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  • ...iplayer configure dialog, it is possible to overwrite them in the prestart event. Useful tags include [set_recruit], [modify_side], [modify_turns],[remove_s ...doing so can result in an [[OOS_(Out_of_Sync) | Out of Sync]] error. Most [event]s are synced across all clients, but a few still have issues. A full list o
    5 KB (776 words) - 04:58, 10 December 2023
  • * [event] persistent="yes" - creates an event that lasts for the rest of the campaign * [disable_event][/disable_event] disables the event within which it appears (useful with conditionals). A more complex take on
    10 KB (1,642 words) - 17:23, 29 April 2024
  • ...ols and features of the current LuaAI system if you don't add this preload event: [event]
    39 KB (6,881 words) - 19:37, 20 March 2013
  • ...e hovering the given location, and returns a boolean indicating whether an event was actually fired.
    6 KB (860 words) - 18:05, 18 April 2024
  • ...should for all events that have an id and are not generated dynamically ([event] actionwml), store dummy events like [event]
    15 KB (2,460 words) - 07:17, 6 May 2024
  • [event] [/event]
    2 KB (284 words) - 13:42, 1 October 2008
  • * event creation dialogs for simple, commonly used events
    6 KB (1,062 words) - 21:32, 29 March 2008
  • ...you would use the [remove_shroud] tag for that purpose (eg in the prestart event) you would have to a list of x,y coordinates and this can become somewhat
    3 KB (605 words) - 09:44, 16 February 2022
  • <br> ''The Age of the Dragon has begun, and the first event is the War of the Dragon. The Dark Dragon Kzardizin (Kzar-diz-in) has awoke
    18 KB (2,749 words) - 16:43, 28 August 2019
  • [event] [/event]
    3 KB (399 words) - 03:03, 29 December 2017
  • ...won't need them to win this scenario, and the turns spent triggering this event will be better spent getting kills for Malin. 4. Recall the swimmer-type Soulless you got from the special event in the first scenario (Sushi), and move it to the boat at 31.15 - gain spec
    61 KB (10,978 words) - 16:19, 18 January 2023
  • ...helpful to send a quick unit ahead of your main army just to trigger this event and then run away, so that you can deal with the reinforcements at a safe d Now it's time for the main event! The cavern opens up to the west. There is a barrier of swamps and shallow
    47 KB (8,402 words) - 23:54, 30 March 2022
  • ...ring the game, whenever a [modify_ai] tag is acted upon (for example in an event), it is added into the existing AI configuration in the same way.
    39 KB (6,494 words) - 23:25, 9 April 2024
  • * Event Bundle: combination of multiple Events * Create a basic event type, allowing for direct modification of WML
    6 KB (981 words) - 09:52, 13 December 2022
  • * Event-Plugin
    4 KB (685 words) - 10:43, 13 December 2022
  • ...m the event, or change parts of the event. To change the condition for an event, the user will probably have to create new events in most cases.
    8 KB (1,290 words) - 10:44, 13 December 2022
  • * Action -- aka. event ...available if the leading scenario has more than one victory and/or defeat event associated with it. A path can be associated with any number of victory/de
    3 KB (526 words) - 08:36, 24 May 2021
  • ...n debug mode using ':droid 1', or automatically by including the following event in the scenario: [event]
    22 KB (3,300 words) - 03:48, 11 November 2022
  • ...gs that shows the WML that would be generated for the relevant thing (i.e. Event, Unit, etc.) and allow the user to directly edit it in the editor. If the u
    21 KB (3,707 words) - 10:13, 13 December 2022
  • ...de way that is inefficient and difficult to maintain, notably the main WML event processing function. The aim of this project is to provide a replacement im
    4 KB (595 words) - 20:45, 4 April 2008

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