Difference between revisions of "How to play Southern Nations"
From The Battle for Wesnoth Wiki
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! South. Nation !! + Advantages + !! - Disadvantages - | ! South. Nation !! + Advantages + !! - Disadvantages - | ||
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− | | [[How_to_play_Death_Knights|Death_Knights]]<div class="thumb">https://units.wesnoth.org/1.17/pics/core%24images%24units%24undead% | + | | [[How_to_play_Death_Knights|Death_Knights]]<div class="thumb">https://units.wesnoth.org/1.17/pics/core%24images%24units%24undead-skeletal%24deathknight.png</div> || <ul><li>Low cost and low unkeep</li><li>Very useful leaders</li><li>Quick killing with undead cavalry</li></ul> || <ul><li>Units are very weak when damaged</li><li>Bad in defensive</li><li>With limited ZoC, bad in map control</li></ul> |
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| [[How_to_play_Southern_Drakes|South. Drakes]]<div class="thumb">https://units.wesnoth.org/1.17/pics/core%24images%24units%24drakes%24burner.png</div> || <ul><li>Great mobility</li><li>Powerful units, also very good units against skeletons and other non-standard units.</li><li>Quick killing with slamming drakes</li></ul> || <ul><li>Expensive units, every unit is weak to something</li><li>No healing, drakes have to pull back from the front lines to heal or cure from poison</li><li>Weak during the night, can be overrun by more units easily</li></ul> | | [[How_to_play_Southern_Drakes|South. Drakes]]<div class="thumb">https://units.wesnoth.org/1.17/pics/core%24images%24units%24drakes%24burner.png</div> || <ul><li>Great mobility</li><li>Powerful units, also very good units against skeletons and other non-standard units.</li><li>Quick killing with slamming drakes</li></ul> || <ul><li>Expensive units, every unit is weak to something</li><li>No healing, drakes have to pull back from the front lines to heal or cure from poison</li><li>Weak during the night, can be overrun by more units easily</li></ul> | ||
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| [[How_to_play_Southern_Dwarves|South. Dwarves]]<div class="thumb">https://units.wesnoth.org/1.17/pics/core%24images%24units%24dwarves%24arcanister.png</div>|| <ul><li>Very strong during the night, fast in hills and caves</li><li>Powerful melee specialist</li><li>Main and additional healer</li></ul> || <ul><li>Often slow on grass</li><li>Sages are too slow</li><li>Not a good faction for beginners</li></ul> | | [[How_to_play_Southern_Dwarves|South. Dwarves]]<div class="thumb">https://units.wesnoth.org/1.17/pics/core%24images%24units%24dwarves%24arcanister.png</div>|| <ul><li>Very strong during the night, fast in hills and caves</li><li>Powerful melee specialist</li><li>Main and additional healer</li></ul> || <ul><li>Often slow on grass</li><li>Sages are too slow</li><li>Not a good faction for beginners</li></ul> | ||
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− | | [[How_to_play_Southern_Elves|South. Elves]]<div class="thumb">https://units.wesnoth.org/1.17/pics/core%24images%24units%24elves-wood% | + | | [[How_to_play_Southern_Elves|South. Elves]]<div class="thumb">https://units.wesnoth.org/1.17/pics/core%24images%24units%24elves-wood%24archer.png</div>|| <ul><li>Versatile, for every situation. Useful supporting units.</li><li>Healing, leadership, berserk, skirmisher, slowing...</li><li>Great in ranged combat</li></ul> || <ul><li>Fragile outside the forests</li><li>Many units are balanced, not good for fast killing</li><li>Losing important unit is a big problem for entire army</li></ul> |
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| [[How_to_play_Southern_Mages|South. Mages]]<div class="thumb">https://units.wesnoth.org/1.17/pics/core%24images%24units%24human-magi%24red-mage%2Bfemale.png</div>|| <ul><li>Ranged damage output is very high</li><li>Fire, cold, arcane damage for ranged mages, melee battle mages are fun to play and improving rapidly</li><li>Mages can change to other mage when upgrading</li></ul> || <ul><li>Weak units in melee combat</li><li>Mages are very expensive, not good for every situation</li><li>Not a good faction for beginners</li></ul> | | [[How_to_play_Southern_Mages|South. Mages]]<div class="thumb">https://units.wesnoth.org/1.17/pics/core%24images%24units%24human-magi%24red-mage%2Bfemale.png</div>|| <ul><li>Ranged damage output is very high</li><li>Fire, cold, arcane damage for ranged mages, melee battle mages are fun to play and improving rapidly</li><li>Mages can change to other mage when upgrading</li></ul> || <ul><li>Weak units in melee combat</li><li>Mages are very expensive, not good for every situation</li><li>Not a good faction for beginners</li></ul> |
Latest revision as of 16:17, 7 November 2023
South. Nation | + Advantages + | - Disadvantages - |
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Death_Knights |
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South. Drakes |
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South. Dwarves |
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South. Elves |
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South. Mages |
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South. Merce naries |
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South. Orcs |
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South. Swamp lords |
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This page was last edited on 7 November 2023, at 16:17.