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  • A page describing the basic story of [[The Rise of Wesnoth]]. ...the kingdom from the north. King Eldaric allows Prince Haldric to command the defence.
    8 KB (1,465 words) - 15:06, 6 February 2024
  • '''Campaign''' * [add the name of the reviewed campaign here] [version number of reviewed campaign] '''Tags:''' * describe the add-on using a few keywords
    60 KB (10,139 words) - 10:41, 11 August 2015
  • ...will be seen only by people who have it installed, that usually means that the author will think it's correct, although it is not. Despite this limitation ...n add-on named ''Image loading tester'', it will help you a lot with this. The add-on is absolutely minimalistic, and has no obvious effect anywhere. To u
    19 KB (2,598 words) - 14:04, 18 August 2020
  • ...as we may. The first part should be understandable by any beginner, but the last one most probably requires a good WML understanding. === <u>Under the burning sun</u> ===
    48 KB (6,497 words) - 12:57, 17 July 2019
  • ...ents that are unit specific currently available in the campaign "Legend of the Invincibles". See [[LotI Standard Advancements]] for general advancements s ...18 17:31:25 2024 using version git-0a0a7e9 of LotI and version 0.3.5.1 of the generation script.
    721 KB (111,936 words) - 16:31, 18 May 2024
  • ...: add categories, link to this from https://wiki.wesnoth.org/Play and from the forums --> ...of mainline campaigns, see [https://forums.wesnoth.org/viewforum.php?f=22 the official feedback threads].
    19 KB (2,700 words) - 16:19, 7 October 2022
  • |Elvish Hero||Elfenheld |Tentacle of the Deep||Tentakel uit de Diepte
    9 KB (1,150 words) - 12:38, 6 March 2019
  • |Elvish Hero||Elfenheld |Tentacle of the Deep||Tentakel uit de Diepte
    12 KB (1,547 words) - 11:13, 28 April 2024
  • ...nt to deal with. You should always make sure you have 2-3 fighters to keep the front-line, cover your units and preferably 1-2 more to replace them when s ...s'''. You start with 5 villages. You can have up to 6 units including your hero without tax. It's a fast-paced map, fights will begin quickly. You'll rarel
    5 KB (956 words) - 05:54, 8 June 2019
  • * [https://units.wesnoth.org/1.16/mainline/en_US/Elvish%20Hero.html Elvish Hero] ...dric I|Prince Haldric]] land on which to settle. He came to the defense of the human [[Wesnoth|Kingdom of Wesnoth]] years later. He was killed in a civil
    5 KB (826 words) - 01:45, 10 April 2023
  • The entire interface module is only available in the game. It is not available to plugins or map generators. Delays the engine for a period of time, specified in milliseconds.
    22 KB (3,378 words) - 17:42, 18 April 2024
  • ...game. The unit could be on the map, on a side's recall list, or private to the Lua engine. A unit proxy may also be invalid, that is, it does not referenc All unit proxies support the following basic keys. In addition, the [[LuaAPI/wesnoth/units|units]] module is treated like a metatable for unit
    8 KB (1,284 words) - 06:52, 24 January 2023
  • |Elvish Hero||Elfenheld |Tentacle of the Deep||Tentakel uit de Diepte
    30 KB (3,821 words) - 20:27, 28 April 2024
  • '''Part I, Embracing the Darkness, Chapter 2, Servants of Lilith''' ==The Beginning==
    10 KB (1,889 words) - 20:21, 27 February 2024
  • '''Part I, Embracing the Darkness, Chapter 3, Shadows of the Night''' ...ovide no income, check the status table (Alt-s, then Scenario Settings) at the start of each scenario.
    19 KB (3,537 words) - 22:52, 8 April 2024
  • '''Part II, Into the Light, Chapter 6, Rising from the Grave''' ...ormation in the entry for "Friends No More" that will help you prepare for the rest of Part II.
    10 KB (1,841 words) - 23:15, 16 May 2024
  • '''Part II, Into the Light, Chapter 7, Hand of Blood''' ...eally good chance of redeeming them in one shot. Either way the result is the same, do it.
    16 KB (2,927 words) - 02:02, 5 April 2024
  • '''Part II, Into the Light, Chapter 8, Götterdämmerung''' ...should pretty much stay out of the fight, though pick up some cheap XP at the end if you can.
    19 KB (3,565 words) - 17:05, 6 April 2024
  • '''Part 3: Improving the first scenario''' ...iculty-based change in enemy leader and put a ''#textdomain'' directive at the beginning - both didn't really change much, and our first scenario is still
    24 KB (3,693 words) - 16:05, 25 November 2021
  • ...w, but let's be honest, that would be kinda boring. We're going to improve the storytelling and gameplay using events, but before that we're going to lear ...To do that, in ''_main.cfg'', in ''#ifdef'' section, we're going to place the following line:
    28 KB (4,415 words) - 16:53, 25 November 2021

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