Difference between revisions of "How to play Southern Nations"
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| [[How_to_play_Southern_Mages|Southern Mages]]<div class="thumb">https://units.wesnoth.org/1.16/pics/core%24images%24units%24human-magi%24red-mage%2Bfemale.png</div>|| <ul><li>Ranged damage output is very high</li><li>Fire, cold, arcane damage for ranged mages, melee battle mages are fun to play and improving rapidly</li><li>Mages can change to other mage when upgrading</li></ul> || <ul><li>Weak units in melee combat</li><li>Mages are very expensive, not good for every situation</li><li>Not a good faction for beginners</li></ul> | | [[How_to_play_Southern_Mages|Southern Mages]]<div class="thumb">https://units.wesnoth.org/1.16/pics/core%24images%24units%24human-magi%24red-mage%2Bfemale.png</div>|| <ul><li>Ranged damage output is very high</li><li>Fire, cold, arcane damage for ranged mages, melee battle mages are fun to play and improving rapidly</li><li>Mages can change to other mage when upgrading</li></ul> || <ul><li>Weak units in melee combat</li><li>Mages are very expensive, not good for every situation</li><li>Not a good faction for beginners</li></ul> | ||
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− | | [[How_to_play_Southern_Mercenaries|Southern | + | | [[How_to_play_Southern_Mercenaries|Southern Mercenaries]]<div class="thumb">https://units.wesnoth.org/1.16/pics/core%24images%24units%24human-peasants%24ruffian.png</div>|| <ul><li>Some units are extremely cheap, good for swarming</li><li>Very powerful mercenary troops: lancer, saberman and leader. Leadership is very effective.</li><li>Interesting faction to play, with focus on economy</li></ul> || <ul><li>Level 0 units have no Zone of Control, making them terrible in defending</li><li>Mercenary units are expensive and have high upkeep</li><li>No healing, not good against very specific enemies, can lose many units in single turn.</li></ul> |
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| [[How_to_play_Southern_Orcs|Southern Orcs]]<div class="thumb">https://units.wesnoth.org/1.16/pics/core%24images%24units%24orcs%24assassin.png</div>|| <ul><li>Overall good units, orcish patriarchs can improve them even more</li><li>Solid infantry for many situations</li><li>Easy access to poison</li></ul> || <ul><li>Being neutral, they are not the best during the day or night</li><li>Only simple healing</li><li>Units are more costly than classic northerners units</li></ul> | | [[How_to_play_Southern_Orcs|Southern Orcs]]<div class="thumb">https://units.wesnoth.org/1.16/pics/core%24images%24units%24orcs%24assassin.png</div>|| <ul><li>Overall good units, orcish patriarchs can improve them even more</li><li>Solid infantry for many situations</li><li>Easy access to poison</li></ul> || <ul><li>Being neutral, they are not the best during the day or night</li><li>Only simple healing</li><li>Units are more costly than classic northerners units</li></ul> | ||
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− | | [[How_to_play_Southern_Swamplords|Southern | + | | [[How_to_play_Southern_Swamplords|Southern Swamplords]]<div class="thumb">https://units.wesnoth.org/1.16/pics/core%24images%24units%24saurians%24oracle%24oracle.png</div>|| <ul><li>Interesting dynamics between beasts, trolls and saurians</li><li>Regenerating trolls are a good pair with saurian dark mages and poison from scorpions</li><li>Extremely dangerous during night</li></ul> || <ul><li>No blade attacks and no unit that is very good on grass</li><li>Weak during the day</li><li>Some of your units are good in offense, bet extremely fragile in defense.</li></ul> |
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Revision as of 09:21, 20 October 2022
Southern Nation | + Advantages + | - Disadvantages - |
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Southern Drakes |
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Southern Dwarves |
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Southern Elves |
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Southern Mages |
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Southern Mercenaries |
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Southern Orcs |
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Southern Swamplords |
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