Difference between revisions of "Older News 2008"

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== April 2007 ==
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==December==
===Wesnoth 1.2.4: Maintenance Release===
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===Wesnoth 1.4.7: Maintenance Release===
''Sunday, April 15 2007''
+
''Tuesday, December 16 2008''
  
Wesnoth 1.2.4 has been released. Quite some important changes did take place that should fix quite some bugs regarding savegames, recall lists and maybe even replays. Now tSG should be playable again. All the other nice and small fixes and additions can be found in the [http://svn.gna.org/viewcvs/wesnoth/tags/1.2.4/changelog?rev=16822&view=download changelog]. You can read the announcement and make your comments in [http://www.wesnoth.org/forum/viewtopic.php?p=226195#226195 this] forum thread. The Mac and Windows binaries and infos about some of the GNU/Linux binaries are already available at the [http://www.wesnoth.org/wiki/Download download page]. The Debian package (that should also work with *ubuntu) should be available at the usual place, too.
+
Wesnoth 1.4.7 has been released. This is a bugfix release for the stable 1.4.x branch. In this release, replays from singleplayer campaigns should finally work (for most cases). To celebrate the release and comment on it, have a look at [http://www.wesnoth.org/forum/viewtopic.php?f=5&t=23292 this forum thread]. There are still two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.7/players_changelog?rev=31465&view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.7/changelog?rev=31465&view=download complete changelog] with (almost) all the details, which is not much more to read either...
  
If you have problems, follow the instructions given [http://www.wesnoth.org/forum/viewtopic.php?t=14531 here]. If this does not help, please [http://www.wesnoth.org/wiki/ReportingBugs report] them.
+
At the moment the Debian, Gentoo, MacOSX and Windows binaries are ready. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page]. We hope there are no bugs left, but if you find any, [http://www.wesnoth.org/wiki/ReportingBugs report] them.
  
===Forums up and working===
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==November==
''Sunday, April 8 2007''
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===Wesnoth 1.5.6: Development Release===
 +
''Sunday, November 23 2008''
  
[http://www.wesnoth.org/forum/ Wesnoth forums] have been down for a few days due to data corruption in our database. It took more time than expected to recover because the administrator was not available. Note that we have tried to recover as much as possible, but some of the data might have been lost. Thanks for your patience.
+
A new development release is ready. This is the seventh release in the 1.5.x tree. Over the last 7 weeks many changes were implemented. A new campaign was added, and a really popular campaign was brought back into shape. Now is the perfect time for translators to start working on the development branch, too. Have a look at [http://www.wesnoth.org/forum/viewtopic.php?p=322972#p322972 this forum thread] to learn more about this release and to find out how you can help with translations.
  
===WIP: Wii and PS3 version===
+
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.6/players_changelog?rev=30976&view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.6/changelog?rev=30976&view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...
''Sunday, April 1 2007''
 
  
Now that we got some basic gp2x support implemented in it's own branch and another (still quite early) alpha version is being uploaded to sf.net, I can now proudly announce that we are currently working on Wii and PS3 support. We are even playing a little with our first (closed alpha) version of the Wii port. Thanks to alinks patches for drag&drop it is huge fun to play it. For some more infos and a photo, have a look at the respective [http://www.wesnoth.org/forum/viewtopic.php?p=224244#224244 forum thread].
+
At the moment the Windows and the MacOSX binaries are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page], too. Please keep in mind that it is a development release which might include many bugs. If you find one, [http://www.wesnoth.org/wiki/ReportingBugs report] it.
  
'''Update:''' Happy April Fools day!
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===Wesnoth 1.4.6: Maintenance Release===
 +
''Sunday, November 9 2008''
  
== March 2007 ==
+
Wesnoth 1.4.6 has been released. This is a bugfix release for the stable 1.4.x branch. In this release several smaller bugs were fixed and many translations were updated. To celebrate the release and comment on it, have a look at [http://www.wesnoth.org/forum/viewtopic.php?p=320065#p320065 this forum thread]. There are still two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.6/players_changelog?rev=30551&view=download players changelog] that only includes changes every player will probably notice (only translation updates this time) and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.6/changelog?rev=30551&view=download complete changelog] with (almost) all the details, which is not much more to read either...
===Wesnoth 1.2.3: Maintenance Release===
 
''Thursday, March 15 2007''
 
  
Wesnoth 1.2.3 has been released. The most important bugs fixed in this release were not listed in the changelog but they are in [http://www.wesnoth.org/forum/viewtopic.php?t=15314 this] forum thread. All the other nice and small fixes and additions can be found in the [http://svn.gna.org/viewcvs/wesnoth/tags/1.2.3/changelog?rev=16252&view=download changelog]. You can read the announcement and make your comments in [http://www.wesnoth.org/forum/viewtopic.php?p=221146#221146 this] forum thread. The Mac, Windows and OpenBSD binaries and infos about some of the GNU/Linux binaries are already available at the [http://www.wesnoth.org/wiki/Download download page].
+
At the moment the Debian, Gentoo, Mac OSX and Windows binaries are ready. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page]. We hope there are no bugs left, but if you find any, [http://www.wesnoth.org/wiki/ReportingBugs report] them.
  
If you have problems, follow the instructions given [http://www.wesnoth.org/forum/viewtopic.php?t=14531 here]. If this does not help, please [http://www.wesnoth.org/wiki/ReportingBugs report] them.
+
==October==
 +
===Wesnoth 1.5.5: Development Release===
 +
''Monday, October 6 2008''
  
== Febuary 2007 ==
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A new development release is ready. This is the sixth release in the 1.5.x tree. Have a look at [http://www.wesnoth.org/forum/viewtopic.php?f=5&t=22423 this forum thread] which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.5/players_changelog?rev=29914&view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.5/changelog?rev=29914&view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...
===Wesnoth 1.3.1: Development Release===
 
''Monday, Febuary 26 2007''
 
  
Wesnoth 1.3.1 is finally available. Compared to 1.2.x many things were changed in this brand new version. For example we now have a completely rewritten terrain engine supporting multiple letters. This allows to use many more different terrains and two new terrains were already added. But also a lot of other things did change. This also has a negative impact: It is likely that almost all usermade content that did work in 1.2.x will not work without problems in 1.3.1. Since there were really many changes in all areas of the game and it is a development version it might be more unstable than the stable 1.2 tree. Since quite a lot was rebalanced, balancing might not be as perfect yet as it is in 1.2.x. And finally, the damagetype 'holy' was changed to work a little bit different. So be warned, this one is the first development release, who knows what is broken...
+
At the moment only the windows binary is ready. You can find it at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://www.wesnoth.org/wiki/ReportingBugs report] it.
  
Of course, like for every other version, we do have a [http://www.wesnoth.org/forum/viewtopic.php?t=15371 forum thread] to discuss the release and a really lengthy changelog. For the changelog we do offer two versions, a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.1/players_changelog?rev=16076&view=download players changelog] that only includes changes every player will probably notice and the [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.1/players_changelog?rev=16076&view=download complete changelog] with all the details. The Mac binaries and infos about some of the GNU/Linux binaries are already available at the [http://www.wesnoth.org/wiki/Download download page]. The working Windows binaries will probably be available soon.
+
==September==
 +
===Wesnoth 1.5.4: Development Release===
 +
''Wednesday, September 10 2008''
  
Remove your old installation before installing this development version otherwise you might get some strange problems. You should also remove all usercontent you have left from 1.2.x since it is likely to cause problems. Keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.
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A new Development release is ready. This is the fifth release in the 1.5.x tree. esr was busy fixing bug and since I am too lazy for listing them all in here, better have a look at the [http://www.wesnoth.org/forum/viewtopic.php?f=5&t=22092 forum thread] which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.4/players_changelog?rev=29374&view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.4/changelog?rev=29374&view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...
  
===Wesnoth 1.2.2: Maintenance Release===
+
At the moment no binaries are ready. Once they are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page]. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://www.wesnoth.org/wiki/ReportingBugs report] it.
''Wednesday, Febuary 21 2007''
 
  
Wesnoth 1.2.2 has been released. The most impressive changes are the speed improvements maxy did implement. Especially in the mp-lobby and when showing animations the game should be a whole lot faster. Savegames were cleaned up to be a little smaller. Because of this only beginning of scenario saves will work as expected, others may have problems with the recall list. Of course there were many other changes so that i can not list them all in here. For all the nice details have a look at the [http://svn.gna.org/viewcvs/wesnoth/tags/1.2.2/changelog?rev=15962&view=download changelog]. You can read the announcement and make your comments in [http://www.wesnoth.org/forum/viewtopic.php?p=217227#217227 this] forum thread. The  Mac binaries and infos about some of the GNU/Linux binaries are already available at the [http://www.wesnoth.org/wiki/Download download page]. Don't ask when the Windows binaries will be ready, we have no idea about this...
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===Wesnoth 1.4.5: Maintenance Release===
 +
''Monday, September 8 2008''
  
If you have problems, follow the instructions given [http://www.wesnoth.org/forum/viewtopic.php?t=14531 here]. If this does not help, please [http://www.wesnoth.org/wiki/ReportingBugs report] them.
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Wesnoth 1.4.5 has been released. This is a bugfix release for the stable 1.4.x branch. In this release several smaller bugs were fixed and many translations were updated. To celebrate the release and comment on it, have a look at [http://www.wesnoth.org/forum/viewtopic.php?f=5&t=22066 this forum thread]. There are still two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.5/players_changelog?rev=29223&view=download players changelog] that only includes changes every player will probably notice (only translation updates this time) and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.5/changelog?rev=29223&view=download complete changelog] with (almost) all the details, which is not much more to read either...
  
== January 2007 ==
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At the moment the Debian, Gentoo, Mac OSX and OpenSolaris binaries are ready. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page]. We hope there are no bugs left, but if you find any, [http://www.wesnoth.org/wiki/ReportingBugs report] them.
===Wesnoth 1.2.1: Maintenance Release===
 
''Sunday, January 14 2007''
 
  
Wesnoth 1.2.1 has been released. It is the first maintance release for 1.2. Some little bugs were fixed and general speed was a little improved. Many spelling and grammar mistakes are now corrected and other little things were added. For all the nice details have a look at the [http://svn.gna.org/viewcvs/wesnoth/tags/1.2.1/changelog?rev=15241&view=markup changelog]. Read the announcement and comment it in [http://www.wesnoth.org/forum/viewtopic.php?p=209475#209475 this] forum thread. The Windows and Mac Binaries are already available at the [http://www.wesnoth.org/wiki/Download download page]. If you have problems, follow the instructions given [http://www.wesnoth.org/forum/viewtopic.php?t=14531 here]. If this does not help, please [http://www.wesnoth.org/wiki/ReportingBugs report] them.
+
'''Update:''' The Windows binary is now available on the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page].
  
== December 2006 ==
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'''Update 2:''' Fixed windows binary is now available. If you had crashing problems with 1.4.5 you should upgrade to 1.4.5c.
===Problems with Wesnoth 1.2?===
 
''Thursday, December 28 2006''
 
  
Since the release we had quite many reports of problems with the game in the new version. Most of these problems, about 99.99% to be more precise, were related to not uninstalling the old version before upgrading and to using old content from 1.0.x with the new 1.2 version. So if you have any problems with the new version, first follow the steps sugggested in [http://www.wesnoth.org/forum/viewtopic.php?t=14531 this] forum thread. It will probably solve most "bugs" you think you are seeing. Keep in mind that 1.2 is '''incompatible''' with 1.0.x, so your 1.0.x saves and campaigns will not work as expected when using 1.2. You should either finish the campaigns in 1.0.x, or restart them in 1.2.
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==August==
 +
===Wesnoth 1.5.3: Development Release===
 +
''Friday, August 22 2008''
  
===Wesnoth 1.2===
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A new Development release is ready. This is the fourth release in the 1.5.x tree. A lot was changed since the start of the stable 1.4.x branch and since I am too lazy to list all the great changes in here, better have a look at the [http://www.wesnoth.org/forum/viewtopic.php?f=5&t=21817 forum thread] which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.3/players_changelog?rev=28777&view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.3/changelog?rev=28777&view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...
''Saturday, December 23 2006''
 
  
More than one year has gone by since we released Wesnoth 1.0. As a Christmas present for you, and to thank you for more than 1,000,000 downloads via sourceforge.net, we now proudly present '''Wesnoth 1.2'''. You can look at the (translated) [http://www.wesnoth.org/start/1.2/ release notes] to get an idea about what has changed since 1.0. For those who just want to play, the new release is available for [http://www.wesnoth.org/wiki/Download#Stable_.281.2_branch.29 download]. If you have any comments, we would be happy to hear them in the [http://www.wesnoth.org/forum/viewtopic.php?p=204569#204569 forum thread] dedicated to this release. We hope there are no bugs left, but if you find any, [http://www.wesnoth.org/wiki/ReportingBugs report] them.
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At the moment no binaries are ready. Once they are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page]. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://www.wesnoth.org/wiki/ReportingBugs report] it.
  
At the moment, we are also looking for help in several areas, so that many other releases of similar caliber can follow this one. We are especially looking for translators, graphic artists (sprite, portraits, terrain, story images), music composers (a background in classical composition, and good equipment required), sound artists (for special effects), authors (writing/maintaining campaigns, creating content like unit descriptions, improving the ingame help) and, of course, coders. If you want to participate in developing Wesnoth, just have a look at the [http://forum.wesnoth.org forum] or visit us in the IRC channel [irc://irc.freenode.net/#wesnoth-dev #wesnoth-dev] at irc.freenode.net.
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'''Update:''' The MacOSX binary is now available on the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page].
  
'''Update:''' The Windows binaries are now available at the [http://www.wesnoth.org/wiki/Download#Stable_.281.2_branch.29 download page].
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'''Update 2:''' The Windows binary is now available on the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page].
 +
 
 +
===Add-on server migration===
 +
''Wednesday, August 13 2008''
  
===Wesnoth 1.1.14: fourth 1.2 release candidate===
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The add-on server is now migrated to our main machine. Beside this I changed the default reference ingame to point to add-ons.wesnoth.org instead of campaigns.wesnoth.org to make clear that stuff on this server does not only include campaigns but basically every kind of add-on that is possible. I also updated the DNS entry for campaigns.wesnoth.org to make it point to the new machine, but it will take time until this takes effect. But you can already use add-ons.wesnoth.org to get add-ons. It does not matter if you use campaigns.wesnoth.org or add-ons.wesnoth.org, it should soon take you to exactly the same machine. On this server add-ons for the stable 1.2 and 1.4 series are available, as well as add-ons for the development series.
''Saturday, December 16 2006''
 
  
Wesnoth 1.1.14 has been released. Wesnoth 1.1.14 is the fourth (and hopefully last) 1.2 release candidate. Thanks to your reports we were able to fix quite many problems so please, test it and continue [http://www.wesnoth.org/wiki/ReportingBugs reporting bugs] to get a great 1.2 release. But not only many bugs were fixed, some graphical improvements were made and translations were updated. For all the info you should read the [http://www.wesnoth.org/forum/viewtopic.php?t=14318&highlight= announcement] and the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.14/changelog?rev=14684&view=markup changelog]
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===Everything back to normal===
 +
''Saturday, August 9 2008''
  
===Wesnoth 1.1.13: third 1.2 release candidate===
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Finally everything should be back to normal again. That is the forums are up and working, too. In the crash the last two months of forum post were lost. That is even the attachments are likely to be broken and everyone will have to reupload their forum avatars. If you encounter any problems, please report them in [http://www.wesnoth.org/forum/viewtopic.php?f=17&t=21579 this forum thread].
''Sunday, December 03 2006''
 
  
Wesnoth 1.1.13 has been released. Wesnoth 1.1.13 is the third 1.2 release candidate. Please, test it and continue [http://www.wesnoth.org/wiki/ReportingBugs reporting bugs] to get a great 1.2 release. You can read the [http://www.wesnoth.org/forum/viewtopic.php?t=14099 announcement] and the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.13/changelog?rev=14472&view=markup changelog].
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Once we are sure that the new server can handle the load, we will also move the add-on server here. This will result in the add-on server being down for a day. We will probably migrate it some time next week.
 +
   
 +
===New server and repair status===
 +
''Friday, August 8 2008''
  
== November 2006 ==
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Welcome to our brand new server. We just moved the multiplayer server and the website over to our new machine that you are currently using. Everything beside the forum should be working now. That is even the "normal" images that seem to have been lost (cf. news posts of the last days) in the crash could be restored.
===Wesnoth 1.1.12: second 1.2 release candidate===
 
''Saturday, November 11 2006''
 
  
Wesnoth 1.1.12 has been released. Wesnoth 1.1.12 is the second 1.2 release candidate. Please, test it and continue [http://www.wesnoth.org/wiki/ReportingBugs reporting bugs] to get a shiny 1.2 release. You can read the [http://www.wesnoth.org/forum/viewtopic.php?t=13743 announcement] and the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.12/changelog?rev=14188&view=markup changelog].
+
So much about the good news. The bad news is that the forums were hit really hard. That is over 500 user accounts, around 2000 posts, all attachment file data, roughly 1000 privs and all user rights were lost. Because of this we decided to switch to an older backup of the database used for the forum. This means that about two months of forum posts will be lost. The attachments might still be reachable with old adresses, though we are not too confident that those files will really work as expected. We will not be able to recover the posts of the last two months in a reliable way. We hope to have to forums working again rather soon, maybe will be online by tomorrow.
  
== October 2006 ==
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===Server almost back again===
===New and clean campaign server===
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''Wednesday, August 6 2008''
''Thursday, October 05 2006''
 
  
Together with the release of the first release candidate for 1.2 (aka 1.1.11) we have a new campaign server running for the new stable branch. At the moment this server is completely empty. All the content creators should upload their stuff to the new server if it really is compatible with the rc1. You automatically reach the new server when clicking on the 'Add-ons' Button in the mainscreen. Some more infos and a way to reach the old content can be found in [http://www.wesnoth.org/forum/viewtopic.php?p=186988#186988 this] forum thread.
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At the moment everything beside the forum should be up again and working as expected. That is all subdomains like [http://gettext.wesnoth.org gettext.wesnoth.org], [http://units.wesnoth.org units.wesnoth.org] and the whole lot should be back up and working again. The wiki is working again, too. We hope that no data in the wiki was lost. If you find any pages having problems, please try to fix them. There is a [http://www.wesnoth.org/images/sshots/missing-images.txt list of files] we do know that are broken/missing. If you have a local copy of any of those files or encounter missing images not listed there, please contact us.
  
===Wesnoth 1.1.11: first 1.2 release candidate===
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Regarding the forums cycholka is still busy with making it work again. No idea if we will lose any data regarding user accounts and forum posts since he is currently fighting the user table. We don't know how many attachments are broken but found a backup for files from before march 2008. So at least some files are secure...
''Thursday, October 05 2006''
 
  
Wesnoth 1.1.11 has been released. Wesnoth 1.1.11 is the first 1.2 release candidate. Please, test it and continue [http://www.wesnoth.org/wiki/ReportingBugs reporting bugs] to get a spiffy 1.2 release. You can read the [http://www.wesnoth.org/forum/viewtopic.php?t=13308 announcement] and the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.11/changelog?rev=13798&view=markup changelog].
+
We will post updates every now and then to keep you informed.
  
== September 2006 ==
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===Server crash===
===Wesnoth 1.1.10: third 1.2 beta===
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''Monday, August 4 2008''
''Wednesday, September 20 2006''
 
  
Wesnoth 1.1.10 has been released. Wesnoth 1.1.10 is the third 1.2 "official" beta release. Please, test it and continue [http://www.wesnoth.org/wiki/ReportingBugs reporting bugs] to get a shiny 1.2 release. You can read the [http://www.wesnoth.org/forum/viewtopic.php?t=13113 announcement] and the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.10/changelog?rev=13601&view=markup changelog].
+
As you might have noticed we are currently enduring some problems with our main server. That is: about one week ago we had a major harddrive failure resulting in the system not working at all. So far we don't know exactly how much of the data on the system is completely lost since we are working on restoring things. So far the multiplayer servers (stable and development) are back up again and the subdomain redirects like gettext.wesnoth.org are working again. What is not working so far are the forums and the wiki. The problem is that parts of the database seem to be broken. Currently cycholka is trying to fix and restore whatever is possible. Some stuff is completely lost like the screenshots folder we were using including the ancient screenshots. If anyone of you has a backup of those, feel free to contact us. We don't know how many of the forum attachments are broken but it is likely that some will not be restoreable.
  
===Server relocation===
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We hope to have the wiki and forums usable again in some days but we don't know how long it will take. We will soon migrate the main server to a different machine anyway. This one will offer more network bandwidth and due to this make the website feel smooth again. We are not 100% sure if we will restore the wiki and forum completely before the move, so it might be that you are on the new server when the forum and wiki are up again...
''Monday, September 4 2006''
 
  
After having to leave our previous location, and having the servers hosted for some days in a DSL, we have found a definitive (for now) location for them. While the DNS entries get updated, you may have to enter manually the names of the new servers, as [http://www.wesnoth.org/forum/viewtopic.php?p=180744#180744 explained in the forum].
+
I will try to post updates every now and then and please keep in mind that asking "when will the forum be up again" in our IRC chans won't speed things up at all. So please stay patient and play Wesnoth instead of using the forums. ;) If you are interested in some more info, have a look at the (unofficial) <a href="http://wesnoth.dbzer0.com/blog/"> Wesnoth Journals</a>.
'''Update:''' The DNS entrys are now updated. This means you should soon be able to use the normal addresses server.wesnoth.org and campaigns.wesnoth.org again.
 
  
== August 2006 ==
+
'''Update:''' Okay, with the data provided by the [http://www.archive.org/index.php Internet Archive] it was possible to restore many images. The bad news is that basically all post 1.2 images seem to be lost. Have a look at this list of [http://www.wesnoth.org/images/sshots/missing-images.txt missing images] to get an idea about what is missing. If you have the respective images, please contact us.
===Wesnoth 1.1.9: second 1.2 beta===
+
 
''Sunday, August 27 2006''
+
==July 2008==
 +
===Wesnoth 1.4.4: Maintenance Release===
 +
''Friday, July 25 2008''
  
Wesnoth 1.1.9 has been released. Wesnoth 1.1.9 is the second 1.2 "official" beta release. Please, test it and continue [http://www.wesnoth.org/wiki/ReportingBugs reporting bugs] to get a shiny 1.2 release. Have a look at the [http://www.wesnoth.org/wiki/Screenshots new screenshots]. You can read the [http://www.wesnoth.org/forum/viewtopic.php?t=12718 announcement] and the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.9/changelog?rev=13207&view=markup changelog].
+
Wesnoth 1.4.4 has been released. This is a bugfix release for the stable 1.4.x branch. In this release several smaller bugs were fixed and many translations were updated. To celebrate the release and comment on it, have a look at [http://www.wesnoth.org/forum/viewtopic.php?f=5&t=22345 this forum thread]. There are still two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.4/players_changelog?rev=28146&view=download players changelog] that only includes changes every player will probably notice (only translation updates this time) and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.4/changelog?rev=28146&view=download complete changelog] with (almost) all the details, which is not much more to read either...
  
===Wanted: Coders===
+
At the moment the Debian, Gentoo, Mac OSX and OpenSolaris binaries are ready. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page]. We hope there are no bugs left, but if you find any, [http://www.wesnoth.org/wiki/ReportingBugs report] them.
''Thursday, August 25 2006''
 
  
After asking for new translators was such a great success, we are now looking for people willing to contribute code to Wesnoth. We are especially looking for people who want to help fixing [http://bugs.wesnoth.org bugs] and submitting [http://bugs.wesnoth.org patches] in the short term. It is quite normal that the people commiting patches get developer access after some accepted patches. But we are not only looking for people to fix bugs in the short term. In the long term it might make sense to change the current graphics engine. This means it could be a rewrite or maybe a port of the current one to OpenGL (but still 2D). So if you know OpenGL, want to learn how to use it or just want to help improve the Wesnoth engine as it is, visit us in the irc channel #wesnoth-dev on irc.freenode.net or post a message in the [http://www.wesnoth.org/forum/viewforum.php?f=10 Coder's Corner] in our forum.
+
===Wesnoth 1.5.2: Development Release===
 +
''Tuesday, July 15 2008''
  
== July 2006 ==
+
A new Development release is ready. This is the third release in the 1.5.x tree. A lot was changed since the start of the stable 1.4.x branch and since I am too lazy to list all the great changes in here, better have a look at the [http://www.wesnoth.org/forum/viewtopic.php?f=5&t=22198 forum thread] which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.2/players_changelog?rev=28016&view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.2/changelog?rev=28016&view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...
===Wesnoth 1.1.8: first 1.2 beta===
 
''Thursday, July 27 2006''
 
  
Wesnoth 1.1.8 has been released. Wesnoth 1.1.8 is the first 1.2 "official" beta release. Please, test it and continue [http://www.wesnoth.org/wiki/ReportingBugs reporting bugs] to get a shiny 1.2 release. You can read the [http://www.wesnoth.org/forum/viewtopic.php?t=12237 announcement] and the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.8/changelog?rev=12799&view=markup changelog].
+
Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://www.wesnoth.org/wiki/ReportingBugs report] it.
  
== June 2006 ==
+
'''Update:''' The Windows binary is now available on the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page].
===Wanted: Translators===
 
''Wednesday, June 28 2006''
 
  
We are now really heading towards a new stable version. Right now the strings ingame are frozen so that translators have a chance to catch up. That is where you could come in. The translators do need every help that they can get. So if you want to help, have a look at [http://www.wesnoth.org/wiki/WesnothTranslations this] page. Just contact the maintainer listed for the translation you want to help with. If the maintainer does either not react or there is noone listed, you can become maintainer of the translation. Just have a look at the [http://www.wesnoth.org/wiki/WesnothTranslationsHowTo How-To]. If your favorite lang does not have a translation yet, you can start it. Just have a look at [http://www.wesnoth.org/wiki/WesnothTranslationsHowTo this] site.
+
'''Update 2:''' The MacOSX binary is now available on the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page]. It is only available for Intel based Macs (x86) until some problems with the new dependencies are fixed.
  
===Wesnoth 1.1.7: approaching 1.2===
+
==June 2008==
''Monday, June 26 2006''
+
===Wesnoth 1.5.1: Development Release===
 +
''Sunday, June 22 2008''
  
Wesnoth 1.1.7 has been released, which should be quite similar to the upcoming 1.2 version. Wesnoth 1.1.7 can be considered a 1.2 beta, from now on, only bugfixes and translation updates will be added to the game until 1.2 is out. Be sure to keep [http://www.wesnoth.org/wiki/ReportingBugs reporting bugs]. You can read the [http://www.wesnoth.org/forum/viewtopic.php?t=11863 announcement] and the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.7/changelog?rev=12232&view=markup changelog].
+
A new Development release is ready. This is the second release in the 1.5.x tree. A lot was changed since the start of the stable 1.4.x branch and since I am too lazy to list all the great changes in here, better have a look at the [http://www.wesnoth.org/forum/viewtopic.php?f=5&t=21872 forum thread] which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.1/players_changelog?rev=27367&view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.1/changelog?rev=27367&view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...
  
===The golden string freeze===
+
At the moment only the OpenSolaris and Debian binaries are ready. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.5_branch.29 download page]. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://www.wesnoth.org/wiki/ReportingBugs report] it.
''Tuesday, June 13 2006''
 
  
As many of you should know we are not too far away from releasing 1.2. To prepare this there is now a string freeze. While this freeze is active there will be no changes to strings so that translators can catch up with the changes and are able to provide a complete translation for the upcoming stable release. You can find some more infos over [http://www.wesnoth.org/forum/viewtopic.php?t=11540 here].
+
'''Update:''' The MacOSX and Windows binaries are now available on the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page].
  
===Wesnoth 1.1.5: Highspeed for Windows (?)===
+
===Wesnoth 1.4.3: Maintenance Release===
''Sunday, June 11 2006''
+
''Monday, June 9 2008''
  
Since it looks like there are some performance issues in the Windows binary we did now (like we already announced in the forum) manage to build it using a different way. The speed should be massivly improved but there are still some problems with it. Remember this is a very early testing version. We do need as many comments as possible to improve this build further. You can find the binary over [http://www.wesnoth.org/forum/viewtopic.php?t=11590&start=22 here].
+
Wesnoth 1.4.3 has been released. This is a bugfix release for the stable 1.4.x branch. In this release several smaller bugs were fixed and many translations were updated. To read about other (more important changes, celebrate the release and comment on it, have a look at [http://www.wesnoth.org/forum/viewtopic.php?f=5&t=21711 this forum thread]. As with the last development series, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.3/players_changelog?rev=27046&view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.3/changelog?rev=27046&view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...
  
===Wesnoth 1.1.5: Development release===
+
At the moment only the Gentoo, Debian and Windows binaries are ready. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page]. We hope there are no bugs left, but if you find any, <a href="http://www.wesnoth.org/wiki/ReportingBugs">report] them.
''Friday, June 9 2006''
 
  
Wesnoth 1.1.5 has been released and should be much more polished than the previous releases, although we are sure you will still manage to discover some bugs. Do not forget to [http://www.wesnoth.org/wiki/ReportingBugs report them]. You can read the [http://www.wesnoth.org/forum/viewtopic.php?t=11590 announcement] and the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.5/changelog?rev=11981&view=markup changelog].
+
'''Update:''' The MacOSX binaries are now available on the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page].
  
== May 2006 ==
+
==May 2008==
===Wesnoth 1.1.4: Development release===
+
===Server migration (almost) completed===
''Saturday, May 27 2006''
+
''Sunday, May 25 2008''
  
Wesnoth 1.1.4 has been released as soon as possible fixing most of the nasty bugs discovered in version 1.1.3. We hope you enjoy this release and keep [http://www.wesnoth.org/wiki/ReportingBugs reporting bugs] to have a really polished Battle for Wesnoth 1.2. There also is some kind of [http://www.wesnoth.org/forum/viewtopic.php?t=11443 announcement] and a (very short) [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.4/changelog?rev=11738&view=markup changelog].
+
The [http://www.wesnoth.org/forum/viewtopic.php?f=17&t=21524 announced server migration] is almost completed now. Due to the too high bandwidth usage of the add-on server we have to move it back to the old machine. It will take several more hours until the add-on server is up again. Beside this everything should be up and running. If you encounter problems with the new server, please post about them in [http://www.wesnoth.org/forum/viewtopic.php?f=17&t=21524 this forum thread].
  
'''Update:''' In the Windows binary package you have to rename python23.dll to python24.dll. Since there were this many problems with the Windows binary in the last days, maybe we should drop official Windows support? ;)
+
'''Update:''' The add-on server was started again at the old location. Just wait some time for the update of the DNS entry campaigns.wesnoth.org to be effective and you should be able to upload and download campaigns again.
(For those who do not understand irony: We will have a Windows binary as long as someone volunteers to make it...)
 
  
'''Update 2:''' The new, fixed windows binary is already [http://prdownloads.sourceforge.net/wesnoth/wesnoth-1.1.4a-windows.exe?download available for download].
+
===Server migration===
 +
''Friday, May 23 2008''
  
===Updated screenshots===
+
Thanks to [http://www.wesnoth.org/forum/viewtopic.php?p=291009#p291009 chains] and all that donated, we just got a new server for an acceptable price where we are going to host basically every service Wesnoth does offer. That is we want to migrate the multiplayer server, content server, forum, wiki and all the other stuff to this machine. The content server and the multiplayer servers are already running there. This weekend we will work on migrating all the other stuff over. Due to this we will have to deactivate the wiki and forums and shut down the content server for some hours since we need the bandwidth to transfer all the data. The multiplayer server will still be up and running, but everything else will not be completely reachable starting on Saturday, May 24th around 12:00 GMT. Things will be up again once we are done, if we are lucky we might be done within 12 hours though it is unlikely. We hope to have all things working again on the new machine Sunday evening.
''Saturday, May 27 2006''
 
  
Now that we released 1.1.3 (with some minor bugs) there also are some brand new screenshots. Feel free to have a look at the [http://www.wesnoth.org/wiki/Screenshots screenshot page].
+
Stay tuned for the nice things we will be able to do once everything is on the same machine. Things like registered nicks for the multiplayer server with the same login ingame as used for the forum as well as a webinterface to the content server which might even allow rating of campaigns will get possible (once someone writes the code to do so).
  
===Dev meeting to coordinate work on 1.2===
+
===Wesnoth 1.4.2: Maintenance Release===
''Thursday, May 25 2006''
+
''Tuesday, May 6 2008''
  
Following the [http://www.wesnoth.org/wiki/Wesnoth1.2ReleasePlan release plan] there is a dev meeting sheduled on Saturday, May 27th, 4pm UTC. It would be good if as many devs as possible take part in that meeting. It will take place in our IRC-channel #wesnoth-dev on irc.freenode.net. Main topic will be the [http://www.wesnoth.org/wiki/Wesnoth1.2Features feature list]. We'll try to have a look at which features are possible for 1.2 and which have to be removed from the list. And we'll also try to coordinate a little so that we are able to get the most important things into 1.2.
+
Wesnoth 1.4.2 has been released. This is a bugfix release for the stable 1.4.x branch. In this release just some smaller bugs were fixed and many translations were updated. To celebrate the release and comment on it, post in [http://www.wesnoth.org/forum/viewtopic.php?f=5&t=21273 this forum thread]. As with the last development series, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.2/players_changelog?rev=26390&view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.2/changelog?rev=26390&view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...
  
===Wesnoth 1.1.3: Development release===
+
At the moment only the Gentoo and Debian binaries are ready. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page]. We hope there are no bugs left, but if you find any, [http://www.wesnoth.org/wiki/ReportingBugs report] them.
''Wednesday, May 24 2006''
 
  
We were really busy working on Wesnoth in the last two months. Now here is the result of our hard work. Be aware that there were many changes. Be careful when looking at the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.3/changelog?rev=11607&view=markup changelog] since it is really huge. A very short and compressed list of changes can be found in the [http://www.wesnoth.org/forum/viewtopic.php?t=11371 announcement]. Of course you can find the downloads on the [http://www.wesnoth.org/wiki/Download#Development download page].
+
'''Update:''' The MacOSX binaries are now available on the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page].
  
At the moment we are heavily working on preparing a new stable release that will be called 1.2. So if you find bugs in the brand new 1.1.3 release, please [http://www.wesnoth.org/wiki/ReportingBugs report] them. Feel free to [http://www.wesnoth.org/forum/viewforum.php?f=22 comment] the official campaigns so that we can further improve them, too.
+
'''Update 2:''' The Windows binaries are now available on the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page].
  
'''Update:''' It looks like there are some serious problems mainly related to the windows version of 1.1.3 and to the heavily changed mp-modus. ATM we are working on fixing some of these bugs. Keep an eye on the forum for more infos.
+
==April 2008==
 +
===Wesnoth 1.5.0: Development Release===
 +
''Sunday, April 27 2008''
  
== April, 2006 ==
+
A new Development release is ready. This is the first release in the brand new 1.5.x tree. A lot was changed since the start of the stable 1.4.x branch and since I am too lazy to list all the great changes in here, better have a look at the [http://www.wesnoth.org/forum/viewtopic.php?f=5&t=21131 forum thread] which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.0/players_changelog?rev=26135&view=download complete changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.0/changelog?rev=26135&view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...
===Heading towards a stable release===
 
''Friday, April 28 2006''
 
  
Soon the time has come to get out another stable release. To be able to coordinate some things for this we do have a nice [http://www.wesnoth.org/wiki/Wesnoth1.2ReleasePlan release plan]. Of course we won't stick closely to any of the dates and we'll try to break all of these deadlines. Now let's get serious: the plan only gives a rough timeline, nothing more.
+
At the moment no binaries are ready. Once they are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.5_branch.29 download page]. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://www.wesnoth.org/wiki/ReportingBugs report] it.
  
===Hey, we have a trailer===
+
'''Update:''' The Windows binaries are now available on the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page].
''Sometimes at the end of April 2006''
 
  
As you might have already seen, there now even is an official "The Battle for Wesnoth"-Trailer. Have a look at its downloadpage and watch it ASAP. Radoz made a great job with this video. You can get the trailer over [http://www.wesnoth.org/wiki/Trailer here].
+
===Wesnoth 1.4.1: Maintenance Release===
In the forum there is a [http://www.wesnoth.org/forum/viewtopic.php?t=10753&highlight= thread] dedicated to this video. Feel free to post your suggestions on how to further improve it over there.
+
''Monday, April 7 2008''
  
 +
Wesnoth 1.4.1 has been released. This is a bugfix release for the stable 1.4 branch. It mainly fixes smaller problems and features a rewritten multiplayer server to improve the servers speed while using less resources. Beside this the multiplayer lobby was sped up, spelling mistakes were fixed and many translations were updated. To celebrate the release and comment on it, post in [http://www.wesnoth.org/forum/viewtopic.php?f=5&t=20845&p=292205#p292205 this forum thread]. As with the last development series, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.1/players_changelog?rev=25603&view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.1/changelog?rev=25603&view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...
  
== March, 2006 ==
+
At the moment only the Gentoo, OpenSolaris and OpenSuse binaries are ready. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page]. We hope there are no bugs left, but if you find any, [http://www.wesnoth.org/wiki/ReportingBugs report] them.
===Wesnoth 1.1.2a: Bugfixes to the Development release===
 
''Thursday, March 23 2006''
 
  
We had a few bugs in our release of 1.1.2.  It seems that some scenarios from TROW had unexpectedly vanished.  Fortunately, after a short ordeal by our best and bravest, we've recovered them, and present them to you in our release of 1.1.2a, which fixes both that and a few minor bugs. The only changes in this release are to the data/ subdirectory, and the release is compatible, for multiplayer, with 1.1.2.  If you find any other bugs, please [http://www.wesnoth.org/wiki/ReportingBugs report them here]. The [http://www.wesnoth.org/forum/viewtopic.php?p=144526#144526 announcement is over here]. The [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.1.2a/changelog?rev=10725 changelog] is really tiny, since this release is only meant to fix these bugs. To download this release, go to the [http://www.wesnoth.org/wiki/Download#Development download page].
+
'''Update:''' The MacOSX binaries are now available on the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page].
  
===Wesnoth 1.1.2: Development release===
+
'''Update 2:''' The Windows binaries are now available on the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page].
''Tuesday, March 21 2006''
 
  
Many things have happened in the time that has passed since the last release, and our developers have not been idle.  We proudly present our latest release, which features two new campaigns, several great new music tracks and sound effects, as well as hundreds of graphical improvements. Inevitably, a few bugs have crept in as well, and if you find any, please [http://www.wesnoth.org/wiki/ReportingBugs report] it. If you can't wait to read the announcement, [http://www.wesnoth.org/forum/viewtopic.php?t=10505 have a look at this page]. A list of all the changes (be careful, it's long) is in the [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.1.2/changelog?rev=10676 changelog]. To download this release, go to the [http://www.wesnoth.org/wiki/Download#Development download page].
+
===Help keeping the Servers running===
 +
''Wednesday, April 2 2008''
  
 +
Lately we had some problems with the database for the forum and we found no really perfect way for hosting so far. While talking about what we could do about the server(s) we came to the conclusion that it is about time to try to go for a server for our own. That is we want to rent a dedicated server somewhere to host all our services like the website, forum, wiki, add-on server and multiplayer server in one location. For this we need to gather some money and to do so, we would welcome gifts from you. You can find more information about this and how to help wesnoth in [http://www.wesnoth.org/forum/viewtopic.php?f=6&t=20737 this forum post]. Thanks for helping us keeping the site and all servers running well.
  
== Febuary, 2006 ==
+
===Great victory for Wesnoth===
===Wesnoth 1.1.1: Development release===
+
''Tuesday, April 1 2008''
''Tuesday, Febuary 7 2006''
 
  
After more than a month of development, time has come for a release of 1.1.1. Beside a new campaign there are hundreds of other great improvements. For example the castle graphics have been updated and a complete new set of terrain graphics has been added.  You can find the whole announcement with many more thrilling details over [http://www.wesnoth.org/forum/viewtopic.php?p=132742#132742 here]. All changes are listed in the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.1/changelog?rev=10016&view=markup changelog]. To download this release, go to the [http://www.wesnoth.org/wiki/Download#Development download page].
+
In a major victory for open-source gaming, the Battle For Wesnoth project has been chosen to replace Microsoft's tired "Age of Empires" franchise. Months of secret negotiations among release manager Nils Kneuper (aka Ivanovic), senior developer Eric S. Raymond, and executives at Ensemble Studios and Microsoft led to the deal. "Raymond was particularly helpful in developing the terms," commented Darl McBride, the former head of Santa Cruz Operation recently brought in to manage Microsoft Games.
  
 +
"We're very excited," Raymond confirmed. "We particularly wanted to see Wesnoth multiplayer go up on Xbox Live. What better way to increase awareness of Battle For Wesnoth?" Access to the existing Wesnoth servers will still be available until June 1 2008; players will be charged a small monthly fee.
  
== January, 2006 ==
+
Raymond and Kneuper declined to disclose the full terms of the deal, but Raymond admitted that they do involve a substantial amount of money. "We have a plan to use it wisely," he said, "beginning with hiring some real artists."
===Wesnoth 1.1: Development release===
 
''Sunday, January 1 2006''
 
  
This is the first development release after the 1.0.x branch. There are hundreds of great improvements not only graphics and balancing wise.  Be aware that it is not a stable release. You can find the whole announcement over [http://www.wesnoth.org/forum/viewtopic.php?t=9068 here]. All changes are listed in the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1/changelog?rev=9365&view=markup changelog]. To download this release, go to the [http://www.wesnoth.org/wiki/Download#Development download page].
+
According to Kneuper, another clause of the agreement commits the Wesnoth project to migrate all its documentation to OOXML, which is expected to be approved by ISO tomorrow. Kneuper observed: "We are very pleased to be at the front of this important development in international standardization".
  
 +
Discuss and celebrate this great victory with us in [http://www.wesnoth.org/forum/viewtopic.php?f=5&t=20742 this forum post].
  
== December, 2005 ==
+
'''Update:''' For all those who have not realized it so far: This was just a joke. '''Happy April Fools Day!'''
===Wesnoth reviewed in MACup===
 
''Monday, December 12 2005''
 
  
The german magazine [http://www.macup.com/ MACup] includes a half-page review of Wesnoth in their issue 01/2006:
 
  »The OpenOffice of gaming: extensive, fascinating and free of charge.«
 
They're also shipping the Mac build of 1.0 on a CD-ROM.
 
  
 +
==March 2008==
 +
===Wesnoth participating at GSoC 2008===
 +
''Monday, March 17 2008''
  
== November, 2005 ==
+
Wesnoth was just accepted as a mentoring organisation for [http://code.google.com/soc/2008/ Google Summer of Code]. This means that students can propose projects they want to work on and will get paid for working on these if they are accepted. If you are a student and interested in working on Wesnoth as part of SoC, have a look at our [http://www.wesnoth.org/wiki/SummerOfCodeIdeas SoC Ideas page] in the wiki to see what we see as possible projects as well as who to contact. Beside this you should visit us in the IRC channel [irc://irc.freenode.net/#wesnoth-dev #wesnoth-dev] at irc.freenode.net and talk with us about your ideas.
===Wesnoth 1.0.2: The 2nd Maintenance Release===
 
''Sunday, November 20 2005''
 
  
This release fixes several small bugs and the especially annoying MP bug called "error in gamelist diff". Lots of multiplayer maps have been updated, problems in campaigns were fixed, new terrain tiles (swamp, paved road, ...) added and several translations updated. You can find the whole announcement over [http://www.wesnoth.org/forum/viewtopic.php?t=8509 here]. All changes are listed in the [http://svn.gna.org/viewcvs/wesnoth/tags/1.0.2/changelog?rev=8886&view=markup changelog].
+
===Wesnoth 1.4===
 +
''Saturday, March 8 2008''
  
 +
More than one year has gone by since we released Wesnoth 1.2. To thank you for more than 2,100,000 downloads via sourceforge.net, we now proudly present '''Wesnoth 1.4'''. You can look at the (translated) [http://www.wesnoth.org/start/1.4/ release notes] to get an idea about what has changed since 1.2. For those who just want to play, the new release is available for [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download]. This stable release is compatible with the release candidates for 1.4. If you have any comments, we would be happy to hear them in the [http://www.wesnoth.org/forum/viewtopic.php?f=5&t=20205 forum thread] dedicated to this release. We hope there are no bugs left, but if you find any, [http://www.wesnoth.org/wiki/ReportingBugs report] them.
  
== October, 2005 ==
+
We are also looking for help in several areas, so that many other releases of similar caliber can follow this one. We are especially looking for translators, graphic artists (sprite, portraits, terrain, story images), music composers (a background in classical composition, and good equipment required), sound artists (for special effects), authors (writing/maintaining campaigns, creating content like unit descriptions, improving the ingame help) and, of course, coders. If you want to participate in developing Wesnoth, just have a look at the [http://forum.wesnoth.org forum] or visit us in the IRC channel [irc://irc.freenode.net/#wesnoth-dev #wesnoth-dev] at irc.freenode.net.
===Wesnoth 1.0.1: Maintenance Release===
 
''Thursday, October 20 2005''
 
  
This release fixes some small bugs, but also adds new unit graphics and a new main menu music theme. In addition, multiplayer maps have been reviewed. Regarding internationalization, Polish translation is now included and several other translations have been updated.
+
===More Server Maintenance===
 +
''Friday, March 7 2008''
  
===Migration completed===
+
The migration of our webserver to [http://www.ibiblio.org/ ibiblio.org] is now almost complete. The forums are up again, upgraded from phpBB2 to phpBB3 and should basically be working. A little finetuning might still be needed, but it should at least be usable. Thanks cycholka for taking care of moving the database and upgrading the forum. Ettin is currently working on making the wiki work nicely and updating it to a more recent version of Mediawiki. I will keep you updated on when the wiki will be completely working again.
''Saturday, October 15 2005''
 
  
All bugs have finally been migrated to [http://www.gna.org Gna!] and have crossreferences so that the old comments and attachments are easily available. From now on, all [http://bugs.wesnoth.org bug activity] should happen at Gna.
+
Thanks to [http://www.ibiblio.org/ ibiblio.org] for providing us with huge amounts of space, bandwidth and support. Thanks cyrilb (and [http://www.jexiste.fr/ Jexiste]) for helping us to migrate things and still supporting us by providing the DNS server and the domain name. And of course thanks to cycholka and ettin for the huge amounts of time you invested to move things.
  
 +
'''Update:''' The move should now be completed, the Wiki and Forum updated to the latest versions and working. In the next days we will have to fix the map tags phpBB extension and improve colors for the forum theme. Beside this everything should be working nicely. If anything does not, please post about it in the forums and we will have a look at it.
  
== September, 2005 ==
+
===Server Maintenance===
=== Moving to Gna! ===
+
''Tuesday, March 4 2008''
''Tuesday, September 20 2005''
 
  
We're moving Wesnoth development from Savannah to [http://www.gna.org Gna!]. Unfortunately, we had some problems during the migration of the bug tracking system, so we will continue using Savannah to track the old bugs. New [http://bugs.wesnoth.org bugs] should be reported to Gna!
+
Currently we are about to switch our servers to a new location. this will lead to the website not being available for some time. The forum is already deavtivated, so that no posts get lost while migrating. We hope to manage completing the migration withhin the next two days. Thanks for your patience.
  
 +
'''Update:''' Since you can read this post, you are already in the new site. That is the good news. The bad news is that the migration takes longer than we thought it would. Part of this is due to general problems to update the DNS entrys, another one is updating the software for the wiki and forum used and the most important problem are security concerns. We hope to have all issues fixed soon so that we can reopen the forums and the wiki. Thanks for your patience.
  
== August, 2005 ==
+
==Febuary 2008==
 +
===Wesnoth 1.3.19 aka 1.4-rc2: Development Release===
 +
''Monday, Febuary 25 2008''
  
=== Play with the Wesnoth developers ===
+
Wesnoth 1.3.19 is out. This is the second release candidate for 1.4. It looks like we are already very close to a final 1.4 release. To learn about the most important changes in this release, have a look at [http://www.wesnoth.org/forum/viewtopic.php?p=284085#284085 this forum thread]. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.19/players_changelog?rev=24021&view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.19/changelog?rev=24021&view=download complete changelog] with (almost) all the details, but there aren't this many this time...
''Friday, August 12 2005''
 
  
In the lead up to 1.0, and probably for some time after in celebration of the release of 1.0, the Wesnoth developers would like to [http://www.wesnoth.org/forum/viewtopic.php?t=7036 invite users to come and play] some friendly games of Wesnoth with us.
+
All the major binaries are ready.You can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. This release candidate for 1.4 should not include many bugs, but if you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.
  
=== Wesnoth reviewed on PC4War ===
+
'''Update:''' Due to problems with XCode initial OSX binary didn't allow switching languages and crased in some situations. If you are affected by those problems, please update to the new one linked at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. If you still have problems, please [http://www.wesnoth.org/wiki/ReportingBugs report them].
''Friday, August 12 2005''
 
  
The august issue of the french magazine [http://www.pc4war.com/ PC4War] includes a one-page review of Wesnoth:
+
===Wesnoth 1.3.18 aka 1.4-rc1: Development Release===
<blockquote>&laquo;an excellent turn-based fantasy game, whose characteristics are essentially to be free, and evolutive!&raquo;</blockquote>
+
''Tuesday, Febuary 19 2008''
  
They're also shipping the game in a CD-ROM. '''Update:''' [http://www.wesnoth.org/images/wesnoth_pc4war.jpg article available] now.
+
Wesnoth 1.3.18 is out. This is the first release candidate for 1.4. To learn about the changes in this release, have a look at [http://www.wesnoth.org/forum/viewtopic.php?p=282873#282873 this forum thread]. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.18/players_changelog?rev=23941&view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.18/changelog?rev=23941&view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache. Keep in mind to read the sections about 1.3.18 and 1.3.17 since there was no 1.3.17 officially available and all changes of it are included in 1.3.18.
 +
 
 +
All the major binaries are ready.You can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. This release candidate for 1.4 should not include many bugs, but if you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.
 +
 
 +
===Wesnoth 1.3.16 aka 1.4-beta3: Development Release===
 +
''Tuesday, Febuary 12 2008''
 +
 
 +
Wesnoth 1.3.16 is out. This is hopefully the last beta release before we start to get out release candidates. It includes some balancing changes and many bug fixes. To learn about the changes in this release, have a look at [http://www.wesnoth.org/forum/viewtopic.php?p=281448#281448 this forum thread]. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.16/players_changelog?rev=23720&view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.16/changelog?rev=23720&view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...
 +
 
 +
At the moment none of the major binaries are ready. Once they are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. Please keep in mind that it is a development release which might include quite a few bugs. If you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.
 +
 
 +
'''Update:''' The Windows and OpenSolaris binaries are now available at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page].
 +
 
 +
'''Update 2:''' Since lwa seems to be MIA, OSX users should try the  [http://www.wesnoth.org/forum/viewtopic.php?t=19907 unofficial MacOSX build] by ulissesroc. Since there are now somehow binaries for the major platforms the 1.3.15 server will be shut down soon.
 +
 
 +
== January 2008 ==
 +
===Wesnoth 1.3.15 aka 1.4-beta2: Development Release===
 +
''Tuesday, January 29 2008''
 +
 
 +
Wesnoth 1.3.15 is out. It consists of lots of bugfixes and translation updates. To learn about the changes in this release, have a look at [http://www.wesnoth.org/forum/viewtopic.php?p=277784#277784 this forum thread]. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.15/players_changelog?rev=23278&view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.15/changelog?rev=23278&view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...
 +
 
 +
At the moment none of the major binaries are ready. Once they are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. Please keep in mind that it is a development release which might include quite a few bugs. If you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.
 +
 
 +
'''Update:''' The Windows binaries are now available at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page].
 +
 
 +
===Wesnoth 1.3.14 aka 1.4-beta1: Development Release===
 +
''Monday, January 14 2007''
 +
 
 +
Wesnoth 1.3.14 is out. This release marks the start of the feature and string freeze. To learn about the changes in this release, have a look at [http://www.wesnoth.org/forum/viewtopic.php?p=273583#273583 this forum thread]. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.14/players_changelog?rev=22966&view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.14/changelog?rev=22966&view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...
 +
 
 +
At the moment only the Windows binary is ready. You can find it at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page], too. Please keep in mind that it is a development release which might include quite a few bugs. If you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.
 +
 
 +
'''Update:''' The MacOSX binaries are now available at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. Soon the server will be updated to only support 1.3.14.
 +
 
 +
{{OlderNewsNavigation}}
 +
 
 +
[[Category:Announcements and News]]

Latest revision as of 16:42, 26 January 2014

December

Wesnoth 1.4.7: Maintenance Release

Tuesday, December 16 2008

Wesnoth 1.4.7 has been released. This is a bugfix release for the stable 1.4.x branch. In this release, replays from singleplayer campaigns should finally work (for most cases). To celebrate the release and comment on it, have a look at this forum thread. There are still two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is not much more to read either...

At the moment the Debian, Gentoo, MacOSX and Windows binaries are ready. Once the others are done you can find them at the download page. We hope there are no bugs left, but if you find any, report them.

November

Wesnoth 1.5.6: Development Release

Sunday, November 23 2008

A new development release is ready. This is the seventh release in the 1.5.x tree. Over the last 7 weeks many changes were implemented. A new campaign was added, and a really popular campaign was brought back into shape. Now is the perfect time for translators to start working on the development branch, too. Have a look at this forum thread to learn more about this release and to find out how you can help with translations.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows and the MacOSX binaries are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include many bugs. If you find one, report it.

Wesnoth 1.4.6: Maintenance Release

Sunday, November 9 2008

Wesnoth 1.4.6 has been released. This is a bugfix release for the stable 1.4.x branch. In this release several smaller bugs were fixed and many translations were updated. To celebrate the release and comment on it, have a look at this forum thread. There are still two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice (only translation updates this time) and the (rather) complete changelog with (almost) all the details, which is not much more to read either...

At the moment the Debian, Gentoo, Mac OSX and Windows binaries are ready. Once the others are done you can find them at the download page. We hope there are no bugs left, but if you find any, report them.

October

Wesnoth 1.5.5: Development Release

Monday, October 6 2008

A new development release is ready. This is the sixth release in the 1.5.x tree. Have a look at this forum thread which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment only the windows binary is ready. You can find it at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

September

Wesnoth 1.5.4: Development Release

Wednesday, September 10 2008

A new Development release is ready. This is the fifth release in the 1.5.x tree. esr was busy fixing bug and since I am too lazy for listing them all in here, better have a look at the forum thread which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment no binaries are ready. Once they are done you can find them at the download page. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

Wesnoth 1.4.5: Maintenance Release

Monday, September 8 2008

Wesnoth 1.4.5 has been released. This is a bugfix release for the stable 1.4.x branch. In this release several smaller bugs were fixed and many translations were updated. To celebrate the release and comment on it, have a look at this forum thread. There are still two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice (only translation updates this time) and the (rather) complete changelog with (almost) all the details, which is not much more to read either...

At the moment the Debian, Gentoo, Mac OSX and OpenSolaris binaries are ready. Once the others are done you can find them at the download page. We hope there are no bugs left, but if you find any, report them.

Update: The Windows binary is now available on the download page.

Update 2: Fixed windows binary is now available. If you had crashing problems with 1.4.5 you should upgrade to 1.4.5c.

August

Wesnoth 1.5.3: Development Release

Friday, August 22 2008

A new Development release is ready. This is the fourth release in the 1.5.x tree. A lot was changed since the start of the stable 1.4.x branch and since I am too lazy to list all the great changes in here, better have a look at the forum thread which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment no binaries are ready. Once they are done you can find them at the download page. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

Update: The MacOSX binary is now available on the download page.

Update 2: The Windows binary is now available on the download page.

Add-on server migration

Wednesday, August 13 2008

The add-on server is now migrated to our main machine. Beside this I changed the default reference ingame to point to add-ons.wesnoth.org instead of campaigns.wesnoth.org to make clear that stuff on this server does not only include campaigns but basically every kind of add-on that is possible. I also updated the DNS entry for campaigns.wesnoth.org to make it point to the new machine, but it will take time until this takes effect. But you can already use add-ons.wesnoth.org to get add-ons. It does not matter if you use campaigns.wesnoth.org or add-ons.wesnoth.org, it should soon take you to exactly the same machine. On this server add-ons for the stable 1.2 and 1.4 series are available, as well as add-ons for the development series.

Everything back to normal

Saturday, August 9 2008

Finally everything should be back to normal again. That is the forums are up and working, too. In the crash the last two months of forum post were lost. That is even the attachments are likely to be broken and everyone will have to reupload their forum avatars. If you encounter any problems, please report them in this forum thread.

Once we are sure that the new server can handle the load, we will also move the add-on server here. This will result in the add-on server being down for a day. We will probably migrate it some time next week.

New server and repair status

Friday, August 8 2008

Welcome to our brand new server. We just moved the multiplayer server and the website over to our new machine that you are currently using. Everything beside the forum should be working now. That is even the "normal" images that seem to have been lost (cf. news posts of the last days) in the crash could be restored.

So much about the good news. The bad news is that the forums were hit really hard. That is over 500 user accounts, around 2000 posts, all attachment file data, roughly 1000 privs and all user rights were lost. Because of this we decided to switch to an older backup of the database used for the forum. This means that about two months of forum posts will be lost. The attachments might still be reachable with old adresses, though we are not too confident that those files will really work as expected. We will not be able to recover the posts of the last two months in a reliable way. We hope to have to forums working again rather soon, maybe will be online by tomorrow.

Server almost back again

Wednesday, August 6 2008

At the moment everything beside the forum should be up again and working as expected. That is all subdomains like gettext.wesnoth.org, units.wesnoth.org and the whole lot should be back up and working again. The wiki is working again, too. We hope that no data in the wiki was lost. If you find any pages having problems, please try to fix them. There is a list of files we do know that are broken/missing. If you have a local copy of any of those files or encounter missing images not listed there, please contact us.

Regarding the forums cycholka is still busy with making it work again. No idea if we will lose any data regarding user accounts and forum posts since he is currently fighting the user table. We don't know how many attachments are broken but found a backup for files from before march 2008. So at least some files are secure...

We will post updates every now and then to keep you informed.

Server crash

Monday, August 4 2008

As you might have noticed we are currently enduring some problems with our main server. That is: about one week ago we had a major harddrive failure resulting in the system not working at all. So far we don't know exactly how much of the data on the system is completely lost since we are working on restoring things. So far the multiplayer servers (stable and development) are back up again and the subdomain redirects like gettext.wesnoth.org are working again. What is not working so far are the forums and the wiki. The problem is that parts of the database seem to be broken. Currently cycholka is trying to fix and restore whatever is possible. Some stuff is completely lost like the screenshots folder we were using including the ancient screenshots. If anyone of you has a backup of those, feel free to contact us. We don't know how many of the forum attachments are broken but it is likely that some will not be restoreable.

We hope to have the wiki and forums usable again in some days but we don't know how long it will take. We will soon migrate the main server to a different machine anyway. This one will offer more network bandwidth and due to this make the website feel smooth again. We are not 100% sure if we will restore the wiki and forum completely before the move, so it might be that you are on the new server when the forum and wiki are up again...

I will try to post updates every now and then and please keep in mind that asking "when will the forum be up again" in our IRC chans won't speed things up at all. So please stay patient and play Wesnoth instead of using the forums. ;) If you are interested in some more info, have a look at the (unofficial) <a href="http://wesnoth.dbzer0.com/blog/"> Wesnoth Journals</a>.

Update: Okay, with the data provided by the Internet Archive it was possible to restore many images. The bad news is that basically all post 1.2 images seem to be lost. Have a look at this list of missing images to get an idea about what is missing. If you have the respective images, please contact us.

July 2008

Wesnoth 1.4.4: Maintenance Release

Friday, July 25 2008

Wesnoth 1.4.4 has been released. This is a bugfix release for the stable 1.4.x branch. In this release several smaller bugs were fixed and many translations were updated. To celebrate the release and comment on it, have a look at this forum thread. There are still two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice (only translation updates this time) and the (rather) complete changelog with (almost) all the details, which is not much more to read either...

At the moment the Debian, Gentoo, Mac OSX and OpenSolaris binaries are ready. Once the others are done you can find them at the download page. We hope there are no bugs left, but if you find any, report them.

Wesnoth 1.5.2: Development Release

Tuesday, July 15 2008

A new Development release is ready. This is the third release in the 1.5.x tree. A lot was changed since the start of the stable 1.4.x branch and since I am too lazy to list all the great changes in here, better have a look at the forum thread which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

Update: The Windows binary is now available on the download page.

Update 2: The MacOSX binary is now available on the download page. It is only available for Intel based Macs (x86) until some problems with the new dependencies are fixed.

June 2008

Wesnoth 1.5.1: Development Release

Sunday, June 22 2008

A new Development release is ready. This is the second release in the 1.5.x tree. A lot was changed since the start of the stable 1.4.x branch and since I am too lazy to list all the great changes in here, better have a look at the forum thread which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment only the OpenSolaris and Debian binaries are ready. Once the others are done you can find them at the download page. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

Update: The MacOSX and Windows binaries are now available on the download page.

Wesnoth 1.4.3: Maintenance Release

Monday, June 9 2008

Wesnoth 1.4.3 has been released. This is a bugfix release for the stable 1.4.x branch. In this release several smaller bugs were fixed and many translations were updated. To read about other (more important changes, celebrate the release and comment on it, have a look at this forum thread. As with the last development series, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment only the Gentoo, Debian and Windows binaries are ready. Once the others are done you can find them at the download page. We hope there are no bugs left, but if you find any, <a href="http://www.wesnoth.org/wiki/ReportingBugs">report] them.

Update: The MacOSX binaries are now available on the download page.

May 2008

Server migration (almost) completed

Sunday, May 25 2008

The announced server migration is almost completed now. Due to the too high bandwidth usage of the add-on server we have to move it back to the old machine. It will take several more hours until the add-on server is up again. Beside this everything should be up and running. If you encounter problems with the new server, please post about them in this forum thread.

Update: The add-on server was started again at the old location. Just wait some time for the update of the DNS entry campaigns.wesnoth.org to be effective and you should be able to upload and download campaigns again.

Server migration

Friday, May 23 2008

Thanks to chains and all that donated, we just got a new server for an acceptable price where we are going to host basically every service Wesnoth does offer. That is we want to migrate the multiplayer server, content server, forum, wiki and all the other stuff to this machine. The content server and the multiplayer servers are already running there. This weekend we will work on migrating all the other stuff over. Due to this we will have to deactivate the wiki and forums and shut down the content server for some hours since we need the bandwidth to transfer all the data. The multiplayer server will still be up and running, but everything else will not be completely reachable starting on Saturday, May 24th around 12:00 GMT. Things will be up again once we are done, if we are lucky we might be done within 12 hours though it is unlikely. We hope to have all things working again on the new machine Sunday evening.

Stay tuned for the nice things we will be able to do once everything is on the same machine. Things like registered nicks for the multiplayer server with the same login ingame as used for the forum as well as a webinterface to the content server which might even allow rating of campaigns will get possible (once someone writes the code to do so).

Wesnoth 1.4.2: Maintenance Release

Tuesday, May 6 2008

Wesnoth 1.4.2 has been released. This is a bugfix release for the stable 1.4.x branch. In this release just some smaller bugs were fixed and many translations were updated. To celebrate the release and comment on it, post in this forum thread. As with the last development series, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment only the Gentoo and Debian binaries are ready. Once the others are done you can find them at the download page. We hope there are no bugs left, but if you find any, report them.

Update: The MacOSX binaries are now available on the download page.

Update 2: The Windows binaries are now available on the download page.

April 2008

Wesnoth 1.5.0: Development Release

Sunday, April 27 2008

A new Development release is ready. This is the first release in the brand new 1.5.x tree. A lot was changed since the start of the stable 1.4.x branch and since I am too lazy to list all the great changes in here, better have a look at the forum thread which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read complete changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment no binaries are ready. Once they are done you can find them at the download page. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

Update: The Windows binaries are now available on the download page.

Wesnoth 1.4.1: Maintenance Release

Monday, April 7 2008

Wesnoth 1.4.1 has been released. This is a bugfix release for the stable 1.4 branch. It mainly fixes smaller problems and features a rewritten multiplayer server to improve the servers speed while using less resources. Beside this the multiplayer lobby was sped up, spelling mistakes were fixed and many translations were updated. To celebrate the release and comment on it, post in this forum thread. As with the last development series, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment only the Gentoo, OpenSolaris and OpenSuse binaries are ready. Once the others are done you can find them at the download page. We hope there are no bugs left, but if you find any, report them.

Update: The MacOSX binaries are now available on the download page.

Update 2: The Windows binaries are now available on the download page.

Help keeping the Servers running

Wednesday, April 2 2008

Lately we had some problems with the database for the forum and we found no really perfect way for hosting so far. While talking about what we could do about the server(s) we came to the conclusion that it is about time to try to go for a server for our own. That is we want to rent a dedicated server somewhere to host all our services like the website, forum, wiki, add-on server and multiplayer server in one location. For this we need to gather some money and to do so, we would welcome gifts from you. You can find more information about this and how to help wesnoth in this forum post. Thanks for helping us keeping the site and all servers running well.

Great victory for Wesnoth

Tuesday, April 1 2008

In a major victory for open-source gaming, the Battle For Wesnoth project has been chosen to replace Microsoft's tired "Age of Empires" franchise. Months of secret negotiations among release manager Nils Kneuper (aka Ivanovic), senior developer Eric S. Raymond, and executives at Ensemble Studios and Microsoft led to the deal. "Raymond was particularly helpful in developing the terms," commented Darl McBride, the former head of Santa Cruz Operation recently brought in to manage Microsoft Games.

"We're very excited," Raymond confirmed. "We particularly wanted to see Wesnoth multiplayer go up on Xbox Live. What better way to increase awareness of Battle For Wesnoth?" Access to the existing Wesnoth servers will still be available until June 1 2008; players will be charged a small monthly fee.

Raymond and Kneuper declined to disclose the full terms of the deal, but Raymond admitted that they do involve a substantial amount of money. "We have a plan to use it wisely," he said, "beginning with hiring some real artists."

According to Kneuper, another clause of the agreement commits the Wesnoth project to migrate all its documentation to OOXML, which is expected to be approved by ISO tomorrow. Kneuper observed: "We are very pleased to be at the front of this important development in international standardization".

Discuss and celebrate this great victory with us in this forum post.

Update: For all those who have not realized it so far: This was just a joke. Happy April Fools Day!


March 2008

Wesnoth participating at GSoC 2008

Monday, March 17 2008

Wesnoth was just accepted as a mentoring organisation for Google Summer of Code. This means that students can propose projects they want to work on and will get paid for working on these if they are accepted. If you are a student and interested in working on Wesnoth as part of SoC, have a look at our SoC Ideas page in the wiki to see what we see as possible projects as well as who to contact. Beside this you should visit us in the IRC channel #wesnoth-dev at irc.freenode.net and talk with us about your ideas.

Wesnoth 1.4

Saturday, March 8 2008

More than one year has gone by since we released Wesnoth 1.2. To thank you for more than 2,100,000 downloads via sourceforge.net, we now proudly present Wesnoth 1.4. You can look at the (translated) release notes to get an idea about what has changed since 1.2. For those who just want to play, the new release is available for download. This stable release is compatible with the release candidates for 1.4. If you have any comments, we would be happy to hear them in the forum thread dedicated to this release. We hope there are no bugs left, but if you find any, report them.

We are also looking for help in several areas, so that many other releases of similar caliber can follow this one. We are especially looking for translators, graphic artists (sprite, portraits, terrain, story images), music composers (a background in classical composition, and good equipment required), sound artists (for special effects), authors (writing/maintaining campaigns, creating content like unit descriptions, improving the ingame help) and, of course, coders. If you want to participate in developing Wesnoth, just have a look at the forum or visit us in the IRC channel #wesnoth-dev at irc.freenode.net.

More Server Maintenance

Friday, March 7 2008

The migration of our webserver to ibiblio.org is now almost complete. The forums are up again, upgraded from phpBB2 to phpBB3 and should basically be working. A little finetuning might still be needed, but it should at least be usable. Thanks cycholka for taking care of moving the database and upgrading the forum. Ettin is currently working on making the wiki work nicely and updating it to a more recent version of Mediawiki. I will keep you updated on when the wiki will be completely working again.

Thanks to ibiblio.org for providing us with huge amounts of space, bandwidth and support. Thanks cyrilb (and Jexiste) for helping us to migrate things and still supporting us by providing the DNS server and the domain name. And of course thanks to cycholka and ettin for the huge amounts of time you invested to move things.

Update: The move should now be completed, the Wiki and Forum updated to the latest versions and working. In the next days we will have to fix the map tags phpBB extension and improve colors for the forum theme. Beside this everything should be working nicely. If anything does not, please post about it in the forums and we will have a look at it.

Server Maintenance

Tuesday, March 4 2008

Currently we are about to switch our servers to a new location. this will lead to the website not being available for some time. The forum is already deavtivated, so that no posts get lost while migrating. We hope to manage completing the migration withhin the next two days. Thanks for your patience.

Update: Since you can read this post, you are already in the new site. That is the good news. The bad news is that the migration takes longer than we thought it would. Part of this is due to general problems to update the DNS entrys, another one is updating the software for the wiki and forum used and the most important problem are security concerns. We hope to have all issues fixed soon so that we can reopen the forums and the wiki. Thanks for your patience.

Febuary 2008

Wesnoth 1.3.19 aka 1.4-rc2: Development Release

Monday, Febuary 25 2008

Wesnoth 1.3.19 is out. This is the second release candidate for 1.4. It looks like we are already very close to a final 1.4 release. To learn about the most important changes in this release, have a look at this forum thread. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, but there aren't this many this time...

All the major binaries are ready.You can find them at the download page. This release candidate for 1.4 should not include many bugs, but if you find one, please report it.

Update: Due to problems with XCode initial OSX binary didn't allow switching languages and crased in some situations. If you are affected by those problems, please update to the new one linked at the download page. If you still have problems, please report them.

Wesnoth 1.3.18 aka 1.4-rc1: Development Release

Tuesday, Febuary 19 2008

Wesnoth 1.3.18 is out. This is the first release candidate for 1.4. To learn about the changes in this release, have a look at this forum thread. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache. Keep in mind to read the sections about 1.3.18 and 1.3.17 since there was no 1.3.17 officially available and all changes of it are included in 1.3.18.

All the major binaries are ready.You can find them at the download page. This release candidate for 1.4 should not include many bugs, but if you find one, please report it.

Wesnoth 1.3.16 aka 1.4-beta3: Development Release

Tuesday, Febuary 12 2008

Wesnoth 1.3.16 is out. This is hopefully the last beta release before we start to get out release candidates. It includes some balancing changes and many bug fixes. To learn about the changes in this release, have a look at this forum thread. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment none of the major binaries are ready. Once they are done you can find them at the download page. Please keep in mind that it is a development release which might include quite a few bugs. If you find one, please report it.

Update: The Windows and OpenSolaris binaries are now available at the download page.

Update 2: Since lwa seems to be MIA, OSX users should try the unofficial MacOSX build by ulissesroc. Since there are now somehow binaries for the major platforms the 1.3.15 server will be shut down soon.

January 2008

Wesnoth 1.3.15 aka 1.4-beta2: Development Release

Tuesday, January 29 2008

Wesnoth 1.3.15 is out. It consists of lots of bugfixes and translation updates. To learn about the changes in this release, have a look at this forum thread. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment none of the major binaries are ready. Once they are done you can find them at the download page. Please keep in mind that it is a development release which might include quite a few bugs. If you find one, please report it.

Update: The Windows binaries are now available at the download page.

Wesnoth 1.3.14 aka 1.4-beta1: Development Release

Monday, January 14 2007

Wesnoth 1.3.14 is out. This release marks the start of the feature and string freeze. To learn about the changes in this release, have a look at this forum thread. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment only the Windows binary is ready. You can find it at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite a few bugs. If you find one, please report it.

Update: The MacOSX binaries are now available at the download page. Soon the server will be updated to only support 1.3.14.

Other Years

This page was last edited on 26 January 2014, at 16:42.