Older News
Contents
Wesnoth 1.9.11 aka 1.10-beta2: Development Release
Friday, November 25 2011
The second beta for 1.10 is ready. Feedl free to celebrate the new release with us in this forum thread.
We offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice (and often feels empty because devs tend to forget to add their stuff there) and the (rather) complete changelog with (almost) all the details, which might make your head spin due to the technical terms used every now and then...
At the moment the Windows, Mac OS X, Debian and OpenPandora packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please report it to help us fix them in following releases.
FOSDEM2012 - Open Source Game Development: Call for Speakers
Saturday, November 19 2011
FOSDEM2012 will host a devroom centered on the development of Free and Open Source Games. Possible speakers (and topic suggestions) are invited to make their proposals. The game development devroom takes place on Sunday, February 5th, 09:00 - 17:00 in room AW1.120 (74 seats). Please have a look at this forum thread to read the call for speakers.
Open Source Games at FOSDEM 2012
Friday, November 11 2011
Finally some news not directly related to a new release. Several contributors to Wesnoth have been meeting at FOSDEM for the last 4 years where we took the opportunity to discuss things in person as well as meeting each other. We talked about eventually trying to get a whole devroom where things can be presented and discussed. During the GSoC Mentor summit at the end of October one topic discussed with other organizations was the creation of such a devroom. Some hours ago the accepted devrooms were announced and the result is:
There will be an "Open Source Game Development" related devroom at FOSDEM 2012.
Of course things won't stop there. Since several organizations (including Battle for Wesnoth, Hedgewars, Unknown Horizons, ScummVM and WorldForge) agreed on collaborating in this room, further things will be discussed on neutral grounds. There is a mailing list provided by the FOSDEM folks where we can discuss things. There will also be a "call for speakers" soon. Possible topics can include anything related to open source gaming, meaning it could be about porting to specific platforms, artworks (graphics and sound), translations, working on AI, encouraging UMC contributions or whatever you can think about in regards to open source gaming. The only limit I personally see is that the speaker should have some background in an open source gaming related project e.g. by being a contributor in the area they want to talk about.
Now to the basic facts about the dev room:
- Date: Sunday, February 5th, 09:00 - 17:00
- Place: FOSDEM2012 in Brussels, Room AW1.120 with 74 seats
- Topic: Anything "Open Source Game Development" related possible!
Wesnoth 1.9.10 aka 1.10-beta1: Development Release
Tuesday, November 8 2011
Finally we made it, the first beta for the upcoming stable 1.10 series is ready. Feel free to celebrate the new release with us in this forum thread.
We offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice (and often feels empty because devs tend to forget to add their stuff there) and the (rather) complete changelog with (almost) all the details, which might make your head spin due to the technical terms used every now and then...
At the moment the Windows, the MacOSX, the Debian and the OpenPandora packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please report it to help us fix them in following releases.
October
Wesnoth joins the "Free Game Alliance"
Wednesday, October 19 2011
Last month we were approached by Luca Pancallo from the Free Game Alliance, asking if we would like to join a new initiative to sustain open source and open game development and we agreed. We are proud to be one of the founding members! Basically the alliance is an eclectic group of open source games that covers a wide array of major genres in gaming. The alliance is intended to promote their members visibility on the internet. The other games that are currently part of the alliance include:
- MegaGlest: A fantasy realtime strategy
- PlaneShift: A 3D MMORPG
- Rigs of Rods: A vehicle simulation program
- Xonotic: A futuristic first person shooter
September
Wesnoth 1.9.9: Development Release
Wednesday, September 7 2011
Wesnoth 1.9.9 has been released. This is just another release of the 1.9.x development series. It might include some larger changes, but you will only notice those if you actually test this release yourself. Please have a look this forum thread to get a rough idea about those big changes. If you are using Mac OSX 10.4, you might be out of luck regarding this new release but have to check for yourself if it still works.
We offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice (and often feels empty because devs tend to forget to add their stuff there) and the (rather) complete changelog with (almost) all the details, which might make your head spin due to the technical terms used every now and then...
At the moment the Windows, the MacOSX, the Debian and the OpenPandora packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please report it to help us fix them in following releases.
July
Wesnoth 1.9.8: Development Release
Friday, July 29 2011
Wesnoth 1.9.8 has been released. This is just another release of the 1.9.x development series. It might include some larger changes, but you will only notice those if you actually test this release yourself. Please have a look this forum thread to get a rough idea about those big changes. If you are using Mac OSX 10.4, you might be out of luck regarding this new release but have to check for yourself if it still works.
We offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice (and often feels empty because devs tend to forget to add their stuff there) and the (rather) complete changelog with (almost) all the details, which might make your head spin due to the technical terms used every now and then...
At the moment the Windows, the MacOSX and the OpenPandora packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please report it to help us fix them in following releases.
Planned Forums Downtime
Wednesday, July 13 2011
The official Wesnoth.org forums will be temporarily closed tomorrow July 14 around 15:00 UTC for maintenance purposes and will be unavailable for approximately an hour. The official wiki and the primary multiplayer servers should not be affected.
June
Wesnoth 1.9.7: Development Release
Monday, June 20 2011
Wesnoth 1.9.7 has been released. This is just another release of the 1.9.x development series. It might include some larger changes, but you will only notice those if you actually test this release yourself. Please have a look <a href="http://forums.wesnoth.org/viewtopic.php?t=34190">this forum thread</a> to get a rough idea about those big changes. If you are using Mac OSX 10.4, you might be out of luck regarding this new release but have to check for yourself if it still works.
We offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice (and often feels empty because devs tend to forget to add their stuff there) and the (rather) complete changelog with (almost) all the details, which might make your head spin due to the technical terms used every now and then...
At the moment the Windows, the MacOSX and the OpenPandora packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please report it to help us fix them in following releases.
May
Wesnoth 1.8.6: Maintenance Release
Friday, May 13 2011
Wesnoth 1.8.6 has been released. This is a bugfix release for the stable 1.8 branch. This release does mainly consist of smaller fixes and changes. This is most likely the last 1.8.x release. For information about further changes in this release, have a look at this forum thread.
We offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...
At the moment the Windows, the MacOSX and the OpenPandora packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.
Wesnoth 1.9.6: Development Release
Monday, May 9 2011
Wesnoth 1.9.6 has been released. This is the seventh release of the 1.9.x development series. It includes huge, groundbreaking changes like a new faction for multiplayer (in an additional era). Please have a look this forum thread to get a rough idea about those big changes. If you are using Mac OSX 10.4, please download the extra version from the download page and don't use the link from the frontpage.
We offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...
At the moment the Windows, the MacOSX and the OpenPandora packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please report it to help us fix them in following releases.
April
Primary Multiplayer servers downtime
Monday, April 25 2011 UPDATE: The redirection issue that was causing this appears to be solved now. You should be able to connect to server.wesnoth.org normally again.
The primary Multiplayer server instances for 1.6, 1.8 and 1.9 in Wesnoth.org (server.wesnoth.org) are currently down. We are looking into the issue and will keep you updated in the current status thread in the forums.
Please use the alternate servers (server2.wesnoth.org and server3.wesnoth.org) in the meantime.
March
Accepted in Google Summer of Code 2011
Sunday, March 20 2011
We have been accepted into Summer of Code 2011. If you don't know what Summer of Code is, have a look at the official Summer of Code FAQ. It is an option for a student to work with an open source project as summer job.
If you are interested in participating in Summer of Code 2011 as a developer for Wesnoth, you can find all information required in our wiki. You should carefully read this page and also join our IRC channel #wesnoth-dev on irc.freenode.net.
January
Wesnoth 1.9.4: Development Release
Monday, January 17 2010
Wesnoth 1.9.4 has been released. This is the fifth release of the 1.9.x development series. It includes huge, groundbreaking changes. Please have a look this forum thread to get a rough idea about those big changes (and some known problems).
We offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...
At the moment the Windows, the MacOSX and the OpenPandora packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please report it to help us fix them in following releases.