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  • ...lled that had translations present. This was reported as affecting Chinese characters, however it likely would have affected others as well.
    2 KB (377 words) - 05:51, 12 September 2020
  • ....alistapart.com/articles/emen/ The Trouble with Em and En (and Other Shady Characters) '''Other Characters (for reference)'''
    21 KB (3,291 words) - 06:04, 14 June 2023
  • * inconsistent namings/backstory/ of characters
    3 KB (436 words) - 06:32, 18 April 2023
  • #The largest challenge seemed to be keeping characters alive. Linaera and the mages are especially prone to this if you try to att
    6 KB (891 words) - 02:58, 6 March 2011
  • # I didn't protect my main characters well enough. # Yes -- I didn't protect my main characters well enough. I loaded from an autosave and played with the knowledge that I
    7 KB (1,286 words) - 03:03, 6 March 2011
  • 8) death of mine lead characters
    2 KB (278 words) - 02:58, 6 March 2011
  • ...ious dialogue when they reach the sign, and if not have Hans run up to the characters and comment on their speed (or perhaps how they even eluded him) and then c ...nd testing it very enjoyable, and I especially liked how the storyline and characters develop. Overall, "Liberty" is an excellent addition to the Wesnoth world.
    8 KB (1,243 words) - 03:02, 6 March 2011
  • Scenario #12 (Evacuation): Clear, but wrong, as you also need to get the main characters over first. Scenario #12 (Evacuation): Keeping main characters alive.
    10 KB (1,513 words) - 03:03, 6 March 2011
  • Unexpected characters at line start, value ' ' at <unknown>:1
    21 KB (3,532 words) - 02:28, 31 December 2010
  • Please get an artist to remake the characters. The icons look really bad (portrait ones for text) ...I think that there is an issue because if I kill all the orcs before both characters come to shore, I have to wait until my other character comes to shore and t
    9 KB (1,580 words) - 03:03, 6 March 2011
  • &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;3. I had all characters fully leveled up and with the extra two elves to help, I had no trouble kee
    30 KB (5,465 words) - 03:03, 6 March 2011
  • ...found it disappointing I had to start all over when it came to recruiting characters.
    12 KB (2,080 words) - 02:58, 6 March 2011
  • ...ne: its only 1 thing - Awaysome with some realy unexpected speech from the characters that made me laught. It needs absolutely no change(except the little one in
    7 KB (1,263 words) - 03:02, 6 March 2011
  • 5. The major challenge getting thought the shadow or fog with all my characters still alive. 5. The major challenge was building enough characters.
    13 KB (2,429 words) - 03:02, 6 March 2011
  • (All the characters are in a spritesheet and so are the character's speach animations)
    14 KB (2,515 words) - 01:21, 21 March 2013
  • ...rate on winning each other. Despite that, a beautiful storyline behind the characters and the world itself can certainly add to the pleasure gained while playing
    51 KB (7,944 words) - 00:50, 4 May 2023
  • ...es.Basically, the idea is to design two seperate spritesheet - one for the characters and the other for objects in the environment.It would be flexible and have ...ip the "copy-paste" process . This will also enable other users to add the characters of their choice- which they could design via photoshop/other image-editing
    7 KB (1,190 words) - 03:01, 21 March 2013
  • ...grips me, but Iā€™m much less forgiving when it comes to a boring story or characters.
    12 KB (2,072 words) - 23:32, 20 March 2013
  • ** <b>RPG</b> = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or
    36 KB (5,553 words) - 02:35, 8 June 2024
  • * [[CharactersStorys| Characters' stories]]
    9 KB (1,258 words) - 11:36, 23 April 2018

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