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  • What follows is a list of all of the details we are collaborating on in the lines of Wesnoth ('''Versus Vesnotei'''). **''''Navis Longa'''' (this and transport galleon were the wrong way round)
    11 KB (1,282 words) - 03:09, 9 April 2023
  • * '''Elvish Hero''' — Ельфійський герой * '''Tentacle of the Deep''' — Щупальце з Глибини
    17 KB (618 words) - 14:50, 31 March 2024
  • == Late History: Irdya Before the Fall == ...d Wesnoth expands for a last time before its definitive end at the dawn of the Golden Age of Irdya.
    11 KB (1,774 words) - 15:58, 5 April 2023
  • ...summary of the available documentation. This page is a reference guide to the Lua AI functions, variables and component syntax. ...and [[Creating_Custom_AIs#Execution_Function|execution]] functions to code the desired AI behavior.
    22 KB (3,533 words) - 23:27, 9 April 2024
  • This page describes the [[LuaWML]] functions and helpers for handling WML variables and containers. ...a scalar for a WML attribute, and a table for a WML object. The format of the table is described in [[LuaWML#Encoding WML objects into Lua tables]].
    5 KB (795 words) - 13:26, 12 February 2021
  • This page describes the [[LuaWML]] functions and helpers for interacting with events and action han ...gument 1 is the name of the action. Argument 2 is the WML table describing the action. Note: WML variables are substituted.
    14 KB (2,207 words) - 13:26, 12 February 2021
  • This page describes the [[LuaWML]] functions and helpers for interfacing with the user. ...w and dumps it to the lua/info log domain (''--log-info=scripting/lua'' on the command-line).
    32 KB (4,945 words) - 16:24, 29 April 2024
  • The general idea of this project is introducing variables that are independent ...on scenario WML, and their usage will allow that variables, as defined by the [set_variable] family of tags, (from now onwards we will call those ones "l
    20 KB (3,399 words) - 01:25, 21 March 2013
  • This is a transcription of all dialogue from The South Guard. It is meant as a resource for Wesnoth writers. If you don't wa I have lost all helping the humans... Now they will surely perish!
    73 KB (12,872 words) - 10:08, 8 December 2021
  • This is the end for me... ==Scenario 1: The Raid==
    42 KB (7,387 words) - 08:21, 23 August 2022
  • Beginning of the Revenge 5 Eternal Night first hero 2 second hero 4 third hero didn't win
    3 KB (478 words) - 02:59, 6 March 2011
  • ...about what I tought about the campaign generally, then I'm gonna answer to the quizz :) ...ti could still get better, but it's already very good, congratulations to the campaign maker.
    11 KB (1,833 words) - 02:59, 6 March 2011
  • ...ws the results of testing The Battle for Wesnoth 1.9.2 - campaign "Heir to the Throne" on Normal (Medium) difficulty. I followed the guidelines on [[GCI/Playtesting|this page]] for the analysis.
    13 KB (2,087 words) - 02:33, 24 April 2023
  • This scenario was relatively easy, especially with the backup from the NPC. 3/10 for difficulty. Storyline was clear, but the dialogue annoyed me, as it was aimed to do. That guy
    17 KB (2,879 words) - 02:59, 6 March 2011
  • Please get an artist to remake the characters. The icons look really bad (portrait ones for text) Also, the "shock" ability on the horse-hero does not work.
    9 KB (1,580 words) - 03:03, 6 March 2011
  • Scenario 1: Born to the Banner ...t the main force should be delayed 1 or 2 more turns before they arrive at the gate. A little too hard for a first scenario, but it is OK. Dialogue fun an
    5 KB (947 words) - 03:03, 6 March 2011
  • This page shows the results of testing The Battle for Wesnoth 1.9.2 - campaign "An Orcish Incursion" on Normal (Medium I followed the guidelines on [[GCI/Playtesting|this page]] for the analysis.
    7 KB (1,079 words) - 02:33, 24 April 2023
  • ...Kalenz]], Paladin, Elvish Marshal, Elvish Champion, Elvish Captain, Elvish Hero ...en into the trunk of a large tree in scenario 19a Snow Plains in [[Heir to the Throne]].
    888 bytes (127 words) - 05:11, 30 May 2023
  • ...ign is very interesting and fun, and the scenarios were quite smooth, with the exeption of some later ones. ...rcs don't imagine they are living their last day"? Perhaps something along the lines of "Those orcs shall pay for our ransacked villages" or other might d
    12 KB (2,011 words) - 03:03, 6 March 2011
  • 1) Breaking the Chains ...easants were slaughtered easily, until I got about two leveled up units on the field. 8/10
    9 KB (1,409 words) - 03:02, 6 March 2011

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