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  • controller=human
    5 KB (594 words) - 06:03, 4 May 2010
  • # Generate the human-readable profiling output using the command <code>google-pprof <executable> # Generate the human readable information from those files with <code>gcov ./**/*.gcno</code>. T
    6 KB (915 words) - 04:50, 8 May 2023
  • ...n the beach, move the kids into water and mount sea serpents to rescue the human prisoners.
    4 KB (631 words) - 13:39, 28 July 2020
  • head( [ 'Orc', 'Human' ] ) tail( [ 'Orc', 'Human' ] )
    48 KB (7,291 words) - 01:30, 30 March 2024
  • '''Step 9''': Test it. Against AI or against human players on Wesnoth server. You can make and test map in Battle for Wesnoth
    3 KB (474 words) - 19:54, 17 April 2021
  • * Each human-controlled side needs to have a '''controller=human''' key defined in its [side] tag to work in network mode. * Each human-controlled side also needs to have a '''save_id''' defined inside its [side
    5 KB (776 words) - 04:58, 10 December 2023
  • Once dawn/day comes you should easily wipe out most of the enemies - the human recruits do tremendous damage under Myra or Ravyan's leadership. Then you c
    59 KB (10,011 words) - 21:46, 16 October 2016
  • <Nephro> zookeeper, also, the human mind is capable of generating tricky stuff, like luring, for example. I see ...use tricks that humans invent, bringing the AI player closer to an actual human player, making the game more fun, more challenging and less predictable.
    39 KB (6,881 words) - 19:37, 20 March 2013
  • ...y to abstract some things, so there will hopefully no difference between a human or AI ally, or between keeping alive own unit and ally unit.
    9 KB (1,519 words) - 19:40, 20 March 2013
  • <b>Knalgan Alliance</b> is a faction of dwarves, gryphons and human outlaws.<br>Best for experienced players.
    4 KB (654 words) - 17:27, 6 March 2021
  • Hands over control of this side to the local human player until the end of the current turn. This action does not return a res
    12 KB (1,806 words) - 00:39, 11 February 2024
  • Note that drain attacks will not work on the human units so you’ll have to be a bit more careful with putting wraiths on the
    59 KB (10,605 words) - 17:03, 2 October 2017
  • ...h/wesnoth/master/data/campaigns/Heir_To_The_Throne/images/portraits/konrad-human.png **The most powerful human warlord of the North
    46 KB (6,417 words) - 03:53, 3 May 2023
  • The Vampires control several cities and villages. They feed upon the human (slave) population that lives there. Vampires themselves are very seductive
    3 KB (486 words) - 17:13, 13 September 2022
  • deliberate, as they are rather stupid by human standards. elves should sound like human nobles, and noble elves like human orators
    3 KB (546 words) - 03:21, 12 August 2017
  • ...n Council include a mixed bag of skeletal types and if plan B is place the human leaders will also be here. Hekuba can recruit the same troops as the human
    59 KB (10,424 words) - 15:58, 17 February 2024
  • ...-linear nature of the human photoreception mechanism, the dynamic range of human perception is very large, and it's difficult to capture sceneries with high ...nosities much better than either of the other images and is closer to what human eye would see. The good thing about this technique is that no extra equipme
    6 KB (1,072 words) - 08:18, 8 April 2014
  • ** '''controller''': the new controller: "human" or "human_ai"
    10 KB (1,618 words) - 16:27, 16 May 2024
  • === Human colonization ===
    7 KB (1,001 words) - 09:15, 18 September 2019
  • ...ackbone of your army. You will face some very scary orcish crossbowmen and human mages who can quickly wipe out your undead units with fire/arcane attacks, Your first objective is to kill Drogan; if any other human unit dies before Drogan, you lose. This is much easier if both Malin and yo
    61 KB (10,978 words) - 16:19, 18 January 2023
  • ...s are encamped south of the Great River, and have surrounded the fortified human settlement at Tath. The humans are sending all their forces there. We need '''Kalenz:''' Go tell the council and the human king that we will be there! Now, let’s hurry!
    66 KB (11,665 words) - 04:34, 8 May 2023
  • ...scenario. The bandit leader to the south recruits the usual lvl 1 chaotic human troops you've seen before, but the Dark Sorceror leader to the east recruit The human leader is farther away to the south, so ideally you will be mostly done wit
    47 KB (8,402 words) - 23:54, 30 March 2022
  • ...elves who are closest to humans in nature, and the rare phenomenon of elf-human matings is almost confined to them. Elves on the path of earth can handle s ...ciety, a punishment much more shattering to a dwarf than ostracism is to a human.
    5 KB (823 words) - 11:02, 29 November 2020
  • human players or computer players (i.e. no 'Network Players'), and then start you
    15 KB (2,410 words) - 06:43, 23 February 2008
  • | Loyalists || 2:59 || Joseph G. Toscano (Zhaytee) || loyalists.ogg || Human theme. Militaristic drumbeat. Appropriate for battles featuring Wesnothian
    11 KB (1,685 words) - 16:03, 16 October 2022
  • ...builds his forces and in the spring sends them out to battle the orcs. Any human, dwarf or elf patrols that get in the way are collateral damage.
    7 KB (1,200 words) - 10:59, 28 August 2010
  • * Human Commander – Mänsklig befälhavare [endast i UTBS]
    15 KB (1,858 words) - 12:45, 13 September 2011
  • An ideal AI is one which exhibits human-like behavoir. One which can adapt its strategy to cover holes exploited by ...e faction of elvish rangers along for the ride, hellbent on destroying the human leader and don't really care about escorting the orcish leader. The design
    10 KB (1,601 words) - 03:20, 16 November 2022
  • ...e to coding any AI is to know the strategies and gameplay patterns used by human players. This will require a lot of interaction with the player community. ...onsistently beat the default C++ AI, and do fairly well against an average human player. At that stage a library of scenario behaviors should also be delive
    4 KB (720 words) - 03:25, 16 November 2022
  • ...nt to addons. It means adding tags, which represents and defines in a more human way the addons.
    10 KB (1,659 words) - 03:12, 7 May 2023
  • ...ot favour the AI as an opponent because its moves can be predicted. I find human opponents more unpredictable and hence exciting to fight, which makes me pl ...th despite its origins as an adventure game , makes an excellent human vs. human game , as an AI can only do so much when it comes to tactics in battle !
    18 KB (2,980 words) - 23:01, 11 April 2008
  • I plan on using the Formula AI to create a strategic AI that exhibits human-like planning. A Planner has goals based on sub-goals (which will probably ===Human-Like Behavior===
    3 KB (579 words) - 21:36, 25 March 2008
  • ***I prefer to play against human opponents rather than against AI, though I do enjoy finding the patterns to
    9 KB (1,507 words) - 23:46, 20 March 2013
  • This function allows to chose different AI or to human player, who will take control over side untill the end of current turn. For fallback( 'human' )
    13 KB (2,007 words) - 17:26, 18 March 2016
  • ...et the AI play through its first turn, and then change the controller to ''human'' for the second turn. This can be done either manually in debug mode usin controller=human
    22 KB (3,300 words) - 03:48, 11 November 2022
  • Human (also multiplayer campaigns are good ;)
    9 KB (1,437 words) - 23:53, 20 March 2013
  • The heart of the world of Orbivm, the Imperial Era features three human races, two elvish, and one each of dwarves and orcs. During this era, the E
    19 KB (3,056 words) - 14:56, 11 June 2018
  • ...m a knowledge base with all of units statistics.When ai play should have a human behavior so it is possible to do a wrong move but it will learn from its er
    4 KB (607 words) - 03:37, 16 November 2022
  • ...on [http://www-gs.informatik.tu-cottbus.de/~wwwgs/kloeck_st.pdf simulating human behavior through an agent based system] and won several Software developing
    6 KB (957 words) - 03:34, 16 November 2022
  • ===Human Troopers (Aethaeryn)=== *<font color="#FF0000">Transport (human)
    6 KB (851 words) - 02:39, 22 June 2010
  • ...y layer invisible, and make ''only'' the label layers visible: <tt>Wesnoth Human Names</tt>, <tt>Wesnoth early labels</tt>, <tt>Wesnoth late labels</tt>, an
    54 KB (9,029 words) - 06:36, 25 April 2024
  • ...(consider the difference between the drake and saurian portraits, and the human portraits).
    10 KB (1,803 words) - 02:25, 9 May 2008
  • In this scenario you interrupt a conflict between the masked dwarves and human peasants, and you all temporarily join forces to search for orcs. Every tim ...e able to spot Elvish Rangers or Woses because of their Ambush ability. A human playing the elves could take on almost any number of Dwarves; only the stup
    33 KB (5,978 words) - 08:30, 27 December 2022
  • ...gold reserve. Gold will become very important by the time you reach the ''Human Alliance'' scenario. == Human Alliance ==
    36 KB (6,316 words) - 20:26, 4 November 2022
  • === Človek (Human) ===
    15 KB (2,059 words) - 10:39, 12 October 2023
  • outthink the AI or a human opponent. You can misdirect the AI (and a surprising number of human opponents)
    37 KB (6,488 words) - 07:06, 16 May 2020
  • ...is involved. I.e. it happens at the middle of turn of human side 1 if the human player droids his side. It happens after the selection of ai to play the tu ...es that are not defeated are allied and if there is at least one human (or human networked) side among them. Especially this event triggers in a situaltion
    44 KB (6,986 words) - 17:13, 24 March 2024
  • ...(Footpads, Thugs, etc.). But Relana hasn't gone full outlaw and killed any human soldiers yet, so she and her troops are still neutral. ...ihood, the northeast Outlaw will have little resistance because of the orc/human fighting. Your leader can head northwest to the corner of the map for safet
    24 KB (4,349 words) - 20:16, 7 April 2022
  • ...%">&nbsp;&nbsp;'''''droid''''' ''side''&nbsp;&nbsp;switches between AI and human control</span>
    15 KB (2,623 words) - 02:51, 26 May 2022
  • ...tps://raw.github.com/wesnoth/wesnoth/1.16/data/core/images/terrain/village/human-tile.png ...tps://raw.github.com/wesnoth/wesnoth/1.16/data/core/images/terrain/village/human-cottage-ruin-tile.png
    40 KB (5,796 words) - 01:13, 24 October 2021

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