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  • ...play the games over the internet or at your computer, against computer or human opponents. When you select this button a dialogue will appear and allow you *Play a single scenario against computer or human opponents (Multiplayer)
    21 KB (3,570 words) - 15:08, 7 April 2023
  • ...os, units, savefiles, and the user interface layout. WML files are simple, human-readable text files, usually with the .cfg extension, with similarities to
    7 KB (1,028 words) - 01:24, 1 April 2024
  • * Human = İnsan
    16 KB (2,130 words) - 10:47, 14 July 2021
  • | race=[[Humans|Human]]
    1 KB (167 words) - 10:23, 31 May 2023
  • | race=[[Humans|Human]]
    1 KB (204 words) - 17:51, 27 February 2024
  • | race=[[Humans|Human]]
    638 bytes (82 words) - 02:09, 10 April 2023
  • ...uccigrosso (Eponymous Archon) — made some early sprites, such as the human bowmen ...and ankh item pictures, various attack icons, river ford tiles, drake and human city villages
    55 KB (6,870 words) - 00:05, 18 March 2024
  • ...u want to minimise the number of drakes he can maul each turn. Get the two human healers up into the mountains, and wounded drakes should congregate behind ...the spectre, the shyde & sorceress, and a mix of drakes and any high-level human units in your auto-recall. (The drakes have only a 10% difference in defens
    48 KB (8,524 words) - 21:21, 19 April 2024
  • ...llied AI, the AI will by default no longer take villages controlled by the human player(s) to heal injured units.
    1 KB (206 words) - 17:13, 22 July 2022
  • A [[humans|human]].</div> ...lins. Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth. They have a rather tragic fate; a
    12 KB (1,975 words) - 16:05, 13 September 2022
  • Try to attack with human units only at day, when the undead are at their weakest, and hold the lines ...is a differential of 20-30% defense. An elf on flat gets 40% defense vs. a human in the river getting 20% defense. That is a 20% defense differential. So yo
    135 KB (22,121 words) - 11:14, 29 March 2024
  • ...t and the saurians to spawn. Karron's flight will spawn to the west of the human fort and saurians will attack from the north. You have been given the oppor ...on. Your allies will mostly decimate the fort so you can only focus on the human attack force that was dispatched to fight you.
    16 KB (2,774 words) - 05:54, 21 January 2022
  • ...ender-image "units/human-peasants/ruffian.png~RC(magenta>green)~BLIT(units/human-peasants/woodsman.png~RC(magenta>lightblue),18,12)" /tmp/new_image_file.png ...ender-image "units/human-peasants/ruffian.png~RC(magenta>green)~BLIT(units/human-peasants/woodsman.png~RC(magenta>lightblue),18,12)" new_image_file.png
    18 KB (2,904 words) - 08:06, 19 April 2024
  • ...Poachers both move better and have better defense in swamps than any other Human or Orc unit. The biggest challenge on this map is the Wose leader, who is
    96 KB (17,109 words) - 21:59, 3 June 2021
  • ** Furthermore, if ''victory_when_enemies_defeated=no'' and there exists a human controlled side, then the scenario will continue. *** The human controlled side may be local or remote, for networked mp play.
    13 KB (2,097 words) - 21:34, 10 December 2023
  • ...ngle player in the Wesnoth turn order, which can be controlled by either a human or an AI. Every [[ScenarioWML|scenario]] must have at least one side. There ** '''human''': a player controls this side's moves.
    13 KB (2,170 words) - 05:23, 27 February 2024
  • ...e same side (see [[SideWML]]) are allowed in single player, if the side is human-controlled.
    22 KB (3,644 words) - 06:17, 27 February 2024
  • In this campaign you play the role of Gweddry, a human Frontier Sergeant who has the responsibility of dealing with a powerful Lic
    35 KB (5,862 words) - 20:06, 11 April 2024
  • ...of sides, it returns true if the list is either empty or contains a local human-controlled side.
    6 KB (947 words) - 18:05, 18 April 2024
  • factions = Human Troopers, Elvish Mystics, Dwarvish Guardians, Orcish Raiders, [[Shaxthals]] ...f the Thunderstone add-on is an era, consisting of five all-new factions - Human Troopers, Elvish Mystics, Dwarvish Guardians, Orcish Raiders, and [[Shaxtha
    11 KB (1,629 words) - 03:26, 21 March 2013
  • Normal human anatomy is that legs are half the size of the whole body. In Wesnoth the le ...24970/ref=sr_1_1/002-1709014-5120035?ie=UTF8&s=books&qid=1189548452&sr=8-1]Human-Anatomy-Made-Amazingly-Easy
    21 KB (3,601 words) - 19:05, 12 July 2019
  • * Objective: Defeat Alber, the human lieutenant. ...st impossible odds. If you decide to fight, you'll play the scenario ''The Human Army'', otherwise you skip right into ''Towards Mountains of Haag''.
    67 KB (12,106 words) - 19:31, 21 December 2022
  • * Human settlers, led by Prince Haldric, arrive at the western coast of the Great C ...l to take the Wesmere Forest and instead march down the coast, devastating human settlements there.
    32 KB (5,107 words) - 13:43, 10 February 2024
  • ...uin''' in the southwest separate this from the Great Ocean. This is where human refugees from the Green Isle first landed in 1YW. ** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A maj
    28 KB (4,457 words) - 06:42, 17 April 2023
  • ...unity would like to see something implemented but we simply don't have the human resources to do it right now, primarily because we are unpaid volunteers wi
    15 KB (2,581 words) - 15:11, 19 September 2023
  • ...tures following values: bats, drake, dwarf, elf, falcon, goblin, gryphon, human, khalifate, lizard, mechanical, merman, monster, naga, ogre, orc, troll, un
    23 KB (3,689 words) - 01:07, 25 February 2024
  • <b>[[Knalgan Alliance]]</b> is a faction of dwarves, gryphons and human outlaws.<br>Best for experienced players. There is a complete guide on [[Ho
    8 KB (1,217 words) - 14:30, 12 April 2021
  • Locks gamemap view scrolling for human players, so they cannot scroll the gamemap view until it is unlocked. WML o Unlocks gamemap view scrolling for human players.
    46 KB (7,208 words) - 23:30, 16 April 2024
  • ...fferent recruiting algorithm that was designed to emulate the choices of a human player, especially in the first few turns. As such, it tries to pick units
    8 KB (1,311 words) - 23:14, 22 June 2022
  • Allows human players to end their turn through the user interface if they were previousl Disallows human players to end their turn through the user interface. This action doesn't r
    61 KB (9,881 words) - 03:40, 22 February 2024
  • ...os, units, savefiles, and the user interface layout. WML files are simple, human-readable text files, usually with the .cfg extension, with similarities to For guidelines on keeping these files easily human-readable, see [[ConventionsWML#Indentation|ConventionsWML]].
    10 KB (1,669 words) - 03:36, 23 February 2024
  • ...ranged damage, low melee, and low hitpoints. In particular, it covers the human '''Mage''', and the '''Dark Adept'''.
    10 KB (1,865 words) - 18:01, 22 July 2008
  • * '''Human''' — человек * '''Human Commander''' (utbs) — командир
    34 KB (2,177 words) - 03:58, 31 July 2014
  • === Human settlement ===
    6 KB (1,019 words) - 01:35, 10 April 2023
  • ...to remove its shortages. From gameplay-experience point of view, I prefer human opponents, especially when I don't know my opponent, because their behaviou
    12 KB (1,984 words) - 15:09, 19 March 2014
  • ** '''human''': Human player
    37 KB (5,920 words) - 05:49, 27 February 2024
  • ...f while the mermen rescue the rest of his men and the crew. Here, he meets human bandits and discovers the white mage Moremiru hiding in a temple. If both u
    9 KB (1,539 words) - 15:29, 26 June 2019
  • ...bring together the Orcish Council and call up the Great Horde to send the human-worms and their wose-born allies to the Land of the Dead! (Expert level, 18
    19 KB (2,774 words) - 00:40, 22 March 2024
  • I generally prefer human opponents, unless I'm still learning how to play.
    12 KB (2,052 words) - 13:11, 19 March 2014
  • ::icon="units/human-peasants/peasant-ranged.png~RC(magenta>white)~CS(24,24,24)" ::icon="units/human-peasants/ruffian.png~RC(magenta>green)~BLIT(units/human-peasants/woodsman.png~RC(magenta>lightblue),18,12)"
    13 KB (1,973 words) - 08:08, 19 April 2024
  • controller=human
    9 KB (1,124 words) - 12:47, 23 March 2008
  • {CAMPAIGN_DIFFICULTY EASY "units/human-peasants/peasant.png~RC(magenta>red)" ( _ "Civilian") ( _ "Beginner")} {CAMPAIGN_DIFFICULTY NORMAL "units/human-loyalists/spearman.png~RC(magenta>red)" ( _ "Soldier") ( _ "Normal")} {DEFA
    9 KB (1,307 words) - 20:00, 25 December 2018
  • ...a canonical example for the correct way to animate a bow animation, is the human bowman. I suggest you imitate by example, but there are a few subtle point
    1 KB (257 words) - 10:52, 6 May 2009
  • ...d are of pristine educational calibre. If you have any interest in drawing human beings though, they will help you more than the rest of the tutorials on th "Constructive Anatomy" seems a good place to start, "The Human Machine" is much more useful as a reference.
    8 KB (1,256 words) - 14:15, 16 December 2012
  • '''Faction/Era:''' Human outlaws, dwarves, undead # Human Alliance
    48 KB (7,479 words) - 07:52, 19 April 2023
  • The Human-Elf confrontation plays out in one of two ways - both leading to the same s On Medium (and probably on Easy) [v1.13.10], it's the former case: Your Human allies wipe out the Elvish forces attack before your Dwarf troops can get i
    31 KB (5,538 words) - 08:23, 21 August 2022
  • === [https://forums.wesnoth.org/viewtopic.php?f=68&t=52358#p654065 S4: Human City] ===
    137 KB (19,530 words) - 21:51, 3 January 2021
  • ...in/faces.png http://www.wesnoth.org/wiki-images/tutorial/hero-frankenstein/human-swordman-variations.png
    6 KB (1,144 words) - 09:36, 6 May 2009
  • * h = "human"
    6 KB (909 words) - 15:34, 11 August 2023
  • ...so as you have seen in [[BuildingScenariosSimple]], you can setup what the human player and AI player start with, and some simple options for controlling ho
    6 KB (924 words) - 22:05, 10 October 2018

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