance •
Drakes •
Dunefolk
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This page was last edited on 28 June 2026, at 08:24.