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Create the page "G" on this wiki! See also the search results found.
- * [http://www.clearbits.net/torrents/22-g-town-church-sampling-project G-Town Percussion] Excellent orchestral percussion sounds.2 KB (252 words) - 04:55, 8 May 2023
- * Have you built (from sources) the game by yourself? gcc/g++ version? SDL library versions?6 KB (988 words) - 20:44, 26 August 2021
- '''~BLEND(r,g,b,o)''' ...0.0 to 1.0, or percentage up to 100%. Thus, ~BLEND(r,g,b,0.5) and ~BLEND(r,g,b,50%) are equivalent.18 KB (2,904 words) - 08:06, 19 April 2024
- ...ars''': yes/no: whether to display the status bars during the animation (e.g. the hitpoint bar) * '''color''': color of the label. The format is r,g,b; r, g and b are numbers between 0 and 255.46 KB (7,213 words) - 14:09, 29 May 2024
- ctrl-g: Toggle map grid a s d f g h j k l6 KB (939 words) - 07:03, 19 January 2015
- I usually use DevC++ for programming C++ in Windows and gedit/g++ for programming in Linux, but in college I have used tools like netbeans,10 KB (1,711 words) - 09:26, 21 March 2014
- * Hudson G M Figueredo(KyNDeR) - [mailto:kynder1ATgmailDOTcom]7 KB (1,023 words) - 06:59, 19 April 2023
- * G = “Grass” i.e. flat * g6 KB (920 words) - 05:30, 29 April 2024
- == G ==7 KB (1,035 words) - 20:47, 1 November 2010
- 'a,b,(c,d,e),f,g'.item[2]48 KB (7,291 words) - 01:30, 30 March 2024
- local locs = wesnoth.map.find{ terrain="G*" } local locs = wesnoth.map.find{ terrain="G*" }4 KB (529 words) - 18:04, 18 April 2024
- | Loyalists || 2:59 || Joseph G. Toscano (Zhaytee) || loyalists.ogg || Human theme. Militaristic drumbeat. | Revelation || 1:17 || Joseph G. Toscano (Zhaytee) || revelation.ogg || The default intro music for story p11 KB (1,685 words) - 16:03, 16 October 2022
- ...re "scriptlike" format (<charactername>: <text>) (target language only), e.g. to read it in a bus, a train or in a car. Thanks to the programmer(s) that ...:/;N;T' | sed ':;s/\n\n/\n/;N;T'| sed "s/#. \[scenario\]/\n#. \[scenario\]/g" > target-language-script.txt10 KB (1,685 words) - 10:01, 2 April 2021
- #:I use Visual Studio as my main IDE tool but am occassionally use g++ with Notepad++.10 KB (1,676 words) - 23:18, 20 March 2013
- Ctrl+g Saklar memperlihatkan heks / menyembunyikan heks16 KB (2,174 words) - 06:19, 17 April 2023
- ==G==8 KB (453 words) - 04:11, 18 May 2012
- ...here you can transition from one game to another 'right-in-the-middle' (e..g, the gamemaster can store your units in one game and spawn them in another)3 KB (493 words) - 22:56, 9 April 2010
- ...ampaign_type''': string (read only) Indicates what type of game this is, e.g. "multiplayer" When wesnoth is running in debug mode (e.g. --debug flag on command line) synchronize_choice will chat a "Lua Warning"21 KB (3,124 words) - 10:01, 7 May 2021
- ...here you can transition from one game to another 'right-in-the-middle' (e..g, the gamemaster can store your units in one game and spawn them in another)20 KB (3,399 words) - 01:25, 21 March 2013
- UpperCaseLetter = "A" | "B" | "C" | "D" | "E" | "F" | "G" | "H" | "I" | "J" | "K" | "L" | "M" | "N" | "O" | "P" | "Q" | "R" | "S" | LowerCaseLetter = "a" | "b" | "c" | "d" | "e" | "f" | "g" | "h" | "i" | "j" | "k" | "l" | "m" | "n" | "o" | "p" | "q" | "r" | "s" |18 KB (2,642 words) - 11:13, 14 October 2013