Difference between revisions of "Humans"
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race = Humans | | race = Humans | | ||
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faction=[[Loyalists]], [[Knalgan Alliance]], [[Undead]], [[Rebels]] | | faction=[[Loyalists]], [[Knalgan Alliance]], [[Undead]], [[Rebels]] | | ||
alignment=Lawful, Neutral, Chaotic | | alignment=Lawful, Neutral, Chaotic | | ||
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<div class="thumbcaption">Fighting against the Undead<br> | <div class="thumbcaption">Fighting against the Undead<br> | ||
in Heir to the Throne</div></div> | in Heir to the Throne</div></div> |
Latest revision as of 17:01, 13 September 2022
Faction(s) | Loyalists, Knalgan Alliance, Undead, Rebels |
Alignment(s) | Lawful, Neutral, Chaotic |
Race tree | 1.16 |
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, humans can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. While often at odds with all races, they can occasionally form alliances with the less aggressive races such as elves and dwarves. The less scrupulous among them do not shrink back from hiring orcish mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the undead. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.
Subjects of the Crown
Many different groups of men exist, but the majority of them on the Great Continent live under the rule of the Crown of Wesnoth. The humans first appeared on the Great Continent from a land far across the ocean to the West, the Green Isle, and soon established their capital at the inland city of Weldyn. Over the following centuries they have built up a number cities across the continent. The soldiers from the Crown of Wesnoth protect the country, forming the most organized military force in the known world. Its warriors come from the main provinces, where all men are conscripted at an early age.
The Clansmen
The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography consisting of more open plains and rolling hills than the western, more civilized provinces. They are home to the Horse Clans, who are allied with the Crown of Wesnoth but operate independently and maintain their own identity. Some consider them to be a tributary state, which sends food and soldiers to Crown in exchange for protection. Others say they are on equal footing with the western half of Wesnoth. In any case, the eastern provinces do not have a conscript army the way Western Wesnoth does. Training for fighting is part of the way of life of the Clans; the parents teach the children to ride horses, fight and shoot a bow from an early age. In general, the Clan warriors are less organized than the civilized fighters, and the strengths and weaknesses of these groups complement each other.
See also
Races of Wesnoth |
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Major: Drakes • Dwarves • Elves • Humans • Orcs • Undead Minor: Merfolk • Nagas • Ogres • Saurians • Trolls • Woses • Monsters |