Search results

  • ...with it, [[support]] for it, examine the [[project]], view [[credits]] of it. * [[Geography of Wesnoth]] - description of Wesnoth and surrounding lands
    5 KB (698 words) - 01:23, 25 March 2024
  • ...mpaign, 'The Two Brothers' by clicking the 'Campaign' button and selecting it from the list provided. ...first time Wesnoth starts, it defaults to English, but once you change it, it will start in that language.
    21 KB (3,570 words) - 15:08, 7 April 2023
  • Although the label itself has no event interaction it still has two states. of the widget it labels.
    4 KB (695 words) - 13:36, 26 April 2024
  • * [[SyntaxWML]] Description of WML syntax * [[SavefileWML]] a description of the format of savegames
    7 KB (1,041 words) - 14:19, 27 April 2024
  • ...ge describes how the campaign is displayed in the "Campaign" menu, and how it starts. * '''description_alignment''': {{DevFeature1.13|3}} The text alignment of the description. Choose between "left" (default), "center", or "right".
    7 KB (1,069 words) - 01:47, 25 February 2024
  • ...dinates does not work if the goal hex is occupied (it is not executed), so it is necessary to check if the hex is available first. ** '''description''': translatable string (read/write)
    26 KB (3,965 words) - 20:53, 5 June 2021
  • <tr><td>Italian (it)</td><td>RokStar</td><td>completed</td></tr> It is not known if someone is actually translating this campaign.
    3 KB (452 words) - 08:08, 19 May 2023
  • * Can you reproduce the problem? If you can please provide steps to do it. ...! If you know the information can't be relevant to your report simply omit it. Nevertheless too much information usually doesn't hurt.
    6 KB (988 words) - 20:44, 26 August 2021
  • it for you. * the_beagle &#8212; Wose race description
    55 KB (6,870 words) - 00:05, 18 March 2024
  • ==Description== Wesnoth has lots of user made content, but some of it works only for either singleplayer or multiplayer. To solve this, some of t
    2 KB (243 words) - 23:19, 12 March 2014
  • ...by an optional scenario ID which defaults to 'test'.) {{DevFeature1.13|8}} It can also be accessed by assigning a hotkey to the "Test Scenario" command i * '''map_data''': inputs valid Wesnoth map data. See [[BuildingMaps]] for a description of the Wesnoth map syntax.
    13 KB (2,097 words) - 21:34, 10 December 2023
  • ...often notice that it runs very slowly, and you need to do something about it. Or maybe you have a powerful computer and you'd like to make sure that oth ...acros, inside macros... yes, I've seen it happen, and yes I've tried doing it myself when I was new to wml). Under the covers, WML macros are replaced by
    12 KB (1,589 words) - 08:10, 24 August 2021
  • ...data with ''[store_side]'', the value may differ between clients and using it for conditional actions may cause OOS. Discussion in https://r.wesnoth.org/ ...ll be searched for a leader (using ''canrecruit=yes'') and if one is found it will be used instead of the one described in the '''[side]''' tag. Typical
    13 KB (2,170 words) - 05:23, 27 February 2024
  • ...[unit_type]''' in '''[units]''', which describes a class of units. However it takes many of the same keys and thus can generally override the inherited p ...e scenario, or as [[DirectActionsWML]] for units created during the game. (It is also used in save-files.)
    23 KB (3,672 words) - 13:27, 14 May 2024
  • ...any downloads for us to enjoy. The volunteers compile the game and upload it on their own time, and sometimes they cannot do this in a timely fashion (o ...t doesn't help anything - the packagers already know, and they will get to it as soon as they can. In the past, the Windows and Mac communities have com
    15 KB (2,581 words) - 15:11, 19 September 2023
  • ...All modifications that have been done to the unit are applied to the unit it is replaced by. The special value 'null' says that the unit does not advanc ...) the text displayed in the unit descriptor box for this unit. Default 'No description available...'.
    23 KB (3,689 words) - 01:07, 25 February 2024
  • ...rything goes on-screen. The most common content tag is the 'main_map' tag, it has the following format: * '''icon''' an image that will be displayed instead of the text if it is available
    7 KB (1,102 words) - 22:33, 11 November 2010
  • * '''description''': A short description of the theme to display in Preferences. Defines the border of the main map area. It has the following keys.
    9 KB (1,463 words) - 23:21, 11 April 2023
  • ...optional attribute to specify the name of this gamestate inspector dialog. It is just a label to help differentiate between different invocations of game ...action is [message], which displays a message to the user in a dialog box. It can also be used to take input from the user.
    46 KB (7,208 words) - 23:30, 16 April 2024
  • ...pect did not work for a long time due to a bug (versions 1.7.4 - 1.11.6). It has been fixed for BfW 1.11.7. ...has now become the core system and no alternatives exist anymore. Instead, it selects a predefined ''[ai]'' definition, such as those defined in ''data/a
    35 KB (5,668 words) - 01:32, 25 February 2024
  • ...as the "teacher". The "teacher" is the unit that possesses the ability, so it is referred to as "self" in the ability. A leadership ability works by temp ...t it's there. '''Note:''' a dummy ability must have an id for the name and description to display.
    24 KB (3,749 words) - 16:38, 25 April 2024
  • ...ilable. Designated as the first <b>release candidate</b> for Wesnoth 1.12, it also marks the beginning of the end of this long and fascinating journey. ...745 forum thread] with the full announcement and release notes for a brief description of the most notable items.
    23 KB (3,484 words) - 06:28, 24 January 2015
  • ...ults to ''yes''. Note that this has cumulative effects over the campaign - it persists even if the endlevel does not trigger the end of the campaign. See ...ts to "The End". Note that this has cumulative effects over the campaign - it persists even if the endlevel does not trigger the end of the campaign. See
    61 KB (9,881 words) - 03:40, 22 February 2024
  • ..._to-new_attack|'''new_attack'''}}: will use all other keys and tags as the description of an attack that will be added to the unit. See [attack] in [[UnitTypeWML# ...lterWML#Filtering Weapons|FilterWML]]. Do not use a [filter] tag otherwise it will not work properly.
    23 KB (3,461 words) - 00:56, 1 May 2024
  • ...scenario may reconfigure itself during a start / prestart event as much as it likes, using randomness, but the Map Generator WML has the following advant ...ured in the mp create screen (assuming that someone has coded a dialog for it). The user can also select to regenerate the map and get instant feedback f
    17 KB (2,666 words) - 18:04, 26 July 2022
  • ==Description== move it to allow for spritesheets, while hiding any of the changes from
    15 KB (2,499 words) - 01:27, 23 May 2014
  • ==Description== '''1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?'''
    10 KB (1,711 words) - 09:26, 21 March 2014
  • !description | description
    29 KB (4,737 words) - 03:17, 8 May 2024
  • As of 1.13.2, the DescriptionWML format has changed to use WML tags. It goes in either a '''[difficulty]''' tag within '''[campaign]''' or an '''[o * '''description''': Text to display in the second text column.
    4 KB (663 words) - 00:01, 25 July 2023
  • ==Description== ...be able to decide which enemy to attack according to his economical needs. It means, that if AI player needs gold, he should attack player with high gold
    12 KB (1,984 words) - 15:09, 19 March 2014
  • ...es]]. Creating them, modifying them, capturing game data to them, you name it, these actions are all about the variables. ...g-point negative zero -0. To display -0 as 0, use a second tag with add=0; it will flip -0 to 0 but not affect other numbers.
    37 KB (5,920 words) - 05:49, 27 February 2024
  • ...g but often doesn't. It should be mentioned at the place in the wiki where it's said that you can use at a certain code position a StandardFilter whether Sometimes, it's needed to get a list of sides which satisfy certain criteria. For this, a
    9 KB (1,508 words) - 10:39, 11 November 2023
  • ...phase of campaign development (getting it to work) is under construction. It includes a working campaign that you can install, and then alter to fit you ..."cover". It will display your work in the campaign selection dialog with a description, an image (as shown on the right), as well as allowing the user to select a
    7 KB (1,253 words) - 20:43, 24 November 2021
  • ==Description== '''1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?'''
    9 KB (1,592 words) - 22:10, 20 March 2014
  • ...tried to add as much detail as I can with what I know of the project, but it's still vague. I will continue improving this page as I learn more about th ==Description==
    12 KB (2,052 words) - 13:11, 19 March 2014
  • : An image, displayed leftmost in the add-ons download dialog. It must be a standard Wesnoth file and '''not a custom one'''. A custom file w ...with magenta team-color bits, please use [[ImagePathFunctions]] to recolor it. For example:
    13 KB (1,973 words) - 08:08, 19 April 2024
  • ...mented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in s ...ue #1508, and it now seems to be at the "remove it and see if anyone wants it back" stage. (octalot).
    7 KB (1,069 words) - 14:39, 2 September 2021
  • ...for in addition to translations. If you want to add a translated title and description to your addon, see the [https://wiki.wesnoth.org/PblWml#.5Btranslation.5D w ...ld Conquest is a coop multiplayer campaign of 5 scenarios for 1-3 players. It features highly randomized maps for replayability as well as custom item an
    8 KB (1,301 words) - 18:23, 22 August 2020
  • ...h contains a [campaign] tag. In order for the campaign to be translatable, it must also contain a [textdomain] tag, which should precede the [campaign] t ...d description of each line of the campaign file and an explanation of what it does.
    9 KB (1,307 words) - 20:00, 25 December 2018
  • === Description === It is expected that around a third of the islands will be visited and battled
    3 KB (443 words) - 15:08, 7 April 2023
  • ...as well as detailed information about eras. Feel free to edit this guide, it is a wiki. ...er the campaign is already available for Wesnoth 1.14, and the new name if it's been renamed.
    48 KB (7,479 words) - 07:52, 19 April 2023
  • ...ed for any reason, whether it be a user error or an issue with the server. It is also sent upon receiving an unrecognized request. *** '''author''', '''dependencies''', '''description''', '''icon''', '''tags''', '''title''', '''translate''', '''type''', '''ve
    12 KB (1,849 words) - 15:14, 7 April 2023
  • ...he map-editor's '''scenario editor'''? Or, are you determined to just code it entirely using the [[MapGeneratorWML]]? Hey, we are covering all three!<br> ...rash, or whatever, you probably won't be able to restore any changes made. It is good practice to save while map-making.
    7 KB (1,170 words) - 18:20, 23 March 2021
  • One of those terrain models is the Castle (it will be called like that, positioned at concave borders (as it hopefully might be expected.) When we talk
    11 KB (1,800 words) - 03:18, 9 April 2023
  • * '''id''': a non-translatable string identifying this terrain. It is used as the key for attributes in some parts of WML, such as {{tag|Units ...s to describe the game effect of the terrain type (e.g., "Forest") but the description attribute also carries information about visual subtype (e.g. "Summer Decid
    5 KB (837 words) - 13:37, 10 May 2024
  • ...moved onto tile 4,8. To do so we had to make use of the variables x,y and description. ...and that's the '''[unstore_unit]''' tag. To explain this tag I'll explain it's counterparts; '''[store_unit]'''. [store_unit] stores a unit, or several
    7 KB (1,140 words) - 08:24, 23 April 2021
  • and for making it clear that you are doing the same thing several times. It is economical to use '''[https://www.wesnoth.org/macro-reference.html macro
    4 KB (735 words) - 08:16, 24 August 2021
  • ...es with the attribute '''ignore_global_traits=no''' will have this trait.; it may also appear in other places. ...s. Currently "any" should not be used for traits available in multiplayer. It can be used for campaign specific traits.
    15 KB (2,333 words) - 13:43, 10 May 2024
  • ...in a game, units are playing an animation. Even when the unit is standing, it is actually playing a single frame animation. A frame typically describes an image, where and how to render it. It can contain such things as:
    41 KB (6,114 words) - 01:16, 19 April 2024
  • =Description= ...rk on implementing hardware accelerated rendering for Wesnoth and enabling it for the map/unit rendering system.
    14 KB (2,376 words) - 12:53, 6 July 2014
  • ...he main way of "every day communication" for Wesnoth. For the same reason, it's also a good idea to regularly read the [http://wesnoth.debian.net/?C=M;O= ...ll an admin of the forum or leader of the group on the IRC channel to mark it as a GSoC Student account (admins/group leaders are: Boucman, Crab, fendrin
    4 KB (629 words) - 20:10, 15 May 2020
  • * '''description''': (translatable) the description of the time displayed in the in-game help. It works like night; that is it gives advantage to chaotic units and disadvantage to lawful units.
    4 KB (564 words) - 04:01, 24 November 2023
  • ...ioned to be a possible subtag of the outer tag in question, then don't put it. ...ing side which can see the location then the filter matches, and otherwise it fails to match.
    13 KB (2,092 words) - 14:57, 26 February 2024
  • * '''name''': a description that Wesnoth displays as the option selecting that faction. This key is use ...esent, it would use this list to instead to choose a random leader. If not it would use '''leader'''
    4 KB (671 words) - 14:20, 1 July 2023
  • ...generated. To generate coloring, simply save the file as .cfg, then open it again. ...s save is from a different version of the game. Do you want to try to load it?" is displayed
    6 KB (925 words) - 07:26, 13 May 2024
  • * '''liminal_description''': string for the liminal alignment's description. * '''lawful_description''': string for the lawful alignment's description.
    3 KB (405 words) - 22:23, 15 October 2021
  • Description: He is not the educated type of prince - not a stupid brute as such, but ce Description: A pretty kick-ass/bad-ass lady, she appears rather calm and patient - she
    48 KB (7,351 words) - 04:21, 3 May 2023
  • ...World Conquest continues to not have a maintainer, it is very likely that it will be removed prior to the release of 1.16. ...er and would welcome anyone willing to take over maintaining and improving it. Please contact Pentarctagon on either the forums or Discord if this would
    3 KB (490 words) - 18:01, 21 February 2021
  • ...stem in depth. Unfortunately, the examples are in the old 1.2 format, but it's still useful. * [[CastleTutorial|Castle Tutorial]] - A description of how Wesnoth's castle tiles work (needs updating, but useful nonetheless)
    1 KB (203 words) - 05:02, 8 May 2023
  • ...munication medium for the Battle for Wesnoth Project; for the same reason, it's also a good idea to regularly read the [http://www.wesnoth.org/irclogs/20 ...Summer of Code group] or a forum administrator on the IRC channel to give it SoC group membership.
    6 KB (970 words) - 20:09, 15 May 2020
  • ***It is my first time applying to Google Summer of Code. ...to bring a game to someone's attention, it must have a decent gameplay. If it has a nice storyline as well, then chances that players will keep playing a
    22 KB (3,703 words) - 03:19, 16 November 2022
  • ...he Summer of Code 2014 Idea Page. Copy this to the new idea page, and edit it accordingly. ==Description==
    862 bytes (119 words) - 22:11, 14 February 2014
  • = Description = |include=#Description
    11 KB (1,872 words) - 12:04, 5 April 2012
  • ...dummy to provide a description and to see whether a unit has this ability. It is something one gives to a unit. Mainline abilities / weapon specials only * Add it directly to the scenario file.
    30 KB (3,639 words) - 02:15, 14 February 2023
  • ...official in-game race description. Please do not add or remove text unless it actually changes in-game.--> ...ommand and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer
    2 KB (332 words) - 19:27, 3 February 2023
  • ...official in-game race description. Please do not add or remove text unless it actually changes in-game.--> ...e known to possess a crude system of writing - usually in blood - although it's most commonly used to trade insults or threats among tribal leaders.
    5 KB (907 words) - 17:02, 13 September 2022
  • ...official in-game race description. Please do not add or remove text unless it actually changes in-game.--> ...lly imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. M
    3 KB (452 words) - 17:02, 13 September 2022
  • ...official in-game race description. Please do not add or remove text unless it actually changes in-game.-->
    4 KB (611 words) - 17:03, 13 September 2022
  • ...official in-game race description. Please do not add or remove text unless it actually changes in-game.--> ...ot imbued with magic like other creatures, '''humans''' can learn to wield it and able to learn more types than most others. They have no extra special a
    3 KB (524 words) - 17:01, 13 September 2022
  • ..."This tale begins in the north of a country called Arendia, near Wesnoth. It the story of a man called Reth, and of his people's struggle to escape a so description=Young Reth
    5 KB (594 words) - 06:03, 4 May 2010
  • {{Delete|status of who was working on it in 2011}} <tr><td>Italian (it)</td><td>RokStar</td><td>completed</td></tr>
    3 KB (458 words) - 05:54, 20 May 2023
  • ...to make it possible to make the look of Wesnoth fully skinnable. As such, it separates the actual appearance and layout of the ''user interface'' (defin ...ier to optimize for different screen resolutions, and to simplify and make it easier to maintain GUI code.
    8 KB (1,233 words) - 13:38, 3 May 2024
  • ...yntax, which allows the use of formulas wherever variables are parsed, but it can also be used in [[FilterWML|filters]], [[GUIToolkit|GUI2 dialogs]], [[A ...Note that WFL supports only three decimal places of precision; beyond that it will still be rounded down. (So <syntaxhighlight lang='wfl' inline>1.0 / 16
    48 KB (7,291 words) - 01:30, 30 March 2024
  • description="Baldras" description= _ "Baldras"
    1 KB (166 words) - 17:38, 1 August 2016
  • =Description= ...ode(not even mentioning the bugs that he will encounter on the way). While it seems, that we could simply hide the boilerplate code in a template or behi
    39 KB (6,881 words) - 19:37, 20 March 2013
  • =Description= # if you almost lost, try to make it possible for an ally to save you (by retreating the leader and critical uni
    9 KB (1,519 words) - 19:40, 20 March 2013
  • ==Description== It would be more efficient to store multiple images in a single file. In order
    2 KB (361 words) - 23:19, 12 March 2014
  • ...igh chance that it'll be accepted. The remaining barrier will only be that it's done well. :-) ...ementing it, just tell us....). We sometimes forget to update this page so it is recommended that, before you start to work on a task, that you ask in ir
    15 KB (2,460 words) - 07:17, 6 May 2024
  • ...ux, *BSD, and Mac OS/X should already have Python 3 installed; for Windows it's a free download <u>Note to Windows Users:</u> This means you have to run it from the '''Command Line'''. The command line may be reached by hitting Sta
    29 KB (4,777 words) - 09:01, 30 December 2023
  • ...sts on your own machine, compile the "boost_unit_tests" executable and run it. To run the WML unit tests, run <code>run_wml_tests -u</code> in the checko ...an a single large commit (which is hard to review), so when possible split it in working parts with info about where you are going
    5 KB (864 words) - 02:43, 16 December 2023
  • ...new players to the mechanics of the game. This page is the walkthrough for it; for a recap of the story, see [[A Tale Of Two Brothers Story]]. For the ca ...re obvious, like skeletons being resistant to piercing and weak to impact (it's hard to stab a bone!). But the resistances on other units are not so intu
    13 KB (2,225 words) - 03:20, 9 April 2023
  • The toughest enemies in this campaign will be skeletal undead and liches. It is helpful to prioritize promoting units that perform well against these en ...ns. The merman hunter starts off with only piercing attacks, but promoting it to a netcaster gives you access to both impact damage and the Slow ability.
    47 KB (8,402 words) - 23:54, 30 March 2022
  • == Description == ...pports a special language called WML ('Wesnoth markup language' ). To make it easier to check if a WML is correct, we want to add the support for WML sch
    3 KB (402 words) - 02:21, 24 April 2023
  • ...official in-game race description. Please do not add or remove text unless it actually changes in-game.--> ...e the magic imbued within a drake's body enables it to spit fire and gives it life, they have no willful control over its functions of this magic.
    5 KB (842 words) - 08:34, 3 February 2023
  • ...e AI. In other words, rather than the AI being one huge monolithic block, it is composed of a variety of different components which can be combined in a ...n be modified in a multitude of different ways. Due to the modular setup, it is not only possible to add new AI behavior to before or after the default
    39 KB (6,494 words) - 23:25, 9 April 2024
  • ...ic''. For UMC, it probably makes sense to use the full name to ensure that it doesn't clash with another add-on. ..., these hints will be automatically removed from the string before showing it to the user.
    19 KB (2,953 words) - 13:45, 29 April 2024
  • !style="text-align:left;"| Description ...r "Frantic" instead, try changing to this version. It was replaced because it's not as high-quality, though, so you may just be better staying off with t
    11 KB (1,685 words) - 16:03, 16 October 2022
  • ...ate a faction? (If there is no reason you shouldn't spend too much time on it) If you meet all points up there it is time to create your faction.
    1 KB (182 words) - 18:32, 9 September 2022
  • ==Description== ...d allow the AI to make correct decisions in regards to attack and retreat. It will be based off probability focused on current metagame habits.
    11 KB (1,937 words) - 15:38, 21 March 2014
  • |Formula AI is still functional for the time being, but it is not maintained any more. * it's still rather difficult, especially for a non-programmer, to develop an AI
    16 KB (2,683 words) - 15:21, 7 April 2023
  • ==== Description* ==== ...nt of user-maintained content. We polish the best of this content and lift it into our official release tree.</p>
    23 KB (3,846 words) - 19:14, 20 February 2015
  • ...he Summer of Code 2012 Idea Page. Copy this to the new idea page, and edit it accordingly. =Description=
    859 bytes (121 words) - 10:57, 14 March 2012
  • ...because the skills required to understand and modify it are rather arcane, it is also one of the most neglected parts of the Wesnoth code. This is a plac ==== General description ====
    4 KB (720 words) - 03:25, 16 November 2022
  • ==== General Description ==== * To develop ideas about how our multiplayer interface could evolve to allow it to scale to a much larger community
    3 KB (480 words) - 02:22, 24 April 2023
  • Currently, in order to create campaign or multiplayer scenarios, it is necessary to manually edit WML files - XML-like configuration files. The ==== General description ====
    7 KB (1,170 words) - 14:30, 9 December 2022
  • =Description= ==== General description ====
    3 KB (529 words) - 21:50, 20 March 2013
  • {{Delete|Reason: This page predates Wesnoth 1.5, it was written when the editor was a separate program, and the successful repl The map editor in Wesnoth serves two goals, making it easy to create
    3 KB (599 words) - 14:19, 9 December 2022
  • ...tion. While the idea sounds interesting, this page only has the summary of it.}} ...trying agile development at school, but I haven't decided what I think of it. Regardless of that, some things are certain; prototyping (in some form) a
    6 KB (981 words) - 09:52, 13 December 2022
  • ** C++ (over 2 years, but I haven't made very large programs with it) ** Python (over 2 1/2 years, but I haven't made very large programs with it)
    13 KB (2,299 words) - 21:57, 20 March 2013
  • ...the reason for his opinion, usually I can see what he is thinking, and how it applies (if at all) to the subject. ...like to rework the lobby, both to extend its capabilities and to apply to it the principle behind the whole development of Wesnoth: simplicity and ease-
    9 KB (1,507 words) - 23:46, 20 March 2013

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)