LotI Standard Advancements
This is an auto-generated wiki page listing all the advancements avalible for catagories of units currently avalible in the campaign "Legend of the Invincibles". See https://wiki.wesnoth.org/LotI_Unit_Advancements for unit specific advancements. This was generated at Wed May 24 17:11:01 2017 using version git-6d227cd of LotI and version 0.3.5 of the generation script. As this is auto-generated, DO NOT EDIT THIS PAGE. Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.
Other LotI-related wiki pages:
- https://wiki.wesnoth.org/LotI_Items – items, such as weapons and books
- https://wiki.wesnoth.org/LotI_Standard_Advancements – general advancements such as legacies and books
- https://wiki.wesnoth.org/LotI_Unit_Advancements – unit specific advancements
- https://wiki.wesnoth.org/LotI_Abilities – abilities and weapon specials
- https://wiki.wesnoth.org/LotI_Scenarios – scenario information
- https://wiki.wesnoth.org/DeadlyUnitsFromLotI
Contents
- 1 Legacies and Books
- 1.1 Aware of Legacy Possessed – Awareness
- 1.2 Better at Melee Combat (Book of Magical Swordplay) – BoMS1
- 1.3 Better at Self-Protection from Attacks (5% More Defence on All Terrains; Book of Magical Swordplay) – BoMS2
- 1.4 Fighting Faster (Book of Magical Swordplay) – BoMS3
- 1.5 Able to Cast an Incinerating Fireball (Book of Fireballs) – BoF1
- 1.6 Better at Casting Fireballs (Book of Fireballs) – BoF2
- 1.7 Casting Fireballs that do More Damage (Book of Fireballs) – BoF3
- 1.8 Able to Hit More Enemies with Fireballs (Book of Fireballs) – BoF4
- 1.9 Able to Poison Weapons (Book of Herbal Tinctures and Malignancies) – BoHTaM1
- 1.10 Capable of Self-Healing (Book of Herbal Tinctures and Malignancies) – BoHTaM2
- 1.11 Able to Poison Weapons of All Adjacent Allies (Book of Herbal Tinctures and Malignancies) – BoHTaM3
- 1.12 Improving the Damage of All Nearby Allies by 15% (Tome of Bards) – ToB1
- 1.13 Improving the Damage of All Nearby Allies by 30% (Tome of Bards) – ToB2
- 1.14 Improving the Damage of All Nearby Allies by 40% (Tome of Bards) – ToB3
- 1.15 Able to Cast Necromantic Spells (Tome of Liches) – ToL1
- 1.16 Better at Casting Necromantic Spells (Tome of Liches) – ToL2
- 1.17 A Lich After Death (Tome of Liches) – ToL3,ToL
- 1.18 Better at Melee Combat (1 More Damage, 2% Better Defences; The Fencer's Study) – TFS1
- 1.19 Able to Transform into the Form of a Wolf when Attacking (20% More Damage and 20% More Attacks; Guide to Lycanthropy) – GtL1
- 1.20 Able to Transform into the Form of a Direwolf when Attacking (5% More Damage, 40% More Attacks and Poison; Guide to Lycanthropy) – GtL2
- 1.21 Able to Transform into the Form of a Hellhound when Attacking (Berserk; Guide to Lycanthropy) – GtL3
- 1.22 Able to Breathe Fire when in Hellhound Form (10-5 Damage; Guide to Lycanthropy) – GtL4
- 1.23 Better at Breathing Fire in the Form of the Hellhound (Guide to Lycanthropy) – GtL5
- 1.24 Improving the Resistances of All Nearby Allies by 20% (Tome of Bards, Volume II) – ToBVII1
- 1.25 Improving the Resistances of All Nearby Allies by 25% and Decreasing Enemy Damage by 20% (Tome of Bards, Volume II) – ToBVII2
- 1.26 Improving the Damage of Nearby Party Members by 15% (Tome of Bards, Volume II) – ToBVII2
- 1.27 Hitting More Enemies with Spells (Koschei's Journal) – KJ1
- 1.28 Hitting Even More Enemies with Spells, One Less Attack (Koschei's Journal) – KJ2
- 1.29 Attack Twice in a Row (Wrathful Combat Techniques) – WCT1
- 1.30 Attack Thrice in a Row (Wrathful Combat Techniques) – WCT2
- 1.31 Attack Five Times in a Row (Wrathful Combat Techniques) – WCT3
- 1.32 Able to Use the Wrath Ability to Increase Damage in Subsequent Attacks (Wrathful Combat Techniques) – WCT4
- 1.33 Possessing the Leadership of a Level 3 Unit (How to be an Overlord) – HtbaO1
- 1.34 Possessing the Leadership of a Level 4 Unit (How to be an Overlord) – HtbaO2
- 1.35 Leading Allies to Charge into Battle (How to be an Overlord) – HtbaO2b
- 1.36 Possessing the Leadership of a Level 5 Unit (How to be an Overlord) – HtbaO3
- 1.37 Able to Cast Fireball (Serendipity) – Srn1
- 1.38 Darkening Nearby Hexes (Serendipity) – Srn2
- 1.39 Hiding in Twilight (Serendipity) – Srn3
- 1.40 Regenerating (Serendipity) – Srn4
- 1.41 Dealing Double Damage to Dwarves (Serendipity) – Srn5
- 1.42 Piercing Enemies with Melee (Serendipity) – Srn6
- 1.43 Able to Cast a Spell that Lowers Enemy Terrain Defences (Heart of Darkness) – HoD1
- 1.44 Able to Cast a Spell that Lowers Enemy Resistances (Heart of Darkness) – HoD2
- 1.45 Able to Cast a Spell that Lowers Enemy Damage (Heart of Darkness) – HoD3
- 1.46 Able to Cast a Spell that Converts Enemies to Revenants if Killed (Heart of Darkness) – HoD4
- 1.47 Able to Cast a Spell that Lowers Enemy Terrain Defences, Resistance and Damage (Heart of Darkness) – HoD5
- 1.48 Having a 1% Chance to Make the Opponent's Soul Explode on Hit, Killing Him and Damaging His Nearby Allies (Raijer's Bloody Field) – RBF1
- 1.49 Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing from it (Raijer's Bloody Field) – RBF2
- 1.50 Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing Nearby Allies (Raijer's Bloody Field) – RBF3
- 1.51 Having a 1% Chance to Drain the Enemy's Soul, Converting Him into a Ghost Fighting on Your Side (Raijer's Bloody Field) – RBF4
- 1.52 Having a 1% Chance to Drain the Enemy's Soul Gaining Wrath Stacks (Raijer's Bloody Field) – RBF5
- 1.53 15%/5%/5%/-5% to Fire/Blade/Impact/Cold Resistance, 1 More Melee Damage (Fire Dragon Legacy) – FDL1
- 1.54 10% Better Fire Resistance, Able to Breathe Fire 11-4, Some Fire Penetration (Fire Dragon Legacy) – FDL2
- 1.55 Breathing Fire Better, More Fire Penetration, 5%/2%/2% Better Resistance to Fire/Blade/Impact (Fire Dragon Legacy) – FDL3
- 1.56 Breathing Fire Faster, More Fire Penetration (Fire Dragon Legacy) – FDL4
- 1.57 Breathing Fire with Large Blast Radius, More Fire Penetration (Fire Dragon Legacy) – FDL5
- 1.58 15%/5%/5%/-5% to Cold/Blade/Pierce/Fire Resistance, 1 More Melee Damage (Ice Dragon Legacy) – IDL1
- 1.59 10% Better Cold Resistance, Able to Breathe Cold 11-4, Some Cold Penetration (Ice Dragon Legacy) – IDL2
- 1.60 Breathing Cold Better, 5%/2%/2% Better Resistance to Cold/Blade/Pierce, More Cold Penetration (Ice Dragon Legacy) – IDL3
- 1.61 Breathing Cold Faster, More Cold Penetration (Ice Dragon Legacy) – IDL4
- 1.62 Hitting More Enemies with Breath and More Cold Penetration (Ice Dragon Legacy) – IDL5
- 1.63 2 More Melee Damage, 2% to Fire, Cold and Arcane Resistance (Dark Dragon Legacy) – DDL1
- 1.64 Able to Breathe Darkness 9-4 (Dark Dragon Legacy) – DDL2
- 1.65 5% Better Resistance to Fire, Arcane and Cold, 5% Arcane Penetration (Dark Dragon Legacy) – DDL3
- 1.66 8% More Arcane Penetration (Dark Dragon Legacy) – DDL4
- 1.67 Highly Precise when Breathing Darkness (Dark Dragon Legacy) – DDL5
- 1.68 More Skeleton-Like - Resistances: Cold +15%, Pierce +15%, Blade +10%, Impact -5%, Fire -5%, Arcane -10% (Undead Legacy) – UL1
- 1.69 More Spirit-Like - Resistances: Cold +15%, Physical +10%, Fire -5%, Arcane -5%; Hitpoints -8 (Undead Legacy) – UL2
- 1.70 Able to Leech Enemies in Melee Range; -10% Arcane Resistance (Undead Legacy) – UL3
- 1.71 Immune to Poison, Drain and Plague (Undead Legacy) – UL4
- 1.72 A Lich After Death (Undead Legacy) – UL5
- 1.73 10% Increased Damage For Adjacent Units (Legacy of Kings) – LoK1
- 1.74 15% Increased Damage For Adjacent Units (Legacy of Kings) – LoK2
- 1.75 15% Increased Damage For Adjacent Units, 10 % Better Resistances (Legacy of Kings) – LoK3
- 1.76 20% Increased Damage For Adjacent Units, 15 % Better Resistances (Legacy of Kings) – LoK4
- 1.77 25% Increased Damage For Adjacent Units, 20 % Better Resistances (Legacy of Kings) – LoK5
- 1.78 5% Physical Resistances, 1 More Melee Damage (Legacy of Titans) – LoT1
- 1.79 3% Physical Resistances, 2 More Melee Damage, Regeneration (Legacy of Titans) – LoT2
- 1.80 3% Physical Resistances, 1 More Melee Damage (Legacy of Titans) – LoT3
- 1.81 -10% to Damage of All Adjacent Enemies (Legacy of Sorrow) – LoS1
- 1.82 -15% to Damage of All Adjacent Enemies (Legacy of Sorrow) – LoS2
- 1.83 -20% to Damage of All Adjacent Enemies (Legacy of Sorrow) – LoS3
- 1.84 -25% to Damage of All Adjacent Enemies (Legacy of Sorrow) – LoS4
- 1.85 -10% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) – LoS5
- 1.86 -20% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) – LoS6
- 1.87 Illuminating (Legacy of Light) – LoL1
- 1.88 Lawful (Legacy of Light) – LoL-Lawful
- 1.89 Able to Illuminate Also the Day (Legacy of Light) – LoL2
- 1.90 Illuminating Incredibly (Legacy of Light) – LoL3
- 1.91 Turning Undead Back to Life (Legacy of Light) – LoL4
- 1.92 Healing Nearby Allies (Legacy of Light) – LoL-Healing1
- 1.93 Healing Nearby Allies More Efficiently (Legacy of Light) – LoL-Healing2
- 1.94 Healing Nearby Allies Even More Efficiently (Legacy of Light) – LoL-Healing3
- 1.95 5% More Resistant to Fire and Arcane (Legacy of Phoenix) – LoP1
- 1.96 4% More Resistant to Fire and Arcane (Legacy of Phoenix) – LoP2
- 1.97 4% More Resistant to Fire and Arcane (Legacy of Phoenix) – LoP3
- 1.98 Burning Nearby Enemies For an Amount of Damage that Increases Over Time (Legacy of Phoenix) – LoP3-Flaming
- 1.99 3% More Resistant to Fire and Arcane, 1% More Resistant to Cold (Legacy of Phoenix) – LoP4
- 1.100 Able to Resist Death to Some Extent (Legacy of Phoenix) – LoP4-Brace
- 1.101 10% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) – LoE1
- 1.102 20% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) – LoE2
- 1.103 Twice as Resistant to All Kinds of Damage when Attacking (Legacy of Exile) – LoE3
- 1.104 4 More Damage, But Reducing the Damage of Nearby Allies if There Are Some (Legacy of Exile) – LoE4
- 1.105 Able to Transform Temporarily to Ice (Taking Less Damage, Dealing 20% More Damage; Legacy of the Freezing North) – LotFN1
- 1.106 Dealing More Damage in the Icy Form (Legacy of the Freezing North) – LotFN2
- 1.107 3% More Resistant to Cold, Blade and Pierce (Legacy of the Freezing North) – LotFN3
- 1.108 Faster, 1 More Ranged Damage (Legacy of the Free) – LotF1
- 1.109 Faster, 5% Harder to Hit (Legacy of the Free) – LotF2
- 1.110 Able to Hit an Enemy Who Misses a Shot (Legacy of the Free) – LotF3
- 1.111 Faster, 1 More Ranged Damage (Legacy of the Free) – LotF4
- 1.112 Regaining Half of the Max MP After Attacking (Legacy of the Free) – LotF5
- 2 Soul Eater and God Advancements
- 2.1 Better Protected from Cold (5% Better Resistances) – Resist_cold1
- 2.2 Better Protected from Fire (5% Better Resistances) – Resist_fire1
- 2.3 Better Protected from Arcane Damage (5% Better Resistances) – Resist_arcane1
- 2.4 Better Protected from Blade (5% Better Resistances) – Resist_blade1
- 2.5 Better Protected from Piercing Attacks (5% Better Resistances) – Resist_pierce1
- 2.6 Better Protected from Impacts (5% Better Resistances) – Resist_impact1
- 2.7 Having More Hitpoints – Health1
- 2.8 Regenerating 4 Additional Hitpoints per Turn – Regeneration1
- 2.9 Regenerating 3 Additional Hitpoints per Turn – Regeneration2
- 2.10 Regenerating 3 Additional Hitpoints per Turn – Regeneration3
- 2.11 Regenerating 2 Additional Hitpoints per Turn – Regeneration4
- 2.12 Regenerating 2 Additional Hitpoints per Turn – Regeneration5
- 2.13 Regenerating 2 Additional Hitpoints per Turn – Regeneration6
- 2.14 Able to Heal from Enemies' Attacks – Absorb1
- 2.15 Able to Heal from Enemies' Attacks Better – Absorb2
- 2.16 Able to Heal Allies – Heal1
- 2.17 Able to Heal Allies Better – Heal2
- 2.18 Able to Heal Allies Better – Heal3
- 2.19 Able to Heal Allies Better – Heal4
- 2.20 Able to Lead Allies into Battle (Leadership of a Level 4 Unit) – Leadership1
- 2.21 Able to Lead Allies into Battle (Leadership of a Level 5 Unit) – Leadership2
- 2.22 Able to Lead Allies into Battle to Fight Like Furious Savages – Leadership3
- 2.23 Able to Leave the Mortal Shell to Attack Almost Immune to Physical Damage – Spirit1
- 2.24 Doing More Damage in the Spiritual Form – Spirit2
- 2.25 Striking Faster in the Spiritual Form – Spirit2_attacks
- 2.26 Decreasing Fire Resistance of All Adjacent Enemies by 5% More – Fire_penetrate1
- 2.27 Decreasing Cold Resistance of All Adjacent Enemies by 5% More – Cold_penetrate1
- 2.28 Decreasing Arcane Resistance of All Adjacent Enemies by 5% More – Arcane_penetrate1
- 2.29 Decreasing Blade Resistance of All Adjacent Enemies by 5% More – Blade_penetrate1
- 2.30 Decreasing Impact Resistance of All Adjacent Enemies by 5% More – Impact_penetrate1
- 2.31 Decreasing Pierce Resistance of All Adjacent Enemies by 5% More – Pierce_penetrate1
- 3 SOUL EATER ADVANCEMENTS
- 3.1 Capable to Use Lightning (Huge Damage, Few Attacks) – Lightning1
- 3.2 Casting Lightnings Faster – Lightning2
- 3.3 Casting Lightnings Better – Lightning3
- 3.4 Shooting Lightnings Better – Lightning4
- 3.5 Using Lightnings Very Very Very Fast – Lightning4_firststrike
- 3.6 Shooting Lightnings Better – Lightning5
- 3.7 Using Lightnings Without Need to be at Good Health – Lightning5_noswarm
- 3.8 Shooting Lightnings Better – Lightning6
- 3.9 Shooting Lightnings Faster – Lightning6_speed
- 3.10 Shooting Lightnings Better – Lightning7
- 3.11 Shooting Lightnings Faster – Lightning7_speed
- 3.12 Capable to Use Thunder (Huge Damage, Huge Radius) – Thunder1
- 3.13 Casting Stronger Thunder – Thunder2
- 3.14 Casting Stronger Thunder – Thunder3
- 3.15 Casting Thunders Faster – Thunder4
- 3.16 Casting Stronger Thunder – Thunder5
- 3.17 Casting Stronger Thunder – Thunder6
- 3.18 Capable to Use Fireball – Fireball1
- 3.19 Casting Fireballs Better – Fireball2
- 3.20 Casting Fireballs Faster – Fireball3
- 3.21 Using Fireballs with Explosive Range – Fireball3_range
- 3.22 Casting Fireballs Faster – Fireball4
- 3.23 Shooting Fireballs with Better Precision – Fireball4_precision
- 3.24 Casting Fireballs Faster – Fireball5
- 3.25 Shooting Fireballs with Better Precision – Fireball5_precision
- 3.26 Casting Fireballs with Greater Damage – Fireball6
- 3.27 Capable to Cast a Burning Meteor from the Skies – Meteor1
- 3.28 Attracting Meteoroids with Higher Concentrations of Heavy Metals – Meteor2
- 3.29 Able to Cast Chill Tempest – Chill1
- 3.30 Slowing Enemies with Chill Tempest – Chill2
- 3.31 Dealing More Damage with Chill Tempest – Chill3
- 3.32 Slowing Groups of Enemies with Chill Tempest – Chill_slow_extra
- 3.33 Dealing More Damage with Chill Tempest – Chill4
- 3.34 Dealing More Damage with Chill Tempest – Chill5
- 3.35 Casting Chill Tempest Faster – Chill5_attacks
- 3.36 Able to Cast a Draining Shadow Wave – Shadowwave1
- 3.37 Casting Shadow Wave Faster – Shadowwave2
- 3.38 Leeching More Life with Shadow Wave – Shadowwave2_leech
- 3.39 Casting Shadow Wave Better – Shadowwave3
- 3.40 Leeching Life with Shadow Wave from Multiple Enemies – Shadowwave3_leech
- 3.41 Casting Shadow Wave Better – Shadowwave4
- 3.42 Casting Shadow Wave Better – Shadowwave5
- 3.43 Casting Shadow Wave Faster – Shadowwave5_speed
- 4 GOD ADVANCEMENTS
- 4.1 Capable to Use Lightning (Huge Damage, Few Attacks) – Lightning1
- 4.2 Casting Lightnings Faster – Lightning2
- 4.3 Casting Lightnings Better – Lightning3
- 4.4 Shooting Lightnings Better – Lightning4
- 4.5 Using Lightnings Very Very Very Fast (Firststrike) – Lightning4_firststrike
- 4.6 Shooting Lightnings Better – Lightning5
- 4.7 Using Lightnings Without Need to be at Good Health – Lightning5_noswarm
- 4.8 Shooting Lightnings Better – Lightning6
- 4.9 Shooting Lightnings Faster – Lightning6_speed
- 4.10 Shooting Lightnings Better – Lightning7
- 4.11 Shooting Lightnings Faster – Lightning7_speed
- 4.12 Capable to Cast Fire Blast – Fireblast1
- 4.13 Casting Fire Blasts Better – Fireblast2
- 4.14 Casting Fire Blasts Faster – Fireblast2_speed
- 4.15 Casting Fire Blasts Better – Fireblast3
- 4.16 Failing to Hit Enemies with Fire Blasts Less Frequently – Fireblast3_precision
- 4.17 Casting Fire Blasts Better – Fireblast4
- 4.18 Incinerating the Primary Target of Fire Blasts – Fireblast4_burn
- 4.19 Casting Fire Blasts Better – Fireblast5
- 4.20 Failing to Hit Enemies with Fire Blasts Less Frequently – Fireblast5_precision
- 4.21 Casting Fire Blasts Better – Fireblast6
- 4.22 Casting Fire Blasts Faster – Fireblast6_speed
- 4.23 Capable to Summon a Meteoric Firestorm – Firestorm1
- 4.24 Summoning Stronger Firestorms – Firestorm2
- 4.25 Summoning Firestorms Faster – Firestorm2_speed
- 4.26 Summoning Stronger Firestorms – Firestorm3
- 4.27 Failing to Summon Firestorms Less Frequently – Firestorm3_precision
- 4.28 Summoning Stronger Firestorms – Firestorm4
- 4.29 Summoning Firestorms Faster – Firestorm4_speed
- 4.30 Summoning Stronger Firestorms – Firestorm5
- 4.31 Summoning Firestorms that Cause Inflammatory Burns – Firestorm5_burns
- 4.32 Able to Summon an Arctic Blast – Arcticblast1
- 4.33 Casting Arctic Blasts Better – Arcticblast2
- 4.34 Casting Arctic Blasts Faster – Arcticblast2_speed
- 4.35 Casting Arctic Blasts Better – Arcticblast3
- 4.36 Failing to Hit Enemies with Arctic Blasts Less Frequently – Arcticblast3_precision
- 4.37 Casting Arctic Blasts Better – Arcticblast4
- 4.38 Inflicting Cold Burns with Arctic Blast – Arcticblast4_burn
- 4.39 Casting Arctic Blasts Better – Arcticblast5
- 4.40 Failing to Hit Enemies with Arctic Blasts Less Frequently – Arcticblast5_precision
- 4.41 Casting Arctic Blasts Better – Arcticblast6
- 4.42 Casting Arctic Blasts Faster – Arcticblast6_speed
- 4.43 Capable to Summon a Blizzard – Blizzard1
- 4.44 Summoning Stronger Blizzards – Blizzard2
- 4.45 Summoning Blizzards Faster – Blizzard2_speed
- 4.46 Summoning Stronger Blizzards – Blizzard3
- 4.47 Failing to Summon Blizzards Less Frequently – Blizzard3_precision
- 4.48 Summoning Stronger Blizzards – Blizzard4
- 4.49 Summoning Blizzards Faster – Blizzard4_speed
- 4.50 Summoning Stronger Blizzards – Blizzard5
- 4.51 Summoning Blizzards that Cause Cold Burns – Blizzard5_burns
- 4.52 Able to Blast Enemies with Entropic Chaos – Entropy1
- 4.53 Slowing Enemies with Entropical Blasts – Entropy1_slow
- 4.54 Blasting Enemies with Entropy Better – Entropy2
- 4.55 Poisoning Enemies with Entropical Blasts – Entropy2_poison
- 4.56 Blasting Enemies with Entropy Better – Entropy3
- 4.57 Dazzling Enemies with Entropical Blasts – Entropy3_dazzle
- 4.58 Blasting Enemies with Entropy Better – Entropy4
- 4.59 Maiming Enemies with Entropical Blasts – Entropy4_mayhem
- 4.60 Blasting Enemies with Entropy Better – Entropy5
- 4.61 Incinerating Enemies with Entropical Blasts – Entropy5_burn
- 4.62 Blasting Enemies with Entropy Better – Entropy6
- 4.63 Turning Enemies into Zombies with Entropical Blasts – Entropy6_zombification
- 4.64 Blasting Enemies with Entropy Faster – Entropy7
- 4.65 Capable to Summon a Devastating Particle Storm – Particlestorm1
- 4.66 Summoning Stronger Particle Storms – Particlestorm2
- 4.67 Summoning Particle Storms Faster – Particlestorm2_speed
- 4.68 Summoning Stronger Particle Storms – Particlestorm3
- 4.69 Failing to Summon Particle Storms Less Frequently – Particlestorm3_precision
- 4.70 Summoning Stronger Particle Storms – Particlestorm4
- 4.71 Summoning Particle Storms Faster – Particlestorm4_speed
- 4.72 Summoning Stronger Particle Storms – Particlestorm5
- 4.73 Failing to Summon Particle Storms Less Frequently – Particlestorm5_guided
- 4.74 Better at Fighting with Weapons – Weapons1
- 4.75 Cleaving in Melee Combat – Weapons2
- 4.76 Better at Armed Combat – Weapons3
- 4.77 Faster in Armed Combat – Weapons4
- 4.78 Dealing Cold Damage with Weapons – Weapons5
- 4.79 Better with Basic Spells – Magic1
- 4.80 Faster with Basic Spells – Magic2
Legacies and Books
Aware of Legacy Possessed – Awareness
This advancement can be taken once
Better at Melee Combat (Book of Magical Swordplay) – BoMS1
This advancement can be taken 5 times
This advancement requires the advancement BoMS to be achieved first
Damage increased by 1 (melee attacks only)
Better at Self-Protection from Attacks (5% More Defence on All Terrains; Book of Magical Swordplay) – BoMS2
This advancement can be taken 2 times
This advancement requires the advancement BoMS1 to be achieved first
Chance to get hit in forests reduced by 5%
Chance to get hit on frozen places reduced by 5%
Chance to get hit on flat terrains reduced by 5%
Chance to get hit in caves reduced by 5%
Chance to get hit in mushroom groves reduced by 5%
Chance to get hit in villages reduced by 5%
Chance to get hit in castles reduced by 5%
Chance to get hit in shallow waters reduced by 5%
Chance to get hit in deep water reduced by 5%
Chance to get hit in swamps reduced by 5%
Chance to get hit on hills reduced by 5%
Chance to get hit on mountains reduced by 5%
Chance to get hit on sands reduced by 5%
Chance to get hit above unwalkable places reduced by 5%
Fighting Faster (Book of Magical Swordplay) – BoMS3
This advancement can be taken once
This advancement requires the advancements BoMS1 and BoMS2 to be achieved first
1 more attacks (melee attacks only)
Able to Cast an Incinerating Fireball (Book of Fireballs) – BoF1
This advancement can be taken once
This advancement requires the advancement BoF to be achieved first
New attack: fireball (6 - 5)
New weapon special for the fireball attack: magical
New weapon special for the fireball attack: incinerate
Better at Casting Fireballs (Book of Fireballs) – BoF2
This advancement can be taken once
This advancement requires the advancement BoF1 to be achieved first
Damage increased by 2 for the fireball attack
Casting Fireballs that do More Damage (Book of Fireballs) – BoF3
This advancement can be taken 5 times
This advancement requires the advancements BoF1 and BoF2 to be achieved first
Damage increased by 1 for the fireball attack
Able to Hit More Enemies with Fireballs (Book of Fireballs) – BoF4
This advancement can be taken once
This advancement requires the advancements BoF1, BoF2 and BoF3 to be achieved first
New weapon special for the fireball attack: explosive
1 fewer attacks for the fireball attack
Able to Poison Weapons (Book of Herbal Tinctures and Malignancies) – BoHTaM1
This advancement can be taken once
This advancement requires the advancement BoHTaM to be achieved first
New weapon special (melee attacks only): poison
Capable of Self-Healing (Book of Herbal Tinctures and Malignancies) – BoHTaM2
This advancement can be taken once
This advancement requires the advancement BoHTaM1 to be achieved first
New ability: regenerates (13)
Able to Poison Weapons of All Adjacent Allies (Book of Herbal Tinctures and Malignancies) – BoHTaM3
This advancement can be taken once
This advancement requires the advancements BoHTaM1 and BoHTaM2 to be achieved first
New ability: radiation
Improving the Damage of All Nearby Allies by 15% (Tome of Bards) – ToB1
This advancement can be taken once
This advancement requires the advancement ToB to be achieved first
New ability: bardsong (15)
Improving the Damage of All Nearby Allies by 30% (Tome of Bards) – ToB2
This advancement can be taken once
This advancement requires the advancement ToB1 to be achieved first
Remove ability: bardsong (15)
New ability: bardsong (30)
Improving the Damage of All Nearby Allies by 40% (Tome of Bards) – ToB3
This advancement can be taken once
This advancement requires the advancements ToB1 and ToB2 to be achieved first
Remove ability: bardsong (30)
New ability: bardsong (40)
Able to Cast Necromantic Spells (Tome of Liches) – ToL1
This advancement can be taken once
This advancement requires the advancement ToL to be achieved first
New attack: chill wave (13 - 2)
New weapon special for the chill wave attack: magical
New attack: shadow wave (21 - 1)
New weapon special for the shadow wave attack: magical
Better at Casting Necromantic Spells (Tome of Liches) – ToL2
This advancement can be taken 2 times
This advancement requires the advancements ToL1 and ToL to be achieved first
Damage increased by 4 for the chill wave attack
Damage increased by 3 for the shadow wave attack
A Lich After Death (Tome of Liches) – ToL3,ToL
This advancement can be taken once
This advancement requires the advancements ToL1 and ToL2 to be achieved first
New ability: necromancy
Better at Melee Combat (1 More Damage, 2% Better Defences; The Fencer's Study) – TFS1
This advancement can be taken 5 times
This advancement requires the advancement TFS to be achieved first
Damage increased by 1 (melee attacks only)
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
Able to Transform into the Form of a Wolf when Attacking (20% More Damage and 20% More Attacks; Guide to Lycanthropy) – GtL1
This advancement can be taken once
This advancement requires the advancement GtL to be achieved first
New bonus attack: werewolf (20% - 20% melee blade)
Able to Transform into the Form of a Direwolf when Attacking (5% More Damage, 40% More Attacks and Poison; Guide to Lycanthropy) – GtL2
This advancement can be taken once
This advancement requires the advancements GtL and GtL1 to be achieved first
New bonus attack: direwolf (5% - 40% melee blade)
New weapon special for the direwolf attack: poison
Able to Transform into the Form of a Hellhound when Attacking (Berserk; Guide to Lycanthropy) – GtL3
This advancement can be taken once
This advancement requires the advancements GtL, GtL1 and GtL2 to be achieved first
New bonus attack: hellhound (% - % melee fire)
New weapon special for the hellhound attack: berserk
Able to Breathe Fire when in Hellhound Form (10-5 Damage; Guide to Lycanthropy) – GtL4
This advancement can be taken once
This advancement requires the advancements GtL, GtL1, GtL2 and GtL3 to be achieved first
New attack: hellhound fire breath (10 - 5)
Better at Breathing Fire in the Form of the Hellhound (Guide to Lycanthropy) – GtL5
This advancement can be taken 10 times
This advancement requires the advancements GtL, GtL1, GtL2, GtL3 and GtL4 to be achieved first
Damage increased by 1 for the hellhound fire breath attack
Improving the Resistances of All Nearby Allies by 20% (Tome of Bards, Volume II) – ToBVII1
This advancement can be taken once
This advancement requires the advancement ToBVII to be achieved first
New ability: Song of Rock (20)
Improving the Resistances of All Nearby Allies by 25% and Decreasing Enemy Damage by 20% (Tome of Bards, Volume II) – ToBVII2
This advancement can be taken once
This advancement requires the advancements ToBVII and ToBVII1 to be achieved first
Remove ability: Song of Rock (20)
New ability: Song of Metal (25)
New ability: despair (20)
Improving the Damage of Nearby Party Members by 15% (Tome of Bards, Volume II) – ToBVII2
This advancement can be taken once
This advancement requires the advancements ToBVII and ToBVII1 to be achieved first
New ability: Song of Punk (15)
Hitting More Enemies with Spells (Koschei's Journal) – KJ1
This advancement can be taken once
This advancement requires the advancement KJ to be achieved first
New weapon special (ranged fire attacks only): cone
New weapon special (ranged cold attacks only): cone
New weapon special (ranged arcane attacks only): cone
Hitting Even More Enemies with Spells, One Less Attack (Koschei's Journal) – KJ2
This advancement can be taken once
This advancement requires the advancements KJ and KJ1 to be achieved first
New weapon special (ranged fire attacks only): explosive
Remove weapon special (ranged fire attacks only): cone
1 fewer attacks (ranged fire attacks only)
New weapon special (ranged cold attacks only): explosive
Remove weapon special (ranged cold attacks only): cone
1 fewer attacks (ranged cold attacks only)
New weapon special (ranged arcane attacks only): explosive
Remove weapon special (ranged arcane attacks only): cone
1 fewer attacks (ranged arcane attacks only)
Attack Twice in a Row (Wrathful Combat Techniques) – WCT1
This advancement can be taken once
This advancement requires the advancement WCT to be achieved first
New bonus attack: fury (2) (% - % melee )
New weapon special for the fury (2) attack: lesser berserk (2)
Attack Thrice in a Row (Wrathful Combat Techniques) – WCT2
This advancement can be taken once
This advancement requires the advancements WCT and WCT1 to be achieved first
New bonus attack: fury (3) (% - % melee )
New weapon special for the fury (3) attack: lesser berserk (3)
Attack Five Times in a Row (Wrathful Combat Techniques) – WCT3
This advancement can be taken once
This advancement requires the advancements WCT, WCT1 and WCT2 to be achieved first
New bonus attack: fury (5) (% - % melee )
New weapon special for the fury (5) attack: lesser berserk (5)
Able to Use the Wrath Ability to Increase Damage in Subsequent Attacks (Wrathful Combat Techniques) – WCT4
This advancement can be taken once
This advancement requires the advancements WCT, WCT1, WCT2 and WCT3 to be achieved first
New ability: wrath
Possessing the Leadership of a Level 3 Unit (How to be an Overlord) – HtbaO1
This advancement can be taken once
This advancement requires the advancement HtbaO to be achieved first
New ability: leadership level 3
Possessing the Leadership of a Level 4 Unit (How to be an Overlord) – HtbaO2
This advancement can be taken once
This advancement requires the advancement HtbaO1 to be achieved first
Remove ability: leadership level 3
New ability: leadership level 4
Leading Allies to Charge into Battle (How to be an Overlord) – HtbaO2b
This advancement can be taken once
This advancement requires the advancement HtbaO2 to be achieved first
New ability: warlord's rule
Possessing the Leadership of a Level 5 Unit (How to be an Overlord) – HtbaO3
This advancement can be taken once
This advancement requires the advancement HtbaO2 to be achieved first
Remove ability: leadership level 4
New ability: leadership level 5
Able to Cast Fireball (Serendipity) – Srn1
This advancement can be taken once
This advancement requires the advancement Srn to be achieved first
New attack: fireball (7 - 4)
New weapon special for the fireball attack: magical
Darkening Nearby Hexes (Serendipity) – Srn2
This advancement can be taken once
This advancement requires the advancement Srn1 to be achieved first
New ability: darkens
Hiding in Twilight (Serendipity) – Srn3
This advancement can be taken once
This advancement requires the advancement Srn2 to be achieved first
New ability: twilightstalk
Regenerating (Serendipity) – Srn4
This advancement can be taken once
This advancement requires the advancement Srn3 to be achieved first
New ability: regenerates (7)
Dealing Double Damage to Dwarves (Serendipity) – Srn5
This advancement can be taken once
This advancement requires the advancement Srn4 to be achieved first
New weapon special: misnania
Piercing Enemies with Melee (Serendipity) – Srn6
This advancement can be taken once
This advancement requires the advancement Srn5 to be achieved first
New weapon special (melee attacks only): pierce
Able to Cast a Spell that Lowers Enemy Terrain Defences (Heart of Darkness) – HoD1
This advancement can be taken once
This advancement requires the advancement HoD to be achieved first
New attack: ill luck (3 - 3)
New weapon special for the ill luck attack: trickery
Able to Cast a Spell that Lowers Enemy Resistances (Heart of Darkness) – HoD2
This advancement can be taken once
This advancement requires the advancement HoD1 to be achieved first
New attack: misfortune (4 - 3)
New weapon special for the misfortune attack: doom
Able to Cast a Spell that Lowers Enemy Damage (Heart of Darkness) – HoD3
This advancement can be taken once
This advancement requires the advancement HoD2 to be achieved first
New attack: hex (5 - 3)
New weapon special for the hex attack: mayhem
Able to Cast a Spell that Converts Enemies to Revenants if Killed (Heart of Darkness) – HoD4
This advancement can be taken once
This advancement requires the advancement HoD3 to be achieved first
New attack: reanimation (5 - 2)
New weapon special for the reanimation attack: plague (Revenant)
Able to Cast a Spell that Lowers Enemy Terrain Defences, Resistance and Damage (Heart of Darkness) – HoD5
This advancement can be taken once
This advancement requires the advancement HoD4 to be achieved first
New attack: curse (3 - 2)
New weapon special for the curse attack: trickery
New weapon special for the curse attack: doom
New weapon special for the curse attack: mayhem
Having a 1% Chance to Make the Opponent's Soul Explode on Hit, Killing Him and Damaging His Nearby Allies (Raijer's Bloody Field) – RBF1
This advancement can be taken once
This advancement requires the advancement RBF to be achieved first
New weapon special (melee attacks only): soul annihilation
Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing from it (Raijer's Bloody Field) – RBF2
This advancement can be taken once
This advancement requires the advancement RBF to be achieved first
New weapon special (melee attacks only): nosferatu's gorge
Having a Chance to Drain the Enemy's Soul on Hit, Killing Him Instantly and Healing Nearby Allies (Raijer's Bloody Field) – RBF3
This advancement can be taken once
This advancement requires the advancement RBF to be achieved first
New weapon special (melee attacks only): Raijer's saloon
Having a 1% Chance to Drain the Enemy's Soul, Converting Him into a Ghost Fighting on Your Side (Raijer's Bloody Field) – RBF4
This advancement can be taken once
This advancement requires the advancement RBF to be achieved first
New weapon special (melee attacks only): soul extraction
Having a 1% Chance to Drain the Enemy's Soul Gaining Wrath Stacks (Raijer's Bloody Field) – RBF5
This advancement can be taken once
This advancement requires the advancement RBF to be achieved first
New weapon special (melee attacks only): soul thrash
15%/5%/5%/-5% to Fire/Blade/Impact/Cold Resistance, 1 More Melee Damage (Fire Dragon Legacy) – FDL1
This advancement can be taken 2 times
This advancement requires the advancements fire_dragon_legacy and awareness to be achieved first
Damage increased by 1 (melee attacks only)
Resistance to blade increased by 5%
Resistance to impact increased by 5%
Resistance to fire increased by 15%
Resistance to cold increased by -5%
10% Better Fire Resistance, Able to Breathe Fire 11-4, Some Fire Penetration (Fire Dragon Legacy) – FDL2
This advancement can be taken once
This advancement requires the advancements fire_dragon_legacy and FDL1 to be achieved first
New attack: fire breath legacy (14 - 4)
New weapon special for the fire breath legacy attack: marksman
Resistance to fire increased by 10%
Breathing Fire Better, More Fire Penetration, 5%/2%/2% Better Resistance to Fire/Blade/Impact (Fire Dragon Legacy) – FDL3
This advancement can be taken once
This advancement requires the advancements fire_dragon_legacy and FDL2 to be achieved first
New weapon special for the fire breath legacy attack: incinerate
Damage increased by 3 for the fire breath legacy attack
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to fire increased by 5%
Breathing Fire Faster, More Fire Penetration (Fire Dragon Legacy) – FDL4
This advancement can be taken 2 times
This advancement requires the advancements fire_dragon_legacy and FDL3 to be achieved first
Damage increased by 1 for the fire breath legacy attack
1 more attacks for the fire breath legacy attack
Breathing Fire with Large Blast Radius, More Fire Penetration (Fire Dragon Legacy) – FDL5
This advancement can be taken once
This advancement requires the advancements fire_dragon_legacy and FDL4 to be achieved first
New bonus attack: explosive fire breath legacy (% - % )
New weapon special for the explosive fire breath legacy attack: explosive
15%/5%/5%/-5% to Cold/Blade/Pierce/Fire Resistance, 1 More Melee Damage (Ice Dragon Legacy) – IDL1
This advancement can be taken 2 times
This advancement requires the advancements ice_dragon_legacy and awareness to be achieved first
Damage increased by 1 (melee attacks only)
Resistance to blade increased by 5%
Resistance to pierce increased by 5%
Resistance to fire increased by -5%
Resistance to cold increased by 15%
10% Better Cold Resistance, Able to Breathe Cold 11-4, Some Cold Penetration (Ice Dragon Legacy) – IDL2
This advancement can be taken once
This advancement requires the advancements ice_dragon_legacy and IDL1 to be achieved first
New attack: ice breath legacy (11 - 4)
New weapon special for the ice breath legacy attack: slow
Resistance to cold increased by 10%
Breathing Cold Better, 5%/2%/2% Better Resistance to Cold/Blade/Pierce, More Cold Penetration (Ice Dragon Legacy) – IDL3
This advancement can be taken once
This advancement requires the advancements ice_dragon_legacy and IDL2 to be achieved first
Damage increased by 2 for the ice breath legacy attack
Resistance to blade increased by 2%
Resistance to pierce increased by 2%
Resistance to cold increased by 5%
Breathing Cold Faster, More Cold Penetration (Ice Dragon Legacy) – IDL4
This advancement can be taken 2 times
This advancement requires the advancements ice_dragon_legacy and IDL3 to be achieved first
1 more attacks for the ice breath legacy attack
Hitting More Enemies with Breath and More Cold Penetration (Ice Dragon Legacy) – IDL5
This advancement can be taken once
This advancement requires the advancements ice_dragon_legacy and IDL4 to be achieved first
New weapon special for the ice breath legacy attack: cone
2 More Melee Damage, 2% to Fire, Cold and Arcane Resistance (Dark Dragon Legacy) – DDL1
This advancement can be taken 2 times
This advancement requires the advancements dark_dragon_legacy and awareness to be achieved first
Damage increased by 2 (melee attacks only)
Resistance to fire increased by 2%
Resistance to cold increased by 2%
Resistance to arcane increased by 2%
Able to Breathe Darkness 9-4 (Dark Dragon Legacy) – DDL2
This advancement can be taken once
This advancement requires the advancements dark_dragon_legacy and DDL1 to be achieved first
New attack: dark breath legacy (9 - 4)
New weapon special for the dark breath legacy attack: drain
5% Better Resistance to Fire, Arcane and Cold, 5% Arcane Penetration (Dark Dragon Legacy) – DDL3
This advancement can be taken once
This advancement requires the advancements dark_dragon_legacy and DDL2 to be achieved first
Resistance to fire increased by 5%
Resistance to cold increased by 5%
Resistance to arcane increased by 5%
8% More Arcane Penetration (Dark Dragon Legacy) – DDL4
This advancement can be taken 4 times
This advancement requires the advancements dark_dragon_legacy and DDL3 to be achieved first
Highly Precise when Breathing Darkness (Dark Dragon Legacy) – DDL5
This advancement can be taken once
This advancement requires the advancements dark_dragon_legacy and DDL4 to be achieved first
New weapon special for the dark breath legacy attack: focused
More Skeleton-Like - Resistances: Cold +15%, Pierce +15%, Blade +10%, Impact -5%, Fire -5%, Arcane -10% (Undead Legacy) – UL1
This advancement can be taken 2 times
This advancement requires the advancements undead_legacy and awareness to be achieved first
Resistance to blade increased by 10%
Resistance to impact increased by -5%
Resistance to pierce increased by 15%
Resistance to fire increased by -5%
Resistance to cold increased by 15%
Resistance to arcane increased by -10%
More Spirit-Like - Resistances: Cold +15%, Physical +10%, Fire -5%, Arcane -5%; Hitpoints -8 (Undead Legacy) – UL2
This advancement can be taken 2 times
This advancement requires the advancements undead_legacy and UL1 to be achieved first
Resistance to blade increased by 10%
Resistance to impact increased by 10%
Resistance to pierce increased by 10%
Resistance to fire increased by -10%
Resistance to cold increased by 15%
Resistance to arcane increased by -5%
8 fewer hitpoints per level
Full heal
Able to Leech Enemies in Melee Range; -10% Arcane Resistance (Undead Legacy) – UL3
This advancement can be taken once
This advancement requires the advancements undead_legacy and UL2 to be achieved first
New weapon special (melee attacks only): leech
Resistance to arcane increased by -10%
Immune to Poison, Drain and Plague (Undead Legacy) – UL4
This advancement can be taken once
This advancement requires the advancements undead_legacy and UL3 to be achieved first
Unlife (immunity to poison, plague and drain)
A Lich After Death (Undead Legacy) – UL5
This advancement can be taken once
This advancement requires the advancements undead_legacy and UL4 to be achieved first
New ability: necromancy
10% Increased Damage For Adjacent Units (Legacy of Kings) – LoK1
This advancement can be taken once
This advancement requires the advancements legacy_of_kings and awareness to be achieved first
New ability: Legacy of Kings (10)
15% Increased Damage For Adjacent Units (Legacy of Kings) – LoK2
This advancement can be taken once
This advancement requires the advancements legacy_of_kings and LoK1 to be achieved first
Remove ability: Legacy of Kings (10)
New ability: Legacy of Kings (15)
15% Increased Damage For Adjacent Units, 10 % Better Resistances (Legacy of Kings) – LoK3
This advancement can be taken once
This advancement requires the advancements legacy_of_kings and LoK2 to be achieved first
Remove ability: Legacy of Kings (15)
20% Increased Damage For Adjacent Units, 15 % Better Resistances (Legacy of Kings) – LoK4
This advancement can be taken once
This advancement requires the advancements legacy_of_kings and LoK3 to be achieved first
25% Increased Damage For Adjacent Units, 20 % Better Resistances (Legacy of Kings) – LoK5
This advancement can be taken once
This advancement requires the advancements legacy_of_kings and LoK4 to be achieved first
5% Physical Resistances, 1 More Melee Damage (Legacy of Titans) – LoT1
This advancement can be taken once
This advancement requires the advancements legacy_of_titans and awareness to be achieved first
Damage increased by 1 (melee attacks only)
Resistance to blade increased by 5%
Resistance to impact increased by 5%
Resistance to pierce increased by 5%
3% Physical Resistances, 2 More Melee Damage, Regeneration (Legacy of Titans) – LoT2
This advancement can be taken once
This advancement requires the advancements legacy_of_titans and LoT1 to be achieved first
Damage increased by 2 (melee attacks only)
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%
New ability: regenerates
3% Physical Resistances, 1 More Melee Damage (Legacy of Titans) – LoT3
This advancement can be taken 4 times
This advancement requires the advancements legacy_of_titans and LoT2 to be achieved first
Damage increased by 1 (melee attacks only)
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%
-10% to Damage of All Adjacent Enemies (Legacy of Sorrow) – LoS1
This advancement can be taken once
This advancement requires the advancements legacy_of_sorrow and awareness to be achieved first
New ability: despair (10)
-15% to Damage of All Adjacent Enemies (Legacy of Sorrow) – LoS2
This advancement can be taken once
This advancement requires the advancements legacy_of_sorrow and LoS1 to be achieved first
Remove ability: despair (10)
New ability: despair (15)
-20% to Damage of All Adjacent Enemies (Legacy of Sorrow) – LoS3
This advancement can be taken once
This advancement requires the advancements legacy_of_sorrow and LoS2 to be achieved first
Remove ability: despair (15)
New ability: despair (20)
-25% to Damage of All Adjacent Enemies (Legacy of Sorrow) – LoS4
This advancement can be taken once
This advancement requires the advancements legacy_of_sorrow and LoS3 to be achieved first
Remove ability: despair (20)
New ability: despair (25)
-10% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) – LoS5
This advancement can be taken once
This advancement requires the advancements legacy_of_sorrow and LoS3 to be achieved first
New ability: conviction (10)
-20% to Non-Physical Resistances of All Adjacent Enemies (Legacy of Sorrow) – LoS6
This advancement can be taken once
This advancement requires the advancements legacy_of_sorrow and LoS5 to be achieved first
Remove ability: conviction (10)
New ability: conviction (20)
Illuminating (Legacy of Light) – LoL1
This advancement can be taken once
This advancement requires the advancements legacy_of_light and awareness to be achieved first
New ability: illuminates
Lawful (Legacy of Light) – LoL-Lawful
This advancement can be taken once
This advancement requires the advancements legacy_of_light and awareness to be achieved first
Sets alignment to lawful
Able to Illuminate Also the Day (Legacy of Light) – LoL2
This advancement can be taken once
This advancement requires the advancements legacy_of_light and LoL1 to be achieved first
Remove ability: illuminates
New ability: improved illumination
Illuminating Incredibly (Legacy of Light) – LoL3
This advancement can be taken once
This advancement requires the advancements legacy_of_light and LoL2 to be achieved first
Remove ability: improved illumination
New ability: great illumination
Turning Undead Back to Life (Legacy of Light) – LoL4
This advancement can be taken once
This advancement requires the advancements legacy_of_light and LoL3 to be achieved first
New weapon special (melee attacks only): purify
Healing Nearby Allies (Legacy of Light) – LoL-Healing1
This advancement can be taken once
This advancement requires the advancements legacy_of_light and LoL1 to be achieved first
New ability: heals (8)
Healing Nearby Allies More Efficiently (Legacy of Light) – LoL-Healing2
This advancement can be taken once
This advancement requires the advancements legacy_of_light, LoL1 and LoL-healing1 to be achieved first
Remove ability: heals (8)
New ability: heals (16)
Healing Nearby Allies Even More Efficiently (Legacy of Light) – LoL-Healing3
This advancement can be taken once
This advancement requires the advancements legacy_of_light, LoL1 and LoL-healing2 to be achieved first
Remove ability: heals (16)
New ability: heals (24)
5% More Resistant to Fire and Arcane (Legacy of Phoenix) – LoP1
This advancement can be taken once
This advancement requires the advancements legacy_of_phoenix and awareness to be achieved first
Resistance to fire increased by 5%
Resistance to arcane increased by 5%
4% More Resistant to Fire and Arcane (Legacy of Phoenix) – LoP2
This advancement can be taken once
This advancement requires the advancements legacy_of_phoenix and LoP1 to be achieved first
Resistance to fire increased by 4%
Resistance to arcane increased by 4%
4% More Resistant to Fire and Arcane (Legacy of Phoenix) – LoP3
This advancement can be taken once
This advancement requires the advancements legacy_of_phoenix and LoP2 to be achieved first
Resistance to fire increased by 4%
Resistance to arcane increased by 4%
Burning Nearby Enemies For an Amount of Damage that Increases Over Time (Legacy of Phoenix) – LoP3-Flaming
This advancement can be taken once
This advancement requires the advancements legacy_of_phoenix and LoP2 to be achieved first
New ability: flaming radiance
3% More Resistant to Fire and Arcane, 1% More Resistant to Cold (Legacy of Phoenix) – LoP4
This advancement can be taken 5 times
This advancement requires the advancements legacy_of_phoenix and LoP3 to be achieved first
Resistance to fire increased by 3%
Resistance to cold increased by 1%
Resistance to arcane increased by 3%
Able to Resist Death to Some Extent (Legacy of Phoenix) – LoP4-Brace
This advancement can be taken once
This advancement requires the advancements legacy_of_phoenix and LoP3 to be achieved first
New ability: from the ashes
10% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) – LoE1
This advancement can be taken once
This advancement requires the advancements legacy_of_exile and awareness to be achieved first
New ability: exile
20% to All Resistances if There Are no Adjacent Allies (Legacy of Exile) – LoE2
This advancement can be taken once
This advancement requires the advancements legacy_of_exile and LoE1 to be achieved first
Remove ability: exile
New ability: forsaken
Twice as Resistant to All Kinds of Damage when Attacking (Legacy of Exile) – LoE3
This advancement can be taken once
This advancement requires the advancements legacy_of_exile and LoE2 to be achieved first
New ability: zeal
4 More Damage, But Reducing the Damage of Nearby Allies if There Are Some (Legacy of Exile) – LoE4
This advancement can be taken once
This advancement requires the advancements legacy_of_exile and LoE3 to be achieved first
Damage increased by 4
New ability: anathema
Able to Transform Temporarily to Ice (Taking Less Damage, Dealing 20% More Damage; Legacy of the Freezing North) – LotFN1
This advancement can be taken once
This advancement requires the advancements legacy_of_the_freezing_north and awareness to be achieved first
New bonus attack: iceform (20% - % melee impact)
New weapon special for the iceform attack: iceform
Dealing More Damage in the Icy Form (Legacy of the Freezing North) – LotFN2
This advancement can be taken 3 times
This advancement requires the advancement LotFN1 to be achieved first
Damage increased by 10% for the iceform attack
3% More Resistant to Cold, Blade and Pierce (Legacy of the Freezing North) – LotFN3
This advancement can be taken 3 times
This advancement requires the advancement LotFN2 to be achieved first
Resistance to blade increased by 3%
Resistance to pierce increased by 3%
Resistance to cold increased by 3%
Faster, 1 More Ranged Damage (Legacy of the Free) – LotF1
This advancement can be taken once
This advancement requires the advancements legacy_of_the_free and awareness to be achieved first
1 more movement points
Damage increased by 1 (ranged attacks only)
Faster, 5% Harder to Hit (Legacy of the Free) – LotF2
This advancement can be taken once
This advancement requires the advancement LotF1 to be achieved first
1 more movement points
Chance to get hit in forests reduced by 5%
Chance to get hit on frozen places reduced by 5%
Chance to get hit on flat terrains reduced by 5%
Chance to get hit in caves reduced by 5%
Chance to get hit in mushroom groves reduced by 5%
Chance to get hit in villages reduced by 5%
Chance to get hit in castles reduced by 5%
Chance to get hit in shallow waters reduced by 5%
Chance to get hit in deep water reduced by 5%
Chance to get hit in swamps reduced by 5%
Chance to get hit on hills reduced by 5%
Chance to get hit on mountains reduced by 5%
Chance to get hit on sands reduced by 5%
Chance to get hit above unwalkable places reduced by 5%
Able to Hit an Enemy Who Misses a Shot (Legacy of the Free) – LotF3
This advancement can be taken once
This advancement requires the advancement LotF2 to be achieved first
New weapon special (ranged attacks only): parry
Faster, 1 More Ranged Damage (Legacy of the Free) – LotF4
This advancement can be taken once
This advancement requires the advancement LotF3 to be achieved first
1 more movement points
Damage increased by 1 (ranged attacks only)
Regaining Half of the Max MP After Attacking (Legacy of the Free) – LotF5
This advancement can be taken once
This advancement requires the advancement LotF4 to be achieved first
New weapon special: hit and run
Soul Eater and God Advancements
Better Protected from Cold (5% Better Resistances) – Resist_cold1
This advancement can be taken 2 times
This advancement requires the advancement resist_cold to be achieved first
Resistance to cold increased by 5%
Better Protected from Fire (5% Better Resistances) – Resist_fire1
This advancement can be taken 4 times
This advancement requires the advancement resist_fire to be achieved first
Resistance to fire increased by 5%
Better Protected from Arcane Damage (5% Better Resistances) – Resist_arcane1
This advancement can be taken 4 times
This advancement requires the advancement resist_arcane to be achieved first
Resistance to arcane increased by 5%
Better Protected from Blade (5% Better Resistances) – Resist_blade1
This advancement can be taken 4 times
This advancement requires the advancement resist_blade to be achieved first
Resistance to blade increased by 5%
Better Protected from Piercing Attacks (5% Better Resistances) – Resist_pierce1
This advancement can be taken 4 times
This advancement requires the advancement resist_pierce to be achieved first
Resistance to pierce increased by 5%
Better Protected from Impacts (5% Better Resistances) – Resist_impact1
This advancement can be taken 4 times
This advancement requires the advancement resist_impact to be achieved first
Resistance to impact increased by 5%
Having More Hitpoints – Health1
This advancement can be taken 4 times
This advancement requires the advancement health to be achieved first
7 more hitpoints per level
Regenerating 4 Additional Hitpoints per Turn – Regeneration1
This advancement can be taken once
This advancement requires the advancement regeneration to be achieved first
Remove ability: regenerates
New ability: regenerates (12)
Regenerating 3 Additional Hitpoints per Turn – Regeneration2
This advancement can be taken once
This advancement requires the advancement regeneration1 to be achieved first
Remove ability: regenerates (12)
New ability: regenerates (15)
Regenerating 3 Additional Hitpoints per Turn – Regeneration3
This advancement can be taken once
This advancement requires the advancements regeneration1 and regeneration2 to be achieved first
Remove ability: regenerates (15)
New ability: regenerates (18)
Regenerating 2 Additional Hitpoints per Turn – Regeneration4
This advancement can be taken once
This advancement requires the advancements regeneration1, regeneration2 and regeneration3 to be achieved first
Remove ability: regenerates (18)
New ability: regenerates (20)
Regenerating 2 Additional Hitpoints per Turn – Regeneration5
This advancement can be taken once
This advancement requires the advancements regeneration1, regeneration2, regeneration3 and regeneration4 to be achieved first
Remove ability: regenerates (20)
New ability: regenerates (22)
Regenerating 2 Additional Hitpoints per Turn – Regeneration6
This advancement can be taken once
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4 and regeneration5 to be achieved first
Remove ability: regenerates (22)
New ability: regenerates (24)
Able to Heal from Enemies' Attacks – Absorb1
This advancement can be taken once
This advancement requires the advancement absorb to be achieved first
New ability: absorbs (1)
Able to Heal from Enemies' Attacks Better – Absorb2
This advancement can be taken once
This advancement requires the advancement absorb1 to be achieved first
Remove ability: absorbs (1)
New ability: absorbs (2)
Able to Heal Allies – Heal1
This advancement can be taken once
This advancement requires the advancement heal to be achieved first
New ability: cures
Able to Heal Allies Better – Heal2
This advancement can be taken once
This advancement requires the advancement heal1 to be achieved first
Remove ability: cures
New ability: heals (11)
Able to Heal Allies Better – Heal3
This advancement can be taken once
This advancement requires the advancements heal1 and heal2 to be achieved first
Remove ability: heals (11)
New ability: heals (14)
Able to Heal Allies Better – Heal4
This advancement can be taken once
This advancement requires the advancements heal1, heal2 and heal3 to be achieved first
Remove ability: heals (14)
New ability: heals (16)
Able to Lead Allies into Battle (Leadership of a Level 4 Unit) – Leadership1
This advancement can be taken once
This advancement requires the advancement leadership to be achieved first
New ability: leadership level 4
Able to Lead Allies into Battle (Leadership of a Level 5 Unit) – Leadership2
This advancement can be taken once
This advancement requires the advancement leadership1 to be achieved first
Remove ability: leadership level 4
New ability: leadership level 5
Able to Lead Allies into Battle to Fight Like Furious Savages – Leadership3
This advancement can be taken once
This advancement requires the advancement leadership2 to be achieved first
New ability: warlord's rule
Able to Leave the Mortal Shell to Attack Almost Immune to Physical Damage – Spirit1
This advancement can be taken once
This advancement requires the advancement spirit to be achieved first
New bonus attack: spiritual transformation (20% - % melee arcane)
New weapon special for the spiritual transformation attack: spiritual attack
Doing More Damage in the Spiritual Form – Spirit2
This advancement can be taken 3 times
This advancement requires the advancement spirit1 to be achieved first
Damage increased by 10% for the spiritual transformation attack
Striking Faster in the Spiritual Form – Spirit2_attacks
This advancement can be taken 2 times
This advancement requires the advancement spirit1 to be achieved first
10% more attacks for the spiritual transformation attack
Decreasing Fire Resistance of All Adjacent Enemies by 5% More – Fire_penetrate1
This advancement can be taken 5 times
This advancement requires the advancement fire_penetrate to be achieved first
Decreasing Cold Resistance of All Adjacent Enemies by 5% More – Cold_penetrate1
This advancement can be taken 5 times
This advancement requires the advancement cold_penetrate to be achieved first
Decreasing Arcane Resistance of All Adjacent Enemies by 5% More – Arcane_penetrate1
This advancement can be taken 5 times
This advancement requires the advancement arcane_penetrate to be achieved first
Decreasing Blade Resistance of All Adjacent Enemies by 5% More – Blade_penetrate1
This advancement can be taken 5 times
This advancement requires the advancement blade_penetrate to be achieved first
Decreasing Impact Resistance of All Adjacent Enemies by 5% More – Impact_penetrate1
This advancement can be taken 5 times
This advancement requires the advancement impact_penetrate to be achieved first
Decreasing Pierce Resistance of All Adjacent Enemies by 5% More – Pierce_penetrate1
This advancement can be taken 5 times
This advancement requires the advancement pierce_penetrate to be achieved first
SOUL EATER ADVANCEMENTS
Capable to Use Lightning (Huge Damage, Few Attacks) – Lightning1
This advancement can be taken once
This advancement requires the advancement lightning to be achieved first
New attack: lightning (35 - 1)
New weapon special for the lightning attack: magical
Casting Lightnings Faster – Lightning2
This advancement can be taken once
This advancement requires the advancement lightning1 to be achieved first
New weapon special for the lightning attack: swarm
Damage decreased by 7 for the lightning attack
1 more attacks for the lightning attack
Casting Lightnings Better – Lightning3
This advancement can be taken once
This advancement requires the advancements lightning1 and lightning2 to be achieved first
1 more attacks for the lightning attack
Shooting Lightnings Better – Lightning4
This advancement can be taken once
This advancement requires the advancements lightning1, lightning2 and lightning3 to be achieved first
Damage increased by 5 for the lightning attack
Using Lightnings Very Very Very Fast – Lightning4_firststrike
This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3 and lightning4 to be achieved first
New weapon special for the lightning attack: firststrike
Damage decreased by 3 for the lightning attack
Shooting Lightnings Better – Lightning5
This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3 and lightning4 to be achieved first
Damage increased by 4 for the lightning attack
Using Lightnings Without Need to be at Good Health – Lightning5_noswarm
This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4 and lightning5 to be achieved first
Remove weapon special for the lightning attack: swarm
1 fewer attacks for the lightning attack
Shooting Lightnings Better – Lightning6
This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4 and lightning5 to be achieved first
Damage increased by 3 for the lightning attack
Shooting Lightnings Faster – Lightning6_speed
This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4, lightning5 and lightning6 to be achieved first
Damage decreased by 2 for the lightning attack
1 more attacks for the lightning attack
Shooting Lightnings Better – Lightning7
This advancement can be taken 5 times
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4, lightning5 and lightning6 to be achieved first
Damage increased by 2 for the lightning attack
Shooting Lightnings Faster – Lightning7_speed
This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4, lightning5, lightning6, lightning7 and lightning6_speed to be achieved first
Damage decreased by 2 for the lightning attack
1 more attacks for the lightning attack
Capable to Use Thunder (Huge Damage, Huge Radius) – Thunder1
This advancement can be taken once
This advancement requires the advancement thunder to be achieved first
New attack: thunder (30 - 1)
New weapon special for the thunder attack: explosive
Casting Stronger Thunder – Thunder2
This advancement can be taken once
This advancement requires the advancement thunder1 to be achieved first
Damage increased by 10 for the thunder attack
Casting Stronger Thunder – Thunder3
This advancement can be taken once
This advancement requires the advancements thunder1 and thunder2 to be achieved first
Damage increased by 8 for the thunder attack
Casting Thunders Faster – Thunder4
This advancement can be taken once
This advancement requires the advancements thunder1, thunder2 and thunder3 to be achieved first
Damage decreased by 15 for the thunder attack
1 more attacks for the thunder attack
Casting Stronger Thunder – Thunder5
This advancement can be taken once
This advancement requires the advancements thunder1, thunder2, thunder3 and thunder4 to be achieved first
Damage increased by 7 for the thunder attack
Casting Stronger Thunder – Thunder6
This advancement can be taken 2 times
This advancement requires the advancements thunder1, thunder2, thunder3, thunder4 and thunder5 to be achieved first
Damage increased by 5 for the thunder attack
Capable to Use Fireball – Fireball1
This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
New attack: fireball (7 - 4)
New weapon special for the fireball attack: magical
Casting Fireballs Better – Fireball2
This advancement can be taken once
This advancement requires the advancement fireball1 to be achieved first
Damage increased by 2 for the fireball attack
Casting Fireballs Faster – Fireball3
This advancement can be taken once
This advancement requires the advancements fireball1 and fireball2 to be achieved first
1 more attacks for the fireball attack
Using Fireballs with Explosive Range – Fireball3_range
This advancement can be taken once
This advancement requires the advancements fireball1, fireball2 and fireball3 to be achieved first
New weapon special for the fireball attack: explosive
Casting Fireballs Faster – Fireball4
This advancement can be taken once
This advancement requires the advancements fireball1, fireball2 and fireball3 to be achieved first
1 more attacks for the fireball attack
Shooting Fireballs with Better Precision – Fireball4_precision
This advancement can be taken once
This advancement requires the advancements fireball1, fireball2, fireball3 and fireball4 to be achieved first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical
Casting Fireballs Faster – Fireball5
This advancement can be taken once
This advancement requires the advancements fireball1, fireball2, fireball3 and fireball4 to be achieved first
1 more attacks for the fireball attack
Shooting Fireballs with Better Precision – Fireball5_precision
This advancement can be taken once
This advancement requires the advancements fireball1, fireball2, fireball3, fireball4 and fireball4_precision to be achieved first
New weapon special for the fireball attack: guided
Remove weapon special for the fireball attack: focused
Casting Fireballs with Greater Damage – Fireball6
This advancement can be taken 3 times
This advancement requires the advancements fireball1, fireball2, fireball3 and fireball4 to be achieved first
Damage increased by 1 for the fireball attack
Capable to Cast a Burning Meteor from the Skies – Meteor1
This advancement can be taken once
This advancement requires the advancement meteor to be achieved first
New attack: meteor (40 - 1)
New weapon special for the meteor attack: explosive
New weapon special for the meteor attack: magical
Attracting Meteoroids with Higher Concentrations of Heavy Metals – Meteor2
This advancement can be taken 3 times
This advancement requires the advancement meteor1 to be achieved first
Damage increased by 10 for the meteor attack
Able to Cast Chill Tempest – Chill1
This advancement can be taken once
This advancement requires the advancement chill to be achieved first
New attack: chill tempest (17 - 2)
New weapon special for the chill tempest attack: magical
Slowing Enemies with Chill Tempest – Chill2
This advancement can be taken once
This advancement requires the advancement chill1 to be achieved first
New weapon special for the chill tempest attack: slow
Damage increased by 1 for the chill tempest attack
Dealing More Damage with Chill Tempest – Chill3
This advancement can be taken once
This advancement requires the advancements chill1 and chill2 to be achieved first
Damage increased by 1 for the chill tempest attack
1 more attacks for the chill tempest attack
Slowing Groups of Enemies with Chill Tempest – Chill_slow_extra
This advancement can be taken once
This advancement requires the advancements chill1, chill2 and chill3 to be achieved first
New weapon special for the chill tempest attack: explosive slow
Damage increased by 1 for the chill tempest attack
Dealing More Damage with Chill Tempest – Chill4
This advancement can be taken once
This advancement requires the advancements chill1, chill2 and chill3 to be achieved first
Damage increased by 1 for the chill tempest attack
1 more attacks for the chill tempest attack
Dealing More Damage with Chill Tempest – Chill5
This advancement can be taken once
This advancement requires the advancements chill1, chill2, chill3 and chill4 to be achieved first
Damage increased by 1 for the chill tempest attack
Casting Chill Tempest Faster – Chill5_attacks
This advancement can be taken once
This advancement requires the advancements chill1, chill2, chill3 and chill4 to be achieved first
1 more attacks for the chill tempest attack
Able to Cast a Draining Shadow Wave – Shadowwave1
This advancement can be taken once
This advancement requires the advancement shadowwave to be achieved first
New attack: shadow wave (17 - 2)
New weapon special for the shadow wave attack: magical
New weapon special for the shadow wave attack: drain
Casting Shadow Wave Faster – Shadowwave2
This advancement can be taken once
This advancement requires the advancement shadowwave1 to be achieved first
1 more attacks for the shadow wave attack
Leeching More Life with Shadow Wave – Shadowwave2_leech
This advancement can be taken once
This advancement requires the advancements shadowwave1 and shadowwave2 to be achieved first
New weapon special for the shadow wave attack: leech
Damage decreased by 2 for the shadow wave attack
Casting Shadow Wave Better – Shadowwave3
This advancement can be taken once
This advancement requires the advancements shadowwave1 and shadowwave2 to be achieved first
Damage increased by 2 for the shadow wave attack
Leeching Life with Shadow Wave from Multiple Enemies – Shadowwave3_leech
This advancement can be taken once
This advancement requires the advancements shadowwave1, shadowwave2, shadowwave3 and shadowwave2_leech to be achieved first
New weapon special for the shadow wave attack: explosive leech
Damage decreased by 2 for the shadow wave attack
Casting Shadow Wave Better – Shadowwave4
This advancement can be taken once
This advancement requires the advancements shadowwave1, shadowwave2 and shadowwave3 to be achieved first
Damage increased by 2 for the shadow wave attack
Casting Shadow Wave Better – Shadowwave5
This advancement can be taken 5 times
This advancement requires the advancements shadowwave1, shadowwave2, shadowwave3 and shadowwave4 to be achieved first
Damage increased by 1 for the shadow wave attack
Casting Shadow Wave Faster – Shadowwave5_speed
This advancement can be taken 2 times
This advancement requires the advancements shadowwave1, shadowwave2, shadowwave3 and shadowwave4 to be achieved first
1 more attacks for the shadow wave attack
GOD ADVANCEMENTS
Capable to Use Lightning (Huge Damage, Few Attacks) – Lightning1
This advancement can be taken once
This advancement requires the advancement lightning to be achieved first
New attack: lightning (38 - 1)
New weapon special for the lightning attack: magical
New weapon special for the lightning attack: swarm
Casting Lightnings Faster – Lightning2
This advancement can be taken once
This advancement requires the advancement lightning1 to be achieved first
Damage decreased by 10 for the lightning attack
1 more attacks for the lightning attack
Casting Lightnings Better – Lightning3
This advancement can be taken once
This advancement requires the advancements lightning1 and lightning2 to be achieved first
1 more attacks for the lightning attack
Shooting Lightnings Better – Lightning4
This advancement can be taken once
This advancement requires the advancements lightning1, lightning2 and lightning3 to be achieved first
Damage increased by 5 for the lightning attack
Using Lightnings Very Very Very Fast (Firststrike) – Lightning4_firststrike
This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3 and lightning4 to be achieved first
New weapon special for the lightning attack: firststrike
Damage decreased by 3 for the lightning attack
Shooting Lightnings Better – Lightning5
This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3 and lightning4 to be achieved first
Damage increased by 4 for the lightning attack
Using Lightnings Without Need to be at Good Health – Lightning5_noswarm
This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4 and lightning5 to be achieved first
Remove weapon special for the lightning attack: swarm
1 fewer attacks for the lightning attack
Shooting Lightnings Better – Lightning6
This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4 and lightning5 to be achieved first
Damage increased by 4 for the lightning attack
Shooting Lightnings Faster – Lightning6_speed
This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4, lightning5 and lightning6 to be achieved first
Damage decreased by 2 for the lightning attack
1 more attacks for the lightning attack
Shooting Lightnings Better – Lightning7
This advancement can be taken 5 times
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4, lightning5 and lightning6 to be achieved first
Damage increased by 3 for the lightning attack
Shooting Lightnings Faster – Lightning7_speed
This advancement can be taken once
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4, lightning5, lightning6, lightning7 and lightning6_speed to be achieved first
Damage decreased by 2 for the lightning attack
1 more attacks for the lightning attack
Capable to Cast Fire Blast – Fireblast1
This advancement can be taken once
This advancement requires the advancement fireblast to be achieved first
New attack: fire blast (10 - 5)
New weapon special for the fire blast attack: magical
New weapon special for the fire blast attack: hose
Casting Fire Blasts Better – Fireblast2
This advancement can be taken once
This advancement requires the advancement fireblast1 to be achieved first
Damage increased by 2 for the fire blast attack
Casting Fire Blasts Faster – Fireblast2_speed
This advancement can be taken once
This advancement requires the advancement fireblast2 to be achieved first
1 more attacks for the fire blast attack
Casting Fire Blasts Better – Fireblast3
This advancement can be taken once
This advancement requires the advancement fireblast2 to be achieved first
Damage increased by 2 for the fire blast attack
Failing to Hit Enemies with Fire Blasts Less Frequently – Fireblast3_precision
This advancement can be taken once
This advancement requires the advancement fireblast3 to be achieved first
New weapon special for the fire blast attack: focused
Remove weapon special for the fire blast attack: magical
Casting Fire Blasts Better – Fireblast4
This advancement can be taken once
This advancement requires the advancement fireblast3 to be achieved first
Damage increased by 2 for the fire blast attack
Incinerating the Primary Target of Fire Blasts – Fireblast4_burn
This advancement can be taken once
This advancement requires the advancement fireblast4 to be achieved first
New weapon special for the fire blast attack: incinerate
Casting Fire Blasts Better – Fireblast5
This advancement can be taken once
This advancement requires the advancement fireblast4 to be achieved first
Damage increased by 2 for the fire blast attack
Failing to Hit Enemies with Fire Blasts Less Frequently – Fireblast5_precision
This advancement can be taken once
This advancement requires the advancements fireblast5 and fireblast3_precision to be achieved first
New weapon special for the fire blast attack: guided
Remove weapon special for the fire blast attack: focused
Casting Fire Blasts Better – Fireblast6
This advancement can be taken 10 times
This advancement requires the advancement fireblast5 to be achieved first
Damage increased by 2 for the fire blast attack
Casting Fire Blasts Faster – Fireblast6_speed
This advancement can be taken 2 times
This advancement requires the advancements fireblast6 and fireblast2_speed to be achieved first
1 more attacks for the fire blast attack
Capable to Summon a Meteoric Firestorm – Firestorm1
This advancement can be taken once
This advancement requires the advancement firestorm to be achieved first
New attack: firestorm (25 - 2)
New weapon special for the firestorm attack: magical
New weapon special for the firestorm attack: storm
Summoning Stronger Firestorms – Firestorm2
This advancement can be taken once
This advancement requires the advancement firestorm1 to be achieved first
Damage increased by 4 for the firestorm attack
Summoning Firestorms Faster – Firestorm2_speed
This advancement can be taken once
This advancement requires the advancement firestorm2 to be achieved first
Damage decreased by 7 for the firestorm attack
1 more attacks for the firestorm attack
Summoning Stronger Firestorms – Firestorm3
This advancement can be taken once
This advancement requires the advancement firestorm2 to be achieved first
Damage increased by 4 for the firestorm attack
Failing to Summon Firestorms Less Frequently – Firestorm3_precision
This advancement can be taken once
This advancement requires the advancement firestorm2 to be achieved first
New weapon special for the firestorm attack: focused
Remove weapon special for the firestorm attack: magical
Summoning Stronger Firestorms – Firestorm4
This advancement can be taken once
This advancement requires the advancement firestorm3 to be achieved first
Damage increased by 3 for the firestorm attack
Summoning Firestorms Faster – Firestorm4_speed
This advancement can be taken once
This advancement requires the advancements firestorm2_speed and firestorm4 to be achieved first
Damage decreased by 6 for the firestorm attack
1 more attacks for the firestorm attack
Summoning Stronger Firestorms – Firestorm5
This advancement can be taken 8 times
This advancement requires the advancement firestorm4 to be achieved first
Damage increased by 3 for the firestorm attack
Summoning Firestorms that Cause Inflammatory Burns – Firestorm5_burns
This advancement can be taken once
This advancement requires the advancement firestorm5 to be achieved first
New weapon special for the firestorm attack: poison
Able to Summon an Arctic Blast – Arcticblast1
This advancement can be taken once
This advancement requires the advancement arcticblast to be achieved first
New attack: arctic blast (8 - 4)
New weapon special for the arctic blast attack: magical
New weapon special for the arctic blast attack: hose
New weapon special for the arctic blast attack: slow
Casting Arctic Blasts Better – Arcticblast2
This advancement can be taken once
This advancement requires the advancement arcticblast1 to be achieved first
Damage increased by 2 for the arctic blast attack
Casting Arctic Blasts Faster – Arcticblast2_speed
This advancement can be taken once
This advancement requires the advancement arcticblast2 to be achieved first
Damage decreased by 1 for the arctic blast attack
1 more attacks for the arctic blast attack
Casting Arctic Blasts Better – Arcticblast3
This advancement can be taken once
This advancement requires the advancement arcticblast2 to be achieved first
Damage increased by 1 for the arctic blast attack
Failing to Hit Enemies with Arctic Blasts Less Frequently – Arcticblast3_precision
This advancement can be taken once
This advancement requires the advancement arcticblast3 to be achieved first
New weapon special for the arctic blast attack: focused
Remove weapon special for the arctic blast attack: magical
Casting Arctic Blasts Better – Arcticblast4
This advancement can be taken once
This advancement requires the advancement arcticblast3 to be achieved first
Damage increased by 2 for the arctic blast attack
Inflicting Cold Burns with Arctic Blast – Arcticblast4_burn
This advancement can be taken once
This advancement requires the advancement arcticblast4 to be achieved first
New weapon special for the arctic blast attack: poison
Casting Arctic Blasts Better – Arcticblast5
This advancement can be taken once
This advancement requires the advancement arcticblast4 to be achieved first
Damage increased by 1 for the arctic blast attack
Failing to Hit Enemies with Arctic Blasts Less Frequently – Arcticblast5_precision
This advancement can be taken once
This advancement requires the advancements arcticblast5 and arcticblast3_precision to be achieved first
New weapon special for the arctic blast attack: guided
Remove weapon special for the arctic blast attack: focused
Casting Arctic Blasts Better – Arcticblast6
This advancement can be taken 4 times
This advancement requires the advancement arcticblast5 to be achieved first
Damage increased by 1 for the arctic blast attack
Casting Arctic Blasts Faster – Arcticblast6_speed
This advancement can be taken 2 times
This advancement requires the advancements arcticblast6 and arcticblast2_speed to be achieved first
Damage decreased by 1 for the arctic blast attack
1 more attacks for the arctic blast attack
Capable to Summon a Blizzard – Blizzard1
This advancement can be taken once
This advancement requires the advancement blizzard to be achieved first
New attack: blizzard (20 - 2)
New weapon special for the blizzard attack: magical
New weapon special for the blizzard attack: slow
New weapon special for the blizzard attack: storm
Summoning Stronger Blizzards – Blizzard2
This advancement can be taken once
This advancement requires the advancement blizzard1 to be achieved first
Damage increased by 4 for the blizzard attack
Summoning Blizzards Faster – Blizzard2_speed
This advancement can be taken once
This advancement requires the advancement blizzard2 to be achieved first
Damage decreased by 5 for the blizzard attack
1 more attacks for the blizzard attack
Summoning Stronger Blizzards – Blizzard3
This advancement can be taken once
This advancement requires the advancement blizzard2 to be achieved first
Damage increased by 3 for the blizzard attack
Failing to Summon Blizzards Less Frequently – Blizzard3_precision
This advancement can be taken once
This advancement requires the advancement blizzard2 to be achieved first
New weapon special for the blizzard attack: focused
Remove weapon special for the blizzard attack: magical
Summoning Stronger Blizzards – Blizzard4
This advancement can be taken once
This advancement requires the advancement blizzard3 to be achieved first
Damage increased by 3 for the blizzard attack
Summoning Blizzards Faster – Blizzard4_speed
This advancement can be taken once
This advancement requires the advancements blizzard2_speed and blizzard4 to be achieved first
Damage decreased by 4 for the blizzard attack
1 more attacks for the blizzard attack
Summoning Stronger Blizzards – Blizzard5
This advancement can be taken 3 times
This advancement requires the advancement blizzard4 to be achieved first
Damage increased by 2 for the blizzard attack
Summoning Blizzards that Cause Cold Burns – Blizzard5_burns
This advancement can be taken once
This advancement requires the advancement blizzard5 to be achieved first
New weapon special for the blizzard attack: poison
Able to Blast Enemies with Entropic Chaos – Entropy1
This advancement can be taken once
This advancement requires the advancement entropy to be achieved first
New attack: entropy (13 - 5)
New weapon special for the entropy attack: magical
New weapon special for the entropy attack: leech
Slowing Enemies with Entropical Blasts – Entropy1_slow
This advancement can be taken once
This advancement requires the advancement entropy1 to be achieved first
New weapon special for the entropy attack: slow
Blasting Enemies with Entropy Better – Entropy2
This advancement can be taken once
This advancement requires the advancement entropy1 to be achieved first
Damage decreased by 1 for the entropy attack
1 more attacks for the entropy attack
Poisoning Enemies with Entropical Blasts – Entropy2_poison
This advancement can be taken once
This advancement requires the advancement entropy2 to be achieved first
New weapon special for the entropy attack: poison
Blasting Enemies with Entropy Better – Entropy3
This advancement can be taken once
This advancement requires the advancement entropy2 to be achieved first
1 more attacks for the entropy attack
Dazzling Enemies with Entropical Blasts – Entropy3_dazzle
This advancement can be taken once
This advancement requires the advancement entropy3 to be achieved first
New weapon special for the entropy attack: dazzle
Blasting Enemies with Entropy Better – Entropy4
This advancement can be taken once
This advancement requires the advancement entropy3 to be achieved first
Damage increased by 2 for the entropy attack
Maiming Enemies with Entropical Blasts – Entropy4_mayhem
This advancement can be taken once
This advancement requires the advancement entropy4 to be achieved first
New weapon special for the entropy attack: mayhem
Blasting Enemies with Entropy Better – Entropy5
This advancement can be taken once
This advancement requires the advancement entropy4 to be achieved first
Damage decreased by 1 for the entropy attack
1 more attacks for the entropy attack
Incinerating Enemies with Entropical Blasts – Entropy5_burn
This advancement can be taken once
This advancement requires the advancement entropy5 to be achieved first
New weapon special for the entropy attack: incinerate
Blasting Enemies with Entropy Better – Entropy6
This advancement can be taken 5 times
This advancement requires the advancement entropy5 to be achieved first
Damage increased by 1 for the entropy attack
Turning Enemies into Zombies with Entropical Blasts – Entropy6_zombification
This advancement can be taken once
This advancement requires the advancement entropy6 to be achieved first
New weapon special for the entropy attack: infect
Remove weapon special for the entropy attack: poison
Blasting Enemies with Entropy Faster – Entropy7
This advancement can be taken 2 times
This advancement requires the advancement entropy6 to be achieved first
1 more attacks for the entropy attack
Capable to Summon a Devastating Particle Storm – Particlestorm1
This advancement can be taken once
This advancement requires the advancement particlestorm to be achieved first
New attack: particle storm (30 - 2)
New weapon special for the particle storm attack: magical
New weapon special for the particle storm attack: storm
New weapon special for the particle storm attack: horrid
Summoning Stronger Particle Storms – Particlestorm2
This advancement can be taken once
This advancement requires the advancement particlestorm1 to be achieved first
Damage increased by 7 for the particle storm attack
Summoning Particle Storms Faster – Particlestorm2_speed
This advancement can be taken once
This advancement requires the advancement particlestorm2 to be achieved first
Damage decreased by 6 for the particle storm attack
1 more attacks for the particle storm attack
Summoning Stronger Particle Storms – Particlestorm3
This advancement can be taken once
This advancement requires the advancement particlestorm2 to be achieved first
Damage increased by 6 for the particle storm attack
Failing to Summon Particle Storms Less Frequently – Particlestorm3_precision
This advancement can be taken once
This advancement requires the advancement particlestorm2 to be achieved first
New weapon special for the particle storm attack: focused
Remove weapon special for the particle storm attack: magical
Summoning Stronger Particle Storms – Particlestorm4
This advancement can be taken once
This advancement requires the advancement particlestorm3 to be achieved first
Damage increased by 5 for the particle storm attack
Summoning Particle Storms Faster – Particlestorm4_speed
This advancement can be taken once
This advancement requires the advancements particlestorm2_speed and particlestorm4 to be achieved first
Damage decreased by 10 for the particle storm attack
1 more attacks for the particle storm attack
Summoning Stronger Particle Storms – Particlestorm5
This advancement can be taken 3 times
This advancement requires the advancement particlestorm4 to be achieved first
Damage increased by 4 for the particle storm attack
Failing to Summon Particle Storms Less Frequently – Particlestorm5_guided
This advancement can be taken once
This advancement requires the advancements particlestorm5 and particlestorm3_precision to be achieved first
New weapon special for the particle storm attack: guided
Remove weapon special for the particle storm attack: focused
Better at Fighting with Weapons – Weapons1
This advancement can be taken once
This advancement requires the advancement weapons to be achieved first
Damage increased by 1 (melee attacks only)
Damage increased by 1 for the knife attack
Damage increased by 1 for the axe attack
Cleaving in Melee Combat – Weapons2
This advancement can be taken once
This advancement requires the advancement weapons1 to be achieved first
New weapon special (melee attacks only): cleave
Better at Armed Combat – Weapons3
This advancement can be taken once
This advancement requires the advancement weapons1 to be achieved first
Damage increased by 1 (melee attacks only)
Damage increased by 1 for the knife attack
Damage increased by 1 for the axe attack
Faster in Armed Combat – Weapons4
This advancement can be taken once
This advancement requires the advancement weapons3 to be achieved first
Damage decreased by 2 (melee attacks only)
1 more attacks (melee attacks only)
Damage decreased by 2 for the knife attack
1 more attacks for the knife attack
Dealing Cold Damage with Weapons – Weapons5
This advancement can be taken once
This advancement requires the advancement weapons4 to be achieved first
Sets damage type to cold (melee attacks only)
Sets damage type to cold for the knife attack
Better with Basic Spells – Magic1
This advancement can be taken 3 times
This advancement requires the advancement magic to be achieved first
Damage increased by 2 for the fireball attack
Damage increased by 1 for the iceball attack
Damage increased by 2 for the faerie fire attack
Damage increased by 2 for the gossamer attack
Faster with Basic Spells – Magic2
This advancement can be taken 2 times
This advancement requires the advancement magic1 to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack
Damage decreased by 2 for the iceball attack
1 more attacks for the iceball attack
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 1 for the gossamer attack
1 more attacks for the gossamer attack