Difference between revisions of "Rebels"

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==Unit Tree==
+
{{Faction |
===Mage tree===
+
faction = Rebels |
*<b><font style="font-size:110">Mage</font></b>
+
image=  
http://wesnoth.slack.it/wesnoth-images/units/human-magi/mage.png
+
https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/core/images/units/elves-wood/marshal-leading.png |
<table border="2" cellpadding="2" cellspacing="2" width="900">
+
era=[[Default Era]] |
<tr>
+
race=[[Elves]], [[Humans]], [[Merfolk|Mermen]], [[Woses]] |
<th width="170">Battle Stats</th>
+
alignment=Neutral, Lawful |
<th width="220">Unit Info</th>
+
units=Elvish Archer, Elvish Fighter, Elvish Scout, Elvish Shaman, Mage, Merman Hunter, Wose |
<th width="510">Other Info</th>
+
tactics=[[How to play Rebels]] |
</tr>
+
tree=[https://www.wesnoth.org/units/1.16/mainline/en_US/era_dunefolk.html#Rebels 1.16]
<tr valign="top">
+
}}
<td>
 
<center>level: 1<br>
 
cost: 20</center>
 
<b>hitpoints: 24</b><br>
 
<b>movement: 5</b><br>
 
experience: 60<br>
 
alignment: lawful<br>
 
<b>staff (5-1 impact, melee)</b><br>
 
<b>missile (7-3 fire, ranged, magical)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Mage<br>
 
name: Mage</center>
 
race: human<br>
 
usage: mixed fighter<br>
 
<b>movement type: smallfoot</b><br>
 
<i>advanceto: White Mage,Red Mage</i>
 
</td>
 
<td>
 
Humans have often pondered the workings of the world in which they live. Some endeavour to take this beyond idle musing, to set it as the primary enterprise of their lives. Mages have spent several years in study, and have amassed a sum of knowledge which sets them apart. In a world where few people can read and write, these men and women have committed themselves fully to the pursuit of knowledge. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void begotten by a life of manual labor.
 
  
It is an irony that, with all the knowledge they have amassed and their unassuming monopoly of it, the collective community of mages could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction that is required for true mastery.
+
The '''Rebels''' are a faction of [[Elves]] and their various forest-dwelling allies. They get their [[humans|human]] name, Rebels, from the time of [[Heir to the Throne]], when they started the rebellion against the evil Queen Asheviere. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, the elves find allies with the human mages, certain merfolk, and tree creatures called "Woses." Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves' neutral alignment.
  
Physically frail, and lacking familiarity with combat, mages do possess certain arts which are of great utility in battle.
+
==Races==
 +
===Elves===
 +
''Main article: [[Elves]]
 +
<div class="thumb tright"><div>
 +
[https://www.wesnoth.org/images/sshots/wesnoth-1.3.13-1.jpg https://www.wesnoth.org/images/sshots/wesnoth-1.3.13-1-175.jpg]
 +
<div class="thumbcaption">A group of Rebels fighting some<br>
 +
Undead at Cynsaun Battlefield.</div></div>
 +
</div>
 +
Compared to humans, elves are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.
  
 +
===Humans===
 +
''Main article: [[Humans]]
  
</td>
+
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, humans can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. Although often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and [[dwarves]]. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.
</tr>
 
</table>
 
*<b><font style="font-size:110">Mage</font></b>
 
**<b><font style="font-size:110">White Mage</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/human-magi/white-mage.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 40</center>
 
<b>hitpoints: 32</b><br>
 
<b>movement: 5</b><br>
 
experience: 150<br>
 
alignment: lawful<br>
 
<b>staff (6-1 impact, melee)</b><br>
 
<b>lightbeam (8-4 holy, ranged, magical)</b><br>
 
<i>abilities: cures</i><br>
 
</td>
 
<td>
 
<center>id: White Mage<br>
 
name: White Mage</center>
 
race: human<br>
 
usage: healer<br>
 
<b>movement type: smallfoot</b><br>
 
<i>advanceto: Mage of Light</i>
 
</td>
 
<td>
 
Some mages, as they learn about the world around them, and learn the truth of the suffering and squalour in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to the sick and injured.
 
  
Though not trained for combat, there is one enemy against whom they are a potent ally. If need arises, they can call on the power of the Light to banish the unworldly from the mortal plane.
+
===Mermen===
 +
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.
  
 +
===Woses===
 +
Little is known about the Woses, apart from their tree-like appearance. However these beings have not descended from trees, despite the similarity in form. They seem to be wardens of the natural world.
  
</td>
+
==Tactics==
</tr>
+
''Main article: [[How to play Rebels]]
</table>
 
*<b><font style="font-size:110">Mage</font></b>
 
**<b><font style="font-size:110">White Mage</font></b>
 
***<b><font style="font-size:110">Mage of Light</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/human-magi/white-cleric.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 64</center>
 
<b>hitpoints: 42</b><br>
 
<b>movement: 5</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: lawful<br>
 
<b>mace (7-3 impact, melee)</b><br>
 
<b>lightbeam (10-4 holy, ranged, magical)</b><br>
 
<i>abilities: illuminates, cures</i><br>
 
</td>
 
<td>
 
<center>id: Mage of Light<br>
 
name: Mage of Light</center>
 
race: human<br>
 
usage: fighter<br>
 
<b>movement type: smallfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
After years of experience, the most devout of white mages are bestowed with vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night.
 
  
Following a strict code of piety and honour, these men and women work tirelessly to bring life and order to the troubled world in which they live.
+
Rebels have good to great defense in forest. Elves should try to stay there whenever possible, as obvious as that is. Even the easily hit Wose has his best defense (still hit more often than missed) in forest. Elves are Neutral in alignment, so it is best when they attack when their opponent is at their weakest. The Mage, Wose, and Merman are Lawful however, so one must take this into consideration if they recruit these units. Rebels will be strongest in the day, but if their opponent is also strongest in the day it is usually best to fight at night. One of the Rebels' greatest strengths is their abundance of ranged attacks in harmony with the Dextrous trait. This characteristic gives Rebels frequent chances to attack without taking retaliation damage. It also guarantees any opponent attacking them will take some damage in return.
  
 
+
{{Factionbox}}
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Mage</font></b>
 
**<b><font style="font-size:110">Red Mage</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/human-magi/red-mage.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 40</center>
 
<b>hitpoints: 42</b><br>
 
<b>movement: 5</b><br>
 
experience: 100<br>
 
alignment: neutral<br>
 
<b>staff (6-2 impact, melee)</b><br>
 
<b>fireball (8-4 fire, ranged, magical)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Red Mage<br>
 
name: Red Mage</center>
 
race: human<br>
 
usage: mixed fighter<br>
 
<b>movement type: smallfoot</b><br>
 
<i>advanceto: Arch Mage,Silver Mage</i>
 
</td>
 
<td>
 
Upon the successful termination of their apprenticeship, a mage is stripped of the blue robes of an apprentice, and given the red robes of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Mages as 'Red Mages'. Likewise, the symbolism of the change in colors is often mistaken to signify the mage's ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed as a crass application of the knowledge which they have painstakingly accrued.
 
 
 
Though physically frail, and untrained as warriors, the 'Red Mages' have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Mage</font></b>
 
**<b><font style="font-size:110">Red Mage</font></b>
 
***<b><font style="font-size:110">Arch Mage</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/human-magi/arch-mage.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 59</center>
 
<b>hitpoints: 57</b><br>
 
<b>movement: 5</b><br>
 
experience: 220<br>
 
alignment: neutral<br>
 
<b>staff (7-2 impact, melee)</b><br>
 
<b>fireball (12-4 fire, ranged, magical)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Arch Mage<br>
 
name: Arch Mage</center>
 
race: human<br>
 
usage: mixed fighter<br>
 
<b>movement type: smallfoot</b><br>
 
<i>advanceto: Great Mage</i>
 
</td>
 
<td>
 
The title of Arch Mage is conferred only after a lifetime of study and achievement to match. Arch Mages are often employed in positions of education, or as advisors to those wise enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional task or word of advice, it gives the mage leave to pursue their research undisturbed. Certain others shun civilization, spending their days as hermits, often to study something which most would tend to frown upon.
 
 
 
Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Mage</font></b>
 
**<b><font style="font-size:110">Red Mage</font></b>
 
***<b><font style="font-size:110">Arch Mage</font></b>
 
****<b><font style="font-size:110">Great Mage</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/human-magi/great-mage.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 4<br>
 
cost: 72</center>
 
<b>hitpoints: 65</b><br>
 
<b>movement: 5</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: neutral<br>
 
<b>staff (9-2 impact, melee)</b><br>
 
<b>fireball (16-4 fire, ranged, magical)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Great Mage<br>
 
name: Great Mage</center>
 
race: human<br>
 
usage: mixed fighter<br>
 
<b>movement type: smallfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading mages of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honour of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.
 
 
 
Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Mage</font></b>
 
**<b><font style="font-size:110">Red Mage</font></b>
 
***<b><font style="font-size:110">Silver Mage</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/human-magi/silver-mage.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 59</center>
 
<b>hitpoints: 48</b><br>
 
<b>movement: 6</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: neutral<br>
 
<b>staff (7-2 impact, melee)</b><br>
 
<b>missile (9-4 fire, ranged, magical)</b><br>
 
<i>abilities: teleport</i><br>
 
</td>
 
<td>
 
<center>id: Silver Mage<br>
 
name: Silver Mage</center>
 
race: human<br>
 
usage: mixed fighter<br>
 
<b>movement type: smallfoot</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
The many paths that a mage can take in study lead to strikingly different ends. Silver mages have devoted themselves to a study of the forces that bind reality together, and have managed, somewhat, to unravel the mysteries of a world far more vast than most would ever imagine. Often viewed as sages, or wandering mystics, silver mages act under an agenda which is obscure even to their own colleagues. Though helpful to the magisteriums which often employ them in the field, they remain somewhat aloof.
 
 
 
They have, in fact, their own order amongst the ranks of mages, an order which withholds certain secrets from their peers. One of these is an apparent ability to cross great distances, faster than one could possibly travel on foot. Members of the silver order ardently refuse to discuss the workings of this with any of their fellow mages, and on those rare occasions when others have pried into their work, they have abandoned the endeavor, never to speak of it again.
 
 
 
Silver mages are often more physically adept than other mages, and their skills are of undeniable use on the battlefield, if one can manage to coerce the mage into applying them.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
===Wose tree===
 
*<b><font style="font-size:110">Wose</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/woses/wose.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 20</center>
 
<b>hitpoints: 52</b><br>
 
<b>movement: 4</b><br>
 
experience: 40<br>
 
alignment: lawful<br>
 
<b>crush (13-2 impact, melee)</b><br>
 
<i>abilities: ambush, regenerates</i><br>
 
</td>
 
<td>
 
<center>id: Wose<br>
 
name: Wose</center>
 
race: wose<br>
 
usage: fighter<br>
 
<b>movement type: treefolk</b><br>
 
<i>advanceto: Elder Wose</i>
 
</td>
 
<td>
 
Rarely seen, even by elves, a Wose is an order of creature about which little is known. The elves are the source of most of this knowledge; they know that these beings are not descended from trees, despite the similarity in form, and they know that a wose is more closely tied to the faerie world than the elves themselves, though in a different way. The motives and workings of their kind are unknown, though most posit the obvious idea that woses are wardens of the natural world.
 
 
 
Woses are utterly unwarlike, but possess a great strength. They are, however, neither used to, nor quick at moving around.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Wose</font></b>
 
**<b><font style="font-size:110">Elder Wose</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/woses/wose-elder.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 31</center>
 
<b>hitpoints: 64</b><br>
 
<b>movement: 4</b><br>
 
experience: 100<br>
 
alignment: lawful<br>
 
<b>crush (19-2 impact, melee)</b><br>
 
<i>abilities: ambush, regenerates</i><br>
 
</td>
 
<td>
 
<center>id: Elder Wose<br>
 
name: Elder Wose</center>
 
race: wose<br>
 
usage: fighter<br>
 
<b>movement type: treefolk</b><br>
 
<i>advanceto: Ancient Wose</i>
 
</td>
 
<td>
 
Woses have been said to possess many shapes, all of them tree-like in form, and as they age, to increase in size. Tales tell of woses who resemble trees in this respect as well, towering over the creatures who walk beneath them. This is the greater part of why they are so rarely seen - standing in the slumber which they so often do, a wose of that stature appears to be nothing more than an oddly-shaped tree. Even a careless elf can sometimes be fooled.
 
 
 
Woses are not warriors by any means, however the strength they possess is obviously capable of violence, should someone manage to raise the ire of these creatures.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Wose</font></b>
 
**<b><font style="font-size:110">Elder Wose</font></b>
 
***<b><font style="font-size:110">Ancient Wose</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/woses/wose-ancient.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 48</center>
 
<b>hitpoints: 80</b><br>
 
<b>movement: 4</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: lawful<br>
 
<b>crush (25-2 impact, melee)</b><br>
 
<i>abilities: ambush, regenerates</i><br>
 
</td>
 
<td>
 
<center>id: Ancient Wose<br>
 
name: Ancient Wose</center>
 
race: wose<br>
 
usage: fighter<br>
 
<b>movement type: treefolk</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
There is a curious story of a farmer who had a great oak in his lawn, a tree which had stood when his father first broke the soil on that land, and under which his family had many memories. It was thus a shock to him, one morning, when he awoke to find it somehow spirited away, with nothing but a bare patch of earth where it once stood. The poor farmer was never quite the same, afterwards.
 
 
 
Such encounters are all that is known of what are presumably the most ancient of woses.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
===Elvish Scout tree===
 
*<b><font style="font-size:110">Elvish Scout</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/scout.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 18</center>
 
<b>hitpoints: 32</b><br>
 
<b>movement: 9</b><br>
 
experience: 32<br>
 
alignment: neutral<br>
 
<b>sword (4-3 blade, melee)</b><br>
 
<b>bow (6-2 pierce, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Elvish Scout<br>
 
name: Elvish Scout</center>
 
race: elf<br>
 
usage: scout<br>
 
<b>movement type: woodland</b><br>
 
<i>advanceto: Elvish Rider</i>
 
</td>
 
<td>
 
The horsemen of the wood elves have some skill with bow and sword, but their true skill lies in their horsemanship. Even other elves are somewhat taken by their uncanny speed in the woods, and their ability to dart through the thick of the forest with nary a scratch. They are, perhaps, some of the only cavalry in existence that fares better in the woods than on open ground.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Elvish Scout</font></b>
 
**<b><font style="font-size:110">Elvish Rider</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/rider.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 31</center>
 
<b>hitpoints: 46</b><br>
 
<b>movement: 10</b><br>
 
experience: 75<br>
 
alignment: neutral<br>
 
<b>sword (7-3 blade, melee)</b><br>
 
<b>bow (9-2 pierce, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Elvish Rider<br>
 
name: Elvish Rider</center>
 
race: elf<br>
 
usage: scout<br>
 
<b>movement type: woodland</b><br>
 
<i>advanceto: Elvish Outrider</i>
 
</td>
 
<td>
 
The master horsemen of the elves are able to move through forests at a speed which would be suicidal to any man. Though this certainly leaves people in awe of the rider, questions have also been raised about the stock of the horses, for the feats they perform seem almost supernatural.
 
 
 
This combination of incredible mobility and potent combat strength is one of the greatest assets the elves possess in warfare.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Elvish Scout</font></b>
 
**<b><font style="font-size:110">Elvish Rider</font></b>
 
***<b><font style="font-size:110">Elvish Outrider</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/outrider.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 43</center>
 
<b>hitpoints: 57</b><br>
 
<b>movement: 10</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: neutral<br>
 
<b>sword (7-4 blade, melee)</b><br>
 
<b>bow (8-3 pierce, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Elvish Outrider<br>
 
name: Elvish Outrider</center>
 
race: elf<br>
 
usage: scout<br>
 
<b>movement type: woodland</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Elvish Outriders are trained as the royal couriers of the elven kingdoms. Despite the peaceful nature of their people, their experience makes them quite deadly in combat. No man has ever come close to their skill in using a bow on horseback - in fact, most would be hard pressed to equal it standing on solid ground.
 
 
 
The speed of these soldiers allows the elves to strike when and where they choose when fighting on their home ground, a fact that has saved many of their number from death.
 
</td>
 
</tr>
 
</table>
 
===Elvish Archer tree===
 
*<b><font style="font-size:110">Elvish Archer</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/archer.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 17</center>
 
<b>hitpoints: 29</b><br>
 
<b>movement: 6</b><br>
 
experience: 44<br>
 
alignment: neutral<br>
 
<b>sword (5-2 blade, melee)</b><br>
 
<b>bow (5-4 pierce, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Elvish Archer<br>
 
name: Elvish Archer</center>
 
race: elf<br>
 
usage: archer<br>
 
<b>movement type: woodland</b><br>
 
<i>advanceto: Elvish Ranger,Elvish Marksman</i>
 
</td>
 
<td>
 
Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity's fresh recruits.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Elvish Archer</font></b>
 
**<b><font style="font-size:110">Elvish Ranger</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/ranger.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 41</center>
 
<b>hitpoints: 42</b><br>
 
<b>movement: 6</b><br>
 
experience: 90<br>
 
alignment: neutral<br>
 
<b>sword (7-3 blade, melee)</b><br>
 
<b>bow (7-4 pierce, ranged)</b><br>
 
<i>abilities: ambush</i><br>
 
</td>
 
<td>
 
<center>id: Elvish Ranger<br>
 
name: Elvish Ranger</center>
 
race: elf<br>
 
usage: mixed fighter<br>
 
<b>movement type: woodland</b><br>
 
<i>advanceto: Elvish Avenger</i>
 
</td>
 
<td>
 
Though a man might spend years in the forest, he will never shake the feeling that he is a guest in a place he is not truly a part of. With elves, this is quite reversed. Any elf that studies the lore of the woods becomes a fitting master of them, and when combined with a considerable skill at archery and swordsmanship, the result is a powerful tool of war.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Elvish Archer</font></b>
 
**<b><font style="font-size:110">Elvish Ranger</font></b>
 
***<b><font style="font-size:110">Elvish Avenger</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/avenger.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 60</center>
 
<b>hitpoints: 55</b><br>
 
<b>movement: 6</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: neutral<br>
 
<b>sword (8-4 blade, melee)</b><br>
 
<b>bow (10-4 pierce, ranged)</b><br>
 
<i>abilities: ambush</i><br>
 
</td>
 
<td>
 
<center>id: Elvish Avenger<br>
 
name: Elvish Avenger</center>
 
race: elf<br>
 
usage: mixed fighter<br>
 
<b>movement type: woodland</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
The curious name of the elvish 'Avengers' comes from a tactic often employed by these master rangers. The enemy is allowed to break through a feint defense, and when the vulnerable troops behind the front line follow, these archers break cover and attack, cutting the supply lines and surrounding the enemy in one fell stroke.
 
 
 
This has, at times, been interpreted as a form of vengeance for their brethren lost earlier in the battle. Although not so base in design, it is not at all inaccurate.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Elvish Archer</font></b>
 
**<b><font style="font-size:110">Elvish Marksman</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/marksman.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 41</center>
 
<b>hitpoints: 37</b><br>
 
<b>movement: 6</b><br>
 
experience: 80<br>
 
alignment: neutral<br>
 
<b>sword (6-2 blade, melee)</b><br>
 
<b>longbow (9-4 pierce, ranged, marksman)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Elvish Marksman<br>
 
name: Elvish Marksman</center>
 
race: elf<br>
 
usage: archer<br>
 
<b>movement type: woodland</b><br>
 
<i>advanceto: Elvish Sharpshooter</i>
 
</td>
 
<td>
 
One of the things which contributes to their skill with the bow is the unusually clear vision of elves. An elf practiced at archery can hit targets that a man couldn't even see, even at night, and can nock a second arrow almost as soon as the first is let fly.
 
 
 
This prodigious skill does come with one cost, that being a lack of practice with the sword.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Elvish Archer</font></b>
 
**<b><font style="font-size:110">Elvish Marksman</font></b>
 
***<b><font style="font-size:110">Elvish Sharpshooter</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/sharpshooter.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 55</center>
 
<b>hitpoints: 47</b><br>
 
<b>movement: 6</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: neutral<br>
 
<b>sword (7-2 blade, melee)</b><br>
 
<b>longbow (10-5 pierce, ranged, marksman)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Elvish Sharpshooter<br>
 
name: Elvish Sharpshooter</center>
 
race: elf<br>
 
usage: archer<br>
 
<b>movement type: woodland</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
A story once wandered about, of an elf who stopped an arrow by shooting it out of the air with one of his own. It is a testament to the skill of the elves that such a story could be taken seriously. The sharpshooters of the elves have, quite simply, mastered the art of archery.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
===Merman Hunter tree===
 
*<b><font style="font-size:110">Merman Hunter</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/merfolk/hunter.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 15</center>
 
<b>hitpoints: 30</b><br>
 
<b>movement: 6</b><br>
 
experience: 35<br>
 
alignment: lawful<br>
 
<b>spear (4-2 pierce, melee)</b><br>
 
<b>spear (5-3 pierce, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Merman Hunter<br>
 
name: Merman Hunter</center>
 
race: merman<br>
 
usage: mixed fighter<br>
 
<b>movement type: swimmer</b><br>
 
<i>advanceto: Merman Spearman,Merman Netcaster</i>
 
</td>
 
<td>
 
The skills employed by mermen in spear-fishing are easily translated into warfare, especially against those who are not at home in the water. In times of need, many mermen of that occupation will volunteer to swell the ranks of their military.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Merman Hunter</font></b>
 
**<b><font style="font-size:110">Merman Spearman</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/merfolk/spearman.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 27</center>
 
<b>hitpoints: 40</b><br>
 
<b>movement: 6</b><br>
 
experience: 85<br>
 
alignment: lawful<br>
 
<b>spear (6-2 pierce, melee)</b><br>
 
<b>spear (6-4 pierce, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Merman Spearman<br>
 
name: Merman Spearman</center>
 
race: merman<br>
 
usage: mixed fighter<br>
 
<b>movement type: swimmer</b><br>
 
<i>advanceto: Merman Javelineer</i>
 
</td>
 
<td>
 
Archery is little favored by the mermen, for whom javelinry serves the same function. Though thrown javelins are of little use under the water, they are extremely useful at the surface, where their weight allows them to plunge several feet below the water while retaining enough momentum to remain effective. They are also useful in melee, even deep under the surface, which is something that certainly cannot be said of arrows.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Merman Hunter</font></b>
 
**<b><font style="font-size:110">Merman Spearman</font></b>
 
***<b><font style="font-size:110">Merman Javelineer</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/merfolk/javelineer.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 48</center>
 
<b>hitpoints: 55</b><br>
 
<b>movement: 6</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: lawful<br>
 
<b>spear (8-2 pierce, melee)</b><br>
 
<b>spear (10-4 pierce, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Merman Javelineer<br>
 
name: Merman Javelineer</center>
 
race: merman<br>
 
usage: mixed fighter<br>
 
<b>movement type: swimmer</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Those mermen who master the art of javelinry can become nearly as effective as an archer - though the heft of their weapons impedes their range, the impact of one is considerably greater. In the water, the mobility of the mermen more than makes up for this when facing foes who cannot swim.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Merman Hunter</font></b>
 
**<b><font style="font-size:110">Merman Netcaster</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/merfolk/netcaster.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 27</center>
 
<b>hitpoints: 40</b><br>
 
<b>movement: 7</b><br>
 
experience: 80<br>
 
alignment: lawful<br>
 
<b>spear (6-3 pierce, melee)</b><br>
 
<b>net (9-2 impact, ranged, slow)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Merman Netcaster<br>
 
name: Merman Netcaster</center>
 
race: merman<br>
 
usage: mixed fighter<br>
 
<b>movement type: swimmer</b><br>
 
<i>advanceto: Merman Entangler</i>
 
</td>
 
<td>
 
Fishing, as practiced by mermen, is largely a matter of chasing schools of fish into waiting nets. These are not very damaging in themselves, but they can be used to great effect against troops attempting to ford a river. Smaller, weighted nets can be cast through the air; though these are not designed for peacetime use, they are especially effective in warfare. Mermen use such weapons both to immobilize troops in water, and more importantly, to level the playing field against troops on land, who would otherwise be at a great advantage.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Merman Hunter</font></b>
 
**<b><font style="font-size:110">Merman Netcaster</font></b>
 
***<b><font style="font-size:110">Merman Entangler</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/merfolk/entangler.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 46</center>
 
<b>hitpoints: 55</b><br>
 
<b>movement: 7</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: lawful<br>
 
<b>spear (8-3 pierce, melee)</b><br>
 
<b>net (8-3 impact, ranged, slow)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Merman Entangler<br>
 
name: Merman Entangler</center>
 
race: merman<br>
 
usage: mixed fighter<br>
 
<b>movement type: swimmer</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
The weighted nets used by mermen in warfare are a difficult weapon to use well; those who master it are valued and revered by their comrades. This weapon helps to cement the utter superiority of a merman in his own element, and makes their race a threat even to enemies who merely approach the water.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
===Elvish Shaman tree===
 
*<b><font style="font-size:110">Elvish Shaman</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/shaman.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 15</center>
 
<b>hitpoints: 26</b><br>
 
<b>movement: 5</b><br>
 
experience: 32<br>
 
alignment: neutral<br>
 
<b>staff (3-2 impact, melee, slow)</b><br>
 
<i>abilities: heals</i><br>
 
</td>
 
<td>
 
<center>id: Elvish Shaman<br>
 
name: Elvish Shaman</center>
 
race: elf<br>
 
usage: healer<br>
 
<b>movement type: woodland</b><br>
 
<i>advanceto: Elvish Druid,Elvish Sorceress</i>
 
</td>
 
<td>
 
Being partly faerie in nature, elves have an inherent capability for magic. This is realized in their affinity with the natural world, which they can call upon as an ally in combat. Enemies wandering in their forests may soon find themselves entangled by the very roots they stand on, making them much less of a threat.
 
 
 
The healing abilities of the elves are also remarkable, and of capital use in battle.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Elvish Shaman</font></b>
 
**<b><font style="font-size:110">Elvish Druid</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/druid.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 34</center>
 
<b>hitpoints: 36</b><br>
 
<b>movement: 5</b><br>
 
experience: 80<br>
 
alignment: neutral<br>
 
<b>staff (6-2 impact, melee, slow)</b><br>
 
<i>abilities: cures</i><br>
 
</td>
 
<td>
 
<center>id: Elvish Druid<br>
 
name: Elvish Druid</center>
 
race: elf<br>
 
usage: healer<br>
 
<b>movement type: woodland</b><br>
 
<i>advanceto: Elvish Shyde</i>
 
</td>
 
<td>
 
The magic of the wood elves is poorly suited for combat, but effective nonetheless. The forests in which they live can be quickened by a word of command, and will lash out at those who threaten their peace.
 
 
 
Their chief ability lies in healing, and it is for this skill that the elvish druids are revered by their people.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Elvish Shaman</font></b>
 
**<b><font style="font-size:110">Elvish Druid</font></b>
 
***<b><font style="font-size:110">Elvish Shyde</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/shyde.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 52</center>
 
<b>hitpoints: 46</b><br>
 
<b>movement: 6</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: neutral<br>
 
<b>faerie touch (4-2 impact, melee, magical)</b><br>
 
<b>ensnare (7-3 impact, ranged, slow)</b><br>
 
<i>abilities: cures</i><br>
 
</td>
 
<td>
 
<center>id: Elvish Shyde<br>
 
name: Elvish Shyde</center>
 
race: elf<br>
 
usage: healer<br>
 
<b>movement type: woodlandfloat</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Devotion to her faerie side will eventually transform an elf maiden into a creature of both worlds. Guided by a nature which is little understood, these beautiful stewards of the elven forests epitomize the grace and mystery of their people.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Elvish Shaman</font></b>
 
**<b><font style="font-size:110">Elvish Sorceress</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/sorceress.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 34</center>
 
<b>hitpoints: 41</b><br>
 
<b>movement: 5</b><br>
 
experience: 100<br>
 
alignment: neutral<br>
 
<b>staff (4-2 impact, melee)</b><br>
 
<b>entangle (7-4 impact, ranged, slow)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Elvish Sorceress<br>
 
name: Elvish Sorceress</center>
 
race: elf<br>
 
usage: mixed fighter<br>
 
<b>movement type: woodland</b><br>
 
<i>advanceto: Elvish Enchantress</i>
 
</td>
 
<td>
 
Eschewing the study of healing in favour of more aggressive uses of magic, Elvish Sorceresses have become quite proficient at ranged combat. Their entangling attack is notably more effective than that of the Elvish Shaman, and they can call upon bursts of chilling ethereal wind to smite those who oppose them.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Elvish Shaman</font></b>
 
**<b><font style="font-size:110">Elvish Sorceress</font></b>
 
***<b><font style="font-size:110">Elvish Enchantress</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/enchantress.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 55</center>
 
<b>hitpoints: 50</b><br>
 
<b>movement: 5</b><br>
 
experience: 180<br>
 
alignment: neutral<br>
 
<b>staff (5-2 impact, melee)</b><br>
 
<b>entangle (9-4 impact, ranged, slow)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Elvish Enchantress<br>
 
name: Elvish Enchantress</center>
 
race: elf<br>
 
usage: mixed fighter<br>
 
<b>movement type: woodland</b><br>
 
<i>advanceto: Elvish Sylph</i>
 
</td>
 
<td>
 
The Elven Enchantresses are masters of offensive magic, striking at their enemies both with blasts of icy wind drawn from the ethereal plane, and magically animating roots with which they bind their enemies in place.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Elvish Shaman</font></b>
 
**<b><font style="font-size:110">Elvish Sorceress</font></b>
 
***<b><font style="font-size:110">Elvish Enchantress</font></b>
 
****<b><font style="font-size:110">Elvish Sylph</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/sylph.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 4<br>
 
cost: 67</center>
 
<b>hitpoints: 58</b><br>
 
<b>movement: 6</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: neutral<br>
 
<b>faerie touch (5-3 impact, melee, magical)</b><br>
 
<b>gossamer (10-5 impact, ranged, slow)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Elvish Sylph<br>
 
name: Elvish Sylph</center>
 
race: elf<br>
 
usage: mixed fighter<br>
 
<b>movement type: woodlandfloat</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Elvish Sylphs are scions of beauty in the mortal plane. Having fully developed their faerie side, they transform into creatures of both worlds, wielding powerful magic against their enemies.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
===Elvish Fighter tree===
 
*<b><font style="font-size:110">Elvish Fighter</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/fighter.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 1<br>
 
cost: 14</center>
 
<b>hitpoints: 33</b><br>
 
<b>movement: 5</b><br>
 
experience: 40<br>
 
alignment: neutral<br>
 
<b>sword (5-4 blade, melee)</b><br>
 
<b>bow (3-3 pierce, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Elvish Fighter<br>
 
name: Elvish Fighter</center>
 
race: elf<br>
 
usage: fighter<br>
 
<b>movement type: woodland</b><br>
 
<i>advanceto: Elvish Captain,Elvish Hero</i>
 
</td>
 
<td>
 
Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in an uncannily short time, and put them to effective use on the battlefield.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Elvish Fighter</font></b>
 
**<b><font style="font-size:110">Elvish Captain</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/captain.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 32</center>
 
<b>hitpoints: 47</b><br>
 
<b>movement: 5</b><br>
 
experience: 90<br>
 
alignment: neutral<br>
 
<b>sword (7-4 blade, melee)</b><br>
 
<b>bow (5-3 pierce, ranged)</b><br>
 
<i>abilities: leadership</i><br>
 
</td>
 
<td>
 
<center>id: Elvish Captain<br>
 
name: Elvish Captain</center>
 
race: elf<br>
 
usage: fighter<br>
 
<b>movement type: woodland</b><br>
 
<i>advanceto: Elvish Marshal</i>
 
</td>
 
<td>
 
Elves, unlike many other races, will quickly acknowledge and follow any of their peers who have experience in combat. This is quite at odds with humanity, for whom leadership is often a fickle mess of coercion and intimidation. The combination of their willingness to accept the wisdom of their leaders, and the tendency to choose leaders of merit is one of the quiet strengths of the elves.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Elvish Fighter</font></b>
 
**<b><font style="font-size:110">Elvish Captain</font></b>
 
***<b><font style="font-size:110">Elvish Marshal</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/marshal.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 55</center>
 
<b>hitpoints: 62</b><br>
 
<b>movement: 5</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: neutral<br>
 
<b>sword (10-4 blade, melee)</b><br>
 
<b>bow (8-3 pierce, ranged)</b><br>
 
<i>abilities: leadership</i><br>
 
</td>
 
<td>
 
<center>id: Elvish Marshal<br>
 
name: Elvish Marshal</center>
 
race: elf<br>
 
usage: fighter<br>
 
<b>movement type: woodland</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
The longevity and natural intelligence of elves makes for a vicious aptitude for military matters, enough even to counter their general distaste for such things. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is the work of a master.
 
 
 
 
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Elvish Fighter</font></b>
 
**<b><font style="font-size:110">Elvish Hero</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/hero.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 2<br>
 
cost: 32</center>
 
<b>hitpoints: 51</b><br>
 
<b>movement: 5</b><br>
 
experience: 90<br>
 
alignment: neutral<br>
 
<b>sword (8-4 blade, melee)</b><br>
 
<b>bow (6-3 pierce, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Elvish Hero<br>
 
name: Elvish Hero</center>
 
race: elf<br>
 
usage: fighter<br>
 
<b>movement type: woodland</b><br>
 
<i>advanceto: Elvish Champion</i>
 
</td>
 
<td>
 
A relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are honoured as heroes are strong with both sword and bow, skills that never fade for lack of practice.
 
</td>
 
</tr>
 
</table>
 
*<b><font style="font-size:110">Elvish Fighter</font></b>
 
**<b><font style="font-size:110">Elvish Hero</font></b>
 
***<b><font style="font-size:110">Elvish Champion</font></b>
 
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/champion.png
 
<table border="2" cellpadding="2" cellspacing="2" width="900">
 
<tr>
 
<th width="170">Battle Stats</th>
 
<th width="220">Unit Info</th>
 
<th width="510">Other Info</th>
 
</tr>
 
<tr valign="top">
 
<td>
 
<center>level: 3<br>
 
cost: 55</center>
 
<b>hitpoints: 70</b><br>
 
<b>movement: 5</b><br>
 
experience: 100 (AMLA)<br>
 
alignment: neutral<br>
 
<b>sword (9-5 blade, melee)</b><br>
 
<b>bow (9-3 pierce, ranged)</b><br>
 
<i>abilities: none</i><br>
 
</td>
 
<td>
 
<center>id: Elvish Champion<br>
 
name: Elvish Champion</center>
 
race: elf<br>
 
usage: fighter<br>
 
<b>movement type: woodland</b><br>
 
<i>advanceto: null</i>
 
</td>
 
<td>
 
Those few elves who deliberately hone themselves into weapons of war become something which belies the rather docile reputation of their race. Dedication and skill are matched with purity of form, and the result is a mastery of swordsmanship to which few can compare. Even archery, treated as a secondary pursuit, is executed with a skill that most of humanity can only stare at with wonder.
 
</td>
 
</tr>
 
</table>
 
 
 
==Links==
 
*Help on [[Editing Faction Info]]
 
  
 
[[Category:Factions]]
 
[[Category:Factions]]

Latest revision as of 17:06, 13 September 2022

Rebels
marshal-leading.png
Era(s) Default Era
Race(s) Elves, Humans, Mermen, Woses
Alignment(s) Neutral, Lawful
Recruitable Units Elvish Archer, Elvish Fighter, Elvish Scout, Elvish Shaman, Mage, Merman Hunter, Wose
Tactics How to play Rebels
Unit Tree 1.16


The Rebels are a faction of Elves and their various forest-dwelling allies. They get their human name, Rebels, from the time of Heir to the Throne, when they started the rebellion against the evil Queen Asheviere. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, the elves find allies with the human mages, certain merfolk, and tree creatures called "Woses." Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves' neutral alignment.

Races

Elves

Main article: Elves

wesnoth-1.3.13-1-175.jpg

A group of Rebels fighting some
Undead at Cynsaun Battlefield.

Compared to humans, elves are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.

Humans

Main article: Humans

The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, humans can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. Although often at odds with all races, they can occasionally form alliances with the less aggressive races such as elves and dwarves. The less scrupulous among them do not shrink back from hiring orcish mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the undead. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.

Mermen

The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.

Woses

Little is known about the Woses, apart from their tree-like appearance. However these beings have not descended from trees, despite the similarity in form. They seem to be wardens of the natural world.

Tactics

Main article: How to play Rebels

Rebels have good to great defense in forest. Elves should try to stay there whenever possible, as obvious as that is. Even the easily hit Wose has his best defense (still hit more often than missed) in forest. Elves are Neutral in alignment, so it is best when they attack when their opponent is at their weakest. The Mage, Wose, and Merman are Lawful however, so one must take this into consideration if they recruit these units. Rebels will be strongest in the day, but if their opponent is also strongest in the day it is usually best to fight at night. One of the Rebels' greatest strengths is their abundance of ranged attacks in harmony with the Dextrous trait. This characteristic gives Rebels frequent chances to attack without taking retaliation damage. It also guarantees any opponent attacking them will take some damage in return.

Factions of the Default Era

Description: LoyalistsRebelsNorthernersUndeadKnalgan AllianceDrakesDunefolk
How to Play: LoyalistsRebelsNorthernersUndeadKnalgan AllianceDrakesDunefolk

This page was last edited on 13 September 2022, at 17:06.