Difference between revisions of "Guide to UMC Content"

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''This is a guide to the current (1.10.x/1.11.x) UMC campaigns for players. It aims to provide all the information not only about the story, but also about completion, difficulty and playing style of the campaign. See http://forums.wesnoth.org/viewtopic.php?f=8&t=37476 for further information, for currently non-available UMC-content please refer to http://forums.wesnoth.org/viewtopic.php?f=8&t=36733. Please edit, it is a wiki.''
+
This is a guide to current-ish user-made content for players. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. Feel free to edit this guide, as it is a wiki.
  
=== Blueprint ===
+
This list covers add-ons for the latest 3 stable releases (1.14, 1.16, and 1.18) of Wesnoth. There are archived versions of this page for [[Guide_to_UMC_Content/1.10|1.10]] and [[Guide_to_UMC_Content/1.12|1.12]].
  
'''Status:'''
+
For content creators who loved an add-on that hasn't been added to 1.14, 1.16, or 1.18 yet, and are wondering about taking it over, please ensure that its entry on the older (1.12 or 1.10) wiki page is up to date, add a link to the add-on's feedback thread in the forums, and generally do the tidy-up that doesn't need you to start changing the campaign, and then ask the old maintainer. (You should probably also wait a bit before assuming that a maintainer isn't already porting to 1.16 or 1.18).
* Broken = Does not work at all
 
* Incomplete = Partially written, no progress
 
* WIP = Partially written, progress
 
* Complete = Completely written, but buggy as well as potential balance issues.
 
* Finished = Completely written, minimal to no bugs, slight balance issues possible.  
 
  
'''Length:'''
+
If you are looking for even more campaigns, please see the links in at the bottom of this page.
  
'''Author:'''
+
== Instructions ==
 +
When adding a campaign to the list, please place it in its alphabetically sorted location, ignoring any initial article ("A", "An", or "The").
  
'''Maintainer:''' if not maintained by the author anymore.
+
=== Blueprint for Campaigns ===
  
'''Description:'''
+
* <b>Description:</b>
  
'''Version: '''
+
* <b>Author:</b>
  
'''Requirements:'''
+
* <b>Maintainer:</b> if not maintained by the author anymore.
  
'''Difficulty:'''
+
* <b>Status:</b>
 +
** <b>Broken</b> = Does not work at all
 +
** <b>Incomplete</b> = Partially written, no progress
 +
** <b>WIP</b> = Partially written, some progress
 +
** <b>Complete</b> = Completely written, but buggy as well as potential balance issues.
 +
** <b>Finished</b> = Completely written, minimal to no bugs, slight balance issues possible.
 +
 
 +
* <b>Version</b> campaign version on the add-ons server
 +
 
 +
* <b>Length:</b>
 +
 
 +
* <b>Requirements:</b> (only if needed)
 +
 
 +
* <b>Difficulty:</b>
  
 
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.
 
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.
  
* Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erraticly from one scenario to the next and only people using the debug mode have seen the final, then it is.
+
** <b>Unbalanced</b> = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erratically from one scenario to the next and only people using the debug mode have seen the final, then it is.
* Easy
+
** <b>Easy</b>
* Normal
+
** <b>Normal</b>
* Hard
+
** <b>Hard</b>
 +
 
 +
Please note: If you didn't play the campaign, write the difficulty written on the add-ons server.
 +
 
 +
* <b>Style:</b>
 +
 
 +
Please note: Many campaigns will feature more than one style. Please list the most significant ones. If you don't know which style is the campaign you are listing, don't write this.
 +
 
 +
** <b>Skirmish</b> = small to medium sized armies, your standard Wesnoth gameplay
 +
** <b>Dungeon</b> = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)
 +
** <b>RPG</b> = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits
 +
** <b>Survival</b> = being exposed to changing, spawning enemies while remaining on the same map
 +
** <b>Large Battle</b> = large number of units on the battlefield, sizely maps
 +
** <b>Simulation</b> = campaigns feat. terrain modification, alternative resources
 +
** <b>Boss battle</b> = the challenge is to defeat a single powerful enemy unit
 +
** <b>Minigames</b> = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay
 +
 
 +
* <b>Faction/Era:</b> Era for the whole campaign and more specifically the faction or unit composition you field.
 +
 
 +
* <b>Custom units:</b> Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.
 +
 
 +
* <b>Forum:</b> Links to the feedback and development threads at forums.wesnoth.org
 +
 
 +
=== Blueprint for Eras ===
 +
 
 +
* <b>Description:</b>
 +
 
 +
* <b>Author:</b>
 +
 
 +
* <b>Maintainer:</b> if not maintained by the author anymore.
 +
 
 +
* <b>Status 1.14/1.16/1.18:</b>
 +
** see the list of statuses in the campaign blueprint
 +
 
 +
* <b>Faction Descriptions:</b> Describe your individual factions here.
 +
 
 +
* <b>Requirements:</b> (only if needed)
 +
 
 +
* <b>Forum:</b> Links to the feedback and/or development threads at [https://forums.wesnoth.org/ forums.wesnoth.org].
 +
 
 +
== How to play for UMC factions ==
 +
 
 +
=== Southern Nations by Elvenisko ===
 +
[[How_to_play_Death_Knights|Death Knights]] |
 +
[[How_to_play_Southern_Drakes|Southern Drakes]] |
 +
[[How_to_play_Southern_Dwarves|Southern Dwarves]] |
 +
[[How_to_play_Southern_Elves|Southern Elves]] |
 +
[[How_to_play_Southern_Mages|Southern Mages]] |
 +
[[How_to_play_Southern_Mercenaries|Southern Mercenaries]] |
 +
[[How_to_play_Southern_Orcs|Southern Orcs]] |
 +
[[How_to_play_Southern_Swamplords|Southern Swamplords]] |
 +
[[How_to_play_Southern_Nations|Comparison]] |
 +
[https://units.wesnoth.org/1.17/Southern_Nations/en_US/era_southern.html All units (can be out of date)]
 +
 
 +
== Battle for Wesnoth 1.14 and newer ==
 +
 
 +
=== Campaigns ===
 +
 
 +
==== After the Storm ====
 +
 
 +
''Follow the journey of Galas and his band following the events of <i>Invasion from the Unknown</i>''
  
'''Style:'''  
+
'''Author:''' shadowm/ShikadiQueen/Iris
  
Please note: Many campaigns will feature more than one style. Please list the most significant ones.
+
'''Status:''' Finished, 0.10.11
  
* Skirmish = small to medium sized armies, your standard Wesnoth gameplay
+
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part
* Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)
 
* RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits
 
* Survival = being exposed to changing, spawning enemies while remaining on the same map
 
* Large Battle = Eastern Flank in Northern Rebirth, Civil War in Son of the Black-Eye
 
* Simulation = campaigns feat. terrain modification, alternative resources
 
* Boss battle = a recurring feature of Invasion of the Unknown
 
  
'''Faction/Era:'''
+
'''Difficulty:''' Medium-hard
  
* Era for the whole campaign and more specifically the faction or unit composition you field.
+
'''Style:''' Skirmish, Boss Battle, Dungeon
  
'''Custom units:'''
+
'''Faction/Era:''' Many custom units
  
* Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=32091]
  
'''Forum:'''
+
'''GitHub:''' [//github.com/project-ethea/After_the_Storm]
  
* Links to the feedback and development threads at forums.wesnoth.org
+
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!
  
== Battle for Wesnoth 1.10.x - stable ==
+
'''[[Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm|Players’ Review(s)]]'''
  
''Campaigns available in the 1.10.x stable version.''
 
  
=== A Story of the Northlands ===
+
====A Beastly Tale====
  
''A story of life and death in a remote village of the Northlands. Your village has been overrun by an orcish raid. You fight for its freedom while you wait for help to arrive.''
+
''When a small village is beset by troubles, its fate rests in the hands of a young woodsman and the animals he befriends.''
  
'''Author:''' zepko
+
'''Author:''' GloccusV
  
 
'''Status:''' Complete
 
'''Status:''' Complete
  
'''Length:''' 10 playable scenarios + 1 dialog-only
+
'''Version:''' 2.0.3
  
'''Difficulty:''' Normal
+
'''Length:''' 5 scenarios
  
'''Style:''' Skirmish
+
'''Difficulty:''' Intermediate
  
'''Faction/Era:''' Default + additions: you play with a custom faction of outlaws and with a custom party of loyalist knights.
+
'''Custom units:''' [//units.wesnoth.org/1.14/A_Beastly_Tale/en_US/A_Beastly_Tale.html Here]
  
'''Version:''' 0.2.0
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=41434&p=633612&hilit=A+Beastly+Tale#p579093 Here]
  
=== A Vision Blinded ===
 
  
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''
+
====A Song of the Winds====
  
'''Author:''' LemonTea
+
''Every era has its heroes and heroines. Before the song of Myra, the odyssey of Akhen Wadjet and the aria of Tenma Yozora, there was the song of the winds that echoed in the mountains and halls at the heart of the Great Continent. Follow young Maat of Hiera'Shirsha and Prince Abhai of Garet-Desh in the war that set the stage for one of the greatest upheavals Irdya has ever witnessed.
 +
(Prequel to the Dragon Trilogy)''
  
'''Maintainer:''' Adamant14
+
'''Author:''' revansurik
  
 
'''Status:''' Complete
 
'''Status:''' Complete
  
'''Length:''' 13 playable scenarios + 1 dialogue-only
+
'''Version:''' 1.0.0
  
'''Difficulty:''' Normal
+
'''Length:''' 43 scenarios (some of them dialogue-only)
  
'''Style:''' Skirmish
+
'''Difficulty:''' Intermediate
 
 
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)
 
  
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''
+
'''Custom units:''' War of Legends + Custom factions
  
'''Version:''' 0.6.6
+
'''Forum:''' [//https://forums.wesnoth.org/viewtopic.php?f=8&t=53913 Here]
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded
 
  
=== Antar, Son of Rheor ===
+
==== Bad Moon Rising ====
  
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''
+
''An expedition to gather treasure from the cold north sets off compounding disaster.''
  
'''Author:''' Adamant14
+
'''Author:''' Doofus-01
  
'''Status:''' WIP
+
'''Status:''' Complete 1.10.0
  
'''Length:''' 8 playable scenarios
+
'''Length:''' 20 scenarios
  
'''Difficulty:''' Normal
+
'''Difficulty:''' Hard
  
'''Style:''' Skirmish
+
'''Style:''' Skirmish
  
'''Faction/Era:''' Default, Loyalists (feat. fencer as main hero + various allies)
+
'''Faction/Era:''' Archaic Era
  
'''Version:''' 0.8.25a
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=31348]
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36075
+
'''GitHub:''' [//github.com/doofus-01/wesnoth-Bad_Moon_Rising]
  
=== Besieged Druids ===
+
====  The Black Cross of Aleron ====
  
 
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''
 
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''
Line 127: Line 186:
 
'''Author:''' Celtic Minstrel
 
'''Author:''' Celtic Minstrel
  
'''Status:''' Complete
+
'''Status:''' Complete 2.0.3
  
 
'''Length:''' 9 scenarios
 
'''Length:''' 9 scenarios
Line 137: Line 196:
 
'''Faction/Era:''' Default, Elves
 
'''Faction/Era:''' Default, Elves
  
'''[http://units.wesnoth.org/1.10/DruidSiege/en_US/celmin-druid-siege.html Custom units]'''
+
'''[https://units.wesnoth.org/1.14/Black_Cross_of_Aleron/en_US/celmin-druid-siege.html Custom units]'''
 +
 
 +
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37342
 +
 
 +
==== Danse Macabre ====
  
'''Version:''' 1
+
''Macabre is a rare zombie who has intelligence and will. What's he like? What's his purpose?''
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37342
+
'''Author:''' kamikaze
 +
 
 +
'''Maintainer:''' James_The_Invisible
 +
 
 +
'''Status:''' Completed, 1.3.2
 +
 
 +
'''Length:''' 12 scenarios
 +
 
 +
'''Difficulty:''' Unbalanced
 +
 
 +
'''Style:''' Large Battle
 +
 
 +
'''Faction/Era:''' Default, undead
 +
 
 +
'''[//units.wesnoth.org/1.14/Danse_Macabre/en_US/Danse_Macabre.html Custom units]'''
 +
 
 +
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=33745]
  
=== Cities of the Frontier ===
+
'''Note:''' While the campaign is playable on Wesnoth 1.14 without major issues, it is (still) in need of heavy re-balancing. Sadly, for various reasons I am not able to do it in near future but patches are always welcome, preferably in form of pull requests on [https://github.com/konecnyjakub/Danse_Macabre GitHub].
  
''Settle a new town in the wilds north of the Great River.''
 
 
''This campaign makes several changes to the standard Wesnoth game mechanics, and focuses on city-building and gold management.''
 
  
'''Author:''' esci
+
==== Dawn of Thunder ====
  
'''Status:''' Complete
+
''A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger than expected.''
  
'''Length:''' Not fixed, approximately 6-10 seasons of 36 turns each
+
'''Author:''' Paulomat4
  
'''Difficulty:''' Normal
+
'''Maintainer:''' egallager
  
'''Style:''' Simulation, Survival
+
'''Status:''' [https://github.com/cooljeanius/dawn_of_thunder/issues/3 Incomplete], latest release on the BfW 1.16 add-on server is [https://github.com/cooljeanius/dawn_of_thunder/releases/tag/0.2.4 0.2.4].
  
'''Faction/Era:''' Default, Loyalist
+
'''Length:''' 18 scenarios
  
'''[http://units.wesnoth.org/1.10/Cities_of_the_Frontier/en_US/Cities_of_the_Frontier.html Custom units]'''
+
'''Difficulty:''' Challenging
  
'''Version:''' 0.5.1
+
'''Style:''' Skirmish, Large Battle, RPG-elements
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36004
+
'''Faction/Era:''' Default, Elves, Humans
  
=== Count Kromire ===
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=39512 forums.wesnoth.org/viewtopic.php?f=8&t=39512]
  
''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''
+
==== A Fiery Birth ====
  
'''Author:''' Velensk
+
''A scholar of the Great Academy journeys to the land of the drakes to discover their secret origins.''
  
'''Maintainer:''' currently none
+
'''Author:''' Mathbrush
  
 
'''Status:''' Complete
 
'''Status:''' Complete
 +
 +
'''Version:''' 1.2.0
  
 
'''Length:''' 9 scenarios
 
'''Length:''' 9 scenarios
Line 183: Line 261:
 
'''Style:''' Skirmish
 
'''Style:''' Skirmish
  
'''Faction/Era:''' Era of Myths, Vampires
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=47861&p=623953 Here]
  
'''Version:''' 1.3.2
+
'''GitHub:''' [//github.com/brirush84/AFieryBirth]
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=21560
+
==== The Final Exam ====
  
=== Elvish Dynasty RPG ===
+
''Young mage Erika must find a magic book to become a true mage. But will it really be her final exam?''
  
''You are the new ruler of an elvish kingdom! Can you lead your people to glory? This campaign is highly randomized so it will be different every time you play!''
+
'''Author:''' Elven
  
''Sequel to Ooze Mini-Campaign''
+
'''Status:''' Complete, 2.6.1
  
'''Author:''' spencelack
+
'''Length:''' 4 scenarios
 +
 
 +
'''Difficulty:''' Easy
 +
 
 +
'''Style:''' Skirmish, Minigames
 +
 
 +
'''Faction/Era:''' Default, Loyalists
 +
 
 +
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=23398]
 +
 
 +
'''Note:''' Short, easy campaign with varying objectives. Features female mage as leader.
 +
 
 +
 
 +
==== [[FlightToFreedom|Flight to Freedom]] ====
 +
 
 +
''Flight to Freedom chronicles the story of the drake hero Malakar, and his desperate cross-country flight out of slavery.''
 +
 
 +
'''Authors:''' MadMax, Nova
 +
 
 +
'''Maintainer:''' egallager
  
 
'''Status:''' Complete
 
'''Status:''' Complete
  
'''Length:''' 10 years, in each year choice between dialogue and fighting scenario (selected out of a large pool of possible scenarios)
+
'''Length:''' 20 playable scenarios + 1 dialogue-only, for a total of 21 (may need an update now that the "B" branch has been reactivated)
  
'''Difficulty:''' Normal
+
'''Version:''' [https://github.com/cooljeanius/Flight_Freedom/releases/tag/5.4.2 5.4.2] (for BfW 1.16), or [https://github.com/cooljeanius/Flight_Freedom/releases/tag/5.5.0 5.5.0] (for BfW 1.17), or [https://github.com/cooljeanius/Flight_Freedom/releases/tag/5.6.0 5.6.0] (for BfW 1.18)
 +
 
 +
'''Difficulty:''' Expert
 +
 
 +
'''Style:''' Skirmish, Large Battle, Puzzle
  
'''Style:''' RPG, Skirmish
+
'''Faction/Era:''' Drakes
  
'''Faction/Era:''' Default, Elves
+
'''Required Wesnoth version:''' 1.16+ or 1.17+ or 1.18+
  
'''Version:''' 0.9.9b
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=1887 Development], [//forums.wesnoth.org/viewtopic.php?t=40195 Feedback]
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=28627
+
'''GitHub:''' [//github.com/cooljeanius/Flight_Freedom github.com/cooljeanius/Flight_Freedom]
  
=== Fate of a Princess ===
+
==== Inky's Quest ====
  
''Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the king's justice. The baron's deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.''
+
''The Cuttlefish Campaign''
  
''Part II: The Greenwood elves face a crisis which demands the return of the queen's estranged half-elven half-sister, Baldres' daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...''
+
''Are the cuttlefish mere beasts or something more? What stories would they tell if they could speak? This story provides one possible answer. The easiest difficulty provides hints for novice players.''
  
'''Author:''' SkyOne, mich, simonsmith
+
'''Author:''' Telchin
  
'''Status:''' Finished
+
'''Status:''' Complete
  
'''Length:''' 26-29 scenarios (some dialogue-only), 2 parts
+
'''Length:''' 12 scenarios + story-only epilogue, for a total of 13
  
'''Difficulty:''' Normal
+
'''Version:''' 1.5.6
  
'''Style:''' Skirmish, Dungeon
+
'''Difficulty:''' Easy
  
'''Faction/Era:''' Default with additions. You play two different, unique cross-faction combinations in each part.
+
'''Style:''' Skirmish
  
'''[http://units.wesnoth.org/1.10/Fate_of_a_Princess/en_US/Fate_of_a_Princess.html Custom units]'''
+
'''Faction/Era:''' Custom units (cuttlefish, tentacles, giant clams...). Enemies use both default era units and custom ones.
  
'''Version:''' 0.9.17
+
'''[//units.wesnoth.org/1.14/Inky_Quest/en_US/Inky_Quest.html Custom Units]'''
  
'''Required Wesnoth version:''' 1.9.12 or later
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=32501]
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=26327
 
  
=== Forgotten Kingdom ===
+
==== Invasion from the Unknown ====
  
''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''
+
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''
  
'''Author:''' Limabean
+
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''
  
'''Status:''' Incomplete ( but all scenarios playable and balanced )
+
'''Author:''' shadowm/ShikadiQueen/Iris
  
'''Length:''' 9 playable scenarios + 1 dialogue-only
+
'''Status:''' Finished, 2.1.9
  
 
'''Difficulty:''' Normal
 
'''Difficulty:''' Normal
  
'''Style:''' Skirmish
+
'''Style:''' Skirmish, Dungeon, Boss battle
 +
 
 +
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign.
  
'''Faction/Era:''' Goblins, Trolls
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=43309]
  
'''[http://units.wesnoth.org/1.10/Forgotten_Kingdom/en_US/Forgotten_Kingdom.html Custom units]'''
+
'''GitHub:''' [//github.com/project-ethea/Invasion_from_the_Unknown]
  
'''Version:''' 0.1.7
+
'''Walkthrough:''' [[IftU Walkthrough]]
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23483
+
''[[Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown|Players’ Review(s)]]'''
  
'''Note:''' (Adamant14) This campaign includes a custom Troll line. A good campaign, sad that Limabean seems to abandon it.
 
  
=== Galuldur's First Journey ===
+
==== Leader of the Drakes ====
  
''While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place.''
+
''Leader of the drakes is killed. His son tries to defend homeland against the orcs. He choosed to ally with saurians, but other clans of drakes disagrees. Will fast and unexperienced Morin win against orcs and rebel drakes alike?''
  
'''Author:''' mattsc
+
'''Author:''' Elven
  
'''Status:''' Complete
+
'''Status:''' Complete, 1.02b
  
'''Length:''' 8-9 scenarios
+
'''Length:''' 3 scenarios
  
'''Difficulty:''' Normal
+
'''Difficulty:''' Easy/Medium
  
'''Style:''' Skirmish
+
'''Style:''' Skirmish, Minigames
  
'''Faction/Era:''' Default, Elves
+
'''Faction/Era:''' Default, Drakes
  
'''[http://units.wesnoth.org/1.10/Galuldur/en_US/Galuldur.html Custom units]'''
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=53951&start=15]
  
'''Version:''' 1.1.1
+
'''Note:''' Short, easy campaign with simple objectives. Features Drake Glider as leader and modified Drake Burner with cold and slowing blade.
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
+
==== Legend of the Invincibles ====
  
=== Grnk the Mighty ===
+
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish threat, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''
  
''All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life. When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as he had imagined. He also discovers that he is no ordinary goblin. Follow Grnk the Frail on his path to becoming Grnk the Mighty.''
+
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''
  
'''Author:''' mattsc
+
'''Author:''' Dugi
  
'''Status:''' Part I complete
+
'''Status:''' Complete
  
'''Length:''' 13 scenarios
+
'''Length:''' 200 (+8 talk-only) scenarios
  
'''Difficulty:''' Hard
+
'''Difficulty:''' Normal
  
'''Style:''' Skirmish, RPG
+
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)
  
'''Faction/Era:''' Default, changing (no standard army building gameplay)
+
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level
  
'''[http://units.wesnoth.org/1.10/Grnk/en_US/Grnk.html Custom units]'''
+
'''Forum:''' [//r.wesnoth.org/t32384]
  
'''Version:''' 1.0.5
+
'''GitHub:''' [//github.com/Dugy/Legend_of_the_Invincibles]
  
'''Required Wesnoth version:''' 1.9.5 or later
+
'''[[Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles|Players’ Review(s)]]'''
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34970
+
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).
  
=== Invasion from the Unknown ===
+
==== A New Order ====
  
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''
+
''The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Dunefolk mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe?''
  
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''
+
''Note: This campaign contains mature themes, some of which may be unsuitable for children.''
  
'''Author:''' shadowmaster
+
'''Author:''' szopen
  
'''Maintainer:''' Espreon
+
'''Maintainers:''' nemaara (Yumi), egallager
  
 
'''Status:''' Finished
 
'''Status:''' Finished
  
'''Length:''' 26 scenarios in two episodes
+
'''Version:''' [https://github.com/nemaara/A_New_Order/releases/tag/1.7.0 1.7.0]
 +
 
 +
'''Length:''' Hard to say as it is non-linear; it is advertised as having 45 scenarios, but the numbering only goes up to 30 due to some of the scenarios being alternates to one another.
 +
 
 +
'''Requirements:''' Requires BfW 1.16+. Also uses the "Akladian Music" add-on.
 +
 
 +
'''Difficulty:''' Advertised as intermediate; could be considered hard, though.
 +
 
 +
'''Style:''' Mostly Skirmish, some Large Battle
  
'''Difficulty:''' Normal
+
'''Faction/Era:''' mostly various human factions (including the Dunefolk), with the addition of the Akladian faction of humans
 +
 
 +
'''[//units.wesnoth.org/1.16/A_New_Order/en_US/A_New_Order.html Custom Units]'''
  
'''Style:''' Skirmish, Dungeon, Boss battle
+
'''Forum threads:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=6486&sid=2e644284f54e65736b4f1543b7098ef9 Development], [//forums.wesnoth.org/viewtopic.php?t=36183 Feedback], [//forums.wesnoth.org/viewtopic.php?t=6174 Original (older) art thread], [//forums.wesnoth.org/viewtopic.php?t=36074 Current art thread]
  
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.
+
'''GitHub:''' [//github.com/nemaara/A_New_Order github.com/nemaara/A_New_Order]
  
'''Version:''' 1.90.6
+
'''Note:''' (Pyrophorus) Certainly one of the most mature and well designed campaign in add-ons. A must.
  
''Note (taptap): Despite its acknowledged flaws (generic hero, plot holes, deus ex machina moments, gameplay issues in the 2nd part) this is undoubtedly the most iconic campaign in UMC. It single-handedly redefines the elvish history and sketches a cosmology for the ages after the fall. With the Chaos empire and its various allies it introduces an era worth of factions to single-player play. At the same time it features some of the most beautiful maps in Wesnoth and stunning art on par with mainline campaigns.''
+
''' [[Guide_to_UMC_Campaigns/Players_Reviews#A_New_Order|Players’ Review(s)]]'''
  
=== Legend of the Invincibles ===
+
==== The North Wind ====
  
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their human appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''
+
''Wesnoth's army was occupied fighting Mal Ravanal in the East, but there were whisperings of an orcish attack in the north. Konrad II must send Deoran, now an experienced rider and commander, with a small band of knights to hold off the orcs....''
  
'''''Part II: Into the Light''' (2 chapters, 30 scenarios at the moment) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and cleaned from the evil within them. But the evil from inside them continued to exist, and started a skirmish to conquest the world.''
+
''This campaign features unique gameplay characteristics such as a lack of recruiting and a 24-turn time-of-day cycle.''
  
'''Author:''' Dugi
+
'''Author:''' aelius, Deusite; pyndragon
  
'''Status:''' WiP (but Part I might be considered complete)
+
'''Status:''' WIP, 0.3.0
  
'''Length:''' 119 (+6 talk-only) scenarios at the moment
+
'''Length:''' 1 playable scenario, 6 intended
  
 
'''Difficulty:''' Normal
 
'''Difficulty:''' Normal
  
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)
+
'''Style:''' RPG, Skirmish, Survival
 +
 
 +
'''Faction/Era:''' Loyalists
  
'''Faction/Era:''' Elves, Loyalists, Undead; but they advance past their usual maximum level
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=42854]
  
'''Version:''' 2.3.0
 
  
''Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).''
+
==== The Ravagers====
  
=== Panther Lord ===
+
'''Description:''' ''The Ravagers'' is a tale of pure revenge. A tale of justice served cold, told in a flashback-style point-of-view narrative, by a ranger in the Inn at Weldyn.
 +
The campaign includes many new exciting gameplay features, fun mechanics such as drinking, hundreds of custom units, and many more.
  
''The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.''
+
'''Author:''' WhiteWolf
  
'''Author:''' Velensk
+
'''Status:''' Finished*
  
'''Maintainer:''' Lavender
+
'''Length:''' 25 playable scenarios + 2 scene scenarios
  
'''Status:''' Finished
+
'''Requirements:''' Akladian Music Pack, Underness Music Pack
  
'''Length:''' 14 scenarios
+
'''Difficulty:''' Intermediate
  
'''Difficulty:''' Hard
+
'''Style:''' Skirmish + RPG / Flashback narrative
  
'''Style:''' Skirmish
+
'''Faction/Era:''' Humans, Elves, Ravagers(dark humans)
  
'''Faction/Era:''' Era of Four Moons, Darklanders (+ a wide variety of mercenaries)
+
'''[//units.wesnoth.org/1.14/The_Ravagers/en_US/The_Ravagers.html Custom Units]'''
  
'''Version:''' 1.0.2
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=44930]
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34318
+
'''*Notes:''' The main storyline is complete, but there are unfinished side-missions that are still in development. The campaign is aimed to become finished with version 1.2.0.
  
=== Return of the Monster ===
 
  
''It was time for Amailoss, born from the naga queen's last egg, to leave home. Time for him to grow into a leader in his own right, and eventually become the guardian and leader of another naga city. But along the way, he became friends with an unusual mud-crawler, they met a strange young monster, discovered that a spirit had escaped from an orc prison, and the mystery of that spirit became a grave challenge for Amailoss and the many races in the region....''
+
==== Return from the Abyss ====
  
''A naga campaign, involving elves, orcs, saurians, turtle-like races, and some monsters.''
+
''After taking part to a disastrous expedition, Khafir and his men are lost and isolated from their people, thousands of miles away from home, bound by a pact sealed with a powerful dwarvish king. Help him escape from the depth of Irdya and finding his way back, in an adventure across two worlds during the rise of a sinister force in the Great Continent.''
  
'''Author:''' SkyOne
+
'''Author:''' skeptical_troll
  
'''Status:''' Complete
+
'''Status:''' finished
  
'''Length:''' 16 playable, 2 dialog scenarios
+
'''Length:''' 19 playable scenario + 10 story only
  
'''Difficulty:''' Normal
+
'''Difficulty:''' Hard
  
 
'''Style:''' Skirmish, Dungeon
 
'''Style:''' Skirmish, Dungeon
  
'''Faction/Era:''' Default with additions. You play a custom naga faction and carapaces (a turtle-like race).
+
'''Faction/Era:''' Dunefolk/Default
  
'''[http://units.wesnoth.org/1.10/Return_of_the_Monster/en_US/Return_of_the_Monster.html Custom units]'''
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=44545]
  
'''Version:''' 0.7.1
 
  
'''Required Wesnoth version:''' 1.10.x
+
==== Rise of the Dunefolk ====
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36438
+
''Adventure of Siabbin and Helare from small village in desert, who step by step made the foundation of the Dunefolk nation. Play a stunning adventure against many enemies in different maps - from sandstorm to swampy areas and caves. Defeat powerful lich lord and train one of the best dark mages in the world of Wesnoth.''
  
=== Return to Noelren ===
+
'''Author:''' Elven
  
'''Status:''' Complete.
+
'''Status:''' Completed
  
'''Length:''' 26 scenarios + 7 cut scenes
+
'''Length:''' 11 scenarios
  
'''Author:''' Pyrophorus
+
'''Difficulty:''' Medium
  
'''Description:''' ''A story in the first Dark Age of Wesnoth. See how various heroes stick together to shun the threat of black magics, restore the secret kingdom of Noelren and install Garard I on the throne of Wesnoth. This campaign features complex scenarios, unusual objectives and units, emphasizing more on story and adventures than hardcore fighting.''
+
'''Style:''' Skirmish, Minigames, Survival
  
'''Version: ''' 0.7
+
'''Faction/Era:''' Default, Dunefolk and dark mage
  
'''Requirements:''' BfW 1.10 (not tested on 1.11)
+
'''Note:''' enjoable gameplay with every map different. Enough experience to upgrade your units.
  
'''Difficulty:''' Easy, unbalanced
+
==== The Return of the Darks ====
  
'''Style:''' Skirmish, RPG, Large Battle, Simulation
+
''The Darks are a race which left Wesnoth in the ancient times and lives on Isles in the sky. But now the Magic wich helped them to move the Isles in Sky got lost and the isles are about to fall down. Rumion an adventurer goes to Wesnoth and searchs for something that could help them.''
  
'''Faction/Era:''' Default + custom units
+
'''Author:''' thvk
  
'''[http://units.wesnoth.org/1.10/ReturnToNoelren/en_US/ReturnToNoelren.html Custom Units]'''
+
'''Status:''' WIP
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34685#p501026
+
'''Length:''' 4 playable scenario + 2 story only
  
=== Return to Ruins ===
+
'''Difficulty:''' Easy
  
''The humble farmers of Vertegris are summoned by Erik the General of Weldyn to put an end to an orcish raiding party. If they knew what would befall their former home... They never would have left. This is a relatively short campaign with 8 scenarios, It is still undergoing changes.''
+
'''Style:''' Skirmish
  
'''Author:''' Ulfsark (Jeff Stevens)
+
'''Faction/Era:''' Default + some self made units
  
'''Status:''' Complete
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=52731]
 +
 
 +
==== Secrets of the Ancients ====
 +
 
 +
''From the Journal of Ardonna of Tarrynth:''
  
'''Length:''' 7 scenarios + 1 dialogue-only
+
''It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk: If I can rediscover the secrets of the ancients, not only will I cheat death, I will become a hero to the whole continent!''
  
'''Difficulty:''' Easy - Normal
+
'''Author:''' beetlenaut
  
'''Style:''' Skirmish
+
'''Status:''' Mainlined (this is now one of the campaigns that is downloaded with Wesnoth itself)
  
'''Faction/Era:''' Default,(Loyalists, Outlaws)
+
'''Length:''' 18 playable scenarios + 3 story only
  
'''Version:''' 0.2.01
+
'''Difficulty:''' Hard
  
'''Required Wesnoth version:''' 1.10.x
+
'''Style:''' Skirmish
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37790&sid=9059f18497cda1219f42a626544d0ffd&p=540646#p540646
+
'''Faction/Era:''' Undead/Default
  
'''Note:''' (Adamant14) You play a short campaign with just a few units. Playable in a few hours, nevertheless it is fun to play.
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=40545]
  
=== Salt Wars ===
+
'''Walkthrough:''' [[Secrets of the Ancients Walkthrough]]
  
''Introductory campaign for the Era of Four Moons.''
 
  
''As an officer of one of the Sea States you must defend your organization from aggressive rivals.''
+
==== Swamplings ====
  
'''Author:''' Velensk
+
''Banished by Yushnak the Ponderer, a tribe of lowly swamp goblins endure in the deadly mire of Pogo Bog. Four centuries before the founding of Wesnoth, this is the story of the goblins' struggle against the intrigues and betrayals of the greater races, and the rise of the first wolf rider.''
  
'''Maintainer:''' Lavender
+
'''Author:''' John Rawlins (boru)
  
 
'''Status:''' Complete
 
'''Status:''' Complete
  
'''Length:''' 5 scenarios
+
'''Length:''' 17 scenarios
 +
 
 +
'''Version:''' 1.2.0i
  
'''Difficulty:''' Easy
+
'''Difficulty:''' Normal
  
 
'''Style:''' Skirmish
 
'''Style:''' Skirmish
  
'''Faction/Era:''' Era of Four Moons, Sea States
+
'''Faction:''' Goblins
  
'''Version:''' 0.2.1
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=41254]
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31498
+
'''[[Guide_to_UMC_Campaigns/Players_Reviews#Swamplings|Players’ Review(s)]]'''
  
=== The Dark Hordes ===
 
  
'''Status:''' Incomplete/WIP
+
==== The Dark Hordes ====
  
'''Length:''' 11/?
+
''Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes.''
  
 
'''Author:''' Circon
 
'''Author:''' Circon
Line 483: Line 598:
 
'''Maintainer:''' Various
 
'''Maintainer:''' Various
  
'''Description:''' Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes.
+
'''Status:''' Incomplete/WIP
  
'''Version: '''
+
'''Length:''' 15 scenarios done so far
  
'''Requirements:'''
+
'''Version:''' 0.1.2
  
'''Difficulty:'''
+
'''Difficulty:''' Unbalanced
  
 
'''Style:''' Skirmish
 
'''Style:''' Skirmish
Line 495: Line 610:
 
'''Faction/Era:''' Default undead
 
'''Faction/Era:''' Default undead
  
'''[http://units.wesnoth.org/1.10/The_Dark_Hordes/en_US/The_Dark_Hordes_1.html Custom Units]'''
+
'''[//units.wesnoth.org/1.10/The_Dark_Hordes/en_US/The_Dark_Hordes_1.html Custom Units]'''
  
'''Walkthrough:''' [[TheDarkHordes]]
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=16576&]
  
'''Forum:''' [[http://forums.wesnoth.org/viewtopic.php?f=8&t=16576&]]
 
  
=== The Earth's Gut ===
+
==== The Tale of Vaniyera ====
  
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''
+
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''
  
'''Author:'''  Anonymissimus
+
'''Author:'''  oreb, turin
  
'''Maintainer:''' Anonymissimus
+
'''Maintainer:''' UnwiseOwl
  
'''Status:''' Incomplete
+
'''Status:''' Finished 0.11.0
  
'''Length:''' 21 scenarios
+
'''Length:''' 5 scenarios
  
 
'''Difficulty:''' Normal
 
'''Difficulty:''' Normal
  
'''Style:'''  Dungeon
+
'''Style:'''  Skirmish
  
'''Faction/Era:''' Default, dwarves.
+
'''Faction/Era:''' Imperial Era, Sidhe.
  
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=37880]
  
'''Version:''' 0.2.11
+
'''Walkthrough''' There is a video-walkthrough by the campaign maintainer that begins  [https://www.youtube.com/watch?v=dGM1bjImvkI&list=PLZorLYWvUD7VIhaXxKwzO8iQANlp_TaF0 here].
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=26800
+
'''Note:''' As of August 2014, all previous issues raised about this campaign have been addressed. If you've not played this campaign since 1.4 or 1.10, in this humble maintainers opinion, it's worth another go.
  
'''Note:''' This campaign is a "Dwarvish dungeon crawler" and is intended to be challenging for experienced players on hard whilst suitably easy on easy.
 
  
=== The Epic of Vaniyera ===
+
==== To Lands Unknown ====
  
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...''
+
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''
  
'''Author:''' oreb, turin
+
'''Author:''' inferno8
 +
 
 +
'''Status:''' Complete
 +
 
 +
'''Length:''' 20 scenarios, 4 dialogue only
  
'''Maintainer:''' unwiseowl
+
'''Difficulty:''' Intermediate (Era of Magic)
  
'''Status:''' Complete
+
'''Style''': Skirmish, Dungeon
  
'''Length:''' 6 scenarios
+
'''Era:''' Era of Magic
  
'''Difficulty:''' Hard (Don't be fooled by "novice level" in the campaign description, this one is very hard.)
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=31799]
  
'''Style:''' Skirmish
+
'''GitHub:''' [//github.com/inferno8/wesnoth-To_Lands_Unknown]
  
'''Faction/Era:''' Imperial Era, Sidhe.
+
'''[[Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown|Players’ Review(s)]]'''
  
'''Version:''' 0.9.0
 
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=19490
+
==== A Vision Blinded ====
  
=== The Fall of Wesnoth ===
+
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''
  
''As the beloved human empire of Wesnoth becomes lazy and arrogant in its peaceful state of happiness, Emperor Dantair demands the creation of another sun in a bid to destroy all evil. Or is it all for a different purpose? A man named Alitar sees it that way, and now he must survive the most evil inhabited lands if he is to stop chaos from rising, and Wesnoth from falling... This is the story of The Fall of Wesnoth.''
+
'''Author:''' LemonTea
  
'''Author:''' Pewskeepski
+
'''Maintainer:''' Adamant14
  
'''Status:''' 1st part complete, 2nd WIP.
+
'''Status:''' Complete, 1.0.14
  
'''Length:''' 10 playable scenarios
+
'''Length:''' 13 playable scenarios + 1 dialogue-only
  
 
'''Difficulty:''' Normal
 
'''Difficulty:''' Normal
Line 563: Line 679:
 
'''Style:''' Skirmish
 
'''Style:''' Skirmish
  
'''Faction/Era:''' Default, Outlaws
+
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)
  
'''[http://units.wesnoth.org/1.10/The_Fall_of_Wesnoth/en_US/The_Fall_of_Wesnoth-1.html Custom units]'''
+
'''[//units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''
  
'''Version:''' 1.0.8
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=23463]
  
=== The Founding of Borstep ===
+
=== Eras ===
  
''The chieftain of your tribe has become decadent and weak. Take over, and lead your people to a better home--whether it is already occupied or not. The Northlands in year 9W are a barbaric place, but anyone who stands in your way will learn the power of orcs!''
+
[[Category:Campaigns|*]]
 +
[[Category:Eras|*]]
  
'''Author:''' Beetlenaut
 
  
'''Status:''' Complete
+
==== '''Southern nations''' ====
 +
 
 +
[[How_to_play_Southern_Nations|Everything about southern nations, including how to play series]]
 +
 
 +
==== '''War of Legends''' ====
 +
 
 +
'''Description:''' A multiplayer era focused on the Dark Irdya Campaigns. Contains 15 factions.
 +
 
 +
'''Author:''' Tahsin Jahin Khalid (Lord-Knyghtmare)
  
'''Length:''' 10 and 1 dialogue only
+
'''Maintainer:''' Tahsin Jahin Khalid (Lord-Knyghtmare)
  
'''Difficulty:''' Hard
+
'''Status:''' Complete, new features being added for the 1.15.x version of the add-on
  
'''Style:''' Skirmish
+
'''Factions:'''
  
'''Faction/Era:''' Default, Northerners
+
# Aragwaithi
 +
# Windsong
 +
# Human Alliance
 +
# Orcish Union
 +
# Southerners (Desert Elves)
 +
# Outlaws
 +
# Elementals
 +
# Undead
 +
# Drakes
 +
# Dark Legion
 +
# Sylvans
 +
# Minotaurs
 +
# Vampires
 +
# Dunefolk
 +
# Knalgan Alliance
  
'''[http://units.wesnoth.org/1.10/The_Founding_of_Borstep/en_US/The_Founding_of_Borstep.html Custom units]'''
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&t=30087 Development and Feedback Thread]
  
'''Version:''' 1.1.1b
+
'''GitHub:''' [//github.com/knyghtmare/War_of_Legends]
  
''Note(Kanzil): I find the protagonist hard to sympathise with. Also, most scenarios contain interesting twists. For example, in one, each time you killed a boar it gives you extra health.''
+
==== Era of Magic(EoMa) ====
  
''Note(beetlenaut--author): In most Orcish campaigns the leader is heroic or just wants peace. Krag-Ubor wants plunder and battle like all enemy Orcs in other campaigns. I '''hope''' you don't sympathize too strongly, but I don't think you need to in order to enjoy the game play.''
+
'''Description:''' Aiming at using the whole potential of Battle of Wesnoth's graphic engine, the Era of Magic is considered to have a most amazing special effects and attack animations in the BfW game. There are 8 playable factions with fully animated units and tons of special effects contained in the era, and the stories of them are told in the campaign "To Lands Unknown".
  
=== The Library of Kratemaqht ===
+
'''Author:''' Inferno8
  
''An ancient story from the old continent.''
+
'''Maintainer:''' Inferno8
  
'''Author:''' Rich Marinaccio (cephalo)
+
'''Status:''' Finished, 3.1
  
'''Status:''' Complete
+
'''Faction Descriptions:'''
 +
 +
Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstopable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.
  
'''Length:''' 17 scenarios
+
Al-Kamija - these proud people are good warriors and spell casters of the desert. They use magical circles and scrolls to summon amazing creatures like Jinns or elementals from other dimension called Abyss. These creatures can't be poisoned, which is a great advantage.
 +
(The campaign "To Lands Unknown" is mainly about the story of this faction)
  
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard)
+
Tharis - fearsome Tharis faction is very dangerous especially at night. Cruel people of Tharis with their black magic and dreadful monsters like Hydra can demolish everything standing on their way. Being so powerful in attack, Tharis have no healer, so they need to push forward at all costs.
  
'''Style:'''  Skirmish, RPG
+
Kharos - this strange name is the name of a beautiful country ruled by prophets of light. These peaceful people are masters of defense and support. Their formations of healers and Shielders assisted by Silver Warriors, who can teleport between friendly villages, are very hard to destroy.
  
'''Faction/Era:''' Loyalists and custom units.
+
Barbarians - the best in hand-to-hand combat. This multi-cultural society divided into Goblins, Orcs, Cyclops and Trolls with their own advantages and disadvantages can be hard opponent, but separately they are very weak.
  
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''
+
Runemasters - these Dwarves use runic magic and equipment and are well known of their protection against magic. The Runemasters create steam machines like Gyrocopters, Robots and even mighty Mechanical Dragons. Units from this faction are very resistant but slow.
  
'''Version:''' 1.0.0
+
Dark Blood Alliance - this faction is composed of agile lizards, giant frogs, wyverns swallowing enemies and salamanders, which have developed to perfection the art of disguise. At the head of the community stand shamans known for their water magic, which is used in the fight as well as in healing.
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37798
+
Destroyers - a terrifying undead creations consisting of civilizations long gone...
  
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;
+
'''Version:''' 1.1.1 (February 18th, 2015)
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.
 
  
=== The Sojournings of Grog ===
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&t=20039 Development and Feedback Thread]
  
''Grog (as starred in Under the Burning Suns) goes home.''
+
'''GitHub:''' [//github.com/inferno8/wesnoth-Era_of_Magic]
  
'''Author:''' Peter Christopher, Thomas Hockings
+
==== Ageless Era ====
  
'''Maintainer:''' Elvish_Hunter
+
'''Description:''' Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more an era pack than an era.
  
'''Status:''' Finished
+
'''Author:''' mnewton1, Ravana and various
  
'''Length:''' 18 playable scenarios in 2 parts
+
'''Maintainer:''' Ravana
  
'''Difficulty:''' Normal
+
'''Status:''' Finished, 4.19
  
'''Style:''' Skirmish, Dungeon, Large Battle
+
'''Unit Tree:''' [//units.wesnoth.org/1.12/Ageless_Era/en_US/Ageless%20Era.html Ageless Unit Tree (for 1.12)]
  
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''
+
'''Factions List:''' Currently there are 91 factions in the era:
  
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.
+
Default: Loyalist, Rebels, Northerners, Undead, Knalgan Alliance, Drakes, Khalifate
  
'''Version:''' 3.0.1
+
Extended Era: Loyalist, Sylvans, Dwarves, Outlaws, Northerners, Undead, Chaos, Dark Elves
  
=== Up from Slavery ===
+
Archaic Era: Khthon, Phantoms, Despair, Primeval, South-Seas, Ukians, Northern Orcs
  
''Well, the orcs don't know exactly what year it is. They are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.''
+
Era of Four Moons: Highlanders, Imperialists, Sea States, Darklanders, Dalefolk, Freemen, Pygmies, Whites
  
'''Author:''' turin
+
Era of the Future: Welkin, Brungar
  
'''Maintainer:''' unwiseowl
+
BEEM: Anakes, Calidonians, Wood Warriors
  
'''Status:''' Complete
+
Custom Factions: Yokai, Dark Legion, Desert Elves, Steelhive, Frozen
  
'''Length:''' 7 scenarios
+
Era of Myths: Celestials, Devlings, Elementals, Therians, Vampires, The Warg, Windsong
  
'''Difficulty:''' Normal
+
Feudal Era: Aragwaithi, Ceresians, Clockwork Dwarves, High Elves, Orcish Khaganates
  
'''Style:''' Skirmish, Arena (= No recruit, small group gladiator fights)
+
Imperial Era: Arendians, Cavernei, Issaelfr, Lavinian Legion, Marauders, Orcei Gladiatores, Sidhe
  
'''Faction/Era:''' Imperial Era, Orcei Gladiatores
+
Era of Strife: Eventide, Triththa, Free Saurians, Eltireans, Minotaurs
  
'''Version:''' 0.6.0
+
Era of Magic: Barbarians, Dark Blood Alliance, Sky Kingdom, Kharos, Runemasters, Al-Kamija, Tharis, Destroyers
  
== Battle for Wesnoth 1.11.x - development ==
+
Mercenaries Era: Highlanders, Enchanters, Avians, Slavers, Mercenaries, Equestrians, Emperor's Guard, Oracles, Holy Order, The Cult, Fanatics, Tribalists, Hive, Infernai, Refugees, Blight
  
''Campaigns available in the 1.11.x development version.''
+
'''Git:''' [https://github.com/ProditorMagnus/Ageless-for-1-11 Ageless-for-1-11] and also for 1.12 and [https://github.com/ProditorMagnus/Ageless-for-1-14 1.14]
  
''Please note: Battle for Wesnoth 1.11.0 features a bug that messes up the selection of difficulty levels.''
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&t=25274 Development and Feedback Thread]
  
=== Antar, Son of Rheor ===
 
  
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''
+
==== Imperial Era (IE) ====
  
'''Author:''' Adamant14
+
'''Description:''' One of the oldest maintained user eras, the Imperial Era brings together seven different factions in a completely re-imagined setting, the world of Orbivm, a very lethal world indeed. The era contains both mainline and development versions of each faction and can be used to play five campaigns, each featuring a different race.
  
'''Status:''' WIP
+
'''Author:''' Orbivm Project (but really Turin)
  
'''Length:''' 8 playable scenarios
+
'''Maintainer:''' UnwiseOwl
  
'''Difficulty:''' Normal
+
'''Status:''' Complete, 0.23
  
'''Style:''' Skirmish
+
'''Faction Descriptions:'''
 +
 +
# Lavinian Legion - Based on the Roman Legion, the Lavinians have strong, versatile melee units in the legionaries and a range of support classes sourced from amongst the Lavinian population and various subjugated races. The legion are strong in the plains but weak when fighting in forested areas. The Lavinians are featured in "Fall of Silvium".
 +
# Sidhe - The Sidhe are a group of forest-dwelling elves whose focus is stealth and fleet movement. Their mages are able to channel the lightning itself, and their various other units move almost as fast. The Sidhe feature in "Tale of Vaniyera".
 +
# Marauders - Based on the Germanic peoples that eventually conquered Rome (hint, hint), the Marauders are equally as at home in the hills, forests and swamps of their homeland. Their hard-hitting melee units are practicalyl unstoppable during the night-time. The Marauders are the stars of the "Alfhelm the Wise" campaign.
 +
# Orcei Gentorum - The orcs have been captured gladiators slaving away in the Lavinian arenas for generations.The life of an orc in Orbivm is harsh and brutal, just like the orcs themselves. The tale of the uprising of one such group of Orcs is told in "Up from Slavery".
 +
# Cavernei - The Cavernei are a dwarvish race with similarities to the mainline Knalgans, but with a greater emphasis on the military uses of runesmithing. They get a campaign too, in "Gali's Contract"
 +
# Issaelfr - The frost elves live on the fringes of the habitable lands of Evrosia, the main continent of Orbivm, and have become inured to difficult conditions and tuned in to their Fae natures. They don't have a campaign yet, but you could always write one.
 +
# Arendians - The Arendians are horse-lords living on the Western steppes of Evrosia. A life of constant battle has developed a military-focused society where warriors are trained from a young age. They used to have a campaign, but it fell into disrepair a very long time ago.
  
'''Faction/Era:''' Default, Loyalists (feat. fencer as main hero + various allies)
+
'''Wiki:''' [[Orbivm]]
  
'''Version:''' 0.8.24b
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?t=37920 Development and Feedback Thread]
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36075
+
==== Lonely Era (LE) ====
  
=== Legend of the Invincibles ===
+
'''Description:''' The Lonely Era is a new collection of six selected superior solitary sides with interesting and unusual abilities, traits and attributes.
  
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their human appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''
+
It has been extensively revised and rebalanced over the last few years from the original era and the constituent factions.
  
'''''Part II: Into the Light''' (2 chapters, 30 scenarios at the moment) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and cleaned from the evil within them. But the evil from inside them continued to exist, and started a skirmish to conquest the world.''
+
'''Author:''' Atreides. Based on work by Shield, Desert_Shyde, Brilliand, Stern, Cloud, Grigistian, mikoc5, Stopsignal, The_Gnat, Minnakht.
  
'''Author:''' Dugi
+
'''Maintainer:''' Atreides
  
'''Status:''' WiP (but Part I might be considered complete)
+
'''Status 1.16:''' Finished
  
'''Length:''' 119 (+6 talk-only) scenarios at the moment
+
'''Faction Descriptions:'''
  
'''Difficulty:''' Normal
+
1) Santa's Helpers are his Elves as well as animated pine trees. They are an updated faction based on the Merry Christmas Campaign. Beware of Elves bearing gifts though, the presents are very distracting. They are unique in not having standard levels, they each can gain up to 4 special abilities via AMLA but always remain at level 1. Of course there are also Flying Reindeer and Christmas Seals.
  
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)
+
2) Gremlins are an all teleporting race of elusive ethereal creatures. Individually fragile they work together using their tremendous mobility to swarm and overwhelm their enemies. Their mages are perhaps the ultimate glass cannons but if you can somehow keep one alive long enough it might even get to level 5 and become immortal.
  
'''Faction/Era:''' Elves, Loyalists, Undead; but they advance past their usual maximum level
+
3) Vaeringjar are a Viking faction allied with Wolfkin. The vikings eschew ranged weapons as well as sissy ideas like dodging blows but are a very, very hardy lot. They also have a unique herbalist unit that can inspire berserker rage in adjacent vikings for a turn. The wolfkin are lithe and armed with bows and teeth on the other hand. They are also very agile in contrast to the vikings. As nocturnal hunters they are devastating at night and almost helpless in the day.
  
'''Version:''' 2.3.0
+
4) Avians are cold loving, water hating bipedal birds. Their hollow bones and feathers make them vulnerable to fire and blunt weapons. They are unique in having cheap level 0 healers. Unusually their leaders are not drawn from the ranks but form a separate class only selectable as leaders. Tamed Albatrosses to patrol the awful waters.
  
''Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).''
+
5) The Deep Ones - Slimy, slippery, blasphemous fish-frogs of the nameless design - living and horrible - have now been sighted on the edge of Wesnoth. Mutants who slowly evolve from human to monster these creatures are nothing to be trifled with! An all water faction they are quite capable of holding their own against the landlubbers.
  
 +
6) Jephrifs live far up in the sky, miles above land. Away from even the most basic things most other races take for granted, such as solid ground, their society developed to be quite alien indeed. In recent times, jephrifs began descending from the skies to participate in combat against other races - apparently for their own amusement, seeing life as a game.
  
 +
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?t=42630 Development and Feedback Thread]
  
[[Category:Campaigns|*]]
+
== Additional info ==
 +
See also:
 +
* [[Player_UMC_Reviews|Player UMC Reviews]]
 +
* [[:Category:User-made Campaigns - Walkthroughs|Walkthroughs for user-made campaigns]]
 +
* [//r.wesnoth.org/t37476 forum thread] for this page
 +
* [[Guide_to_UMC_Content/1.12|Guide to user-made content (UMC) for Battle for Wesnoth 1.12]]
 +
* [[Guide_to_UMC_Content/1.10|Guide to user-made content (UMC) for Battle for Wesnoth 1.10]]
 +
* [//r.wesnoth.org/t36733 thread discussing 1.8 UMC that wasn't ported to 1.10]
 +
* [//r.wesnoth.org/t48086 thread discussing all UMC that hasn't been ported to 1.14]
 +
* [//addons.wesnoth.org the addon server]

Latest revision as of 02:30, 27 October 2024

This is a guide to current-ish user-made content for players. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. Feel free to edit this guide, as it is a wiki.

This list covers add-ons for the latest 3 stable releases (1.14, 1.16, and 1.18) of Wesnoth. There are archived versions of this page for 1.10 and 1.12.

For content creators who loved an add-on that hasn't been added to 1.14, 1.16, or 1.18 yet, and are wondering about taking it over, please ensure that its entry on the older (1.12 or 1.10) wiki page is up to date, add a link to the add-on's feedback thread in the forums, and generally do the tidy-up that doesn't need you to start changing the campaign, and then ask the old maintainer. (You should probably also wait a bit before assuming that a maintainer isn't already porting to 1.16 or 1.18).

If you are looking for even more campaigns, please see the links in at the bottom of this page.

Instructions

When adding a campaign to the list, please place it in its alphabetically sorted location, ignoring any initial article ("A", "An", or "The").

Blueprint for Campaigns

  • Description:
  • Author:
  • Maintainer: if not maintained by the author anymore.
  • Status:
    • Broken = Does not work at all
    • Incomplete = Partially written, no progress
    • WIP = Partially written, some progress
    • Complete = Completely written, but buggy as well as potential balance issues.
    • Finished = Completely written, minimal to no bugs, slight balance issues possible.
  • Version campaign version on the add-ons server
  • Length:
  • Requirements: (only if needed)
  • Difficulty:

Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.

    • Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erratically from one scenario to the next and only people using the debug mode have seen the final, then it is.
    • Easy
    • Normal
    • Hard

Please note: If you didn't play the campaign, write the difficulty written on the add-ons server.

  • Style:

Please note: Many campaigns will feature more than one style. Please list the most significant ones. If you don't know which style is the campaign you are listing, don't write this.

    • Skirmish = small to medium sized armies, your standard Wesnoth gameplay
    • Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)
    • RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits
    • Survival = being exposed to changing, spawning enemies while remaining on the same map
    • Large Battle = large number of units on the battlefield, sizely maps
    • Simulation = campaigns feat. terrain modification, alternative resources
    • Boss battle = the challenge is to defeat a single powerful enemy unit
    • Minigames = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay
  • Faction/Era: Era for the whole campaign and more specifically the faction or unit composition you field.
  • Custom units: Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.
  • Forum: Links to the feedback and development threads at forums.wesnoth.org

Blueprint for Eras

  • Description:
  • Author:
  • Maintainer: if not maintained by the author anymore.
  • Status 1.14/1.16/1.18:
    • see the list of statuses in the campaign blueprint
  • Faction Descriptions: Describe your individual factions here.
  • Requirements: (only if needed)

How to play for UMC factions

Southern Nations by Elvenisko

Death Knights | Southern Drakes | Southern Dwarves | Southern Elves | Southern Mages | Southern Mercenaries | Southern Orcs | Southern Swamplords | Comparison | All units (can be out of date)

Battle for Wesnoth 1.14 and newer

Campaigns

After the Storm

Follow the journey of Galas and his band following the events of Invasion from the Unknown

Author: shadowm/ShikadiQueen/Iris

Status: Finished, 0.10.11

Length: 3 episodes of 13 scenarios each, some of which are multi-part

Difficulty: Medium-hard

Style: Skirmish, Boss Battle, Dungeon

Faction/Era: Many custom units

Forum: [1]

GitHub: [2]

Note: (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!

Players’ Review(s)


A Beastly Tale

When a small village is beset by troubles, its fate rests in the hands of a young woodsman and the animals he befriends.

Author: GloccusV

Status: Complete

Version: 2.0.3

Length: 5 scenarios

Difficulty: Intermediate

Custom units: Here

Forum: Here


A Song of the Winds

Every era has its heroes and heroines. Before the song of Myra, the odyssey of Akhen Wadjet and the aria of Tenma Yozora, there was the song of the winds that echoed in the mountains and halls at the heart of the Great Continent. Follow young Maat of Hiera'Shirsha and Prince Abhai of Garet-Desh in the war that set the stage for one of the greatest upheavals Irdya has ever witnessed. (Prequel to the Dragon Trilogy)

Author: revansurik

Status: Complete

Version: 1.0.0

Length: 43 scenarios (some of them dialogue-only)

Difficulty: Intermediate

Custom units: War of Legends + Custom factions

Forum: Here


Bad Moon Rising

An expedition to gather treasure from the cold north sets off compounding disaster.

Author: Doofus-01

Status: Complete 1.10.0

Length: 20 scenarios

Difficulty: Hard

Style: Skirmish

Faction/Era: Archaic Era

Forum: [3]

GitHub: [4]

The Black Cross of Aleron

A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.

Author: Celtic Minstrel

Status: Complete 2.0.3

Length: 9 scenarios

Difficulty: Unbalanced

Style: Skirmish

Faction/Era: Default, Elves

Custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37342

Danse Macabre

Macabre is a rare zombie who has intelligence and will. What's he like? What's his purpose?

Author: kamikaze

Maintainer: James_The_Invisible

Status: Completed, 1.3.2

Length: 12 scenarios

Difficulty: Unbalanced

Style: Large Battle

Faction/Era: Default, undead

Custom units

Forum: [5]

Note: While the campaign is playable on Wesnoth 1.14 without major issues, it is (still) in need of heavy re-balancing. Sadly, for various reasons I am not able to do it in near future but patches are always welcome, preferably in form of pull requests on GitHub.


Dawn of Thunder

A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger than expected.

Author: Paulomat4

Maintainer: egallager

Status: Incomplete, latest release on the BfW 1.16 add-on server is 0.2.4.

Length: 18 scenarios

Difficulty: Challenging

Style: Skirmish, Large Battle, RPG-elements

Faction/Era: Default, Elves, Humans

Forum: forums.wesnoth.org/viewtopic.php?f=8&t=39512

A Fiery Birth

A scholar of the Great Academy journeys to the land of the drakes to discover their secret origins.

Author: Mathbrush

Status: Complete

Version: 1.2.0

Length: 9 scenarios

Difficulty: Normal

Style: Skirmish

Forum: Here

GitHub: [6]

The Final Exam

Young mage Erika must find a magic book to become a true mage. But will it really be her final exam?

Author: Elven

Status: Complete, 2.6.1

Length: 4 scenarios

Difficulty: Easy

Style: Skirmish, Minigames

Faction/Era: Default, Loyalists

Forum: [7]

Note: Short, easy campaign with varying objectives. Features female mage as leader.


Flight to Freedom

Flight to Freedom chronicles the story of the drake hero Malakar, and his desperate cross-country flight out of slavery.

Authors: MadMax, Nova

Maintainer: egallager

Status: Complete

Length: 20 playable scenarios + 1 dialogue-only, for a total of 21 (may need an update now that the "B" branch has been reactivated)

Version: 5.4.2 (for BfW 1.16), or 5.5.0 (for BfW 1.17), or 5.6.0 (for BfW 1.18)

Difficulty: Expert

Style: Skirmish, Large Battle, Puzzle

Faction/Era: Drakes

Required Wesnoth version: 1.16+ or 1.17+ or 1.18+

Forum: Development, Feedback

GitHub: github.com/cooljeanius/Flight_Freedom

Inky's Quest

The Cuttlefish Campaign

Are the cuttlefish mere beasts or something more? What stories would they tell if they could speak? This story provides one possible answer. The easiest difficulty provides hints for novice players.

Author: Telchin

Status: Complete

Length: 12 scenarios + story-only epilogue, for a total of 13

Version: 1.5.6

Difficulty: Easy

Style: Skirmish

Faction/Era: Custom units (cuttlefish, tentacles, giant clams...). Enemies use both default era units and custom ones.

Custom Units

Forum: [8]


Invasion from the Unknown

Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.

Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.

Author: shadowm/ShikadiQueen/Iris

Status: Finished, 2.1.9

Difficulty: Normal

Style: Skirmish, Dungeon, Boss battle

Faction/Era: Unique. You play Elves and Undead throughout the campaign.

Forum: [9]

GitHub: [10]

Walkthrough: IftU Walkthrough

Players’ Review(s)'


Leader of the Drakes

Leader of the drakes is killed. His son tries to defend homeland against the orcs. He choosed to ally with saurians, but other clans of drakes disagrees. Will fast and unexperienced Morin win against orcs and rebel drakes alike?

Author: Elven

Status: Complete, 1.02b

Length: 3 scenarios

Difficulty: Easy/Medium

Style: Skirmish, Minigames

Faction/Era: Default, Drakes

Forum: [11]

Note: Short, easy campaign with simple objectives. Features Drake Glider as leader and modified Drake Burner with cold and slowing blade.

Legend of the Invincibles

Part I: Shrouded in Darkness (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish threat, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.

Part II: Into the Light (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...

Author: Dugi

Status: Complete

Length: 200 (+8 talk-only) scenarios

Difficulty: Normal

Style: mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)

Faction/Era: Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level

Forum: [12]

GitHub: [13]

Players’ Review(s)

Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).

A New Order

The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Dunefolk mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe?

Note: This campaign contains mature themes, some of which may be unsuitable for children.

Author: szopen

Maintainers: nemaara (Yumi), egallager

Status: Finished

Version: 1.7.0

Length: Hard to say as it is non-linear; it is advertised as having 45 scenarios, but the numbering only goes up to 30 due to some of the scenarios being alternates to one another.

Requirements: Requires BfW 1.16+. Also uses the "Akladian Music" add-on.

Difficulty: Advertised as intermediate; could be considered hard, though.

Style: Mostly Skirmish, some Large Battle

Faction/Era: mostly various human factions (including the Dunefolk), with the addition of the Akladian faction of humans

Custom Units

Forum threads: Development, Feedback, Original (older) art thread, Current art thread

GitHub: github.com/nemaara/A_New_Order

Note: (Pyrophorus) Certainly one of the most mature and well designed campaign in add-ons. A must.

Players’ Review(s)

The North Wind

Wesnoth's army was occupied fighting Mal Ravanal in the East, but there were whisperings of an orcish attack in the north. Konrad II must send Deoran, now an experienced rider and commander, with a small band of knights to hold off the orcs....

This campaign features unique gameplay characteristics such as a lack of recruiting and a 24-turn time-of-day cycle.

Author: aelius, Deusite; pyndragon

Status: WIP, 0.3.0

Length: 1 playable scenario, 6 intended

Difficulty: Normal

Style: RPG, Skirmish, Survival

Faction/Era: Loyalists

Forum: [14]


The Ravagers

Description: The Ravagers is a tale of pure revenge. A tale of justice served cold, told in a flashback-style point-of-view narrative, by a ranger in the Inn at Weldyn. The campaign includes many new exciting gameplay features, fun mechanics such as drinking, hundreds of custom units, and many more.

Author: WhiteWolf

Status: Finished*

Length: 25 playable scenarios + 2 scene scenarios

Requirements: Akladian Music Pack, Underness Music Pack

Difficulty: Intermediate

Style: Skirmish + RPG / Flashback narrative

Faction/Era: Humans, Elves, Ravagers(dark humans)

Custom Units

Forum: [15]

*Notes: The main storyline is complete, but there are unfinished side-missions that are still in development. The campaign is aimed to become finished with version 1.2.0.


Return from the Abyss

After taking part to a disastrous expedition, Khafir and his men are lost and isolated from their people, thousands of miles away from home, bound by a pact sealed with a powerful dwarvish king. Help him escape from the depth of Irdya and finding his way back, in an adventure across two worlds during the rise of a sinister force in the Great Continent.

Author: skeptical_troll

Status: finished

Length: 19 playable scenario + 10 story only

Difficulty: Hard

Style: Skirmish, Dungeon

Faction/Era: Dunefolk/Default

Forum: [16]


Rise of the Dunefolk

Adventure of Siabbin and Helare from small village in desert, who step by step made the foundation of the Dunefolk nation. Play a stunning adventure against many enemies in different maps - from sandstorm to swampy areas and caves. Defeat powerful lich lord and train one of the best dark mages in the world of Wesnoth.

Author: Elven

Status: Completed

Length: 11 scenarios

Difficulty: Medium

Style: Skirmish, Minigames, Survival

Faction/Era: Default, Dunefolk and dark mage

Note: enjoable gameplay with every map different. Enough experience to upgrade your units.

The Return of the Darks

The Darks are a race which left Wesnoth in the ancient times and lives on Isles in the sky. But now the Magic wich helped them to move the Isles in Sky got lost and the isles are about to fall down. Rumion an adventurer goes to Wesnoth and searchs for something that could help them.

Author: thvk

Status: WIP

Length: 4 playable scenario + 2 story only

Difficulty: Easy

Style: Skirmish

Faction/Era: Default + some self made units

Forum: [17]

Secrets of the Ancients

From the Journal of Ardonna of Tarrynth:

It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk: If I can rediscover the secrets of the ancients, not only will I cheat death, I will become a hero to the whole continent!

Author: beetlenaut

Status: Mainlined (this is now one of the campaigns that is downloaded with Wesnoth itself)

Length: 18 playable scenarios + 3 story only

Difficulty: Hard

Style: Skirmish

Faction/Era: Undead/Default

Forum: [18]

Walkthrough: Secrets of the Ancients Walkthrough


Swamplings

Banished by Yushnak the Ponderer, a tribe of lowly swamp goblins endure in the deadly mire of Pogo Bog. Four centuries before the founding of Wesnoth, this is the story of the goblins' struggle against the intrigues and betrayals of the greater races, and the rise of the first wolf rider.

Author: John Rawlins (boru)

Status: Complete

Length: 17 scenarios

Version: 1.2.0i

Difficulty: Normal

Style: Skirmish

Faction: Goblins

Forum: [19]

Players’ Review(s)


The Dark Hordes

Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes.

Author: Circon

Maintainer: Various

Status: Incomplete/WIP

Length: 15 scenarios done so far

Version: 0.1.2

Difficulty: Unbalanced

Style: Skirmish

Faction/Era: Default undead

Custom Units

Forum: [20]


The Tale of Vaniyera

The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...

Author: oreb, turin

Maintainer: UnwiseOwl

Status: Finished 0.11.0

Length: 5 scenarios

Difficulty: Normal

Style: Skirmish

Faction/Era: Imperial Era, Sidhe.

Forum: [21]

Walkthrough There is a video-walkthrough by the campaign maintainer that begins here.

Note: As of August 2014, all previous issues raised about this campaign have been addressed. If you've not played this campaign since 1.4 or 1.10, in this humble maintainers opinion, it's worth another go.


To Lands Unknown

This is the story of Mehir, the Summoner, and his journey to lands unknown.

Author: inferno8

Status: Complete

Length: 20 scenarios, 4 dialogue only

Difficulty: Intermediate (Era of Magic)

Style: Skirmish, Dungeon

Era: Era of Magic

Forum: [22]

GitHub: [23]

Players’ Review(s)


A Vision Blinded

Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.

Author: LemonTea

Maintainer: Adamant14

Status: Complete, 1.0.14

Length: 13 playable scenarios + 1 dialogue-only

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Elves (+ Trolls, Outlaws)

Custom units

Forum: [24]

Eras


Southern nations

Everything about southern nations, including how to play series

War of Legends

Description: A multiplayer era focused on the Dark Irdya Campaigns. Contains 15 factions.

Author: Tahsin Jahin Khalid (Lord-Knyghtmare)

Maintainer: Tahsin Jahin Khalid (Lord-Knyghtmare)

Status: Complete, new features being added for the 1.15.x version of the add-on

Factions:

  1. Aragwaithi
  2. Windsong
  3. Human Alliance
  4. Orcish Union
  5. Southerners (Desert Elves)
  6. Outlaws
  7. Elementals
  8. Undead
  9. Drakes
  10. Dark Legion
  11. Sylvans
  12. Minotaurs
  13. Vampires
  14. Dunefolk
  15. Knalgan Alliance

Forum: Development and Feedback Thread

GitHub: [25]

Era of Magic(EoMa)

Description: Aiming at using the whole potential of Battle of Wesnoth's graphic engine, the Era of Magic is considered to have a most amazing special effects and attack animations in the BfW game. There are 8 playable factions with fully animated units and tons of special effects contained in the era, and the stories of them are told in the campaign "To Lands Unknown".

Author: Inferno8

Maintainer: Inferno8

Status: Finished, 3.1

Faction Descriptions:

Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstopable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.

Al-Kamija - these proud people are good warriors and spell casters of the desert. They use magical circles and scrolls to summon amazing creatures like Jinns or elementals from other dimension called Abyss. These creatures can't be poisoned, which is a great advantage. (The campaign "To Lands Unknown" is mainly about the story of this faction)

Tharis - fearsome Tharis faction is very dangerous especially at night. Cruel people of Tharis with their black magic and dreadful monsters like Hydra can demolish everything standing on their way. Being so powerful in attack, Tharis have no healer, so they need to push forward at all costs.

Kharos - this strange name is the name of a beautiful country ruled by prophets of light. These peaceful people are masters of defense and support. Their formations of healers and Shielders assisted by Silver Warriors, who can teleport between friendly villages, are very hard to destroy.

Barbarians - the best in hand-to-hand combat. This multi-cultural society divided into Goblins, Orcs, Cyclops and Trolls with their own advantages and disadvantages can be hard opponent, but separately they are very weak.

Runemasters - these Dwarves use runic magic and equipment and are well known of their protection against magic. The Runemasters create steam machines like Gyrocopters, Robots and even mighty Mechanical Dragons. Units from this faction are very resistant but slow.

Dark Blood Alliance - this faction is composed of agile lizards, giant frogs, wyverns swallowing enemies and salamanders, which have developed to perfection the art of disguise. At the head of the community stand shamans known for their water magic, which is used in the fight as well as in healing.

Destroyers - a terrifying undead creations consisting of civilizations long gone...

Version: 1.1.1 (February 18th, 2015)

Forum: Development and Feedback Thread

GitHub: [26]

Ageless Era

Description: Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more an era pack than an era.

Author: mnewton1, Ravana and various

Maintainer: Ravana

Status: Finished, 4.19

Unit Tree: Ageless Unit Tree (for 1.12)

Factions List: Currently there are 91 factions in the era:

Default: Loyalist, Rebels, Northerners, Undead, Knalgan Alliance, Drakes, Khalifate

Extended Era: Loyalist, Sylvans, Dwarves, Outlaws, Northerners, Undead, Chaos, Dark Elves

Archaic Era: Khthon, Phantoms, Despair, Primeval, South-Seas, Ukians, Northern Orcs

Era of Four Moons: Highlanders, Imperialists, Sea States, Darklanders, Dalefolk, Freemen, Pygmies, Whites

Era of the Future: Welkin, Brungar

BEEM: Anakes, Calidonians, Wood Warriors

Custom Factions: Yokai, Dark Legion, Desert Elves, Steelhive, Frozen

Era of Myths: Celestials, Devlings, Elementals, Therians, Vampires, The Warg, Windsong

Feudal Era: Aragwaithi, Ceresians, Clockwork Dwarves, High Elves, Orcish Khaganates

Imperial Era: Arendians, Cavernei, Issaelfr, Lavinian Legion, Marauders, Orcei Gladiatores, Sidhe

Era of Strife: Eventide, Triththa, Free Saurians, Eltireans, Minotaurs

Era of Magic: Barbarians, Dark Blood Alliance, Sky Kingdom, Kharos, Runemasters, Al-Kamija, Tharis, Destroyers

Mercenaries Era: Highlanders, Enchanters, Avians, Slavers, Mercenaries, Equestrians, Emperor's Guard, Oracles, Holy Order, The Cult, Fanatics, Tribalists, Hive, Infernai, Refugees, Blight

Git: Ageless-for-1-11 and also for 1.12 and 1.14

Forum: Development and Feedback Thread


Imperial Era (IE)

Description: One of the oldest maintained user eras, the Imperial Era brings together seven different factions in a completely re-imagined setting, the world of Orbivm, a very lethal world indeed. The era contains both mainline and development versions of each faction and can be used to play five campaigns, each featuring a different race.

Author: Orbivm Project (but really Turin)

Maintainer: UnwiseOwl

Status: Complete, 0.23

Faction Descriptions:

  1. Lavinian Legion - Based on the Roman Legion, the Lavinians have strong, versatile melee units in the legionaries and a range of support classes sourced from amongst the Lavinian population and various subjugated races. The legion are strong in the plains but weak when fighting in forested areas. The Lavinians are featured in "Fall of Silvium".
  2. Sidhe - The Sidhe are a group of forest-dwelling elves whose focus is stealth and fleet movement. Their mages are able to channel the lightning itself, and their various other units move almost as fast. The Sidhe feature in "Tale of Vaniyera".
  3. Marauders - Based on the Germanic peoples that eventually conquered Rome (hint, hint), the Marauders are equally as at home in the hills, forests and swamps of their homeland. Their hard-hitting melee units are practicalyl unstoppable during the night-time. The Marauders are the stars of the "Alfhelm the Wise" campaign.
  4. Orcei Gentorum - The orcs have been captured gladiators slaving away in the Lavinian arenas for generations.The life of an orc in Orbivm is harsh and brutal, just like the orcs themselves. The tale of the uprising of one such group of Orcs is told in "Up from Slavery".
  5. Cavernei - The Cavernei are a dwarvish race with similarities to the mainline Knalgans, but with a greater emphasis on the military uses of runesmithing. They get a campaign too, in "Gali's Contract"
  6. Issaelfr - The frost elves live on the fringes of the habitable lands of Evrosia, the main continent of Orbivm, and have become inured to difficult conditions and tuned in to their Fae natures. They don't have a campaign yet, but you could always write one.
  7. Arendians - The Arendians are horse-lords living on the Western steppes of Evrosia. A life of constant battle has developed a military-focused society where warriors are trained from a young age. They used to have a campaign, but it fell into disrepair a very long time ago.

Wiki: Orbivm

Forum: Development and Feedback Thread

Lonely Era (LE)

Description: The Lonely Era is a new collection of six selected superior solitary sides with interesting and unusual abilities, traits and attributes.

It has been extensively revised and rebalanced over the last few years from the original era and the constituent factions.

Author: Atreides. Based on work by Shield, Desert_Shyde, Brilliand, Stern, Cloud, Grigistian, mikoc5, Stopsignal, The_Gnat, Minnakht.

Maintainer: Atreides

Status 1.16: Finished

Faction Descriptions:

1) Santa's Helpers are his Elves as well as animated pine trees. They are an updated faction based on the Merry Christmas Campaign. Beware of Elves bearing gifts though, the presents are very distracting. They are unique in not having standard levels, they each can gain up to 4 special abilities via AMLA but always remain at level 1. Of course there are also Flying Reindeer and Christmas Seals.

2) Gremlins are an all teleporting race of elusive ethereal creatures. Individually fragile they work together using their tremendous mobility to swarm and overwhelm their enemies. Their mages are perhaps the ultimate glass cannons but if you can somehow keep one alive long enough it might even get to level 5 and become immortal.

3) Vaeringjar are a Viking faction allied with Wolfkin. The vikings eschew ranged weapons as well as sissy ideas like dodging blows but are a very, very hardy lot. They also have a unique herbalist unit that can inspire berserker rage in adjacent vikings for a turn. The wolfkin are lithe and armed with bows and teeth on the other hand. They are also very agile in contrast to the vikings. As nocturnal hunters they are devastating at night and almost helpless in the day.

4) Avians are cold loving, water hating bipedal birds. Their hollow bones and feathers make them vulnerable to fire and blunt weapons. They are unique in having cheap level 0 healers. Unusually their leaders are not drawn from the ranks but form a separate class only selectable as leaders. Tamed Albatrosses to patrol the awful waters.

5) The Deep Ones - Slimy, slippery, blasphemous fish-frogs of the nameless design - living and horrible - have now been sighted on the edge of Wesnoth. Mutants who slowly evolve from human to monster these creatures are nothing to be trifled with! An all water faction they are quite capable of holding their own against the landlubbers.

6) Jephrifs live far up in the sky, miles above land. Away from even the most basic things most other races take for granted, such as solid ground, their society developed to be quite alien indeed. In recent times, jephrifs began descending from the skies to participate in combat against other races - apparently for their own amusement, seeing life as a game.

Forum: Development and Feedback Thread

Additional info

See also:

This page was last edited on 27 October 2024, at 02:30.