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  • ...gh the temples with the trident and the initiate blasting now along the NW coast and helping eliminate the southern lich about turn 20-22. ...of mostly fresh recruits plus a few veterans. Throughout the scenario, the Wolf Riders will attempt to seize villages, often bypassing your forces: a few E
    135 KB (22,121 words) - 10:33, 22 June 2024
  • ...the Dragon, and they are handy for defensive roles - especially repelling Wolf Riders. They are not as useful against the Undead, though, and don't get th ...ep!. Don't skew your recruitment too much for fighting on the mountains - Wolf Riders will zero in on your units on the pass soon enough, anyway; but a Fo
    96 KB (17,148 words) - 11:35, 22 May 2024
  • ...ing in the wilderness so his outfit should reflect that (gryphon feathers, wolf fur or something like that would fit nicely), and while his equipment shoul ...h these 22 years; often called the 'Dark Queen' by the free peoples of the coast and by the especially courageous (or foolish) of her subjects. Executing pl
    48 KB (7,372 words) - 16:10, 29 June 2024
  • ...and there's a village in the woods to the north to anchor your defense on. Wolf riders don't benefit as much as your units do on the woodland tiles. Aim to ...the castle tiles and pick them off as they cross. If the AI sends just one wolf rider against the northern horseman, wait until daylight, lure him into the
    53 KB (9,305 words) - 15:32, 7 April 2023
  • ...you'll find a Orcish Sovereign recruiting a stiff mix of Orcs and leveled Wolf Riders, nothing under second level. ...mountains, so merfolk will be of no help there. If any undead come to the coast, then merfolk spellcasters could be helpful. There's a secret area off the
    59 KB (10,424 words) - 15:58, 17 February 2024
  • In the Far North, where the Mountains of Dorth approach the coast, lies a bay with a narrow mouth. In the calm waters of this bay lies the me ..."''Lord Ravanal''". He sent his swiftest scouts north and south along the coast to learn what they might about this Ravanal. The news they brought him was
    44 KB (7,834 words) - 16:35, 31 March 2021
  • === Wolf Coast ===
    40 KB (7,111 words) - 23:28, 12 June 2024
  • Level 3 Wolf Coast:
    7 KB (1,176 words) - 02:58, 6 March 2011
  • Wolf coast
    2 KB (278 words) - 02:58, 6 March 2011
  • Scenario 3 (Wolf Coast) is ok: no bugs
    12 KB (2,080 words) - 02:58, 6 March 2011
  • ==03-Wolf Coast== ...llenges in meeting the objectives of the scenario?''' The sheer numbers of wolf riders. As well as their move distance.
    15 KB (2,788 words) - 02:58, 6 March 2011
  • * [https://units.wesnoth.org/1.14/mainline/en_US/Wolf%20Rider.html Wolf Riders] ...e to arrive soon. Haldric realized that they needed to clear the [[Western coast of the Great Continent|shoreline]] of orcs for the refugees to land, lest t
    8 KB (1,204 words) - 08:30, 13 October 2019
  • |location=[[Western coast of the Great Continent|Western coast]], [[Great Continent]] * [https://units.wesnoth.org/1.14/mainline/en_US/Wolf%20Rider.html Wolf Riders]
    10 KB (1,475 words) - 08:31, 13 October 2019
  • |location=[[Western coast of the Great Continent|Western coast]], [[Great Continent]] * [https://units.wesnoth.org/1.14/mainline/en_US/Wolf%20Rider.html Wolf Riders]
    10 KB (1,516 words) - 08:31, 13 October 2019
  • ...oth/blob/master/data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg Wolf Coast], [http://github.com/wesnoth/wesnoth/tree/master/data/campaigns/Dead_Water
    76 KB (11,448 words) - 10:34, 13 October 2019
  • | style="border-right: 1px solid; border-color: #cbac76" | [[Wolf Coast]] | wolf
    55 KB (6,478 words) - 10:35, 13 October 2019