LotI Unit Advancements

From The Battle for Wesnoth Wiki
Revision as of 20:53, 28 March 2017 by Matsjoyce (talk | contribs) (Automated update)

This is an auto-generated wiki page listing all the advancements that are unit specific currently avalible in the campaign "Legend of the Invincibles". See https://wiki.wesnoth.org/LotI_Standard_Advancements for general advancements such as legacies and books. This was generated at Tue Mar 28 21:53:00 2017 using version git-2b2f8a74ad2c5097ac4c8fb2a2b485ece0d82cf8 of LotI and version 0.3.3 of the generation script. As this is auto-generated, DO NOT EDIT THIS PAGE. Instead, make suggestions at https://forums.wesnoth.org/viewtopic.php?f=8&t=32384 and the script will be adjusted.

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Contents

Scythemaster

impaling better with scythe – scythe

This advancement can be taken 1 times
Damage increased by 2 for the scythe attack

impaling faster with scythe – scythe2

This advancement can be taken 1 times
This advancement requires the advancements scythe to be achieved first
Damage decreased by 3 for the scythe attack
1 more attacks for the scythe attack

impaling better with scythe – scythe3

This advancement can be taken 5 times
This advancement requires the advancements scythe2 to be achieved first
Damage increased by 1 for the scythe attack

whirling better with scythe – scythe-whirlwind

This advancement can be taken 1 times
Damage increased by 2 for the whirlwind-scythe attack

whirling faster with scythe – scythe-whirlwind2

This advancement can be taken 1 times
This advancement requires the advancements scythe-whirlwind to be achieved first
Damage decreased by 5 for the whirlwind-scythe attack
1 more attacks for the whirlwind-scythe attack

whirling better with scythe – scythe-whirlwind3

This advancement can be taken 2 times
This advancement requires the advancements scythe-whirlwind2 to be achieved first
Damage increased by 2 for the whirlwind-scythe attack

able to attack with a confusing attack – trickery

This advancement can be taken 1 times
New bonus attack: trickery (-20% - -50% melee )
New weapon special for the trickery attack: trickery

able to attack slightly faster with the confusing attack – trickery2

This advancement can be taken 5 times
This advancement requires the advancements trickery to be achieved first
10% more attacks for the trickery attack

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Seer

better at melee combat – melee

This advancement can be taken 1 times
1 more attacks for the faerie touch attack

better at melee combat – melee2

This advancement can be taken 5 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 for the faerie touch attack

able to create a sword from pure magic – sabre

This advancement can be taken 1 times
New bonus attack: faerie sabre (10% - 20% melee arcane)
New weapon special for the faerie sabre attack: struggle

doing more damage with faerie sabre – sabre2

This advancement can be taken 3 times
This advancement requires the advancements sabre to be achieved first
Damage increased by 15% for the faerie sabre attack

better with spiderwebs – web

This advancement can be taken 1 times
1 more attacks for the gossamer attack

better with spiderwebs – web2

This advancement can be taken 10 times
This advancement requires the advancements web to be achieved first
Damage increased by 1 for the gossamer attack

better with faerie fire – magic

This advancement can be taken 1 times
1 more attacks for the faerie fire attack

better with faerie fire – magic2

This advancement can be taken 10 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 for the faerie fire attack

decreasing arcane resistance to all adjacent enemies by 10% – arcane_penetrate

This advancement can be taken 1 times

decreasing arcane resistance to all adjacent enemies by 5% more – arcane_penetrate2

This advancement can be taken 5 times
This advancement requires the advancements arcane_penetrate to be achieved first

able to heal allies better – heal

This advancement can be taken 1 times
Remove ability: heals
New ability: cures

able to heal allies better – heal2

This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: cures
New ability: heals (12)

better at defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

faster – movement

This advancement can be taken 5 times
1 more movement points

Shadow Prince

striking better with quarterstaff – quarterstaff

This advancement can be taken 1 times
Damage increased by 1 for the staff attack

striking faster with quarterstaff – quarterstaff2

This advancement can be taken 1 times
This advancement requires the advancements quarterstaff to be achieved first
1 more attacks for the staff attack

striking better with quarterstaff – quarterstaff3

This advancement can be taken 1 times
This advancement requires the advancements quarterstaff2 to be achieved first
1 more attacks for the staff attack

staff – quarterstaff4

This advancement can be taken 10 times
This advancement requires the advancements quarterstaff3 to be achieved first
Damage increased by 1 for the staff attack

better with magic – magic

This advancement can be taken 1 times
Damage increased by 1 for the magic blast attack

faster with magic – magic2

This advancement can be taken 2 times
This advancement requires the advancements magic to be achieved first
Damage decreased by 1 for the magic blast attack
1 more attacks for the magic blast attack

better with magic – magic3

This advancement can be taken 10 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 for the magic blast attack

able to hide in forests at night – ambush

This advancement can be taken 1 times
This advancement requires the advancements magic3 to be achieved first
New ability: nocturnal ambush

better at defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%

breaking through enemy impact resistances better (8%) – penetrate

This advancement can be taken 1 times

breaking through enemy impact resistances better (7%) – penetrate2

This advancement can be taken 1 times
This advancement requires the advancements penetrate to be achieved first

breaking through enemy impact resistances better (5%) – penetrate3

This advancement can be taken 3 times
This advancement requires the advancements penetrate2 to be achieved first

faster – movement

This advancement can be taken 3 times
1 more movement points

Shadowalker

faster at melee combat – sword

This advancement can be taken 1 times
1 more attacks (melee attacks only)

better with crossbow – crossbow

This advancement can be taken 1 times
Damage decreased by 9 for the crossbow attack
1 more attacks for the crossbow attack

better with magic – magic

This advancement can be taken 1 times
Damage increased by 1 for the shadow wave attack
1 more attacks for the shadow wave attack

better at defending – block

This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 (melee attacks only)

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks (melee attacks only)

better with magic – magic2

This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
1 more attacks for the shadow wave attack

better at defending – block2

This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

better at defending – block3

This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%

better with sword – sword4

This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the saber attack

better with crossbow – crossbow2

This advancement can be taken 5 times
This advancement requires the advancements crossbow to be achieved first
Damage increased by 2 (pierce attacks only)

better with magic – magic3

This advancement can be taken 5 times
This advancement requires the advancements magic, magic2 to be achieved first
Damage increased by 1 (arcane attacks only)

able to perform a whirlwind attack – whirlwind

This advancement can be taken 1 times
New bonus attack: whirlwind (-30% - -30% melee )
New weapon special for the whirlwind attack: whirlwind
New weapon special for the whirlwind attack: magical

whirling better – whirlwind2

This advancement can be taken 2 times
This advancement requires the advancements whirlwind to be achieved first
Damage increased by 15% for the whirlwind attack

able to attack parrying enemy blows – parry

This advancement can be taken 1 times
New bonus attack: parry (-20% - -70% melee )
New weapon special for the parry attack: parry

parrying better – parry2

This advancement can be taken 3 times
This advancement requires the advancements parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack

faster – movement

This advancement can be taken 4 times
1 more movement points

Siege Troll

stronger with hammer – hammer

This advancement can be taken 1 times
Damage increased by 3 for the hammer attack

stronger with hammer – hammer2

This advancement can be taken 1 times
This advancement requires the advancements hammer to be achieved first
Damage increased by 3 for the hammer attack

faster with hammer – hammer_speed

This advancement can be taken 1 times
This advancement requires the advancements hammer2 to be achieved first
Damage decreased by 7 for the hammer attack
1 more attacks for the hammer attack

stronger with hammer – hammer3

This advancement can be taken 10 times
This advancement requires the advancements hammer2 to be achieved first
Damage increased by 2 for the hammer attack

able to attack in a terribly scary way – horrid

This advancement can be taken 1 times
New bonus attack: grim strike (-20% - % melee )
New weapon special for the grim strike attack: horrid

scaring enemies with the scary attack better – horrid2

This advancement can be taken 2 times
This advancement requires the advancements horrid to be achieved first
Damage increased by 15% for the grim strike attack

able to attack and defend with a single, devastating blow – devastation

This advancement can be taken 1 times
New bonus attack: devastation (-40% - % melee )

attacking better with the single blow – devastation2

This advancement can be taken 3 times
This advancement requires the advancements devastation to be achieved first
Damage increased by 15% for the devastation attack

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

regenerating 4 additional hitpoints per turn – regeneration1

This advancement can be taken 1 times
Remove ability: regenerates
New ability: regenerates (12)

regenerating 3 additional hitpoints per turn – regeneration2

This advancement can be taken 1 times
This advancement requires the advancements regeneration1 to be achieved first
Remove ability: regenerates (12)
New ability: regenerates (15)

regenerating 3 additional hitpoints per turn – regeneration3

This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2 to be achieved first
Remove ability: regenerates (15)
New ability: regenerates (18)

regenerating 2 additional hitpoints per turn – regeneration4

This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3 to be achieved first
Remove ability: regenerates (18)
New ability: regenerates (20)

regenerating 2 additional hitpoints per turn – regeneration5

This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4 to be achieved first
Remove ability: regenerates (20)
New ability: regenerates (22)

regenerating 2 additional hitpoints per turn – regeneration6

This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4, regeneration5 to be achieved first
Remove ability: regenerates (22)
New ability: regenerates (24)

faster – movement

This advancement can be taken 2 times
1 more movement points

Skeletal Dragon

biting better – jaws1

This advancement can be taken 1 times
Damage increased by 1 for the jaw attack

biting faster – jaws2

This advancement can be taken 1 times
This advancement requires the advancements jaws1 to be achieved first
Damage decreased by 1 for the jaw attack
1 more attacks for the jaw attack

biting better – jaws3

This advancement can be taken 10 times
This advancement requires the advancements jaws2 to be achieved first
Damage increased by 1 for the jaw attack

clawing better – claws1

This advancement can be taken 10 times
Damage increased by 1 for the claws attack

clawing faster – claws2

This advancement can be taken 2 times
This advancement requires the advancements claws1 to be achieved first
Damage decreased by 5 for the claws attack
1 more attacks for the claws attack

able to breathe dark energy – breath

This advancement can be taken 1 times
New attack: dark breath (12 - 2)
New weapon special for the dark breath attack: slow
New weapon special for the dark breath attack: drain

breathing dark energy faster – breath_speed

This advancement can be taken 2 times
This advancement requires the advancements breath to be achieved first
Damage decreased by 2 for the dark breath attack
1 more attacks for the dark breath attack

breathing darker energy better – breath_damage

This advancement can be taken 5 times
This advancement requires the advancements breath to be achieved first
Damage increased by 1 for the dark breath attack

faster – movement

This advancement can be taken 5 times
1 more movement points

Sky Goblin

much better at commanding the bird – melee

This advancement can be taken 2 times
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better at commanding the bird – melee2

This advancement can be taken 10 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)

better with the bow – bow

This advancement can be taken 1 times
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)

better with bow – bow2

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage increased by 1 (ranged attacks only)

shooting insanely precisely – bow-precise

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
New weapon special (ranged attacks only): marksman
Damage decreased by 1 (ranged attacks only)

better with the bow – bow3

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks (ranged attacks only)

better with the bow – bow4

This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 (ranged attacks only)

a skirmisher – skirmisher

This advancement can be taken 1 times
New ability: skirmisher

more nimble (lowering the chance to be hit by 4%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%

faster – movement

This advancement can be taken 5 times
1 more movement points

Snow Hunter

a better fighter – melee

This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)

a better fighter – melee2

This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
Damage increased by 2 (melee attacks only)

a better fighter – melee3

This advancement can be taken 1 times
This advancement requires the advancements melee2 to be achieved first
Damage increased by 1 (melee attacks only)

a better fighter – melee4

This advancement can be taken 3 times
This advancement requires the advancements melee3 to be achieved first
Damage increased by 1 (melee attacks only)

better with bolas – bolas

This advancement can be taken 1 times
1 more attacks for the bolas attack

better with bolas – bolas2

This advancement can be taken 1 times
This advancement requires the advancements bolas to be achieved first
Damage increased by 2 for the bolas attack

better with bolas – bolas3

This advancement can be taken 1 times
This advancement requires the advancements bolas2 to be achieved first
1 more attacks for the bolas attack

better with bolas – bolas4

This advancement can be taken 1 times
This advancement requires the advancements bolas2 to be achieved first
Damage increased by 1 for the bolas attack

more used to frozen lands (+5% defence on frozen terrains, +5% cold resistance) – coldlife

This advancement can be taken 1 times
Chance to get hit on frozen places reduced by 5%
Resistance to cold increased by 5%

frost-hardier (defence + cold resistance on frozen terrains +5%) – coldlife2

This advancement can be taken 1 times
This advancement requires the advancements coldlife to be achieved first
Chance to get hit on frozen places reduced by 5%
Resistance to cold increased by 5%

more used to frozen lands – coldlife3

This advancement can be taken 1 times
This advancement requires the advancements coldlife2 to be achieved first
Resistance to cold increased by 20%

more used to frozen lands (hiding on snow) – coldlife4

This advancement can be taken 1 times
This advancement requires the advancements coldlife3 to be achieved first
New ability: snow ambush

proficient with cold magic – magic

This advancement can be taken 1 times
New attack: ice bolt (11 - 2)
New weapon special for the ice bolt attack: magical

more proficient with cold magic – magic2

This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage decreased by 1 for the ice bolt attack
1 more attacks for the ice bolt attack

more proficient with cold magic – magic3

This advancement can be taken 1 times
This advancement requires the advancements magic2 to be achieved first
Damage increased by 3 for the ice bolt attack

more proficient with cold magic – magic4

This advancement can be taken 1 times
This advancement requires the advancements magic3 to be achieved first
Damage increased by 2 for the ice bolt attack

more proficient with cold magic – magic5

This advancement can be taken 1 times
This advancement requires the advancements magic4 to be achieved first
Damage decreased by 2 for the ice bolt attack
1 more attacks for the ice bolt attack

more proficient with cold magic – magic6

This advancement can be taken 3 times
This advancement requires the advancements magic5 to be achieved first
Damage increased by 1 for the ice bolt attack

able to summon a blizzard – blizzard

This advancement can be taken 1 times
This advancement requires the advancements magic6, coldlife4 to be achieved first
New attack: blizzard (14 - 2)
New weapon special for the blizzard attack: magical
New weapon special for the blizzard attack: storm

summoning better blizzards – blizzard2

This advancement can be taken 4 times
This advancement requires the advancements blizzard to be achieved first
Damage increased by 2 for the blizzard attack

faster – movement

This advancement can be taken 4 times
1 more movement points

Soul Shooter

better with bow – bow

This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)

better with bow – bow2

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)

better with bow – bow3

This advancement can be taken 10 times
This advancement requires the advancements bow, bow2 to be achieved first
Damage increased by 1 (ranged attacks only)

more precise with bow – bow-marksman

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
New weapon special (ranged attacks only): marksman

leeching enemies with bow – bow-leech

This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New weapon special (ranged attacks only): leech

turning enemies into undead with poison from bow – bow-infect

This advancement can be taken 1 times
This advancement requires the advancements bow3 to be achieved first
New weapon special (ranged attacks only): infect
Remove weapon special (ranged attacks only): poison

able to shoot cursed arcane arrows – arcane

This advancement can be taken 1 times
New bonus attack: cursed arrow (-20% - % ranged arcane)

shooting cursed arrows better – arcane2

This advancement can be taken 3 times
This advancement requires the advancements arcane to be achieved first
Damage increased by 10% for the cursed arrow attack

better with dagger – dagger

This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)

better with dagger – dagger2

This advancement can be taken 1 times
This advancement requires the advancements dagger to be achieved first
1 more attacks (melee attacks only)

better with dagger – dagger3

This advancement can be taken 5 times
This advancement requires the advancements dagger, dagger2 to be achieved first
Damage increased by 1 (melee attacks only)

able to backstab with dagger – dagger-backstab

This advancement can be taken 1 times
This advancement requires the advancements dagger, dagger2, dagger3 to be achieved first
New weapon special (melee attacks only): backstab

more undead-like resistance (improved resistances, slightly worsened weaknesses) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by -1%
Resistance to pierce increased by 3%
Resistance to fire increased by -1%
Resistance to cold increased by 3%
Resistance to arcane increased by -2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Sprite

faster at melee combat – melee

This advancement can be taken 1 times
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better at melee combat – melee2

This advancement can be taken 10 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)

better with spiderwebs – web

This advancement can be taken 1 times
1 more attacks for the gossamer attack

better with spiderwebs – web2

This advancement can be taken 10 times
This advancement requires the advancements web to be achieved first
Damage increased by 1 for the gossamer attack

better with faerie fire – magic

This advancement can be taken 1 times
1 more attacks (arcane attacks only)

better with faerie fire – magic2

This advancement can be taken 10 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (arcane attacks only)

better at defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Stormrider

swinging better with the sword – sword

This advancement can be taken 1 times
Damage increased by 1 for the sword attack
1 more attacks for the sword attack

swinging more precisely with the sword – sword1_precision

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
New weapon special for the sword attack: marksman

swinging better with the sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 for the sword attack

swinging better with the sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 for the sword attack

swinging faster with the sword – sword3_speed

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2, sword1_speed, sword3 to be achieved first
1 more attacks for the sword attack

swinging better with the sword – sword4

This advancement can be taken 30 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack

striking better with lance and charging more powerfully (2.5 times more damage) – lance

This advancement can be taken 1 times
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge
Damage increased by 1 for the lance attack

striking better with the lance – lance2

This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage increased by 2 for the lance attack

striking faster with the lance – lance2_speed

This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage decreased by 2 for the lance attack
1 more attacks for the lance attack

striking better with the lance – lance3

This advancement can be taken 1 times
This advancement requires the advancements lance2 to be achieved first
Damage increased by 2 for the lance attack

charging more powerfully with the lance (3 times more damage) – lance3_damage

This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge

charging even more powerfully with the lance (3.5 times more damage) – lance4_damage

This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3_damage to be achieved first
New weapon special for the lance attack: charge (3.5)
Remove weapon special for the lance attack: charge

striking better with the lance – lance4

This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
Damage increased by 1 for the lance attack

striking even better with the lance – lance5

This advancement can be taken 3 times
This advancement requires the advancements lance, lance2, lance3, lance4 to be achieved first
Damage increased by 1 for the lance attack

throwing stronger lightnings – storm

This advancement can be taken 1 times
Damage increased by 2 for the stormride attack

throwing more lightnings – storm_speed

This advancement can be taken 1 times
1 more attacks for the stormride attack

throwing stronger lightnings – storm2

This advancement can be taken 1 times
This advancement requires the advancements storm to be achieved first
Damage increased by 2 for the stormride attack

charging with lightnings – storm2_charge

This advancement can be taken 1 times
This advancement requires the advancements storm, storm2 to be achieved first
New weapon special for the stormride attack: charge

throwing stronger lightnings – storm3

This advancement can be taken 1 times
This advancement requires the advancements storm, storm2 to be achieved first
Damage increased by 1 for the stormride attack

throwing more lightnings – storm3_speed

This advancement can be taken 1 times
This advancement requires the advancements storm, storm2, storm3, storm_speed to be achieved first
1 more attacks for the stormride attack

casting better lightnings – storm4

This advancement can be taken 10 times
This advancement requires the advancements storm, storm2, storm3 to be achieved first
Damage increased by 1 for the stormride attack

able to summon a powerful thunder that can kill with a single hit – thunder

This advancement can be taken 1 times
This advancement requires the advancements storm, storm2 to be achieved first
New attack: thunder (60 - 1)

better with thunders – thunder2

This advancement can be taken 3 times
This advancement requires the advancements storm, storm2, thunder to be achieved first
Damage increased by 10 for the thunder attack

surrounded by an aura that hurts nearby enemies (-8 HP) – aura

This advancement can be taken 1 times
New ability: burns foes (8)

better with the enemy hurting aura (-16 HP) – aura2

This advancement can be taken 1 times
This advancement requires the advancements aura to be achieved first
Remove ability: burns foes (8)
New ability: burns foes (16)

better with the enemy hurting aura (-24 HP) – aura3

This advancement can be taken 1 times
This advancement requires the advancements aura, aura2 to be achieved first
Remove ability: burns foes (16)
New ability: burns foes (24)

able to illuminate everything around – aura_illuminate

This advancement can be taken 1 times
New ability: illuminates

able to illuminate even the day – aura_illuminate2

This advancement can be taken 1 times
This advancement requires the advancements aura_illuminate to be achieved first
Remove ability: illuminates
New ability: improved illumination

illuminating everything around better – aura_illuminate3

This advancement can be taken 1 times
This advancement requires the advancements aura_illuminate2 to be achieved first
Remove ability: improved illumination
New ability: great illumination

healing nearby allies better – healing

This advancement can be taken 1 times
Remove ability: heals
New ability: cures

healing nearby allies better – healing2

This advancement can be taken 1 times
This advancement requires the advancements healing to be achieved first
Remove ability: cures
New ability: heals (16)

healing nearby allies better – healing3

This advancement can be taken 1 times
This advancement requires the advancements healing2 to be achieved first
Remove ability: heals (16)
New ability: heals (24)

more resistant to damage (4% better resistances) – armor

This advancement can be taken 5 times
Resistance to blade increased by 4%
Resistance to impact increased by 4%
Resistance to pierce increased by 5%

able to move faster – movement1

This advancement can be taken 5 times
1 more movement points

Swordmaster

striking better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

striking faster with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

striking better with sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achieved first
Damage increased by 1 for the sword attack

able to attack parrying enemy blows – parry

This advancement can be taken 1 times
New bonus attack: parry (-20% - -70% melee )
New weapon special for the parry attack: parry

parrying better – parry2

This advancement can be taken 3 times
This advancement requires the advancements parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack

able to attack in a terrible way that lowers enemy resistance – doom

This advancement can be taken 1 times
New bonus attack: doom (-30% - -30% melee )
New weapon special for the doom attack: doom

crippling enemies better – doom2

This advancement can be taken 3 times
This advancement requires the advancements doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack

better at defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Fencer

better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better with magic – magic

This advancement can be taken 1 times
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)

better at defending – block

This advancement can be taken 1 times
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%

better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better with crossbow – crossbow

This advancement can be taken 1 times
Damage decreased by 5 (pierce attacks only)
1 more attacks (pierce attacks only)

better with magic – magic

This advancement can be taken 1 times
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)

better at defending – block

This advancement can be taken 1 times
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better with magic – magic2

This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)

better at defending – block2

This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests increased by 20%
Chance to get hit on frozen places increased by 30%
Chance to get hit on flat terrains increased by 20%
Chance to get hit in caves increased by 30%
Chance to get hit in mushroom groves increased by 30%
Chance to get hit in villages increased by 20%
Chance to get hit in castles increased by 20%
Chance to get hit in shallow waters increased by 40%
Chance to get hit on coastal reefs increased by 30%
Chance to get hit in swamps increased by 40%
Chance to get hit on hills increased by 20%
Chance to get hit on mountains increased by 20%
Chance to get hit on sands increased by 40%

better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

better with crossbow – crossbow

This advancement can be taken 1 times
Damage decreased by 5 (pierce attacks only)
1 more attacks (pierce attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

better with magic – magic

This advancement can be taken 1 times
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

better at defending – block

This advancement can be taken 1 times
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

better with magic – magic2

This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

better at defending – block2

This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests increased by 20%
Chance to get hit on frozen places increased by 30%
Chance to get hit on flat terrains increased by 20%
Chance to get hit in caves increased by 30%
Chance to get hit in mushroom groves increased by 30%
Chance to get hit in villages increased by 20%
Chance to get hit in castles increased by 20%
Chance to get hit in shallow waters increased by 40%
Chance to get hit on coastal reefs increased by 30%
Chance to get hit in swamps increased by 40%
Chance to get hit on hills increased by 20%
Chance to get hit on mountains increased by 20%
Chance to get hit on sands increased by 40%
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

better with crossbow – crossbow2

This advancement can be taken 1 times
This advancement requires the advancements crossbow to be achieved first
Damage increased by 2 (pierce attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

better with magic – magic3

This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achieved first
Damage increased by 1 (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

Abomination

biting better – bite1

This advancement can be taken 1 times
Damage increased by 3 for the bite attack

biting faster – bite2

This advancement can be taken 1 times
This advancement requires the advancements bite1 to be achieved first
1 more attacks for the bite attack

feasting on enemies when biting – bite2-leech

This advancement can be taken 1 times
This advancement requires the advancements bite1 to be achieved first
New weapon special for the bite attack: leech

biting better – bite3

This advancement can be taken 10 times
This advancement requires the advancements bite2 to be achieved first
Damage increased by 2 for the bite attack

healing more from kills – murderlust

This advancement can be taken 1 times
Remove ability: killhunger
New ability: murderlust

able to regurgitate culinary feasts as Walking Corpses – regurgitate1

This advancement can be taken 1 times
New weapon special for the bite attack: plague

able to regurgitate culinary feasts as Ghouls – regurgitate2

This advancement can be taken 1 times
This advancement requires the advancements regurgitate1 to be achieved first
New weapon special for the bite attack: plague (Ghoul)
Remove weapon special for the bite attack: plague

causing nearby enemies to deal even less damage – despair

This advancement can be taken 1 times
Remove ability: despair (10)
New ability: despair (15)

causing nearby enemies to deal even less damage – despair2

This advancement can be taken 1 times
This advancement requires the advancements despair to be achieved first
Remove ability: despair (15)
New ability: despair (20)

causing nearby enemies to deal even less damage – despair3

This advancement can be taken 1 times
This advancement requires the advancements despair2 to be achieved first
Remove ability: despair (20)
New ability: despair (25)

faster – movement

This advancement can be taken 3 times
1 more movement points

Akula

better at melee combat – sword

This advancement can be taken 1 times
1 more attacks (melee attacks only)

better at melee combat – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
1 more attacks (melee attacks only)

better at melee combat – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 (melee attacks only)

a faster caster – magic

This advancement can be taken 1 times
1 more attacks (ranged attacks only)

a better caster – magic2

This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (ranged attacks only)

a faster caster – magic3

This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achieved first
1 more attacks (ranged attacks only)

a better caster – magic4

This advancement can be taken 10 times
This advancement requires the advancements magic, magic2, magic3 to be achieved first
Damage increased by 1 (ranged attacks only)

faster – movement

This advancement can be taken 1 times
1 more movement points

Akula Steel

better at melee combat – sword

This advancement can be taken 1 times
1 more attacks (melee attacks only)

better at melee combat – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
1 more attacks (melee attacks only)

better at melee combat – sword3

This advancement can be taken 5 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 (melee attacks only)

a better caster – magic

This advancement can be taken 1 times
1 more attacks (ranged attacks only)

a better caster – magic2

This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (ranged attacks only)

a better caster – magic3

This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achieved first
1 more attacks (ranged attacks only)

a better caster – magic4

This advancement can be taken 5 times
This advancement requires the advancements magic, magic2, magic3 to be achieved first
1 more attacks (ranged attacks only)

faster – movement

This advancement can be taken 1 times
1 more movement points

Akula Steel Finale

better at melee combat – sword

This advancement can be taken 1 times
1 more attacks (melee attacks only)

better at melee combat – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
1 more attacks (melee attacks only)

better at melee combat – sword3

This advancement can be taken 5 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 (melee attacks only)

a better caster – magic

This advancement can be taken 1 times
1 more attacks (ranged attacks only)

a better caster – magic2

This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (ranged attacks only)

a better caster – magic3

This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achieved first
1 more attacks (ranged attacks only)

a better caster – magic4

This advancement can be taken 5 times
This advancement requires the advancements magic, magic2, magic3 to be achieved first
1 more attacks (ranged attacks only)

faster – movement

This advancement can be taken 1 times
1 more movement points

Ancient Lich

better at melee combat – melee

This advancement can be taken 1 times
1 more attacks (melee attacks only)

creating zombies from enemies killed at melee – melee2

This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
New weapon special (melee attacks only): plague

better at melee – melee3

This advancement can be taken 5 times
This advancement requires the advancements melee, melee2 to be achieved first
Damage increased by 1 (melee attacks only)

a better caster – magic

This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)

a better caster of chill tempests – magic-chill

This advancement can be taken 1 times
1 more attacks for the chill tempest attack

slowing with chill tempest – magic-chill3

This advancement can be taken 1 times
This advancement requires the advancements magic-chill to be achieved first
New weapon special for the chill tempest attack: slow

a better caster of shadow waves – magic-shadow

This advancement can be taken 1 times
1 more attacks for the shadow wave attack

a better caster of chill tempests – magic-chill2

This advancement can be taken 10 times
This advancement requires the advancements magic-chill, magic to be achieved first
Damage increased by 1 for the chill tempest attack

slowing multiple enemies with chill tempest – magic-chill-slow-extra

This advancement can be taken 1 times
This advancement requires the advancements magic-chill3, magic-chill2 to be achieved first
New weapon special for the chill tempest attack: explosive slow

a better caster of shadow waves – magic-shadow2

This advancement can be taken 10 times
This advancement requires the advancements magic-shadow, magic to be achieved first
Damage increased by 1 for the shadow wave attack

leeching enemies with shadow wave – magic-shadow-leech

This advancement can be taken 1 times
This advancement requires the advancements magic-shadow2 to be achieved first
New weapon special for the shadow wave attack: leech

more undead-like resistance (improved resistances, slightly worsened weaknesses) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by -1%
Resistance to pierce increased by 3%
Resistance to fire increased by -1%
Resistance to cold increased by 3%
Resistance to arcane increased by -2%

faster – movement

This advancement can be taken 2 times
1 more movement points

Arch Necromancer

faster at melee combat – melee

This advancement can be taken 2 times
Damage decreased by 2 (melee attacks only)
1 more attacks (melee attacks only)

better at melee combat – melee2

This advancement can be taken 5 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)

transforming enemies into Soulless also with the infection – melee3

This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
New weapon special (melee attacks only): greater infect
Remove weapon special (melee attacks only): infect

a better caster of chill waves – magic-chill

This advancement can be taken 3 times
Damage increased by 2 for the chill wave attack

a faster caster of chill waves – magic-chill2

This advancement can be taken 2 times
This advancement requires the advancements magic-chill to be achieved first
Damage decreased by 5 for the chill wave attack
1 more attacks for the chill wave attack

slowing with chill wave – magic-chill3

This advancement can be taken 1 times
This advancement requires the advancements magic-chill2 to be achieved first
New weapon special for the chill wave attack: slow

a faster caster of shadow waves – magic-shadow

This advancement can be taken 2 times
Damage decreased by 3 for the shadow wave attack
1 more attacks for the shadow wave attack

a better caster of shadow waves – magic-shadow2

This advancement can be taken 3 times
This advancement requires the advancements magic-shadow to be achieved first
Damage increased by 1 for the shadow wave attack

creating ghosts from victims of shadow wave – magic-shadow3

This advancement can be taken 1 times
This advancement requires the advancements magic-shadow2 to be achieved first
New weapon special for the shadow wave attack: plague (Ghost)

a better caster, generally – magic

This advancement can be taken 10 times
Damage increased by 1 (ranged attacks only)

faster – movement

This advancement can be taken 2 times
1 more movement points

Argan Lich

better with sword – sword1

This advancement can be taken 1 times
Damage increased by 1 for the lichsword attack

faster with sword – sword1_speed

This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the lichsword attack

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the lichsword attack

more precise with sword – sword2_marksman

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the lichsword attack: marksman

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the lichsword attack

better with sword – sword4

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the lichsword attack

raising undead with sword – sword4_plague

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the lichsword attack: plague

better with sword – sword5

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the lichsword attack

faster with sword – sword5_speed

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the lichsword attack

better with sword – sword6

This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the lichsword attack

better with crossbow – xbow

This advancement can be taken 1 times
Damage increased by 1 for the crossbow attack
1 more attacks for the crossbow attack

striking more precisely with the crossbow – xbow-marksman

This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
New weapon special for the crossbow attack: marksman

better with crossbow – xbow2

This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
Damage increased by 1 for the crossbow attack

faster with crossbow – xbow2_speed

This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2 to be achieved first
1 more attacks for the crossbow attack

better with crossbow – xbow3

This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2 to be achieved first
Damage increased by 1 for the crossbow attack

striking more precisely with the crossbow – xbow-marksman

This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2, xbow_marksman to be achieved first
New weapon special for the crossbow attack: focused
Remove weapon special for the crossbow attack: marksman

better with crossbow – xbow4

This advancement can be taken 3 times
This advancement requires the advancements xbow, xbow2, xbow3 to be achieved first
Damage increased by 1 for the crossbow attack

faster with crossbow – xbow2_speed

This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2, xbow2_speed, xbow3, xbow4 to be achieved first
1 more attacks for the crossbow attack

blocking attacks better (2 % better defence) – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

better protected from physical blows (3% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%

better protected from magical attacks (4% better resistances) – armour

This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 2%
Resistance to arcane increased by 4%

Beelzebub

– amla_demon_lord

This advancement can be taken 100 times
20% more hitpoints per level
Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)

Blackguard

striking better with scourge – scourge

This advancement can be taken 1 times
Damage increased by 1 for the scourge attack

striking faster with scourge – scourge2

This advancement can be taken 1 times
This advancement requires the advancements scourge to be achieved first
Damage decreased by 1 for the scourge attack
1 more attacks for the scourge attack

striking better with scourge – scourge3

This advancement can be taken 10 times
This advancement requires the advancements scourge2, scourge to be achieved first
Damage increased by 1 for the scourge attack

better protected from physical blows (2% better resistances; +4% resist impact) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 4%
Resistance to pierce increased by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

able to darken even the night – darken

This advancement can be taken 1 times
Remove ability: darkens
New ability: darkens badly

radiating unearthly darkness – darken2

This advancement can be taken 1 times
This advancement requires the advancements darken to be achieved first
Remove ability: darkens badly
New ability: darkens severely

Celestial Messenger

better with magic – lightbeam

This advancement can be taken 1 times
Damage increased by 1 for the lightbeam attack

better with magic – lightbeam2

This advancement can be taken 1 times
This advancement requires the advancements lightbeam to be achieved first
Damage decreased by 1 for the lightbeam attack
1 more attacks for the lightbeam attack

better with magic – lightbeam3

This advancement can be taken 10 times
This advancement requires the advancements lightbeam2 to be achieved first
Damage increased by 1 for the lightbeam attack

better with mace – mace

This advancement can be taken 1 times
Damage decreased by 1 for the mace attack
1 more attacks for the mace attack

better with mace – mace2

This advancement can be taken 10 times
This advancement requires the advancements mace to be achieved first
Damage increased by 1 for the mace attack

able to heal allies better – heal

This advancement can be taken 1 times
Remove ability: cures
New ability: heals (11)

able to heal allies better – heal2

This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: heals (11)
New ability: heals (14)

able to heal allies better – heal3

This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achieved first
Remove ability: heals (14)
New ability: heals (16)

able to make enemies feel their guilt (-15% to non-physical resistances) – conviction

This advancement can be taken 1 times
New ability: conviction (15)

making enemies feel their guilt stronger (-25% to non-physical resistances) – conviction2

This advancement can be taken 1 times
This advancement requires the advancements conviction to be achieved first
Remove ability: conviction (15)
New ability: conviction (25)

making enemies feel their guilt stronger (-33% to non-physical resistances) – conviction3

This advancement can be taken 1 times
This advancement requires the advancements conviction2 to be achieved first
Remove ability: conviction (25)
New ability: conviction (33)

making enemies' sins burn them from inside (-16 enemy heal) – guilt

This advancement can be taken 1 times
This advancement requires the advancements conviction2 to be achieved first
New ability: burns foes (16)

able to illuminate even the day – aura_illuminate

This advancement can be taken 1 times
This advancement requires the advancements heal, conviction to be achieved first
Remove ability: illuminates
New ability: improved illumination

illuminating everything around better – aura_illuminate2

This advancement can be taken 1 times
This advancement requires the advancements aura_illuminate, heal2, conviction2 to be achieved first
Remove ability: improved illumination
New ability: great illumination

faster – movement

This advancement can be taken 4 times
1 more movement points

Champion

faster at melee combat – sword

This advancement can be taken 1 times
1 more attacks (melee attacks only)

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 (melee attacks only)

faster with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks (melee attacks only)

better with sword – sword4

This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the saber attack

faster with crossbow – crossbow

This advancement can be taken 1 times
Damage decreased by 9 for the crossbow attack
1 more attacks for the crossbow attack

better at defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

better protected from physical blows (3% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%

10% better resistances when defending – careful

This advancement can be taken 1 times
New ability: careful (10)

20% better resistances when defending – careful2

This advancement can be taken 1 times
This advancement requires the advancements careful to be achieved first
Remove ability: careful (10)
New ability: careful (20)

25% better resistances when defending – careful3

This advancement can be taken 1 times
This advancement requires the advancements careful2 to be achieved first
Remove ability: careful (20)
New ability: careful (25)

better with crossbow – crossbow2

This advancement can be taken 5 times
This advancement requires the advancements crossbow to be achieved first
Damage increased by 2 (pierce attacks only)

faster – movement

This advancement can be taken 4 times
1 more movement points

Champion Bowman

striking better with bow – bow

This advancement can be taken 1 times
Damage increased by 1 for the bow attack

striking better with bow – bow2

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack

striking better with bow – bow3

This advancement can be taken 10 times
This advancement requires the advancements bow2 to be achieved first
Damage increased by 1 for the bow attack

striking more precisely with bow – bow-precision

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman

able to shoot a storm on arrows without giving the enemy a chance to counterattack – arrowstorm

This advancement can be taken 1 times
New bonus attack: arrow storm (-20% - -40% ranged )
New weapon special for the arrow storm attack: distant attack

shooting arrow storms better – arrowstorm2

This advancement can be taken 3 times
This advancement requires the advancements arrowstorm to be achieved first
Damage increased by 10% for the arrow storm attack
5% more attacks for the arrow storm attack

striking better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

striking better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

striking better with sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achieved first
Damage increased by 1 for the sword attack

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Chaos Rider

striking better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

striking faster with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

incinerating enemies with sword – sword-incinerate

This advancement can be taken 1 times
This advancement requires the advancements sword2 to be achieved first
New weapon special for the sword attack: incinerate

striking better with sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achieved first
Damage increased by 1 for the sword attack

stomping enemies better – stomp

This advancement can be taken 10 times
Damage increased by 4 for the stomp attack

better with fireball – fireball

This advancement can be taken 1 times
Damage increased by 1 for the fireball attack

better with fireball – fireball2

This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack

better with fireball – fireball3

This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 1 for the fireball attack

creating spirits of fire with fireball – fireball_plague

This advancement can be taken 1 times
New weapon special for the fireball attack: plague (Fire Guardian)

faster – movement

This advancement can be taken 4 times
1 more movement points

Dark Shade

clawing better – claws

This advancement can be taken 1 times
Damage increased by 2 for the claws attack

clawing better – claws2

This advancement can be taken 1 times
This advancement requires the advancements claws to be achieved first
New weapon special for the claws attack: greater backstab
Remove weapon special for the claws attack: backstab
Damage increased by 1 for the claws attack

clawing better – claws3

This advancement can be taken 1 times
This advancement requires the advancements claws, claws2 to be achieved first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack

clawing better – claws4

This advancement can be taken 10 times
This advancement requires the advancements claws, claws2, claws3 to be achieved first
Damage increased by 1 for the claws attack

draining enemies better – sip

This advancement can be taken 1 times
Damage increased by 1 for the soul sip attack

draining enemies better – sip2

This advancement can be taken 1 times
This advancement requires the advancements sip to be achieved first
1 more attacks for the soul sip attack

draining more from living, able to drain a bit from the non-living as well – sip3

This advancement can be taken 1 times
This advancement requires the advancements sip, sip2 to be achieved first
New weapon special for the soul sip attack: leech

draining enemies better – sip4

This advancement can be taken 5 times
This advancement requires the advancements sip, sip2 to be achieved first
Damage increased by 1 for the soul sip attack

faster – movement

This advancement can be taken 5 times
1 more movement points

Deathlord

better at melee combat – axe

This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)

better at melee combat – axe2

This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage increased by 1 (melee attacks only)

better at melee combat – axe3

This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better at melee combat – axe4

This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achieved first
Damage increased by 1 (melee attacks only)

able to attack in a terrible way that lowers enemy resistance – doom

This advancement can be taken 1 times
New bonus attack: doom (-30% - -30% melee )
New weapon special for the doom attack: doom

crippling enemies better – doom2

This advancement can be taken 3 times
This advancement requires the advancements doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack

better at blocking attacks – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 4%
Chance to get hit on sands reduced by 4%

better with crossbow – xbow

This advancement can be taken 1 times
Damage increased by 1 for the crossbow attack

better with crossbow – xbow2

This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
1 more attacks for the crossbow attack

shooting poisonous arrows – xbow-poison

This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow to be achieved first
New weapon special for the crossbow attack: poison

better with crossbow – xbow3

This advancement can be taken 10 times
This advancement requires the advancements xbow2, xbow to be achieved first
Damage increased by 1 for the crossbow attack

better resistance (2% blade, 2% pierce, 3% cold, but -1% arcane) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to pierce increased by 2%
Resistance to cold increased by 3%
Resistance to arcane increased by -1%

faster – movement

This advancement can be taken 3 times
1 more movement points

Delly Lich

faster at melee combat – sword

This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)

able to chop through more enemies with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
New weapon special (melee attacks only): cleave

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks (melee attacks only)

leeching with sword – sword3-leech

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
New weapon special (melee attacks only): leech

better with sword – sword4

This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack

dealing more damage with knives – knife1

This advancement can be taken 1 times
Damage increased by 2 for the knife attack

faster with knives – knife2

This advancement can be taken 2 times
This advancement requires the advancements knife1 to be achieved first
1 more attacks for the knife attack

more precise with knives – knife3

This advancement can be taken 1 times
This advancement requires the advancements knife3 to be achieved first
New weapon special for the knife attack: marksman

better with knives – knife4

This advancement can be taken 10 times
This advancement requires the advancements knife, knife2 to be achieved first
Damage increased by 1 for the knife attack

able to move at night without being seen on useful terrains – nightstalk

This advancement can be taken 1 times
New ability: lesser nightstalk

able to move at night without being seen on all accessible terrains – nightstalk2

This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk

better at defending – block

This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

better at defending – block2

This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

better at defending – block3

This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%

able to attack parrying enemy blows – parry

This advancement can be taken 1 times
New bonus attack: parry (-20% - -70% melee )
New weapon special for the parry attack: parry

parrying better – parry2

This advancement can be taken 3 times
This advancement requires the advancements parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack

faster – movement

This advancement can be taken 4 times
1 more movement points

Delly Start

faster at melee combat – sword

This advancement can be taken 1 times
1 more attacks (melee attacks only)

able to chop through more enemies with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
New weapon special (melee attacks only): cleave

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks (melee attacks only)

better with sword – sword4

This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack

able to poison enemies with knives – knife-poison

This advancement can be taken 1 times
New weapon special for the knife attack: poison

faster with knives – knife

This advancement can be taken 2 times
1 more attacks for the knife attack

better with knives – knife2

This advancement can be taken 1 times
This advancement requires the advancements knife to be achieved first
New weapon special for the knife attack: marksman

better with knives – knife3

This advancement can be taken 10 times
This advancement requires the advancements knife, knife2 to be achieved first
Damage increased by 1 for the knife attack

able to move at night without being seen on useful terrains – nightstalk

This advancement can be taken 1 times
New ability: lesser nightstalk

able to move at night without being seen on all accessible terrains – nightstalk2

This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk

better at defending – block

This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

better at defending – block2

This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

better at defending – block3

This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%

able to attack parrying enemy blows – parry

This advancement can be taken 1 times
New bonus attack: parry (-20% - -70% melee )
New weapon special for the parry attack: parry

parrying better – parry2

This advancement can be taken 3 times
This advancement requires the advancements parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack

faster – movement

This advancement can be taken 4 times
1 more movement points

Demon Lord

– amla_demon_lord

This advancement can be taken 100 times
100 more hitpoints per level
Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)

Destroyer

striking more furiously with scourge – scourge

This advancement can be taken 1 times
Damage increased by 2 for the scourge attack

striking more furiously with scourge – scourge2

This advancement can be taken 1 times
This advancement requires the advancements scourge to be achieved first
Damage decreased by 5 for the scourge attack
1 more attacks for the scourge attack

striking more furiously with scourge – scourge3

This advancement can be taken 10 times
This advancement requires the advancements scourge2, scourge to be achieved first
Damage increased by 1 for the scourge attack

able to enter a battle frenzy like dwarves, but only when attacking – berserk

This advancement can be taken 1 times
This advancement requires the advancements scourge to be achieved first
New attack: mace_berserk (7 - 5)
New weapon special for the mace_berserk attack: lesser berserk (3)

striking better when in battle frenzy – berserk2

This advancement can be taken 5 times
This advancement requires the advancements berserk to be achieved first
1 more attacks for the mace_berserk attack

better protected from physical blows (2% better resistances; +4% resist impact) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 4%
Resistance to pierce increased by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Dragon Rider

commanding the dragon to bite better – bite

This advancement can be taken 5 times
Damage increased by 2 for the bite attack

able to order the dragon to eat bits of freshly torn meat during battle – bite-drain

This advancement can be taken 1 times
This advancement requires the advancements bite to be achieved first
New weapon special for the bite attack: drain

striking better with lance – lance

This advancement can be taken 1 times
Damage increased by 1 for the lance attack

striking better with lance – lance2

This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack

charging more powerfully with lance (2.5 times more damage) – lance3

This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge

charging even more powerfully with the lance (3 times more damage) – lance4

This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge

striking even better with the lance – lance5

This advancement can be taken 10 times
This advancement requires the advancements lance, lance2 to be achieved first
Damage increased by 1 for the lance attack

commanding the dragon to breathe fire better – fire

This advancement can be taken 1 times
Damage increased by 2 for the fire breath attack

commanding the dragon to breathe fire faster – fire2

This advancement can be taken 1 times
This advancement requires the advancements fire to be achieved first
1 more attacks for the fire breath attack

commanding the dragon to breathe fire better – fire3

This advancement can be taken 10 times
This advancement requires the advancements fire2 to be achieved first
Damage increased by 2 for the fire breath attack

incinerating enemies with dragon breath – fire-incinerate

This advancement can be taken 1 times
This advancement requires the advancements fire3 to be achieved first
New weapon special for the fire breath attack: incinerate

able to lead allies into battle (like a level 2 unit) – leadership

This advancement can be taken 1 times
New ability: leadership level 2

able to lead allies into battle (like a level 3 unit) – leadership2

This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
Remove ability: leadership level 2
New ability: leadership level 3

a greater leader in battle (like a level 4 unit) – leadership3

This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achieved first
Remove ability: leadership level 3
New ability: leadership level 4

a greater leader in battle (like a proper level 5 unit) – leadership4

This advancement can be taken 1 times
This advancement requires the advancements leadership3 to be achieved first
Remove ability: leadership level 4
New ability: leadership level 5

riding a tougher dragon (2% better resistances; +3% resist pierce) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%

faster – movement

This advancement can be taken 3 times
1 more movement points

Duelist Wizard

better with magic – magic

This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)

better with magic missile – missile

This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 for the missile attack

better with magic missile – missile2

This advancement can be taken 1 times
This advancement requires the advancements magic, missile to be achieved first
Damage decreased by 1 for the missile attack
1 more attacks for the missile attack

better with magic missile – missile3

This advancement can be taken 10 times
This advancement requires the advancements magic, missile2 to be achieved first
Damage increased by 1 for the missile attack

better with fireball – fireball

This advancement can be taken 10 times
This advancement requires the advancements magic to be achieved first
Damage increased by 3 for the fireball attack

better with chill tempest – chill

This advancement can be taken 10 times
This advancement requires the advancements magic to be achieved first
Damage increased by 2 for the chill tempest attack

better with staff – melee

This advancement can be taken 10 times
Damage increased by 1 for the staff attack

able to return 2 pierce damage to every attacker – retribution

This advancement can be taken 1 times
New ability: thorns

able to return a part of damage to the attacker – retribution2

This advancement can be taken 1 times
This advancement requires the advancements retribution to be achieved first
New ability: retribution

able to heal from enemies' attacks – absorb1

This advancement can be taken 1 times
New ability: absorbs (1)

able to heal from enemies' attacks better – absorb2

This advancement can be taken 1 times
This advancement requires the advancements absorb1 to be achieved first
Remove ability: absorbs (1)
New ability: absorbs (2)

able to heal from enemies' attacks better – absorb3

This advancement can be taken 1 times
This advancement requires the advancements absorb2, absorb1 to be achieved first
Remove ability: absorbs (2)
New ability: absorbs (3)

-15% to magical resistances of all adjacent enemies – conviction

This advancement can be taken 1 times
This advancement requires the advancements absorb2, retribution2 to be achieved first
New ability: conviction (15)

faster – movement

This advancement can be taken 3 times
1 more movement points

Duke

faster at melee – melee

This advancement can be taken 1 times
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better at melee – melee2

This advancement can be taken 10 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)

better with crossbow – xbow

This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)

better with crossbow – xbow2

This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
1 more attacks (ranged attacks only)

better with crossbow – xbow3

This advancement can be taken 10 times
This advancement requires the advancements xbow2, xbow to be achieved first
Damage increased by 1 (ranged attacks only)

better protected from physical blows (3% better resistances) – armour

This advancement can be taken 3 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%

possessing the leadership of a level 6 unit – leadership

This advancement can be taken 1 times
Remove ability: leadership level 5
New ability: leadership

able to make all adjacent allies capable to attack first even when defending – leadership2

This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
New ability: zeal aura

able to let all adjacent allies gain 1 movement point after attacking – leadership3

This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
New ability: push

able to heal allies – heal1

This advancement can be taken 1 times
New ability: cures

able to heal allies better – heal2

This advancement can be taken 1 times
This advancement requires the advancements heal1 to be achieved first
Remove ability: cures
New ability: heals (12)

faster – movement

This advancement can be taken 3 times
1 more movement points

Dwarvish Battlerager

frenzying better – axe

This advancement can be taken 1 times
Damage increased by 2 for the berserker frenzy attack

frenzying better – axe2

This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage decreased by 1 for the berserker frenzy attack
1 more attacks for the berserker frenzy attack

frenzying better – axe3

This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage increased by 1 for the berserker frenzy attack

frenzying better – axe4

This advancement can be taken 3 times
This advancement requires the advancements axe, axe2, axe3 to be achieved first
Damage increased by 1 for the berserker frenzy attack

tougher – armour

This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%
Resistance to fire increased by 2%
Resistance to cold increased by 2%
Resistance to arcane increased by 2%

impaling enemies on spikes on armour better, also in range – spikes

This advancement can be taken 1 times
Remove ability: thorns
New ability: weak reflect

impaling enemies on spikes on armour better – spikes2

This advancement can be taken 1 times
This advancement requires the advancements spikes to be achieved first
Remove ability: weak reflect
New ability: reflect

faster – movement

This advancement can be taken 4 times
1 more movement points

Dwarvish Hero

striking stronger with axe – axe

This advancement can be taken 1 times
Damage increased by 2 for the battle axe attack

faster with axe – axe2

This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage decreased by 1 for the battle axe attack
1 more attacks for the battle axe attack

faster with axe – axe3

This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage decreased by 2 for the battle axe attack
1 more attacks for the battle axe attack

better with axe – axe4

This advancement can be taken 10 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage increased by 1 for the battle axe attack

stronger with hammer – hammer

This advancement can be taken 1 times
Damage increased by 2 for the hammer attack

stronger with hammer – hammer2

This advancement can be taken 1 times
This advancement requires the advancements hammer to be achieved first
Damage increased by 2 for the hammer attack

faster with hammer – hammer_speed

This advancement can be taken 1 times
This advancement requires the advancements hammer2 to be achieved first
Damage decreased by 9 for the hammer attack
1 more attacks for the hammer attack

stronger with hammer – hammer3

This advancement can be taken 10 times
This advancement requires the advancements hammer2 to be achieved first
Damage increased by 1 for the hammer attack

stronger with hatchet – hatchet

This advancement can be taken 1 times
Damage increased by 2 for the hatchet attack

faster with hatchet – hatchet2

This advancement can be taken 1 times
This advancement requires the advancements hatchet to be achieved first
Damage decreased by 2 for the hatchet attack
1 more attacks for the hatchet attack

stronger with hatchet – hatchet3

This advancement can be taken 10 times
This advancement requires the advancements hatchet2 to be achieved first
Damage increased by 1 for the hatchet attack

blocking better – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%

capable to use lightning – lightning

This advancement can be taken 1 times
New attack: lightning (22 - 2)
New weapon special for the lightning attack: magical

casting stronger lightnings – lightning2

This advancement can be taken 3 times
This advancement requires the advancements lightning to be achieved first
Damage increased by 3 for the lightning attack

casting lightnings faster – lightning3

This advancement can be taken 1 times
This advancement requires the advancements lightning2 to be achieved first
Damage decreased by 7 for the lightning attack
1 more attacks for the lightning attack

faster – movement

This advancement can be taken 2 times
1 more movement points

Dwarvish Protector

striking better with spear – spear

This advancement can be taken 1 times
Damage increased by 1 for the spear attack

striking faster with spear – spear2

This advancement can be taken 1 times
This advancement requires the advancements spear to be achieved first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack

striking better with spear – spear3

This advancement can be taken 10 times
This advancement requires the advancements spear2 to be achieved first
Damage increased by 1 for the spear attack

throwing javelins faster – javelin

This advancement can be taken 1 times
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack

throwing javelins better – javelin2

This advancement can be taken 10 times
This advancement requires the advancements javelin to be achieved first
Damage increased by 1 for the javelin attack

able to charge into battle – charge

This advancement can be taken 1 times
New bonus attack: charge (% - -30% melee )
New weapon special for the charge attack: charge

better resistances when defending – adamant

This advancement can be taken 1 times
Remove ability: unyielding
New ability: adamant

blocking better – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%

better protected from physical blows (3% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%

faster – movement

This advancement can be taken 2 times
1 more movement points

Dwarvish Technocrat

better at shooting – gun

This advancement can be taken 1 times
Damage increased by 10 for the thunderstick attack

better at shooting – gun2

This advancement can be taken 1 times
This advancement requires the advancements gun to be achieved first
Damage increased by 8 for the thunderstick attack

better at shooting – gun3

This advancement can be taken 1 times
This advancement requires the advancements gun2 to be achieved first
Damage increased by 6 for the thunderstick attack

better at shooting – gun4

This advancement can be taken 1 times
This advancement requires the advancements gun3 to be achieved first
Damage increased by 5 for the thunderstick attack

better at shooting – gun5

This advancement can be taken 10 times
This advancement requires the advancements gun4 to be achieved first
Damage increased by 4 for the thunderstick attack

better with dagger – dagger

This advancement can be taken 5 times
Damage increased by 1 for the dagger attack

able to backstab with the dagger – dagger2

This advancement can be taken 1 times
This advancement requires the advancements sword, dagger to be achieved first
New weapon special for the dagger attack: backstab

more technically skilled, using a gun that can fire very quickly – storm

This advancement can be taken 1 times
New bonus attack: bullet storm (-90% - 500% ranged )

shooting bullet storms better – storm2

This advancement can be taken 3 times
This advancement requires the advancements storm to be achieved first
Damage increased by 3% for the bullet storm attack
100% more attacks for the bullet storm attack

more technically skilled, using a very precise gun – blunderbuss

This advancement can be taken 1 times
New bonus attack: blunderbuss (-40% - % ranged )
New weapon special for the blunderbuss attack: marksman

doing more damage when shooting precisely – blunderbuss2

This advancement can be taken 3 times
This advancement requires the advancements blunderbuss to be achieved first
Damage increased by 20% for the blunderbuss attack

shooting bullets that penetrate armour better – bullets

This advancement can be taken 1 times

shooting bullets that penetrate armour better – bullets2

This advancement can be taken 4 times
This advancement requires the advancements bullets to be achieved first

faster – movement

This advancement can be taken 2 times
1 more movement points

Efraim Doppelganger

better at melee combat – melee

This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)

better at melee combat – melee2

This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better at melee combat – melee3

This advancement can be taken 10 times
This advancement requires the advancements melee2 to be achieved first
Damage increased by 1 (melee attacks only)

better in ranged combat – ranged

This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)

better in ranged combat – ranged2

This advancement can be taken 1 times
This advancement requires the advancements ranged to be achieved first
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)

better in ranged combat – ranged3

This advancement can be taken 10 times
This advancement requires the advancements ranged2 to be achieved first
Damage increased by 1 (ranged attacks only)

better at dodging (lowering the chance to be hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

faster – movement

This advancement can be taken 4 times
1 more movement points

Efraim God

better with sword – sword1

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

faster with sword (affects also whirlwind) – sword1_speed

This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
Damage decreased by 1 for the whirlwind attack
1 more attacks for the whirlwind attack

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack

more precise with sword – sword2_marksman

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack

better with sword – sword4

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack

incinerating enemies with sword – sword4_flames

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the sword attack: incinerate

better with sword – sword5

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack

faster with sword (affects also whirlwind) – sword5_speed

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack
Damage decreased by 1 for the whirlwind attack
1 more attacks for the whirlwind attack

better with sword – sword6

This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack

able to attack twice in a row – berserk1

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword2_marksman to be achieved first
New bonus attack: mberserk2 (-20% - % melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman

able to attack thrice in a row – berserk2

This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achieved first
New bonus attack: mberserk3 (-20% - % melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman

able to attack five times in a row – berserk3

This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achieved first
New bonus attack: mberserk5 (-20% - % melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman

doing more damage with the furious attack – berserk1_damage

This advancement can be taken 3 times
This advancement requires the advancements berserk1 to be achieved first
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
Damage increased by 10% for the mberserk5 attack

whirling better – whirlwind

This advancement can be taken 3 times
Damage increased by 1 for the whirlwind attack

whirling better – whirlwind2

This advancement can be taken 3 times
This advancement requires the advancements whirlwind, whirlwind, whirlwind, sword4 to be achieved first
Damage increased by 1 for the whirlwind attack

whirling better – whirlwind3

This advancement can be taken 3 times
This advancement requires the advancements whirlwind2, whirlwind2, whirlwind2, sword6 to be achieved first
Damage increased by 1 for the whirlwind attack

better with knives – knives1

This advancement can be taken 1 times
Damage increased by 1 for the knife attack

backstabbing with knives – knives1_backstab

This advancement can be taken 1 times
New weapon special for the knife attack: backstab

better with knives – knives2

This advancement can be taken 1 times
This advancement requires the advancements knives1 to be achieved first
Damage increased by 1 for the knife attack

more precise with knives – knives2_precision

This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achieved first
New weapon special for the knife attack: marksman

better with knives – knives3

This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achieved first
Damage increased by 1 for the knife attack

faster with knives – knives3_speed

This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achieved first
Damage decreased by 2 for the knife attack
1 more attacks for the knife attack

better with knives – knives4

This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achieved first
Damage increased by 1 for the knife attack

backstabbing with knives better – knives4-backstab

This advancement can be taken 1 times
This advancement requires the advancements knives4, knives1_backstab to be achieved first
New weapon special for the knife attack: greater backstab
Remove weapon special for the knife attack: backstab

better with knives – knives5

This advancement can be taken 5 times
This advancement requires the advancements knives1, knives2, knives3, knives4 to be achieved first
Damage increased by 1 for the knife attack

faster with knives – knives5_speed

This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3, knives4, knives3_speed to be achieved first
Damage decreased by 2 for the knife attack
1 more attacks for the knife attack

casting fireballs better – fireball

This advancement can be taken 1 times
Damage increased by 2 for the fireball attack

incinerating the primary target of the fireballs – fireball1_incineration

This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
New weapon special for the fireball attack: incinerate

casting fireballs better – fireball2

This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage increased by 2 for the fireball attack

casting fireballs faster – fireball3

This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2 to be achieved first
1 more attacks for the fireball attack

decreasing enemy fire resistance by 10% – fireball3_penetrate

This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3 to be achieved first

casting fireballs faster – fireball4

This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3 to be achieved first
1 more attacks for the fireball attack

shooting fireballs with better precision – fireball4_precision

This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4 to be achieved first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical

casting fireballs faster – fireball5

This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4 to be achieved first
1 more attacks for the fireball attack

shooting fireballs with better precision – fireball5_precision

This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4, fireball4_precision to be achieved first
New weapon special for the fireball attack: guided
Remove weapon special for the fireball attack: focused

casting fireballs with greater damage – fireball6

This advancement can be taken 3 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4 to be achieved first
Damage increased by 1 for the fireball attack

able to use cast iceball – iceball

This advancement can be taken 1 times
New attack: iceball (12 - 2)
New weapon special for the iceball attack: magical
New weapon special for the iceball attack: slow

dealing more damage with iceball – iceball2

This advancement can be taken 1 times
This advancement requires the advancements iceball to be achieved first
Damage increased by 1 for the iceball attack
1 more attacks for the iceball attack

dealing damage to multiple enemies with iceball – iceball3

This advancement can be taken 1 times
This advancement requires the advancements iceball2 to be achieved first
New weapon special for the iceball attack: explosive
1 more attacks for the iceball attack

slowing groups of enemies with iceball – iceball4

This advancement can be taken 1 times
This advancement requires the advancements iceball3 to be achieved first
New weapon special for the iceball attack: explosive slow
Damage increased by 1 for the iceball attack

dealing more damage with iceball – iceball5

This advancement can be taken 5 times
This advancement requires the advancements iceball4 to be achieved first
Damage increased by 2 for the iceball attack

faster – movement

This advancement can be taken 1 times
1 more movement points

faster – movement2

This advancement can be taken 1 times
This advancement requires the advancements movement to be achieved first
1 more movement points

able to muster enough mental powers to levitate through hard terrains – movement3

This advancement can be taken 1 times
This advancement requires the advancements movement, movement2 to be achieved first
Movement costs through forests set to 1
Movement costs on frozen lands set to 1
Movement costs on flat terrains set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 2
Movement costs through villages set to 1
Movement costs through castles set to 1
Movement costs in shallow waters set to 1
Movement costs on coastal reefs set to 1
Movement costs in deep waters set to 1
Movement costs through swampy places set to 1
Movement costs on hills set to 1
Movement costs on mountains set to 2
Movement costs across sands set to 1
Movement costs above unwalkable places set to 1
Movement costs through impassable walls set to {UNREACHABLE}

harder to be hit – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

better protected from magical attacks (2% better resistances) – shield

This advancement can be taken 5 times
Resistance to fire increased by 2%
Resistance to cold increased by 2%
Resistance to arcane increased by 2%

Efraim Lich

better with sword – sword1

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

faster with sword (affects also whirlwind) – sword1_speed

This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack

more precise with sword – sword2_marksman

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack

better with sword – sword4

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack

raising undead with sword – sword4_plague

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the sword attack: plague

better with sword – sword5

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack

faster with sword (affects also whirlwind) – sword5_speed

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack

better with sword – sword6

This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack

able to attack twice in a row – berserk1

This advancement can be taken 1 times
New bonus attack: mberserk2 (-20% - % melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman

able to attack thrice in a row – berserk2

This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achieved first
New bonus attack: mberserk3 (-20% - % melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman

able to attack five times in a row – berserk3

This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achieved first
New bonus attack: mberserk5 (-20% - % melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman

doing more damage with the furious attack – berserk1_damage

This advancement can be taken 3 times
This advancement requires the advancements berserk1 to be achieved first
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
Damage increased by 10% for the mberserk5 attack

whirling better – whirlwind

This advancement can be taken 3 times
Damage increased by 1 for the whirlwind attack

whirling better – whirlwind2

This advancement can be taken 3 times
This advancement requires the advancements whirlwind, whirlwind, whirlwind, sword4 to be achieved first
Damage increased by 1 for the whirlwind attack

whirling better – whirlwind3

This advancement can be taken 3 times
This advancement requires the advancements whirlwind2, whirlwind2, whirlwind2, sword6 to be achieved first
Damage increased by 1 for the whirlwind attack

better with knives – knives1

This advancement can be taken 1 times
Damage increased by 1 for the knife attack

backstabbing with knives – knives1_backstab

This advancement can be taken 1 times
New weapon special for the knife attack: backstab

better with knives – knives2

This advancement can be taken 1 times
This advancement requires the advancements knives1 to be achieved first
Damage increased by 1 for the knife attack

more precise with knives – knives2_precision

This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achieved first
New weapon special for the knife attack: marksman

better with knives – knives3

This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achieved first
Damage increased by 1 for the knife attack

faster with knives – knives3_speed

This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achieved first
Damage decreased by 2 for the knife attack
1 more attacks for the knife attack

better with knives – knives4

This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achieved first
Damage increased by 1 for the knife attack

backstabbing with knives better – knives4-backstab

This advancement can be taken 1 times
This advancement requires the advancements knives4, knives1_backstab to be achieved first
New weapon special for the knife attack: greater backstab
Remove weapon special for the knife attack: backstab

better with knives – knives5

This advancement can be taken 5 times
This advancement requires the advancements knives1, knives2, knives3, knives4 to be achieved first
Damage increased by 1 for the knife attack

faster with knives – knives5_speed

This advancement can be taken 3 times
This advancement requires the advancements knives1, knives2, knives3, knives4, knives3_speed to be achieved first
1 more attacks for the knife attack

causing a spine-chilling fear – fear1_spine_chill

This advancement can be taken 1 times
New weapon special for the wave of fear attack: slow

causing stronger fear – fear1

This advancement can be taken 1 times
Damage increased by 1 for the wave of fear attack

causing stronger fear – fear2

This advancement can be taken 1 times
This advancement requires the advancements fear1 to be achieved first
Damage increased by 1 for the wave of fear attack

causing fear faster – fear2_speed

This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achieved first
1 more attacks for the wave of fear attack

causing stronger fear – fear3

This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achieved first
Damage increased by 1 for the wave of fear attack

having fun when scaring enemies – fear3_leech

This advancement can be taken 1 times
This advancement requires the advancements fear3 to be achieved first
New weapon special for the wave of fear attack: leech

causing stronger fear – fear4

This advancement can be taken 1 times
This advancement requires the advancements fear3 to be achieved first
Damage increased by 1 for the wave of fear attack

causing fear faster – fear4_speed

This advancement can be taken 1 times
This advancement requires the advancements fear4, fear2_speed to be achieved first
1 more attacks for the wave of fear attack

causing stronger fear – fear5

This advancement can be taken 1 times
This advancement requires the advancements fear4 to be achieved first
Damage increased by 1 for the wave of fear attack

causing fear to groups of enemies – fear5_mass_scare

This advancement can be taken 1 times
This advancement requires the advancements fear5 to be achieved first
New weapon special for the wave of fear attack: explosive slow

causing stronger fear – fear6

This advancement can be taken 1 times
This advancement requires the advancements fear5 to be achieved first
Damage increased by 1 for the wave of fear attack

causing fear faster – fear6-speed

This advancement can be taken 1 times
This advancement requires the advancements fear6 to be achieved first
1 more attacks for the wave of fear attack

causing stronger fear – fear7

This advancement can be taken 1 times
This advancement requires the advancements fear6, fear4_speed to be achieved first
Damage increased by 1 for the wave of fear attack

causing stronger fear – fear8

This advancement can be taken 5 times
This advancement requires the advancements fear7 to be achieved first
Damage increased by 1 for the wave of fear attack

causing insane fear to groups of enemies – fear8_explosive

This advancement can be taken 1 times
This advancement requires the advancements fear8 to be achieved first
New weapon special for the wave of fear attack: explosive

faster – movement

This advancement can be taken 1 times
1 more movement points

faster – movement2

This advancement can be taken 1 times
This advancement requires the advancements movement to be achieved first
1 more movement points

able to muster enough mental powers to levitate through hard terrains – movement3

This advancement can be taken 1 times
This advancement requires the advancements movement, movement2 to be achieved first
Movement costs through forests set to 1
Movement costs on frozen lands set to 1
Movement costs on flat terrains set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 2
Movement costs through villages set to 1
Movement costs through castles set to 1
Movement costs in shallow waters set to 1
Movement costs on coastal reefs set to 1
Movement costs in deep waters set to 1
Movement costs through swampy places set to 1
Movement costs on hills set to 1
Movement costs on mountains set to 2
Movement costs across sands set to 1
Movement costs above unwalkable places set to 1
Movement costs through impassable walls set to {UNREACHABLE}

faster – movement4

This advancement can be taken 2 times
This advancement requires the advancements movement3 to be achieved first
1 more movement points

harder to be hit – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

better protected from magical attacks (3% better resistances) – armour

This advancement can be taken 5 times
Resistance to fire increased by 3%
Resistance to cold increased by 2%
Resistance to arcane increased by 3%

Efraim Lich-Weakened

better with sword – sword1

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

faster with sword (affects also whirlwind) – sword1_speed

This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack

more precise with sword – sword2_marksman

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack

whirling better – whirlwind

This advancement can be taken 3 times
Damage increased by 1 for the whirlwind attack

better with knives – knives1

This advancement can be taken 1 times
Damage increased by 1 for the knife attack
1 more attacks for the knife attack

backstabbing with knives – knives1_backstab

This advancement can be taken 1 times
New weapon special for the knife attack: backstab

better with knives – knives2

This advancement can be taken 1 times
This advancement requires the advancements knives1 to be achieved first
Damage increased by 1 for the knife attack

more precise with knives – knives2_precision

This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achieved first
New weapon special for the knife attack: marksman

causing a spine-chilling fear – fear1_spine_chill

This advancement can be taken 1 times
New weapon special for the wave of fear attack: slow

causing stronger fear – fear1

This advancement can be taken 1 times
Damage increased by 1 for the wave of fear attack

causing stronger fear – fear2

This advancement can be taken 1 times
This advancement requires the advancements fear1 to be achieved first
Damage increased by 1 for the wave of fear attack

causing fear faster – fear2_speed

This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achieved first
1 more attacks for the wave of fear attack

causing stronger fear – fear3

This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achieved first
Damage increased by 1 for the wave of fear attack

having fun when scaring enemies – fear3_leech

This advancement can be taken 1 times
This advancement requires the advancements fear3 to be achieved first
New weapon special for the wave of fear attack: leech

faster – movement

This advancement can be taken 1 times
1 more movement points

faster – movement2

This advancement can be taken 1 times
This advancement requires the advancements movement to be achieved first
1 more movement points

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

better protected from magical attacks (3% better resistances) – armour

This advancement can be taken 5 times
Resistance to fire increased by 3%
Resistance to cold increased by 2%
Resistance to arcane increased by 3%

Elder Mage

better with fireball – fireball

This advancement can be taken 1 times
Damage increased by 1 for the fireball attack

breaking through enemy fire resistances better (8%) – fire-penetrate

This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first

breaking through enemy fire resistances better (7%) – fire-penetrate2

This advancement can be taken 1 times
This advancement requires the advancements fireball, fire-penetrate to be achieved first

breaking through enemy fire resistances better (5%) – fire-penetrate3

This advancement can be taken 3 times
This advancement requires the advancements fireball, fire-penetrate2 to be achieved first

faster with fireball – fireball2

This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack

better with fireball – fireball3

This advancement can be taken 15 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 1 for the fireball attack

better with fireball – fireball3-explosion

This advancement can be taken 1 times
This advancement requires the advancements fireball3 to be achieved first
New weapon special for the fireball attack: explosive
Damage decreased by 7 for the fireball attack

better with lightning – lightning

This advancement can be taken 1 times
Damage increased by 1 for the lightning attack

better with lightning – lightning2

This advancement can be taken 1 times
This advancement requires the advancements lightning to be achieved first
Damage decreased by 3 for the lightning attack
1 more attacks for the lightning attack

breaking through enemy arcane resistances better (8%) – arcane-penetrate

This advancement can be taken 1 times
This advancement requires the advancements lightning2 to be achieved first

breaking through enemy arcane resistances better (7%) – arcane-penetrate2

This advancement can be taken 1 times
This advancement requires the advancements lightning2, arcane-penetrate to be achieved first

breaking through enemy arcane resistances better (5%) – arcane-penetrate3

This advancement can be taken 3 times
This advancement requires the advancements lightning2, arcane-penetrate2 to be achieved first

ignoring enemy resistances (and vulnerabilities) with lightning – lightning3-lightning

This advancement can be taken 1 times
This advancement requires the advancements lightning3 to be achieved first
Sets damage type to lightning for the lightning attack

better with lightning – lightning3

This advancement can be taken 10 times
This advancement requires the advancements lightning2 to be achieved first
Damage increased by 2 for the lightning attack

capable to cast fire blast – fireblast1

This advancement can be taken 1 times
New attack: fire blast (12 - 3)
New weapon special for the fire blast attack: magical
New weapon special for the fire blast attack: hose

casting fire blasts better – fireblast2

This advancement can be taken 1 times
This advancement requires the advancements fireblast1 to be achieved first
Damage increased by 2 for the fire blast attack

casting fire blasts faster – fireblast2_speed

This advancement can be taken 1 times
This advancement requires the advancements fireblast2 to be achieved first
Damage decreased by 1 for the fire blast attack
1 more attacks for the fire blast attack

casting fire blasts better – fireblast3

This advancement can be taken 3 times
This advancement requires the advancements fireblast2 to be achieved first
Damage increased by 2 for the fire blast attack

able to curse enemies to cut their resistances – curse

This advancement can be taken 1 times
New attack: curse (2 - 5)
New weapon special for the curse attack: doom

better with staff – melee

This advancement can be taken 3 times
Damage increased by 1 for the staff attack

faster – movement

This advancement can be taken 3 times
1 more movement points

Elvish Assassin

faster at melee – melee

This advancement can be taken 2 times
1 more attacks (melee attacks only)

better at melee – melee2

This advancement can be taken 10 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)

faster with the bow – bow

This advancement can be taken 1 times
1 more attacks for the longbow attack

better with bow – bow2

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage increased by 1 for the longbow attack

shooting insanely precisely – bow-precise

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
New weapon special for the longbow attack: focused
Remove weapon special for the longbow attack: marksman
Damage decreased by 1 for the longbow attack

faster with the bow – bow3

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks for the longbow attack

better with the bow – bow4

This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 for the longbow attack

able to shoot a storm of arrows without giving the enemy a chance to counterattack – arrowstorm

This advancement can be taken 1 times
New bonus attack: arrow storm (-20% - -40% ranged )
New weapon special for the arrow storm attack: distant attack

shooting arrow storms better – arrowstorm2

This advancement can be taken 3 times
This advancement requires the advancements arrowstorm to be achieved first
Damage increased by 10% for the arrow storm attack
5% more attacks for the arrow storm attack

– execution

This advancement can be taken 1 times
New bonus attack: execution_bonus_attack (-40% - % ranged )

executing enemy bosses better – execution

This advancement can be taken 3 times
Damage increased by 10% for the execution_bonus_attack attack

better at dodging (lowering the chance to be hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

faster – movement

This advancement can be taken 5 times
1 more movement points

Elvish Gryphon Rider

better at commanding the gryphon to attack fast – melee

This advancement can be taken 1 times
Damage decreased by 2 (melee attacks only)
1 more attacks (melee attacks only)

better at commanding the gryphon to attack fast – melee2

This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better at commanding the gryphon – melee3

This advancement can be taken 10 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)

faster with the bow – bow

This advancement can be taken 1 times
1 more attacks for the longbow attack

better with bow – bow2

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage increased by 1 for the longbow attack

shooting very precisely – bow-precise

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
New weapon special for the longbow attack: marksman
Damage decreased by 1 for the longbow attack

faster with the bow – bow3

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks for the longbow attack

better with the bow – bow4

This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 for the longbow attack

able to move one hex after attacking an enemy – penetrate

This advancement can be taken 1 times
New ability: penetrates

able to move more hexes after attacking an enemy (only after bow attack) – penetrate2

This advancement can be taken 1 times
This advancement requires the advancements penetrate to be achieved first
New weapon special for the longbow attack: hit and run

more nimble (lowering the chance to be hit by 4%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%

faster – movement

This advancement can be taken 3 times
1 more movement points

Elvish Juggernaut

striking better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

striking faster with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

striking better with sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achieved first
Damage increased by 1 for the sword attack

better with the bow – bow

This advancement can be taken 1 times
1 more attacks for the bow attack

better with bow – bow2

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage increased by 1 for the bow attack

shooting insanely precisely – bow-precise

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
New weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack

better with the bow – bow3

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks for the bow attack

better with the bow – bow4

This advancement can be taken 5 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 for the bow attack

able to attack in a terribly scary way – horrid

This advancement can be taken 1 times
New bonus attack: grim strike (-20% - % melee )
New weapon special for the grim strike attack: horrid

scaring enemies with the sword attack better – horrid2

This advancement can be taken 2 times
This advancement requires the advancements horrid to be achieved first
Damage increased by 15% for the grim strike attack

able to maim enemies, lowering their damage until they advance – mayhem

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
New bonus attack: mayhem (-20% - -40% melee )
New weapon special for the mayhem attack: mayhem

striking better when maiming enemies – mayhem2

This advancement can be taken 4 times
This advancement requires the advancements mayhem to be achieved first
Damage increased by 10% for the mayhem attack
5% more attacks for the mayhem attack

regenerating 6 hitpoints per turn – regeneration1

This advancement can be taken 1 times
New ability: regenerates (6)

regenerating 12 hitpoints per turn – regeneration2

This advancement can be taken 1 times
This advancement requires the advancements regeneration1 to be achieved first
Remove ability: regenerates (6)
New ability: regenerates (12)

regenerating 18 hitpoints per turn – regeneration3

This advancement can be taken 1 times
This advancement requires the advancements regeneration2 to be achieved first
Remove ability: regenerates (12)
New ability: regenerates (18)

better at blocking (lowering the chance to be hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Elvish Nightprowler

better with the bow – bow

This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)

faster with bow – bow2

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
1 more attacks (ranged attacks only)

shooting very precisely – bow-precise

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
New weapon special (ranged attacks only): marksman

faster with the bow – bow3

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks (ranged attacks only)

better with the bow – bow4

This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 (ranged attacks only)

faster at melee combat – sword

This advancement can be taken 1 times
1 more attacks (melee attacks only)

better at melee combat – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 (melee attacks only)

faster at melee combat – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks (melee attacks only)

better at melee combat – sword4

This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 (melee attacks only)

able to stab backs – sword-backstab

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
New weapon special (melee attacks only): backstab

able to enter a shooting frenzy like dwarves with axes, but only when attacking – berserk

This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New bonus attack: bow_berserk (-30% - % ranged )
New weapon special for the bow_berserk attack: lesser berserk (3)

shooting faster when in shooting frenzy – berserk2

This advancement can be taken 3 times
This advancement requires the advancements berserk to be achieved first
10% more attacks for the bow_berserk attack

shooting better when in shooting frenzy – berserk2_damage

This advancement can be taken 3 times
This advancement requires the advancements berserk to be achieved first
Damage increased by 15% for the bow_berserk attack

better at blocking (lowering the chance to be hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

faster – movement

This advancement can be taken 5 times
1 more movement points

Elvish Overlord

faster at melee combat – sword

This advancement can be taken 1 times
1 more attacks (melee attacks only)

faster at melee combat – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
1 more attacks (melee attacks only)

better at melee combat – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 (melee attacks only)

a faster caster – faerie

This advancement can be taken 1 times
1 more attacks (ranged attacks only)

a better caster – faerie2

This advancement can be taken 1 times
This advancement requires the advancements faerie to be achieved first
Damage increased by 1 (ranged attacks only)

a faster caster – faerie3

This advancement can be taken 1 times
This advancement requires the advancements faerie, faerie2 to be achieved first
1 more attacks (ranged attacks only)

a better caster – faerie4

This advancement can be taken 10 times
This advancement requires the advancements faerie, faerie2, faerie3 to be achieved first
Damage increased by 1 (ranged attacks only)

able to cover his sword in sticky spiderwebs to slow enemies – gossamer

This advancement can be taken 1 times
This advancement requires the advancements faerie2 to be achieved first
New bonus attack: spiderweb sword (-40% - % melee )
New weapon special for the spiderweb sword attack: slow

dealing more damage with the spiderweb sword – gossamer2

This advancement can be taken 2 times
This advancement requires the advancements gossamer to be achieved first
Damage increased by 15% for the spiderweb sword attack

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

able to hide in deciduous forests – ambush

This advancement can be taken 1 times
New ability: lesser ambush

able to hide in all forests – ambush2

This advancement can be taken 1 times
This advancement requires the advancements ambush to be achieved first
Remove ability: lesser ambush
New ability: ambush

able to lead allies into battle (like a level 3 unit) – leadership

This advancement can be taken 1 times
New ability: leadership level 3

a greater leader in battle (like a proper level 4 unit) – leadership2

This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
Remove ability: leadership level 3
New ability: leadership level 4

better at blocking (lowering the chance to be hit by 3%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 3%
Chance to get hit above unwalkable places reduced by 3%

better protected from magical attacks (7/3/3% better resistances to arcane/fire/cold) – magic_resilience

This advancement can be taken 3 times
Resistance to fire increased by 3%
Resistance to cold increased by 3%
Resistance to arcane increased by 7%

faster – movement

This advancement can be taken 3 times
1 more movement points

Elvish Warlord

striking better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

striking faster with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

striking better with sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achieved first
Damage increased by 1 for the sword attack

faster with the bow – bow

This advancement can be taken 1 times
Damage decreased by 2 (ranged attacks only)
1 more attacks (ranged attacks only)

better with bow – bow2

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage increased by 1 for the bow attack

shooting very precisely – bow-precise

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
New weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack

faster with the bow – bow3

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks for the bow attack

better with the bow – bow4

This advancement can be taken 5 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 for the bow attack

a better leader (like a level 5 unit) – leadership

This advancement can be taken 1 times
Remove ability: leadership level 4
New ability: leadership level 5

able to improve nearby allies' reactions – leadership2

This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
New ability: zeal aura

able to attack in a terribly scary way – horrid

This advancement can be taken 1 times
New bonus attack: grim strike (-20% - % melee )
New weapon special for the grim strike attack: horrid

scaring enemies with the sword attack better – horrid2

This advancement can be taken 2 times
This advancement requires the advancements horrid to be achieved first
Damage increased by 15% for the grim strike attack

better at blocking (lowering the chance to be hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

faster – movement

This advancement can be taken 2 times
1 more movement points

Exterminator

faster with dagger – dagger

This advancement can be taken 2 times
1 more attacks for the dagger attack

better at backstabbing – dagger2

This advancement can be taken 1 times
This advancement requires the advancements dagger to be achieved first
New weapon special for the dagger attack: greater backstab
Remove weapon special for the dagger attack: backstab
Damage decreased by 1 for the dagger attack

better with dagger – dagger2

This advancement can be taken 10 times
This advancement requires the advancements dagger to be achieved first
Damage increased by 1 for the dagger attack

better with scythe – scythe

This advancement can be taken 1 times
Damage increased by 1 for the scythe attack

better with scythe – scythe2

This advancement can be taken 1 times
This advancement requires the advancements scythe to be achieved first
Damage decreased by 3 for the scythe attack
1 more attacks for the scythe attack

better with scythe – scythe3

This advancement can be taken 5 times
This advancement requires the advancements scythe2 to be achieved first
Damage increased by 1 for the scythe attack

faster with knives – knife

This advancement can be taken 2 times
1 more attacks for the knife attack

very precise with knives – knife2

This advancement can be taken 1 times
This advancement requires the advancements knife to be achieved first
New weapon special for the knife attack: focused
Remove weapon special for the knife attack: marksman

better with knives – knife3

This advancement can be taken 10 times
This advancement requires the advancements knife, knife2 to be achieved first
Damage increased by 1 for the knife attack

able to charge at enemies when backstabbing if selected – murderous_frenzy

This advancement can be taken 1 times
New bonus attack: murderous frenzy (-30% - % melee )
New weapon special for the murderous frenzy attack: charging backstab

charging at enemy backs better – murderous_frenzy2

This advancement can be taken 2 times
This advancement requires the advancements murderous_frenzy to be achieved first
Damage increased by 10% for the murderous frenzy attack

able to perform a whirlwind attack – whirlwind

This advancement can be taken 1 times
New bonus attack: whirlwind-scythe (-30% - -30% melee )
New weapon special for the whirlwind-scythe attack: whirlwind
New weapon special for the whirlwind-scythe attack: magical

whirling better – whirlwind2

This advancement can be taken 2 times
This advancement requires the advancements whirlwind to be achieved first
Damage increased by 15% for the whirlwind-scythe attack

able to move at night without being seen on useful terrains – nightstalk

This advancement can be taken 1 times
New ability: lesser nightstalk

able to move at night without being seen on all accessible terrains – nightstalk2

This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk

better at defending – block

This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

better at defending – block2

This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

better at defending – block3

This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%

faster – movement

This advancement can be taken 4 times
1 more movement points

Forester

striking better with bow – bow

This advancement can be taken 1 times
Damage increased by 1 for the bow attack

striking better with bow – bow2

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack

striking better with bow – bow3

This advancement can be taken 10 times
This advancement requires the advancements bow2 to be achieved first
Damage increased by 1 for the bow attack

shooting insanely precisely – bow-precise

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack

striking better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

striking better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

striking better with sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achieved first
Damage increased by 1 for the sword attack

able to attack parrying enemy blows – parry

This advancement can be taken 1 times
New bonus attack: parry (-20% - -70% melee )
New weapon special for the parry attack: parry

parrying better – parry2

This advancement can be taken 3 times
This advancement requires the advancements parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack

better protected from physical blows (2% better resistances; +1% resist impact) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 1%
Resistance to pierce increased by 2%

better at defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Goblin Ravager

biting better – fangs1

This advancement can be taken 1 times
Damage increased by 1 for the fangs attack

biting faster – fangs2

This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achieved first
Damage decreased by 1 for the fangs attack
1 more attacks for the fangs attack

feasting on enemies when biting – fangs2-leech

This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achieved first
New weapon special for the fangs attack: leech
Damage decreased by 1 for the fangs attack

biting better – fangs3

This advancement can be taken 10 times
This advancement requires the advancements fangs2 to be achieved first
Damage increased by 1 for the fangs attack

torching better – torch

This advancement can be taken 10 times
Damage increased by 1 for the torch attack

torching faster – torch2

This advancement can be taken 2 times
This advancement requires the advancements torch to be achieved first
Damage decreased by 2 for the torch attack
1 more attacks for the torch attack

incinerating with torch – torch3

This advancement can be taken 1 times
This advancement requires the advancements torch2 to be achieved first
New weapon special for the torch attack: incinerate
Damage decreased by 1 for the torch attack

throwing nets better – net

This advancement can be taken 10 times
Damage increased by 1 for the net attack

throwing nets faster – net2

This advancement can be taken 2 times
This advancement requires the advancements net to be achieved first
Damage decreased by 1 for the net attack
1 more attacks for the net attack

more nimble (lowering the chance to be hit by 4%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%

faster – movement

This advancement can be taken 5 times
1 more movement points

Goblin Warbaner

striking better with spear – spear

This advancement can be taken 1 times
Damage increased by 1 for the spear attack

striking faster with spear – spear2

This advancement can be taken 1 times
This advancement requires the advancements spear to be achieved first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack

striking better with spear – spear3

This advancement can be taken 10 times
This advancement requires the advancements spear2 to be achieved first
Damage increased by 1 for the spear attack

throwing spears faster – javelin

This advancement can be taken 1 times
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack

throwing spears better – javelin2

This advancement can be taken 10 times
This advancement requires the advancements javelin to be achieved first
Damage increased by 1 for the javelin attack

throwing spears more precisely – javelin3

This advancement can be taken 1 times
This advancement requires the advancements javelin2 to be achieved first
New weapon special for the javelin attack: marksman

able to drum in a way that makes allies march faster – wardrums

This advancement can be taken 1 times
New ability: wardrums

a better leader – leadership

This advancement can be taken 1 times
Remove ability: leadership level 2
New ability: leadership level 3

better at dodging enemy attacks (lowering the chance to be hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Grim Knight

striking better with lance – lance

This advancement can be taken 1 times
Damage increased by 1 for the lance attack

striking better with lance – lance2

This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack

charging more powerfully with lance (2.5 times more damage) – lance3

This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge

charging even more powerfully with the lance (3 times more damage) – lance4

This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge

striking even better with the lance – lance5

This advancement can be taken 5 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
Damage increased by 1 for the lance attack

able to knock enemies back – knockback

This advancement can be taken 1 times
New bonus attack: knockback (% - % melee )
New weapon special for the knockback attack: knockback

better at axe combat – axe

This advancement can be taken 1 times
Damage increased by 1 for the axe attack

better at axe combat – axe2

This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage increased by 1 for the axe attack

better at axe combat – axe3

This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage decreased by 1 for the axe attack
1 more attacks for the axe attack

better at axe combat – axe4

This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achieved first
Damage increased by 1 for the axe attack

more undead-like resistance (improved resistances, slightly worsened weaknesses) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by -1%
Resistance to pierce increased by 3%
Resistance to fire increased by -1%
Resistance to cold increased by 3%
Resistance to arcane increased by -2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Incarnation

commanding vines better – melee

This advancement can be taken 1 times
1 more attacks (melee attacks only)

commanding vines better – melee2

This advancement can be taken 4 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)

ensnaring better – ensnare

This advancement can be taken 1 times
1 more attacks for the ensnare attack

ensnaring better – ensnare2

This advancement can be taken 5 times
This advancement requires the advancements ensnare to be achieved first
Damage increased by 1 for the ensnare attack

piercing with thorns better – thorns

This advancement can be taken 1 times
Damage increased by 2 for the thorns attack

piercing with thorns faster – thorns2

This advancement can be taken 2 times
This advancement requires the advancements thorns to be achieved first
Damage decreased by 1 for the thorns attack
1 more attacks for the thorns attack

piercing with thorns better – thorns3

This advancement can be taken 5 times
This advancement requires the advancements thorns2 to be achieved first
Damage increased by 1 for the thorns attack

slowly draining adjacent enemies – leeches

This advancement can be taken 1 times
This advancement requires the advancements thorns to be achieved first
New ability: leech

able to heal allies better – heal

This advancement can be taken 1 times
Remove ability: heals (16)
New ability: heals (22)

able to heal allies better – heal2

This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: heals (22)
New ability: heals (28)

able to heal allies better – heal3

This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achieved first
Remove ability: heals (28)
New ability: heals (34)

decreasing non-physical resistances of adjacent enemies (-20%) – conviction

This advancement can be taken 1 times
New ability: conviction (20)

decreasing non-physical resistances of adjacent enemies (-30%) – conviction2

This advancement can be taken 1 times
This advancement requires the advancements conviction to be achieved first
Remove ability: conviction (20)
New ability: conviction (30)

decreasing non-physical resistances of adjacent enemies (-40%) – conviction3

This advancement can be taken 1 times
This advancement requires the advancements conviction2 to be achieved first
Remove ability: conviction (30)
New ability: conviction (40)

able to poison all adjacent enemy units – vine_toxic

This advancement can be taken 1 times
This advancement requires the advancements conviction to be achieved first
New ability: dark aura

faster – movement

This advancement can be taken 3 times
1 more movement points

Krux

better with sword – sword1

This advancement can be taken 1 times
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

faster with sword – sword1_speed

This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
Damage increased by 1 for the spectral blades attack

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

more precise with sword – sword2_marksman

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

better with sword – sword4

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack

slowing enemies with sword – sword4_plague

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the sword attack: slow

better with sword – sword5

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack

faster with sword – sword5_speed

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack

better with sword – sword6

This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack

faster with spectral blades – spectral_blades_speed

This advancement can be taken 3 times
1 more attacks for the spectral blades attack

better with spectral blades – spectral_blades

This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_speed to be achieved first
Damage increased by 2 for the spectral blades attack

better with spectral blades – spectral_blades_2

This advancement can be taken 10 times
This advancement requires the advancements spectral_blades_speed, spectral_blades to be achieved first
Damage increased by 1 for the spectral blades attack

more precise with spectral blades – spectral_blades_marksman

This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_2 to be achieved first
New weapon special for the spectral blades attack: marksman

causing more havoc with faerie fire – faerie1

This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie2

This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

decreasing enemies' arcane resistance by 8% – faerie2_penetrate

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first

causing more havoc with faerie fire – faerie3

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack

faster with faerie fire – faerie3_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie4

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack

decreasing enemies' arcane resistance by 7% – faerie4_penetrate

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achieved first

causing more havoc with faerie fire – faerie5

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack

faster with faerie fire – faerie5_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie3_speed to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie6

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack

faster with faerie fire – faerie6_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie7

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack

faster with faerie fire – faerie7_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie8

This advancement can be taken 10 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 2 for the faerie fire attack

casting fireballs better – fireball

This advancement can be taken 1 times
Damage increased by 3 for the fireball attack

casting fireballs better – fireball2

This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage increased by 2 for the fireball attack

casting fireballs with better precision – fireball2_precision

This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical

casting fireballs better – fireball3

This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 3 for the fireball attack

better with magic – magic

This advancement can be taken 10 times
Damage increased by 2 for the fireball attack
Damage increased by 1 for the faerie fire attack

dealing more damage with burning aura – burning_aura

This advancement can be taken 1 times
Remove ability: burns foes (16)
New ability: burns foes (24)

dealing more damage with burning aura – burning_aura2

This advancement can be taken 1 times
This advancement requires the advancements burning_aura to be achieved first
Remove ability: burns foes (24)
New ability: burns foes (32)

dealing more damage with burning aura – burning_aura3

This advancement can be taken 1 times
This advancement requires the advancements burning_aura2 to be achieved first
Remove ability: burns foes (32)
New ability: burns foes (40)

possessing the leadership of a level 3 unit – leadership1

This advancement can be taken 1 times
New ability: leadership level 3

possessing the leadership of a level 4 unit – leadership2

This advancement can be taken 1 times
This advancement requires the advancements leadership1 to be achieved first
Remove ability: leadership level 3
New ability: leadership level 4

possessing the leadership of a level 5 unit – leadership3

This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achieved first
Remove ability: leadership level 4
New ability: leadership level 5

able to heal allies better – heal

This advancement can be taken 1 times
Remove ability: heals
New ability: heals (12)

able to heal allies better – heal2

This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: heals (12)
New ability: heals (18)

able to heal allies better – heal3

This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achieved first
Remove ability: heals (18)
New ability: heals (24)

better at defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Krux Later

better with sword – sword1

This advancement can be taken 1 times
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

faster with sword – sword1_speed

This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
Damage increased by 1 for the spectral blades attack

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

more precise with sword – sword2_marksman

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

better with sword – sword4

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack

slowing enemies with sword – sword4_plague

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the sword attack: slow

better with sword – sword5

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack

faster with sword – sword5_speed

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack

better with sword – sword6

This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack

faster with spectral blades – spectral_blades_speed

This advancement can be taken 3 times
1 more attacks for the spectral blades attack

better with spectral blades – spectral_blades

This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_speed to be achieved first
Damage increased by 2 for the spectral blades attack

better with spectral blades – spectral_blades_2

This advancement can be taken 10 times
This advancement requires the advancements spectral_blades_speed, spectral_blades to be achieved first
Damage increased by 1 for the spectral blades attack

more precise with spectral blades – spectral_blades_marksman

This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_2 to be achieved first
New weapon special for the spectral blades attack: marksman

causing more havoc with faerie fire – faerie1

This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie2

This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

decreasing enemies' arcane resistance by 8% – faerie2_penetrate

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first

causing more havoc with faerie fire – faerie3

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 2 for the faerie fire attack

faster with faerie fire – faerie3_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie4

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 2 for the faerie fire attack

decreasing enemies' arcane resistance by 7% – faerie4_penetrate

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achieved first

causing more havoc with faerie fire – faerie5

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 2 for the faerie fire attack

faster with faerie fire – faerie5_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie3_speed to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie6

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 2 for the faerie fire attack

faster with faerie fire – faerie6_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie7

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 2 for the faerie fire attack

faster with faerie fire – faerie7_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie8

This advancement can be taken 10 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 2 for the faerie fire attack

casting fireballs better – fireball2

This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage increased by 2 for the fireball attack

casting fireballs with better precision – fireball2_precision

This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical

casting fireballs better – fireball3

This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 3 for the fireball attack

better with magic – magic

This advancement can be taken 10 times
Damage increased by 2 for the fireball attack
Damage increased by 1 for the faerie fire attack

dealing more damage with burning aura – burning_aura

This advancement can be taken 1 times
Remove ability: burns foes (24)
New ability: burns foes (24)

dealing more damage with burning aura – burning_aura2

This advancement can be taken 1 times
This advancement requires the advancements burning_aura to be achieved first
Remove ability: burns foes (32)
New ability: burns foes (40)

dealing more damage with burning aura – burning_aura3

This advancement can be taken 1 times
This advancement requires the advancements burning_aura2 to be achieved first
Remove ability: burns foes (40)
New ability: burns foes (48)

possessing the leadership of a level 3 unit – leadership1

This advancement can be taken 1 times
New ability: leadership level 3

possessing the leadership of a level 4 unit – leadership2

This advancement can be taken 1 times
This advancement requires the advancements leadership1 to be achieved first
Remove ability: leadership level 3
New ability: leadership level 4

possessing the leadership of a level 5 unit – leadership3

This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achieved first
Remove ability: leadership level 4
New ability: leadership level 5

able to heal allies better – heal

This advancement can be taken 1 times
Remove ability: heals (16)
New ability: heals (22)

able to heal allies better – heal2

This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: heals (22)
New ability: heals (28)

able to heal allies better – heal3

This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achieved first
Remove ability: heals (28)
New ability: heals (34)

causing an even worse frailty complex in enemies' minds (-20% physical resistances) – conviction

This advancement can be taken 1 times
Remove ability: frail tide (15)
New ability: frail tide (20)

causing a really terrible frailty complex in enemies' minds (-25% physical resistances) – conviction2

This advancement can be taken 1 times
This advancement requires the advancements conviction to be achieved first
Remove ability: frail tide (20)
New ability: frail tide (25)

better at defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Lethalia Doppelganger

better at axe combat – melee

This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)

better with sword – melee2

This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better with sword – melee3

This advancement can be taken 10 times
This advancement requires the advancements melee2 to be achieved first
Damage increased by 1 (melee attacks only)

better in ranged combat – ranged

This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)

better in ranged combat – ranged2

This advancement can be taken 1 times
This advancement requires the advancements ranged to be achieved first
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)

better in ranged combat – ranged3

This advancement can be taken 10 times
This advancement requires the advancements ranged2 to be achieved first
Damage increased by 1 (ranged attacks only)

better at dodging (lowering the chance to be hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

faster – movement

This advancement can be taken 4 times
1 more movement points

Lethalia Evil Good

better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

better with sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achieved first
Damage increased by 1 for the sword attack

causing more havoc with magic – magic1

This advancement can be taken 1 times
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack

causing more havoc with magic – magic2

This advancement can be taken 1 times
This advancement requires the advancements magic1 to be achieved first
Damage increased by 3 for the dark blast attack

decreasing enemies' arcane resistance by 8% – magic2_penetrate

This advancement can be taken 1 times
This advancement requires the advancements magic1, magic2 to be achieved first

causing more havoc with magic – magic3

This advancement can be taken 1 times
This advancement requires the advancements magic1, magic2 to be achieved first
Damage increased by 3 for the dark blast attack

causing more havoc with magic – magic4

This advancement can be taken 10 times
This advancement requires the advancements magic1, magic2, magic3 to be achieved first
Damage increased by 2 for the dark blast attack

decreasing enemies' arcane resistance by 7% – magic4_penetrate

This advancement can be taken 1 times
This advancement requires the advancements magic1, magic2, magic3, magic4, magic2_penetrate to be achieved first

able to attack with magically increased speed – speed

This advancement can be taken 1 times
New bonus attack: speed (-30% - % melee )

attacking better under the effect of quickening spell – speed2

This advancement can be taken 3 times
This advancement requires the advancements speed to be achieved first
Damage increased by 15% for the speed attack

able to attack with magically flaming sword – fire

This advancement can be taken 1 times
New bonus attack: fiery saber (% - % melee fire)

attacking better with the flaming sword – fire2

This advancement can be taken 3 times
This advancement requires the advancements fire to be achieved first
Damage increased by 15% for the fiery saber attack

better at dodging (lowering the chance to be hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

faster – movement

This advancement can be taken 4 times
1 more movement points

Lethalia God

better with staff – staff1

This advancement can be taken 1 times
Damage increased by 1 for the staff attack

more precise with staff – staff1_marksman

This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achieved first
New weapon special for the staff attack: marksman

better with staff – staff2

This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achieved first
Damage increased by 1 for the staff attack

more precise with staff – staff2_focused

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff1_marksman to be achieved first
New weapon special for the staff attack: focused
Remove weapon special for the staff attack: marksman

poisoning enemies with staff – staff2_plague

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achieved first
New weapon special for the staff attack: poison

better with staff – staff3

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achieved first
Damage increased by 1 for the staff attack

faster with staff – staff3_attacks

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achieved first
1 more attacks for the staff attack

better with staff – staff4

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achieved first
Damage increased by 1 for the staff attack

better with staff – staff5

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4 to be achieved first
Damage increased by 1 for the staff attack

incinerating enemies with staff (instead of poison) – staff5_plague

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff2_plague to be achieved first
New weapon special for the staff attack: incinerate
Remove weapon special for the staff attack: poison

dealing fire damage with staff – staff5_fire

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achieved first
Sets damage type to fire for the staff attack

better with staff – staff6

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achieved first
Damage increased by 1 for the staff attack

faster with staff – staff6_attacks

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6, staff3_attacks to be achieved first
1 more attacks for the staff attack

better with staff – staff7

This advancement can be taken 5 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6 to be achieved first
Damage increased by 1 for the staff attack

better with axe – axe1

This advancement can be taken 1 times
Damage increased by 1 for the axe attack

better with axe – axe2

This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achieved first
Damage increased by 1 for the axe attack

faster with axe (affects also whirlwind) – axe1_speed

This advancement can be taken 1 times
This advancement requires the advancements axe1, whirlwind to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

poisoning enemies with axe (affects also whirlwind) – axe2_poison

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achieved first
New weapon special for the axe attack: poison
New weapon special for the axe_whirlwind attack: poison

better with axe – axe3

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achieved first
Damage increased by 1 for the axe attack

faster with axe (affects also whirlwind) – axe3_speed

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe1_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

better with axe – axe4

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3 to be achieved first
Damage increased by 1 for the axe attack

able to hit multiple enemies with axe – axe4_cleave

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achieved first
New weapon special for the axe attack: cleave

better with axe – axe5

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achieved first
Damage increased by 1 for the axe attack

faster with axe (affects also whirlwind) – axe5_speed

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5, axe3_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

better with axe – axe6

This advancement can be taken 5 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5 to be achieved first
Damage increased by 1 for the axe attack

faster with axe (affects also whirlwind) – axe6_speed

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5, axe6, axe5_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

better at whirling – whirlwind

This advancement can be taken 5 times
This advancement requires the advancements axe1 to be achieved first
Damage increased by 1 for the axe_whirlwind attack

causing more havoc with faerie fire – faerie1

This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

able to deal damage to multiple units with faerie fire – faerie1_boom

This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
New bonus attack: explosive faerie fire (% - % )
New weapon special for the explosive faerie fire attack: explosive

causing more havoc with faerie fire – faerie2

This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

decreasing enemies' arcane resistance by 8% – faerie2_penetrate

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first

causing more havoc with faerie fire – faerie3

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack

faster with faerie fire – faerie3_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie4

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack

decreasing enemies' arcane resistance by 7% – faerie4_penetrate

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achieved first

causing more havoc with faerie fire – faerie5

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack

faster with faerie fire – faerie5_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie6

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack

faster with faerie fire – faerie6_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie7

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack

faster with faerie fire – faerie7_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie8

This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack

poisoning enemies with spiderwebs – gossamer1

This advancement can be taken 1 times
New weapon special for the gossamer attack: poison

dealing more damage with spiderwebs – gossamer1_damage

This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
Damage increased by 1 for the gossamer attack

draining enemies with spiderwebs – gossamer2

This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
New weapon special for the gossamer attack: drain

dealing more damage with spiderwebs – gossamer2_damage

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer1_damage to be achieved first
Damage increased by 1 for the gossamer attack

shooting spiderwebs more precisely – gossamer3

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2 to be achieved first
New weapon special for the gossamer attack: marksman

dealing more damage with spiderwebs – gossamer3_damage

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3 to be achieved first
Damage increased by 1 for the gossamer attack

shooting spiderwebs even more precisely – gossamer4

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3 to be achieved first
New weapon special for the gossamer attack: focused
Remove weapon special for the gossamer attack: marksman

dealing more damage with spiderwebs – gossamer4_damage

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer3_damage to be achieved first
Damage increased by 1 for the gossamer attack

shooting spiderwebs faster – gossamer4_speed

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achieved first
1 more attacks for the gossamer attack

shooting spiderwebs with incredibly fast reactions – gossamer5

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achieved first
New weapon special for the gossamer attack: firststrike

dealing more damage with spiderwebs – gossamer5_damage

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer4_damage, gossamer5 to be achieved first
Damage increased by 1 for the gossamer attack

more nimble (+1 movement, 1% better defences on all terrains) – wings1

This advancement can be taken 1 times
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

more nimble (+1 movement, 1% better defences on all terrains) – wings2

This advancement can be taken 1 times
This advancement requires the advancements wings1 to be achieved first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

more nimble (2% better defences on all terrains) – wings3

This advancement can be taken 4 times
This advancement requires the advancements wings1, wings2 to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

more attuned to the woods – woods

This advancement can be taken 1 times
This advancement requires the advancements wings, wings2, wings3 to be achieved first
New ability: nocturnal ambush
Chance to get hit in forests reduced by 4%

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

better protected from magical attacks (3% better resistances) – shield

This advancement can be taken 5 times
Resistance to fire increased by 3%
Resistance to cold increased by 3%
Resistance to arcane increased by 3%

Lethalia Lich

better with staff – staff1

This advancement can be taken 1 times
Damage increased by 1 for the staff attack

more precise with staff – staff1_marksman

This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achieved first
New weapon special for the staff attack: marksman

better with staff – staff2

This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achieved first
Damage increased by 1 for the staff attack

more precise with staff – staff2_focused

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff1_marksman to be achieved first
New weapon special for the staff attack: focused
Remove weapon special for the staff attack: marksman

creating undead with staff – staff2_plague

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achieved first
New weapon special for the staff attack: plague

better with staff – staff3

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achieved first
Damage increased by 1 for the staff attack

faster with staff – staff3_attacks

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achieved first
1 more attacks for the staff attack

better with staff – staff4

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achieved first
Damage increased by 1 for the staff attack

faster with staff – staff4_attacks

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff3_attacks to be achieved first
1 more attacks for the staff attack

better with staff – staff5

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4 to be achieved first
Damage increased by 1 for the staff attack

creating better undead with staff – staff5_plague

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff2_plague to be achieved first
New weapon special for the staff attack: plague (Soulless)
Remove weapon special for the staff attack: plague

dealing fire damage with staff – staff5_fire

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achieved first
Sets damage type to fire for the staff attack

better with staff – staff6

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achieved first
Damage increased by 1 for the staff attack

faster with staff – staff6_attacks

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6, staff4-attacks to be achieved first
1 more attacks for the staff attack

better with staff – staff7

This advancement can be taken 5 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6 to be achieved first
Damage increased by 1 for the staff attack

better with axe – axe1

This advancement can be taken 1 times
Damage increased by 1 for the axe attack

better with axe – axe2

This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achieved first
Damage increased by 1 for the axe attack

faster with axe (affects also whirlwind) – axe1_speed

This advancement can be taken 1 times
This advancement requires the advancements axe1, whirlwind to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

poisoning enemies with axe (affects also whirlwind) – axe2_poison

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achieved first
New weapon special for the axe attack: poison
New weapon special for the axe_whirlwind attack: poison

better with axe – axe3

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achieved first
Damage increased by 1 for the axe attack

faster with axe (affects also whirlwind) – axe3_speed

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe1_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

better with axe – axe4

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3 to be achieved first
Damage increased by 1 for the axe attack

able to hit multiple enemies with axe – axe4_cleave

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achieved first
New weapon special for the axe attack: cleave

better with axe – axe5

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achieved first
Damage increased by 1 for the axe attack

faster with axe (affects also whirlwind) – axe5_speed

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5, axe3_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

better with axe – axe6

This advancement can be taken 5 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5 to be achieved first
Damage increased by 1 for the axe attack

able to use whirlwind attack with axe – whirlwind

This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achieved first
New attack: axe_whirlwind (7 - 3)
New weapon special for the axe_whirlwind attack: whirlwind
New weapon special for the axe_whirlwind attack: magical

better at whirling – whirlwind2

This advancement can be taken 5 times
This advancement requires the advancements axe1, whirlwind to be achieved first
Damage increased by 1 for the axe_whirlwind attack

causing more havoc with faerie fire – faerie1

This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie2

This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

able to deal damage to multiple units with faerie fire – faerie2_boom

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
New bonus attack: conical faerie fire (% - % )
New weapon special for the conical faerie fire attack: cone

causing more havoc with faerie fire – faerie3

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack

without dependence on health with faerie fire (CAUTION: significantly fewer attacks!) – faerie3_noswarm

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Remove weapon special for the faerie fire attack: swarm
3 fewer attacks for the faerie fire attack

faster with faerie fire – faerie3_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie3_noswarm to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie4

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack

able to deal damage to much more units with faerie fire – faerie4_boom

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_boom to be achieved first
New bonus attack: explosive faerie fire (% - % )
New weapon special for the explosive faerie fire attack: explosive

causing more havoc with faerie fire – faerie5

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack

faster with faerie fire – faerie5_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie6

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack

faster with faerie fire – faerie6_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie7

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack

faster with faerie fire – faerie7_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie8

This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack

poisoning enemies with spiderwebs – gossamer1

This advancement can be taken 1 times
New weapon special for the gossamer attack: poison

dealing more damage with spiderwebs – gossamer1_damage

This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
Damage increased by 1 for the gossamer attack

draining enemies with spiderwebs – gossamer2

This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
New weapon special for the gossamer attack: drain

dealing more damage with spiderwebs – gossamer2_damage

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer1_damage to be achieved first
Damage increased by 1 for the gossamer attack

shooting spiderwebs more precisely – gossamer3

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2 to be achieved first
New weapon special for the gossamer attack: marksman

dealing more damage with spiderwebs – gossamer3_damage

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3 to be achieved first
Damage increased by 1 for the gossamer attack

shooting spiderwebs even more precisely – gossamer4

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3 to be achieved first
New weapon special for the gossamer attack: focused
Remove weapon special for the gossamer attack: marksman

dealing more damage with spiderwebs – gossamer4_damage

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer3_damage to be achieved first
Damage increased by 1 for the gossamer attack

shooting spiderwebs faster – gossamer4_speed

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achieved first
1 more attacks for the gossamer attack

shooting spiderwebs with incredibly fast reactions – gossamer5

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achieved first
New weapon special for the gossamer attack: firststrike

dealing more damage with spiderwebs – gossamer5_damage

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer4_damage, gossamer5 to be achieved first
Damage increased by 1 for the gossamer attack

more nimble (+1 movement, 1% better defences on all terrains) – wings1

This advancement can be taken 1 times
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

more nimble (+1 movement, 1% better defences on all terrains) – wings2

This advancement can be taken 2 times
This advancement requires the advancements wings1 to be achieved first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

more nimble (2% better defences on all terrains) – wings3

This advancement can be taken 4 times
This advancement requires the advancements wings1, wings2, wings2 to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

more attuned to the woods – woods

This advancement can be taken 1 times
This advancement requires the advancements wings, wings2, wings3 to be achieved first
New ability: nocturnal ambush
Chance to get hit in forests reduced by 4%

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

better protected from magical attacks (4% better resistances) – armour

This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 2%
Resistance to arcane increased by 4%

Lethalia Lich-Weakened

better with axe – axe1

This advancement can be taken 1 times
Damage increased by 1 for the axe attack

better with axe – axe2

This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achieved first
Damage increased by 1 for the axe attack

better with axe – axe3

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2 to be achieved first
Damage increased by 1 for the axe attack

better with axe – axe4

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3 to be achieved first
Damage increased by 1 for the axe attack

causing more havoc with faerie fire – faerie1

This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie2

This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

able to deal damage to multiple units with faerie fire – faerie2_boom

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
New bonus attack: conical faerie fire (% - % )
New weapon special for the conical faerie fire attack: cone

causing more havoc with faerie fire – faerie3

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack

poisoning enemies with spiderwebs – gossamer1

This advancement can be taken 1 times
New weapon special for the gossamer attack: poison

dealing more damage with spiderwebs – gossamer1_damage

This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
Damage increased by 1 for the gossamer attack

draining enemies with spiderwebs – gossamer2

This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
New weapon special for the gossamer attack: drain

more nimble (+1 movement, 1% better defences on all terrains) – wings1

This advancement can be taken 1 times
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

more nimble (+1 movement, 1% better defences on all terrains) – wings2

This advancement can be taken 1 times
This advancement requires the advancements wings1 to be achieved first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

better protected from magical attacks (4% better resistances) – armour

This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 2%
Resistance to arcane increased by 4%

Lich King

better at melee combat – axe

This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)

better at melee combat – axe2

This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage increased by 1 (melee attacks only)

faster at melee combat – axe3

This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better at melee combat – axe4

This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achieved first
Damage increased by 1 (melee attacks only)

able to attack in a terrible way that lowers enemy resistance – doom

This advancement can be taken 1 times
New bonus attack: doom (-30% - -30% melee )
New weapon special for the doom attack: doom

crippling enemies better – doom2

This advancement can be taken 3 times
This advancement requires the advancements doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack

a better caster – magic

This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)

casting chill tempests faster – magic-chill

This advancement can be taken 1 times
1 more attacks for the chill tempest attack

casting shadow waves faster – magic-shadow

This advancement can be taken 1 times
1 more attacks for the shadow wave attack

a better caster of chill tempests – magic-chill2

This advancement can be taken 5 times
This advancement requires the advancements magic-chill, magic to be achieved first
Damage increased by 1 for the chill tempest attack

a better caster of shadow waves – magic-shadow2

This advancement can be taken 5 times
This advancement requires the advancements magic-shadow, magic to be achieved first
Damage increased by 1 for the shadow wave attack

a greater leader in battle (like a level 5 unit) – leadership

This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Remove ability: leadership level 4
New ability: leadership level 5

faster – movement

This advancement can be taken 3 times
1 more movement points

Lilith

– amla_demon_lord

This advancement can be taken 100 times
100 more hitpoints per level
Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)

Lilith Ally

better at axe combat – axe

This advancement can be taken 1 times
1 more attacks (melee attacks only)

faster at axe combat – axe-speed

This advancement can be taken 2 times
This advancement requires the advancements axe to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better at axe combat – axe-damage

This advancement can be taken 10 times
This advancement requires the advancements axe to be achieved first
Damage increased by 1 (melee attacks only)

striking more precisely with axe – axe-marksman

This advancement can be taken 1 times
This advancement requires the advancements axe-damage to be achieved first
New weapon special for the axe attack: marksman

stronger with hatchet – hatchet

This advancement can be taken 1 times
Damage increased by 2 for the hatchet attack

faster with hatchet – hatchet2

This advancement can be taken 1 times
This advancement requires the advancements hatchet to be achieved first
Damage decreased by 1 for the hatchet attack
1 more attacks for the hatchet attack

stronger with hatchet – hatchet3

This advancement can be taken 10 times
This advancement requires the advancements hatchet2 to be achieved first
Damage increased by 1 for the hatchet attack

able to hurl hatchets in a long stream – hatchet-anger

This advancement can be taken 1 times
This advancement requires the advancements hatchet3 to be achieved first
New weapon special for the hatchet attack: anger

better with fireball – fireball

This advancement can be taken 1 times
Damage increased by 1 for the fireball attack

better with fireball – fireball2

This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack

better with fireball – fireball3

This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 1 for the fireball attack

hitting more enemies with fireball – fireball-cone

This advancement can be taken 1 times
This advancement requires the advancements fireball3 to be achieved first
New weapon special for the fireball attack: cone

better at dodging (lowering the chance to be hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

faster – movement

This advancement can be taken 4 times
1 more movement points

Lunatic Knight

striking better with lance – lance

This advancement can be taken 1 times
Damage increased by 2 for the lance attack

striking better with lance – lance2

This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack

charging more powerfully with lance (2.5 times more damage) – lance3

This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge

charging even more powerfully with the lance (3 times more damage) – lance4

This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge

striking even better with the lance – lance5

This advancement can be taken 5 times
This advancement requires the advancements lance, lance2 to be achieved first
Damage increased by 1 for the lance attack

able to move one hex after attacking an enemy – penetrate

This advancement can be taken 1 times
New ability: penetrates

able to move more hexes after attacking an enemy – penetrate2

This advancement can be taken 1 times
This advancement requires the advancements penetrate to be achieved first
Remove ability: penetrates
New weapon special: hit and run

better protected from physical blows (2% better resistances; +3% resist pierce) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%

faster – movement

This advancement can be taken 3 times
1 more movement points

Monstrosity

hitting harder – melee

This advancement can be taken 10 times
Damage increased by 1 (melee attacks only)

hitting faster – melee-speed

This advancement can be taken 2 times
This advancement requires the advancements melee to be achieved first
1 more attacks (melee attacks only)

transforming enemies into Soulless also with the plague – soulless

This advancement can be taken 1 times
This advancement requires the advancements melee, melee-speed to be achieved first
New weapon special (melee attacks only): plague (Soulless)
Remove weapon special (melee attacks only): plague

leeching some life from targets – leeching

This advancement can be taken 1 times
This advancement requires the advancements melee, melee, melee, melee to be achieved first
New weapon special (melee attacks only): leech

spreading a stronger feeling of dread – haunt

This advancement can be taken 1 times
Remove ability: despair (10)
New ability: despair (15)

spreading a stronger feeling of dread – haunt2

This advancement can be taken 1 times
This advancement requires the advancements haunt to be achieved first
Remove ability: despair (15)
New ability: despair (20)

spreading a stronger feeling of dread – haunt3

This advancement can be taken 1 times
This advancement requires the advancements haunt, haunt2 to be achieved first
Remove ability: despair (20)
New ability: despair (25)

better at dodging enemy attacks (lowering the chance to be hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Orcish Nightblade

clawing better – claws

This advancement can be taken 10 times
Damage increased by 1 for the claws attack

clawing faster – claws2

This advancement can be taken 2 times
This advancement requires the advancements claws to be achieved first
Damage decreased by 2 for the claws attack
1 more attacks for the claws attack

clawing with backstab – claws3

This advancement can be taken 1 times
This advancement requires the advancements claws, claws2 to be achieved first
New weapon special for the claws attack: backstab

faster with knives – knife

This advancement can be taken 2 times
Damage decreased by 1 for the throwing knives attack
1 more attacks for the throwing knives attack

using fire-enchanted knives – knife2

This advancement can be taken 1 times
This advancement requires the advancements knife to be achieved first
Sets damage type to fire for the throwing knives attack

using cold-enchanted knives – knife2

This advancement can be taken 1 times
This advancement requires the advancements knife to be achieved first
Sets damage type to cold for the throwing knives attack

using arcane-enchanted knives – knife2

This advancement can be taken 1 times
This advancement requires the advancements knife to be achieved first
Sets damage type to arcane for the throwing knives attack

better with knives – knife3

This advancement can be taken 10 times
This advancement requires the advancements knife to be achieved first
Damage increased by 1 for the throwing knives attack

using magically returning knives (new berserk ranged attack) – knife-berserk

This advancement can be taken 1 times
This advancement requires the advancements knife2 to be achieved first
New bonus attack: throwing berserk (% - % ranged )
New weapon special for the throwing berserk attack: lesser berserk (3)

able to move at night without being seen on useful terrains – nightstalk

This advancement can be taken 1 times
New ability: lesser nightstalk

able to move at night without being seen on all accessible terrains – nightstalk2

This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk

better at defending – block

This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

better at defending – block2

This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

better at defending – block3

This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%

faster – movement

This advancement can be taken 3 times
1 more movement points

Orcish Strafer

better with crossbow – xbow

This advancement can be taken 1 times
Damage increased by 1 for the crossbow attack

faster with crossbow – xbow2

This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
Damage decreased by 1 for the crossbow attack
1 more attacks for the crossbow attack

shooting poisonous arrows – xbow-poison

This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
New weapon special for the crossbow attack: poison

faster with crossbow – xbow3

This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow to be achieved first
Damage decreased by 1 for the crossbow attack
1 more attacks for the crossbow attack

shooting more precisely – xbow-marksman

This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow3 to be achieved first
New weapon special for the crossbow attack: marksman

incinerating enemies with fiery shots – xbow-incinerate

This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow to be achieved first
New weapon special for the crossbow attack (fire attacks only): incinerate

better with crossbow – xbow4

This advancement can be taken 10 times
This advancement requires the advancements xbow2, xbow to be achieved first
Damage increased by 1 for the crossbow attack

shooting so hard that enemies behind targets will be hit as well – xbow-pierce

This advancement can be taken 1 times
This advancement requires the advancements xbow4, xbow3 to be achieved first
New weapon special for the crossbow attack (pierce attacks only): pierce

striking better with sword – sword

This advancement can be taken 10 times
Damage increased by 1 for the short sword attack

striking faster with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the short sword attack
1 more attacks for the short sword attack

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

faster – movement

This advancement can be taken 4 times
1 more movement points

Orcish Warmonger

striking better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 for the greatsword attack

striking faster with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 2 for the greatsword attack
1 more attacks for the greatsword attack

attacking in a scary way – sword2-horror

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
New weapon special for the greatsword attack: horrid
Remove weapon special for the greatsword attack: horrid,horrid_dummy
Damage decreased by 1 for the greatsword attack

striking better with sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achieved first
Damage increased by 1 for the greatsword attack

able to attack in a terrible way that lowers enemy resistance – doom

This advancement can be taken 1 times
New bonus attack: doom (-30% - -30% melee )
New weapon special for the doom attack: doom

crippling enemies better – doom2

This advancement can be taken 3 times
This advancement requires the advancements doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack

better with bow – bow

This advancement can be taken 1 times
Damage increased by 1 for the bow attack

better with bow – bow2

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
1 more attacks for the bow attack

shooting poisonous arrows – bow-poison

This advancement can be taken 1 times
This advancement requires the advancements bow2, bow to be achieved first
New weapon special for the bow attack: poison

better with bow – bow3

This advancement can be taken 10 times
This advancement requires the advancements bow2, bow to be achieved first
Damage increased by 1 for the bow attack

able to lead allies into battle (like a level 2 unit) – leadership

This advancement can be taken 1 times
New ability: leadership level 2

a better leader (like a level 3 unit) – leadership2

This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
Remove ability: leadership level 2
New ability: leadership level 3

a better leader (like a level 4 unit) – leadership3

This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achieved first
Remove ability: leadership level 3
New ability: leadership level 4

able to cause nearby allies to attack like bloodthirsty fanatics – leadership2_bloodthirst

This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achieved first
New ability: warlord's rule

better at gruesome things that arouse nearby allies – evisceration

This advancement can be taken 1 times
New ability: lesser evisceration

better at gruesome things that arouse nearby allies – evisceration2

This advancement can be taken 1 times
This advancement requires the advancements evisceration to be achieved first
Remove ability: lesser evisceration
New ability: evisceration

better at gruesome things that arouse nearby allies – evisceration3

This advancement can be taken 1 times
This advancement requires the advancements evisceration2 to be achieved first
Remove ability: evisceration
New ability: greater evisceration

better protected from physical blows (3% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%

faster – movement

This advancement can be taken 3 times
1 more movement points

Phantom

better at axe combat – axe

This advancement can be taken 1 times
Damage increased by 1 for the axe attack

better at axe combat – axe2

This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage increased by 1 for the axe attack

better at axe combat – axe3

This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage decreased by 1 for the axe attack
1 more attacks for the axe attack

better at axe combat – axe4

This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achieved first
Damage increased by 1 for the axe attack

able to perform a whirlwind attack – whirlwind

This advancement can be taken 1 times
New bonus attack: whirlwind-axe (-30% - -30% melee )
New weapon special for the whirlwind-axe attack: whirlwind
New weapon special for the whirlwind-axe attack: magical

whirling better – whirlwind2

This advancement can be taken 4 times
This advancement requires the advancements whirlwind to be achieved first
Damage increased by 10% for the whirlwind-axe attack

more nimble (lowering the chance to be hit by 4%) – dodge

This advancement can be taken 3 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 4%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%

faster – movement

This advancement can be taken 3 times
1 more movement points

Pilum Master

striking better with pilum – spear

This advancement can be taken 1 times
Damage increased by 1 for the spear attack

striking faster with pilum – spear2

This advancement can be taken 1 times
This advancement requires the advancements spear to be achieved first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack

striking better with pilum – spear3

This advancement can be taken 10 times
This advancement requires the advancements spear2 to be achieved first
Damage increased by 1 for the spear attack

throwing pilums faster – javelin

This advancement can be taken 1 times
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack

throwing pilums better – javelin2

This advancement can be taken 10 times
This advancement requires the advancements javelin to be achieved first
Damage increased by 1 for the javelin attack

throwing pilums more precisely – javelin3

This advancement can be taken 1 times
This advancement requires the advancements javelin2 to be achieved first
New weapon special for the javelin attack: marksman

able to attack in a tricky way that lowers enemy defence – trickery

This advancement can be taken 1 times
New bonus attack: trickery (-30% - -30% melee )
New weapon special for the trickery attack: trickery

tricking enemies better – trickery2

This advancement can be taken 3 times
This advancement requires the advancements trickery to be achieved first
Damage increased by 15% for the trickery attack
10% more attacks for the trickery attack

blocking better – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 3%

faster – movement

This advancement can be taken 3 times
1 more movement points

Predator

striking better with bow – bow

This advancement can be taken 1 times
Damage increased by 1 for the bow attack

shooting insanely precisely – bow-precise

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack

striking better with bow – bow2

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack

striking better with bow – bow3

This advancement can be taken 10 times
This advancement requires the advancements bow2 to be achieved first
Damage increased by 1 for the bow attack

shooting unbelievably precisely – bow-precise2

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2, bow3, bow-precise to be achieved first
New weapon special for the bow attack: guided
Remove weapon special for the bow attack: focused
Damage decreased by 1 for the bow attack

able to deal heavy damage with a single shot – execution

This advancement can be taken 1 times
New bonus attack: execution (-45% - % ranged )

executing enemy bosses better – execution2

This advancement can be taken 3 times
This advancement requires the advancements execution to be achieved first
Damage increased by 10% for the execution attack

very good at slaying humans – bow-hunting-humans

This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New weapon special for the bow attack: misanthropia
Damage decreased by 1 for the bow attack

very good at slaying orcs – bow-hunting-orcs

This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New weapon special for the bow attack: misorcia
Damage decreased by 1 for the bow attack

very good at slaying elves – bow-hunting-elves

This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New weapon special for the bow attack: misdryadia
Damage decreased by 1 for the bow attack

very good at slaying dragons – bow-hunting-drakes

This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New weapon special for the bow attack: misdraconia
Damage decreased by 1 for the bow attack

striking better with dagger – dagger

This advancement can be taken 1 times
Damage increased by 1 for the dagger attack

striking better with dagger – dagger2

This advancement can be taken 1 times
This advancement requires the advancements dagger to be achieved first
Damage decreased by 1 for the dagger attack
1 more attacks for the dagger attack

striking better with dagger – dagger3

This advancement can be taken 10 times
This advancement requires the advancements dagger2 to be achieved first
Damage increased by 1 for the dagger attack

better at defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Prophet

striking better with lance – lance

This advancement can be taken 1 times
Damage increased by 1 for the lance attack

striking better with lance – lance2

This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack

charging more powerfully with lance (2.5 times more damage) – lance3

This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge

charging even more powerfully with the lance (3 times more damage) – lance4

This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge

striking even better with the lance – lance5

This advancement can be taken 10 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
Damage increased by 1 for the lance attack

better with sword – sword

This advancement can be taken 1 times
1 more attacks for the sword attack

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 for the sword attack

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks for the sword attack

better with sword – sword4

This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack

better with magic – lightbeam

This advancement can be taken 1 times
Damage increased by 1 for the lightbeam attack

better with magic – lightbeam2

This advancement can be taken 1 times
This advancement requires the advancements lightbeam to be achieved first
Damage decreased by 1 for the lightbeam attack
1 more attacks for the lightbeam attack

better with magic – lightbeam3

This advancement can be taken 10 times
This advancement requires the advancements lightbeam2 to be achieved first
Damage increased by 1 for the lightbeam attack

able to heal allies better – heal

This advancement can be taken 1 times
Remove ability: cures
New ability: heals (11)

able to heal allies better – heal2

This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: heals (11)
New ability: heals (14)

able to make allies resist damage better (10% to resistances) – shield

This advancement can be taken 1 times
New ability: shield (10)

able to make allies resist damage better (15% to resistances) – shield2

This advancement can be taken 1 times
This advancement requires the advancements shield to be achieved first
Remove ability: shield (10)
New ability: shield (15)

able to make allies resist damage better (20% to resistances) – shield3

This advancement can be taken 1 times
This advancement requires the advancements shield2 to be achieved first
Remove ability: shield (15)
New ability: shield (20)

causing a severe frailty complex in enemies' minds (-15% physical resistances) – frail_tide

This advancement can be taken 1 times
New ability: frail tide (15)

causing an even worse frailty complex in enemies' minds (-20% physical resistances) – frail_tide2

This advancement can be taken 1 times
This advancement requires the advancements frail_tide to be achieved first
Remove ability: frail tide (15)
New ability: frail tide (20)

causing a really terrible frailty complex in enemies' minds (-25% physical resistances) – frail_tide3

This advancement can be taken 1 times
This advancement requires the advancements frail_tide2 to be achieved first
Remove ability: frail tide (20)
New ability: frail tide (25)

faster – movement

This advancement can be taken 5 times
1 more movement points

Reaper

better at combat with a scythe – scythe

This advancement can be taken 1 times
Damage increased by 1 for the baneblade attack

better at combat with a scythe – scythe2

This advancement can be taken 1 times
This advancement requires the advancements scythe to be achieved first
Damage decreased by 1 for the baneblade attack
1 more attacks for the baneblade attack

better at combat with a scythe – scythe3

This advancement can be taken 1 times
This advancement requires the advancements scythe, scythe2 to be achieved first
Damage decreased by 1 for the baneblade attack
1 more attacks for the baneblade attack

better at combat with a scythe – scythe4

This advancement can be taken 10 times
This advancement requires the advancements scythe, scythe2, scythe3 to be achieved first
Damage increased by 1 for the baneblade attack

wailing louder – wail

This advancement can be taken 1 times
1 more attacks for the wail attack

wailing louder – wail2

This advancement can be taken 10 times
This advancement requires the advancements wail to be achieved first
Damage increased by 1 for the wail attack

wailing so badly that the enemies will be slowed by it – wail-slow

This advancement can be taken 1 times
This advancement requires the advancements wail2 to be achieved first
New weapon special for the wail attack: slow

able to attack with claws, that has a chance to slay the enemy regardless of his HP – claws

This advancement can be taken 1 times
New attack: claws (7 - 3)
New weapon special for the claws attack: disintegrate

clawing faster – claws2

This advancement can be taken 5 times
This advancement requires the advancements claws to be achieved first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack

clawing better – claws2-damage

This advancement can be taken 3 times
This advancement requires the advancements claws to be achieved first
Damage increased by 1 for the claws attack

better at dodging (lowering the chance to be hit by 5%) – dodge

This advancement can be taken 1 times
Chance to get hit in forests reduced by 5%
Chance to get hit on frozen places reduced by 5%
Chance to get hit on flat terrains reduced by 5%
Chance to get hit in caves reduced by 5%
Chance to get hit in mushroom groves reduced by 5%
Chance to get hit in villages reduced by 5%
Chance to get hit in castles reduced by 5%
Chance to get hit in shallow waters reduced by 5%
Chance to get hit in deep water reduced by 5%
Chance to get hit in swamps reduced by 5%
Chance to get hit on hills reduced by 5%
Chance to get hit on mountains reduced by 5%
Chance to get hit on sands reduced by 5%
Chance to get hit above unwalkable places reduced by 5%

better at dodging (lowering the chance to be hit by 3%) – dodge2

This advancement can be taken 5 times
This advancement requires the advancements dodge to be achieved first
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit in deep water reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
Chance to get hit above unwalkable places reduced by 3%

more resistant to magic (4% better resistances) – magic_resist

This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 4%
Resistance to arcane increased by 4%

faster – movement

This advancement can be taken 3 times
1 more movement points

Romero

– amla_demon_lord

This advancement can be taken 100 times
100 more hitpoints per level
Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)

Troll Boulderlobber

throwing boulders better – sling

This advancement can be taken 1 times
Damage increased by 4 for the sling attack

throwing boulders better – sling2

This advancement can be taken 1 times
This advancement requires the advancements sling to be achieved first
Damage increased by 3 for the sling attack

throwing boulders better – sling3

This advancement can be taken 10 times
This advancement requires the advancements sling2 to be achieved first
Damage increased by 2 for the sling attack

throwing boulders that stun enemies – sling-slow

This advancement can be taken 1 times
This advancement requires the advancements sling2 to be achieved first
New weapon special for the sling attack: slow

punching enemies better – fist

This advancement can be taken 1 times
Damage increased by 2 for the fist attack

punching enemies faster – fist2

This advancement can be taken 5 times
This advancement requires the advancements fist to be achieved first
Damage decreased by 4 for the fist attack
1 more attacks for the fist attack

punching enemies better – fist3

This advancement can be taken 10 times
This advancement requires the advancements fist to be achieved first
Damage increased by 2 for the fist attack

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

regenerating 4 additional hitpoints per turn – regeneration1

This advancement can be taken 1 times
Remove ability: regenerates
New ability: regenerates (12)

regenerating 3 additional hitpoints per turn – regeneration2

This advancement can be taken 1 times
This advancement requires the advancements regeneration1 to be achieved first
Remove ability: regenerates (12)
New ability: regenerates (15)

regenerating 3 additional hitpoints per turn – regeneration3

This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2 to be achieved first
Remove ability: regenerates (15)
New ability: regenerates (18)

regenerating 2 additional hitpoints per turn – regeneration4

This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3 to be achieved first
Remove ability: regenerates (18)
New ability: regenerates (20)

regenerating 2 additional hitpoints per turn – regeneration5

This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4 to be achieved first
Remove ability: regenerates (20)
New ability: regenerates (22)

regenerating 2 additional hitpoints per turn – regeneration6

This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4, regeneration5 to be achieved first
Remove ability: regenerates (22)
New ability: regenerates (24)

faster – movement

This advancement can be taken 2 times
1 more movement points

Uria

– amla_demon_lord

This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)

Uria Avatar

– amla_demon_lord

This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)

– amla_demon_lord

This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)

– amla_demon_lord

This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)

Vritra

Oops, something went wrong – backup_amla

This advancement can be taken 500 times

better with sword – sword1

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

faster with sword – sword1_speed

This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack

more precise with sword – sword2_marksman

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack

better with sword – sword4

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack

slowing enemies with sword – sword4_plague

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the sword attack: slow

better with sword – sword5

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack

faster with sword – sword5_speed

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack

better with sword – sword6

This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack

able to attack twice in a row – berserk1

This advancement can be taken 1 times
New bonus attack: mberserk2 (-20% - % melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman

able to attack thrice in a row – berserk2

This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achieved first
New bonus attack: mberserk3 (-20% - % melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman

able to attack five times in a row – berserk3

This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achieved first
New bonus attack: mberserk5 (-20% - % melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman

doing more damage with the furious attack – berserk1_damage

This advancement can be taken 3 times
This advancement requires the advancements berserk1 to be achieved first
Damage increased by 10% for the mberserk attack
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack

causing more havoc with magic – faerie1

This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
1 more attacks for the ophidian energy attack

able to drain with faerie fire – faerie1_drain

This advancement can be taken 1 times
New weapon special for the faerie fire attack: drain
Damage decreased by 1 for the faerie fire attack
1 fewer attacks for the faerie fire attack

causing more havoc with magic – faerie2

This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
Damage increased by 2 for the ophidian energy attack

decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12% – faerie2_penetrate

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first

causing more havoc with magic – faerie3

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 3 for the dark blast attack
Damage increased by 2 for the ophidian energy attack

faster with faerie fire and ophidian energy – faerie3_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage decreased by 1 for the ophidian energy attack
1 more attacks for the ophidian energy attack

causing more havoc with magic – faerie4

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10% – faerie4_penetrate

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achieved first

causing more havoc with magic – faerie5

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack

faster with faerie fire – faerie5_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with magic – faerie6

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

faster with faerie fire – faerie6_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

causing more havoc with magic – faerie7

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

faster with faerie fire – faerie7_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack

faster with unleashing ophidian energy – ophidian_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the ophidian energy attack
Damage increased by 1 for the dark blast attack

causing more havoc with magic – faerie8

This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

better at defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%

faster – movement

This advancement can be taken 4 times
1 more movement points

Vritra Later

better with sword – sword1

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

faster with sword – sword1_speed

This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack

better with sword – sword4

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack

slowing enemies with sword – sword4_plague

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
New weapon special for the sword attack: slow

better with sword – sword5

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack

faster with sword – sword5_speed

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack

better with sword – sword6

This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack

able to attack thrice in a row – berserk2

This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achieved first
New bonus attack: mberserk3 (-20% - % melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)

able to attack five times in a row – berserk3

This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achieved first
New bonus attack: mberserk5 (-20% - % melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)

doing more damage with the furious attack – berserk1_damage

This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achieved first
Damage increased by 10% for the mberserk attack
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack

attacking horrendously with berserk attacks – berserk2_damage

This advancement can be taken 1 times
This advancement requires the advancements berserk1, berserk1_damage to be achieved first

doing more damage with the furious attack – berserk3_damage

This advancement can be taken 3 times
This advancement requires the advancements berserk1, berserk1_damage to be achieved first
Damage increased by 10% for the mberserk attack
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack

causing more havoc with magic – faerie1

This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
1 more attacks for the ophidian energy attack

able to drain with faerie fire – faerie1_drain

This advancement can be taken 1 times
New weapon special for the faerie fire attack: drain
Damage decreased by 1 for the faerie fire attack
1 fewer attacks for the faerie fire attack

causing more havoc with magic – faerie2

This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
Damage increased by 2 for the ophidian energy attack

decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12% – faerie2_penetrate

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first

causing more havoc with magic – faerie3

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 3 for the dark blast attack
Damage increased by 2 for the ophidian energy attack

faster with faerie fire and ophidian energy – faerie3_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage decreased by 1 for the ophidian energy attack
1 more attacks for the ophidian energy attack

causing more havoc with magic – faerie4

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10% – faerie4_penetrate

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achieved first

causing more havoc with magic – faerie5

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack

faster with faerie fire – faerie5_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with magic – faerie6

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

faster with faerie fire – faerie6_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

causing more havoc with magic – faerie7

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

faster with faerie fire – faerie7_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack

faster with unleashing ophidian energy – ophidian_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the ophidian energy attack
Damage increased by 1 for the dark blast attack

causing more havoc with magic – faerie8

This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

better at defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%

faster – movement

This advancement can be taken 4 times
1 more movement points

Warlock

better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 for the saber attack

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the saber attack
1 more attacks for the saber attack

better with sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achieved first
Damage increased by 1 for the saber attack

better with fireball – fireball

This advancement can be taken 1 times
Damage increased by 1 for the fireball attack

better with fireball – fireball2

This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack

better with fireball – fireball3

This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 1 for the fireball attack

able to attack with magically increased speed – speed

This advancement can be taken 1 times
New bonus attack: speed (-30% - % melee )

attacking better under the effect of quickening spell – speed2

This advancement can be taken 3 times
This advancement requires the advancements speed to be achieved first
Damage increased by 15% for the speed attack

able to attack with magically flaming sword – fire

This advancement can be taken 1 times
New bonus attack: fiery saber (% - % melee fire)

attacking better with the flaming sword – fire2

This advancement can be taken 3 times
This advancement requires the advancements fire to be achieved first
Damage increased by 15% for the fiery saber attack

much more resilient (much more antisocial, though) – social_skill

This advancement can be taken 1 times
Remove ability: antisocial
New ability: anathema
12 more hitpoints per level
Resistance to blade increased by 6%
Resistance to impact increased by 5%
Resistance to pierce increased by 5%

not so antisocial (less damage, though) – social_skill

This advancement can be taken 1 times
Remove ability: antisocial
New ability: lesser antisocial
Damage decreased by 1

Werewolf Rider

better at clawing – claws

This advancement can be taken 1 times
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack

better at clawing – claws2

This advancement can be taken 1 times
This advancement requires the advancements claws to be achieved first
Damage increased by 1 for the claws attack

better at clawing – claws3

This advancement can be taken 1 times
This advancement requires the advancements claws2 to be achieved first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack

better at clawing – claws4

This advancement can be taken 10 times
This advancement requires the advancements claws3 to be achieved first
Damage increased by 1 for the claws attack

able to claw in a violent fury – berserk

This advancement can be taken 1 times
This advancement requires the advancements claws2 to be achieved first
New bonus attack: fury (% - -40% melee )
New weapon special for the fury attack: lesser berserk (3)

clawing in an even more vicious berserk – berserk2

This advancement can be taken 3 times
This advancement requires the advancements claws2, berserk to be achieved first
Damage increased by 10% for the fury attack
10% more attacks for the fury attack

biting better – fangs1

This advancement can be taken 1 times
Damage increased by 1 for the fangs attack

biting faster – fangs2

This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achieved first
Damage decreased by 1 for the fangs attack
1 more attacks for the fangs attack

feasting on enemies when biting – fangs2-leech

This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achieved first
New weapon special for the fangs attack: leech
Damage decreased by 1 for the fangs attack

biting better – fangs3

This advancement can be taken 10 times
This advancement requires the advancements fangs2 to be achieved first
Damage increased by 1 for the fangs attack

more nimble (lowering the chance to be hit by 4%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%

faster – movement

This advancement can be taken 5 times
1 more movement points