GCI/Playtesting/Dead Water/Difficult

From The Battle for Wesnoth Wiki

Tester:NONE What difficulty levels and what version of Wesnoth have you played the scenario on?

01-Invasion

notes: "poisoned orcish dart" why not "poisoned orc dart"?


How difficult did you find the scenario? (1-10) 9

How clear did you find the scenario objectives? Clear, was hopeless the first time because I didn't know each village would spawn around 3 new enemies, also everyone of my units the enemy killed gave him another, totally screwed.

How clear and interesting did you find the dialog and storyline of the scenario? Really interesting, has a good setup for what is going to happen, let's find out.

What were your major challenges in meeting the objectives of the scenario? overwhelming amount of enemies, I mean like 7 enemies per unit.

How fun do you think the scenario is? (1-10) 1, too hard.

What, if any, are changes you would have made to the scenario to make it more fun? make less villages, so they can't take over so many.

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? yes, I have referenced it many times, the multiplying of the enemies.

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? very well.


01-Invasion

Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7


How difficult did you find the scenario? (1-10) 9

How clear did you find the scenario objectives? Quite clear

How clear and interesting did you find the dialog and storyline of the scenario? They were very clear. I also enjoyed the actual dialog of it. It had a very creative sense to it.

What were your major challenges in meeting the objectives of the scenario? The hardest part that I found was that the enemy would spawn new guys when they took control of a village

How fun do you think the scenario is? (1-10) 6

What, if any, are changes you would have made to the scenario to make it more fun? A bit frustrating when you take control of a village just to have it taken over and 3 guys that spawn. Would have loved to see my army get 3 guys to counter(or even 1). Also lower move distance of bats(moving across whole map in 3 turns = not cool)…Maybe make dodge/parry still cause lower amounts of damage…A bit OP. Also the whole turning my soldiers into there zombie is not fun.

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Nope.

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? I thought that it was perfectly commented and easy to reead.

02-Flight

Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7


How difficult did you find the scenario? (1-10) 8 (if trying to beat all three armys) 2 otherwise (2 if not lvl 1 Kai)

How clear did you find the scenario objectives? Clear enough to understand.

How clear and interesting did you find the dialog and storyline of the scenario? It was clear and the dialog was nicely written.

What were your major challenges in meeting the objectives of the scenario? The major challenge was the three advancing army's made it quite hard to hold out long especially when all of them are attacking you on all sides, but running into the deep water and taking the cowards way out made it quite easy.

How fun do you think the scenario is? (1-10) 6

What, if any, are changes you would have made to the scenario to make it more fun? Slow down the pace at which enemies are produced. (even if you just gave them 50 gold less to start would make it that much easier)

Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Once again well commented and clear.

03-Wolf Coast

Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7


How difficult did you find the scenario? (1-10) 5

How clear did you find the scenario objectives? was really straight forward

How clear and interesting did you find the dialog and storyline of the scenario? Clear, wasn't a super interesting storyline.

What were your major challenges in meeting the objectives of the scenario? The sheer numbers of wolf riders. As well as their move distance.

How fun do you think the scenario is? (1-10) 7

What, if any, are changes you would have made to the scenario to make it more fun? Like above lower the move distance.

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? None

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Clear once again.

04-Slavers

Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7


How difficult did you find the scenario? (1-10) 8

How clear did you find the scenario objectives? Very straight forward...Kill enemy leaders.

How clear and interesting did you find the dialog and storyline of the scenario? Liked the dialog on this mission gave great insight into what was happening

What were your major challenges in meeting the objectives of the scenario? It was long...Very long. the 5 different teams all moving made the wait time to next turn long.(possible add skip ahead/fast forward)

How fun do you think the scenario is? (1-10) 9

What, if any, are changes you would have made to the scenario to make it more fun? Nothing really they slaves made short work of enemy towns

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? None

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Clear and easy to understand

05-Tirigaz

Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7


How difficult did you find the scenario? (1-10) 3

How clear did you find the scenario objectives? Clear easy to understand

How clear and interesting did you find the dialog and storyline of the scenario? Was clear and thanks for the insight on getting off land

What were your major challenges in meeting the objectives of the scenario? The hit damage of the ghosts and shades is extremely high...25's constantly at night..Hurts just a bit.

How fun do you think the scenario is? (1-10) 8 (was nice to have a fairly easy level)

What, if any, are changes you would have made to the scenario to make it more fun? Possibly have a hidden objective in dialog that would cause the orc army to help

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? none

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Clear once again.

06-Unchartered Islands

Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7


How difficult did you find the scenario? (1-10) 4

How clear did you find the scenario objectives? Very clear

How clear and interesting did you find the dialog and storyline of the scenario? I liked the story in this one although not completely necessary to have the ranger there...make the cuttle fish the boss and have it spawn smaller ones?

What were your major challenges in meeting the objectives of the scenario? Just poison (got hit for a 864 poison damage from the cuttle fish...not sure if bug or not but wouldn't do any harm being looked into)

How fun do you think the scenario is? (1-10) 5

What, if any, are changes you would have made to the scenario to make it more fun? Just tweak story

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? nope

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? like always clear and easy for me to understand

07-Bilheld

Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7


How difficult did you find the scenario? (1-10) 6

How clear did you find the scenario objectives? quite clear

How clear and interesting did you find the dialog and storyline of the scenario? Nothing to interesting gave small insight on Tyegea

What were your major challenges in meeting the objectives of the scenario? Just the bosses dragon breath hits pretty hard.

How fun do you think the scenario is? (1-10) 6

What, if any, are changes you would have made to the scenario to make it more fun? none come to mind

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? nope

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Clear once again

08-Talking to Tyegea

Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7

Note: When I clicked on Tyegea it caused game to crash only happened once though

How difficult did you find the scenario? (1-10) 1

How clear did you find the scenario objectives? Clear all you have to do move guy to vial... then click ok!

How clear and interesting did you find the dialog and storyline of the scenario? Was clear gave good insight into the lore of the story.

What were your major challenges in meeting the objectives of the scenario? Nope How fun do you think the scenario is? (1-10) 2

What, if any, are changes you would have made to the scenario to make it more fun? Possibly hold a tournament or some mini quest to prove worth of carrying the vial

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Nope

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Well commented

09-The Mage

Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7


How difficult did you find the scenario? (1-10) 6

How clear did you find the scenario objectives? Clear search through the darkness to find the mage

How clear and interesting did you find the dialog and storyline of the scenario? Clear not to much dialog to me interesting

What were your major challenges in meeting the objectives of the scenario? None come to mind

How fun do you think the scenario is? (1-10) 7

What, if any, are changes you would have made to the scenario to make it more fun? None

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Nope

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Well commented

10-The Flaming Sword

Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7


How difficult did you find the scenario? (1-10) 8(only because of how large map was...but large map = tons of villages)

How clear did you find the scenario objectives? Clear

How clear and interesting did you find the dialog and storyline of the scenario? Was an interesting contribution to story

What were your major challenges in meeting the objectives of the scenario? Just the largeness of map

How fun do you think the scenario is? (1-10) 6 also liked how sword added an ability

What, if any, are changes you would have made to the scenario to make it more fun? None

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Nope

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Clear and commented nicely

11-Getting Help

Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7


How difficult did you find the scenario? (1-10) 1

How clear did you find the scenario objectives? Really clear

How clear and interesting did you find the dialog and storyline of the scenario? Was clear but not to amazing on the dialog

What were your major challenges in meeting the objectives of the scenario? None

How fun do you think the scenario is? (1-10) 2

What, if any, are changes you would have made to the scenario to make it more fun? None

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Nope

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Once again commented nicely

12-Revenge

Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7


How difficult did you find the scenario? (1-10) 9(like in the 3rd level the 3 enemy bosses but being int eh bottom corner helped)

How clear did you find the scenario objectives? Clear kill enemy bosses

How clear and interesting did you find the dialog and storyline of the scenario? Very clear once again.

What were your major challenges in meeting the objectives of the scenario? Just the 3 enemy bosses as well as the reinforcements

How fun do you think the scenario is? (1-10) 5

What, if any, are changes you would have made to the scenario to make it more fun? Possibly had reinforcements come to me as well?

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Nope

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Clear easy to understand again

13-Epilogue

Tested and documented by: fearthecreed (Jordon Shields) week of 11/30 - 12/7


How difficult did you find the scenario? (1-10) 1 (just reading)

How clear did you find the scenario objectives? clear

How clear and interesting did you find the dialog and storyline of the scenario? Clear dialog was nice ender

What were your major challenges in meeting the objectives of the scenario? None

How fun do you think the scenario is? (1-10) 6 (good ending)

What, if any, are changes you would have made to the scenario to make it more fun? none

Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Nope

If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? Clear once again just dialog mostly to read

This page was last edited on 6 March 2011, at 02:58.