Difference between revisions of "Ageless Era"
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== Factions == | == Factions == | ||
− | === [[Default Era | Default Era]] === | + | === [[Default Era | Default Era Factions]] === |
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The Drakes are a faction of dragon-like [[Drakes (race)|Drakes]] and their lizard Saurian allies. Drakes are descendants of dragons, but smaller in size. Saurians are far smaller and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a Default faction. | The Drakes are a faction of dragon-like [[Drakes (race)|Drakes]] and their lizard Saurian allies. Drakes are descendants of dragons, but smaller in size. Saurians are far smaller and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a Default faction. | ||
+ | <hr> | ||
+ | |||
+ | |||
+ | ===[[Extended_Era | Extended Era Factions]]=== | ||
+ | ====Loyalists==== | ||
+ | ''Main article: [[Loyalists]] | ||
+ | |||
+ | The Loyalists are a faction of Humans who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages. | ||
+ | <hr> | ||
+ | |||
+ | ====Sylvans==== | ||
+ | ''Main article: [[Sylvans]] | ||
+ | |||
+ | The Sylvans are a faction of [[Elves]] and their various forest-dwelling allies. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, these elves find allies with the human mages, certain merfolk, fairies, and tree creatures called "Woses." Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves' neutral alignment. | ||
+ | <hr> | ||
+ | |||
+ | ====Dwarves==== | ||
+ | ''Main article: N/A | ||
+ | |||
+ | Dwarves are an old race who live underground and have tough, but short, warriors. Some dwarves carry around 'thundersticks' which create a deafening noise and are terrifying to behold. Other dwarves have study the power of runes and the magic they control. | ||
+ | <hr> | ||
+ | |||
+ | ====Outlaws==== | ||
+ | ''Main article: N/A | ||
+ | |||
+ | The outlaws are humans who are not socially acceptable among most other races. The Outlaws consist of petty criminals and poacher, but every so often a Rogue Mage is sighted. The Outlaws have also made allies with Ogres and the Nagini. | ||
+ | <hr> | ||
+ | |||
+ | ====Northerners==== | ||
+ | ''Main article: [[Northerners]] | ||
+ | |||
+ | The Northerners are a faction of [[Orcs]] and their allies who live in the north of the Great Continent, thus their name. Northerners consist of the warrior orcs race, the enslaved goblins, trolls who are tricked into combat by the orcs, and the serpentine naga. The Northerners play best by taking advantage of having many low-cost and high HP soldiers. | ||
+ | <hr> | ||
+ | |||
+ | ====Undead==== | ||
+ | ''Main article: [[Undead]] | ||
+ | |||
+ | The Undead are a faction of undead creatures and human practitioners of dark arts that usually accompany them. Often, these "Dark Adepts" are the units that do the most damage for the faction, but they have a major vulnerability - their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful Default Era faction at nighttime. | ||
+ | <hr> | ||
+ | |||
+ | ====Chaos==== | ||
+ | ''Main article: [[Chaos]] | ||
+ | |||
+ | These warriors of darkness have given their souls so that they might serve the Gods of Chaos alongside their demonic followers. Their ranks include both [[Humans]] and [[Demons]], and they are devastating when played very aggressively, especially at night. | ||
+ | <hr> | ||
+ | |||
+ | ====Kalifa==== | ||
+ | ''Main article: [[Kalifa]] | ||
+ | |||
+ | A faction based on the armies of the Persian Empire, the Kalifa are strong in melee combat and have sturdy units, but poor ranged abilities and relatively poor mobility. '''They will be going mainline soon.''' | ||
+ | <hr> | ||
+ | |||
+ | ====Dark Elves==== | ||
+ | ''Main article: [[Dark Elves]] | ||
+ | |||
+ | Cave-dwelling [[Elves]] who have devoted themselves to darkness and delight in cruelty. They are accomplished in both magic and swordplay, and do well within their cave homes, but are unaccustomed to the outside world. | ||
<hr> | <hr> |
Revision as of 23:02, 6 August 2010
Author | Mnewton1 |
Maintainer(s) | Mnewton1 |
Factions | 62 |
Current Version(s) | 4.3 |
Wesnoth Version(s) | 1.8.3 |
Forum Thread | AE Thread |
SVN Link | SVN |
Unit Trees | N/A |
Status | Active |
Contents
Factions
Default Era Factions
Loyalists
Main article: Loyalists
The Loyalists are a faction of Humans who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages.
Rebels
Main article: Rebels
The Rebels are a faction of Elves and their various forest-dwelling allies. They get their human name, Rebels, from the time of Heir to the Throne, when they started the rebellion against the evil Queen Asheviere. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, the elves find allies with the human mages, certain merfolk, and tree creatures called "Woses." Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves' neutral alignment.
Northerners
Main article: Northerners
The Northerners are a faction of Orcs and their allies who live in the north of the Great Continent, thus their name. Northerners consist of the warrior orcs race, the enslaved goblins, trolls who are tricked into combat by the orcs, and the serpentine naga. The Northerners play best by taking advantage of having many low-cost and high HP soldiers.
Undead
Main article: Undead
The Undead are a faction of undead creatures and human practitioners of dark arts that usually accompany them. Often, these "Dark Adepts" are the units that do the most damage for the faction, but they have a major vulnerability - their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful Default Era faction at nighttime.
Knalgan Alliance
Main article: Knalgan Alliance
The Knalgan Alliance is a faction of Dwarves and their outlaw Human allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in.
Drakes
Main article: Drakes
The Drakes are a faction of dragon-like Drakes and their lizard Saurian allies. Drakes are descendants of dragons, but smaller in size. Saurians are far smaller and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a Default faction.
Extended Era Factions
Loyalists
Main article: Loyalists
The Loyalists are a faction of Humans who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages.
Sylvans
Main article: Sylvans
The Sylvans are a faction of Elves and their various forest-dwelling allies. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, these elves find allies with the human mages, certain merfolk, fairies, and tree creatures called "Woses." Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves' neutral alignment.
Dwarves
Main article: N/A
Dwarves are an old race who live underground and have tough, but short, warriors. Some dwarves carry around 'thundersticks' which create a deafening noise and are terrifying to behold. Other dwarves have study the power of runes and the magic they control.
Outlaws
Main article: N/A
The outlaws are humans who are not socially acceptable among most other races. The Outlaws consist of petty criminals and poacher, but every so often a Rogue Mage is sighted. The Outlaws have also made allies with Ogres and the Nagini.
Northerners
Main article: Northerners
The Northerners are a faction of Orcs and their allies who live in the north of the Great Continent, thus their name. Northerners consist of the warrior orcs race, the enslaved goblins, trolls who are tricked into combat by the orcs, and the serpentine naga. The Northerners play best by taking advantage of having many low-cost and high HP soldiers.
Undead
Main article: Undead
The Undead are a faction of undead creatures and human practitioners of dark arts that usually accompany them. Often, these "Dark Adepts" are the units that do the most damage for the faction, but they have a major vulnerability - their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful Default Era faction at nighttime.
Chaos
Main article: Chaos
These warriors of darkness have given their souls so that they might serve the Gods of Chaos alongside their demonic followers. Their ranks include both Humans and Demons, and they are devastating when played very aggressively, especially at night.
Kalifa
Main article: Kalifa
A faction based on the armies of the Persian Empire, the Kalifa are strong in melee combat and have sturdy units, but poor ranged abilities and relatively poor mobility. They will be going mainline soon.
Dark Elves
Main article: Dark Elves
Cave-dwelling Elves who have devoted themselves to darkness and delight in cruelty. They are accomplished in both magic and swordplay, and do well within their cave homes, but are unaccustomed to the outside world.