Difference between revisions of "LotI Unit Advancements"

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This is an auto-generated wiki page listing all the advancements that are unit specific currently avalible in the campaign "Legend of the Invincibles". See https://wiki.wesnoth.org/LotI_Standard_Advancements for general advancements such as legacies and books.
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This is an auto-generated wiki page listing all the advancements that are unit specific currently available in the campaign "Legend of the Invincibles". See [[LotI Standard Advancements]] for general advancements such as legacies and books.
This was generated at Tue Mar 28 21:52:11 2017 using version git-58b0059215e1df1060f38fa0dc9983807c8994b7 of LotI and version 0.3.3 of the generation script.
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This was generated at Sat Aug  5 10:09:33 2023 using version git-e67581e of LotI and version 0.3.5.1 of the generation script.
 
As this is auto-generated, DO NOT EDIT THIS PAGE.
 
As this is auto-generated, DO NOT EDIT THIS PAGE.
Instead, make suggestions at https://forums.wesnoth.org/viewtopic.php?f=8&t=32384 and the script will be adjusted.
+
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.
  
 
Other LotI-related wiki pages:
 
Other LotI-related wiki pages:
  
* https://wiki.wesnoth.org/LotI_Items – items, such as weapons and books
+
* [[LotI Items]] – items, such as weapons and books
* https://wiki.wesnoth.org/LotI_Standard_Advancements – general advancements such as legacies and books
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* [[LotI Standard Advancements]] – general advancements such as legacies and books
* https://wiki.wesnoth.org/LotI_Unit_Advancements – unit specific advancements
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* [[LotI Unit Advancements]] – unit-specific advancements
* https://wiki.wesnoth.org/LotI_Abilities – abilities and weapon specials
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* [[LotI Abilities]] – abilities and weapon specials
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI
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* [[LotI Scenarios]] – scenario information
 +
* [[DeadlyUnitsFromLotI]]
  
== Scythemaster ==
+
== Abomination ==
 +
<span style='color:#808080'><i>Horror tales about terrifying undead usually lie. They describe ghasts as the most nightmarish beings that ever existed. And that is just plain wrong. There is Abomination, a mutated kind of ghast that scares even the most courageous monster hunters. It has literally a dozen mouths, most of them belonging to ghoul homunculi attached to its body with tentacles.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== impaling better with scythe &ndash; scythe ===
+
=== Biting Better &ndash; bite1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 2 for the scythe attack</span><br/>
+
<span style='color:green'>Damage increased by 3 for the bite attack</span><br/>
 +
<br/>
 +
=== Biting Faster &ndash; bite2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the bite attack</span><br/>
 
<br/>
 
<br/>
=== impaling faster with scythe &ndash; scythe2 ===
+
=== Feasting on Enemies when Biting &ndash; bite2-leech ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#impaling_better_with_scythe_.E2.80.93_scythe|scythe]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 3 for the scythe attack</span><br/>
+
<span style='color:green'>New weapon special for the bite attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
<span style='color:green'>1 more attacks for the scythe attack</span><br/>
 
 
<br/>
 
<br/>
=== impaling better with scythe &ndash; scythe3 ===
+
=== Biting Better &ndash; bite3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#impaling_faster_with_scythe_.E2.80.93_scythe2|scythe2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Biting_Faster_.E2.80.93_bite2|bite2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the scythe attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the bite attack</span><br/>
 
<br/>
 
<br/>
=== whirling better with scythe &ndash; scythe-whirlwind ===
+
=== Healing More from Kills &ndash; murderlust ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 2 for the whirlwind-scythe attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#killhunger_.E2.80.93_dummy|killhunger]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
 
<br/>
 
<br/>
=== whirling faster with scythe &ndash; scythe-whirlwind2 ===
+
=== Able to Regurgitate Culinary Feasts as Walking Corpses &ndash; regurgitate1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#whirling_better_with_scythe_.E2.80.93_scythe-whirlwind|scythe-whirlwind]] to be achieved first</i></span><br/>
+
<span style='color:green'>New weapon special for the bite attack: plague</span><br/>
<span style='color:green'>Damage decreased by 5 for the whirlwind-scythe attack</span><br/>
 
<span style='color:green'>1 more attacks for the whirlwind-scythe attack</span><br/>
 
 
<br/>
 
<br/>
=== whirling better with scythe &ndash; scythe-whirlwind3 ===
+
=== Able to Regurgitate Culinary Feasts as Ghouls &ndash; regurgitate2 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#whirling_faster_with_scythe_.E2.80.93_scythe-whirlwind2|scythe-whirlwind2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Regurgitate_Culinary_Feasts_as_Walking_Corpses_.E2.80.93_regurgitate1|regurgitate1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the whirlwind-scythe attack</span><br/>
+
<span style='color:green'>New weapon special for the bite attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghoul)]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the bite attack: plague</span><br/>
 
<br/>
 
<br/>
=== able to attack with a confusing attack &ndash; trickery ===
+
=== Causing Nearby Enemies to Deal Even Less Damage &ndash; despair ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New bonus attack: trickery (-20% - -50% melee )</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/>
<span style='color:green'>New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
 
<br/>
 
<br/>
=== able to attack slightly faster with the confusing attack &ndash; trickery2 ===
+
=== Causing Nearby Enemies to Deal Even Less Damage &ndash; despair2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_a_confusing_attack_.E2.80.93_trickery|trickery]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair|despair]] to be achieved first</i></span><br/>
<span style='color:green'>10% more attacks for the trickery attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== Causing Nearby Enemies to Deal Even Less Damage &ndash; despair3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair2|despair2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Seer ==
+
== Ancient Demon (Lilith) ==
 +
<span style='color:#808080'><i>An ancient demon is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great precaution than because of luck, so killing them might be a great challenge. Many legends tell of great heroes slaying ancient demons only to see them come back to life after some time.</i></span>
  
=== better at melee combat &ndash; melee ===
+
=== &ndash; amla_demon_lord ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
<span style='color:green'>1 more attacks for the faerie touch attack</span><br/>
+
<span style='color:#60A0FF'>100 more hitpoints</span><br/>
 +
<span style='color:green'>Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; melee2 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
== Ancient Demoness (Lilith Ally) ==
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>An ancient demoness is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great intelligence than because of luck. They know how to get through anything alive, and because of this, all their schemes have backdoors and escape routes. If their alliance turns out to be weak, they turn their coat and join the winners or escape. If they lead an army into a battle that shows to be going to be a defeat, they betray their soldiers and flee into safety or trick the winners that they were helping them all the time. If their keep is under siege, they prepare a flight instead of a defence or a last stand.<br/>
<span style='color:green'>Damage increased by 1 for the faerie touch attack</span><br/>
+
This unit also has generic AMLA advancements</i></span>
 +
 
 +
=== Faster at Axe Combat &ndash; axe ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== able to create a sword from pure magic &ndash; sabre ===
+
=== Faster at Axe Combat &ndash; axe-speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:green'>New bonus attack: faerie sabre (10% - 20% melee arcane)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the faerie sabre attack: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]</span><br/>
+
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== doing more damage with faerie sabre &ndash; sabre2 ===
+
=== Better at Axe Combat &ndash; axe-damage ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_create_a_sword_from_pure_magic_.E2.80.93_sabre|sabre]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the faerie sabre attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with spiderwebs &ndash; web ===
+
=== Striking More Precisely with Axe &ndash; axe-marksman ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks for the gossamer attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe-damage|axe-damage]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the axe attack: marksman</span><br/>
 
<br/>
 
<br/>
=== better with spiderwebs &ndash; web2 ===
+
=== Stronger with Hatchet &ndash; hatchet ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_spiderwebs_.E2.80.93_web|web]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 2 for the hatchet attack</span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
 
<br/>
 
<br/>
=== better with faerie fire &ndash; magic ===
+
=== Faster with Hatchet &ndash; hatchet2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet|hatchet]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the hatchet attack</span><br/>
 +
<span style='color:green'>1 more attacks for the hatchet attack</span><br/>
 
<br/>
 
<br/>
=== better with faerie fire &ndash; magic2 ===
+
=== Stronger with Hatchet &ndash; hatchet3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_faerie_fire_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Hatchet_.E2.80.93_hatchet2|hatchet2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the hatchet attack</span><br/>
 +
<br/>
 +
=== Able to Hurl Hatchets in a Long Stream &ndash; hatchet-anger ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet3|hatchet3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the hatchet attack: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
 
<br/>
 
<br/>
=== decreasing arcane resistance to all adjacent enemies by 10% &ndash; arcane_penetrate ===
+
=== Better with Fireball &ndash; fireball ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== decreasing arcane resistance to all adjacent enemies by 5% more &ndash; arcane_penetrate2 ===
+
=== Faster with Fireball &ndash; fireball2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#decreasing_arcane_resistance_to_all_adjacent_enemies_by_10%_.E2.80.93_arcane_penetrate|arcane_penetrate]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball|fireball]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the fireball attack</span><br/>
 +
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal ===
+
=== Better with Fireball &ndash; fireball3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#60A0FF'>Remove ability: heals</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2|fireball2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: cures</span><br/>
+
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal2 ===
+
=== Hitting More Enemies with Fireball &ndash; fireball-cone ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal|heal]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3|fireball3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: cures</span><br/>
+
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/>
 
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &ndash; dodge ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
Line 132: Line 156:
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Shadow Prince ==
+
== Ancient Lich ==
 +
<span style='color:#808080'><i>A being of this order is a revenant of ages long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== striking better with quarterstaff &ndash; quarterstaff ===
+
=== Faster at Melee Combat &ndash; melee ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== striking faster with quarterstaff &ndash; quarterstaff2 ===
+
=== Creating Zombies from Enemies Killed at Melee &ndash; melee2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_quarterstaff_.E2.80.93_quarterstaff|quarterstaff]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the staff attack</span><br/>
+
<span style='color:green'>New weapon special (melee attacks only): plague</span><br/>
 
<br/>
 
<br/>
=== striking better with quarterstaff &ndash; quarterstaff3 ===
+
=== Better at Melee &ndash; melee3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_quarterstaff_.E2.80.93_quarterstaff2|quarterstaff2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] and [[#Creating_Zombies_from_Enemies_Killed_at_Melee_.E2.80.93_melee2|melee2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the staff attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 +
<br/>
 +
=== A Better Caster &ndash; magic ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== staff &ndash; quarterstaff4 ===
+
=== A Faster Caster of Chill Tempests &ndash; magic-chill ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_quarterstaff_.E2.80.93_quarterstaff3|quarterstaff3]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the chill tempest attack</span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
 
<br/>
 
<br/>
=== better with magic &ndash; magic ===
+
=== Slowing with Chill Tempest &ndash; magic-chill3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the magic blast attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the chill tempest attack: slow</span><br/>
 
<br/>
 
<br/>
=== faster with magic &ndash; magic2 ===
+
=== A Faster Caster of Shadow Waves &ndash; magic-shadow ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/>
<span style='color:green'>Damage decreased by 1 for the magic blast attack</span><br/>
 
<span style='color:green'>1 more attacks for the magic blast attack</span><br/>
 
 
<br/>
 
<br/>
=== better with magic &ndash; magic3 ===
+
=== A Better Caster of Chill Tempests &ndash; magic-chill2 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the magic blast attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the chill tempest attack</span><br/>
 
<br/>
 
<br/>
=== able to hide in forests at night &ndash; ambush ===
+
=== Slowing Multiple Enemies with Chill Tempest &ndash; magic-chill-slow-extra ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Slowing_with_Chill_Tempest_.E2.80.93_magic-chill3|magic-chill3]] and [[#A_Better_Caster_of_Chill_Tempests_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]</span><br/>
+
<span style='color:green'>New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== A Better Caster of Shadow Waves &ndash; magic-shadow2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== breaking through enemy impact resistances better (8%) &ndash; penetrate ===
+
=== Leeching Health from Enemies with Shadow Wave &ndash; magic-shadow-leech ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2|magic-shadow2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 
<br/>
 
<br/>
=== breaking through enemy impact resistances better (7%) &ndash; penetrate2 ===
+
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#breaking_through_enemy_impact_resistances_better_(8%)_.E2.80.93_penetrate|penetrate]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by -1%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by -1%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by -2%</span><br/>
 
<br/>
 
<br/>
=== breaking through enemy impact resistances better (5%) &ndash; penetrate3 ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#breaking_through_enemy_impact_resistances_better_(7%)_.E2.80.93_penetrate2|penetrate2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
 
<br/>
 
<br/>
  
== Shadowalker ==
+
== Arch Necromancer ==
 +
<span style='color:#808080'><i>The greatest of the necromancers are greatly prepared to become liches, but they prefer to enjoy life while they are still living. They are much stronger in human body, and when they die, they become liches, but their magic abilities will diminish during the transformation.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== faster at melee combat &ndash; sword ===
+
=== Faster at Melee Combat &ndash; melee ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 +
<span style='color:green'>Damage decreased by 2 (melee attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with crossbow &ndash; crossbow ===
+
=== Better at Melee Combat &ndash; melee2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>Damage decreased by 9 for the crossbow attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with magic &ndash; magic ===
+
=== Transforming Enemies into Soulless Also with the Infection &ndash; melee3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/>
+
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]</span><br/>
 +
<span style='color:green'>Remove weapon special (melee attacks only): infect</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== A Better Caster of Chill Waves &ndash; magic-chill ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
+
<span style='color:green'>Damage increased by 2 for the chill wave attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== A Faster Caster of Chill Waves &ndash; magic-chill2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Caster_of_Chill_Waves_.E2.80.93_magic-chill|magic-chill]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage decreased by 5 for the chill wave attack</span><br/>
 +
<span style='color:green'>1 more attacks for the chill wave attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== Slowing with Chill Wave &ndash; magic-chill3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword|sword]], [[#better_with_sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Waves_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the chill wave attack: slow</span><br/>
 
<br/>
 
<br/>
=== better with magic &ndash; magic2 ===
+
=== A Faster Caster of Shadow Waves &ndash; magic-shadow ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_2|magic]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage decreased by 3 for the shadow wave attack</span><br/>
 
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/>
 
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block2 ===
+
=== A Better Caster of Shadow Waves &ndash; magic-shadow2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_3|block]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_2|magic-shadow]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
+
=== Creating Ghosts from Victims of Shadow Wave &ndash; magic-shadow3 ===
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_2|magic-shadow2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
+
<span style='color:green'>New weapon special for the shadow wave attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
=== better at defending &ndash; block3 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_3|block]], [[#better_at_defending_.E2.80.93_block2|block2]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword4 ===
+
=== A Better Caster, Generally &ndash; magic ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword|sword]], [[#better_with_sword_.E2.80.93_sword2|sword2]], [[#better_with_sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
<span style='color:green'>Damage increased by 1 for the saber attack</span><br/>
 
 
<br/>
 
<br/>
=== better with crossbow &ndash; crossbow2 ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_crossbow|crossbow]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage increased by 2 (pierce attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with magic &ndash; magic3 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
== Blackguard ==
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_2|magic]], [[#better_with_magic_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>Blackguards are either outlaws who were even knighted for causing severe havoc in a land by a rival landlord, or knights whose love for war and gold has gone far beyond reason. They do not behave like knights, rather like a twisted opposite of knights. Clad in black armour, radiating darkness, prefering to fight in the dead of night, attacking by surprise and scaring enemies by their appearance.<br/>
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
+
This unit also has generic AMLA advancements</i></span>
 +
 
 +
=== Striking Better with Scourge &ndash; scourge ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the scourge attack</span><br/>
 
<br/>
 
<br/>
=== able to perform a whirlwind attack &ndash; whirlwind ===
+
=== Striking Faster with Scourge &ndash; scourge2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New bonus attack: whirlwind (-30% - -30% melee )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the scourge attack</span><br/>
<span style='color:green'>New weapon special for the whirlwind attack: magical</span><br/>
+
<span style='color:green'>1 more attacks for the scourge attack</span><br/>
 
<br/>
 
<br/>
=== whirling better &ndash; whirlwind2 ===
+
=== Striking Better with Scourge &ndash; scourge3 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_perform_a_whirlwind_attack_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2|scourge2]] and [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the whirlwind attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the scourge attack</span><br/>
 
<br/>
 
<br/>
=== able to attack parrying enemy blows &ndash; parry ===
+
=== Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>New bonus attack: parry (-20% - -70% melee )</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 4%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== parrying better &ndash; parry2 ===
+
=== Faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_parrying_enemy_blows_.E2.80.93_parry|parry]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/>
+
<br/>
<span style='color:green'>5% more attacks for the parry attack</span><br/>
+
=== Able to Darken Even the Night &ndash; darken ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Radiating Unearthly Darkness &ndash; darken2 ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Darken_Even_the_Night_.E2.80.93_darken|darken]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]</span><br/>
 
<br/>
 
<br/>
  
== Siege Troll ==
+
== Celestial Messenger ==
 +
<span style='color:#808080'><i>Gods are legendary beings living from humans' worship. They are greatly powerful and usually out of our reach, but sometimes even gods give birth to children with humans. Their children retain some of their power, but this power fades over generation. However, priestly white magic can awaken it, greatly enhancing the powers of Light inside his body, allowing the White Mage to become far more exalted than he could ever hope to.<br/>
 +
Thanks to the feathered wings on their backs, they can travel much faster through difficult terrains than others.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== stronger with hammer &ndash; hammer ===
+
=== Better with Magic &ndash; lightbeam ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 3 for the hammer attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/>
 +
<br/>
 +
=== Faster with Magic &ndash; lightbeam2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam|lightbeam]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the lightbeam attack</span><br/>
 +
<span style='color:green'>1 more attacks for the lightbeam attack</span><br/>
 
<br/>
 
<br/>
=== stronger with hammer &ndash; hammer2 ===
+
=== Better with Magic &ndash; lightbeam3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer|hammer]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2|lightbeam2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 3 for the hammer attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/>
 
<br/>
 
<br/>
=== faster with hammer &ndash; hammer_speed ===
+
=== Faster with Mace &ndash; mace ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer2|hammer2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage decreased by 1 for the mace attack</span><br/>
<span style='color:green'>Damage decreased by 7 for the hammer attack</span><br/>
+
<span style='color:green'>1 more attacks for the mace attack</span><br/>
<span style='color:green'>1 more attacks for the hammer attack</span><br/>
 
 
<br/>
 
<br/>
=== stronger with hammer &ndash; hammer3 ===
+
=== Better with Mace &ndash; mace2 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer2|hammer2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Mace_.E2.80.93_mace|mace]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the hammer attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the mace attack</span><br/>
 
<br/>
 
<br/>
=== able to attack in a terribly scary way &ndash; horrid ===
+
=== Able to Heal Allies Better &ndash; heal ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New bonus attack: grim strike (-20% - % melee )</span><br/>
+
<span style='color:#60A0FF'>Remove ability: cures</span><br/>
<span style='color:green'>New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]</span><br/>
 
<br/>
 
<br/>
=== scaring enemies with the scary attack better &ndash; horrid2 ===
+
=== Able to Heal Allies Better &ndash; heal2 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terribly_scary_way_.E2.80.93_horrid|horrid]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the grim strike attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]</span><br/>
 
<br/>
 
<br/>
=== able to attack and defend with a single, devastating blow &ndash; devastation ===
+
=== Able to Heal Allies Better &ndash; heal3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New bonus attack: devastation (-40% - % melee )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
 
<br/>
 
<br/>
=== attacking better with the single blow &ndash; devastation2 ===
+
=== Able to Make Enemies Feel Their Guilt (-15% to Non-Physical Resistances) &ndash; conviction ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_and_defend_with_a_single,_devastating_blow_.E2.80.93_devastation|devastation]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
<span style='color:green'>Damage increased by 15% for the devastation attack</span><br/>
 
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== Making Enemies Feel Their Guilt Stronger (-25% to Non-Physical Resistances) &ndash; conviction2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]</span><br/>
 
<br/>
 
<br/>
=== regenerating 4 additional hitpoints per turn &ndash; regeneration1 ===
+
=== Making Enemies Feel Their Guilt Stronger  (-33% to Non-Physical Resistances) &ndash; conviction3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Remove ability: regenerates</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (33)]]</span><br/>
 
<br/>
 
<br/>
=== regenerating 3 additional hitpoints per turn &ndash; regeneration2 ===
+
=== Making Enemies' Sins Burn Them from Inside (-16 Enemy Heal) &ndash; guilt ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]</span><br/>
 
 
<br/>
 
<br/>
=== regenerating 3 additional hitpoints per turn &ndash; regeneration3 ===
+
=== Able to Illuminate Even the Day &ndash; aura_illuminate ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]</span><br/>
+
<span style='color:#60A0FF'>Remove ability: illuminates</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/>
 
<br/>
 
<br/>
=== regenerating 2 additional hitpoints per turn &ndash; regeneration4 ===
+
=== Illuminating Everything Around Better &ndash; aura_illuminate2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3|regeneration3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate|aura_illuminate]], [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] and [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-25%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]</span><br/>
 
<br/>
 
<br/>
=== regenerating 2 additional hitpoints per turn &ndash; regeneration5 ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3|regeneration3]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration4|regeneration4]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]</span><br/>
 
<br/>
 
=== regenerating 2 additional hitpoints per turn &ndash; regeneration6 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3|regeneration3]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration4|regeneration4]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration5|regeneration5]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Skeletal Dragon ==
+
== Champion ==
 +
<span style='color:#808080'><i>After hundreds of battles and duels, the survivor learns that victory is not as important as survival. The best warrior is not the one who kills the most enemies, but the one who survives the most battles. Even with fewer kills per battle, the one who lives longer will eventually kill more people than fighters who kill enemies in large numbers. And the secret of survival is proper defence. Even in duels, the winner is the one who does not get hit, not the one who can hit the best.<br/>
 +
Those who understand this rule learn to defend extremely well and become so legendary in duels that even kings call them their champions in various occasions, like trials by combat. Sometimes they even adapt to wearing a light armour to protect themselves.<br/>
 +
Gameplay notes:<br/>
 +
This unit is highly defensive and focused on counterattacks, not on damage.<br/>
 +
Advancements are defense-oriented, this unit's potential in avoiding hits is the greatest of all units.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== biting better &ndash; jaws1 ===
+
=== Faster at Melee Combat &ndash; sword ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the jaw attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== biting faster &ndash; jaws2 ===
+
=== Better with Sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_better_.E2.80.93_jaws1|jaws1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the jaw attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style='color:green'>1 more attacks for the jaw attack</span><br/>
 
 
<br/>
 
<br/>
=== biting better &ndash; jaws3 ===
+
=== Faster with Sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_faster_.E2.80.93_jaws2|jaws2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the jaw attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== clawing better &ndash; claws1 ===
+
=== Better with Sword &ndash; sword4 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the saber attack</span><br/>
 
<br/>
 
<br/>
=== clawing faster &ndash; claws2 ===
+
=== Faster with Crossbow &ndash; crossbow ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws1|claws1]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage decreased by 9 for the crossbow attack</span><br/>
<span style='color:green'>Damage decreased by 5 for the claws attack</span><br/>
+
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
<span style='color:green'>1 more attacks for the claws attack</span><br/>
+
<br/>
 +
=== Better at Defending (Lowering the Chance to be Hit by 3%) &ndash; block ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 +
<br/>
 +
=== Better Protected from Physical Blows (3% Better Resistances) &ndash; armour ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 +
<br/>
 +
=== 10% Better Resistances when Defending &ndash; careful ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]</span><br/>
 
<br/>
 
<br/>
=== able to breathe dark energy &ndash; breath ===
+
=== 20% Better Resistances when Defending &ndash; careful2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New attack: dark breath (12 - 2)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#10%_Better_Resistances_when_Defending_.E2.80.93_careful|careful]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the dark breath attack: slow</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]</span><br/>
<span style='color:green'>New weapon special for the dark breath attack: drain</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]</span><br/>
 
<br/>
 
<br/>
=== breathing dark energy faster &ndash; breath_speed ===
+
=== 25% Better Resistances when Defending &ndash; careful3 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_breathe_dark_energy_.E2.80.93_breath|breath]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#20%_Better_Resistances_when_Defending_.E2.80.93_careful2|careful2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 2 for the dark breath attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]</span><br/>
<span style='color:green'>1 more attacks for the dark breath attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (25)]]</span><br/>
 
<br/>
 
<br/>
=== breathing darker energy better &ndash; breath_damage ===
+
=== Better with Crossbow &ndash; crossbow2 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_breathe_dark_energy_.E2.80.93_breath|breath]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow|crossbow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the dark breath attack</span><br/>
+
<span style='color:green'>Damage increased by 2 (pierce attacks only)</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Sky Goblin ==
+
== Champion Bowman ==
 +
<span style='color:#808080'><i>Although any Master Bowman claims he has have reached the zenith of his art, inasmuch as any human is capable, it is far from truth. Their elite archers can become Champion Bowmen, that are really the ones who have reached the zenith of their art, inasmuch as any human is capable.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== much better at commanding the bird &ndash; melee ===
+
=== Striking Better with Bow &ndash; bow ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<br/>
 +
=== Striking Faster with Bow &ndash; bow2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 +
<span style='color:green'>1 more attacks for the bow attack</span><br/>
 
<br/>
 
<br/>
=== better at commanding the bird &ndash; melee2 ===
+
=== Striking Better with Bow &ndash; bow3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#much_better_at_commanding_the_bird_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
 +
<br/>
 +
=== Shooting Insanely Precisely &ndash; bow-precision ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the bow attack: marksman</span><br/>
 
<br/>
 
<br/>
=== better with the bow &ndash; bow ===
+
=== Able to Shoot a Storm on Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) &ndash; arrowstorm ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>New bonus attack: arrow storm (80% damage and 60% attacks of the base attack, ranged)</span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]</span><br/>
 
<br/>
 
<br/>
=== better with bow &ndash; bow2 ===
+
=== Shooting Arrow Storms Better &ndash; arrowstorm2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Shoot_a_Storm_on_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 10% for the arrow storm attack</span><br/>
 +
<span style='color:green'>5% more attacks for the arrow storm attack</span><br/>
 
<br/>
 
<br/>
=== shooting insanely precisely &ndash; bow-precise ===
+
=== Striking Better with Sword &ndash; sword ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>New weapon special (ranged attacks only): marksman</span><br/>
 
<span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with the bow &ndash; bow3 ===
+
=== Striking Faster with Sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
 +
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better with the bow &ndash; bow4 ===
+
=== Striking Better with Sword &ndash; sword3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2|bow2]], [[#better_with_the_bow_.E2.80.93_bow3|bow3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<br/>
 
=== a skirmisher &ndash; skirmisher ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#60A0FF'>New ability: skirmisher</span><br/>
 
 
<br/>
 
<br/>
=== more nimble (lowering the chance to be hit by 4%) &ndash; dodge ===
+
=== Better Protected from Physical Blows (2% Better Resistances) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 4%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Snow Hunter ==
+
== Chaos Rider ==
 +
<span style='color:#808080'><i>The daring deeds of Cavaliers are known, but only some of them choose to play with fire. Wizards bind spirits of fire into their swords and horses, making them one of the most dangerous things on the battlefield.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== a better fighter &ndash; melee ===
+
=== Striking Better with Sword &ndash; sword ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== a better fighter &ndash; melee2 ===
+
=== Striking Faster with Sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_fighter_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
 +
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
=== a better fighter &ndash; melee3 ===
+
=== Incinerating Enemies with Sword &ndash; sword-incinerate ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_fighter_.E2.80.93_melee2|melee2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
 
<br/>
 
<br/>
=== a better fighter &ndash; melee4 ===
+
=== Striking Better with Sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_fighter_.E2.80.93_melee3|melee3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better with bolas &ndash; bolas ===
+
=== Stomping Enemies Better &ndash; stomp ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:green'>1 more attacks for the bolas attack</span><br/>
+
<span style='color:green'>Damage increased by 4 for the stomp attack</span><br/>
 
<br/>
 
<br/>
=== better with bolas &ndash; bolas2 ===
+
=== Better with Fireball &ndash; fireball ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bolas_.E2.80.93_bolas|bolas]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
<span style='color:green'>Damage increased by 2 for the bolas attack</span><br/>
 
 
<br/>
 
<br/>
=== better with bolas &ndash; bolas3 ===
+
=== Faster with Fireball &ndash; fireball2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bolas_.E2.80.93_bolas2|bolas2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_2|fireball]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the bolas attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the fireball attack</span><br/>
 +
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== better with bolas &ndash; bolas4 ===
+
=== Better with Fireball &ndash; fireball3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bolas_.E2.80.93_bolas2|bolas2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_2|fireball2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the bolas attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== more used to frozen lands (+5% defence on frozen terrains, +5% cold resistance) &ndash; coldlife ===
+
=== Creating Spirits of Fire with Fireball &ndash; fireball_plague ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 5%</span><br/>
+
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Fire Guardian)]]</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
 
 
<br/>
 
<br/>
=== frost-hardier (defence + cold resistance on frozen terrains +5%) &ndash; coldlife2 ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_used_to_frozen_lands_(+5%_defence_on_frozen_terrains,_+5%_cold_resistance)_.E2.80.93_coldlife|coldlife]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 5%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
 
 
<br/>
 
<br/>
=== more used to frozen lands &ndash; coldlife3 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Dark Shade ==
<span style='color:#808080'><i>This advancement requires the advancements [[#frost-hardier_(defence_+_cold_resistance_on_frozen_terrains_+5%)_.E2.80.93_coldlife2|coldlife2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>Dark shade is a spirit of something so dark that it was not allowed to exist in the real world. Only its shadow appears on walls and attacks the shadows of its victims - and the victims will get hurt too.<br/>
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
+
This unit also has generic AMLA advancements</i></span>
 +
 
 +
=== Clawing Better &ndash; claws ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the claws attack</span><br/>
 
<br/>
 
<br/>
=== more used to frozen lands (hiding on snow) &ndash; coldlife4 ===
+
=== Clawing Better &ndash; claws2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_used_to_frozen_lands_.E2.80.93_coldlife3|coldlife3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws|claws]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#snow ambush_.E2.80.93_hides|snow ambush]]</span><br/>
+
<span style='color:green'>New weapon special for the claws attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the claws attack: backstab</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
 
<br/>
 
<br/>
=== proficient with cold magic &ndash; magic ===
+
=== Clawing Faster &ndash; claws3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New attack: ice bolt (11 - 2)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]] and [[#Clawing_Better_.E2.80.93_claws2|claws2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the ice bolt attack: magical</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the claws attack</span><br/>
 +
<span style='color:green'>1 more attacks for the claws attack</span><br/>
 
<br/>
 
<br/>
=== more proficient with cold magic &ndash; magic2 ===
+
=== Clawing Better &ndash; claws4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#proficient_with_cold_magic_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]], [[#Clawing_Better_.E2.80.93_claws2|claws2]] and [[#Clawing_Faster_.E2.80.93_claws3|claws3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the ice bolt attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
<span style='color:green'>1 more attacks for the ice bolt attack</span><br/>
 
 
<br/>
 
<br/>
=== more proficient with cold magic &ndash; magic3 ===
+
=== Draining Enemies Better &ndash; sip ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_proficient_with_cold_magic_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the soul sip attack</span><br/>
<span style='color:green'>Damage increased by 3 for the ice bolt attack</span><br/>
 
 
<br/>
 
<br/>
=== more proficient with cold magic &ndash; magic4 ===
+
=== Draining Enemies Faster &ndash; sip2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_proficient_with_cold_magic_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the ice bolt attack</span><br/>
+
<span style='color:green'>1 more attacks for the soul sip attack</span><br/>
 
<br/>
 
<br/>
=== more proficient with cold magic &ndash; magic5 ===
+
=== Draining More from Living, Able to Drain a Bit from the Non-Living as Well &ndash; sip3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_proficient_with_cold_magic_.E2.80.93_magic4|magic4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 2 for the ice bolt attack</span><br/>
+
<span style='color:green'>New weapon special for the soul sip attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
<span style='color:green'>1 more attacks for the ice bolt attack</span><br/>
 
 
<br/>
 
<br/>
=== more proficient with cold magic &ndash; magic6 ===
+
=== Draining Enemies Better &ndash; sip4 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_proficient_with_cold_magic_.E2.80.93_magic5|magic5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the ice bolt attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the soul sip attack</span><br/>
 
<br/>
 
<br/>
=== able to summon a blizzard &ndash; blizzard ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_proficient_with_cold_magic_.E2.80.93_magic6|magic6]], [[#more_used_to_frozen_lands_(hiding_on_snow)_.E2.80.93_coldlife4|coldlife4]] to be achieved first</i></span><br/>
 
<span style='color:green'>New attack: blizzard (14 - 2)</span><br/>
 
<span style='color:green'>New weapon special for the blizzard attack: magical</span><br/>
 
<span style='color:green'>New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]</span><br/>
 
<br/>
 
=== summoning better blizzards &ndash; blizzard2 ===
 
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_summon_a_blizzard_.E2.80.93_blizzard|blizzard]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 2 for the blizzard attack</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Soul Shooter ==
+
== Deathlord ==
 +
<span style='color:#808080'><i>Clad in a dark armour radiating with evil power of their controller, carrying a battle axe made not of steel, but of bones of its victims put together with malevolent magic, these terrible knights of evil bring doom to everyone who crosses their path. Cruelty is not what it seeks, but warfare is the only thing it remembers from its previous life, and so it fights; without any purpose or goal, it is simply the only thing its mindless body can do.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== better with bow &ndash; bow ===
+
=== Better at Melee Combat &ndash; axe ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 +
<br/>
 +
=== Better at Melee Combat &ndash; axe2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with bow &ndash; bow2 ===
+
=== Faster at Melee Combat &ndash; axe3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with bow &ndash; bow3 ===
+
=== Better at Melee Combat &ndash; axe4 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2_2|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== more precise with bow &ndash; bow-marksman ===
+
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &ndash; doom ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)</span><br/>
<span style='color:green'>New weapon special (ranged attacks only): marksman</span><br/>
+
<span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/>
 
<br/>
 
<br/>
=== leeching enemies with bow &ndash; bow-leech ===
+
=== Crippling Enemies Better &ndash; doom2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow2_2|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom|doom]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special (ranged attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
+
<span style='color:green'>Damage increased by 15% for the doom attack</span><br/>
 +
<span style='color:green'>5% more attacks for the doom attack</span><br/>
 
<br/>
 
<br/>
=== turning enemies into undead with poison from bow &ndash; bow-infect ===
+
=== Better at Blocking Attacks (Lowering the Chance to be Hit by 4%) &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow3|bow3]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
<span style='color:green'>New weapon special (ranged attacks only): [[LotI_Abilities#infect_.E2.80.93_poison|infect]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
<span style='color:green'>Remove weapon special (ranged attacks only): poison</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 
<br/>
 
<br/>
=== able to shoot cursed arcane arrows &ndash; arcane ===
+
=== Better with Crossbow &ndash; xbow ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New bonus attack: cursed arrow (-20% - % ranged arcane)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
 
<br/>
 
<br/>
=== shooting cursed arrows better &ndash; arcane2 ===
+
=== Faster with Crossbow &ndash; xbow2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_shoot_cursed_arcane_arrows_.E2.80.93_arcane|arcane]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 10% for the cursed arrow attack</span><br/>
+
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
 
<br/>
 
<br/>
=== better with dagger &ndash; dagger ===
+
=== Shooting Poisonous Arrows &ndash; xbow-poison ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the crossbow attack: poison</span><br/>
 
<br/>
 
<br/>
=== better with dagger &ndash; dagger2 ===
+
=== Better with Crossbow &ndash; xbow3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_dagger_.E2.80.93_dagger|dagger]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
<br/>
 
=== better with dagger &ndash; dagger3 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_dagger_.E2.80.93_dagger|dagger]], [[#better_with_dagger_.E2.80.93_dagger2|dagger2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== able to backstab with dagger &ndash; dagger-backstab ===
+
=== Better Resistance (2% Blade, 2% Pierce, 3% Cold, But -1% Arcane) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_dagger_.E2.80.93_dagger|dagger]], [[#better_with_dagger_.E2.80.93_dagger2|dagger2]], [[#better_with_dagger_.E2.80.93_dagger3|dagger3]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special (melee attacks only): backstab</span><br/>
 
<br/>
 
=== more undead-like resistance (improved resistances, slightly worsened weaknesses) &ndash; armour ===
 
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by -1%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by -1%</span><br/>
 
 
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by -2%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by -1%</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Sprite ==
+
== Demigod (Efraim God) ==
 +
<span style='color:#808080'><i>Half-gods are things so rare, that nobody ever cared to describe their full powers. Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.<br/>
 +
Gameplay notes:<br/>
 +
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.<br/>
 +
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.<br/>
 +
The leadership is equal to the leadership of a level 5 unit.<br/>
 +
This unit also has god AMLA advancements</i></span>
  
=== faster at melee combat &ndash; melee ===
+
=== Better with Sword &ndash; sword1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better at melee combat &ndash; melee2 ===
+
=== Faster with Sword (Affects Also Whirlwind) &ndash; sword1_speed ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the whirlwind attack</span><br/>
 +
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== better with spiderwebs &ndash; web ===
+
=== Better with Sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks for the gossamer attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1|sword1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better with spiderwebs &ndash; web2 ===
+
=== More Precise with Sword &ndash; sword2_marksman ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_spiderwebs_.E2.80.93_web_2|web]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1|sword1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
+
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
 
<br/>
 
<br/>
=== better with faerie fire &ndash; magic ===
+
=== Better with Sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/>
<br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
=== better with faerie fire &ndash; magic2 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_faerie_fire_.E2.80.93_magic_2|magic]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
 
<br/>
 
=== better at defending &ndash; block ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
 
<br/>
 
<br/>
 
+
=== Better with Sword &ndash; sword4 ===
== Stormrider ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/>
=== swinging better with the sword &ndash; sword ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
 
<br/>
 
<br/>
=== swinging more precisely with the sword &ndash; sword1_precision ===
+
=== Incinerating Enemies with Sword &ndash; sword4_flames ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#swinging_better_with_the_sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
+
<span style='color:green'>New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
<br/>
 
=== swinging better with the sword &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#swinging_better_with_the_sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
 
<br/>
 
<br/>
=== swinging better with the sword &ndash; sword3 ===
+
=== Better with Sword &ndash; sword5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#swinging_better_with_the_sword_.E2.80.93_sword|sword]], [[#swinging_better_with_the_sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== swinging faster with the sword &ndash; sword3_speed ===
+
=== Faster with Sword (Affects Also Whirlwind) &ndash; sword5_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#swinging_better_with_the_sword_.E2.80.93_sword|sword]], [[#swinging_better_with_the_sword_.E2.80.93_sword2|sword2]], sword1_speed, [[#swinging_better_with_the_sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]], [[#Better_with_Sword_.E2.80.93_sword5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the whirlwind attack</span><br/>
 +
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== swinging better with the sword &ndash; sword4 ===
+
=== Better with Sword &ndash; sword6 ===
<span style='color:#808080'><i>This advancement can be taken 30 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#swinging_better_with_the_sword_.E2.80.93_sword|sword]], [[#swinging_better_with_the_sword_.E2.80.93_sword2|sword2]], [[#swinging_better_with_the_sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5|sword5]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== striking better with lance and charging more powerfully (2.5 times more damage) &ndash; lance ===
+
=== Able to Attack Twice in a Row &ndash; berserk1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#More_Precise_with_Sword_.E2.80.93_sword2_marksman|sword2_marksman]] to be achieved first</i></span><br/>
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
+
<span style='color:green'>New bonus attack: mberserk2 (80% damage and 100% attacks of sword, melee blade)</span><br/>
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
+
<span style='color:green'>New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk2 attack: swarm</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk2 attack: marksman</span><br/>
 
<br/>
 
<br/>
=== striking better with the lance &ndash; lance2 ===
+
=== Able to Attack Thrice in a Row &ndash; berserk2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the lance attack</span><br/>
+
<span style='color:green'>New bonus attack: mberserk3 (80% damage and 100% attacks of sword, melee blade)</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk3 attack: swarm</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk3 attack: marksman</span><br/>
 
<br/>
 
<br/>
=== striking faster with the lance &ndash; lance2_speed ===
+
=== Able to Attack Five Times in a Row &ndash; berserk3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2|berserk2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 2 for the lance attack</span><br/>
+
<span style='color:green'>New bonus attack: mberserk5 (80% damage and 100% attacks of sword, melee blade)</span><br/>
<span style='color:green'>1 more attacks for the lance attack</span><br/>
+
<span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk5 attack: swarm</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk5 attack: marksman</span><br/>
 
<br/>
 
<br/>
=== striking better with the lance &ndash; lance3 ===
+
=== Doing More Damage with the Furious Attack &ndash; berserk1_damage ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_the_lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the lance attack</span><br/>
+
<span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/>
 +
<span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/>
 +
<span style='color:green'>Damage increased by 10% for the mberserk5 attack</span><br/>
 
<br/>
 
<br/>
=== charging more powerfully with the lance (3 times more damage) &ndash; lance3_damage ===
+
=== Whirling Better &ndash; whirlwind ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]], [[#striking_better_with_the_lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/>
 
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
 
<br/>
 
<br/>
=== charging even more powerfully with the lance (3.5 times more damage) &ndash; lance4_damage ===
+
=== Whirling Better &ndash; whirlwind2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]], [[#striking_better_with_the_lance_.E2.80.93_lance2|lance2]], [[#charging_more_powerfully_with_the_lance_(3_times_more_damage)_.E2.80.93_lance3_damage|lance3_damage]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind|whirlwind]] and [[#Better_with_Sword_.E2.80.93_sword4_2|sword4]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3.5)]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
 
<br/>
 
<br/>
=== striking better with the lance &ndash; lance4 ===
+
=== Whirling Better &ndash; whirlwind3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]], [[#striking_better_with_the_lance_.E2.80.93_lance2|lance2]], [[#striking_better_with_the_lance_.E2.80.93_lance3|lance3]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
 
<br/>
 
=== striking even better with the lance &ndash; lance5 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]], [[#striking_better_with_the_lance_.E2.80.93_lance2|lance2]], [[#striking_better_with_the_lance_.E2.80.93_lance3|lance3]], [[#striking_better_with_the_lance_.E2.80.93_lance4|lance4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2|whirlwind2]] and [[#Better_with_Sword_.E2.80.93_sword6|sword6]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== throwing stronger lightnings &ndash; storm ===
+
=== Better with Knives &ndash; knives1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 2 for the stormride attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
<br/>
 
<br/>
=== throwing more lightnings &ndash; storm_speed ===
+
=== Backstabbing with Knives &ndash; knives1_backstab ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks for the stormride attack</span><br/>
+
<span style='color:green'>New weapon special for the knife attack: backstab</span><br/>
 
<br/>
 
<br/>
=== throwing stronger lightnings &ndash; storm2 ===
+
=== Better with Knives &ndash; knives2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the stormride attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
<br/>
 
<br/>
=== charging with lightnings &ndash; storm2_charge ===
+
=== More Precise with Knives &ndash; knives2_precision ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2|knives2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the stormride attack: charge</span><br/>
+
<span style='color:green'>New weapon special for the knife attack: marksman</span><br/>
 
<br/>
 
<br/>
=== throwing stronger lightnings &ndash; storm3 ===
+
=== Better with Knives &ndash; knives3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2|knives2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the stormride attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
<br/>
 
<br/>
=== throwing more lightnings &ndash; storm3_speed ===
+
=== Faster with Knives &ndash; knives3_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]], [[#throwing_stronger_lightnings_.E2.80.93_storm3|storm3]], [[#throwing_more_lightnings_.E2.80.93_storm_speed|storm_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3|knives3]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the stormride attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the knife attack</span><br/>
 +
<span style='color:green'>1 more attacks for the knife attack</span><br/>
 
<br/>
 
<br/>
=== casting better lightnings &ndash; storm4 ===
+
=== Better with Knives &ndash; knives4 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]], [[#throwing_stronger_lightnings_.E2.80.93_storm3|storm3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3|knives3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the stormride attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
<br/>
 
<br/>
=== able to summon a powerful thunder that can kill with a single hit &ndash; thunder ===
+
=== Backstabbing with Knives Better &ndash; knives4-backstab ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives4|knives4]] and [[#Backstabbing_with_Knives_.E2.80.93_knives1_backstab|knives1_backstab]] to be achieved first</i></span><br/>
<span style='color:green'>New attack: thunder (60 - 1)</span><br/>
+
<span style='color:green'>New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the knife attack: backstab</span><br/>
 
<br/>
 
<br/>
=== better with thunders &ndash; thunder2 ===
+
=== Better with Knives &ndash; knives5 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]], [[#able_to_summon_a_powerful_thunder_that_can_kill_with_a_single_hit_.E2.80.93_thunder|thunder]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3|knives3]] and [[#Better_with_Knives_.E2.80.93_knives4|knives4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 10 for the thunder attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
<br/>
 
<br/>
=== surrounded by an aura that hurts nearby enemies (-8 HP) &ndash; aura ===
+
=== Faster with Knives &ndash; knives5_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1|knives1]], [[#Better_with_Knives_.E2.80.93_knives2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3|knives3]], [[#Better_with_Knives_.E2.80.93_knives4|knives4]] and [[#Faster_with_Knives_.E2.80.93_knives3_speed|knives3_speed]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 2 for the knife attack</span><br/>
 +
<span style='color:green'>1 more attacks for the knife attack</span><br/>
 
<br/>
 
<br/>
=== better with the enemy hurting aura (-16 HP) &ndash; aura2 ===
+
=== Casting Fireballs Better &ndash; fireball ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#surrounded_by_an_aura_that_hurts_nearby_enemies_(-8_HP)_.E2.80.93_aura|aura]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]</span><br/>
 
 
<br/>
 
<br/>
=== better with the enemy hurting aura (-24 HP) &ndash; aura3 ===
+
=== Incinerating the Primary Target of the Fireballs &ndash; fireball1_incineration ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#surrounded_by_an_aura_that_hurts_nearby_enemies_(-8_HP)_.E2.80.93_aura|aura]], [[#better_with_the_enemy_hurting_aura_(-16_HP)_.E2.80.93_aura2|aura2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]</span><br/>
+
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/>
 
 
<br/>
 
<br/>
=== able to illuminate everything around &ndash; aura_illuminate ===
+
=== Casting Fireballs Better &ndash; fireball2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>New ability: illuminates</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== able to illuminate even the day &ndash; aura_illuminate2 ===
+
=== Casting Fireballs Faster &ndash; fireball3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_illuminate_everything_around_.E2.80.93_aura_illuminate|aura_illuminate]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]] and [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: illuminates</span><br/>
+
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/>
 
 
<br/>
 
<br/>
=== illuminating everything around better &ndash; aura_illuminate3 ===
+
=== Decreasing Enemy Fire Resistance by 10% &ndash; fireball3_penetrate ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_illuminate_even_the_day_.E2.80.93_aura_illuminate2|aura_illuminate2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]</span><br/>
 
 
<br/>
 
<br/>
=== healing nearby allies better &ndash; healing ===
+
=== Casting Fireballs Faster &ndash; fireball4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Remove ability: heals</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: cures</span><br/>
+
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== healing nearby allies better &ndash; healing2 ===
+
=== Shooting Fireballs with Better Precision &ndash; fireball4_precision ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#healing_nearby_allies_better_.E2.80.93_healing|healing]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: cures</span><br/>
+
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
+
<span style='color:green'>Remove weapon special for the fireball attack: magical</span><br/>
 
<br/>
 
<br/>
=== healing nearby allies better &ndash; healing3 ===
+
=== Casting Fireballs Faster &ndash; fireball5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#healing_nearby_allies_better_.E2.80.93_healing2|healing2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
+
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]</span><br/>
 
 
<br/>
 
<br/>
=== more resistant to damage (4% better resistances) &ndash; armor ===
+
=== Shooting Fireballs with Better Precision &ndash; fireball5_precision ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 4%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] and [[#Shooting_Fireballs_with_Better_Precision_.E2.80.93_fireball4_precision|fireball4_precision]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 4%</span><br/>
+
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
+
<span style='color:green'>Remove weapon special for the fireball attack: focused</span><br/>
 
<br/>
 
<br/>
=== able to move faster &ndash; movement1 ===
+
=== Casting Fireballs with Greater Damage &ndash; fireball6 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Casting_Fireballs_Better_.E2.80.93_fireball|fireball]], [[#Casting_Fireballs_Better_.E2.80.93_fireball2|fireball2]], [[#Casting_Fireballs_Faster_.E2.80.93_fireball3|fireball3]] and [[#Casting_Fireballs_Faster_.E2.80.93_fireball4|fireball4]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
 
<br/>
 
<br/>
 
+
=== Able to Cast Iceball &ndash; iceball ===
== Swordmaster ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:green'>New attack: iceball (12 - 2, cold)</span><br/>
=== striking better with sword &ndash; sword ===
+
<span style='color:green'>New weapon special for the iceball attack: magical</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:green'>New weapon special for the iceball attack: slow</span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
 
<br/>
 
<br/>
=== striking faster with sword &ndash; sword2 ===
+
=== Dealing More Damage with Iceball &ndash; iceball2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Cast_Iceball_.E2.80.93_iceball|iceball]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the iceball attack</span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:green'>1 more attacks for the iceball attack</span><br/>
 +
<br/>
 +
=== Dealing Damage to Multiple Enemies with Iceball &ndash; iceball3 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Dealing_More_Damage_with_Iceball_.E2.80.93_iceball2|iceball2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the iceball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
 +
<span style='color:green'>1 more attacks for the iceball attack</span><br/>
 
<br/>
 
<br/>
=== striking better with sword &ndash; sword3 ===
+
=== Slowing Groups of Enemies with Iceball &ndash; iceball4 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2|sword2]], [[#striking_better_with_sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Dealing_Damage_to_Multiple_Enemies_with_Iceball_.E2.80.93_iceball3|iceball3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>New weapon special for the iceball attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the iceball attack</span><br/>
 
<br/>
 
<br/>
=== able to attack parrying enemy blows &ndash; parry ===
+
=== Dealing More Damage with Iceball &ndash; iceball5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>New bonus attack: parry (-20% - -70% melee )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Slowing_Groups_of_Enemies_with_Iceball_.E2.80.93_iceball4|iceball4]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/>
+
<span style='color:green'>Damage increased by 2 for the iceball attack</span><br/>
 
<br/>
 
<br/>
=== parrying better &ndash; parry2 ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_parrying_enemy_blows_.E2.80.93_parry_2|parry]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/>
 
<span style='color:green'>5% more attacks for the parry attack</span><br/>
 
 
<br/>
 
<br/>
=== able to attack in a terrible way that lowers enemy resistance &ndash; doom ===
+
=== Faster &ndash; movement2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New bonus attack: doom (-30% - -30% melee )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_.E2.80.93_movement_12|movement]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== crippling enemies better &ndash; doom2 ===
+
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains &ndash; movement3 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terrible_way_that_lowers_enemy_resistance_.E2.80.93_doom|doom]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_.E2.80.93_movement_12|movement]] and [[#Faster_.E2.80.93_movement2|movement2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the doom attack</span><br/>
+
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
<span style='color:green'>5% more attacks for the doom attack</span><br/>
+
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on flat terrains set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 2</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through villages set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through castles set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs in shallow waters set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on coastal reefs set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs in deep waters set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through swampy places set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on mountains set to 2</span><br/>
 +
<span style='color:#60A0FF'>Movement costs across sands set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs above unwalkable places set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through impassable walls set to {UNREACHABLE}</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== Harder to be Hit &ndash; dodge ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== Better Protected from Physical Blows (2% Better Resistances) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
Line 1,018: Line 1,037:
 
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Better Protected from Magical Attacks (2% Better Resistances) &ndash; shield ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 2%</span><br/>
 
<br/>
 
<br/>
  
== Fencer ==
+
== Demigod (Lethalia God) ==
 +
<span style='color:#808080'><i>Half-gods are things so rare, that nobody ever cared to describe their full powers. Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.<br/>
 +
Gameplay notes:<br/>
 +
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.<br/>
 +
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.<br/>
 +
This unit also has god AMLA advancements</i></span>
  
=== better with sword &ndash; sword ===
+
=== Better with Staff &ndash; staff1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<br/>
 +
=== More Precise with Staff &ndash; staff1_marksman ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1|staff1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the staff attack: marksman</span><br/>
 
<br/>
 
<br/>
=== better with magic &ndash; magic ===
+
=== Better with Staff &ndash; staff2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1|staff1]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== More Precise with Staff &ndash; staff2_focused ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests increased by 25%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#More_Precise_with_Staff_.E2.80.93_staff1_marksman|staff1_marksman]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places increased by 40%</span><br/>
+
<span style='color:green'>New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 30%</span><br/>
+
<span style='color:green'>Remove weapon special for the staff attack: marksman</span><br/>
<span style='color:#60A0FF'>Chance to get hit in caves increased by 35%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 35%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 50%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 40%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps increased by 50%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands increased by 50%</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword ===
+
=== Poisoning Enemies with Staff &ndash; staff2_plague ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2|staff2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the staff attack: poison</span><br/>
 
<br/>
 
<br/>
=== better with crossbow &ndash; crossbow ===
+
=== Better with Staff &ndash; staff3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage decreased by 5 (pierce attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2|staff2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (pierce attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
<br/>
 
<br/>
=== better with magic &ndash; magic ===
+
=== Faster with Staff &ndash; staff3_attacks ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3|staff3]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the staff attack</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== Better with Staff &ndash; staff4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests increased by 25%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3|staff3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places increased by 40%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 30%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves increased by 35%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 35%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 50%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 40%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps increased by 50%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands increased by 50%</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== Better with Staff &ndash; staff5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]] and [[#Better_with_Staff_.E2.80.93_staff4|staff4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with magic &ndash; magic2 ===
+
=== Incinerating Enemies with Staff (Instead of Poison) &ndash; staff5_plague ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_5|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]] and [[#Poisoning_Enemies_with_Staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the staff attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
+
<span style='color:green'>Remove weapon special for the staff attack: poison</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block2 ===
+
=== Dealing Fire Damage with Staff &ndash; staff5_fire ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_8|block]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5|staff5]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests increased by 20%</span><br/>
+
<span style='color:green'>Sets damage type to fire for the staff attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places increased by 30%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves increased by 30%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 30%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 40%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 30%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps increased by 40%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands increased by 40%</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword ===
+
=== Better with Staff &ndash; staff6 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5|staff5]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with crossbow &ndash; crossbow ===
+
=== Faster with Staff &ndash; staff6_attacks ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage decreased by 5 (pierce attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]], [[#Better_with_Staff_.E2.80.93_staff6|staff6]] and [[#Faster_with_Staff_.E2.80.93_staff3_attacks|staff3_attacks]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (pierce attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the staff attack</span><br/>
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with magic &ndash; magic ===
+
=== Better with Staff &ndash; staff7 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1|staff1]], [[#Better_with_Staff_.E2.80.93_staff2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3|staff3]], [[#Better_with_Staff_.E2.80.93_staff4|staff4]], [[#Better_with_Staff_.E2.80.93_staff5|staff5]] and [[#Better_with_Staff_.E2.80.93_staff6|staff6]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
+
<br/>
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
+
=== Better with Axe &ndash; axe1 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 +
<br/>
 +
=== Better with Axe &ndash; axe2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1|axe1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== Faster with Axe (Affects Also Whirlwind) &ndash; axe1_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests increased by 25%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places increased by 40%</span><br/>
+
<span style='color:green'>1 more attacks for the axe attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 30%</span><br/>
+
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in caves increased by 35%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 35%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 50%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 40%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps increased by 50%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands increased by 50%</span><br/>
 
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== Poisoning Enemies with Axe (Affects Also Whirlwind) &ndash; axe2_poison ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the axe attack: poison</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the axe_whirlwind attack: poison</span><br/>
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with magic &ndash; magic2 ===
+
=== Better with Axe &ndash; axe3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_5|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_at_Whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better at defending &ndash; block2 ===
+
=== Faster with Axe (Affects Also Whirlwind) &ndash; axe3_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_8|block]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe1_speed|axe1_speed]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests increased by 20%</span><br/>
+
<span style='color:green'>1 more attacks for the axe attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places increased by 30%</span><br/>
+
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves increased by 30%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 30%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 40%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 30%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps increased by 40%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands increased by 40%</span><br/>
 
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== Better with Axe &ndash; axe4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_3|sword]], [[#better_with_sword_.E2.80.93_sword2_3|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with crossbow &ndash; crossbow2 ===
+
=== Able to Hit Multiple Enemies with Axe &ndash; axe4_cleave ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_crossbow_3|crossbow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4|axe4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 (pierce attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/>
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with magic &ndash; magic3 ===
+
=== Better with Axe &ndash; axe5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_5|magic]], [[#better_with_magic_.E2.80.93_magic2_3|magic2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4|axe4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
 
<br/>
 
<br/>
 
+
=== Faster with Axe (Affects Also Whirlwind) &ndash; axe5_speed ===
== Abomination ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]], [[#Better_with_Axe_.E2.80.93_axe5|axe5]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe3_speed|axe3_speed]] to be achieved first</i></span><br/>
=== biting better &ndash; bite1 ===
+
<span style='color:green'>1 more attacks for the axe attack</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
<span style='color:green'>Damage increased by 3 for the bite attack</span><br/>
 
 
<br/>
 
<br/>
=== biting faster &ndash; bite2 ===
+
=== Better with Axe &ndash; axe6 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_better_.E2.80.93_bite1|bite1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]] and [[#Better_with_Axe_.E2.80.93_axe5|axe5]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the bite attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
<br/>
=== feasting on enemies when biting &ndash; bite2-leech ===
+
=== Faster with Axe (Affects Also Whirlwind) &ndash; axe6_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_better_.E2.80.93_bite1|bite1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1|axe1]], [[#Better_with_Axe_.E2.80.93_axe2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3|axe3]], [[#Better_with_Axe_.E2.80.93_axe4|axe4]], [[#Better_with_Axe_.E2.80.93_axe5|axe5]], [[#Better_with_Axe_.E2.80.93_axe6|axe6]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe5_speed|axe5_speed]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the bite attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
+
<span style='color:green'>1 more attacks for the axe attack</span><br/>
 +
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== biting better &ndash; bite3 ===
+
=== Better at Whirling &ndash; whirlwind ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_faster_.E2.80.93_bite2|bite2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1|axe1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the bite attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe_whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== healing more from kills &ndash; murderlust ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#killhunger_.E2.80.93_dummy|killhunger]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== able to regurgitate culinary feasts as Walking Corpses &ndash; regurgitate1 ===
+
=== Able to Deal Damage to Multiple Units with Faerie Fire &ndash; faerie1_boom ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New weapon special for the bite attack: plague</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New bonus attack: explosive faerie fire (100% damage and 100% attacks of faerie fire)</span><br/>
 +
<span style='color:green'>New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
 
<br/>
 
<br/>
=== able to regurgitate culinary feasts as Ghouls &ndash; regurgitate2 ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_regurgitate_culinary_feasts_as_Walking_Corpses_.E2.80.93_regurgitate1|regurgitate1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the bite attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghoul)]]</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
<span style='color:green'>Remove weapon special for the bite attack: plague</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== causing nearby enemies to deal even less damage &ndash; despair ===
+
=== Decreasing Enemies' Arcane Resistance by 8% &ndash; faerie2_penetrate ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 8%</span><br/>
 
<br/>
 
<br/>
=== causing nearby enemies to deal even less damage &ndash; despair2 ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_nearby_enemies_to_deal_even_less_damage_.E2.80.93_despair|despair]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
 
 
<br/>
 
<br/>
=== causing nearby enemies to deal even less damage &ndash; despair3 ===
+
=== Faster with Faerie Fire &ndash; faerie3_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_nearby_enemies_to_deal_even_less_damage_.E2.80.93_despair2|despair2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie4 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
 
+
=== Decreasing Enemies' Arcane Resistance by 7% &ndash; faerie4_penetrate ===
== Akula ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first</i></span><br/>
=== better at melee combat &ndash; sword ===
+
<span style='color:green'>Enemy resistances to arcane decreased by 7%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better at melee combat &ndash; sword2 ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; sword3 ===
+
=== Faster with Faerie Fire &ndash; faerie5_speed ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword|sword]], [[#better_at_melee_combat_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== a faster caster &ndash; magic ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie6 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; magic2 ===
+
=== Faster with Faerie Fire &ndash; faerie6_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed|faerie5_speed]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== a faster caster &ndash; magic3 ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie7 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_magic|magic]], [[#a_better_caster_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; magic4 ===
+
=== Faster with Faerie Fire &ndash; faerie7_speed ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_magic|magic]], [[#a_better_caster_.E2.80.93_magic2|magic2]], [[#a_faster_caster_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie8 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
 
+
=== Poisoning Enemies with Spiderwebs &ndash; gossamer1 ===
== Akula Steel ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:green'>New weapon special for the gossamer attack: poison</span><br/>
=== better at melee combat &ndash; sword ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better at melee combat &ndash; sword2 ===
+
=== Dealing More Damage with Spiderwebs &ndash; gossamer1_damage ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword_2|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; sword3 ===
+
=== Draining Enemies with Spiderwebs &ndash; gossamer2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword_2|sword]], [[#better_at_melee_combat_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the gossamer attack: drain</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; magic ===
+
=== Dealing More Damage with Spiderwebs &ndash; gossamer2_damage ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer1_damage|gossamer1_damage]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; magic2 ===
+
=== Shooting Spiderwebs More Precisely &ndash; gossamer3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]] and [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the gossamer attack: marksman</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; magic3 ===
+
=== Dealing More Damage with Spiderwebs &ndash; gossamer3_damage ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic|magic]], [[#a_better_caster_.E2.80.93_magic2_2|magic2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; magic4 ===
+
=== Shooting Spiderwebs Even More Precisely &ndash; gossamer4 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic|magic]], [[#a_better_caster_.E2.80.93_magic2_2|magic2]], [[#a_better_caster_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the gossamer attack: marksman</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Dealing More Damage with Spiderwebs &ndash; gossamer4_damage ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer3_damage|gossamer3_damage]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
 
+
=== Shooting Spiderwebs Faster &ndash; gossamer4_speed ===
== Akula Steel Finale ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first</i></span><br/>
=== better at melee combat &ndash; sword ===
+
<span style='color:green'>1 more attacks for the gossamer attack</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better at melee combat &ndash; sword2 ===
+
=== Shooting Spiderwebs with Incredibly Fast Reactions &ndash; gossamer5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the gossamer attack: firststrike</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; sword3 ===
+
=== Dealing More Damage with Spiderwebs &ndash; gossamer5_damage ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword_3|sword]], [[#better_at_melee_combat_.E2.80.93_sword2_3|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4|gossamer4]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer4_damage|gossamer4_damage]] and [[#Shooting_Spiderwebs_with_Incredibly_Fast_Reactions_.E2.80.93_gossamer5|gossamer5]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; magic ===
+
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &ndash; wings1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; magic2 ===
+
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &ndash; wings2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic_2|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
=== a better caster &ndash; magic3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic_2|magic]], [[#a_better_caster_.E2.80.93_magic2_3|magic2]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
=== a better caster &ndash; magic4 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic_2|magic]], [[#a_better_caster_.E2.80.93_magic2_3|magic2]], [[#a_better_caster_.E2.80.93_magic3_2|magic3]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 
<br/>
 
<br/>
 
+
=== More Nimble (2% Better Defences on All Terrains) &ndash; wings3 ===
== Ancient Lich ==
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]] and [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2|wings2]] to be achieved first</i></span><br/>
=== better at melee combat &ndash; melee ===
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== creating zombies from enemies killed at melee &ndash; melee2 ===
+
=== More Attuned to the Woods &ndash; woods ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_melee_2|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2|wings2]] and [[#More_Nimble_(2%_Better_Defences_on_All_Terrains)_.E2.80.93_wings3|wings3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special (melee attacks only): plague</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
 
<br/>
 
<br/>
=== better at melee &ndash; melee3 ===
+
=== Better Protected from Physical Blows (2% Better Resistances) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_melee_2|melee]], [[#creating_zombies_from_enemies_killed_at_melee_.E2.80.93_melee2|melee2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; magic ===
+
=== Better Protected from Magical Attacks (3% Better Resistances) &ndash; shield ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
=== a better caster of chill tempests &ndash; magic-chill ===
+
<span style='color:#60A0FF'>Resistance to arcane increased by 3%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<br/>
 +
 
 +
== Demilich ==
 +
<span style='color:#808080'><i>Some liches are less than pleased with their frail skeletal body and experiment with ghosts to keep their ethereal enough to protect themselves from attack. Their ultimate goal is to look like the people they once were. This is a specimen of one that hasn't succeeded yet.<br/>
 +
This unit also has generic AMLA advancements</i></span>
 +
 
 +
=== Better at Melee Combat &ndash; melee ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 (melee attacks only)</span><br/>
 +
<br/>
 +
=== Faster at Melee Combat &ndash; melee2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 +
<br/>
 +
=== Creating Zombies from Enemies Killed at Melee &ndash; melee3 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special (melee attacks only): plague</span><br/>
 +
<br/>
 +
=== Better at Melee &ndash; melee3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 +
<br/>
 +
=== A Better Caster &ndash; magic ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 +
<br/>
 +
=== A Faster Caster of Chill Tempests &ndash; magic-chill ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
<span style='color:green'>1 more attacks for the chill tempest attack</span><br/>
 
<span style='color:green'>1 more attacks for the chill tempest attack</span><br/>
 
<br/>
 
<br/>
=== slowing with chill tempest &ndash; magic-chill3 ===
+
=== Slowing with Chill Tempest &ndash; magic-chill3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_chill_tempests_.E2.80.93_magic-chill|magic-chill]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the chill tempest attack: slow</span><br/>
 
<span style='color:green'>New weapon special for the chill tempest attack: slow</span><br/>
 
<br/>
 
<br/>
=== a better caster of shadow waves &ndash; magic-shadow ===
+
=== A Better Caster of Chill Tempests &ndash; magic-chill2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/>
 
<br/>
 
=== a better caster of chill tempests &ndash; magic-chill2 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_chill_tempests_.E2.80.93_magic-chill|magic-chill]], [[#a_better_caster_.E2.80.93_magic_3|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the chill tempest attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the chill tempest attack</span><br/>
 
<br/>
 
<br/>
=== slowing multiple enemies with chill tempest &ndash; magic-chill-slow-extra ===
+
=== A Faster Caster of Shadow Waves &ndash; magic-shadow ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#slowing_with_chill_tempest_.E2.80.93_magic-chill3|magic-chill3]], [[#a_better_caster_of_chill_tempests_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/>
<span style='color:green'>New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]</span><br/>
 
 
<br/>
 
<br/>
=== a better caster of shadow waves &ndash; magic-shadow2 ===
+
=== A Better Caster of Shadow Waves &ndash; magic-shadow2 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_shadow_waves_.E2.80.93_magic-shadow|magic-shadow]], [[#a_better_caster_.E2.80.93_magic_3|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_3|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_2|magic]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/>
 
<br/>
 
<br/>
=== leeching enemies with shadow wave &ndash; magic-shadow-leech ===
+
=== Leeching Health from Enemies with Shadow Wave &ndash; magic-shadow-leech ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_shadow_waves_.E2.80.93_magic-shadow2|magic-shadow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_3|magic-shadow2]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 
<span style='color:green'>New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 
<br/>
 
<br/>
=== more undead-like resistance (improved resistances, slightly worsened weaknesses) &ndash; armour ===
+
=== More Spirit-Like Resistance (Improved Resistances, Slightly Worsened Arcane Resistance) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by -1%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 1%</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 1%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by -1%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 2%</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 1%</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by -2%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by -1%</span><br/>
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
 
<br/>
 
<br/>
 
+
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &ndash; dodge ===
== Arch Necromancer ==
 
 
 
=== faster at melee combat &ndash; melee ===
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
<span style='color:green'>Damage decreased by 2 (melee attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
=== better at melee combat &ndash; melee2 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_melee_2|melee]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== transforming enemies into Soulless also with the infection &ndash; melee3 ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_melee_2|melee]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]</span><br/>
 
<span style='color:green'>Remove weapon special (melee attacks only): infect</span><br/>
 
<br/>
 
=== a better caster of chill waves &ndash; magic-chill ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:green'>Damage increased by 2 for the chill wave attack</span><br/>
 
<br/>
 
=== a faster caster of chill waves &ndash; magic-chill2 ===
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_chill_waves_.E2.80.93_magic-chill|magic-chill]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 5 for the chill wave attack</span><br/>
 
<span style='color:green'>1 more attacks for the chill wave attack</span><br/>
 
<br/>
 
=== slowing with chill wave &ndash; magic-chill3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_of_chill_waves_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the chill wave attack: slow</span><br/>
 
<br/>
 
=== a faster caster of shadow waves &ndash; magic-shadow ===
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
<span style='color:green'>Damage decreased by 3 for the shadow wave attack</span><br/>
 
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/>
 
<br/>
 
=== a better caster of shadow waves &ndash; magic-shadow2 ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_of_shadow_waves_.E2.80.93_magic-shadow|magic-shadow]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/>
 
<br/>
 
=== creating ghosts from victims of shadow wave &ndash; magic-shadow3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_shadow_waves_.E2.80.93_magic-shadow2_2|magic-shadow2]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the shadow wave attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]</span><br/>
 
<br/>
 
=== a better caster, generally &ndash; magic ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Argan Lich ==
+
== Demon Infiltrator (Romero) ==
 +
<span style='color:#808080'><i>Some demons are violent and war-loving, but others prefer more peaceful approach to their misdeeds. Pretending to be good and misleading the good to turn to evil is frequently more effective than brutish violence. But this does not mean that if it comes to fighting, it will be an easy fight.</i></span>
  
=== better with sword &ndash; sword1 ===
+
=== &ndash; amla_demon_lord ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
+
<span style='color:#60A0FF'>100 more hitpoints</span><br/>
 +
<span style='color:green'>Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)</span><br/>
 
<br/>
 
<br/>
=== faster with sword &ndash; sword1_speed ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Demon Lord ==
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_3|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>Demon Lords are ancient creatures of supreme power and unexpectable abilities. Their nearly human appearance makes it easy for them to manipulate mortals into mischief.</i></span>
<span style='color:green'>1 more attacks for the lichsword attack</span><br/>
+
 
 +
===  &ndash; amla_demon_lord ===
 +
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
 +
<span style='color:#60A0FF'>100 more hitpoints</span><br/>
 +
<span style='color:green'>Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)</span><br/>
 +
<br/>
 +
 
 +
== Demon Queen (Uria) ==
 +
<span style='color:#808080'><i>This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of evil.</i></span>
 +
 
 +
===  &ndash; amla_demon_lord ===
 +
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
 +
<span style='color:#60A0FF'>300 more hitpoints</span><br/>
 +
<span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Demon Queen's Avatar (Uria Avatar) ==
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of all evil.</i></span>
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
+
 
 +
===  &ndash; amla_demon_lord ===
 +
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
 +
<span style='color:#60A0FF'>300 more hitpoints</span><br/>
 +
<span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
 
<br/>
 
<br/>
=== more precise with sword &ndash; sword2_marksman ===
+
=== &ndash; amla_demon_lord ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>300 more hitpoints</span><br/>
<span style='color:green'>New weapon special for the lichsword attack: marksman</span><br/>
+
<span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== &ndash; amla_demon_lord ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_4|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>300 more hitpoints</span><br/>
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
+
<span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword4 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Destroyer ==
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_4|sword2]], [[#better_with_sword_.E2.80.93_sword3_3|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>The strongest warriors of mankind, the Destroyers, are because of their strength and resilience sometimes considered to be not humans, but demons in human armour. No matter what they really are, their help in war is so significant that any warlord would pay great amounts of gold for every single destroyer he can have in his army.<br/>
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
+
Note: Destroyers can learn berserk.<br/>
 +
This unit also has generic AMLA advancements</i></span>
 +
 
 +
=== Striking More Furiously with Scourge &ndash; scourge ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the scourge attack</span><br/>
 
<br/>
 
<br/>
=== raising undead with sword &ndash; sword4_plague ===
+
=== Striking Faster with Scourge &ndash; scourge2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_4|sword2]], [[#better_with_sword_.E2.80.93_sword3_3|sword3]], [[#better_with_sword_.E2.80.93_sword4_2|sword4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the lichsword attack: plague</span><br/>
+
<span style='color:green'>Damage decreased by 5 for the scourge attack</span><br/>
 +
<span style='color:green'>1 more attacks for the scourge attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword5 ===
+
=== Striking More Furiously with Scourge &ndash; scourge3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_4|sword2]], [[#better_with_sword_.E2.80.93_sword3_3|sword3]], [[#better_with_sword_.E2.80.93_sword4_2|sword4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2_2|scourge2]] and [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the scourge attack</span><br/>
 
<br/>
 
<br/>
=== faster with sword &ndash; sword5_speed ===
+
=== Able to Enter a Battle Frenzy Like Dwarves, But Only when Attacking (New Attack) &ndash; berserk ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_4|sword2]], [[#better_with_sword_.E2.80.93_sword3_3|sword3]], [[#better_with_sword_.E2.80.93_sword4_2|sword4]], [[#better_with_sword_.E2.80.93_sword5|sword5]], [[#faster_with_sword_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the lichsword attack</span><br/>
+
<span style='color:green'>New attack: mace_berserk (7 - 5, impact)</span><br/>
 +
<span style='color:green'>New weapon special for the mace_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword6 ===
+
=== Striking Faster when in Battle Frenzy &ndash; berserk2 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_4|sword2]], [[#better_with_sword_.E2.80.93_sword3_3|sword3]], [[#better_with_sword_.E2.80.93_sword4_2|sword4]], [[#better_with_sword_.E2.80.93_sword5|sword5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Enter_a_Battle_Frenzy_Like_Dwarves,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
+
<span style='color:green'>1 more attacks for the mace_berserk attack</span><br/>
 
<br/>
 
<br/>
=== better with crossbow &ndash; xbow ===
+
=== Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 4%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== striking more precisely with the crossbow &ndash; xbow-marksman ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow|xbow]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>New weapon special for the crossbow attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== better with crossbow &ndash; xbow2 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Divine Emissary (Stormrider) ==
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow|xbow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>Sometimes a paladin swores to a good god an oath to fight the evil that may pose a thread to the entire world, gaining new powers. They can feel where is a danger to the entire world starts and they try destroy it in the beginning of its growth.<br/>
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
+
This unit also has generic AMLA advancements</i></span>
 +
 
 +
=== Swinging Faster with the Sword &ndash; sword ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 +
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
=== faster with crossbow &ndash; xbow2_speed ===
+
=== Swinging More Precisely with the Sword &ndash; sword1_precision ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow|xbow]], [[#better_with_crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
+
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
 
<br/>
 
<br/>
=== better with crossbow &ndash; xbow3 ===
+
=== Swinging Better with the Sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow|xbow]], [[#better_with_crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== striking more precisely with the crossbow &ndash; xbow-marksman ===
+
=== Swinging Better with the Sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow|xbow]], [[#better_with_crossbow_.E2.80.93_xbow2|xbow2]], xbow_marksman to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the crossbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>Remove weapon special for the crossbow attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== better with crossbow &ndash; xbow4 ===
+
=== Swinging Faster with the Sword &ndash; sword3_speed ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow|xbow]], [[#better_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
=== faster with crossbow &ndash; xbow2_speed ===
+
=== Swinging Better with the Sword &ndash; sword4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 30 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow|xbow]], [[#better_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#faster_with_crossbow_.E2.80.93_xbow2_speed_2|xbow2_speed]], [[#better_with_crossbow_.E2.80.93_xbow3|xbow3]], [[#better_with_crossbow_.E2.80.93_xbow4|xbow4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== blocking attacks better (2 % better defence) &ndash; block ===
+
=== Striking Better with Lance and Charging More Powerfully (2.5 Times More Damage) &ndash; lance ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Striking Better with the Lance &ndash; lance2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the lance attack</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (3% better resistances) &ndash; armour ===
+
=== Striking Faster with the Lance &ndash; lance2_speed ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the lance attack</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
+
<span style='color:green'>1 more attacks for the lance attack</span><br/>
 
<br/>
 
<br/>
=== better protected from magical attacks (4% better resistances) &ndash; armour ===
+
=== Striking Better with the Lance &ndash; lance3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 4%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
+
<span style='color:green'>Damage increased by 2 for the lance attack</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 4%</span><br/>
 
 
<br/>
 
<br/>
 
+
=== Charging More Powerfully with the Lance (3 Times More Damage) &ndash; lance3_damage ===
== Beelzebub ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/>
===  &ndash; amla_demon_lord ===
+
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/>
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
+
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
<span style='color:#60A0FF'>20% more hitpoints per level</span><br/>
 
<span style='color:green'>Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)</span><br/>
 
 
<br/>
 
<br/>
 
+
=== Charging Even More Powerfully with the Lance (3.5 Times More Damage) &ndash; lance4_damage ===
== Blackguard ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_the_Lance_(3_Times_More_Damage)_.E2.80.93_lance3_damage|lance3_damage]] to be achieved first</i></span><br/>
=== striking better with scourge &ndash; scourge ===
+
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3.5)]]</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
<span style='color:green'>Damage increased by 1 for the scourge attack</span><br/>
 
 
<br/>
 
<br/>
=== striking faster with scourge &ndash; scourge2 ===
+
=== Striking Better with the Lance &ndash; lance4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the scourge attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
<span style='color:green'>1 more attacks for the scourge attack</span><br/>
 
 
<br/>
 
<br/>
=== striking better with scourge &ndash; scourge3 ===
+
=== Striking Even Better with the Lance &ndash; lance5 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_scourge_.E2.80.93_scourge2|scourge2]], [[#striking_better_with_scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance4|lance4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the scourge attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances; +4% resist impact) &ndash; armour ===
+
=== Throwing Stronger Lightnings &ndash; storm ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:green'>Damage increased by 2 for the stormride attack</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 4%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Throwing More Lightnings &ndash; storm_speed ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:green'>1 more attacks for the stormride attack</span><br/>
 
<br/>
 
<br/>
=== able to darken even the night &ndash; darken ===
+
=== Throwing Stronger Lightnings &ndash; storm2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]</span><br/>
+
<span style='color:green'>Damage increased by 2 for the stormride attack</span><br/>
 
<br/>
 
<br/>
=== radiating unearthly darkness &ndash; darken2 ===
+
=== Charging with Lightnings &ndash; storm2_charge ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_darken_even_the_night_.E2.80.93_darken|darken]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]</span><br/>
+
<span style='color:green'>New weapon special for the stormride attack: charge</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]</span><br/>
 
 
<br/>
 
<br/>
 
+
=== Throwing Stronger Lightnings &ndash; storm3 ===
== Celestial Messenger ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first</i></span><br/>
=== better with magic &ndash; lightbeam ===
+
<span style='color:green'>Damage increased by 1 for the stormride attack</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/>
 
 
<br/>
 
<br/>
=== better with magic &ndash; lightbeam2 ===
+
=== Throwing More Lightnings &ndash; storm3_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_lightbeam|lightbeam]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm3|storm3]] and [[#Throwing_More_Lightnings_.E2.80.93_storm_speed|storm_speed]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the lightbeam attack</span><br/>
+
<span style='color:green'>1 more attacks for the stormride attack</span><br/>
<span style='color:green'>1 more attacks for the lightbeam attack</span><br/>
 
 
<br/>
 
<br/>
=== better with magic &ndash; lightbeam3 ===
+
=== Casting Better Lightnings &ndash; storm4 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_lightbeam2|lightbeam2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm3|storm3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the stormride attack</span><br/>
 
<br/>
 
<br/>
=== better with mace &ndash; mace ===
+
=== Able to Summon a Powerful Thunder that Can Kill with a Single Hit &ndash; thunder ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the mace attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]] and [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the mace attack</span><br/>
+
<span style='color:green'>New attack: thunder (60 - 1, lightning)</span><br/>
 
<br/>
 
<br/>
=== better with mace &ndash; mace2 ===
+
=== Better with Thunders &ndash; thunder2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_mace_.E2.80.93_mace|mace]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Throwing_Stronger_Lightnings_.E2.80.93_storm|storm]], [[#Throwing_Stronger_Lightnings_.E2.80.93_storm2|storm2]] and [[#Able_to_Summon_a_Powerful_Thunder_that_Can_Kill_with_a_Single_Hit_.E2.80.93_thunder|thunder]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the mace attack</span><br/>
+
<span style='color:green'>Damage increased by 10 for the thunder attack</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal ===
+
=== Surrounded by an Aura that Hurts Nearby Enemies (-8 HP) &ndash; aura ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Remove ability: cures</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]</span><br/>
 
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal2 ===
+
=== Better with the Enemy Hurting Aura (-16 HP) &ndash; aura2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_2|heal]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal3 ===
+
=== Better with the Enemy Hurting Aura (-24 HP) &ndash; aura3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_2|heal]], [[#able_to_heal_allies_better_.E2.80.93_heal2_2|heal2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] and [[#Better_with_the_Enemy_Hurting_Aura_(-16_HP)_.E2.80.93_aura2|aura2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/>
 
<br/>
 
<br/>
=== able to make enemies feel their guilt (-15% to non-physical resistances) &ndash; conviction ===
+
=== Able to Illuminate Everything Around &ndash; aura_illuminate ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
+
<span style='color:#60A0FF'>New ability: illuminates</span><br/>
<br/>
 
=== making enemies feel their guilt stronger (-25% to non-physical resistances) &ndash; conviction2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_make_enemies_feel_their_guilt_(-15%_to_non-physical_resistances)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]</span><br/>
 
<br/>
 
=== making enemies feel their guilt stronger  (-33% to non-physical resistances) &ndash; conviction3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#making_enemies_feel_their_guilt_stronger_(-25%_to_non-physical_resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (33)]]</span><br/>
 
<br/>
 
=== making enemies' sins burn them from inside (-16 enemy heal) &ndash; guilt ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#making_enemies_feel_their_guilt_stronger_(-25%_to_non-physical_resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]</span><br/>
 
 
<br/>
 
<br/>
=== able to illuminate even the day &ndash; aura_illuminate ===
+
=== Able to Illuminate Even the Day &ndash; aura_illuminate2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_2|heal]], [[#able_to_make_enemies_feel_their_guilt_(-15%_to_non-physical_resistances)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Illuminate_Everything_Around_.E2.80.93_aura_illuminate|aura_illuminate]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: illuminates</span><br/>
 
<span style='color:#60A0FF'>Remove ability: illuminates</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/>
 
<br/>
 
<br/>
=== illuminating everything around better &ndash; aura_illuminate2 ===
+
=== Illuminating Everything Around Better &ndash; aura_illuminate3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_illuminate_even_the_day_.E2.80.93_aura_illuminate|aura_illuminate]], [[#able_to_heal_allies_better_.E2.80.93_heal2_2|heal2]], [[#making_enemies_feel_their_guilt_stronger_(-25%_to_non-physical_resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate2|aura_illuminate2]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Healing Nearby Allies Better &ndash; healing ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#60A0FF'>Remove ability: heals</span><br/>
 +
<span style='color:#60A0FF'>New ability: cures</span><br/>
 
<br/>
 
<br/>
 +
=== Healing Nearby Allies Better &ndash; healing2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Healing_Nearby_Allies_Better_.E2.80.93_healing|healing]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: cures</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
 +
<br/>
 +
=== Healing Nearby Allies Better &ndash; healing3 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Healing_Nearby_Allies_Better_.E2.80.93_healing2|healing2]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]</span><br/>
 +
<br/>
 +
=== More Resistant to Damage (4% Better Resistances) &ndash; armor ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 4%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 4%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 +
<br/>
 +
=== Able to Move Faster &ndash; movement1 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<br/>
 +
 +
== Doppelgänger (Efraim Doppelganger) ==
 +
<span style='color:#808080'><i>Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
== Champion ==
+
=== Better at Melee Combat &ndash; melee ===
 
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
=== faster at melee combat &ndash; sword ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
=== better with sword &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_2|sword]] to be achieved first</i></span><br/>
 
 
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== faster with sword &ndash; sword3 ===
+
=== Better at Melee Combat &ndash; melee2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_2|sword]], [[#better_with_sword_.E2.80.93_sword2_5|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword4 ===
+
=== Better at Melee Combat &ndash; melee3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_2|sword]], [[#better_with_sword_.E2.80.93_sword2_5|sword2]], [[#faster_with_sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee2_2|melee2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the saber attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 +
<br/>
 +
=== Better in Ranged Combat &ndash; ranged ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== faster with crossbow &ndash; crossbow ===
+
=== Better in Ranged Combat &ndash; ranged2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage decreased by 9 for the crossbow attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged|ranged]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== Better in Ranged Combat &ndash; ranged3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged2|ranged2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
 
<br/>
 
<br/>
=== better protected from physical blows (3% better resistances) &ndash; armour ===
+
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &ndash; dodge ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
=== 10% better resistances when defending &ndash; careful ===
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
=== 20% better resistances when defending &ndash; careful2 ===
+
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#10%_better_resistances_when_defending_.E2.80.93_careful|careful]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
=== 25% better resistances when defending &ndash; careful3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#20%_better_resistances_when_defending_.E2.80.93_careful2|careful2]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (25)]]</span><br/>
 
 
<br/>
 
<br/>
=== better with crossbow &ndash; crossbow2 ===
+
=== Better Protected from Physical Blows (2% Better Resistances) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_crossbow_.E2.80.93_crossbow|crossbow]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>Damage increased by 2 (pierce attacks only)</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Champion Bowman ==
+
== Doppelgänger (Lethalia Doppelganger) ==
 +
<span style='color:#808080'><i>Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== striking better with bow &ndash; bow ===
+
=== Better at Axe Combat &ndash; melee ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== striking better with bow &ndash; bow2 ===
+
=== Better with Axe &ndash; melee2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
<span style='color:green'>1 more attacks for the bow attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== striking better with bow &ndash; bow3 ===
+
=== Better with Axe &ndash; melee3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_melee2|melee2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== striking more precisely with bow &ndash; bow-precision ===
+
=== Better in Ranged Combat &ndash; ranged ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 
<span style='color:green'>Remove weapon special for the bow attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== able to shoot a storm on arrows without giving the enemy a chance to counterattack &ndash; arrowstorm ===
+
=== Better in Ranged Combat &ndash; ranged2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New bonus attack: arrow storm (-20% - -40% ranged )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged_2|ranged]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]</span><br/>
+
<span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== shooting arrow storms better &ndash; arrowstorm2 ===
+
=== Better in Ranged Combat &ndash; ranged3 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_shoot_a_storm_on_arrows_without_giving_the_enemy_a_chance_to_counterattack_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_in_Ranged_Combat_.E2.80.93_ranged2_2|ranged2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 10% for the arrow storm attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
<span style='color:green'>5% more attacks for the arrow storm attack</span><br/>
 
 
<br/>
 
<br/>
=== striking better with sword &ndash; sword ===
+
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &ndash; dodge ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
=== striking better with sword &ndash; sword2 ===
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_2|sword]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
=== striking better with sword &ndash; sword3 ===
+
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== Better Protected from Physical Blows (2% Better Resistances) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
Line 1,893: Line 1,872:
 
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Chaos Rider ==
+
== Dragon Rider ==
 +
<span style='color:#808080'><i>The greatest elite of human warriors is sometimes invited to join a special order, the Dragon Riders. Relatively unknown to the world, they managed to control the mightiest creatures of the world. They appear when the world is in danger.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== striking better with sword &ndash; sword ===
+
=== Commanding the Dragon to Bite Better &ndash; bite ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the bite attack</span><br/>
 
<br/>
 
<br/>
=== striking faster with sword &ndash; sword2 ===
+
=== Able to Order the Dragon to Eat Bits of Freshly Torn Meat During Battle &ndash; bite-drain ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Commanding_the_Dragon_to_Bite_Better_.E2.80.93_bite|bite]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
+
<span style='color:green'>New weapon special for the bite attack: drain</span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
 
<br/>
 
<br/>
=== incinerating enemies with sword &ndash; sword-incinerate ===
+
=== Striking Better with Lance &ndash; lance ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
<span style='color:green'>New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
 
 
<br/>
 
<br/>
=== striking better with sword &ndash; sword3 ===
+
=== Striking Faster with Lance &ndash; lance2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2_2|sword2]], [[#striking_better_with_sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage decreased by 3 for the lance attack</span><br/>
 +
<span style='color:green'>1 more attacks for the lance attack</span><br/>
 
<br/>
 
<br/>
=== stomping enemies better &ndash; stomp ===
+
=== Charging More Powerfully with Lance (2.5 Times More Damage) &ndash; lance3 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 4 for the stomp attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
<br/>
 
<br/>
=== better with fireball &ndash; fireball ===
+
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &ndash; lance4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3|lance3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
<br/>
 
<br/>
=== better with fireball &ndash; fireball2 ===
+
=== Striking Even Better with the Lance &ndash; lance5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball|fireball]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 1 for the fireball attack</span><br/>
 
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
 
<br/>
 
=== better with fireball &ndash; fireball3 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball2|fireball2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
 
<br/>
 
<br/>
=== creating spirits of fire with fireball &ndash; fireball_plague ===
+
=== Commanding the Dragon to Breathe Fire Better &ndash; fire ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Fire Guardian)]]</span><br/>
+
<span style='color:green'>Damage increased by 2 for the fire breath attack</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Commanding the Dragon to Breathe Fire Faster &ndash; fire2 ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Better_.E2.80.93_fire|fire]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the fire breath attack</span><br/>
 
<br/>
 
<br/>
 
+
=== Commanding the Dragon to Breathe Fire Better &ndash; fire3 ===
== Dark Shade ==
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Faster_.E2.80.93_fire2|fire2]] to be achieved first</i></span><br/>
=== clawing better &ndash; claws ===
+
<span style='color:green'>Damage increased by 2 for the fire breath attack</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>Damage increased by 2 for the claws attack</span><br/>
 
 
<br/>
 
<br/>
=== clawing better &ndash; claws2 ===
+
=== Incinerating Enemies with Dragon Breath &ndash; fire-incinerate ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws|claws]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Commanding_the_Dragon_to_Breathe_Fire_Better_.E2.80.93_fire3|fire3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the claws attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
+
<span style='color:green'>New weapon special for the fire breath attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
<span style='color:green'>Remove weapon special for the claws attack: backstab</span><br/>
 
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
 
 
<br/>
 
<br/>
=== clawing better &ndash; claws3 ===
+
=== Able to Lead Allies into Battle (Like a Level 2 Unit) &ndash; leadership ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws|claws]], [[#clawing_better_.E2.80.93_claws2|claws2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]</span><br/>
<span style='color:green'>Damage decreased by 1 for the claws attack</span><br/>
 
<span style='color:green'>1 more attacks for the claws attack</span><br/>
 
 
<br/>
 
<br/>
=== clawing better &ndash; claws4 ===
+
=== Able to Lead Allies into Battle (Like a Level 3 Unit) &ndash; leadership2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws|claws]], [[#clawing_better_.E2.80.93_claws2|claws2]], [[#clawing_better_.E2.80.93_claws3|claws3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/>
 
<br/>
 
<br/>
=== draining enemies better &ndash; sip ===
+
=== A Greater Leader in Battle (Like a Level 4 Unit) &ndash; leadership3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the soul sip attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]</span><br/>
 
<br/>
 
<br/>
=== draining enemies better &ndash; sip2 ===
+
=== A Greater Leader in Battle (Like a Proper Level 5 Unit) &ndash; leadership4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#draining_enemies_better_.E2.80.93_sip|sip]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Greater_Leader_in_Battle_(Like_a_Level_4_Unit)_.E2.80.93_leadership3|leadership3]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the soul sip attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]</span><br/>
 
<br/>
 
<br/>
=== draining more from living, able to drain a bit from the non-living as well &ndash; sip3 ===
+
=== Riding a Tougher Dragon (2% Better Resistances; +3% Resist Pierce) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#draining_enemies_better_.E2.80.93_sip|sip]], [[#draining_enemies_better_.E2.80.93_sip2|sip2]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the soul sip attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 
<br/>
 
=== draining enemies better &ndash; sip4 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#draining_enemies_better_.E2.80.93_sip|sip]], [[#draining_enemies_better_.E2.80.93_sip2|sip2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>Damage increased by 1 for the soul sip attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Deathlord ==
+
== Duelist Wizard ==
 +
<span style='color:#808080'><i>Duelist Wizards are a rare group of mages, who instead of studying magic deeper and deeper decided to start using it to defeat other mages. The main motivation of this was of course the desire to get higher in ranks among other magi, who usually underestimate them because of their weaker knowledge of magical theories. Their philosophy is not based on the seek of knowledge, but on the desire to be stronger than other magi.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== better at melee combat &ndash; axe ===
+
=== Better with Magic &ndash; magic ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; axe2 ===
+
=== Better with Magic Missile &ndash; missile ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe|axe]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the missile attack</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; axe3 ===
+
=== Faster with Magic Missile &ndash; missile2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe|axe]], [[#better_at_melee_combat_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Better_with_Magic_Missile_.E2.80.93_missile|missile]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the missile attack</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the missile attack</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; axe4 ===
+
=== Better with Magic Missile &ndash; missile3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe|axe]], [[#better_at_melee_combat_.E2.80.93_axe2|axe2]], [[#better_at_melee_combat_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_Missile_.E2.80.93_missile2|missile2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the missile attack</span><br/>
 
<br/>
 
<br/>
=== able to attack in a terrible way that lowers enemy resistance &ndash; doom ===
+
=== Better with Fireball &ndash; fireball ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:green'>New bonus attack: doom (-30% - -30% melee )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/>
+
<span style='color:green'>Damage increased by 3 for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== crippling enemies better &ndash; doom2 ===
+
=== Better with Chill Tempest &ndash; chill ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terrible_way_that_lowers_enemy_resistance_.E2.80.93_doom_2|doom]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the doom attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the chill tempest attack</span><br/>
<span style='color:green'>5% more attacks for the doom attack</span><br/>
 
 
<br/>
 
<br/>
=== better at blocking attacks &ndash; block ===
+
=== Better with Staff &ndash; melee ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 
 
<br/>
 
<br/>
=== better with crossbow &ndash; xbow ===
+
=== Able to Return 2 Pierce Damage to Every Attacker &ndash; retribution ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]</span><br/>
 
<br/>
 
<br/>
=== better with crossbow &ndash; xbow2 ===
+
=== Able to Return a Part of Damage to the Attacker &ndash; retribution2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Return_2_Pierce_Damage_to_Every_Attacker_.E2.80.93_retribution|retribution]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]</span><br/>
 
<br/>
 
<br/>
=== shooting poisonous arrows &ndash; xbow-poison ===
+
=== Able to Heal from Enemies' Attacks &ndash; absorb1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow2_2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
<span style='color:green'>New weapon special for the crossbow attack: poison</span><br/>
 
 
<br/>
 
<br/>
=== better with crossbow &ndash; xbow3 ===
+
=== Able to Heal from Enemies' Attacks Better &ndash; absorb2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow2_2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_absorb1|absorb1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]</span><br/>
 
<br/>
 
<br/>
=== better resistance (2% blade, 2% pierce, 3% cold, but -1% arcane) &ndash; armour ===
+
=== Able to Heal from Enemies' Attacks Better &ndash; absorb3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Able_to_Heal_from_Enemies'_Attacks_Better_.E2.80.93_absorb2|absorb2]] and [[#Able_to_Heal_from_Enemies'_Attacks_.E2.80.93_absorb1|absorb1]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by -1%</span><br/>
+
<br/>
 +
=== -15% to Magical Resistances of All Adjacent Enemies &ndash; conviction ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Able_to_Heal_from_Enemies'_Attacks_Better_.E2.80.93_absorb2|absorb2]] and [[#Able_to_Return_a_Part_of_Damage_to_the_Attacker_.E2.80.93_retribution2|retribution2]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Delly Lich ==
+
== Duke ==
 +
<span style='color:#808080'><i>If those who have earned the title of Grand Marshal are fearsome, those leaders of battle known as Dukes make them seem like lowly corporals. Few other commanders leave such a great mark on battlefield and state alike, as the sheer strategic prowess of the Duke inevitably carries over into political life. Though some may best him in single combat, few have ever triumphed over a Duke in charge of a full army; not only can he exhort those in his command to greater efficiency as a unit, his mere presence is enough to stir his troops to rash death-or-glory charges against the enemy.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== faster at melee combat &ndash; sword ===
+
=== Faster at Melee &ndash; melee ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== able to chop through more enemies with sword &ndash; sword2 ===
+
=== Better at Melee &ndash; melee2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== Better with Crossbow &ndash; xbow ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_3|sword]], [[#able_to_chop_through_more_enemies_with_sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== leeching with sword &ndash; sword3-leech ===
+
=== Faster with Crossbow &ndash; xbow2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_3|sword]], [[#able_to_chop_through_more_enemies_with_sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
+
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword4 ===
+
=== Better with Crossbow &ndash; xbow3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_3|sword]], [[#able_to_chop_through_more_enemies_with_sword_.E2.80.93_sword2|sword2]], [[#better_with_sword_.E2.80.93_sword3_4|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
 +
<br/>
 +
=== Better Protected from Physical Blows (3% Better Resistances) &ndash; armour ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with knives &ndash; knife1 ===
+
=== Possessing the Leadership of a Level 6 Unit &ndash; leadership ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 2 for the knife attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: leadership</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 6 unit)]]</span><br/>
 
<br/>
 
<br/>
=== faster with knives &ndash; knife2 ===
+
=== Able to Make All Adjacent Allies Capable to Attack First Even when Defending &ndash; leadership2 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_knives_.E2.80.93_knife1|knife1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the knife attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]</span><br/>
 
<br/>
 
<br/>
=== more precise with knives &ndash; knife3 ===
+
=== Able to Let All Adjacent Allies Gain 1 Movement Point After Attacking &ndash; leadership3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_precise_with_knives_.E2.80.93_knife3|knife3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the knife attack: marksman</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#push_.E2.80.93_dummy|push]]</span><br/>
 
<br/>
 
<br/>
=== better with knives &ndash; knife4 ===
+
=== Able to Heal Allies &ndash; heal1 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements knife, [[#faster_with_knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: cures</span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
 
<br/>
 
<br/>
=== able to move at night without being seen on useful terrains &ndash; nightstalk ===
+
=== Able to Heal Allies Better &ndash; heal2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Heal_Allies_.E2.80.93_heal1|heal1]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: cures</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/>
 
<br/>
 
<br/>
=== able to move at night without being seen on all accessible terrains &ndash; nightstalk2 ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_at_night_without_being_seen_on_useful_terrains_.E2.80.93_nightstalk|nightstalk]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
 
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
 
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Dwarvish Battlerager ==
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
+
<span style='color:#808080'><i>Dwarvish Lords are always thinking about ways to make their army more powerful. One of their frequent decisions is that Berserkers, a rare caste of Dwarves, who work themselves into a towering rage before combat, disdain all notion of defence, thinking only of the unrelenting assaults for which they are legendary, should wear armours. Berserkers usually refuse, because armour would prevent them from attacking as strongly as possible. Sometimes a cunning Dwarvish Lord decides to forge an armour to appeal to them. These armours are black, heavy, and there is a lot of spikes on them, that attires the attention of any Berserker. Clad in a spiky armour, a Berserker becomes a Battlerager, an even more scary warrior than Berserkers.<br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
+
This unit also has generic AMLA advancements</i></span>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
+
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
+
=== Frenzying Better &ndash; axe ===
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
+
<span style='color:green'>Damage increased by 2 for the berserker frenzy attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
 
<br/>
 
<br/>
=== better at defending &ndash; block2 ===
+
=== Frenzying Faster &ndash; axe2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_10|block]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Frenzying_Better_.E2.80.93_axe|axe]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the berserker frenzy attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:green'>1 more attacks for the berserker frenzy attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== better at defending &ndash; block3 ===
+
=== Frenzying Better &ndash; axe3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_10|block]], [[#better_at_defending_.E2.80.93_block2_4|block2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]] and [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the berserker frenzy attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
 
<br/>
 
<br/>
=== able to attack parrying enemy blows &ndash; parry ===
+
=== Frenzying Better &ndash; axe4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:green'>New bonus attack: parry (-20% - -70% melee )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]], [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] and [[#Frenzying_Better_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the berserker frenzy attack</span><br/>
 
<br/>
 
<br/>
=== parrying better &ndash; parry2 ===
+
=== Tougher (2-3% Better Resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_parrying_enemy_blows_.E2.80.93_parry_3|parry]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
<span style='color:green'>5% more attacks for the parry attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 2%</span><br/>
 +
<br/>
 +
=== Impaling Enemies on Spikes on Armour Better, Also in Range &ndash; spikes ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]</span><br/>
 +
<br/>
 +
=== Impaling Enemies on Spikes on Armour Better &ndash; spikes2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Impaling_Enemies_on_Spikes_on_Armour_Better,_Also_in_Range_.E2.80.93_spikes|spikes]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#reflect_.E2.80.93_dummy|reflect]]</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Delly Start ==
+
== Dwarvish Hero ==
 +
<span style='color:#808080'><i>Dwarvish Heroes are the strongest, toughest and wisest from the dwarves. Hardened by centuries of warfare under the ground and also above it, their strength and wisdom grew beyond measure. Their incredible skill with smithing granted them the mightiest hammers and most solid armours ever, and even dwarvish kings have a strong respect towards them.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== faster at melee combat &ndash; sword ===
+
=== Striking Stronger with Axe &ndash; axe ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 2 for the battle axe attack</span><br/>
 
<br/>
 
<br/>
=== able to chop through more enemies with sword &ndash; sword2 ===
+
=== Faster with Axe &ndash; axe2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the battle axe attack</span><br/>
 +
<span style='color:green'>1 more attacks for the battle axe attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== Faster with Axe &ndash; axe3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_4|sword]], [[#able_to_chop_through_more_enemies_with_sword_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] and [[#Faster_with_Axe_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the battle axe attack</span><br/>
 +
<span style='color:green'>1 more attacks for the battle axe attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword4 ===
+
=== Better with Axe &ndash; axe4 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_4|sword]], [[#able_to_chop_through_more_enemies_with_sword_.E2.80.93_sword2_2|sword2]], [[#better_with_sword_.E2.80.93_sword3_5|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Stronger_with_Axe_.E2.80.93_axe|axe]] and [[#Faster_with_Axe_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the battle axe attack</span><br/>
 
<br/>
 
<br/>
=== able to poison enemies with knives &ndash; knife-poison ===
+
=== Stronger with Hammer &ndash; hammer ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New weapon special for the knife attack: poison</span><br/>
+
<span style='color:green'>Damage increased by 2 for the hammer attack</span><br/>
 
<br/>
 
<br/>
=== faster with knives &ndash; knife ===
+
=== Stronger with Hammer &ndash; hammer2 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks for the knife attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer|hammer]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the hammer attack</span><br/>
 
<br/>
 
<br/>
=== better with knives &ndash; knife2 ===
+
=== Faster with Hammer &ndash; hammer_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife|knife]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the knife attack: marksman</span><br/>
+
<span style='color:green'>Damage decreased by 9 for the hammer attack</span><br/>
 +
<span style='color:green'>1 more attacks for the hammer attack</span><br/>
 
<br/>
 
<br/>
=== better with knives &ndash; knife3 ===
+
=== Stronger with Hammer &ndash; hammer3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife|knife]], [[#better_with_knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the hammer attack</span><br/>
 
<br/>
 
<br/>
=== able to move at night without being seen on useful terrains &ndash; nightstalk ===
+
=== Stronger with Hatchet &ndash; hatchet ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
+
<span style='color:green'>Damage increased by 2 for the hatchet attack</span><br/>
 
<br/>
 
<br/>
=== able to move at night without being seen on all accessible terrains &ndash; nightstalk2 ===
+
=== Faster with Hatchet &ndash; hatchet2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_at_night_without_being_seen_on_useful_terrains_.E2.80.93_nightstalk_2|nightstalk]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Stronger_with_Hatchet_.E2.80.93_hatchet_2|hatchet]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the hatchet attack</span><br/>
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
+
<span style='color:green'>1 more attacks for the hatchet attack</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== Stronger with Hatchet &ndash; hatchet3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Hatchet_.E2.80.93_hatchet2_2|hatchet2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the hatchet attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
 
<br/>
 
<br/>
=== better at defending &ndash; block2 ===
+
=== Better at Blocking (Lowering the Chance to be Hit by 2-4%) &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_11|block]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block3 ===
+
=== Capable to Use Lightning (New Attack) &ndash; lightning ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_11|block]], [[#better_at_defending_.E2.80.93_block2_5|block2]] to be achieved first</i></span><br/>
+
<span style='color:green'>New attack: lightning (22 - 2, fire)</span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
+
<span style='color:green'>New weapon special for the lightning attack: magical</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
 
<br/>
 
<br/>
=== able to attack parrying enemy blows &ndash; parry ===
+
=== Casting Stronger Lightnings &ndash; lightning2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>New bonus attack: parry (-20% - -70% melee )</span><br/>
 
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/>
 
<br/>
 
=== parrying better &ndash; parry2 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_parrying_enemy_blows_.E2.80.93_parry_4|parry]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Capable_to_Use_Lightning_(New_Attack)_.E2.80.93_lightning|lightning]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/>
+
<span style='color:green'>Damage increased by 3 for the lightning attack</span><br/>
<span style='color:green'>5% more attacks for the parry attack</span><br/>
+
<br/>
 +
=== Casting Lightnings Faster &ndash; lightning3 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Casting_Stronger_Lightnings_.E2.80.93_lightning2|lightning2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 7 for the lightning attack</span><br/>
 +
<span style='color:green'>1 more attacks for the lightning attack</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Demon Lord ==
+
== Dwarvish Protector ==
 +
<span style='color:#808080'><i>Dwarvish Protectors are the hardiest from all dwarves. A wall of Dwarvish Protectors can resist enemy blows better than a stone wall - and is much more dangerous.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== &ndash; amla_demon_lord ===
+
=== Striking Better with Spear &ndash; spear ===
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>100 more hitpoints per level</span><br/>
+
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
<span style='color:green'>Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)</span><br/>
 
 
<br/>
 
<br/>
 
+
=== Striking Faster with Spear &ndash; spear2 ===
== Destroyer ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Spear_.E2.80.93_spear|spear]] to be achieved first</i></span><br/>
=== striking more furiously with scourge &ndash; scourge ===
+
<span style='color:green'>Damage decreased by 2 for the spear attack</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:green'>1 more attacks for the spear attack</span><br/>
<span style='color:green'>Damage increased by 2 for the scourge attack</span><br/>
 
<br/>
 
=== striking more furiously with scourge &ndash; scourge2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_more_furiously_with_scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 5 for the scourge attack</span><br/>
 
<span style='color:green'>1 more attacks for the scourge attack</span><br/>
 
 
<br/>
 
<br/>
=== striking more furiously with scourge &ndash; scourge3 ===
+
=== Striking Better with Spear &ndash; spear3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_more_furiously_with_scourge_.E2.80.93_scourge2|scourge2]], [[#striking_more_furiously_with_scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Spear_.E2.80.93_spear2|spear2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the scourge attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
 
<br/>
 
<br/>
=== able to enter a battle frenzy like dwarves, but only when attacking &ndash; berserk ===
+
=== Throwing Javelins Faster &ndash; javelin ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_more_furiously_with_scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage decreased by 2 for the javelin attack</span><br/>
<span style='color:green'>New attack: mace_berserk (7 - 5)</span><br/>
+
<span style='color:green'>1 more attacks for the javelin attack</span><br/>
<span style='color:green'>New weapon special for the mace_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 
 
<br/>
 
<br/>
=== striking better when in battle frenzy &ndash; berserk2 ===
+
=== Throwing Javelins Better &ndash; javelin2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_enter_a_battle_frenzy_like_dwarves,_but_only_when_attacking_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Throwing_Javelins_Faster_.E2.80.93_javelin|javelin]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the mace_berserk attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the javelin attack</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances; +4% resist impact) &ndash; armour ===
+
=== Able to Charge into Battle (New Attack) &ndash; charge ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:green'>New bonus attack: charge (100% damage and 70% attacks of the base attack, melee)</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 4%</span><br/>
+
<span style='color:green'>New weapon special for the charge attack: charge</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Better Resistances when Defending &ndash; adamant ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#adamant_.E2.80.93_resistance|adamant]]</span><br/>
 
<br/>
 
<br/>
 
+
=== Better at Blocking (Lowering the Chance to be Hit by 2-4%) &ndash; block ===
== Dragon Rider ==
 
 
 
=== commanding the dragon to bite better &ndash; bite ===
 
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>Damage increased by 2 for the bite attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 +
<br/>
 +
=== Better Protected from Physical Blows (3% Better Resistances) &ndash; armour ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 
<br/>
 
<br/>
=== able to order the dragon to eat bits of freshly torn meat during battle &ndash; bite-drain ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#commanding_the_dragon_to_bite_better_.E2.80.93_bite|bite]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>New weapon special for the bite attack: drain</span><br/>
 
 
<br/>
 
<br/>
=== striking better with lance &ndash; lance ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Dwarvish Technocrat ==
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
+
<span style='color:#808080'><i>Dwarves always have some secrets they never tell even to their closest friends if they are not dwarves too. One of them is also the secret of their technical invention, the thunderstick. Although it is a very powerful weapon itself, they still seek to improve it and make it even more powerful.<br/>
 +
This unit also has generic AMLA advancements</i></span>
 +
 
 +
=== Better at Shooting &ndash; gun ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 10 for the thunderstick attack</span><br/>
 
<br/>
 
<br/>
=== striking better with lance &ndash; lance2 ===
+
=== Better at Shooting &ndash; gun2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance|lance]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun|gun]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 3 for the lance attack</span><br/>
+
<span style='color:green'>Damage increased by 8 for the thunderstick attack</span><br/>
<span style='color:green'>1 more attacks for the lance attack</span><br/>
 
 
<br/>
 
<br/>
=== charging more powerfully with lance (2.5 times more damage) &ndash; lance3 ===
+
=== Better at Shooting &ndash; gun3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance|lance]], [[#striking_better_with_lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun2|gun2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/>
+
<span style='color:green'>Damage increased by 6 for the thunderstick attack</span><br/>
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
 
<br/>
 
<br/>
=== charging even more powerfully with the lance (3 times more damage) &ndash; lance4 ===
+
=== Better at Shooting &ndash; gun4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance|lance]], [[#striking_better_with_lance_.E2.80.93_lance2|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3|lance3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun3|gun3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/>
+
<span style='color:green'>Damage increased by 5 for the thunderstick attack</span><br/>
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
 
<br/>
 
<br/>
=== striking even better with the lance &ndash; lance5 ===
+
=== Better at Shooting &ndash; gun5 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance|lance]], [[#striking_better_with_lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Shooting_.E2.80.93_gun4|gun4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
+
<span style='color:green'>Damage increased by 4 for the thunderstick attack</span><br/>
 
<br/>
 
<br/>
=== commanding the dragon to breathe fire better &ndash; fire ===
+
=== Better with Dagger &ndash; dagger ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>Damage increased by 2 for the fire breath attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the dagger attack</span><br/>
 
<br/>
 
<br/>
=== commanding the dragon to breathe fire faster &ndash; fire2 ===
+
=== Able to Backstab with the Dagger &ndash; dagger2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#commanding_the_dragon_to_breathe_fire_better_.E2.80.93_fire|fire]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the fire breath attack</span><br/>
+
<span style='color:green'>New weapon special for the dagger attack: backstab</span><br/>
 
<br/>
 
<br/>
=== commanding the dragon to breathe fire better &ndash; fire3 ===
+
=== More Technically Skilled, Using a Gun that Can Fire Very Quickly (New Attack) &ndash; storm ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#commanding_the_dragon_to_breathe_fire_faster_.E2.80.93_fire2|fire2]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: bullet storm (10% damage and 600% attacks of the base attack, ranged)</span><br/>
<span style='color:green'>Damage increased by 2 for the fire breath attack</span><br/>
 
 
<br/>
 
<br/>
=== incinerating enemies with dragon breath &ndash; fire-incinerate ===
+
=== Shooting Bullet Storms Faster &ndash; storm2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#commanding_the_dragon_to_breathe_fire_better_.E2.80.93_fire3|fire3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Gun_that_Can_Fire_Very_Quickly_(New_Attack)_.E2.80.93_storm|storm]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the fire breath attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
+
<span style='color:green'>Damage increased by 3% for the bullet storm attack</span><br/>
 +
<span style='color:green'>100% more attacks for the bullet storm attack</span><br/>
 
<br/>
 
<br/>
=== able to lead allies into battle (like a level 2 unit) &ndash; leadership ===
+
=== More Technically Skilled, Using a Very Precise Gun (New Attack) &ndash; blunderbuss ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>New ability: leadership level 2</span><br/>
+
<span style='color:green'>New bonus attack: blunderbuss (60% damage and 100% attacks of the base attack, ranged)</span><br/>
 +
<span style='color:green'>New weapon special for the blunderbuss attack: marksman</span><br/>
 
<br/>
 
<br/>
=== able to lead allies into battle (like a level 3 unit) &ndash; leadership2 ===
+
=== Doing More Damage when Shooting Precisely &ndash; blunderbuss2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_lead_allies_into_battle_(like_a_level_2_unit)_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Very_Precise_Gun_(New_Attack)_.E2.80.93_blunderbuss|blunderbuss]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 2</span><br/>
+
<span style='color:green'>Damage increased by 20% for the blunderbuss attack</span><br/>
<span style='color:#60A0FF'>New ability: leadership level 3</span><br/>
 
 
<br/>
 
<br/>
=== a greater leader in battle (like a level 4 unit) &ndash; leadership3 ===
+
=== Shooting Bullets that Penetrate Armour Better (+10% Pierce Resistance Penetration) &ndash; bullets ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_lead_allies_into_battle_(like_a_level_3_unit)_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Enemy resistances to pierce decreased by 10%</span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/>
 
<span style='color:#60A0FF'>New ability: leadership level 4</span><br/>
 
 
<br/>
 
<br/>
=== a greater leader in battle (like a proper level 5 unit) &ndash; leadership4 ===
+
=== Shooting Bullets that Penetrate Armour Better (+5% Pierce Resistance Penetration) &ndash; bullets2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_greater_leader_in_battle_(like_a_level_4_unit)_.E2.80.93_leadership3|leadership3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Shooting_Bullets_that_Penetrate_Armour_Better_(+10%_Pierce_Resistance_Penetration)_.E2.80.93_bullets|bullets]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/>
+
<span style='color:green'>Enemy resistances to pierce decreased by 5%</span><br/>
<span style='color:#60A0FF'>New ability: leadership level 5</span><br/>
 
<br/>
 
=== riding a tougher dragon (2% better resistances; +3% resist pierce) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Duelist Wizard ==
+
== Elder Mage ==
 +
<span style='color:#808080'><i>Great Magi spread rumours that only several mages per century are given the title of a great mage, but the truth is quite different. They are speaking about Elder Magi, and misuse the similarity and the rarity of them. Among them, there is an even sparser number who, despite their blessed age, are more progressive than the younger professional fraternity. Elder Magi are the real masters of magic, the ones who make new spells and truly understand the arcane. Even if they are not trained for battle, their powerful magic can destroy most enemies before the need for quick reflexes comes.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== better with magic &ndash; magic ===
+
=== Better with Fireball &ndash; fireball ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== better with magic missile &ndash; missile ===
+
=== Breaking Through Enemy Fire Resistances Better (8%) &ndash; fire-penetrate ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_6|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the missile attack</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 8%</span><br/>
 
<br/>
 
<br/>
=== better with magic missile &ndash; missile2 ===
+
=== Breaking Through Enemy Fire Resistances Better (7%) &ndash; fire-penetrate2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_6|magic]], [[#better_with_magic_missile_.E2.80.93_missile|missile]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] and [[#Breaking_Through_Enemy_Fire_Resistances_Better_(8%)_.E2.80.93_fire-penetrate|fire-penetrate]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the missile attack</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 7%</span><br/>
<span style='color:green'>1 more attacks for the missile attack</span><br/>
 
 
<br/>
 
<br/>
=== better with magic missile &ndash; missile3 ===
+
=== Breaking Through Enemy Fire Resistances Better (5%) &ndash; fire-penetrate3 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_6|magic]], [[#better_with_magic_missile_.E2.80.93_missile2|missile2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] and [[#Breaking_Through_Enemy_Fire_Resistances_Better_(7%)_.E2.80.93_fire-penetrate2|fire-penetrate2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the missile attack</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 5%</span><br/>
 
<br/>
 
<br/>
=== better with fireball &ndash; fireball ===
+
=== Faster with Fireball &ndash; fireball2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_6|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_4|fireball]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 3 for the fireball attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the fireball attack</span><br/>
 +
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== better with chill tempest &ndash; chill ===
+
=== Better with Fireball &ndash; fireball3 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 15 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_6|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_3|fireball2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the chill tempest attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== better with staff &ndash; melee ===
+
=== Dealing Damage to Multiple Enemies with Fireball &ndash; fireball3-explosion ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_3|fireball3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
 +
<span style='color:green'>1 fewer attacks for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== able to return 2 pierce damage to every attacker &ndash; retribution ===
+
=== Better with Lightning &ndash; lightning ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lightning attack</span><br/>
 
<br/>
 
<br/>
=== able to return a part of damage to the attacker &ndash; retribution2 ===
+
=== Faster with Lightning &ndash; lightning2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_return_2_pierce_damage_to_every_attacker_.E2.80.93_retribution|retribution]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning|lightning]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]</span><br/>
+
<span style='color:green'>Damage decreased by 3 for the lightning attack</span><br/>
 +
<span style='color:green'>1 more attacks for the lightning attack</span><br/>
 
<br/>
 
<br/>
=== able to heal from enemies' attacks &ndash; absorb1 ===
+
=== Breaking Through Enemy Arcane Resistances Better (8%) &ndash; arcane-penetrate ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Enemy resistances to arcane decreased by 8%</span><br/>
 
<br/>
 
<br/>
=== able to heal from enemies' attacks better &ndash; absorb2 ===
+
=== Breaking Through Enemy Arcane Resistances Better (7%) &ndash; arcane-penetrate2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_from_enemies'_attacks_.E2.80.93_absorb1|absorb1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(8%)_.E2.80.93_arcane-penetrate|arcane-penetrate]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 7%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]</span><br/>
 
 
<br/>
 
<br/>
=== able to heal from enemies' attacks better &ndash; absorb3 ===
+
=== Breaking Through Enemy Arcane Resistances Better (5%) &ndash; arcane-penetrate3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_from_enemies'_attacks_better_.E2.80.93_absorb2|absorb2]], [[#able_to_heal_from_enemies'_attacks_.E2.80.93_absorb1|absorb1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(7%)_.E2.80.93_arcane-penetrate2|arcane-penetrate2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 5%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]</span><br/>
+
<br/>
 +
=== Ignoring Enemy Resistances (and Vulnerabilities) with Lightning &ndash; lightning3-lightning ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning3|lightning3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Sets damage type to lightning for the lightning attack</span><br/>
 +
<br/>
 +
=== Better with Lightning &ndash; lightning3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the lightning attack</span><br/>
 +
<br/>
 +
=== Capable to Cast Fire Blast (New Attack) &ndash; fireblast1 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>New attack: fire blast (12 - 3, fire)</span><br/>
 +
<span style='color:green'>New weapon special for the fire blast attack: magical</span><br/>
 +
<span style='color:green'>New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]</span><br/>
 +
<br/>
 +
=== Casting Fire Blasts Better &ndash; fireblast2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_(New_Attack)_.E2.80.93_fireblast1|fireblast1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the fire blast attack</span><br/>
 +
<br/>
 +
=== Casting Fire Blasts Faster &ndash; fireblast2_speed ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_fireblast2|fireblast2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the fire blast attack</span><br/>
 +
<span style='color:green'>1 more attacks for the fire blast attack</span><br/>
 +
<br/>
 +
=== Casting Fire Blasts Better &ndash; fireblast3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Casting_Fire_Blasts_Better_.E2.80.93_fireblast2|fireblast2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the fire blast attack</span><br/>
 +
<br/>
 +
=== Able to Curse Enemies to Cut Their Resistances &ndash; curse ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>New attack: curse (2 - 5, arcane)</span><br/>
 +
<span style='color:green'>New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/>
 
<br/>
 
<br/>
=== -15% to magical resistances of all adjacent enemies &ndash; conviction ===
+
=== Better with Staff &ndash; melee ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_from_enemies'_attacks_better_.E2.80.93_absorb2|absorb2]], [[#able_to_return_a_part_of_damage_to_the_attacker_.E2.80.93_retribution2|retribution2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Duke ==
+
== Elvish Assassin ==
 +
<span style='color:#808080'><i>Unlike human assassins, elvish assassins are honoured warriors who have proven their incredible skill in archery by killing the enemy warband's leader just by shooting him from a distance, or even a whole enemy clump by covering them by a deadly arrow storm before they came to him. Even when cornered and forced to fight in melee range, they can defeat their enemies with trickery, without properly fighting them.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== faster at melee &ndash; melee ===
+
=== Faster at Melee &ndash; melee ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
 
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better at melee &ndash; melee2 ===
+
=== Better at Melee &ndash; melee2 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_.E2.80.93_melee_2|melee]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with crossbow &ndash; xbow ===
+
=== Faster with the Bow &ndash; bow ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the longbow attack</span><br/>
 
<br/>
 
<br/>
=== better with crossbow &ndash; xbow2 ===
+
=== Better with Bow &ndash; bow2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the longbow attack</span><br/>
 
<br/>
 
<br/>
=== better with crossbow &ndash; xbow3 ===
+
=== Shooting Insanely Precisely &ndash; bow-precise ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow2_3|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] and [[#Better_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the longbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the longbow attack: marksman</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the longbow attack</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (3% better resistances) &ndash; armour ===
+
=== Faster with the Bow &ndash; bow3 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]] and [[#Better_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/>
+
<span style='color:green'>1 more attacks for the longbow attack</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 
 
<br/>
 
<br/>
=== possessing the leadership of a level 6 unit &ndash; leadership ===
+
=== Better with the Bow &ndash; bow4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 5</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow|bow]], [[#Better_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership_.E2.80.93_leadership|leadership]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the longbow attack</span><br/>
 
<br/>
 
<br/>
=== able to make all adjacent allies capable to attack first even when defending &ndash; leadership2 ===
+
=== Able to Shoot a Storm of Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) &ndash; arrowstorm ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_6_unit_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: arrow storm (80% damage and 60% attacks of longbow, ranged)</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#zeal aura_.E2.80.93_dummy|zeal aura]]</span><br/>
+
<span style='color:green'>New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]</span><br/>
 
<br/>
 
<br/>
=== able to let all adjacent allies gain 1 movement point after attacking &ndash; leadership3 ===
+
=== Shooting Arrow Storms Better &ndash; arrowstorm2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_6_unit_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Shoot_a_Storm_of_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#push_.E2.80.93_dummy|push]]</span><br/>
+
<span style='color:green'>Damage increased by 10% for the arrow storm attack</span><br/>
 +
<span style='color:green'>5% more attacks for the arrow storm attack</span><br/>
 
<br/>
 
<br/>
=== able to heal allies &ndash; heal1 ===
+
=== Executing Enemy Bosses Better &ndash; execution ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#60A0FF'>New ability: cures</span><br/>
+
<span style='color:green'>Damage increased by 10% for the execution_bonus_attack attack</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal2 ===
+
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &ndash; dodge ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_.E2.80.93_heal1|heal1]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:#60A0FF'>Remove ability: cures</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Dwarvish Battlerager ==
+
== Elvish Gryphon Rider ==
 +
<span style='color:#808080'><i>With enough skill in archery and horse riding, an elf can decide to ride giant birds instead of horses, gaining incredible mobility and an ability to shoot his foes from above, relatively protected from enemy blows.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== frenzying better &ndash; axe ===
+
=== Better at Commanding the Gryphon to Attack Fast &ndash; melee ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 2 for the berserker frenzy attack</span><br/>
+
<span style='color:green'>Damage decreased by 2 (melee attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 +
<br/>
 +
=== Better at Commanding the Gryphon to Attack Fast &ndash; melee2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Commanding_the_Gryphon_to_Attack_Fast_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== frenzying better &ndash; axe2 ===
+
=== Better at Commanding the Gryphon &ndash; melee3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#frenzying_better_.E2.80.93_axe|axe]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Commanding_the_Gryphon_to_Attack_Fast_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the berserker frenzy attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style='color:green'>1 more attacks for the berserker frenzy attack</span><br/>
 
 
<br/>
 
<br/>
=== frenzying better &ndash; axe3 ===
+
=== Faster with the Bow &ndash; bow ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#frenzying_better_.E2.80.93_axe|axe]], [[#frenzying_better_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the longbow attack</span><br/>
<span style='color:green'>Damage increased by 1 for the berserker frenzy attack</span><br/>
 
 
<br/>
 
<br/>
=== frenzying better &ndash; axe4 ===
+
=== Better with Bow &ndash; bow2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#frenzying_better_.E2.80.93_axe|axe]], [[#frenzying_better_.E2.80.93_axe2|axe2]], [[#frenzying_better_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the berserker frenzy attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the longbow attack</span><br/>
 
<br/>
 
<br/>
=== tougher &ndash; armour ===
+
=== Shooting Very Precisely &ndash; bow-precise ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:green'>New weapon special for the longbow attack: marksman</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the longbow attack</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 2%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
+
=== Faster with the Bow &ndash; bow3 ===
<span style='color:#60A0FF'>Resistance to arcane increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the longbow attack</span><br/>
 +
<br/>
 +
=== Better with the Bow &ndash; bow4 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the longbow attack</span><br/>
 +
<br/>
 +
=== Able to Move One Hex After Attacking an Enemy &ndash; penetrate ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
 
<br/>
 
<br/>
=== impaling enemies on spikes on armour better, also in range &ndash; spikes ===
+
=== Able to Move More Hexes After Attacking an Enemy (Only After Bow Attack) &ndash; penetrate2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Move_One_Hex_After_Attacking_an_Enemy_.E2.80.93_penetrate|penetrate]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]</span><br/>
+
<span style='color:green'>New weapon special for the longbow attack: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]</span><br/>
 
<br/>
 
<br/>
=== impaling enemies on spikes on armour better &ndash; spikes2 ===
+
=== More Nimble (Lowering the Chance to be Hit by 4%) &ndash; dodge ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#impaling_enemies_on_spikes_on_armour_better,_also_in_range_.E2.80.93_spikes|spikes]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#reflect_.E2.80.93_dummy|reflect]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 4%</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Dwarvish Hero ==
+
== Elvish Juggernaut ==
 +
<span style='color:#808080'><i>Elves are known to be excellent archers, but that is only because they prefer bows as primary weapons. They can be equally good with swords, but only a few elves develop this talent. They can whirl their swords in their hands like if they were just small sticks, but with the force of a furious storm, cutting their enemies asunder.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== striking stronger with axe &ndash; axe ===
+
=== Striking Better with Sword &ndash; sword ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 2 for the battle axe attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== faster with axe &ndash; axe2 ===
+
=== Striking Faster with Sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_stronger_with_axe_.E2.80.93_axe|axe]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the battle axe attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
<span style='color:green'>1 more attacks for the battle axe attack</span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 +
<br/>
 +
=== Striking Better with Sword &ndash; sword3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_3|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 +
<br/>
 +
=== Faster with the Bow &ndash; bow ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>1 more attacks for the bow attack</span><br/>
 +
<br/>
 +
=== Better with the Bow &ndash; bow2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
 +
<br/>
 +
=== More Precise with Bow &ndash; bow-precise ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the bow attack: marksman</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== faster with axe &ndash; axe3 ===
+
=== Better with the Bow &ndash; bow3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_stronger_with_axe_.E2.80.93_axe|axe]], [[#faster_with_axe_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 2 for the battle axe attack</span><br/>
+
<span style='color:green'>1 more attacks for the bow attack</span><br/>
<span style='color:green'>1 more attacks for the battle axe attack</span><br/>
 
 
<br/>
 
<br/>
=== better with axe &ndash; axe4 ===
+
=== Better with the Bow &ndash; bow4 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_stronger_with_axe_.E2.80.93_axe|axe]], [[#faster_with_axe_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] and [[#Better_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the battle axe attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== stronger with hammer &ndash; hammer ===
+
=== Able to Attack in a Terribly Scary Way (New Attack) &ndash; horrid ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 2 for the hammer attack</span><br/>
+
<span style='color:green'>New bonus attack: grim strike (80% damage and 100% attacks of the base attack, melee)</span><br/>
 +
<span style='color:green'>New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
 
<br/>
 
<br/>
=== stronger with hammer &ndash; hammer2 ===
+
=== Scaring Enemies with the Sword Attack Better &ndash; horrid2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer_2|hammer]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid|horrid]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the hammer attack</span><br/>
+
<span style='color:green'>Damage increased by 15% for the grim strike attack</span><br/>
 
<br/>
 
<br/>
=== faster with hammer &ndash; hammer_speed ===
+
=== Able to Maim Enemies, Lowering Their Damage Until They Advance (New Attack) &ndash; mayhem ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 9 for the hammer attack</span><br/>
+
<span style='color:green'>New bonus attack: mayhem (80% damage and 60% attacks of the base attack, melee)</span><br/>
<span style='color:green'>1 more attacks for the hammer attack</span><br/>
+
<span style='color:green'>New weapon special for the mayhem attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]</span><br/>
 
<br/>
 
<br/>
=== stronger with hammer &ndash; hammer3 ===
+
=== Striking Better when Maiming Enemies &ndash; mayhem2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Maim_Enemies,_Lowering_Their_Damage_Until_They_Advance_(New_Attack)_.E2.80.93_mayhem|mayhem]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the hammer attack</span><br/>
+
<span style='color:green'>Damage increased by 10% for the mayhem attack</span><br/>
 +
<span style='color:green'>5% more attacks for the mayhem attack</span><br/>
 
<br/>
 
<br/>
=== stronger with hatchet &ndash; hatchet ===
+
=== Regenerating 6 Hitpoints per Turn &ndash; regeneration1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 2 for the hatchet attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]</span><br/>
 
<br/>
 
<br/>
=== faster with hatchet &ndash; hatchet2 ===
+
=== Regenerating 12 Hitpoints per Turn &ndash; regeneration2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hatchet_.E2.80.93_hatchet|hatchet]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Regenerating_6_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 2 for the hatchet attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]</span><br/>
<span style='color:green'>1 more attacks for the hatchet attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
 
<br/>
 
<br/>
=== stronger with hatchet &ndash; hatchet3 ===
+
=== Regenerating 18 Hitpoints per Turn &ndash; regeneration3 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_hatchet_.E2.80.93_hatchet2|hatchet2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Regenerating_12_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the hatchet attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/>
 
<br/>
 
<br/>
=== blocking better &ndash; block ===
+
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &ndash; dodge ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== capable to use lightning &ndash; lightning ===
+
=== Better Protected from Physical Blows (2% Better Resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>New attack: lightning (22 - 2)</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>New weapon special for the lightning attack: magical</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== casting stronger lightnings &ndash; lightning2 ===
+
=== Faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#capable_to_use_lightning_.E2.80.93_lightning|lightning]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 3 for the lightning attack</span><br/>
 
<br/>
 
=== casting lightnings faster &ndash; lightning3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_stronger_lightnings_.E2.80.93_lightning2|lightning2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 7 for the lightning attack</span><br/>
 
<span style='color:green'>1 more attacks for the lightning attack</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Dwarvish Protector ==
+
== Elvish Nightprowler ==
 +
<span style='color:#808080'><i>Sometimes, elvish avengers will become so good at stealth, that they can even leave the forest at night, remaining concealed.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== striking better with spear &ndash; spear ===
+
=== Better with the Bow &ndash; bow ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== striking faster with spear &ndash; spear2 ===
+
=== Faster with Bow &ndash; bow2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_spear_.E2.80.93_spear|spear]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 2 for the spear attack</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
<span style='color:green'>1 more attacks for the spear attack</span><br/>
 
 
<br/>
 
<br/>
=== striking better with spear &ndash; spear3 ===
+
=== Shooting Very Precisely &ndash; bow-precise ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_spear_.E2.80.93_spear2|spear2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
+
<span style='color:green'>New weapon special (ranged attacks only): marksman</span><br/>
 
<br/>
 
<br/>
=== throwing javelins faster &ndash; javelin ===
+
=== Faster with the Bow &ndash; bow3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage decreased by 2 for the javelin attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the javelin attack</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== throwing javelins better &ndash; javelin2 ===
+
=== Better with the Bow &ndash; bow4 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_javelins_faster_.E2.80.93_javelin|javelin]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]], [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_3|bow3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the javelin attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== able to charge into battle &ndash; charge ===
+
=== Faster at Melee Combat &ndash; sword ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New bonus attack: charge (% - -30% melee )</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
<span style='color:green'>New weapon special for the charge attack: charge</span><br/>
 
 
<br/>
 
<br/>
=== better resistances when defending &ndash; adamant ===
+
=== Better at Melee Combat &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#adamant_.E2.80.93_resistance|adamant]]</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 +
<br/>
 +
=== Faster at Melee Combat &ndash; sword3 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 +
<br/>
 +
=== Better at Melee Combat &ndash; sword4 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 +
<br/>
 +
=== Able to Stab Backs &ndash; sword-backstab ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special (melee attacks only): backstab</span><br/>
 +
<br/>
 +
=== Able to Enter a Shooting Frenzy Like Dwarves with Axes, But Only when Attacking (New Attack) &ndash; berserk ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New bonus attack: bow_berserk (70% damage and 60% attacks of bow, ranged)</span><br/>
 +
<span style='color:green'>New weapon special for the bow_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 +
<br/>
 +
=== Shooting Faster when in Shooting Frenzy &ndash; berserk2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/>
 +
<span style='color:green'>10% more attacks for the bow_berserk attack</span><br/>
 +
<br/>
 +
=== Shooting Better when in Shooting Frenzy &ndash; berserk2_damage ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 15% for the bow_berserk attack</span><br/>
 
<br/>
 
<br/>
=== blocking better &ndash; block ===
+
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &ndash; dodge ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (3% better resistances) &ndash; armour ===
+
=== Faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Dwarvish Technocrat ==
+
== Elvish Overlord ==
 +
<span style='color:#808080'><i>Some elvish fighters who use faerie powers a lot may eventually become a male half-fairy. It gives them unusual dexterity and their skill with swords will get even better. The main problem with it is that touching iron causes pain to them - that is why they use weapons made from various rare metals.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== better at shooting &ndash; gun ===
+
=== Faster at Melee Combat &ndash; sword ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 10 for the thunderstick attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better at shooting &ndash; gun2 ===
+
=== Faster at Melee Combat &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_shooting_.E2.80.93_gun|gun]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 8 for the thunderstick attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better at shooting &ndash; gun3 ===
+
=== Better at Melee Combat &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_shooting_.E2.80.93_gun2|gun2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_3|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 6 for the thunderstick attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better at shooting &ndash; gun4 ===
+
=== A Faster Caster &ndash; faerie ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_shooting_.E2.80.93_gun3|gun3]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
<span style='color:green'>Damage increased by 5 for the thunderstick attack</span><br/>
 
 
<br/>
 
<br/>
=== better at shooting &ndash; gun5 ===
+
=== A Better Caster &ndash; faerie2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_shooting_.E2.80.93_gun4|gun4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Faster_Caster_.E2.80.93_faerie|faerie]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 4 for the thunderstick attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with dagger &ndash; dagger ===
+
=== A Faster Caster &ndash; faerie3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the dagger attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_faerie|faerie]] and [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== able to backstab with the dagger &ndash; dagger2 ===
+
=== A Better Caster &ndash; faerie4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements sword, [[#better_with_dagger_.E2.80.93_dagger_2|dagger]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_faerie|faerie]], [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] and [[#A_Faster_Caster_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the dagger attack: backstab</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== more technically skilled, using a gun that can fire very quickly &ndash; storm ===
+
=== Able to Cover His Sword in Sticky Spiderwebs to Slow Enemies (New Attack) &ndash; gossamer ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New bonus attack: bullet storm (-90% - 500% ranged )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
<br/>
+
<span style='color:green'>New bonus attack: spiderweb sword (60% damage and 100% attacks of the base attack, melee)</span><br/>
=== shooting bullet storms better &ndash; storm2 ===
+
<span style='color:green'>New weapon special for the spiderweb sword attack: slow</span><br/>
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#more_technically_skilled,_using_a_gun_that_can_fire_very_quickly_.E2.80.93_storm|storm]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 3% for the bullet storm attack</span><br/>
 
<span style='color:green'>100% more attacks for the bullet storm attack</span><br/>
 
<br/>
 
=== more technically skilled, using a very precise gun &ndash; blunderbuss ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>New bonus attack: blunderbuss (-40% - % ranged )</span><br/>
 
<span style='color:green'>New weapon special for the blunderbuss attack: marksman</span><br/>
 
<br/>
 
=== doing more damage when shooting precisely &ndash; blunderbuss2 ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#more_technically_skilled,_using_a_very_precise_gun_.E2.80.93_blunderbuss|blunderbuss]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 20% for the blunderbuss attack</span><br/>
 
<br/>
 
=== shooting bullets that penetrate armour better &ndash; bullets ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<br/>
 
=== shooting bullets that penetrate armour better &ndash; bullets2 ===
 
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#shooting_bullets_that_penetrate_armour_better_.E2.80.93_bullets|bullets]] to be achieved first</i></span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Dealing More Damage with the Spiderweb Sword &ndash; gossamer2 ===
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Cover_His_Sword_in_Sticky_Spiderwebs_to_Slow_Enemies_(New_Attack)_.E2.80.93_gossamer|gossamer]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 15% for the spiderweb sword attack</span><br/>
 
<br/>
 
<br/>
 
+
=== Better Protected from Physical Blows (2% Better Resistances) &ndash; armour ===
== Efraim Doppelganger ==
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
=== better at melee combat &ndash; melee ===
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better at melee combat &ndash; melee2 ===
+
=== Able to Hide in Deciduous Forests &ndash; ambush ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_melee_3|melee]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]</span><br/>
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better at melee combat &ndash; melee3 ===
+
=== Able to Hide in All Forests &ndash; ambush2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_melee2_4|melee2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Hide_in_Deciduous_Forests_.E2.80.93_ambush|ambush]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: ambush</span><br/>
 
<br/>
 
<br/>
=== better in ranged combat &ndash; ranged ===
+
=== Able to Lead Allies into Battle (Like a Level 3 Unit) &ndash; leadership ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/>
 
<br/>
 
<br/>
=== better in ranged combat &ndash; ranged2 ===
+
=== A Greater Leader in Battle (Like a Proper Level 4 Unit) &ndash; leadership2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_in_ranged_combat_.E2.80.93_ranged|ranged]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]</span><br/>
 
<br/>
 
<br/>
=== better in ranged combat &ndash; ranged3 ===
+
=== Better at Blocking (Lowering the Chance to be Hit by 3%) &ndash; dodge ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_in_ranged_combat_.E2.80.93_ranged2|ranged2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
=== better at dodging (lowering the chance to be hit by 2%) &ndash; dodge ===
 
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 3%</span><br/>
 +
<br/>
 +
=== Better Protected from Magical Attacks (7/3/3% Better Resistances to Arcane/Fire/Cold) &ndash; magic_resilience ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 7%</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Efraim God ==
+
== Elvish Seer ==
 +
<span style='color:#808080'><i>Sometimes, an elf can get so close to the faerie world, that it grants her a knowledge all the other beings never even dreamed about. This allows her to be both a good healer and a powerful spell-caster.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== better with sword &ndash; sword1 ===
+
=== Faster at Melee Combat &ndash; melee ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>1 more attacks for the faerie touch attack</span><br/>
 
<br/>
 
<br/>
=== faster with sword (affects also whirlwind) &ndash; sword1_speed ===
+
=== Better at Melee Combat &ndash; melee2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_6|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_3|melee]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie touch attack</span><br/>
<span style='color:green'>Damage decreased by 1 for the whirlwind attack</span><br/>
 
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== Able to Create a Sword from Pure Magic (New Attack) &ndash; sabre ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: faerie sabre (110% damage and 120% attacks of the base attack, melee arcane)</span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>New weapon special for the faerie sabre attack: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]</span><br/>
 
<br/>
 
<br/>
=== more precise with sword &ndash; sword2_marksman ===
+
=== Doing More Damage with Faerie Sabre &ndash; sabre2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Create_a_Sword_from_Pure_Magic_(New_Attack)_.E2.80.93_sabre|sabre]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
+
<span style='color:green'>Damage increased by 15% for the faerie sabre attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== Faster with Spiderwebs &ndash; web ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the gossamer attack</span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword4 ===
+
=== Better with Spiderwebs &ndash; web2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]], [[#better_with_sword_.E2.80.93_sword3_6|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web|web]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== incinerating enemies with sword &ndash; sword4_flames ===
+
=== Faster with Faerie Fire &ndash; magic ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]], [[#better_with_sword_.E2.80.93_sword3_6|sword3]], [[#better_with_sword_.E2.80.93_sword4_6|sword4]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
<span style='color:green'>New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword5 ===
+
=== Better with Faerie Fire &ndash; magic2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]], [[#better_with_sword_.E2.80.93_sword3_6|sword3]], [[#better_with_sword_.E2.80.93_sword4_6|sword4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== faster with sword (affects also whirlwind) &ndash; sword5_speed ===
+
=== Decreasing Arcane Resistance to All Adjacent Enemies by 10% &ndash; arcane_penetrate ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]], [[#better_with_sword_.E2.80.93_sword3_6|sword3]], [[#better_with_sword_.E2.80.93_sword4_6|sword4]], [[#better_with_sword_.E2.80.93_sword5_2|sword5]], [[#faster_with_sword_(affects_also_whirlwind)_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first</i></span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<span style='color:green'>Damage decreased by 1 for the whirlwind attack</span><br/>
 
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword6 ===
+
=== Decreasing Arcane Resistance to All Adjacent Enemies by 5% More &ndash; arcane_penetrate2 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]], [[#better_with_sword_.E2.80.93_sword3_6|sword3]], [[#better_with_sword_.E2.80.93_sword4_6|sword4]], [[#better_with_sword_.E2.80.93_sword5_2|sword5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Decreasing_Arcane_Resistance_to_All_Adjacent_Enemies_by_10%_.E2.80.93_arcane_penetrate|arcane_penetrate]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 5%</span><br/>
 +
<br/>
 +
=== Able to Heal Allies Better &ndash; heal ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: heals</span><br/>
 +
<span style='color:#60A0FF'>New ability: cures</span><br/>
 
<br/>
 
<br/>
=== able to attack twice in a row &ndash; berserk1 ===
+
=== Able to Heal Allies Better &ndash; heal2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]], [[#better_with_sword_.E2.80.93_sword3_6|sword3]], [[#more_precise_with_sword_.E2.80.93_sword2_marksman_2|sword2_marksman]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_2|heal]] to be achieved first</i></span><br/>
<span style='color:green'>New bonus attack: mberserk2 (-20% - % melee blade)</span><br/>
+
<span style='color:#60A0FF'>Remove ability: cures</span><br/>
<span style='color:green'>New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/>
<span style='color:green'>New weapon special for the mberserk2 attack: swarm</span><br/>
 
<span style='color:green'>New weapon special for the mberserk2 attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== able to attack thrice in a row &ndash; berserk2 ===
+
=== Better at Defending (Lowering the Chance to be Hit by 2%) &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_twice_in_a_row_.E2.80.93_berserk1|berserk1]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:green'>New bonus attack: mberserk3 (-20% - % melee blade)</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
<span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
<span style='color:green'>New weapon special for the mberserk3 attack: swarm</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
<span style='color:green'>New weapon special for the mberserk3 attack: marksman</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== able to attack five times in a row &ndash; berserk3 ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_thrice_in_a_row_.E2.80.93_berserk2|berserk2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>New bonus attack: mberserk5 (-20% - % melee blade)</span><br/>
 
<span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/>
 
<span style='color:green'>New weapon special for the mberserk5 attack: swarm</span><br/>
 
<span style='color:green'>New weapon special for the mberserk5 attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== doing more damage with the furious attack &ndash; berserk1_damage ===
+
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
== Elvish Sprite ==
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_twice_in_a_row_.E2.80.93_berserk1|berserk1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>Some elves who chose to walk the path of faerie decided to use their supernatural dexterity in melee combat. Clad in armour of magical metal, that does not burn faerie beings, Elvish Sprites make potent melee combatants and spellcasters in the same person.<br/>
<span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/>
+
This unit also has generic AMLA advancements</i></span>
<span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/>
+
 
<span style='color:green'>Damage increased by 10% for the mberserk5 attack</span><br/>
+
=== Faster at Melee Combat &ndash; melee ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== whirling better &ndash; whirlwind ===
+
=== Better at Melee Combat &ndash; melee2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_4|melee]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== whirling better &ndash; whirlwind2 ===
+
=== Faster with Spiderwebs &ndash; web ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#whirling_better_.E2.80.93_whirlwind|whirlwind]], [[#whirling_better_.E2.80.93_whirlwind|whirlwind]], [[#whirling_better_.E2.80.93_whirlwind|whirlwind]], [[#better_with_sword_.E2.80.93_sword4_6|sword4]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the gossamer attack</span><br/>
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
 
 
<br/>
 
<br/>
=== whirling better &ndash; whirlwind3 ===
+
=== Better with Spiderwebs &ndash; web2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#whirling_better_.E2.80.93_whirlwind2_2|whirlwind2]], [[#whirling_better_.E2.80.93_whirlwind2_2|whirlwind2]], [[#whirling_better_.E2.80.93_whirlwind2_2|whirlwind2]], [[#better_with_sword_.E2.80.93_sword6_2|sword6]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web_2|web]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== better with knives &ndash; knives1 ===
+
=== Faster with Faerie Fire &ndash; magic ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== backstabbing with knives &ndash; knives1_backstab ===
+
=== Better with Faerie Fire &ndash; magic2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:green'>New weapon special for the knife attack: backstab</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic_2|magic]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with knives &ndash; knives2 ===
+
=== Better at Defending &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== more precise with knives &ndash; knives2_precision ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>New weapon special for the knife attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== better with knives &ndash; knives3 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Elvish Warlord ==
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>Some elves are not so peace-loving as others, and intentionally seek war. They are not trying to start wars, just joining wars where they know which side is evil. Their skill at leading allies into combat is incredibly good, so that trying to outsmart an Elvish Warlord usually results in an even more humiliating defeat than fighting them using usual strategies.<br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
This unit also has generic AMLA advancements</i></span>
<br/>
+
 
=== faster with knives &ndash; knives3_speed ===
+
=== Striking Better with Sword &ndash; sword ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]], [[#better_with_knives_.E2.80.93_knives3|knives3]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>Damage decreased by 2 for the knife attack</span><br/>
 
<span style='color:green'>1 more attacks for the knife attack</span><br/>
 
 
<br/>
 
<br/>
=== better with knives &ndash; knives4 ===
+
=== Striking Faster with Sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]], [[#better_with_knives_.E2.80.93_knives3|knives3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
 +
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
=== backstabbing with knives better &ndash; knives4-backstab ===
+
=== Striking Better with Sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives4|knives4]], [[#backstabbing_with_knives_.E2.80.93_knives1_backstab|knives1_backstab]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_4|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>Remove weapon special for the knife attack: backstab</span><br/>
 
 
<br/>
 
<br/>
=== better with knives &ndash; knives5 ===
+
=== Faster with the Bow &ndash; bow ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]], [[#better_with_knives_.E2.80.93_knives3|knives3]], [[#better_with_knives_.E2.80.93_knives4|knives4]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage decreased by 2 (ranged attacks only)</span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== faster with knives &ndash; knives5_speed ===
+
=== Better with Bow &ndash; bow2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]], [[#better_with_knives_.E2.80.93_knives3|knives3]], [[#better_with_knives_.E2.80.93_knives4|knives4]], [[#faster_with_knives_.E2.80.93_knives3_speed|knives3_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 2 for the knife attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
<span style='color:green'>1 more attacks for the knife attack</span><br/>
 
 
<br/>
 
<br/>
=== casting fireballs better &ndash; fireball ===
+
=== Shooting Very Precisely &ndash; bow-precise ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the bow attack: marksman</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== incinerating the primary target of the fireballs &ndash; fireball1_incineration ===
+
=== Faster with the Bow &ndash; bow3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
+
<span style='color:green'>1 more attacks for the bow attack</span><br/>
 
<br/>
 
<br/>
=== casting fireballs better &ndash; fireball2 ===
+
=== Better with the Bow &ndash; bow4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]], [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_4|bow3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== casting fireballs faster &ndash; fireball3 ===
+
=== A Better Leader (Like a Level 5 Unit) &ndash; leadership ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Remove ability: leadership</span><br/>
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]</span><br/>
 
<br/>
 
<br/>
=== decreasing enemy fire resistance by 10% &ndash; fireball3_penetrate ===
+
=== Able to Improve Nearby Allies' Reactions &ndash; leadership2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_5_Unit)_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]</span><br/>
 
<br/>
 
<br/>
=== casting fireballs faster &ndash; fireball4 ===
+
=== Able to Attack in a Terribly Scary Way (New Attack) &ndash; horrid ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: grim strike (80% damage and 100% attacks of the base attack, melee)</span><br/>
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
+
<span style='color:green'>New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
 
<br/>
 
<br/>
=== shooting fireballs with better precision &ndash; fireball4_precision ===
+
=== Scaring Enemies with the Sword Attack Better &ndash; horrid2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]], [[#casting_fireballs_faster_.E2.80.93_fireball4|fireball4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_2|horrid]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:green'>Damage increased by 15% for the grim strike attack</span><br/>
<span style='color:green'>Remove weapon special for the fireball attack: magical</span><br/>
 
 
<br/>
 
<br/>
=== casting fireballs faster &ndash; fireball5 ===
+
=== Better at Blocking (Lowering the Chance to be Hit by 2%) &ndash; dodge ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]], [[#casting_fireballs_faster_.E2.80.93_fireball4|fireball4]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
=== shooting fireballs with better precision &ndash; fireball5_precision ===
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]], [[#casting_fireballs_faster_.E2.80.93_fireball4|fireball4]], [[#shooting_fireballs_with_better_precision_.E2.80.93_fireball4_precision|fireball4_precision]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
<span style='color:green'>Remove weapon special for the fireball attack: focused</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
=== casting fireballs with greater damage &ndash; fireball6 ===
+
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]], [[#casting_fireballs_faster_.E2.80.93_fireball4|fireball4]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== able to use cast iceball &ndash; iceball ===
+
=== Better Protected from Physical Blows (2% Better Resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>New attack: iceball (12 - 2)</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>New weapon special for the iceball attack: magical</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
<span style='color:green'>New weapon special for the iceball attack: slow</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with iceball &ndash; iceball2 ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_use_cast_iceball_.E2.80.93_iceball|iceball]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage increased by 1 for the iceball attack</span><br/>
 
<span style='color:green'>1 more attacks for the iceball attack</span><br/>
 
 
<br/>
 
<br/>
=== dealing damage to multiple enemies with iceball &ndash; iceball3 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Exterminator ==
<span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_iceball_.E2.80.93_iceball2|iceball2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>Masters of the Assassins are almost always sent to slay their victims rather than to steal something. Their favourite technique is to stab enemies from behind with a dagger, but because not all murders can be done silently, they also practised standard combat, and carry a scythe they can wield with scary skill, that is particularly useful when surrounded. Deadly at night, exterminators are less able fighting under the sun.<br/>
<span style='color:green'>New weapon special for the iceball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
+
This unit also has generic AMLA advancements</i></span>
<span style='color:green'>1 more attacks for the iceball attack</span><br/>
+
 
 +
=== Faster with Dagger &ndash; dagger ===
 +
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 +
<span style='color:green'>1 more attacks for the dagger attack</span><br/>
 
<br/>
 
<br/>
=== slowing groups of enemies with iceball &ndash; iceball4 ===
+
=== Better at Backstabbing &ndash; dagger2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#dealing_damage_to_multiple_enemies_with_iceball_.E2.80.93_iceball3|iceball3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the iceball attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]</span><br/>
+
<span style='color:green'>New weapon special for the dagger attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
<span style='color:green'>Damage increased by 1 for the iceball attack</span><br/>
+
<span style='color:green'>Remove weapon special for the dagger attack: backstab</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the dagger attack</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with iceball &ndash; iceball5 ===
+
=== Better with Dagger &ndash; dagger2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#slowing_groups_of_enemies_with_iceball_.E2.80.93_iceball4|iceball4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the iceball attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the dagger attack</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Better with Scythe &ndash; scythe ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:green'>Damage increased by 1 for the scythe attack</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement2 ===
+
=== Faster with Scythe &ndash; scythe2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_.E2.80.93_movement_37|movement]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:green'>Damage decreased by 3 for the scythe attack</span><br/>
 +
<span style='color:green'>1 more attacks for the scythe attack</span><br/>
 
<br/>
 
<br/>
=== able to muster enough mental powers to levitate through hard terrains &ndash; movement3 ===
+
=== Better with Scythe &ndash; scythe3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_.E2.80.93_movement_37|movement]], [[#faster_.E2.80.93_movement2|movement2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
+
<span style='color:green'>Damage increased by 1 for the scythe attack</span><br/>
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
+
<br/>
<span style='color:#60A0FF'>Movement costs on flat terrains set to 1</span><br/>
+
=== Faster with Knives &ndash; knife ===
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 2</span><br/>
+
<span style='color:green'>1 more attacks for the knife attack</span><br/>
<span style='color:#60A0FF'>Movement costs through villages set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs through castles set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs in shallow waters set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs on coastal reefs set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs in deep waters set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs through swampy places set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs on mountains set to 2</span><br/>
 
<span style='color:#60A0FF'>Movement costs across sands set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs above unwalkable places set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs through impassable walls set to {UNREACHABLE}</span><br/>
 
 
<br/>
 
<br/>
=== harder to be hit &ndash; dodge ===
+
=== Insanely Precise with Knives &ndash; knife2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife|knife]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:green'>New weapon special for the knife attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
+
<span style='color:green'>Remove weapon special for the knife attack: marksman</span><br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== Better with Knives &ndash; knife3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife|knife]] and [[#Insanely_Precise_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
 
<br/>
 
<br/>
=== better protected from magical attacks (2% better resistances) &ndash; shield ===
+
=== Able to Charge at Enemies when Backstabbing if Selected (New Attack) &ndash; murderous_frenzy ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 2%</span><br/>
+
<span style='color:green'>New bonus attack: murderous frenzy (70% damage and 100% attacks of dagger, melee)</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
+
<span style='color:green'>New weapon special for the murderous frenzy attack: [[LotI_Abilities#charging backstab_.E2.80.93_damage|charging backstab]]</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 2%</span><br/>
 
 
<br/>
 
<br/>
 
+
=== Charging at Enemy Backs Better &ndash; murderous_frenzy2 ===
== Efraim Lich ==
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Charge_at_Enemies_when_Backstabbing_if_Selected_(New_Attack)_.E2.80.93_murderous_frenzy|murderous_frenzy]] to be achieved first</i></span><br/>
=== better with sword &ndash; sword1 ===
+
<span style='color:green'>Damage increased by 10% for the murderous frenzy attack</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
 
<br/>
 
<br/>
=== faster with sword (affects also whirlwind) &ndash; sword1_speed ===
+
=== Able to Perform a Whirlwind Attack (New Attack) &ndash; whirlwind ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_7|sword3]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: whirlwind-scythe (70% damage and 70% attacks of scythe, melee)</span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:green'>New weapon special for the whirlwind-scythe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/>
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/>
+
<span style='color:green'>New weapon special for the whirlwind-scythe attack: magical</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== Whirling Better &ndash; whirlwind2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 15% for the whirlwind-scythe attack</span><br/>
 
<br/>
 
<br/>
=== more precise with sword &ndash; sword2_marksman ===
+
=== Able to Move at Night Without Being Seen on Useful Terrains &ndash; nightstalk ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== Able to Move at Night Without Being Seen on All Accessible Terrains &ndash; nightstalk2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk|nightstalk]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword4 ===
+
=== Better at Defending (Lowering the Chance to be Hit by 3%) &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]], [[#better_with_sword_.E2.80.93_sword3_7|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
<br/>
 
<br/>
=== raising undead with sword &ndash; sword4_plague ===
+
=== Better at Defending (Lowering the Chance to be Hit by 2%) &ndash; block2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]], [[#better_with_sword_.E2.80.93_sword3_7|sword3]], [[#better_with_sword_.E2.80.93_sword4_7|sword4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the sword attack: plague</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
=== better with sword &ndash; sword5 ===
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]], [[#better_with_sword_.E2.80.93_sword3_7|sword3]], [[#better_with_sword_.E2.80.93_sword4_7|sword4]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
=== faster with sword (affects also whirlwind) &ndash; sword5_speed ===
+
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]], [[#better_with_sword_.E2.80.93_sword3_7|sword3]], [[#better_with_sword_.E2.80.93_sword4_7|sword4]], [[#better_with_sword_.E2.80.93_sword5_3|sword5]], [[#faster_with_sword_(affects_also_whirlwind)_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword6 ===
+
=== Better at Defending (Lowering the Chance to be Hit by 1%) &ndash; block3 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]], [[#better_with_sword_.E2.80.93_sword3_7|sword3]], [[#better_with_sword_.E2.80.93_sword4_7|sword4]], [[#better_with_sword_.E2.80.93_sword5_3|sword5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2|block2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
<br/>
 
<br/>
=== able to attack twice in a row &ndash; berserk1 ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:green'>New bonus attack: mberserk2 (-20% - % melee blade)</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]</span><br/>
 
<span style='color:green'>New weapon special for the mberserk2 attack: swarm</span><br/>
 
<span style='color:green'>New weapon special for the mberserk2 attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== able to attack thrice in a row &ndash; berserk2 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Faerie Incarnation ==
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_twice_in_a_row_.E2.80.93_berserk1_2|berserk1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>Some elves have gone so far on the faerie path, that they are much more a fairy than an elf. This gives them unearthly beauty and otherworldly powers commanding plants. However, this transformation also includes behavioural changes, and their integration into elvish society is problematic.<br/>
<span style='color:green'>New bonus attack: mberserk3 (-20% - % melee blade)</span><br/>
+
This unit also has generic AMLA advancements</i></span>
<span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
+
 
<span style='color:green'>New weapon special for the mberserk3 attack: swarm</span><br/>
+
=== Commanding Vines to Attack Faster &ndash; melee ===
<span style='color:green'>New weapon special for the mberserk3 attack: marksman</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== able to attack five times in a row &ndash; berserk3 ===
+
=== Commanding Vines Better &ndash; melee2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_thrice_in_a_row_.E2.80.93_berserk2_2|berserk2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Commanding_Vines_to_Attack_Faster_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
<span style='color:green'>New bonus attack: mberserk5 (-20% - % melee blade)</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/>
 
<span style='color:green'>New weapon special for the mberserk5 attack: swarm</span><br/>
 
<span style='color:green'>New weapon special for the mberserk5 attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== doing more damage with the furious attack &ndash; berserk1_damage ===
+
=== Ensnaring Faster &ndash; ensnare ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_twice_in_a_row_.E2.80.93_berserk1_2|berserk1]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the ensnare attack</span><br/>
<span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/>
 
<span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/>
 
<span style='color:green'>Damage increased by 10% for the mberserk5 attack</span><br/>
 
 
<br/>
 
<br/>
=== whirling better &ndash; whirlwind ===
+
=== Ensnaring Better &ndash; ensnare2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Ensnaring_Faster_.E2.80.93_ensnare|ensnare]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the ensnare attack</span><br/>
 
<br/>
 
<br/>
=== whirling better &ndash; whirlwind2 ===
+
=== Piercing with Thorns Better &ndash; thorns ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#whirling_better_.E2.80.93_whirlwind_2|whirlwind]], [[#whirling_better_.E2.80.93_whirlwind_2|whirlwind]], [[#whirling_better_.E2.80.93_whirlwind_2|whirlwind]], [[#better_with_sword_.E2.80.93_sword4_7|sword4]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 2 for the thorns attack</span><br/>
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
 
 
<br/>
 
<br/>
=== whirling better &ndash; whirlwind3 ===
+
=== Piercing with Thorns Faster &ndash; thorns2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#whirling_better_.E2.80.93_whirlwind2_3|whirlwind2]], [[#whirling_better_.E2.80.93_whirlwind2_3|whirlwind2]], [[#whirling_better_.E2.80.93_whirlwind2_3|whirlwind2]], [[#better_with_sword_.E2.80.93_sword6_3|sword6]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Piercing_with_Thorns_Better_.E2.80.93_thorns|thorns]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the thorns attack</span><br/>
 +
<span style='color:green'>1 more attacks for the thorns attack</span><br/>
 
<br/>
 
<br/>
=== better with knives &ndash; knives1 ===
+
=== Piercing with Thorns Better &ndash; thorns3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Piercing_with_Thorns_Faster_.E2.80.93_thorns2|thorns2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the thorns attack</span><br/>
 
<br/>
 
<br/>
=== backstabbing with knives &ndash; knives1_backstab ===
+
=== Slowly Draining Adjacent Enemies &ndash; leeches ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New weapon special for the knife attack: backstab</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Piercing_with_Thorns_Better_.E2.80.93_thorns|thorns]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]</span><br/>
 
<br/>
 
<br/>
=== better with knives &ndash; knives2 ===
+
=== Able to Heal Allies Better &ndash; heal ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]</span><br/>
 
<br/>
 
<br/>
=== more precise with knives &ndash; knives2_precision ===
+
=== Able to Heal Allies Better &ndash; heal2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_3|heal]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the knife attack: marksman</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]</span><br/>
 
<br/>
 
<br/>
=== better with knives &ndash; knives3 ===
+
=== Able to Heal Allies Better &ndash; heal3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_3|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_4|heal2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]</span><br/>
 
<br/>
 
<br/>
=== faster with knives &ndash; knives3_speed ===
+
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-20%) &ndash; conviction ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]], [[#better_with_knives_.E2.80.93_knives3_2|knives3]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]</span><br/>
<span style='color:green'>Damage decreased by 2 for the knife attack</span><br/>
 
<span style='color:green'>1 more attacks for the knife attack</span><br/>
 
 
<br/>
 
<br/>
=== better with knives &ndash; knives4 ===
+
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-30%) &ndash; conviction2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]], [[#better_with_knives_.E2.80.93_knives3_2|knives3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]</span><br/>
 
<br/>
 
<br/>
=== backstabbing with knives better &ndash; knives4-backstab ===
+
=== Decreasing Non-Physical Resistances of Adjacent Enemies (-40%) &ndash; conviction3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives4_2|knives4]], [[#backstabbing_with_knives_.E2.80.93_knives1_backstab_2|knives1_backstab]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-30%)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]</span><br/>
<span style='color:green'>Remove weapon special for the knife attack: backstab</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (40)]]</span><br/>
 
<br/>
 
<br/>
=== better with knives &ndash; knives5 ===
+
=== Able to Poison All Adjacent Enemy Units &ndash; vine_toxic ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]], [[#better_with_knives_.E2.80.93_knives3_2|knives3]], [[#better_with_knives_.E2.80.93_knives4_2|knives4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Decreasing_Non-Physical_Resistances_of_Adjacent_Enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]</span><br/>
 
<br/>
 
<br/>
=== faster with knives &ndash; knives5_speed ===
+
=== Faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]], [[#better_with_knives_.E2.80.93_knives3_2|knives3]], [[#better_with_knives_.E2.80.93_knives4_2|knives4]], [[#faster_with_knives_.E2.80.93_knives3_speed_2|knives3_speed]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>1 more attacks for the knife attack</span><br/>
 
 
<br/>
 
<br/>
=== causing a spine-chilling fear &ndash; fear1_spine_chill ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Fencer ==
<span style='color:green'>New weapon special for the wave of fear attack: slow</span><br/>
+
<span style='color:#808080'><i>Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.<br/>
 +
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.</i></span>
 +
 
 +
=== Better with Sword &ndash; sword ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== causing stronger fear &ndash; fear1 ===
+
=== Better with Magic &ndash; magic ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== causing stronger fear &ndash; fear2 ===
+
=== Much Better at Defending &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear1|fear1]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests increased by 25%</span><br/>
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves increased by 35%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 35%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages increased by 25%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles increased by 25%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 50%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps increased by 50%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills increased by 25%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains increased by 25%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands increased by 50%</span><br/>
 
<br/>
 
<br/>
=== causing fear faster &ndash; fear2_speed ===
+
=== Better with Sword &ndash; sword ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear2|fear2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style='color:green'>1 more attacks for the wave of fear attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== causing stronger fear &ndash; fear3 ===
+
=== Better with Crossbow &ndash; crossbow ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear2|fear2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage decreased by 5 (pierce attacks only)</span><br/>
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
+
<span style='color:green'>1 more attacks (pierce attacks only)</span><br/>
 
<br/>
 
<br/>
=== having fun when scaring enemies &ndash; fear3_leech ===
+
=== Better with Magic &ndash; magic ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear3|fear3]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
<span style='color:green'>New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
+
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== causing stronger fear &ndash; fear4 ===
+
=== Much Better at Defending &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear3|fear3]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests increased by 25%</span><br/>
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves increased by 35%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 35%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages increased by 25%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles increased by 25%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 50%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps increased by 50%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills increased by 25%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains increased by 25%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands increased by 50%</span><br/>
 
<br/>
 
<br/>
=== causing fear faster &ndash; fear4_speed ===
+
=== Better with Sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear4|fear4]], [[#causing_fear_faster_.E2.80.93_fear2_speed|fear2_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the wave of fear attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== causing stronger fear &ndash; fear5 ===
+
=== Better with Magic &ndash; magic2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear4|fear4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_4|magic]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== causing fear to groups of enemies &ndash; fear5_mass_scare ===
+
=== Ridiculously Good at Defending &ndash; block2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear5|fear5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the wave of fear attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands increased by 40%</span><br/>
 
<br/>
 
<br/>
=== causing stronger fear &ndash; fear6 ===
+
=== Better with Sword &ndash; sword ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear5|fear5]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 +
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== causing fear faster &ndash; fear6-speed ===
+
=== Better with Crossbow &ndash; crossbow ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear6|fear6]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage decreased by 5 (pierce attacks only)</span><br/>
<span style='color:green'>1 more attacks for the wave of fear attack</span><br/>
+
<span style='color:green'>1 more attacks (pierce attacks only)</span><br/>
 +
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== causing stronger fear &ndash; fear7 ===
+
=== Better with Magic &ndash; magic ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear6|fear6]], [[#causing_fear_faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
+
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 +
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== causing stronger fear &ndash; fear8 ===
+
=== Much Better at Defending &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear7|fear7]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests increased by 25%</span><br/>
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places increased by 40%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 30%</span><br/>
=== causing insane fear to groups of enemies &ndash; fear8_explosive ===
+
<span style='color:#60A0FF'>Chance to get hit in caves increased by 35%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 35%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear8|fear8]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages increased by 25%</span><br/>
<span style='color:green'>New weapon special for the wave of fear attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles increased by 25%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 50%</span><br/>
=== faster &ndash; movement ===
+
<span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 40%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in swamps increased by 50%</span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on hills increased by 25%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains increased by 25%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands increased by 50%</span><br/>
 +
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement2 ===
+
=== Better with Sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_.E2.80.93_movement_38|movement]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 +
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== able to muster enough mental powers to levitate through hard terrains &ndash; movement3 ===
+
=== Better with Magic &ndash; magic2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_.E2.80.93_movement_38|movement]], [[#faster_.E2.80.93_movement2_2|movement2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_4|magic]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
+
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
+
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
<span style='color:#60A0FF'>Movement costs on flat terrains set to 1</span><br/>
+
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
+
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 2</span><br/>
 
<span style='color:#60A0FF'>Movement costs through villages set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs through castles set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs in shallow waters set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs on coastal reefs set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs in deep waters set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs through swampy places set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs on mountains set to 2</span><br/>
 
<span style='color:#60A0FF'>Movement costs across sands set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs above unwalkable places set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs through impassable walls set to {UNREACHABLE}</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement4 ===
+
=== Ridiculously Good at Defending &ndash; block2 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_muster_enough_mental_powers_to_levitate_through_hard_terrains_.E2.80.93_movement3_2|movement3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests increased by 20%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places increased by 30%</span><br/>
=== harder to be hit &ndash; dodge ===
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 20%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves increased by 30%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 30%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages increased by 20%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles increased by 20%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 40%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 30%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in swamps increased by 40%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on hills increased by 20%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on mountains increased by 20%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on sands increased by 40%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
+
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
+
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
+
=== Better with Sword &ndash; sword3 ===
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword_3|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_4|sword2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 +
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== Better with Crossbow &ndash; crossbow2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:green'>Damage increased by 2 (pierce attacks only)</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
+
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== better protected from magical attacks (3% better resistances) &ndash; armour ===
+
=== Better with Magic &ndash; magic3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic_4|magic]] and [[#Better_with_Magic_.E2.80.93_magic2_2|magic2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
+
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 3%</span><br/>
+
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
  
== Efraim Lich-Weakened ==
+
== Forester ==
 +
<span style='color:#808080'><i>Foresters are people who abandoned the life with other people, craving for the solitude in wild places. They can live in places where others would lack food and shelter, and no animal can escape their precise shot.<br/>
 +
Due to their solitude, they lack any relation to other humans, and so they do not have any problem to kill anyone they do not like. This lack of understanding can be exploited by bandits, who occasionally persuade them to join their cause.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== better with sword &ndash; sword1 ===
+
=== Striking Better with Bow &ndash; bow ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== faster with sword (affects also whirlwind) &ndash; sword1_speed ===
+
=== Striking Faster with Bow &ndash; bow2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_8|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/>
+
<span style='color:green'>1 more attacks for the bow attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== Striking Better with Bow &ndash; bow3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_4|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== more precise with sword &ndash; sword2_marksman ===
+
=== Shooting Insanely Precisely &ndash; bow-precise ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_4|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Striking_Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
+
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the bow attack: marksman</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== Striking Better with Sword &ndash; sword ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_4|sword1]], [[#better_with_sword_.E2.80.93_sword2_8|sword2]] to be achieved first</i></span><br/>
 
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== whirling better &ndash; whirlwind ===
+
=== Striking Faster with Sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
 +
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better with knives &ndash; knives1 ===
+
=== Striking Better with Sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the knife attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== backstabbing with knives &ndash; knives1_backstab ===
+
=== Able to Attack Parrying Enemy Blows (New Attack) &ndash; parry ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New weapon special for the knife attack: backstab</span><br/>
+
<span style='color:green'>New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)</span><br/>
 +
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/>
 
<br/>
 
<br/>
=== better with knives &ndash; knives2 ===
+
=== Parrying Better &ndash; parry2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_3|knives1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry|parry]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/>
 +
<span style='color:green'>5% more attacks for the parry attack</span><br/>
 
<br/>
 
<br/>
=== more precise with knives &ndash; knives2_precision ===
+
=== Better Protected from Physical Blows (2% Better Resistances; +1% Resist Impact) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_3|knives1]], [[#better_with_knives_.E2.80.93_knives2_3|knives2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>New weapon special for the knife attack: marksman</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 1%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== causing a spine-chilling fear &ndash; fear1_spine_chill ===
+
=== Better at Defending (Lowering the Chance to be Hit by 2%) &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>New weapon special for the wave of fear attack: slow</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
=== causing stronger fear &ndash; fear1 ===
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
=== causing stronger fear &ndash; fear2 ===
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear1_2|fear1]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== causing fear faster &ndash; fear2_speed ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear2_2|fear2]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the wave of fear attack</span><br/>
 
<br/>
 
=== causing stronger fear &ndash; fear3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear2_2|fear2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
 
<br/>
 
=== having fun when scaring enemies &ndash; fear3_leech ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear3_2|fear3]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
<br/>
 
=== faster &ndash; movement2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_.E2.80.93_movement_39|movement]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
=== better protected from physical blows (2% better resistances) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
=== better protected from magical attacks (3% better resistances) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 3%</span><br/>
 
 
<br/>
 
<br/>
  
== Elder Mage ==
+
== Goblin Ravager ==
 +
<span style='color:#808080'><i>To perform their destructive work effectively, Goblin Pillagers must be able to move fast. In the event of a shortage of wolves, another mount has to fill in. Though giant spiders are far less intelligent than wolves, the fear spread by their sight makes up for this imperfection. Taming those beasts claims high casualties and their appetite for riders in front of them is detrimental – but one has to overlook such little mishaps leniently: Goblins are numerous, useless for most other jobs, and since birth used to submit to their fates.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== better with fireball &ndash; fireball ===
+
=== Biting Better &ndash; fangs1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the fangs attack</span><br/>
 
<br/>
 
<br/>
=== breaking through enemy fire resistances better (8%) &ndash; fire-penetrate ===
+
=== Biting Faster &ndash; fangs2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_3|fireball]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1|fangs1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the fangs attack</span><br/>
 +
<span style='color:green'>1 more attacks for the fangs attack</span><br/>
 
<br/>
 
<br/>
=== breaking through enemy fire resistances better (7%) &ndash; fire-penetrate2 ===
+
=== Feasting on Enemies when Biting &ndash; fangs2-leech ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_3|fireball]], [[#breaking_through_enemy_fire_resistances_better_(8%)_.E2.80.93_fire-penetrate|fire-penetrate]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1|fangs1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the fangs attack</span><br/>
 
<br/>
 
<br/>
=== breaking through enemy fire resistances better (5%) &ndash; fire-penetrate3 ===
+
=== Biting Better &ndash; fangs3 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_3|fireball]], [[#breaking_through_enemy_fire_resistances_better_(7%)_.E2.80.93_fire-penetrate2|fire-penetrate2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2|fangs2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the fangs attack</span><br/>
 
<br/>
 
<br/>
=== faster with fireball &ndash; fireball2 ===
+
=== Torching Better &ndash; torch ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_3|fireball]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the torch attack</span><br/>
<span style='color:green'>Damage decreased by 1 for the fireball attack</span><br/>
 
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
 
 
<br/>
 
<br/>
=== better with fireball &ndash; fireball3 ===
+
=== Torching Faster &ndash; torch2 ===
<span style='color:#808080'><i>This advancement can be taken 15 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_fireball_.E2.80.93_fireball2|fireball2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Torching_Better_.E2.80.93_torch|torch]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the torch attack</span><br/>
 +
<span style='color:green'>1 more attacks for the torch attack</span><br/>
 
<br/>
 
<br/>
=== better with fireball &ndash; fireball3-explosion ===
+
=== Incinerating with Torch &ndash; torch3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball3_2|fireball3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Torching_Faster_.E2.80.93_torch2|torch2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
+
<span style='color:green'>New weapon special for the torch attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
<span style='color:green'>Damage decreased by 7 for the fireball attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the torch attack</span><br/>
 
<br/>
 
<br/>
=== better with lightning &ndash; lightning ===
+
=== Throwing Nets Better &ndash; net ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lightning attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the net attack</span><br/>
 
<br/>
 
<br/>
=== better with lightning &ndash; lightning2 ===
+
=== Throwing Nets Faster &ndash; net2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning|lightning]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Throwing_Nets_Better_.E2.80.93_net|net]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 3 for the lightning attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the net attack</span><br/>
<span style='color:green'>1 more attacks for the lightning attack</span><br/>
+
<span style='color:green'>1 more attacks for the net attack</span><br/>
 
<br/>
 
<br/>
=== breaking through enemy arcane resistances better (8%) &ndash; arcane-penetrate ===
+
=== More Nimble (Lowering the Chance to be Hit by 4%) &ndash; dodge ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning2|lightning2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 4%</span><br/>
 
<br/>
 
<br/>
=== breaking through enemy arcane resistances better (7%) &ndash; arcane-penetrate2 ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning2|lightning2]], [[#breaking_through_enemy_arcane_resistances_better_(8%)_.E2.80.93_arcane-penetrate|arcane-penetrate]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== breaking through enemy arcane resistances better (5%) &ndash; arcane-penetrate3 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
== Goblin Warbanner (Goblin Warbaner) ==
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning2|lightning2]], [[#breaking_through_enemy_arcane_resistances_better_(7%)_.E2.80.93_arcane-penetrate2|arcane-penetrate2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>Some goblins, after surviving an improbably high number of fights, become experienced enough to lead other goblins to battle, or even weaker orcs. These goblins are no longer bullied by orcs, but still used to lead a tiring force.<br/>
 +
This unit also has generic AMLA advancements</i></span>
 +
 
 +
=== Striking Better with Spear &ndash; spear ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
 
<br/>
 
<br/>
=== ignoring enemy resistances (and vulnerabilities) with lightning &ndash; lightning3-lightning ===
+
=== Striking Faster with Spear &ndash; spear2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning3|lightning3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Spear_.E2.80.93_spear_2|spear]] to be achieved first</i></span><br/>
<span style='color:green'>Sets damage type to lightning for the lightning attack</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the spear attack</span><br/>
 +
<span style='color:green'>1 more attacks for the spear attack</span><br/>
 
<br/>
 
<br/>
=== better with lightning &ndash; lightning3 ===
+
=== Striking Better with Spear &ndash; spear3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning2|lightning2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Spear_.E2.80.93_spear2_2|spear2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the lightning attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
 
<br/>
 
<br/>
=== capable to cast fire blast &ndash; fireblast1 ===
+
=== Throwing Spears Faster &ndash; javelin ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New attack: fire blast (12 - 3)</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the javelin attack</span><br/>
<span style='color:green'>New weapon special for the fire blast attack: magical</span><br/>
+
<span style='color:green'>1 more attacks for the javelin attack</span><br/>
<span style='color:green'>New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]</span><br/>
 
 
<br/>
 
<br/>
=== casting fire blasts better &ndash; fireblast2 ===
+
=== Throwing Spears Better &ndash; javelin2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#capable_to_cast_fire_blast_.E2.80.93_fireblast1|fireblast1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Throwing_Spears_Faster_.E2.80.93_javelin|javelin]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the fire blast attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the javelin attack</span><br/>
 
<br/>
 
<br/>
=== casting fire blasts faster &ndash; fireblast2_speed ===
+
=== Throwing Spears More Precisely &ndash; javelin3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fire_blasts_better_.E2.80.93_fireblast2|fireblast2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Throwing_Spears_Better_.E2.80.93_javelin2|javelin2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the fire blast attack</span><br/>
+
<span style='color:green'>New weapon special for the javelin attack: marksman</span><br/>
<span style='color:green'>1 more attacks for the fire blast attack</span><br/>
 
 
<br/>
 
<br/>
=== casting fire blasts better &ndash; fireblast3 ===
+
=== Able to Drum in a Way that Makes Allies March Faster &ndash; wardrums ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fire_blasts_better_.E2.80.93_fireblast2|fireblast2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wardrums_.E2.80.93_dummy|wardrums]]</span><br/>
<span style='color:green'>Damage increased by 2 for the fire blast attack</span><br/>
 
 
<br/>
 
<br/>
=== able to curse enemies to cut their resistances &ndash; curse ===
+
=== A Better Leader &ndash; leadership ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New attack: curse (2 - 5)</span><br/>
+
<span style='color:#60A0FF'>Remove ability: leadership</span><br/>
<span style='color:green'>New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/>
 
<br/>
 
<br/>
=== better with staff &ndash; melee ===
+
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &ndash; dodge ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Elvish Assassin ==
+
== Grim Knight ==
 +
<span style='color:#808080'><i>Grim Knights are undead who can ride a living horse thanks to dark magic controlling the horse's mind and altering its body. Undead legions use them for approximately the same purposes as living armies use their horsemen.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== faster at melee &ndash; melee ===
+
=== Striking Better with Lance &ndash; lance ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
 
<br/>
 
<br/>
=== better at melee &ndash; melee2 ===
+
=== Striking Faster with Lance &ndash; lance2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_.E2.80.93_melee_2|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage decreased by 3 for the lance attack</span><br/>
 +
<span style='color:green'>1 more attacks for the lance attack</span><br/>
 
<br/>
 
<br/>
=== faster with the bow &ndash; bow ===
+
=== Charging More Powerfully with Lance (2.5 Times More Damage) &ndash; lance3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks for the longbow attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
<br/>
 
<br/>
=== better with bow &ndash; bow2 ===
+
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &ndash; lance4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the longbow attack</span><br/>
+
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
<br/>
 
<br/>
=== shooting insanely precisely &ndash; bow-precise ===
+
=== Striking Even Better with the Lance &ndash; lance5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the longbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
<span style='color:green'>Remove weapon special for the longbow attack: marksman</span><br/>
 
<span style='color:green'>Damage decreased by 1 for the longbow attack</span><br/>
 
 
<br/>
 
<br/>
=== faster with the bow &ndash; bow3 ===
+
=== Able to Knock Enemies Back (New Attack) &ndash; knockback ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: knockback (100% damage and 100% attacks of lance, melee)</span><br/>
<span style='color:green'>1 more attacks for the longbow attack</span><br/>
+
<span style='color:green'>New weapon special for the knockback attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]</span><br/>
 
<br/>
 
<br/>
=== better with the bow &ndash; bow4 ===
+
=== Better at Axe Combat &ndash; axe ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2_3|bow2]], [[#faster_with_the_bow_.E2.80.93_bow3|bow3]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
<span style='color:green'>Damage increased by 1 for the longbow attack</span><br/>
 
 
<br/>
 
<br/>
=== able to shoot a storm of arrows without giving the enemy a chance to counterattack &ndash; arrowstorm ===
+
=== Better at Axe Combat &ndash; axe2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New bonus attack: arrow storm (-20% - -40% ranged )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
<br/>
=== shooting arrow storms better &ndash; arrowstorm2 ===
+
=== Faster at Axe Combat &ndash; axe3 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_shoot_a_storm_of_arrows_without_giving_the_enemy_a_chance_to_counterattack_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 10% for the arrow storm attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the axe attack</span><br/>
<span style='color:green'>5% more attacks for the arrow storm attack</span><br/>
+
<span style='color:green'>1 more attacks for the axe attack</span><br/>
 
<br/>
 
<br/>
=== &ndash; execution ===
+
=== Better at Axe Combat &ndash; axe4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:green'>New bonus attack: execution_bonus_attack (-40% - % ranged )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
<br/>
=== executing enemy bosses better &ndash; execution ===
+
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:green'>Damage increased by 10% for the execution_bonus_attack attack</span><br/>
 
<br/>
 
=== better at dodging (lowering the chance to be hit by 2%) &ndash; dodge ===
 
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by -1%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by -1%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by -2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Elvish Gryphon Rider ==
+
== Half-Robotic Freak (Akula Steel Finale) ==
 +
<span style='color:#808080'><i>She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.</i></span>
  
=== better at commanding the gryphon to attack fast &ndash; melee ===
+
=== Better at Melee Combat &ndash; sword ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage decreased by 2 (melee attacks only)</span><br/>
 
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better at commanding the gryphon to attack fast &ndash; melee2 ===
+
=== Better at Melee Combat &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_commanding_the_gryphon_to_attack_fast_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
 
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better at commanding the gryphon &ndash; melee3 ===
+
=== Better at Melee Combat &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_commanding_the_gryphon_to_attack_fast_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_sword|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== faster with the bow &ndash; bow ===
+
=== A Better Caster &ndash; magic ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks for the longbow attack</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with bow &ndash; bow2 ===
+
=== A Better Caster &ndash; magic2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_3|magic]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the longbow attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== shooting very precisely &ndash; bow-precise ===
+
=== A Better Caster &ndash; magic3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_2|bow]], [[#better_with_bow_.E2.80.93_bow2_4|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]] and [[#A_Better_Caster_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the longbow attack: marksman</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
<span style='color:green'>Damage decreased by 1 for the longbow attack</span><br/>
 
<br/>
 
=== faster with the bow &ndash; bow3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_2|bow]], [[#better_with_bow_.E2.80.93_bow2_4|bow2]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the longbow attack</span><br/>
 
<br/>
 
=== better with the bow &ndash; bow4 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_2|bow]], [[#better_with_bow_.E2.80.93_bow2_4|bow2]], [[#faster_with_the_bow_.E2.80.93_bow3_2|bow3]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the longbow attack</span><br/>
 
 
<br/>
 
<br/>
=== able to move one hex after attacking an enemy &ndash; penetrate ===
+
=== A Better Caster &ndash; magic4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
 
<br/>
 
=== able to move more hexes after attacking an enemy (only after bow attack) &ndash; penetrate2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_one_hex_after_attacking_an_enemy_.E2.80.93_penetrate|penetrate]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the longbow attack: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]</span><br/>
 
<br/>
 
=== more nimble (lowering the chance to be hit by 4%) &ndash; dodge ===
 
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]], [[#A_Better_Caster_.E2.80.93_magic2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 4%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Elvish Juggernaut ==
+
== Half-Robotic Freak (Akula Steel) ==
 +
<span style='color:#808080'><i>She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.</i></span>
  
=== striking better with sword &ndash; sword ===
+
=== Better at Melee Combat &ndash; sword ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== striking faster with sword &ndash; sword2 ===
+
=== Better at Melee Combat &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword_2|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
 
<br/>
 
<br/>
=== striking better with sword &ndash; sword3 ===
+
=== Better at Melee Combat &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2_3|sword2]], [[#striking_better_with_sword_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_sword_2|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_3|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with the bow &ndash; bow ===
+
=== A Better Caster &ndash; magic ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks for the bow attack</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with bow &ndash; bow2 ===
+
=== A Better Caster &ndash; magic2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_4|magic]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== shooting insanely precisely &ndash; bow-precise ===
+
=== A Better Caster &ndash; magic3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_2|bow]], [[#better_with_bow_.E2.80.93_bow2_5|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the bow attack: marksman</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
 
<br/>
 
<br/>
=== better with the bow &ndash; bow3 ===
+
=== A Better Caster &ndash; magic4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_2|bow]], [[#better_with_bow_.E2.80.93_bow2_5|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]], [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3_2|magic3]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the bow attack</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with the bow &ndash; bow4 ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_2|bow]], [[#better_with_bow_.E2.80.93_bow2_5|bow2]], [[#better_with_the_bow_.E2.80.93_bow3_2|bow3]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
 
 
<br/>
 
<br/>
=== able to attack in a terribly scary way &ndash; horrid ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Infernal Knight ==
<span style='color:green'>New bonus attack: grim strike (-20% - % melee )</span><br/>
+
<span style='color:#808080'><i>Tales are told of the mightiest warriors and generals, who, cursed with hate and stung by betrayal, have experimented with demonic magic and returned back to this world as Infernal Knights. Wielding the same weapons as in life, they command both fire and the Undead in their quest for revenge.<br/>
<span style='color:green'>New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
+
This unit also has generic AMLA advancements</i></span>
 +
 
 +
=== Casting Random Fire Spells on Enemies when Attacking Them with an Axe &ndash; firecast ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 2</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]]</span><br/>
 
<br/>
 
<br/>
=== scaring enemies with the sword attack better &ndash; horrid2 ===
+
=== Better at Melee Combat &ndash; axe ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terribly_scary_way_.E2.80.93_horrid_2|horrid]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style='color:green'>Damage increased by 15% for the grim strike attack</span><br/>
 
 
<br/>
 
<br/>
=== able to maim enemies, lowering their damage until they advance &ndash; mayhem ===
+
=== Better at Melee Combat &ndash; axe2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] to be achieved first</i></span><br/>
<span style='color:green'>New bonus attack: mayhem (-20% - -40% melee )</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style='color:green'>New weapon special for the mayhem attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]</span><br/>
 
 
<br/>
 
<br/>
=== striking better when maiming enemies &ndash; mayhem2 ===
+
=== Faster at Melee Combat &ndash; axe3 ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_maim_enemies,_lowering_their_damage_until_they_advance_.E2.80.93_mayhem|mayhem]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 10% for the mayhem attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
<span style='color:green'>5% more attacks for the mayhem attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== regenerating 6 hitpoints per turn &ndash; regeneration1 ===
+
=== Better at Melee Combat &ndash; axe4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== regenerating 12 hitpoints per turn &ndash; regeneration2 ===
+
=== Better with Fireball &ndash; fireball ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_6_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
 
 
<br/>
 
<br/>
=== regenerating 18 hitpoints per turn &ndash; regeneration3 ===
+
=== Faster with Fireball &ndash; fireball2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_12_hitpoints_per_turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the fireball attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/>
+
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== better at blocking (lowering the chance to be hit by 2%) &ndash; dodge ===
+
=== Better with Fireball &ndash; fireball3 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_4|fireball2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
+
=== Dealing Damage to Multiple Enemies with Fireball &ndash; fireball3-explosion ===
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_4|fireball3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
+
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
+
<span style='color:green'>1 fewer attacks for the fireball attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
+
=== A Greater Leader in Battle (Like a Level 5 Unit) &ndash; leadership ===
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Remove ability: leadership</span><br/>
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== 10% More Resistant to Fire &ndash; fire_resist ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Elvish Nightprowler ==
+
== Lesser Demigod (Krux Later) ==
 +
<span style='color:#808080'><i>Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.<br/>
 +
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== better with the bow &ndash; bow ===
+
=== Better with Sword &ndash; sword1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 
<br/>
 
<br/>
=== faster with bow &ndash; bow2 ===
+
=== Faster with Sword &ndash; sword1_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 
<br/>
 
<br/>
=== shooting very precisely &ndash; bow-precise ===
+
=== Better with Sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special (ranged attacks only): marksman</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 
<br/>
 
<br/>
=== faster with the bow &ndash; bow3 ===
+
=== More Precise with Sword &ndash; sword2_focused ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_3|bow]], [[#faster_with_bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the sword attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the sword attack: marksman</span><br/>
 
<br/>
 
<br/>
=== better with the bow &ndash; bow4 ===
+
=== Better with Sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_3|bow]], [[#faster_with_bow_.E2.80.93_bow2|bow2]], [[#faster_with_the_bow_.E2.80.93_bow3_3|bow3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 
<br/>
 
<br/>
=== faster at melee combat &ndash; sword ===
+
=== Better with Sword &ndash; sword4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; sword2 ===
+
=== Slowing Enemies with Sword &ndash; sword4_plague ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_5|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the sword attack: slow</span><br/>
 
<br/>
 
<br/>
=== faster at melee combat &ndash; sword3 ===
+
=== Better with Sword &ndash; sword5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_5|sword]], [[#better_at_melee_combat_.E2.80.93_sword2_4|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; sword4 ===
+
=== Faster with Sword &ndash; sword5_speed ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_5|sword]], [[#better_at_melee_combat_.E2.80.93_sword2_4|sword2]], [[#faster_at_melee_combat_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_2|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
=== able to stab backs &ndash; sword-backstab ===
+
=== Better with Sword &ndash; sword6 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_5|sword]], [[#better_at_melee_combat_.E2.80.93_sword2_4|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_5|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_3|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_3|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_2|sword5]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special (melee attacks only): backstab</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== able to enter a shooting frenzy like dwarves with axes, but only when attacking &ndash; berserk ===
+
=== Faster with Spectral Blades &ndash; spectral_blades_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/>
 
<span style='color:green'>New bonus attack: bow_berserk (-30% - % ranged )</span><br/>
 
<span style='color:green'>New weapon special for the bow_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 
<br/>
 
=== shooting faster when in shooting frenzy &ndash; berserk2 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_enter_a_shooting_frenzy_like_dwarves_with_axes,_but_only_when_attacking_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the spectral blades attack</span><br/>
<span style='color:green'>10% more attacks for the bow_berserk attack</span><br/>
 
 
<br/>
 
<br/>
=== shooting better when in shooting frenzy &ndash; berserk2_damage ===
+
=== Better with Spectral Blades &ndash; spectral_blades ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_enter_a_shooting_frenzy_like_dwarves_with_axes,_but_only_when_attacking_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the bow_berserk attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the spectral blades attack</span><br/>
 
<br/>
 
<br/>
=== better at blocking (lowering the chance to be hit by 2%) &ndash; dodge ===
+
=== Better with Spectral Blades &ndash; spectral_blades_2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] and [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades|spectral_blades]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== More Precise with Spectral Blades &ndash; spectral_blades_marksman ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_2|spectral_blades_2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the spectral blades attack: marksman</span><br/>
 
<br/>
 
<br/>
 
+
=== Causing More Havoc with Faerie Fire &ndash; faerie1 ===
== Elvish Overlord ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
=== faster at melee combat &ndash; sword ===
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== faster at melee combat &ndash; sword2 ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_6|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
 +
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; sword3 ===
+
=== Decreasing Enemies' Arcane Resistance by 8% &ndash; faerie2_penetrate ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_6|sword]], [[#faster_at_melee_combat_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 8%</span><br/>
 
<br/>
 
<br/>
=== a faster caster &ndash; faerie ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; faerie2 ===
+
=== Faster with Faerie Fire &ndash; faerie3_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_faerie|faerie]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== a faster caster &ndash; faerie3 ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_faerie|faerie]], [[#a_better_caster_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; faerie4 ===
+
=== Decreasing Enemies' Arcane Resistance by 7% &ndash; faerie4_penetrate ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_faerie|faerie]], [[#a_better_caster_.E2.80.93_faerie2|faerie2]], [[#a_faster_caster_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 7%</span><br/>
 
<br/>
 
<br/>
=== able to cover his sword in sticky spiderwebs to slow enemies &ndash; gossamer ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] to be achieved first</i></span><br/>
<span style='color:green'>New bonus attack: spiderweb sword (-40% - % melee )</span><br/>
+
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
<span style='color:green'>New weapon special for the spiderweb sword attack: slow</span><br/>
 
 
<br/>
 
<br/>
=== dealing more damage with the spiderweb sword &ndash; gossamer2 ===
+
=== Faster with Faerie Fire &ndash; faerie5_speed ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_cover_his_sword_in_sticky_spiderwebs_to_slow_enemies_.E2.80.93_gossamer|gossamer]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie3_speed_2|faerie3_speed]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the spiderweb sword attack</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie6 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
 
<br/>
 
<br/>
=== able to hide in deciduous forests &ndash; ambush ===
+
=== Faster with Faerie Fire &ndash; faerie6_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_2|faerie5_speed]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== able to hide in all forests &ndash; ambush2 ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie7 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_hide_in_deciduous_forests_.E2.80.93_ambush|ambush]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]</span><br/>
+
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
<span style='color:#60A0FF'>New ability: ambush</span><br/>
 
 
<br/>
 
<br/>
=== able to lead allies into battle (like a level 3 unit) &ndash; leadership ===
+
=== Faster with Faerie Fire &ndash; faerie7_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>New ability: leadership level 3</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_2|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== a greater leader in battle (like a proper level 4 unit) &ndash; leadership2 ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie8 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_lead_allies_into_battle_(like_a_level_3_unit)_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_2|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/>
+
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
<span style='color:#60A0FF'>New ability: leadership level 4</span><br/>
 
 
<br/>
 
<br/>
=== better at blocking (lowering the chance to be hit by 3%) &ndash; dodge ===
+
=== Casting Fireballs Better &ndash; fireball ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:green'>Damage increased by 3 for the fireball attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 3%</span><br/>
 
 
<br/>
 
<br/>
=== better protected from magical attacks (7/3/3% better resistances to arcane/fire/cold) &ndash; magic_resilience ===
+
=== Casting Fireballs Better &ndash; fireball2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_2|fireball]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
+
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 7%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Casting Fireballs with Better Precision &ndash; fireball2_precision ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_2|fireball]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the fireball attack: magical</span><br/>
 
<br/>
 
<br/>
 
+
=== Casting Fireballs Better &ndash; fireball3 ===
== Elvish Warlord ==
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball2_2|fireball2]] to be achieved first</i></span><br/>
=== striking better with sword &ndash; sword ===
+
<span style='color:green'>Damage increased by 3 for the fireball attack</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
=== Better with Magic &ndash; magic ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== striking faster with sword &ndash; sword2 ===
+
=== Dealing More Damage with Burning Aura &ndash; burning_aura ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_5|sword]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/>
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]</span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
 
<br/>
 
<br/>
=== striking better with sword &ndash; sword3 ===
+
=== Dealing More Damage with Burning Aura &ndash; burning_aura2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2_4|sword2]], [[#striking_better_with_sword_.E2.80.93_sword_5|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura|burning_aura]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]</span><br/>
 
<br/>
 
<br/>
=== faster with the bow &ndash; bow ===
+
=== Dealing More Damage with Burning Aura &ndash; burning_aura3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage decreased by 2 (ranged attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2|burning_aura2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (48)]]</span><br/>
 
<br/>
 
<br/>
=== better with bow &ndash; bow2 ===
+
=== Possessing the Leadership of a Level 3 Unit &ndash; leadership1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/>
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
 
 
<br/>
 
<br/>
=== shooting very precisely &ndash; bow-precise ===
+
=== Possessing the Leadership of a Level 4 Unit &ndash; leadership2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_3|bow]], [[#better_with_bow_.E2.80.93_bow2_6|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1|leadership1]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the bow attack: marksman</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/>
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]</span><br/>
 
<br/>
 
<br/>
=== faster with the bow &ndash; bow3 ===
+
=== Possessing the Leadership of a Level 5 Unit &ndash; leadership3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_3|bow]], [[#better_with_bow_.E2.80.93_bow2_6|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the bow attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]</span><br/>
 
<br/>
 
<br/>
=== better with the bow &ndash; bow4 ===
+
=== Able to Heal Allies Better &ndash; heal ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_3|bow]], [[#better_with_bow_.E2.80.93_bow2_6|bow2]], [[#faster_with_the_bow_.E2.80.93_bow3_4|bow3]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]</span><br/>
 
<br/>
 
<br/>
=== a better leader (like a level 5 unit) &ndash; leadership ===
+
=== Able to Heal Allies Better &ndash; heal2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_4|heal]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: leadership level 5</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]</span><br/>
 
<br/>
 
<br/>
=== able to improve nearby allies' reactions &ndash; leadership2 ===
+
=== Able to Heal Allies Better &ndash; heal3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_leader_(like_a_level_5_unit)_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_4|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_5|heal2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#zeal aura_.E2.80.93_dummy|zeal aura]]</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]</span><br/>
 
<br/>
 
<br/>
=== able to attack in a terribly scary way &ndash; horrid ===
+
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &ndash; conviction ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New bonus attack: grim strike (-20% - % melee )</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/>
<span style='color:green'>New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/>
 
<br/>
 
<br/>
=== scaring enemies with the sword attack better &ndash; horrid2 ===
+
=== Causing a Really Terrible Frailty Complex in Enemies' Minds  (-25% Physical Resistances) &ndash; conviction2 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terribly_scary_way_.E2.80.93_horrid_3|horrid]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-20%_Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the grim strike attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]</span><br/>
 
<br/>
 
<br/>
=== better at blocking (lowering the chance to be hit by 2%) &ndash; dodge ===
+
=== Better at Defending (Lowering the Chance to be Hit by 2%) &ndash; block ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
Line 4,207: Line 4,270:
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Exterminator ==
+
== Lesser Demigod (Krux) ==
 +
<span style='color:#808080'><i>Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.<br/>
 +
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== faster with dagger &ndash; dagger ===
+
=== Better with Sword &ndash; sword1 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks for the dagger attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 +
<br/>
 +
=== Faster with Sword &ndash; sword1_speed ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 
<br/>
 
<br/>
=== better at backstabbing &ndash; dagger2 ===
+
=== Better with Sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_dagger_.E2.80.93_dagger|dagger]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the dagger attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>Remove weapon special for the dagger attack: backstab</span><br/>
+
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
<span style='color:green'>Damage decreased by 1 for the dagger attack</span><br/>
 
 
<br/>
 
<br/>
=== better with dagger &ndash; dagger2 ===
+
=== More Precise with Sword &ndash; sword2_marksman ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_dagger_.E2.80.93_dagger|dagger]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the dagger attack</span><br/>
+
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
 
<br/>
 
<br/>
=== better with scythe &ndash; scythe ===
+
=== Better with Sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the scythe attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 
<br/>
 
<br/>
=== better with scythe &ndash; scythe2 ===
+
=== Better with Sword &ndash; sword4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_scythe_.E2.80.93_scythe|scythe]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 3 for the scythe attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>1 more attacks for the scythe attack</span><br/>
 
 
<br/>
 
<br/>
=== better with scythe &ndash; scythe3 ===
+
=== Slowing Enemies with Sword &ndash; sword4_plague ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_scythe_.E2.80.93_scythe2|scythe2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the scythe attack</span><br/>
+
<span style='color:green'>New weapon special for the sword attack: slow</span><br/>
 
<br/>
 
<br/>
=== faster with knives &ndash; knife ===
+
=== Better with Sword &ndash; sword5 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks for the knife attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== very precise with knives &ndash; knife2 ===
+
=== Faster with Sword &ndash; sword5_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_2|knife]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_3|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the knife attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
<span style='color:green'>Remove weapon special for the knife attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== better with knives &ndash; knife3 ===
+
=== Better with Sword &ndash; sword6 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_2|knife]], [[#very_precise_with_knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_3|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_6|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_4|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_4|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_3|sword5]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== able to charge at enemies when backstabbing if selected &ndash; murderous_frenzy ===
+
=== Faster with Spectral Blades &ndash; spectral_blades_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:green'>New bonus attack: murderous frenzy (-30% - % melee )</span><br/>
+
<span style='color:green'>1 more attacks for the spectral blades attack</span><br/>
<span style='color:green'>New weapon special for the murderous frenzy attack: [[LotI_Abilities#charging backstab_.E2.80.93_damage|charging backstab]]</span><br/>
 
 
<br/>
 
<br/>
=== charging at enemy backs better &ndash; murderous_frenzy2 ===
+
=== Better with Spectral Blades &ndash; spectral_blades ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_charge_at_enemies_when_backstabbing_if_selected_.E2.80.93_murderous_frenzy|murderous_frenzy]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 10% for the murderous frenzy attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the spectral blades attack</span><br/>
 
<br/>
 
<br/>
=== able to perform a whirlwind attack &ndash; whirlwind ===
+
=== Better with Spectral Blades &ndash; spectral_blades_2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:green'>New bonus attack: whirlwind-scythe (-30% - -30% melee )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Spectral_Blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] and [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_3|spectral_blades]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the whirlwind-scythe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
<span style='color:green'>New weapon special for the whirlwind-scythe attack: magical</span><br/>
 
 
<br/>
 
<br/>
=== whirling better &ndash; whirlwind2 ===
+
=== More Precise with Spectral Blades &ndash; spectral_blades_marksman ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_perform_a_whirlwind_attack_.E2.80.93_whirlwind_2|whirlwind]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Spectral_Blades_.E2.80.93_spectral_blades_2_2|spectral_blades_2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the whirlwind-scythe attack</span><br/>
+
<span style='color:green'>New weapon special for the spectral blades attack: marksman</span><br/>
 
<br/>
 
<br/>
=== able to move at night without being seen on useful terrains &ndash; nightstalk ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 +
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== able to move at night without being seen on all accessible terrains &ndash; nightstalk2 ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_at_night_without_being_seen_on_useful_terrains_.E2.80.93_nightstalk_3|nightstalk]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== Decreasing Enemies' Arcane Resistance by 8% &ndash; faerie2_penetrate ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 8%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
 
<br/>
 
<br/>
=== better at defending &ndash; block2 ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_12|block]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== better at defending &ndash; block3 ===
+
=== Faster with Faerie Fire &ndash; faerie3_speed ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_12|block]], [[#better_at_defending_.E2.80.93_block2_6|block2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
+
=== Causing More Havoc with Faerie Fire &ndash; faerie4 ===
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Decreasing Enemies' Arcane Resistance by 7% &ndash; faerie4_penetrate ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_.E2.80.93_faerie2_penetrate_3|faerie2_penetrate]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Enemy resistances to arcane decreased by 7%</span><br/>
 
<br/>
 
<br/>
 
+
=== Causing More Havoc with Faerie Fire &ndash; faerie5 ===
== Forester ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] to be achieved first</i></span><br/>
=== striking better with bow &ndash; bow ===
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
 
 
<br/>
 
<br/>
=== striking better with bow &ndash; bow2 ===
+
=== Faster with Faerie Fire &ndash; faerie5_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie3_speed_3|faerie3_speed]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
<span style='color:green'>1 more attacks for the bow attack</span><br/>
 
 
<br/>
 
<br/>
=== striking better with bow &ndash; bow3 ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie6 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_2|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== shooting insanely precisely &ndash; bow-precise ===
+
=== Faster with Faerie Fire &ndash; faerie6_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow_2|bow]], [[#striking_better_with_bow_.E2.80.93_bow2_2|bow2]], [[#striking_better_with_bow_.E2.80.93_bow3_2|bow3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_3|faerie5_speed]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
<span style='color:green'>Remove weapon special for the bow attack: marksman</span><br/>
 
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
 
<br/>
 
<br/>
=== striking better with sword &ndash; sword ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie7 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== striking better with sword &ndash; sword2 ===
+
=== Faster with Faerie Fire &ndash; faerie7_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_6|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_3|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
 
<br/>
 
<br/>
=== striking better with sword &ndash; sword3 ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie8 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_3|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_3|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_3|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_3|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_3|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_3|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== able to attack parrying enemy blows &ndash; parry ===
+
=== Casting Fireballs Better &ndash; fireball ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New bonus attack: parry (-20% - -70% melee )</span><br/>
+
<span style='color:green'>Damage increased by 3 for the fireball attack</span><br/>
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/>
 
 
<br/>
 
<br/>
=== parrying better &ndash; parry2 ===
+
=== Casting Fireballs Better &ndash; fireball2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_parrying_enemy_blows_.E2.80.93_parry_5|parry]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_3|fireball]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
<span style='color:green'>5% more attacks for the parry attack</span><br/>
+
<br/>
 +
=== Casting Fireballs with Better Precision &ndash; fireball2_precision ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball_3|fireball]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the fireball attack: magical</span><br/>
 +
<br/>
 +
=== Casting Fireballs Better &ndash; fireball3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Casting_Fireballs_Better_.E2.80.93_fireball2_3|fireball2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 3 for the fireball attack</span><br/>
 +
<br/>
 +
=== Better with Magic &ndash; magic ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 +
<br/>
 +
=== Dealing More Damage with Burning Aura &ndash; burning_aura ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/>
 +
<br/>
 +
=== Dealing More Damage with Burning Aura &ndash; burning_aura2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura_2|burning_aura]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]</span><br/>
 +
<br/>
 +
=== Dealing More Damage with Burning Aura &ndash; burning_aura3 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2_2|burning_aura2]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]</span><br/>
 +
<br/>
 +
=== Possessing the Leadership of a Level 3 Unit &ndash; leadership1 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/>
 +
<br/>
 +
=== Possessing the Leadership of a Level 4 Unit &ndash; leadership2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1_2|leadership1]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]</span><br/>
 +
<br/>
 +
=== Possessing the Leadership of a Level 5 Unit &ndash; leadership3 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2_2|leadership2]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]</span><br/>
 +
<br/>
 +
=== Able to Heal Allies Better &ndash; heal ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: heals</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/>
 +
<br/>
 +
=== Able to Heal Allies Better &ndash; heal2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_5|heal]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances; +1% resist impact) &ndash; armour ===
+
=== Able to Heal Allies Better &ndash; heal3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_5|heal]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_6|heal2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 1%</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== Better at Defending (Lowering the Chance to be Hit by 2%) &ndash; block ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
Line 4,426: Line 4,515:
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
Line 4,432: Line 4,520:
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Goblin Ravager ==
+
== Lich King ==
 +
<span style='color:#808080'><i>Lich Kings are powerful undead warriors with free will and magic powers. Unlike other undead, they are not obeying a master, they are raising and controlling their minions, and unlike liches, they are leading their minions into battles.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== biting better &ndash; fangs1 ===
+
=== Better at Melee Combat &ndash; axe ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the fangs attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== biting faster &ndash; fangs2 ===
+
=== Better at Melee Combat &ndash; axe2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_better_.E2.80.93_fangs1|fangs1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the fangs attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style='color:green'>1 more attacks for the fangs attack</span><br/>
 
 
<br/>
 
<br/>
=== feasting on enemies when biting &ndash; fangs2-leech ===
+
=== Faster at Melee Combat &ndash; axe3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_better_.E2.80.93_fangs1|fangs1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
+
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
<span style='color:green'>Damage decreased by 1 for the fangs attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== biting better &ndash; fangs3 ===
+
=== Better at Melee Combat &ndash; axe4 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_faster_.E2.80.93_fangs2|fangs2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the fangs attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== torching better &ndash; torch ===
+
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &ndash; doom ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the torch attack</span><br/>
+
<span style='color:green'>New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)</span><br/>
 +
<span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/>
 
<br/>
 
<br/>
=== torching faster &ndash; torch2 ===
+
=== Crippling Enemies Better &ndash; doom2 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#torching_better_.E2.80.93_torch|torch]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_2|doom]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 2 for the torch attack</span><br/>
+
<span style='color:green'>Damage increased by 15% for the doom attack</span><br/>
<span style='color:green'>1 more attacks for the torch attack</span><br/>
+
<span style='color:green'>5% more attacks for the doom attack</span><br/>
 
<br/>
 
<br/>
=== incinerating with torch &ndash; torch3 ===
+
=== A Better Caster &ndash; magic ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#torching_faster_.E2.80.93_torch2|torch2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
<span style='color:green'>New weapon special for the torch attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
 
<span style='color:green'>Damage decreased by 1 for the torch attack</span><br/>
 
 
<br/>
 
<br/>
=== throwing nets better &ndash; net ===
+
=== Casting Chill Tempests Faster &ndash; magic-chill ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the net attack</span><br/>
+
<span style='color:green'>1 more attacks for the chill tempest attack</span><br/>
 
<br/>
 
<br/>
=== throwing nets faster &ndash; net2 ===
+
=== Casting Shadow Waves Faster &ndash; magic-shadow ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_nets_better_.E2.80.93_net|net]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/>
<span style='color:green'>Damage decreased by 1 for the net attack</span><br/>
 
<span style='color:green'>1 more attacks for the net attack</span><br/>
 
 
<br/>
 
<br/>
=== more nimble (lowering the chance to be hit by 4%) &ndash; dodge ===
+
=== A Better Caster of Chill Tempests &ndash; magic-chill2 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Casting_Chill_Tempests_Faster_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the chill tempest attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 4%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== A Better Caster of Shadow Waves &ndash; magic-shadow2 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Casting_Shadow_Waves_Faster_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/>
 +
<br/>
 +
=== A Greater Leader in Battle (Like a Level 5 Unit) &ndash; leadership ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: leadership</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]</span><br/>
 +
<br/>
 +
=== Faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Goblin Warbaner ==
+
== Lord of the Flies (Beelzebub) ==
 +
<span style='color:#808080'><i>Ancient nobles of demonkind are among the scariest visitors from Inferno. Their vast power and number of followers allow them to destroy armies, bringing death and destruction whenever they come. Fortunately for mankind, they live in Inferno and rarely get out of there. However, some of them have made spells to summon them are known and sometimes come into the hands of the foolish...</i></span>
  
=== striking better with spear &ndash; spear ===
+
=== &ndash; amla_demon_lord ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
+
<span style='color:#60A0FF'>20% more hitpoints</span><br/>
 +
<span style='color:green'>Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)</span><br/>
 
<br/>
 
<br/>
=== striking faster with spear &ndash; spear2 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Lunatic Knight ==
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_spear_.E2.80.93_spear_2|spear]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>Lunatic knights are ones of the most zealous warriors a warlord might employ. The reason why they fight is neither glory nor gold. They enjoy the thrill of battles, and that motivates them to join armed conflicts. In battle, they are feared adversaries, their fervour, speed and strength are a huge threat for anyone. They usually die before they realise that Lunatic Knights are not quite well protected, and can fall whenever their charge fails to defeat their target.<br/>
<span style='color:green'>Damage decreased by 2 for the spear attack</span><br/>
+
This unit also has generic AMLA advancements</i></span>
<span style='color:green'>1 more attacks for the spear attack</span><br/>
+
 
 +
=== Striking Better with Lance &ndash; lance ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the lance attack</span><br/>
 
<br/>
 
<br/>
=== striking better with spear &ndash; spear3 ===
+
=== Striking Faster with Lance &ndash; lance2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_spear_.E2.80.93_spear2_2|spear2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
+
<span style='color:green'>Damage decreased by 3 for the lance attack</span><br/>
 +
<span style='color:green'>1 more attacks for the lance attack</span><br/>
 
<br/>
 
<br/>
=== throwing spears faster &ndash; javelin ===
+
=== Charging More Powerfully with Lance (2.5 Times More Damage) &ndash; lance3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage decreased by 2 for the javelin attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the javelin attack</span><br/>
+
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
<br/>
 
<br/>
=== throwing spears better &ndash; javelin2 ===
+
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &ndash; lance4 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_spears_faster_.E2.80.93_javelin|javelin]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_3|lance3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the javelin attack</span><br/>
+
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
<br/>
 
<br/>
=== throwing spears more precisely &ndash; javelin3 ===
+
=== Striking Even Better with the Lance &ndash; lance5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_spears_better_.E2.80.93_javelin2|javelin2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the javelin attack: marksman</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
 
<br/>
 
<br/>
=== able to drum in a way that makes allies march faster &ndash; wardrums ===
+
=== Able to Move One Hex After Attacking an Enemy &ndash; penetrate ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wardrums_.E2.80.93_dummy|wardrums]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
 
<br/>
 
<br/>
=== a better leader &ndash; leadership ===
+
=== Able to Move More Hexes After Attacking an Enemy &ndash; penetrate2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 2</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Move_One_Hex_After_Attacking_an_Enemy_.E2.80.93_penetrate_2|penetrate]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: leadership level 3</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]</span><br/>
 
<br/>
 
<br/>
=== better at dodging enemy attacks (lowering the chance to be hit by 2%) &ndash; dodge ===
+
=== Better Protected from Physical Blows (2% Better Resistances; +3% Resist Pierce) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
+
=== Faster &ndash; movement ===
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<br/>
 +
 
 +
== Monstrosity ==
 +
<span style='color:#808080'><i>When a Walking Corpse kills a victim and reanimates it to unlife, it also drains a part of its soul. This rarely has an effect, but sometimes, when much of the flesh has rotten away already, this accumulated soul energy reshapes the corpse into a horrid, tentaculous form with bones protruding from it that floats around, scaring everything.<br/>
 +
This unit also has generic AMLA advancements</i></span>
 +
 
 +
=== Hitting Harder &ndash; melee ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 +
<br/>
 +
=== Hitting Faster &ndash; melee-speed ===
 +
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 +
<br/>
 +
=== Transforming Enemies into Soulless Also with the Plague &ndash; soulless ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Faster_.E2.80.93_melee-speed|melee-speed]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]</span><br/>
 +
<span style='color:green'>Remove weapon special (melee attacks only): plague</span><br/>
 +
<br/>
 +
=== Leeching Some Life from Targets &ndash; leeching ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 +
<br/>
 +
=== Spreading a Stronger Feeling of Dread &ndash; haunt ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
 +
<br/>
 +
=== Spreading a Stronger Feeling of Dread &ndash; haunt2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
 +
<br/>
 +
=== Spreading a Stronger Feeling of Dread &ndash; haunt3 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] and [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt2|haunt2]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]</span><br/>
 +
<br/>
 +
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) &ndash; dodge ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
Line 4,566: Line 4,712:
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Grim Knight ==
+
== Orcish Nightblade ==
 +
<span style='color:#808080'><i>A blade in the dark, dripping with poison — for many orcish warlords the last thing they see. Due to their high fees, orcish nightblades specialize in “resolving internal conflicts” and are rarely seen on the battlefield. Practice makes perfect, and few can rival them in that regard: they have long lost count of their victims, though that admittedly isn’t too hard for an orc with only ten fingers.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== striking better with lance &ndash; lance ===
+
=== Clawing Better &ndash; claws ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
 
<br/>
 
<br/>
=== striking better with lance &ndash; lance2 ===
+
=== Clawing Faster &ndash; claws2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_2|lance]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws_2|claws]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 3 for the lance attack</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the claws attack</span><br/>
<span style='color:green'>1 more attacks for the lance attack</span><br/>
+
<span style='color:green'>1 more attacks for the claws attack</span><br/>
 
<br/>
 
<br/>
=== charging more powerfully with lance (2.5 times more damage) &ndash; lance3 ===
+
=== Clawing with Backstab &ndash; claws3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_2|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_2|lance2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws_2|claws]] and [[#Clawing_Faster_.E2.80.93_claws2|claws2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/>
+
<span style='color:green'>New weapon special for the claws attack: backstab</span><br/>
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
 
<br/>
 
<br/>
=== charging even more powerfully with the lance (3 times more damage) &ndash; lance4 ===
+
=== Kicking Better &ndash; kick ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_2|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_2|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3_2|lance3]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the kick attack</span><br/>
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/>
 
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
 
<br/>
 
<br/>
=== striking even better with the lance &ndash; lance5 ===
+
=== Kicking Faster &ndash; kick2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_2|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_2|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3_2|lance3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Kicking_Better_.E2.80.93_kick|kick]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the kick attack</span><br/>
 +
<span style='color:green'>1 more attacks for the kick attack</span><br/>
 
<br/>
 
<br/>
=== able to knock enemies back &ndash; knockback ===
+
=== Throwing Enemies Back with Kicks &ndash; kick3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New bonus attack: knockback (% - % melee )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]] and [[#Kicking_Faster_.E2.80.93_kick2|kick2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the knockback attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]</span><br/>
+
<span style='color:green'>New weapon special for the kick attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]</span><br/>
 
<br/>
 
<br/>
=== better at axe combat &ndash; axe ===
+
=== Throwing Many Enemies Back with Kicks &ndash; kick4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]], [[#Kicking_Faster_.E2.80.93_kick2|kick2]] and [[#Throwing_Enemies_Back_with_Kicks_.E2.80.93_kick3|kick3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the kick attack: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the kick attack: knockback</span><br/>
 +
<span style='color:green'>1 fewer attacks for the kick attack</span><br/>
 
<br/>
 
<br/>
=== better at axe combat &ndash; axe2 ===
+
=== Faster with Knives &ndash; knife ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe|axe]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage decreased by 1 for the throwing knives attack</span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>1 more attacks for the throwing knives attack</span><br/>
 
<br/>
 
<br/>
=== better at axe combat &ndash; axe3 ===
+
=== Using Fire-Enchanted Knives &ndash; knife2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe|axe]], [[#better_at_axe_combat_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the axe attack</span><br/>
+
<span style='color:green'>Sets damage type to fire for the throwing knives attack</span><br/>
<span style='color:green'>1 more attacks for the axe attack</span><br/>
 
 
<br/>
 
<br/>
=== better at axe combat &ndash; axe4 ===
+
=== Using Cold-Enchanted Knives &ndash; knife2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe|axe]], [[#better_at_axe_combat_.E2.80.93_axe2|axe2]], [[#better_at_axe_combat_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>Sets damage type to cold for the throwing knives attack</span><br/>
 
<br/>
 
<br/>
=== more undead-like resistance (improved resistances, slightly worsened weaknesses) &ndash; armour ===
+
=== Using Arcane-Enchanted Knives &ndash; knife2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by -1%</span><br/>
+
<span style='color:green'>Sets damage type to arcane for the throwing knives attack</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by -1%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by -2%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Better with Knives &ndash; knife3 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_2|knife]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the throwing knives attack</span><br/>
 
<br/>
 
<br/>
 
+
=== Using Magically Returning Knives (New Berserk Ranged Attack) &ndash; knife-berserk ===
== Incarnation ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Using_Arcane-Enchanted_Knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/>
=== commanding vines better &ndash; melee ===
+
<span style='color:green'>New bonus attack: throwing berserk (100% damage and 100% attacks of throwing knives, ranged)</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:green'>New weapon special for the throwing berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== commanding vines better &ndash; melee2 ===
+
=== Able to Move at Night Without Being Seen on Useful Terrains &ndash; nightstalk ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#commanding_vines_better_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== ensnaring better &ndash; ensnare ===
+
=== Able to Move at Night Without Being Seen on All Accessible Terrains &ndash; nightstalk2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks for the ensnare attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_2|nightstalk]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
 
<br/>
 
<br/>
=== ensnaring better &ndash; ensnare2 ===
+
=== Better at Defending (Lowering the Chance to be Hit by 3%) &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#ensnaring_better_.E2.80.93_ensnare|ensnare]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
<span style='color:green'>Damage increased by 1 for the ensnare attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
<br/>
 
<br/>
=== piercing with thorns better &ndash; thorns ===
+
=== Better at Defending &ndash; block2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 2 for the thorns attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] to be achieved first</i></span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
=== piercing with thorns faster &ndash; thorns2 ===
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#piercing_with_thorns_better_.E2.80.93_thorns|thorns]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
<span style='color:green'>Damage decreased by 1 for the thorns attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
<span style='color:green'>1 more attacks for the thorns attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== piercing with thorns better &ndash; thorns3 ===
+
=== Better at Defending &ndash; block3 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#piercing_with_thorns_faster_.E2.80.93_thorns2|thorns2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] and [[#Better_at_Defending_.E2.80.93_block2|block2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the thorns attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
<br/>
 
<br/>
=== slowly draining adjacent enemies &ndash; leeches ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#piercing_with_thorns_better_.E2.80.93_thorns|thorns]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]</span><br/>
+
<br/>
 +
 
 +
== Orcish Strafer ==
 +
<span style='color:#808080'><i>Orcs are generally believed to be simple-minded and unable even to manufacture their crossbows. But it is wrong. The intellect of orcs is not inferior by any means, but they usually prefer not to use it. But competition and battle prowess is usually far the greatest motivation, and if better gear looks like a possibility to get stronger, they start thinking about improvements. One of their inventions is the slurbow, some orcs get them from plunder, some manufacture them themselves. However, even slurbows are not the best, and some creative orcs in times of peace manage to improve it so that it can be operated with a single hand. This way, they can carry two ranged weapons into battle, and devastate most enemies with their deadly and quick shots.<br/>
 +
This unit also has generic AMLA advancements</i></span>
 +
 
 +
=== Better with Crossbow &ndash; xbow ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
 +
<br/>
 +
=== Faster with Crossbow &ndash; xbow2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the crossbow attack</span><br/>
 +
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
 +
<br/>
 +
=== Shooting Poisonous Arrows &ndash; xbow-poison ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the crossbow attack: poison</span><br/>
 +
<br/>
 +
=== Faster with Crossbow &ndash; xbow3 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the crossbow attack</span><br/>
 +
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal ===
+
=== Shooting More Precisely &ndash; xbow-marksman ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]</span><br/>
+
<span style='color:green'>New weapon special for the crossbow attack: marksman</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal2 ===
+
=== Incinerating Enemies with Fiery Shots &ndash; xbow-incinerate ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_3|heal]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]</span><br/>
+
<span style='color:green'>New weapon special for the crossbow attack (fire attacks only): [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]</span><br/>
 
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal3 ===
+
=== Better with Crossbow &ndash; xbow4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_3|heal]], [[#able_to_heal_allies_better_.E2.80.93_heal2_4|heal2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]</span><br/>
 
 
<br/>
 
<br/>
=== decreasing non-physical resistances of adjacent enemies (-20%) &ndash; conviction ===
+
=== Shooting so Hard that Enemies Behind Targets Will be Hit as Well &ndash; xbow-pierce ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Crossbow_.E2.80.93_xbow4|xbow4]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the crossbow attack (pierce attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]</span><br/>
 
<br/>
 
<br/>
=== decreasing non-physical resistances of adjacent enemies (-30%) &ndash; conviction2 ===
+
=== Striking Better with Sword &ndash; sword ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#decreasing_non-physical_resistances_of_adjacent_enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the short sword attack</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]</span><br/>
 
 
<br/>
 
<br/>
=== decreasing non-physical resistances of adjacent enemies (-40%) &ndash; conviction3 ===
+
=== Striking Faster with Sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#decreasing_non-physical_resistances_of_adjacent_enemies_(-30%)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_6|sword]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the short sword attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (40)]]</span><br/>
+
<span style='color:green'>1 more attacks for the short sword attack</span><br/>
 
<br/>
 
<br/>
=== able to poison all adjacent enemy units &ndash; vine_toxic ===
+
=== Better Protected from Physical Blows (2% Better Resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#decreasing_non-physical_resistances_of_adjacent_enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Krux ==
+
== Orcish Warmonger ==
 +
<span style='color:#808080'><i><br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== better with sword &ndash; sword1 ===
+
=== Striking Better with Sword &ndash; sword ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the greatsword attack</span><br/>
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 
 
<br/>
 
<br/>
=== faster with sword &ndash; sword1_speed ===
+
=== Striking Faster with Sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_9|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the greatsword attack</span><br/>
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
+
<span style='color:green'>1 more attacks for the greatsword attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== Attacking in a Scary Way &ndash; sword2-horror ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] and [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>New weapon special for the greatsword attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
+
<span style='color:green'>Remove weapon special for the greatsword attack: horrid,horrid_dummy</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the greatsword attack</span><br/>
 
<br/>
 
<br/>
=== more precise with sword &ndash; sword2_marksman ===
+
=== Striking Better with Sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
+
<span style='color:green'>Damage increased by 1 for the greatsword attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &ndash; doom ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_9|sword2]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)</span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/>
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword4 ===
+
=== Crippling Enemies Better &ndash; doom2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_9|sword2]], [[#better_with_sword_.E2.80.93_sword3_9|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_3|doom]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 15% for the doom attack</span><br/>
 +
<span style='color:green'>5% more attacks for the doom attack</span><br/>
 
<br/>
 
<br/>
=== slowing enemies with sword &ndash; sword4_plague ===
+
=== Better with Bow &ndash; bow ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_9|sword2]], [[#better_with_sword_.E2.80.93_sword3_9|sword3]], [[#better_with_sword_.E2.80.93_sword4_8|sword4]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
<span style='color:green'>New weapon special for the sword attack: slow</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword5 ===
+
=== Faster with Bow &ndash; bow2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_9|sword2]], [[#better_with_sword_.E2.80.93_sword3_9|sword3]], [[#better_with_sword_.E2.80.93_sword4_8|sword4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>1 more attacks for the bow attack</span><br/>
 
<br/>
 
<br/>
=== faster with sword &ndash; sword5_speed ===
+
=== Shooting Poisonous Arrows &ndash; bow-poison ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_9|sword2]], [[#better_with_sword_.E2.80.93_sword3_9|sword3]], [[#better_with_sword_.E2.80.93_sword4_8|sword4]], [[#better_with_sword_.E2.80.93_sword5_4|sword5]], [[#faster_with_sword_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:green'>New weapon special for the bow attack: poison</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword6 ===
+
=== Better with Bow &ndash; bow3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_9|sword2]], [[#better_with_sword_.E2.80.93_sword3_9|sword3]], [[#better_with_sword_.E2.80.93_sword4_8|sword4]], [[#better_with_sword_.E2.80.93_sword5_4|sword5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
<br/>
 
=== faster with spectral blades &ndash; spectral_blades_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:green'>1 more attacks for the spectral blades attack</span><br/>
 
 
<br/>
 
<br/>
=== better with spectral blades &ndash; spectral_blades ===
+
=== Able to Lead Allies into Battle (Like a Level 2 Unit) &ndash; leadership ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_spectral_blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]</span><br/>
<span style='color:green'>Damage increased by 2 for the spectral blades attack</span><br/>
 
 
<br/>
 
<br/>
=== better with spectral blades &ndash; spectral_blades_2 ===
+
=== A Better Leader (Like a Level 3 Unit) &ndash; leadership2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_spectral_blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]], [[#better_with_spectral_blades_.E2.80.93_spectral_blades|spectral_blades]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership_2|leadership]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/>
 
<br/>
 
<br/>
=== more precise with spectral blades &ndash; spectral_blades_marksman ===
+
=== A Better Leader (Like a Level 4 Unit) &ndash; leadership3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_spectral_blades_.E2.80.93_spectral_blades_2|spectral_blades_2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the spectral blades attack: marksman</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie1 ===
+
=== Able to Cause Nearby Allies to Attack Like Bloodthirsty Fanatics &ndash; leadership2_bloodthirst ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie2 ===
+
=== Better at Gruesome Things that Arouse Nearby Allies &ndash; evisceration ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]</span><br/>
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== decreasing enemies' arcane resistance by 8% &ndash; faerie2_penetrate ===
+
=== Better at Gruesome Things that Arouse Nearby Allies &ndash; evisceration2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Gruesome_Things_that_Arouse_Nearby_Allies_.E2.80.93_evisceration|evisceration]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie3 ===
+
=== Better at Gruesome Things that Arouse Nearby Allies &ndash; evisceration3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Gruesome_Things_that_Arouse_Nearby_Allies_.E2.80.93_evisceration2|evisceration2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#greater evisceration_.E2.80.93_dummy|greater evisceration]]</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie3_speed ===
+
=== Better Protected from Physical Blows (3% Better Resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie4 ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== decreasing enemies' arcane resistance by 7% &ndash; faerie4_penetrate ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Phantom ==
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#decreasing_enemies'_arcane_resistance_by_8%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>Undead lords sometimes figure out a way to make their deathblades fully use their potential. They remove their legs, replacing them with a ghostly tail allowing them to float and spin as they want. They also add them an additional pair of arms, to make these minions more destructive. Phantoms are, however, quite vulnerable.<br/>
 +
This unit also has generic AMLA advancements</i></span>
 +
 
 +
=== Better at Axe Combat &ndash; axe ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie5 ===
+
=== Better at Axe Combat &ndash; axe2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie5_speed ===
+
=== Faster at Axe Combat &ndash; axe3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]], [[#faster_with_faerie_fire_.E2.80.93_faerie3_speed|faerie3_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the axe attack</span><br/>
<br/>
+
<span style='color:green'>1 more attacks for the axe attack</span><br/>
=== causing more havoc with faerie fire &ndash; faerie6 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
=== faster with faerie fire &ndash; faerie6_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed|faerie5_speed]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
=== causing more havoc with faerie fire &ndash; faerie7 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6|faerie6]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie7_speed ===
+
=== Better at Axe Combat &ndash; axe4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed|faerie6_speed]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
=== causing more havoc with faerie fire &ndash; faerie8 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6|faerie6]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
<br/>
=== casting fireballs better &ndash; fireball ===
+
=== Able to Perform a Whirlwind Attack (New Attack) &ndash; whirlwind ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 3 for the fireball attack</span><br/>
+
<span style='color:green'>New bonus attack: whirlwind-axe (70% damage and 70% attacks of the base attack, melee)</span><br/>
 +
<span style='color:green'>New weapon special for the whirlwind-axe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/>
 +
<span style='color:green'>New weapon special for the whirlwind-axe attack: magical</span><br/>
 
<br/>
 
<br/>
=== casting fireballs better &ndash; fireball2 ===
+
=== Whirling Better &ndash; whirlwind2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball_2|fireball]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_2|whirlwind]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
+
<span style='color:green'>Damage increased by 10% for the whirlwind-axe attack</span><br/>
 
<br/>
 
<br/>
=== casting fireballs with better precision &ndash; fireball2_precision ===
+
=== More Nimble (Lowering the Chance to be Hit by 4%) &ndash; dodge ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball_2|fireball]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
<span style='color:green'>Remove weapon special for the fireball attack: magical</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
=== casting fireballs better &ndash; fireball3 ===
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball2_2|fireball2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/>
<span style='color:green'>Damage increased by 3 for the fireball attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 4%</span><br/>
 
<br/>
 
<br/>
=== better with magic &ndash; magic ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== dealing more damage with burning aura &ndash; burning_aura ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Pilum Master ==
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]</span><br/>
+
<span style='color:#808080'><i>Some javelineers came to an incredible skill with javelins, and improved their javelins into pilums. These weapons are hard to use, but they can deal heavy damages to anyone before they even come close enough to hit, even if they are attacked. Although many soldiers consider their weapons obsolete, they wield them proudly, because unlike swords or bows, pilums can be used both in melee and ranged combat.<br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/>
+
This unit also has generic AMLA advancements</i></span>
 +
 
 +
=== Striking Better with Pilum &ndash; spear ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with burning aura &ndash; burning_aura2 ===
+
=== Striking Faster with Pilum &ndash; spear2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_burning_aura_.E2.80.93_burning_aura|burning_aura]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Pilum_.E2.80.93_spear|spear]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the spear attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]</span><br/>
+
<span style='color:green'>1 more attacks for the spear attack</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with burning aura &ndash; burning_aura3 ===
+
=== Striking Better with Pilum &ndash; spear3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_burning_aura_.E2.80.93_burning_aura2|burning_aura2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Pilum_.E2.80.93_spear2|spear2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]</span><br/>
 
 
<br/>
 
<br/>
=== possessing the leadership of a level 3 unit &ndash; leadership1 ===
+
=== Throwing Pilums Faster &ndash; javelin ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>New ability: leadership level 3</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the javelin attack</span><br/>
 +
<span style='color:green'>1 more attacks for the javelin attack</span><br/>
 
<br/>
 
<br/>
=== possessing the leadership of a level 4 unit &ndash; leadership2 ===
+
=== Throwing Pilums Better &ndash; javelin2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_3_unit_.E2.80.93_leadership1|leadership1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Throwing_Pilums_Faster_.E2.80.93_javelin|javelin]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/>
+
<span style='color:green'>Damage increased by 1 for the javelin attack</span><br/>
<span style='color:#60A0FF'>New ability: leadership level 4</span><br/>
 
 
<br/>
 
<br/>
=== possessing the leadership of a level 5 unit &ndash; leadership3 ===
+
=== Throwing Pilums More Precisely &ndash; javelin3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_4_unit_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Throwing_Pilums_Better_.E2.80.93_javelin2|javelin2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/>
+
<span style='color:green'>New weapon special for the javelin attack: marksman</span><br/>
<span style='color:#60A0FF'>New ability: leadership level 5</span><br/>
 
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal ===
+
=== Able to Attack in a Tricky Way that Lowers Enemy Defence (New Attack) &ndash; trickery ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Remove ability: heals</span><br/>
+
<span style='color:green'>New bonus attack: trickery (70% damage and 70% attacks of the base attack, melee)</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/>
+
<span style='color:green'>New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal2 ===
+
=== Tricking Enemies Better &ndash; trickery2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_4|heal]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Tricky_Way_that_Lowers_Enemy_Defence_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/>
+
<span style='color:green'>Damage increased by 15% for the trickery attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]</span><br/>
+
<span style='color:green'>10% more attacks for the trickery attack</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal3 ===
+
=== Better at Blocking (Lowering the Chance to be Hit by 2-3%) &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_4|heal]], [[#able_to_heal_allies_better_.E2.80.93_heal2_5|heal2]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]</span><br/>
 
<br/>
 
=== better at defending &ndash; block ===
 
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Krux Later ==
+
== Predator ==
 +
<span style='color:#808080'><i>Master huntsmen often get to like hunting more than anything else. Their deadly passion guides them, and they care only a little if their prey is human or animal. These predators may attack anything they spot, if it is not too numerous. Provided that one has enough guards around, it is possible to parlay with them, or even to employ them.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== better with sword &ndash; sword1 ===
+
=== Striking Better with Bow &ndash; bow ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 
 
<br/>
 
<br/>
=== faster with sword &ndash; sword1_speed ===
+
=== Shooting Insanely Precisely &ndash; bow-precise ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_10|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
+
<span style='color:green'>Remove weapon special for the bow attack: marksman</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== Striking Faster with Bow &ndash; bow2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
+
<span style='color:green'>1 more attacks for the bow attack</span><br/>
 
<br/>
 
<br/>
=== more precise with sword &ndash; sword2_marksman ===
+
=== Striking Better with Bow &ndash; bow3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
+
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== Shooting Unbelievably Precisely &ndash; bow-precise2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_10|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]], [[#Striking_Better_with_Bow_.E2.80.93_bow3_3|bow3]] and [[#Shooting_Insanely_Precisely_.E2.80.93_bow-precise_3|bow-precise]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]</span><br/>
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
+
<span style='color:green'>Remove weapon special for the bow attack: focused</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword4 ===
+
=== Able to Deal Heavy Damage with a Single Shot (New Attack) &ndash; execution ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_10|sword2]], [[#better_with_sword_.E2.80.93_sword3_10|sword3]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: execution (55% damage and 100% attacks of the base attack, ranged)</span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
 
<br/>
 
<br/>
=== slowing enemies with sword &ndash; sword4_plague ===
+
=== Executing Enemy Bosses Better &ndash; execution2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_10|sword2]], [[#better_with_sword_.E2.80.93_sword3_10|sword3]], [[#better_with_sword_.E2.80.93_sword4_9|sword4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Deal_Heavy_Damage_with_a_Single_Shot_(New_Attack)_.E2.80.93_execution|execution]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the sword attack: slow</span><br/>
+
<span style='color:green'>Damage increased by 10% for the execution attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword5 ===
+
=== Very Good at Slaying Humans &ndash; bow-hunting-humans ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_10|sword2]], [[#better_with_sword_.E2.80.93_sword3_10|sword3]], [[#better_with_sword_.E2.80.93_sword4_9|sword4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== faster with sword &ndash; sword5_speed ===
+
=== Very Good at Slaying Orcs &ndash; bow-hunting-orcs ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_10|sword2]], [[#better_with_sword_.E2.80.93_sword3_10|sword3]], [[#better_with_sword_.E2.80.93_sword4_9|sword4]], [[#better_with_sword_.E2.80.93_sword5_5|sword5]], [[#faster_with_sword_.E2.80.93_sword1_speed_3|sword1_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword6 ===
+
=== Very Good at Slaying Elves &ndash; bow-hunting-elves ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_10|sword2]], [[#better_with_sword_.E2.80.93_sword3_10|sword3]], [[#better_with_sword_.E2.80.93_sword4_9|sword4]], [[#better_with_sword_.E2.80.93_sword5_5|sword5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 +
<br/>
 +
=== Very Good at Slaying Dragons &ndash; bow-hunting-drakes ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== faster with spectral blades &ndash; spectral_blades_speed ===
+
=== Striking Better with Dagger &ndash; dagger ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks for the spectral blades attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the dagger attack</span><br/>
 
<br/>
 
<br/>
=== better with spectral blades &ndash; spectral_blades ===
+
=== Striking Faster with Dagger &ndash; dagger2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_spectral_blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the spectral blades attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the dagger attack</span><br/>
 +
<span style='color:green'>1 more attacks for the dagger attack</span><br/>
 
<br/>
 
<br/>
=== better with spectral blades &ndash; spectral_blades_2 ===
+
=== Striking Better with Dagger &ndash; dagger3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_spectral_blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]], [[#better_with_spectral_blades_.E2.80.93_spectral_blades_3|spectral_blades]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the dagger attack</span><br/>
 
<br/>
 
<br/>
=== more precise with spectral blades &ndash; spectral_blades_marksman ===
+
=== Better at Defending (Lowering the Chance to be Hit by 2%) &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_spectral_blades_.E2.80.93_spectral_blades_2_2|spectral_blades_2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:green'>New weapon special for the spectral blades attack: marksman</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie1 ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie2 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Preserved Lich (Argan Lich) ==
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.<br/>
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
+
Gameplay notes:<br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
Advancements with sword add marksman and plague, and lots of damage.<br/>
 +
Advancements with crossbow add great precision.<br/>
 +
This unit also has soul eater AMLA advancements</i></span>
 +
 
 +
=== Better with Sword &ndash; sword1 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
 
<br/>
 
<br/>
=== decreasing enemies' arcane resistance by 8% &ndash; faerie2_penetrate ===
+
=== Faster with Sword &ndash; sword1_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the lichsword attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie3 ===
+
=== Better with Sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie3_speed ===
+
=== More Precise with Sword &ndash; sword2_marksman ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>New weapon special for the lichsword attack: marksman</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie4 ===
+
=== Better with Sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
 
<br/>
 
<br/>
=== decreasing enemies' arcane resistance by 7% &ndash; faerie4_penetrate ===
+
=== Better with Sword &ndash; sword4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#decreasing_enemies'_arcane_resistance_by_8%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie5 ===
+
=== Raising Undead with Sword &ndash; sword4_plague ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
+
<span style='color:green'>New weapon special for the lichsword attack: plague</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie5_speed ===
+
=== Better with Sword &ndash; sword5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]], [[#faster_with_faerie_fire_.E2.80.93_faerie3_speed_2|faerie3_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie6 ===
+
=== Faster with Sword &ndash; sword5_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_4|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_3|sword1_speed]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
+
<span style='color:green'>1 more attacks for the lichsword attack</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie6_speed ===
+
=== Better with Sword &ndash; sword6 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_2|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed_2|faerie5_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_4|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_7|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_5|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_5|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_4|sword5]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie7 ===
+
=== Better and Faster with Crossbow &ndash; xbow ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_2|faerie6]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
+
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie7_speed ===
+
=== Striking More Precisely with the Crossbow &ndash; xbow_marksman ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_2|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_2|faerie6_speed]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>New weapon special for the crossbow attack: marksman</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie8 ===
+
=== Better with Crossbow &ndash; xbow2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_2|faerie6]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
 
<br/>
 
<br/>
=== casting fireballs better &ndash; fireball2 ===
+
=== Faster with Crossbow &ndash; xbow2_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements fireball to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
+
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
 
<br/>
 
<br/>
=== casting fireballs with better precision &ndash; fireball2_precision ===
+
=== Better with Crossbow &ndash; xbow3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements fireball to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
<span style='color:green'>Remove weapon special for the fireball attack: magical</span><br/>
 
 
<br/>
 
<br/>
=== casting fireballs better &ndash; fireball3 ===
+
=== Striking More Precisely with the Crossbow &ndash; xbow-marksman ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball2_3|fireball2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Striking_More_Precisely_with_the_Crossbow_.E2.80.93_xbow_marksman|xbow_marksman]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 3 for the fireball attack</span><br/>
+
<span style='color:green'>New weapon special for the crossbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the crossbow attack: marksman</span><br/>
 
<br/>
 
<br/>
=== better with magic &ndash; magic ===
+
=== Better with Crossbow &ndash; xbow4 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with burning aura &ndash; burning_aura ===
+
=== Faster with Crossbow &ndash; xbow2_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]], [[#Faster_with_Crossbow_.E2.80.93_xbow2_speed_2|xbow2_speed]], [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] and [[#Better_with_Crossbow_.E2.80.93_xbow4_2|xbow4]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/>
+
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with burning aura &ndash; burning_aura2 ===
+
=== Blocking Attacks Better (2 % Better Defence) &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_burning_aura_.E2.80.93_burning_aura_2|burning_aura]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]</span><br/>
 
<br/>
 
=== dealing more damage with burning aura &ndash; burning_aura3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_burning_aura_.E2.80.93_burning_aura2_2|burning_aura2]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (48)]]</span><br/>
 
<br/>
 
=== possessing the leadership of a level 3 unit &ndash; leadership1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#60A0FF'>New ability: leadership level 3</span><br/>
 
<br/>
 
=== possessing the leadership of a level 4 unit &ndash; leadership2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_3_unit_.E2.80.93_leadership1_2|leadership1]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/>
 
<span style='color:#60A0FF'>New ability: leadership level 4</span><br/>
 
<br/>
 
=== possessing the leadership of a level 5 unit &ndash; leadership3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_4_unit_.E2.80.93_leadership2_2|leadership2]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/>
 
<span style='color:#60A0FF'>New ability: leadership level 5</span><br/>
 
<br/>
 
=== able to heal allies better &ndash; heal ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]</span><br/>
 
<br/>
 
=== able to heal allies better &ndash; heal2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_5|heal]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]</span><br/>
 
<br/>
 
=== able to heal allies better &ndash; heal3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_5|heal]], [[#able_to_heal_allies_better_.E2.80.93_heal2_6|heal2]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]</span><br/>
 
<br/>
 
=== causing an even worse frailty complex in enemies' minds (-20% physical resistances) &ndash; conviction ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/>
 
<br/>
 
=== causing a really terrible frailty complex in enemies' minds  (-25% physical resistances) &ndash; conviction2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_an_even_worse_frailty_complex_in_enemies'_minds_(-20%_physical_resistances)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]</span><br/>
 
<br/>
 
=== better at defending &ndash; block ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
Line 5,197: Line 5,358:
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
Line 5,202: Line 5,364:
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<br/>
 +
=== Better Protected from Physical Blows (3% Better Resistances) &ndash; armour ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 +
<br/>
 +
=== Better Protected from Magical Attacks (4% Better Resistances) &ndash; armour ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 4%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 4%</span><br/>
 
<br/>
 
<br/>
  
== Lethalia Doppelganger ==
+
== Preserved Lich (Delly Lich) ==
 +
<span style='color:#808080'><i>Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.<br/>
 +
This unit also has soul eater AMLA advancements</i></span>
  
=== better at axe combat &ndash; melee ===
+
=== Faster at Melee Combat &ndash; sword ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 +
<br/>
 +
=== Able to Chop Through More Enemies with Sword &ndash; sword2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; melee2 ===
+
=== Faster with Sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
 
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; melee3 ===
+
=== Leeching with Sword &ndash; sword3-leech ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 +
<br/>
 +
=== Better with Sword &ndash; sword4 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_melee2|melee2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]], [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_2|sword3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better in ranged combat &ndash; ranged ===
+
=== Dealing More Damage with Knives &ndash; knife1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 2 for the knife attack</span><br/>
 +
<br/>
 +
=== Faster with Knives &ndash; knife2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the knife attack</span><br/>
 
<br/>
 
<br/>
=== better in ranged combat &ndash; ranged2 ===
+
=== More Precise with Knives &ndash; knife3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_in_ranged_combat_.E2.80.93_ranged_2|ranged]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] and [[#Faster_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the knife attack: marksman</span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better in ranged combat &ndash; ranged3 ===
+
=== Better with Knives &ndash; knife4 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_in_ranged_combat_.E2.80.93_ranged2_2|ranged2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] and [[#Faster_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 +
<br/>
 +
=== Able to Move at Night Without Being Seen on Useful Terrains &ndash; nightstalk ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
 +
<br/>
 +
=== Able to Move at Night Without Being Seen on All Accessible Terrains &ndash; nightstalk2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_3|nightstalk]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
 +
<br/>
 +
=== Better at Defending &ndash; block ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
<br/>
 
<br/>
=== better at dodging (lowering the chance to be hit by 2%) &ndash; dodge ===
+
=== Better at Defending &ndash; block2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Defending_.E2.80.93_block_2|block]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
Line 5,249: Line 5,466:
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Better at Defending &ndash; block3 ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Defending_.E2.80.93_block_2|block]] and [[#Better_at_Defending_.E2.80.93_block2_2|block2]] to be achieved first</i></span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
== Lethalia Evil Good ==
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
=== better with sword &ndash; sword ===
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== Able to Attack Parrying Enemy Blows (New Attack) &ndash; parry ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)</span><br/>
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
+
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== Parrying Better &ndash; parry2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword2_11|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_2|parry]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/>
 +
<span style='color:green'>5% more attacks for the parry attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; magic1 ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:green'>Damage decreased by 4 for the dark blast attack</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>1 more attacks for the dark blast attack</span><br/>
 
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; magic2 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Preserved Lich (Efraim Lich) ==
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_magic1|magic1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.<br/>
<span style='color:green'>Damage increased by 3 for the dark blast attack</span><br/>
+
Gameplay notes:<br/>
 +
Advancements with sword add marksman, plague, and berserk-like attacks.<br/>
 +
Advancements with whirlwind gain bonuses from sword advancements, and depend on advancements with sword.<br/>
 +
Advancements with throwing knives are a potent source of weapon-related ranged damage, it may gain backstab.<br/>
 +
Advancements with wave of fear bring huge damage, slow, explosive slow, leech, and after taking a lot of advancements also explosive damage.<br/>
 +
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.<br/>
 +
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).<br/>
 +
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.<br/>
 +
This unit also has soul eater AMLA advancements</i></span>
 +
 
 +
=== Better with Sword &ndash; sword1 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== decreasing enemies' arcane resistance by 8% &ndash; magic2_penetrate ===
+
=== Faster with Sword (Affects Also Whirlwind) &ndash; sword1_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_magic1|magic1]], [[#causing_more_havoc_with_magic_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 +
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; magic3 ===
+
=== Better with Sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_magic1|magic1]], [[#causing_more_havoc_with_magic_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 3 for the dark blast attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; magic4 ===
+
=== More Precise with Sword &ndash; sword2_marksman ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_magic1|magic1]], [[#causing_more_havoc_with_magic_.E2.80.93_magic2|magic2]], [[#causing_more_havoc_with_magic_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
+
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
 
<br/>
 
<br/>
=== decreasing enemies' arcane resistance by 7% &ndash; magic4_penetrate ===
+
=== Better with Sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_magic1|magic1]], [[#causing_more_havoc_with_magic_.E2.80.93_magic2|magic2]], [[#causing_more_havoc_with_magic_.E2.80.93_magic3|magic3]], [[#causing_more_havoc_with_magic_.E2.80.93_magic4|magic4]], [[#decreasing_enemies'_arcane_resistance_by_8%_.E2.80.93_magic2_penetrate|magic2_penetrate]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== able to attack with magically increased speed &ndash; speed ===
+
=== Better with Sword &ndash; sword4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New bonus attack: speed (-30% - % melee )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== attacking better under the effect of quickening spell &ndash; speed2 ===
+
=== Raising Undead with Sword &ndash; sword4_plague ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_magically_increased_speed_.E2.80.93_speed|speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the speed attack</span><br/>
+
<span style='color:green'>New weapon special for the sword attack: plague</span><br/>
 
<br/>
 
<br/>
=== able to attack with magically flaming sword &ndash; fire ===
+
=== Better with Sword &ndash; sword5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New bonus attack: fiery saber (% - % melee fire)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== attacking better with the flaming sword &ndash; fire2 ===
+
=== Faster with Sword (Affects Also Whirlwind) &ndash; sword5_speed ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_magically_flaming_sword_.E2.80.93_fire|fire]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the fiery saber attack</span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 +
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== better at dodging (lowering the chance to be hit by 2%) &ndash; dodge ===
+
=== Better with Sword &ndash; sword6 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
+
=== Able to Attack Twice in a Row &ndash; berserk1 ===
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
+
<span style='color:green'>New bonus attack: mberserk2 (80% damage and 100% attacks of sword, melee blade)</span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
+
<span style='color:green'>New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
+
<span style='color:green'>New weapon special for the mberserk2 attack: swarm</span><br/>
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
+
<span style='color:green'>New weapon special for the mberserk2 attack: marksman</span><br/>
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Able to Attack Thrice in a Row &ndash; berserk2 ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New bonus attack: mberserk3 (80% damage and 100% attacks of sword, melee blade)</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk3 attack: swarm</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk3 attack: marksman</span><br/>
 
<br/>
 
<br/>
 
+
=== Able to Attack Five Times in a Row &ndash; berserk3 ===
== Lethalia God ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_2|berserk2]] to be achieved first</i></span><br/>
=== better with staff &ndash; staff1 ===
+
<span style='color:green'>New bonus attack: mberserk5 (80% damage and 100% attacks of sword, melee blade)</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>New weapon special for the mberserk5 attack: swarm</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk5 attack: marksman</span><br/>
 
<br/>
 
<br/>
=== more precise with staff &ndash; staff1_marksman ===
+
=== Doing More Damage with the Furious Attack &ndash; berserk1_damage ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the staff attack: marksman</span><br/>
+
<span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/>
 +
<span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/>
 +
<span style='color:green'>Damage increased by 10% for the mberserk5 attack</span><br/>
 
<br/>
 
<br/>
=== better with staff &ndash; staff2 ===
+
=== Whirling Better &ndash; whirlwind ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
 
<br/>
 
<br/>
=== more precise with staff &ndash; staff2_focused ===
+
=== Whirling Better &ndash; whirlwind2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#more_precise_with_staff_.E2.80.93_staff1_marksman|staff1_marksman]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]], [[#Whirling_Better_.E2.80.93_whirlwind_2|whirlwind]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
<span style='color:green'>Remove weapon special for the staff attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== poisoning enemies with staff &ndash; staff2_plague ===
+
=== Whirling Better &ndash; whirlwind3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#Whirling_Better_.E2.80.93_whirlwind2_4|whirlwind2]] and [[#Better_with_Sword_.E2.80.93_sword6_5|sword6]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the staff attack: poison</span><br/>
+
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== better with staff &ndash; staff3 ===
+
=== Better with Knives &ndash; knives1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
 
<br/>
 
<br/>
=== faster with staff &ndash; staff3_attacks ===
+
=== Backstabbing with Knives &ndash; knives1_backstab ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]] to be achieved first</i></span><br/>
+
<span style='color:green'>New weapon special for the knife attack: backstab</span><br/>
<span style='color:green'>1 more attacks for the staff attack</span><br/>
 
 
<br/>
 
<br/>
=== better with staff &ndash; staff4 ===
+
=== Better with Knives &ndash; knives2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
<br/>
 
<br/>
=== better with staff &ndash; staff5 ===
+
=== More Precise with Knives &ndash; knives2_precision ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>New weapon special for the knife attack: marksman</span><br/>
 
<br/>
 
<br/>
=== incinerating enemies with staff (instead of poison) &ndash; staff5_plague ===
+
=== Better with Knives &ndash; knives3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]], [[#better_with_staff_.E2.80.93_staff5|staff5]], [[#poisoning_enemies_with_staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the staff attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
<span style='color:green'>Remove weapon special for the staff attack: poison</span><br/>
 
 
<br/>
 
<br/>
=== dealing fire damage with staff &ndash; staff5_fire ===
+
=== Faster with Knives &ndash; knives3_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]], [[#better_with_staff_.E2.80.93_staff5|staff5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] to be achieved first</i></span><br/>
<span style='color:green'>Sets damage type to fire for the staff attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the knife attack</span><br/>
 +
<span style='color:green'>1 more attacks for the knife attack</span><br/>
 
<br/>
 
<br/>
=== better with staff &ndash; staff6 ===
+
=== Better with Knives &ndash; knives4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]], [[#better_with_staff_.E2.80.93_staff5|staff5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]] and [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
<br/>
 
<br/>
=== faster with staff &ndash; staff6_attacks ===
+
=== Backstabbing with Knives Better &ndash; knives4-backstab ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]], [[#better_with_staff_.E2.80.93_staff5|staff5]], [[#better_with_staff_.E2.80.93_staff6|staff6]], [[#faster_with_staff_.E2.80.93_staff3_attacks|staff3_attacks]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] and [[#Backstabbing_with_Knives_.E2.80.93_knives1_backstab_2|knives1_backstab]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the staff attack</span><br/>
+
<span style='color:green'>New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the knife attack: backstab</span><br/>
 
<br/>
 
<br/>
=== better with staff &ndash; staff7 ===
+
=== Better with Knives &ndash; knives5 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]], [[#better_with_staff_.E2.80.93_staff5|staff5]], [[#better_with_staff_.E2.80.93_staff6|staff6]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]] and [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
<br/>
 
<br/>
=== better with axe &ndash; axe1 ===
+
=== Faster with Knives &ndash; knives5_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Knives_.E2.80.93_knives1_2|knives1]], [[#Better_with_Knives_.E2.80.93_knives2_2|knives2]], [[#Better_with_Knives_.E2.80.93_knives3_2|knives3]], [[#Better_with_Knives_.E2.80.93_knives4_2|knives4]] and [[#Faster_with_Knives_.E2.80.93_knives3_speed_2|knives3_speed]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the knife attack</span><br/>
 
<br/>
 
<br/>
=== better with axe &ndash; axe2 ===
+
=== Causing a Spine-Chilling Fear &ndash; fear1_spine_chill ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]] to be achieved first</i></span><br/>
+
<span style='color:green'>New weapon special for the wave of fear attack: slow</span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
 
<br/>
 
<br/>
=== faster with axe (affects also whirlwind) &ndash; axe1_speed ===
+
=== Causing Stronger Fear &ndash; fear1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_at_whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
<span style='color:green'>1 more attacks for the axe attack</span><br/>
 
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
 
 
<br/>
 
<br/>
=== poisoning enemies with axe (affects also whirlwind) &ndash; axe2_poison ===
+
=== Causing Stronger Fear &ndash; fear2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_at_whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear1|fear1]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the axe attack: poison</span><br/>
+
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
<span style='color:green'>New weapon special for the axe_whirlwind attack: poison</span><br/>
 
 
<br/>
 
<br/>
=== better with axe &ndash; axe3 ===
+
=== Causing Fear Faster &ndash; fear2_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_at_whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2|fear2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>1 more attacks for the wave of fear attack</span><br/>
 
<br/>
 
<br/>
=== faster with axe (affects also whirlwind) &ndash; axe3_speed ===
+
=== Causing Stronger Fear &ndash; fear3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#faster_with_axe_(affects_also_whirlwind)_.E2.80.93_axe1_speed|axe1_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2|fear2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the axe attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
 
 
<br/>
 
<br/>
=== better with axe &ndash; axe4 ===
+
=== Having Fun when Scaring Enemies &ndash; fear3_leech ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3|fear3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 
<br/>
 
<br/>
=== able to hit multiple enemies with axe &ndash; axe4_cleave ===
+
=== Causing Stronger Fear &ndash; fear4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#better_with_axe_.E2.80.93_axe4_2|axe4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3|fear3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
 
<br/>
 
<br/>
=== better with axe &ndash; axe5 ===
+
=== Causing Fear Faster &ndash; fear4_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#better_with_axe_.E2.80.93_axe4_2|axe4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear4|fear4]] and [[#Causing_Fear_Faster_.E2.80.93_fear2_speed|fear2_speed]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>1 more attacks for the wave of fear attack</span><br/>
 
<br/>
 
<br/>
=== faster with axe (affects also whirlwind) &ndash; axe5_speed ===
+
=== Causing Stronger Fear &ndash; fear5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#better_with_axe_.E2.80.93_axe4_2|axe4]], [[#better_with_axe_.E2.80.93_axe5|axe5]], [[#faster_with_axe_(affects_also_whirlwind)_.E2.80.93_axe3_speed|axe3_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear4|fear4]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the axe attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
 
 
<br/>
 
<br/>
=== better with axe &ndash; axe6 ===
+
=== Causing Fear to Groups of Enemies &ndash; fear5_mass_scare ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#better_with_axe_.E2.80.93_axe4_2|axe4]], [[#better_with_axe_.E2.80.93_axe5|axe5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear5|fear5]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>New weapon special for the wave of fear attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]</span><br/>
 
<br/>
 
<br/>
=== faster with axe (affects also whirlwind) &ndash; axe6_speed ===
+
=== Causing Stronger Fear &ndash; fear6 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#better_with_axe_.E2.80.93_axe4_2|axe4]], [[#better_with_axe_.E2.80.93_axe5|axe5]], [[#better_with_axe_.E2.80.93_axe6|axe6]], [[#faster_with_axe_(affects_also_whirlwind)_.E2.80.93_axe5_speed|axe5_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear5|fear5]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the axe attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
 
 
<br/>
 
<br/>
=== better at whirling &ndash; whirlwind ===
+
=== Causing Fear Faster &ndash; fear6-speed ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe_whirlwind attack</span><br/>
+
<span style='color:green'>1 more attacks for the wave of fear attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie1 ===
+
=== Causing Stronger Fear &ndash; fear7 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
 
<br/>
 
<br/>
=== able to deal damage to multiple units with faerie fire &ndash; faerie1_boom ===
+
=== Causing Stronger Fear &ndash; fear8 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear7|fear7]] to be achieved first</i></span><br/>
<span style='color:green'>New bonus attack: explosive faerie fire (% - %  )</span><br/>
+
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
<span style='color:green'>New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
 
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie2 ===
+
=== Causing Insane Fear to Groups of Enemies &ndash; fear8_explosive ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear8|fear8]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>New weapon special for the wave of fear attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== decreasing enemies' arcane resistance by 8% &ndash; faerie2_penetrate ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie3 ===
+
=== Faster &ndash; movement2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_.E2.80.93_movement_55|movement]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie3_speed ===
+
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains &ndash; movement3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_.E2.80.93_movement_55|movement]] and [[#Faster_.E2.80.93_movement2_2|movement2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on flat terrains set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 2</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through villages set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through castles set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs in shallow waters set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on coastal reefs set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs in deep waters set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through swampy places set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on mountains set to 2</span><br/>
 +
<span style='color:#60A0FF'>Movement costs across sands set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs above unwalkable places set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through impassable walls set to {UNREACHABLE}</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie4 ===
+
=== Faster &ndash; movement4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Muster_Enough_Mental_Powers_to_Levitate_Through_Hard_Terrains_.E2.80.93_movement3_2|movement3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== decreasing enemies' arcane resistance by 7% &ndash; faerie4_penetrate ===
+
=== Harder to be Hit &ndash; dodge ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#decreasing_enemies'_arcane_resistance_by_8%_.E2.80.93_faerie2_penetrate_3|faerie2_penetrate]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
=== causing more havoc with faerie fire &ndash; faerie5 ===
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
=== faster with faerie fire &ndash; faerie5_speed ===
+
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie6 ===
+
=== Better Protected from Physical Blows (2% Better Resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie6_speed ===
+
=== Better Protected from Magical Attacks (3% Better Resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_3|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed_3|faerie5_speed]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 3%</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie7 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Preserved Lich (Lethalia Lich) ==
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_3|faerie6]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.<br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
Gameplay notes:<br/>
 +
Advancements with staff add plague, damage and precision.<br/>
 +
Advancements with axe unlock a very useful whirlwind attack, and that unlocks most advancements with axe, many advancements with axe improve also whirlwind.<br/>
 +
Advancements with faerie fire mostly improve damage; one of them removes swarm, but decreases the number of attacks significantly.<br/>
 +
Advancements with gossamer add various weapon specials to it, but its damage is inferior.<br/>
 +
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.<br/>
 +
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).<br/>
 +
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.<br/>
 +
This unit also has soul eater AMLA advancements</i></span>
 +
 
 +
=== Better with Staff &ndash; staff1 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie7_speed ===
+
=== More Precise with Staff &ndash; staff1_marksman ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_3|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_3|faerie6_speed]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>New weapon special for the staff attack: marksman</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie8 ===
+
=== Better with Staff &ndash; staff2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_3|faerie6]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
<br/>
 
<br/>
=== poisoning enemies with spiderwebs &ndash; gossamer1 ===
+
=== More Precise with Staff &ndash; staff2_focused ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New weapon special for the gossamer attack: poison</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#More_Precise_with_Staff_.E2.80.93_staff1_marksman_2|staff1_marksman]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the staff attack: marksman</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with spiderwebs &ndash; gossamer1_damage ===
+
=== Creating Undead with Staff &ndash; staff2_plague ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
+
<span style='color:green'>New weapon special for the staff attack: plague</span><br/>
 
<br/>
 
<br/>
=== draining enemies with spiderwebs &ndash; gossamer2 ===
+
=== Better with Staff &ndash; staff3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]] and [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the gossamer attack: drain</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with spiderwebs &ndash; gossamer2_damage ===
+
=== Faster with Staff &ndash; staff3_attacks ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer1_damage|gossamer1_damage]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
+
<span style='color:green'>1 more attacks for the staff attack</span><br/>
 
<br/>
 
<br/>
=== shooting spiderwebs more precisely &ndash; gossamer3 ===
+
=== Better with Staff &ndash; staff4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]] and [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the gossamer attack: marksman</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with spiderwebs &ndash; gossamer3_damage ===
+
=== Faster with Staff &ndash; staff4_attacks ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Faster_with_Staff_.E2.80.93_staff3_attacks_2|staff3_attacks]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
+
<span style='color:green'>1 more attacks for the staff attack</span><br/>
 +
<br/>
 +
=== Better with Staff &ndash; staff5 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]] and [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 +
<br/>
 +
=== Creating Better Undead with Staff &ndash; staff5_plague ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] and [[#Creating_Undead_with_Staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the staff attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the staff attack: plague</span><br/>
 +
<br/>
 +
=== Dealing Fire Damage with Staff &ndash; staff5_fire ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Sets damage type to fire for the staff attack</span><br/>
 
<br/>
 
<br/>
=== shooting spiderwebs even more precisely &ndash; gossamer4 ===
+
=== Better with Staff &ndash; staff6 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]] and [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
<span style='color:green'>Remove weapon special for the gossamer attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== dealing more damage with spiderwebs &ndash; gossamer4_damage ===
+
=== Faster with Staff &ndash; staff6_attacks ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4|gossamer4]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer3_damage|gossamer3_damage]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]], [[#Better_with_Staff_.E2.80.93_staff6_2|staff6]] and [[#Faster_with_Staff_.E2.80.93_staff4_attacks|staff4_attacks]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
+
<span style='color:green'>1 more attacks for the staff attack</span><br/>
 
<br/>
 
<br/>
=== shooting spiderwebs faster &ndash; gossamer4_speed ===
+
=== Better with Staff &ndash; staff7 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Staff_.E2.80.93_staff1_2|staff1]], [[#Better_with_Staff_.E2.80.93_staff2_2|staff2]], [[#Better_with_Staff_.E2.80.93_staff3_2|staff3]], [[#Better_with_Staff_.E2.80.93_staff4_2|staff4]], [[#Better_with_Staff_.E2.80.93_staff5_2|staff5]] and [[#Better_with_Staff_.E2.80.93_staff6_2|staff6]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the gossamer attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
<br/>
 
<br/>
=== shooting spiderwebs with incredibly fast reactions &ndash; gossamer5 ===
+
=== Better with Axe &ndash; axe1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
<span style='color:green'>New weapon special for the gossamer attack: firststrike</span><br/>
 
 
<br/>
 
<br/>
=== dealing more damage with spiderwebs &ndash; gossamer5_damage ===
+
=== Better with Axe &ndash; axe2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4|gossamer4]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer4_damage|gossamer4_damage]], [[#shooting_spiderwebs_with_incredibly_fast_reactions_.E2.80.93_gossamer5|gossamer5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
<br/>
=== more nimble (+1 movement, 1% better defences on all terrains) &ndash; wings1 ===
+
=== Faster with Axe (Affects Also Whirlwind) &ndash; axe1_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
+
<span style='color:green'>1 more attacks for the axe attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
+
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 
 
<br/>
 
<br/>
=== more nimble (+1 movement, 1% better defences on all terrains) &ndash; wings2 ===
+
=== Poisoning Enemies with Axe (Affects Also Whirlwind) &ndash; axe2_poison ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings1|wings1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:green'>New weapon special for the axe attack: poison</span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
+
<span style='color:green'>New weapon special for the axe_whirlwind attack: poison</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 
 
<br/>
 
<br/>
=== more nimble (2% better defences on all terrains) &ndash; wings3 ===
+
=== Better with Axe &ndash; axe3 ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings1|wings1]], [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings2|wings2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== more attuned to the woods &ndash; woods ===
+
=== Faster with Axe (Affects Also Whirlwind) &ndash; axe3_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements wings, [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings2|wings2]], [[#more_nimble_(2%_better_defences_on_all_terrains)_.E2.80.93_wings3|wings3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe1_speed_2|axe1_speed]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]</span><br/>
+
<span style='color:green'>1 more attacks for the axe attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
+
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== Better with Axe &ndash; axe4 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
 
<br/>
 
<br/>
=== better protected from magical attacks (3% better resistances) &ndash; shield ===
+
=== Able to Hit Multiple Enemies with Axe &ndash; axe4_cleave ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
+
<span style='color:green'>New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 3%</span><br/>
 
 
<br/>
 
<br/>
 
+
=== Better with Axe &ndash; axe5 ===
== Lethalia Lich ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]] and [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] to be achieved first</i></span><br/>
=== better with staff &ndash; staff1 ===
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
 
<br/>
 
<br/>
=== more precise with staff &ndash; staff1_marksman ===
+
=== Faster with Axe (Affects Also Whirlwind) &ndash; axe5_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]], [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]], [[#Better_with_Axe_.E2.80.93_axe5_2|axe5]] and [[#Faster_with_Axe_(Affects_Also_Whirlwind)_.E2.80.93_axe3_speed_2|axe3_speed]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the staff attack: marksman</span><br/>
+
<span style='color:green'>1 more attacks for the axe attack</span><br/>
 +
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== better with staff &ndash; staff2 ===
+
=== Better with Axe &ndash; axe6 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_2|axe2]], [[#Better_with_Axe_.E2.80.93_axe3_2|axe3]], [[#Better_with_Axe_.E2.80.93_axe4_3|axe4]] and [[#Better_with_Axe_.E2.80.93_axe5_2|axe5]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
<br/>
=== more precise with staff &ndash; staff2_focused ===
+
=== Able to Use Whirlwind Attack with Axe &ndash; whirlwind ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#more_precise_with_staff_.E2.80.93_staff1_marksman_2|staff1_marksman]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:green'>New attack: axe_whirlwind (7 - 3, blade)</span><br/>
<span style='color:green'>Remove weapon special for the staff attack: marksman</span><br/>
+
<span style='color:green'>New weapon special for the axe_whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/>
 +
<span style='color:green'>New weapon special for the axe_whirlwind attack: magical</span><br/>
 
<br/>
 
<br/>
=== creating undead with staff &ndash; staff2_plague ===
+
=== Better at Whirling &ndash; whirlwind2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_2|axe1]] and [[#Able_to_Use_Whirlwind_Attack_with_Axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the staff attack: plague</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe_whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== better with staff &ndash; staff3 ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== faster with staff &ndash; staff3_attacks ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the staff attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
 +
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better with staff &ndash; staff4 ===
+
=== Able to Deal Damage to Multiple Units with Faerie Fire &ndash; faerie2_boom ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>New bonus attack: conical faerie fire (100% damage and 100% attacks of faerie fire)</span><br/>
 +
<span style='color:green'>New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/>
 
<br/>
 
<br/>
=== faster with staff &ndash; staff4_attacks ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#faster_with_staff_.E2.80.93_staff3_attacks_2|staff3_attacks]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the staff attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better with staff &ndash; staff5 ===
+
=== Without Dependence on Health with Faerie Fire (CAUTION: Significantly Fewer Attacks!) &ndash; faerie3_noswarm ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>Remove weapon special for the faerie fire attack: swarm</span><br/>
 +
<span style='color:green'>3 fewer attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== creating better undead with staff &ndash; staff5_plague ===
+
=== Faster with Faerie Fire &ndash; faerie3_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#better_with_staff_.E2.80.93_staff5_2|staff5]], [[#creating_undead_with_staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] and [[#Without_Dependence_on_Health_with_Faerie_Fire_(CAUTION:_Significantly_Fewer_Attacks!)_.E2.80.93_faerie3_noswarm|faerie3_noswarm]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the staff attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
<span style='color:green'>Remove weapon special for the staff attack: plague</span><br/>
 
 
<br/>
 
<br/>
=== dealing fire damage with staff &ndash; staff5_fire ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#better_with_staff_.E2.80.93_staff5_2|staff5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first</i></span><br/>
<span style='color:green'>Sets damage type to fire for the staff attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better with staff &ndash; staff6 ===
+
=== Able to Deal Damage to Much More Units with Faerie Fire &ndash; faerie4_boom ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#better_with_staff_.E2.80.93_staff5_2|staff5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Able_to_Deal_Damage_to_Multiple_Units_with_Faerie_Fire_.E2.80.93_faerie2_boom|faerie2_boom]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>New bonus attack: explosive faerie fire (100% damage and 100% attacks of faerie fire)</span><br/>
 +
<span style='color:green'>New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
 
<br/>
 
<br/>
=== faster with staff &ndash; staff6_attacks ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#better_with_staff_.E2.80.93_staff5_2|staff5]], [[#better_with_staff_.E2.80.93_staff6_2|staff6]], staff4-attacks to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the staff attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better with staff &ndash; staff7 ===
+
=== Faster with Faerie Fire &ndash; faerie5_speed ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#better_with_staff_.E2.80.93_staff5_2|staff5]], [[#better_with_staff_.E2.80.93_staff6_2|staff6]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better with axe &ndash; axe1 ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie6 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better with axe &ndash; axe2 ===
+
=== Faster with Faerie Fire &ndash; faerie6_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_4|faerie5_speed]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== faster with axe (affects also whirlwind) &ndash; axe1_speed ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie7 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#able_to_use_whirlwind_attack_with_axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the axe attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
 
 
<br/>
 
<br/>
=== poisoning enemies with axe (affects also whirlwind) &ndash; axe2_poison ===
+
=== Faster with Faerie Fire &ndash; faerie7_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#able_to_use_whirlwind_attack_with_axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_4|faerie6_speed]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the axe attack: poison</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
<span style='color:green'>New weapon special for the axe_whirlwind attack: poison</span><br/>
 
 
<br/>
 
<br/>
=== better with axe &ndash; axe3 ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie8 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#able_to_use_whirlwind_attack_with_axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie5_4|faerie5]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie6_4|faerie6]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== faster with axe (affects also whirlwind) &ndash; axe3_speed ===
+
=== Poisoning Enemies with Spiderwebs &ndash; gossamer1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]], [[#faster_with_axe_(affects_also_whirlwind)_.E2.80.93_axe1_speed_2|axe1_speed]] to be achieved first</i></span><br/>
+
<span style='color:green'>New weapon special for the gossamer attack: poison</span><br/>
<span style='color:green'>1 more attacks for the axe attack</span><br/>
 
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
 
 
<br/>
 
<br/>
=== better with axe &ndash; axe4 ===
+
=== Dealing More Damage with Spiderwebs &ndash; gossamer1_damage ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== able to hit multiple enemies with axe &ndash; axe4_cleave ===
+
=== Draining Enemies with Spiderwebs &ndash; gossamer2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]], [[#better_with_axe_.E2.80.93_axe4_3|axe4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/>
+
<span style='color:green'>New weapon special for the gossamer attack: drain</span><br/>
 
<br/>
 
<br/>
=== better with axe &ndash; axe5 ===
+
=== Dealing More Damage with Spiderwebs &ndash; gossamer2_damage ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]], [[#better_with_axe_.E2.80.93_axe4_3|axe4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer1_damage_2|gossamer1_damage]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== faster with axe (affects also whirlwind) &ndash; axe5_speed ===
+
=== Shooting Spiderwebs More Precisely &ndash; gossamer3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]], [[#better_with_axe_.E2.80.93_axe4_3|axe4]], [[#better_with_axe_.E2.80.93_axe5_2|axe5]], [[#faster_with_axe_(affects_also_whirlwind)_.E2.80.93_axe3_speed_2|axe3_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] and [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the axe attack</span><br/>
+
<span style='color:green'>New weapon special for the gossamer attack: marksman</span><br/>
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
 
 
<br/>
 
<br/>
=== better with axe &ndash; axe6 ===
+
=== Dealing More Damage with Spiderwebs &ndash; gossamer3_damage ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]], [[#better_with_axe_.E2.80.93_axe4_3|axe4]], [[#better_with_axe_.E2.80.93_axe5_2|axe5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== able to use whirlwind attack with axe &ndash; whirlwind ===
+
=== Shooting Spiderwebs Even More Precisely &ndash; gossamer4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] and [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first</i></span><br/>
<span style='color:green'>New attack: axe_whirlwind (7 - 3)</span><br/>
+
<span style='color:green'>New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
<span style='color:green'>New weapon special for the axe_whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/>
+
<span style='color:green'>Remove weapon special for the gossamer attack: marksman</span><br/>
<span style='color:green'>New weapon special for the axe_whirlwind attack: magical</span><br/>
 
 
<br/>
 
<br/>
=== better at whirling &ndash; whirlwind2 ===
+
=== Dealing More Damage with Spiderwebs &ndash; gossamer4_damage ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#able_to_use_whirlwind_attack_with_axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] and [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer3_damage_2|gossamer3_damage]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe_whirlwind attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie1 ===
+
=== Shooting Spiderwebs Faster &ndash; gossamer4_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>1 more attacks for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie2 ===
+
=== Shooting Spiderwebs with Incredibly Fast Reactions &ndash; gossamer5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]] and [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>New weapon special for the gossamer attack: firststrike</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== able to deal damage to multiple units with faerie fire &ndash; faerie2_boom ===
+
=== Dealing More Damage with Spiderwebs &ndash; gossamer5_damage ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#Draining_Enemies_with_Spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#Shooting_Spiderwebs_More_Precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#Shooting_Spiderwebs_Even_More_Precisely_.E2.80.93_gossamer4_2|gossamer4]], [[#Dealing_More_Damage_with_Spiderwebs_.E2.80.93_gossamer4_damage_2|gossamer4_damage]] and [[#Shooting_Spiderwebs_with_Incredibly_Fast_Reactions_.E2.80.93_gossamer5_2|gossamer5]] to be achieved first</i></span><br/>
<span style='color:green'>New bonus attack: conical faerie fire (% - %  )</span><br/>
+
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
<span style='color:green'>New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/>
 
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie3 ===
+
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &ndash; wings1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
=== without dependence on health with faerie fire (CAUTION: significantly fewer attacks!) &ndash; faerie3_noswarm ===
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
<span style='color:green'>Remove weapon special for the faerie fire attack: swarm</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
<span style='color:green'>3 fewer attacks for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie3_speed ===
+
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &ndash; wings2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#without_dependence_on_health_with_faerie_fire_(CAUTION:_significantly_fewer_attacks!)_.E2.80.93_faerie3_noswarm|faerie3_noswarm]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie4 ===
+
=== More Nimble (2% Better Defences on All Terrains) &ndash; wings3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] and [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
=== able to deal damage to much more units with faerie fire &ndash; faerie4_boom ===
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#able_to_deal_damage_to_multiple_units_with_faerie_fire_.E2.80.93_faerie2_boom|faerie2_boom]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
<span style='color:green'>New bonus attack: explosive faerie fire (% - %  )</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
<span style='color:green'>New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
=== causing more havoc with faerie fire &ndash; faerie5 ===
+
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
=== faster with faerie fire &ndash; faerie5_speed ===
+
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie6 ===
+
=== More Attuned to the Woods &ndash; woods ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_2|wings1]], [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings2_2|wings2]] and [[#More_Nimble_(2%_Better_Defences_on_All_Terrains)_.E2.80.93_wings3_2|wings3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie6_speed ===
+
=== Better Protected from Physical Blows (2% Better Resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_4|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed_4|faerie5_speed]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie7 ===
+
=== Better Protected from Magical Attacks (4% Better Resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_4|faerie6]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 4%</span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 4%</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie7_speed ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Princess of Shadows (Delly Start) ==
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_4|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_4|faerie6_speed]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>Although women are not very frequent in criminal gangs, those who are there may use their charm to expand their control over various noblemen. Sometimes, this can create good friendships and alliances between criminals and nobles.<br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
This unit also has generic AMLA advancements</i></span>
 +
 
 +
=== Faster at Melee Combat &ndash; sword ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie8 ===
+
=== Better at Melee Combat &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_4|faerie6]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 2 (melee attacks only)</span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== poisoning enemies with spiderwebs &ndash; gossamer1 ===
+
=== Able to Chop Through More Enemies with Sword &ndash; sword2_cleave ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New weapon special for the gossamer attack: poison</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/>
 +
<span style='color:green'>Damage increased by 2 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with spiderwebs &ndash; gossamer1_damage ===
+
=== Faster with Sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== draining enemies with spiderwebs &ndash; gossamer2 ===
+
=== Better with Sword &ndash; sword4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the gossamer attack: drain</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with spiderwebs &ndash; gossamer2_damage ===
+
=== Able to Poison Enemies with Knives &ndash; knife-poison ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer1_damage_2|gossamer1_damage]] to be achieved first</i></span><br/>
+
<span style='color:green'>New weapon special for the knife attack: poison</span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
 
<br/>
 
<br/>
=== shooting spiderwebs more precisely &ndash; gossamer3 ===
+
=== Faster with Knives &ndash; knife ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the knife attack</span><br/>
<span style='color:green'>New weapon special for the gossamer attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== dealing more damage with spiderwebs &ndash; gossamer3_damage ===
+
=== Better with Knives &ndash; knife2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife_3|knife]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
+
<span style='color:green'>New weapon special for the knife attack: marksman</span><br/>
 
<br/>
 
<br/>
=== shooting spiderwebs even more precisely &ndash; gossamer4 ===
+
=== Better with Knives &ndash; knife3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife_3|knife]] and [[#Better_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
<span style='color:green'>Remove weapon special for the gossamer attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== dealing more damage with spiderwebs &ndash; gossamer4_damage ===
+
=== Able to Move at Night Without Being Seen on Useful Terrains &ndash; nightstalk ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4_2|gossamer4]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer3_damage_2|gossamer3_damage]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
 
<br/>
 
<br/>
=== shooting spiderwebs faster &ndash; gossamer4_speed ===
+
=== Able to Move at Night Without Being Seen on All Accessible Terrains &ndash; nightstalk2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Move_at_Night_Without_Being_Seen_on_Useful_Terrains_.E2.80.93_nightstalk_4|nightstalk]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the gossamer attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
 
<br/>
 
<br/>
=== shooting spiderwebs with incredibly fast reactions &ndash; gossamer5 ===
+
=== Better at Defending (Lowering the Chance to be Hit by 3%) &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
<span style='color:green'>New weapon special for the gossamer attack: firststrike</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with spiderwebs &ndash; gossamer5_damage ===
+
=== Better at Defending (Lowering the Chance to be Hit by 2%) &ndash; block2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4_2|gossamer4]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer4_damage_2|gossamer4_damage]], [[#shooting_spiderwebs_with_incredibly_fast_reactions_.E2.80.93_gossamer5_2|gossamer5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== more nimble (+1 movement, 1% better defences on all terrains) &ndash; wings1 ===
+
=== Better at Defending (Lowering the Chance to be Hit by 1%) &ndash; block3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2_2|block2]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
Line 5,986: Line 6,266:
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
 
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 
 
<br/>
 
<br/>
=== more nimble (+1 movement, 1% better defences on all terrains) &ndash; wings2 ===
+
=== Able to Attack Parrying Enemy Blows (New Attack) &ndash; parry ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings1_2|wings1]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)</span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
+
=== Parrying Better &ndash; parry2 ===
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_3|parry]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
+
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
+
<span style='color:green'>5% more attacks for the parry attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 
 
<br/>
 
<br/>
=== more nimble (2% better defences on all terrains) &ndash; wings3 ===
+
=== Faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings1_2|wings1]], [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings2_2|wings2]], [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings2_2|wings2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== more attuned to the woods &ndash; woods ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Prophet ==
<span style='color:#808080'><i>This advancement requires the advancements wings, [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings2_2|wings2]], [[#more_nimble_(2%_better_defences_on_all_terrains)_.E2.80.93_wings3_2|wings3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>Formerly either Paladins who decided to expand their knowledge of white magic or Magi of Light who decided that evil has to be defeated also by weapons of war, Prophets are the pious knights who both care about destroying the evil and about helping any righteous person.<br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]</span><br/>
+
This unit also has generic AMLA advancements</i></span>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
+
 
 +
=== Striking Better with Lance &ndash; lance ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== Striking Faster with Lance &ndash; lance2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:green'>Damage decreased by 3 for the lance attack</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
+
<span style='color:green'>1 more attacks for the lance attack</span><br/>
 
<br/>
 
<br/>
=== better protected from magical attacks (4% better resistances) &ndash; armour ===
+
=== Charging More Powerfully with Lance (2.5 Times More Damage) &ndash; lance3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 4%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
+
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 4%</span><br/>
+
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 +
<br/>
 +
=== Charging Even More Powerfully with the Lance (3 Times More Damage) &ndash; lance4 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
<br/>
 
<br/>
 
+
=== Striking Even Better with the Lance &ndash; lance5 ===
== Lethalia Lich-Weakened ==
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first</i></span><br/>
=== better with axe &ndash; axe1 ===
+
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
 
<br/>
 
<br/>
=== better with axe &ndash; axe2 ===
+
=== Faster with Sword &ndash; sword ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_3|axe1]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
 
<br/>
 
<br/>
=== better with axe &ndash; axe3 ===
+
=== Better with Sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_3|axe1]], [[#better_with_axe_.E2.80.93_axe2_3|axe2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better with axe &ndash; axe4 ===
+
=== Faster with Sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_3|axe1]], [[#better_with_axe_.E2.80.93_axe2_3|axe2]], [[#better_with_axe_.E2.80.93_axe3_3|axe3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie1 ===
+
=== Better with Sword &ndash; sword4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie2 ===
+
=== Better with Magic &ndash; lightbeam ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_5|faerie1]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/>
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== able to deal damage to multiple units with faerie fire &ndash; faerie2_boom ===
+
=== Faster with Magic &ndash; lightbeam2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_5|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam_2|lightbeam]] to be achieved first</i></span><br/>
<span style='color:green'>New bonus attack: conical faerie fire (% - %  )</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the lightbeam attack</span><br/>
<span style='color:green'>New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/>
+
<span style='color:green'>1 more attacks for the lightbeam attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie3 ===
+
=== Better with Magic &ndash; lightbeam3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_5|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2_2|lightbeam2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/>
 
<br/>
 
<br/>
=== poisoning enemies with spiderwebs &ndash; gossamer1 ===
+
=== Able to Heal Allies Better &ndash; heal ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New weapon special for the gossamer attack: poison</span><br/>
+
<span style='color:#60A0FF'>Remove ability: cures</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with spiderwebs &ndash; gossamer1_damage ===
+
=== Able to Heal Allies Better &ndash; heal2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal_6|heal]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]</span><br/>
 
<br/>
 
<br/>
=== draining enemies with spiderwebs &ndash; gossamer2 ===
+
=== Able to Make Allies Resist Damage Better (10% to Resistances) &ndash; shield ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]</span><br/>
<span style='color:green'>New weapon special for the gossamer attack: drain</span><br/>
 
 
<br/>
 
<br/>
=== more nimble (+1 movement, 1% better defences on all terrains) &ndash; wings1 ===
+
=== Able to Make Allies Resist Damage Better (15% to Resistances) &ndash; shield2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Make_Allies_Resist_Damage_Better_(10%_to_Resistances)_.E2.80.93_shield|shield]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
+
=== Able to Make Allies Resist Damage Better (20% to Resistances) &ndash; shield3 ===
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Make_Allies_Resist_Damage_Better_(15%_to_Resistances)_.E2.80.93_shield2|shield2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
+
=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) &ndash; frail_tide ===
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 
 
<br/>
 
<br/>
=== more nimble (+1 movement, 1% better defences on all terrains) &ndash; wings2 ===
+
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &ndash; frail_tide2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings1_3|wings1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide|frail_tide]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== Causing a Really Terrible Frailty Complex in Enemies' Minds (-25% Physical Resistances) &ndash; frail_tide3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-20%_Physical_Resistances)_.E2.80.93_frail_tide2|frail_tide2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]</span><br/>
 
<br/>
 
<br/>
=== better protected from magical attacks (4% better resistances) &ndash; armour ===
+
=== Faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 4%</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 4%</span><br/>
 
 
<br/>
 
<br/>
  
== Lich King ==
+
== Reaper ==
 +
<span style='color:#808080'><i>Reapers are abominations, brought from the world of the dead into our world, but maintaining connections to their world to drain excessive amounts of power from it, longing for nothing else but bringing as many souls into the world of the dead. In most cases, they are a creation of a necromancer, forcing a spirit to become a reaper, manipulating it to do what he wants.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== better at melee combat &ndash; axe ===
+
=== Better at Combat with a Scythe &ndash; scythe ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the baneblade attack</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; axe2 ===
+
=== Faster at Combat with a Scythe &ndash; scythe2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe_2|axe]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the baneblade attack</span><br/>
 +
<span style='color:green'>1 more attacks for the baneblade attack</span><br/>
 
<br/>
 
<br/>
=== faster at melee combat &ndash; axe3 ===
+
=== Faster at Combat with a Scythe &ndash; scythe3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe_2|axe]], [[#better_at_melee_combat_.E2.80.93_axe2_2|axe2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the baneblade attack</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the baneblade attack</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; axe4 ===
+
=== Better at Combat with a Scythe &ndash; scythe4 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe_2|axe]], [[#better_at_melee_combat_.E2.80.93_axe2_2|axe2]], [[#faster_at_melee_combat_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]], [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe3|scythe3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the baneblade attack</span><br/>
 
<br/>
 
<br/>
=== able to attack in a terrible way that lowers enemy resistance &ndash; doom ===
+
=== Wailing More Times &ndash; wail ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New bonus attack: doom (-30% - -30% melee )</span><br/>
+
<span style='color:green'>1 more attacks for the wail attack</span><br/>
<span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/>
 
 
<br/>
 
<br/>
=== crippling enemies better &ndash; doom2 ===
+
=== Wailing Louder &ndash; wail2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terrible_way_that_lowers_enemy_resistance_.E2.80.93_doom_3|doom]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Wailing_More_Times_.E2.80.93_wail|wail]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the doom attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the wail attack</span><br/>
<span style='color:green'>5% more attacks for the doom attack</span><br/>
 
 
<br/>
 
<br/>
=== a better caster &ndash; magic ===
+
=== Wailing so Badly that the Enemies Will be Slowed by it &ndash; wail-slow ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Wailing_Louder_.E2.80.93_wail2|wail2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the wail attack: slow</span><br/>
 
<br/>
 
<br/>
=== casting chill tempests faster &ndash; magic-chill ===
+
=== Able to Attack with Claws, that Has a Chance to Slay the Enemy Regardless of His HP (New Attack) &ndash; claws ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks for the chill tempest attack</span><br/>
+
<span style='color:green'>New attack: claws (7 - 3, blade)</span><br/>
 +
<span style='color:green'>New weapon special for the claws attack: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]</span><br/>
 
<br/>
 
<br/>
=== casting shadow waves faster &ndash; magic-shadow ===
+
=== Clawing Faster &ndash; claws2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/>
 
<br/>
 
=== a better caster of chill tempests &ndash; magic-chill2 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_chill_tempests_faster_.E2.80.93_magic-chill|magic-chill]], [[#a_better_caster_.E2.80.93_magic_4|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the chill tempest attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the claws attack</span><br/>
<br/>
+
<span style='color:green'>1 more attacks for the claws attack</span><br/>
=== a better caster of shadow waves &ndash; magic-shadow2 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_shadow_waves_faster_.E2.80.93_magic-shadow|magic-shadow]], [[#a_better_caster_.E2.80.93_magic_4|magic]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/>
 
 
<br/>
 
<br/>
=== a greater leader in battle (like a level 5 unit) &ndash; leadership ===
+
=== Clawing Better &ndash; claws2-damage ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe_2|axe]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/>
 
<span style='color:#60A0FF'>New ability: leadership level 5</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
 
<br/>
 
<br/>
 
+
=== Better at Dodging (Lowering the Chance to be Hit by 5%) &ndash; dodge ===
== Lilith ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 5%</span><br/>
=== &ndash; amla_demon_lord ===
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 5%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 5%</span><br/>
<span style='color:#60A0FF'>100 more hitpoints per level</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 5%</span><br/>
<span style='color:green'>Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 5%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 5%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 5%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 5%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 5%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 5%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 5%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 5%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 5%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 5%</span><br/>
 +
<br/>
 +
=== Better at Dodging (Lowering the Chance to be Hit by 3%) &ndash; dodge2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Dodging_(Lowering_the_Chance_to_be_Hit_by_5%)_.E2.80.93_dodge|dodge]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 3%</span><br/>
 +
<br/>
 +
=== More Resistant to Magic (4% Better Resistances) &ndash; magic_resist ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 4%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 4%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 4%</span><br/>
 +
<br/>
 +
=== Faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Lilith Ally ==
+
== Scythemaster ==
 +
<span style='color:#808080'><i>The greatest weapon masters will eventually come to master scythes, whose dual-wielding is the most destructive possibility ever.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== better at axe combat &ndash; axe ===
+
=== Impaling Better with Scythe &ndash; scythe ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 2 for the scythe attack</span><br/>
 
<br/>
 
<br/>
=== faster at axe combat &ndash; axe-speed ===
+
=== Impaling Faster with Scythe &ndash; scythe2 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe_2|axe]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Impaling_Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage decreased by 3 for the scythe attack</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the scythe attack</span><br/>
 
<br/>
 
<br/>
=== better at axe combat &ndash; axe-damage ===
+
=== Impaling Better with Scythe &ndash; scythe3 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe_2|axe]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Impaling_Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the scythe attack</span><br/>
 +
<br/>
 +
=== Whirling Better with Scythe &ndash; scythe-whirlwind ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the whirlwind-scythe attack</span><br/>
 +
<br/>
 +
=== Whirling Faster with Scythe &ndash; scythe-whirlwind2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Whirling_Better_with_Scythe_.E2.80.93_scythe-whirlwind|scythe-whirlwind]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 5 for the whirlwind-scythe attack</span><br/>
 +
<span style='color:green'>1 more attacks for the whirlwind-scythe attack</span><br/>
 +
<br/>
 +
=== Whirling Better with Scythe &ndash; scythe-whirlwind3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Whirling_Faster_with_Scythe_.E2.80.93_scythe-whirlwind2|scythe-whirlwind2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the whirlwind-scythe attack</span><br/>
 
<br/>
 
<br/>
=== striking more precisely with axe &ndash; axe-marksman ===
+
=== Able to Attack with a Confusing Attack (New Attack) &ndash; trickery ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe-damage|axe-damage]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: trickery (80% damage and 50% attacks of scythe, melee)</span><br/>
<span style='color:green'>New weapon special for the axe attack: marksman</span><br/>
+
<span style='color:green'>New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]</span><br/>
 
<br/>
 
<br/>
=== stronger with hatchet &ndash; hatchet ===
+
=== Able to Attack Slightly Faster with the Confusing Attack &ndash; trickery2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>Damage increased by 2 for the hatchet attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_with_a_Confusing_Attack_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first</i></span><br/>
 +
<span style='color:green'>10% more attacks for the trickery attack</span><br/>
 
<br/>
 
<br/>
=== faster with hatchet &ndash; hatchet2 ===
+
=== Better Protected from Physical Blows (2% Better Resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hatchet_.E2.80.93_hatchet_2|hatchet]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>Damage decreased by 1 for the hatchet attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
<span style='color:green'>1 more attacks for the hatchet attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== stronger with hatchet &ndash; hatchet3 ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_hatchet_.E2.80.93_hatchet2_2|hatchet2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage increased by 1 for the hatchet attack</span><br/>
 
 
<br/>
 
<br/>
=== able to hurl hatchets in a long stream &ndash; hatchet-anger ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Shadow Prince ==
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hatchet_.E2.80.93_hatchet3_2|hatchet3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>After years of life as a criminal, the outlaw gains pride and no longer feels the need to behave like a brute. To teach the others that they are superior too, they learn some magic, and practise fighting with a staff that they used when learning magic. Their authority above other criminals is so great, that they can hide in any settlement.<br/>
<span style='color:green'>New weapon special for the hatchet attack: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
+
This unit also has generic AMLA advancements</i></span>
 +
 
 +
=== Striking Better with Quarterstaff &ndash; quarterstaff ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
<br/>
 
<br/>
=== better with fireball &ndash; fireball ===
+
=== Striking Faster with Quarterstaff &ndash; quarterstaff2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Quarterstaff_.E2.80.93_quarterstaff|quarterstaff]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the staff attack</span><br/>
 
<br/>
 
<br/>
=== better with fireball &ndash; fireball2 ===
+
=== Striking Faster with Quarterstaff &ndash; quarterstaff3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_4|fireball]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff2|quarterstaff2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the fireball attack</span><br/>
+
<span style='color:green'>1 more attacks for the staff attack</span><br/>
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
 
 
<br/>
 
<br/>
=== better with fireball &ndash; fireball3 ===
+
=== Striking Better with Quarterstaff &ndash; quarterstaff4 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball2_2|fireball2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff3|quarterstaff3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
<br/>
 
<br/>
=== hitting more enemies with fireball &ndash; fireball-cone ===
+
=== Better with Magic &ndash; magic ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball3_3|fireball3]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the magic blast attack</span><br/>
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/>
 
 
<br/>
 
<br/>
=== better at dodging (lowering the chance to be hit by 2%) &ndash; dodge ===
+
=== Faster with Magic &ndash; magic2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_7|magic]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the magic blast attack</span><br/>
 +
<span style='color:green'>1 more attacks for the magic blast attack</span><br/>
 +
<br/>
 +
=== Better with Magic &ndash; magic3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic_7|magic]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the magic blast attack</span><br/>
 +
<br/>
 +
=== Able to Hide in Forests at Night &ndash; ambush ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_magic3_2|magic3]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]</span><br/>
 +
<br/>
 +
=== Better at Defending (Lowering the Chance to be Hit by 1-2%) &ndash; block ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Breaking Through Enemy Impact Resistances Better (8%) &ndash; penetrate ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Enemy resistances to impact decreased by 8%</span><br/>
 +
<br/>
 +
=== Breaking Through Enemy Impact Resistances Better (7%) &ndash; penetrate2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Breaking_Through_Enemy_Impact_Resistances_Better_(8%)_.E2.80.93_penetrate|penetrate]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Enemy resistances to impact decreased by 7%</span><br/>
 +
<br/>
 +
=== Breaking Through Enemy Impact Resistances Better (5%) &ndash; penetrate3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Breaking_Through_Enemy_Impact_Resistances_Better_(7%)_.E2.80.93_penetrate2|penetrate2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Enemy resistances to impact decreased by 5%</span><br/>
 +
<br/>
 +
=== Faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Lunatic Knight ==
+
== Shadowalker ==
 +
<span style='color:#808080'><i>Sometimes, the most dextrous from all masters of combat become Shadowalkers, fighters whose skill with sword is unmatched. No longer requiring illumination to fight, they can fight equally well under the sun and in dark caves. If the situation is not ideal for fencing, they can shoot a poisoned bolt at their enemy or surprise him with an unexpected spell.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== striking better with lance &ndash; lance ===
+
=== Faster at Melee Combat &ndash; sword ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 2 for the lance attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== striking better with lance &ndash; lance2 ===
+
=== Faster with Crossbow &ndash; crossbow ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_3|lance]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage decreased by 9 for the crossbow attack</span><br/>
<span style='color:green'>Damage decreased by 3 for the lance attack</span><br/>
+
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
<span style='color:green'>1 more attacks for the lance attack</span><br/>
 
 
<br/>
 
<br/>
=== charging more powerfully with lance (2.5 times more damage) &ndash; lance3 ===
+
=== Better and Faster with Magic &ndash; magic ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_3|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_3|lance2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/>
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/>
+
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/>
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
 
<br/>
 
<br/>
=== charging even more powerfully with the lance (3 times more damage) &ndash; lance4 ===
+
=== Better at Defending (Lowering the Chance to be Hit by 3%) &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_3|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_3|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3_3|lance3]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
=== striking even better with the lance &ndash; lance5 ===
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_3|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_3|lance2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/>
=== able to move one hex after attacking an enemy &ndash; penetrate ===
+
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
=== able to move more hexes after attacking an enemy &ndash; penetrate2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_one_hex_after_attacking_an_enemy_.E2.80.93_penetrate_2|penetrate]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
 
<span style='color:green'>New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]</span><br/>
 
<br/>
 
=== better protected from physical blows (2% better resistances; +3% resist pierce) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
 
<br/>
 
<br/>
 
+
=== Better with Sword &ndash; sword2 ===
== Monstrosity ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] to be achieved first</i></span><br/>
=== hitting harder &ndash; melee ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
 
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== hitting faster &ndash; melee-speed ===
+
=== Faster at Melee Combat &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#hitting_harder_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== transforming enemies into Soulless also with the plague &ndash; soulless ===
+
=== Faster with Magic &ndash; magic2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#hitting_harder_.E2.80.93_melee|melee]], [[#hitting_faster_.E2.80.93_melee-speed|melee-speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]</span><br/>
+
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/>
<span style='color:green'>Remove weapon special (melee attacks only): plague</span><br/>
 
 
<br/>
 
<br/>
=== leeching some life from targets &ndash; leeching ===
+
=== Better at Defending &ndash; block2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#hitting_harder_.E2.80.93_melee|melee]], [[#hitting_harder_.E2.80.93_melee|melee]], [[#hitting_harder_.E2.80.93_melee|melee]], [[#hitting_harder_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
=== spreading a stronger feeling of dread &ndash; haunt ===
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
 
<br/>
 
=== spreading a stronger feeling of dread &ndash; haunt2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#spreading_a_stronger_feeling_of_dread_.E2.80.93_haunt|haunt]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
 
<br/>
 
=== spreading a stronger feeling of dread &ndash; haunt3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#spreading_a_stronger_feeling_of_dread_.E2.80.93_haunt|haunt]], [[#spreading_a_stronger_feeling_of_dread_.E2.80.93_haunt2|haunt2]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]</span><br/>
 
<br/>
 
=== better at dodging enemy attacks (lowering the chance to be hit by 2%) &ndash; dodge ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Better at Defending &ndash; block3 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] and [[#Better_at_Defending_.E2.80.93_block2_3|block2]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
<br/>
 
<br/>
 
+
=== Better with Sword &ndash; sword4 ===
== Orcish Nightblade ==
 
 
 
=== clawing better &ndash; claws ===
 
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]], [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3_2|sword3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the saber attack</span><br/>
 
<br/>
 
<br/>
=== clawing faster &ndash; claws2 ===
+
=== Better with Crossbow &ndash; crossbow2 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws_2|claws]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 2 for the claws attack</span><br/>
+
<span style='color:green'>Damage increased by 2 (pierce attacks only)</span><br/>
<span style='color:green'>1 more attacks for the claws attack</span><br/>
 
 
<br/>
 
<br/>
=== clawing with backstab &ndash; claws3 ===
+
=== Better with Magic &ndash; magic3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws_2|claws]], [[#clawing_faster_.E2.80.93_claws2_2|claws2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_.E2.80.93_magic2_2|magic2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the claws attack: backstab</span><br/>
+
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
 +
<br/>
 +
=== Able to Perform a Whirlwind Attack (New Attack) &ndash; whirlwind ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>New bonus attack: whirlwind (70% damage and 70% attacks of the base attack, melee)</span><br/>
 +
<span style='color:green'>New weapon special for the whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/>
 +
<span style='color:green'>New weapon special for the whirlwind attack: magical</span><br/>
 
<br/>
 
<br/>
=== faster with knives &ndash; knife ===
+
=== Whirling Better &ndash; whirlwind2 ===
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the throwing knives attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_3|whirlwind]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the throwing knives attack</span><br/>
+
<span style='color:green'>Damage increased by 15% for the whirlwind attack</span><br/>
 +
<br/>
 +
=== Able to Attack Parrying Enemy Blows (New Attack) &ndash; parry ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)</span><br/>
 +
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/>
 +
<br/>
 +
=== Parrying Better &ndash; parry2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_4|parry]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/>
 +
<span style='color:green'>5% more attacks for the parry attack</span><br/>
 +
<br/>
 +
=== Faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== using fire-enchanted knives &ndash; knife2 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Siege Troll ==
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_3|knife]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>Trolls rarely use more than the most basic of equipment. The Orcish tribes will occasionally outfit the biggest, strongest, toughest Troll they can find with heavy armour and use it as a siege weapon.<br/>
<span style='color:green'>Sets damage type to fire for the throwing knives attack</span><br/>
+
This unit also has generic AMLA advancements</i></span>
 +
 
 +
=== Stronger with Hammer &ndash; hammer ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 3 for the hammer attack</span><br/>
 
<br/>
 
<br/>
=== using cold-enchanted knives &ndash; knife2 ===
+
=== Stronger with Hammer &ndash; hammer2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_3|knife]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer_2|hammer]] to be achieved first</i></span><br/>
<span style='color:green'>Sets damage type to cold for the throwing knives attack</span><br/>
+
<span style='color:green'>Damage increased by 3 for the hammer attack</span><br/>
 
<br/>
 
<br/>
=== using arcane-enchanted knives &ndash; knife2 ===
+
=== Faster with Hammer &ndash; hammer_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_3|knife]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first</i></span><br/>
<span style='color:green'>Sets damage type to arcane for the throwing knives attack</span><br/>
+
<span style='color:green'>Damage decreased by 7 for the hammer attack</span><br/>
 +
<span style='color:green'>1 more attacks for the hammer attack</span><br/>
 
<br/>
 
<br/>
=== better with knives &ndash; knife3 ===
+
=== Stronger with Hammer &ndash; hammer3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_3|knife]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the throwing knives attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the hammer attack</span><br/>
 +
<br/>
 +
=== Able to Attack in a Terribly Scary Way (New Attack) &ndash; horrid ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>New bonus attack: grim strike (80% damage and 100% attacks of the base attack, melee)</span><br/>
 +
<span style='color:green'>New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
 
<br/>
 
<br/>
=== using magically returning knives (new berserk ranged attack) &ndash; knife-berserk ===
+
=== Scaring Enemies with the Scary Attack Better &ndash; horrid2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#using_arcane-enchanted_knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_3|horrid]] to be achieved first</i></span><br/>
<span style='color:green'>New bonus attack: throwing berserk (% - % ranged )</span><br/>
+
<span style='color:green'>Damage increased by 15% for the grim strike attack</span><br/>
<span style='color:green'>New weapon special for the throwing berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 
 
<br/>
 
<br/>
=== able to move at night without being seen on useful terrains &ndash; nightstalk ===
+
=== Able to Attack and Defend with a Single, Devastating Blow (New Attack) &ndash; devastation ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
+
<span style='color:green'>New bonus attack: devastation (60% damage and 100% attacks of the base attack, melee)</span><br/>
 
<br/>
 
<br/>
=== able to move at night without being seen on all accessible terrains &ndash; nightstalk2 ===
+
=== Attacking Better with the Single Blow &ndash; devastation2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_at_night_without_being_seen_on_useful_terrains_.E2.80.93_nightstalk_4|nightstalk]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_and_Defend_with_a_Single,_Devastating_Blow_(New_Attack)_.E2.80.93_devastation|devastation]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
+
<span style='color:green'>Damage increased by 15% for the devastation attack</span><br/>
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
 
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== Better Protected from Physical Blows (2% Better Resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
 
<br/>
 
<br/>
=== better at defending &ndash; block2 ===
+
=== Regenerating 4 Additional Hitpoints per Turn &ndash; regeneration1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_16|block]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Remove ability: regenerates</span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== better at defending &ndash; block3 ===
+
=== Regenerating 3 Additional Hitpoints per Turn &ndash; regeneration2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_16|block]], [[#better_at_defending_.E2.80.93_block2_7|block2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Regenerating 3 Additional Hitpoints per Turn &ndash; regeneration3 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/>
 
<br/>
 
<br/>
 
+
=== Regenerating 2 Additional Hitpoints per Turn &ndash; regeneration4 ===
== Orcish Strafer ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]] to be achieved first</i></span><br/>
=== better with crossbow &ndash; xbow ===
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]</span><br/>
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
 
 
<br/>
 
<br/>
=== faster with crossbow &ndash; xbow2 ===
+
=== Regenerating 2 Additional Hitpoints per Turn &ndash; regeneration5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4|regeneration4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the crossbow attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]</span><br/>
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]</span><br/>
 
<br/>
 
<br/>
=== shooting poisonous arrows &ndash; xbow-poison ===
+
=== Regenerating 2 Additional Hitpoints per Turn &ndash; regeneration6 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration5|regeneration5]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the crossbow attack: poison</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]</span><br/>
 
<br/>
 
<br/>
=== faster with crossbow &ndash; xbow3 ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage decreased by 1 for the crossbow attack</span><br/>
 
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
 
 
<br/>
 
<br/>
=== shooting more precisely &ndash; xbow-marksman ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Skeletal Dragon ==
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#faster_with_crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>Even of the mightiest living creatures there will remain nothing but bones and dark sinew in the end. But dark powers that know no bounds raise also those back to life – and if they are downright nasty in the shape of a harmless looking pile of bone... Only few who have been deceived by that appearance lived long enough to realise their terrible mistake.<br/>
<span style='color:green'>New weapon special for the crossbow attack: marksman</span><br/>
+
Gameplay notes: This unit can learn to use a dark breath that can, along with its jaws, turn this skeletal dragon into a doom to all living.<br/>
 +
Keep in mind that this unit is a unique creation of magic, sacrificing it is not the best idea (and a crime against the preservation of biodiversity).<br/>
 +
This unit also has generic AMLA advancements</i></span>
 +
 
 +
=== Biting Better &ndash; jaws1 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the jaw attack</span><br/>
 
<br/>
 
<br/>
=== incinerating enemies with fiery shots &ndash; xbow-incinerate ===
+
=== Biting Faster &ndash; jaws2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Biting_Better_.E2.80.93_jaws1|jaws1]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the crossbow attack (fire attacks only): [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the jaw attack</span><br/>
 +
<span style='color:green'>1 more attacks for the jaw attack</span><br/>
 
<br/>
 
<br/>
=== better with crossbow &ndash; xbow4 ===
+
=== Biting Better &ndash; jaws3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Biting_Faster_.E2.80.93_jaws2|jaws2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the jaw attack</span><br/>
 
<br/>
 
<br/>
=== shooting so hard that enemies behind targets will be hit as well &ndash; xbow-pierce ===
+
=== Clawing Better &ndash; claws1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow4_2|xbow4]], [[#faster_with_crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the crossbow attack (pierce attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]</span><br/>
 
<br/>
 
=== striking better with sword &ndash; sword ===
 
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the short sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
 
<br/>
 
<br/>
=== striking faster with sword &ndash; sword2 ===
+
=== Clawing Faster &ndash; claws2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_7|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws1|claws1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the short sword attack</span><br/>
+
<span style='color:green'>Damage decreased by 5 for the claws attack</span><br/>
<span style='color:green'>1 more attacks for the short sword attack</span><br/>
+
<span style='color:green'>1 more attacks for the claws attack</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== Able to Breathe Dark Energy (New Attack) &ndash; breath ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:green'>New attack: dark breath (12 - 2, arcane)</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:green'>New weapon special for the dark breath attack: slow</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
+
<span style='color:green'>New weapon special for the dark breath attack: drain</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Breathing Dark Energy Faster &ndash; breath_speed ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 2 for the dark breath attack</span><br/>
 +
<span style='color:green'>1 more attacks for the dark breath attack</span><br/>
 +
<br/>
 +
=== Breathing Darker Energy Better &ndash; breath_damage ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the dark breath attack</span><br/>
 +
<br/>
 +
=== Faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Orcish Warmonger ==
+
== Sky Goblin ==
 +
<span style='color:#808080'><i>The best of goblin fighters get the right to ride giant birds, to scout terrains ahead and occasionally attack vulnerable units that they manage to approach.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== striking better with sword &ndash; sword ===
+
=== Much Better at Commanding the Bird &ndash; melee ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the greatsword attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
<br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
=== striking faster with sword &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_8|sword]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 2 for the greatsword attack</span><br/>
 
<span style='color:green'>1 more attacks for the greatsword attack</span><br/>
 
<br/>
 
=== attacking in a scary way &ndash; sword2-horror ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_8|sword]], [[#striking_faster_with_sword_.E2.80.93_sword2_6|sword2]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the greatsword attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
 
<span style='color:green'>Remove weapon special for the greatsword attack: horrid,horrid_dummy</span><br/>
 
<span style='color:green'>Damage decreased by 1 for the greatsword attack</span><br/>
 
 
<br/>
 
<br/>
=== striking better with sword &ndash; sword3 ===
+
=== Better at Commanding the Bird &ndash; melee2 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2_6|sword2]], [[#striking_better_with_sword_.E2.80.93_sword_8|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Much_Better_at_Commanding_the_Bird_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the greatsword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== able to attack in a terrible way that lowers enemy resistance &ndash; doom ===
+
=== Better with the Bow &ndash; bow ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New bonus attack: doom (-30% - -30% melee )</span><br/>
+
<span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/>
<span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== crippling enemies better &ndash; doom2 ===
+
=== Better with the Bow &ndash; bow2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terrible_way_that_lowers_enemy_resistance_.E2.80.93_doom_4|doom]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the doom attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
<span style='color:green'>5% more attacks for the doom attack</span><br/>
 
 
<br/>
 
<br/>
=== better with bow &ndash; bow ===
+
=== More Precise with the Bow &ndash; bow-precise ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special (ranged attacks only): marksman</span><br/>
 +
<span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with bow &ndash; bow2 ===
+
=== Faster with the Bow &ndash; bow3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the bow attack</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
<br/>
 
=== shooting poisonous arrows &ndash; bow-poison ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow2_7|bow2]], [[#better_with_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the bow attack: poison</span><br/>
 
 
<br/>
 
<br/>
=== better with bow &ndash; bow3 ===
+
=== Better with the Bow &ndash; bow4 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow2_7|bow2]], [[#better_with_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_5|bow3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== able to lead allies into battle (like a level 2 unit) &ndash; leadership ===
+
=== A Skirmisher &ndash; skirmisher ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>New ability: leadership level 2</span><br/>
+
<span style='color:#60A0FF'>New ability: skirmisher</span><br/>
 
<br/>
 
<br/>
=== a better leader (like a level 3 unit) &ndash; leadership2 ===
+
=== More Nimble (Lowering the Chance to be Hit by 4%) &ndash; dodge ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_lead_allies_into_battle_(like_a_level_2_unit)_.E2.80.93_leadership_2|leadership]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 2</span><br/>
 
<span style='color:#60A0FF'>New ability: leadership level 3</span><br/>
 
<br/>
 
=== a better leader (like a level 4 unit) &ndash; leadership3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_leader_(like_a_level_3_unit)_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/>
 
<span style='color:#60A0FF'>New ability: leadership level 4</span><br/>
 
<br/>
 
=== able to cause nearby allies to attack like bloodthirsty fanatics &ndash; leadership2_bloodthirst ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_leader_(like_a_level_3_unit)_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]</span><br/>
 
<br/>
 
=== better at gruesome things that arouse nearby allies &ndash; evisceration ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]</span><br/>
 
<br/>
 
=== better at gruesome things that arouse nearby allies &ndash; evisceration2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_gruesome_things_that_arouse_nearby_allies_.E2.80.93_evisceration|evisceration]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]</span><br/>
 
<br/>
 
=== better at gruesome things that arouse nearby allies &ndash; evisceration3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_gruesome_things_that_arouse_nearby_allies_.E2.80.93_evisceration2|evisceration2]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#greater evisceration_.E2.80.93_dummy|greater evisceration]]</span><br/>
 
<br/>
 
=== better protected from physical blows (3% better resistances) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
 
 
== Phantom ==
 
 
 
=== better at axe combat &ndash; axe ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
=== better at axe combat &ndash; axe2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe_3|axe]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
=== better at axe combat &ndash; axe3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe_3|axe]], [[#better_at_axe_combat_.E2.80.93_axe2_2|axe2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 1 for the axe attack</span><br/>
 
<span style='color:green'>1 more attacks for the axe attack</span><br/>
 
<br/>
 
=== better at axe combat &ndash; axe4 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe_3|axe]], [[#better_at_axe_combat_.E2.80.93_axe2_2|axe2]], [[#better_at_axe_combat_.E2.80.93_axe3_2|axe3]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
=== able to perform a whirlwind attack &ndash; whirlwind ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>New bonus attack: whirlwind-axe (-30% - -30% melee )</span><br/>
 
<span style='color:green'>New weapon special for the whirlwind-axe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/>
 
<span style='color:green'>New weapon special for the whirlwind-axe attack: magical</span><br/>
 
<br/>
 
=== whirling better &ndash; whirlwind2 ===
 
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_perform_a_whirlwind_attack_.E2.80.93_whirlwind_3|whirlwind]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 10% for the whirlwind-axe attack</span><br/>
 
<br/>
 
=== more nimble (lowering the chance to be hit by 4%) &ndash; dodge ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
 
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/>
Line 6,749: Line 6,959:
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 4%</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Pilum Master ==
+
== Snow Hunter ==
 +
<span style='color:#808080'><i>Having lost their ancient homeland in forests after the Fall, some elves remained seeking last remains of forests and eventually found them in the north, but others tried to adopt to other areas. Several elves adopted to live in deserts, others adopted to live in tundras. Thanks to their adaptation abilities granted by their magic nature, they became as close to snow-covered tundras as their ancestors were close to their forests.<br/>
 +
Because of the constant danger and harsh weather condition the Snow Elves live in, they are all trained for battle and skilled in usage of weapons. Thanks to their fast metabolism, they are highly resistant to frost, capable to sit half-naked in a circle and chat in freezing temperatures. They wear thick clothes when ice storms come, and others would freeze also in three layers of animal furs.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== striking better with pilum &ndash; spear ===
+
=== A Much Better Fighter &ndash; melee ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== striking faster with pilum &ndash; spear2 ===
+
=== A Better Fighter &ndash; melee2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_pilum_.E2.80.93_spear|spear]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Much_Better_Fighter_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 2 for the spear attack</span><br/>
+
<span style='color:green'>Damage increased by 2 (melee attacks only)</span><br/>
<span style='color:green'>1 more attacks for the spear attack</span><br/>
 
 
<br/>
 
<br/>
=== striking better with pilum &ndash; spear3 ===
+
=== A Better Fighter &ndash; melee3 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_pilum_.E2.80.93_spear2|spear2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Fighter_.E2.80.93_melee2|melee2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== throwing pilums faster &ndash; javelin ===
+
=== A Better Fighter &ndash; melee4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:green'>Damage decreased by 2 for the javelin attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Fighter_.E2.80.93_melee3|melee3]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the javelin attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== throwing pilums better &ndash; javelin2 ===
+
=== Faster with Bolas &ndash; bolas ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_pilums_faster_.E2.80.93_javelin|javelin]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the bolas attack</span><br/>
<span style='color:green'>Damage increased by 1 for the javelin attack</span><br/>
 
 
<br/>
 
<br/>
=== throwing pilums more precisely &ndash; javelin3 ===
+
=== Better with Bolas &ndash; bolas2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_pilums_better_.E2.80.93_javelin2|javelin2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Bolas_.E2.80.93_bolas|bolas]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the javelin attack: marksman</span><br/>
+
<span style='color:green'>Damage increased by 2 for the bolas attack</span><br/>
 
<br/>
 
<br/>
=== able to attack in a tricky way that lowers enemy defence &ndash; trickery ===
+
=== Faster with Bolas &ndash; bolas3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New bonus attack: trickery (-30% - -30% melee )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]</span><br/>
+
<span style='color:green'>1 more attacks for the bolas attack</span><br/>
 
<br/>
 
<br/>
=== tricking enemies better &ndash; trickery2 ===
+
=== Better with Bolas &ndash; bolas4 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_tricky_way_that_lowers_enemy_defence_.E2.80.93_trickery|trickery]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the trickery attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the bolas attack</span><br/>
<span style='color:green'>10% more attacks for the trickery attack</span><br/>
 
 
<br/>
 
<br/>
=== blocking better &ndash; block ===
+
=== More Used to Frozen Lands (+5% Defence on Frozen Terrains, +5% Cold Resistance) &ndash; coldlife ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 5%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Frost-Hardier (Defence + Cold Resistance on Frozen Terrains +5%) &ndash; coldlife2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+5%_Defence_on_Frozen_Terrains,_+5%_Cold_Resistance)_.E2.80.93_coldlife|coldlife]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
 +
<br/>
 +
=== More Used to Frozen Lands (+20% Cold Resistance) &ndash; coldlife3 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Frost-Hardier_(Defence_+_Cold_Resistance_on_Frozen_Terrains_+5%)_.E2.80.93_coldlife2|coldlife2]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
 
<br/>
 
<br/>
 
+
=== More Used to Frozen Lands (Hiding on Snow) &ndash; coldlife4 ===
== Predator ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+20%_Cold_Resistance)_.E2.80.93_coldlife3|coldlife3]] to be achieved first</i></span><br/>
=== striking better with bow &ndash; bow ===
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#snow ambush_.E2.80.93_hides|snow ambush]]</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
 
 
<br/>
 
<br/>
=== shooting insanely precisely &ndash; bow-precise ===
+
=== Proficient with Cold Magic (New Attack) &ndash; magic ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/>
+
<span style='color:green'>New attack: ice bolt (11 - 2, cold)</span><br/>
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:green'>New weapon special for the ice bolt attack: magical</span><br/>
<span style='color:green'>Remove weapon special for the bow attack: marksman</span><br/>
 
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
 
<br/>
 
<br/>
=== striking better with bow &ndash; bow2 ===
+
=== Faster with Cold Magic &ndash; magic2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Proficient_with_Cold_Magic_(New_Attack)_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the ice bolt attack</span><br/>
<span style='color:green'>1 more attacks for the bow attack</span><br/>
+
<span style='color:green'>1 more attacks for the ice bolt attack</span><br/>
 
<br/>
 
<br/>
=== striking better with bow &ndash; bow3 ===
+
=== More Proficient with Cold Magic &ndash; magic3 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
+
<span style='color:green'>Damage increased by 3 for the ice bolt attack</span><br/>
 
<br/>
 
<br/>
=== shooting unbelievably precisely &ndash; bow-precise2 ===
+
=== More Proficient with Cold Magic &ndash; magic4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow_3|bow]], [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]], [[#striking_better_with_bow_.E2.80.93_bow3_3|bow3]], [[#shooting_insanely_precisely_.E2.80.93_bow-precise_5|bow-precise]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]</span><br/>
+
<span style='color:green'>Damage increased by 2 for the ice bolt attack</span><br/>
<span style='color:green'>Remove weapon special for the bow attack: focused</span><br/>
 
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
 
<br/>
 
<br/>
=== able to deal heavy damage with a single shot &ndash; execution ===
+
=== Faster with Cold Magic &ndash; magic5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New bonus attack: execution (-45% - % ranged )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic4|magic4]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 2 for the ice bolt attack</span><br/>
 +
<span style='color:green'>1 more attacks for the ice bolt attack</span><br/>
 
<br/>
 
<br/>
=== executing enemy bosses better &ndash; execution2 ===
+
=== More Proficient with Cold Magic &ndash; magic6 ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_deal_heavy_damage_with_a_single_shot_.E2.80.93_execution|execution]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic5|magic5]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 10% for the execution attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the ice bolt attack</span><br/>
 
<br/>
 
<br/>
=== very good at slaying humans &ndash; bow-hunting-humans ===
+
=== Able to Summon a Blizzard (New Attack) &ndash; blizzard ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic6|magic6]] and [[#More_Used_to_Frozen_Lands_(Hiding_on_Snow)_.E2.80.93_coldlife4|coldlife4]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]</span><br/>
+
<span style='color:green'>New attack: blizzard (14 - 2, cold)</span><br/>
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
+
<span style='color:green'>New weapon special for the blizzard attack: magical</span><br/>
 +
<span style='color:green'>New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]</span><br/>
 
<br/>
 
<br/>
=== very good at slaying orcs &ndash; bow-hunting-orcs ===
+
=== Summoning Better Blizzards &ndash; blizzard2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Summon_a_Blizzard_(New_Attack)_.E2.80.93_blizzard|blizzard]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]</span><br/>
+
<span style='color:green'>Damage increased by 2 for the blizzard attack</span><br/>
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
 
<br/>
 
<br/>
=== very good at slaying elves &ndash; bow-hunting-elves ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]</span><br/>
 
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
 
<br/>
 
<br/>
=== very good at slaying dragons &ndash; bow-hunting-drakes ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Soul Shooter ==
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>Entrapped by the evil of their existence, their victims' souls frequently remain on the battlefield, too scared to leave into the world of the dead. Soul Shooters can exploit them by binding them into their arrows, making them incredibly powerful.<br/>
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]</span><br/>
+
This unit also has generic AMLA advancements</i></span>
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
+
 
 +
=== Better with Bow &ndash; bow ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== striking better with dagger &ndash; dagger ===
+
=== Faster with Bow &ndash; bow2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the dagger attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== striking better with dagger &ndash; dagger2 ===
+
=== Better with Bow &ndash; bow3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_dagger_.E2.80.93_dagger|dagger]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 1 for the dagger attack</span><br/>
 
<span style='color:green'>1 more attacks for the dagger attack</span><br/>
 
<br/>
 
=== striking better with dagger &ndash; dagger3 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_dagger_.E2.80.93_dagger2|dagger2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Bow_.E2.80.93_bow_2|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the dagger attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== More Precise with Bow &ndash; bow-marksman ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:green'>New weapon special (ranged attacks only): marksman</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Leeching Health from Enemies with Bow &ndash; bow-leech ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special (ranged attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 
<br/>
 
<br/>
 
+
=== Turning Enemies into Undead with Poison from Bow &ndash; bow-infect ===
== Prophet ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first</i></span><br/>
=== striking better with lance &ndash; lance ===
+
<span style='color:green'>New weapon special (ranged attacks only): [[LotI_Abilities#infect_.E2.80.93_poison|infect]]</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:green'>Remove weapon special (ranged attacks only): poison</span><br/>
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
 
 
<br/>
 
<br/>
=== striking better with lance &ndash; lance2 ===
+
=== Able to Shoot Cursed Arcane Arrows (New Attack) &ndash; arcane ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_4|lance]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: cursed arrow (80% damage and 100% attacks of the base attack, ranged arcane)</span><br/>
<span style='color:green'>Damage decreased by 3 for the lance attack</span><br/>
 
<span style='color:green'>1 more attacks for the lance attack</span><br/>
 
 
<br/>
 
<br/>
=== charging more powerfully with lance (2.5 times more damage) &ndash; lance3 ===
+
=== Shooting Cursed Arrows Better &ndash; arcane2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_4|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_4|lance2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Shoot_Cursed_Arcane_Arrows_(New_Attack)_.E2.80.93_arcane|arcane]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/>
+
<span style='color:green'>Damage increased by 10% for the cursed arrow attack</span><br/>
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
 
<br/>
 
<br/>
=== charging even more powerfully with the lance (3 times more damage) &ndash; lance4 ===
+
=== Better with Dagger &ndash; dagger ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_4|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_4|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3_4|lance3]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/>
 
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
 
<br/>
 
<br/>
=== striking even better with the lance &ndash; lance5 ===
+
=== Faster with Dagger &ndash; dagger2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_4|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_4|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3_4|lance3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 +
<br/>
 +
=== Better with Dagger &ndash; dagger3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] and [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 +
<br/>
 +
=== Able to Backstab with Dagger &ndash; dagger-backstab ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]], [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] and [[#Better_with_Dagger_.E2.80.93_dagger3|dagger3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special (melee attacks only): backstab</span><br/>
 +
<br/>
 +
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &ndash; armour ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by -1%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by -1%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by -2%</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Swordmaster ==
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_5|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>Some royal guards show a great expertise with swords, not only good defensive abilities, so they act as the main offensive force of defensive forces. Shattering the lines of enemy defence in times of war and protecting castles in times of peace, swordmasters are the greatest elite of human soldiers.<br/>
 +
Note: The ability upgrades may require some books to learn them from.<br/>
 +
This unit also has generic AMLA advancements</i></span>
 +
 
 +
=== Striking Better with Sword &ndash; sword ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== Striking Faster with Sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_5|sword]], [[#better_with_sword_.E2.80.93_sword2_12|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword4 ===
+
=== Striking Better with Sword &ndash; sword3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_5|sword]], [[#better_with_sword_.E2.80.93_sword2_12|sword2]], [[#better_with_sword_.E2.80.93_sword3_12|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better with magic &ndash; lightbeam ===
+
=== Able to Attack Parrying Enemy Blows (New Attack) &ndash; parry ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/>
+
<span style='color:green'>New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)</span><br/>
 +
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/>
 
<br/>
 
<br/>
=== better with magic &ndash; lightbeam2 ===
+
=== Parrying Better &ndash; parry2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_lightbeam_2|lightbeam]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_5|parry]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the lightbeam attack</span><br/>
+
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/>
<span style='color:green'>1 more attacks for the lightbeam attack</span><br/>
+
<span style='color:green'>5% more attacks for the parry attack</span><br/>
 
<br/>
 
<br/>
=== better with magic &ndash; lightbeam3 ===
+
=== Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) &ndash; doom ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_lightbeam2_2|lightbeam2]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)</span><br/>
<span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/>
+
<span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal ===
+
=== Crippling Enemies Better &ndash; doom2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#60A0FF'>Remove ability: cures</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_4|doom]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]</span><br/>
+
<span style='color:green'>Damage increased by 15% for the doom attack</span><br/>
 +
<span style='color:green'>5% more attacks for the doom attack</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal2 ===
+
=== Better at Defending (Lowering the Chance to be Hit by 2%) &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_6|heal]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
=== able to make allies resist damage better (10% to resistances) &ndash; shield ===
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== able to make allies resist damage better (15% to resistances) &ndash; shield2 ===
+
=== Better Protected from Physical Blows (2% Better Resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_make_allies_resist_damage_better_(10%_to_resistances)_.E2.80.93_shield|shield]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== able to make allies resist damage better (20% to resistances) &ndash; shield3 ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_make_allies_resist_damage_better_(15%_to_resistances)_.E2.80.93_shield2|shield2]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]</span><br/>
 
<br/>
 
=== causing a severe frailty complex in enemies' minds (-15% physical resistances) &ndash; frail_tide ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/>
 
<br/>
 
=== causing an even worse frailty complex in enemies' minds (-20% physical resistances) &ndash; frail_tide2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_a_severe_frailty_complex_in_enemies'_minds_(-15%_physical_resistances)_.E2.80.93_frail_tide|frail_tide]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/>
 
<br/>
 
=== causing a really terrible frailty complex in enemies' minds (-25% physical resistances) &ndash; frail_tide3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_an_even_worse_frailty_complex_in_enemies'_minds_(-20%_physical_resistances)_.E2.80.93_frail_tide2|frail_tide2]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Reaper ==
+
== Troll Boulderlobber ==
 +
<span style='color:#808080'><i>Some trolls show an uncommon ability in throwing boulders. These Boulderlobbers throw enormous rocks, that common trolls could not even lift and that are often bigger than a man.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== better at combat with a scythe &ndash; scythe ===
+
=== Throwing Boulders Better &ndash; sling ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the baneblade attack</span><br/>
+
<span style='color:green'>Damage increased by 4 for the sling attack</span><br/>
 
<br/>
 
<br/>
=== better at combat with a scythe &ndash; scythe2 ===
+
=== Throwing Boulders Better &ndash; sling2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_combat_with_a_scythe_.E2.80.93_scythe|scythe]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling|sling]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the baneblade attack</span><br/>
+
<span style='color:green'>Damage increased by 3 for the sling attack</span><br/>
<span style='color:green'>1 more attacks for the baneblade attack</span><br/>
 
 
<br/>
 
<br/>
=== better at combat with a scythe &ndash; scythe3 ===
+
=== Throwing Boulders Better &ndash; sling3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_combat_with_a_scythe_.E2.80.93_scythe|scythe]], [[#better_at_combat_with_a_scythe_.E2.80.93_scythe2|scythe2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 1 for the baneblade attack</span><br/>
 
<span style='color:green'>1 more attacks for the baneblade attack</span><br/>
 
<br/>
 
=== better at combat with a scythe &ndash; scythe4 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_combat_with_a_scythe_.E2.80.93_scythe|scythe]], [[#better_at_combat_with_a_scythe_.E2.80.93_scythe2|scythe2]], [[#better_at_combat_with_a_scythe_.E2.80.93_scythe3|scythe3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling2|sling2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the baneblade attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the sling attack</span><br/>
 
<br/>
 
<br/>
=== wailing louder &ndash; wail ===
+
=== Throwing Boulders that Stun Enemies &ndash; sling-slow ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>1 more attacks for the wail attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Throwing_Boulders_Better_.E2.80.93_sling2|sling2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the sling attack: slow</span><br/>
 
<br/>
 
<br/>
=== wailing louder &ndash; wail2 ===
+
=== Punching Enemies Better &ndash; fist ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#wailing_louder_.E2.80.93_wail|wail]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 2 for the fist attack</span><br/>
<span style='color:green'>Damage increased by 1 for the wail attack</span><br/>
 
 
<br/>
 
<br/>
=== wailing so badly that the enemies will be slowed by it &ndash; wail-slow ===
+
=== Punching Enemies Faster &ndash; fist2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#wailing_louder_.E2.80.93_wail2|wail2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Punching_Enemies_Better_.E2.80.93_fist|fist]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the wail attack: slow</span><br/>
+
<span style='color:green'>Damage decreased by 4 for the fist attack</span><br/>
 +
<span style='color:green'>1 more attacks for the fist attack</span><br/>
 
<br/>
 
<br/>
=== able to attack with claws, that has a chance to slay the enemy regardless of his HP &ndash; claws ===
+
=== Punching Enemies Better &ndash; fist3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:green'>New attack: claws (7 - 3)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Punching_Enemies_Better_.E2.80.93_fist|fist]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the claws attack: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]</span><br/>
+
<span style='color:green'>Damage increased by 2 for the fist attack</span><br/>
 
<br/>
 
<br/>
=== clawing faster &ndash; claws2 ===
+
=== Better Protected from Physical Blows (2% Better Resistances) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_claws,_that_has_a_chance_to_slay_the_enemy_regardless_of_his_HP_.E2.80.93_claws|claws]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>Damage decreased by 1 for the claws attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
<span style='color:green'>1 more attacks for the claws attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 +
<br/>
 +
=== Regenerating 4 Additional Hitpoints per Turn &ndash; regeneration1 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: regenerates</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
 
<br/>
 
<br/>
=== clawing better &ndash; claws2-damage ===
+
=== Regenerating 3 Additional Hitpoints per Turn &ndash; regeneration2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_claws,_that_has_a_chance_to_slay_the_enemy_regardless_of_his_HP_.E2.80.93_claws|claws]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]</span><br/>
 
<br/>
 
<br/>
=== better at dodging (lowering the chance to be hit by 5%) &ndash; dodge ===
+
=== Regenerating 3 Additional Hitpoints per Turn &ndash; regeneration3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 5%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 5%</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 5%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 5%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 5%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 5%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 5%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 5%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 5%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 5%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 5%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 5%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 5%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 5%</span><br/>
 
 
<br/>
 
<br/>
=== better at dodging (lowering the chance to be hit by 3%) &ndash; dodge2 ===
+
=== Regenerating 2 Additional Hitpoints per Turn &ndash; regeneration4 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_dodging_(lowering_the_chance_to_be_hit_by_5%)_.E2.80.93_dodge|dodge]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]] and [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
+
=== Regenerating 2 Additional Hitpoints per Turn &ndash; regeneration5 ===
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4_2|regeneration4]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 3%</span><br/>
 
 
<br/>
 
<br/>
=== more resistant to magic (4% better resistances) &ndash; magic_resist ===
+
=== Regenerating 2 Additional Hitpoints per Turn &ndash; regeneration6 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 4%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Regenerating_4_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration1_2|regeneration1]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration2_2|regeneration2]], [[#Regenerating_3_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration3_2|regeneration3]], [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration4_2|regeneration4]] and [[#Regenerating_2_Additional_Hitpoints_per_Turn_.E2.80.93_regeneration5_2|regeneration5]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 4%</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 4%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Romero ==
+
== Unholy Breed (Lethalia Evil Good) ==
 +
<span style='color:#808080'><i>The wicked Queen of Darkness managed to escape her pursuers with very little power remaining, but it was still enough to possess people and perform dark experiments to create a body that would not deteriorate over time, and incarnate in it. Her growth was accelerated by her ancient soul, and is already old enough to use all black magic she learned before.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== &ndash; amla_demon_lord ===
+
=== Better with Sword &ndash; sword ===
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>100 more hitpoints per level</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)</span><br/>
 
 
<br/>
 
<br/>
 
+
=== Faster with Sword &ndash; sword2 ===
== Troll Boulderlobber ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/>
=== throwing boulders better &ndash; sling ===
+
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
<span style='color:green'>Damage increased by 4 for the sling attack</span><br/>
 
<br/>
 
=== throwing boulders better &ndash; sling2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_boulders_better_.E2.80.93_sling|sling]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 3 for the sling attack</span><br/>
 
 
<br/>
 
<br/>
=== throwing boulders better &ndash; sling3 ===
+
=== Better with Sword &ndash; sword3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_boulders_better_.E2.80.93_sling2|sling2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the sling attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== throwing boulders that stun enemies &ndash; sling-slow ===
+
=== Causing More Havoc with Magic &ndash; magic1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_boulders_better_.E2.80.93_sling2|sling2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage decreased by 4 for the dark blast attack</span><br/>
<span style='color:green'>New weapon special for the sling attack: slow</span><br/>
+
<span style='color:green'>1 more attacks for the dark blast attack</span><br/>
 +
<span style='color:green'>Damage decreased by 2 for the ophidian energy attack</span><br/>
 +
<span style='color:green'>1 more attacks for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== punching enemies better &ndash; fist ===
+
=== Causing More Havoc with Magic &ndash; magic2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 2 for the fist attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 3 for the dark blast attack</span><br/>
 +
<span style='color:green'>Damage increased by 2 for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== punching enemies faster &ndash; fist2 ===
+
=== Decreasing Enemies' Arcane and Cold Resistances by 8% &ndash; magic2_penetrate ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#punching_enemies_better_.E2.80.93_fist|fist]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 4 for the fist attack</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 8%</span><br/>
<span style='color:green'>1 more attacks for the fist attack</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 8%</span><br/>
 +
<br/>
 +
=== Causing More Havoc with Magic &ndash; magic3 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 3 for the dark blast attack</span><br/>
 +
<span style='color:green'>Damage increased by 2 for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== punching enemies better &ndash; fist3 ===
+
=== Causing More Havoc with Magic &ndash; magic4 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#punching_enemies_better_.E2.80.93_fist|fist]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the fist attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 +
<span style='color:green'>Damage increased by 2 for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== Decreasing Enemies' Arcane and Cold Resistances by 7% &ndash; magic4_penetrate ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic1|magic1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic2|magic2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic3|magic3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_magic4|magic4]] and [[#Decreasing_Enemies'_Arcane_and_Cold_Resistances_by_8%_.E2.80.93_magic2_penetrate|magic2_penetrate]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 7%</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 7%</span><br/>
 
<br/>
 
<br/>
=== regenerating 4 additional hitpoints per turn &ndash; regeneration1 ===
+
=== Able to Attack with Magically Increased Speed (New Attack) &ndash; speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Remove ability: regenerates</span><br/>
+
<span style='color:green'>New bonus attack: speed (70% damage and 100% attacks of the base attack, melee)</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
 
 
<br/>
 
<br/>
=== regenerating 3 additional hitpoints per turn &ndash; regeneration2 ===
+
=== Attacking Better Under the Effect of Quickening Spell &ndash; speed2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1_2|regeneration1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed|speed]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
+
<span style='color:green'>Damage increased by 15% for the speed attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]</span><br/>
 
 
<br/>
 
<br/>
=== regenerating 3 additional hitpoints per turn &ndash; regeneration3 ===
+
=== Able to Attack with Magically Flaming Sword (New Attack) &ndash; fire ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1_2|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2_2|regeneration2]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: fiery saber (100% damage and 80% attacks of the base attack, melee fire)</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/>
 
 
<br/>
 
<br/>
=== regenerating 2 additional hitpoints per turn &ndash; regeneration4 ===
+
=== Attacking Better with the Flaming Sword &ndash; fire2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1_2|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2_2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3_2|regeneration3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire|fire]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/>
+
<span style='color:green'>Damage increased by 15% for the fiery saber attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]</span><br/>
 
 
<br/>
 
<br/>
=== regenerating 2 additional hitpoints per turn &ndash; regeneration5 ===
+
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &ndash; dodge ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1_2|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2_2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3_2|regeneration3]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration4_2|regeneration4]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== regenerating 2 additional hitpoints per turn &ndash; regeneration6 ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1_2|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2_2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3_2|regeneration3]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration4_2|regeneration4]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration5_2|regeneration5]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Uria ==
+
== Unholy Breed (Vritra Later) ==
 
+
<span style='color:#808080'><i>Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her was difficult to control, until she learned how to control it, using her anger only when she needs.<br/>
===  &ndash; amla_demon_lord ===
+
This unit also has generic AMLA advancements</i></span>
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
 
<span style='color:#60A0FF'>300 more hitpoints per level</span><br/>
 
<span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
 
<br/>
 
 
 
== Uria Avatar ==
 
 
 
===  &ndash; amla_demon_lord ===
 
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
 
<span style='color:#60A0FF'>300 more hitpoints per level</span><br/>
 
<span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
 
<br/>
 
===  &ndash; amla_demon_lord ===
 
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
 
<span style='color:#60A0FF'>300 more hitpoints per level</span><br/>
 
<span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
 
<br/>
 
===  &ndash; amla_demon_lord ===
 
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
 
<span style='color:#60A0FF'>300 more hitpoints per level</span><br/>
 
<span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
 
<br/>
 
 
 
== Vritra ==
 
  
=== Oops, something went wrong &ndash; backup_amla ===
+
=== Better with Sword &ndash; sword1 ===
<span style='color:#808080'><i>This advancement can be taken 500 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<br/>
 
=== better with sword &ndash; sword1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== faster with sword &ndash; sword1_speed ===
+
=== Faster with Sword &ndash; sword1_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_13|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== Better with Sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_7|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== more precise with sword &ndash; sword2_marksman ===
+
=== Better with Sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_7|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
 
<br/>
 
=== better with sword &ndash; sword3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_7|sword1]], [[#better_with_sword_.E2.80.93_sword2_13|sword2]] to be achieved first</i></span><br/>
 
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword4 ===
+
=== Better with Sword &ndash; sword4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_7|sword1]], [[#better_with_sword_.E2.80.93_sword2_13|sword2]], [[#better_with_sword_.E2.80.93_sword3_13|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== slowing enemies with sword &ndash; sword4_plague ===
+
=== Slowing Enemies with Sword &ndash; sword4_plague ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_7|sword1]], [[#better_with_sword_.E2.80.93_sword2_13|sword2]], [[#better_with_sword_.E2.80.93_sword3_13|sword3]], [[#better_with_sword_.E2.80.93_sword4_11|sword4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the sword attack: slow</span><br/>
 
<span style='color:green'>New weapon special for the sword attack: slow</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword5 ===
+
=== Better with Sword &ndash; sword5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_7|sword1]], [[#better_with_sword_.E2.80.93_sword2_13|sword2]], [[#better_with_sword_.E2.80.93_sword3_13|sword3]], [[#better_with_sword_.E2.80.93_sword4_11|sword4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== faster with sword &ndash; sword5_speed ===
+
=== Faster with Sword &ndash; sword5_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_7|sword1]], [[#better_with_sword_.E2.80.93_sword2_13|sword2]], [[#better_with_sword_.E2.80.93_sword3_13|sword3]], [[#better_with_sword_.E2.80.93_sword4_11|sword4]], [[#better_with_sword_.E2.80.93_sword5_6|sword5]], [[#faster_with_sword_.E2.80.93_sword1_speed_4|sword1_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_4|sword1_speed]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword6 ===
+
=== Better with Sword &ndash; sword6 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_7|sword1]], [[#better_with_sword_.E2.80.93_sword2_13|sword2]], [[#better_with_sword_.E2.80.93_sword3_13|sword3]], [[#better_with_sword_.E2.80.93_sword4_11|sword4]], [[#better_with_sword_.E2.80.93_sword5_6|sword5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== able to attack twice in a row &ndash; berserk1 ===
+
=== Able to Attack Thrice in a Row &ndash; berserk2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New bonus attack: mberserk2 (-20% - % melee blade)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement berserk1 to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]</span><br/>
+
<span style='color:green'>New bonus attack: mberserk3 (80% damage and 100% attacks of the base attack, melee blade)</span><br/>
<span style='color:green'>New weapon special for the mberserk2 attack: swarm</span><br/>
 
<span style='color:green'>New weapon special for the mberserk2 attack: marksman</span><br/>
 
<br/>
 
=== able to attack thrice in a row &ndash; berserk2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_twice_in_a_row_.E2.80.93_berserk1_3|berserk1]] to be achieved first</i></span><br/>
 
<span style='color:green'>New bonus attack: mberserk3 (-20% - % melee blade)</span><br/>
 
 
<span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 
<span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
<span style='color:green'>New weapon special for the mberserk3 attack: swarm</span><br/>
 
<span style='color:green'>New weapon special for the mberserk3 attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== able to attack five times in a row &ndash; berserk3 ===
+
=== Able to Attack Five Times in a Row &ndash; berserk3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_thrice_in_a_row_.E2.80.93_berserk2_3|berserk2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_3|berserk2]] to be achieved first</i></span><br/>
<span style='color:green'>New bonus attack: mberserk5 (-20% - % melee blade)</span><br/>
+
<span style='color:green'>New bonus attack: mberserk5 (80% damage and 100% attacks of the base attack, melee blade)</span><br/>
 
<span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/>
 
<span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/>
<span style='color:green'>New weapon special for the mberserk5 attack: swarm</span><br/>
 
<span style='color:green'>New weapon special for the mberserk5 attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== doing more damage with the furious attack &ndash; berserk1_damage ===
+
=== Doing More Damage with the Furious Attack &ndash; berserk1_damage ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement berserk1 to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/>
 +
<span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/>
 +
<span style='color:green'>Damage increased by 10% for the mberserk5 attack</span><br/>
 +
<br/>
 +
=== Attacking Horrendously with Berserk Attacks &ndash; berserk2_damage ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the mberserk2 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
 +
<br/>
 +
=== Doing More Damage with the Furious Attack &ndash; berserk3_damage ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_twice_in_a_row_.E2.80.93_berserk1_3|berserk1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 10% for the mberserk attack</span><br/>
 
 
<span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/>
 
<span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/>
 
<span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/>
 
<span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/>
 +
<span style='color:green'>Damage increased by 10% for the mberserk5 attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; faerie1 ===
+
=== Causing More Havoc with Magic &ndash; faerie1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
Line 7,341: Line 7,498:
 
<span style='color:green'>1 more attacks for the ophidian energy attack</span><br/>
 
<span style='color:green'>1 more attacks for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== able to drain with faerie fire &ndash; faerie1_drain ===
+
=== Able to Drain with Faerie Fire &ndash; faerie1_drain ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
<span style='color:green'>New weapon special for the faerie fire attack: drain</span><br/>
 
<span style='color:green'>New weapon special for the faerie fire attack: drain</span><br/>
 
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>1 fewer attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>1 fewer attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; faerie2 ===
+
=== Causing More Havoc with Magic &ndash; faerie2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
Line 7,356: Line 7,513:
 
<span style='color:green'>Damage increased by 2 for the ophidian energy attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12% &ndash; faerie2_penetrate ===
+
=== Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% &ndash; faerie2_penetrate ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 12%</span><br/>
 +
<span style='color:green'>Enemy resistances to cold decreased by 12%</span><br/>
 +
<span style='color:green'>Enemy resistances to arcane decreased by 8%</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; faerie3 ===
+
=== Causing More Havoc with Magic &ndash; faerie3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 3 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 3 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the ophidian energy attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire and ophidian energy &ndash; faerie3_speed ===
+
=== Faster with Faerie Fire and Ophidian Energy &ndash; faerie3_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
Line 7,375: Line 7,535:
 
<span style='color:green'>1 more attacks for the ophidian energy attack</span><br/>
 
<span style='color:green'>1 more attacks for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; faerie4 ===
+
=== Causing More Havoc with Magic &ndash; faerie4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10% &ndash; faerie4_penetrate ===
+
=== Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% &ndash; faerie4_penetrate ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#decreasing_enemies'_arcane_resistance_by_8%_and_fire_and_cold_resistances_by_12%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_and_Fire_and_Cold_Resistances_by_12%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 +
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
 +
<span style='color:green'>Enemy resistances to arcane decreased by 7%</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; faerie5 ===
+
=== Causing More Havoc with Magic &ndash; faerie5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie5_speed ===
+
=== Faster with Faerie Fire &ndash; faerie5_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; faerie6 ===
+
=== Causing More Havoc with Magic &ndash; faerie6 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie6_speed ===
+
=== Faster with Faerie Fire &ndash; faerie6_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed_5|faerie5_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_5|faerie5_speed]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; faerie7 ===
+
=== Causing More Havoc with Magic &ndash; faerie7 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6|faerie6]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie7_speed ===
+
=== Faster with Faerie Fire &ndash; faerie7_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_5|faerie6_speed]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_5|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 
<br/>
 
<br/>
=== faster with unleashing ophidian energy &ndash; ophidian_speed ===
+
=== Faster with Unleashing Ophidian Energy &ndash; ophidian_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_5|faerie6_speed]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_5|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the ophidian energy attack</span><br/>
 
<span style='color:green'>1 more attacks for the ophidian energy attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; faerie8 ===
+
=== Causing More Havoc with Magic &ndash; faerie8 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6|faerie6]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6|faerie6]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== Better at Defending &ndash; block ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
Line 7,453: Line 7,616:
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Vritra Later ==
+
== Unholy Breed (Vritra) ==
 +
<span style='color:#808080'><i>Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her is still hard to control. If it gets bad, a healing potion might help her.<br/>
 +
This unit also has generic AMLA advancements</i></span>
  
=== better with sword &ndash; sword1 ===
+
=== Oops, Something Went Wrong &ndash; backup_amla ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 500 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
 
<br/>
 
<br/>
=== faster with sword &ndash; sword1_speed ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Unknown (Akula) ==
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_14|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This unit is shrouded in mystery. No one knows who she is, and why she is like she is.<br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
This unit also has generic AMLA advancements</i></span>
 +
 
 +
=== Faster at Melee Combat &ndash; sword ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 +
<br/>
 +
=== Faster at Melee Combat &ndash; sword2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 +
<br/>
 +
=== Better at Melee Combat &ndash; sword3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 +
<br/>
 +
=== A Faster Caster &ndash; magic ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== A Better Caster &ndash; magic2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Faster_Caster_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== A Faster Caster &ndash; magic3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_magic|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_3|magic2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword4 ===
+
=== A Better Caster &ndash; magic4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]], [[#better_with_sword_.E2.80.93_sword3_14|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#A_Faster_Caster_.E2.80.93_magic|magic]], [[#A_Better_Caster_.E2.80.93_magic2_3|magic2]] and [[#A_Faster_Caster_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== slowing enemies with sword &ndash; sword4_plague ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>New weapon special for the sword attack: slow</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword5 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Unknown (Efraim Lich-Weakened) ==
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]], [[#better_with_sword_.E2.80.93_sword3_14|sword3]], [[#better_with_sword_.E2.80.93_sword4_12|sword4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>Don't ask. Even he has no idea what he is.<br/>
 +
This unit also has generic AMLA advancements</i></span>
 +
 
 +
=== Better with Sword &ndash; sword1 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== faster with sword &ndash; sword5_speed ===
+
=== Faster with Sword (Affects Also Whirlwind) &ndash; sword1_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]], [[#better_with_sword_.E2.80.93_sword3_14|sword3]], [[#better_with_sword_.E2.80.93_sword4_12|sword4]], [[#better_with_sword_.E2.80.93_sword5_7|sword5]], [[#faster_with_sword_.E2.80.93_sword1_speed_5|sword1_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_9|sword3]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 +
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword6 ===
+
=== Better with Sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]], [[#better_with_sword_.E2.80.93_sword3_14|sword3]], [[#better_with_sword_.E2.80.93_sword4_12|sword4]], [[#better_with_sword_.E2.80.93_sword5_7|sword5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== able to attack thrice in a row &ndash; berserk2 ===
+
=== More Precise with Sword &ndash; sword2_marksman ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements berserk1 to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] to be achieved first</i></span><br/>
<span style='color:green'>New bonus attack: mberserk3 (-20% - % melee blade)</span><br/>
+
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
<span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 
 
<br/>
 
<br/>
=== able to attack five times in a row &ndash; berserk3 ===
+
=== Better with Sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_thrice_in_a_row_.E2.80.93_berserk2_4|berserk2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_12|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>New bonus attack: mberserk5 (-20% - % melee blade)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/>
 
 
<br/>
 
<br/>
=== doing more damage with the furious attack &ndash; berserk1_damage ===
+
=== Whirling Better &ndash; whirlwind ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements berserk1 to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
<span style='color:green'>Damage increased by 10% for the mberserk attack</span><br/>
 
<span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/>
 
<span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/>
 
 
<br/>
 
<br/>
=== attacking horrendously with berserk attacks &ndash; berserk2_damage ===
+
=== Better and Faster with Knives &ndash; knives1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements berserk1, [[#doing_more_damage_with_the_furious_attack_.E2.80.93_berserk1_damage_4|berserk1_damage]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 +
<span style='color:green'>1 more attacks for the knife attack</span><br/>
 
<br/>
 
<br/>
=== doing more damage with the furious attack &ndash; berserk3_damage ===
+
=== Backstabbing with Knives &ndash; knives1_backstab ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements berserk1, [[#doing_more_damage_with_the_furious_attack_.E2.80.93_berserk1_damage_4|berserk1_damage]] to be achieved first</i></span><br/>
+
<span style='color:green'>New weapon special for the knife attack: backstab</span><br/>
<span style='color:green'>Damage increased by 10% for the mberserk attack</span><br/>
 
<span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/>
 
<span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/>
 
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; faerie1 ===
+
=== Better with Knives &ndash; knives2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
<span style='color:green'>Damage decreased by 4 for the dark blast attack</span><br/>
 
<span style='color:green'>1 more attacks for the dark blast attack</span><br/>
 
<span style='color:green'>1 more attacks for the ophidian energy attack</span><br/>
 
 
<br/>
 
<br/>
=== able to drain with faerie fire &ndash; faerie1_drain ===
+
=== More Precise with Knives &ndash; knives2_precision ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New weapon special for the faerie fire attack: drain</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_3|knives2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>New weapon special for the knife attack: marksman</span><br/>
<span style='color:green'>1 fewer attacks for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; faerie2 ===
+
=== Causing a Spine-Chilling Fear &ndash; fear1_spine_chill ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]] to be achieved first</i></span><br/>
+
<span style='color:green'>New weapon special for the wave of fear attack: slow</span><br/>
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage decreased by 4 for the dark blast attack</span><br/>
 
<span style='color:green'>1 more attacks for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the ophidian energy attack</span><br/>
 
 
<br/>
 
<br/>
=== decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12% &ndash; faerie2_penetrate ===
+
=== Causing Stronger Fear &ndash; fear1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; faerie3 ===
+
=== Causing Stronger Fear &ndash; fear2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear1_2|fear1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
<span style='color:green'>Damage increased by 3 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the ophidian energy attack</span><br/>
 
 
<br/>
 
<br/>
=== faster with faerie fire and ophidian energy &ndash; faerie3_speed ===
+
=== Causing Fear Faster &ndash; fear2_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2_2|fear2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>1 more attacks for the wave of fear attack</span><br/>
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage decreased by 1 for the ophidian energy attack</span><br/>
 
<span style='color:green'>1 more attacks for the ophidian energy attack</span><br/>
 
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; faerie4 ===
+
=== Causing Stronger Fear &ndash; fear3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear2_2|fear2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
 
<br/>
 
<br/>
=== decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10% &ndash; faerie4_penetrate ===
+
=== Having Fun when Scaring Enemies &ndash; fear3_leech ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#decreasing_enemies'_arcane_resistance_by_8%_and_fire_and_cold_resistances_by_12%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Stronger_Fear_.E2.80.93_fear3_2|fear3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; faerie5 ===
+
=== Faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie5_speed ===
+
=== Faster &ndash; movement2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_.E2.80.93_movement_72|movement]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; faerie6 ===
+
=== Better Protected from Physical Blows (2% Better Resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie6_speed ===
+
=== Better Protected from Magical Attacks (3% Better Resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6_2|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed_6|faerie5_speed]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 3%</span><br/>
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; faerie7 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Unknown (Lethalia Lich-Weakened) ==
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6_2|faerie6]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>Don't ask. Even she has no idea what she is.<br/>
 +
This unit also has generic AMLA advancements</i></span>
 +
 
 +
=== Better with Axe &ndash; axe1 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 +
<br/>
 +
=== Better with Axe &ndash; axe2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 +
<br/>
 +
=== Better with Axe &ndash; axe3 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]] and [[#Better_with_Axe_.E2.80.93_axe2_3|axe2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 +
<br/>
 +
=== Better with Axe &ndash; axe4 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Axe_.E2.80.93_axe1_3|axe1]], [[#Better_with_Axe_.E2.80.93_axe2_3|axe2]] and [[#Better_with_Axe_.E2.80.93_axe3_3|axe3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 +
<br/>
 +
=== Causing More Havoc with Faerie Fire &ndash; faerie1 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie7_speed ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6_2|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_6|faerie6_speed]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 
 
<br/>
 
<br/>
=== faster with unleashing ophidian energy &ndash; ophidian_speed ===
+
=== Able to Deal Damage to Multiple Units with Faerie Fire &ndash; faerie2_boom ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6_2|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_6|faerie6_speed]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the ophidian energy attack</span><br/>
+
<span style='color:green'>New bonus attack: conical faerie fire (100% damage and 100% attacks of faerie fire)</span><br/>
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
+
<span style='color:green'>New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; faerie8 ===
+
=== Causing More Havoc with Faerie Fire &ndash; faerie3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6_2|faerie6]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== Poisoning Enemies with Spiderwebs &ndash; gossamer1 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:green'>New weapon special for the gossamer attack: poison</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Dealing More Damage with Spiderwebs &ndash; gossamer1_damage ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
 
+
=== Draining Enemies with Spiderwebs &ndash; gossamer2 ===
== Warlock ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Poisoning_Enemies_with_Spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first</i></span><br/>
=== better with sword &ndash; sword ===
+
<span style='color:green'>New weapon special for the gossamer attack: drain</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the saber attack</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &ndash; wings1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_6|sword]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage decreased by 1 for the saber attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
<span style='color:green'>1 more attacks for the saber attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== More Nimble (+1 Movement, 1% Better Defences on All Terrains) &ndash; wings2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword2_15|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#More_Nimble_(+1_Movement,_1%_Better_Defences_on_All_Terrains)_.E2.80.93_wings1_3|wings1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the saber attack</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 
<br/>
 
<br/>
=== better with fireball &ndash; fireball ===
+
=== Better Protected from Physical Blows (2% Better Resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== better with fireball &ndash; fireball2 ===
+
=== Better Protected from Magical Attacks (4% Better Resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_5|fireball]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 4%</span><br/>
<span style='color:green'>Damage decreased by 1 for the fireball attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 4%</span><br/>
 
<br/>
 
<br/>
=== better with fireball &ndash; fireball3 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
== Vritra ==
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball2_3|fireball2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i><br/>
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
+
This unit also has generic AMLA advancements</i></span>
 +
 
 +
=== Better with Sword &ndash; sword1 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== able to attack with magically increased speed &ndash; speed ===
+
=== Faster with Sword &ndash; sword1_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New bonus attack: speed (-30% - % melee )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
=== attacking better under the effect of quickening spell &ndash; speed2 ===
+
=== Better with Sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_magically_increased_speed_.E2.80.93_speed_2|speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the speed attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== able to attack with magically flaming sword &ndash; fire ===
+
=== More Precise with Sword &ndash; sword2_marksman ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>New bonus attack: fiery saber (% - % melee fire)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
 
<br/>
 
<br/>
=== attacking better with the flaming sword &ndash; fire2 ===
+
=== Better with Sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_magically_flaming_sword_.E2.80.93_fire_2|fire]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the fiery saber attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== much more resilient (much more antisocial, though) &ndash; social_skill ===
+
=== Better with Sword &ndash; sword4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:#60A0FF'>12 more hitpoints per level</span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 6%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 
 
<br/>
 
<br/>
=== not so antisocial (less damage, though) &ndash; social_skill ===
+
=== Slowing Enemies with Sword &ndash; sword4_plague ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser antisocial_.E2.80.93_leadership|lesser antisocial]]</span><br/>
+
<span style='color:green'>New weapon special for the sword attack: slow</span><br/>
<span style='color:green'>Damage decreased by 1</span><br/>
 
 
<br/>
 
<br/>
 
+
=== Better with Sword &ndash; sword5 ===
== Werewolf Rider ==
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first</i></span><br/>
=== better at clawing &ndash; claws ===
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>Damage decreased by 1 for the claws attack</span><br/>
 
<span style='color:green'>1 more attacks for the claws attack</span><br/>
 
 
<br/>
 
<br/>
=== better at clawing &ndash; claws2 ===
+
=== Faster with Sword &ndash; sword5_speed ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_clawing_.E2.80.93_claws|claws]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_5|sword1_speed]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better at clawing &ndash; claws3 ===
+
=== Better with Sword &ndash; sword6 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_clawing_.E2.80.93_claws2|claws2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the claws attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>1 more attacks for the claws attack</span><br/>
 
 
<br/>
 
<br/>
=== better at clawing &ndash; claws4 ===
+
=== Able to Attack Twice in a Row &ndash; berserk1 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_clawing_.E2.80.93_claws3|claws3]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: mberserk2 (80% damage and 100% attacks of the base attack, melee blade)</span><br/>
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
+
<span style='color:green'>New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk2 attack: swarm</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk2 attack: marksman</span><br/>
 
<br/>
 
<br/>
=== able to claw in a violent fury &ndash; berserk ===
+
=== Able to Attack Thrice in a Row &ndash; berserk2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_clawing_.E2.80.93_claws2|claws2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first</i></span><br/>
<span style='color:green'>New bonus attack: fury (% - -40% melee )</span><br/>
+
<span style='color:green'>New bonus attack: mberserk3 (80% damage and 100% attacks of the base attack, melee blade)</span><br/>
<span style='color:green'>New weapon special for the fury attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
+
<span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk3 attack: swarm</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk3 attack: marksman</span><br/>
 +
<br/>
 +
=== Able to Attack Five Times in a Row &ndash; berserk3 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_4|berserk2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New bonus attack: mberserk5 (80% damage and 100% attacks of the base attack, melee blade)</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk5 attack: swarm</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk5 attack: marksman</span><br/>
 
<br/>
 
<br/>
=== clawing in an even more vicious berserk &ndash; berserk2 ===
+
=== Doing More Damage with the Furious Attack &ndash; berserk1_damage ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_clawing_.E2.80.93_claws2|claws2]], [[#able_to_claw_in_a_violent_fury_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 10% for the fury attack</span><br/>
+
<span style='color:green'>Damage increased by 10% for the mberserk5 attack</span><br/>
<span style='color:green'>10% more attacks for the fury attack</span><br/>
+
<span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/>
 +
<span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/>
 +
<br/>
 +
=== Causing More Havoc with Magic &ndash; faerie1 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 +
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 +
<span style='color:green'>Damage decreased by 4 for the dark blast attack</span><br/>
 +
<span style='color:green'>1 more attacks for the dark blast attack</span><br/>
 +
<span style='color:green'>1 more attacks for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== biting better &ndash; fangs1 ===
+
=== Able to Drain with Faerie Fire &ndash; faerie1_drain ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:green'>Damage increased by 1 for the fangs attack</span><br/>
+
<span style='color:green'>New weapon special for the faerie fire attack: drain</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
 +
<span style='color:green'>1 fewer attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== biting faster &ndash; fangs2 ===
+
=== Causing More Havoc with Magic &ndash; faerie2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_better_.E2.80.93_fangs1_2|fangs1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the fangs attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
<span style='color:green'>1 more attacks for the fangs attack</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 +
<span style='color:green'>Damage decreased by 4 for the dark blast attack</span><br/>
 +
<span style='color:green'>1 more attacks for the dark blast attack</span><br/>
 +
<span style='color:green'>Damage increased by 2 for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== feasting on enemies when biting &ndash; fangs2-leech ===
+
=== Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% &ndash; faerie2_penetrate ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_better_.E2.80.93_fangs1_2|fangs1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 12%</span><br/>
<span style='color:green'>Damage decreased by 1 for the fangs attack</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 12%</span><br/>
 +
<span style='color:green'>Enemy resistances to arcane decreased by 8%</span><br/>
 
<br/>
 
<br/>
=== biting better &ndash; fangs3 ===
+
=== Causing More Havoc with Magic &ndash; faerie3 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_faster_.E2.80.93_fangs2_2|fangs2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the fangs attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 +
<span style='color:green'>Damage increased by 3 for the dark blast attack</span><br/>
 +
<span style='color:green'>Damage increased by 2 for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== more nimble (lowering the chance to be hit by 4%) &ndash; dodge ===
+
=== Faster with Faerie Fire and Ophidian Energy &ndash; faerie3_speed ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the ophidian energy attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
+
<span style='color:green'>1 more attacks for the ophidian energy attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/>
+
=== Causing More Havoc with Magic &ndash; faerie4 ===
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/>
+
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 4%</span><br/>
+
=== Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% &ndash; faerie4_penetrate ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Decreasing_Enemies'_Arcane_Resistance_by_8%_and_Fire_and_Cold_Resistances_by_12%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 +
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
 +
<span style='color:green'>Enemy resistances to arcane decreased by 7%</span><br/>
 +
<br/>
 +
=== Causing More Havoc with Magic &ndash; faerie5 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 +
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 +
<br/>
 +
=== Faster with Faerie Fire &ndash; faerie5_speed ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 +
<br/>
 +
=== Causing More Havoc with Magic &ndash; faerie6 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 +
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 +
<br/>
 +
=== Faster with Faerie Fire &ndash; faerie6_speed ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] and [[#Faster_with_Faerie_Fire_.E2.80.93_faerie5_speed_6|faerie5_speed]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 +
<br/>
 +
=== Causing More Havoc with Magic &ndash; faerie7 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 +
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 +
<br/>
 +
=== Faster with Faerie Fire &ndash; faerie7_speed ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_6|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 +
<br/>
 +
=== Faster with Unleashing Ophidian Energy &ndash; ophidian_speed ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]], [[#Faster_with_Faerie_Fire_.E2.80.93_faerie6_speed_6|faerie6_speed]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the ophidian energy attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 +
<br/>
 +
=== Causing More Havoc with Magic &ndash; faerie8 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie1_2|faerie1]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie2_2|faerie2]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie3_2|faerie3]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie4_2|faerie4]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie5_2|faerie5]], [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie6_2|faerie6]] and [[#Causing_More_Havoc_with_Magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 +
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== Better at Defending &ndash; block ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 +
<br/>
 +
=== Faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<br/>
 +
 +
== Warlock ==
 +
<span style='color:#808080'><i>After numerous years of practice, Sword Magi and Knights of Magic went close to the pinnacle of warfare, that they became masters of both mundane and arcane combat. They can manage to unite these two skills into one, and become even more deadly. But still, because they simply cannot wear too much armour that causes difficulties to spellcasting and dodging, they are quite vulnerable to physical blows.<br/>
 +
This unit also has generic AMLA advancements</i></span>
 +
 +
=== Better with Sword &ndash; sword ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the saber attack</span><br/>
 +
<br/>
 +
=== Faster with Sword &ndash; sword2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the saber attack</span><br/>
 +
<span style='color:green'>1 more attacks for the saber attack</span><br/>
 +
<br/>
 +
=== Better with Sword &ndash; sword3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the saber attack</span><br/>
 +
<br/>
 +
=== Better with Fireball &ndash; fireball ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
 +
<br/>
 +
=== Faster with Fireball &ndash; fireball2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_6|fireball]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the fireball attack</span><br/>
 +
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
 +
<br/>
 +
=== Better with Fireball &ndash; fireball3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_5|fireball2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
 +
<br/>
 +
=== Able to Attack with Magically Increased Speed (New Attack) &ndash; speed ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>New bonus attack: speed (70% damage and 100% attacks of the base attack, melee)</span><br/>
 +
<br/>
 +
=== Attacking Better Under the Effect of Quickening Spell &ndash; speed2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed_2|speed]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 15% for the speed attack</span><br/>
 +
<br/>
 +
=== Able to Attack with Magically Flaming Sword (New Attack) &ndash; fire ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>New bonus attack: fiery saber (100% damage and 80% attacks of the base attack, melee fire)</span><br/>
 +
<br/>
 +
=== Attacking Better with the Flaming Sword &ndash; fire2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire_2|fire]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 15% for the fiery saber attack</span><br/>
 +
<br/>
 +
=== Much More Resilient (Much More Antisocial, Though) &ndash; social_skill ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]</span><br/>
 +
<span style='color:#60A0FF'>12 more hitpoints</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 6%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 +
<br/>
 +
=== Not so Antisocial (Less Damage, Though) &ndash; social_skill ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser antisocial_.E2.80.93_leadership|lesser antisocial]]</span><br/>
 +
<span style='color:green'>Damage decreased by 1</span><br/>
 +
<br/>
 +
=== Better at Dodging (Lowering the Chance to be Hit by 2%) &ndash; dodge ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 +
<br/>
 +
=== Faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<br/>
 +
 +
== Werewolf Rider ==
 +
<span style='color:#808080'><i>Sometimes it happens that an orc grows really unintelligent and naive, but blessed with extraordinary strength and predator-like instincts and ferocity. They have great difficulties with integration into the orcish community, but shamans usually perform a ritual that allows them to transform their body to the shape of an animal, which lets them use their innate abilities better. It is said that those orcs have the legacy of their beast ancestors of distant past and are considered sacred. They abandon orcish communities and hunt in the wilderness. They shift back into the humanoid form only rarely, usually only when they need to climb somewhere. Those orcs are half-men and half-beasts and are nearly impossible to tame. However, sometimes there are also battle-hardened and experienced goblin riders who are ambitious enough to search for those werewolves and even manage to tame one enough to ride with him into battle. Those goblins are called werewolf riders and whenever they appear on a battlefield, they strike fear into the hearts of their foes and are even respected by the greatest of the orcs.<br/>
 +
This unit also has generic AMLA advancements</i></span>
 +
 +
=== Faster at Clawing &ndash; claws ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the claws attack</span><br/>
 +
<span style='color:green'>1 more attacks for the claws attack</span><br/>
 +
<br/>
 +
=== Better at Clawing &ndash; claws2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws|claws]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
 +
<br/>
 +
=== Faster at Clawing &ndash; claws3 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the claws attack</span><br/>
 +
<span style='color:green'>1 more attacks for the claws attack</span><br/>
 +
<br/>
 +
=== Better at Clawing &ndash; claws4 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws3|claws3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
 +
<br/>
 +
=== Able to Claw in a Violent Fury (New Attack) &ndash; berserk ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New bonus attack: fury (100% damage and 60% attacks of claws, melee)</span><br/>
 +
<span style='color:green'>New weapon special for the fury attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 +
<br/>
 +
=== Clawing in an Even More Vicious Berserk &ndash; berserk2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] and [[#Able_to_Claw_in_a_Violent_Fury_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 10% for the fury attack</span><br/>
 +
<span style='color:green'>10% more attacks for the fury attack</span><br/>
 +
<br/>
 +
=== Biting Better &ndash; fangs1 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the fangs attack</span><br/>
 +
<br/>
 +
=== Biting Faster &ndash; fangs2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1_2|fangs1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the fangs attack</span><br/>
 +
<span style='color:green'>1 more attacks for the fangs attack</span><br/>
 +
<br/>
 +
=== Feasting on Enemies when Biting &ndash; fangs2-leech ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Biting_Better_.E2.80.93_fangs1_2|fangs1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the fangs attack</span><br/>
 +
<br/>
 +
=== Biting Better &ndash; fangs3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2_2|fangs2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the fangs attack</span><br/>
 +
<br/>
 +
=== More Nimble (Lowering the Chance to be Hit by 4%) &ndash; dodge ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 4%</span><br/>
 +
<br/>
 +
=== Faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<br/>
 +
 +
== Zombie Rider ==
 +
<span style='color:#808080'><i>During undead invasions, not only humans, but also farm animals die and are resurrected into undeath. These undead animals can be ridden by skeletons, producing units that are both zombie and skeleton in nature.<br/>
 +
This unit also has generic AMLA advancements</i></span>
 +
 +
=== Better at Axe Combat &ndash; axe ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 +
<br/>
 +
=== Better at Axe Combat &ndash; axe2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 +
<br/>
 +
=== Faster at Axe Combat &ndash; axe3 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the axe attack</span><br/>
 +
<span style='color:green'>1 more attacks for the axe attack</span><br/>
 +
<br/>
 +
=== Better at Axe Combat &ndash; axe4 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 +
<br/>
 +
=== Transforming Enemies into Soulless with the Plague &ndash; soulless ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:green'>New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the touch attack: plague</span><br/>
 +
<br/>
 +
=== Causing Enemies to Become Soulless Even if Killed Indirectly &ndash; soulless_infect ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Transforming_Enemies_into_Soulless_with_the_Plague_.E2.80.93_soulless|soulless]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the touch attack: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the touch attack: plague(Soulless)</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the touch attack</span><br/>
 +
<br/>
 +
=== Transforming Enemies into Monstrosities with the Plague &ndash; monstrosity ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Enemies_to_Become_Soulless_Even_if_Killed_Indirectly_.E2.80.93_soulless_infect|soulless_infect]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Monstrosity)]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the touch attack: greater infect</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the touch attack</span><br/>
 +
<br/>
 +
=== Attacking Better when Making Plague &ndash; touch_damage ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Transforming_Enemies_into_Monstrosities_with_the_Plague_.E2.80.93_monstrosity|monstrosity]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the touch attack</span><br/>
 +
<br/>
 +
=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) &ndash; frail_tide ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/>
 +
<br/>
 +
=== Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) &ndash; frail_tide2 ===
 +
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide_2|frail_tide]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/>
 +
<br/>
 +
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) &ndash; armour ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by -1%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by -1%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by -2%</span><br/>
 +
<br/>
 +
=== Faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>

Latest revision as of 09:10, 5 August 2023

This is an auto-generated wiki page listing all the advancements that are unit specific currently available in the campaign "Legend of the Invincibles". See LotI Standard Advancements for general advancements such as legacies and books. This was generated at Sat Aug 5 10:09:33 2023 using version git-e67581e of LotI and version 0.3.5.1 of the generation script. As this is auto-generated, DO NOT EDIT THIS PAGE. Instead, create a new issue at the tracker and the script will be adjusted.

Other LotI-related wiki pages:

Contents

Abomination

Horror tales about terrifying undead usually lie. They describe ghasts as the most nightmarish beings that ever existed. And that is just plain wrong. There is Abomination, a mutated kind of ghast that scares even the most courageous monster hunters. It has literally a dozen mouths, most of them belonging to ghoul homunculi attached to its body with tentacles.
This unit also has generic AMLA advancements

Biting Better – bite1

This advancement can be taken once
Damage increased by 3 for the bite attack

Biting Faster – bite2

This advancement can be taken once
This advancement requires the advancement bite1 to be achieved first
1 more attacks for the bite attack

Feasting on Enemies when Biting – bite2-leech

This advancement can be taken once
This advancement requires the advancement bite1 to be achieved first
New weapon special for the bite attack: leech

Biting Better – bite3

This advancement can be taken 10 times
This advancement requires the advancement bite2 to be achieved first
Damage increased by 2 for the bite attack

Healing More from Kills – murderlust

This advancement can be taken once
Remove ability: killhunger
New ability: murderlust

Able to Regurgitate Culinary Feasts as Walking Corpses – regurgitate1

This advancement can be taken once
New weapon special for the bite attack: plague

Able to Regurgitate Culinary Feasts as Ghouls – regurgitate2

This advancement can be taken once
This advancement requires the advancement regurgitate1 to be achieved first
New weapon special for the bite attack: plague (Ghoul)
Remove weapon special for the bite attack: plague

Causing Nearby Enemies to Deal Even Less Damage – despair

This advancement can be taken once
Remove ability: despair (10)
New ability: despair (15)

Causing Nearby Enemies to Deal Even Less Damage – despair2

This advancement can be taken once
This advancement requires the advancement despair to be achieved first
Remove ability: despair (15)
New ability: despair (20)

Causing Nearby Enemies to Deal Even Less Damage – despair3

This advancement can be taken once
This advancement requires the advancement despair2 to be achieved first
Remove ability: despair (20)
New ability: despair (25)

Faster – movement

This advancement can be taken 3 times
1 more movement points

Ancient Demon (Lilith)

An ancient demon is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great precaution than because of luck, so killing them might be a great challenge. Many legends tell of great heroes slaying ancient demons only to see them come back to life after some time.

– amla_demon_lord

This advancement can be taken 100 times
100 more hitpoints
Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)

Ancient Demoness (Lilith Ally)

An ancient demoness is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great intelligence than because of luck. They know how to get through anything alive, and because of this, all their schemes have backdoors and escape routes. If their alliance turns out to be weak, they turn their coat and join the winners or escape. If they lead an army into a battle that shows to be going to be a defeat, they betray their soldiers and flee into safety or trick the winners that they were helping them all the time. If their keep is under siege, they prepare a flight instead of a defence or a last stand.
This unit also has generic AMLA advancements

Faster at Axe Combat – axe

This advancement can be taken once
1 more attacks (melee attacks only)

Faster at Axe Combat – axe-speed

This advancement can be taken 2 times
This advancement requires the advancement axe to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

Better at Axe Combat – axe-damage

This advancement can be taken 10 times
This advancement requires the advancement axe to be achieved first
Damage increased by 1 (melee attacks only)

Striking More Precisely with Axe – axe-marksman

This advancement can be taken once
This advancement requires the advancement axe-damage to be achieved first
New weapon special for the axe attack: marksman

Stronger with Hatchet – hatchet

This advancement can be taken once
Damage increased by 2 for the hatchet attack

Faster with Hatchet – hatchet2

This advancement can be taken once
This advancement requires the advancement hatchet to be achieved first
Damage decreased by 1 for the hatchet attack
1 more attacks for the hatchet attack

Stronger with Hatchet – hatchet3

This advancement can be taken 10 times
This advancement requires the advancement hatchet2 to be achieved first
Damage increased by 1 for the hatchet attack

Able to Hurl Hatchets in a Long Stream – hatchet-anger

This advancement can be taken once
This advancement requires the advancement hatchet3 to be achieved first
New weapon special for the hatchet attack: anger

Better with Fireball – fireball

This advancement can be taken once
Damage increased by 1 for the fireball attack

Faster with Fireball – fireball2

This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack

Better with Fireball – fireball3

This advancement can be taken 10 times
This advancement requires the advancement fireball2 to be achieved first
Damage increased by 1 for the fireball attack

Hitting More Enemies with Fireball – fireball-cone

This advancement can be taken once
This advancement requires the advancement fireball3 to be achieved first
New weapon special for the fireball attack: cone

Better at Dodging (Lowering the Chance to be Hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

Faster – movement

This advancement can be taken 4 times
1 more movement points

Ancient Lich

A being of this order is a revenant of ages long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death.
This unit also has generic AMLA advancements

Faster at Melee Combat – melee

This advancement can be taken once
1 more attacks (melee attacks only)

Creating Zombies from Enemies Killed at Melee – melee2

This advancement can be taken once
This advancement requires the advancement melee to be achieved first
New weapon special (melee attacks only): plague

Better at Melee – melee3

This advancement can be taken 5 times
This advancement requires the advancements melee and melee2 to be achieved first
Damage increased by 1 (melee attacks only)

A Better Caster – magic

This advancement can be taken once
Damage increased by 1 (ranged attacks only)

A Faster Caster of Chill Tempests – magic-chill

This advancement can be taken once
1 more attacks for the chill tempest attack

Slowing with Chill Tempest – magic-chill3

This advancement can be taken once
This advancement requires the advancement magic-chill to be achieved first
New weapon special for the chill tempest attack: slow

A Faster Caster of Shadow Waves – magic-shadow

This advancement can be taken once
1 more attacks for the shadow wave attack

A Better Caster of Chill Tempests – magic-chill2

This advancement can be taken 10 times
This advancement requires the advancements magic-chill and magic to be achieved first
Damage increased by 1 for the chill tempest attack

Slowing Multiple Enemies with Chill Tempest – magic-chill-slow-extra

This advancement can be taken once
This advancement requires the advancements magic-chill3 and magic-chill2 to be achieved first
New weapon special for the chill tempest attack: explosive slow

A Better Caster of Shadow Waves – magic-shadow2

This advancement can be taken 10 times
This advancement requires the advancements magic-shadow and magic to be achieved first
Damage increased by 1 for the shadow wave attack

Leeching Health from Enemies with Shadow Wave – magic-shadow-leech

This advancement can be taken once
This advancement requires the advancement magic-shadow2 to be achieved first
New weapon special for the shadow wave attack: leech

More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by -1%
Resistance to pierce increased by 3%
Resistance to fire increased by -1%
Resistance to cold increased by 3%
Resistance to arcane increased by -2%

Faster – movement

This advancement can be taken 2 times
1 more movement points

Arch Necromancer

The greatest of the necromancers are greatly prepared to become liches, but they prefer to enjoy life while they are still living. They are much stronger in human body, and when they die, they become liches, but their magic abilities will diminish during the transformation.
This unit also has generic AMLA advancements

Faster at Melee Combat – melee

This advancement can be taken 2 times
Damage decreased by 2 (melee attacks only)
1 more attacks (melee attacks only)

Better at Melee Combat – melee2

This advancement can be taken 5 times
This advancement requires the advancement melee to be achieved first
Damage increased by 1 (melee attacks only)

Transforming Enemies into Soulless Also with the Infection – melee3

This advancement can be taken once
This advancement requires the advancement melee to be achieved first
New weapon special (melee attacks only): greater infect
Remove weapon special (melee attacks only): infect

A Better Caster of Chill Waves – magic-chill

This advancement can be taken 3 times
Damage increased by 2 for the chill wave attack

A Faster Caster of Chill Waves – magic-chill2

This advancement can be taken 2 times
This advancement requires the advancement magic-chill to be achieved first
Damage decreased by 5 for the chill wave attack
1 more attacks for the chill wave attack

Slowing with Chill Wave – magic-chill3

This advancement can be taken once
This advancement requires the advancement magic-chill2 to be achieved first
New weapon special for the chill wave attack: slow

A Faster Caster of Shadow Waves – magic-shadow

This advancement can be taken 2 times
Damage decreased by 3 for the shadow wave attack
1 more attacks for the shadow wave attack

A Better Caster of Shadow Waves – magic-shadow2

This advancement can be taken 3 times
This advancement requires the advancement magic-shadow to be achieved first
Damage increased by 1 for the shadow wave attack

Creating Ghosts from Victims of Shadow Wave – magic-shadow3

This advancement can be taken once
This advancement requires the advancement magic-shadow2 to be achieved first
New weapon special for the shadow wave attack: plague (Ghost)

A Better Caster, Generally – magic

This advancement can be taken 10 times
Damage increased by 1 (ranged attacks only)

Faster – movement

This advancement can be taken 2 times
1 more movement points

Blackguard

Blackguards are either outlaws who were even knighted for causing severe havoc in a land by a rival landlord, or knights whose love for war and gold has gone far beyond reason. They do not behave like knights, rather like a twisted opposite of knights. Clad in black armour, radiating darkness, prefering to fight in the dead of night, attacking by surprise and scaring enemies by their appearance.
This unit also has generic AMLA advancements

Striking Better with Scourge – scourge

This advancement can be taken once
Damage increased by 1 for the scourge attack

Striking Faster with Scourge – scourge2

This advancement can be taken once
This advancement requires the advancement scourge to be achieved first
Damage decreased by 1 for the scourge attack
1 more attacks for the scourge attack

Striking Better with Scourge – scourge3

This advancement can be taken 10 times
This advancement requires the advancements scourge2 and scourge to be achieved first
Damage increased by 1 for the scourge attack

Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 4%
Resistance to pierce increased by 2%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Able to Darken Even the Night – darken

This advancement can be taken once
Remove ability: darkens
New ability: darkens badly

Radiating Unearthly Darkness – darken2

This advancement can be taken once
This advancement requires the advancement darken to be achieved first
Remove ability: darkens badly
New ability: darkens severely

Celestial Messenger

Gods are legendary beings living from humans' worship. They are greatly powerful and usually out of our reach, but sometimes even gods give birth to children with humans. Their children retain some of their power, but this power fades over generation. However, priestly white magic can awaken it, greatly enhancing the powers of Light inside his body, allowing the White Mage to become far more exalted than he could ever hope to.
Thanks to the feathered wings on their backs, they can travel much faster through difficult terrains than others.
This unit also has generic AMLA advancements

Better with Magic – lightbeam

This advancement can be taken once
Damage increased by 1 for the lightbeam attack

Faster with Magic – lightbeam2

This advancement can be taken once
This advancement requires the advancement lightbeam to be achieved first
Damage decreased by 1 for the lightbeam attack
1 more attacks for the lightbeam attack

Better with Magic – lightbeam3

This advancement can be taken 10 times
This advancement requires the advancement lightbeam2 to be achieved first
Damage increased by 1 for the lightbeam attack

Faster with Mace – mace

This advancement can be taken once
Damage decreased by 1 for the mace attack
1 more attacks for the mace attack

Better with Mace – mace2

This advancement can be taken 10 times
This advancement requires the advancement mace to be achieved first
Damage increased by 1 for the mace attack

Able to Heal Allies Better – heal

This advancement can be taken once
Remove ability: cures
New ability: heals (11)

Able to Heal Allies Better – heal2

This advancement can be taken once
This advancement requires the advancement heal to be achieved first
Remove ability: heals (11)
New ability: heals (14)

Able to Heal Allies Better – heal3

This advancement can be taken once
This advancement requires the advancements heal and heal2 to be achieved first
Remove ability: heals (14)
New ability: heals (16)

Able to Make Enemies Feel Their Guilt (-15% to Non-Physical Resistances) – conviction

This advancement can be taken once
New ability: conviction (15)

Making Enemies Feel Their Guilt Stronger (-25% to Non-Physical Resistances) – conviction2

This advancement can be taken once
This advancement requires the advancement conviction to be achieved first
Remove ability: conviction (15)
New ability: conviction (25)

Making Enemies Feel Their Guilt Stronger (-33% to Non-Physical Resistances) – conviction3

This advancement can be taken once
This advancement requires the advancement conviction2 to be achieved first
Remove ability: conviction (25)
New ability: conviction (33)

Making Enemies' Sins Burn Them from Inside (-16 Enemy Heal) – guilt

This advancement can be taken once
This advancement requires the advancement conviction2 to be achieved first
New ability: burns foes (16)

Able to Illuminate Even the Day – aura_illuminate

This advancement can be taken once
This advancement requires the advancements heal and conviction to be achieved first
Remove ability: illuminates
New ability: improved illumination

Illuminating Everything Around Better – aura_illuminate2

This advancement can be taken once
This advancement requires the advancements aura_illuminate, heal2 and conviction2 to be achieved first
Remove ability: improved illumination
New ability: great illumination

Faster – movement

This advancement can be taken 4 times
1 more movement points

Champion

After hundreds of battles and duels, the survivor learns that victory is not as important as survival. The best warrior is not the one who kills the most enemies, but the one who survives the most battles. Even with fewer kills per battle, the one who lives longer will eventually kill more people than fighters who kill enemies in large numbers. And the secret of survival is proper defence. Even in duels, the winner is the one who does not get hit, not the one who can hit the best.
Those who understand this rule learn to defend extremely well and become so legendary in duels that even kings call them their champions in various occasions, like trials by combat. Sometimes they even adapt to wearing a light armour to protect themselves.
Gameplay notes:
This unit is highly defensive and focused on counterattacks, not on damage.
Advancements are defense-oriented, this unit's potential in avoiding hits is the greatest of all units.
This unit also has generic AMLA advancements

Faster at Melee Combat – sword

This advancement can be taken once
1 more attacks (melee attacks only)

Better with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage increased by 1 (melee attacks only)

Faster with Sword – sword3

This advancement can be taken once
This advancement requires the advancements sword and sword2 to be achieved first
1 more attacks (melee attacks only)

Better with Sword – sword4

This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 and sword3 to be achieved first
Damage increased by 1 for the saber attack

Faster with Crossbow – crossbow

This advancement can be taken once
Damage decreased by 9 for the crossbow attack
1 more attacks for the crossbow attack

Better at Defending (Lowering the Chance to be Hit by 3%) – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

Better Protected from Physical Blows (3% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%

10% Better Resistances when Defending – careful

This advancement can be taken once
New ability: careful (10)

20% Better Resistances when Defending – careful2

This advancement can be taken once
This advancement requires the advancement careful to be achieved first
Remove ability: careful (10)
New ability: careful (20)

25% Better Resistances when Defending – careful3

This advancement can be taken once
This advancement requires the advancement careful2 to be achieved first
Remove ability: careful (20)
New ability: careful (25)

Better with Crossbow – crossbow2

This advancement can be taken 5 times
This advancement requires the advancement crossbow to be achieved first
Damage increased by 2 (pierce attacks only)

Faster – movement

This advancement can be taken 4 times
1 more movement points

Champion Bowman

Although any Master Bowman claims he has have reached the zenith of his art, inasmuch as any human is capable, it is far from truth. Their elite archers can become Champion Bowmen, that are really the ones who have reached the zenith of their art, inasmuch as any human is capable.
This unit also has generic AMLA advancements

Striking Better with Bow – bow

This advancement can be taken once
Damage increased by 1 for the bow attack

Striking Faster with Bow – bow2

This advancement can be taken once
This advancement requires the advancement bow to be achieved first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack

Striking Better with Bow – bow3

This advancement can be taken 10 times
This advancement requires the advancement bow2 to be achieved first
Damage increased by 1 for the bow attack

Shooting Insanely Precisely – bow-precision

This advancement can be taken once
This advancement requires the advancement bow to be achieved first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman

Able to Shoot a Storm on Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) – arrowstorm

This advancement can be taken once
New bonus attack: arrow storm (80% damage and 60% attacks of the base attack, ranged)
New weapon special for the arrow storm attack: distant attack

Shooting Arrow Storms Better – arrowstorm2

This advancement can be taken 3 times
This advancement requires the advancement arrowstorm to be achieved first
Damage increased by 10% for the arrow storm attack
5% more attacks for the arrow storm attack

Striking Better with Sword – sword

This advancement can be taken once
Damage increased by 1 for the sword attack

Striking Faster with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

Striking Better with Sword – sword3

This advancement can be taken 10 times
This advancement requires the advancement sword2 to be achieved first
Damage increased by 1 for the sword attack

Better Protected from Physical Blows (2% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Chaos Rider

The daring deeds of Cavaliers are known, but only some of them choose to play with fire. Wizards bind spirits of fire into their swords and horses, making them one of the most dangerous things on the battlefield.
This unit also has generic AMLA advancements

Striking Better with Sword – sword

This advancement can be taken once
Damage increased by 1 for the sword attack

Striking Faster with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

Incinerating Enemies with Sword – sword-incinerate

This advancement can be taken once
This advancement requires the advancement sword2 to be achieved first
New weapon special for the sword attack: incinerate

Striking Better with Sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2 and sword to be achieved first
Damage increased by 1 for the sword attack

Stomping Enemies Better – stomp

This advancement can be taken 10 times
Damage increased by 4 for the stomp attack

Better with Fireball – fireball

This advancement can be taken once
Damage increased by 1 for the fireball attack

Faster with Fireball – fireball2

This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack

Better with Fireball – fireball3

This advancement can be taken 10 times
This advancement requires the advancement fireball2 to be achieved first
Damage increased by 1 for the fireball attack

Creating Spirits of Fire with Fireball – fireball_plague

This advancement can be taken once
New weapon special for the fireball attack: plague (Fire Guardian)

Faster – movement

This advancement can be taken 4 times
1 more movement points

Dark Shade

Dark shade is a spirit of something so dark that it was not allowed to exist in the real world. Only its shadow appears on walls and attacks the shadows of its victims - and the victims will get hurt too.
This unit also has generic AMLA advancements

Clawing Better – claws

This advancement can be taken once
Damage increased by 2 for the claws attack

Clawing Better – claws2

This advancement can be taken once
This advancement requires the advancement claws to be achieved first
New weapon special for the claws attack: greater backstab
Remove weapon special for the claws attack: backstab
Damage increased by 1 for the claws attack

Clawing Faster – claws3

This advancement can be taken once
This advancement requires the advancements claws and claws2 to be achieved first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack

Clawing Better – claws4

This advancement can be taken 10 times
This advancement requires the advancements claws, claws2 and claws3 to be achieved first
Damage increased by 1 for the claws attack

Draining Enemies Better – sip

This advancement can be taken once
Damage increased by 1 for the soul sip attack

Draining Enemies Faster – sip2

This advancement can be taken once
This advancement requires the advancement sip to be achieved first
1 more attacks for the soul sip attack

Draining More from Living, Able to Drain a Bit from the Non-Living as Well – sip3

This advancement can be taken once
This advancement requires the advancements sip and sip2 to be achieved first
New weapon special for the soul sip attack: leech

Draining Enemies Better – sip4

This advancement can be taken 5 times
This advancement requires the advancements sip and sip2 to be achieved first
Damage increased by 1 for the soul sip attack

Faster – movement

This advancement can be taken 5 times
1 more movement points

Deathlord

Clad in a dark armour radiating with evil power of their controller, carrying a battle axe made not of steel, but of bones of its victims put together with malevolent magic, these terrible knights of evil bring doom to everyone who crosses their path. Cruelty is not what it seeks, but warfare is the only thing it remembers from its previous life, and so it fights; without any purpose or goal, it is simply the only thing its mindless body can do.
This unit also has generic AMLA advancements

Better at Melee Combat – axe

This advancement can be taken once
Damage increased by 1 (melee attacks only)

Better at Melee Combat – axe2

This advancement can be taken once
This advancement requires the advancement axe to be achieved first
Damage increased by 1 (melee attacks only)

Faster at Melee Combat – axe3

This advancement can be taken once
This advancement requires the advancements axe and axe2 to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

Better at Melee Combat – axe4

This advancement can be taken 10 times
This advancement requires the advancements axe, axe2 and axe3 to be achieved first
Damage increased by 1 (melee attacks only)

Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) – doom

This advancement can be taken once
New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)
New weapon special for the doom attack: doom

Crippling Enemies Better – doom2

This advancement can be taken 3 times
This advancement requires the advancement doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack

Better at Blocking Attacks (Lowering the Chance to be Hit by 4%) – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 4%
Chance to get hit on sands reduced by 4%

Better with Crossbow – xbow

This advancement can be taken once
Damage increased by 1 for the crossbow attack

Faster with Crossbow – xbow2

This advancement can be taken once
This advancement requires the advancement xbow to be achieved first
1 more attacks for the crossbow attack

Shooting Poisonous Arrows – xbow-poison

This advancement can be taken once
This advancement requires the advancements xbow2 and xbow to be achieved first
New weapon special for the crossbow attack: poison

Better with Crossbow – xbow3

This advancement can be taken 10 times
This advancement requires the advancements xbow2 and xbow to be achieved first
Damage increased by 1 for the crossbow attack

Better Resistance (2% Blade, 2% Pierce, 3% Cold, But -1% Arcane) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to pierce increased by 2%
Resistance to cold increased by 3%
Resistance to arcane increased by -1%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Demigod (Efraim God)

Half-gods are things so rare, that nobody ever cared to describe their full powers. Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.
Gameplay notes:
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.
The leadership is equal to the leadership of a level 5 unit.
This unit also has god AMLA advancements

Better with Sword – sword1

This advancement can be taken once
Damage increased by 1 for the sword attack

Faster with Sword (Affects Also Whirlwind) – sword1_speed

This advancement can be taken once
This advancement requires the advancement sword3 to be achieved first
1 more attacks for the sword attack
Damage decreased by 1 for the whirlwind attack
1 more attacks for the whirlwind attack

Better with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
Damage increased by 1 for the sword attack

More Precise with Sword – sword2_marksman

This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
New weapon special for the sword attack: marksman

Better with Sword – sword3

This advancement can be taken once
This advancement requires the advancements sword1 and sword2 to be achieved first
Damage increased by 1 for the sword attack

Better with Sword – sword4

This advancement can be taken once
This advancement requires the advancements sword1, sword2 and sword3 to be achieved first
Damage increased by 1 for the sword attack

Incinerating Enemies with Sword – sword4_flames

This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
New weapon special for the sword attack: incinerate

Better with Sword – sword5

This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
Damage increased by 1 for the sword attack

Faster with Sword (Affects Also Whirlwind) – sword5_speed

This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 and sword1_speed to be achieved first
1 more attacks for the sword attack
Damage decreased by 1 for the whirlwind attack
1 more attacks for the whirlwind attack

Better with Sword – sword6

This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4 and sword5 to be achieved first
Damage increased by 1 for the sword attack

Able to Attack Twice in a Row – berserk1

This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword2_marksman to be achieved first
New bonus attack: mberserk2 (80% damage and 100% attacks of sword, melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman

Able to Attack Thrice in a Row – berserk2

This advancement can be taken once
This advancement requires the advancement berserk1 to be achieved first
New bonus attack: mberserk3 (80% damage and 100% attacks of sword, melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman

Able to Attack Five Times in a Row – berserk3

This advancement can be taken once
This advancement requires the advancement berserk2 to be achieved first
New bonus attack: mberserk5 (80% damage and 100% attacks of sword, melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman

Doing More Damage with the Furious Attack – berserk1_damage

This advancement can be taken 3 times
This advancement requires the advancement berserk1 to be achieved first
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
Damage increased by 10% for the mberserk5 attack

Whirling Better – whirlwind

This advancement can be taken once
Damage increased by 1 for the whirlwind attack

Whirling Better – whirlwind2

This advancement can be taken once
This advancement requires the advancements whirlwind, whirlwind, whirlwind and sword4 to be achieved first
Damage increased by 1 for the whirlwind attack

Whirling Better – whirlwind3

This advancement can be taken 3 times
This advancement requires the advancements whirlwind2, whirlwind2, whirlwind2 and sword6 to be achieved first
Damage increased by 1 for the whirlwind attack

Better with Knives – knives1

This advancement can be taken once
Damage increased by 1 for the knife attack

Backstabbing with Knives – knives1_backstab

This advancement can be taken once
New weapon special for the knife attack: backstab

Better with Knives – knives2

This advancement can be taken once
This advancement requires the advancement knives1 to be achieved first
Damage increased by 1 for the knife attack

More Precise with Knives – knives2_precision

This advancement can be taken once
This advancement requires the advancements knives1 and knives2 to be achieved first
New weapon special for the knife attack: marksman

Better with Knives – knives3

This advancement can be taken once
This advancement requires the advancements knives1 and knives2 to be achieved first
Damage increased by 1 for the knife attack

Faster with Knives – knives3_speed

This advancement can be taken once
This advancement requires the advancements knives1, knives2 and knives3 to be achieved first
Damage decreased by 1 for the knife attack
1 more attacks for the knife attack

Better with Knives – knives4

This advancement can be taken once
This advancement requires the advancements knives1, knives2 and knives3 to be achieved first
Damage increased by 1 for the knife attack

Backstabbing with Knives Better – knives4-backstab

This advancement can be taken once
This advancement requires the advancements knives4 and knives1_backstab to be achieved first
New weapon special for the knife attack: greater backstab
Remove weapon special for the knife attack: backstab

Better with Knives – knives5

This advancement can be taken 5 times
This advancement requires the advancements knives1, knives2, knives3 and knives4 to be achieved first
Damage increased by 1 for the knife attack

Faster with Knives – knives5_speed

This advancement can be taken once
This advancement requires the advancements knives1, knives2, knives3, knives4 and knives3_speed to be achieved first
Damage decreased by 2 for the knife attack
1 more attacks for the knife attack

Casting Fireballs Better – fireball

This advancement can be taken once
Damage increased by 2 for the fireball attack

Incinerating the Primary Target of the Fireballs – fireball1_incineration

This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
New weapon special for the fireball attack: incinerate

Casting Fireballs Better – fireball2

This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
Damage increased by 2 for the fireball attack

Casting Fireballs Faster – fireball3

This advancement can be taken once
This advancement requires the advancements fireball and fireball2 to be achieved first
1 more attacks for the fireball attack

Decreasing Enemy Fire Resistance by 10% – fireball3_penetrate

This advancement can be taken once
This advancement requires the advancements fireball, fireball2 and fireball3 to be achieved first
Enemy resistances to fire decreased by 10%

Casting Fireballs Faster – fireball4

This advancement can be taken once
This advancement requires the advancements fireball, fireball2 and fireball3 to be achieved first
1 more attacks for the fireball attack

Shooting Fireballs with Better Precision – fireball4_precision

This advancement can be taken once
This advancement requires the advancements fireball, fireball2, fireball3 and fireball4 to be achieved first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical

Casting Fireballs Faster – fireball5

This advancement can be taken once
This advancement requires the advancements fireball, fireball2, fireball3 and fireball4 to be achieved first
1 more attacks for the fireball attack

Shooting Fireballs with Better Precision – fireball5_precision

This advancement can be taken once
This advancement requires the advancements fireball, fireball2, fireball3, fireball4 and fireball4_precision to be achieved first
New weapon special for the fireball attack: guided
Remove weapon special for the fireball attack: focused

Casting Fireballs with Greater Damage – fireball6

This advancement can be taken 3 times
This advancement requires the advancements fireball, fireball2, fireball3 and fireball4 to be achieved first
Damage increased by 1 for the fireball attack

Able to Cast Iceball – iceball

This advancement can be taken once
New attack: iceball (12 - 2, cold)
New weapon special for the iceball attack: magical
New weapon special for the iceball attack: slow

Dealing More Damage with Iceball – iceball2

This advancement can be taken once
This advancement requires the advancement iceball to be achieved first
Damage increased by 1 for the iceball attack
1 more attacks for the iceball attack

Dealing Damage to Multiple Enemies with Iceball – iceball3

This advancement can be taken once
This advancement requires the advancement iceball2 to be achieved first
New weapon special for the iceball attack: explosive
1 more attacks for the iceball attack

Slowing Groups of Enemies with Iceball – iceball4

This advancement can be taken once
This advancement requires the advancement iceball3 to be achieved first
New weapon special for the iceball attack: explosive slow
Damage increased by 1 for the iceball attack

Dealing More Damage with Iceball – iceball5

This advancement can be taken 5 times
This advancement requires the advancement iceball4 to be achieved first
Damage increased by 2 for the iceball attack

Faster – movement

This advancement can be taken once
1 more movement points

Faster – movement2

This advancement can be taken once
This advancement requires the advancement movement to be achieved first
1 more movement points

Able to Muster Enough Mental Powers to Levitate Through Hard Terrains – movement3

This advancement can be taken once
This advancement requires the advancements movement and movement2 to be achieved first
Movement costs through forests set to 1
Movement costs on frozen lands set to 1
Movement costs on flat terrains set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 2
Movement costs through villages set to 1
Movement costs through castles set to 1
Movement costs in shallow waters set to 1
Movement costs on coastal reefs set to 1
Movement costs in deep waters set to 1
Movement costs through swampy places set to 1
Movement costs on hills set to 1
Movement costs on mountains set to 2
Movement costs across sands set to 1
Movement costs above unwalkable places set to 1
Movement costs through impassable walls set to {UNREACHABLE}

Harder to be Hit – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%

Better Protected from Physical Blows (2% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

Better Protected from Magical Attacks (2% Better Resistances) – shield

This advancement can be taken 5 times
Resistance to fire increased by 2%
Resistance to cold increased by 2%
Resistance to arcane increased by 2%

Demigod (Lethalia God)

Half-gods are things so rare, that nobody ever cared to describe their full powers. Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.
Gameplay notes:
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.
This unit also has god AMLA advancements

Better with Staff – staff1

This advancement can be taken once
Damage increased by 1 for the staff attack

More Precise with Staff – staff1_marksman

This advancement can be taken once
This advancement requires the advancement staff1 to be achieved first
New weapon special for the staff attack: marksman

Better with Staff – staff2

This advancement can be taken once
This advancement requires the advancement staff1 to be achieved first
Damage increased by 1 for the staff attack

More Precise with Staff – staff2_focused

This advancement can be taken once
This advancement requires the advancements staff1, staff2 and staff1_marksman to be achieved first
New weapon special for the staff attack: focused
Remove weapon special for the staff attack: marksman

Poisoning Enemies with Staff – staff2_plague

This advancement can be taken once
This advancement requires the advancements staff1 and staff2 to be achieved first
New weapon special for the staff attack: poison

Better with Staff – staff3

This advancement can be taken once
This advancement requires the advancements staff1 and staff2 to be achieved first
Damage increased by 1 for the staff attack

Faster with Staff – staff3_attacks

This advancement can be taken once
This advancement requires the advancements staff1, staff2 and staff3 to be achieved first
1 more attacks for the staff attack

Better with Staff – staff4

This advancement can be taken once
This advancement requires the advancements staff1, staff2 and staff3 to be achieved first
Damage increased by 1 for the staff attack

Better with Staff – staff5

This advancement can be taken once
This advancement requires the advancements staff1, staff2, staff3 and staff4 to be achieved first
Damage increased by 1 for the staff attack

Incinerating Enemies with Staff (Instead of Poison) – staff5_plague

This advancement can be taken once
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 and staff2_plague to be achieved first
New weapon special for the staff attack: incinerate
Remove weapon special for the staff attack: poison

Dealing Fire Damage with Staff – staff5_fire

This advancement can be taken once
This advancement requires the advancements staff1, staff2, staff3, staff4 and staff5 to be achieved first
Sets damage type to fire for the staff attack

Better with Staff – staff6

This advancement can be taken once
This advancement requires the advancements staff1, staff2, staff3, staff4 and staff5 to be achieved first
Damage increased by 1 for the staff attack

Faster with Staff – staff6_attacks

This advancement can be taken once
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6 and staff3_attacks to be achieved first
1 more attacks for the staff attack

Better with Staff – staff7

This advancement can be taken 5 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 and staff6 to be achieved first
Damage increased by 1 for the staff attack

Better with Axe – axe1

This advancement can be taken once
Damage increased by 1 for the axe attack

Better with Axe – axe2

This advancement can be taken once
This advancement requires the advancement axe1 to be achieved first
Damage increased by 1 for the axe attack

Faster with Axe (Affects Also Whirlwind) – axe1_speed

This advancement can be taken once
This advancement requires the advancements axe1 and whirlwind to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

Poisoning Enemies with Axe (Affects Also Whirlwind) – axe2_poison

This advancement can be taken once
This advancement requires the advancements axe1, axe2 and whirlwind to be achieved first
New weapon special for the axe attack: poison
New weapon special for the axe_whirlwind attack: poison

Better with Axe – axe3

This advancement can be taken once
This advancement requires the advancements axe1, axe2 and whirlwind to be achieved first
Damage increased by 1 for the axe attack

Faster with Axe (Affects Also Whirlwind) – axe3_speed

This advancement can be taken once
This advancement requires the advancements axe1, axe2, axe3 and axe1_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

Better with Axe – axe4

This advancement can be taken once
This advancement requires the advancements axe1, axe2 and axe3 to be achieved first
Damage increased by 1 for the axe attack

Able to Hit Multiple Enemies with Axe – axe4_cleave

This advancement can be taken once
This advancement requires the advancements axe1, axe2, axe3 and axe4 to be achieved first
New weapon special for the axe attack: cleave

Better with Axe – axe5

This advancement can be taken once
This advancement requires the advancements axe1, axe2, axe3 and axe4 to be achieved first
Damage increased by 1 for the axe attack

Faster with Axe (Affects Also Whirlwind) – axe5_speed

This advancement can be taken once
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5 and axe3_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

Better with Axe – axe6

This advancement can be taken 5 times
This advancement requires the advancements axe1, axe2, axe3, axe4 and axe5 to be achieved first
Damage increased by 1 for the axe attack

Faster with Axe (Affects Also Whirlwind) – axe6_speed

This advancement can be taken once
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5, axe6 and axe5_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

Better at Whirling – whirlwind

This advancement can be taken 5 times
This advancement requires the advancement axe1 to be achieved first
Damage increased by 1 for the axe_whirlwind attack

Causing More Havoc with Faerie Fire – faerie1

This advancement can be taken once
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

Able to Deal Damage to Multiple Units with Faerie Fire – faerie1_boom

This advancement can be taken once
This advancement requires the advancement faerie1 to be achieved first
New bonus attack: explosive faerie fire (100% damage and 100% attacks of faerie fire)
New weapon special for the explosive faerie fire attack: explosive

Causing More Havoc with Faerie Fire – faerie2

This advancement can be taken once
This advancement requires the advancement faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

Decreasing Enemies' Arcane Resistance by 8% – faerie2_penetrate

This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Enemy resistances to arcane decreased by 8%

Causing More Havoc with Faerie Fire – faerie3

This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack

Faster with Faerie Fire – faerie3_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
1 more attacks for the faerie fire attack

Causing More Havoc with Faerie Fire – faerie4

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack

Decreasing Enemies' Arcane Resistance by 7% – faerie4_penetrate

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie2_penetrate to be achieved first
Enemy resistances to arcane decreased by 7%

Causing More Havoc with Faerie Fire – faerie5

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3 and faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack

Faster with Faerie Fire – faerie5_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie5 to be achieved first
1 more attacks for the faerie fire attack

Causing More Havoc with Faerie Fire – faerie6

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack

Faster with Faerie Fire – faerie6_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie5_speed to be achieved first
1 more attacks for the faerie fire attack

Causing More Havoc with Faerie Fire – faerie7

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 and faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack

Faster with Faerie Fire – faerie7_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed and faerie7 to be achieved first
1 more attacks for the faerie fire attack

Causing More Havoc with Faerie Fire – faerie8

This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack

Poisoning Enemies with Spiderwebs – gossamer1

This advancement can be taken once
New weapon special for the gossamer attack: poison

Dealing More Damage with Spiderwebs – gossamer1_damage

This advancement can be taken once
This advancement requires the advancement gossamer1 to be achieved first
Damage increased by 1 for the gossamer attack

Draining Enemies with Spiderwebs – gossamer2

This advancement can be taken once
This advancement requires the advancement gossamer1 to be achieved first
New weapon special for the gossamer attack: drain

Dealing More Damage with Spiderwebs – gossamer2_damage

This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2 and gossamer1_damage to be achieved first
Damage increased by 1 for the gossamer attack

Shooting Spiderwebs More Precisely – gossamer3

This advancement can be taken once
This advancement requires the advancements gossamer1 and gossamer2 to be achieved first
New weapon special for the gossamer attack: marksman

Dealing More Damage with Spiderwebs – gossamer3_damage

This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage and gossamer3 to be achieved first
Damage increased by 1 for the gossamer attack

Shooting Spiderwebs Even More Precisely – gossamer4

This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2 and gossamer3 to be achieved first
New weapon special for the gossamer attack: focused
Remove weapon special for the gossamer attack: marksman

Dealing More Damage with Spiderwebs – gossamer4_damage

This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4 and gossamer3_damage to be achieved first
Damage increased by 1 for the gossamer attack

Shooting Spiderwebs Faster – gossamer4_speed

This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2, gossamer3 and gossamer4 to be achieved first
1 more attacks for the gossamer attack

Shooting Spiderwebs with Incredibly Fast Reactions – gossamer5

This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2, gossamer3 and gossamer4 to be achieved first
New weapon special for the gossamer attack: firststrike

Dealing More Damage with Spiderwebs – gossamer5_damage

This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer4_damage and gossamer5 to be achieved first
Damage increased by 1 for the gossamer attack

More Nimble (+1 Movement, 1% Better Defences on All Terrains) – wings1

This advancement can be taken once
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

More Nimble (+1 Movement, 1% Better Defences on All Terrains) – wings2

This advancement can be taken once
This advancement requires the advancement wings1 to be achieved first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

More Nimble (2% Better Defences on All Terrains) – wings3

This advancement can be taken 4 times
This advancement requires the advancements wings1 and wings2 to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

More Attuned to the Woods – woods

This advancement can be taken once
This advancement requires the advancements wings1, wings2 and wings3 to be achieved first
New ability: nocturnal ambush
Chance to get hit in forests reduced by 4%

Better Protected from Physical Blows (2% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

Better Protected from Magical Attacks (3% Better Resistances) – shield

This advancement can be taken 5 times
Resistance to fire increased by 3%
Resistance to cold increased by 3%
Resistance to arcane increased by 3%

Demilich

Some liches are less than pleased with their frail skeletal body and experiment with ghosts to keep their ethereal enough to protect themselves from attack. Their ultimate goal is to look like the people they once were. This is a specimen of one that hasn't succeeded yet.
This unit also has generic AMLA advancements

Better at Melee Combat – melee

This advancement can be taken once
Damage increased by 2 (melee attacks only)

Faster at Melee Combat – melee2

This advancement can be taken once
This advancement requires the advancement melee to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

Creating Zombies from Enemies Killed at Melee – melee3

This advancement can be taken once
This advancement requires the advancement melee to be achieved first
New weapon special (melee attacks only): plague

Better at Melee – melee3

This advancement can be taken 5 times
This advancement requires the advancement melee to be achieved first
Damage increased by 1 (melee attacks only)

A Better Caster – magic

This advancement can be taken once
Damage increased by 1 (ranged attacks only)

A Faster Caster of Chill Tempests – magic-chill

This advancement can be taken once
1 more attacks for the chill tempest attack

Slowing with Chill Tempest – magic-chill3

This advancement can be taken once
This advancement requires the advancement magic-chill to be achieved first
New weapon special for the chill tempest attack: slow

A Better Caster of Chill Tempests – magic-chill2

This advancement can be taken 10 times
This advancement requires the advancement magic-chill to be achieved first
Damage increased by 1 for the chill tempest attack

A Faster Caster of Shadow Waves – magic-shadow

This advancement can be taken once
1 more attacks for the shadow wave attack

A Better Caster of Shadow Waves – magic-shadow2

This advancement can be taken 10 times
This advancement requires the advancements magic-shadow and magic to be achieved first
Damage increased by 1 for the shadow wave attack

Leeching Health from Enemies with Shadow Wave – magic-shadow-leech

This advancement can be taken once
This advancement requires the advancement magic-shadow2 to be achieved first
New weapon special for the shadow wave attack: leech

More Spirit-Like Resistance (Improved Resistances, Slightly Worsened Arcane Resistance) – armour

This advancement can be taken 10 times
Resistance to blade increased by 2%
Resistance to impact increased by 1%
Resistance to pierce increased by 1%
Resistance to fire increased by 2%
Resistance to cold increased by 1%
Resistance to arcane increased by -1%

Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

Faster – movement

This advancement can be taken 4 times
1 more movement points

Demon Infiltrator (Romero)

Some demons are violent and war-loving, but others prefer more peaceful approach to their misdeeds. Pretending to be good and misleading the good to turn to evil is frequently more effective than brutish violence. But this does not mean that if it comes to fighting, it will be an easy fight.

– amla_demon_lord

This advancement can be taken 100 times
100 more hitpoints
Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)

Demon Lord

Demon Lords are ancient creatures of supreme power and unexpectable abilities. Their nearly human appearance makes it easy for them to manipulate mortals into mischief.

– amla_demon_lord

This advancement can be taken 100 times
100 more hitpoints
Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)

Demon Queen (Uria)

This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of evil.

– amla_demon_lord

This advancement can be taken 100 times
300 more hitpoints
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)

Demon Queen's Avatar (Uria Avatar)

This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of all evil.

– amla_demon_lord

This advancement can be taken 100 times
300 more hitpoints
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)

– amla_demon_lord

This advancement can be taken 100 times
300 more hitpoints
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)

– amla_demon_lord

This advancement can be taken 100 times
300 more hitpoints
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)

Destroyer

The strongest warriors of mankind, the Destroyers, are because of their strength and resilience sometimes considered to be not humans, but demons in human armour. No matter what they really are, their help in war is so significant that any warlord would pay great amounts of gold for every single destroyer he can have in his army.
Note: Destroyers can learn berserk.
This unit also has generic AMLA advancements

Striking More Furiously with Scourge – scourge

This advancement can be taken once
Damage increased by 2 for the scourge attack

Striking Faster with Scourge – scourge2

This advancement can be taken once
This advancement requires the advancement scourge to be achieved first
Damage decreased by 5 for the scourge attack
1 more attacks for the scourge attack

Striking More Furiously with Scourge – scourge3

This advancement can be taken 10 times
This advancement requires the advancements scourge2 and scourge to be achieved first
Damage increased by 1 for the scourge attack

Able to Enter a Battle Frenzy Like Dwarves, But Only when Attacking (New Attack) – berserk

This advancement can be taken once
This advancement requires the advancement scourge to be achieved first
New attack: mace_berserk (7 - 5, impact)
New weapon special for the mace_berserk attack: lesser berserk (3)

Striking Faster when in Battle Frenzy – berserk2

This advancement can be taken 5 times
This advancement requires the advancement berserk to be achieved first
1 more attacks for the mace_berserk attack

Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 4%
Resistance to pierce increased by 2%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Divine Emissary (Stormrider)

Sometimes a paladin swores to a good god an oath to fight the evil that may pose a thread to the entire world, gaining new powers. They can feel where is a danger to the entire world starts and they try destroy it in the beginning of its growth.
This unit also has generic AMLA advancements

Swinging Faster with the Sword – sword

This advancement can be taken once
Damage increased by 1 for the sword attack
1 more attacks for the sword attack

Swinging More Precisely with the Sword – sword1_precision

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
New weapon special for the sword attack: marksman

Swinging Better with the Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage increased by 1 for the sword attack

Swinging Better with the Sword – sword3

This advancement can be taken once
This advancement requires the advancements sword and sword2 to be achieved first
Damage increased by 1 for the sword attack

Swinging Faster with the Sword – sword3_speed

This advancement can be taken once
This advancement requires the advancements sword, sword2 and sword3 to be achieved first
1 more attacks for the sword attack

Swinging Better with the Sword – sword4

This advancement can be taken 30 times
This advancement requires the advancements sword, sword2 and sword3 to be achieved first
Damage increased by 1 for the sword attack

Striking Better with Lance and Charging More Powerfully (2.5 Times More Damage) – lance

This advancement can be taken once
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge
Damage increased by 1 for the lance attack

Striking Better with the Lance – lance2

This advancement can be taken once
This advancement requires the advancement lance to be achieved first
Damage increased by 2 for the lance attack

Striking Faster with the Lance – lance2_speed

This advancement can be taken once
This advancement requires the advancement lance to be achieved first
Damage decreased by 2 for the lance attack
1 more attacks for the lance attack

Striking Better with the Lance – lance3

This advancement can be taken once
This advancement requires the advancement lance2 to be achieved first
Damage increased by 2 for the lance attack

Charging More Powerfully with the Lance (3 Times More Damage) – lance3_damage

This advancement can be taken once
This advancement requires the advancements lance and lance2 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge

Charging Even More Powerfully with the Lance (3.5 Times More Damage) – lance4_damage

This advancement can be taken once
This advancement requires the advancements lance, lance2 and lance3_damage to be achieved first
New weapon special for the lance attack: charge (3.5)
Remove weapon special for the lance attack: charge

Striking Better with the Lance – lance4

This advancement can be taken once
This advancement requires the advancements lance, lance2 and lance3 to be achieved first
Damage increased by 1 for the lance attack

Striking Even Better with the Lance – lance5

This advancement can be taken 3 times
This advancement requires the advancements lance, lance2, lance3 and lance4 to be achieved first
Damage increased by 1 for the lance attack

Throwing Stronger Lightnings – storm

This advancement can be taken once
Damage increased by 2 for the stormride attack

Throwing More Lightnings – storm_speed

This advancement can be taken once
1 more attacks for the stormride attack

Throwing Stronger Lightnings – storm2

This advancement can be taken once
This advancement requires the advancement storm to be achieved first
Damage increased by 2 for the stormride attack

Charging with Lightnings – storm2_charge

This advancement can be taken once
This advancement requires the advancements storm and storm2 to be achieved first
New weapon special for the stormride attack: charge

Throwing Stronger Lightnings – storm3

This advancement can be taken once
This advancement requires the advancements storm and storm2 to be achieved first
Damage increased by 1 for the stormride attack

Throwing More Lightnings – storm3_speed

This advancement can be taken once
This advancement requires the advancements storm, storm2, storm3 and storm_speed to be achieved first
1 more attacks for the stormride attack

Casting Better Lightnings – storm4

This advancement can be taken 10 times
This advancement requires the advancements storm, storm2 and storm3 to be achieved first
Damage increased by 1 for the stormride attack

Able to Summon a Powerful Thunder that Can Kill with a Single Hit – thunder

This advancement can be taken once
This advancement requires the advancements storm and storm2 to be achieved first
New attack: thunder (60 - 1, lightning)

Better with Thunders – thunder2

This advancement can be taken 3 times
This advancement requires the advancements storm, storm2 and thunder to be achieved first
Damage increased by 10 for the thunder attack

Surrounded by an Aura that Hurts Nearby Enemies (-8 HP) – aura

This advancement can be taken once
New ability: burns foes (8)

Better with the Enemy Hurting Aura (-16 HP) – aura2

This advancement can be taken once
This advancement requires the advancement aura to be achieved first
Remove ability: burns foes (8)
New ability: burns foes (16)

Better with the Enemy Hurting Aura (-24 HP) – aura3

This advancement can be taken once
This advancement requires the advancements aura and aura2 to be achieved first
Remove ability: burns foes (16)
New ability: burns foes (24)

Able to Illuminate Everything Around – aura_illuminate

This advancement can be taken once
New ability: illuminates

Able to Illuminate Even the Day – aura_illuminate2

This advancement can be taken once
This advancement requires the advancement aura_illuminate to be achieved first
Remove ability: illuminates
New ability: improved illumination

Illuminating Everything Around Better – aura_illuminate3

This advancement can be taken once
This advancement requires the advancement aura_illuminate2 to be achieved first
Remove ability: improved illumination
New ability: great illumination

Healing Nearby Allies Better – healing

This advancement can be taken once
Remove ability: heals
New ability: cures

Healing Nearby Allies Better – healing2

This advancement can be taken once
This advancement requires the advancement healing to be achieved first
Remove ability: cures
New ability: heals (16)

Healing Nearby Allies Better – healing3

This advancement can be taken once
This advancement requires the advancement healing2 to be achieved first
Remove ability: heals (16)
New ability: heals (24)

More Resistant to Damage (4% Better Resistances) – armor

This advancement can be taken 5 times
Resistance to blade increased by 4%
Resistance to impact increased by 4%
Resistance to pierce increased by 5%

Able to Move Faster – movement1

This advancement can be taken 5 times
1 more movement points

Doppelgänger (Efraim Doppelganger)

Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.
This unit also has generic AMLA advancements

Better at Melee Combat – melee

This advancement can be taken once
Damage increased by 1 (melee attacks only)

Better at Melee Combat – melee2

This advancement can be taken once
This advancement requires the advancement melee to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

Better at Melee Combat – melee3

This advancement can be taken 10 times
This advancement requires the advancement melee2 to be achieved first
Damage increased by 1 (melee attacks only)

Better in Ranged Combat – ranged

This advancement can be taken once
Damage increased by 1 (ranged attacks only)

Better in Ranged Combat – ranged2

This advancement can be taken once
This advancement requires the advancement ranged to be achieved first
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)

Better in Ranged Combat – ranged3

This advancement can be taken 10 times
This advancement requires the advancement ranged2 to be achieved first
Damage increased by 1 (ranged attacks only)

Better at Dodging (Lowering the Chance to be Hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

Better Protected from Physical Blows (2% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

Faster – movement

This advancement can be taken 4 times
1 more movement points

Doppelgänger (Lethalia Doppelganger)

Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.
This unit also has generic AMLA advancements

Better at Axe Combat – melee

This advancement can be taken once
Damage increased by 1 (melee attacks only)

Better with Axe – melee2

This advancement can be taken once
This advancement requires the advancement melee to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

Better with Axe – melee3

This advancement can be taken 10 times
This advancement requires the advancement melee2 to be achieved first
Damage increased by 1 (melee attacks only)

Better in Ranged Combat – ranged

This advancement can be taken once
Damage increased by 1 (ranged attacks only)

Better in Ranged Combat – ranged2

This advancement can be taken once
This advancement requires the advancement ranged to be achieved first
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)

Better in Ranged Combat – ranged3

This advancement can be taken 10 times
This advancement requires the advancement ranged2 to be achieved first
Damage increased by 1 (ranged attacks only)

Better at Dodging (Lowering the Chance to be Hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

Better Protected from Physical Blows (2% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

Faster – movement

This advancement can be taken 4 times
1 more movement points

Dragon Rider

The greatest elite of human warriors is sometimes invited to join a special order, the Dragon Riders. Relatively unknown to the world, they managed to control the mightiest creatures of the world. They appear when the world is in danger.
This unit also has generic AMLA advancements

Commanding the Dragon to Bite Better – bite

This advancement can be taken 5 times
Damage increased by 2 for the bite attack

Able to Order the Dragon to Eat Bits of Freshly Torn Meat During Battle – bite-drain

This advancement can be taken once
This advancement requires the advancement bite to be achieved first
New weapon special for the bite attack: drain

Striking Better with Lance – lance

This advancement can be taken once
Damage increased by 1 for the lance attack

Striking Faster with Lance – lance2

This advancement can be taken once
This advancement requires the advancement lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack

Charging More Powerfully with Lance (2.5 Times More Damage) – lance3

This advancement can be taken once
This advancement requires the advancements lance and lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge

Charging Even More Powerfully with the Lance (3 Times More Damage) – lance4

This advancement can be taken once
This advancement requires the advancements lance, lance2 and lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge

Striking Even Better with the Lance – lance5

This advancement can be taken 10 times
This advancement requires the advancements lance and lance2 to be achieved first
Damage increased by 1 for the lance attack

Commanding the Dragon to Breathe Fire Better – fire

This advancement can be taken once
Damage increased by 2 for the fire breath attack

Commanding the Dragon to Breathe Fire Faster – fire2

This advancement can be taken once
This advancement requires the advancement fire to be achieved first
1 more attacks for the fire breath attack

Commanding the Dragon to Breathe Fire Better – fire3

This advancement can be taken 10 times
This advancement requires the advancement fire2 to be achieved first
Damage increased by 2 for the fire breath attack

Incinerating Enemies with Dragon Breath – fire-incinerate

This advancement can be taken once
This advancement requires the advancement fire3 to be achieved first
New weapon special for the fire breath attack: incinerate

Able to Lead Allies into Battle (Like a Level 2 Unit) – leadership

This advancement can be taken once
New ability: leadership (as level 2 unit)

Able to Lead Allies into Battle (Like a Level 3 Unit) – leadership2

This advancement can be taken once
This advancement requires the advancement leadership to be achieved first
Remove ability: leadership (as level 2 unit)
New ability: leadership (as level 3 unit)

A Greater Leader in Battle (Like a Level 4 Unit) – leadership3

This advancement can be taken once
This advancement requires the advancement leadership2 to be achieved first
Remove ability: leadership (as level 3 unit)
New ability: leadership (as level 4 unit)

A Greater Leader in Battle (Like a Proper Level 5 Unit) – leadership4

This advancement can be taken once
This advancement requires the advancement leadership3 to be achieved first
Remove ability: leadership (as level 4 unit)
New ability: leadership (as level 5 unit)

Riding a Tougher Dragon (2% Better Resistances; +3% Resist Pierce) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Duelist Wizard

Duelist Wizards are a rare group of mages, who instead of studying magic deeper and deeper decided to start using it to defeat other mages. The main motivation of this was of course the desire to get higher in ranks among other magi, who usually underestimate them because of their weaker knowledge of magical theories. Their philosophy is not based on the seek of knowledge, but on the desire to be stronger than other magi.
This unit also has generic AMLA advancements

Better with Magic – magic

This advancement can be taken once
Damage increased by 1 (ranged attacks only)

Better with Magic Missile – missile

This advancement can be taken once
This advancement requires the advancement magic to be achieved first
Damage increased by 1 for the missile attack

Faster with Magic Missile – missile2

This advancement can be taken once
This advancement requires the advancements magic and missile to be achieved first
Damage decreased by 1 for the missile attack
1 more attacks for the missile attack

Better with Magic Missile – missile3

This advancement can be taken 10 times
This advancement requires the advancements magic and missile2 to be achieved first
Damage increased by 1 for the missile attack

Better with Fireball – fireball

This advancement can be taken 10 times
This advancement requires the advancement magic to be achieved first
Damage increased by 3 for the fireball attack

Better with Chill Tempest – chill

This advancement can be taken 10 times
This advancement requires the advancement magic to be achieved first
Damage increased by 2 for the chill tempest attack

Better with Staff – melee

This advancement can be taken 10 times
Damage increased by 1 for the staff attack

Able to Return 2 Pierce Damage to Every Attacker – retribution

This advancement can be taken once
New ability: thorns

Able to Return a Part of Damage to the Attacker – retribution2

This advancement can be taken once
This advancement requires the advancement retribution to be achieved first
New ability: retribution

Able to Heal from Enemies' Attacks – absorb1

This advancement can be taken once
New ability: absorbs (1)

Able to Heal from Enemies' Attacks Better – absorb2

This advancement can be taken once
This advancement requires the advancement absorb1 to be achieved first
Remove ability: absorbs (1)
New ability: absorbs (2)

Able to Heal from Enemies' Attacks Better – absorb3

This advancement can be taken once
This advancement requires the advancements absorb2 and absorb1 to be achieved first
Remove ability: absorbs (2)
New ability: absorbs (3)

-15% to Magical Resistances of All Adjacent Enemies – conviction

This advancement can be taken once
This advancement requires the advancements absorb2 and retribution2 to be achieved first
New ability: conviction (15)

Faster – movement

This advancement can be taken 3 times
1 more movement points

Duke

If those who have earned the title of Grand Marshal are fearsome, those leaders of battle known as Dukes make them seem like lowly corporals. Few other commanders leave such a great mark on battlefield and state alike, as the sheer strategic prowess of the Duke inevitably carries over into political life. Though some may best him in single combat, few have ever triumphed over a Duke in charge of a full army; not only can he exhort those in his command to greater efficiency as a unit, his mere presence is enough to stir his troops to rash death-or-glory charges against the enemy.
This unit also has generic AMLA advancements

Faster at Melee – melee

This advancement can be taken once
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

Better at Melee – melee2

This advancement can be taken 10 times
This advancement requires the advancement melee to be achieved first
Damage increased by 1 (melee attacks only)

Better with Crossbow – xbow

This advancement can be taken once
Damage increased by 1 for the crossbow attack

Faster with Crossbow – xbow2

This advancement can be taken once
This advancement requires the advancement xbow to be achieved first
1 more attacks for the crossbow attack

Better with Crossbow – xbow3

This advancement can be taken 10 times
This advancement requires the advancements xbow2 and xbow to be achieved first
Damage increased by 1 for the crossbow attack

Better Protected from Physical Blows (3% Better Resistances) – armour

This advancement can be taken 3 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%

Possessing the Leadership of a Level 6 Unit – leadership

This advancement can be taken once
Remove ability: leadership
New ability: leadership (as level 6 unit)

Able to Make All Adjacent Allies Capable to Attack First Even when Defending – leadership2

This advancement can be taken once
This advancement requires the advancement leadership to be achieved first
New ability: zeal aura

Able to Let All Adjacent Allies Gain 1 Movement Point After Attacking – leadership3

This advancement can be taken once
This advancement requires the advancement leadership to be achieved first
New ability: push

Able to Heal Allies – heal1

This advancement can be taken once
New ability: cures

Able to Heal Allies Better – heal2

This advancement can be taken once
This advancement requires the advancement heal1 to be achieved first
Remove ability: cures
New ability: heals (12)

Faster – movement

This advancement can be taken 3 times
1 more movement points

Dwarvish Battlerager

Dwarvish Lords are always thinking about ways to make their army more powerful. One of their frequent decisions is that Berserkers, a rare caste of Dwarves, who work themselves into a towering rage before combat, disdain all notion of defence, thinking only of the unrelenting assaults for which they are legendary, should wear armours. Berserkers usually refuse, because armour would prevent them from attacking as strongly as possible. Sometimes a cunning Dwarvish Lord decides to forge an armour to appeal to them. These armours are black, heavy, and there is a lot of spikes on them, that attires the attention of any Berserker. Clad in a spiky armour, a Berserker becomes a Battlerager, an even more scary warrior than Berserkers.
This unit also has generic AMLA advancements

Frenzying Better – axe

This advancement can be taken once
Damage increased by 2 for the berserker frenzy attack

Frenzying Faster – axe2

This advancement can be taken once
This advancement requires the advancement axe to be achieved first
Damage decreased by 1 for the berserker frenzy attack
1 more attacks for the berserker frenzy attack

Frenzying Better – axe3

This advancement can be taken once
This advancement requires the advancements axe and axe2 to be achieved first
Damage increased by 1 for the berserker frenzy attack

Frenzying Better – axe4

This advancement can be taken 3 times
This advancement requires the advancements axe, axe2 and axe3 to be achieved first
Damage increased by 1 for the berserker frenzy attack

Tougher (2-3% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%
Resistance to fire increased by 2%
Resistance to cold increased by 2%
Resistance to arcane increased by 2%

Impaling Enemies on Spikes on Armour Better, Also in Range – spikes

This advancement can be taken once
Remove ability: thorns
New ability: weak reflect

Impaling Enemies on Spikes on Armour Better – spikes2

This advancement can be taken once
This advancement requires the advancement spikes to be achieved first
Remove ability: weak reflect
New ability: reflect

Faster – movement

This advancement can be taken 4 times
1 more movement points

Dwarvish Hero

Dwarvish Heroes are the strongest, toughest and wisest from the dwarves. Hardened by centuries of warfare under the ground and also above it, their strength and wisdom grew beyond measure. Their incredible skill with smithing granted them the mightiest hammers and most solid armours ever, and even dwarvish kings have a strong respect towards them.
This unit also has generic AMLA advancements

Striking Stronger with Axe – axe

This advancement can be taken once
Damage increased by 2 for the battle axe attack

Faster with Axe – axe2

This advancement can be taken once
This advancement requires the advancement axe to be achieved first
Damage decreased by 1 for the battle axe attack
1 more attacks for the battle axe attack

Faster with Axe – axe3

This advancement can be taken once
This advancement requires the advancements axe and axe2 to be achieved first
Damage decreased by 2 for the battle axe attack
1 more attacks for the battle axe attack

Better with Axe – axe4

This advancement can be taken 10 times
This advancement requires the advancements axe and axe2 to be achieved first
Damage increased by 1 for the battle axe attack

Stronger with Hammer – hammer

This advancement can be taken once
Damage increased by 2 for the hammer attack

Stronger with Hammer – hammer2

This advancement can be taken once
This advancement requires the advancement hammer to be achieved first
Damage increased by 2 for the hammer attack

Faster with Hammer – hammer_speed

This advancement can be taken once
This advancement requires the advancement hammer2 to be achieved first
Damage decreased by 9 for the hammer attack
1 more attacks for the hammer attack

Stronger with Hammer – hammer3

This advancement can be taken 10 times
This advancement requires the advancement hammer2 to be achieved first
Damage increased by 1 for the hammer attack

Stronger with Hatchet – hatchet

This advancement can be taken once
Damage increased by 2 for the hatchet attack

Faster with Hatchet – hatchet2

This advancement can be taken once
This advancement requires the advancement hatchet to be achieved first
Damage decreased by 2 for the hatchet attack
1 more attacks for the hatchet attack

Stronger with Hatchet – hatchet3

This advancement can be taken 10 times
This advancement requires the advancement hatchet2 to be achieved first
Damage increased by 1 for the hatchet attack

Better at Blocking (Lowering the Chance to be Hit by 2-4%) – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%

Capable to Use Lightning (New Attack) – lightning

This advancement can be taken once
New attack: lightning (22 - 2, fire)
New weapon special for the lightning attack: magical

Casting Stronger Lightnings – lightning2

This advancement can be taken 3 times
This advancement requires the advancement lightning to be achieved first
Damage increased by 3 for the lightning attack

Casting Lightnings Faster – lightning3

This advancement can be taken once
This advancement requires the advancement lightning2 to be achieved first
Damage decreased by 7 for the lightning attack
1 more attacks for the lightning attack

Faster – movement

This advancement can be taken 2 times
1 more movement points

Dwarvish Protector

Dwarvish Protectors are the hardiest from all dwarves. A wall of Dwarvish Protectors can resist enemy blows better than a stone wall - and is much more dangerous.
This unit also has generic AMLA advancements

Striking Better with Spear – spear

This advancement can be taken once
Damage increased by 1 for the spear attack

Striking Faster with Spear – spear2

This advancement can be taken once
This advancement requires the advancement spear to be achieved first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack

Striking Better with Spear – spear3

This advancement can be taken 10 times
This advancement requires the advancement spear2 to be achieved first
Damage increased by 1 for the spear attack

Throwing Javelins Faster – javelin

This advancement can be taken once
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack

Throwing Javelins Better – javelin2

This advancement can be taken 10 times
This advancement requires the advancement javelin to be achieved first
Damage increased by 1 for the javelin attack

Able to Charge into Battle (New Attack) – charge

This advancement can be taken once
New bonus attack: charge (100% damage and 70% attacks of the base attack, melee)
New weapon special for the charge attack: charge

Better Resistances when Defending – adamant

This advancement can be taken once
Remove ability: unyielding
New ability: adamant

Better at Blocking (Lowering the Chance to be Hit by 2-4%) – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%

Better Protected from Physical Blows (3% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%

Faster – movement

This advancement can be taken 2 times
1 more movement points

Dwarvish Technocrat

Dwarves always have some secrets they never tell even to their closest friends if they are not dwarves too. One of them is also the secret of their technical invention, the thunderstick. Although it is a very powerful weapon itself, they still seek to improve it and make it even more powerful.
This unit also has generic AMLA advancements

Better at Shooting – gun

This advancement can be taken once
Damage increased by 10 for the thunderstick attack

Better at Shooting – gun2

This advancement can be taken once
This advancement requires the advancement gun to be achieved first
Damage increased by 8 for the thunderstick attack

Better at Shooting – gun3

This advancement can be taken once
This advancement requires the advancement gun2 to be achieved first
Damage increased by 6 for the thunderstick attack

Better at Shooting – gun4

This advancement can be taken once
This advancement requires the advancement gun3 to be achieved first
Damage increased by 5 for the thunderstick attack

Better at Shooting – gun5

This advancement can be taken 10 times
This advancement requires the advancement gun4 to be achieved first
Damage increased by 4 for the thunderstick attack

Better with Dagger – dagger

This advancement can be taken 5 times
Damage increased by 1 for the dagger attack

Able to Backstab with the Dagger – dagger2

This advancement can be taken once
This advancement requires the advancement dagger to be achieved first
New weapon special for the dagger attack: backstab

More Technically Skilled, Using a Gun that Can Fire Very Quickly (New Attack) – storm

This advancement can be taken once
New bonus attack: bullet storm (10% damage and 600% attacks of the base attack, ranged)

Shooting Bullet Storms Faster – storm2

This advancement can be taken 3 times
This advancement requires the advancement storm to be achieved first
Damage increased by 3% for the bullet storm attack
100% more attacks for the bullet storm attack

More Technically Skilled, Using a Very Precise Gun (New Attack) – blunderbuss

This advancement can be taken once
New bonus attack: blunderbuss (60% damage and 100% attacks of the base attack, ranged)
New weapon special for the blunderbuss attack: marksman

Doing More Damage when Shooting Precisely – blunderbuss2

This advancement can be taken 3 times
This advancement requires the advancement blunderbuss to be achieved first
Damage increased by 20% for the blunderbuss attack

Shooting Bullets that Penetrate Armour Better (+10% Pierce Resistance Penetration) – bullets

This advancement can be taken once
Enemy resistances to pierce decreased by 10%

Shooting Bullets that Penetrate Armour Better (+5% Pierce Resistance Penetration) – bullets2

This advancement can be taken 4 times
This advancement requires the advancement bullets to be achieved first
Enemy resistances to pierce decreased by 5%

Faster – movement

This advancement can be taken once
1 more movement points

Elder Mage

Great Magi spread rumours that only several mages per century are given the title of a great mage, but the truth is quite different. They are speaking about Elder Magi, and misuse the similarity and the rarity of them. Among them, there is an even sparser number who, despite their blessed age, are more progressive than the younger professional fraternity. Elder Magi are the real masters of magic, the ones who make new spells and truly understand the arcane. Even if they are not trained for battle, their powerful magic can destroy most enemies before the need for quick reflexes comes.
This unit also has generic AMLA advancements

Better with Fireball – fireball

This advancement can be taken once
Damage increased by 1 for the fireball attack

Breaking Through Enemy Fire Resistances Better (8%) – fire-penetrate

This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
Enemy resistances to fire decreased by 8%

Breaking Through Enemy Fire Resistances Better (7%) – fire-penetrate2

This advancement can be taken once
This advancement requires the advancements fireball and fire-penetrate to be achieved first
Enemy resistances to fire decreased by 7%

Breaking Through Enemy Fire Resistances Better (5%) – fire-penetrate3

This advancement can be taken 3 times
This advancement requires the advancements fireball and fire-penetrate2 to be achieved first
Enemy resistances to fire decreased by 5%

Faster with Fireball – fireball2

This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack

Better with Fireball – fireball3

This advancement can be taken 15 times
This advancement requires the advancement fireball2 to be achieved first
Damage increased by 1 for the fireball attack

Dealing Damage to Multiple Enemies with Fireball – fireball3-explosion

This advancement can be taken once
This advancement requires the advancement fireball3 to be achieved first
New weapon special for the fireball attack: explosive
1 fewer attacks for the fireball attack

Better with Lightning – lightning

This advancement can be taken once
Damage increased by 1 for the lightning attack

Faster with Lightning – lightning2

This advancement can be taken once
This advancement requires the advancement lightning to be achieved first
Damage decreased by 3 for the lightning attack
1 more attacks for the lightning attack

Breaking Through Enemy Arcane Resistances Better (8%) – arcane-penetrate

This advancement can be taken once
This advancement requires the advancement lightning2 to be achieved first
Enemy resistances to arcane decreased by 8%

Breaking Through Enemy Arcane Resistances Better (7%) – arcane-penetrate2

This advancement can be taken once
This advancement requires the advancements lightning2 and arcane-penetrate to be achieved first
Enemy resistances to arcane decreased by 7%

Breaking Through Enemy Arcane Resistances Better (5%) – arcane-penetrate3

This advancement can be taken 3 times
This advancement requires the advancements lightning2 and arcane-penetrate2 to be achieved first
Enemy resistances to arcane decreased by 5%

Ignoring Enemy Resistances (and Vulnerabilities) with Lightning – lightning3-lightning

This advancement can be taken once
This advancement requires the advancement lightning3 to be achieved first
Sets damage type to lightning for the lightning attack

Better with Lightning – lightning3

This advancement can be taken 10 times
This advancement requires the advancement lightning2 to be achieved first
Damage increased by 2 for the lightning attack

Capable to Cast Fire Blast (New Attack) – fireblast1

This advancement can be taken once
New attack: fire blast (12 - 3, fire)
New weapon special for the fire blast attack: magical
New weapon special for the fire blast attack: hose

Casting Fire Blasts Better – fireblast2

This advancement can be taken once
This advancement requires the advancement fireblast1 to be achieved first
Damage increased by 2 for the fire blast attack

Casting Fire Blasts Faster – fireblast2_speed

This advancement can be taken once
This advancement requires the advancement fireblast2 to be achieved first
Damage decreased by 1 for the fire blast attack
1 more attacks for the fire blast attack

Casting Fire Blasts Better – fireblast3

This advancement can be taken 3 times
This advancement requires the advancement fireblast2 to be achieved first
Damage increased by 2 for the fire blast attack

Able to Curse Enemies to Cut Their Resistances – curse

This advancement can be taken once
New attack: curse (2 - 5, arcane)
New weapon special for the curse attack: doom

Better with Staff – melee

This advancement can be taken 3 times
Damage increased by 1 for the staff attack

Faster – movement

This advancement can be taken 3 times
1 more movement points

Elvish Assassin

Unlike human assassins, elvish assassins are honoured warriors who have proven their incredible skill in archery by killing the enemy warband's leader just by shooting him from a distance, or even a whole enemy clump by covering them by a deadly arrow storm before they came to him. Even when cornered and forced to fight in melee range, they can defeat their enemies with trickery, without properly fighting them.
This unit also has generic AMLA advancements

Faster at Melee – melee

This advancement can be taken 2 times
1 more attacks (melee attacks only)

Better at Melee – melee2

This advancement can be taken 10 times
This advancement requires the advancement melee to be achieved first
Damage increased by 1 (melee attacks only)

Faster with the Bow – bow

This advancement can be taken once
1 more attacks for the longbow attack

Better with Bow – bow2

This advancement can be taken once
This advancement requires the advancement bow to be achieved first
Damage increased by 1 for the longbow attack

Shooting Insanely Precisely – bow-precise

This advancement can be taken once
This advancement requires the advancements bow and bow2 to be achieved first
New weapon special for the longbow attack: focused
Remove weapon special for the longbow attack: marksman
Damage decreased by 1 for the longbow attack

Faster with the Bow – bow3

This advancement can be taken once
This advancement requires the advancements bow and bow2 to be achieved first
1 more attacks for the longbow attack

Better with the Bow – bow4

This advancement can be taken 10 times
This advancement requires the advancements bow, bow2 and bow3 to be achieved first
Damage increased by 1 for the longbow attack

Able to Shoot a Storm of Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) – arrowstorm

This advancement can be taken once
New bonus attack: arrow storm (80% damage and 60% attacks of longbow, ranged)
New weapon special for the arrow storm attack: distant attack

Shooting Arrow Storms Better – arrowstorm2

This advancement can be taken 3 times
This advancement requires the advancement arrowstorm to be achieved first
Damage increased by 10% for the arrow storm attack
5% more attacks for the arrow storm attack

Executing Enemy Bosses Better – execution

This advancement can be taken 3 times
Damage increased by 10% for the execution_bonus_attack attack

Better at Dodging (Lowering the Chance to be Hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

Faster – movement

This advancement can be taken 5 times
1 more movement points

Elvish Gryphon Rider

With enough skill in archery and horse riding, an elf can decide to ride giant birds instead of horses, gaining incredible mobility and an ability to shoot his foes from above, relatively protected from enemy blows.
This unit also has generic AMLA advancements

Better at Commanding the Gryphon to Attack Fast – melee

This advancement can be taken once
Damage decreased by 2 (melee attacks only)
1 more attacks (melee attacks only)

Better at Commanding the Gryphon to Attack Fast – melee2

This advancement can be taken once
This advancement requires the advancement melee to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

Better at Commanding the Gryphon – melee3

This advancement can be taken 10 times
This advancement requires the advancement melee to be achieved first
Damage increased by 1 (melee attacks only)

Faster with the Bow – bow

This advancement can be taken once
1 more attacks for the longbow attack

Better with Bow – bow2

This advancement can be taken once
This advancement requires the advancement bow to be achieved first
Damage increased by 1 for the longbow attack

Shooting Very Precisely – bow-precise

This advancement can be taken once
This advancement requires the advancements bow and bow2 to be achieved first
New weapon special for the longbow attack: marksman
Damage decreased by 1 for the longbow attack

Faster with the Bow – bow3

This advancement can be taken once
This advancement requires the advancements bow and bow2 to be achieved first
1 more attacks for the longbow attack

Better with the Bow – bow4

This advancement can be taken 10 times
This advancement requires the advancements bow, bow2 and bow3 to be achieved first
Damage increased by 1 for the longbow attack

Able to Move One Hex After Attacking an Enemy – penetrate

This advancement can be taken once
New ability: penetrates

Able to Move More Hexes After Attacking an Enemy (Only After Bow Attack) – penetrate2

This advancement can be taken once
This advancement requires the advancement penetrate to be achieved first
New weapon special for the longbow attack: hit and run

More Nimble (Lowering the Chance to be Hit by 4%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Elvish Juggernaut

Elves are known to be excellent archers, but that is only because they prefer bows as primary weapons. They can be equally good with swords, but only a few elves develop this talent. They can whirl their swords in their hands like if they were just small sticks, but with the force of a furious storm, cutting their enemies asunder.
This unit also has generic AMLA advancements

Striking Better with Sword – sword

This advancement can be taken once
Damage increased by 1 for the sword attack

Striking Faster with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

Striking Better with Sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2 and sword to be achieved first
Damage increased by 1 for the sword attack

Faster with the Bow – bow

This advancement can be taken once
1 more attacks for the bow attack

Better with the Bow – bow2

This advancement can be taken once
This advancement requires the advancement bow to be achieved first
Damage increased by 1 for the bow attack

More Precise with Bow – bow-precise

This advancement can be taken once
This advancement requires the advancements bow and bow2 to be achieved first
New weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack

Better with the Bow – bow3

This advancement can be taken once
This advancement requires the advancements bow and bow2 to be achieved first
1 more attacks for the bow attack

Better with the Bow – bow4

This advancement can be taken 5 times
This advancement requires the advancements bow, bow2 and bow3 to be achieved first
Damage increased by 1 for the bow attack

Able to Attack in a Terribly Scary Way (New Attack) – horrid

This advancement can be taken once
New bonus attack: grim strike (80% damage and 100% attacks of the base attack, melee)
New weapon special for the grim strike attack: horrid

Scaring Enemies with the Sword Attack Better – horrid2

This advancement can be taken 2 times
This advancement requires the advancement horrid to be achieved first
Damage increased by 15% for the grim strike attack

Able to Maim Enemies, Lowering Their Damage Until They Advance (New Attack) – mayhem

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
New bonus attack: mayhem (80% damage and 60% attacks of the base attack, melee)
New weapon special for the mayhem attack: mayhem

Striking Better when Maiming Enemies – mayhem2

This advancement can be taken 4 times
This advancement requires the advancement mayhem to be achieved first
Damage increased by 10% for the mayhem attack
5% more attacks for the mayhem attack

Regenerating 6 Hitpoints per Turn – regeneration1

This advancement can be taken once
New ability: regenerates (6)

Regenerating 12 Hitpoints per Turn – regeneration2

This advancement can be taken once
This advancement requires the advancement regeneration1 to be achieved first
Remove ability: regenerates (6)
New ability: regenerates (12)

Regenerating 18 Hitpoints per Turn – regeneration3

This advancement can be taken once
This advancement requires the advancement regeneration2 to be achieved first
Remove ability: regenerates (12)
New ability: regenerates (18)

Better at Blocking (Lowering the Chance to be Hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

Better Protected from Physical Blows (2% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Elvish Nightprowler

Sometimes, elvish avengers will become so good at stealth, that they can even leave the forest at night, remaining concealed.
This unit also has generic AMLA advancements

Better with the Bow – bow

This advancement can be taken once
Damage increased by 1 (ranged attacks only)

Faster with Bow – bow2

This advancement can be taken once
This advancement requires the advancement bow to be achieved first
1 more attacks (ranged attacks only)

Shooting Very Precisely – bow-precise

This advancement can be taken once
This advancement requires the advancement bow to be achieved first
New weapon special (ranged attacks only): marksman

Faster with the Bow – bow3

This advancement can be taken once
This advancement requires the advancements bow and bow2 to be achieved first
1 more attacks (ranged attacks only)

Better with the Bow – bow4

This advancement can be taken 10 times
This advancement requires the advancements bow, bow2 and bow3 to be achieved first
Damage increased by 1 (ranged attacks only)

Faster at Melee Combat – sword

This advancement can be taken once
1 more attacks (melee attacks only)

Better at Melee Combat – sword2

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage increased by 1 (melee attacks only)

Faster at Melee Combat – sword3

This advancement can be taken once
This advancement requires the advancements sword and sword2 to be achieved first
1 more attacks (melee attacks only)

Better at Melee Combat – sword4

This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 and sword3 to be achieved first
Damage increased by 1 (melee attacks only)

Able to Stab Backs – sword-backstab

This advancement can be taken once
This advancement requires the advancements sword and sword2 to be achieved first
New weapon special (melee attacks only): backstab

Able to Enter a Shooting Frenzy Like Dwarves with Axes, But Only when Attacking (New Attack) – berserk

This advancement can be taken once
This advancement requires the advancement bow2 to be achieved first
New bonus attack: bow_berserk (70% damage and 60% attacks of bow, ranged)
New weapon special for the bow_berserk attack: lesser berserk (3)

Shooting Faster when in Shooting Frenzy – berserk2

This advancement can be taken 3 times
This advancement requires the advancement berserk to be achieved first
10% more attacks for the bow_berserk attack

Shooting Better when in Shooting Frenzy – berserk2_damage

This advancement can be taken 3 times
This advancement requires the advancement berserk to be achieved first
Damage increased by 15% for the bow_berserk attack

Better at Blocking (Lowering the Chance to be Hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

Faster – movement

This advancement can be taken 5 times
1 more movement points

Elvish Overlord

Some elvish fighters who use faerie powers a lot may eventually become a male half-fairy. It gives them unusual dexterity and their skill with swords will get even better. The main problem with it is that touching iron causes pain to them - that is why they use weapons made from various rare metals.
This unit also has generic AMLA advancements

Faster at Melee Combat – sword

This advancement can be taken once
1 more attacks (melee attacks only)

Faster at Melee Combat – sword2

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
1 more attacks (melee attacks only)

Better at Melee Combat – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword and sword2 to be achieved first
Damage increased by 1 (melee attacks only)

A Faster Caster – faerie

This advancement can be taken once
1 more attacks (ranged attacks only)

A Better Caster – faerie2

This advancement can be taken once
This advancement requires the advancement faerie to be achieved first
Damage increased by 1 (ranged attacks only)

A Faster Caster – faerie3

This advancement can be taken once
This advancement requires the advancements faerie and faerie2 to be achieved first
1 more attacks (ranged attacks only)

A Better Caster – faerie4

This advancement can be taken 10 times
This advancement requires the advancements faerie, faerie2 and faerie3 to be achieved first
Damage increased by 1 (ranged attacks only)

Able to Cover His Sword in Sticky Spiderwebs to Slow Enemies (New Attack) – gossamer

This advancement can be taken once
This advancement requires the advancement faerie2 to be achieved first
New bonus attack: spiderweb sword (60% damage and 100% attacks of the base attack, melee)
New weapon special for the spiderweb sword attack: slow

Dealing More Damage with the Spiderweb Sword – gossamer2

This advancement can be taken 2 times
This advancement requires the advancement gossamer to be achieved first
Damage increased by 15% for the spiderweb sword attack

Better Protected from Physical Blows (2% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

Able to Hide in Deciduous Forests – ambush

This advancement can be taken once
New ability: lesser ambush

Able to Hide in All Forests – ambush2

This advancement can be taken once
This advancement requires the advancement ambush to be achieved first
Remove ability: lesser ambush
New ability: ambush

Able to Lead Allies into Battle (Like a Level 3 Unit) – leadership

This advancement can be taken once
New ability: leadership (as level 3 unit)

A Greater Leader in Battle (Like a Proper Level 4 Unit) – leadership2

This advancement can be taken once
This advancement requires the advancement leadership to be achieved first
Remove ability: leadership (as level 3 unit)
New ability: leadership (as level 4 unit)

Better at Blocking (Lowering the Chance to be Hit by 3%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 3%
Chance to get hit above unwalkable places reduced by 3%

Better Protected from Magical Attacks (7/3/3% Better Resistances to Arcane/Fire/Cold) – magic_resilience

This advancement can be taken 3 times
Resistance to fire increased by 3%
Resistance to cold increased by 3%
Resistance to arcane increased by 7%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Elvish Seer

Sometimes, an elf can get so close to the faerie world, that it grants her a knowledge all the other beings never even dreamed about. This allows her to be both a good healer and a powerful spell-caster.
This unit also has generic AMLA advancements

Faster at Melee Combat – melee

This advancement can be taken once
1 more attacks for the faerie touch attack

Better at Melee Combat – melee2

This advancement can be taken 5 times
This advancement requires the advancement melee to be achieved first
Damage increased by 1 for the faerie touch attack

Able to Create a Sword from Pure Magic (New Attack) – sabre

This advancement can be taken once
New bonus attack: faerie sabre (110% damage and 120% attacks of the base attack, melee arcane)
New weapon special for the faerie sabre attack: struggle

Doing More Damage with Faerie Sabre – sabre2

This advancement can be taken 3 times
This advancement requires the advancement sabre to be achieved first
Damage increased by 15% for the faerie sabre attack

Faster with Spiderwebs – web

This advancement can be taken once
1 more attacks for the gossamer attack

Better with Spiderwebs – web2

This advancement can be taken 10 times
This advancement requires the advancement web to be achieved first
Damage increased by 1 for the gossamer attack

Faster with Faerie Fire – magic

This advancement can be taken once
1 more attacks for the faerie fire attack

Better with Faerie Fire – magic2

This advancement can be taken 10 times
This advancement requires the advancement magic to be achieved first
Damage increased by 1 for the faerie fire attack

Decreasing Arcane Resistance to All Adjacent Enemies by 10% – arcane_penetrate

This advancement can be taken once
Enemy resistances to arcane decreased by 10%

Decreasing Arcane Resistance to All Adjacent Enemies by 5% More – arcane_penetrate2

This advancement can be taken 5 times
This advancement requires the advancement arcane_penetrate to be achieved first
Enemy resistances to arcane decreased by 5%

Able to Heal Allies Better – heal

This advancement can be taken once
Remove ability: heals
New ability: cures

Able to Heal Allies Better – heal2

This advancement can be taken once
This advancement requires the advancement heal to be achieved first
Remove ability: cures
New ability: heals (12)

Better at Defending (Lowering the Chance to be Hit by 2%) – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

Faster – movement

This advancement can be taken 5 times
1 more movement points

Elvish Sprite

Some elves who chose to walk the path of faerie decided to use their supernatural dexterity in melee combat. Clad in armour of magical metal, that does not burn faerie beings, Elvish Sprites make potent melee combatants and spellcasters in the same person.
This unit also has generic AMLA advancements

Faster at Melee Combat – melee

This advancement can be taken once
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

Better at Melee Combat – melee2

This advancement can be taken 10 times
This advancement requires the advancement melee to be achieved first
Damage increased by 1 (melee attacks only)

Faster with Spiderwebs – web

This advancement can be taken once
1 more attacks for the gossamer attack

Better with Spiderwebs – web2

This advancement can be taken 10 times
This advancement requires the advancement web to be achieved first
Damage increased by 1 for the gossamer attack

Faster with Faerie Fire – magic

This advancement can be taken once
1 more attacks (arcane attacks only)

Better with Faerie Fire – magic2

This advancement can be taken 10 times
This advancement requires the advancement magic to be achieved first
Damage increased by 1 (arcane attacks only)

Better at Defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Elvish Warlord

Some elves are not so peace-loving as others, and intentionally seek war. They are not trying to start wars, just joining wars where they know which side is evil. Their skill at leading allies into combat is incredibly good, so that trying to outsmart an Elvish Warlord usually results in an even more humiliating defeat than fighting them using usual strategies.
This unit also has generic AMLA advancements

Striking Better with Sword – sword

This advancement can be taken once
Damage increased by 1 for the sword attack

Striking Faster with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

Striking Better with Sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2 and sword to be achieved first
Damage increased by 1 for the sword attack

Faster with the Bow – bow

This advancement can be taken once
Damage decreased by 2 (ranged attacks only)
1 more attacks (ranged attacks only)

Better with Bow – bow2

This advancement can be taken once
This advancement requires the advancement bow to be achieved first
Damage increased by 1 for the bow attack

Shooting Very Precisely – bow-precise

This advancement can be taken once
This advancement requires the advancements bow and bow2 to be achieved first
New weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack

Faster with the Bow – bow3

This advancement can be taken once
This advancement requires the advancements bow and bow2 to be achieved first
1 more attacks for the bow attack

Better with the Bow – bow4

This advancement can be taken 5 times
This advancement requires the advancements bow, bow2 and bow3 to be achieved first
Damage increased by 1 for the bow attack

A Better Leader (Like a Level 5 Unit) – leadership

This advancement can be taken once
Remove ability: leadership
New ability: leadership (as level 5 unit)

Able to Improve Nearby Allies' Reactions – leadership2

This advancement can be taken once
This advancement requires the advancement leadership to be achieved first
New ability: zeal aura

Able to Attack in a Terribly Scary Way (New Attack) – horrid

This advancement can be taken once
New bonus attack: grim strike (80% damage and 100% attacks of the base attack, melee)
New weapon special for the grim strike attack: horrid

Scaring Enemies with the Sword Attack Better – horrid2

This advancement can be taken 2 times
This advancement requires the advancement horrid to be achieved first
Damage increased by 15% for the grim strike attack

Better at Blocking (Lowering the Chance to be Hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

Better Protected from Physical Blows (2% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

Faster – movement

This advancement can be taken 2 times
1 more movement points

Exterminator

Masters of the Assassins are almost always sent to slay their victims rather than to steal something. Their favourite technique is to stab enemies from behind with a dagger, but because not all murders can be done silently, they also practised standard combat, and carry a scythe they can wield with scary skill, that is particularly useful when surrounded. Deadly at night, exterminators are less able fighting under the sun.
This unit also has generic AMLA advancements

Faster with Dagger – dagger

This advancement can be taken 2 times
1 more attacks for the dagger attack

Better at Backstabbing – dagger2

This advancement can be taken once
This advancement requires the advancement dagger to be achieved first
New weapon special for the dagger attack: greater backstab
Remove weapon special for the dagger attack: backstab
Damage decreased by 1 for the dagger attack

Better with Dagger – dagger2

This advancement can be taken 10 times
This advancement requires the advancement dagger to be achieved first
Damage increased by 1 for the dagger attack

Better with Scythe – scythe

This advancement can be taken once
Damage increased by 1 for the scythe attack

Faster with Scythe – scythe2

This advancement can be taken once
This advancement requires the advancement scythe to be achieved first
Damage decreased by 3 for the scythe attack
1 more attacks for the scythe attack

Better with Scythe – scythe3

This advancement can be taken 5 times
This advancement requires the advancement scythe2 to be achieved first
Damage increased by 1 for the scythe attack

Faster with Knives – knife

This advancement can be taken 2 times
1 more attacks for the knife attack

Insanely Precise with Knives – knife2

This advancement can be taken once
This advancement requires the advancement knife to be achieved first
New weapon special for the knife attack: focused
Remove weapon special for the knife attack: marksman

Better with Knives – knife3

This advancement can be taken 10 times
This advancement requires the advancements knife and knife2 to be achieved first
Damage increased by 1 for the knife attack

Able to Charge at Enemies when Backstabbing if Selected (New Attack) – murderous_frenzy

This advancement can be taken once
New bonus attack: murderous frenzy (70% damage and 100% attacks of dagger, melee)
New weapon special for the murderous frenzy attack: charging backstab

Charging at Enemy Backs Better – murderous_frenzy2

This advancement can be taken 2 times
This advancement requires the advancement murderous_frenzy to be achieved first
Damage increased by 10% for the murderous frenzy attack

Able to Perform a Whirlwind Attack (New Attack) – whirlwind

This advancement can be taken once
New bonus attack: whirlwind-scythe (70% damage and 70% attacks of scythe, melee)
New weapon special for the whirlwind-scythe attack: whirlwind
New weapon special for the whirlwind-scythe attack: magical

Whirling Better – whirlwind2

This advancement can be taken 2 times
This advancement requires the advancement whirlwind to be achieved first
Damage increased by 15% for the whirlwind-scythe attack

Able to Move at Night Without Being Seen on Useful Terrains – nightstalk

This advancement can be taken once
New ability: lesser nightstalk

Able to Move at Night Without Being Seen on All Accessible Terrains – nightstalk2

This advancement can be taken once
This advancement requires the advancement nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk

Better at Defending (Lowering the Chance to be Hit by 3%) – block

This advancement can be taken once
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

Better at Defending (Lowering the Chance to be Hit by 2%) – block2

This advancement can be taken once
This advancement requires the advancement block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

Better at Defending (Lowering the Chance to be Hit by 1%) – block3

This advancement can be taken 5 times
This advancement requires the advancements block and block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%

Faster – movement

This advancement can be taken 4 times
1 more movement points

Faerie Incarnation

Some elves have gone so far on the faerie path, that they are much more a fairy than an elf. This gives them unearthly beauty and otherworldly powers commanding plants. However, this transformation also includes behavioural changes, and their integration into elvish society is problematic.
This unit also has generic AMLA advancements

Commanding Vines to Attack Faster – melee

This advancement can be taken once
1 more attacks (melee attacks only)

Commanding Vines Better – melee2

This advancement can be taken 4 times
This advancement requires the advancement melee to be achieved first
Damage increased by 1 (melee attacks only)

Ensnaring Faster – ensnare

This advancement can be taken once
1 more attacks for the ensnare attack

Ensnaring Better – ensnare2

This advancement can be taken 5 times
This advancement requires the advancement ensnare to be achieved first
Damage increased by 1 for the ensnare attack

Piercing with Thorns Better – thorns

This advancement can be taken once
Damage increased by 2 for the thorns attack

Piercing with Thorns Faster – thorns2

This advancement can be taken 2 times
This advancement requires the advancement thorns to be achieved first
Damage decreased by 1 for the thorns attack
1 more attacks for the thorns attack

Piercing with Thorns Better – thorns3

This advancement can be taken 5 times
This advancement requires the advancement thorns2 to be achieved first
Damage increased by 1 for the thorns attack

Slowly Draining Adjacent Enemies – leeches

This advancement can be taken once
This advancement requires the advancement thorns to be achieved first
New ability: leech

Able to Heal Allies Better – heal

This advancement can be taken once
Remove ability: heals (16)
New ability: heals (22)

Able to Heal Allies Better – heal2

This advancement can be taken once
This advancement requires the advancement heal to be achieved first
Remove ability: heals (22)
New ability: heals (28)

Able to Heal Allies Better – heal3

This advancement can be taken once
This advancement requires the advancements heal and heal2 to be achieved first
Remove ability: heals (28)
New ability: heals (34)

Decreasing Non-Physical Resistances of Adjacent Enemies (-20%) – conviction

This advancement can be taken once
New ability: conviction (20)

Decreasing Non-Physical Resistances of Adjacent Enemies (-30%) – conviction2

This advancement can be taken once
This advancement requires the advancement conviction to be achieved first
Remove ability: conviction (20)
New ability: conviction (30)

Decreasing Non-Physical Resistances of Adjacent Enemies (-40%) – conviction3

This advancement can be taken once
This advancement requires the advancement conviction2 to be achieved first
Remove ability: conviction (30)
New ability: conviction (40)

Able to Poison All Adjacent Enemy Units – vine_toxic

This advancement can be taken once
This advancement requires the advancement conviction to be achieved first
New ability: dark aura

Faster – movement

This advancement can be taken 3 times
1 more movement points

Fencer

Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.

Better with Sword – sword

This advancement can be taken once
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)

Better with Magic – magic

This advancement can be taken once
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)

Much Better at Defending – block

This advancement can be taken once
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%

Better with Sword – sword

This advancement can be taken once
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)

Better with Crossbow – crossbow

This advancement can be taken once
Damage decreased by 5 (pierce attacks only)
1 more attacks (pierce attacks only)

Better with Magic – magic

This advancement can be taken once
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)

Much Better at Defending – block

This advancement can be taken once
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%

Better with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)

Better with Magic – magic2

This advancement can be taken once
This advancement requires the advancement magic to be achieved first
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)

Ridiculously Good at Defending – block2

This advancement can be taken once
This advancement requires the advancement block to be achieved first
Chance to get hit in forests increased by 20%
Chance to get hit on frozen places increased by 30%
Chance to get hit on flat terrains increased by 20%
Chance to get hit in caves increased by 30%
Chance to get hit in mushroom groves increased by 30%
Chance to get hit in villages increased by 20%
Chance to get hit in castles increased by 20%
Chance to get hit in shallow waters increased by 40%
Chance to get hit on coastal reefs increased by 30%
Chance to get hit in swamps increased by 40%
Chance to get hit on hills increased by 20%
Chance to get hit on mountains increased by 20%
Chance to get hit on sands increased by 40%

Better with Sword – sword

This advancement can be taken once
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

Better with Crossbow – crossbow

This advancement can be taken once
Damage decreased by 5 (pierce attacks only)
1 more attacks (pierce attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

Better with Magic – magic

This advancement can be taken once
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

Much Better at Defending – block

This advancement can be taken once
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

Better with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

Better with Magic – magic2

This advancement can be taken once
This advancement requires the advancement magic to be achieved first
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

Ridiculously Good at Defending – block2

This advancement can be taken once
This advancement requires the advancement block to be achieved first
Chance to get hit in forests increased by 20%
Chance to get hit on frozen places increased by 30%
Chance to get hit on flat terrains increased by 20%
Chance to get hit in caves increased by 30%
Chance to get hit in mushroom groves increased by 30%
Chance to get hit in villages increased by 20%
Chance to get hit in castles increased by 20%
Chance to get hit in shallow waters increased by 40%
Chance to get hit on coastal reefs increased by 30%
Chance to get hit in swamps increased by 40%
Chance to get hit on hills increased by 20%
Chance to get hit on mountains increased by 20%
Chance to get hit on sands increased by 40%
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

Better with Sword – sword3

This advancement can be taken once
This advancement requires the advancements sword and sword2 to be achieved first
Damage increased by 1 (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

Better with Crossbow – crossbow2

This advancement can be taken once
This advancement requires the advancement crossbow to be achieved first
Damage increased by 2 (pierce attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

Better with Magic – magic3

This advancement can be taken once
This advancement requires the advancements magic and magic2 to be achieved first
Damage increased by 1 (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

Forester

Foresters are people who abandoned the life with other people, craving for the solitude in wild places. They can live in places where others would lack food and shelter, and no animal can escape their precise shot.
Due to their solitude, they lack any relation to other humans, and so they do not have any problem to kill anyone they do not like. This lack of understanding can be exploited by bandits, who occasionally persuade them to join their cause.
This unit also has generic AMLA advancements

Striking Better with Bow – bow

This advancement can be taken once
Damage increased by 1 for the bow attack

Striking Faster with Bow – bow2

This advancement can be taken once
This advancement requires the advancement bow to be achieved first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack

Striking Better with Bow – bow3

This advancement can be taken 10 times
This advancement requires the advancement bow2 to be achieved first
Damage increased by 1 for the bow attack

Shooting Insanely Precisely – bow-precise

This advancement can be taken once
This advancement requires the advancements bow, bow2 and bow3 to be achieved first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack

Striking Better with Sword – sword

This advancement can be taken once
Damage increased by 1 for the sword attack

Striking Faster with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

Striking Better with Sword – sword3

This advancement can be taken 10 times
This advancement requires the advancement sword2 to be achieved first
Damage increased by 1 for the sword attack

Able to Attack Parrying Enemy Blows (New Attack) – parry

This advancement can be taken once
New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)
New weapon special for the parry attack: parry

Parrying Better – parry2

This advancement can be taken 3 times
This advancement requires the advancement parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack

Better Protected from Physical Blows (2% Better Resistances; +1% Resist Impact) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 1%
Resistance to pierce increased by 2%

Better at Defending (Lowering the Chance to be Hit by 2%) – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Goblin Ravager

To perform their destructive work effectively, Goblin Pillagers must be able to move fast. In the event of a shortage of wolves, another mount has to fill in. Though giant spiders are far less intelligent than wolves, the fear spread by their sight makes up for this imperfection. Taming those beasts claims high casualties and their appetite for riders in front of them is detrimental – but one has to overlook such little mishaps leniently: Goblins are numerous, useless for most other jobs, and since birth used to submit to their fates.
This unit also has generic AMLA advancements

Biting Better – fangs1

This advancement can be taken once
Damage increased by 1 for the fangs attack

Biting Faster – fangs2

This advancement can be taken once
This advancement requires the advancement fangs1 to be achieved first
Damage decreased by 1 for the fangs attack
1 more attacks for the fangs attack

Feasting on Enemies when Biting – fangs2-leech

This advancement can be taken once
This advancement requires the advancement fangs1 to be achieved first
New weapon special for the fangs attack: leech
Damage decreased by 1 for the fangs attack

Biting Better – fangs3

This advancement can be taken 10 times
This advancement requires the advancement fangs2 to be achieved first
Damage increased by 1 for the fangs attack

Torching Better – torch

This advancement can be taken 10 times
Damage increased by 1 for the torch attack

Torching Faster – torch2

This advancement can be taken 2 times
This advancement requires the advancement torch to be achieved first
Damage decreased by 2 for the torch attack
1 more attacks for the torch attack

Incinerating with Torch – torch3

This advancement can be taken once
This advancement requires the advancement torch2 to be achieved first
New weapon special for the torch attack: incinerate
Damage decreased by 1 for the torch attack

Throwing Nets Better – net

This advancement can be taken 10 times
Damage increased by 1 for the net attack

Throwing Nets Faster – net2

This advancement can be taken 2 times
This advancement requires the advancement net to be achieved first
Damage decreased by 1 for the net attack
1 more attacks for the net attack

More Nimble (Lowering the Chance to be Hit by 4%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%

Faster – movement

This advancement can be taken 5 times
1 more movement points

Goblin Warbanner (Goblin Warbaner)

Some goblins, after surviving an improbably high number of fights, become experienced enough to lead other goblins to battle, or even weaker orcs. These goblins are no longer bullied by orcs, but still used to lead a tiring force.
This unit also has generic AMLA advancements

Striking Better with Spear – spear

This advancement can be taken once
Damage increased by 1 for the spear attack

Striking Faster with Spear – spear2

This advancement can be taken once
This advancement requires the advancement spear to be achieved first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack

Striking Better with Spear – spear3

This advancement can be taken 10 times
This advancement requires the advancement spear2 to be achieved first
Damage increased by 1 for the spear attack

Throwing Spears Faster – javelin

This advancement can be taken once
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack

Throwing Spears Better – javelin2

This advancement can be taken 10 times
This advancement requires the advancement javelin to be achieved first
Damage increased by 1 for the javelin attack

Throwing Spears More Precisely – javelin3

This advancement can be taken once
This advancement requires the advancement javelin2 to be achieved first
New weapon special for the javelin attack: marksman

Able to Drum in a Way that Makes Allies March Faster – wardrums

This advancement can be taken once
New ability: wardrums

A Better Leader – leadership

This advancement can be taken once
Remove ability: leadership
New ability: leadership (as level 3 unit)

Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Grim Knight

Grim Knights are undead who can ride a living horse thanks to dark magic controlling the horse's mind and altering its body. Undead legions use them for approximately the same purposes as living armies use their horsemen.
This unit also has generic AMLA advancements

Striking Better with Lance – lance

This advancement can be taken once
Damage increased by 1 for the lance attack

Striking Faster with Lance – lance2

This advancement can be taken once
This advancement requires the advancement lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack

Charging More Powerfully with Lance (2.5 Times More Damage) – lance3

This advancement can be taken once
This advancement requires the advancements lance and lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge

Charging Even More Powerfully with the Lance (3 Times More Damage) – lance4

This advancement can be taken once
This advancement requires the advancements lance, lance2 and lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge

Striking Even Better with the Lance – lance5

This advancement can be taken 5 times
This advancement requires the advancements lance, lance2 and lance3 to be achieved first
Damage increased by 1 for the lance attack

Able to Knock Enemies Back (New Attack) – knockback

This advancement can be taken once
New bonus attack: knockback (100% damage and 100% attacks of lance, melee)
New weapon special for the knockback attack: knockback

Better at Axe Combat – axe

This advancement can be taken once
Damage increased by 1 for the axe attack

Better at Axe Combat – axe2

This advancement can be taken once
This advancement requires the advancement axe to be achieved first
Damage increased by 1 for the axe attack

Faster at Axe Combat – axe3

This advancement can be taken once
This advancement requires the advancements axe and axe2 to be achieved first
Damage decreased by 1 for the axe attack
1 more attacks for the axe attack

Better at Axe Combat – axe4

This advancement can be taken 10 times
This advancement requires the advancements axe, axe2 and axe3 to be achieved first
Damage increased by 1 for the axe attack

More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by -1%
Resistance to pierce increased by 3%
Resistance to fire increased by -1%
Resistance to cold increased by 3%
Resistance to arcane increased by -2%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Half-Robotic Freak (Akula Steel Finale)

She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.

Better at Melee Combat – sword

This advancement can be taken once
1 more attacks (melee attacks only)

Better at Melee Combat – sword2

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
1 more attacks (melee attacks only)

Better at Melee Combat – sword3

This advancement can be taken 5 times
This advancement requires the advancements sword and sword2 to be achieved first
Damage increased by 1 (melee attacks only)

A Better Caster – magic

This advancement can be taken once
1 more attacks (ranged attacks only)

A Better Caster – magic2

This advancement can be taken once
This advancement requires the advancement magic to be achieved first
Damage increased by 1 (ranged attacks only)

A Better Caster – magic3

This advancement can be taken once
This advancement requires the advancements magic and magic2 to be achieved first
1 more attacks (ranged attacks only)

A Better Caster – magic4

This advancement can be taken 5 times
This advancement requires the advancements magic, magic2 and magic3 to be achieved first
1 more attacks (ranged attacks only)

Faster – movement

This advancement can be taken once
1 more movement points

Half-Robotic Freak (Akula Steel)

She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.

Better at Melee Combat – sword

This advancement can be taken once
1 more attacks (melee attacks only)

Better at Melee Combat – sword2

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
1 more attacks (melee attacks only)

Better at Melee Combat – sword3

This advancement can be taken 5 times
This advancement requires the advancements sword and sword2 to be achieved first
Damage increased by 1 (melee attacks only)

A Better Caster – magic

This advancement can be taken once
1 more attacks (ranged attacks only)

A Better Caster – magic2

This advancement can be taken once
This advancement requires the advancement magic to be achieved first
Damage increased by 1 (ranged attacks only)

A Better Caster – magic3

This advancement can be taken once
This advancement requires the advancements magic and magic2 to be achieved first
1 more attacks (ranged attacks only)

A Better Caster – magic4

This advancement can be taken 5 times
This advancement requires the advancements magic, magic2 and magic3 to be achieved first
1 more attacks (ranged attacks only)

Faster – movement

This advancement can be taken once
1 more movement points

Infernal Knight

Tales are told of the mightiest warriors and generals, who, cursed with hate and stung by betrayal, have experimented with demonic magic and returned back to this world as Infernal Knights. Wielding the same weapons as in life, they command both fire and the Undead in their quest for revenge.
This unit also has generic AMLA advancements

Casting Random Fire Spells on Enemies when Attacking Them with an Axe – firecast

This advancement can be taken once
This advancement requires the advancements fireball and axe3 to be achieved first
Damage decreased by 2
New ability: firecast

Better at Melee Combat – axe

This advancement can be taken once
Damage increased by 1 (melee attacks only)

Better at Melee Combat – axe2

This advancement can be taken once
This advancement requires the advancement axe to be achieved first
Damage increased by 1 (melee attacks only)

Faster at Melee Combat – axe3

This advancement can be taken once
This advancement requires the advancements axe and axe2 to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

Better at Melee Combat – axe4

This advancement can be taken 10 times
This advancement requires the advancements axe, axe2 and axe3 to be achieved first
Damage increased by 1 (melee attacks only)

Better with Fireball – fireball

This advancement can be taken once
Damage increased by 1 for the fireball attack

Faster with Fireball – fireball2

This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
Damage decreased by 2 for the fireball attack
1 more attacks for the fireball attack

Better with Fireball – fireball3

This advancement can be taken 5 times
This advancement requires the advancement fireball2 to be achieved first
Damage increased by 1 for the fireball attack

Dealing Damage to Multiple Enemies with Fireball – fireball3-explosion

This advancement can be taken once
This advancement requires the advancement fireball3 to be achieved first
New weapon special for the fireball attack: explosive
1 fewer attacks for the fireball attack

A Greater Leader in Battle (Like a Level 5 Unit) – leadership

This advancement can be taken once
Remove ability: leadership
New ability: leadership (as level 5 unit)

10% More Resistant to Fire – fire_resist

This advancement can be taken 10 times
Resistance to fire increased by 10%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Lesser Demigod (Krux Later)

Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.
This unit also has generic AMLA advancements

Better with Sword – sword1

This advancement can be taken once
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

Faster with Sword – sword1_speed

This advancement can be taken once
This advancement requires the advancement sword3 to be achieved first
1 more attacks for the sword attack
Damage increased by 1 for the spectral blades attack

Better with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

More Precise with Sword – sword2_focused

This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
New weapon special for the sword attack: focused
Remove weapon special for the sword attack: marksman

Better with Sword – sword3

This advancement can be taken once
This advancement requires the advancements sword1 and sword2 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

Better with Sword – sword4

This advancement can be taken once
This advancement requires the advancements sword1, sword2 and sword3 to be achieved first
Damage increased by 1 for the sword attack

Slowing Enemies with Sword – sword4_plague

This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
New weapon special for the sword attack: slow

Better with Sword – sword5

This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
Damage increased by 1 for the sword attack

Faster with Sword – sword5_speed

This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 and sword1_speed to be achieved first
1 more attacks for the sword attack

Better with Sword – sword6

This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4 and sword5 to be achieved first
Damage increased by 1 for the sword attack

Faster with Spectral Blades – spectral_blades_speed

This advancement can be taken 3 times
1 more attacks for the spectral blades attack

Better with Spectral Blades – spectral_blades

This advancement can be taken once
This advancement requires the advancement spectral_blades_speed to be achieved first
Damage increased by 2 for the spectral blades attack

Better with Spectral Blades – spectral_blades_2

This advancement can be taken 10 times
This advancement requires the advancements spectral_blades_speed and spectral_blades to be achieved first
Damage increased by 1 for the spectral blades attack

More Precise with Spectral Blades – spectral_blades_marksman

This advancement can be taken once
This advancement requires the advancement spectral_blades_2 to be achieved first
New weapon special for the spectral blades attack: marksman

Causing More Havoc with Faerie Fire – faerie1

This advancement can be taken once
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

Causing More Havoc with Faerie Fire – faerie2

This advancement can be taken once
This advancement requires the advancement faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

Decreasing Enemies' Arcane Resistance by 8% – faerie2_penetrate

This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Enemy resistances to arcane decreased by 8%

Causing More Havoc with Faerie Fire – faerie3

This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Damage increased by 2 for the faerie fire attack

Faster with Faerie Fire – faerie3_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
1 more attacks for the faerie fire attack

Causing More Havoc with Faerie Fire – faerie4

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
Damage increased by 2 for the faerie fire attack

Decreasing Enemies' Arcane Resistance by 7% – faerie4_penetrate

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie2_penetrate to be achieved first
Enemy resistances to arcane decreased by 7%

Causing More Havoc with Faerie Fire – faerie5

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3 and faerie4 to be achieved first
Damage increased by 2 for the faerie fire attack

Faster with Faerie Fire – faerie5_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 and faerie3_speed to be achieved first
1 more attacks for the faerie fire attack

Causing More Havoc with Faerie Fire – faerie6

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie5 to be achieved first
Damage increased by 2 for the faerie fire attack

Faster with Faerie Fire – faerie6_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie5_speed to be achieved first
1 more attacks for the faerie fire attack

Causing More Havoc with Faerie Fire – faerie7

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 and faerie6 to be achieved first
Damage increased by 2 for the faerie fire attack

Faster with Faerie Fire – faerie7_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed and faerie7 to be achieved first
1 more attacks for the faerie fire attack

Causing More Havoc with Faerie Fire – faerie8

This advancement can be taken 10 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie7 to be achieved first
Damage increased by 2 for the faerie fire attack

Casting Fireballs Better – fireball

This advancement can be taken once
Damage increased by 3 for the fireball attack

Casting Fireballs Better – fireball2

This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
Damage increased by 2 for the fireball attack

Casting Fireballs with Better Precision – fireball2_precision

This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical

Casting Fireballs Better – fireball3

This advancement can be taken 10 times
This advancement requires the advancement fireball2 to be achieved first
Damage increased by 3 for the fireball attack

Better with Magic – magic

This advancement can be taken 10 times
Damage increased by 2 for the fireball attack
Damage increased by 1 for the faerie fire attack

Dealing More Damage with Burning Aura – burning_aura

This advancement can be taken once
Remove ability: burns foes (24)
New ability: burns foes (32)

Dealing More Damage with Burning Aura – burning_aura2

This advancement can be taken once
This advancement requires the advancement burning_aura to be achieved first
Remove ability: burns foes (32)
New ability: burns foes (40)

Dealing More Damage with Burning Aura – burning_aura3

This advancement can be taken once
This advancement requires the advancement burning_aura2 to be achieved first
Remove ability: burns foes (40)
New ability: burns foes (48)

Possessing the Leadership of a Level 3 Unit – leadership1

This advancement can be taken once
New ability: leadership (as level 3 unit)

Possessing the Leadership of a Level 4 Unit – leadership2

This advancement can be taken once
This advancement requires the advancement leadership1 to be achieved first
Remove ability: leadership (as level 3 unit)
New ability: leadership (as level 4 unit)

Possessing the Leadership of a Level 5 Unit – leadership3

This advancement can be taken once
This advancement requires the advancement leadership2 to be achieved first
Remove ability: leadership (as level 4 unit)
New ability: leadership (as level 5 unit)

Able to Heal Allies Better – heal

This advancement can be taken once
Remove ability: heals (16)
New ability: heals (22)

Able to Heal Allies Better – heal2

This advancement can be taken once
This advancement requires the advancement heal to be achieved first
Remove ability: heals (22)
New ability: heals (28)

Able to Heal Allies Better – heal3

This advancement can be taken once
This advancement requires the advancements heal and heal2 to be achieved first
Remove ability: heals (28)
New ability: heals (34)

Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) – conviction

This advancement can be taken once
Remove ability: frail tide (15)
New ability: frail tide (20)

Causing a Really Terrible Frailty Complex in Enemies' Minds (-25% Physical Resistances) – conviction2

This advancement can be taken once
This advancement requires the advancement conviction to be achieved first
Remove ability: frail tide (20)
New ability: frail tide (25)

Better at Defending (Lowering the Chance to be Hit by 2%) – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Lesser Demigod (Krux)

Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.
This unit also has generic AMLA advancements

Better with Sword – sword1

This advancement can be taken once
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

Faster with Sword – sword1_speed

This advancement can be taken once
This advancement requires the advancement sword3 to be achieved first
1 more attacks for the sword attack
Damage increased by 1 for the spectral blades attack

Better with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

More Precise with Sword – sword2_marksman

This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
New weapon special for the sword attack: marksman

Better with Sword – sword3

This advancement can be taken once
This advancement requires the advancements sword1 and sword2 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

Better with Sword – sword4

This advancement can be taken once
This advancement requires the advancements sword1, sword2 and sword3 to be achieved first
Damage increased by 1 for the sword attack

Slowing Enemies with Sword – sword4_plague

This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
New weapon special for the sword attack: slow

Better with Sword – sword5

This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
Damage increased by 1 for the sword attack

Faster with Sword – sword5_speed

This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 and sword1_speed to be achieved first
1 more attacks for the sword attack

Better with Sword – sword6

This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4 and sword5 to be achieved first
Damage increased by 1 for the sword attack

Faster with Spectral Blades – spectral_blades_speed

This advancement can be taken 3 times
1 more attacks for the spectral blades attack

Better with Spectral Blades – spectral_blades

This advancement can be taken once
This advancement requires the advancement spectral_blades_speed to be achieved first
Damage increased by 2 for the spectral blades attack

Better with Spectral Blades – spectral_blades_2

This advancement can be taken 10 times
This advancement requires the advancements spectral_blades_speed and spectral_blades to be achieved first
Damage increased by 1 for the spectral blades attack

More Precise with Spectral Blades – spectral_blades_marksman

This advancement can be taken once
This advancement requires the advancement spectral_blades_2 to be achieved first
New weapon special for the spectral blades attack: marksman

Causing More Havoc with Faerie Fire – faerie1

This advancement can be taken once
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

Causing More Havoc with Faerie Fire – faerie2

This advancement can be taken once
This advancement requires the advancement faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

Decreasing Enemies' Arcane Resistance by 8% – faerie2_penetrate

This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Enemy resistances to arcane decreased by 8%

Causing More Havoc with Faerie Fire – faerie3

This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack

Faster with Faerie Fire – faerie3_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
1 more attacks for the faerie fire attack

Causing More Havoc with Faerie Fire – faerie4

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack

Decreasing Enemies' Arcane Resistance by 7% – faerie4_penetrate

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie2_penetrate to be achieved first
Enemy resistances to arcane decreased by 7%

Causing More Havoc with Faerie Fire – faerie5

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3 and faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack

Faster with Faerie Fire – faerie5_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 and faerie3_speed to be achieved first
1 more attacks for the faerie fire attack

Causing More Havoc with Faerie Fire – faerie6

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack

Faster with Faerie Fire – faerie6_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie5_speed to be achieved first
1 more attacks for the faerie fire attack

Causing More Havoc with Faerie Fire – faerie7

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 and faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack

Faster with Faerie Fire – faerie7_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed and faerie7 to be achieved first
1 more attacks for the faerie fire attack

Causing More Havoc with Faerie Fire – faerie8

This advancement can be taken 10 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie7 to be achieved first
Damage increased by 2 for the faerie fire attack

Casting Fireballs Better – fireball

This advancement can be taken once
Damage increased by 3 for the fireball attack

Casting Fireballs Better – fireball2

This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
Damage increased by 2 for the fireball attack

Casting Fireballs with Better Precision – fireball2_precision

This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical

Casting Fireballs Better – fireball3

This advancement can be taken 10 times
This advancement requires the advancement fireball2 to be achieved first
Damage increased by 3 for the fireball attack

Better with Magic – magic

This advancement can be taken 10 times
Damage increased by 2 for the fireball attack
Damage increased by 1 for the faerie fire attack

Dealing More Damage with Burning Aura – burning_aura

This advancement can be taken once
Remove ability: burns foes (16)
New ability: burns foes (24)

Dealing More Damage with Burning Aura – burning_aura2

This advancement can be taken once
This advancement requires the advancement burning_aura to be achieved first
Remove ability: burns foes (24)
New ability: burns foes (32)

Dealing More Damage with Burning Aura – burning_aura3

This advancement can be taken once
This advancement requires the advancement burning_aura2 to be achieved first
Remove ability: burns foes (32)
New ability: burns foes (40)

Possessing the Leadership of a Level 3 Unit – leadership1

This advancement can be taken once
New ability: leadership (as level 3 unit)

Possessing the Leadership of a Level 4 Unit – leadership2

This advancement can be taken once
This advancement requires the advancement leadership1 to be achieved first
Remove ability: leadership (as level 3 unit)
New ability: leadership (as level 4 unit)

Possessing the Leadership of a Level 5 Unit – leadership3

This advancement can be taken once
This advancement requires the advancement leadership2 to be achieved first
Remove ability: leadership (as level 4 unit)
New ability: leadership (as level 5 unit)

Able to Heal Allies Better – heal

This advancement can be taken once
Remove ability: heals
New ability: heals (12)

Able to Heal Allies Better – heal2

This advancement can be taken once
This advancement requires the advancement heal to be achieved first
Remove ability: heals (12)
New ability: heals (18)

Able to Heal Allies Better – heal3

This advancement can be taken once
This advancement requires the advancements heal and heal2 to be achieved first
Remove ability: heals (18)
New ability: heals (24)

Better at Defending (Lowering the Chance to be Hit by 2%) – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Lich King

Lich Kings are powerful undead warriors with free will and magic powers. Unlike other undead, they are not obeying a master, they are raising and controlling their minions, and unlike liches, they are leading their minions into battles.
This unit also has generic AMLA advancements

Better at Melee Combat – axe

This advancement can be taken once
Damage increased by 1 (melee attacks only)

Better at Melee Combat – axe2

This advancement can be taken once
This advancement requires the advancement axe to be achieved first
Damage increased by 1 (melee attacks only)

Faster at Melee Combat – axe3

This advancement can be taken once
This advancement requires the advancements axe and axe2 to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

Better at Melee Combat – axe4

This advancement can be taken 10 times
This advancement requires the advancements axe, axe2 and axe3 to be achieved first
Damage increased by 1 (melee attacks only)

Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) – doom

This advancement can be taken once
New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)
New weapon special for the doom attack: doom

Crippling Enemies Better – doom2

This advancement can be taken 3 times
This advancement requires the advancement doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack

A Better Caster – magic

This advancement can be taken once
Damage increased by 1 (ranged attacks only)

Casting Chill Tempests Faster – magic-chill

This advancement can be taken once
1 more attacks for the chill tempest attack

Casting Shadow Waves Faster – magic-shadow

This advancement can be taken once
1 more attacks for the shadow wave attack

A Better Caster of Chill Tempests – magic-chill2

This advancement can be taken 5 times
This advancement requires the advancements magic-chill and magic to be achieved first
Damage increased by 1 for the chill tempest attack

A Better Caster of Shadow Waves – magic-shadow2

This advancement can be taken 5 times
This advancement requires the advancements magic-shadow and magic to be achieved first
Damage increased by 1 for the shadow wave attack

A Greater Leader in Battle (Like a Level 5 Unit) – leadership

This advancement can be taken once
This advancement requires the advancement axe to be achieved first
Remove ability: leadership
New ability: leadership (as level 5 unit)

Faster – movement

This advancement can be taken 3 times
1 more movement points

Lord of the Flies (Beelzebub)

Ancient nobles of demonkind are among the scariest visitors from Inferno. Their vast power and number of followers allow them to destroy armies, bringing death and destruction whenever they come. Fortunately for mankind, they live in Inferno and rarely get out of there. However, some of them have made spells to summon them are known and sometimes come into the hands of the foolish...

– amla_demon_lord

This advancement can be taken 100 times
20% more hitpoints
Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)

Lunatic Knight

Lunatic knights are ones of the most zealous warriors a warlord might employ. The reason why they fight is neither glory nor gold. They enjoy the thrill of battles, and that motivates them to join armed conflicts. In battle, they are feared adversaries, their fervour, speed and strength are a huge threat for anyone. They usually die before they realise that Lunatic Knights are not quite well protected, and can fall whenever their charge fails to defeat their target.
This unit also has generic AMLA advancements

Striking Better with Lance – lance

This advancement can be taken once
Damage increased by 2 for the lance attack

Striking Faster with Lance – lance2

This advancement can be taken once
This advancement requires the advancement lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack

Charging More Powerfully with Lance (2.5 Times More Damage) – lance3

This advancement can be taken once
This advancement requires the advancements lance and lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge

Charging Even More Powerfully with the Lance (3 Times More Damage) – lance4

This advancement can be taken once
This advancement requires the advancements lance, lance2 and lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge

Striking Even Better with the Lance – lance5

This advancement can be taken 5 times
This advancement requires the advancements lance and lance2 to be achieved first
Damage increased by 1 for the lance attack

Able to Move One Hex After Attacking an Enemy – penetrate

This advancement can be taken once
New ability: penetrates

Able to Move More Hexes After Attacking an Enemy – penetrate2

This advancement can be taken once
This advancement requires the advancement penetrate to be achieved first
Remove ability: penetrates
New weapon special: hit and run

Better Protected from Physical Blows (2% Better Resistances; +3% Resist Pierce) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Monstrosity

When a Walking Corpse kills a victim and reanimates it to unlife, it also drains a part of its soul. This rarely has an effect, but sometimes, when much of the flesh has rotten away already, this accumulated soul energy reshapes the corpse into a horrid, tentaculous form with bones protruding from it that floats around, scaring everything.
This unit also has generic AMLA advancements

Hitting Harder – melee

This advancement can be taken 10 times
Damage increased by 1 (melee attacks only)

Hitting Faster – melee-speed

This advancement can be taken 2 times
This advancement requires the advancement melee to be achieved first
1 more attacks (melee attacks only)

Transforming Enemies into Soulless Also with the Plague – soulless

This advancement can be taken once
This advancement requires the advancements melee and melee-speed to be achieved first
New weapon special (melee attacks only): plague (Soulless)
Remove weapon special (melee attacks only): plague

Leeching Some Life from Targets – leeching

This advancement can be taken once
This advancement requires the advancements melee, melee, melee and melee to be achieved first
New weapon special (melee attacks only): leech

Spreading a Stronger Feeling of Dread – haunt

This advancement can be taken once
Remove ability: despair (10)
New ability: despair (15)

Spreading a Stronger Feeling of Dread – haunt2

This advancement can be taken once
This advancement requires the advancement haunt to be achieved first
Remove ability: despair (15)
New ability: despair (20)

Spreading a Stronger Feeling of Dread – haunt3

This advancement can be taken once
This advancement requires the advancements haunt and haunt2 to be achieved first
Remove ability: despair (20)
New ability: despair (25)

Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Orcish Nightblade

A blade in the dark, dripping with poison — for many orcish warlords the last thing they see. Due to their high fees, orcish nightblades specialize in “resolving internal conflicts” and are rarely seen on the battlefield. Practice makes perfect, and few can rival them in that regard: they have long lost count of their victims, though that admittedly isn’t too hard for an orc with only ten fingers.
This unit also has generic AMLA advancements

Clawing Better – claws

This advancement can be taken 10 times
Damage increased by 1 for the claws attack

Clawing Faster – claws2

This advancement can be taken 2 times
This advancement requires the advancement claws to be achieved first
Damage decreased by 2 for the claws attack
1 more attacks for the claws attack

Clawing with Backstab – claws3

This advancement can be taken once
This advancement requires the advancements claws and claws2 to be achieved first
New weapon special for the claws attack: backstab

Kicking Better – kick

This advancement can be taken 10 times
Damage increased by 1 for the kick attack

Kicking Faster – kick2

This advancement can be taken once
This advancement requires the advancement kick to be achieved first
Damage decreased by 1 for the kick attack
1 more attacks for the kick attack

Throwing Enemies Back with Kicks – kick3

This advancement can be taken once
This advancement requires the advancements kick and kick2 to be achieved first
New weapon special for the kick attack: knockback

Throwing Many Enemies Back with Kicks – kick4

This advancement can be taken once
This advancement requires the advancements kick, kick2 and kick3 to be achieved first
New weapon special for the kick attack: shockwave
Remove weapon special for the kick attack: knockback
1 fewer attacks for the kick attack

Faster with Knives – knife

This advancement can be taken 2 times
Damage decreased by 1 for the throwing knives attack
1 more attacks for the throwing knives attack

Using Fire-Enchanted Knives – knife2

This advancement can be taken once
This advancement requires the advancement knife to be achieved first
Sets damage type to fire for the throwing knives attack

Using Cold-Enchanted Knives – knife2

This advancement can be taken once
This advancement requires the advancement knife to be achieved first
Sets damage type to cold for the throwing knives attack

Using Arcane-Enchanted Knives – knife2

This advancement can be taken once
This advancement requires the advancement knife to be achieved first
Sets damage type to arcane for the throwing knives attack

Better with Knives – knife3

This advancement can be taken 10 times
This advancement requires the advancement knife to be achieved first
Damage increased by 1 for the throwing knives attack

Using Magically Returning Knives (New Berserk Ranged Attack) – knife-berserk

This advancement can be taken once
This advancement requires the advancement knife2 to be achieved first
New bonus attack: throwing berserk (100% damage and 100% attacks of throwing knives, ranged)
New weapon special for the throwing berserk attack: lesser berserk (3)

Able to Move at Night Without Being Seen on Useful Terrains – nightstalk

This advancement can be taken once
New ability: lesser nightstalk

Able to Move at Night Without Being Seen on All Accessible Terrains – nightstalk2

This advancement can be taken once
This advancement requires the advancement nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk

Better at Defending (Lowering the Chance to be Hit by 3%) – block

This advancement can be taken once
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

Better at Defending – block2

This advancement can be taken once
This advancement requires the advancement block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

Better at Defending – block3

This advancement can be taken 5 times
This advancement requires the advancements block and block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Orcish Strafer

Orcs are generally believed to be simple-minded and unable even to manufacture their crossbows. But it is wrong. The intellect of orcs is not inferior by any means, but they usually prefer not to use it. But competition and battle prowess is usually far the greatest motivation, and if better gear looks like a possibility to get stronger, they start thinking about improvements. One of their inventions is the slurbow, some orcs get them from plunder, some manufacture them themselves. However, even slurbows are not the best, and some creative orcs in times of peace manage to improve it so that it can be operated with a single hand. This way, they can carry two ranged weapons into battle, and devastate most enemies with their deadly and quick shots.
This unit also has generic AMLA advancements

Better with Crossbow – xbow

This advancement can be taken once
Damage increased by 1 for the crossbow attack

Faster with Crossbow – xbow2

This advancement can be taken once
This advancement requires the advancement xbow to be achieved first
Damage decreased by 1 for the crossbow attack
1 more attacks for the crossbow attack

Shooting Poisonous Arrows – xbow-poison

This advancement can be taken once
This advancement requires the advancement xbow to be achieved first
New weapon special for the crossbow attack: poison

Faster with Crossbow – xbow3

This advancement can be taken once
This advancement requires the advancements xbow2 and xbow to be achieved first
Damage decreased by 1 for the crossbow attack
1 more attacks for the crossbow attack

Shooting More Precisely – xbow-marksman

This advancement can be taken once
This advancement requires the advancements xbow2 and xbow3 to be achieved first
New weapon special for the crossbow attack: marksman

Incinerating Enemies with Fiery Shots – xbow-incinerate

This advancement can be taken once
This advancement requires the advancements xbow2 and xbow to be achieved first
New weapon special for the crossbow attack (fire attacks only): incinerate

Better with Crossbow – xbow4

This advancement can be taken 10 times
This advancement requires the advancements xbow2 and xbow to be achieved first
Damage increased by 1 for the crossbow attack

Shooting so Hard that Enemies Behind Targets Will be Hit as Well – xbow-pierce

This advancement can be taken once
This advancement requires the advancements xbow4 and xbow3 to be achieved first
New weapon special for the crossbow attack (pierce attacks only): pierce

Striking Better with Sword – sword

This advancement can be taken 10 times
Damage increased by 1 for the short sword attack

Striking Faster with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage decreased by 1 for the short sword attack
1 more attacks for the short sword attack

Better Protected from Physical Blows (2% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

Faster – movement

This advancement can be taken 4 times
1 more movement points

Orcish Warmonger


This unit also has generic AMLA advancements

Striking Better with Sword – sword

This advancement can be taken once
Damage increased by 1 for the greatsword attack

Striking Faster with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage decreased by 2 for the greatsword attack
1 more attacks for the greatsword attack

Attacking in a Scary Way – sword2-horror

This advancement can be taken once
This advancement requires the advancements sword and sword2 to be achieved first
New weapon special for the greatsword attack: horrid
Remove weapon special for the greatsword attack: horrid,horrid_dummy
Damage decreased by 1 for the greatsword attack

Striking Better with Sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2 and sword to be achieved first
Damage increased by 1 for the greatsword attack

Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) – doom

This advancement can be taken once
New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)
New weapon special for the doom attack: doom

Crippling Enemies Better – doom2

This advancement can be taken 3 times
This advancement requires the advancement doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack

Better with Bow – bow

This advancement can be taken once
Damage increased by 1 for the bow attack

Faster with Bow – bow2

This advancement can be taken once
This advancement requires the advancement bow to be achieved first
1 more attacks for the bow attack

Shooting Poisonous Arrows – bow-poison

This advancement can be taken once
This advancement requires the advancements bow2 and bow to be achieved first
New weapon special for the bow attack: poison

Better with Bow – bow3

This advancement can be taken 10 times
This advancement requires the advancements bow2 and bow to be achieved first
Damage increased by 1 for the bow attack

Able to Lead Allies into Battle (Like a Level 2 Unit) – leadership

This advancement can be taken once
New ability: leadership (as level 2 unit)

A Better Leader (Like a Level 3 Unit) – leadership2

This advancement can be taken once
This advancement requires the advancement leadership to be achieved first
Remove ability: leadership (as level 2 unit)
New ability: leadership (as level 3 unit)

A Better Leader (Like a Level 4 Unit) – leadership3

This advancement can be taken once
This advancement requires the advancement leadership2 to be achieved first
Remove ability: leadership (as level 3 unit)
New ability: leadership (as level 4 unit)

Able to Cause Nearby Allies to Attack Like Bloodthirsty Fanatics – leadership2_bloodthirst

This advancement can be taken once
This advancement requires the advancement leadership2 to be achieved first
New ability: warlord's rule

Better at Gruesome Things that Arouse Nearby Allies – evisceration

This advancement can be taken once
New ability: lesser evisceration

Better at Gruesome Things that Arouse Nearby Allies – evisceration2

This advancement can be taken once
This advancement requires the advancement evisceration to be achieved first
Remove ability: lesser evisceration
New ability: evisceration

Better at Gruesome Things that Arouse Nearby Allies – evisceration3

This advancement can be taken once
This advancement requires the advancement evisceration2 to be achieved first
Remove ability: evisceration
New ability: greater evisceration

Better Protected from Physical Blows (3% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Phantom

Undead lords sometimes figure out a way to make their deathblades fully use their potential. They remove their legs, replacing them with a ghostly tail allowing them to float and spin as they want. They also add them an additional pair of arms, to make these minions more destructive. Phantoms are, however, quite vulnerable.
This unit also has generic AMLA advancements

Better at Axe Combat – axe

This advancement can be taken once
Damage increased by 1 for the axe attack

Better at Axe Combat – axe2

This advancement can be taken once
This advancement requires the advancement axe to be achieved first
Damage increased by 1 for the axe attack

Faster at Axe Combat – axe3

This advancement can be taken once
This advancement requires the advancements axe and axe2 to be achieved first
Damage decreased by 1 for the axe attack
1 more attacks for the axe attack

Better at Axe Combat – axe4

This advancement can be taken 10 times
This advancement requires the advancements axe, axe2 and axe3 to be achieved first
Damage increased by 1 for the axe attack

Able to Perform a Whirlwind Attack (New Attack) – whirlwind

This advancement can be taken once
New bonus attack: whirlwind-axe (70% damage and 70% attacks of the base attack, melee)
New weapon special for the whirlwind-axe attack: whirlwind
New weapon special for the whirlwind-axe attack: magical

Whirling Better – whirlwind2

This advancement can be taken 4 times
This advancement requires the advancement whirlwind to be achieved first
Damage increased by 10% for the whirlwind-axe attack

More Nimble (Lowering the Chance to be Hit by 4%) – dodge

This advancement can be taken 3 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 4%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Pilum Master

Some javelineers came to an incredible skill with javelins, and improved their javelins into pilums. These weapons are hard to use, but they can deal heavy damages to anyone before they even come close enough to hit, even if they are attacked. Although many soldiers consider their weapons obsolete, they wield them proudly, because unlike swords or bows, pilums can be used both in melee and ranged combat.
This unit also has generic AMLA advancements

Striking Better with Pilum – spear

This advancement can be taken once
Damage increased by 1 for the spear attack

Striking Faster with Pilum – spear2

This advancement can be taken once
This advancement requires the advancement spear to be achieved first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack

Striking Better with Pilum – spear3

This advancement can be taken 10 times
This advancement requires the advancement spear2 to be achieved first
Damage increased by 1 for the spear attack

Throwing Pilums Faster – javelin

This advancement can be taken once
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack

Throwing Pilums Better – javelin2

This advancement can be taken 10 times
This advancement requires the advancement javelin to be achieved first
Damage increased by 1 for the javelin attack

Throwing Pilums More Precisely – javelin3

This advancement can be taken once
This advancement requires the advancement javelin2 to be achieved first
New weapon special for the javelin attack: marksman

Able to Attack in a Tricky Way that Lowers Enemy Defence (New Attack) – trickery

This advancement can be taken once
New bonus attack: trickery (70% damage and 70% attacks of the base attack, melee)
New weapon special for the trickery attack: trickery

Tricking Enemies Better – trickery2

This advancement can be taken 3 times
This advancement requires the advancement trickery to be achieved first
Damage increased by 15% for the trickery attack
10% more attacks for the trickery attack

Better at Blocking (Lowering the Chance to be Hit by 2-3%) – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 3%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Predator

Master huntsmen often get to like hunting more than anything else. Their deadly passion guides them, and they care only a little if their prey is human or animal. These predators may attack anything they spot, if it is not too numerous. Provided that one has enough guards around, it is possible to parlay with them, or even to employ them.
This unit also has generic AMLA advancements

Striking Better with Bow – bow

This advancement can be taken once
Damage increased by 1 for the bow attack

Shooting Insanely Precisely – bow-precise

This advancement can be taken once
This advancement requires the advancement bow to be achieved first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack

Striking Faster with Bow – bow2

This advancement can be taken once
This advancement requires the advancement bow to be achieved first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack

Striking Better with Bow – bow3

This advancement can be taken 10 times
This advancement requires the advancement bow2 to be achieved first
Damage increased by 1 for the bow attack

Shooting Unbelievably Precisely – bow-precise2

This advancement can be taken once
This advancement requires the advancements bow, bow2, bow3 and bow-precise to be achieved first
New weapon special for the bow attack: guided
Remove weapon special for the bow attack: focused
Damage decreased by 1 for the bow attack

Able to Deal Heavy Damage with a Single Shot (New Attack) – execution

This advancement can be taken once
New bonus attack: execution (55% damage and 100% attacks of the base attack, ranged)

Executing Enemy Bosses Better – execution2

This advancement can be taken 3 times
This advancement requires the advancement execution to be achieved first
Damage increased by 10% for the execution attack

Very Good at Slaying Humans – bow-hunting-humans

This advancement can be taken once
This advancement requires the advancement bow2 to be achieved first
New weapon special for the bow attack: misanthropia
Damage decreased by 1 for the bow attack

Very Good at Slaying Orcs – bow-hunting-orcs

This advancement can be taken once
This advancement requires the advancement bow2 to be achieved first
New weapon special for the bow attack: misorcia
Damage decreased by 1 for the bow attack

Very Good at Slaying Elves – bow-hunting-elves

This advancement can be taken once
This advancement requires the advancement bow2 to be achieved first
New weapon special for the bow attack: misdryadia
Damage decreased by 1 for the bow attack

Very Good at Slaying Dragons – bow-hunting-drakes

This advancement can be taken once
This advancement requires the advancement bow2 to be achieved first
New weapon special for the bow attack: misdraconia
Damage decreased by 1 for the bow attack

Striking Better with Dagger – dagger

This advancement can be taken once
Damage increased by 1 for the dagger attack

Striking Faster with Dagger – dagger2

This advancement can be taken once
This advancement requires the advancement dagger to be achieved first
Damage decreased by 1 for the dagger attack
1 more attacks for the dagger attack

Striking Better with Dagger – dagger3

This advancement can be taken 10 times
This advancement requires the advancement dagger2 to be achieved first
Damage increased by 1 for the dagger attack

Better at Defending (Lowering the Chance to be Hit by 2%) – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Preserved Lich (Argan Lich)

Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.
Gameplay notes:
Advancements with sword add marksman and plague, and lots of damage.
Advancements with crossbow add great precision.
This unit also has soul eater AMLA advancements

Better with Sword – sword1

This advancement can be taken once
Damage increased by 1 for the lichsword attack

Faster with Sword – sword1_speed

This advancement can be taken once
This advancement requires the advancement sword3 to be achieved first
1 more attacks for the lichsword attack

Better with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
Damage increased by 1 for the lichsword attack

More Precise with Sword – sword2_marksman

This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
New weapon special for the lichsword attack: marksman

Better with Sword – sword3

This advancement can be taken once
This advancement requires the advancements sword1 and sword2 to be achieved first
Damage increased by 1 for the lichsword attack

Better with Sword – sword4

This advancement can be taken once
This advancement requires the advancements sword1, sword2 and sword3 to be achieved first
Damage increased by 1 for the lichsword attack

Raising Undead with Sword – sword4_plague

This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
New weapon special for the lichsword attack: plague

Better with Sword – sword5

This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
Damage increased by 1 for the lichsword attack

Faster with Sword – sword5_speed

This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 and sword1_speed to be achieved first
1 more attacks for the lichsword attack

Better with Sword – sword6

This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4 and sword5 to be achieved first
Damage increased by 1 for the lichsword attack

Better and Faster with Crossbow – xbow

This advancement can be taken once
Damage increased by 1 for the crossbow attack
1 more attacks for the crossbow attack

Striking More Precisely with the Crossbow – xbow_marksman

This advancement can be taken once
This advancement requires the advancement xbow to be achieved first
New weapon special for the crossbow attack: marksman

Better with Crossbow – xbow2

This advancement can be taken once
This advancement requires the advancement xbow to be achieved first
Damage increased by 1 for the crossbow attack

Faster with Crossbow – xbow2_speed

This advancement can be taken once
This advancement requires the advancements xbow and xbow2 to be achieved first
1 more attacks for the crossbow attack

Better with Crossbow – xbow3

This advancement can be taken once
This advancement requires the advancements xbow and xbow2 to be achieved first
Damage increased by 1 for the crossbow attack

Striking More Precisely with the Crossbow – xbow-marksman

This advancement can be taken once
This advancement requires the advancements xbow, xbow2 and xbow_marksman to be achieved first
New weapon special for the crossbow attack: focused
Remove weapon special for the crossbow attack: marksman

Better with Crossbow – xbow4

This advancement can be taken 3 times
This advancement requires the advancements xbow, xbow2 and xbow3 to be achieved first
Damage increased by 1 for the crossbow attack

Faster with Crossbow – xbow2_speed

This advancement can be taken once
This advancement requires the advancements xbow, xbow2, xbow2_speed, xbow3 and xbow4 to be achieved first
1 more attacks for the crossbow attack

Blocking Attacks Better (2 % Better Defence) – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Better Protected from Physical Blows (3% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%

Better Protected from Magical Attacks (4% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 2%
Resistance to arcane increased by 4%

Preserved Lich (Delly Lich)

Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.
This unit also has soul eater AMLA advancements

Faster at Melee Combat – sword

This advancement can be taken once
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)

Able to Chop Through More Enemies with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
New weapon special (melee attacks only): cleave

Faster with Sword – sword3

This advancement can be taken once
This advancement requires the advancements sword and sword2 to be achieved first
1 more attacks (melee attacks only)

Leeching with Sword – sword3-leech

This advancement can be taken once
This advancement requires the advancements sword and sword2 to be achieved first
New weapon special (melee attacks only): leech

Better with Sword – sword4

This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 and sword3 to be achieved first
Damage increased by 1 for the sword attack

Dealing More Damage with Knives – knife1

This advancement can be taken once
Damage increased by 2 for the knife attack

Faster with Knives – knife2

This advancement can be taken 2 times
This advancement requires the advancement knife1 to be achieved first
1 more attacks for the knife attack

More Precise with Knives – knife3

This advancement can be taken once
This advancement requires the advancements knife1 and knife2 to be achieved first
New weapon special for the knife attack: marksman

Better with Knives – knife4

This advancement can be taken 10 times
This advancement requires the advancements knife1 and knife2 to be achieved first
Damage increased by 1 for the knife attack

Able to Move at Night Without Being Seen on Useful Terrains – nightstalk

This advancement can be taken once
New ability: lesser nightstalk

Able to Move at Night Without Being Seen on All Accessible Terrains – nightstalk2

This advancement can be taken once
This advancement requires the advancement nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk

Better at Defending – block

This advancement can be taken once
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

Better at Defending – block2

This advancement can be taken once
This advancement requires the advancement block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

Better at Defending – block3

This advancement can be taken 5 times
This advancement requires the advancements block and block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%

Able to Attack Parrying Enemy Blows (New Attack) – parry

This advancement can be taken once
New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)
New weapon special for the parry attack: parry

Parrying Better – parry2

This advancement can be taken 3 times
This advancement requires the advancement parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack

Faster – movement

This advancement can be taken 4 times
1 more movement points

Preserved Lich (Efraim Lich)

Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.
Gameplay notes:
Advancements with sword add marksman, plague, and berserk-like attacks.
Advancements with whirlwind gain bonuses from sword advancements, and depend on advancements with sword.
Advancements with throwing knives are a potent source of weapon-related ranged damage, it may gain backstab.
Advancements with wave of fear bring huge damage, slow, explosive slow, leech, and after taking a lot of advancements also explosive damage.
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.
This unit also has soul eater AMLA advancements

Better with Sword – sword1

This advancement can be taken once
Damage increased by 1 for the sword attack

Faster with Sword (Affects Also Whirlwind) – sword1_speed

This advancement can be taken once
This advancement requires the advancement sword3 to be achieved first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack

Better with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
Damage increased by 1 for the sword attack

More Precise with Sword – sword2_marksman

This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
New weapon special for the sword attack: marksman

Better with Sword – sword3

This advancement can be taken once
This advancement requires the advancements sword1 and sword2 to be achieved first
Damage increased by 1 for the sword attack

Better with Sword – sword4

This advancement can be taken once
This advancement requires the advancements sword1, sword2 and sword3 to be achieved first
Damage increased by 1 for the sword attack

Raising Undead with Sword – sword4_plague

This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
New weapon special for the sword attack: plague

Better with Sword – sword5

This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
Damage increased by 1 for the sword attack

Faster with Sword (Affects Also Whirlwind) – sword5_speed

This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 and sword1_speed to be achieved first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack

Better with Sword – sword6

This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4 and sword5 to be achieved first
Damage increased by 1 for the sword attack

Able to Attack Twice in a Row – berserk1

This advancement can be taken once
New bonus attack: mberserk2 (80% damage and 100% attacks of sword, melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman

Able to Attack Thrice in a Row – berserk2

This advancement can be taken once
This advancement requires the advancement berserk1 to be achieved first
New bonus attack: mberserk3 (80% damage and 100% attacks of sword, melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman

Able to Attack Five Times in a Row – berserk3

This advancement can be taken once
This advancement requires the advancement berserk2 to be achieved first
New bonus attack: mberserk5 (80% damage and 100% attacks of sword, melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman

Doing More Damage with the Furious Attack – berserk1_damage

This advancement can be taken 3 times
This advancement requires the advancement berserk1 to be achieved first
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
Damage increased by 10% for the mberserk5 attack

Whirling Better – whirlwind

This advancement can be taken once
Damage increased by 1 for the whirlwind attack

Whirling Better – whirlwind2

This advancement can be taken once
This advancement requires the advancements whirlwind, whirlwind, whirlwind and sword4 to be achieved first
Damage increased by 1 for the whirlwind attack

Whirling Better – whirlwind3

This advancement can be taken 3 times
This advancement requires the advancements whirlwind2, whirlwind2, whirlwind2 and sword6 to be achieved first
Damage increased by 1 for the whirlwind attack

Better with Knives – knives1

This advancement can be taken once
Damage increased by 1 for the knife attack

Backstabbing with Knives – knives1_backstab

This advancement can be taken once
New weapon special for the knife attack: backstab

Better with Knives – knives2

This advancement can be taken once
This advancement requires the advancement knives1 to be achieved first
Damage increased by 1 for the knife attack

More Precise with Knives – knives2_precision

This advancement can be taken once
This advancement requires the advancements knives1 and knives2 to be achieved first
New weapon special for the knife attack: marksman

Better with Knives – knives3

This advancement can be taken once
This advancement requires the advancements knives1 and knives2 to be achieved first
Damage increased by 1 for the knife attack

Faster with Knives – knives3_speed

This advancement can be taken once
This advancement requires the advancements knives1, knives2 and knives3 to be achieved first
Damage decreased by 1 for the knife attack
1 more attacks for the knife attack

Better with Knives – knives4

This advancement can be taken once
This advancement requires the advancements knives1, knives2 and knives3 to be achieved first
Damage increased by 1 for the knife attack

Backstabbing with Knives Better – knives4-backstab

This advancement can be taken once
This advancement requires the advancements knives4 and knives1_backstab to be achieved first
New weapon special for the knife attack: greater backstab
Remove weapon special for the knife attack: backstab

Better with Knives – knives5

This advancement can be taken 5 times
This advancement requires the advancements knives1, knives2, knives3 and knives4 to be achieved first
Damage increased by 1 for the knife attack

Faster with Knives – knives5_speed

This advancement can be taken 3 times
This advancement requires the advancements knives1, knives2, knives3, knives4 and knives3_speed to be achieved first
1 more attacks for the knife attack

Causing a Spine-Chilling Fear – fear1_spine_chill

This advancement can be taken once
New weapon special for the wave of fear attack: slow

Causing Stronger Fear – fear1

This advancement can be taken once
Damage increased by 1 for the wave of fear attack

Causing Stronger Fear – fear2

This advancement can be taken once
This advancement requires the advancement fear1 to be achieved first
Damage increased by 1 for the wave of fear attack

Causing Fear Faster – fear2_speed

This advancement can be taken once
This advancement requires the advancement fear2 to be achieved first
1 more attacks for the wave of fear attack

Causing Stronger Fear – fear3

This advancement can be taken once
This advancement requires the advancement fear2 to be achieved first
Damage increased by 1 for the wave of fear attack

Having Fun when Scaring Enemies – fear3_leech

This advancement can be taken once
This advancement requires the advancement fear3 to be achieved first
New weapon special for the wave of fear attack: leech

Causing Stronger Fear – fear4

This advancement can be taken once
This advancement requires the advancement fear3 to be achieved first
Damage increased by 1 for the wave of fear attack

Causing Fear Faster – fear4_speed

This advancement can be taken once
This advancement requires the advancements fear4 and fear2_speed to be achieved first
1 more attacks for the wave of fear attack

Causing Stronger Fear – fear5

This advancement can be taken once
This advancement requires the advancement fear4 to be achieved first
Damage increased by 1 for the wave of fear attack

Causing Fear to Groups of Enemies – fear5_mass_scare

This advancement can be taken once
This advancement requires the advancement fear5 to be achieved first
New weapon special for the wave of fear attack: explosive slow

Causing Stronger Fear – fear6

This advancement can be taken once
This advancement requires the advancement fear5 to be achieved first
Damage increased by 1 for the wave of fear attack

Causing Fear Faster – fear6-speed

This advancement can be taken once
This advancement requires the advancements fear6 and fear4_speed to be achieved first
1 more attacks for the wave of fear attack

Causing Stronger Fear – fear7

This advancement can be taken once
This advancement requires the advancements fear6 and fear4_speed to be achieved first
Damage increased by 1 for the wave of fear attack

Causing Stronger Fear – fear8

This advancement can be taken 5 times
This advancement requires the advancement fear7 to be achieved first
Damage increased by 1 for the wave of fear attack

Causing Insane Fear to Groups of Enemies – fear8_explosive

This advancement can be taken once
This advancement requires the advancement fear8 to be achieved first
New weapon special for the wave of fear attack: explosive

Faster – movement

This advancement can be taken once
1 more movement points

Faster – movement2

This advancement can be taken once
This advancement requires the advancement movement to be achieved first
1 more movement points

Able to Muster Enough Mental Powers to Levitate Through Hard Terrains – movement3

This advancement can be taken once
This advancement requires the advancements movement and movement2 to be achieved first
Movement costs through forests set to 1
Movement costs on frozen lands set to 1
Movement costs on flat terrains set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 2
Movement costs through villages set to 1
Movement costs through castles set to 1
Movement costs in shallow waters set to 1
Movement costs on coastal reefs set to 1
Movement costs in deep waters set to 1
Movement costs through swampy places set to 1
Movement costs on hills set to 1
Movement costs on mountains set to 2
Movement costs across sands set to 1
Movement costs above unwalkable places set to 1
Movement costs through impassable walls set to {UNREACHABLE}

Faster – movement4

This advancement can be taken 2 times
This advancement requires the advancement movement3 to be achieved first
1 more movement points

Harder to be Hit – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%

Better Protected from Physical Blows (2% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

Better Protected from Magical Attacks (3% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to fire increased by 3%
Resistance to cold increased by 2%
Resistance to arcane increased by 3%

Preserved Lich (Lethalia Lich)

Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.
Gameplay notes:
Advancements with staff add plague, damage and precision.
Advancements with axe unlock a very useful whirlwind attack, and that unlocks most advancements with axe, many advancements with axe improve also whirlwind.
Advancements with faerie fire mostly improve damage; one of them removes swarm, but decreases the number of attacks significantly.
Advancements with gossamer add various weapon specials to it, but its damage is inferior.
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.
This unit also has soul eater AMLA advancements

Better with Staff – staff1

This advancement can be taken once
Damage increased by 1 for the staff attack

More Precise with Staff – staff1_marksman

This advancement can be taken once
This advancement requires the advancement staff1 to be achieved first
New weapon special for the staff attack: marksman

Better with Staff – staff2

This advancement can be taken once
This advancement requires the advancement staff1 to be achieved first
Damage increased by 1 for the staff attack

More Precise with Staff – staff2_focused

This advancement can be taken once
This advancement requires the advancements staff1, staff2 and staff1_marksman to be achieved first
New weapon special for the staff attack: focused
Remove weapon special for the staff attack: marksman

Creating Undead with Staff – staff2_plague

This advancement can be taken once
This advancement requires the advancements staff1 and staff2 to be achieved first
New weapon special for the staff attack: plague

Better with Staff – staff3

This advancement can be taken once
This advancement requires the advancements staff1 and staff2 to be achieved first
Damage increased by 1 for the staff attack

Faster with Staff – staff3_attacks

This advancement can be taken once
This advancement requires the advancements staff1, staff2 and staff3 to be achieved first
1 more attacks for the staff attack

Better with Staff – staff4

This advancement can be taken once
This advancement requires the advancements staff1, staff2 and staff3 to be achieved first
Damage increased by 1 for the staff attack

Faster with Staff – staff4_attacks

This advancement can be taken once
This advancement requires the advancements staff1, staff2, staff3, staff4 and staff3_attacks to be achieved first
1 more attacks for the staff attack

Better with Staff – staff5

This advancement can be taken once
This advancement requires the advancements staff1, staff2, staff3 and staff4 to be achieved first
Damage increased by 1 for the staff attack

Creating Better Undead with Staff – staff5_plague

This advancement can be taken once
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 and staff2_plague to be achieved first
New weapon special for the staff attack: plague (Soulless)
Remove weapon special for the staff attack: plague

Dealing Fire Damage with Staff – staff5_fire

This advancement can be taken once
This advancement requires the advancements staff1, staff2, staff3, staff4 and staff5 to be achieved first
Sets damage type to fire for the staff attack

Better with Staff – staff6

This advancement can be taken once
This advancement requires the advancements staff1, staff2, staff3, staff4 and staff5 to be achieved first
Damage increased by 1 for the staff attack

Faster with Staff – staff6_attacks

This advancement can be taken once
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6 and staff4_attacks to be achieved first
1 more attacks for the staff attack

Better with Staff – staff7

This advancement can be taken 5 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 and staff6 to be achieved first
Damage increased by 1 for the staff attack

Better with Axe – axe1

This advancement can be taken once
Damage increased by 1 for the axe attack

Better with Axe – axe2

This advancement can be taken once
This advancement requires the advancement axe1 to be achieved first
Damage increased by 1 for the axe attack

Faster with Axe (Affects Also Whirlwind) – axe1_speed

This advancement can be taken once
This advancement requires the advancements axe1 and whirlwind to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

Poisoning Enemies with Axe (Affects Also Whirlwind) – axe2_poison

This advancement can be taken once
This advancement requires the advancements axe1, axe2 and whirlwind to be achieved first
New weapon special for the axe attack: poison
New weapon special for the axe_whirlwind attack: poison

Better with Axe – axe3

This advancement can be taken once
This advancement requires the advancements axe1, axe2 and whirlwind to be achieved first
Damage increased by 1 for the axe attack

Faster with Axe (Affects Also Whirlwind) – axe3_speed

This advancement can be taken once
This advancement requires the advancements axe1, axe2, axe3 and axe1_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

Better with Axe – axe4

This advancement can be taken once
This advancement requires the advancements axe1, axe2 and axe3 to be achieved first
Damage increased by 1 for the axe attack

Able to Hit Multiple Enemies with Axe – axe4_cleave

This advancement can be taken once
This advancement requires the advancements axe1, axe2, axe3 and axe4 to be achieved first
New weapon special for the axe attack: cleave

Better with Axe – axe5

This advancement can be taken once
This advancement requires the advancements axe1, axe2, axe3 and axe4 to be achieved first
Damage increased by 1 for the axe attack

Faster with Axe (Affects Also Whirlwind) – axe5_speed

This advancement can be taken once
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5 and axe3_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

Better with Axe – axe6

This advancement can be taken 5 times
This advancement requires the advancements axe1, axe2, axe3, axe4 and axe5 to be achieved first
Damage increased by 1 for the axe attack

Able to Use Whirlwind Attack with Axe – whirlwind

This advancement can be taken once
This advancement requires the advancement axe1 to be achieved first
New attack: axe_whirlwind (7 - 3, blade)
New weapon special for the axe_whirlwind attack: whirlwind
New weapon special for the axe_whirlwind attack: magical

Better at Whirling – whirlwind2

This advancement can be taken 5 times
This advancement requires the advancements axe1 and whirlwind to be achieved first
Damage increased by 1 for the axe_whirlwind attack

Causing More Havoc with Faerie Fire – faerie1

This advancement can be taken once
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

Causing More Havoc with Faerie Fire – faerie2

This advancement can be taken once
This advancement requires the advancement faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

Able to Deal Damage to Multiple Units with Faerie Fire – faerie2_boom

This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
New bonus attack: conical faerie fire (100% damage and 100% attacks of faerie fire)
New weapon special for the conical faerie fire attack: cone

Causing More Havoc with Faerie Fire – faerie3

This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack

Without Dependence on Health with Faerie Fire (CAUTION: Significantly Fewer Attacks!) – faerie3_noswarm

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
Remove weapon special for the faerie fire attack: swarm
3 fewer attacks for the faerie fire attack

Faster with Faerie Fire – faerie3_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3 and faerie3_noswarm to be achieved first
1 more attacks for the faerie fire attack

Causing More Havoc with Faerie Fire – faerie4

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack

Able to Deal Damage to Much More Units with Faerie Fire – faerie4_boom

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie2_boom to be achieved first
New bonus attack: explosive faerie fire (100% damage and 100% attacks of faerie fire)
New weapon special for the explosive faerie fire attack: explosive

Causing More Havoc with Faerie Fire – faerie5

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3 and faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack

Faster with Faerie Fire – faerie5_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie5 to be achieved first
1 more attacks for the faerie fire attack

Causing More Havoc with Faerie Fire – faerie6

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack

Faster with Faerie Fire – faerie6_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie5_speed to be achieved first
1 more attacks for the faerie fire attack

Causing More Havoc with Faerie Fire – faerie7

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 and faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack

Faster with Faerie Fire – faerie7_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed and faerie7 to be achieved first
1 more attacks for the faerie fire attack

Causing More Havoc with Faerie Fire – faerie8

This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack

Poisoning Enemies with Spiderwebs – gossamer1

This advancement can be taken once
New weapon special for the gossamer attack: poison

Dealing More Damage with Spiderwebs – gossamer1_damage

This advancement can be taken once
This advancement requires the advancement gossamer1 to be achieved first
Damage increased by 1 for the gossamer attack

Draining Enemies with Spiderwebs – gossamer2

This advancement can be taken once
This advancement requires the advancement gossamer1 to be achieved first
New weapon special for the gossamer attack: drain

Dealing More Damage with Spiderwebs – gossamer2_damage

This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2 and gossamer1_damage to be achieved first
Damage increased by 1 for the gossamer attack

Shooting Spiderwebs More Precisely – gossamer3

This advancement can be taken once
This advancement requires the advancements gossamer1 and gossamer2 to be achieved first
New weapon special for the gossamer attack: marksman

Dealing More Damage with Spiderwebs – gossamer3_damage

This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage and gossamer3 to be achieved first
Damage increased by 1 for the gossamer attack

Shooting Spiderwebs Even More Precisely – gossamer4

This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2 and gossamer3 to be achieved first
New weapon special for the gossamer attack: focused
Remove weapon special for the gossamer attack: marksman

Dealing More Damage with Spiderwebs – gossamer4_damage

This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4 and gossamer3_damage to be achieved first
Damage increased by 1 for the gossamer attack

Shooting Spiderwebs Faster – gossamer4_speed

This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2, gossamer3 and gossamer4 to be achieved first
1 more attacks for the gossamer attack

Shooting Spiderwebs with Incredibly Fast Reactions – gossamer5

This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2, gossamer3 and gossamer4 to be achieved first
New weapon special for the gossamer attack: firststrike

Dealing More Damage with Spiderwebs – gossamer5_damage

This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer4_damage and gossamer5 to be achieved first
Damage increased by 1 for the gossamer attack

More Nimble (+1 Movement, 1% Better Defences on All Terrains) – wings1

This advancement can be taken once
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

More Nimble (+1 Movement, 1% Better Defences on All Terrains) – wings2

This advancement can be taken 2 times
This advancement requires the advancement wings1 to be achieved first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

More Nimble (2% Better Defences on All Terrains) – wings3

This advancement can be taken 4 times
This advancement requires the advancements wings1, wings2 and wings2 to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

More Attuned to the Woods – woods

This advancement can be taken once
This advancement requires the advancements wings1, wings2 and wings3 to be achieved first
New ability: nocturnal ambush
Chance to get hit in forests reduced by 4%

Better Protected from Physical Blows (2% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

Better Protected from Magical Attacks (4% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 2%
Resistance to arcane increased by 4%

Princess of Shadows (Delly Start)

Although women are not very frequent in criminal gangs, those who are there may use their charm to expand their control over various noblemen. Sometimes, this can create good friendships and alliances between criminals and nobles.
This unit also has generic AMLA advancements

Faster at Melee Combat – sword

This advancement can be taken once
1 more attacks (melee attacks only)

Better at Melee Combat – sword2

This advancement can be taken once
Damage increased by 2 (melee attacks only)

Able to Chop Through More Enemies with Sword – sword2_cleave

This advancement can be taken once
This advancement requires the advancement sword2 to be achieved first
New weapon special (melee attacks only): cleave
Damage increased by 2 (melee attacks only)

Faster with Sword – sword3

This advancement can be taken once
This advancement requires the advancements sword and sword2 to be achieved first
1 more attacks (melee attacks only)

Better with Sword – sword4

This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 and sword3 to be achieved first
Damage increased by 1 for the sword attack

Able to Poison Enemies with Knives – knife-poison

This advancement can be taken once
New weapon special for the knife attack: poison

Faster with Knives – knife

This advancement can be taken 2 times
1 more attacks for the knife attack

Better with Knives – knife2

This advancement can be taken once
This advancement requires the advancement knife to be achieved first
New weapon special for the knife attack: marksman

Better with Knives – knife3

This advancement can be taken 10 times
This advancement requires the advancements knife and knife2 to be achieved first
Damage increased by 1 for the knife attack

Able to Move at Night Without Being Seen on Useful Terrains – nightstalk

This advancement can be taken once
New ability: lesser nightstalk

Able to Move at Night Without Being Seen on All Accessible Terrains – nightstalk2

This advancement can be taken once
This advancement requires the advancement nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk

Better at Defending (Lowering the Chance to be Hit by 3%) – block

This advancement can be taken once
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

Better at Defending (Lowering the Chance to be Hit by 2%) – block2

This advancement can be taken once
This advancement requires the advancement block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

Better at Defending (Lowering the Chance to be Hit by 1%) – block3

This advancement can be taken 5 times
This advancement requires the advancements block and block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%

Able to Attack Parrying Enemy Blows (New Attack) – parry

This advancement can be taken once
New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)
New weapon special for the parry attack: parry

Parrying Better – parry2

This advancement can be taken 3 times
This advancement requires the advancement parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack

Faster – movement

This advancement can be taken 4 times
1 more movement points

Prophet

Formerly either Paladins who decided to expand their knowledge of white magic or Magi of Light who decided that evil has to be defeated also by weapons of war, Prophets are the pious knights who both care about destroying the evil and about helping any righteous person.
This unit also has generic AMLA advancements

Striking Better with Lance – lance

This advancement can be taken once
Damage increased by 1 for the lance attack

Striking Faster with Lance – lance2

This advancement can be taken once
This advancement requires the advancement lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack

Charging More Powerfully with Lance (2.5 Times More Damage) – lance3

This advancement can be taken once
This advancement requires the advancements lance and lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge

Charging Even More Powerfully with the Lance (3 Times More Damage) – lance4

This advancement can be taken once
This advancement requires the advancements lance, lance2 and lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge

Striking Even Better with the Lance – lance5

This advancement can be taken 10 times
This advancement requires the advancements lance, lance2 and lance3 to be achieved first
Damage increased by 1 for the lance attack

Faster with Sword – sword

This advancement can be taken once
1 more attacks for the sword attack

Better with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage increased by 1 for the sword attack

Faster with Sword – sword3

This advancement can be taken once
This advancement requires the advancements sword and sword2 to be achieved first
1 more attacks for the sword attack

Better with Sword – sword4

This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 and sword3 to be achieved first
Damage increased by 1 for the sword attack

Better with Magic – lightbeam

This advancement can be taken once
Damage increased by 1 for the lightbeam attack

Faster with Magic – lightbeam2

This advancement can be taken once
This advancement requires the advancement lightbeam to be achieved first
Damage decreased by 1 for the lightbeam attack
1 more attacks for the lightbeam attack

Better with Magic – lightbeam3

This advancement can be taken 10 times
This advancement requires the advancement lightbeam2 to be achieved first
Damage increased by 1 for the lightbeam attack

Able to Heal Allies Better – heal

This advancement can be taken once
Remove ability: cures
New ability: heals (11)

Able to Heal Allies Better – heal2

This advancement can be taken once
This advancement requires the advancement heal to be achieved first
Remove ability: heals (11)
New ability: heals (14)

Able to Make Allies Resist Damage Better (10% to Resistances) – shield

This advancement can be taken once
New ability: shield (10)

Able to Make Allies Resist Damage Better (15% to Resistances) – shield2

This advancement can be taken once
This advancement requires the advancement shield to be achieved first
Remove ability: shield (10)
New ability: shield (15)

Able to Make Allies Resist Damage Better (20% to Resistances) – shield3

This advancement can be taken once
This advancement requires the advancement shield2 to be achieved first
Remove ability: shield (15)
New ability: shield (20)

Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) – frail_tide

This advancement can be taken once
New ability: frail tide (15)

Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) – frail_tide2

This advancement can be taken once
This advancement requires the advancement frail_tide to be achieved first
Remove ability: frail tide (15)
New ability: frail tide (20)

Causing a Really Terrible Frailty Complex in Enemies' Minds (-25% Physical Resistances) – frail_tide3

This advancement can be taken once
This advancement requires the advancement frail_tide2 to be achieved first
Remove ability: frail tide (20)
New ability: frail tide (25)

Faster – movement

This advancement can be taken 5 times
1 more movement points

Reaper

Reapers are abominations, brought from the world of the dead into our world, but maintaining connections to their world to drain excessive amounts of power from it, longing for nothing else but bringing as many souls into the world of the dead. In most cases, they are a creation of a necromancer, forcing a spirit to become a reaper, manipulating it to do what he wants.
This unit also has generic AMLA advancements

Better at Combat with a Scythe – scythe

This advancement can be taken once
Damage increased by 1 for the baneblade attack

Faster at Combat with a Scythe – scythe2

This advancement can be taken once
This advancement requires the advancement scythe to be achieved first
Damage decreased by 1 for the baneblade attack
1 more attacks for the baneblade attack

Faster at Combat with a Scythe – scythe3

This advancement can be taken once
This advancement requires the advancements scythe and scythe2 to be achieved first
Damage decreased by 1 for the baneblade attack
1 more attacks for the baneblade attack

Better at Combat with a Scythe – scythe4

This advancement can be taken 10 times
This advancement requires the advancements scythe, scythe2 and scythe3 to be achieved first
Damage increased by 1 for the baneblade attack

Wailing More Times – wail

This advancement can be taken once
1 more attacks for the wail attack

Wailing Louder – wail2

This advancement can be taken 10 times
This advancement requires the advancement wail to be achieved first
Damage increased by 1 for the wail attack

Wailing so Badly that the Enemies Will be Slowed by it – wail-slow

This advancement can be taken once
This advancement requires the advancement wail2 to be achieved first
New weapon special for the wail attack: slow

Able to Attack with Claws, that Has a Chance to Slay the Enemy Regardless of His HP (New Attack) – claws

This advancement can be taken once
New attack: claws (7 - 3, blade)
New weapon special for the claws attack: disintegrate

Clawing Faster – claws2

This advancement can be taken 5 times
This advancement requires the advancement claws to be achieved first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack

Clawing Better – claws2-damage

This advancement can be taken 3 times
This advancement requires the advancement claws to be achieved first
Damage increased by 1 for the claws attack

Better at Dodging (Lowering the Chance to be Hit by 5%) – dodge

This advancement can be taken once
Chance to get hit in forests reduced by 5%
Chance to get hit on frozen places reduced by 5%
Chance to get hit on flat terrains reduced by 5%
Chance to get hit in caves reduced by 5%
Chance to get hit in mushroom groves reduced by 5%
Chance to get hit in villages reduced by 5%
Chance to get hit in castles reduced by 5%
Chance to get hit in shallow waters reduced by 5%
Chance to get hit in deep water reduced by 5%
Chance to get hit in swamps reduced by 5%
Chance to get hit on hills reduced by 5%
Chance to get hit on mountains reduced by 5%
Chance to get hit on sands reduced by 5%
Chance to get hit above unwalkable places reduced by 5%

Better at Dodging (Lowering the Chance to be Hit by 3%) – dodge2

This advancement can be taken 5 times
This advancement requires the advancement dodge to be achieved first
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit in deep water reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
Chance to get hit above unwalkable places reduced by 3%

More Resistant to Magic (4% Better Resistances) – magic_resist

This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 4%
Resistance to arcane increased by 4%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Scythemaster

The greatest weapon masters will eventually come to master scythes, whose dual-wielding is the most destructive possibility ever.
This unit also has generic AMLA advancements

Impaling Better with Scythe – scythe

This advancement can be taken once
Damage increased by 2 for the scythe attack

Impaling Faster with Scythe – scythe2

This advancement can be taken once
This advancement requires the advancement scythe to be achieved first
Damage decreased by 3 for the scythe attack
1 more attacks for the scythe attack

Impaling Better with Scythe – scythe3

This advancement can be taken 5 times
This advancement requires the advancement scythe2 to be achieved first
Damage increased by 1 for the scythe attack

Whirling Better with Scythe – scythe-whirlwind

This advancement can be taken once
Damage increased by 2 for the whirlwind-scythe attack

Whirling Faster with Scythe – scythe-whirlwind2

This advancement can be taken once
This advancement requires the advancement scythe-whirlwind to be achieved first
Damage decreased by 5 for the whirlwind-scythe attack
1 more attacks for the whirlwind-scythe attack

Whirling Better with Scythe – scythe-whirlwind3

This advancement can be taken 2 times
This advancement requires the advancement scythe-whirlwind2 to be achieved first
Damage increased by 2 for the whirlwind-scythe attack

Able to Attack with a Confusing Attack (New Attack) – trickery

This advancement can be taken once
New bonus attack: trickery (80% damage and 50% attacks of scythe, melee)
New weapon special for the trickery attack: trickery

Able to Attack Slightly Faster with the Confusing Attack – trickery2

This advancement can be taken 5 times
This advancement requires the advancement trickery to be achieved first
10% more attacks for the trickery attack

Better Protected from Physical Blows (2% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Shadow Prince

After years of life as a criminal, the outlaw gains pride and no longer feels the need to behave like a brute. To teach the others that they are superior too, they learn some magic, and practise fighting with a staff that they used when learning magic. Their authority above other criminals is so great, that they can hide in any settlement.
This unit also has generic AMLA advancements

Striking Better with Quarterstaff – quarterstaff

This advancement can be taken once
Damage increased by 1 for the staff attack

Striking Faster with Quarterstaff – quarterstaff2

This advancement can be taken once
This advancement requires the advancement quarterstaff to be achieved first
1 more attacks for the staff attack

Striking Faster with Quarterstaff – quarterstaff3

This advancement can be taken once
This advancement requires the advancement quarterstaff2 to be achieved first
1 more attacks for the staff attack

Striking Better with Quarterstaff – quarterstaff4

This advancement can be taken 10 times
This advancement requires the advancement quarterstaff3 to be achieved first
Damage increased by 1 for the staff attack

Better with Magic – magic

This advancement can be taken once
Damage increased by 1 for the magic blast attack

Faster with Magic – magic2

This advancement can be taken 2 times
This advancement requires the advancement magic to be achieved first
Damage decreased by 1 for the magic blast attack
1 more attacks for the magic blast attack

Better with Magic – magic3

This advancement can be taken 10 times
This advancement requires the advancement magic to be achieved first
Damage increased by 1 for the magic blast attack

Able to Hide in Forests at Night – ambush

This advancement can be taken once
This advancement requires the advancement magic3 to be achieved first
New ability: nocturnal ambush

Better at Defending (Lowering the Chance to be Hit by 1-2%) – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%

Breaking Through Enemy Impact Resistances Better (8%) – penetrate

This advancement can be taken once
Enemy resistances to impact decreased by 8%

Breaking Through Enemy Impact Resistances Better (7%) – penetrate2

This advancement can be taken once
This advancement requires the advancement penetrate to be achieved first
Enemy resistances to impact decreased by 7%

Breaking Through Enemy Impact Resistances Better (5%) – penetrate3

This advancement can be taken 3 times
This advancement requires the advancement penetrate2 to be achieved first
Enemy resistances to impact decreased by 5%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Shadowalker

Sometimes, the most dextrous from all masters of combat become Shadowalkers, fighters whose skill with sword is unmatched. No longer requiring illumination to fight, they can fight equally well under the sun and in dark caves. If the situation is not ideal for fencing, they can shoot a poisoned bolt at their enemy or surprise him with an unexpected spell.
This unit also has generic AMLA advancements

Faster at Melee Combat – sword

This advancement can be taken once
1 more attacks (melee attacks only)

Faster with Crossbow – crossbow

This advancement can be taken once
Damage decreased by 9 for the crossbow attack
1 more attacks for the crossbow attack

Better and Faster with Magic – magic

This advancement can be taken once
Damage increased by 1 for the shadow wave attack
1 more attacks for the shadow wave attack

Better at Defending (Lowering the Chance to be Hit by 3%) – block

This advancement can be taken once
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

Better with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage increased by 1 (melee attacks only)

Faster at Melee Combat – sword3

This advancement can be taken once
This advancement requires the advancements sword and sword2 to be achieved first
1 more attacks (melee attacks only)

Faster with Magic – magic2

This advancement can be taken once
This advancement requires the advancement magic to be achieved first
1 more attacks for the shadow wave attack

Better at Defending – block2

This advancement can be taken once
This advancement requires the advancement block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

Better at Defending – block3

This advancement can be taken 5 times
This advancement requires the advancements block and block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%

Better with Sword – sword4

This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 and sword3 to be achieved first
Damage increased by 1 for the saber attack

Better with Crossbow – crossbow2

This advancement can be taken 5 times
This advancement requires the advancement crossbow to be achieved first
Damage increased by 2 (pierce attacks only)

Better with Magic – magic3

This advancement can be taken 5 times
This advancement requires the advancements magic and magic2 to be achieved first
Damage increased by 1 (arcane attacks only)

Able to Perform a Whirlwind Attack (New Attack) – whirlwind

This advancement can be taken once
New bonus attack: whirlwind (70% damage and 70% attacks of the base attack, melee)
New weapon special for the whirlwind attack: whirlwind
New weapon special for the whirlwind attack: magical

Whirling Better – whirlwind2

This advancement can be taken 2 times
This advancement requires the advancement whirlwind to be achieved first
Damage increased by 15% for the whirlwind attack

Able to Attack Parrying Enemy Blows (New Attack) – parry

This advancement can be taken once
New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)
New weapon special for the parry attack: parry

Parrying Better – parry2

This advancement can be taken 3 times
This advancement requires the advancement parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack

Faster – movement

This advancement can be taken 4 times
1 more movement points

Siege Troll

Trolls rarely use more than the most basic of equipment. The Orcish tribes will occasionally outfit the biggest, strongest, toughest Troll they can find with heavy armour and use it as a siege weapon.
This unit also has generic AMLA advancements

Stronger with Hammer – hammer

This advancement can be taken once
Damage increased by 3 for the hammer attack

Stronger with Hammer – hammer2

This advancement can be taken once
This advancement requires the advancement hammer to be achieved first
Damage increased by 3 for the hammer attack

Faster with Hammer – hammer_speed

This advancement can be taken once
This advancement requires the advancement hammer2 to be achieved first
Damage decreased by 7 for the hammer attack
1 more attacks for the hammer attack

Stronger with Hammer – hammer3

This advancement can be taken 10 times
This advancement requires the advancement hammer2 to be achieved first
Damage increased by 2 for the hammer attack

Able to Attack in a Terribly Scary Way (New Attack) – horrid

This advancement can be taken once
New bonus attack: grim strike (80% damage and 100% attacks of the base attack, melee)
New weapon special for the grim strike attack: horrid

Scaring Enemies with the Scary Attack Better – horrid2

This advancement can be taken 2 times
This advancement requires the advancement horrid to be achieved first
Damage increased by 15% for the grim strike attack

Able to Attack and Defend with a Single, Devastating Blow (New Attack) – devastation

This advancement can be taken once
New bonus attack: devastation (60% damage and 100% attacks of the base attack, melee)

Attacking Better with the Single Blow – devastation2

This advancement can be taken 3 times
This advancement requires the advancement devastation to be achieved first
Damage increased by 15% for the devastation attack

Better Protected from Physical Blows (2% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

Regenerating 4 Additional Hitpoints per Turn – regeneration1

This advancement can be taken once
Remove ability: regenerates
New ability: regenerates (12)

Regenerating 3 Additional Hitpoints per Turn – regeneration2

This advancement can be taken once
This advancement requires the advancement regeneration1 to be achieved first
Remove ability: regenerates (12)
New ability: regenerates (15)

Regenerating 3 Additional Hitpoints per Turn – regeneration3

This advancement can be taken once
This advancement requires the advancements regeneration1 and regeneration2 to be achieved first
Remove ability: regenerates (15)
New ability: regenerates (18)

Regenerating 2 Additional Hitpoints per Turn – regeneration4

This advancement can be taken once
This advancement requires the advancements regeneration1, regeneration2 and regeneration3 to be achieved first
Remove ability: regenerates (18)
New ability: regenerates (20)

Regenerating 2 Additional Hitpoints per Turn – regeneration5

This advancement can be taken once
This advancement requires the advancements regeneration1, regeneration2, regeneration3 and regeneration4 to be achieved first
Remove ability: regenerates (20)
New ability: regenerates (22)

Regenerating 2 Additional Hitpoints per Turn – regeneration6

This advancement can be taken once
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4 and regeneration5 to be achieved first
Remove ability: regenerates (22)
New ability: regenerates (24)

Faster – movement

This advancement can be taken 2 times
1 more movement points

Skeletal Dragon

Even of the mightiest living creatures there will remain nothing but bones and dark sinew in the end. But dark powers that know no bounds raise also those back to life – and if they are downright nasty in the shape of a harmless looking pile of bone... Only few who have been deceived by that appearance lived long enough to realise their terrible mistake.
Gameplay notes: This unit can learn to use a dark breath that can, along with its jaws, turn this skeletal dragon into a doom to all living.
Keep in mind that this unit is a unique creation of magic, sacrificing it is not the best idea (and a crime against the preservation of biodiversity).
This unit also has generic AMLA advancements

Biting Better – jaws1

This advancement can be taken once
Damage increased by 1 for the jaw attack

Biting Faster – jaws2

This advancement can be taken once
This advancement requires the advancement jaws1 to be achieved first
Damage decreased by 1 for the jaw attack
1 more attacks for the jaw attack

Biting Better – jaws3

This advancement can be taken 10 times
This advancement requires the advancement jaws2 to be achieved first
Damage increased by 1 for the jaw attack

Clawing Better – claws1

This advancement can be taken 10 times
Damage increased by 1 for the claws attack

Clawing Faster – claws2

This advancement can be taken 2 times
This advancement requires the advancement claws1 to be achieved first
Damage decreased by 5 for the claws attack
1 more attacks for the claws attack

Able to Breathe Dark Energy (New Attack) – breath

This advancement can be taken once
New attack: dark breath (12 - 2, arcane)
New weapon special for the dark breath attack: slow
New weapon special for the dark breath attack: drain

Breathing Dark Energy Faster – breath_speed

This advancement can be taken 2 times
This advancement requires the advancement breath to be achieved first
Damage decreased by 2 for the dark breath attack
1 more attacks for the dark breath attack

Breathing Darker Energy Better – breath_damage

This advancement can be taken 5 times
This advancement requires the advancement breath to be achieved first
Damage increased by 1 for the dark breath attack

Faster – movement

This advancement can be taken 5 times
1 more movement points

Sky Goblin

The best of goblin fighters get the right to ride giant birds, to scout terrains ahead and occasionally attack vulnerable units that they manage to approach.
This unit also has generic AMLA advancements

Much Better at Commanding the Bird – melee

This advancement can be taken 2 times
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

Better at Commanding the Bird – melee2

This advancement can be taken 10 times
This advancement requires the advancement melee to be achieved first
Damage increased by 1 (melee attacks only)

Better with the Bow – bow

This advancement can be taken once
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)

Better with the Bow – bow2

This advancement can be taken once
This advancement requires the advancement bow to be achieved first
Damage increased by 1 (ranged attacks only)

More Precise with the Bow – bow-precise

This advancement can be taken once
This advancement requires the advancements bow and bow2 to be achieved first
New weapon special (ranged attacks only): marksman
Damage decreased by 1 (ranged attacks only)

Faster with the Bow – bow3

This advancement can be taken once
This advancement requires the advancements bow and bow2 to be achieved first
1 more attacks (ranged attacks only)

Better with the Bow – bow4

This advancement can be taken 10 times
This advancement requires the advancements bow, bow2 and bow3 to be achieved first
Damage increased by 1 (ranged attacks only)

A Skirmisher – skirmisher

This advancement can be taken once
New ability: skirmisher

More Nimble (Lowering the Chance to be Hit by 4%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%

Faster – movement

This advancement can be taken 5 times
1 more movement points

Snow Hunter

Having lost their ancient homeland in forests after the Fall, some elves remained seeking last remains of forests and eventually found them in the north, but others tried to adopt to other areas. Several elves adopted to live in deserts, others adopted to live in tundras. Thanks to their adaptation abilities granted by their magic nature, they became as close to snow-covered tundras as their ancestors were close to their forests.
Because of the constant danger and harsh weather condition the Snow Elves live in, they are all trained for battle and skilled in usage of weapons. Thanks to their fast metabolism, they are highly resistant to frost, capable to sit half-naked in a circle and chat in freezing temperatures. They wear thick clothes when ice storms come, and others would freeze also in three layers of animal furs.
This unit also has generic AMLA advancements

A Much Better Fighter – melee

This advancement can be taken once
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)

A Better Fighter – melee2

This advancement can be taken once
This advancement requires the advancement melee to be achieved first
Damage increased by 2 (melee attacks only)

A Better Fighter – melee3

This advancement can be taken once
This advancement requires the advancement melee2 to be achieved first
Damage increased by 1 (melee attacks only)

A Better Fighter – melee4

This advancement can be taken 3 times
This advancement requires the advancement melee3 to be achieved first
Damage increased by 1 (melee attacks only)

Faster with Bolas – bolas

This advancement can be taken once
1 more attacks for the bolas attack

Better with Bolas – bolas2

This advancement can be taken once
This advancement requires the advancement bolas to be achieved first
Damage increased by 2 for the bolas attack

Faster with Bolas – bolas3

This advancement can be taken once
This advancement requires the advancement bolas2 to be achieved first
1 more attacks for the bolas attack

Better with Bolas – bolas4

This advancement can be taken once
This advancement requires the advancement bolas2 to be achieved first
Damage increased by 1 for the bolas attack

More Used to Frozen Lands (+5% Defence on Frozen Terrains, +5% Cold Resistance) – coldlife

This advancement can be taken once
Chance to get hit on frozen places reduced by 5%
Resistance to cold increased by 5%

Frost-Hardier (Defence + Cold Resistance on Frozen Terrains +5%) – coldlife2

This advancement can be taken once
This advancement requires the advancement coldlife to be achieved first
Chance to get hit on frozen places reduced by 5%
Resistance to cold increased by 5%

More Used to Frozen Lands (+20% Cold Resistance) – coldlife3

This advancement can be taken once
This advancement requires the advancement coldlife2 to be achieved first
Resistance to cold increased by 20%

More Used to Frozen Lands (Hiding on Snow) – coldlife4

This advancement can be taken once
This advancement requires the advancement coldlife3 to be achieved first
New ability: snow ambush

Proficient with Cold Magic (New Attack) – magic

This advancement can be taken once
New attack: ice bolt (11 - 2, cold)
New weapon special for the ice bolt attack: magical

Faster with Cold Magic – magic2

This advancement can be taken once
This advancement requires the advancement magic to be achieved first
Damage decreased by 1 for the ice bolt attack
1 more attacks for the ice bolt attack

More Proficient with Cold Magic – magic3

This advancement can be taken once
This advancement requires the advancement magic2 to be achieved first
Damage increased by 3 for the ice bolt attack

More Proficient with Cold Magic – magic4

This advancement can be taken once
This advancement requires the advancement magic3 to be achieved first
Damage increased by 2 for the ice bolt attack

Faster with Cold Magic – magic5

This advancement can be taken once
This advancement requires the advancement magic4 to be achieved first
Damage decreased by 2 for the ice bolt attack
1 more attacks for the ice bolt attack

More Proficient with Cold Magic – magic6

This advancement can be taken 3 times
This advancement requires the advancement magic5 to be achieved first
Damage increased by 1 for the ice bolt attack

Able to Summon a Blizzard (New Attack) – blizzard

This advancement can be taken once
This advancement requires the advancements magic6 and coldlife4 to be achieved first
New attack: blizzard (14 - 2, cold)
New weapon special for the blizzard attack: magical
New weapon special for the blizzard attack: storm

Summoning Better Blizzards – blizzard2

This advancement can be taken 4 times
This advancement requires the advancement blizzard to be achieved first
Damage increased by 2 for the blizzard attack

Faster – movement

This advancement can be taken 4 times
1 more movement points

Soul Shooter

Entrapped by the evil of their existence, their victims' souls frequently remain on the battlefield, too scared to leave into the world of the dead. Soul Shooters can exploit them by binding them into their arrows, making them incredibly powerful.
This unit also has generic AMLA advancements

Better with Bow – bow

This advancement can be taken once
Damage increased by 1 (ranged attacks only)

Faster with Bow – bow2

This advancement can be taken once
This advancement requires the advancement bow to be achieved first
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)

Better with Bow – bow3

This advancement can be taken 10 times
This advancement requires the advancements bow and bow2 to be achieved first
Damage increased by 1 (ranged attacks only)

More Precise with Bow – bow-marksman

This advancement can be taken once
This advancement requires the advancement bow to be achieved first
New weapon special (ranged attacks only): marksman

Leeching Health from Enemies with Bow – bow-leech

This advancement can be taken once
This advancement requires the advancement bow2 to be achieved first
New weapon special (ranged attacks only): leech

Turning Enemies into Undead with Poison from Bow – bow-infect

This advancement can be taken once
This advancement requires the advancement bow3 to be achieved first
New weapon special (ranged attacks only): infect
Remove weapon special (ranged attacks only): poison

Able to Shoot Cursed Arcane Arrows (New Attack) – arcane

This advancement can be taken once
New bonus attack: cursed arrow (80% damage and 100% attacks of the base attack, ranged arcane)

Shooting Cursed Arrows Better – arcane2

This advancement can be taken 3 times
This advancement requires the advancement arcane to be achieved first
Damage increased by 10% for the cursed arrow attack

Better with Dagger – dagger

This advancement can be taken once
Damage increased by 1 (melee attacks only)

Faster with Dagger – dagger2

This advancement can be taken once
This advancement requires the advancement dagger to be achieved first
1 more attacks (melee attacks only)

Better with Dagger – dagger3

This advancement can be taken 5 times
This advancement requires the advancements dagger and dagger2 to be achieved first
Damage increased by 1 (melee attacks only)

Able to Backstab with Dagger – dagger-backstab

This advancement can be taken once
This advancement requires the advancements dagger, dagger2 and dagger3 to be achieved first
New weapon special (melee attacks only): backstab

More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by -1%
Resistance to pierce increased by 3%
Resistance to fire increased by -1%
Resistance to cold increased by 3%
Resistance to arcane increased by -2%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Swordmaster

Some royal guards show a great expertise with swords, not only good defensive abilities, so they act as the main offensive force of defensive forces. Shattering the lines of enemy defence in times of war and protecting castles in times of peace, swordmasters are the greatest elite of human soldiers.
Note: The ability upgrades may require some books to learn them from.
This unit also has generic AMLA advancements

Striking Better with Sword – sword

This advancement can be taken once
Damage increased by 1 for the sword attack

Striking Faster with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

Striking Better with Sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2 and sword to be achieved first
Damage increased by 1 for the sword attack

Able to Attack Parrying Enemy Blows (New Attack) – parry

This advancement can be taken once
New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)
New weapon special for the parry attack: parry

Parrying Better – parry2

This advancement can be taken 3 times
This advancement requires the advancement parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack

Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) – doom

This advancement can be taken once
New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)
New weapon special for the doom attack: doom

Crippling Enemies Better – doom2

This advancement can be taken 3 times
This advancement requires the advancement doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack

Better at Defending (Lowering the Chance to be Hit by 2%) – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

Better Protected from Physical Blows (2% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

Faster – movement

This advancement can be taken 3 times
1 more movement points

Troll Boulderlobber

Some trolls show an uncommon ability in throwing boulders. These Boulderlobbers throw enormous rocks, that common trolls could not even lift and that are often bigger than a man.
This unit also has generic AMLA advancements

Throwing Boulders Better – sling

This advancement can be taken once
Damage increased by 4 for the sling attack

Throwing Boulders Better – sling2

This advancement can be taken once
This advancement requires the advancement sling to be achieved first
Damage increased by 3 for the sling attack

Throwing Boulders Better – sling3

This advancement can be taken 10 times
This advancement requires the advancement sling2 to be achieved first
Damage increased by 2 for the sling attack

Throwing Boulders that Stun Enemies – sling-slow

This advancement can be taken once
This advancement requires the advancement sling2 to be achieved first
New weapon special for the sling attack: slow

Punching Enemies Better – fist

This advancement can be taken once
Damage increased by 2 for the fist attack

Punching Enemies Faster – fist2

This advancement can be taken 5 times
This advancement requires the advancement fist to be achieved first
Damage decreased by 4 for the fist attack
1 more attacks for the fist attack

Punching Enemies Better – fist3

This advancement can be taken 10 times
This advancement requires the advancement fist to be achieved first
Damage increased by 2 for the fist attack

Better Protected from Physical Blows (2% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

Regenerating 4 Additional Hitpoints per Turn – regeneration1

This advancement can be taken once
Remove ability: regenerates
New ability: regenerates (12)

Regenerating 3 Additional Hitpoints per Turn – regeneration2

This advancement can be taken once
This advancement requires the advancement regeneration1 to be achieved first
Remove ability: regenerates (12)
New ability: regenerates (15)

Regenerating 3 Additional Hitpoints per Turn – regeneration3

This advancement can be taken once
This advancement requires the advancements regeneration1 and regeneration2 to be achieved first
Remove ability: regenerates (15)
New ability: regenerates (18)

Regenerating 2 Additional Hitpoints per Turn – regeneration4

This advancement can be taken once
This advancement requires the advancements regeneration1, regeneration2 and regeneration3 to be achieved first
Remove ability: regenerates (18)
New ability: regenerates (20)

Regenerating 2 Additional Hitpoints per Turn – regeneration5

This advancement can be taken once
This advancement requires the advancements regeneration1, regeneration2, regeneration3 and regeneration4 to be achieved first
Remove ability: regenerates (20)
New ability: regenerates (22)

Regenerating 2 Additional Hitpoints per Turn – regeneration6

This advancement can be taken once
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4 and regeneration5 to be achieved first
Remove ability: regenerates (22)
New ability: regenerates (24)

Faster – movement

This advancement can be taken 2 times
1 more movement points

Unholy Breed (Lethalia Evil Good)

The wicked Queen of Darkness managed to escape her pursuers with very little power remaining, but it was still enough to possess people and perform dark experiments to create a body that would not deteriorate over time, and incarnate in it. Her growth was accelerated by her ancient soul, and is already old enough to use all black magic she learned before.
This unit also has generic AMLA advancements

Better with Sword – sword

This advancement can be taken once
Damage increased by 1 for the sword attack

Faster with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

Better with Sword – sword3

This advancement can be taken 10 times
This advancement requires the advancement sword2 to be achieved first
Damage increased by 1 for the sword attack

Causing More Havoc with Magic – magic1

This advancement can be taken once
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
Damage decreased by 2 for the ophidian energy attack
1 more attacks for the ophidian energy attack

Causing More Havoc with Magic – magic2

This advancement can be taken once
This advancement requires the advancement magic1 to be achieved first
Damage increased by 3 for the dark blast attack
Damage increased by 2 for the ophidian energy attack

Decreasing Enemies' Arcane and Cold Resistances by 8% – magic2_penetrate

This advancement can be taken once
This advancement requires the advancements magic1 and magic2 to be achieved first
Enemy resistances to cold decreased by 8%
Enemy resistances to arcane decreased by 8%

Causing More Havoc with Magic – magic3

This advancement can be taken once
This advancement requires the advancements magic1 and magic2 to be achieved first
Damage increased by 3 for the dark blast attack
Damage increased by 2 for the ophidian energy attack

Causing More Havoc with Magic – magic4

This advancement can be taken 10 times
This advancement requires the advancements magic1, magic2 and magic3 to be achieved first
Damage increased by 2 for the dark blast attack
Damage increased by 2 for the ophidian energy attack

Decreasing Enemies' Arcane and Cold Resistances by 7% – magic4_penetrate

This advancement can be taken once
This advancement requires the advancements magic1, magic2, magic3, magic4 and magic2_penetrate to be achieved first
Enemy resistances to cold decreased by 7%
Enemy resistances to arcane decreased by 7%

Able to Attack with Magically Increased Speed (New Attack) – speed

This advancement can be taken once
New bonus attack: speed (70% damage and 100% attacks of the base attack, melee)

Attacking Better Under the Effect of Quickening Spell – speed2

This advancement can be taken 3 times
This advancement requires the advancement speed to be achieved first
Damage increased by 15% for the speed attack

Able to Attack with Magically Flaming Sword (New Attack) – fire

This advancement can be taken once
New bonus attack: fiery saber (100% damage and 80% attacks of the base attack, melee fire)

Attacking Better with the Flaming Sword – fire2

This advancement can be taken 3 times
This advancement requires the advancement fire to be achieved first
Damage increased by 15% for the fiery saber attack

Better at Dodging (Lowering the Chance to be Hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

Faster – movement

This advancement can be taken 4 times
1 more movement points

Unholy Breed (Vritra Later)

Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her was difficult to control, until she learned how to control it, using her anger only when she needs.
This unit also has generic AMLA advancements

Better with Sword – sword1

This advancement can be taken once
Damage increased by 1 for the sword attack

Faster with Sword – sword1_speed

This advancement can be taken once
This advancement requires the advancement sword3 to be achieved first
1 more attacks for the sword attack

Better with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
Damage increased by 1 for the sword attack

Better with Sword – sword3

This advancement can be taken once
This advancement requires the advancements sword1 and sword2 to be achieved first
Damage increased by 1 for the sword attack

Better with Sword – sword4

This advancement can be taken once
This advancement requires the advancements sword1, sword2 and sword3 to be achieved first
Damage increased by 1 for the sword attack

Slowing Enemies with Sword – sword4_plague

This advancement can be taken once
This advancement requires the advancements sword1 and sword2 to be achieved first
New weapon special for the sword attack: slow

Better with Sword – sword5

This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
Damage increased by 1 for the sword attack

Faster with Sword – sword5_speed

This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 and sword1_speed to be achieved first
1 more attacks for the sword attack

Better with Sword – sword6

This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4 and sword5 to be achieved first
Damage increased by 1 for the sword attack

Able to Attack Thrice in a Row – berserk2

This advancement can be taken once
This advancement requires the advancement berserk1 to be achieved first
New bonus attack: mberserk3 (80% damage and 100% attacks of the base attack, melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)

Able to Attack Five Times in a Row – berserk3

This advancement can be taken once
This advancement requires the advancement berserk2 to be achieved first
New bonus attack: mberserk5 (80% damage and 100% attacks of the base attack, melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)

Doing More Damage with the Furious Attack – berserk1_damage

This advancement can be taken once
This advancement requires the advancement berserk1 to be achieved first
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
Damage increased by 10% for the mberserk5 attack

Attacking Horrendously with Berserk Attacks – berserk2_damage

This advancement can be taken once
This advancement requires the advancements berserk1 and berserk1_damage to be achieved first
New weapon special for the mberserk2 attack: horrid
New weapon special for the mberserk3 attack: horrid
New weapon special for the mberserk5 attack: horrid

Doing More Damage with the Furious Attack – berserk3_damage

This advancement can be taken 3 times
This advancement requires the advancements berserk1 and berserk1_damage to be achieved first
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
Damage increased by 10% for the mberserk5 attack

Causing More Havoc with Magic – faerie1

This advancement can be taken once
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
1 more attacks for the ophidian energy attack

Able to Drain with Faerie Fire – faerie1_drain

This advancement can be taken once
New weapon special for the faerie fire attack: drain
Damage decreased by 1 for the faerie fire attack
1 fewer attacks for the faerie fire attack

Causing More Havoc with Magic – faerie2

This advancement can be taken once
This advancement requires the advancement faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
Damage increased by 2 for the ophidian energy attack

Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% – faerie2_penetrate

This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Enemy resistances to fire decreased by 12%
Enemy resistances to cold decreased by 12%
Enemy resistances to arcane decreased by 8%

Causing More Havoc with Magic – faerie3

This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 3 for the dark blast attack
Damage increased by 2 for the ophidian energy attack

Faster with Faerie Fire and Ophidian Energy – faerie3_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage decreased by 1 for the ophidian energy attack
1 more attacks for the ophidian energy attack

Causing More Havoc with Magic – faerie4

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% – faerie4_penetrate

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie2_penetrate to be achieved first
Enemy resistances to fire decreased by 10%
Enemy resistances to cold decreased by 10%
Enemy resistances to arcane decreased by 7%

Causing More Havoc with Magic – faerie5

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3 and faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack

Faster with Faerie Fire – faerie5_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie5 to be achieved first
1 more attacks for the faerie fire attack

Causing More Havoc with Magic – faerie6

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

Faster with Faerie Fire – faerie6_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

Causing More Havoc with Magic – faerie7

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 and faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

Faster with Faerie Fire – faerie7_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed and faerie7 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack

Faster with Unleashing Ophidian Energy – ophidian_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed and faerie7 to be achieved first
1 more attacks for the ophidian energy attack
Damage increased by 1 for the dark blast attack

Causing More Havoc with Magic – faerie8

This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

Better at Defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%

Faster – movement

This advancement can be taken 4 times
1 more movement points

Unholy Breed (Vritra)

Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her is still hard to control. If it gets bad, a healing potion might help her.
This unit also has generic AMLA advancements

Oops, Something Went Wrong – backup_amla

This advancement can be taken 500 times

Unknown (Akula)

This unit is shrouded in mystery. No one knows who she is, and why she is like she is.
This unit also has generic AMLA advancements

Faster at Melee Combat – sword

This advancement can be taken once
1 more attacks (melee attacks only)

Faster at Melee Combat – sword2

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
1 more attacks (melee attacks only)

Better at Melee Combat – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword and sword2 to be achieved first
Damage increased by 1 (melee attacks only)

A Faster Caster – magic

This advancement can be taken once
1 more attacks (ranged attacks only)

A Better Caster – magic2

This advancement can be taken once
This advancement requires the advancement magic to be achieved first
Damage increased by 1 (ranged attacks only)

A Faster Caster – magic3

This advancement can be taken once
This advancement requires the advancements magic and magic2 to be achieved first
1 more attacks (ranged attacks only)

A Better Caster – magic4

This advancement can be taken 10 times
This advancement requires the advancements magic, magic2 and magic3 to be achieved first
Damage increased by 1 (ranged attacks only)

Faster – movement

This advancement can be taken once
1 more movement points

Unknown (Efraim Lich-Weakened)

Don't ask. Even he has no idea what he is.
This unit also has generic AMLA advancements

Better with Sword – sword1

This advancement can be taken once
Damage increased by 1 for the sword attack

Faster with Sword (Affects Also Whirlwind) – sword1_speed

This advancement can be taken once
This advancement requires the advancement sword3 to be achieved first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack

Better with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
Damage increased by 1 for the sword attack

More Precise with Sword – sword2_marksman

This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
New weapon special for the sword attack: marksman

Better with Sword – sword3

This advancement can be taken once
This advancement requires the advancements sword1 and sword2 to be achieved first
Damage increased by 1 for the sword attack

Whirling Better – whirlwind

This advancement can be taken 3 times
Damage increased by 1 for the whirlwind attack

Better and Faster with Knives – knives1

This advancement can be taken once
Damage increased by 1 for the knife attack
1 more attacks for the knife attack

Backstabbing with Knives – knives1_backstab

This advancement can be taken once
New weapon special for the knife attack: backstab

Better with Knives – knives2

This advancement can be taken once
This advancement requires the advancement knives1 to be achieved first
Damage increased by 1 for the knife attack

More Precise with Knives – knives2_precision

This advancement can be taken once
This advancement requires the advancements knives1 and knives2 to be achieved first
New weapon special for the knife attack: marksman

Causing a Spine-Chilling Fear – fear1_spine_chill

This advancement can be taken once
New weapon special for the wave of fear attack: slow

Causing Stronger Fear – fear1

This advancement can be taken once
Damage increased by 1 for the wave of fear attack

Causing Stronger Fear – fear2

This advancement can be taken once
This advancement requires the advancement fear1 to be achieved first
Damage increased by 1 for the wave of fear attack

Causing Fear Faster – fear2_speed

This advancement can be taken once
This advancement requires the advancement fear2 to be achieved first
1 more attacks for the wave of fear attack

Causing Stronger Fear – fear3

This advancement can be taken once
This advancement requires the advancement fear2 to be achieved first
Damage increased by 1 for the wave of fear attack

Having Fun when Scaring Enemies – fear3_leech

This advancement can be taken once
This advancement requires the advancement fear3 to be achieved first
New weapon special for the wave of fear attack: leech

Faster – movement

This advancement can be taken once
1 more movement points

Faster – movement2

This advancement can be taken once
This advancement requires the advancement movement to be achieved first
1 more movement points

Better Protected from Physical Blows (2% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

Better Protected from Magical Attacks (3% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to fire increased by 3%
Resistance to cold increased by 2%
Resistance to arcane increased by 3%

Unknown (Lethalia Lich-Weakened)

Don't ask. Even she has no idea what she is.
This unit also has generic AMLA advancements

Better with Axe – axe1

This advancement can be taken once
Damage increased by 1 for the axe attack

Better with Axe – axe2

This advancement can be taken once
This advancement requires the advancement axe1 to be achieved first
Damage increased by 1 for the axe attack

Better with Axe – axe3

This advancement can be taken once
This advancement requires the advancements axe1 and axe2 to be achieved first
Damage increased by 1 for the axe attack

Better with Axe – axe4

This advancement can be taken once
This advancement requires the advancements axe1, axe2 and axe3 to be achieved first
Damage increased by 1 for the axe attack

Causing More Havoc with Faerie Fire – faerie1

This advancement can be taken once
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

Causing More Havoc with Faerie Fire – faerie2

This advancement can be taken once
This advancement requires the advancement faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

Able to Deal Damage to Multiple Units with Faerie Fire – faerie2_boom

This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
New bonus attack: conical faerie fire (100% damage and 100% attacks of faerie fire)
New weapon special for the conical faerie fire attack: cone

Causing More Havoc with Faerie Fire – faerie3

This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack

Poisoning Enemies with Spiderwebs – gossamer1

This advancement can be taken once
New weapon special for the gossamer attack: poison

Dealing More Damage with Spiderwebs – gossamer1_damage

This advancement can be taken once
This advancement requires the advancement gossamer1 to be achieved first
Damage increased by 1 for the gossamer attack

Draining Enemies with Spiderwebs – gossamer2

This advancement can be taken once
This advancement requires the advancement gossamer1 to be achieved first
New weapon special for the gossamer attack: drain

More Nimble (+1 Movement, 1% Better Defences on All Terrains) – wings1

This advancement can be taken once
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

More Nimble (+1 Movement, 1% Better Defences on All Terrains) – wings2

This advancement can be taken once
This advancement requires the advancement wings1 to be achieved first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

Better Protected from Physical Blows (2% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

Better Protected from Magical Attacks (4% Better Resistances) – armour

This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 2%
Resistance to arcane increased by 4%

Vritra


This unit also has generic AMLA advancements

Better with Sword – sword1

This advancement can be taken once
Damage increased by 1 for the sword attack

Faster with Sword – sword1_speed

This advancement can be taken once
This advancement requires the advancement sword3 to be achieved first
1 more attacks for the sword attack

Better with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
Damage increased by 1 for the sword attack

More Precise with Sword – sword2_marksman

This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
New weapon special for the sword attack: marksman

Better with Sword – sword3

This advancement can be taken once
This advancement requires the advancements sword1 and sword2 to be achieved first
Damage increased by 1 for the sword attack

Better with Sword – sword4

This advancement can be taken once
This advancement requires the advancements sword1, sword2 and sword3 to be achieved first
Damage increased by 1 for the sword attack

Slowing Enemies with Sword – sword4_plague

This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
New weapon special for the sword attack: slow

Better with Sword – sword5

This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
Damage increased by 1 for the sword attack

Faster with Sword – sword5_speed

This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 and sword1_speed to be achieved first
1 more attacks for the sword attack

Better with Sword – sword6

This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4 and sword5 to be achieved first
Damage increased by 1 for the sword attack

Able to Attack Twice in a Row – berserk1

This advancement can be taken once
New bonus attack: mberserk2 (80% damage and 100% attacks of the base attack, melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman

Able to Attack Thrice in a Row – berserk2

This advancement can be taken once
This advancement requires the advancement berserk1 to be achieved first
New bonus attack: mberserk3 (80% damage and 100% attacks of the base attack, melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman

Able to Attack Five Times in a Row – berserk3

This advancement can be taken once
This advancement requires the advancement berserk2 to be achieved first
New bonus attack: mberserk5 (80% damage and 100% attacks of the base attack, melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman

Doing More Damage with the Furious Attack – berserk1_damage

This advancement can be taken 3 times
This advancement requires the advancement berserk1 to be achieved first
Damage increased by 10% for the mberserk5 attack
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack

Causing More Havoc with Magic – faerie1

This advancement can be taken once
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
1 more attacks for the ophidian energy attack

Able to Drain with Faerie Fire – faerie1_drain

This advancement can be taken once
New weapon special for the faerie fire attack: drain
Damage decreased by 1 for the faerie fire attack
1 fewer attacks for the faerie fire attack

Causing More Havoc with Magic – faerie2

This advancement can be taken once
This advancement requires the advancement faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
Damage increased by 2 for the ophidian energy attack

Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% – faerie2_penetrate

This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Enemy resistances to fire decreased by 12%
Enemy resistances to cold decreased by 12%
Enemy resistances to arcane decreased by 8%

Causing More Havoc with Magic – faerie3

This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 3 for the dark blast attack
Damage increased by 2 for the ophidian energy attack

Faster with Faerie Fire and Ophidian Energy – faerie3_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage decreased by 1 for the ophidian energy attack
1 more attacks for the ophidian energy attack

Causing More Havoc with Magic – faerie4

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% – faerie4_penetrate

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie2_penetrate to be achieved first
Enemy resistances to fire decreased by 10%
Enemy resistances to cold decreased by 10%
Enemy resistances to arcane decreased by 7%

Causing More Havoc with Magic – faerie5

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3 and faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack

Faster with Faerie Fire – faerie5_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie5 to be achieved first
1 more attacks for the faerie fire attack

Causing More Havoc with Magic – faerie6

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

Faster with Faerie Fire – faerie6_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

Causing More Havoc with Magic – faerie7

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 and faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

Faster with Faerie Fire – faerie7_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed and faerie7 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack

Faster with Unleashing Ophidian Energy – ophidian_speed

This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed and faerie7 to be achieved first
1 more attacks for the ophidian energy attack
Damage increased by 1 for the dark blast attack

Causing More Havoc with Magic – faerie8

This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

Better at Defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%

Faster – movement

This advancement can be taken 4 times
1 more movement points

Warlock

After numerous years of practice, Sword Magi and Knights of Magic went close to the pinnacle of warfare, that they became masters of both mundane and arcane combat. They can manage to unite these two skills into one, and become even more deadly. But still, because they simply cannot wear too much armour that causes difficulties to spellcasting and dodging, they are quite vulnerable to physical blows.
This unit also has generic AMLA advancements

Better with Sword – sword

This advancement can be taken once
Damage increased by 1 for the saber attack

Faster with Sword – sword2

This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage decreased by 1 for the saber attack
1 more attacks for the saber attack

Better with Sword – sword3

This advancement can be taken 10 times
This advancement requires the advancement sword2 to be achieved first
Damage increased by 1 for the saber attack

Better with Fireball – fireball

This advancement can be taken once
Damage increased by 1 for the fireball attack

Faster with Fireball – fireball2

This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack

Better with Fireball – fireball3

This advancement can be taken 10 times
This advancement requires the advancement fireball2 to be achieved first
Damage increased by 1 for the fireball attack

Able to Attack with Magically Increased Speed (New Attack) – speed

This advancement can be taken once
New bonus attack: speed (70% damage and 100% attacks of the base attack, melee)

Attacking Better Under the Effect of Quickening Spell – speed2

This advancement can be taken 3 times
This advancement requires the advancement speed to be achieved first
Damage increased by 15% for the speed attack

Able to Attack with Magically Flaming Sword (New Attack) – fire

This advancement can be taken once
New bonus attack: fiery saber (100% damage and 80% attacks of the base attack, melee fire)

Attacking Better with the Flaming Sword – fire2

This advancement can be taken 3 times
This advancement requires the advancement fire to be achieved first
Damage increased by 15% for the fiery saber attack

Much More Resilient (Much More Antisocial, Though) – social_skill

This advancement can be taken once
Remove ability: antisocial
New ability: anathema
12 more hitpoints
Resistance to blade increased by 6%
Resistance to impact increased by 5%
Resistance to pierce increased by 5%

Not so Antisocial (Less Damage, Though) – social_skill

This advancement can be taken once
Remove ability: antisocial
New ability: lesser antisocial
Damage decreased by 1

Better at Dodging (Lowering the Chance to be Hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

Faster – movement

This advancement can be taken 4 times
1 more movement points

Werewolf Rider

Sometimes it happens that an orc grows really unintelligent and naive, but blessed with extraordinary strength and predator-like instincts and ferocity. They have great difficulties with integration into the orcish community, but shamans usually perform a ritual that allows them to transform their body to the shape of an animal, which lets them use their innate abilities better. It is said that those orcs have the legacy of their beast ancestors of distant past and are considered sacred. They abandon orcish communities and hunt in the wilderness. They shift back into the humanoid form only rarely, usually only when they need to climb somewhere. Those orcs are half-men and half-beasts and are nearly impossible to tame. However, sometimes there are also battle-hardened and experienced goblin riders who are ambitious enough to search for those werewolves and even manage to tame one enough to ride with him into battle. Those goblins are called werewolf riders and whenever they appear on a battlefield, they strike fear into the hearts of their foes and are even respected by the greatest of the orcs.
This unit also has generic AMLA advancements

Faster at Clawing – claws

This advancement can be taken once
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack

Better at Clawing – claws2

This advancement can be taken once
This advancement requires the advancement claws to be achieved first
Damage increased by 1 for the claws attack

Faster at Clawing – claws3

This advancement can be taken once
This advancement requires the advancement claws2 to be achieved first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack

Better at Clawing – claws4

This advancement can be taken 10 times
This advancement requires the advancement claws3 to be achieved first
Damage increased by 1 for the claws attack

Able to Claw in a Violent Fury (New Attack) – berserk

This advancement can be taken once
This advancement requires the advancement claws2 to be achieved first
New bonus attack: fury (100% damage and 60% attacks of claws, melee)
New weapon special for the fury attack: lesser berserk (3)

Clawing in an Even More Vicious Berserk – berserk2

This advancement can be taken 3 times
This advancement requires the advancements claws2 and berserk to be achieved first
Damage increased by 10% for the fury attack
10% more attacks for the fury attack

Biting Better – fangs1

This advancement can be taken once
Damage increased by 1 for the fangs attack

Biting Faster – fangs2

This advancement can be taken once
This advancement requires the advancement fangs1 to be achieved first
Damage decreased by 1 for the fangs attack
1 more attacks for the fangs attack

Feasting on Enemies when Biting – fangs2-leech

This advancement can be taken once
This advancement requires the advancement fangs1 to be achieved first
New weapon special for the fangs attack: leech
Damage decreased by 1 for the fangs attack

Biting Better – fangs3

This advancement can be taken 10 times
This advancement requires the advancement fangs2 to be achieved first
Damage increased by 1 for the fangs attack

More Nimble (Lowering the Chance to be Hit by 4%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%

Faster – movement

This advancement can be taken 5 times
1 more movement points

Zombie Rider

During undead invasions, not only humans, but also farm animals die and are resurrected into undeath. These undead animals can be ridden by skeletons, producing units that are both zombie and skeleton in nature.
This unit also has generic AMLA advancements

Better at Axe Combat – axe

This advancement can be taken once
Damage increased by 1 for the axe attack

Better at Axe Combat – axe2

This advancement can be taken once
This advancement requires the advancement axe to be achieved first
Damage increased by 1 for the axe attack

Faster at Axe Combat – axe3

This advancement can be taken once
This advancement requires the advancements axe and axe2 to be achieved first
Damage decreased by 1 for the axe attack
1 more attacks for the axe attack

Better at Axe Combat – axe4

This advancement can be taken 10 times
This advancement requires the advancements axe, axe2 and axe3 to be achieved first
Damage increased by 1 for the axe attack

Transforming Enemies into Soulless with the Plague – soulless

This advancement can be taken once
New weapon special for the touch attack: plague (Soulless)
Remove weapon special for the touch attack: plague

Causing Enemies to Become Soulless Even if Killed Indirectly – soulless_infect

This advancement can be taken once
This advancement requires the advancement soulless to be achieved first
New weapon special for the touch attack: greater infect
Remove weapon special for the touch attack: plague(Soulless)
Damage decreased by 1 for the touch attack

Transforming Enemies into Monstrosities with the Plague – monstrosity

This advancement can be taken once
This advancement requires the advancement soulless_infect to be achieved first
New weapon special for the touch attack: plague (Monstrosity)
Remove weapon special for the touch attack: greater infect
Damage decreased by 1 for the touch attack

Attacking Better when Making Plague – touch_damage

This advancement can be taken 3 times
This advancement requires the advancement monstrosity to be achieved first
Damage increased by 1 for the touch attack

Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) – frail_tide

This advancement can be taken once
New ability: frail tide (15)

Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) – frail_tide2

This advancement can be taken once
This advancement requires the advancement frail_tide to be achieved first
Remove ability: frail tide (15)
New ability: frail tide (20)

More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by -1%
Resistance to pierce increased by 3%
Resistance to fire increased by -1%
Resistance to cold increased by 3%
Resistance to arcane increased by -2%

Faster – movement

This advancement can be taken 3 times
1 more movement points

This page was last edited on 5 August 2023, at 09:10.