Difference between revisions of "Playable Factions"

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There is 6 playable factions in Battle for Wesnoth. Here is a short guide to them, with links to longer articles.
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There is 7 playable factions in Battle for Wesnoth. Here is a short guide to them, with links to longer articles.
  
  
<b>Loyalists</b> is a faction of multiple humans, mages and mermen. They have mighty knights and multiple units for every situation. Good for beginners.
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<b>Loyalists</b> is a faction of multiple humans, mages and mermen. They have mighty knights and multiple units for every situation.<br><font color="darkgreen">Good faction for beginners</font>.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24human-loyalists%24horseman%24horseman.png</div>
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24human-loyalists%24horseman%24horseman.png</div>
  
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<b>Rebels</b> is a faction of elves, woses, mages and mermen. Commonly known as the elves, it is a good faction for beginners.
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<b>Rebels</b> is a faction of elves, woses, mages and mermen. Most of them have ranged attack.<br><font color="darkgreen">Good faction for beginners</font>.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24archer.png</div>
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24elves-wood%24archer.png</div>
  
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<b>Northerners</b> is a faction of orcs, trolls, goblins and nagas. Best for experienced players.
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<b>Northerners</b> is a faction of orcs, trolls, goblins and nagas.<br>Best for experienced players.
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24orcs%24grunt.png</div>
 
<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24orcs%24grunt.png</div>
  
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* Northerners are mostly chaotic (stronger during night)
 
* Northerners are mostly chaotic (stronger during night)
 
* they are resilient and have access to regeneration, poison and slowing
 
* they are resilient and have access to regeneration, poison and slowing
* learn more about [[Northerners ]] or visit guide on [[How to play Northerners ]]
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* learn more about [[Northerners]] or visit guide on [[How to play Northerners]]
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<b>Undead</b> is a faction of numerous undead creatures and dark mages.<br>Best for experienced players.
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<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24undead-skeletal%24skeleton%24skeleton.png</div>
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* Undead have resistances to commons attacks, but are vulnerable to more specific ones.
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* Undead are chaotic (stronger during night)
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* they are deadly and have access to leech life, poison and plague
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* learn more about [[Undead]] or visit guide on [[How to play Undead]]
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<b>Knalgan Alliance</b> is a faction of dwarves, gryphons and human outlaws.<br>Best for experienced players.
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<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24dwarves%24fighter.png</div>
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* Knalgans moves on difficult terrains as fast as on flat plains. Dwarves are strong, outlaws are quick.
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* dwarves are neutral (same strengh any time), outlaws are chaotic (stronger during night)
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* they are balanced and have access to backstab, steadfast and berserk
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* learn more about [[Knalgan Alliance]] or visit guide on [[How to play Knalgans]]
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<b>Drakes</b> and saurians are the opposites, yet they are very strong together.<br>Best for experienced players.
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<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24drakes%24fighter.png</div>
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* Drakes are the fastest faction and they can also cross water and other obstacles. Three units have wings.
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* Drakes are lawful (stronger during day), saurians are chaotic (stronger during night)
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* they can quickly attack and retreat and have access to skirmisher, first strike and healing
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* learn more about [[Drakes]] or visit guide on [[How to play Drakes]]
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<b>Dunefolk</b> is a new faction with sand people and nagas.<br>Best for experienced players.
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<div class="thumb tleft">https://units.wesnoth.org/1.15/pics/core%24images%24units%24dunefolk%24soldier%24soldier.png</div>
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* Dunefolk is well adapted to sand terrain and they can heal their warriors
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* Dunefolk are lawful (stronger during day) or liminal (strong at dawn and dusk)
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* they command infandry and cavalry with access to healing, skirmisher and charge
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* learn more about [[Dunefolk]] or visit guide on [[How to play Dunefolk]]

Revision as of 16:57, 4 March 2021

There is 7 playable factions in Battle for Wesnoth. Here is a short guide to them, with links to longer articles.


Loyalists is a faction of multiple humans, mages and mermen. They have mighty knights and multiple units for every situation.
Good faction for beginners.

core%24images%24units%24human-loyalists%24horseman%24horseman.png
  • Loyalists are great on flat plains with their cavalry and supporting units
  • Loyalists are lawful (stronger during day)
  • they are fast and have access to healing, leadership and charge
  • learn more about Loyalists or visit guide on How to play Loyalists


Rebels is a faction of elves, woses, mages and mermen. Most of them have ranged attack.
Good faction for beginners.

core%24images%24units%24elves-wood%24archer.png
  • Rebels fight great in forests, but they are fragile. Very effective in ranged combat.
  • Rebels are both neutral (same strengh any time) and lawful (stronger during day)
  • they are fast and have access to healing, leadership and ambush
  • learn more about Rebels or visit guide on How to play Rebels


Northerners is a faction of orcs, trolls, goblins and nagas.
Best for experienced players.

core%24images%24units%24orcs%24grunt.png
  • Northerners are cheap, close-range warriors and they can advance easily.
  • Northerners are mostly chaotic (stronger during night)
  • they are resilient and have access to regeneration, poison and slowing
  • learn more about Northerners or visit guide on How to play Northerners


Undead is a faction of numerous undead creatures and dark mages.
Best for experienced players.

core%24images%24units%24undead-skeletal%24skeleton%24skeleton.png
  • Undead have resistances to commons attacks, but are vulnerable to more specific ones.
  • Undead are chaotic (stronger during night)
  • they are deadly and have access to leech life, poison and plague
  • learn more about Undead or visit guide on How to play Undead


Knalgan Alliance is a faction of dwarves, gryphons and human outlaws.
Best for experienced players.

core%24images%24units%24dwarves%24fighter.png
  • Knalgans moves on difficult terrains as fast as on flat plains. Dwarves are strong, outlaws are quick.
  • dwarves are neutral (same strengh any time), outlaws are chaotic (stronger during night)
  • they are balanced and have access to backstab, steadfast and berserk
  • learn more about Knalgan Alliance or visit guide on How to play Knalgans


Drakes and saurians are the opposites, yet they are very strong together.
Best for experienced players.

core%24images%24units%24drakes%24fighter.png
  • Drakes are the fastest faction and they can also cross water and other obstacles. Three units have wings.
  • Drakes are lawful (stronger during day), saurians are chaotic (stronger during night)
  • they can quickly attack and retreat and have access to skirmisher, first strike and healing
  • learn more about Drakes or visit guide on How to play Drakes


Dunefolk is a new faction with sand people and nagas.
Best for experienced players.

core%24images%24units%24dunefolk%24soldier%24soldier.png
  • Dunefolk is well adapted to sand terrain and they can heal their warriors
  • Dunefolk are lawful (stronger during day) or liminal (strong at dawn and dusk)
  • they command infandry and cavalry with access to healing, skirmisher and charge
  • learn more about Dunefolk or visit guide on How to play Dunefolk