LotI Unit Advancements
This is an auto-generated wiki page listing all the advancements that are unit specific currently avalible in the campaign "Legend of the Invincibles". See https://wiki.wesnoth.org/LotI_Standard_Advancements for general advancements such as legacies and books. This was generated at Tue Mar 28 21:53:00 2017 using version git-2b2f8a74ad2c5097ac4c8fb2a2b485ece0d82cf8 of LotI and version 0.3.3 of the generation script. As this is auto-generated, DO NOT EDIT THIS PAGE. Instead, make suggestions at https://forums.wesnoth.org/viewtopic.php?f=8&t=32384 and the script will be adjusted.
Other LotI-related wiki pages:
- https://wiki.wesnoth.org/LotI_Items – items, such as weapons and books
- https://wiki.wesnoth.org/LotI_Standard_Advancements – general advancements such as legacies and books
- https://wiki.wesnoth.org/LotI_Unit_Advancements – unit specific advancements
- https://wiki.wesnoth.org/LotI_Abilities – abilities and weapon specials
- https://wiki.wesnoth.org/DeadlyUnitsFromLotI
Contents
- 1 Scythemaster
- 1.1 impaling better with scythe – scythe
- 1.2 impaling faster with scythe – scythe2
- 1.3 impaling better with scythe – scythe3
- 1.4 whirling better with scythe – scythe-whirlwind
- 1.5 whirling faster with scythe – scythe-whirlwind2
- 1.6 whirling better with scythe – scythe-whirlwind3
- 1.7 able to attack with a confusing attack – trickery
- 1.8 able to attack slightly faster with the confusing attack – trickery2
- 1.9 better protected from physical blows (2% better resistances) – armour
- 1.10 faster – movement
- 2 Seer
- 2.1 better at melee combat – melee
- 2.2 better at melee combat – melee2
- 2.3 able to create a sword from pure magic – sabre
- 2.4 doing more damage with faerie sabre – sabre2
- 2.5 better with spiderwebs – web
- 2.6 better with spiderwebs – web2
- 2.7 better with faerie fire – magic
- 2.8 better with faerie fire – magic2
- 2.9 decreasing arcane resistance to all adjacent enemies by 10% – arcane_penetrate
- 2.10 decreasing arcane resistance to all adjacent enemies by 5% more – arcane_penetrate2
- 2.11 able to heal allies better – heal
- 2.12 able to heal allies better – heal2
- 2.13 better at defending – block
- 2.14 faster – movement
- 3 Shadow Prince
- 3.1 striking better with quarterstaff – quarterstaff
- 3.2 striking faster with quarterstaff – quarterstaff2
- 3.3 striking better with quarterstaff – quarterstaff3
- 3.4 staff – quarterstaff4
- 3.5 better with magic – magic
- 3.6 faster with magic – magic2
- 3.7 better with magic – magic3
- 3.8 able to hide in forests at night – ambush
- 3.9 better at defending – block
- 3.10 breaking through enemy impact resistances better (8%) – penetrate
- 3.11 breaking through enemy impact resistances better (7%) – penetrate2
- 3.12 breaking through enemy impact resistances better (5%) – penetrate3
- 3.13 faster – movement
- 4 Shadowalker
- 4.1 faster at melee combat – sword
- 4.2 better with crossbow – crossbow
- 4.3 better with magic – magic
- 4.4 better at defending – block
- 4.5 better with sword – sword2
- 4.6 better with sword – sword3
- 4.7 better with magic – magic2
- 4.8 better at defending – block2
- 4.9 better at defending – block3
- 4.10 better with sword – sword4
- 4.11 better with crossbow – crossbow2
- 4.12 better with magic – magic3
- 4.13 able to perform a whirlwind attack – whirlwind
- 4.14 whirling better – whirlwind2
- 4.15 able to attack parrying enemy blows – parry
- 4.16 parrying better – parry2
- 4.17 faster – movement
- 5 Siege Troll
- 5.1 stronger with hammer – hammer
- 5.2 stronger with hammer – hammer2
- 5.3 faster with hammer – hammer_speed
- 5.4 stronger with hammer – hammer3
- 5.5 able to attack in a terribly scary way – horrid
- 5.6 scaring enemies with the scary attack better – horrid2
- 5.7 able to attack and defend with a single, devastating blow – devastation
- 5.8 attacking better with the single blow – devastation2
- 5.9 better protected from physical blows (2% better resistances) – armour
- 5.10 regenerating 4 additional hitpoints per turn – regeneration1
- 5.11 regenerating 3 additional hitpoints per turn – regeneration2
- 5.12 regenerating 3 additional hitpoints per turn – regeneration3
- 5.13 regenerating 2 additional hitpoints per turn – regeneration4
- 5.14 regenerating 2 additional hitpoints per turn – regeneration5
- 5.15 regenerating 2 additional hitpoints per turn – regeneration6
- 5.16 faster – movement
- 6 Skeletal Dragon
- 7 Sky Goblin
- 7.1 much better at commanding the bird – melee
- 7.2 better at commanding the bird – melee2
- 7.3 better with the bow – bow
- 7.4 better with bow – bow2
- 7.5 shooting insanely precisely – bow-precise
- 7.6 better with the bow – bow3
- 7.7 better with the bow – bow4
- 7.8 a skirmisher – skirmisher
- 7.9 more nimble (lowering the chance to be hit by 4%) – dodge
- 7.10 faster – movement
- 8 Snow Hunter
- 8.1 a better fighter – melee
- 8.2 a better fighter – melee2
- 8.3 a better fighter – melee3
- 8.4 a better fighter – melee4
- 8.5 better with bolas – bolas
- 8.6 better with bolas – bolas2
- 8.7 better with bolas – bolas3
- 8.8 better with bolas – bolas4
- 8.9 more used to frozen lands (+5% defence on frozen terrains, +5% cold resistance) – coldlife
- 8.10 frost-hardier (defence + cold resistance on frozen terrains +5%) – coldlife2
- 8.11 more used to frozen lands – coldlife3
- 8.12 more used to frozen lands (hiding on snow) – coldlife4
- 8.13 proficient with cold magic – magic
- 8.14 more proficient with cold magic – magic2
- 8.15 more proficient with cold magic – magic3
- 8.16 more proficient with cold magic – magic4
- 8.17 more proficient with cold magic – magic5
- 8.18 more proficient with cold magic – magic6
- 8.19 able to summon a blizzard – blizzard
- 8.20 summoning better blizzards – blizzard2
- 8.21 faster – movement
- 9 Soul Shooter
- 9.1 better with bow – bow
- 9.2 better with bow – bow2
- 9.3 better with bow – bow3
- 9.4 more precise with bow – bow-marksman
- 9.5 leeching enemies with bow – bow-leech
- 9.6 turning enemies into undead with poison from bow – bow-infect
- 9.7 able to shoot cursed arcane arrows – arcane
- 9.8 shooting cursed arrows better – arcane2
- 9.9 better with dagger – dagger
- 9.10 better with dagger – dagger2
- 9.11 better with dagger – dagger3
- 9.12 able to backstab with dagger – dagger-backstab
- 9.13 more undead-like resistance (improved resistances, slightly worsened weaknesses) – armour
- 9.14 faster – movement
- 10 Sprite
- 11 Stormrider
- 11.1 swinging better with the sword – sword
- 11.2 swinging more precisely with the sword – sword1_precision
- 11.3 swinging better with the sword – sword2
- 11.4 swinging better with the sword – sword3
- 11.5 swinging faster with the sword – sword3_speed
- 11.6 swinging better with the sword – sword4
- 11.7 striking better with lance and charging more powerfully (2.5 times more damage) – lance
- 11.8 striking better with the lance – lance2
- 11.9 striking faster with the lance – lance2_speed
- 11.10 striking better with the lance – lance3
- 11.11 charging more powerfully with the lance (3 times more damage) – lance3_damage
- 11.12 charging even more powerfully with the lance (3.5 times more damage) – lance4_damage
- 11.13 striking better with the lance – lance4
- 11.14 striking even better with the lance – lance5
- 11.15 throwing stronger lightnings – storm
- 11.16 throwing more lightnings – storm_speed
- 11.17 throwing stronger lightnings – storm2
- 11.18 charging with lightnings – storm2_charge
- 11.19 throwing stronger lightnings – storm3
- 11.20 throwing more lightnings – storm3_speed
- 11.21 casting better lightnings – storm4
- 11.22 able to summon a powerful thunder that can kill with a single hit – thunder
- 11.23 better with thunders – thunder2
- 11.24 surrounded by an aura that hurts nearby enemies (-8 HP) – aura
- 11.25 better with the enemy hurting aura (-16 HP) – aura2
- 11.26 better with the enemy hurting aura (-24 HP) – aura3
- 11.27 able to illuminate everything around – aura_illuminate
- 11.28 able to illuminate even the day – aura_illuminate2
- 11.29 illuminating everything around better – aura_illuminate3
- 11.30 healing nearby allies better – healing
- 11.31 healing nearby allies better – healing2
- 11.32 healing nearby allies better – healing3
- 11.33 more resistant to damage (4% better resistances) – armor
- 11.34 able to move faster – movement1
- 12 Swordmaster
- 12.1 striking better with sword – sword
- 12.2 striking faster with sword – sword2
- 12.3 striking better with sword – sword3
- 12.4 able to attack parrying enemy blows – parry
- 12.5 parrying better – parry2
- 12.6 able to attack in a terrible way that lowers enemy resistance – doom
- 12.7 crippling enemies better – doom2
- 12.8 better at defending – block
- 12.9 better protected from physical blows (2% better resistances) – armour
- 12.10 faster – movement
- 13 Fencer
- 13.1 better with sword – sword
- 13.2 better with magic – magic
- 13.3 better at defending – block
- 13.4 better with sword – sword
- 13.5 better with crossbow – crossbow
- 13.6 better with magic – magic
- 13.7 better at defending – block
- 13.8 better with sword – sword2
- 13.9 better with magic – magic2
- 13.10 better at defending – block2
- 13.11 better with sword – sword
- 13.12 better with crossbow – crossbow
- 13.13 better with magic – magic
- 13.14 better at defending – block
- 13.15 better with sword – sword2
- 13.16 better with magic – magic2
- 13.17 better at defending – block2
- 13.18 better with sword – sword3
- 13.19 better with crossbow – crossbow2
- 13.20 better with magic – magic3
- 14 Abomination
- 14.1 biting better – bite1
- 14.2 biting faster – bite2
- 14.3 feasting on enemies when biting – bite2-leech
- 14.4 biting better – bite3
- 14.5 healing more from kills – murderlust
- 14.6 able to regurgitate culinary feasts as Walking Corpses – regurgitate1
- 14.7 able to regurgitate culinary feasts as Ghouls – regurgitate2
- 14.8 causing nearby enemies to deal even less damage – despair
- 14.9 causing nearby enemies to deal even less damage – despair2
- 14.10 causing nearby enemies to deal even less damage – despair3
- 14.11 faster – movement
- 15 Akula
- 16 Akula Steel
- 17 Akula Steel Finale
- 18 Ancient Lich
- 18.1 better at melee combat – melee
- 18.2 creating zombies from enemies killed at melee – melee2
- 18.3 better at melee – melee3
- 18.4 a better caster – magic
- 18.5 a better caster of chill tempests – magic-chill
- 18.6 slowing with chill tempest – magic-chill3
- 18.7 a better caster of shadow waves – magic-shadow
- 18.8 a better caster of chill tempests – magic-chill2
- 18.9 slowing multiple enemies with chill tempest – magic-chill-slow-extra
- 18.10 a better caster of shadow waves – magic-shadow2
- 18.11 leeching enemies with shadow wave – magic-shadow-leech
- 18.12 more undead-like resistance (improved resistances, slightly worsened weaknesses) – armour
- 18.13 faster – movement
- 19 Arch Necromancer
- 19.1 faster at melee combat – melee
- 19.2 better at melee combat – melee2
- 19.3 transforming enemies into Soulless also with the infection – melee3
- 19.4 a better caster of chill waves – magic-chill
- 19.5 a faster caster of chill waves – magic-chill2
- 19.6 slowing with chill wave – magic-chill3
- 19.7 a faster caster of shadow waves – magic-shadow
- 19.8 a better caster of shadow waves – magic-shadow2
- 19.9 creating ghosts from victims of shadow wave – magic-shadow3
- 19.10 a better caster, generally – magic
- 19.11 faster – movement
- 20 Argan Lich
- 20.1 better with sword – sword1
- 20.2 faster with sword – sword1_speed
- 20.3 better with sword – sword2
- 20.4 more precise with sword – sword2_marksman
- 20.5 better with sword – sword3
- 20.6 better with sword – sword4
- 20.7 raising undead with sword – sword4_plague
- 20.8 better with sword – sword5
- 20.9 faster with sword – sword5_speed
- 20.10 better with sword – sword6
- 20.11 better with crossbow – xbow
- 20.12 striking more precisely with the crossbow – xbow-marksman
- 20.13 better with crossbow – xbow2
- 20.14 faster with crossbow – xbow2_speed
- 20.15 better with crossbow – xbow3
- 20.16 striking more precisely with the crossbow – xbow-marksman
- 20.17 better with crossbow – xbow4
- 20.18 faster with crossbow – xbow2_speed
- 20.19 blocking attacks better (2 % better defence) – block
- 20.20 faster – movement
- 20.21 better protected from physical blows (3% better resistances) – armour
- 20.22 better protected from magical attacks (4% better resistances) – armour
- 21 Beelzebub
- 22 Blackguard
- 22.1 striking better with scourge – scourge
- 22.2 striking faster with scourge – scourge2
- 22.3 striking better with scourge – scourge3
- 22.4 better protected from physical blows (2% better resistances; +4% resist impact) – armour
- 22.5 faster – movement
- 22.6 able to darken even the night – darken
- 22.7 radiating unearthly darkness – darken2
- 23 Celestial Messenger
- 23.1 better with magic – lightbeam
- 23.2 better with magic – lightbeam2
- 23.3 better with magic – lightbeam3
- 23.4 better with mace – mace
- 23.5 better with mace – mace2
- 23.6 able to heal allies better – heal
- 23.7 able to heal allies better – heal2
- 23.8 able to heal allies better – heal3
- 23.9 able to make enemies feel their guilt (-15% to non-physical resistances) – conviction
- 23.10 making enemies feel their guilt stronger (-25% to non-physical resistances) – conviction2
- 23.11 making enemies feel their guilt stronger (-33% to non-physical resistances) – conviction3
- 23.12 making enemies' sins burn them from inside (-16 enemy heal) – guilt
- 23.13 able to illuminate even the day – aura_illuminate
- 23.14 illuminating everything around better – aura_illuminate2
- 23.15 faster – movement
- 24 Champion
- 24.1 faster at melee combat – sword
- 24.2 better with sword – sword2
- 24.3 faster with sword – sword3
- 24.4 better with sword – sword4
- 24.5 faster with crossbow – crossbow
- 24.6 better at defending – block
- 24.7 better protected from physical blows (3% better resistances) – armour
- 24.8 10% better resistances when defending – careful
- 24.9 20% better resistances when defending – careful2
- 24.10 25% better resistances when defending – careful3
- 24.11 better with crossbow – crossbow2
- 24.12 faster – movement
- 25 Champion Bowman
- 25.1 striking better with bow – bow
- 25.2 striking better with bow – bow2
- 25.3 striking better with bow – bow3
- 25.4 striking more precisely with bow – bow-precision
- 25.5 able to shoot a storm on arrows without giving the enemy a chance to counterattack – arrowstorm
- 25.6 shooting arrow storms better – arrowstorm2
- 25.7 striking better with sword – sword
- 25.8 striking better with sword – sword2
- 25.9 striking better with sword – sword3
- 25.10 better protected from physical blows (2% better resistances) – armour
- 25.11 faster – movement
- 26 Chaos Rider
- 26.1 striking better with sword – sword
- 26.2 striking faster with sword – sword2
- 26.3 incinerating enemies with sword – sword-incinerate
- 26.4 striking better with sword – sword3
- 26.5 stomping enemies better – stomp
- 26.6 better with fireball – fireball
- 26.7 better with fireball – fireball2
- 26.8 better with fireball – fireball3
- 26.9 creating spirits of fire with fireball – fireball_plague
- 26.10 faster – movement
- 27 Dark Shade
- 27.1 clawing better – claws
- 27.2 clawing better – claws2
- 27.3 clawing better – claws3
- 27.4 clawing better – claws4
- 27.5 draining enemies better – sip
- 27.6 draining enemies better – sip2
- 27.7 draining more from living, able to drain a bit from the non-living as well – sip3
- 27.8 draining enemies better – sip4
- 27.9 faster – movement
- 28 Deathlord
- 28.1 better at melee combat – axe
- 28.2 better at melee combat – axe2
- 28.3 better at melee combat – axe3
- 28.4 better at melee combat – axe4
- 28.5 able to attack in a terrible way that lowers enemy resistance – doom
- 28.6 crippling enemies better – doom2
- 28.7 better at blocking attacks – block
- 28.8 better with crossbow – xbow
- 28.9 better with crossbow – xbow2
- 28.10 shooting poisonous arrows – xbow-poison
- 28.11 better with crossbow – xbow3
- 28.12 better resistance (2% blade, 2% pierce, 3% cold, but -1% arcane) – armour
- 28.13 faster – movement
- 29 Delly Lich
- 29.1 faster at melee combat – sword
- 29.2 able to chop through more enemies with sword – sword2
- 29.3 better with sword – sword3
- 29.4 leeching with sword – sword3-leech
- 29.5 better with sword – sword4
- 29.6 dealing more damage with knives – knife1
- 29.7 faster with knives – knife2
- 29.8 more precise with knives – knife3
- 29.9 better with knives – knife4
- 29.10 able to move at night without being seen on useful terrains – nightstalk
- 29.11 able to move at night without being seen on all accessible terrains – nightstalk2
- 29.12 better at defending – block
- 29.13 better at defending – block2
- 29.14 better at defending – block3
- 29.15 able to attack parrying enemy blows – parry
- 29.16 parrying better – parry2
- 29.17 faster – movement
- 30 Delly Start
- 30.1 faster at melee combat – sword
- 30.2 able to chop through more enemies with sword – sword2
- 30.3 better with sword – sword3
- 30.4 better with sword – sword4
- 30.5 able to poison enemies with knives – knife-poison
- 30.6 faster with knives – knife
- 30.7 better with knives – knife2
- 30.8 better with knives – knife3
- 30.9 able to move at night without being seen on useful terrains – nightstalk
- 30.10 able to move at night without being seen on all accessible terrains – nightstalk2
- 30.11 better at defending – block
- 30.12 better at defending – block2
- 30.13 better at defending – block3
- 30.14 able to attack parrying enemy blows – parry
- 30.15 parrying better – parry2
- 30.16 faster – movement
- 31 Demon Lord
- 32 Destroyer
- 32.1 striking more furiously with scourge – scourge
- 32.2 striking more furiously with scourge – scourge2
- 32.3 striking more furiously with scourge – scourge3
- 32.4 able to enter a battle frenzy like dwarves, but only when attacking – berserk
- 32.5 striking better when in battle frenzy – berserk2
- 32.6 better protected from physical blows (2% better resistances; +4% resist impact) – armour
- 32.7 faster – movement
- 33 Dragon Rider
- 33.1 commanding the dragon to bite better – bite
- 33.2 able to order the dragon to eat bits of freshly torn meat during battle – bite-drain
- 33.3 striking better with lance – lance
- 33.4 striking better with lance – lance2
- 33.5 charging more powerfully with lance (2.5 times more damage) – lance3
- 33.6 charging even more powerfully with the lance (3 times more damage) – lance4
- 33.7 striking even better with the lance – lance5
- 33.8 commanding the dragon to breathe fire better – fire
- 33.9 commanding the dragon to breathe fire faster – fire2
- 33.10 commanding the dragon to breathe fire better – fire3
- 33.11 incinerating enemies with dragon breath – fire-incinerate
- 33.12 able to lead allies into battle (like a level 2 unit) – leadership
- 33.13 able to lead allies into battle (like a level 3 unit) – leadership2
- 33.14 a greater leader in battle (like a level 4 unit) – leadership3
- 33.15 a greater leader in battle (like a proper level 5 unit) – leadership4
- 33.16 riding a tougher dragon (2% better resistances; +3% resist pierce) – armour
- 33.17 faster – movement
- 34 Duelist Wizard
- 34.1 better with magic – magic
- 34.2 better with magic missile – missile
- 34.3 better with magic missile – missile2
- 34.4 better with magic missile – missile3
- 34.5 better with fireball – fireball
- 34.6 better with chill tempest – chill
- 34.7 better with staff – melee
- 34.8 able to return 2 pierce damage to every attacker – retribution
- 34.9 able to return a part of damage to the attacker – retribution2
- 34.10 able to heal from enemies' attacks – absorb1
- 34.11 able to heal from enemies' attacks better – absorb2
- 34.12 able to heal from enemies' attacks better – absorb3
- 34.13 -15% to magical resistances of all adjacent enemies – conviction
- 34.14 faster – movement
- 35 Duke
- 35.1 faster at melee – melee
- 35.2 better at melee – melee2
- 35.3 better with crossbow – xbow
- 35.4 better with crossbow – xbow2
- 35.5 better with crossbow – xbow3
- 35.6 better protected from physical blows (3% better resistances) – armour
- 35.7 possessing the leadership of a level 6 unit – leadership
- 35.8 able to make all adjacent allies capable to attack first even when defending – leadership2
- 35.9 able to let all adjacent allies gain 1 movement point after attacking – leadership3
- 35.10 able to heal allies – heal1
- 35.11 able to heal allies better – heal2
- 35.12 faster – movement
- 36 Dwarvish Battlerager
- 37 Dwarvish Hero
- 37.1 striking stronger with axe – axe
- 37.2 faster with axe – axe2
- 37.3 faster with axe – axe3
- 37.4 better with axe – axe4
- 37.5 stronger with hammer – hammer
- 37.6 stronger with hammer – hammer2
- 37.7 faster with hammer – hammer_speed
- 37.8 stronger with hammer – hammer3
- 37.9 stronger with hatchet – hatchet
- 37.10 faster with hatchet – hatchet2
- 37.11 stronger with hatchet – hatchet3
- 37.12 blocking better – block
- 37.13 capable to use lightning – lightning
- 37.14 casting stronger lightnings – lightning2
- 37.15 casting lightnings faster – lightning3
- 37.16 faster – movement
- 38 Dwarvish Protector
- 38.1 striking better with spear – spear
- 38.2 striking faster with spear – spear2
- 38.3 striking better with spear – spear3
- 38.4 throwing javelins faster – javelin
- 38.5 throwing javelins better – javelin2
- 38.6 able to charge into battle – charge
- 38.7 better resistances when defending – adamant
- 38.8 blocking better – block
- 38.9 better protected from physical blows (3% better resistances) – armour
- 38.10 faster – movement
- 39 Dwarvish Technocrat
- 39.1 better at shooting – gun
- 39.2 better at shooting – gun2
- 39.3 better at shooting – gun3
- 39.4 better at shooting – gun4
- 39.5 better at shooting – gun5
- 39.6 better with dagger – dagger
- 39.7 able to backstab with the dagger – dagger2
- 39.8 more technically skilled, using a gun that can fire very quickly – storm
- 39.9 shooting bullet storms better – storm2
- 39.10 more technically skilled, using a very precise gun – blunderbuss
- 39.11 doing more damage when shooting precisely – blunderbuss2
- 39.12 shooting bullets that penetrate armour better – bullets
- 39.13 shooting bullets that penetrate armour better – bullets2
- 39.14 faster – movement
- 40 Efraim Doppelganger
- 40.1 better at melee combat – melee
- 40.2 better at melee combat – melee2
- 40.3 better at melee combat – melee3
- 40.4 better in ranged combat – ranged
- 40.5 better in ranged combat – ranged2
- 40.6 better in ranged combat – ranged3
- 40.7 better at dodging (lowering the chance to be hit by 2%) – dodge
- 40.8 better protected from physical blows (2% better resistances) – armour
- 40.9 faster – movement
- 41 Efraim God
- 41.1 better with sword – sword1
- 41.2 faster with sword (affects also whirlwind) – sword1_speed
- 41.3 better with sword – sword2
- 41.4 more precise with sword – sword2_marksman
- 41.5 better with sword – sword3
- 41.6 better with sword – sword4
- 41.7 incinerating enemies with sword – sword4_flames
- 41.8 better with sword – sword5
- 41.9 faster with sword (affects also whirlwind) – sword5_speed
- 41.10 better with sword – sword6
- 41.11 able to attack twice in a row – berserk1
- 41.12 able to attack thrice in a row – berserk2
- 41.13 able to attack five times in a row – berserk3
- 41.14 doing more damage with the furious attack – berserk1_damage
- 41.15 whirling better – whirlwind
- 41.16 whirling better – whirlwind2
- 41.17 whirling better – whirlwind3
- 41.18 better with knives – knives1
- 41.19 backstabbing with knives – knives1_backstab
- 41.20 better with knives – knives2
- 41.21 more precise with knives – knives2_precision
- 41.22 better with knives – knives3
- 41.23 faster with knives – knives3_speed
- 41.24 better with knives – knives4
- 41.25 backstabbing with knives better – knives4-backstab
- 41.26 better with knives – knives5
- 41.27 faster with knives – knives5_speed
- 41.28 casting fireballs better – fireball
- 41.29 incinerating the primary target of the fireballs – fireball1_incineration
- 41.30 casting fireballs better – fireball2
- 41.31 casting fireballs faster – fireball3
- 41.32 decreasing enemy fire resistance by 10% – fireball3_penetrate
- 41.33 casting fireballs faster – fireball4
- 41.34 shooting fireballs with better precision – fireball4_precision
- 41.35 casting fireballs faster – fireball5
- 41.36 shooting fireballs with better precision – fireball5_precision
- 41.37 casting fireballs with greater damage – fireball6
- 41.38 able to use cast iceball – iceball
- 41.39 dealing more damage with iceball – iceball2
- 41.40 dealing damage to multiple enemies with iceball – iceball3
- 41.41 slowing groups of enemies with iceball – iceball4
- 41.42 dealing more damage with iceball – iceball5
- 41.43 faster – movement
- 41.44 faster – movement2
- 41.45 able to muster enough mental powers to levitate through hard terrains – movement3
- 41.46 harder to be hit – dodge
- 41.47 better protected from physical blows (2% better resistances) – armour
- 41.48 better protected from magical attacks (2% better resistances) – shield
- 42 Efraim Lich
- 42.1 better with sword – sword1
- 42.2 faster with sword (affects also whirlwind) – sword1_speed
- 42.3 better with sword – sword2
- 42.4 more precise with sword – sword2_marksman
- 42.5 better with sword – sword3
- 42.6 better with sword – sword4
- 42.7 raising undead with sword – sword4_plague
- 42.8 better with sword – sword5
- 42.9 faster with sword (affects also whirlwind) – sword5_speed
- 42.10 better with sword – sword6
- 42.11 able to attack twice in a row – berserk1
- 42.12 able to attack thrice in a row – berserk2
- 42.13 able to attack five times in a row – berserk3
- 42.14 doing more damage with the furious attack – berserk1_damage
- 42.15 whirling better – whirlwind
- 42.16 whirling better – whirlwind2
- 42.17 whirling better – whirlwind3
- 42.18 better with knives – knives1
- 42.19 backstabbing with knives – knives1_backstab
- 42.20 better with knives – knives2
- 42.21 more precise with knives – knives2_precision
- 42.22 better with knives – knives3
- 42.23 faster with knives – knives3_speed
- 42.24 better with knives – knives4
- 42.25 backstabbing with knives better – knives4-backstab
- 42.26 better with knives – knives5
- 42.27 faster with knives – knives5_speed
- 42.28 causing a spine-chilling fear – fear1_spine_chill
- 42.29 causing stronger fear – fear1
- 42.30 causing stronger fear – fear2
- 42.31 causing fear faster – fear2_speed
- 42.32 causing stronger fear – fear3
- 42.33 having fun when scaring enemies – fear3_leech
- 42.34 causing stronger fear – fear4
- 42.35 causing fear faster – fear4_speed
- 42.36 causing stronger fear – fear5
- 42.37 causing fear to groups of enemies – fear5_mass_scare
- 42.38 causing stronger fear – fear6
- 42.39 causing fear faster – fear6-speed
- 42.40 causing stronger fear – fear7
- 42.41 causing stronger fear – fear8
- 42.42 causing insane fear to groups of enemies – fear8_explosive
- 42.43 faster – movement
- 42.44 faster – movement2
- 42.45 able to muster enough mental powers to levitate through hard terrains – movement3
- 42.46 faster – movement4
- 42.47 harder to be hit – dodge
- 42.48 better protected from physical blows (2% better resistances) – armour
- 42.49 better protected from magical attacks (3% better resistances) – armour
- 43 Efraim Lich-Weakened
- 43.1 better with sword – sword1
- 43.2 faster with sword (affects also whirlwind) – sword1_speed
- 43.3 better with sword – sword2
- 43.4 more precise with sword – sword2_marksman
- 43.5 better with sword – sword3
- 43.6 whirling better – whirlwind
- 43.7 better with knives – knives1
- 43.8 backstabbing with knives – knives1_backstab
- 43.9 better with knives – knives2
- 43.10 more precise with knives – knives2_precision
- 43.11 causing a spine-chilling fear – fear1_spine_chill
- 43.12 causing stronger fear – fear1
- 43.13 causing stronger fear – fear2
- 43.14 causing fear faster – fear2_speed
- 43.15 causing stronger fear – fear3
- 43.16 having fun when scaring enemies – fear3_leech
- 43.17 faster – movement
- 43.18 faster – movement2
- 43.19 better protected from physical blows (2% better resistances) – armour
- 43.20 better protected from magical attacks (3% better resistances) – armour
- 44 Elder Mage
- 44.1 better with fireball – fireball
- 44.2 breaking through enemy fire resistances better (8%) – fire-penetrate
- 44.3 breaking through enemy fire resistances better (7%) – fire-penetrate2
- 44.4 breaking through enemy fire resistances better (5%) – fire-penetrate3
- 44.5 faster with fireball – fireball2
- 44.6 better with fireball – fireball3
- 44.7 better with fireball – fireball3-explosion
- 44.8 better with lightning – lightning
- 44.9 better with lightning – lightning2
- 44.10 breaking through enemy arcane resistances better (8%) – arcane-penetrate
- 44.11 breaking through enemy arcane resistances better (7%) – arcane-penetrate2
- 44.12 breaking through enemy arcane resistances better (5%) – arcane-penetrate3
- 44.13 ignoring enemy resistances (and vulnerabilities) with lightning – lightning3-lightning
- 44.14 better with lightning – lightning3
- 44.15 capable to cast fire blast – fireblast1
- 44.16 casting fire blasts better – fireblast2
- 44.17 casting fire blasts faster – fireblast2_speed
- 44.18 casting fire blasts better – fireblast3
- 44.19 able to curse enemies to cut their resistances – curse
- 44.20 better with staff – melee
- 44.21 faster – movement
- 45 Elvish Assassin
- 45.1 faster at melee – melee
- 45.2 better at melee – melee2
- 45.3 faster with the bow – bow
- 45.4 better with bow – bow2
- 45.5 shooting insanely precisely – bow-precise
- 45.6 faster with the bow – bow3
- 45.7 better with the bow – bow4
- 45.8 able to shoot a storm of arrows without giving the enemy a chance to counterattack – arrowstorm
- 45.9 shooting arrow storms better – arrowstorm2
- 45.10 – execution
- 45.11 executing enemy bosses better – execution
- 45.12 better at dodging (lowering the chance to be hit by 2%) – dodge
- 45.13 faster – movement
- 46 Elvish Gryphon Rider
- 46.1 better at commanding the gryphon to attack fast – melee
- 46.2 better at commanding the gryphon to attack fast – melee2
- 46.3 better at commanding the gryphon – melee3
- 46.4 faster with the bow – bow
- 46.5 better with bow – bow2
- 46.6 shooting very precisely – bow-precise
- 46.7 faster with the bow – bow3
- 46.8 better with the bow – bow4
- 46.9 able to move one hex after attacking an enemy – penetrate
- 46.10 able to move more hexes after attacking an enemy (only after bow attack) – penetrate2
- 46.11 more nimble (lowering the chance to be hit by 4%) – dodge
- 46.12 faster – movement
- 47 Elvish Juggernaut
- 47.1 striking better with sword – sword
- 47.2 striking faster with sword – sword2
- 47.3 striking better with sword – sword3
- 47.4 better with the bow – bow
- 47.5 better with bow – bow2
- 47.6 shooting insanely precisely – bow-precise
- 47.7 better with the bow – bow3
- 47.8 better with the bow – bow4
- 47.9 able to attack in a terribly scary way – horrid
- 47.10 scaring enemies with the sword attack better – horrid2
- 47.11 able to maim enemies, lowering their damage until they advance – mayhem
- 47.12 striking better when maiming enemies – mayhem2
- 47.13 regenerating 6 hitpoints per turn – regeneration1
- 47.14 regenerating 12 hitpoints per turn – regeneration2
- 47.15 regenerating 18 hitpoints per turn – regeneration3
- 47.16 better at blocking (lowering the chance to be hit by 2%) – dodge
- 47.17 better protected from physical blows (2% better resistances) – armour
- 47.18 faster – movement
- 48 Elvish Nightprowler
- 48.1 better with the bow – bow
- 48.2 faster with bow – bow2
- 48.3 shooting very precisely – bow-precise
- 48.4 faster with the bow – bow3
- 48.5 better with the bow – bow4
- 48.6 faster at melee combat – sword
- 48.7 better at melee combat – sword2
- 48.8 faster at melee combat – sword3
- 48.9 better at melee combat – sword4
- 48.10 able to stab backs – sword-backstab
- 48.11 able to enter a shooting frenzy like dwarves with axes, but only when attacking – berserk
- 48.12 shooting faster when in shooting frenzy – berserk2
- 48.13 shooting better when in shooting frenzy – berserk2_damage
- 48.14 better at blocking (lowering the chance to be hit by 2%) – dodge
- 48.15 faster – movement
- 49 Elvish Overlord
- 49.1 faster at melee combat – sword
- 49.2 faster at melee combat – sword2
- 49.3 better at melee combat – sword3
- 49.4 a faster caster – faerie
- 49.5 a better caster – faerie2
- 49.6 a faster caster – faerie3
- 49.7 a better caster – faerie4
- 49.8 able to cover his sword in sticky spiderwebs to slow enemies – gossamer
- 49.9 dealing more damage with the spiderweb sword – gossamer2
- 49.10 better protected from physical blows (2% better resistances) – armour
- 49.11 able to hide in deciduous forests – ambush
- 49.12 able to hide in all forests – ambush2
- 49.13 able to lead allies into battle (like a level 3 unit) – leadership
- 49.14 a greater leader in battle (like a proper level 4 unit) – leadership2
- 49.15 better at blocking (lowering the chance to be hit by 3%) – dodge
- 49.16 better protected from magical attacks (7/3/3% better resistances to arcane/fire/cold) – magic_resilience
- 49.17 faster – movement
- 50 Elvish Warlord
- 50.1 striking better with sword – sword
- 50.2 striking faster with sword – sword2
- 50.3 striking better with sword – sword3
- 50.4 faster with the bow – bow
- 50.5 better with bow – bow2
- 50.6 shooting very precisely – bow-precise
- 50.7 faster with the bow – bow3
- 50.8 better with the bow – bow4
- 50.9 a better leader (like a level 5 unit) – leadership
- 50.10 able to improve nearby allies' reactions – leadership2
- 50.11 able to attack in a terribly scary way – horrid
- 50.12 scaring enemies with the sword attack better – horrid2
- 50.13 better at blocking (lowering the chance to be hit by 2%) – dodge
- 50.14 better protected from physical blows (2% better resistances) – armour
- 50.15 faster – movement
- 51 Exterminator
- 51.1 faster with dagger – dagger
- 51.2 better at backstabbing – dagger2
- 51.3 better with dagger – dagger2
- 51.4 better with scythe – scythe
- 51.5 better with scythe – scythe2
- 51.6 better with scythe – scythe3
- 51.7 faster with knives – knife
- 51.8 very precise with knives – knife2
- 51.9 better with knives – knife3
- 51.10 able to charge at enemies when backstabbing if selected – murderous_frenzy
- 51.11 charging at enemy backs better – murderous_frenzy2
- 51.12 able to perform a whirlwind attack – whirlwind
- 51.13 whirling better – whirlwind2
- 51.14 able to move at night without being seen on useful terrains – nightstalk
- 51.15 able to move at night without being seen on all accessible terrains – nightstalk2
- 51.16 better at defending – block
- 51.17 better at defending – block2
- 51.18 better at defending – block3
- 51.19 faster – movement
- 52 Forester
- 52.1 striking better with bow – bow
- 52.2 striking better with bow – bow2
- 52.3 striking better with bow – bow3
- 52.4 shooting insanely precisely – bow-precise
- 52.5 striking better with sword – sword
- 52.6 striking better with sword – sword2
- 52.7 striking better with sword – sword3
- 52.8 able to attack parrying enemy blows – parry
- 52.9 parrying better – parry2
- 52.10 better protected from physical blows (2% better resistances; +1% resist impact) – armour
- 52.11 better at defending – block
- 52.12 faster – movement
- 53 Goblin Ravager
- 53.1 biting better – fangs1
- 53.2 biting faster – fangs2
- 53.3 feasting on enemies when biting – fangs2-leech
- 53.4 biting better – fangs3
- 53.5 torching better – torch
- 53.6 torching faster – torch2
- 53.7 incinerating with torch – torch3
- 53.8 throwing nets better – net
- 53.9 throwing nets faster – net2
- 53.10 more nimble (lowering the chance to be hit by 4%) – dodge
- 53.11 faster – movement
- 54 Goblin Warbaner
- 54.1 striking better with spear – spear
- 54.2 striking faster with spear – spear2
- 54.3 striking better with spear – spear3
- 54.4 throwing spears faster – javelin
- 54.5 throwing spears better – javelin2
- 54.6 throwing spears more precisely – javelin3
- 54.7 able to drum in a way that makes allies march faster – wardrums
- 54.8 a better leader – leadership
- 54.9 better at dodging enemy attacks (lowering the chance to be hit by 2%) – dodge
- 54.10 faster – movement
- 55 Grim Knight
- 55.1 striking better with lance – lance
- 55.2 striking better with lance – lance2
- 55.3 charging more powerfully with lance (2.5 times more damage) – lance3
- 55.4 charging even more powerfully with the lance (3 times more damage) – lance4
- 55.5 striking even better with the lance – lance5
- 55.6 able to knock enemies back – knockback
- 55.7 better at axe combat – axe
- 55.8 better at axe combat – axe2
- 55.9 better at axe combat – axe3
- 55.10 better at axe combat – axe4
- 55.11 more undead-like resistance (improved resistances, slightly worsened weaknesses) – armour
- 55.12 faster – movement
- 56 Incarnation
- 56.1 commanding vines better – melee
- 56.2 commanding vines better – melee2
- 56.3 ensnaring better – ensnare
- 56.4 ensnaring better – ensnare2
- 56.5 piercing with thorns better – thorns
- 56.6 piercing with thorns faster – thorns2
- 56.7 piercing with thorns better – thorns3
- 56.8 slowly draining adjacent enemies – leeches
- 56.9 able to heal allies better – heal
- 56.10 able to heal allies better – heal2
- 56.11 able to heal allies better – heal3
- 56.12 decreasing non-physical resistances of adjacent enemies (-20%) – conviction
- 56.13 decreasing non-physical resistances of adjacent enemies (-30%) – conviction2
- 56.14 decreasing non-physical resistances of adjacent enemies (-40%) – conviction3
- 56.15 able to poison all adjacent enemy units – vine_toxic
- 56.16 faster – movement
- 57 Krux
- 57.1 better with sword – sword1
- 57.2 faster with sword – sword1_speed
- 57.3 better with sword – sword2
- 57.4 more precise with sword – sword2_marksman
- 57.5 better with sword – sword3
- 57.6 better with sword – sword4
- 57.7 slowing enemies with sword – sword4_plague
- 57.8 better with sword – sword5
- 57.9 faster with sword – sword5_speed
- 57.10 better with sword – sword6
- 57.11 faster with spectral blades – spectral_blades_speed
- 57.12 better with spectral blades – spectral_blades
- 57.13 better with spectral blades – spectral_blades_2
- 57.14 more precise with spectral blades – spectral_blades_marksman
- 57.15 causing more havoc with faerie fire – faerie1
- 57.16 causing more havoc with faerie fire – faerie2
- 57.17 decreasing enemies' arcane resistance by 8% – faerie2_penetrate
- 57.18 causing more havoc with faerie fire – faerie3
- 57.19 faster with faerie fire – faerie3_speed
- 57.20 causing more havoc with faerie fire – faerie4
- 57.21 decreasing enemies' arcane resistance by 7% – faerie4_penetrate
- 57.22 causing more havoc with faerie fire – faerie5
- 57.23 faster with faerie fire – faerie5_speed
- 57.24 causing more havoc with faerie fire – faerie6
- 57.25 faster with faerie fire – faerie6_speed
- 57.26 causing more havoc with faerie fire – faerie7
- 57.27 faster with faerie fire – faerie7_speed
- 57.28 causing more havoc with faerie fire – faerie8
- 57.29 casting fireballs better – fireball
- 57.30 casting fireballs better – fireball2
- 57.31 casting fireballs with better precision – fireball2_precision
- 57.32 casting fireballs better – fireball3
- 57.33 better with magic – magic
- 57.34 dealing more damage with burning aura – burning_aura
- 57.35 dealing more damage with burning aura – burning_aura2
- 57.36 dealing more damage with burning aura – burning_aura3
- 57.37 possessing the leadership of a level 3 unit – leadership1
- 57.38 possessing the leadership of a level 4 unit – leadership2
- 57.39 possessing the leadership of a level 5 unit – leadership3
- 57.40 able to heal allies better – heal
- 57.41 able to heal allies better – heal2
- 57.42 able to heal allies better – heal3
- 57.43 better at defending – block
- 57.44 faster – movement
- 58 Krux Later
- 58.1 better with sword – sword1
- 58.2 faster with sword – sword1_speed
- 58.3 better with sword – sword2
- 58.4 more precise with sword – sword2_marksman
- 58.5 better with sword – sword3
- 58.6 better with sword – sword4
- 58.7 slowing enemies with sword – sword4_plague
- 58.8 better with sword – sword5
- 58.9 faster with sword – sword5_speed
- 58.10 better with sword – sword6
- 58.11 faster with spectral blades – spectral_blades_speed
- 58.12 better with spectral blades – spectral_blades
- 58.13 better with spectral blades – spectral_blades_2
- 58.14 more precise with spectral blades – spectral_blades_marksman
- 58.15 causing more havoc with faerie fire – faerie1
- 58.16 causing more havoc with faerie fire – faerie2
- 58.17 decreasing enemies' arcane resistance by 8% – faerie2_penetrate
- 58.18 causing more havoc with faerie fire – faerie3
- 58.19 faster with faerie fire – faerie3_speed
- 58.20 causing more havoc with faerie fire – faerie4
- 58.21 decreasing enemies' arcane resistance by 7% – faerie4_penetrate
- 58.22 causing more havoc with faerie fire – faerie5
- 58.23 faster with faerie fire – faerie5_speed
- 58.24 causing more havoc with faerie fire – faerie6
- 58.25 faster with faerie fire – faerie6_speed
- 58.26 causing more havoc with faerie fire – faerie7
- 58.27 faster with faerie fire – faerie7_speed
- 58.28 causing more havoc with faerie fire – faerie8
- 58.29 casting fireballs better – fireball2
- 58.30 casting fireballs with better precision – fireball2_precision
- 58.31 casting fireballs better – fireball3
- 58.32 better with magic – magic
- 58.33 dealing more damage with burning aura – burning_aura
- 58.34 dealing more damage with burning aura – burning_aura2
- 58.35 dealing more damage with burning aura – burning_aura3
- 58.36 possessing the leadership of a level 3 unit – leadership1
- 58.37 possessing the leadership of a level 4 unit – leadership2
- 58.38 possessing the leadership of a level 5 unit – leadership3
- 58.39 able to heal allies better – heal
- 58.40 able to heal allies better – heal2
- 58.41 able to heal allies better – heal3
- 58.42 causing an even worse frailty complex in enemies' minds (-20% physical resistances) – conviction
- 58.43 causing a really terrible frailty complex in enemies' minds (-25% physical resistances) – conviction2
- 58.44 better at defending – block
- 58.45 faster – movement
- 59 Lethalia Doppelganger
- 59.1 better at axe combat – melee
- 59.2 better with sword – melee2
- 59.3 better with sword – melee3
- 59.4 better in ranged combat – ranged
- 59.5 better in ranged combat – ranged2
- 59.6 better in ranged combat – ranged3
- 59.7 better at dodging (lowering the chance to be hit by 2%) – dodge
- 59.8 better protected from physical blows (2% better resistances) – armour
- 59.9 faster – movement
- 60 Lethalia Evil Good
- 60.1 better with sword – sword
- 60.2 better with sword – sword2
- 60.3 better with sword – sword3
- 60.4 causing more havoc with magic – magic1
- 60.5 causing more havoc with magic – magic2
- 60.6 decreasing enemies' arcane resistance by 8% – magic2_penetrate
- 60.7 causing more havoc with magic – magic3
- 60.8 causing more havoc with magic – magic4
- 60.9 decreasing enemies' arcane resistance by 7% – magic4_penetrate
- 60.10 able to attack with magically increased speed – speed
- 60.11 attacking better under the effect of quickening spell – speed2
- 60.12 able to attack with magically flaming sword – fire
- 60.13 attacking better with the flaming sword – fire2
- 60.14 better at dodging (lowering the chance to be hit by 2%) – dodge
- 60.15 faster – movement
- 61 Lethalia God
- 61.1 better with staff – staff1
- 61.2 more precise with staff – staff1_marksman
- 61.3 better with staff – staff2
- 61.4 more precise with staff – staff2_focused
- 61.5 poisoning enemies with staff – staff2_plague
- 61.6 better with staff – staff3
- 61.7 faster with staff – staff3_attacks
- 61.8 better with staff – staff4
- 61.9 better with staff – staff5
- 61.10 incinerating enemies with staff (instead of poison) – staff5_plague
- 61.11 dealing fire damage with staff – staff5_fire
- 61.12 better with staff – staff6
- 61.13 faster with staff – staff6_attacks
- 61.14 better with staff – staff7
- 61.15 better with axe – axe1
- 61.16 better with axe – axe2
- 61.17 faster with axe (affects also whirlwind) – axe1_speed
- 61.18 poisoning enemies with axe (affects also whirlwind) – axe2_poison
- 61.19 better with axe – axe3
- 61.20 faster with axe (affects also whirlwind) – axe3_speed
- 61.21 better with axe – axe4
- 61.22 able to hit multiple enemies with axe – axe4_cleave
- 61.23 better with axe – axe5
- 61.24 faster with axe (affects also whirlwind) – axe5_speed
- 61.25 better with axe – axe6
- 61.26 faster with axe (affects also whirlwind) – axe6_speed
- 61.27 better at whirling – whirlwind
- 61.28 causing more havoc with faerie fire – faerie1
- 61.29 able to deal damage to multiple units with faerie fire – faerie1_boom
- 61.30 causing more havoc with faerie fire – faerie2
- 61.31 decreasing enemies' arcane resistance by 8% – faerie2_penetrate
- 61.32 causing more havoc with faerie fire – faerie3
- 61.33 faster with faerie fire – faerie3_speed
- 61.34 causing more havoc with faerie fire – faerie4
- 61.35 decreasing enemies' arcane resistance by 7% – faerie4_penetrate
- 61.36 causing more havoc with faerie fire – faerie5
- 61.37 faster with faerie fire – faerie5_speed
- 61.38 causing more havoc with faerie fire – faerie6
- 61.39 faster with faerie fire – faerie6_speed
- 61.40 causing more havoc with faerie fire – faerie7
- 61.41 faster with faerie fire – faerie7_speed
- 61.42 causing more havoc with faerie fire – faerie8
- 61.43 poisoning enemies with spiderwebs – gossamer1
- 61.44 dealing more damage with spiderwebs – gossamer1_damage
- 61.45 draining enemies with spiderwebs – gossamer2
- 61.46 dealing more damage with spiderwebs – gossamer2_damage
- 61.47 shooting spiderwebs more precisely – gossamer3
- 61.48 dealing more damage with spiderwebs – gossamer3_damage
- 61.49 shooting spiderwebs even more precisely – gossamer4
- 61.50 dealing more damage with spiderwebs – gossamer4_damage
- 61.51 shooting spiderwebs faster – gossamer4_speed
- 61.52 shooting spiderwebs with incredibly fast reactions – gossamer5
- 61.53 dealing more damage with spiderwebs – gossamer5_damage
- 61.54 more nimble (+1 movement, 1% better defences on all terrains) – wings1
- 61.55 more nimble (+1 movement, 1% better defences on all terrains) – wings2
- 61.56 more nimble (2% better defences on all terrains) – wings3
- 61.57 more attuned to the woods – woods
- 61.58 better protected from physical blows (2% better resistances) – armour
- 61.59 better protected from magical attacks (3% better resistances) – shield
- 62 Lethalia Lich
- 62.1 better with staff – staff1
- 62.2 more precise with staff – staff1_marksman
- 62.3 better with staff – staff2
- 62.4 more precise with staff – staff2_focused
- 62.5 creating undead with staff – staff2_plague
- 62.6 better with staff – staff3
- 62.7 faster with staff – staff3_attacks
- 62.8 better with staff – staff4
- 62.9 faster with staff – staff4_attacks
- 62.10 better with staff – staff5
- 62.11 creating better undead with staff – staff5_plague
- 62.12 dealing fire damage with staff – staff5_fire
- 62.13 better with staff – staff6
- 62.14 faster with staff – staff6_attacks
- 62.15 better with staff – staff7
- 62.16 better with axe – axe1
- 62.17 better with axe – axe2
- 62.18 faster with axe (affects also whirlwind) – axe1_speed
- 62.19 poisoning enemies with axe (affects also whirlwind) – axe2_poison
- 62.20 better with axe – axe3
- 62.21 faster with axe (affects also whirlwind) – axe3_speed
- 62.22 better with axe – axe4
- 62.23 able to hit multiple enemies with axe – axe4_cleave
- 62.24 better with axe – axe5
- 62.25 faster with axe (affects also whirlwind) – axe5_speed
- 62.26 better with axe – axe6
- 62.27 able to use whirlwind attack with axe – whirlwind
- 62.28 better at whirling – whirlwind2
- 62.29 causing more havoc with faerie fire – faerie1
- 62.30 causing more havoc with faerie fire – faerie2
- 62.31 able to deal damage to multiple units with faerie fire – faerie2_boom
- 62.32 causing more havoc with faerie fire – faerie3
- 62.33 without dependence on health with faerie fire (CAUTION: significantly fewer attacks!) – faerie3_noswarm
- 62.34 faster with faerie fire – faerie3_speed
- 62.35 causing more havoc with faerie fire – faerie4
- 62.36 able to deal damage to much more units with faerie fire – faerie4_boom
- 62.37 causing more havoc with faerie fire – faerie5
- 62.38 faster with faerie fire – faerie5_speed
- 62.39 causing more havoc with faerie fire – faerie6
- 62.40 faster with faerie fire – faerie6_speed
- 62.41 causing more havoc with faerie fire – faerie7
- 62.42 faster with faerie fire – faerie7_speed
- 62.43 causing more havoc with faerie fire – faerie8
- 62.44 poisoning enemies with spiderwebs – gossamer1
- 62.45 dealing more damage with spiderwebs – gossamer1_damage
- 62.46 draining enemies with spiderwebs – gossamer2
- 62.47 dealing more damage with spiderwebs – gossamer2_damage
- 62.48 shooting spiderwebs more precisely – gossamer3
- 62.49 dealing more damage with spiderwebs – gossamer3_damage
- 62.50 shooting spiderwebs even more precisely – gossamer4
- 62.51 dealing more damage with spiderwebs – gossamer4_damage
- 62.52 shooting spiderwebs faster – gossamer4_speed
- 62.53 shooting spiderwebs with incredibly fast reactions – gossamer5
- 62.54 dealing more damage with spiderwebs – gossamer5_damage
- 62.55 more nimble (+1 movement, 1% better defences on all terrains) – wings1
- 62.56 more nimble (+1 movement, 1% better defences on all terrains) – wings2
- 62.57 more nimble (2% better defences on all terrains) – wings3
- 62.58 more attuned to the woods – woods
- 62.59 better protected from physical blows (2% better resistances) – armour
- 62.60 better protected from magical attacks (4% better resistances) – armour
- 63 Lethalia Lich-Weakened
- 63.1 better with axe – axe1
- 63.2 better with axe – axe2
- 63.3 better with axe – axe3
- 63.4 better with axe – axe4
- 63.5 causing more havoc with faerie fire – faerie1
- 63.6 causing more havoc with faerie fire – faerie2
- 63.7 able to deal damage to multiple units with faerie fire – faerie2_boom
- 63.8 causing more havoc with faerie fire – faerie3
- 63.9 poisoning enemies with spiderwebs – gossamer1
- 63.10 dealing more damage with spiderwebs – gossamer1_damage
- 63.11 draining enemies with spiderwebs – gossamer2
- 63.12 more nimble (+1 movement, 1% better defences on all terrains) – wings1
- 63.13 more nimble (+1 movement, 1% better defences on all terrains) – wings2
- 63.14 better protected from physical blows (2% better resistances) – armour
- 63.15 better protected from magical attacks (4% better resistances) – armour
- 64 Lich King
- 64.1 better at melee combat – axe
- 64.2 better at melee combat – axe2
- 64.3 faster at melee combat – axe3
- 64.4 better at melee combat – axe4
- 64.5 able to attack in a terrible way that lowers enemy resistance – doom
- 64.6 crippling enemies better – doom2
- 64.7 a better caster – magic
- 64.8 casting chill tempests faster – magic-chill
- 64.9 casting shadow waves faster – magic-shadow
- 64.10 a better caster of chill tempests – magic-chill2
- 64.11 a better caster of shadow waves – magic-shadow2
- 64.12 a greater leader in battle (like a level 5 unit) – leadership
- 64.13 faster – movement
- 65 Lilith
- 66 Lilith Ally
- 66.1 better at axe combat – axe
- 66.2 faster at axe combat – axe-speed
- 66.3 better at axe combat – axe-damage
- 66.4 striking more precisely with axe – axe-marksman
- 66.5 stronger with hatchet – hatchet
- 66.6 faster with hatchet – hatchet2
- 66.7 stronger with hatchet – hatchet3
- 66.8 able to hurl hatchets in a long stream – hatchet-anger
- 66.9 better with fireball – fireball
- 66.10 better with fireball – fireball2
- 66.11 better with fireball – fireball3
- 66.12 hitting more enemies with fireball – fireball-cone
- 66.13 better at dodging (lowering the chance to be hit by 2%) – dodge
- 66.14 faster – movement
- 67 Lunatic Knight
- 67.1 striking better with lance – lance
- 67.2 striking better with lance – lance2
- 67.3 charging more powerfully with lance (2.5 times more damage) – lance3
- 67.4 charging even more powerfully with the lance (3 times more damage) – lance4
- 67.5 striking even better with the lance – lance5
- 67.6 able to move one hex after attacking an enemy – penetrate
- 67.7 able to move more hexes after attacking an enemy – penetrate2
- 67.8 better protected from physical blows (2% better resistances; +3% resist pierce) – armour
- 67.9 faster – movement
- 68 Monstrosity
- 68.1 hitting harder – melee
- 68.2 hitting faster – melee-speed
- 68.3 transforming enemies into Soulless also with the plague – soulless
- 68.4 leeching some life from targets – leeching
- 68.5 spreading a stronger feeling of dread – haunt
- 68.6 spreading a stronger feeling of dread – haunt2
- 68.7 spreading a stronger feeling of dread – haunt3
- 68.8 better at dodging enemy attacks (lowering the chance to be hit by 2%) – dodge
- 68.9 faster – movement
- 69 Orcish Nightblade
- 69.1 clawing better – claws
- 69.2 clawing faster – claws2
- 69.3 clawing with backstab – claws3
- 69.4 faster with knives – knife
- 69.5 using fire-enchanted knives – knife2
- 69.6 using cold-enchanted knives – knife2
- 69.7 using arcane-enchanted knives – knife2
- 69.8 better with knives – knife3
- 69.9 using magically returning knives (new berserk ranged attack) – knife-berserk
- 69.10 able to move at night without being seen on useful terrains – nightstalk
- 69.11 able to move at night without being seen on all accessible terrains – nightstalk2
- 69.12 better at defending – block
- 69.13 better at defending – block2
- 69.14 better at defending – block3
- 69.15 faster – movement
- 70 Orcish Strafer
- 70.1 better with crossbow – xbow
- 70.2 faster with crossbow – xbow2
- 70.3 shooting poisonous arrows – xbow-poison
- 70.4 faster with crossbow – xbow3
- 70.5 shooting more precisely – xbow-marksman
- 70.6 incinerating enemies with fiery shots – xbow-incinerate
- 70.7 better with crossbow – xbow4
- 70.8 shooting so hard that enemies behind targets will be hit as well – xbow-pierce
- 70.9 striking better with sword – sword
- 70.10 striking faster with sword – sword2
- 70.11 better protected from physical blows (2% better resistances) – armour
- 70.12 faster – movement
- 71 Orcish Warmonger
- 71.1 striking better with sword – sword
- 71.2 striking faster with sword – sword2
- 71.3 attacking in a scary way – sword2-horror
- 71.4 striking better with sword – sword3
- 71.5 able to attack in a terrible way that lowers enemy resistance – doom
- 71.6 crippling enemies better – doom2
- 71.7 better with bow – bow
- 71.8 better with bow – bow2
- 71.9 shooting poisonous arrows – bow-poison
- 71.10 better with bow – bow3
- 71.11 able to lead allies into battle (like a level 2 unit) – leadership
- 71.12 a better leader (like a level 3 unit) – leadership2
- 71.13 a better leader (like a level 4 unit) – leadership3
- 71.14 able to cause nearby allies to attack like bloodthirsty fanatics – leadership2_bloodthirst
- 71.15 better at gruesome things that arouse nearby allies – evisceration
- 71.16 better at gruesome things that arouse nearby allies – evisceration2
- 71.17 better at gruesome things that arouse nearby allies – evisceration3
- 71.18 better protected from physical blows (3% better resistances) – armour
- 71.19 faster – movement
- 72 Phantom
- 72.1 better at axe combat – axe
- 72.2 better at axe combat – axe2
- 72.3 better at axe combat – axe3
- 72.4 better at axe combat – axe4
- 72.5 able to perform a whirlwind attack – whirlwind
- 72.6 whirling better – whirlwind2
- 72.7 more nimble (lowering the chance to be hit by 4%) – dodge
- 72.8 faster – movement
- 73 Pilum Master
- 73.1 striking better with pilum – spear
- 73.2 striking faster with pilum – spear2
- 73.3 striking better with pilum – spear3
- 73.4 throwing pilums faster – javelin
- 73.5 throwing pilums better – javelin2
- 73.6 throwing pilums more precisely – javelin3
- 73.7 able to attack in a tricky way that lowers enemy defence – trickery
- 73.8 tricking enemies better – trickery2
- 73.9 blocking better – block
- 73.10 faster – movement
- 74 Predator
- 74.1 striking better with bow – bow
- 74.2 shooting insanely precisely – bow-precise
- 74.3 striking better with bow – bow2
- 74.4 striking better with bow – bow3
- 74.5 shooting unbelievably precisely – bow-precise2
- 74.6 able to deal heavy damage with a single shot – execution
- 74.7 executing enemy bosses better – execution2
- 74.8 very good at slaying humans – bow-hunting-humans
- 74.9 very good at slaying orcs – bow-hunting-orcs
- 74.10 very good at slaying elves – bow-hunting-elves
- 74.11 very good at slaying dragons – bow-hunting-drakes
- 74.12 striking better with dagger – dagger
- 74.13 striking better with dagger – dagger2
- 74.14 striking better with dagger – dagger3
- 74.15 better at defending – block
- 74.16 faster – movement
- 75 Prophet
- 75.1 striking better with lance – lance
- 75.2 striking better with lance – lance2
- 75.3 charging more powerfully with lance (2.5 times more damage) – lance3
- 75.4 charging even more powerfully with the lance (3 times more damage) – lance4
- 75.5 striking even better with the lance – lance5
- 75.6 better with sword – sword
- 75.7 better with sword – sword2
- 75.8 better with sword – sword3
- 75.9 better with sword – sword4
- 75.10 better with magic – lightbeam
- 75.11 better with magic – lightbeam2
- 75.12 better with magic – lightbeam3
- 75.13 able to heal allies better – heal
- 75.14 able to heal allies better – heal2
- 75.15 able to make allies resist damage better (10% to resistances) – shield
- 75.16 able to make allies resist damage better (15% to resistances) – shield2
- 75.17 able to make allies resist damage better (20% to resistances) – shield3
- 75.18 causing a severe frailty complex in enemies' minds (-15% physical resistances) – frail_tide
- 75.19 causing an even worse frailty complex in enemies' minds (-20% physical resistances) – frail_tide2
- 75.20 causing a really terrible frailty complex in enemies' minds (-25% physical resistances) – frail_tide3
- 75.21 faster – movement
- 76 Reaper
- 76.1 better at combat with a scythe – scythe
- 76.2 better at combat with a scythe – scythe2
- 76.3 better at combat with a scythe – scythe3
- 76.4 better at combat with a scythe – scythe4
- 76.5 wailing louder – wail
- 76.6 wailing louder – wail2
- 76.7 wailing so badly that the enemies will be slowed by it – wail-slow
- 76.8 able to attack with claws, that has a chance to slay the enemy regardless of his HP – claws
- 76.9 clawing faster – claws2
- 76.10 clawing better – claws2-damage
- 76.11 better at dodging (lowering the chance to be hit by 5%) – dodge
- 76.12 better at dodging (lowering the chance to be hit by 3%) – dodge2
- 76.13 more resistant to magic (4% better resistances) – magic_resist
- 76.14 faster – movement
- 77 Romero
- 78 Troll Boulderlobber
- 78.1 throwing boulders better – sling
- 78.2 throwing boulders better – sling2
- 78.3 throwing boulders better – sling3
- 78.4 throwing boulders that stun enemies – sling-slow
- 78.5 punching enemies better – fist
- 78.6 punching enemies faster – fist2
- 78.7 punching enemies better – fist3
- 78.8 better protected from physical blows (2% better resistances) – armour
- 78.9 regenerating 4 additional hitpoints per turn – regeneration1
- 78.10 regenerating 3 additional hitpoints per turn – regeneration2
- 78.11 regenerating 3 additional hitpoints per turn – regeneration3
- 78.12 regenerating 2 additional hitpoints per turn – regeneration4
- 78.13 regenerating 2 additional hitpoints per turn – regeneration5
- 78.14 regenerating 2 additional hitpoints per turn – regeneration6
- 78.15 faster – movement
- 79 Uria
- 80 Uria Avatar
- 81 Vritra
- 81.1 Oops, something went wrong – backup_amla
- 81.2 better with sword – sword1
- 81.3 faster with sword – sword1_speed
- 81.4 better with sword – sword2
- 81.5 more precise with sword – sword2_marksman
- 81.6 better with sword – sword3
- 81.7 better with sword – sword4
- 81.8 slowing enemies with sword – sword4_plague
- 81.9 better with sword – sword5
- 81.10 faster with sword – sword5_speed
- 81.11 better with sword – sword6
- 81.12 able to attack twice in a row – berserk1
- 81.13 able to attack thrice in a row – berserk2
- 81.14 able to attack five times in a row – berserk3
- 81.15 doing more damage with the furious attack – berserk1_damage
- 81.16 causing more havoc with magic – faerie1
- 81.17 able to drain with faerie fire – faerie1_drain
- 81.18 causing more havoc with magic – faerie2
- 81.19 decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12% – faerie2_penetrate
- 81.20 causing more havoc with magic – faerie3
- 81.21 faster with faerie fire and ophidian energy – faerie3_speed
- 81.22 causing more havoc with magic – faerie4
- 81.23 decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10% – faerie4_penetrate
- 81.24 causing more havoc with magic – faerie5
- 81.25 faster with faerie fire – faerie5_speed
- 81.26 causing more havoc with magic – faerie6
- 81.27 faster with faerie fire – faerie6_speed
- 81.28 causing more havoc with magic – faerie7
- 81.29 faster with faerie fire – faerie7_speed
- 81.30 faster with unleashing ophidian energy – ophidian_speed
- 81.31 causing more havoc with magic – faerie8
- 81.32 better at defending – block
- 81.33 faster – movement
- 82 Vritra Later
- 82.1 better with sword – sword1
- 82.2 faster with sword – sword1_speed
- 82.3 better with sword – sword2
- 82.4 better with sword – sword3
- 82.5 better with sword – sword4
- 82.6 slowing enemies with sword – sword4_plague
- 82.7 better with sword – sword5
- 82.8 faster with sword – sword5_speed
- 82.9 better with sword – sword6
- 82.10 able to attack thrice in a row – berserk2
- 82.11 able to attack five times in a row – berserk3
- 82.12 doing more damage with the furious attack – berserk1_damage
- 82.13 attacking horrendously with berserk attacks – berserk2_damage
- 82.14 doing more damage with the furious attack – berserk3_damage
- 82.15 causing more havoc with magic – faerie1
- 82.16 able to drain with faerie fire – faerie1_drain
- 82.17 causing more havoc with magic – faerie2
- 82.18 decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12% – faerie2_penetrate
- 82.19 causing more havoc with magic – faerie3
- 82.20 faster with faerie fire and ophidian energy – faerie3_speed
- 82.21 causing more havoc with magic – faerie4
- 82.22 decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10% – faerie4_penetrate
- 82.23 causing more havoc with magic – faerie5
- 82.24 faster with faerie fire – faerie5_speed
- 82.25 causing more havoc with magic – faerie6
- 82.26 faster with faerie fire – faerie6_speed
- 82.27 causing more havoc with magic – faerie7
- 82.28 faster with faerie fire – faerie7_speed
- 82.29 faster with unleashing ophidian energy – ophidian_speed
- 82.30 causing more havoc with magic – faerie8
- 82.31 better at defending – block
- 82.32 faster – movement
- 83 Warlock
- 83.1 better with sword – sword
- 83.2 better with sword – sword2
- 83.3 better with sword – sword3
- 83.4 better with fireball – fireball
- 83.5 better with fireball – fireball2
- 83.6 better with fireball – fireball3
- 83.7 able to attack with magically increased speed – speed
- 83.8 attacking better under the effect of quickening spell – speed2
- 83.9 able to attack with magically flaming sword – fire
- 83.10 attacking better with the flaming sword – fire2
- 83.11 much more resilient (much more antisocial, though) – social_skill
- 83.12 not so antisocial (less damage, though) – social_skill
- 84 Werewolf Rider
- 84.1 better at clawing – claws
- 84.2 better at clawing – claws2
- 84.3 better at clawing – claws3
- 84.4 better at clawing – claws4
- 84.5 able to claw in a violent fury – berserk
- 84.6 clawing in an even more vicious berserk – berserk2
- 84.7 biting better – fangs1
- 84.8 biting faster – fangs2
- 84.9 feasting on enemies when biting – fangs2-leech
- 84.10 biting better – fangs3
- 84.11 more nimble (lowering the chance to be hit by 4%) – dodge
- 84.12 faster – movement
Scythemaster
impaling better with scythe – scythe
This advancement can be taken 1 times
Damage increased by 2 for the scythe attack
impaling faster with scythe – scythe2
This advancement can be taken 1 times
This advancement requires the advancements scythe to be achieved first
Damage decreased by 3 for the scythe attack
1 more attacks for the scythe attack
impaling better with scythe – scythe3
This advancement can be taken 5 times
This advancement requires the advancements scythe2 to be achieved first
Damage increased by 1 for the scythe attack
whirling better with scythe – scythe-whirlwind
This advancement can be taken 1 times
Damage increased by 2 for the whirlwind-scythe attack
whirling faster with scythe – scythe-whirlwind2
This advancement can be taken 1 times
This advancement requires the advancements scythe-whirlwind to be achieved first
Damage decreased by 5 for the whirlwind-scythe attack
1 more attacks for the whirlwind-scythe attack
whirling better with scythe – scythe-whirlwind3
This advancement can be taken 2 times
This advancement requires the advancements scythe-whirlwind2 to be achieved first
Damage increased by 2 for the whirlwind-scythe attack
able to attack with a confusing attack – trickery
This advancement can be taken 1 times
New bonus attack: trickery (-20% - -50% melee )
New weapon special for the trickery attack: trickery
able to attack slightly faster with the confusing attack – trickery2
This advancement can be taken 5 times
This advancement requires the advancements trickery to be achieved first
10% more attacks for the trickery attack
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Seer
better at melee combat – melee
This advancement can be taken 1 times
1 more attacks for the faerie touch attack
better at melee combat – melee2
This advancement can be taken 5 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 for the faerie touch attack
able to create a sword from pure magic – sabre
This advancement can be taken 1 times
New bonus attack: faerie sabre (10% - 20% melee arcane)
New weapon special for the faerie sabre attack: struggle
doing more damage with faerie sabre – sabre2
This advancement can be taken 3 times
This advancement requires the advancements sabre to be achieved first
Damage increased by 15% for the faerie sabre attack
better with spiderwebs – web
This advancement can be taken 1 times
1 more attacks for the gossamer attack
better with spiderwebs – web2
This advancement can be taken 10 times
This advancement requires the advancements web to be achieved first
Damage increased by 1 for the gossamer attack
better with faerie fire – magic
This advancement can be taken 1 times
1 more attacks for the faerie fire attack
better with faerie fire – magic2
This advancement can be taken 10 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 for the faerie fire attack
decreasing arcane resistance to all adjacent enemies by 10% – arcane_penetrate
This advancement can be taken 1 times
decreasing arcane resistance to all adjacent enemies by 5% more – arcane_penetrate2
This advancement can be taken 5 times
This advancement requires the advancements arcane_penetrate to be achieved first
able to heal allies better – heal
This advancement can be taken 1 times
Remove ability: heals
New ability: cures
able to heal allies better – heal2
This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: cures
New ability: heals (12)
better at defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
faster – movement
This advancement can be taken 5 times
1 more movement points
Shadow Prince
striking better with quarterstaff – quarterstaff
This advancement can be taken 1 times
Damage increased by 1 for the staff attack
striking faster with quarterstaff – quarterstaff2
This advancement can be taken 1 times
This advancement requires the advancements quarterstaff to be achieved first
1 more attacks for the staff attack
striking better with quarterstaff – quarterstaff3
This advancement can be taken 1 times
This advancement requires the advancements quarterstaff2 to be achieved first
1 more attacks for the staff attack
staff – quarterstaff4
This advancement can be taken 10 times
This advancement requires the advancements quarterstaff3 to be achieved first
Damage increased by 1 for the staff attack
better with magic – magic
This advancement can be taken 1 times
Damage increased by 1 for the magic blast attack
faster with magic – magic2
This advancement can be taken 2 times
This advancement requires the advancements magic to be achieved first
Damage decreased by 1 for the magic blast attack
1 more attacks for the magic blast attack
better with magic – magic3
This advancement can be taken 10 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 for the magic blast attack
able to hide in forests at night – ambush
This advancement can be taken 1 times
This advancement requires the advancements magic3 to be achieved first
New ability: nocturnal ambush
better at defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%
breaking through enemy impact resistances better (8%) – penetrate
This advancement can be taken 1 times
breaking through enemy impact resistances better (7%) – penetrate2
This advancement can be taken 1 times
This advancement requires the advancements penetrate to be achieved first
breaking through enemy impact resistances better (5%) – penetrate3
This advancement can be taken 3 times
This advancement requires the advancements penetrate2 to be achieved first
faster – movement
This advancement can be taken 3 times
1 more movement points
Shadowalker
faster at melee combat – sword
This advancement can be taken 1 times
1 more attacks (melee attacks only)
better with crossbow – crossbow
This advancement can be taken 1 times
Damage decreased by 9 for the crossbow attack
1 more attacks for the crossbow attack
better with magic – magic
This advancement can be taken 1 times
Damage increased by 1 for the shadow wave attack
1 more attacks for the shadow wave attack
better at defending – block
This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 (melee attacks only)
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks (melee attacks only)
better with magic – magic2
This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
1 more attacks for the shadow wave attack
better at defending – block2
This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
better at defending – block3
This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%
better with sword – sword4
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the saber attack
better with crossbow – crossbow2
This advancement can be taken 5 times
This advancement requires the advancements crossbow to be achieved first
Damage increased by 2 (pierce attacks only)
better with magic – magic3
This advancement can be taken 5 times
This advancement requires the advancements magic, magic2 to be achieved first
Damage increased by 1 (arcane attacks only)
able to perform a whirlwind attack – whirlwind
This advancement can be taken 1 times
New bonus attack: whirlwind (-30% - -30% melee )
New weapon special for the whirlwind attack: whirlwind
New weapon special for the whirlwind attack: magical
whirling better – whirlwind2
This advancement can be taken 2 times
This advancement requires the advancements whirlwind to be achieved first
Damage increased by 15% for the whirlwind attack
able to attack parrying enemy blows – parry
This advancement can be taken 1 times
New bonus attack: parry (-20% - -70% melee )
New weapon special for the parry attack: parry
parrying better – parry2
This advancement can be taken 3 times
This advancement requires the advancements parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack
faster – movement
This advancement can be taken 4 times
1 more movement points
Siege Troll
stronger with hammer – hammer
This advancement can be taken 1 times
Damage increased by 3 for the hammer attack
stronger with hammer – hammer2
This advancement can be taken 1 times
This advancement requires the advancements hammer to be achieved first
Damage increased by 3 for the hammer attack
faster with hammer – hammer_speed
This advancement can be taken 1 times
This advancement requires the advancements hammer2 to be achieved first
Damage decreased by 7 for the hammer attack
1 more attacks for the hammer attack
stronger with hammer – hammer3
This advancement can be taken 10 times
This advancement requires the advancements hammer2 to be achieved first
Damage increased by 2 for the hammer attack
able to attack in a terribly scary way – horrid
This advancement can be taken 1 times
New bonus attack: grim strike (-20% - % melee )
New weapon special for the grim strike attack: horrid
scaring enemies with the scary attack better – horrid2
This advancement can be taken 2 times
This advancement requires the advancements horrid to be achieved first
Damage increased by 15% for the grim strike attack
able to attack and defend with a single, devastating blow – devastation
This advancement can be taken 1 times
New bonus attack: devastation (-40% - % melee )
attacking better with the single blow – devastation2
This advancement can be taken 3 times
This advancement requires the advancements devastation to be achieved first
Damage increased by 15% for the devastation attack
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
regenerating 4 additional hitpoints per turn – regeneration1
This advancement can be taken 1 times
Remove ability: regenerates
New ability: regenerates (12)
regenerating 3 additional hitpoints per turn – regeneration2
This advancement can be taken 1 times
This advancement requires the advancements regeneration1 to be achieved first
Remove ability: regenerates (12)
New ability: regenerates (15)
regenerating 3 additional hitpoints per turn – regeneration3
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2 to be achieved first
Remove ability: regenerates (15)
New ability: regenerates (18)
regenerating 2 additional hitpoints per turn – regeneration4
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3 to be achieved first
Remove ability: regenerates (18)
New ability: regenerates (20)
regenerating 2 additional hitpoints per turn – regeneration5
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4 to be achieved first
Remove ability: regenerates (20)
New ability: regenerates (22)
regenerating 2 additional hitpoints per turn – regeneration6
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4, regeneration5 to be achieved first
Remove ability: regenerates (22)
New ability: regenerates (24)
faster – movement
This advancement can be taken 2 times
1 more movement points
Skeletal Dragon
biting better – jaws1
This advancement can be taken 1 times
Damage increased by 1 for the jaw attack
biting faster – jaws2
This advancement can be taken 1 times
This advancement requires the advancements jaws1 to be achieved first
Damage decreased by 1 for the jaw attack
1 more attacks for the jaw attack
biting better – jaws3
This advancement can be taken 10 times
This advancement requires the advancements jaws2 to be achieved first
Damage increased by 1 for the jaw attack
clawing better – claws1
This advancement can be taken 10 times
Damage increased by 1 for the claws attack
clawing faster – claws2
This advancement can be taken 2 times
This advancement requires the advancements claws1 to be achieved first
Damage decreased by 5 for the claws attack
1 more attacks for the claws attack
able to breathe dark energy – breath
This advancement can be taken 1 times
New attack: dark breath (12 - 2)
New weapon special for the dark breath attack: slow
New weapon special for the dark breath attack: drain
breathing dark energy faster – breath_speed
This advancement can be taken 2 times
This advancement requires the advancements breath to be achieved first
Damage decreased by 2 for the dark breath attack
1 more attacks for the dark breath attack
breathing darker energy better – breath_damage
This advancement can be taken 5 times
This advancement requires the advancements breath to be achieved first
Damage increased by 1 for the dark breath attack
faster – movement
This advancement can be taken 5 times
1 more movement points
Sky Goblin
much better at commanding the bird – melee
This advancement can be taken 2 times
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better at commanding the bird – melee2
This advancement can be taken 10 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)
better with the bow – bow
This advancement can be taken 1 times
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)
better with bow – bow2
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage increased by 1 (ranged attacks only)
shooting insanely precisely – bow-precise
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
New weapon special (ranged attacks only): marksman
Damage decreased by 1 (ranged attacks only)
better with the bow – bow3
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks (ranged attacks only)
better with the bow – bow4
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 (ranged attacks only)
a skirmisher – skirmisher
This advancement can be taken 1 times
New ability: skirmisher
more nimble (lowering the chance to be hit by 4%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%
faster – movement
This advancement can be taken 5 times
1 more movement points
Snow Hunter
a better fighter – melee
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
a better fighter – melee2
This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
Damage increased by 2 (melee attacks only)
a better fighter – melee3
This advancement can be taken 1 times
This advancement requires the advancements melee2 to be achieved first
Damage increased by 1 (melee attacks only)
a better fighter – melee4
This advancement can be taken 3 times
This advancement requires the advancements melee3 to be achieved first
Damage increased by 1 (melee attacks only)
better with bolas – bolas
This advancement can be taken 1 times
1 more attacks for the bolas attack
better with bolas – bolas2
This advancement can be taken 1 times
This advancement requires the advancements bolas to be achieved first
Damage increased by 2 for the bolas attack
better with bolas – bolas3
This advancement can be taken 1 times
This advancement requires the advancements bolas2 to be achieved first
1 more attacks for the bolas attack
better with bolas – bolas4
This advancement can be taken 1 times
This advancement requires the advancements bolas2 to be achieved first
Damage increased by 1 for the bolas attack
more used to frozen lands (+5% defence on frozen terrains, +5% cold resistance) – coldlife
This advancement can be taken 1 times
Chance to get hit on frozen places reduced by 5%
Resistance to cold increased by 5%
frost-hardier (defence + cold resistance on frozen terrains +5%) – coldlife2
This advancement can be taken 1 times
This advancement requires the advancements coldlife to be achieved first
Chance to get hit on frozen places reduced by 5%
Resistance to cold increased by 5%
more used to frozen lands – coldlife3
This advancement can be taken 1 times
This advancement requires the advancements coldlife2 to be achieved first
Resistance to cold increased by 20%
more used to frozen lands (hiding on snow) – coldlife4
This advancement can be taken 1 times
This advancement requires the advancements coldlife3 to be achieved first
New ability: snow ambush
proficient with cold magic – magic
This advancement can be taken 1 times
New attack: ice bolt (11 - 2)
New weapon special for the ice bolt attack: magical
more proficient with cold magic – magic2
This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage decreased by 1 for the ice bolt attack
1 more attacks for the ice bolt attack
more proficient with cold magic – magic3
This advancement can be taken 1 times
This advancement requires the advancements magic2 to be achieved first
Damage increased by 3 for the ice bolt attack
more proficient with cold magic – magic4
This advancement can be taken 1 times
This advancement requires the advancements magic3 to be achieved first
Damage increased by 2 for the ice bolt attack
more proficient with cold magic – magic5
This advancement can be taken 1 times
This advancement requires the advancements magic4 to be achieved first
Damage decreased by 2 for the ice bolt attack
1 more attacks for the ice bolt attack
more proficient with cold magic – magic6
This advancement can be taken 3 times
This advancement requires the advancements magic5 to be achieved first
Damage increased by 1 for the ice bolt attack
able to summon a blizzard – blizzard
This advancement can be taken 1 times
This advancement requires the advancements magic6, coldlife4 to be achieved first
New attack: blizzard (14 - 2)
New weapon special for the blizzard attack: magical
New weapon special for the blizzard attack: storm
summoning better blizzards – blizzard2
This advancement can be taken 4 times
This advancement requires the advancements blizzard to be achieved first
Damage increased by 2 for the blizzard attack
faster – movement
This advancement can be taken 4 times
1 more movement points
Soul Shooter
better with bow – bow
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)
better with bow – bow2
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)
better with bow – bow3
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2 to be achieved first
Damage increased by 1 (ranged attacks only)
more precise with bow – bow-marksman
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
New weapon special (ranged attacks only): marksman
leeching enemies with bow – bow-leech
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New weapon special (ranged attacks only): leech
turning enemies into undead with poison from bow – bow-infect
This advancement can be taken 1 times
This advancement requires the advancements bow3 to be achieved first
New weapon special (ranged attacks only): infect
Remove weapon special (ranged attacks only): poison
able to shoot cursed arcane arrows – arcane
This advancement can be taken 1 times
New bonus attack: cursed arrow (-20% - % ranged arcane)
shooting cursed arrows better – arcane2
This advancement can be taken 3 times
This advancement requires the advancements arcane to be achieved first
Damage increased by 10% for the cursed arrow attack
better with dagger – dagger
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
better with dagger – dagger2
This advancement can be taken 1 times
This advancement requires the advancements dagger to be achieved first
1 more attacks (melee attacks only)
better with dagger – dagger3
This advancement can be taken 5 times
This advancement requires the advancements dagger, dagger2 to be achieved first
Damage increased by 1 (melee attacks only)
able to backstab with dagger – dagger-backstab
This advancement can be taken 1 times
This advancement requires the advancements dagger, dagger2, dagger3 to be achieved first
New weapon special (melee attacks only): backstab
more undead-like resistance (improved resistances, slightly worsened weaknesses) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by -1%
Resistance to pierce increased by 3%
Resistance to fire increased by -1%
Resistance to cold increased by 3%
Resistance to arcane increased by -2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Sprite
faster at melee combat – melee
This advancement can be taken 1 times
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better at melee combat – melee2
This advancement can be taken 10 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)
better with spiderwebs – web
This advancement can be taken 1 times
1 more attacks for the gossamer attack
better with spiderwebs – web2
This advancement can be taken 10 times
This advancement requires the advancements web to be achieved first
Damage increased by 1 for the gossamer attack
better with faerie fire – magic
This advancement can be taken 1 times
1 more attacks (arcane attacks only)
better with faerie fire – magic2
This advancement can be taken 10 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (arcane attacks only)
better at defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Stormrider
swinging better with the sword – sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
1 more attacks for the sword attack
swinging more precisely with the sword – sword1_precision
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
New weapon special for the sword attack: marksman
swinging better with the sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 for the sword attack
swinging better with the sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 for the sword attack
swinging faster with the sword – sword3_speed
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2, sword1_speed, sword3 to be achieved first
1 more attacks for the sword attack
swinging better with the sword – sword4
This advancement can be taken 30 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack
striking better with lance and charging more powerfully (2.5 times more damage) – lance
This advancement can be taken 1 times
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge
Damage increased by 1 for the lance attack
striking better with the lance – lance2
This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage increased by 2 for the lance attack
striking faster with the lance – lance2_speed
This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage decreased by 2 for the lance attack
1 more attacks for the lance attack
striking better with the lance – lance3
This advancement can be taken 1 times
This advancement requires the advancements lance2 to be achieved first
Damage increased by 2 for the lance attack
charging more powerfully with the lance (3 times more damage) – lance3_damage
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge
charging even more powerfully with the lance (3.5 times more damage) – lance4_damage
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3_damage to be achieved first
New weapon special for the lance attack: charge (3.5)
Remove weapon special for the lance attack: charge
striking better with the lance – lance4
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
Damage increased by 1 for the lance attack
striking even better with the lance – lance5
This advancement can be taken 3 times
This advancement requires the advancements lance, lance2, lance3, lance4 to be achieved first
Damage increased by 1 for the lance attack
throwing stronger lightnings – storm
This advancement can be taken 1 times
Damage increased by 2 for the stormride attack
throwing more lightnings – storm_speed
This advancement can be taken 1 times
1 more attacks for the stormride attack
throwing stronger lightnings – storm2
This advancement can be taken 1 times
This advancement requires the advancements storm to be achieved first
Damage increased by 2 for the stormride attack
charging with lightnings – storm2_charge
This advancement can be taken 1 times
This advancement requires the advancements storm, storm2 to be achieved first
New weapon special for the stormride attack: charge
throwing stronger lightnings – storm3
This advancement can be taken 1 times
This advancement requires the advancements storm, storm2 to be achieved first
Damage increased by 1 for the stormride attack
throwing more lightnings – storm3_speed
This advancement can be taken 1 times
This advancement requires the advancements storm, storm2, storm3, storm_speed to be achieved first
1 more attacks for the stormride attack
casting better lightnings – storm4
This advancement can be taken 10 times
This advancement requires the advancements storm, storm2, storm3 to be achieved first
Damage increased by 1 for the stormride attack
able to summon a powerful thunder that can kill with a single hit – thunder
This advancement can be taken 1 times
This advancement requires the advancements storm, storm2 to be achieved first
New attack: thunder (60 - 1)
better with thunders – thunder2
This advancement can be taken 3 times
This advancement requires the advancements storm, storm2, thunder to be achieved first
Damage increased by 10 for the thunder attack
surrounded by an aura that hurts nearby enemies (-8 HP) – aura
This advancement can be taken 1 times
New ability: burns foes (8)
better with the enemy hurting aura (-16 HP) – aura2
This advancement can be taken 1 times
This advancement requires the advancements aura to be achieved first
Remove ability: burns foes (8)
New ability: burns foes (16)
better with the enemy hurting aura (-24 HP) – aura3
This advancement can be taken 1 times
This advancement requires the advancements aura, aura2 to be achieved first
Remove ability: burns foes (16)
New ability: burns foes (24)
able to illuminate everything around – aura_illuminate
This advancement can be taken 1 times
New ability: illuminates
able to illuminate even the day – aura_illuminate2
This advancement can be taken 1 times
This advancement requires the advancements aura_illuminate to be achieved first
Remove ability: illuminates
New ability: improved illumination
illuminating everything around better – aura_illuminate3
This advancement can be taken 1 times
This advancement requires the advancements aura_illuminate2 to be achieved first
Remove ability: improved illumination
New ability: great illumination
healing nearby allies better – healing
This advancement can be taken 1 times
Remove ability: heals
New ability: cures
healing nearby allies better – healing2
This advancement can be taken 1 times
This advancement requires the advancements healing to be achieved first
Remove ability: cures
New ability: heals (16)
healing nearby allies better – healing3
This advancement can be taken 1 times
This advancement requires the advancements healing2 to be achieved first
Remove ability: heals (16)
New ability: heals (24)
more resistant to damage (4% better resistances) – armor
This advancement can be taken 5 times
Resistance to blade increased by 4%
Resistance to impact increased by 4%
Resistance to pierce increased by 5%
able to move faster – movement1
This advancement can be taken 5 times
1 more movement points
Swordmaster
striking better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
striking faster with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
striking better with sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achieved first
Damage increased by 1 for the sword attack
able to attack parrying enemy blows – parry
This advancement can be taken 1 times
New bonus attack: parry (-20% - -70% melee )
New weapon special for the parry attack: parry
parrying better – parry2
This advancement can be taken 3 times
This advancement requires the advancements parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack
able to attack in a terrible way that lowers enemy resistance – doom
This advancement can be taken 1 times
New bonus attack: doom (-30% - -30% melee )
New weapon special for the doom attack: doom
crippling enemies better – doom2
This advancement can be taken 3 times
This advancement requires the advancements doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack
better at defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Fencer
better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better with magic – magic
This advancement can be taken 1 times
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
better at defending – block
This advancement can be taken 1 times
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%
better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better with crossbow – crossbow
This advancement can be taken 1 times
Damage decreased by 5 (pierce attacks only)
1 more attacks (pierce attacks only)
better with magic – magic
This advancement can be taken 1 times
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
better at defending – block
This advancement can be taken 1 times
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better with magic – magic2
This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
better at defending – block2
This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests increased by 20%
Chance to get hit on frozen places increased by 30%
Chance to get hit on flat terrains increased by 20%
Chance to get hit in caves increased by 30%
Chance to get hit in mushroom groves increased by 30%
Chance to get hit in villages increased by 20%
Chance to get hit in castles increased by 20%
Chance to get hit in shallow waters increased by 40%
Chance to get hit on coastal reefs increased by 30%
Chance to get hit in swamps increased by 40%
Chance to get hit on hills increased by 20%
Chance to get hit on mountains increased by 20%
Chance to get hit on sands increased by 40%
better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
better with crossbow – crossbow
This advancement can be taken 1 times
Damage decreased by 5 (pierce attacks only)
1 more attacks (pierce attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
better with magic – magic
This advancement can be taken 1 times
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
better at defending – block
This advancement can be taken 1 times
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
better with magic – magic2
This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
better at defending – block2
This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests increased by 20%
Chance to get hit on frozen places increased by 30%
Chance to get hit on flat terrains increased by 20%
Chance to get hit in caves increased by 30%
Chance to get hit in mushroom groves increased by 30%
Chance to get hit in villages increased by 20%
Chance to get hit in castles increased by 20%
Chance to get hit in shallow waters increased by 40%
Chance to get hit on coastal reefs increased by 30%
Chance to get hit in swamps increased by 40%
Chance to get hit on hills increased by 20%
Chance to get hit on mountains increased by 20%
Chance to get hit on sands increased by 40%
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
better with crossbow – crossbow2
This advancement can be taken 1 times
This advancement requires the advancements crossbow to be achieved first
Damage increased by 2 (pierce attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
better with magic – magic3
This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achieved first
Damage increased by 1 (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
Abomination
biting better – bite1
This advancement can be taken 1 times
Damage increased by 3 for the bite attack
biting faster – bite2
This advancement can be taken 1 times
This advancement requires the advancements bite1 to be achieved first
1 more attacks for the bite attack
feasting on enemies when biting – bite2-leech
This advancement can be taken 1 times
This advancement requires the advancements bite1 to be achieved first
New weapon special for the bite attack: leech
biting better – bite3
This advancement can be taken 10 times
This advancement requires the advancements bite2 to be achieved first
Damage increased by 2 for the bite attack
healing more from kills – murderlust
This advancement can be taken 1 times
Remove ability: killhunger
New ability: murderlust
able to regurgitate culinary feasts as Walking Corpses – regurgitate1
This advancement can be taken 1 times
New weapon special for the bite attack: plague
able to regurgitate culinary feasts as Ghouls – regurgitate2
This advancement can be taken 1 times
This advancement requires the advancements regurgitate1 to be achieved first
New weapon special for the bite attack: plague (Ghoul)
Remove weapon special for the bite attack: plague
causing nearby enemies to deal even less damage – despair
This advancement can be taken 1 times
Remove ability: despair (10)
New ability: despair (15)
causing nearby enemies to deal even less damage – despair2
This advancement can be taken 1 times
This advancement requires the advancements despair to be achieved first
Remove ability: despair (15)
New ability: despair (20)
causing nearby enemies to deal even less damage – despair3
This advancement can be taken 1 times
This advancement requires the advancements despair2 to be achieved first
Remove ability: despair (20)
New ability: despair (25)
faster – movement
This advancement can be taken 3 times
1 more movement points
Akula
better at melee combat – sword
This advancement can be taken 1 times
1 more attacks (melee attacks only)
better at melee combat – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
1 more attacks (melee attacks only)
better at melee combat – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 (melee attacks only)
a faster caster – magic
This advancement can be taken 1 times
1 more attacks (ranged attacks only)
a better caster – magic2
This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (ranged attacks only)
a faster caster – magic3
This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achieved first
1 more attacks (ranged attacks only)
a better caster – magic4
This advancement can be taken 10 times
This advancement requires the advancements magic, magic2, magic3 to be achieved first
Damage increased by 1 (ranged attacks only)
faster – movement
This advancement can be taken 1 times
1 more movement points
Akula Steel
better at melee combat – sword
This advancement can be taken 1 times
1 more attacks (melee attacks only)
better at melee combat – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
1 more attacks (melee attacks only)
better at melee combat – sword3
This advancement can be taken 5 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 (melee attacks only)
a better caster – magic
This advancement can be taken 1 times
1 more attacks (ranged attacks only)
a better caster – magic2
This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (ranged attacks only)
a better caster – magic3
This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achieved first
1 more attacks (ranged attacks only)
a better caster – magic4
This advancement can be taken 5 times
This advancement requires the advancements magic, magic2, magic3 to be achieved first
1 more attacks (ranged attacks only)
faster – movement
This advancement can be taken 1 times
1 more movement points
Akula Steel Finale
better at melee combat – sword
This advancement can be taken 1 times
1 more attacks (melee attacks only)
better at melee combat – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
1 more attacks (melee attacks only)
better at melee combat – sword3
This advancement can be taken 5 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 (melee attacks only)
a better caster – magic
This advancement can be taken 1 times
1 more attacks (ranged attacks only)
a better caster – magic2
This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (ranged attacks only)
a better caster – magic3
This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achieved first
1 more attacks (ranged attacks only)
a better caster – magic4
This advancement can be taken 5 times
This advancement requires the advancements magic, magic2, magic3 to be achieved first
1 more attacks (ranged attacks only)
faster – movement
This advancement can be taken 1 times
1 more movement points
Ancient Lich
better at melee combat – melee
This advancement can be taken 1 times
1 more attacks (melee attacks only)
creating zombies from enemies killed at melee – melee2
This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
New weapon special (melee attacks only): plague
better at melee – melee3
This advancement can be taken 5 times
This advancement requires the advancements melee, melee2 to be achieved first
Damage increased by 1 (melee attacks only)
a better caster – magic
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)
a better caster of chill tempests – magic-chill
This advancement can be taken 1 times
1 more attacks for the chill tempest attack
slowing with chill tempest – magic-chill3
This advancement can be taken 1 times
This advancement requires the advancements magic-chill to be achieved first
New weapon special for the chill tempest attack: slow
a better caster of shadow waves – magic-shadow
This advancement can be taken 1 times
1 more attacks for the shadow wave attack
a better caster of chill tempests – magic-chill2
This advancement can be taken 10 times
This advancement requires the advancements magic-chill, magic to be achieved first
Damage increased by 1 for the chill tempest attack
slowing multiple enemies with chill tempest – magic-chill-slow-extra
This advancement can be taken 1 times
This advancement requires the advancements magic-chill3, magic-chill2 to be achieved first
New weapon special for the chill tempest attack: explosive slow
a better caster of shadow waves – magic-shadow2
This advancement can be taken 10 times
This advancement requires the advancements magic-shadow, magic to be achieved first
Damage increased by 1 for the shadow wave attack
leeching enemies with shadow wave – magic-shadow-leech
This advancement can be taken 1 times
This advancement requires the advancements magic-shadow2 to be achieved first
New weapon special for the shadow wave attack: leech
more undead-like resistance (improved resistances, slightly worsened weaknesses) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by -1%
Resistance to pierce increased by 3%
Resistance to fire increased by -1%
Resistance to cold increased by 3%
Resistance to arcane increased by -2%
faster – movement
This advancement can be taken 2 times
1 more movement points
Arch Necromancer
faster at melee combat – melee
This advancement can be taken 2 times
Damage decreased by 2 (melee attacks only)
1 more attacks (melee attacks only)
better at melee combat – melee2
This advancement can be taken 5 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)
transforming enemies into Soulless also with the infection – melee3
This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
New weapon special (melee attacks only): greater infect
Remove weapon special (melee attacks only): infect
a better caster of chill waves – magic-chill
This advancement can be taken 3 times
Damage increased by 2 for the chill wave attack
a faster caster of chill waves – magic-chill2
This advancement can be taken 2 times
This advancement requires the advancements magic-chill to be achieved first
Damage decreased by 5 for the chill wave attack
1 more attacks for the chill wave attack
slowing with chill wave – magic-chill3
This advancement can be taken 1 times
This advancement requires the advancements magic-chill2 to be achieved first
New weapon special for the chill wave attack: slow
a faster caster of shadow waves – magic-shadow
This advancement can be taken 2 times
Damage decreased by 3 for the shadow wave attack
1 more attacks for the shadow wave attack
a better caster of shadow waves – magic-shadow2
This advancement can be taken 3 times
This advancement requires the advancements magic-shadow to be achieved first
Damage increased by 1 for the shadow wave attack
creating ghosts from victims of shadow wave – magic-shadow3
This advancement can be taken 1 times
This advancement requires the advancements magic-shadow2 to be achieved first
New weapon special for the shadow wave attack: plague (Ghost)
a better caster, generally – magic
This advancement can be taken 10 times
Damage increased by 1 (ranged attacks only)
faster – movement
This advancement can be taken 2 times
1 more movement points
Argan Lich
better with sword – sword1
This advancement can be taken 1 times
Damage increased by 1 for the lichsword attack
faster with sword – sword1_speed
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the lichsword attack
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the lichsword attack
more precise with sword – sword2_marksman
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the lichsword attack: marksman
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the lichsword attack
better with sword – sword4
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the lichsword attack
raising undead with sword – sword4_plague
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the lichsword attack: plague
better with sword – sword5
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the lichsword attack
faster with sword – sword5_speed
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the lichsword attack
better with sword – sword6
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the lichsword attack
better with crossbow – xbow
This advancement can be taken 1 times
Damage increased by 1 for the crossbow attack
1 more attacks for the crossbow attack
striking more precisely with the crossbow – xbow-marksman
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
New weapon special for the crossbow attack: marksman
better with crossbow – xbow2
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
Damage increased by 1 for the crossbow attack
faster with crossbow – xbow2_speed
This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2 to be achieved first
1 more attacks for the crossbow attack
better with crossbow – xbow3
This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2 to be achieved first
Damage increased by 1 for the crossbow attack
striking more precisely with the crossbow – xbow-marksman
This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2, xbow_marksman to be achieved first
New weapon special for the crossbow attack: focused
Remove weapon special for the crossbow attack: marksman
better with crossbow – xbow4
This advancement can be taken 3 times
This advancement requires the advancements xbow, xbow2, xbow3 to be achieved first
Damage increased by 1 for the crossbow attack
faster with crossbow – xbow2_speed
This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2, xbow2_speed, xbow3, xbow4 to be achieved first
1 more attacks for the crossbow attack
blocking attacks better (2 % better defence) – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
better protected from physical blows (3% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%
better protected from magical attacks (4% better resistances) – armour
This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 2%
Resistance to arcane increased by 4%
Beelzebub
– amla_demon_lord
This advancement can be taken 100 times
20% more hitpoints per level
Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)
Blackguard
striking better with scourge – scourge
This advancement can be taken 1 times
Damage increased by 1 for the scourge attack
striking faster with scourge – scourge2
This advancement can be taken 1 times
This advancement requires the advancements scourge to be achieved first
Damage decreased by 1 for the scourge attack
1 more attacks for the scourge attack
striking better with scourge – scourge3
This advancement can be taken 10 times
This advancement requires the advancements scourge2, scourge to be achieved first
Damage increased by 1 for the scourge attack
better protected from physical blows (2% better resistances; +4% resist impact) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 4%
Resistance to pierce increased by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
able to darken even the night – darken
This advancement can be taken 1 times
Remove ability: darkens
New ability: darkens badly
radiating unearthly darkness – darken2
This advancement can be taken 1 times
This advancement requires the advancements darken to be achieved first
Remove ability: darkens badly
New ability: darkens severely
Celestial Messenger
better with magic – lightbeam
This advancement can be taken 1 times
Damage increased by 1 for the lightbeam attack
better with magic – lightbeam2
This advancement can be taken 1 times
This advancement requires the advancements lightbeam to be achieved first
Damage decreased by 1 for the lightbeam attack
1 more attacks for the lightbeam attack
better with magic – lightbeam3
This advancement can be taken 10 times
This advancement requires the advancements lightbeam2 to be achieved first
Damage increased by 1 for the lightbeam attack
better with mace – mace
This advancement can be taken 1 times
Damage decreased by 1 for the mace attack
1 more attacks for the mace attack
better with mace – mace2
This advancement can be taken 10 times
This advancement requires the advancements mace to be achieved first
Damage increased by 1 for the mace attack
able to heal allies better – heal
This advancement can be taken 1 times
Remove ability: cures
New ability: heals (11)
able to heal allies better – heal2
This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: heals (11)
New ability: heals (14)
able to heal allies better – heal3
This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achieved first
Remove ability: heals (14)
New ability: heals (16)
able to make enemies feel their guilt (-15% to non-physical resistances) – conviction
This advancement can be taken 1 times
New ability: conviction (15)
making enemies feel their guilt stronger (-25% to non-physical resistances) – conviction2
This advancement can be taken 1 times
This advancement requires the advancements conviction to be achieved first
Remove ability: conviction (15)
New ability: conviction (25)
making enemies feel their guilt stronger (-33% to non-physical resistances) – conviction3
This advancement can be taken 1 times
This advancement requires the advancements conviction2 to be achieved first
Remove ability: conviction (25)
New ability: conviction (33)
making enemies' sins burn them from inside (-16 enemy heal) – guilt
This advancement can be taken 1 times
This advancement requires the advancements conviction2 to be achieved first
New ability: burns foes (16)
able to illuminate even the day – aura_illuminate
This advancement can be taken 1 times
This advancement requires the advancements heal, conviction to be achieved first
Remove ability: illuminates
New ability: improved illumination
illuminating everything around better – aura_illuminate2
This advancement can be taken 1 times
This advancement requires the advancements aura_illuminate, heal2, conviction2 to be achieved first
Remove ability: improved illumination
New ability: great illumination
faster – movement
This advancement can be taken 4 times
1 more movement points
Champion
faster at melee combat – sword
This advancement can be taken 1 times
1 more attacks (melee attacks only)
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 (melee attacks only)
faster with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks (melee attacks only)
better with sword – sword4
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the saber attack
faster with crossbow – crossbow
This advancement can be taken 1 times
Damage decreased by 9 for the crossbow attack
1 more attacks for the crossbow attack
better at defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
better protected from physical blows (3% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%
10% better resistances when defending – careful
This advancement can be taken 1 times
New ability: careful (10)
20% better resistances when defending – careful2
This advancement can be taken 1 times
This advancement requires the advancements careful to be achieved first
Remove ability: careful (10)
New ability: careful (20)
25% better resistances when defending – careful3
This advancement can be taken 1 times
This advancement requires the advancements careful2 to be achieved first
Remove ability: careful (20)
New ability: careful (25)
better with crossbow – crossbow2
This advancement can be taken 5 times
This advancement requires the advancements crossbow to be achieved first
Damage increased by 2 (pierce attacks only)
faster – movement
This advancement can be taken 4 times
1 more movement points
Champion Bowman
striking better with bow – bow
This advancement can be taken 1 times
Damage increased by 1 for the bow attack
striking better with bow – bow2
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack
striking better with bow – bow3
This advancement can be taken 10 times
This advancement requires the advancements bow2 to be achieved first
Damage increased by 1 for the bow attack
striking more precisely with bow – bow-precision
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman
able to shoot a storm on arrows without giving the enemy a chance to counterattack – arrowstorm
This advancement can be taken 1 times
New bonus attack: arrow storm (-20% - -40% ranged )
New weapon special for the arrow storm attack: distant attack
shooting arrow storms better – arrowstorm2
This advancement can be taken 3 times
This advancement requires the advancements arrowstorm to be achieved first
Damage increased by 10% for the arrow storm attack
5% more attacks for the arrow storm attack
striking better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
striking better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
striking better with sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achieved first
Damage increased by 1 for the sword attack
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Chaos Rider
striking better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
striking faster with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
incinerating enemies with sword – sword-incinerate
This advancement can be taken 1 times
This advancement requires the advancements sword2 to be achieved first
New weapon special for the sword attack: incinerate
striking better with sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achieved first
Damage increased by 1 for the sword attack
stomping enemies better – stomp
This advancement can be taken 10 times
Damage increased by 4 for the stomp attack
better with fireball – fireball
This advancement can be taken 1 times
Damage increased by 1 for the fireball attack
better with fireball – fireball2
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack
better with fireball – fireball3
This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 1 for the fireball attack
creating spirits of fire with fireball – fireball_plague
This advancement can be taken 1 times
New weapon special for the fireball attack: plague (Fire Guardian)
faster – movement
This advancement can be taken 4 times
1 more movement points
Dark Shade
clawing better – claws
This advancement can be taken 1 times
Damage increased by 2 for the claws attack
clawing better – claws2
This advancement can be taken 1 times
This advancement requires the advancements claws to be achieved first
New weapon special for the claws attack: greater backstab
Remove weapon special for the claws attack: backstab
Damage increased by 1 for the claws attack
clawing better – claws3
This advancement can be taken 1 times
This advancement requires the advancements claws, claws2 to be achieved first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack
clawing better – claws4
This advancement can be taken 10 times
This advancement requires the advancements claws, claws2, claws3 to be achieved first
Damage increased by 1 for the claws attack
draining enemies better – sip
This advancement can be taken 1 times
Damage increased by 1 for the soul sip attack
draining enemies better – sip2
This advancement can be taken 1 times
This advancement requires the advancements sip to be achieved first
1 more attacks for the soul sip attack
draining more from living, able to drain a bit from the non-living as well – sip3
This advancement can be taken 1 times
This advancement requires the advancements sip, sip2 to be achieved first
New weapon special for the soul sip attack: leech
draining enemies better – sip4
This advancement can be taken 5 times
This advancement requires the advancements sip, sip2 to be achieved first
Damage increased by 1 for the soul sip attack
faster – movement
This advancement can be taken 5 times
1 more movement points
Deathlord
better at melee combat – axe
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
better at melee combat – axe2
This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage increased by 1 (melee attacks only)
better at melee combat – axe3
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better at melee combat – axe4
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achieved first
Damage increased by 1 (melee attacks only)
able to attack in a terrible way that lowers enemy resistance – doom
This advancement can be taken 1 times
New bonus attack: doom (-30% - -30% melee )
New weapon special for the doom attack: doom
crippling enemies better – doom2
This advancement can be taken 3 times
This advancement requires the advancements doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack
better at blocking attacks – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 4%
Chance to get hit on sands reduced by 4%
better with crossbow – xbow
This advancement can be taken 1 times
Damage increased by 1 for the crossbow attack
better with crossbow – xbow2
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
1 more attacks for the crossbow attack
shooting poisonous arrows – xbow-poison
This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow to be achieved first
New weapon special for the crossbow attack: poison
better with crossbow – xbow3
This advancement can be taken 10 times
This advancement requires the advancements xbow2, xbow to be achieved first
Damage increased by 1 for the crossbow attack
better resistance (2% blade, 2% pierce, 3% cold, but -1% arcane) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to pierce increased by 2%
Resistance to cold increased by 3%
Resistance to arcane increased by -1%
faster – movement
This advancement can be taken 3 times
1 more movement points
Delly Lich
faster at melee combat – sword
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
able to chop through more enemies with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
New weapon special (melee attacks only): cleave
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks (melee attacks only)
leeching with sword – sword3-leech
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
New weapon special (melee attacks only): leech
better with sword – sword4
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack
dealing more damage with knives – knife1
This advancement can be taken 1 times
Damage increased by 2 for the knife attack
faster with knives – knife2
This advancement can be taken 2 times
This advancement requires the advancements knife1 to be achieved first
1 more attacks for the knife attack
more precise with knives – knife3
This advancement can be taken 1 times
This advancement requires the advancements knife3 to be achieved first
New weapon special for the knife attack: marksman
better with knives – knife4
This advancement can be taken 10 times
This advancement requires the advancements knife, knife2 to be achieved first
Damage increased by 1 for the knife attack
able to move at night without being seen on useful terrains – nightstalk
This advancement can be taken 1 times
New ability: lesser nightstalk
able to move at night without being seen on all accessible terrains – nightstalk2
This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk
better at defending – block
This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
better at defending – block2
This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
better at defending – block3
This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%
able to attack parrying enemy blows – parry
This advancement can be taken 1 times
New bonus attack: parry (-20% - -70% melee )
New weapon special for the parry attack: parry
parrying better – parry2
This advancement can be taken 3 times
This advancement requires the advancements parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack
faster – movement
This advancement can be taken 4 times
1 more movement points
Delly Start
faster at melee combat – sword
This advancement can be taken 1 times
1 more attacks (melee attacks only)
able to chop through more enemies with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
New weapon special (melee attacks only): cleave
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks (melee attacks only)
better with sword – sword4
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack
able to poison enemies with knives – knife-poison
This advancement can be taken 1 times
New weapon special for the knife attack: poison
faster with knives – knife
This advancement can be taken 2 times
1 more attacks for the knife attack
better with knives – knife2
This advancement can be taken 1 times
This advancement requires the advancements knife to be achieved first
New weapon special for the knife attack: marksman
better with knives – knife3
This advancement can be taken 10 times
This advancement requires the advancements knife, knife2 to be achieved first
Damage increased by 1 for the knife attack
able to move at night without being seen on useful terrains – nightstalk
This advancement can be taken 1 times
New ability: lesser nightstalk
able to move at night without being seen on all accessible terrains – nightstalk2
This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk
better at defending – block
This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
better at defending – block2
This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
better at defending – block3
This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%
able to attack parrying enemy blows – parry
This advancement can be taken 1 times
New bonus attack: parry (-20% - -70% melee )
New weapon special for the parry attack: parry
parrying better – parry2
This advancement can be taken 3 times
This advancement requires the advancements parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack
faster – movement
This advancement can be taken 4 times
1 more movement points
Demon Lord
– amla_demon_lord
This advancement can be taken 100 times
100 more hitpoints per level
Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)
Destroyer
striking more furiously with scourge – scourge
This advancement can be taken 1 times
Damage increased by 2 for the scourge attack
striking more furiously with scourge – scourge2
This advancement can be taken 1 times
This advancement requires the advancements scourge to be achieved first
Damage decreased by 5 for the scourge attack
1 more attacks for the scourge attack
striking more furiously with scourge – scourge3
This advancement can be taken 10 times
This advancement requires the advancements scourge2, scourge to be achieved first
Damage increased by 1 for the scourge attack
able to enter a battle frenzy like dwarves, but only when attacking – berserk
This advancement can be taken 1 times
This advancement requires the advancements scourge to be achieved first
New attack: mace_berserk (7 - 5)
New weapon special for the mace_berserk attack: lesser berserk (3)
striking better when in battle frenzy – berserk2
This advancement can be taken 5 times
This advancement requires the advancements berserk to be achieved first
1 more attacks for the mace_berserk attack
better protected from physical blows (2% better resistances; +4% resist impact) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 4%
Resistance to pierce increased by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Dragon Rider
commanding the dragon to bite better – bite
This advancement can be taken 5 times
Damage increased by 2 for the bite attack
able to order the dragon to eat bits of freshly torn meat during battle – bite-drain
This advancement can be taken 1 times
This advancement requires the advancements bite to be achieved first
New weapon special for the bite attack: drain
striking better with lance – lance
This advancement can be taken 1 times
Damage increased by 1 for the lance attack
striking better with lance – lance2
This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack
charging more powerfully with lance (2.5 times more damage) – lance3
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge
charging even more powerfully with the lance (3 times more damage) – lance4
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge
striking even better with the lance – lance5
This advancement can be taken 10 times
This advancement requires the advancements lance, lance2 to be achieved first
Damage increased by 1 for the lance attack
commanding the dragon to breathe fire better – fire
This advancement can be taken 1 times
Damage increased by 2 for the fire breath attack
commanding the dragon to breathe fire faster – fire2
This advancement can be taken 1 times
This advancement requires the advancements fire to be achieved first
1 more attacks for the fire breath attack
commanding the dragon to breathe fire better – fire3
This advancement can be taken 10 times
This advancement requires the advancements fire2 to be achieved first
Damage increased by 2 for the fire breath attack
incinerating enemies with dragon breath – fire-incinerate
This advancement can be taken 1 times
This advancement requires the advancements fire3 to be achieved first
New weapon special for the fire breath attack: incinerate
able to lead allies into battle (like a level 2 unit) – leadership
This advancement can be taken 1 times
New ability: leadership level 2
able to lead allies into battle (like a level 3 unit) – leadership2
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
Remove ability: leadership level 2
New ability: leadership level 3
a greater leader in battle (like a level 4 unit) – leadership3
This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achieved first
Remove ability: leadership level 3
New ability: leadership level 4
a greater leader in battle (like a proper level 5 unit) – leadership4
This advancement can be taken 1 times
This advancement requires the advancements leadership3 to be achieved first
Remove ability: leadership level 4
New ability: leadership level 5
riding a tougher dragon (2% better resistances; +3% resist pierce) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%
faster – movement
This advancement can be taken 3 times
1 more movement points
Duelist Wizard
better with magic – magic
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)
better with magic missile – missile
This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 for the missile attack
better with magic missile – missile2
This advancement can be taken 1 times
This advancement requires the advancements magic, missile to be achieved first
Damage decreased by 1 for the missile attack
1 more attacks for the missile attack
better with magic missile – missile3
This advancement can be taken 10 times
This advancement requires the advancements magic, missile2 to be achieved first
Damage increased by 1 for the missile attack
better with fireball – fireball
This advancement can be taken 10 times
This advancement requires the advancements magic to be achieved first
Damage increased by 3 for the fireball attack
better with chill tempest – chill
This advancement can be taken 10 times
This advancement requires the advancements magic to be achieved first
Damage increased by 2 for the chill tempest attack
better with staff – melee
This advancement can be taken 10 times
Damage increased by 1 for the staff attack
able to return 2 pierce damage to every attacker – retribution
This advancement can be taken 1 times
New ability: thorns
able to return a part of damage to the attacker – retribution2
This advancement can be taken 1 times
This advancement requires the advancements retribution to be achieved first
New ability: retribution
able to heal from enemies' attacks – absorb1
This advancement can be taken 1 times
New ability: absorbs (1)
able to heal from enemies' attacks better – absorb2
This advancement can be taken 1 times
This advancement requires the advancements absorb1 to be achieved first
Remove ability: absorbs (1)
New ability: absorbs (2)
able to heal from enemies' attacks better – absorb3
This advancement can be taken 1 times
This advancement requires the advancements absorb2, absorb1 to be achieved first
Remove ability: absorbs (2)
New ability: absorbs (3)
-15% to magical resistances of all adjacent enemies – conviction
This advancement can be taken 1 times
This advancement requires the advancements absorb2, retribution2 to be achieved first
New ability: conviction (15)
faster – movement
This advancement can be taken 3 times
1 more movement points
Duke
faster at melee – melee
This advancement can be taken 1 times
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better at melee – melee2
This advancement can be taken 10 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)
better with crossbow – xbow
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)
better with crossbow – xbow2
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
1 more attacks (ranged attacks only)
better with crossbow – xbow3
This advancement can be taken 10 times
This advancement requires the advancements xbow2, xbow to be achieved first
Damage increased by 1 (ranged attacks only)
better protected from physical blows (3% better resistances) – armour
This advancement can be taken 3 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%
possessing the leadership of a level 6 unit – leadership
This advancement can be taken 1 times
Remove ability: leadership level 5
New ability: leadership
able to make all adjacent allies capable to attack first even when defending – leadership2
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
New ability: zeal aura
able to let all adjacent allies gain 1 movement point after attacking – leadership3
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
New ability: push
able to heal allies – heal1
This advancement can be taken 1 times
New ability: cures
able to heal allies better – heal2
This advancement can be taken 1 times
This advancement requires the advancements heal1 to be achieved first
Remove ability: cures
New ability: heals (12)
faster – movement
This advancement can be taken 3 times
1 more movement points
Dwarvish Battlerager
frenzying better – axe
This advancement can be taken 1 times
Damage increased by 2 for the berserker frenzy attack
frenzying better – axe2
This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage decreased by 1 for the berserker frenzy attack
1 more attacks for the berserker frenzy attack
frenzying better – axe3
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage increased by 1 for the berserker frenzy attack
frenzying better – axe4
This advancement can be taken 3 times
This advancement requires the advancements axe, axe2, axe3 to be achieved first
Damage increased by 1 for the berserker frenzy attack
tougher – armour
This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%
Resistance to fire increased by 2%
Resistance to cold increased by 2%
Resistance to arcane increased by 2%
impaling enemies on spikes on armour better, also in range – spikes
This advancement can be taken 1 times
Remove ability: thorns
New ability: weak reflect
impaling enemies on spikes on armour better – spikes2
This advancement can be taken 1 times
This advancement requires the advancements spikes to be achieved first
Remove ability: weak reflect
New ability: reflect
faster – movement
This advancement can be taken 4 times
1 more movement points
Dwarvish Hero
striking stronger with axe – axe
This advancement can be taken 1 times
Damage increased by 2 for the battle axe attack
faster with axe – axe2
This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage decreased by 1 for the battle axe attack
1 more attacks for the battle axe attack
faster with axe – axe3
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage decreased by 2 for the battle axe attack
1 more attacks for the battle axe attack
better with axe – axe4
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage increased by 1 for the battle axe attack
stronger with hammer – hammer
This advancement can be taken 1 times
Damage increased by 2 for the hammer attack
stronger with hammer – hammer2
This advancement can be taken 1 times
This advancement requires the advancements hammer to be achieved first
Damage increased by 2 for the hammer attack
faster with hammer – hammer_speed
This advancement can be taken 1 times
This advancement requires the advancements hammer2 to be achieved first
Damage decreased by 9 for the hammer attack
1 more attacks for the hammer attack
stronger with hammer – hammer3
This advancement can be taken 10 times
This advancement requires the advancements hammer2 to be achieved first
Damage increased by 1 for the hammer attack
stronger with hatchet – hatchet
This advancement can be taken 1 times
Damage increased by 2 for the hatchet attack
faster with hatchet – hatchet2
This advancement can be taken 1 times
This advancement requires the advancements hatchet to be achieved first
Damage decreased by 2 for the hatchet attack
1 more attacks for the hatchet attack
stronger with hatchet – hatchet3
This advancement can be taken 10 times
This advancement requires the advancements hatchet2 to be achieved first
Damage increased by 1 for the hatchet attack
blocking better – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
capable to use lightning – lightning
This advancement can be taken 1 times
New attack: lightning (22 - 2)
New weapon special for the lightning attack: magical
casting stronger lightnings – lightning2
This advancement can be taken 3 times
This advancement requires the advancements lightning to be achieved first
Damage increased by 3 for the lightning attack
casting lightnings faster – lightning3
This advancement can be taken 1 times
This advancement requires the advancements lightning2 to be achieved first
Damage decreased by 7 for the lightning attack
1 more attacks for the lightning attack
faster – movement
This advancement can be taken 2 times
1 more movement points
Dwarvish Protector
striking better with spear – spear
This advancement can be taken 1 times
Damage increased by 1 for the spear attack
striking faster with spear – spear2
This advancement can be taken 1 times
This advancement requires the advancements spear to be achieved first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack
striking better with spear – spear3
This advancement can be taken 10 times
This advancement requires the advancements spear2 to be achieved first
Damage increased by 1 for the spear attack
throwing javelins faster – javelin
This advancement can be taken 1 times
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack
throwing javelins better – javelin2
This advancement can be taken 10 times
This advancement requires the advancements javelin to be achieved first
Damage increased by 1 for the javelin attack
able to charge into battle – charge
This advancement can be taken 1 times
New bonus attack: charge (% - -30% melee )
New weapon special for the charge attack: charge
better resistances when defending – adamant
This advancement can be taken 1 times
Remove ability: unyielding
New ability: adamant
blocking better – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
better protected from physical blows (3% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%
faster – movement
This advancement can be taken 2 times
1 more movement points
Dwarvish Technocrat
better at shooting – gun
This advancement can be taken 1 times
Damage increased by 10 for the thunderstick attack
better at shooting – gun2
This advancement can be taken 1 times
This advancement requires the advancements gun to be achieved first
Damage increased by 8 for the thunderstick attack
better at shooting – gun3
This advancement can be taken 1 times
This advancement requires the advancements gun2 to be achieved first
Damage increased by 6 for the thunderstick attack
better at shooting – gun4
This advancement can be taken 1 times
This advancement requires the advancements gun3 to be achieved first
Damage increased by 5 for the thunderstick attack
better at shooting – gun5
This advancement can be taken 10 times
This advancement requires the advancements gun4 to be achieved first
Damage increased by 4 for the thunderstick attack
better with dagger – dagger
This advancement can be taken 5 times
Damage increased by 1 for the dagger attack
able to backstab with the dagger – dagger2
This advancement can be taken 1 times
This advancement requires the advancements sword, dagger to be achieved first
New weapon special for the dagger attack: backstab
more technically skilled, using a gun that can fire very quickly – storm
This advancement can be taken 1 times
New bonus attack: bullet storm (-90% - 500% ranged )
shooting bullet storms better – storm2
This advancement can be taken 3 times
This advancement requires the advancements storm to be achieved first
Damage increased by 3% for the bullet storm attack
100% more attacks for the bullet storm attack
more technically skilled, using a very precise gun – blunderbuss
This advancement can be taken 1 times
New bonus attack: blunderbuss (-40% - % ranged )
New weapon special for the blunderbuss attack: marksman
doing more damage when shooting precisely – blunderbuss2
This advancement can be taken 3 times
This advancement requires the advancements blunderbuss to be achieved first
Damage increased by 20% for the blunderbuss attack
shooting bullets that penetrate armour better – bullets
This advancement can be taken 1 times
shooting bullets that penetrate armour better – bullets2
This advancement can be taken 4 times
This advancement requires the advancements bullets to be achieved first
faster – movement
This advancement can be taken 2 times
1 more movement points
Efraim Doppelganger
better at melee combat – melee
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
better at melee combat – melee2
This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better at melee combat – melee3
This advancement can be taken 10 times
This advancement requires the advancements melee2 to be achieved first
Damage increased by 1 (melee attacks only)
better in ranged combat – ranged
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)
better in ranged combat – ranged2
This advancement can be taken 1 times
This advancement requires the advancements ranged to be achieved first
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)
better in ranged combat – ranged3
This advancement can be taken 10 times
This advancement requires the advancements ranged2 to be achieved first
Damage increased by 1 (ranged attacks only)
better at dodging (lowering the chance to be hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
faster – movement
This advancement can be taken 4 times
1 more movement points
Efraim God
better with sword – sword1
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
faster with sword (affects also whirlwind) – sword1_speed
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
Damage decreased by 1 for the whirlwind attack
1 more attacks for the whirlwind attack
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack
more precise with sword – sword2_marksman
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack
better with sword – sword4
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack
incinerating enemies with sword – sword4_flames
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the sword attack: incinerate
better with sword – sword5
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack
faster with sword (affects also whirlwind) – sword5_speed
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack
Damage decreased by 1 for the whirlwind attack
1 more attacks for the whirlwind attack
better with sword – sword6
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack
able to attack twice in a row – berserk1
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword2_marksman to be achieved first
New bonus attack: mberserk2 (-20% - % melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman
able to attack thrice in a row – berserk2
This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achieved first
New bonus attack: mberserk3 (-20% - % melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman
able to attack five times in a row – berserk3
This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achieved first
New bonus attack: mberserk5 (-20% - % melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman
doing more damage with the furious attack – berserk1_damage
This advancement can be taken 3 times
This advancement requires the advancements berserk1 to be achieved first
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
Damage increased by 10% for the mberserk5 attack
whirling better – whirlwind
This advancement can be taken 3 times
Damage increased by 1 for the whirlwind attack
whirling better – whirlwind2
This advancement can be taken 3 times
This advancement requires the advancements whirlwind, whirlwind, whirlwind, sword4 to be achieved first
Damage increased by 1 for the whirlwind attack
whirling better – whirlwind3
This advancement can be taken 3 times
This advancement requires the advancements whirlwind2, whirlwind2, whirlwind2, sword6 to be achieved first
Damage increased by 1 for the whirlwind attack
better with knives – knives1
This advancement can be taken 1 times
Damage increased by 1 for the knife attack
backstabbing with knives – knives1_backstab
This advancement can be taken 1 times
New weapon special for the knife attack: backstab
better with knives – knives2
This advancement can be taken 1 times
This advancement requires the advancements knives1 to be achieved first
Damage increased by 1 for the knife attack
more precise with knives – knives2_precision
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achieved first
New weapon special for the knife attack: marksman
better with knives – knives3
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achieved first
Damage increased by 1 for the knife attack
faster with knives – knives3_speed
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achieved first
Damage decreased by 2 for the knife attack
1 more attacks for the knife attack
better with knives – knives4
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achieved first
Damage increased by 1 for the knife attack
backstabbing with knives better – knives4-backstab
This advancement can be taken 1 times
This advancement requires the advancements knives4, knives1_backstab to be achieved first
New weapon special for the knife attack: greater backstab
Remove weapon special for the knife attack: backstab
better with knives – knives5
This advancement can be taken 5 times
This advancement requires the advancements knives1, knives2, knives3, knives4 to be achieved first
Damage increased by 1 for the knife attack
faster with knives – knives5_speed
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3, knives4, knives3_speed to be achieved first
Damage decreased by 2 for the knife attack
1 more attacks for the knife attack
casting fireballs better – fireball
This advancement can be taken 1 times
Damage increased by 2 for the fireball attack
incinerating the primary target of the fireballs – fireball1_incineration
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
New weapon special for the fireball attack: incinerate
casting fireballs better – fireball2
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage increased by 2 for the fireball attack
casting fireballs faster – fireball3
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2 to be achieved first
1 more attacks for the fireball attack
decreasing enemy fire resistance by 10% – fireball3_penetrate
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3 to be achieved first
casting fireballs faster – fireball4
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3 to be achieved first
1 more attacks for the fireball attack
shooting fireballs with better precision – fireball4_precision
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4 to be achieved first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical
casting fireballs faster – fireball5
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4 to be achieved first
1 more attacks for the fireball attack
shooting fireballs with better precision – fireball5_precision
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4, fireball4_precision to be achieved first
New weapon special for the fireball attack: guided
Remove weapon special for the fireball attack: focused
casting fireballs with greater damage – fireball6
This advancement can be taken 3 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4 to be achieved first
Damage increased by 1 for the fireball attack
able to use cast iceball – iceball
This advancement can be taken 1 times
New attack: iceball (12 - 2)
New weapon special for the iceball attack: magical
New weapon special for the iceball attack: slow
dealing more damage with iceball – iceball2
This advancement can be taken 1 times
This advancement requires the advancements iceball to be achieved first
Damage increased by 1 for the iceball attack
1 more attacks for the iceball attack
dealing damage to multiple enemies with iceball – iceball3
This advancement can be taken 1 times
This advancement requires the advancements iceball2 to be achieved first
New weapon special for the iceball attack: explosive
1 more attacks for the iceball attack
slowing groups of enemies with iceball – iceball4
This advancement can be taken 1 times
This advancement requires the advancements iceball3 to be achieved first
New weapon special for the iceball attack: explosive slow
Damage increased by 1 for the iceball attack
dealing more damage with iceball – iceball5
This advancement can be taken 5 times
This advancement requires the advancements iceball4 to be achieved first
Damage increased by 2 for the iceball attack
faster – movement
This advancement can be taken 1 times
1 more movement points
faster – movement2
This advancement can be taken 1 times
This advancement requires the advancements movement to be achieved first
1 more movement points
able to muster enough mental powers to levitate through hard terrains – movement3
This advancement can be taken 1 times
This advancement requires the advancements movement, movement2 to be achieved first
Movement costs through forests set to 1
Movement costs on frozen lands set to 1
Movement costs on flat terrains set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 2
Movement costs through villages set to 1
Movement costs through castles set to 1
Movement costs in shallow waters set to 1
Movement costs on coastal reefs set to 1
Movement costs in deep waters set to 1
Movement costs through swampy places set to 1
Movement costs on hills set to 1
Movement costs on mountains set to 2
Movement costs across sands set to 1
Movement costs above unwalkable places set to 1
Movement costs through impassable walls set to {UNREACHABLE}
harder to be hit – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
better protected from magical attacks (2% better resistances) – shield
This advancement can be taken 5 times
Resistance to fire increased by 2%
Resistance to cold increased by 2%
Resistance to arcane increased by 2%
Efraim Lich
better with sword – sword1
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
faster with sword (affects also whirlwind) – sword1_speed
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack
more precise with sword – sword2_marksman
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack
better with sword – sword4
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack
raising undead with sword – sword4_plague
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the sword attack: plague
better with sword – sword5
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack
faster with sword (affects also whirlwind) – sword5_speed
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack
better with sword – sword6
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack
able to attack twice in a row – berserk1
This advancement can be taken 1 times
New bonus attack: mberserk2 (-20% - % melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman
able to attack thrice in a row – berserk2
This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achieved first
New bonus attack: mberserk3 (-20% - % melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman
able to attack five times in a row – berserk3
This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achieved first
New bonus attack: mberserk5 (-20% - % melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman
doing more damage with the furious attack – berserk1_damage
This advancement can be taken 3 times
This advancement requires the advancements berserk1 to be achieved first
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
Damage increased by 10% for the mberserk5 attack
whirling better – whirlwind
This advancement can be taken 3 times
Damage increased by 1 for the whirlwind attack
whirling better – whirlwind2
This advancement can be taken 3 times
This advancement requires the advancements whirlwind, whirlwind, whirlwind, sword4 to be achieved first
Damage increased by 1 for the whirlwind attack
whirling better – whirlwind3
This advancement can be taken 3 times
This advancement requires the advancements whirlwind2, whirlwind2, whirlwind2, sword6 to be achieved first
Damage increased by 1 for the whirlwind attack
better with knives – knives1
This advancement can be taken 1 times
Damage increased by 1 for the knife attack
backstabbing with knives – knives1_backstab
This advancement can be taken 1 times
New weapon special for the knife attack: backstab
better with knives – knives2
This advancement can be taken 1 times
This advancement requires the advancements knives1 to be achieved first
Damage increased by 1 for the knife attack
more precise with knives – knives2_precision
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achieved first
New weapon special for the knife attack: marksman
better with knives – knives3
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achieved first
Damage increased by 1 for the knife attack
faster with knives – knives3_speed
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achieved first
Damage decreased by 2 for the knife attack
1 more attacks for the knife attack
better with knives – knives4
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achieved first
Damage increased by 1 for the knife attack
backstabbing with knives better – knives4-backstab
This advancement can be taken 1 times
This advancement requires the advancements knives4, knives1_backstab to be achieved first
New weapon special for the knife attack: greater backstab
Remove weapon special for the knife attack: backstab
better with knives – knives5
This advancement can be taken 5 times
This advancement requires the advancements knives1, knives2, knives3, knives4 to be achieved first
Damage increased by 1 for the knife attack
faster with knives – knives5_speed
This advancement can be taken 3 times
This advancement requires the advancements knives1, knives2, knives3, knives4, knives3_speed to be achieved first
1 more attacks for the knife attack
causing a spine-chilling fear – fear1_spine_chill
This advancement can be taken 1 times
New weapon special for the wave of fear attack: slow
causing stronger fear – fear1
This advancement can be taken 1 times
Damage increased by 1 for the wave of fear attack
causing stronger fear – fear2
This advancement can be taken 1 times
This advancement requires the advancements fear1 to be achieved first
Damage increased by 1 for the wave of fear attack
causing fear faster – fear2_speed
This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achieved first
1 more attacks for the wave of fear attack
causing stronger fear – fear3
This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achieved first
Damage increased by 1 for the wave of fear attack
having fun when scaring enemies – fear3_leech
This advancement can be taken 1 times
This advancement requires the advancements fear3 to be achieved first
New weapon special for the wave of fear attack: leech
causing stronger fear – fear4
This advancement can be taken 1 times
This advancement requires the advancements fear3 to be achieved first
Damage increased by 1 for the wave of fear attack
causing fear faster – fear4_speed
This advancement can be taken 1 times
This advancement requires the advancements fear4, fear2_speed to be achieved first
1 more attacks for the wave of fear attack
causing stronger fear – fear5
This advancement can be taken 1 times
This advancement requires the advancements fear4 to be achieved first
Damage increased by 1 for the wave of fear attack
causing fear to groups of enemies – fear5_mass_scare
This advancement can be taken 1 times
This advancement requires the advancements fear5 to be achieved first
New weapon special for the wave of fear attack: explosive slow
causing stronger fear – fear6
This advancement can be taken 1 times
This advancement requires the advancements fear5 to be achieved first
Damage increased by 1 for the wave of fear attack
causing fear faster – fear6-speed
This advancement can be taken 1 times
This advancement requires the advancements fear6 to be achieved first
1 more attacks for the wave of fear attack
causing stronger fear – fear7
This advancement can be taken 1 times
This advancement requires the advancements fear6, fear4_speed to be achieved first
Damage increased by 1 for the wave of fear attack
causing stronger fear – fear8
This advancement can be taken 5 times
This advancement requires the advancements fear7 to be achieved first
Damage increased by 1 for the wave of fear attack
causing insane fear to groups of enemies – fear8_explosive
This advancement can be taken 1 times
This advancement requires the advancements fear8 to be achieved first
New weapon special for the wave of fear attack: explosive
faster – movement
This advancement can be taken 1 times
1 more movement points
faster – movement2
This advancement can be taken 1 times
This advancement requires the advancements movement to be achieved first
1 more movement points
able to muster enough mental powers to levitate through hard terrains – movement3
This advancement can be taken 1 times
This advancement requires the advancements movement, movement2 to be achieved first
Movement costs through forests set to 1
Movement costs on frozen lands set to 1
Movement costs on flat terrains set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 2
Movement costs through villages set to 1
Movement costs through castles set to 1
Movement costs in shallow waters set to 1
Movement costs on coastal reefs set to 1
Movement costs in deep waters set to 1
Movement costs through swampy places set to 1
Movement costs on hills set to 1
Movement costs on mountains set to 2
Movement costs across sands set to 1
Movement costs above unwalkable places set to 1
Movement costs through impassable walls set to {UNREACHABLE}
faster – movement4
This advancement can be taken 2 times
This advancement requires the advancements movement3 to be achieved first
1 more movement points
harder to be hit – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
better protected from magical attacks (3% better resistances) – armour
This advancement can be taken 5 times
Resistance to fire increased by 3%
Resistance to cold increased by 2%
Resistance to arcane increased by 3%
Efraim Lich-Weakened
better with sword – sword1
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
faster with sword (affects also whirlwind) – sword1_speed
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack
more precise with sword – sword2_marksman
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack
whirling better – whirlwind
This advancement can be taken 3 times
Damage increased by 1 for the whirlwind attack
better with knives – knives1
This advancement can be taken 1 times
Damage increased by 1 for the knife attack
1 more attacks for the knife attack
backstabbing with knives – knives1_backstab
This advancement can be taken 1 times
New weapon special for the knife attack: backstab
better with knives – knives2
This advancement can be taken 1 times
This advancement requires the advancements knives1 to be achieved first
Damage increased by 1 for the knife attack
more precise with knives – knives2_precision
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achieved first
New weapon special for the knife attack: marksman
causing a spine-chilling fear – fear1_spine_chill
This advancement can be taken 1 times
New weapon special for the wave of fear attack: slow
causing stronger fear – fear1
This advancement can be taken 1 times
Damage increased by 1 for the wave of fear attack
causing stronger fear – fear2
This advancement can be taken 1 times
This advancement requires the advancements fear1 to be achieved first
Damage increased by 1 for the wave of fear attack
causing fear faster – fear2_speed
This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achieved first
1 more attacks for the wave of fear attack
causing stronger fear – fear3
This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achieved first
Damage increased by 1 for the wave of fear attack
having fun when scaring enemies – fear3_leech
This advancement can be taken 1 times
This advancement requires the advancements fear3 to be achieved first
New weapon special for the wave of fear attack: leech
faster – movement
This advancement can be taken 1 times
1 more movement points
faster – movement2
This advancement can be taken 1 times
This advancement requires the advancements movement to be achieved first
1 more movement points
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
better protected from magical attacks (3% better resistances) – armour
This advancement can be taken 5 times
Resistance to fire increased by 3%
Resistance to cold increased by 2%
Resistance to arcane increased by 3%
Elder Mage
better with fireball – fireball
This advancement can be taken 1 times
Damage increased by 1 for the fireball attack
breaking through enemy fire resistances better (8%) – fire-penetrate
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
breaking through enemy fire resistances better (7%) – fire-penetrate2
This advancement can be taken 1 times
This advancement requires the advancements fireball, fire-penetrate to be achieved first
breaking through enemy fire resistances better (5%) – fire-penetrate3
This advancement can be taken 3 times
This advancement requires the advancements fireball, fire-penetrate2 to be achieved first
faster with fireball – fireball2
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack
better with fireball – fireball3
This advancement can be taken 15 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 1 for the fireball attack
better with fireball – fireball3-explosion
This advancement can be taken 1 times
This advancement requires the advancements fireball3 to be achieved first
New weapon special for the fireball attack: explosive
Damage decreased by 7 for the fireball attack
better with lightning – lightning
This advancement can be taken 1 times
Damage increased by 1 for the lightning attack
better with lightning – lightning2
This advancement can be taken 1 times
This advancement requires the advancements lightning to be achieved first
Damage decreased by 3 for the lightning attack
1 more attacks for the lightning attack
breaking through enemy arcane resistances better (8%) – arcane-penetrate
This advancement can be taken 1 times
This advancement requires the advancements lightning2 to be achieved first
breaking through enemy arcane resistances better (7%) – arcane-penetrate2
This advancement can be taken 1 times
This advancement requires the advancements lightning2, arcane-penetrate to be achieved first
breaking through enemy arcane resistances better (5%) – arcane-penetrate3
This advancement can be taken 3 times
This advancement requires the advancements lightning2, arcane-penetrate2 to be achieved first
ignoring enemy resistances (and vulnerabilities) with lightning – lightning3-lightning
This advancement can be taken 1 times
This advancement requires the advancements lightning3 to be achieved first
Sets damage type to lightning for the lightning attack
better with lightning – lightning3
This advancement can be taken 10 times
This advancement requires the advancements lightning2 to be achieved first
Damage increased by 2 for the lightning attack
capable to cast fire blast – fireblast1
This advancement can be taken 1 times
New attack: fire blast (12 - 3)
New weapon special for the fire blast attack: magical
New weapon special for the fire blast attack: hose
casting fire blasts better – fireblast2
This advancement can be taken 1 times
This advancement requires the advancements fireblast1 to be achieved first
Damage increased by 2 for the fire blast attack
casting fire blasts faster – fireblast2_speed
This advancement can be taken 1 times
This advancement requires the advancements fireblast2 to be achieved first
Damage decreased by 1 for the fire blast attack
1 more attacks for the fire blast attack
casting fire blasts better – fireblast3
This advancement can be taken 3 times
This advancement requires the advancements fireblast2 to be achieved first
Damage increased by 2 for the fire blast attack
able to curse enemies to cut their resistances – curse
This advancement can be taken 1 times
New attack: curse (2 - 5)
New weapon special for the curse attack: doom
better with staff – melee
This advancement can be taken 3 times
Damage increased by 1 for the staff attack
faster – movement
This advancement can be taken 3 times
1 more movement points
Elvish Assassin
faster at melee – melee
This advancement can be taken 2 times
1 more attacks (melee attacks only)
better at melee – melee2
This advancement can be taken 10 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)
faster with the bow – bow
This advancement can be taken 1 times
1 more attacks for the longbow attack
better with bow – bow2
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage increased by 1 for the longbow attack
shooting insanely precisely – bow-precise
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
New weapon special for the longbow attack: focused
Remove weapon special for the longbow attack: marksman
Damage decreased by 1 for the longbow attack
faster with the bow – bow3
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks for the longbow attack
better with the bow – bow4
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 for the longbow attack
able to shoot a storm of arrows without giving the enemy a chance to counterattack – arrowstorm
This advancement can be taken 1 times
New bonus attack: arrow storm (-20% - -40% ranged )
New weapon special for the arrow storm attack: distant attack
shooting arrow storms better – arrowstorm2
This advancement can be taken 3 times
This advancement requires the advancements arrowstorm to be achieved first
Damage increased by 10% for the arrow storm attack
5% more attacks for the arrow storm attack
– execution
This advancement can be taken 1 times
New bonus attack: execution_bonus_attack (-40% - % ranged )
executing enemy bosses better – execution
This advancement can be taken 3 times
Damage increased by 10% for the execution_bonus_attack attack
better at dodging (lowering the chance to be hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
faster – movement
This advancement can be taken 5 times
1 more movement points
Elvish Gryphon Rider
better at commanding the gryphon to attack fast – melee
This advancement can be taken 1 times
Damage decreased by 2 (melee attacks only)
1 more attacks (melee attacks only)
better at commanding the gryphon to attack fast – melee2
This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better at commanding the gryphon – melee3
This advancement can be taken 10 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)
faster with the bow – bow
This advancement can be taken 1 times
1 more attacks for the longbow attack
better with bow – bow2
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage increased by 1 for the longbow attack
shooting very precisely – bow-precise
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
New weapon special for the longbow attack: marksman
Damage decreased by 1 for the longbow attack
faster with the bow – bow3
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks for the longbow attack
better with the bow – bow4
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 for the longbow attack
able to move one hex after attacking an enemy – penetrate
This advancement can be taken 1 times
New ability: penetrates
able to move more hexes after attacking an enemy (only after bow attack) – penetrate2
This advancement can be taken 1 times
This advancement requires the advancements penetrate to be achieved first
New weapon special for the longbow attack: hit and run
more nimble (lowering the chance to be hit by 4%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%
faster – movement
This advancement can be taken 3 times
1 more movement points
Elvish Juggernaut
striking better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
striking faster with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
striking better with sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achieved first
Damage increased by 1 for the sword attack
better with the bow – bow
This advancement can be taken 1 times
1 more attacks for the bow attack
better with bow – bow2
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage increased by 1 for the bow attack
shooting insanely precisely – bow-precise
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
New weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack
better with the bow – bow3
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks for the bow attack
better with the bow – bow4
This advancement can be taken 5 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 for the bow attack
able to attack in a terribly scary way – horrid
This advancement can be taken 1 times
New bonus attack: grim strike (-20% - % melee )
New weapon special for the grim strike attack: horrid
scaring enemies with the sword attack better – horrid2
This advancement can be taken 2 times
This advancement requires the advancements horrid to be achieved first
Damage increased by 15% for the grim strike attack
able to maim enemies, lowering their damage until they advance – mayhem
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
New bonus attack: mayhem (-20% - -40% melee )
New weapon special for the mayhem attack: mayhem
striking better when maiming enemies – mayhem2
This advancement can be taken 4 times
This advancement requires the advancements mayhem to be achieved first
Damage increased by 10% for the mayhem attack
5% more attacks for the mayhem attack
regenerating 6 hitpoints per turn – regeneration1
This advancement can be taken 1 times
New ability: regenerates (6)
regenerating 12 hitpoints per turn – regeneration2
This advancement can be taken 1 times
This advancement requires the advancements regeneration1 to be achieved first
Remove ability: regenerates (6)
New ability: regenerates (12)
regenerating 18 hitpoints per turn – regeneration3
This advancement can be taken 1 times
This advancement requires the advancements regeneration2 to be achieved first
Remove ability: regenerates (12)
New ability: regenerates (18)
better at blocking (lowering the chance to be hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Elvish Nightprowler
better with the bow – bow
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)
faster with bow – bow2
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
1 more attacks (ranged attacks only)
shooting very precisely – bow-precise
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
New weapon special (ranged attacks only): marksman
faster with the bow – bow3
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks (ranged attacks only)
better with the bow – bow4
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 (ranged attacks only)
faster at melee combat – sword
This advancement can be taken 1 times
1 more attacks (melee attacks only)
better at melee combat – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 (melee attacks only)
faster at melee combat – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks (melee attacks only)
better at melee combat – sword4
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 (melee attacks only)
able to stab backs – sword-backstab
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
New weapon special (melee attacks only): backstab
able to enter a shooting frenzy like dwarves with axes, but only when attacking – berserk
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New bonus attack: bow_berserk (-30% - % ranged )
New weapon special for the bow_berserk attack: lesser berserk (3)
shooting faster when in shooting frenzy – berserk2
This advancement can be taken 3 times
This advancement requires the advancements berserk to be achieved first
10% more attacks for the bow_berserk attack
shooting better when in shooting frenzy – berserk2_damage
This advancement can be taken 3 times
This advancement requires the advancements berserk to be achieved first
Damage increased by 15% for the bow_berserk attack
better at blocking (lowering the chance to be hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
faster – movement
This advancement can be taken 5 times
1 more movement points
Elvish Overlord
faster at melee combat – sword
This advancement can be taken 1 times
1 more attacks (melee attacks only)
faster at melee combat – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
1 more attacks (melee attacks only)
better at melee combat – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 (melee attacks only)
a faster caster – faerie
This advancement can be taken 1 times
1 more attacks (ranged attacks only)
a better caster – faerie2
This advancement can be taken 1 times
This advancement requires the advancements faerie to be achieved first
Damage increased by 1 (ranged attacks only)
a faster caster – faerie3
This advancement can be taken 1 times
This advancement requires the advancements faerie, faerie2 to be achieved first
1 more attacks (ranged attacks only)
a better caster – faerie4
This advancement can be taken 10 times
This advancement requires the advancements faerie, faerie2, faerie3 to be achieved first
Damage increased by 1 (ranged attacks only)
able to cover his sword in sticky spiderwebs to slow enemies – gossamer
This advancement can be taken 1 times
This advancement requires the advancements faerie2 to be achieved first
New bonus attack: spiderweb sword (-40% - % melee )
New weapon special for the spiderweb sword attack: slow
dealing more damage with the spiderweb sword – gossamer2
This advancement can be taken 2 times
This advancement requires the advancements gossamer to be achieved first
Damage increased by 15% for the spiderweb sword attack
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
able to hide in deciduous forests – ambush
This advancement can be taken 1 times
New ability: lesser ambush
able to hide in all forests – ambush2
This advancement can be taken 1 times
This advancement requires the advancements ambush to be achieved first
Remove ability: lesser ambush
New ability: ambush
able to lead allies into battle (like a level 3 unit) – leadership
This advancement can be taken 1 times
New ability: leadership level 3
a greater leader in battle (like a proper level 4 unit) – leadership2
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
Remove ability: leadership level 3
New ability: leadership level 4
better at blocking (lowering the chance to be hit by 3%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 3%
Chance to get hit above unwalkable places reduced by 3%
better protected from magical attacks (7/3/3% better resistances to arcane/fire/cold) – magic_resilience
This advancement can be taken 3 times
Resistance to fire increased by 3%
Resistance to cold increased by 3%
Resistance to arcane increased by 7%
faster – movement
This advancement can be taken 3 times
1 more movement points
Elvish Warlord
striking better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
striking faster with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
striking better with sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achieved first
Damage increased by 1 for the sword attack
faster with the bow – bow
This advancement can be taken 1 times
Damage decreased by 2 (ranged attacks only)
1 more attacks (ranged attacks only)
better with bow – bow2
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage increased by 1 for the bow attack
shooting very precisely – bow-precise
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
New weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack
faster with the bow – bow3
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks for the bow attack
better with the bow – bow4
This advancement can be taken 5 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 for the bow attack
a better leader (like a level 5 unit) – leadership
This advancement can be taken 1 times
Remove ability: leadership level 4
New ability: leadership level 5
able to improve nearby allies' reactions – leadership2
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
New ability: zeal aura
able to attack in a terribly scary way – horrid
This advancement can be taken 1 times
New bonus attack: grim strike (-20% - % melee )
New weapon special for the grim strike attack: horrid
scaring enemies with the sword attack better – horrid2
This advancement can be taken 2 times
This advancement requires the advancements horrid to be achieved first
Damage increased by 15% for the grim strike attack
better at blocking (lowering the chance to be hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
faster – movement
This advancement can be taken 2 times
1 more movement points
Exterminator
faster with dagger – dagger
This advancement can be taken 2 times
1 more attacks for the dagger attack
better at backstabbing – dagger2
This advancement can be taken 1 times
This advancement requires the advancements dagger to be achieved first
New weapon special for the dagger attack: greater backstab
Remove weapon special for the dagger attack: backstab
Damage decreased by 1 for the dagger attack
better with dagger – dagger2
This advancement can be taken 10 times
This advancement requires the advancements dagger to be achieved first
Damage increased by 1 for the dagger attack
better with scythe – scythe
This advancement can be taken 1 times
Damage increased by 1 for the scythe attack
better with scythe – scythe2
This advancement can be taken 1 times
This advancement requires the advancements scythe to be achieved first
Damage decreased by 3 for the scythe attack
1 more attacks for the scythe attack
better with scythe – scythe3
This advancement can be taken 5 times
This advancement requires the advancements scythe2 to be achieved first
Damage increased by 1 for the scythe attack
faster with knives – knife
This advancement can be taken 2 times
1 more attacks for the knife attack
very precise with knives – knife2
This advancement can be taken 1 times
This advancement requires the advancements knife to be achieved first
New weapon special for the knife attack: focused
Remove weapon special for the knife attack: marksman
better with knives – knife3
This advancement can be taken 10 times
This advancement requires the advancements knife, knife2 to be achieved first
Damage increased by 1 for the knife attack
able to charge at enemies when backstabbing if selected – murderous_frenzy
This advancement can be taken 1 times
New bonus attack: murderous frenzy (-30% - % melee )
New weapon special for the murderous frenzy attack: charging backstab
charging at enemy backs better – murderous_frenzy2
This advancement can be taken 2 times
This advancement requires the advancements murderous_frenzy to be achieved first
Damage increased by 10% for the murderous frenzy attack
able to perform a whirlwind attack – whirlwind
This advancement can be taken 1 times
New bonus attack: whirlwind-scythe (-30% - -30% melee )
New weapon special for the whirlwind-scythe attack: whirlwind
New weapon special for the whirlwind-scythe attack: magical
whirling better – whirlwind2
This advancement can be taken 2 times
This advancement requires the advancements whirlwind to be achieved first
Damage increased by 15% for the whirlwind-scythe attack
able to move at night without being seen on useful terrains – nightstalk
This advancement can be taken 1 times
New ability: lesser nightstalk
able to move at night without being seen on all accessible terrains – nightstalk2
This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk
better at defending – block
This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
better at defending – block2
This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
better at defending – block3
This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%
faster – movement
This advancement can be taken 4 times
1 more movement points
Forester
striking better with bow – bow
This advancement can be taken 1 times
Damage increased by 1 for the bow attack
striking better with bow – bow2
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack
striking better with bow – bow3
This advancement can be taken 10 times
This advancement requires the advancements bow2 to be achieved first
Damage increased by 1 for the bow attack
shooting insanely precisely – bow-precise
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack
striking better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
striking better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
striking better with sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achieved first
Damage increased by 1 for the sword attack
able to attack parrying enemy blows – parry
This advancement can be taken 1 times
New bonus attack: parry (-20% - -70% melee )
New weapon special for the parry attack: parry
parrying better – parry2
This advancement can be taken 3 times
This advancement requires the advancements parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack
better protected from physical blows (2% better resistances; +1% resist impact) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 1%
Resistance to pierce increased by 2%
better at defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Goblin Ravager
biting better – fangs1
This advancement can be taken 1 times
Damage increased by 1 for the fangs attack
biting faster – fangs2
This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achieved first
Damage decreased by 1 for the fangs attack
1 more attacks for the fangs attack
feasting on enemies when biting – fangs2-leech
This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achieved first
New weapon special for the fangs attack: leech
Damage decreased by 1 for the fangs attack
biting better – fangs3
This advancement can be taken 10 times
This advancement requires the advancements fangs2 to be achieved first
Damage increased by 1 for the fangs attack
torching better – torch
This advancement can be taken 10 times
Damage increased by 1 for the torch attack
torching faster – torch2
This advancement can be taken 2 times
This advancement requires the advancements torch to be achieved first
Damage decreased by 2 for the torch attack
1 more attacks for the torch attack
incinerating with torch – torch3
This advancement can be taken 1 times
This advancement requires the advancements torch2 to be achieved first
New weapon special for the torch attack: incinerate
Damage decreased by 1 for the torch attack
throwing nets better – net
This advancement can be taken 10 times
Damage increased by 1 for the net attack
throwing nets faster – net2
This advancement can be taken 2 times
This advancement requires the advancements net to be achieved first
Damage decreased by 1 for the net attack
1 more attacks for the net attack
more nimble (lowering the chance to be hit by 4%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%
faster – movement
This advancement can be taken 5 times
1 more movement points
Goblin Warbaner
striking better with spear – spear
This advancement can be taken 1 times
Damage increased by 1 for the spear attack
striking faster with spear – spear2
This advancement can be taken 1 times
This advancement requires the advancements spear to be achieved first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack
striking better with spear – spear3
This advancement can be taken 10 times
This advancement requires the advancements spear2 to be achieved first
Damage increased by 1 for the spear attack
throwing spears faster – javelin
This advancement can be taken 1 times
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack
throwing spears better – javelin2
This advancement can be taken 10 times
This advancement requires the advancements javelin to be achieved first
Damage increased by 1 for the javelin attack
throwing spears more precisely – javelin3
This advancement can be taken 1 times
This advancement requires the advancements javelin2 to be achieved first
New weapon special for the javelin attack: marksman
able to drum in a way that makes allies march faster – wardrums
This advancement can be taken 1 times
New ability: wardrums
a better leader – leadership
This advancement can be taken 1 times
Remove ability: leadership level 2
New ability: leadership level 3
better at dodging enemy attacks (lowering the chance to be hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Grim Knight
striking better with lance – lance
This advancement can be taken 1 times
Damage increased by 1 for the lance attack
striking better with lance – lance2
This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack
charging more powerfully with lance (2.5 times more damage) – lance3
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge
charging even more powerfully with the lance (3 times more damage) – lance4
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge
striking even better with the lance – lance5
This advancement can be taken 5 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
Damage increased by 1 for the lance attack
able to knock enemies back – knockback
This advancement can be taken 1 times
New bonus attack: knockback (% - % melee )
New weapon special for the knockback attack: knockback
better at axe combat – axe
This advancement can be taken 1 times
Damage increased by 1 for the axe attack
better at axe combat – axe2
This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage increased by 1 for the axe attack
better at axe combat – axe3
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage decreased by 1 for the axe attack
1 more attacks for the axe attack
better at axe combat – axe4
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achieved first
Damage increased by 1 for the axe attack
more undead-like resistance (improved resistances, slightly worsened weaknesses) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by -1%
Resistance to pierce increased by 3%
Resistance to fire increased by -1%
Resistance to cold increased by 3%
Resistance to arcane increased by -2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Incarnation
commanding vines better – melee
This advancement can be taken 1 times
1 more attacks (melee attacks only)
commanding vines better – melee2
This advancement can be taken 4 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)
ensnaring better – ensnare
This advancement can be taken 1 times
1 more attacks for the ensnare attack
ensnaring better – ensnare2
This advancement can be taken 5 times
This advancement requires the advancements ensnare to be achieved first
Damage increased by 1 for the ensnare attack
piercing with thorns better – thorns
This advancement can be taken 1 times
Damage increased by 2 for the thorns attack
piercing with thorns faster – thorns2
This advancement can be taken 2 times
This advancement requires the advancements thorns to be achieved first
Damage decreased by 1 for the thorns attack
1 more attacks for the thorns attack
piercing with thorns better – thorns3
This advancement can be taken 5 times
This advancement requires the advancements thorns2 to be achieved first
Damage increased by 1 for the thorns attack
slowly draining adjacent enemies – leeches
This advancement can be taken 1 times
This advancement requires the advancements thorns to be achieved first
New ability: leech
able to heal allies better – heal
This advancement can be taken 1 times
Remove ability: heals (16)
New ability: heals (22)
able to heal allies better – heal2
This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: heals (22)
New ability: heals (28)
able to heal allies better – heal3
This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achieved first
Remove ability: heals (28)
New ability: heals (34)
decreasing non-physical resistances of adjacent enemies (-20%) – conviction
This advancement can be taken 1 times
New ability: conviction (20)
decreasing non-physical resistances of adjacent enemies (-30%) – conviction2
This advancement can be taken 1 times
This advancement requires the advancements conviction to be achieved first
Remove ability: conviction (20)
New ability: conviction (30)
decreasing non-physical resistances of adjacent enemies (-40%) – conviction3
This advancement can be taken 1 times
This advancement requires the advancements conviction2 to be achieved first
Remove ability: conviction (30)
New ability: conviction (40)
able to poison all adjacent enemy units – vine_toxic
This advancement can be taken 1 times
This advancement requires the advancements conviction to be achieved first
New ability: dark aura
faster – movement
This advancement can be taken 3 times
1 more movement points
Krux
better with sword – sword1
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
faster with sword – sword1_speed
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
Damage increased by 1 for the spectral blades attack
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
more precise with sword – sword2_marksman
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
better with sword – sword4
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack
slowing enemies with sword – sword4_plague
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the sword attack: slow
better with sword – sword5
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack
faster with sword – sword5_speed
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack
better with sword – sword6
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack
faster with spectral blades – spectral_blades_speed
This advancement can be taken 3 times
1 more attacks for the spectral blades attack
better with spectral blades – spectral_blades
This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_speed to be achieved first
Damage increased by 2 for the spectral blades attack
better with spectral blades – spectral_blades_2
This advancement can be taken 10 times
This advancement requires the advancements spectral_blades_speed, spectral_blades to be achieved first
Damage increased by 1 for the spectral blades attack
more precise with spectral blades – spectral_blades_marksman
This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_2 to be achieved first
New weapon special for the spectral blades attack: marksman
causing more havoc with faerie fire – faerie1
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie2
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
decreasing enemies' arcane resistance by 8% – faerie2_penetrate
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
causing more havoc with faerie fire – faerie3
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
faster with faerie fire – faerie3_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie4
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack
decreasing enemies' arcane resistance by 7% – faerie4_penetrate
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achieved first
causing more havoc with faerie fire – faerie5
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack
faster with faerie fire – faerie5_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie3_speed to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie6
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack
faster with faerie fire – faerie6_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie7
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack
faster with faerie fire – faerie7_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie8
This advancement can be taken 10 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 2 for the faerie fire attack
casting fireballs better – fireball
This advancement can be taken 1 times
Damage increased by 3 for the fireball attack
casting fireballs better – fireball2
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage increased by 2 for the fireball attack
casting fireballs with better precision – fireball2_precision
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical
casting fireballs better – fireball3
This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 3 for the fireball attack
better with magic – magic
This advancement can be taken 10 times
Damage increased by 2 for the fireball attack
Damage increased by 1 for the faerie fire attack
dealing more damage with burning aura – burning_aura
This advancement can be taken 1 times
Remove ability: burns foes (16)
New ability: burns foes (24)
dealing more damage with burning aura – burning_aura2
This advancement can be taken 1 times
This advancement requires the advancements burning_aura to be achieved first
Remove ability: burns foes (24)
New ability: burns foes (32)
dealing more damage with burning aura – burning_aura3
This advancement can be taken 1 times
This advancement requires the advancements burning_aura2 to be achieved first
Remove ability: burns foes (32)
New ability: burns foes (40)
possessing the leadership of a level 3 unit – leadership1
This advancement can be taken 1 times
New ability: leadership level 3
possessing the leadership of a level 4 unit – leadership2
This advancement can be taken 1 times
This advancement requires the advancements leadership1 to be achieved first
Remove ability: leadership level 3
New ability: leadership level 4
possessing the leadership of a level 5 unit – leadership3
This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achieved first
Remove ability: leadership level 4
New ability: leadership level 5
able to heal allies better – heal
This advancement can be taken 1 times
Remove ability: heals
New ability: heals (12)
able to heal allies better – heal2
This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: heals (12)
New ability: heals (18)
able to heal allies better – heal3
This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achieved first
Remove ability: heals (18)
New ability: heals (24)
better at defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Krux Later
better with sword – sword1
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
faster with sword – sword1_speed
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
Damage increased by 1 for the spectral blades attack
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
more precise with sword – sword2_marksman
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
better with sword – sword4
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack
slowing enemies with sword – sword4_plague
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the sword attack: slow
better with sword – sword5
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack
faster with sword – sword5_speed
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack
better with sword – sword6
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack
faster with spectral blades – spectral_blades_speed
This advancement can be taken 3 times
1 more attacks for the spectral blades attack
better with spectral blades – spectral_blades
This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_speed to be achieved first
Damage increased by 2 for the spectral blades attack
better with spectral blades – spectral_blades_2
This advancement can be taken 10 times
This advancement requires the advancements spectral_blades_speed, spectral_blades to be achieved first
Damage increased by 1 for the spectral blades attack
more precise with spectral blades – spectral_blades_marksman
This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_2 to be achieved first
New weapon special for the spectral blades attack: marksman
causing more havoc with faerie fire – faerie1
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie2
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
decreasing enemies' arcane resistance by 8% – faerie2_penetrate
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
causing more havoc with faerie fire – faerie3
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 2 for the faerie fire attack
faster with faerie fire – faerie3_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie4
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 2 for the faerie fire attack
decreasing enemies' arcane resistance by 7% – faerie4_penetrate
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achieved first
causing more havoc with faerie fire – faerie5
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 2 for the faerie fire attack
faster with faerie fire – faerie5_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie3_speed to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie6
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 2 for the faerie fire attack
faster with faerie fire – faerie6_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie7
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 2 for the faerie fire attack
faster with faerie fire – faerie7_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie8
This advancement can be taken 10 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 2 for the faerie fire attack
casting fireballs better – fireball2
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage increased by 2 for the fireball attack
casting fireballs with better precision – fireball2_precision
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical
casting fireballs better – fireball3
This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 3 for the fireball attack
better with magic – magic
This advancement can be taken 10 times
Damage increased by 2 for the fireball attack
Damage increased by 1 for the faerie fire attack
dealing more damage with burning aura – burning_aura
This advancement can be taken 1 times
Remove ability: burns foes (24)
New ability: burns foes (24)
dealing more damage with burning aura – burning_aura2
This advancement can be taken 1 times
This advancement requires the advancements burning_aura to be achieved first
Remove ability: burns foes (32)
New ability: burns foes (40)
dealing more damage with burning aura – burning_aura3
This advancement can be taken 1 times
This advancement requires the advancements burning_aura2 to be achieved first
Remove ability: burns foes (40)
New ability: burns foes (48)
possessing the leadership of a level 3 unit – leadership1
This advancement can be taken 1 times
New ability: leadership level 3
possessing the leadership of a level 4 unit – leadership2
This advancement can be taken 1 times
This advancement requires the advancements leadership1 to be achieved first
Remove ability: leadership level 3
New ability: leadership level 4
possessing the leadership of a level 5 unit – leadership3
This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achieved first
Remove ability: leadership level 4
New ability: leadership level 5
able to heal allies better – heal
This advancement can be taken 1 times
Remove ability: heals (16)
New ability: heals (22)
able to heal allies better – heal2
This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: heals (22)
New ability: heals (28)
able to heal allies better – heal3
This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achieved first
Remove ability: heals (28)
New ability: heals (34)
causing an even worse frailty complex in enemies' minds (-20% physical resistances) – conviction
This advancement can be taken 1 times
Remove ability: frail tide (15)
New ability: frail tide (20)
causing a really terrible frailty complex in enemies' minds (-25% physical resistances) – conviction2
This advancement can be taken 1 times
This advancement requires the advancements conviction to be achieved first
Remove ability: frail tide (20)
New ability: frail tide (25)
better at defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Lethalia Doppelganger
better at axe combat – melee
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
better with sword – melee2
This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better with sword – melee3
This advancement can be taken 10 times
This advancement requires the advancements melee2 to be achieved first
Damage increased by 1 (melee attacks only)
better in ranged combat – ranged
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)
better in ranged combat – ranged2
This advancement can be taken 1 times
This advancement requires the advancements ranged to be achieved first
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)
better in ranged combat – ranged3
This advancement can be taken 10 times
This advancement requires the advancements ranged2 to be achieved first
Damage increased by 1 (ranged attacks only)
better at dodging (lowering the chance to be hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
faster – movement
This advancement can be taken 4 times
1 more movement points
Lethalia Evil Good
better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
better with sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achieved first
Damage increased by 1 for the sword attack
causing more havoc with magic – magic1
This advancement can be taken 1 times
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
causing more havoc with magic – magic2
This advancement can be taken 1 times
This advancement requires the advancements magic1 to be achieved first
Damage increased by 3 for the dark blast attack
decreasing enemies' arcane resistance by 8% – magic2_penetrate
This advancement can be taken 1 times
This advancement requires the advancements magic1, magic2 to be achieved first
causing more havoc with magic – magic3
This advancement can be taken 1 times
This advancement requires the advancements magic1, magic2 to be achieved first
Damage increased by 3 for the dark blast attack
causing more havoc with magic – magic4
This advancement can be taken 10 times
This advancement requires the advancements magic1, magic2, magic3 to be achieved first
Damage increased by 2 for the dark blast attack
decreasing enemies' arcane resistance by 7% – magic4_penetrate
This advancement can be taken 1 times
This advancement requires the advancements magic1, magic2, magic3, magic4, magic2_penetrate to be achieved first
able to attack with magically increased speed – speed
This advancement can be taken 1 times
New bonus attack: speed (-30% - % melee )
attacking better under the effect of quickening spell – speed2
This advancement can be taken 3 times
This advancement requires the advancements speed to be achieved first
Damage increased by 15% for the speed attack
able to attack with magically flaming sword – fire
This advancement can be taken 1 times
New bonus attack: fiery saber (% - % melee fire)
attacking better with the flaming sword – fire2
This advancement can be taken 3 times
This advancement requires the advancements fire to be achieved first
Damage increased by 15% for the fiery saber attack
better at dodging (lowering the chance to be hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
faster – movement
This advancement can be taken 4 times
1 more movement points
Lethalia God
better with staff – staff1
This advancement can be taken 1 times
Damage increased by 1 for the staff attack
more precise with staff – staff1_marksman
This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achieved first
New weapon special for the staff attack: marksman
better with staff – staff2
This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achieved first
Damage increased by 1 for the staff attack
more precise with staff – staff2_focused
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff1_marksman to be achieved first
New weapon special for the staff attack: focused
Remove weapon special for the staff attack: marksman
poisoning enemies with staff – staff2_plague
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achieved first
New weapon special for the staff attack: poison
better with staff – staff3
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achieved first
Damage increased by 1 for the staff attack
faster with staff – staff3_attacks
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achieved first
1 more attacks for the staff attack
better with staff – staff4
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achieved first
Damage increased by 1 for the staff attack
better with staff – staff5
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4 to be achieved first
Damage increased by 1 for the staff attack
incinerating enemies with staff (instead of poison) – staff5_plague
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff2_plague to be achieved first
New weapon special for the staff attack: incinerate
Remove weapon special for the staff attack: poison
dealing fire damage with staff – staff5_fire
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achieved first
Sets damage type to fire for the staff attack
better with staff – staff6
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achieved first
Damage increased by 1 for the staff attack
faster with staff – staff6_attacks
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6, staff3_attacks to be achieved first
1 more attacks for the staff attack
better with staff – staff7
This advancement can be taken 5 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6 to be achieved first
Damage increased by 1 for the staff attack
better with axe – axe1
This advancement can be taken 1 times
Damage increased by 1 for the axe attack
better with axe – axe2
This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achieved first
Damage increased by 1 for the axe attack
faster with axe (affects also whirlwind) – axe1_speed
This advancement can be taken 1 times
This advancement requires the advancements axe1, whirlwind to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
poisoning enemies with axe (affects also whirlwind) – axe2_poison
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achieved first
New weapon special for the axe attack: poison
New weapon special for the axe_whirlwind attack: poison
better with axe – axe3
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achieved first
Damage increased by 1 for the axe attack
faster with axe (affects also whirlwind) – axe3_speed
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe1_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
better with axe – axe4
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3 to be achieved first
Damage increased by 1 for the axe attack
able to hit multiple enemies with axe – axe4_cleave
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achieved first
New weapon special for the axe attack: cleave
better with axe – axe5
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achieved first
Damage increased by 1 for the axe attack
faster with axe (affects also whirlwind) – axe5_speed
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5, axe3_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
better with axe – axe6
This advancement can be taken 5 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5 to be achieved first
Damage increased by 1 for the axe attack
faster with axe (affects also whirlwind) – axe6_speed
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5, axe6, axe5_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
better at whirling – whirlwind
This advancement can be taken 5 times
This advancement requires the advancements axe1 to be achieved first
Damage increased by 1 for the axe_whirlwind attack
causing more havoc with faerie fire – faerie1
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
able to deal damage to multiple units with faerie fire – faerie1_boom
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
New bonus attack: explosive faerie fire (% - % )
New weapon special for the explosive faerie fire attack: explosive
causing more havoc with faerie fire – faerie2
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
decreasing enemies' arcane resistance by 8% – faerie2_penetrate
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
causing more havoc with faerie fire – faerie3
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
faster with faerie fire – faerie3_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie4
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack
decreasing enemies' arcane resistance by 7% – faerie4_penetrate
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achieved first
causing more havoc with faerie fire – faerie5
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack
faster with faerie fire – faerie5_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie6
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack
faster with faerie fire – faerie6_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie7
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack
faster with faerie fire – faerie7_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie8
This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack
poisoning enemies with spiderwebs – gossamer1
This advancement can be taken 1 times
New weapon special for the gossamer attack: poison
dealing more damage with spiderwebs – gossamer1_damage
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
Damage increased by 1 for the gossamer attack
draining enemies with spiderwebs – gossamer2
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
New weapon special for the gossamer attack: drain
dealing more damage with spiderwebs – gossamer2_damage
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer1_damage to be achieved first
Damage increased by 1 for the gossamer attack
shooting spiderwebs more precisely – gossamer3
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2 to be achieved first
New weapon special for the gossamer attack: marksman
dealing more damage with spiderwebs – gossamer3_damage
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3 to be achieved first
Damage increased by 1 for the gossamer attack
shooting spiderwebs even more precisely – gossamer4
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3 to be achieved first
New weapon special for the gossamer attack: focused
Remove weapon special for the gossamer attack: marksman
dealing more damage with spiderwebs – gossamer4_damage
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer3_damage to be achieved first
Damage increased by 1 for the gossamer attack
shooting spiderwebs faster – gossamer4_speed
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achieved first
1 more attacks for the gossamer attack
shooting spiderwebs with incredibly fast reactions – gossamer5
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achieved first
New weapon special for the gossamer attack: firststrike
dealing more damage with spiderwebs – gossamer5_damage
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer4_damage, gossamer5 to be achieved first
Damage increased by 1 for the gossamer attack
more nimble (+1 movement, 1% better defences on all terrains) – wings1
This advancement can be taken 1 times
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
more nimble (+1 movement, 1% better defences on all terrains) – wings2
This advancement can be taken 1 times
This advancement requires the advancements wings1 to be achieved first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
more nimble (2% better defences on all terrains) – wings3
This advancement can be taken 4 times
This advancement requires the advancements wings1, wings2 to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
more attuned to the woods – woods
This advancement can be taken 1 times
This advancement requires the advancements wings, wings2, wings3 to be achieved first
New ability: nocturnal ambush
Chance to get hit in forests reduced by 4%
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
better protected from magical attacks (3% better resistances) – shield
This advancement can be taken 5 times
Resistance to fire increased by 3%
Resistance to cold increased by 3%
Resistance to arcane increased by 3%
Lethalia Lich
better with staff – staff1
This advancement can be taken 1 times
Damage increased by 1 for the staff attack
more precise with staff – staff1_marksman
This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achieved first
New weapon special for the staff attack: marksman
better with staff – staff2
This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achieved first
Damage increased by 1 for the staff attack
more precise with staff – staff2_focused
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff1_marksman to be achieved first
New weapon special for the staff attack: focused
Remove weapon special for the staff attack: marksman
creating undead with staff – staff2_plague
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achieved first
New weapon special for the staff attack: plague
better with staff – staff3
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achieved first
Damage increased by 1 for the staff attack
faster with staff – staff3_attacks
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achieved first
1 more attacks for the staff attack
better with staff – staff4
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achieved first
Damage increased by 1 for the staff attack
faster with staff – staff4_attacks
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff3_attacks to be achieved first
1 more attacks for the staff attack
better with staff – staff5
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4 to be achieved first
Damage increased by 1 for the staff attack
creating better undead with staff – staff5_plague
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff2_plague to be achieved first
New weapon special for the staff attack: plague (Soulless)
Remove weapon special for the staff attack: plague
dealing fire damage with staff – staff5_fire
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achieved first
Sets damage type to fire for the staff attack
better with staff – staff6
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achieved first
Damage increased by 1 for the staff attack
faster with staff – staff6_attacks
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6, staff4-attacks to be achieved first
1 more attacks for the staff attack
better with staff – staff7
This advancement can be taken 5 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6 to be achieved first
Damage increased by 1 for the staff attack
better with axe – axe1
This advancement can be taken 1 times
Damage increased by 1 for the axe attack
better with axe – axe2
This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achieved first
Damage increased by 1 for the axe attack
faster with axe (affects also whirlwind) – axe1_speed
This advancement can be taken 1 times
This advancement requires the advancements axe1, whirlwind to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
poisoning enemies with axe (affects also whirlwind) – axe2_poison
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achieved first
New weapon special for the axe attack: poison
New weapon special for the axe_whirlwind attack: poison
better with axe – axe3
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achieved first
Damage increased by 1 for the axe attack
faster with axe (affects also whirlwind) – axe3_speed
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe1_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
better with axe – axe4
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3 to be achieved first
Damage increased by 1 for the axe attack
able to hit multiple enemies with axe – axe4_cleave
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achieved first
New weapon special for the axe attack: cleave
better with axe – axe5
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achieved first
Damage increased by 1 for the axe attack
faster with axe (affects also whirlwind) – axe5_speed
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5, axe3_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
better with axe – axe6
This advancement can be taken 5 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5 to be achieved first
Damage increased by 1 for the axe attack
able to use whirlwind attack with axe – whirlwind
This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achieved first
New attack: axe_whirlwind (7 - 3)
New weapon special for the axe_whirlwind attack: whirlwind
New weapon special for the axe_whirlwind attack: magical
better at whirling – whirlwind2
This advancement can be taken 5 times
This advancement requires the advancements axe1, whirlwind to be achieved first
Damage increased by 1 for the axe_whirlwind attack
causing more havoc with faerie fire – faerie1
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie2
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
able to deal damage to multiple units with faerie fire – faerie2_boom
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
New bonus attack: conical faerie fire (% - % )
New weapon special for the conical faerie fire attack: cone
causing more havoc with faerie fire – faerie3
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
without dependence on health with faerie fire (CAUTION: significantly fewer attacks!) – faerie3_noswarm
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Remove weapon special for the faerie fire attack: swarm
3 fewer attacks for the faerie fire attack
faster with faerie fire – faerie3_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie3_noswarm to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie4
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack
able to deal damage to much more units with faerie fire – faerie4_boom
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_boom to be achieved first
New bonus attack: explosive faerie fire (% - % )
New weapon special for the explosive faerie fire attack: explosive
causing more havoc with faerie fire – faerie5
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack
faster with faerie fire – faerie5_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie6
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack
faster with faerie fire – faerie6_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie7
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack
faster with faerie fire – faerie7_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie8
This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack
poisoning enemies with spiderwebs – gossamer1
This advancement can be taken 1 times
New weapon special for the gossamer attack: poison
dealing more damage with spiderwebs – gossamer1_damage
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
Damage increased by 1 for the gossamer attack
draining enemies with spiderwebs – gossamer2
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
New weapon special for the gossamer attack: drain
dealing more damage with spiderwebs – gossamer2_damage
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer1_damage to be achieved first
Damage increased by 1 for the gossamer attack
shooting spiderwebs more precisely – gossamer3
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2 to be achieved first
New weapon special for the gossamer attack: marksman
dealing more damage with spiderwebs – gossamer3_damage
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3 to be achieved first
Damage increased by 1 for the gossamer attack
shooting spiderwebs even more precisely – gossamer4
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3 to be achieved first
New weapon special for the gossamer attack: focused
Remove weapon special for the gossamer attack: marksman
dealing more damage with spiderwebs – gossamer4_damage
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer3_damage to be achieved first
Damage increased by 1 for the gossamer attack
shooting spiderwebs faster – gossamer4_speed
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achieved first
1 more attacks for the gossamer attack
shooting spiderwebs with incredibly fast reactions – gossamer5
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achieved first
New weapon special for the gossamer attack: firststrike
dealing more damage with spiderwebs – gossamer5_damage
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer4_damage, gossamer5 to be achieved first
Damage increased by 1 for the gossamer attack
more nimble (+1 movement, 1% better defences on all terrains) – wings1
This advancement can be taken 1 times
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
more nimble (+1 movement, 1% better defences on all terrains) – wings2
This advancement can be taken 2 times
This advancement requires the advancements wings1 to be achieved first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
more nimble (2% better defences on all terrains) – wings3
This advancement can be taken 4 times
This advancement requires the advancements wings1, wings2, wings2 to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
more attuned to the woods – woods
This advancement can be taken 1 times
This advancement requires the advancements wings, wings2, wings3 to be achieved first
New ability: nocturnal ambush
Chance to get hit in forests reduced by 4%
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
better protected from magical attacks (4% better resistances) – armour
This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 2%
Resistance to arcane increased by 4%
Lethalia Lich-Weakened
better with axe – axe1
This advancement can be taken 1 times
Damage increased by 1 for the axe attack
better with axe – axe2
This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achieved first
Damage increased by 1 for the axe attack
better with axe – axe3
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2 to be achieved first
Damage increased by 1 for the axe attack
better with axe – axe4
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3 to be achieved first
Damage increased by 1 for the axe attack
causing more havoc with faerie fire – faerie1
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie2
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
able to deal damage to multiple units with faerie fire – faerie2_boom
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
New bonus attack: conical faerie fire (% - % )
New weapon special for the conical faerie fire attack: cone
causing more havoc with faerie fire – faerie3
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
poisoning enemies with spiderwebs – gossamer1
This advancement can be taken 1 times
New weapon special for the gossamer attack: poison
dealing more damage with spiderwebs – gossamer1_damage
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
Damage increased by 1 for the gossamer attack
draining enemies with spiderwebs – gossamer2
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
New weapon special for the gossamer attack: drain
more nimble (+1 movement, 1% better defences on all terrains) – wings1
This advancement can be taken 1 times
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
more nimble (+1 movement, 1% better defences on all terrains) – wings2
This advancement can be taken 1 times
This advancement requires the advancements wings1 to be achieved first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
better protected from magical attacks (4% better resistances) – armour
This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 2%
Resistance to arcane increased by 4%
Lich King
better at melee combat – axe
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
better at melee combat – axe2
This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage increased by 1 (melee attacks only)
faster at melee combat – axe3
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better at melee combat – axe4
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achieved first
Damage increased by 1 (melee attacks only)
able to attack in a terrible way that lowers enemy resistance – doom
This advancement can be taken 1 times
New bonus attack: doom (-30% - -30% melee )
New weapon special for the doom attack: doom
crippling enemies better – doom2
This advancement can be taken 3 times
This advancement requires the advancements doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack
a better caster – magic
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)
casting chill tempests faster – magic-chill
This advancement can be taken 1 times
1 more attacks for the chill tempest attack
casting shadow waves faster – magic-shadow
This advancement can be taken 1 times
1 more attacks for the shadow wave attack
a better caster of chill tempests – magic-chill2
This advancement can be taken 5 times
This advancement requires the advancements magic-chill, magic to be achieved first
Damage increased by 1 for the chill tempest attack
a better caster of shadow waves – magic-shadow2
This advancement can be taken 5 times
This advancement requires the advancements magic-shadow, magic to be achieved first
Damage increased by 1 for the shadow wave attack
a greater leader in battle (like a level 5 unit) – leadership
This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Remove ability: leadership level 4
New ability: leadership level 5
faster – movement
This advancement can be taken 3 times
1 more movement points
Lilith
– amla_demon_lord
This advancement can be taken 100 times
100 more hitpoints per level
Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)
Lilith Ally
better at axe combat – axe
This advancement can be taken 1 times
1 more attacks (melee attacks only)
faster at axe combat – axe-speed
This advancement can be taken 2 times
This advancement requires the advancements axe to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better at axe combat – axe-damage
This advancement can be taken 10 times
This advancement requires the advancements axe to be achieved first
Damage increased by 1 (melee attacks only)
striking more precisely with axe – axe-marksman
This advancement can be taken 1 times
This advancement requires the advancements axe-damage to be achieved first
New weapon special for the axe attack: marksman
stronger with hatchet – hatchet
This advancement can be taken 1 times
Damage increased by 2 for the hatchet attack
faster with hatchet – hatchet2
This advancement can be taken 1 times
This advancement requires the advancements hatchet to be achieved first
Damage decreased by 1 for the hatchet attack
1 more attacks for the hatchet attack
stronger with hatchet – hatchet3
This advancement can be taken 10 times
This advancement requires the advancements hatchet2 to be achieved first
Damage increased by 1 for the hatchet attack
able to hurl hatchets in a long stream – hatchet-anger
This advancement can be taken 1 times
This advancement requires the advancements hatchet3 to be achieved first
New weapon special for the hatchet attack: anger
better with fireball – fireball
This advancement can be taken 1 times
Damage increased by 1 for the fireball attack
better with fireball – fireball2
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack
better with fireball – fireball3
This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 1 for the fireball attack
hitting more enemies with fireball – fireball-cone
This advancement can be taken 1 times
This advancement requires the advancements fireball3 to be achieved first
New weapon special for the fireball attack: cone
better at dodging (lowering the chance to be hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
faster – movement
This advancement can be taken 4 times
1 more movement points
Lunatic Knight
striking better with lance – lance
This advancement can be taken 1 times
Damage increased by 2 for the lance attack
striking better with lance – lance2
This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack
charging more powerfully with lance (2.5 times more damage) – lance3
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge
charging even more powerfully with the lance (3 times more damage) – lance4
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge
striking even better with the lance – lance5
This advancement can be taken 5 times
This advancement requires the advancements lance, lance2 to be achieved first
Damage increased by 1 for the lance attack
able to move one hex after attacking an enemy – penetrate
This advancement can be taken 1 times
New ability: penetrates
able to move more hexes after attacking an enemy – penetrate2
This advancement can be taken 1 times
This advancement requires the advancements penetrate to be achieved first
Remove ability: penetrates
New weapon special: hit and run
better protected from physical blows (2% better resistances; +3% resist pierce) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%
faster – movement
This advancement can be taken 3 times
1 more movement points
Monstrosity
hitting harder – melee
This advancement can be taken 10 times
Damage increased by 1 (melee attacks only)
hitting faster – melee-speed
This advancement can be taken 2 times
This advancement requires the advancements melee to be achieved first
1 more attacks (melee attacks only)
transforming enemies into Soulless also with the plague – soulless
This advancement can be taken 1 times
This advancement requires the advancements melee, melee-speed to be achieved first
New weapon special (melee attacks only): plague (Soulless)
Remove weapon special (melee attacks only): plague
leeching some life from targets – leeching
This advancement can be taken 1 times
This advancement requires the advancements melee, melee, melee, melee to be achieved first
New weapon special (melee attacks only): leech
spreading a stronger feeling of dread – haunt
This advancement can be taken 1 times
Remove ability: despair (10)
New ability: despair (15)
spreading a stronger feeling of dread – haunt2
This advancement can be taken 1 times
This advancement requires the advancements haunt to be achieved first
Remove ability: despair (15)
New ability: despair (20)
spreading a stronger feeling of dread – haunt3
This advancement can be taken 1 times
This advancement requires the advancements haunt, haunt2 to be achieved first
Remove ability: despair (20)
New ability: despair (25)
better at dodging enemy attacks (lowering the chance to be hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Orcish Nightblade
clawing better – claws
This advancement can be taken 10 times
Damage increased by 1 for the claws attack
clawing faster – claws2
This advancement can be taken 2 times
This advancement requires the advancements claws to be achieved first
Damage decreased by 2 for the claws attack
1 more attacks for the claws attack
clawing with backstab – claws3
This advancement can be taken 1 times
This advancement requires the advancements claws, claws2 to be achieved first
New weapon special for the claws attack: backstab
faster with knives – knife
This advancement can be taken 2 times
Damage decreased by 1 for the throwing knives attack
1 more attacks for the throwing knives attack
using fire-enchanted knives – knife2
This advancement can be taken 1 times
This advancement requires the advancements knife to be achieved first
Sets damage type to fire for the throwing knives attack
using cold-enchanted knives – knife2
This advancement can be taken 1 times
This advancement requires the advancements knife to be achieved first
Sets damage type to cold for the throwing knives attack
using arcane-enchanted knives – knife2
This advancement can be taken 1 times
This advancement requires the advancements knife to be achieved first
Sets damage type to arcane for the throwing knives attack
better with knives – knife3
This advancement can be taken 10 times
This advancement requires the advancements knife to be achieved first
Damage increased by 1 for the throwing knives attack
using magically returning knives (new berserk ranged attack) – knife-berserk
This advancement can be taken 1 times
This advancement requires the advancements knife2 to be achieved first
New bonus attack: throwing berserk (% - % ranged )
New weapon special for the throwing berserk attack: lesser berserk (3)
able to move at night without being seen on useful terrains – nightstalk
This advancement can be taken 1 times
New ability: lesser nightstalk
able to move at night without being seen on all accessible terrains – nightstalk2
This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk
better at defending – block
This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
better at defending – block2
This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
better at defending – block3
This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%
faster – movement
This advancement can be taken 3 times
1 more movement points
Orcish Strafer
better with crossbow – xbow
This advancement can be taken 1 times
Damage increased by 1 for the crossbow attack
faster with crossbow – xbow2
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
Damage decreased by 1 for the crossbow attack
1 more attacks for the crossbow attack
shooting poisonous arrows – xbow-poison
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
New weapon special for the crossbow attack: poison
faster with crossbow – xbow3
This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow to be achieved first
Damage decreased by 1 for the crossbow attack
1 more attacks for the crossbow attack
shooting more precisely – xbow-marksman
This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow3 to be achieved first
New weapon special for the crossbow attack: marksman
incinerating enemies with fiery shots – xbow-incinerate
This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow to be achieved first
New weapon special for the crossbow attack (fire attacks only): incinerate
better with crossbow – xbow4
This advancement can be taken 10 times
This advancement requires the advancements xbow2, xbow to be achieved first
Damage increased by 1 for the crossbow attack
shooting so hard that enemies behind targets will be hit as well – xbow-pierce
This advancement can be taken 1 times
This advancement requires the advancements xbow4, xbow3 to be achieved first
New weapon special for the crossbow attack (pierce attacks only): pierce
striking better with sword – sword
This advancement can be taken 10 times
Damage increased by 1 for the short sword attack
striking faster with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the short sword attack
1 more attacks for the short sword attack
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
faster – movement
This advancement can be taken 4 times
1 more movement points
Orcish Warmonger
striking better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 for the greatsword attack
striking faster with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 2 for the greatsword attack
1 more attacks for the greatsword attack
attacking in a scary way – sword2-horror
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
New weapon special for the greatsword attack: horrid
Remove weapon special for the greatsword attack: horrid,horrid_dummy
Damage decreased by 1 for the greatsword attack
striking better with sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achieved first
Damage increased by 1 for the greatsword attack
able to attack in a terrible way that lowers enemy resistance – doom
This advancement can be taken 1 times
New bonus attack: doom (-30% - -30% melee )
New weapon special for the doom attack: doom
crippling enemies better – doom2
This advancement can be taken 3 times
This advancement requires the advancements doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack
better with bow – bow
This advancement can be taken 1 times
Damage increased by 1 for the bow attack
better with bow – bow2
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
1 more attacks for the bow attack
shooting poisonous arrows – bow-poison
This advancement can be taken 1 times
This advancement requires the advancements bow2, bow to be achieved first
New weapon special for the bow attack: poison
better with bow – bow3
This advancement can be taken 10 times
This advancement requires the advancements bow2, bow to be achieved first
Damage increased by 1 for the bow attack
able to lead allies into battle (like a level 2 unit) – leadership
This advancement can be taken 1 times
New ability: leadership level 2
a better leader (like a level 3 unit) – leadership2
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
Remove ability: leadership level 2
New ability: leadership level 3
a better leader (like a level 4 unit) – leadership3
This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achieved first
Remove ability: leadership level 3
New ability: leadership level 4
able to cause nearby allies to attack like bloodthirsty fanatics – leadership2_bloodthirst
This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achieved first
New ability: warlord's rule
better at gruesome things that arouse nearby allies – evisceration
This advancement can be taken 1 times
New ability: lesser evisceration
better at gruesome things that arouse nearby allies – evisceration2
This advancement can be taken 1 times
This advancement requires the advancements evisceration to be achieved first
Remove ability: lesser evisceration
New ability: evisceration
better at gruesome things that arouse nearby allies – evisceration3
This advancement can be taken 1 times
This advancement requires the advancements evisceration2 to be achieved first
Remove ability: evisceration
New ability: greater evisceration
better protected from physical blows (3% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%
faster – movement
This advancement can be taken 3 times
1 more movement points
Phantom
better at axe combat – axe
This advancement can be taken 1 times
Damage increased by 1 for the axe attack
better at axe combat – axe2
This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage increased by 1 for the axe attack
better at axe combat – axe3
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage decreased by 1 for the axe attack
1 more attacks for the axe attack
better at axe combat – axe4
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achieved first
Damage increased by 1 for the axe attack
able to perform a whirlwind attack – whirlwind
This advancement can be taken 1 times
New bonus attack: whirlwind-axe (-30% - -30% melee )
New weapon special for the whirlwind-axe attack: whirlwind
New weapon special for the whirlwind-axe attack: magical
whirling better – whirlwind2
This advancement can be taken 4 times
This advancement requires the advancements whirlwind to be achieved first
Damage increased by 10% for the whirlwind-axe attack
more nimble (lowering the chance to be hit by 4%) – dodge
This advancement can be taken 3 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 4%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%
faster – movement
This advancement can be taken 3 times
1 more movement points
Pilum Master
striking better with pilum – spear
This advancement can be taken 1 times
Damage increased by 1 for the spear attack
striking faster with pilum – spear2
This advancement can be taken 1 times
This advancement requires the advancements spear to be achieved first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack
striking better with pilum – spear3
This advancement can be taken 10 times
This advancement requires the advancements spear2 to be achieved first
Damage increased by 1 for the spear attack
throwing pilums faster – javelin
This advancement can be taken 1 times
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack
throwing pilums better – javelin2
This advancement can be taken 10 times
This advancement requires the advancements javelin to be achieved first
Damage increased by 1 for the javelin attack
throwing pilums more precisely – javelin3
This advancement can be taken 1 times
This advancement requires the advancements javelin2 to be achieved first
New weapon special for the javelin attack: marksman
able to attack in a tricky way that lowers enemy defence – trickery
This advancement can be taken 1 times
New bonus attack: trickery (-30% - -30% melee )
New weapon special for the trickery attack: trickery
tricking enemies better – trickery2
This advancement can be taken 3 times
This advancement requires the advancements trickery to be achieved first
Damage increased by 15% for the trickery attack
10% more attacks for the trickery attack
blocking better – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 3%
faster – movement
This advancement can be taken 3 times
1 more movement points
Predator
striking better with bow – bow
This advancement can be taken 1 times
Damage increased by 1 for the bow attack
shooting insanely precisely – bow-precise
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack
striking better with bow – bow2
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack
striking better with bow – bow3
This advancement can be taken 10 times
This advancement requires the advancements bow2 to be achieved first
Damage increased by 1 for the bow attack
shooting unbelievably precisely – bow-precise2
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2, bow3, bow-precise to be achieved first
New weapon special for the bow attack: guided
Remove weapon special for the bow attack: focused
Damage decreased by 1 for the bow attack
able to deal heavy damage with a single shot – execution
This advancement can be taken 1 times
New bonus attack: execution (-45% - % ranged )
executing enemy bosses better – execution2
This advancement can be taken 3 times
This advancement requires the advancements execution to be achieved first
Damage increased by 10% for the execution attack
very good at slaying humans – bow-hunting-humans
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New weapon special for the bow attack: misanthropia
Damage decreased by 1 for the bow attack
very good at slaying orcs – bow-hunting-orcs
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New weapon special for the bow attack: misorcia
Damage decreased by 1 for the bow attack
very good at slaying elves – bow-hunting-elves
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New weapon special for the bow attack: misdryadia
Damage decreased by 1 for the bow attack
very good at slaying dragons – bow-hunting-drakes
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New weapon special for the bow attack: misdraconia
Damage decreased by 1 for the bow attack
striking better with dagger – dagger
This advancement can be taken 1 times
Damage increased by 1 for the dagger attack
striking better with dagger – dagger2
This advancement can be taken 1 times
This advancement requires the advancements dagger to be achieved first
Damage decreased by 1 for the dagger attack
1 more attacks for the dagger attack
striking better with dagger – dagger3
This advancement can be taken 10 times
This advancement requires the advancements dagger2 to be achieved first
Damage increased by 1 for the dagger attack
better at defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Prophet
striking better with lance – lance
This advancement can be taken 1 times
Damage increased by 1 for the lance attack
striking better with lance – lance2
This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack
charging more powerfully with lance (2.5 times more damage) – lance3
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge
charging even more powerfully with the lance (3 times more damage) – lance4
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge
striking even better with the lance – lance5
This advancement can be taken 10 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
Damage increased by 1 for the lance attack
better with sword – sword
This advancement can be taken 1 times
1 more attacks for the sword attack
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 for the sword attack
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks for the sword attack
better with sword – sword4
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack
better with magic – lightbeam
This advancement can be taken 1 times
Damage increased by 1 for the lightbeam attack
better with magic – lightbeam2
This advancement can be taken 1 times
This advancement requires the advancements lightbeam to be achieved first
Damage decreased by 1 for the lightbeam attack
1 more attacks for the lightbeam attack
better with magic – lightbeam3
This advancement can be taken 10 times
This advancement requires the advancements lightbeam2 to be achieved first
Damage increased by 1 for the lightbeam attack
able to heal allies better – heal
This advancement can be taken 1 times
Remove ability: cures
New ability: heals (11)
able to heal allies better – heal2
This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: heals (11)
New ability: heals (14)
able to make allies resist damage better (10% to resistances) – shield
This advancement can be taken 1 times
New ability: shield (10)
able to make allies resist damage better (15% to resistances) – shield2
This advancement can be taken 1 times
This advancement requires the advancements shield to be achieved first
Remove ability: shield (10)
New ability: shield (15)
able to make allies resist damage better (20% to resistances) – shield3
This advancement can be taken 1 times
This advancement requires the advancements shield2 to be achieved first
Remove ability: shield (15)
New ability: shield (20)
causing a severe frailty complex in enemies' minds (-15% physical resistances) – frail_tide
This advancement can be taken 1 times
New ability: frail tide (15)
causing an even worse frailty complex in enemies' minds (-20% physical resistances) – frail_tide2
This advancement can be taken 1 times
This advancement requires the advancements frail_tide to be achieved first
Remove ability: frail tide (15)
New ability: frail tide (20)
causing a really terrible frailty complex in enemies' minds (-25% physical resistances) – frail_tide3
This advancement can be taken 1 times
This advancement requires the advancements frail_tide2 to be achieved first
Remove ability: frail tide (20)
New ability: frail tide (25)
faster – movement
This advancement can be taken 5 times
1 more movement points
Reaper
better at combat with a scythe – scythe
This advancement can be taken 1 times
Damage increased by 1 for the baneblade attack
better at combat with a scythe – scythe2
This advancement can be taken 1 times
This advancement requires the advancements scythe to be achieved first
Damage decreased by 1 for the baneblade attack
1 more attacks for the baneblade attack
better at combat with a scythe – scythe3
This advancement can be taken 1 times
This advancement requires the advancements scythe, scythe2 to be achieved first
Damage decreased by 1 for the baneblade attack
1 more attacks for the baneblade attack
better at combat with a scythe – scythe4
This advancement can be taken 10 times
This advancement requires the advancements scythe, scythe2, scythe3 to be achieved first
Damage increased by 1 for the baneblade attack
wailing louder – wail
This advancement can be taken 1 times
1 more attacks for the wail attack
wailing louder – wail2
This advancement can be taken 10 times
This advancement requires the advancements wail to be achieved first
Damage increased by 1 for the wail attack
wailing so badly that the enemies will be slowed by it – wail-slow
This advancement can be taken 1 times
This advancement requires the advancements wail2 to be achieved first
New weapon special for the wail attack: slow
able to attack with claws, that has a chance to slay the enemy regardless of his HP – claws
This advancement can be taken 1 times
New attack: claws (7 - 3)
New weapon special for the claws attack: disintegrate
clawing faster – claws2
This advancement can be taken 5 times
This advancement requires the advancements claws to be achieved first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack
clawing better – claws2-damage
This advancement can be taken 3 times
This advancement requires the advancements claws to be achieved first
Damage increased by 1 for the claws attack
better at dodging (lowering the chance to be hit by 5%) – dodge
This advancement can be taken 1 times
Chance to get hit in forests reduced by 5%
Chance to get hit on frozen places reduced by 5%
Chance to get hit on flat terrains reduced by 5%
Chance to get hit in caves reduced by 5%
Chance to get hit in mushroom groves reduced by 5%
Chance to get hit in villages reduced by 5%
Chance to get hit in castles reduced by 5%
Chance to get hit in shallow waters reduced by 5%
Chance to get hit in deep water reduced by 5%
Chance to get hit in swamps reduced by 5%
Chance to get hit on hills reduced by 5%
Chance to get hit on mountains reduced by 5%
Chance to get hit on sands reduced by 5%
Chance to get hit above unwalkable places reduced by 5%
better at dodging (lowering the chance to be hit by 3%) – dodge2
This advancement can be taken 5 times
This advancement requires the advancements dodge to be achieved first
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit in deep water reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
Chance to get hit above unwalkable places reduced by 3%
more resistant to magic (4% better resistances) – magic_resist
This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 4%
Resistance to arcane increased by 4%
faster – movement
This advancement can be taken 3 times
1 more movement points
Romero
– amla_demon_lord
This advancement can be taken 100 times
100 more hitpoints per level
Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)
Troll Boulderlobber
throwing boulders better – sling
This advancement can be taken 1 times
Damage increased by 4 for the sling attack
throwing boulders better – sling2
This advancement can be taken 1 times
This advancement requires the advancements sling to be achieved first
Damage increased by 3 for the sling attack
throwing boulders better – sling3
This advancement can be taken 10 times
This advancement requires the advancements sling2 to be achieved first
Damage increased by 2 for the sling attack
throwing boulders that stun enemies – sling-slow
This advancement can be taken 1 times
This advancement requires the advancements sling2 to be achieved first
New weapon special for the sling attack: slow
punching enemies better – fist
This advancement can be taken 1 times
Damage increased by 2 for the fist attack
punching enemies faster – fist2
This advancement can be taken 5 times
This advancement requires the advancements fist to be achieved first
Damage decreased by 4 for the fist attack
1 more attacks for the fist attack
punching enemies better – fist3
This advancement can be taken 10 times
This advancement requires the advancements fist to be achieved first
Damage increased by 2 for the fist attack
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
regenerating 4 additional hitpoints per turn – regeneration1
This advancement can be taken 1 times
Remove ability: regenerates
New ability: regenerates (12)
regenerating 3 additional hitpoints per turn – regeneration2
This advancement can be taken 1 times
This advancement requires the advancements regeneration1 to be achieved first
Remove ability: regenerates (12)
New ability: regenerates (15)
regenerating 3 additional hitpoints per turn – regeneration3
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2 to be achieved first
Remove ability: regenerates (15)
New ability: regenerates (18)
regenerating 2 additional hitpoints per turn – regeneration4
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3 to be achieved first
Remove ability: regenerates (18)
New ability: regenerates (20)
regenerating 2 additional hitpoints per turn – regeneration5
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4 to be achieved first
Remove ability: regenerates (20)
New ability: regenerates (22)
regenerating 2 additional hitpoints per turn – regeneration6
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4, regeneration5 to be achieved first
Remove ability: regenerates (22)
New ability: regenerates (24)
faster – movement
This advancement can be taken 2 times
1 more movement points
Uria
– amla_demon_lord
This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)
Uria Avatar
– amla_demon_lord
This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)
– amla_demon_lord
This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)
– amla_demon_lord
This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)
Vritra
Oops, something went wrong – backup_amla
This advancement can be taken 500 times
better with sword – sword1
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
faster with sword – sword1_speed
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack
more precise with sword – sword2_marksman
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack
better with sword – sword4
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack
slowing enemies with sword – sword4_plague
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the sword attack: slow
better with sword – sword5
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack
faster with sword – sword5_speed
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack
better with sword – sword6
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack
able to attack twice in a row – berserk1
This advancement can be taken 1 times
New bonus attack: mberserk2 (-20% - % melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman
able to attack thrice in a row – berserk2
This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achieved first
New bonus attack: mberserk3 (-20% - % melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman
able to attack five times in a row – berserk3
This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achieved first
New bonus attack: mberserk5 (-20% - % melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman
doing more damage with the furious attack – berserk1_damage
This advancement can be taken 3 times
This advancement requires the advancements berserk1 to be achieved first
Damage increased by 10% for the mberserk attack
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
causing more havoc with magic – faerie1
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
1 more attacks for the ophidian energy attack
able to drain with faerie fire – faerie1_drain
This advancement can be taken 1 times
New weapon special for the faerie fire attack: drain
Damage decreased by 1 for the faerie fire attack
1 fewer attacks for the faerie fire attack
causing more havoc with magic – faerie2
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
Damage increased by 2 for the ophidian energy attack
decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12% – faerie2_penetrate
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
causing more havoc with magic – faerie3
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 3 for the dark blast attack
Damage increased by 2 for the ophidian energy attack
faster with faerie fire and ophidian energy – faerie3_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage decreased by 1 for the ophidian energy attack
1 more attacks for the ophidian energy attack
causing more havoc with magic – faerie4
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10% – faerie4_penetrate
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achieved first
causing more havoc with magic – faerie5
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
faster with faerie fire – faerie5_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with magic – faerie6
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
faster with faerie fire – faerie6_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
causing more havoc with magic – faerie7
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
faster with faerie fire – faerie7_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
faster with unleashing ophidian energy – ophidian_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the ophidian energy attack
Damage increased by 1 for the dark blast attack
causing more havoc with magic – faerie8
This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
better at defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
faster – movement
This advancement can be taken 4 times
1 more movement points
Vritra Later
better with sword – sword1
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
faster with sword – sword1_speed
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack
better with sword – sword4
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack
slowing enemies with sword – sword4_plague
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
New weapon special for the sword attack: slow
better with sword – sword5
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack
faster with sword – sword5_speed
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack
better with sword – sword6
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack
able to attack thrice in a row – berserk2
This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achieved first
New bonus attack: mberserk3 (-20% - % melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
able to attack five times in a row – berserk3
This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achieved first
New bonus attack: mberserk5 (-20% - % melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
doing more damage with the furious attack – berserk1_damage
This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achieved first
Damage increased by 10% for the mberserk attack
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
attacking horrendously with berserk attacks – berserk2_damage
This advancement can be taken 1 times
This advancement requires the advancements berserk1, berserk1_damage to be achieved first
doing more damage with the furious attack – berserk3_damage
This advancement can be taken 3 times
This advancement requires the advancements berserk1, berserk1_damage to be achieved first
Damage increased by 10% for the mberserk attack
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
causing more havoc with magic – faerie1
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
1 more attacks for the ophidian energy attack
able to drain with faerie fire – faerie1_drain
This advancement can be taken 1 times
New weapon special for the faerie fire attack: drain
Damage decreased by 1 for the faerie fire attack
1 fewer attacks for the faerie fire attack
causing more havoc with magic – faerie2
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
Damage increased by 2 for the ophidian energy attack
decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12% – faerie2_penetrate
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
causing more havoc with magic – faerie3
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 3 for the dark blast attack
Damage increased by 2 for the ophidian energy attack
faster with faerie fire and ophidian energy – faerie3_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage decreased by 1 for the ophidian energy attack
1 more attacks for the ophidian energy attack
causing more havoc with magic – faerie4
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10% – faerie4_penetrate
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achieved first
causing more havoc with magic – faerie5
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
faster with faerie fire – faerie5_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with magic – faerie6
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
faster with faerie fire – faerie6_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
causing more havoc with magic – faerie7
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
faster with faerie fire – faerie7_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
faster with unleashing ophidian energy – ophidian_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the ophidian energy attack
Damage increased by 1 for the dark blast attack
causing more havoc with magic – faerie8
This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
better at defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
faster – movement
This advancement can be taken 4 times
1 more movement points
Warlock
better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 for the saber attack
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the saber attack
1 more attacks for the saber attack
better with sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achieved first
Damage increased by 1 for the saber attack
better with fireball – fireball
This advancement can be taken 1 times
Damage increased by 1 for the fireball attack
better with fireball – fireball2
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack
better with fireball – fireball3
This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 1 for the fireball attack
able to attack with magically increased speed – speed
This advancement can be taken 1 times
New bonus attack: speed (-30% - % melee )
attacking better under the effect of quickening spell – speed2
This advancement can be taken 3 times
This advancement requires the advancements speed to be achieved first
Damage increased by 15% for the speed attack
able to attack with magically flaming sword – fire
This advancement can be taken 1 times
New bonus attack: fiery saber (% - % melee fire)
attacking better with the flaming sword – fire2
This advancement can be taken 3 times
This advancement requires the advancements fire to be achieved first
Damage increased by 15% for the fiery saber attack
much more resilient (much more antisocial, though) – social_skill
This advancement can be taken 1 times
Remove ability: antisocial
New ability: anathema
12 more hitpoints per level
Resistance to blade increased by 6%
Resistance to impact increased by 5%
Resistance to pierce increased by 5%
not so antisocial (less damage, though) – social_skill
This advancement can be taken 1 times
Remove ability: antisocial
New ability: lesser antisocial
Damage decreased by 1
Werewolf Rider
better at clawing – claws
This advancement can be taken 1 times
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack
better at clawing – claws2
This advancement can be taken 1 times
This advancement requires the advancements claws to be achieved first
Damage increased by 1 for the claws attack
better at clawing – claws3
This advancement can be taken 1 times
This advancement requires the advancements claws2 to be achieved first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack
better at clawing – claws4
This advancement can be taken 10 times
This advancement requires the advancements claws3 to be achieved first
Damage increased by 1 for the claws attack
able to claw in a violent fury – berserk
This advancement can be taken 1 times
This advancement requires the advancements claws2 to be achieved first
New bonus attack: fury (% - -40% melee )
New weapon special for the fury attack: lesser berserk (3)
clawing in an even more vicious berserk – berserk2
This advancement can be taken 3 times
This advancement requires the advancements claws2, berserk to be achieved first
Damage increased by 10% for the fury attack
10% more attacks for the fury attack
biting better – fangs1
This advancement can be taken 1 times
Damage increased by 1 for the fangs attack
biting faster – fangs2
This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achieved first
Damage decreased by 1 for the fangs attack
1 more attacks for the fangs attack
feasting on enemies when biting – fangs2-leech
This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achieved first
New weapon special for the fangs attack: leech
Damage decreased by 1 for the fangs attack
biting better – fangs3
This advancement can be taken 10 times
This advancement requires the advancements fangs2 to be achieved first
Damage increased by 1 for the fangs attack
more nimble (lowering the chance to be hit by 4%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%
faster – movement
This advancement can be taken 5 times
1 more movement points