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  • '''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&t=37424 Click Here]
    53 KB (8,158 words) - 07:43, 19 April 2023
  • *Left click or press spacebar to continue..." message = m .. _ "\n*Left click or press spacebar to continue..." }
    22 KB (3,191 words) - 02:14, 25 April 2024
  • This section briefly lists the different AIs available in Wesnoth. Click on the links provided here and in the resources section below for detailed
    8 KB (1,228 words) - 18:21, 19 July 2020
  • '''Cuttle Fish:''' Slurp, click, click, click!
    101 KB (17,690 words) - 15:56, 5 November 2019
  • ...not'' cancel the normal action that would have occurred as a result of the click, such as selecting or moving a unit. Furthermore, if the ''on_mouse_action' ...ng=lua inline>"up"</syntaxhighlight>, or <syntaxhighlight lang=lua inline>"click"</syntaxhighlight>
    16 KB (2,629 words) - 14:14, 20 April 2024
  • ...rned on. You select one of your elven archers, move your mouse around, and click a destination to move it to. Instead of your unit moving immediately, you'l ...and you don't really need to plan the move before executing it, you shift-click to attack the orc, and the attack happens immediately. When his turn comes
    36 KB (6,013 words) - 07:32, 10 November 2020
  • * the click has its normal UI effect (such as selecting or moving a unit), based on the ..._action function, the player may have ''moved'' the mouse, causing a mouse-click effect to happen in a place they didn't expect, which is also different tha
    14 KB (2,207 words) - 13:26, 12 February 2021
  • * if the dialog was dismissed by a button click, the integer value associated to the button via the "return_value" keyword.
    32 KB (4,945 words) - 16:24, 29 April 2024
  • ===Default action vs Shift-click action=== ...nned move, or directly moving the unit (the other being available on shift-click)? And how should the option to toggle the default to the opposite be introd
    9 KB (1,508 words) - 22:48, 10 April 2010
  • ...out of their villages and attack their captors. When you are ready, right click anywhere and select the slave revolt. ...out of their villages and attack their captors. When you are ready, right click anywhere and select the slave revolt.
    44 KB (7,834 words) - 16:35, 31 March 2021
  • ...noth/wesnoth/issues/6422 #6422] Fix+backport hide editor hints about shift+click (octalot)
    6 KB (701 words) - 16:40, 24 November 2023
  • ...interface is too sluggish to represent this properly, because you have to click or press keys to step through dialogue. For this reason, we advise against ...''&lt;/b&gt;. 'To undo a move, press the &lt;b&gt;'''u'''&lt;/b&gt; key.' 'Click the &lt;b&gt;'''End Turn'''&lt;/b&gt;' button in the bottom right of the ga
    21 KB (3,291 words) - 06:04, 14 June 2023
  • 1)Double click unit auto focus.
    7 KB (1,176 words) - 02:58, 6 March 2011
  • #When there is any dialog, I can’t click on Menu or somewhere else before the dialog disappears.
    13 KB (2,087 words) - 02:33, 24 April 2023
  • ...is bugged.(Can view only the selected unit from the recruit list and can't click on anyone else)
    3 KB (419 words) - 03:02, 6 March 2011
  • How difficult did you find the scenario? (1-10)-1(i must click).<br/> How difficult did you find the scenario? (1-10)-1(just click).<br/>
    7 KB (1,352 words) - 03:03, 6 March 2011
  • #When cutscene appears I can’t click on Menu.
    7 KB (1,079 words) - 02:33, 24 April 2023
  • #When there is any dialog, I can’t click on Menu or somewhere else before the dialog disappears.
    7 KB (1,102 words) - 02:30, 24 April 2023
  • ...uick summoning bar on the game display screen. That way a player can just click on a button instead of having to go to the summoning menu.
    12 KB (2,080 words) - 02:58, 6 March 2011
  • ...scenario objectives?''' Clear all you have to do move guy to vial... then click ok!
    15 KB (2,788 words) - 02:58, 6 March 2011

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