Difference between revisions of "LotI Unit Advancements"
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This is an auto-generated wiki page listing all the advancements that are unit specific currently avalible in the campaign "Legend of the Invincibles". See https://wiki.wesnoth.org/LotI_Standard_Advancements for general advancements such as legacies and books. | This is an auto-generated wiki page listing all the advancements that are unit specific currently avalible in the campaign "Legend of the Invincibles". See https://wiki.wesnoth.org/LotI_Standard_Advancements for general advancements such as legacies and books. | ||
− | This was generated at | + | This was generated at Wed Mar 29 10:48:23 2017 using version git-2b2f8a7 of LotI and version 0.3.4 of the generation script. |
As this is auto-generated, DO NOT EDIT THIS PAGE. | As this is auto-generated, DO NOT EDIT THIS PAGE. | ||
− | Instead, | + | Instead, create a new issule at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted. |
Other LotI-related wiki pages: | Other LotI-related wiki pages: | ||
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* https://wiki.wesnoth.org/DeadlyUnitsFromLotI | * https://wiki.wesnoth.org/DeadlyUnitsFromLotI | ||
− | == | + | == Abomination == |
− | === | + | === biting better – bite1 === |
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 3 for the bite attack</span><br/> | ||
+ | <br/> | ||
+ | === biting faster – bite2 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#biting_better_.E2.80.93_bite1|bite1]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks for the bite attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === feasting on enemies when biting – bite2-leech === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#biting_better_.E2.80.93_bite1|bite1]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the bite attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === biting better – bite3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#biting_faster_.E2.80.93_bite2|bite2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 2 for the bite attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === healing more from kills – murderlust === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#killhunger_.E2.80.93_dummy|killhunger]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to regurgitate culinary feasts as Walking Corpses – regurgitate1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>New weapon special for the bite attack: plague</span><br/> | |
− | <span style='color:green'> | ||
− | |||
<br/> | <br/> | ||
− | === | + | === able to regurgitate culinary feasts as Ghouls – regurgitate2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_regurgitate_culinary_feasts_as_Walking_Corpses_.E2.80.93_regurgitate1|regurgitate1]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the bite attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghoul)]]</span><br/> |
+ | <span style='color:green'>Remove weapon special for the bite attack: plague</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === causing nearby enemies to deal even less damage – despair === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === causing nearby enemies to deal even less damage – despair2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_nearby_enemies_to_deal_even_less_damage_.E2.80.93_despair|despair]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === causing nearby enemies to deal even less damage – despair3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_nearby_enemies_to_deal_even_less_damage_.E2.80.93_despair2|despair2]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]</span><br/> |
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
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<br/> | <br/> | ||
− | == | + | == Ancient Demon (Lilith) == |
+ | |||
+ | === – amla_demon_lord === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>100 more hitpoints per level</span><br/> | ||
+ | <span style='color:green'>Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)</span><br/> | ||
+ | <br/> | ||
+ | |||
+ | == Ancient Demoness (Lilith Ally) == | ||
− | === better at | + | === better at axe combat – axe === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>1 more attacks | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> |
+ | <br/> | ||
+ | === faster at axe combat – axe-speed === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe|axe]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/> | ||
+ | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === better at | + | === better at axe combat – axe-damage === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe|axe]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === striking more precisely with axe – axe-marksman === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe-damage|axe-damage]] to be achieved first</i></span><br/> |
− | <span style='color:green'>New weapon special for the | + | <span style='color:green'>New weapon special for the axe attack: marksman</span><br/> |
<br/> | <br/> | ||
− | === | + | === stronger with hatchet – hatchet === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 2 for the hatchet attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with hatchet – hatchet2 === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>1 more attacks for the | + | <span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hatchet_.E2.80.93_hatchet|hatchet]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage decreased by 1 for the hatchet attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the hatchet attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === stronger with hatchet – hatchet3 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_hatchet_.E2.80.93_hatchet2|hatchet2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the hatchet attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to hurl hatchets in a long stream – hatchet-anger === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hatchet_.E2.80.93_hatchet3|hatchet3]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the hatchet attack: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with fireball – fireball === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with fireball – fireball2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball|fireball]] to be achieved first</i></span><br/> |
− | <span style='color:# | + | <span style='color:green'>Damage decreased by 1 for the fireball attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the fireball attack</span><br/> | ||
+ | <br/> | ||
+ | === better with fireball – fireball3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball2|fireball2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === hitting more enemies with fireball – fireball-cone === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball3|fireball3]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/> |
− | |||
<br/> | <br/> | ||
− | === better at | + | === better at dodging (lowering the chance to be hit by 2%) – dodge === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | ||
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<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit | + | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/> | ||
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Ancient Lich == |
− | === | + | === better at melee combat – melee === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === creating zombies from enemies killed at melee – melee2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 | + | <span style='color:green'>New weapon special (melee attacks only): plague</span><br/> |
+ | <br/> | ||
+ | === better at melee – melee3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_melee|melee]], [[#creating_zombies_from_enemies_killed_at_melee_.E2.80.93_melee2|melee2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === a better caster – magic === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | |
− | <span style='color:green'>1 | ||
<br/> | <br/> | ||
− | === | + | === a better caster of chill tempests – magic-chill === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | + | <span style='color:green'>1 more attacks for the chill tempest attack</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === slowing with chill tempest – magic-chill3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_chill_tempests_.E2.80.93_magic-chill|magic-chill]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the chill tempest attack: slow</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === a better caster of shadow waves – magic-shadow === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | + | <span style='color:green'>1 more attacks for the shadow wave attack</span><br/> | |
− | |||
− | <span style='color:green'>1 more attacks for the | ||
<br/> | <br/> | ||
− | === better | + | === a better caster of chill tempests – magic-chill2 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_chill_tempests_.E2.80.93_magic-chill|magic-chill]], [[#a_better_caster_.E2.80.93_magic|magic]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the chill tempest attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === slowing multiple enemies with chill tempest – magic-chill-slow-extra === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#slowing_with_chill_tempest_.E2.80.93_magic-chill3|magic-chill3]], [[#a_better_caster_of_chill_tempests_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]</span><br/> |
+ | <br/> | ||
+ | === a better caster of shadow waves – magic-shadow2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_shadow_waves_.E2.80.93_magic-shadow|magic-shadow]], [[#a_better_caster_.E2.80.93_magic|magic]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === leeching enemies with shadow wave – magic-shadow-leech === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_shadow_waves_.E2.80.93_magic-shadow2|magic-shadow2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === more undead-like resistance (improved resistances, slightly worsened weaknesses) – armour === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> |
− | <br/> | + | <span style='color:#60A0FF'>Resistance to impact increased by -1%</span><br/> |
− | + | <span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/> | |
− | <span style='color:# | + | <span style='color:#60A0FF'>Resistance to fire increased by -1%</span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to arcane increased by -2%</span><br/> | ||
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Arch Necromancer == |
− | === faster at melee combat – | + | === faster at melee combat – melee === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
+ | <span style='color:green'>Damage decreased by 2 (melee attacks only)</span><br/> | ||
<span style='color:green'>1 more attacks (melee attacks only)</span><br/> | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === better at melee combat – melee2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === transforming enemies into Soulless also with the infection – melee3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]</span><br/> |
+ | <span style='color:green'>Remove weapon special (melee attacks only): infect</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === a better caster of chill waves – magic-chill === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 2 for the chill wave attack</span><br/> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === a faster caster of chill waves – magic-chill2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_chill_waves_.E2.80.93_magic-chill|magic-chill]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 5 for the chill wave attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the chill wave attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === slowing with chill wave – magic-chill3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_of_chill_waves_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the chill wave attack: slow</span><br/> |
<br/> | <br/> | ||
− | === | + | === a faster caster of shadow waves – magic-shadow === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage decreased by 3 for the shadow wave attack</span><br/> |
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/> | <span style='color:green'>1 more attacks for the shadow wave attack</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === a better caster of shadow waves – magic-shadow2 === |
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_of_shadow_waves_.E2.80.93_magic-shadow|magic-shadow]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/> | ||
+ | <br/> | ||
+ | === creating ghosts from victims of shadow wave – magic-shadow3 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_shadow_waves_.E2.80.93_magic-shadow2_2|magic-shadow2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the shadow wave attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]</span><br/> |
− | + | <br/> | |
− | + | === a better caster, generally – magic === | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <br/> | ||
− | === better | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | |
− | <span style='color:green'>Damage increased by 1 | ||
<br/> | <br/> | ||
− | === | + | === faster – movement === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | |||
<br/> | <br/> | ||
− | === better with | + | |
− | <span style='color:#808080'><i>This advancement can be taken | + | == Blackguard == |
− | + | ||
− | <span style='color:green'>Damage increased by 1 | + | === striking better with scourge – scourge === |
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the scourge attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === striking faster with scourge – scourge2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage decreased by 1 for the scourge attack</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the scourge attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === striking better with scourge – scourge3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_scourge_.E2.80.93_scourge2|scourge2]], [[#striking_better_with_scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the scourge attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better protected from physical blows (2% better resistances; +4% resist impact) – armour === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Resistance to impact increased by 4%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster – movement === |
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | <span style='color: | + | <br/> |
− | <span style='color: | + | === able to darken even the night – darken === |
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === radiating unearthly darkness – darken2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_darken_even_the_night_.E2.80.93_darken|darken]] to be achieved first</i></span><br/> |
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Celestial Messenger == |
− | === | + | === better with magic – lightbeam === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with magic – lightbeam2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_lightbeam|lightbeam]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 1 for the lightbeam attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the lightbeam attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with magic – lightbeam3 === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_lightbeam2|lightbeam2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with mace – mace === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>Damage decreased by 1 for the mace attack</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the mace attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with mace – mace2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_mace_.E2.80.93_mace|mace]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the mace attack</span><br/> |
<br/> | <br/> | ||
− | === able to | + | === able to heal allies better – heal === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: cures</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to heal allies better – heal2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal|heal]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === able to heal allies better – heal3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal|heal]], [[#able_to_heal_allies_better_.E2.80.93_heal2|heal2]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to make enemies feel their guilt (-15% to non-physical resistances) – conviction === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/> | |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities# | ||
<br/> | <br/> | ||
− | === | + | === making enemies feel their guilt stronger (-25% to non-physical resistances) – conviction2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_make_enemies_feel_their_guilt_(-15%_to_non-physical_resistances)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities# | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities# | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === making enemies feel their guilt stronger (-33% to non-physical resistances) – conviction3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#making_enemies_feel_their_guilt_stronger_(-25%_to_non-physical_resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities# | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities# | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (33)]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === making enemies' sins burn them from inside (-16 enemy heal) – guilt === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#making_enemies_feel_their_guilt_stronger_(-25%_to_non-physical_resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/> |
− | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]</span><br/> | |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities# | ||
<br/> | <br/> | ||
− | === | + | === able to illuminate even the day – aura_illuminate === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal|heal]], [[#able_to_make_enemies_feel_their_guilt_(-15%_to_non-physical_resistances)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'>Remove ability: | + | <span style='color:#60A0FF'>Remove ability: illuminates</span><br/> |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities# | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === illuminating everything around better – aura_illuminate2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_illuminate_even_the_day_.E2.80.93_aura_illuminate|aura_illuminate]], [[#able_to_heal_allies_better_.E2.80.93_heal2|heal2]], [[#making_enemies_feel_their_guilt_stronger_(-25%_to_non-physical_resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities# | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities# | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]</span><br/> |
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Champion == |
− | === | + | === faster at melee combat – sword === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with sword – sword2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword|sword]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === faster with sword – sword3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword|sword]], [[#better_with_sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with sword – sword4 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword|sword]], [[#better_with_sword_.E2.80.93_sword2|sword2]], [[#faster_with_sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the saber attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster with crossbow – crossbow === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>Damage decreased by 9 for the crossbow attack</span><br/> |
− | + | <span style='color:green'>1 more attacks for the crossbow attack</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === better at defending – block === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better protected from physical blows (3% better resistances) – armour === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/> | ||
<br/> | <br/> | ||
− | + | === 10% better resistances when defending – careful === | |
− | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | |
− | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]</span><br/> | |
− | === | ||
− | <span style='color:#808080'><i>This advancement can be taken | ||
− | <span style='color: | ||
− | |||
<br/> | <br/> | ||
− | === better | + | === 20% better resistances when defending – careful2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#10%_better_resistances_when_defending_.E2.80.93_careful|careful]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === 25% better resistances when defending – careful3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#20%_better_resistances_when_defending_.E2.80.93_careful2|careful2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (25)]]</span><br/> | ||
+ | <br/> | ||
+ | === better with crossbow – crossbow2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_crossbow_.E2.80.93_crossbow|crossbow]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 2 (pierce attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster – movement === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | |
+ | == Champion Bowman == | ||
+ | |||
+ | === striking better with bow – bow === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | |
− | |||
− | <span style='color:green'>Damage | ||
<br/> | <br/> | ||
− | === better with | + | === striking better with bow – bow2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 more attacks | + | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | === better with | + | === striking better with bow – bow3 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === striking more precisely with bow – bow-precision === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/> | ||
+ | <span style='color:green'>Remove weapon special for the bow attack: marksman</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to shoot a storm on arrows without giving the enemy a chance to counterattack – arrowstorm === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:green'>New bonus attack: arrow storm (-20% - -40% ranged )</span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]</span><br/> |
− | <span style='color:# | + | <br/> |
− | <span style='color:# | + | === shooting arrow storms better – arrowstorm2 === |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_shoot_a_storm_on_arrows_without_giving_the_enemy_a_chance_to_counterattack_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 10% for the arrow storm attack</span><br/> |
− | <span style='color:# | + | <span style='color:green'>5% more attacks for the arrow storm attack</span><br/> |
− | <span style='color:# | + | <br/> |
− | <span style='color: | + | === striking better with sword – sword === |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
− | <span style='color:#60A0FF'> | + | <br/> |
− | <span style='color:#60A0FF'> | + | === striking better with sword – sword2 === |
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 for the sword attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
+ | <br/> | ||
+ | === striking better with sword – sword3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
+ | <br/> | ||
+ | === better protected from physical blows (2% better resistances) – armour === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | ||
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Chaos Rider == |
− | === | + | === striking better with sword – sword === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === striking faster with sword – sword2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_2|sword]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 1 for the sword attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === incinerating enemies with sword – sword-incinerate === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/> |
+ | <br/> | ||
+ | === striking better with sword – sword3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2|sword2]], [[#striking_better_with_sword_.E2.80.93_sword_2|sword]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === stomping enemies better – stomp === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 4 for the stomp attack</span><br/> | |
− | <span style='color:green'>Damage increased by | ||
<br/> | <br/> | ||
− | === better with | + | === better with fireball – fireball === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>1 | + | <span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> |
<br/> | <br/> | ||
− | === better with | + | === better with fireball – fireball2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_2|fireball]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage decreased by 1 for the fireball attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the fireball attack</span><br/> | ||
+ | <br/> | ||
+ | === better with fireball – fireball3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball2_2|fireball2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === creating spirits of fire with fireball – fireball_plague === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Fire Guardian)]]</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === faster – movement === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | |
+ | == Dark Shade == | ||
+ | |||
+ | === clawing better – claws === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 2 for the claws attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === clawing better – claws2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws|claws]] to be achieved first</i></span><br/> |
− | <span style='color:# | + | <span style='color:green'>New weapon special for the claws attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/> |
− | <span style='color: | + | <span style='color:green'>Remove weapon special for the claws attack: backstab</span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the claws attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === clawing better – claws3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws|claws]], [[#clawing_better_.E2.80.93_claws2|claws2]] to be achieved first</i></span><br/> |
− | <span style='color:# | + | <span style='color:green'>Damage decreased by 1 for the claws attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the claws attack</span><br/> | ||
+ | <br/> | ||
+ | === clawing better – claws4 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws|claws]], [[#clawing_better_.E2.80.93_claws2|claws2]], [[#clawing_better_.E2.80.93_claws3|claws3]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the claws attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === draining enemies better – sip === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the soul sip attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === draining enemies better – sip2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#draining_enemies_better_.E2.80.93_sip|sip]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the soul sip attack</span><br/> |
<br/> | <br/> | ||
− | === more | + | === draining more from living, able to drain a bit from the non-living as well – sip3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#draining_enemies_better_.E2.80.93_sip|sip]], [[#draining_enemies_better_.E2.80.93_sip2|sip2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the soul sip attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === draining enemies better – sip4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#draining_enemies_better_.E2.80.93_sip|sip]], [[#draining_enemies_better_.E2.80.93_sip2|sip2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the soul sip attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster – movement === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | |
+ | == Deathlord == | ||
+ | |||
+ | === better at melee combat – axe === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | |
− | <span style='color:green'>Damage | ||
− | |||
<br/> | <br/> | ||
− | === | + | === better at melee combat – axe2 === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe|axe]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === better at melee combat – axe3 === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe|axe]], [[#better_at_melee_combat_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/> | ||
+ | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === better at melee combat – axe4 === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe|axe]], [[#better_at_melee_combat_.E2.80.93_axe2|axe2]], [[#better_at_melee_combat_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 ( | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to attack in a terrible way that lowers enemy resistance – doom === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>New bonus attack: doom (-30% - -30% melee )</span><br/> |
− | <span style='color:green'>New weapon special | + | <span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === crippling enemies better – doom2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terrible_way_that_lowers_enemy_resistance_.E2.80.93_doom|doom]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 15% for the doom attack</span><br/> |
+ | <span style='color:green'>5% more attacks for the doom attack</span><br/> | ||
+ | <br/> | ||
+ | === better at blocking attacks – block === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with crossbow – xbow === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === better with crossbow – xbow2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow|xbow]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks for the crossbow attack</span><br/> | ||
<br/> | <br/> | ||
− | === shooting | + | === shooting poisonous arrows – xbow-poison === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow|xbow]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the crossbow attack: poison</span><br/> | ||
<br/> | <br/> | ||
− | === better with | + | === better with crossbow – xbow3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow|xbow]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 | + | <span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> |
<br/> | <br/> | ||
− | === better | + | === better resistance (2% blade, 2% pierce, 3% cold, but -1% arcane) – armour === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | + | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> | |
− | + | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | |
− | + | <span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/> | |
− | + | <span style='color:#60A0FF'>Resistance to arcane increased by -1%</span><br/> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <span style='color:#60A0FF'>Resistance to blade increased by 2 | ||
− | |||
− | <span style='color:#60A0FF'>Resistance to pierce increased by | ||
− | |||
− | <span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/> | ||
− | <span style='color:#60A0FF'>Resistance to arcane increased by - | ||
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
Line 726: | Line 719: | ||
<br/> | <br/> | ||
− | == | + | == Demigod (Efraim God) == |
− | === | + | === better with sword – sword1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === faster with sword (affects also whirlwind) – sword1_speed === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>1 more attacks for the sword attack</span><br/> |
+ | <span style='color:green'>Damage decreased by 1 for the whirlwind attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the whirlwind attack</span><br/> | ||
<br/> | <br/> | ||
− | === better with | + | === better with sword – sword2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>1 | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === more precise with sword – sword2_marksman === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the sword attack: marksman</span><br/> |
<br/> | <br/> | ||
− | === better with | + | === better with sword – sword3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>1 | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === better with | + | === better with sword – sword4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_2|sword2]], [[#better_with_sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === incinerating enemies with sword – sword4_flames === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_2|sword2]], [[#better_with_sword_.E2.80.93_sword3|sword3]], [[#better_with_sword_.E2.80.93_sword4_2|sword4]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/> | |
− | |||
− | |||
− | |||
− | |||
− | <span style='color: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === better with sword – sword5 === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_2|sword2]], [[#better_with_sword_.E2.80.93_sword3|sword3]], [[#better_with_sword_.E2.80.93_sword4_2|sword4]] to be achieved first</i></span><br/> | ||
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
− | |||
<br/> | <br/> | ||
− | === | + | === faster with sword (affects also whirlwind) – sword5_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_2|sword2]], [[#better_with_sword_.E2.80.93_sword3|sword3]], [[#better_with_sword_.E2.80.93_sword4_2|sword4]], [[#better_with_sword_.E2.80.93_sword5|sword5]], [[#faster_with_sword_(affects_also_whirlwind)_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the sword attack</span><br/> |
+ | <span style='color:green'>Damage decreased by 1 for the whirlwind attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the whirlwind attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with sword – sword6 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_2|sword2]], [[#better_with_sword_.E2.80.93_sword3|sword3]], [[#better_with_sword_.E2.80.93_sword4_2|sword4]], [[#better_with_sword_.E2.80.93_sword5|sword5]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to attack twice in a row – berserk1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_2|sword2]], [[#better_with_sword_.E2.80.93_sword3|sword3]], [[#more_precise_with_sword_.E2.80.93_sword2_marksman|sword2_marksman]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New bonus attack: mberserk2 (-20% - % melee blade)</span><br/> |
+ | <span style='color:green'>New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]</span><br/> | ||
+ | <span style='color:green'>New weapon special for the mberserk2 attack: swarm</span><br/> | ||
+ | <span style='color:green'>New weapon special for the mberserk2 attack: marksman</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to attack thrice in a row – berserk2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_twice_in_a_row_.E2.80.93_berserk1|berserk1]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New bonus attack: mberserk3 (-20% - % melee blade)</span><br/> |
+ | <span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/> | ||
+ | <span style='color:green'>New weapon special for the mberserk3 attack: swarm</span><br/> | ||
+ | <span style='color:green'>New weapon special for the mberserk3 attack: marksman</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to attack five times in a row – berserk3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_thrice_in_a_row_.E2.80.93_berserk2|berserk2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>New bonus attack: mberserk5 (-20% - % melee blade)</span><br/> |
+ | <span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/> | ||
+ | <span style='color:green'>New weapon special for the mberserk5 attack: swarm</span><br/> | ||
+ | <span style='color:green'>New weapon special for the mberserk5 attack: marksman</span><br/> | ||
+ | <br/> | ||
+ | === doing more damage with the furious attack – berserk1_damage === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_twice_in_a_row_.E2.80.93_berserk1|berserk1]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/> | ||
+ | <span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/> | ||
+ | <span style='color:green'>Damage increased by 10% for the mberserk5 attack</span><br/> | ||
+ | <br/> | ||
+ | === whirling better – whirlwind === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/> | ||
+ | <br/> | ||
+ | === whirling better – whirlwind2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#whirling_better_.E2.80.93_whirlwind|whirlwind]], [[#whirling_better_.E2.80.93_whirlwind|whirlwind]], [[#whirling_better_.E2.80.93_whirlwind|whirlwind]], [[#better_with_sword_.E2.80.93_sword4_2|sword4]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === whirling better – whirlwind3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#whirling_better_.E2.80.93_whirlwind2|whirlwind2]], [[#whirling_better_.E2.80.93_whirlwind2|whirlwind2]], [[#whirling_better_.E2.80.93_whirlwind2|whirlwind2]], [[#better_with_sword_.E2.80.93_sword6|sword6]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/> | |
− | <span style='color:green'>Damage increased by 1 for the | ||
<br/> | <br/> | ||
− | === | + | === better with knives – knives1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 for the knife attack</span><br/> | |
− | <span style='color:green'>Damage increased by | ||
<br/> | <br/> | ||
− | === | + | === backstabbing with knives – knives1_backstab === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>New weapon special for the knife attack: backstab</span><br/> | |
− | <span style='color:green'> | ||
− | |||
<br/> | <br/> | ||
− | === | + | === better with knives – knives2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the knife attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === more precise with knives – knives2_precision === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>New weapon special for the | + | <span style='color:green'>New weapon special for the knife attack: marksman</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === better with knives – knives3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 for the knife attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === faster with knives – knives3_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]], [[#better_with_knives_.E2.80.93_knives3|knives3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 2 for the knife attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the knife attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with knives – knives4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]], [[#better_with_knives_.E2.80.93_knives3|knives3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the knife attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === backstabbing with knives better – knives4-backstab === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives4|knives4]], [[#backstabbing_with_knives_.E2.80.93_knives1_backstab|knives1_backstab]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/> | ||
+ | <span style='color:green'>Remove weapon special for the knife attack: backstab</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with knives – knives5 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:green'>1 | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]], [[#better_with_knives_.E2.80.93_knives3|knives3]], [[#better_with_knives_.E2.80.93_knives4|knives4]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the knife attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster with knives – knives5_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]], [[#better_with_knives_.E2.80.93_knives3|knives3]], [[#better_with_knives_.E2.80.93_knives4|knives4]], [[#faster_with_knives_.E2.80.93_knives3_speed|knives3_speed]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 2 for the knife attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the knife attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === casting fireballs better – fireball === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 2 for the fireball attack</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === incinerating the primary target of the fireballs – fireball1_incineration === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === casting fireballs better – fireball2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 2 for the fireball attack</span><br/> |
<br/> | <br/> | ||
− | === casting | + | === casting fireballs faster – fireball3 === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the fireball attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === decreasing enemy fire resistance by 10% – fireball3_penetrate === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]] to be achieved first</i></span><br/> |
<br/> | <br/> | ||
− | === | + | === casting fireballs faster – fireball4 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>1 more attacks for the fireball attack</span><br/> | |
− | <span style='color: | ||
<br/> | <br/> | ||
− | === better | + | === shooting fireballs with better precision – fireball4_precision === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]], [[#casting_fireballs_faster_.E2.80.93_fireball4|fireball4]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/> |
− | <span style='color: | + | <span style='color:green'>Remove weapon special for the fireball attack: magical</span><br/> |
<br/> | <br/> | ||
− | === | + | === casting fireballs faster – fireball5 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]], [[#casting_fireballs_faster_.E2.80.93_fireball4|fireball4]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks for the fireball attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === shooting fireballs with better precision – fireball5_precision === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]], [[#casting_fireballs_faster_.E2.80.93_fireball4|fireball4]], [[#shooting_fireballs_with_better_precision_.E2.80.93_fireball4_precision|fireball4_precision]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]</span><br/> |
− | <span style='color: | + | <span style='color:green'>Remove weapon special for the fireball attack: focused</span><br/> |
<br/> | <br/> | ||
− | === | + | === casting fireballs with greater damage – fireball6 === |
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]], [[#casting_fireballs_faster_.E2.80.93_fireball4|fireball4]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> | ||
+ | <br/> | ||
+ | === able to use cast iceball – iceball === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>New attack: iceball (12 - 2)</span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the iceball attack: magical</span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the iceball attack: slow</span><br/> |
<br/> | <br/> | ||
− | === | + | === dealing more damage with iceball – iceball2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_use_cast_iceball_.E2.80.93_iceball|iceball]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the iceball attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the iceball attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === dealing damage to multiple enemies with iceball – iceball3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_iceball_.E2.80.93_iceball2|iceball2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the iceball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/> |
− | <span style='color: | + | <span style='color:green'>1 more attacks for the iceball attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === slowing groups of enemies with iceball – iceball4 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#dealing_damage_to_multiple_enemies_with_iceball_.E2.80.93_iceball3|iceball3]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the iceball attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]</span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the iceball attack</span><br/> |
<br/> | <br/> | ||
− | === more | + | === dealing more damage with iceball – iceball5 === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#slowing_groups_of_enemies_with_iceball_.E2.80.93_iceball4|iceball4]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 2 for the iceball attack</span><br/> | |
− | <span style='color: | ||
<br/> | <br/> | ||
− | === | + | === faster – movement === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | + | === faster – movement2 === | |
− | == | ||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_.E2.80.93_movement_12|movement]] to be achieved first</i></span><br/> |
+ | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to muster enough mental powers to levitate through hard terrains – movement3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_.E2.80.93_movement_12|movement]], [[#faster_.E2.80.93_movement2|movement2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/> |
+ | <span style='color:#60A0FF'>Movement costs on flat terrains set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs through mushroom groves set to 2</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs through villages set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs through castles set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs in shallow waters set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs on coastal reefs set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs in deep waters set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs through swampy places set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs on mountains set to 2</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs across sands set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs above unwalkable places set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs through impassable walls set to {UNREACHABLE}</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === harder to be hit – dodge === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit in forests reduced by | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit in villages reduced by | + | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit in castles reduced by | + | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit on hills reduced by | + | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by | + | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
<br/> | <br/> | ||
Line 1,018: | Line 1,001: | ||
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better protected from magical attacks (2% better resistances) – shield === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Resistance to fire increased by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to arcane increased by 2%</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Demigod (Lethalia God) == |
− | === better with | + | === better with staff – staff1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the staff attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === more precise with staff – staff1_marksman === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the staff attack: marksman</span><br/> |
<br/> | <br/> | ||
− | === better | + | === better with staff – staff2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 for the staff attack</span><br/> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <span style='color: | ||
<br/> | <br/> | ||
− | === | + | === more precise with staff – staff2_focused === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#more_precise_with_staff_.E2.80.93_staff1_marksman|staff1_marksman]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/> |
+ | <span style='color:green'>Remove weapon special for the staff attack: marksman</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === poisoning enemies with staff – staff2_plague === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the staff attack: poison</span><br/> |
<br/> | <br/> | ||
− | === better with | + | === better with staff – staff3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 | + | <span style='color:green'>Damage increased by 1 for the staff attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with staff – staff3_attacks === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>1 more attacks for the staff attack</span><br/> | |
− | |||
− | |||
− | |||
− | |||
− | < | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <span style='color: | ||
<br/> | <br/> | ||
− | === better with | + | === better with staff – staff4 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the staff attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === better with | + | === better with staff – staff5 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the staff attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === incinerating enemies with staff (instead of poison) – staff5_plague === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]], [[#better_with_staff_.E2.80.93_staff5|staff5]], [[#poisoning_enemies_with_staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>New weapon special for the staff attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/> | |
− | + | <span style='color:green'>Remove weapon special for the staff attack: poison</span><br/> | |
− | |||
− | |||
− | |||
− | |||
− | <span style='color: | ||
− | |||
− | |||
− | |||
− | |||
− | <span style='color: | ||
− | |||
<br/> | <br/> | ||
− | === | + | === dealing fire damage with staff – staff5_fire === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]], [[#better_with_staff_.E2.80.93_staff5|staff5]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Sets damage type to fire for the staff attack</span><br/> | |
− | |||
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === better with | + | === better with staff – staff6 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]], [[#better_with_staff_.E2.80.93_staff5|staff5]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 for the staff attack</span><br/> | |
− | <span style='color:green'>Damage increased by | ||
− | |||
<br/> | <br/> | ||
− | === | + | === faster with staff – staff6_attacks === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]], [[#better_with_staff_.E2.80.93_staff5|staff5]], [[#better_with_staff_.E2.80.93_staff6|staff6]], [[#faster_with_staff_.E2.80.93_staff3_attacks|staff3_attacks]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 more attacks | + | <span style='color:green'>1 more attacks for the staff attack</span><br/> |
− | <span style='color: | + | <br/> |
− | <span style='color:green'>1 | + | === better with staff – staff7 === |
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]], [[#better_with_staff_.E2.80.93_staff5|staff5]], [[#better_with_staff_.E2.80.93_staff6|staff6]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the staff attack</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === better with axe – axe1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <span style='color:green'>Damage increased by | ||
− | |||
<br/> | <br/> | ||
− | === better with | + | === better with axe – axe2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> |
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === faster with axe (affects also whirlwind) – axe1_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_at_whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>1 more attacks for the axe attack</span><br/> | |
− | <span style='color:green'>1 more attacks | + | <span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/> |
− | |||
− | <span style='color:green'>1 more attacks | ||
<br/> | <br/> | ||
− | === | + | === poisoning enemies with axe (affects also whirlwind) – axe2_poison === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_at_whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the axe attack: poison</span><br/> |
− | + | <span style='color:green'>New weapon special for the axe_whirlwind attack: poison</span><br/> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <span style='color:green'> | ||
− | |||
<br/> | <br/> | ||
− | === better with | + | === better with axe – axe3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_at_whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === faster with axe (affects also whirlwind) – axe3_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#faster_with_axe_(affects_also_whirlwind)_.E2.80.93_axe1_speed|axe1_speed]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the axe attack</span><br/> |
− | + | <span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/> | |
− | <span style='color:green'>1 more attacks | ||
<br/> | <br/> | ||
− | === better with | + | === better with axe – axe4 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | + | === able to hit multiple enemies with axe – axe4_cleave === | |
− | == | ||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#better_with_axe_.E2.80.93_axe4|axe4]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with axe – axe5 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#better_with_axe_.E2.80.93_axe4|axe4]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 | + | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with axe (affects also whirlwind) – axe5_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#better_with_axe_.E2.80.93_axe4|axe4]], [[#better_with_axe_.E2.80.93_axe5|axe5]], [[#faster_with_axe_(affects_also_whirlwind)_.E2.80.93_axe3_speed|axe3_speed]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the axe attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with axe – axe6 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#better_with_axe_.E2.80.93_axe4|axe4]], [[#better_with_axe_.E2.80.93_axe5|axe5]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with axe (affects also whirlwind) – axe6_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#better_with_axe_.E2.80.93_axe4|axe4]], [[#better_with_axe_.E2.80.93_axe5|axe5]], [[#better_with_axe_.E2.80.93_axe6|axe6]], [[#faster_with_axe_(affects_also_whirlwind)_.E2.80.93_axe5_speed|axe5_speed]] to be achieved first</i></span><br/> |
− | <span style='color:# | + | <span style='color:green'>1 more attacks for the axe attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/> | ||
+ | <br/> | ||
+ | === better at whirling – whirlwind === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the axe_whirlwind attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | ||
<br/> | <br/> | ||
− | === able to | + | === able to deal damage to multiple units with faerie fire – faerie1_boom === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]] to be achieved first</i></span><br/> |
− | <span style='color:green'>New | + | <span style='color:green'>New bonus attack: explosive faerie fire (% - % )</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/> |
<br/> | <br/> | ||
− | === causing | + | === causing more havoc with faerie fire – faerie2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === decreasing enemies' arcane resistance by 8% – faerie2_penetrate === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === causing | + | === causing more havoc with faerie fire – faerie3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | |
− | <span style='color: | ||
<br/> | <br/> | ||
− | === faster – | + | === faster with faerie fire – faerie3_speed === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | ||
<br/> | <br/> | ||
− | + | === causing more havoc with faerie fire – faerie4 === | |
− | == | ||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>1 | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === decreasing enemies' arcane resistance by 7% – faerie4_penetrate === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#decreasing_enemies'_arcane_resistance_by_8%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first</i></span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie5 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with faerie fire – faerie5_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>1 more attacks | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie6 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with faerie fire – faerie6_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed|faerie5_speed]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 more attacks | + | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie7 === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6|faerie6]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | ||
<br/> | <br/> | ||
− | + | === faster with faerie fire – faerie7_speed === | |
− | == | ||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>1 more attacks | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed|faerie6_speed]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie8 === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6|faerie6]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === poisoning enemies with spiderwebs – gossamer1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the gossamer attack: poison</span><br/> |
<br/> | <br/> | ||
− | === | + | === dealing more damage with spiderwebs – gossamer1_damage === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === draining enemies with spiderwebs – gossamer2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the gossamer attack: drain</span><br/> |
<br/> | <br/> | ||
− | === | + | === dealing more damage with spiderwebs – gossamer2_damage === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer1_damage|gossamer1_damage]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 | + | <span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === shooting spiderwebs more precisely – gossamer3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the gossamer attack: marksman</span><br/> | ||
<br/> | <br/> | ||
− | + | === dealing more damage with spiderwebs – gossamer3_damage === | |
− | == | ||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>1 | + | <span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === shooting spiderwebs even more precisely – gossamer4 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/> |
+ | <span style='color:green'>Remove weapon special for the gossamer attack: marksman</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === dealing more damage with spiderwebs – gossamer4_damage === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4|gossamer4]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer3_damage|gossamer3_damage]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === shooting spiderwebs faster – gossamer4_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>1 more attacks | + | <span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks for the gossamer attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === shooting spiderwebs with incredibly fast reactions – gossamer5 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the gossamer attack: firststrike</span><br/> |
<br/> | <br/> | ||
− | === | + | === dealing more damage with spiderwebs – gossamer5_damage === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4|gossamer4]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer4_damage|gossamer4_damage]], [[#shooting_spiderwebs_with_incredibly_fast_reactions_.E2.80.93_gossamer5|gossamer5]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 | + | <span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === more nimble (+1 movement, 1% better defences on all terrains) – wings1 === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/> | ||
<br/> | <br/> | ||
− | + | === more nimble (+1 movement, 1% better defences on all terrains) – wings2 === | |
− | |||
− | |||
− | === better | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings1|wings1]] to be achieved first</i></span><br/> |
+ | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === more nimble (2% better defences on all terrains) – wings3 === |
+ | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings1|wings1]], [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings2|wings2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/> | ||
+ | <br/> | ||
+ | === more attuned to the woods – woods === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements wings, [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings2|wings2]], [[#more_nimble_(2%_better_defences_on_all_terrains)_.E2.80.93_wings3|wings3]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === better protected from physical blows (2% better resistances) – armour === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better protected from magical attacks (3% better resistances) – shield === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to arcane increased by 3%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | |
− | <span style='color:#808080'><i>This advancement can be taken | + | == Demon Infiltrator (Romero) == |
− | <span style='color:green'> | + | |
+ | === – amla_demon_lord === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>100 more hitpoints per level</span><br/> | ||
+ | <span style='color:green'>Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | |
− | <span style='color:#808080'><i>This advancement can be taken | + | == Demon Lord == |
− | <span style='color:# | + | |
− | <span style='color:green'> | + | === – amla_demon_lord === |
+ | <span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>100 more hitpoints per level</span><br/> | ||
+ | <span style='color:green'>Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | |
− | <span style='color:#808080'><i>This advancement can be taken | + | == Demon Queen (Uria) == |
− | <span style='color:green'> | + | |
+ | === – amla_demon_lord === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>300 more hitpoints per level</span><br/> | ||
+ | <span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | |
− | <span style='color:#808080'><i>This advancement can be taken | + | == Demon Queen's Avatar (Uria Avatar) == |
− | <span style='color:# | + | |
− | <span style='color:green'>Damage increased by | + | === – amla_demon_lord === |
+ | <span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>300 more hitpoints per level</span><br/> | ||
+ | <span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === – amla_demon_lord === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>300 more hitpoints per level</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/> |
<br/> | <br/> | ||
− | === | + | === – amla_demon_lord === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>300 more hitpoints per level</span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/> |
<br/> | <br/> | ||
− | === | + | |
+ | == Destroyer == | ||
+ | |||
+ | === striking more furiously with scourge – scourge === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 2 for the scourge attack</span><br/> | ||
+ | <br/> | ||
+ | === striking more furiously with scourge – scourge2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_more_furiously_with_scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage decreased by 5 for the scourge attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the scourge attack</span><br/> | ||
+ | <br/> | ||
+ | === striking more furiously with scourge – scourge3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_more_furiously_with_scourge_.E2.80.93_scourge2|scourge2]], [[#striking_more_furiously_with_scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the scourge attack</span><br/> | ||
+ | <br/> | ||
+ | === able to enter a battle frenzy like dwarves, but only when attacking – berserk === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_more_furiously_with_scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/> |
− | <span style='color:green'>New weapon special for the | + | <span style='color:green'>New attack: mace_berserk (7 - 5)</span><br/> |
+ | <span style='color:green'>New weapon special for the mace_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/> | ||
+ | <br/> | ||
+ | === striking better when in battle frenzy – berserk2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_enter_a_battle_frenzy_like_dwarves,_but_only_when_attacking_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>1 more attacks for the mace_berserk attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better protected from physical blows (2% better resistances; +4% resist impact) – armour === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> | ||
− | <span style='color:#60A0FF'>Resistance to impact increased by | + | <span style='color:#60A0FF'>Resistance to impact increased by 4%</span><br/> |
− | <span style='color:#60A0FF'>Resistance to pierce increased by | + | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> |
− | |||
− | |||
− | |||
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Divine Emissary (Stormrider) == |
− | === | + | === swinging better with the sword – sword === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
− | <span style='color:green'>1 more attacks | + | <span style='color:green'>1 more attacks for the sword attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === swinging more precisely with the sword – sword1_precision === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#swinging_better_with_the_sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/> |
− | <span style='color:green'>New weapon special | + | <span style='color:green'>New weapon special for the sword attack: marksman</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === swinging better with the sword – sword2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:#808080'><i>This advancement requires the advancements [[#swinging_better_with_the_sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === swinging better with the sword – sword3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#swinging_better_with_the_sword_.E2.80.93_sword|sword]], [[#swinging_better_with_the_sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === swinging faster with the sword – sword3_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#swinging_better_with_the_sword_.E2.80.93_sword|sword]], [[#swinging_better_with_the_sword_.E2.80.93_sword2|sword2]], sword1_speed, [[#swinging_better_with_the_sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the sword attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === swinging better with the sword – sword4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 30 times</i></span><br/> |
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#swinging_better_with_the_sword_.E2.80.93_sword|sword]], [[#swinging_better_with_the_sword_.E2.80.93_sword2|sword2]], [[#swinging_better_with_the_sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === striking better with lance and charging more powerfully (2.5 times more damage) – lance === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the lance attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === striking better with the lance – lance2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 2 for the lance attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === striking faster with the lance – lance2_speed === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage decreased by 2 for the lance attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the lance attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === striking better with the lance – lance3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_the_lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 2 for the lance attack</span><br/> | ||
<br/> | <br/> | ||
− | + | === charging more powerfully with the lance (3 times more damage) – lance3_damage === | |
− | == | ||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]], [[#striking_better_with_the_lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/> | ||
+ | <span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === charging even more powerfully with the lance (3.5 times more damage) – lance4_damage === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]], [[#striking_better_with_the_lance_.E2.80.93_lance2|lance2]], [[#charging_more_powerfully_with_the_lance_(3_times_more_damage)_.E2.80.93_lance3_damage|lance3_damage]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3.5)]]</span><br/> |
+ | <span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | ||
<br/> | <br/> | ||
− | === better with | + | === striking better with the lance – lance4 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]], [[#striking_better_with_the_lance_.E2.80.93_lance2|lance2]], [[#striking_better_with_the_lance_.E2.80.93_lance3|lance3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the lance attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === striking even better with the lance – lance5 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]], [[#striking_better_with_the_lance_.E2.80.93_lance2|lance2]], [[#striking_better_with_the_lance_.E2.80.93_lance3|lance3]], [[#striking_better_with_the_lance_.E2.80.93_lance4|lance4]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 for the lance attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === throwing stronger lightnings – storm === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 2 for the stormride attack</span><br/> | |
− | <span style='color:green'>Damage increased by | ||
<br/> | <br/> | ||
− | === | + | === throwing more lightnings – storm_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>1 more attacks for the stormride attack</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === throwing stronger lightnings – storm2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 2 for the stormride attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === charging with lightnings – storm2_charge === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the stormride attack: charge</span><br/> |
<br/> | <br/> | ||
− | === | + | === throwing stronger lightnings – storm3 === |
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the stormride attack</span><br/> | ||
+ | <br/> | ||
+ | === throwing more lightnings – storm3_speed === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]], [[#throwing_stronger_lightnings_.E2.80.93_storm3|storm3]], [[#throwing_more_lightnings_.E2.80.93_storm_speed|storm_speed]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>1 more attacks for the stormride attack</span><br/> |
<br/> | <br/> | ||
− | === better | + | === casting better lightnings – storm4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]], [[#throwing_stronger_lightnings_.E2.80.93_storm3|storm3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the stormride attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to summon a powerful thunder that can kill with a single hit – thunder === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New attack: thunder (60 - 1)</span><br/> |
+ | <br/> | ||
+ | === better with thunders – thunder2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]], [[#able_to_summon_a_powerful_thunder_that_can_kill_with_a_single_hit_.E2.80.93_thunder|thunder]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 10 for the thunder attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === surrounded by an aura that hurts nearby enemies (-8 HP) – aura === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]</span><br/> |
− | |||
<br/> | <br/> | ||
− | === better with | + | === better with the enemy hurting aura (-16 HP) – aura2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#surrounded_by_an_aura_that_hurts_nearby_enemies_(-8_HP)_.E2.80.93_aura|aura]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with the enemy hurting aura (-24 HP) – aura3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#surrounded_by_an_aura_that_hurts_nearby_enemies_(-8_HP)_.E2.80.93_aura|aura]], [[#better_with_the_enemy_hurting_aura_(-16_HP)_.E2.80.93_aura2|aura2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to illuminate everything around – aura_illuminate === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>New ability: illuminates</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === able to illuminate even the day – aura_illuminate2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_illuminate_everything_around_.E2.80.93_aura_illuminate|aura_illuminate]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: illuminates</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/> |
<br/> | <br/> | ||
− | === better | + | === illuminating everything around better – aura_illuminate3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_illuminate_even_the_day_.E2.80.93_aura_illuminate2|aura_illuminate2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === healing nearby allies better – healing === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>Remove ability: heals</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: cures</span><br/> |
<br/> | <br/> | ||
− | === | + | === healing nearby allies better – healing2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#healing_nearby_allies_better_.E2.80.93_healing|healing]] to be achieved first</i></span><br/> |
− | + | <span style='color:#60A0FF'>Remove ability: cures</span><br/> | |
− | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/> | |
− | |||
− | <span style='color:#60A0FF'> | ||
− | |||
− | <span style='color:#60A0FF'> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === healing nearby allies better – healing3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#healing_nearby_allies_better_.E2.80.93_healing2|healing2]] to be achieved first</i></span><br/> |
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === more resistant to damage (4% better resistances) – armor === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#60A0FF'>Resistance to blade increased by | + | <span style='color:#60A0FF'>Resistance to blade increased by 4%</span><br/> |
− | <span style='color:#60A0FF'>Resistance to impact increased by | + | <span style='color:#60A0FF'>Resistance to impact increased by 4%</span><br/> |
− | <span style='color:#60A0FF'>Resistance to pierce increased by | + | <span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to move faster – movement1 === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | == | + | == Doppelgänger (Efraim Doppelganger) == |
− | === | + | === better at melee combat – melee === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === better at melee combat – melee2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_melee_2|melee]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage decreased by 1 | + | <span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/> |
− | <span style='color:green'>1 more attacks | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === better at melee combat – melee3 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_melee2_2|melee2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === better | + | === better in ranged combat – ranged === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === better in ranged combat – ranged2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_in_ranged_combat_.E2.80.93_ranged|ranged]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/> |
− | <span style='color: | + | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> |
<br/> | <br/> | ||
+ | === better in ranged combat – ranged3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_in_ranged_combat_.E2.80.93_ranged2|ranged2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | ||
+ | <br/> | ||
+ | === better at dodging (lowering the chance to be hit by 2%) – dodge === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/> | ||
+ | <br/> | ||
+ | === better protected from physical blows (2% better resistances) – armour === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | ||
+ | <br/> | ||
+ | === faster – movement === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
+ | <br/> | ||
+ | |||
+ | == Doppelgänger (Lethalia Doppelganger) == | ||
− | + | === better at axe combat – melee === | |
− | |||
− | === better | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === better with | + | === better with sword – melee2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage decreased by 1 | + | <span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/> |
− | <span style='color:green'>1 more attacks | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === better with | + | === better with sword – melee3 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_melee2|melee2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === better | + | === better in ranged combat – ranged === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> |
− | |||
<br/> | <br/> | ||
− | === better | + | === better in ranged combat – ranged2 === |
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_in_ranged_combat_.E2.80.93_ranged_2|ranged]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/> | ||
+ | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | ||
+ | <br/> | ||
+ | === better in ranged combat – ranged3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_in_ranged_combat_.E2.80.93_ranged2_2|ranged2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === better at dodging (lowering the chance to be hit by 2%) – dodge === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better protected from physical blows (2% better resistances) – armour === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster – movement === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> |
− | + | <span style='color:#60A0FF'>1 more movement points</span><br/> | |
− | <span style='color:#60A0FF'> | ||
− | |||
<br/> | <br/> | ||
− | === | + | |
− | <span style='color:#808080'><i>This advancement can be taken | + | == Dragon Rider == |
− | <span style='color: | + | |
+ | === commanding the dragon to bite better – bite === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 2 for the bite attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to order the dragon to eat bits of freshly torn meat during battle – bite-drain === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#commanding_the_dragon_to_bite_better_.E2.80.93_bite|bite]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the bite attack: drain</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === striking better with lance – lance === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the lance attack</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === striking better with lance – lance2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance|lance]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage decreased by 3 for the lance attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the lance attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === charging more powerfully with lance (2.5 times more damage) – lance3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance|lance]], [[#striking_better_with_lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/> |
− | <span style='color: | + | <span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> |
<br/> | <br/> | ||
− | === | + | === charging even more powerfully with the lance (3 times more damage) – lance4 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance|lance]], [[#striking_better_with_lance_.E2.80.93_lance2|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3|lance3]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/> |
− | <span style='color: | + | <span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> |
<br/> | <br/> | ||
− | === | + | === striking even better with the lance – lance5 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance|lance]], [[#striking_better_with_lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the lance attack</span><br/> | ||
<br/> | <br/> | ||
− | + | === commanding the dragon to breathe fire better – fire === | |
− | == | ||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 2 for the fire breath attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === commanding the dragon to breathe fire faster – fire2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#commanding_the_dragon_to_breathe_fire_better_.E2.80.93_fire|fire]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the fire breath attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === commanding the dragon to breathe fire better – fire3 === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#commanding_the_dragon_to_breathe_fire_faster_.E2.80.93_fire2|fire2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 2 for the fire breath attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === incinerating enemies with dragon breath – fire-incinerate === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#commanding_the_dragon_to_breathe_fire_better_.E2.80.93_fire3|fire3]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the fire breath attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to lead allies into battle (like a level 2 unit) – leadership === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>New ability: leadership level 2</span><br/> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === able to lead allies into battle (like a level 3 unit) – leadership2 === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_lead_allies_into_battle_(like_a_level_2_unit)_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/> |
+ | <span style='color:#60A0FF'>Remove ability: leadership level 2</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: leadership level 3</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === a greater leader in battle (like a level 4 unit) – leadership3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_lead_allies_into_battle_(like_a_level_3_unit)_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'>Remove ability: | + | <span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/> |
− | <span style='color:#60A0FF'>New ability: | + | <span style='color:#60A0FF'>New ability: leadership level 4</span><br/> |
<br/> | <br/> | ||
− | === | + | === a greater leader in battle (like a proper level 5 unit) – leadership4 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_greater_leader_in_battle_(like_a_level_4_unit)_.E2.80.93_leadership3|leadership3]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'>Remove ability: | + | <span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/> |
− | <span style='color:#60A0FF'>New ability: | + | <span style='color:#60A0FF'>New ability: leadership level 5</span><br/> |
<br/> | <br/> | ||
− | === better | + | === riding a tougher dragon (2% better resistances; +3% resist pierce) – armour === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/> | ||
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Duelist Wizard == |
− | === | + | === better with magic – magic === |
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | ||
+ | <br/> | ||
+ | === better with magic missile – missile === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic|magic]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the missile attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with magic missile – missile2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic|magic]], [[#better_with_magic_missile_.E2.80.93_missile|missile]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage decreased by 1 for the | + | <span style='color:green'>Damage decreased by 1 for the missile attack</span><br/> |
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>1 more attacks for the missile attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with magic missile – missile3 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic|magic]], [[#better_with_magic_missile_.E2.80.93_missile2|missile2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the missile attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with fireball – fireball === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic|magic]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 3 for the fireball attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === better with chill tempest – chill === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic|magic]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 2 for the chill tempest attack</span><br/> |
− | <br/> | + | <br/> |
− | === | + | === better with staff – melee === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:green'>Damage increased by 1 for the staff attack</span><br/> |
− | <span style='color: | + | <br/> |
− | + | === able to return 2 pierce damage to every attacker – retribution === | |
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]</span><br/> | ||
+ | <br/> | ||
+ | === able to return a part of damage to the attacker – retribution2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_return_2_pierce_damage_to_every_attacker_.E2.80.93_retribution|retribution]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to heal from enemies' attacks – absorb1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to heal from enemies' attacks better – absorb2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_from_enemies'_attacks_.E2.80.93_absorb1|absorb1]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to heal from enemies' attacks better – absorb3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_from_enemies'_attacks_better_.E2.80.93_absorb2|absorb2]], [[#able_to_heal_from_enemies'_attacks_.E2.80.93_absorb1|absorb1]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === -15% to magical resistances of all adjacent enemies – conviction === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_from_enemies'_attacks_better_.E2.80.93_absorb2|absorb2]], [[#able_to_return_a_part_of_damage_to_the_attacker_.E2.80.93_retribution2|retribution2]] to be achieved first</i></span><br/> |
− | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/> | |
− | <span style='color:#60A0FF'> | ||
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
Line 1,898: | Line 1,895: | ||
<br/> | <br/> | ||
− | == | + | == Duke == |
− | === | + | === faster at melee – melee === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/> |
+ | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
+ | <br/> | ||
+ | === better at melee – melee2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_.E2.80.93_melee|melee]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with crossbow – xbow === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | |
− | <span style='color:green'>Damage | ||
− | |||
<br/> | <br/> | ||
− | === | + | === better with crossbow – xbow2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with crossbow – xbow3 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow2_2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === better protected from physical blows (3% better resistances) – armour === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === possessing the leadership of a level 6 unit – leadership === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: leadership level 5</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership_.E2.80.93_leadership|leadership]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to make all adjacent allies capable to attack first even when defending – leadership2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_6_unit_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#zeal aura_.E2.80.93_dummy|zeal aura]]</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === able to let all adjacent allies gain 1 movement point after attacking – leadership3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_6_unit_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#push_.E2.80.93_dummy|push]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to heal allies – heal1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: cures</span><br/> |
+ | <br/> | ||
+ | === able to heal allies better – heal2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_.E2.80.93_heal1|heal1]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: cures</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/> | ||
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Dwarvish Battlerager == |
− | === | + | === frenzying better – axe === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 2 for the | + | <span style='color:green'>Damage increased by 2 for the berserker frenzy attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === frenzying better – axe2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#frenzying_better_.E2.80.93_axe|axe]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage decreased by 1 for the berserker frenzy attack</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the berserker frenzy attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === frenzying better – axe3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#frenzying_better_.E2.80.93_axe|axe]], [[#frenzying_better_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage increased by 1 for the berserker frenzy attack</span><br/> |
− | <span style='color:green'>1 | + | <br/> |
+ | === frenzying better – axe4 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#frenzying_better_.E2.80.93_axe|axe]], [[#frenzying_better_.E2.80.93_axe2|axe2]], [[#frenzying_better_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the berserker frenzy attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === tougher – armour === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to fire increased by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to arcane increased by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === impaling enemies on spikes on armour better, also in range – spikes === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === impaling enemies on spikes on armour better – spikes2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#impaling_enemies_on_spikes_on_armour_better,_also_in_range_.E2.80.93_spikes|spikes]] to be achieved first</i></span><br/> |
− | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]</span><br/> | |
− | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#reflect_.E2.80.93_dummy|reflect]]</span><br/> | |
− | |||
− | <span style='color:# | ||
− | |||
− | <span style='color: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Dwarvish Hero == |
− | === | + | === striking stronger with axe – axe === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 2 for the battle axe attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with axe – axe2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_stronger_with_axe_.E2.80.93_axe|axe]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 1 for the battle axe attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the battle axe attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster with axe – axe3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_stronger_with_axe_.E2.80.93_axe|axe]], [[#faster_with_axe_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage decreased by | + | <span style='color:green'>Damage decreased by 2 for the battle axe attack</span><br/> |
− | <span style='color:green'>1 more attacks | + | <span style='color:green'>1 more attacks for the battle axe attack</span><br/> |
<br/> | <br/> | ||
− | === better | + | === better with axe – axe4 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_stronger_with_axe_.E2.80.93_axe|axe]], [[#faster_with_axe_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the battle axe attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === stronger with hammer – hammer === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 2 for the hammer attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === stronger with hammer – hammer2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer|hammer]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 2 for the hammer attack</span><br/> |
− | <span style='color:green'> | + | <br/> |
+ | === faster with hammer – hammer_speed === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer2|hammer2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage decreased by 9 for the hammer attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the hammer attack</span><br/> | ||
+ | <br/> | ||
+ | === stronger with hammer – hammer3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer2|hammer2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the hammer attack</span><br/> | ||
+ | <br/> | ||
+ | === stronger with hatchet – hatchet === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 2 for the hatchet attack</span><br/> | ||
+ | <br/> | ||
+ | === faster with hatchet – hatchet2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hatchet_.E2.80.93_hatchet_2|hatchet]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage decreased by 2 for the hatchet attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the hatchet attack</span><br/> | ||
+ | <br/> | ||
+ | === stronger with hatchet – hatchet3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_hatchet_.E2.80.93_hatchet2_2|hatchet2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the hatchet attack</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === blocking better – block === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit in caves reduced by | + | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit in villages reduced by | + | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit in castles reduced by | + | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by | + | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit on hills reduced by | + | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by | + | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === capable to use lightning – lightning === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>New attack: lightning (22 - 2)</span><br/> |
+ | <span style='color:green'>New weapon special for the lightning attack: magical</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === casting stronger lightnings – lightning2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#capable_to_use_lightning_.E2.80.93_lightning|lightning]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 3 for the lightning attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === casting lightnings faster – lightning3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#casting_stronger_lightnings_.E2.80.93_lightning2|lightning2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage decreased by 7 for the lightning attack</span><br/> |
− | + | <span style='color:green'>1 more attacks for the lightning attack</span><br/> | |
− | |||
− | |||
− | |||
− | <span style='color:green'> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Dwarvish Protector == |
− | === | + | === striking better with spear – spear === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the spear attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === striking faster with spear – spear2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_spear_.E2.80.93_spear|spear]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage decreased by 2 for the spear attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the spear attack</span><br/> | ||
<br/> | <br/> | ||
− | === better with | + | === striking better with spear – spear3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_spear_.E2.80.93_spear2|spear2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 | + | <span style='color:green'>Damage increased by 1 for the spear attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === throwing javelins faster – javelin === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage decreased by 2 for the javelin attack</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the javelin attack</span><br/> |
<br/> | <br/> | ||
− | === better | + | === throwing javelins better – javelin2 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#throwing_javelins_faster_.E2.80.93_javelin|javelin]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the javelin attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to charge into battle – charge === |
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:green'>New bonus attack: charge (% - -30% melee )</span><br/> | ||
+ | <span style='color:green'>New weapon special for the charge attack: charge</span><br/> | ||
+ | <br/> | ||
+ | === better resistances when defending – adamant === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#adamant_.E2.80.93_resistance|adamant]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === blocking better – block === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better protected from physical blows (3% better resistances) – armour === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster – movement === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | |
+ | == Dwarvish Technocrat == | ||
+ | |||
+ | === better at shooting – gun === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 10 for the thunderstick attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better at shooting – gun2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_shooting_.E2.80.93_gun|gun]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 8 for the thunderstick attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === better at | + | === better at shooting – gun3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_shooting_.E2.80.93_gun2|gun2]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 6 for the thunderstick attack</span><br/> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <span style='color: | ||
<br/> | <br/> | ||
− | === better at | + | === better at shooting – gun4 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_shooting_.E2.80.93_gun3|gun3]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 5 for the thunderstick attack</span><br/> |
− | + | <br/> | |
− | + | === better at shooting – gun5 === | |
− | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | |
− | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_shooting_.E2.80.93_gun4|gun4]] to be achieved first</i></span><br/> | |
− | + | <span style='color:green'>Damage increased by 4 for the thunderstick attack</span><br/> | |
− | |||
− | <span style='color:# | ||
− | |||
− | <span style='color:# | ||
− | |||
− | |||
− | <span style='color: | ||
<br/> | <br/> | ||
− | === better | + | === better with dagger – dagger === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the dagger attack</span><br/> |
− | <span style='color:# | + | <br/> |
− | <span style='color:# | + | === able to backstab with the dagger – dagger2 === |
− | <span style='color: | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | + | <span style='color:#808080'><i>This advancement requires the advancements sword, [[#better_with_dagger_.E2.80.93_dagger|dagger]] to be achieved first</i></span><br/> | |
− | <span style='color:# | + | <span style='color:green'>New weapon special for the dagger attack: backstab</span><br/> |
− | <span style='color: | + | <br/> |
− | + | === more technically skilled, using a gun that can fire very quickly – storm === | |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | + | <span style='color:green'>New bonus attack: bullet storm (-90% - 500% ranged )</span><br/> | |
− | <span style='color:# | + | <br/> |
− | + | === shooting bullet storms better – storm2 === | |
− | <span style='color: | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#more_technically_skilled,_using_a_gun_that_can_fire_very_quickly_.E2.80.93_storm|storm]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 3% for the bullet storm attack</span><br/> | ||
+ | <span style='color:green'>100% more attacks for the bullet storm attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === more technically skilled, using a very precise gun – blunderbuss === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: | + | <span style='color:green'>New bonus attack: blunderbuss (-40% - % ranged )</span><br/> |
− | <span style='color:green'>New weapon special for the | + | <span style='color:green'>New weapon special for the blunderbuss attack: marksman</span><br/> |
<br/> | <br/> | ||
− | === | + | === doing more damage when shooting precisely – blunderbuss2 === |
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#more_technically_skilled,_using_a_very_precise_gun_.E2.80.93_blunderbuss|blunderbuss]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 20% for the blunderbuss attack</span><br/> |
− | <span style='color: | + | <br/> |
+ | === shooting bullets that penetrate armour better – bullets === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <br/> | ||
+ | === shooting bullets that penetrate armour better – bullets2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#shooting_bullets_that_penetrate_armour_better_.E2.80.93_bullets|bullets]] to be achieved first</i></span><br/> | ||
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Elder Mage == |
− | === | + | === better with fireball – fireball === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>1 | + | <span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === breaking through enemy fire resistances better (8%) – fire-penetrate === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_4|fireball]] to be achieved first</i></span><br/> |
− | |||
<br/> | <br/> | ||
− | === better | + | === breaking through enemy fire resistances better (7%) – fire-penetrate2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_4|fireball]], [[#breaking_through_enemy_fire_resistances_better_(8%)_.E2.80.93_fire-penetrate|fire-penetrate]] to be achieved first</i></span><br/> |
− | |||
<br/> | <br/> | ||
− | === better | + | === breaking through enemy fire resistances better (5%) – fire-penetrate3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_4|fireball]], [[#breaking_through_enemy_fire_resistances_better_(7%)_.E2.80.93_fire-penetrate2|fire-penetrate2]] to be achieved first</i></span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === faster with fireball – fireball2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_4|fireball]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage decreased by 1 for the fireball attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the fireball attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with fireball – fireball3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 15 times</i></span><br/> |
− | <span style='color:green'>1 | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_fireball_.E2.80.93_fireball2|fireball2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> | ||
<br/> | <br/> | ||
− | === better with | + | === better with fireball – fireball3-explosion === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball3_3|fireball3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>New weapon special for the | + | <span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/> |
+ | <span style='color:green'>Damage decreased by 7 for the fireball attack</span><br/> | ||
<br/> | <br/> | ||
− | === better with | + | === better with lightning – lightning === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 for the lightning attack</span><br/> | |
− | <span style='color:green'>Damage increased by 1 for the | ||
<br/> | <br/> | ||
− | === | + | === better with lightning – lightning2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning|lightning]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage decreased by 3 for the lightning attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the lightning attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === breaking through enemy arcane resistances better (8%) – arcane-penetrate === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning2|lightning2]] to be achieved first</i></span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === better | + | === breaking through enemy arcane resistances better (7%) – arcane-penetrate2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning2|lightning2]], [[#breaking_through_enemy_arcane_resistances_better_(8%)_.E2.80.93_arcane-penetrate|arcane-penetrate]] to be achieved first</i></span><br/> |
− | + | <br/> | |
− | + | === breaking through enemy arcane resistances better (5%) – arcane-penetrate3 === | |
− | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | |
− | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning2|lightning2]], [[#breaking_through_enemy_arcane_resistances_better_(7%)_.E2.80.93_arcane-penetrate2|arcane-penetrate2]] to be achieved first</i></span><br/> | |
− | <span style='color:# | + | <br/> |
− | + | === ignoring enemy resistances (and vulnerabilities) with lightning – lightning3-lightning === | |
− | |||
− | <span style='color:# | ||
− | |||
− | |||
− | |||
− | |||
− | <br/> | ||
− | === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning3|lightning3]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Sets damage type to lightning for the lightning attack</span><br/> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === better | + | === better with lightning – lightning3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning2|lightning2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 2 for the lightning attack</span><br/> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === capable to cast fire blast – fireblast1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>New | + | <span style='color:green'>New attack: fire blast (12 - 3)</span><br/> |
− | <span style='color:green'>New weapon special for the | + | <span style='color:green'>New weapon special for the fire blast attack: magical</span><br/> |
+ | <span style='color:green'>New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === casting fire blasts better – fireblast2 === |
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#capable_to_cast_fire_blast_.E2.80.93_fireblast1|fireblast1]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 2 for the fire blast attack</span><br/> | ||
+ | <br/> | ||
+ | === casting fire blasts faster – fireblast2_speed === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#casting_fire_blasts_better_.E2.80.93_fireblast2|fireblast2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 for the fire blast attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the fire blast attack</span><br/> | ||
+ | <br/> | ||
+ | === casting fire blasts better – fireblast3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#casting_fire_blasts_better_.E2.80.93_fireblast2|fireblast2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 2 for the fire blast attack</span><br/> | ||
+ | <br/> | ||
+ | === able to curse enemies to cut their resistances – curse === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:green'>New attack: curse (2 - 5)</span><br/> | ||
+ | <span style='color:green'>New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/> | ||
+ | <br/> | ||
+ | === better with staff – melee === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 for the staff attack</span><br/> | |
− | <span style='color:green'>Damage increased by | ||
− | |||
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Elvish Assassin == |
− | === | + | === faster at melee – melee === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> |
− | <span style='color:green'>Damage increased by | + | <br/> |
+ | === better at melee – melee2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_.E2.80.93_melee_2|melee]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | + | === faster with the bow – bow === | |
− | == | ||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the longbow attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with bow – bow2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage increased by 1 for the longbow attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === shooting insanely precisely – bow-precise === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>New weapon special for the longbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/> |
+ | <span style='color:green'>Remove weapon special for the longbow attack: marksman</span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 for the longbow attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster with the bow – bow3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the longbow attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === better with the bow – bow4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2|bow2]], [[#faster_with_the_bow_.E2.80.93_bow3|bow3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 | + | <span style='color:green'>Damage increased by 1 for the longbow attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to shoot a storm of arrows without giving the enemy a chance to counterattack – arrowstorm === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New bonus attack: arrow storm (-20% - -40% ranged )</span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === shooting arrow storms better – arrowstorm2 === |
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_shoot_a_storm_of_arrows_without_giving_the_enemy_a_chance_to_counterattack_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 10% for the arrow storm attack</span><br/> | ||
+ | <span style='color:green'>5% more attacks for the arrow storm attack</span><br/> | ||
<br/> | <br/> | ||
− | + | === – execution === | |
− | == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>New bonus attack: execution_bonus_attack (-40% - % ranged )</span><br/> | |
− | <span style='color:green'>New | ||
<br/> | <br/> | ||
− | === | + | === executing enemy bosses better – execution === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 10% for the execution_bonus_attack attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better at dodging (lowering the chance to be hit by 2%) – dodge === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/> | ||
+ | <br/> | ||
+ | === faster – movement === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | === | + | |
+ | == Elvish Gryphon Rider == | ||
+ | |||
+ | === better at commanding the gryphon to attack fast – melee === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage decreased by 2 (melee attacks only)</span><br/> | |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === better at commanding the gryphon to attack fast – melee2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_commanding_the_gryphon_to_attack_fast_.E2.80.93_melee|melee]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === better at commanding the gryphon – melee3 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_commanding_the_gryphon_to_attack_fast_.E2.80.93_melee|melee]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with the bow – bow === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the longbow attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with bow – bow2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 | + | <span style='color:green'>Damage increased by 1 for the longbow attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === shooting very precisely – bow-precise === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_2|bow]], [[#better_with_bow_.E2.80.93_bow2_2|bow2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>New weapon special for the | + | <span style='color:green'>New weapon special for the longbow attack: marksman</span><br/> |
+ | <span style='color:green'>Damage decreased by 1 for the longbow attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster with the bow – bow3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_2|bow]], [[#better_with_bow_.E2.80.93_bow2_2|bow2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks for the longbow attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with the bow – bow4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_2|bow]], [[#better_with_bow_.E2.80.93_bow2_2|bow2]], [[#faster_with_the_bow_.E2.80.93_bow3_2|bow3]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the longbow attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === able to move one hex after attacking an enemy – penetrate === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === able to move more hexes after attacking an enemy (only after bow attack) – penetrate2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_one_hex_after_attacking_an_enemy_.E2.80.93_penetrate|penetrate]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the longbow attack: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === more nimble (lowering the chance to be hit by 4%) – dodge === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/> |
− | <br/> | + | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/> |
− | === faster – movement === | + | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/> |
− | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | + | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/> |
− | <span style='color:#60A0FF'>1 more movement points</span><br/> | + | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 4%</span><br/> | ||
+ | <br/> | ||
+ | === faster – movement === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Elvish Juggernaut == |
− | === better with | + | === striking better with sword – sword === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === striking faster with sword – sword2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 1 for the sword attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === better with | + | === striking better with sword – sword3 === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2_2|sword2]], [[#striking_better_with_sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
<br/> | <br/> | ||
− | === better with | + | === better with the bow – bow === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | + | <span style='color:green'>1 more attacks for the bow attack</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === better with | + | === better with bow – bow2 === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === shooting insanely precisely – bow-precise === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the bow attack: marksman</span><br/> |
+ | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with the bow – bow3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks for the bow attack</span><br/> | ||
+ | <br/> | ||
+ | === better with the bow – bow4 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2_3|bow2]], [[#better_with_the_bow_.E2.80.93_bow3|bow3]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | === able to | + | === able to attack in a terribly scary way – horrid === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>New bonus attack: grim strike (-20% - % melee )</span><br/> |
− | + | <span style='color:green'>New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/> | |
− | <span style='color: | ||
<br/> | <br/> | ||
− | === | + | === scaring enemies with the sword attack better – horrid2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terribly_scary_way_.E2.80.93_horrid|horrid]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 15% for the grim strike attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === able to maim enemies, lowering their damage until they advance – mayhem === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New bonus attack: mayhem (-20% - -40% melee )</span><br/> |
+ | <span style='color:green'>New weapon special for the mayhem attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === striking better when maiming enemies – mayhem2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_maim_enemies,_lowering_their_damage_until_they_advance_.E2.80.93_mayhem|mayhem]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 10% for the mayhem attack</span><br/> | ||
+ | <span style='color:green'>5% more attacks for the mayhem attack</span><br/> | ||
<br/> | <br/> | ||
− | + | === regenerating 6 hitpoints per turn – regeneration1 === | |
− | == | ||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === regenerating 12 hitpoints per turn – regeneration2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_6_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === regenerating 18 hitpoints per turn – regeneration3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_12_hitpoints_per_turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first</i></span><br/> |
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === better at blocking (lowering the chance to be hit by 2%) – dodge === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === better protected from physical blows (2% better resistances) – armour === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster – movement === |
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | |
+ | == Elvish Nightprowler == | ||
+ | |||
+ | === better with the bow – bow === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === faster with bow – bow2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === shooting very precisely – bow-precise === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special (ranged attacks only): marksman</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with the bow – bow3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_2|bow]], [[#faster_with_bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | ||
+ | <br/> | ||
+ | === better with the bow – bow4 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_2|bow]], [[#faster_with_bow_.E2.80.93_bow2|bow2]], [[#faster_with_the_bow_.E2.80.93_bow3_3|bow3]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster at melee combat – sword === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === better at melee combat – sword2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_2|sword]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | + | === faster at melee combat – sword3 === | |
− | == | ||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_2|sword]], [[#better_at_melee_combat_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
+ | <br/> | ||
+ | === better at melee combat – sword4 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_2|sword]], [[#better_at_melee_combat_.E2.80.93_sword2|sword2]], [[#faster_at_melee_combat_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to stab backs – sword-backstab === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_2|sword]], [[#better_at_melee_combat_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special (melee attacks only): backstab</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === able to enter a shooting frenzy like dwarves with axes, but only when attacking – berserk === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New bonus attack: bow_berserk (-30% - % ranged )</span><br/> |
+ | <span style='color:green'>New weapon special for the bow_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === shooting faster when in shooting frenzy – berserk2 === |
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_enter_a_shooting_frenzy_like_dwarves_with_axes,_but_only_when_attacking_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>10% more attacks for the bow_berserk attack</span><br/> |
+ | <br/> | ||
+ | === shooting better when in shooting frenzy – berserk2_damage === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_enter_a_shooting_frenzy_like_dwarves_with_axes,_but_only_when_attacking_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 15% for the bow_berserk attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better at blocking (lowering the chance to be hit by 2%) – dodge === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> |
− | <br/> | + | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> |
− | + | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | |
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> |
− | + | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | |
− | + | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | |
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/> |
− | <span style='color:# | ||
− | <span style='color:#60A0FF'> | ||
− | <span style='color:#60A0FF'> | ||
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Elvish Overlord == |
− | === | + | === faster at melee combat – sword === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === faster | + | === faster at melee combat – sword2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | |
− | <span style='color:green'>1 more attacks | ||
<br/> | <br/> | ||
− | + | === better at melee combat – sword3 === | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | === better | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_3|sword]], [[#faster_at_melee_combat_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === a faster caster – faerie === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === a better caster – faerie2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_faerie|faerie]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> |
<br/> | <br/> | ||
− | === faster | + | === a faster caster – faerie3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_faerie|faerie]], [[#a_better_caster_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | |
− | <span style='color:green'>1 more attacks | ||
<br/> | <br/> | ||
− | === | + | === a better caster – faerie4 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_faerie|faerie]], [[#a_better_caster_.E2.80.93_faerie2|faerie2]], [[#a_faster_caster_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to cover his sword in sticky spiderwebs to slow enemies – gossamer === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New bonus attack: spiderweb sword (-40% - % melee )</span><br/> | ||
+ | <span style='color:green'>New weapon special for the spiderweb sword attack: slow</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === dealing more damage with the spiderweb sword – gossamer2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_cover_his_sword_in_sticky_spiderwebs_to_slow_enemies_.E2.80.93_gossamer|gossamer]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage increased by 15% for the spiderweb sword attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === better protected from physical blows (2% better resistances) – armour === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | ||
+ | <br/> | ||
+ | === able to hide in deciduous forests – ambush === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]</span><br/> | ||
+ | <br/> | ||
+ | === able to hide in all forests – ambush2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_hide_in_deciduous_forests_.E2.80.93_ambush|ambush]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: ambush</span><br/> | ||
+ | <br/> | ||
+ | === able to lead allies into battle (like a level 3 unit) – leadership === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: leadership level 3</span><br/> | ||
+ | <br/> | ||
+ | === a greater leader in battle (like a proper level 4 unit) – leadership2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_lead_allies_into_battle_(like_a_level_3_unit)_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: leadership level 4</span><br/> | ||
<br/> | <br/> | ||
− | === blocking | + | === better at blocking (lowering the chance to be hit by 3%) – dodge === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit in forests reduced by | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit in caves reduced by | + | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by | + | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit | + | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit on hills reduced by | + | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit on sands reduced by | + | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 3%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better protected from magical attacks (7/3/3% better resistances to arcane/fire/cold) – magic_resilience === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to arcane increased by 7%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster – movement === |
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Elvish Seer == |
− | === | + | === better at melee combat – melee === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>1 more attacks for the faerie touch attack</span><br/> |
+ | <br/> | ||
+ | === better at melee combat – melee2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_melee_3|melee]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the faerie touch attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to create a sword from pure magic – sabre === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>New bonus attack: faerie sabre (10% - 20% melee arcane)</span><br/> | |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the faerie sabre attack: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]</span><br/> |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === doing more damage with faerie sabre – sabre2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_create_a_sword_from_pure_magic_.E2.80.93_sabre|sabre]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 15% for the faerie sabre attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with spiderwebs – web === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>1 more attacks for the gossamer attack</span><br/> | |
− | <span style='color:green'>1 more attacks for the | ||
<br/> | <br/> | ||
− | === | + | === better with spiderwebs – web2 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_spiderwebs_.E2.80.93_web|web]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with faerie fire – magic === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === better | + | === better with faerie fire – magic2 === |
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_faerie_fire_.E2.80.93_magic|magic]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | ||
+ | <br/> | ||
+ | === decreasing arcane resistance to all adjacent enemies by 10% – arcane_penetrate === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <br/> | ||
+ | === decreasing arcane resistance to all adjacent enemies by 5% more – arcane_penetrate2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#decreasing_arcane_resistance_to_all_adjacent_enemies_by_10%_.E2.80.93_arcane_penetrate|arcane_penetrate]] to be achieved first</i></span><br/> | ||
+ | <br/> | ||
+ | === able to heal allies better – heal === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: heals</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: cures</span><br/> | ||
+ | <br/> | ||
+ | === able to heal allies better – heal2 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_2|heal]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities# | + | <span style='color:#60A0FF'>Remove ability: cures</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better at defending – block === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit in forests reduced by | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by | + | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by | + | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by | + | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit on sands reduced by | + | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster – movement === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Elvish Sprite == |
− | === | + | === faster at melee combat – melee === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/> |
+ | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === better at | + | === better at melee combat – melee2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_melee_2|melee]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === better | + | === better with spiderwebs – web === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:green'>1 more attacks for the gossamer attack</span><br/> |
− | <span style='color:green'>Damage increased by | + | <br/> |
+ | === better with spiderwebs – web2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_spiderwebs_.E2.80.93_web_2|web]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === better with faerie fire – magic === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === better | + | === better with faerie fire – magic2 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_faerie_fire_.E2.80.93_magic_2|magic]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/> |
<br/> | <br/> | ||
− | === better | + | === better at defending – block === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
+ | <br/> | ||
+ | === faster – movement === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | === | + | |
+ | == Elvish Warlord == | ||
+ | |||
+ | === striking better with sword – sword === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === striking faster with sword – sword2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/> |
− | <br/> | + | <span style='color:green'>Damage decreased by 1 for the sword attack</span><br/> |
− | === | + | <span style='color:green'>1 more attacks for the sword attack</span><br/> |
− | <span style='color:#808080'><i>This advancement can be taken | + | <br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | === striking better with sword – sword3 === |
− | <span style='color:green'>Damage increased by | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2_3|sword2]], [[#striking_better_with_sword_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/> | |
+ | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster with the bow – bow === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>Damage decreased by 2 (ranged attacks only)</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with bow – bow2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> |
<br/> | <br/> | ||
− | === shooting | + | === shooting very precisely – bow-precise === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_3|bow]], [[#better_with_bow_.E2.80.93_bow2_4|bow2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the bow attack: marksman</span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster with the bow – bow3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_3|bow]], [[#better_with_bow_.E2.80.93_bow2_4|bow2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with the bow – bow4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_3|bow]], [[#better_with_bow_.E2.80.93_bow2_4|bow2]], [[#faster_with_the_bow_.E2.80.93_bow3_4|bow3]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | + | === a better leader (like a level 5 unit) – leadership === | |
− | |||
− | |||
− | === better | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/> |
+ | <span style='color:#60A0FF'>New ability: leadership level 5</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to improve nearby allies' reactions – leadership2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_better_leader_(like_a_level_5_unit)_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#zeal aura_.E2.80.93_dummy|zeal aura]]</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === able to attack in a terribly scary way – horrid === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>New bonus attack: grim strike (-20% - % melee )</span><br/> |
+ | <span style='color:green'>New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === scaring enemies with the sword attack better – horrid2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terribly_scary_way_.E2.80.93_horrid_2|horrid]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage increased by 15% for the grim strike attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | + | === better at blocking (lowering the chance to be hit by 2%) – dodge === | |
− | |||
− | |||
− | |||
− | |||
− | === better at | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | ||
Line 2,912: | Line 2,997: | ||
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Exterminator == |
− | === better | + | === faster with dagger – dagger === |
+ | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | ||
+ | <span style='color:green'>1 more attacks for the dagger attack</span><br/> | ||
+ | <br/> | ||
+ | === better at backstabbing – dagger2 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_dagger_.E2.80.93_dagger|dagger]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the dagger attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/> | ||
+ | <span style='color:green'>Remove weapon special for the dagger attack: backstab</span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 for the dagger attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with dagger – dagger2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_dagger_.E2.80.93_dagger|dagger]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 for the dagger attack</span><br/> | |
− | <span style='color:green'>Damage | ||
− | |||
<br/> | <br/> | ||
− | === better with | + | === better with scythe – scythe === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 for the scythe attack</span><br/> | |
− | <span style='color:green'>Damage increased by 1 for the | ||
<br/> | <br/> | ||
− | === | + | === better with scythe – scythe2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_scythe_.E2.80.93_scythe|scythe]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage decreased by 3 for the scythe attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the scythe attack</span><br/> | ||
<br/> | <br/> | ||
− | === better with | + | === better with scythe – scythe3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_scythe_.E2.80.93_scythe2|scythe2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the scythe attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with knives – knife === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
− | + | <span style='color:green'>1 more attacks for the knife attack</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === very precise with knives – knife2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife|knife]] to be achieved first</i></span><br/> |
− | <span style='color:green'>New weapon special for the | + | <span style='color:green'>New weapon special for the knife attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/> |
+ | <span style='color:green'>Remove weapon special for the knife attack: marksman</span><br/> | ||
<br/> | <br/> | ||
− | === better with | + | === better with knives – knife3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife|knife]], [[#very_precise_with_knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the knife attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to charge at enemies when backstabbing if selected – murderous_frenzy === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>New bonus attack: murderous frenzy (-30% - % melee )</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the murderous frenzy attack: [[LotI_Abilities#charging backstab_.E2.80.93_damage|charging backstab]]</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === better | + | === charging at enemy backs better – murderous_frenzy2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_charge_at_enemies_when_backstabbing_if_selected_.E2.80.93_murderous_frenzy|murderous_frenzy]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 10% for the murderous frenzy attack</span><br/> |
<br/> | <br/> | ||
− | === able to attack | + | === able to perform a whirlwind attack – whirlwind === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>New bonus attack: whirlwind-scythe (-30% - -30% melee )</span><br/> | |
− | <span style='color:green'>New bonus attack: | + | <span style='color:green'>New weapon special for the whirlwind-scythe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/> |
− | <span style='color:green'>New weapon special for the | + | <span style='color:green'>New weapon special for the whirlwind-scythe attack: magical</span><br/> |
− | <span style='color:green'>New weapon special for the | ||
− | |||
<br/> | <br/> | ||
− | === | + | === whirling better – whirlwind2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_perform_a_whirlwind_attack_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 15% for the whirlwind-scythe attack</span><br/> |
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === able to | + | === able to move at night without being seen on useful terrains – nightstalk === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/> |
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === able to move at night without being seen on all accessible terrains – nightstalk2 === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_at_night_without_being_seen_on_useful_terrains_.E2.80.93_nightstalk|nightstalk]] to be achieved first</i></span><br/> |
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: nightstalk</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better at defending – block === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/> |
− | <br/> | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/> |
− | === | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better at defending – block2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_4|block]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
+ | <br/> | ||
+ | === better at defending – block3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_4|block]], [[#better_at_defending_.E2.80.93_block2|block2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster – movement === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | |
+ | == Faerie Incarnation == | ||
+ | |||
+ | === commanding vines better – melee === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | |
− | |||
− | <span style='color:green'>1 more attacks | ||
<br/> | <br/> | ||
− | === better | + | === commanding vines better – melee2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#commanding_vines_better_.E2.80.93_melee|melee]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === ensnaring better – ensnare === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>1 more attacks for the ensnare attack</span><br/> | |
− | |||
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === better | + | === ensnaring better – ensnare2 === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#ensnaring_better_.E2.80.93_ensnare|ensnare]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the ensnare attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === piercing with thorns better – thorns === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:green'>Damage increased by 2 for the thorns attack</span><br/> |
− | <span style='color:green'>Damage decreased by | + | <br/> |
− | <span style='color:green'>1 more attacks for the | + | === piercing with thorns faster – thorns2 === |
+ | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#piercing_with_thorns_better_.E2.80.93_thorns|thorns]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 for the thorns attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the thorns attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === piercing with thorns better – thorns3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:#808080'><i>This advancement requires the advancements [[#piercing_with_thorns_faster_.E2.80.93_thorns2|thorns2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the thorns attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === slowly draining adjacent enemies – leeches === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#piercing_with_thorns_better_.E2.80.93_thorns|thorns]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to heal allies better – heal === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to heal allies better – heal2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_3|heal]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to heal allies better – heal3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_3|heal]], [[#able_to_heal_allies_better_.E2.80.93_heal2_4|heal2]] to be achieved first</i></span><br/> |
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === decreasing non-physical resistances of adjacent enemies (-20%) – conviction === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === decreasing non-physical resistances of adjacent enemies (-30%) – conviction2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#decreasing_non-physical_resistances_of_adjacent_enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === decreasing non-physical resistances of adjacent enemies (-40%) – conviction3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#decreasing_non-physical_resistances_of_adjacent_enemies_(-30%)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (40)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to poison all adjacent enemy units – vine_toxic === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#decreasing_non-physical_resistances_of_adjacent_enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === faster – movement === |
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | |
+ | == Fencer == | ||
+ | |||
+ | === better with sword – sword === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === better with magic – magic === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/> | |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>1 more attacks (arcane attacks only)</span><br/> |
− | <span style='color:green'>1 more attacks | ||
<br/> | <br/> | ||
− | === | + | === better at defending – block === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in forests increased by 25%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on frozen places increased by 40%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 30%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit in caves increased by 35%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 35%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages increased by 25%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles increased by 25%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 50%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 40%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps increased by 50%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills increased by 25%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains increased by 25%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands increased by 50%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with sword – sword === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === better with crossbow – crossbow === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage decreased by 5 (pierce attacks only)</span><br/> |
+ | <span style='color:green'>1 more attacks (pierce attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with magic – magic === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/> |
− | <span style='color: | + | <span style='color:green'>1 more attacks (arcane attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === better at defending – block === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in forests increased by 25%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit on frozen places increased by 40%</span><br/> |
− | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 30%</span><br/> | |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit in caves increased by 35%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 35%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit in villages increased by 25%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit in castles increased by 25%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 50%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 40%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit in swamps increased by 50%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit on hills increased by 25%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit on mountains increased by 25%</span><br/> |
− | + | <span style='color:#60A0FF'>Chance to get hit on sands increased by 50%</span><br/> | |
− | <span style='color:#60A0FF'> | ||
− | <span style='color:#60A0FF'> | ||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === better with sword – sword2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | |
− | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | |
− | |||
− | <span style='color: | ||
− | |||
− | <span style='color: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === better | + | === better with magic – magic2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_4|magic]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/> |
− | <span style='color: | + | <span style='color:green'>1 more attacks (arcane attacks only)</span><br/> |
<br/> | <br/> | ||
− | === better | + | === better at defending – block2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_7|block]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit in forests increased by 20%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit on frozen places increased by 30%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 20%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves increased by 30%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 30%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages increased by 20%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles increased by 20%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 40%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 30%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps increased by 40%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills increased by 20%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains increased by 20%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands increased by 40%</span><br/> | ||
<br/> | <br/> | ||
− | + | === better with sword – sword === | |
− | |||
− | |||
− | === better with sword – | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
+ | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
+ | <span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/> | ||
+ | <span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with crossbow – crossbow === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage decreased by 5 (pierce attacks only)</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks (pierce attacks only)</span><br/> |
− | <span style='color:green'>1 more attacks | + | <span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/> |
+ | <span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === better with | + | === better with magic – magic === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>1 more attacks (arcane attacks only)</span><br/> |
+ | <span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/> | ||
+ | <span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better at defending – block === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in forests increased by 25%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on frozen places increased by 40%</span><br/> |
− | <br/> | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 30%</span><br/> |
− | == | + | <span style='color:#60A0FF'>Chance to get hit in caves increased by 35%</span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 35%</span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in villages increased by 25%</span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:#60A0FF'>Chance to get hit in castles increased by 25%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 50%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 40%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps increased by 50%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills increased by 25%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains increased by 25%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands increased by 50%</span><br/> | ||
+ | <span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/> | ||
+ | <span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === better with sword – | + | === better with sword – sword2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
+ | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
+ | <span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/> | ||
+ | <span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with magic – magic2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_4|magic]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/> |
+ | <span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | ||
+ | <span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/> | ||
+ | <span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === better at defending – block2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_7|block]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:#60A0FF'>Chance to get hit in forests increased by 20%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit on frozen places increased by 30%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 20%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves increased by 30%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 30%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages increased by 20%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles increased by 20%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 40%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 30%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps increased by 40%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills increased by 20%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains increased by 20%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands increased by 40%</span><br/> | ||
+ | <span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/> | ||
+ | <span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with sword – sword3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_3|sword]], [[#better_with_sword_.E2.80.93_sword2_4|sword2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
− | <span style='color:green'>1 more attacks | + | <span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/> |
+ | <span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === better with | + | === better with crossbow – crossbow2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 2 (pierce attacks only)</span><br/> |
+ | <span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/> | ||
+ | <span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with magic – magic3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_4|magic]], [[#better_with_magic_.E2.80.93_magic2_2|magic2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks (arcane attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | |
+ | == Forester == | ||
+ | |||
+ | === striking better with bow – bow === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | |
− | |||
− | |||
− | |||
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === striking better with bow – bow2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> |
− | + | <span style='color:green'>1 more attacks for the bow attack</span><br/> | |
− | |||
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === striking better with bow – bow3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_2|bow2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === shooting insanely precisely – bow-precise === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow_2|bow]], [[#striking_better_with_bow_.E2.80.93_bow2_2|bow2]], [[#striking_better_with_bow_.E2.80.93_bow3_2|bow3]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/> | ||
+ | <span style='color:green'>Remove weapon special for the bow attack: marksman</span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === striking better with sword – sword === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | |
− | <span style='color:green'>Damage increased by 1 for the | ||
<br/> | <br/> | ||
− | === | + | === striking better with sword – sword2 === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_5|sword]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage decreased by 1 for the sword attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === striking better with sword – sword3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to attack parrying enemy blows – parry === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>New bonus attack: parry (-20% - -70% melee )</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === parrying better – parry2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_parrying_enemy_blows_.E2.80.93_parry|parry]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 10% for the parry attack</span><br/> |
+ | <span style='color:green'>5% more attacks for the parry attack</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === better protected from physical blows (2% better resistances; +1% resist impact) – armour === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Resistance to impact increased by 1%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better at defending – block === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
<br/> | <br/> | ||
− | + | === faster – movement === | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === faster | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | |
+ | == Goblin Ravager == | ||
+ | |||
+ | === biting better – fangs1 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 for the fangs attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === biting faster – fangs2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage | + | <span style='color:#808080'><i>This advancement requires the advancements [[#biting_better_.E2.80.93_fangs1|fangs1]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage decreased by 1 for the fangs attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the fangs attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === feasting on enemies when biting – fangs2-leech === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#biting_better_.E2.80.93_fangs1|fangs1]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/> |
+ | <span style='color:green'>Damage decreased by 1 for the fangs attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === biting better – fangs3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#biting_faster_.E2.80.93_fangs2|fangs2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 | + | <span style='color:green'>Damage increased by 1 for the fangs attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === torching better – torch === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 for the torch attack</span><br/> | |
− | <span style='color:green'>Damage increased by 1 for the | ||
<br/> | <br/> | ||
− | === | + | === torching faster – torch2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#torching_better_.E2.80.93_torch|torch]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage decreased by 2 for the torch attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the torch attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === incinerating with torch – torch3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#torching_faster_.E2.80.93_torch2|torch2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>New weapon special for the torch attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/> |
+ | <span style='color:green'>Damage decreased by 1 for the torch attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === throwing nets better – net === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 for the net attack</span><br/> | |
− | <span style='color:green'>1 | ||
<br/> | <br/> | ||
− | === | + | === throwing nets faster – net2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#throwing_nets_better_.E2.80.93_net|net]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 1 for the net attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the net attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === more nimble (lowering the chance to be hit by 4%) – dodge === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/> |
− | <br/> | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/> |
− | === | + | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/> |
− | <span style='color:#808080'><i>This advancement | + | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 4%</span><br/> | ||
+ | <br/> | ||
+ | === faster – movement === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | === | + | |
+ | == Goblin Warbanner (Goblin Warbaner) == | ||
+ | |||
+ | === striking better with spear – spear === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 for the spear attack</span><br/> | |
− | <span style='color:green'>1 | ||
<br/> | <br/> | ||
− | === | + | === striking faster with spear – spear2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_spear_.E2.80.93_spear_2|spear]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 2 for the spear attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the spear attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === striking better with spear – spear3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_spear_.E2.80.93_spear2_2|spear2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the spear attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === throwing spears faster – javelin === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage decreased by 2 for the javelin attack</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the javelin attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === throwing spears better – javelin2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#throwing_spears_faster_.E2.80.93_javelin|javelin]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the javelin attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === throwing spears more precisely – javelin3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#throwing_spears_better_.E2.80.93_javelin2|javelin2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the javelin attack: marksman</span><br/> |
<br/> | <br/> | ||
− | === able to | + | === able to drum in a way that makes allies march faster – wardrums === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#wardrums_.E2.80.93_dummy|wardrums]]</span><br/> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === a better leader – leadership === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Remove ability: leadership level 2</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>New ability: leadership level 3</span><br/> |
<br/> | <br/> | ||
− | === | + | === better at dodging enemy attacks (lowering the chance to be hit by 2%) – dodge === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit in forests reduced by | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit in villages reduced by | + | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit in castles reduced by | + | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | ||
− | |||
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit on hills reduced by | + | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by | + | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster – movement === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | + | <span style='color:#60A0FF'>1 more movement points</span><br/> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | <span style='color:#60A0FF'> | ||
− | |||
− | |||
<br/> | <br/> | ||
− | == | + | == Grim Knight == |
− | + | ||
− | === better with | + | === striking better with lance – lance === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the lance attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === striking better with lance – lance2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_2|lance]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage decreased by 3 for the lance attack</span><br/> |
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>1 more attacks for the lance attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === charging more powerfully with lance (2.5 times more damage) – lance3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_2|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_2|lance2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/> |
+ | <span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | ||
<br/> | <br/> | ||
− | === more | + | === charging even more powerfully with the lance (3 times more damage) – lance4 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_2|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_2|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3_2|lance3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>New weapon special for the | + | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/> |
+ | <span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | ||
+ | <br/> | ||
+ | === striking even better with the lance – lance5 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_2|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_2|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3_2|lance3]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the lance attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to knock enemies back – knockback === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>New bonus attack: knockback (% - % melee )</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the knockback attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === better at axe combat – axe === |
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === better at axe combat – axe2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe_2|axe]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === better at axe combat – axe3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe_2|axe]], [[#better_at_axe_combat_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage decreased by 1 for the axe attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the axe attack</span><br/> | ||
+ | <br/> | ||
+ | === better at axe combat – axe4 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe_2|axe]], [[#better_at_axe_combat_.E2.80.93_axe2|axe2]], [[#better_at_axe_combat_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> | ||
+ | <br/> | ||
+ | === more undead-like resistance (improved resistances, slightly worsened weaknesses) – armour === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to impact increased by -1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to fire increased by -1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to arcane increased by -2%</span><br/> | ||
+ | <br/> | ||
+ | === faster – movement === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | === | + | |
+ | == Half-Robotic Freak (Akula Steel Finale) == | ||
+ | |||
+ | === better at melee combat – sword === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === better at melee combat – sword2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword|sword]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better at melee combat – sword3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword|sword]], [[#better_at_melee_combat_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === a better caster – magic === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === a better caster – magic2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic_2|magic]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 | + | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === a better caster – magic3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic_2|magic]], [[#a_better_caster_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === a better caster – magic4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic_2|magic]], [[#a_better_caster_.E2.80.93_magic2|magic2]], [[#a_better_caster_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> |
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
Line 3,571: | Line 3,721: | ||
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | === | + | |
+ | == Half-Robotic Freak (Akula Steel) == | ||
+ | |||
+ | === better at melee combat – sword === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> |
− | |||
<br/> | <br/> | ||
− | === better | + | === better at melee combat – sword2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword_2|sword]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | |
− | <span style='color: | ||
<br/> | <br/> | ||
− | === better | + | === better at melee combat – sword3 === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword_2|sword]], [[#better_at_melee_combat_.E2.80.93_sword2_3|sword2]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | |
− | <span style='color: | ||
<br/> | <br/> | ||
− | + | === a better caster – magic === | |
− | |||
− | |||
− | === better | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === a better caster – magic2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic_3|magic]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === a better caster – magic3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic_3|magic]], [[#a_better_caster_.E2.80.93_magic2_2|magic2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === a better caster – magic4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic_3|magic]], [[#a_better_caster_.E2.80.93_magic2_2|magic2]], [[#a_better_caster_.E2.80.93_magic3_2|magic3]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === faster | + | === faster – movement === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === better with | + | |
− | <span style='color:#808080'><i>This advancement can be taken | + | == Lesser Demigod (Krux Later) == |
− | <span style='color: | + | |
− | <span style='color:green'>Damage increased by 1 for the | + | === better with sword – sword1 === |
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster with sword – sword1_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_3|sword3]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the sword attack</span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/> |
<br/> | <br/> | ||
− | === better with | + | === better with sword – sword2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === more precise with sword – sword2_marksman === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the sword attack: marksman</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === better with sword – sword3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_5|sword2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with sword – sword4 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_5|sword2]], [[#better_with_sword_.E2.80.93_sword3_3|sword3]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === slowing enemies with sword – sword4_plague === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_5|sword2]], [[#better_with_sword_.E2.80.93_sword3_3|sword3]], [[#better_with_sword_.E2.80.93_sword4_3|sword4]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the sword attack: slow</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with sword – sword5 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_5|sword2]], [[#better_with_sword_.E2.80.93_sword3_3|sword3]], [[#better_with_sword_.E2.80.93_sword4_3|sword4]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with sword – sword5_speed === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_5|sword2]], [[#better_with_sword_.E2.80.93_sword3_3|sword3]], [[#better_with_sword_.E2.80.93_sword4_3|sword4]], [[#better_with_sword_.E2.80.93_sword5_2|sword5]], [[#faster_with_sword_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the sword attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with sword – sword6 === |
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_5|sword2]], [[#better_with_sword_.E2.80.93_sword3_3|sword3]], [[#better_with_sword_.E2.80.93_sword4_3|sword4]], [[#better_with_sword_.E2.80.93_sword5_2|sword5]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
+ | <br/> | ||
+ | === faster with spectral blades – spectral_blades_speed === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:green'>1 more attacks for the spectral blades attack</span><br/> | ||
+ | <br/> | ||
+ | === better with spectral blades – spectral_blades === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_spectral_blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 2 for the spectral blades attack</span><br/> |
− | <span style='color: | + | <br/> |
+ | === better with spectral blades – spectral_blades_2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_spectral_blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]], [[#better_with_spectral_blades_.E2.80.93_spectral_blades|spectral_blades]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === more precise with spectral blades – spectral_blades_marksman === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_spectral_blades_.E2.80.93_spectral_blades_2|spectral_blades_2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the spectral blades attack: marksman</span><br/> |
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | |
− | <span style='color:green'>Damage | + | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> |
− | <span style='color:green'>1 more attacks for the fire | ||
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === decreasing enemies' arcane resistance by 8% – faerie2_penetrate === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first</i></span><br/> |
− | < | ||
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/> | ||
<br/> | <br/> | ||
− | === faster – | + | === faster with faerie fire – faerie3_speed === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | ||
<br/> | <br/> | ||
− | + | === causing more havoc with faerie fire – faerie4 === | |
− | == | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first</i></span><br/> | |
− | + | <span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/> | |
− | <span style='color:#808080'><i>This advancement can be taken | ||
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === decreasing enemies' arcane resistance by 7% – faerie4_penetrate === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#decreasing_enemies'_arcane_resistance_by_8%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first</i></span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie5 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster with faerie fire – faerie5_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]], [[#faster_with_faerie_fire_.E2.80.93_faerie3_speed_2|faerie3_speed]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie6 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/> | |
− | |||
− | <span style='color:green'>Damage | ||
<br/> | <br/> | ||
− | === faster with | + | === faster with faerie fire – faerie6_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_2|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed_2|faerie5_speed]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie7 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_2|faerie6]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with faerie fire – faerie7_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_2|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_2|faerie6_speed]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie8 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_2|faerie6]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === casting fireballs better – fireball2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements fireball to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 2 for the fireball attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === casting fireballs with better precision – fireball2_precision === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements fireball to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/> | ||
+ | <span style='color:green'>Remove weapon special for the fireball attack: magical</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === casting fireballs better – fireball3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball2_2|fireball2]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 3 for the fireball attack</span><br/> | |
− | |||
− | <span style='color: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === better with magic – magic === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 2 for the fireball attack</span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | ||
<br/> | <br/> | ||
− | + | === dealing more damage with burning aura – burning_aura === | |
− | == | ||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === dealing more damage with burning aura – burning_aura2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_burning_aura_.E2.80.93_burning_aura|burning_aura]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === dealing more damage with burning aura – burning_aura3 === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_burning_aura_.E2.80.93_burning_aura2|burning_aura2]] to be achieved first</i></span><br/> |
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (48)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === possessing the leadership of a level 3 unit – leadership1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>New ability: leadership level 3</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === possessing the leadership of a level 4 unit – leadership2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_3_unit_.E2.80.93_leadership1|leadership1]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: leadership level 4</span><br/> |
<br/> | <br/> | ||
− | === | + | === possessing the leadership of a level 5 unit – leadership3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_4_unit_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/> |
+ | <span style='color:#60A0FF'>New ability: leadership level 5</span><br/> | ||
<br/> | <br/> | ||
− | + | === able to heal allies better – heal === | |
− | |||
− | |||
− | |||
− | |||
− | === able to | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities# | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]</span><br/> | ||
<br/> | <br/> | ||
− | === able to | + | === able to heal allies better – heal2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_4|heal]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]</span><br/> | ||
+ | <br/> | ||
+ | === able to heal allies better – heal3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_4|heal]], [[#able_to_heal_allies_better_.E2.80.93_heal2_5|heal2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]</span><br/> | ||
+ | <br/> | ||
+ | === causing an even worse frailty complex in enemies' minds (-20% physical resistances) – conviction === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/> | ||
+ | <br/> | ||
+ | === causing a really terrible frailty complex in enemies' minds (-25% physical resistances) – conviction2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_an_even_worse_frailty_complex_in_enemies'_minds_(-20%_physical_resistances)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better at defending – block === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit in caves reduced by | + | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by | + | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit in villages reduced by | + | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit in castles reduced by | + | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by | + | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit | + | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by | + | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit on hills reduced by | + | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit on sands reduced by | + | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> |
− | |||
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
Line 3,844: | Line 4,008: | ||
<br/> | <br/> | ||
− | == | + | == Lesser Demigod (Krux) == |
− | === | + | === better with sword – sword1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster with sword – sword1_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_4|sword3]] to be achieved first</i></span><br/> |
− | |||
<span style='color:green'>1 more attacks for the sword attack</span><br/> | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with sword – sword2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === more precise with sword – sword2_marksman === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the sword attack: marksman</span><br/> | ||
<br/> | <br/> | ||
− | === better with | + | === better with sword – sword3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with sword – sword4 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]], [[#better_with_sword_.E2.80.93_sword3_4|sword3]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | |
− | <span style='color:green'>Damage | ||
<br/> | <br/> | ||
− | === | + | === slowing enemies with sword – sword4_plague === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]], [[#better_with_sword_.E2.80.93_sword3_4|sword3]], [[#better_with_sword_.E2.80.93_sword4_4|sword4]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the sword attack: slow</span><br/> |
<br/> | <br/> | ||
− | === better with | + | === better with sword – sword5 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]], [[#better_with_sword_.E2.80.93_sword3_4|sword3]], [[#better_with_sword_.E2.80.93_sword4_4|sword4]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with sword – sword5_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]], [[#better_with_sword_.E2.80.93_sword3_4|sword3]], [[#better_with_sword_.E2.80.93_sword4_4|sword4]], [[#better_with_sword_.E2.80.93_sword5_3|sword5]], [[#faster_with_sword_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the sword attack</span><br/> |
+ | <br/> | ||
+ | === better with sword – sword6 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]], [[#better_with_sword_.E2.80.93_sword3_4|sword3]], [[#better_with_sword_.E2.80.93_sword4_4|sword4]], [[#better_with_sword_.E2.80.93_sword5_3|sword5]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster with spectral blades – spectral_blades_speed === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | + | <span style='color:green'>1 more attacks for the spectral blades attack</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === better with spectral blades – spectral_blades === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_spectral_blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 2 for the spectral blades attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === better with spectral blades – spectral_blades_2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_spectral_blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]], [[#better_with_spectral_blades_.E2.80.93_spectral_blades_3|spectral_blades]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === more precise with spectral blades – spectral_blades_marksman === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_spectral_blades_.E2.80.93_spectral_blades_2_2|spectral_blades_2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the spectral blades attack: marksman</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> |
− | <span style='color: | + | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/> |
− | <span style='color: | + | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === decreasing enemies' arcane resistance by 8% – faerie2_penetrate === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first</i></span><br/> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | |
− | <span style='color: | ||
<br/> | <br/> | ||
− | === faster – | + | === faster with faerie fire – faerie3_speed === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | ||
<br/> | <br/> | ||
− | + | === causing more havoc with faerie fire – faerie4 === | |
− | == | ||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === decreasing enemies' arcane resistance by 7% – faerie4_penetrate === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#decreasing_enemies'_arcane_resistance_by_8%_.E2.80.93_faerie2_penetrate_3|faerie2_penetrate]] to be achieved first</i></span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie5 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> |
<br/> | <br/> | ||
− | === faster with | + | === faster with faerie fire – faerie5_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]], [[#faster_with_faerie_fire_.E2.80.93_faerie3_speed_3|faerie3_speed]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 more attacks | + | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie6 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> |
<br/> | <br/> | ||
− | === faster | + | === faster with faerie fire – faerie6_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>1 more attacks | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_3|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed_3|faerie5_speed]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie7 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_3|faerie6]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> |
<br/> | <br/> | ||
− | === faster | + | === faster with faerie fire – faerie7_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_3|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_3|faerie6_speed]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 more attacks | + | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie8 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_3|faerie6]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === casting fireballs better – fireball === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 3 for the fireball attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === casting fireballs better – fireball2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball_2|fireball]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 2 for the fireball attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === casting fireballs with better precision – fireball2_precision === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball_2|fireball]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/> |
+ | <span style='color:green'>Remove weapon special for the fireball attack: magical</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === casting fireballs better – fireball3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball2_3|fireball2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 3 for the fireball attack</span><br/> |
<br/> | <br/> | ||
− | === better | + | === better with magic – magic === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 2 for the fireball attack</span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === dealing more damage with burning aura – burning_aura === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/> | ||
<br/> | <br/> | ||
− | + | === dealing more damage with burning aura – burning_aura2 === | |
− | == | ||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_burning_aura_.E2.80.93_burning_aura_2|burning_aura]] to be achieved first</i></span><br/> |
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === dealing more damage with burning aura – burning_aura3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_burning_aura_.E2.80.93_burning_aura2_2|burning_aura2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === possessing the leadership of a level 3 unit – leadership1 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>New ability: leadership level 3</span><br/> |
− | |||
<br/> | <br/> | ||
− | === a | + | === possessing the leadership of a level 4 unit – leadership2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_3_unit_.E2.80.93_leadership1_2|leadership1]] to be achieved first</i></span><br/> |
+ | <span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: leadership level 4</span><br/> | ||
<br/> | <br/> | ||
− | === a | + | === possessing the leadership of a level 5 unit – leadership3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_4_unit_.E2.80.93_leadership2_2|leadership2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/> |
+ | <span style='color:#60A0FF'>New ability: leadership level 5</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to heal allies better – heal === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>Remove ability: heals</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/> |
<br/> | <br/> | ||
− | + | === able to heal allies better – heal2 === | |
− | |||
− | |||
− | |||
− | |||
− | === able to | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_5|heal]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to heal allies better – heal3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_5|heal]], [[#able_to_heal_allies_better_.E2.80.93_heal2_6|heal2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === better at defending – block === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster – movement === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
<br/> | <br/> | ||
− | === | + | |
+ | == Lich King == | ||
+ | |||
+ | === better at melee combat – axe === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === better at melee combat – axe2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe_2|axe]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster at melee combat – axe3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe_2|axe]], [[#better_at_melee_combat_.E2.80.93_axe2_2|axe2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/> |
− | <span style='color: | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === better at | + | === better at melee combat – axe4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe_2|axe]], [[#better_at_melee_combat_.E2.80.93_axe2_2|axe2]], [[#faster_at_melee_combat_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | |
− | |||
− | |||
− | |||
− | <span style='color: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === able to attack in a terrible way that lowers enemy resistance – doom === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New bonus attack: doom (-30% - -30% melee )</span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === crippling enemies better – doom2 === |
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terrible_way_that_lowers_enemy_resistance_.E2.80.93_doom_2|doom]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 15% for the doom attack</span><br/> | ||
+ | <span style='color:green'>5% more attacks for the doom attack</span><br/> | ||
<br/> | <br/> | ||
− | + | === a better caster – magic === | |
− | == | ||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === casting chill tempests faster – magic-chill === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>1 more attacks for the chill tempest attack</span><br/> | |
− | |||
− | <span style='color:green'>1 more attacks for the | ||
<br/> | <br/> | ||
− | === | + | === casting shadow waves faster – magic-shadow === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>1 more attacks for the shadow wave attack</span><br/> | |
− | <span style='color:green'>1 more attacks | ||
<br/> | <br/> | ||
− | === better | + | === a better caster of chill tempests – magic-chill2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#casting_chill_tempests_faster_.E2.80.93_magic-chill|magic-chill]], [[#a_better_caster_.E2.80.93_magic_4|magic]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the chill tempest attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === a better caster of shadow waves – magic-shadow2 === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#casting_shadow_waves_faster_.E2.80.93_magic-shadow|magic-shadow]], [[#a_better_caster_.E2.80.93_magic_4|magic]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/> |
<br/> | <br/> | ||
− | === a | + | === a greater leader in battle (like a level 5 unit) – leadership === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe_2|axe]] to be achieved first</i></span><br/> | ||
<span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/> | <span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/> | ||
<span style='color:#60A0FF'>New ability: leadership level 5</span><br/> | <span style='color:#60A0FF'>New ability: leadership level 5</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster – movement === |
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
+ | <br/> | ||
+ | |||
+ | == Lord of the Flies (Beelzebub) == | ||
+ | |||
+ | === – amla_demon_lord === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>20% more hitpoints per level</span><br/> | ||
+ | <span style='color:green'>Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)</span><br/> | ||
+ | <br/> | ||
+ | |||
+ | == Lunatic Knight == | ||
+ | |||
+ | === striking better with lance – lance === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 2 for the lance attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === striking better with lance – lance2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_3|lance]] to be achieved first</i></span><br/> |
− | <span style='color:green'>New weapon special for the | + | <span style='color:green'>Damage decreased by 3 for the lance attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the lance attack</span><br/> | ||
+ | <br/> | ||
+ | === charging more powerfully with lance (2.5 times more damage) – lance3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_3|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_3|lance2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/> | ||
+ | <span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === charging even more powerfully with the lance (3 times more damage) – lance4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_3|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_3|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3_3|lance3]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/> |
+ | <span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === striking even better with the lance – lance5 === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_3|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_3|lance2]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 for the lance attack</span><br/> | |
− | <span style='color: | + | <br/> |
− | + | === able to move one hex after attacking an enemy – penetrate === | |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/> | |
− | <span style='color:#60A0FF'> | + | <br/> |
− | + | === able to move more hexes after attacking an enemy – penetrate2 === | |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_one_hex_after_attacking_an_enemy_.E2.80.93_penetrate_2|penetrate]] to be achieved first</i></span><br/> | |
− | <span style='color:# | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/> |
− | + | <span style='color:green'>New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]</span><br/> | |
− | <span style='color:#60A0FF'> | ||
− | <span style='color: | ||
<br/> | <br/> | ||
− | === better protected from physical blows (2% better resistances) – armour === | + | === better protected from physical blows (2% better resistances; +3% resist pierce) – armour === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> | ||
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/> | <span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/> | ||
− | <span style='color:#60A0FF'>Resistance to pierce increased by | + | <span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/> |
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Monstrosity == |
− | === faster | + | === hitting harder – melee === |
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
+ | <br/> | ||
+ | === hitting faster – melee-speed === | ||
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | ||
− | <span style='color:green'>1 more attacks | + | <span style='color:#808080'><i>This advancement requires the advancements [[#hitting_harder_.E2.80.93_melee|melee]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
+ | <br/> | ||
+ | === transforming enemies into Soulless also with the plague – soulless === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#hitting_harder_.E2.80.93_melee|melee]], [[#hitting_faster_.E2.80.93_melee-speed|melee-speed]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]</span><br/> | ||
+ | <span style='color:green'>Remove weapon special (melee attacks only): plague</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === leeching some life from targets – leeching === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#hitting_harder_.E2.80.93_melee|melee]], [[#hitting_harder_.E2.80.93_melee|melee]], [[#hitting_harder_.E2.80.93_melee|melee]], [[#hitting_harder_.E2.80.93_melee|melee]] to be achieved first</i></span><br/> |
− | <span style='color:green'>New weapon special | + | <span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === spreading a stronger feeling of dread – haunt === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === spreading a stronger feeling of dread – haunt2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#spreading_a_stronger_feeling_of_dread_.E2.80.93_haunt|haunt]] to be achieved first</i></span><br/> |
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === spreading a stronger feeling of dread – haunt3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#spreading_a_stronger_feeling_of_dread_.E2.80.93_haunt|haunt]], [[#spreading_a_stronger_feeling_of_dread_.E2.80.93_haunt2|haunt2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]</span><br/> |
<br/> | <br/> | ||
− | === better | + | === better at dodging enemy attacks (lowering the chance to be hit by 2%) – dodge === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> |
− | <br/> | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> |
− | = | + | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> |
− | <br/> | + | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> |
− | + | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | |
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/> | ||
+ | <br/> | ||
+ | === faster – movement === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | |
+ | == Orcish Nightblade == | ||
+ | |||
+ | === clawing better – claws === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 for the claws attack</span><br/> | |
− | <span style='color:green'>Damage increased by 1 for the | ||
<br/> | <br/> | ||
− | === | + | === clawing faster – claws2 === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws_2|claws]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 2 for the claws attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the claws attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === clawing with backstab – claws3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws_2|claws]], [[#clawing_faster_.E2.80.93_claws2|claws2]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>New weapon special for the claws attack: backstab</span><br/> | |
− | <span style='color:green'>New weapon special for the | ||
<br/> | <br/> | ||
− | === | + | === faster with knives – knife === |
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage decreased by 1 for the throwing knives attack</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the throwing knives attack</span><br/> |
<br/> | <br/> | ||
− | === able to move at night without being seen on useful terrains – nightstalk === | + | === using fire-enchanted knives – knife2 === |
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_2|knife]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Sets damage type to fire for the throwing knives attack</span><br/> | ||
+ | <br/> | ||
+ | === using cold-enchanted knives – knife2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_2|knife]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Sets damage type to cold for the throwing knives attack</span><br/> | ||
+ | <br/> | ||
+ | === using arcane-enchanted knives – knife2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_2|knife]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Sets damage type to arcane for the throwing knives attack</span><br/> | ||
+ | <br/> | ||
+ | === better with knives – knife3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_2|knife]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the throwing knives attack</span><br/> | ||
+ | <br/> | ||
+ | === using magically returning knives (new berserk ranged attack) – knife-berserk === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#using_arcane-enchanted_knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New bonus attack: throwing berserk (% - % ranged )</span><br/> | ||
+ | <span style='color:green'>New weapon special for the throwing berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/> | ||
+ | <br/> | ||
+ | === able to move at night without being seen on useful terrains – nightstalk === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/> | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/> | ||
Line 4,306: | Line 4,486: | ||
=== able to move at night without being seen on all accessible terrains – nightstalk2 === | === able to move at night without being seen on all accessible terrains – nightstalk2 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_at_night_without_being_seen_on_useful_terrains_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_at_night_without_being_seen_on_useful_terrains_.E2.80.93_nightstalk_2|nightstalk]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/> | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/> | ||
<span style='color:#60A0FF'>New ability: nightstalk</span><br/> | <span style='color:#60A0FF'>New ability: nightstalk</span><br/> | ||
Line 4,328: | Line 4,508: | ||
=== better at defending – block2 === | === better at defending – block2 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_11|block]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | ||
Line 4,345: | Line 4,525: | ||
=== better at defending – block3 === | === better at defending – block3 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_11|block]], [[#better_at_defending_.E2.80.93_block2_4|block2]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | ||
Line 4,361: | Line 4,541: | ||
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Orcish Strafer == |
− | === | + | === better with crossbow – xbow === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with crossbow – xbow2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage decreased by 1 for the | + | <span style='color:green'>Damage decreased by 1 for the crossbow attack</span><br/> |
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>1 more attacks for the crossbow attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === shooting poisonous arrows – xbow-poison === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the crossbow attack: poison</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with crossbow – xbow3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage decreased by 1 for the crossbow attack</span><br/> |
− | + | <span style='color:green'>1 more attacks for the crossbow attack</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === shooting more precisely – xbow-marksman === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#faster_with_crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the crossbow attack: marksman</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === incinerating enemies with fiery shots – xbow-incinerate === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the crossbow attack (fire attacks only): [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === better with crossbow – xbow4 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === shooting so hard that enemies behind targets will be hit as well – xbow-pierce === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow4|xbow4]], [[#faster_with_crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>New weapon special for the | + | <span style='color:green'>New weapon special for the crossbow attack (pierce attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]</span><br/> |
+ | <br/> | ||
+ | === striking better with sword – sword === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the short sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === striking faster with sword – sword2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_6|sword]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 1 for the short sword attack</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the short sword attack</span><br/> |
<br/> | <br/> | ||
− | === better protected from physical blows (2% better resistances | + | === better protected from physical blows (2% better resistances) – armour === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> | ||
− | <span style='color:#60A0FF'>Resistance to impact increased by | + | <span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/> |
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster – movement === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | + | <br/> | |
− | + | ||
− | + | == Orcish Warmonger == | |
− | |||
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− | == | + | === striking better with sword – sword === |
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the greatsword attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === striking faster with sword – sword2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_7|sword]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage decreased by | + | <span style='color:green'>Damage decreased by 2 for the greatsword attack</span><br/> |
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>1 more attacks for the greatsword attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === attacking in a scary way – sword2-horror === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_7|sword]], [[#striking_faster_with_sword_.E2.80.93_sword2_5|sword2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>New weapon special for the | + | <span style='color:green'>New weapon special for the greatsword attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/> |
− | <span style='color:green'>Damage decreased by 1 for the | + | <span style='color:green'>Remove weapon special for the greatsword attack: horrid,horrid_dummy</span><br/> |
+ | <span style='color:green'>Damage decreased by 1 for the greatsword attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === striking better with sword – sword3 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2_5|sword2]], [[#striking_better_with_sword_.E2.80.93_sword_7|sword]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the greatsword attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to attack in a terrible way that lowers enemy resistance – doom === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New bonus attack: doom (-30% - -30% melee )</span><br/> |
+ | <span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === crippling enemies better – doom2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terrible_way_that_lowers_enemy_resistance_.E2.80.93_doom_3|doom]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage increased by 15% for the doom attack</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>5% more attacks for the doom attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with bow – bow === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | |
− | |||
− | <span style='color:green'>Damage | ||
<br/> | <br/> | ||
− | === | + | === better with bow – bow2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === shooting poisonous arrows – bow-poison === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow2_5|bow2]], [[#better_with_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the bow attack: poison</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === better with bow – bow3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow2_5|bow2]], [[#better_with_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | |
− | |||
− | |||
− | <span style='color: | ||
− | |||
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<br/> | <br/> | ||
− | === | + | === able to lead allies into battle (like a level 2 unit) – leadership === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>New ability: leadership level 2</span><br/> |
<br/> | <br/> | ||
− | + | === a better leader (like a level 3 unit) – leadership2 === | |
− | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | |
− | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_lead_allies_into_battle_(like_a_level_2_unit)_.E2.80.93_leadership_2|leadership]] to be achieved first</i></span><br/> | |
− | === | + | <span style='color:#60A0FF'>Remove ability: leadership level 2</span><br/> |
− | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | + | <span style='color:#60A0FF'>New ability: leadership level 3</span><br/> |
− | <span style='color: | ||
<br/> | <br/> | ||
− | === | + | === a better leader (like a level 4 unit) – leadership3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_better_leader_(like_a_level_3_unit)_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: leadership level 4</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to cause nearby allies to attack like bloodthirsty fanatics – leadership2_bloodthirst === |
− | |||
− | |||
− | |||
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− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_better_leader_(like_a_level_3_unit)_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === better at gruesome things that arouse nearby allies – evisceration === |
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<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === better at gruesome things that arouse nearby allies – evisceration2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_gruesome_things_that_arouse_nearby_allies_.E2.80.93_evisceration|evisceration]] to be achieved first</i></span><br/> |
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better at gruesome things that arouse nearby allies – evisceration3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#60A0FF'>Remove ability: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_gruesome_things_that_arouse_nearby_allies_.E2.80.93_evisceration2|evisceration2]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'>New ability: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#greater evisceration_.E2.80.93_dummy|greater evisceration]]</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === better protected from physical blows (3% better resistances) – armour === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/> |
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− | |||
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− | |||
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− | |||
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
Line 4,577: | Line 4,711: | ||
<br/> | <br/> | ||
− | == | + | == Phantom == |
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− | |||
=== better at axe combat – axe === | === better at axe combat – axe === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
Line 4,617: | Line 4,719: | ||
=== better at axe combat – axe2 === | === better at axe combat – axe2 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe_3|axe]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/> | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> | ||
<br/> | <br/> | ||
=== better at axe combat – axe3 === | === better at axe combat – axe3 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe_3|axe]], [[#better_at_axe_combat_.E2.80.93_axe2_2|axe2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage decreased by 1 for the axe attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the axe attack</span><br/> | ||
<span style='color:green'>1 more attacks for the axe attack</span><br/> | <span style='color:green'>1 more attacks for the axe attack</span><br/> | ||
Line 4,628: | Line 4,730: | ||
=== better at axe combat – axe4 === | === better at axe combat – axe4 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe_3|axe]], [[#better_at_axe_combat_.E2.80.93_axe2_2|axe2]], [[#better_at_axe_combat_.E2.80.93_axe3_2|axe3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/> | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> | ||
<br/> | <br/> | ||
− | === more | + | === able to perform a whirlwind attack – whirlwind === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:green'>New bonus attack: whirlwind-axe (-30% - -30% melee )</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:green'>New weapon special for the whirlwind-axe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:green'>New weapon special for the whirlwind-axe attack: magical</span><br/> |
− | <span style='color:#60A0FF'> | + | <br/> |
− | <span style='color:#60A0FF'> | + | === whirling better – whirlwind2 === |
− | <span style='color:#60A0FF'> | + | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> |
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_perform_a_whirlwind_attack_.E2.80.93_whirlwind_2|whirlwind]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 10% for the whirlwind-axe attack</span><br/> | ||
+ | <br/> | ||
+ | === more nimble (lowering the chance to be hit by 4%) – dodge === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 4%</span><br/> | ||
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
Line 4,645: | Line 4,766: | ||
<br/> | <br/> | ||
− | == | + | == Pilum Master == |
− | === | + | === striking better with pilum – spear === |
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the spear attack</span><br/> | ||
+ | <br/> | ||
+ | === striking faster with pilum – spear2 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>1 more attacks | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_pilum_.E2.80.93_spear|spear]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage decreased by 2 for the spear attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the spear attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === striking better with pilum – spear3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_pilum_.E2.80.93_spear2|spear2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the spear attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === throwing pilums faster – javelin === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>Damage decreased by 2 for the javelin attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the javelin attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === throwing pilums better – javelin2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#throwing_pilums_faster_.E2.80.93_javelin|javelin]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the javelin attack</span><br/> |
+ | <br/> | ||
+ | === throwing pilums more precisely – javelin3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#throwing_pilums_better_.E2.80.93_javelin2|javelin2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the javelin attack: marksman</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to attack in a tricky way that lowers enemy defence – trickery === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>New bonus attack: trickery (-30% - -30% melee )</span><br/> |
+ | <span style='color:green'>New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === tricking enemies better – trickery2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_tricky_way_that_lowers_enemy_defence_.E2.80.93_trickery|trickery]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage increased by 15% for the trickery attack</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>10% more attacks for the trickery attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === blocking better – block === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster – movement === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | + | <span style='color:#60A0FF'>1 more movement points</span><br/> | |
− | <span style='color:#60A0FF'> | ||
<br/> | <br/> | ||
− | === | + | |
+ | == Predator == | ||
+ | |||
+ | === striking better with bow – bow === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === shooting insanely precisely – bow-precise === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/> |
− | <span style='color: | + | <span style='color:green'>Remove weapon special for the bow attack: marksman</span><br/> |
+ | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === striking better with bow – bow2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> |
− | <span style='color:# | + | <span style='color:green'>1 more attacks for the bow attack</span><br/> |
+ | <br/> | ||
+ | === striking better with bow – bow3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === shooting unbelievably precisely – bow-precise2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow_3|bow]], [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]], [[#striking_better_with_bow_.E2.80.93_bow3_3|bow3]], [[#shooting_insanely_precisely_.E2.80.93_bow-precise_4|bow-precise]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]</span><br/> | ||
+ | <span style='color:green'>Remove weapon special for the bow attack: focused</span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to deal heavy damage with a single shot – execution === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>New bonus attack: execution (-45% - % ranged )</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === executing enemy bosses better – execution2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_deal_heavy_damage_with_a_single_shot_.E2.80.93_execution|execution]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 10% for the execution attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === very good at slaying humans – bow-hunting-humans === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]</span><br/> |
+ | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === very good at slaying orcs – bow-hunting-orcs === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]</span><br/> |
+ | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === very good at slaying elves – bow-hunting-elves === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]</span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === very good at slaying dragons – bow-hunting-drakes === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]</span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === striking better with dagger – dagger === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 for the dagger attack</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === better with | + | === striking better with dagger – dagger2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_dagger_.E2.80.93_dagger|dagger]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 1 for the dagger attack</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the dagger attack</span><br/> |
<br/> | <br/> | ||
− | === better with | + | === striking better with dagger – dagger3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_dagger_.E2.80.93_dagger2|dagger2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the dagger attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better at defending – block === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
+ | <br/> | ||
+ | === faster – movement === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | === better with sword – | + | |
+ | == Preserved Lich (Argan Lich) == | ||
+ | |||
+ | === better with sword – sword1 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/> | |
− | <span style='color:green'>Damage increased by 1 for the | ||
<br/> | <br/> | ||
− | === faster with sword – | + | === faster with sword – sword1_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_5|sword3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>1 more attacks for the lichsword attack</span><br/> |
<br/> | <br/> | ||
− | === better with sword – | + | === better with sword – sword2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_4|sword1]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === more precise with sword – sword2_marksman === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_4|sword1]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the lichsword attack: marksman</span><br/> | ||
<br/> | <br/> | ||
− | === better with | + | === better with sword – sword3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_4|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/> |
<br/> | <br/> | ||
− | === better with | + | === better with sword – sword4 === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_4|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]], [[#better_with_sword_.E2.80.93_sword3_5|sword3]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === raising undead with sword – sword4_plague === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_4|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]], [[#better_with_sword_.E2.80.93_sword3_5|sword3]], [[#better_with_sword_.E2.80.93_sword4_5|sword4]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the lichsword attack: plague</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with sword – sword5 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_4|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]], [[#better_with_sword_.E2.80.93_sword3_5|sword3]], [[#better_with_sword_.E2.80.93_sword4_5|sword4]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === faster with sword – sword5_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_4|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]], [[#better_with_sword_.E2.80.93_sword3_5|sword3]], [[#better_with_sword_.E2.80.93_sword4_5|sword4]], [[#better_with_sword_.E2.80.93_sword5_4|sword5]], [[#faster_with_sword_.E2.80.93_sword1_speed_3|sword1_speed]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks for the lichsword attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with sword – sword6 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_4|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]], [[#better_with_sword_.E2.80.93_sword3_5|sword3]], [[#better_with_sword_.E2.80.93_sword4_5|sword4]], [[#better_with_sword_.E2.80.93_sword5_4|sword5]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with crossbow – xbow === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> |
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>1 more attacks for the crossbow attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === striking more precisely with the crossbow – xbow-marksman === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the crossbow attack: marksman</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with crossbow – xbow2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster with crossbow – xbow2_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]], [[#better_with_crossbow_.E2.80.93_xbow2_3|xbow2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the crossbow attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with crossbow – xbow3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]], [[#better_with_crossbow_.E2.80.93_xbow2_3|xbow2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 | + | <span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === striking more precisely with the crossbow – xbow-marksman === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]], [[#better_with_crossbow_.E2.80.93_xbow2_3|xbow2]], xbow_marksman to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the crossbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/> |
+ | <span style='color:green'>Remove weapon special for the crossbow attack: marksman</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with crossbow – xbow4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]], [[#better_with_crossbow_.E2.80.93_xbow2_3|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow3_3|xbow3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 | + | <span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with crossbow – xbow2_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]], [[#better_with_crossbow_.E2.80.93_xbow2_3|xbow2]], [[#faster_with_crossbow_.E2.80.93_xbow2_speed_2|xbow2_speed]], [[#better_with_crossbow_.E2.80.93_xbow3_3|xbow3]], [[#better_with_crossbow_.E2.80.93_xbow4_2|xbow4]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the crossbow attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === blocking attacks better (2 % better defence) – block === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster – movement === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === better protected from physical blows (3% better resistances) – armour === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better protected from magical attacks (4% better resistances) – armour === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Resistance to fire increased by 4%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to arcane increased by 4%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | |
+ | == Preserved Lich (Delly Lich) == | ||
+ | |||
+ | === faster at melee combat – sword === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === able to chop through more enemies with sword – sword2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/> |
<br/> | <br/> | ||
− | === better with | + | === better with sword – sword3 === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_4|sword]], [[#able_to_chop_through_more_enemies_with_sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === leeching with sword – sword3-leech === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_4|sword]], [[#able_to_chop_through_more_enemies_with_sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/> | |
− | <span style='color: | ||
<br/> | <br/> | ||
− | === | + | === better with sword – sword4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_4|sword]], [[#able_to_chop_through_more_enemies_with_sword_.E2.80.93_sword2|sword2]], [[#better_with_sword_.E2.80.93_sword3_6|sword3]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | |
− | <span style='color: | ||
<br/> | <br/> | ||
− | === | + | === dealing more damage with knives – knife1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 2 for the knife attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with knives – knife2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_knives_.E2.80.93_knife1|knife1]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>1 more attacks for the knife attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === more precise with knives – knife3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#more_precise_with_knives_.E2.80.93_knife3|knife3]] to be achieved first</i></span><br/> |
− | <span style='color:# | + | <span style='color:green'>New weapon special for the knife attack: marksman</span><br/> |
− | <span style='color:# | + | <br/> |
+ | === better with knives – knife4 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements knife, [[#faster_with_knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the knife attack</span><br/> | ||
<br/> | <br/> | ||
− | === able to | + | === able to move at night without being seen on useful terrains – nightstalk === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/> | |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities# | ||
<br/> | <br/> | ||
− | === able to | + | === able to move at night without being seen on all accessible terrains – nightstalk2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_at_night_without_being_seen_on_useful_terrains_.E2.80.93_nightstalk_3|nightstalk]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities# | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: | + | <span style='color:#60A0FF'>New ability: nightstalk</span><br/> |
<br/> | <br/> | ||
− | === | + | === better at defending – block === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/> | ||
<br/> | <br/> | ||
− | === better at defending – | + | === better at defending – block2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_13|block]] to be achieved first</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | ||
Line 4,962: | Line 5,146: | ||
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === faster – movement === | + | === better at defending – block3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#60A0FF'>1 more movement points</span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_13|block]], [[#better_at_defending_.E2.80.93_block2_5|block2]] to be achieved first</i></span><br/> |
− | <br/> | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> |
− | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | |
− | == | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/> | ||
+ | <br/> | ||
+ | === able to attack parrying enemy blows – parry === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:green'>New bonus attack: parry (-20% - -70% melee )</span><br/> | ||
+ | <span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/> | ||
+ | <br/> | ||
+ | === parrying better – parry2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_parrying_enemy_blows_.E2.80.93_parry_2|parry]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 10% for the parry attack</span><br/> | ||
+ | <span style='color:green'>5% more attacks for the parry attack</span><br/> | ||
+ | <br/> | ||
+ | === faster – movement === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
+ | <br/> | ||
+ | |||
+ | == Preserved Lich (Efraim Lich) == | ||
=== better with sword – sword1 === | === better with sword – sword1 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
− | |||
<br/> | <br/> | ||
− | === faster with sword – sword1_speed === | + | === faster with sword (affects also whirlwind) – sword1_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_7|sword3]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the sword attack</span><br/> | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the whirlwind attack</span><br/> |
<br/> | <br/> | ||
=== better with sword – sword2 === | === better with sword – sword2 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
− | |||
<br/> | <br/> | ||
=== more precise with sword – sword2_marksman === | === more precise with sword – sword2_marksman === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/> | <span style='color:green'>New weapon special for the sword attack: marksman</span><br/> | ||
<br/> | <br/> | ||
=== better with sword – sword3 === | === better with sword – sword3 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_8|sword2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
− | |||
<br/> | <br/> | ||
=== better with sword – sword4 === | === better with sword – sword4 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_8|sword2]], [[#better_with_sword_.E2.80.93_sword3_7|sword3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === raising undead with sword – sword4_plague === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_8|sword2]], [[#better_with_sword_.E2.80.93_sword3_7|sword3]], [[#better_with_sword_.E2.80.93_sword4_7|sword4]] to be achieved first</i></span><br/> |
− | <span style='color:green'>New weapon special for the sword attack: | + | <span style='color:green'>New weapon special for the sword attack: plague</span><br/> |
<br/> | <br/> | ||
=== better with sword – sword5 === | === better with sword – sword5 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_8|sword2]], [[#better_with_sword_.E2.80.93_sword3_7|sword3]], [[#better_with_sword_.E2.80.93_sword4_7|sword4]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === faster with sword – sword5_speed === | + | === faster with sword (affects also whirlwind) – sword5_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_8|sword2]], [[#better_with_sword_.E2.80.93_sword3_7|sword3]], [[#better_with_sword_.E2.80.93_sword4_7|sword4]], [[#better_with_sword_.E2.80.93_sword5_5|sword5]], [[#faster_with_sword_(affects_also_whirlwind)_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the sword attack</span><br/> | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the whirlwind attack</span><br/> | ||
<br/> | <br/> | ||
=== better with sword – sword6 === | === better with sword – sword6 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_8|sword2]], [[#better_with_sword_.E2.80.93_sword3_7|sword3]], [[#better_with_sword_.E2.80.93_sword4_7|sword4]], [[#better_with_sword_.E2.80.93_sword5_5|sword5]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to attack twice in a row – berserk1 === |
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>New bonus attack: mberserk2 (-20% - % melee blade)</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]</span><br/> |
+ | <span style='color:green'>New weapon special for the mberserk2 attack: swarm</span><br/> | ||
+ | <span style='color:green'>New weapon special for the mberserk2 attack: marksman</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to attack thrice in a row – berserk2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_twice_in_a_row_.E2.80.93_berserk1_2|berserk1]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New bonus attack: mberserk3 (-20% - % melee blade)</span><br/> |
+ | <span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/> | ||
+ | <span style='color:green'>New weapon special for the mberserk3 attack: swarm</span><br/> | ||
+ | <span style='color:green'>New weapon special for the mberserk3 attack: marksman</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to attack five times in a row – berserk3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_thrice_in_a_row_.E2.80.93_berserk2_2|berserk2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>New weapon special for the | + | <span style='color:green'>New bonus attack: mberserk5 (-20% - % melee blade)</span><br/> |
+ | <span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/> | ||
+ | <span style='color:green'>New weapon special for the mberserk5 attack: swarm</span><br/> | ||
+ | <span style='color:green'>New weapon special for the mberserk5 attack: marksman</span><br/> | ||
+ | <br/> | ||
+ | === doing more damage with the furious attack – berserk1_damage === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_twice_in_a_row_.E2.80.93_berserk1_2|berserk1]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/> | ||
+ | <span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/> | ||
+ | <span style='color:green'>Damage increased by 10% for the mberserk5 attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === whirling better – whirlwind === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === whirling better – whirlwind2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#whirling_better_.E2.80.93_whirlwind_2|whirlwind]], [[#whirling_better_.E2.80.93_whirlwind_2|whirlwind]], [[#whirling_better_.E2.80.93_whirlwind_2|whirlwind]], [[#better_with_sword_.E2.80.93_sword4_7|sword4]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === whirling better – whirlwind3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#whirling_better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#whirling_better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#whirling_better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#better_with_sword_.E2.80.93_sword6_5|sword6]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with knives – knives1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 for the knife attack</span><br/> | |
− | <span style='color:green'>Damage increased by | ||
<br/> | <br/> | ||
− | === | + | === backstabbing with knives – knives1_backstab === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>New weapon special for the knife attack: backstab</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === better with knives – knives2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the knife attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === more precise with knives – knives2_precision === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the knife attack: marksman</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with knives – knives3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the knife attack</span><br/> |
<br/> | <br/> | ||
− | === faster with | + | === faster with knives – knives3_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]], [[#better_with_knives_.E2.80.93_knives3_2|knives3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>Damage decreased by 2 for the knife attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the knife attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with knives – knives4 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]], [[#better_with_knives_.E2.80.93_knives3_2|knives3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the knife attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === backstabbing with knives better – knives4-backstab === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives4_2|knives4]], [[#backstabbing_with_knives_.E2.80.93_knives1_backstab_2|knives1_backstab]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/> |
+ | <span style='color:green'>Remove weapon special for the knife attack: backstab</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with knives – knives5 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]], [[#better_with_knives_.E2.80.93_knives3_2|knives3]], [[#better_with_knives_.E2.80.93_knives4_2|knives4]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the knife attack</span><br/> |
<br/> | <br/> | ||
− | === faster with | + | === faster with knives – knives5_speed === |
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]], [[#better_with_knives_.E2.80.93_knives3_2|knives3]], [[#better_with_knives_.E2.80.93_knives4_2|knives4]], [[#faster_with_knives_.E2.80.93_knives3_speed_2|knives3_speed]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>1 more attacks for the knife attack</span><br/> | ||
+ | <br/> | ||
+ | === causing a spine-chilling fear – fear1_spine_chill === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>New weapon special for the wave of fear attack: slow</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === causing | + | === causing stronger fear – fear1 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/> | |
− | <span style='color:green'>Damage increased by | ||
<br/> | <br/> | ||
− | === | + | === causing stronger fear – fear2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear1|fear1]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === causing fear faster – fear2_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear2|fear2]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>1 more attacks for the wave of fear attack</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === causing stronger fear – fear3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear2|fear2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === having fun when scaring enemies – fear3_leech === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear3|fear3]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === causing stronger fear – fear4 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear3|fear3]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === causing fear faster – fear4_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear4|fear4]], [[#causing_fear_faster_.E2.80.93_fear2_speed|fear2_speed]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>1 more attacks for the wave of fear attack</span><br/> | |
− | <span style='color: | ||
<br/> | <br/> | ||
− | === | + | === causing stronger fear – fear5 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear4|fear4]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === causing fear to groups of enemies – fear5_mass_scare === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear5|fear5]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the wave of fear attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === causing stronger fear – fear6 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear5|fear5]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === causing fear faster – fear6-speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear6|fear6]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>1 more attacks for the wave of fear attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === causing stronger fear – fear7 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear6|fear6]], [[#causing_fear_faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/> |
− | <span style='color:# | + | <br/> |
+ | === causing stronger fear – fear8 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear7|fear7]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === causing insane fear to groups of enemies – fear8_explosive === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear8|fear8]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the wave of fear attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === faster – movement === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === faster – movement2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_.E2.80.93_movement_53|movement]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | <span style='color:#60A0FF'> | + | <br/> |
+ | === able to muster enough mental powers to levitate through hard terrains – movement3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_.E2.80.93_movement_53|movement]], [[#faster_.E2.80.93_movement2_2|movement2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs on flat terrains set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs through mushroom groves set to 2</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs through villages set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs through castles set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs in shallow waters set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs on coastal reefs set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs in deep waters set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs through swampy places set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs on mountains set to 2</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs across sands set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs above unwalkable places set to 1</span><br/> | ||
+ | <span style='color:#60A0FF'>Movement costs through impassable walls set to {UNREACHABLE}</span><br/> | ||
+ | <br/> | ||
+ | === faster – movement4 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_muster_enough_mental_powers_to_levitate_through_hard_terrains_.E2.80.93_movement3_2|movement3]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === harder to be hit – dodge === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit in forests reduced by | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit in villages reduced by | + | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit in castles reduced by | + | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit on hills reduced by | + | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by | + | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better protected from physical blows (2% better resistances) – armour === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | ||
<br/> | <br/> | ||
− | + | === better protected from magical attacks (3% better resistances) – armour === | |
− | == Lethalia | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | + | <span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/> | |
− | === better | + | <span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to arcane increased by 3%</span><br/> | ||
+ | <br/> | ||
+ | |||
+ | == Preserved Lich (Lethalia Lich) == | ||
+ | |||
+ | === better with staff – staff1 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the staff attack</span><br/> | ||
+ | <br/> | ||
+ | === more precise with staff – staff1_marksman === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the staff attack: marksman</span><br/> | ||
<br/> | <br/> | ||
− | === better with | + | === better with staff – staff2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage increased by 1 for the staff attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === more precise with staff – staff2_focused === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#more_precise_with_staff_.E2.80.93_staff1_marksman_2|staff1_marksman]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/> |
+ | <span style='color:green'>Remove weapon special for the staff attack: marksman</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === creating undead with staff – staff2_plague === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the staff attack: plague</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === better with staff – staff3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage increased by 1 for the staff attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === faster with staff – staff3_attacks === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the staff attack</span><br/> |
<br/> | <br/> | ||
− | === better | + | === better with staff – staff4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 for the staff attack</span><br/> | |
− | |||
− | |||
− | |||
− | |||
− | <span style='color: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === faster with staff – staff4_attacks === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#faster_with_staff_.E2.80.93_staff3_attacks_2|staff3_attacks]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>1 more attacks for the staff attack</span><br/> | |
− | <span style='color: | ||
<br/> | <br/> | ||
− | + | === better with staff – staff5 === | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === better with | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the staff attack</span><br/> | ||
<br/> | <br/> | ||
− | === better with | + | === creating better undead with staff – staff5_plague === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#better_with_staff_.E2.80.93_staff5_2|staff5]], [[#creating_undead_with_staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the staff attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Remove weapon special for the staff attack: plague</span><br/> |
<br/> | <br/> | ||
− | === | + | === dealing fire damage with staff – staff5_fire === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#better_with_staff_.E2.80.93_staff5_2|staff5]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Sets damage type to fire for the staff attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with staff – staff6 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#better_with_staff_.E2.80.93_staff5_2|staff5]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the staff attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with staff – staff6_attacks === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#better_with_staff_.E2.80.93_staff5_2|staff5]], [[#better_with_staff_.E2.80.93_staff6_2|staff6]], staff4-attacks to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks for the staff attack</span><br/> | ||
+ | <br/> | ||
+ | === better with staff – staff7 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#better_with_staff_.E2.80.93_staff5_2|staff5]], [[#better_with_staff_.E2.80.93_staff6_2|staff6]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the staff attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with axe – axe1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> | |
− | <span style='color:green'>Damage increased by | ||
<br/> | <br/> | ||
− | === | + | === better with axe – axe2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with axe (affects also whirlwind) – axe1_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#able_to_use_whirlwind_attack_with_axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks for the axe attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === poisoning enemies with axe (affects also whirlwind) – axe2_poison === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>New | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#able_to_use_whirlwind_attack_with_axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the axe attack: poison</span><br/> | ||
+ | <span style='color:green'>New weapon special for the axe_whirlwind attack: poison</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with axe – axe3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#able_to_use_whirlwind_attack_with_axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with axe (affects also whirlwind) – axe3_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]], [[#faster_with_axe_(affects_also_whirlwind)_.E2.80.93_axe1_speed_2|axe1_speed]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks for the axe attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with axe – axe4 === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to hit multiple enemies with axe – axe4_cleave === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]], [[#better_with_axe_.E2.80.93_axe4_3|axe4]] to be achieved first</i></span><br/> |
− | <span style='color:green'>New weapon special for the | + | <span style='color:green'>New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/> |
<br/> | <br/> | ||
− | === better with | + | === better with axe – axe5 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]], [[#better_with_axe_.E2.80.93_axe4_3|axe4]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with axe (affects also whirlwind) – axe5_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]], [[#better_with_axe_.E2.80.93_axe4_3|axe4]], [[#better_with_axe_.E2.80.93_axe5_2|axe5]], [[#faster_with_axe_(affects_also_whirlwind)_.E2.80.93_axe3_speed_2|axe3_speed]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the axe attack</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with axe – axe6 === |
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]], [[#better_with_axe_.E2.80.93_axe4_3|axe4]], [[#better_with_axe_.E2.80.93_axe5_2|axe5]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> | ||
+ | <br/> | ||
+ | === able to use whirlwind attack with axe – whirlwind === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]] to be achieved first</i></span><br/> |
− | <span style='color:green'>New weapon special for the | + | <span style='color:green'>New attack: axe_whirlwind (7 - 3)</span><br/> |
+ | <span style='color:green'>New weapon special for the axe_whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/> | ||
+ | <span style='color:green'>New weapon special for the axe_whirlwind attack: magical</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === better at whirling – whirlwind2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#able_to_use_whirlwind_attack_with_axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the axe_whirlwind attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> |
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to deal damage to multiple units with faerie fire – faerie2_boom === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New bonus attack: conical faerie fire (% - % )</span><br/> |
+ | <span style='color:green'>New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === without dependence on health with faerie fire (CAUTION: significantly fewer attacks!) – faerie3_noswarm === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Remove weapon special for the faerie fire attack: swarm</span><br/> |
+ | <span style='color:green'>3 fewer attacks for the faerie fire attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster with faerie fire – faerie3_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#without_dependence_on_health_with_faerie_fire_(CAUTION:_significantly_fewer_attacks!)_.E2.80.93_faerie3_noswarm|faerie3_noswarm]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie4 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to deal damage to much more units with faerie fire – faerie4_boom === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#able_to_deal_damage_to_multiple_units_with_faerie_fire_.E2.80.93_faerie2_boom|faerie2_boom]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New bonus attack: explosive faerie fire (% - % )</span><br/> | ||
+ | <span style='color:green'>New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie5 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> |
<br/> | <br/> | ||
− | === faster with | + | === faster with faerie fire – faerie5_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie6 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === faster with faerie fire – faerie6_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_4|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed_4|faerie5_speed]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie7 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_4|faerie6]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === faster with faerie fire – faerie7_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_4|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_4|faerie6_speed]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> |
+ | <br/> | ||
+ | === causing more havoc with faerie fire – faerie8 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_4|faerie6]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === poisoning enemies with spiderwebs – gossamer1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>New weapon special for the gossamer attack: poison</span><br/> | |
− | <span style='color:green'>New weapon special for the | ||
<br/> | <br/> | ||
− | === | + | === dealing more damage with spiderwebs – gossamer1_damage === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === draining enemies with spiderwebs – gossamer2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the gossamer attack: drain</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === dealing more damage with spiderwebs – gossamer2_damage === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer1_damage_2|gossamer1_damage]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === shooting spiderwebs more precisely – gossamer3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the gossamer attack: marksman</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === dealing more damage with spiderwebs – gossamer3_damage === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === shooting spiderwebs even more precisely – gossamer4 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/> |
+ | <span style='color:green'>Remove weapon special for the gossamer attack: marksman</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === dealing more damage with spiderwebs – gossamer4_damage === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4_2|gossamer4]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer3_damage_2|gossamer3_damage]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === shooting spiderwebs faster – gossamer4_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>1 more attacks for the gossamer attack</span><br/> | |
− | <span style='color:green'>1 more attacks for the | ||
<br/> | <br/> | ||
− | === | + | === shooting spiderwebs with incredibly fast reactions – gossamer5 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the gossamer attack: firststrike</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === dealing more damage with spiderwebs – gossamer5_damage === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4_2|gossamer4]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer4_damage_2|gossamer4_damage]], [[#shooting_spiderwebs_with_incredibly_fast_reactions_.E2.80.93_gossamer5_2|gossamer5]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === more nimble (+1 movement, 1% better defences on all terrains) – wings1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === more nimble (+1 movement, 1% better defences on all terrains) – wings2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings1_2|wings1]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | <br/> | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> |
− | === | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === more nimble (2% better defences on all terrains) – wings3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings1_2|wings1]], [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings2_2|wings2]], [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings2_2|wings2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === more attuned to the woods – woods === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements wings, [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings2_2|wings2]], [[#more_nimble_(2%_better_defences_on_all_terrains)_.E2.80.93_wings3_2|wings3]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better protected from physical blows (2% better resistances) – armour === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better protected from magical attacks (4% better resistances) – armour === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement | + | <span style='color:#60A0FF'>Resistance to fire increased by 4%</span><br/> |
− | <span style='color:green'>1 more attacks | + | <span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to arcane increased by 4%</span><br/> | ||
+ | <br/> | ||
+ | |||
+ | == Princess of Shadows (Delly Start) == | ||
+ | |||
+ | === faster at melee combat – sword === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to chop through more enemies with sword – sword2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_5|sword]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with sword – sword3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_5|sword]], [[#able_to_chop_through_more_enemies_with_sword_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 more attacks | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with sword – sword4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_5|sword]], [[#able_to_chop_through_more_enemies_with_sword_.E2.80.93_sword2_2|sword2]], [[#better_with_sword_.E2.80.93_sword3_8|sword3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to poison enemies with knives – knife-poison === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>New weapon special for the | + | <span style='color:green'>New weapon special for the knife attack: poison</span><br/> |
+ | <br/> | ||
+ | === faster with knives – knife === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | ||
+ | <span style='color:green'>1 more attacks for the knife attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with knives – knife2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_3|knife]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the knife attack: marksman</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with knives – knife3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_3|knife]], [[#better_with_knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 for the knife attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to move at night without being seen on useful terrains – nightstalk === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === able to move at night without being seen on all accessible terrains – nightstalk2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_at_night_without_being_seen_on_useful_terrains_.E2.80.93_nightstalk_4|nightstalk]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: nightstalk</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better at defending – block === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better at defending – block2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_14|block]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better at defending – block3 === |
− | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | |
− | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_14|block]], [[#better_at_defending_.E2.80.93_block2_6|block2]] to be achieved first</i></span><br/> | |
− | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | |
− | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | |
− | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/> | |
− | + | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/> | |
− | + | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/> | |
− | + | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <span style='color:#808080'><i>This advancement can be taken | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/> | ||
− | |||
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/> | ||
− | |||
<br/> | <br/> | ||
− | === | + | === able to attack parrying enemy blows – parry === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:green'>New bonus attack: parry (-20% - -70% melee )</span><br/> |
+ | <span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/> | ||
+ | <br/> | ||
+ | === parrying better – parry2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_parrying_enemy_blows_.E2.80.93_parry_3|parry]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 10% for the parry attack</span><br/> | ||
+ | <span style='color:green'>5% more attacks for the parry attack</span><br/> | ||
+ | <br/> | ||
+ | === faster – movement === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> | ||
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | == | + | == Prophet == |
− | === better with | + | === striking better with lance – lance === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the lance attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === striking better with lance – lance2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_4|lance]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage decreased by 3 for the lance attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the lance attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === charging more powerfully with lance (2.5 times more damage) – lance3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_4|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_4|lance2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/> |
+ | <span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | ||
<br/> | <br/> | ||
− | === more | + | === charging even more powerfully with the lance (3 times more damage) – lance4 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_4|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_4|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3_4|lance3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>New weapon special for the | + | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/> |
− | <span style='color:green'>Remove weapon special for the | + | <span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> |
+ | <br/> | ||
+ | === striking even better with the lance – lance5 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_4|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_4|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3_4|lance3]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the lance attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with sword – sword === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>1 more attacks for the sword attack</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === better with | + | === better with sword – sword2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with sword – sword3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_4|sword]], [[#better_with_sword_.E2.80.93_sword2_9|sword2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>1 more attacks for the sword attack</span><br/> |
<br/> | <br/> | ||
− | === better with | + | === better with sword – sword4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_4|sword]], [[#better_with_sword_.E2.80.93_sword2_9|sword2]], [[#better_with_sword_.E2.80.93_sword3_9|sword3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with magic – lightbeam === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/> | |
− | <span style='color:green'>1 | ||
<br/> | <br/> | ||
− | === better with | + | === better with magic – lightbeam2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_lightbeam_2|lightbeam]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 1 for the lightbeam attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the lightbeam attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with magic – lightbeam3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_lightbeam2_2|lightbeam2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === able to heal allies better – heal === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>Remove ability: cures</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]</span><br/> |
<br/> | <br/> | ||
− | === better | + | === able to heal allies better – heal2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_6|heal]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to make allies resist damage better (10% to resistances) – shield === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]</span><br/> |
− | |||
<br/> | <br/> | ||
− | === better | + | === able to make allies resist damage better (15% to resistances) – shield2 === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_make_allies_resist_damage_better_(10%_to_resistances)_.E2.80.93_shield|shield]] to be achieved first</i></span><br/> |
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === able to make allies resist damage better (20% to resistances) – shield3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_make_allies_resist_damage_better_(15%_to_resistances)_.E2.80.93_shield2|shield2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === causing a severe frailty complex in enemies' minds (-15% physical resistances) – frail_tide === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === causing an even worse frailty complex in enemies' minds (-20% physical resistances) – frail_tide2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_a_severe_frailty_complex_in_enemies'_minds_(-15%_physical_resistances)_.E2.80.93_frail_tide|frail_tide]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === causing a really terrible frailty complex in enemies' minds (-25% physical resistances) – frail_tide3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_an_even_worse_frailty_complex_in_enemies'_minds_(-20%_physical_resistances)_.E2.80.93_frail_tide2|frail_tide2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]</span><br/> | ||
+ | <br/> | ||
+ | === faster – movement === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | === | + | |
+ | == Reaper == | ||
+ | |||
+ | === better at combat with a scythe – scythe === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 for the baneblade attack</span><br/> | |
− | |||
− | <span style='color:green'>1 | ||
<br/> | <br/> | ||
− | === better with | + | === better at combat with a scythe – scythe2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_combat_with_a_scythe_.E2.80.93_scythe|scythe]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 1 for the baneblade attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the baneblade attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better at combat with a scythe – scythe3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_combat_with_a_scythe_.E2.80.93_scythe|scythe]], [[#better_at_combat_with_a_scythe_.E2.80.93_scythe2|scythe2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage decreased by 1 for the baneblade attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the baneblade attack</span><br/> | ||
<br/> | <br/> | ||
− | === better with | + | === better at combat with a scythe – scythe4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_combat_with_a_scythe_.E2.80.93_scythe|scythe]], [[#better_at_combat_with_a_scythe_.E2.80.93_scythe2|scythe2]], [[#better_at_combat_with_a_scythe_.E2.80.93_scythe3|scythe3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the baneblade attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === wailing louder – wail === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>1 more attacks for the wail attack</span><br/> | |
− | |||
− | <span style='color:green'>1 more attacks for the | ||
<br/> | <br/> | ||
− | === | + | === wailing louder – wail2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#wailing_louder_.E2.80.93_wail|wail]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the wail attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === wailing so badly that the enemies will be slowed by it – wail-slow === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#wailing_louder_.E2.80.93_wail2|wail2]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>New weapon special for the wail attack: slow</span><br/> | |
− | |||
− | <span style='color:green'>New weapon special for the | ||
<br/> | <br/> | ||
− | === | + | === able to attack with claws, that has a chance to slay the enemy regardless of his HP – claws === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>New attack: claws (7 - 3)</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the claws attack: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === clawing faster – claws2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_claws,_that_has_a_chance_to_slay_the_enemy_regardless_of_his_HP_.E2.80.93_claws|claws]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage decreased by 1 for the | + | <span style='color:green'>Damage decreased by 1 for the claws attack</span><br/> |
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>1 more attacks for the claws attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === clawing better – claws2-damage === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_claws,_that_has_a_chance_to_slay_the_enemy_regardless_of_his_HP_.E2.80.93_claws|claws]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 for the claws attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === better at dodging (lowering the chance to be hit by 5%) – dodge === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 5%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 5%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 5%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 5%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 5%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 5%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 5%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 5%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 5%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 5%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 5%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 5%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 5%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 5%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better at dodging (lowering the chance to be hit by 3%) – dodge2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_dodging_(lowering_the_chance_to_be_hit_by_5%)_.E2.80.93_dodge|dodge]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 3%</span><br/> | ||
+ | <br/> | ||
+ | === more resistant to magic (4% better resistances) – magic_resist === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to fire increased by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to cold increased by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to arcane increased by 4%</span><br/> | ||
+ | <br/> | ||
+ | === faster – movement === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | === | + | |
+ | == Scythemaster == | ||
+ | |||
+ | === impaling better with scythe – scythe === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 2 for the scythe attack</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === impaling faster with scythe – scythe2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#impaling_better_with_scythe_.E2.80.93_scythe|scythe]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 3 for the scythe attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the scythe attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === impaling better with scythe – scythe3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#impaling_faster_with_scythe_.E2.80.93_scythe2|scythe2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 for the scythe attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === whirling better with scythe – scythe-whirlwind === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 2 for the whirlwind-scythe attack</span><br/> | |
− | <span style='color:green'>Damage increased by | ||
<br/> | <br/> | ||
− | === faster with | + | === whirling faster with scythe – scythe-whirlwind2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#whirling_better_with_scythe_.E2.80.93_scythe-whirlwind|scythe-whirlwind]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>Damage decreased by 5 for the whirlwind-scythe attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the whirlwind-scythe attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === whirling better with scythe – scythe-whirlwind3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#whirling_faster_with_scythe_.E2.80.93_scythe-whirlwind2|scythe-whirlwind2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 2 for the whirlwind-scythe attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to attack with a confusing attack – trickery === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>New bonus attack: trickery (-20% - -50% melee )</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to attack slightly faster with the confusing attack – trickery2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_a_confusing_attack_.E2.80.93_trickery|trickery]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>10% more attacks for the trickery attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better protected from physical blows (2% better resistances) – armour === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster – movement === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | |
+ | == Shadow Prince == | ||
+ | |||
+ | === striking better with quarterstaff – quarterstaff === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 for the staff attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === striking faster with quarterstaff – quarterstaff2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_quarterstaff_.E2.80.93_quarterstaff|quarterstaff]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the staff attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === striking better with quarterstaff – quarterstaff3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_quarterstaff_.E2.80.93_quarterstaff2|quarterstaff2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the staff attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === staff – quarterstaff4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_quarterstaff_.E2.80.93_quarterstaff3|quarterstaff3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the staff attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with magic – magic === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 for the magic blast attack</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === faster with magic – magic2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_7|magic]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 1 for the magic blast attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the magic blast attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with magic – magic3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_7|magic]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 for the magic blast attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === able to hide in forests at night – ambush === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic3_2|magic3]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === better at defending – block === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === breaking through enemy impact resistances better (8%) – penetrate === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === breaking through enemy impact resistances better (7%) – penetrate2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#breaking_through_enemy_impact_resistances_better_(8%)_.E2.80.93_penetrate|penetrate]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <br/> |
+ | === breaking through enemy impact resistances better (5%) – penetrate3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#breaking_through_enemy_impact_resistances_better_(7%)_.E2.80.93_penetrate2|penetrate2]] to be achieved first</i></span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster – movement === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | |
− | <span style='color:#808080'><i>This advancement can be taken | + | == Shadowalker == |
− | <span style='color: | + | |
− | + | === faster at melee combat – sword === | |
− | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | |
− | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === better with crossbow – crossbow === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage decreased by 9 for the crossbow attack</span><br/> |
− | <span style='color: | + | <span style='color:green'>1 more attacks for the crossbow attack</span><br/> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === better with magic – magic === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/> |
− | <span style='color: | + | <span style='color:green'>1 more attacks for the shadow wave attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === better | + | === better at defending – block === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/> | ||
<br/> | <br/> | ||
− | === better with | + | === better with sword – sword2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_6|sword]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === better with | + | === better with sword – sword3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_6|sword]], [[#better_with_sword_.E2.80.93_sword2_10|sword2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === better with | + | === better with magic – magic2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_8|magic]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the shadow wave attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better at defending – block2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_16|block]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better at defending – block3 === |
− | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | |
− | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_16|block]], [[#better_at_defending_.E2.80.93_block2_7|block2]] to be achieved first</i></span><br/> | |
− | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | |
− | |||
− | |||
− | |||
− | <span style='color:#808080'><i>This advancement can be taken | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/> | ||
Line 6,129: | Line 6,347: | ||
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/> | ||
− | |||
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/> | ||
− | |||
<br/> | <br/> | ||
− | === | + | === better with sword – sword4 === |
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_6|sword]], [[#better_with_sword_.E2.80.93_sword2_10|sword2]], [[#better_with_sword_.E2.80.93_sword3_10|sword3]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the saber attack</span><br/> | ||
+ | <br/> | ||
+ | === better with crossbow – crossbow2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_crossbow_3|crossbow]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 2 (pierce attacks only)</span><br/> | ||
+ | <br/> | ||
+ | === better with magic – magic3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_8|magic]], [[#better_with_magic_.E2.80.93_magic2_3|magic2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/> | ||
+ | <br/> | ||
+ | === able to perform a whirlwind attack – whirlwind === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>New bonus attack: whirlwind (-30% - -30% melee )</span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the whirlwind attack: magical</span><br/> |
− | + | <br/> | |
− | <span style='color:# | + | === whirling better – whirlwind2 === |
− | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_perform_a_whirlwind_attack_.E2.80.93_whirlwind_3|whirlwind]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 15% for the whirlwind attack</span><br/> | |
− | <span style='color: | + | <br/> |
− | + | === able to attack parrying enemy blows – parry === | |
− | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | |
− | <span style='color:# | + | <span style='color:green'>New bonus attack: parry (-20% - -70% melee )</span><br/> |
− | + | <span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/> | |
− | <span style='color: | ||
− | <span style='color: | ||
− | |||
<br/> | <br/> | ||
− | === better | + | === parrying better – parry2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_parrying_enemy_blows_.E2.80.93_parry_4|parry]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 10% for the parry attack</span><br/> |
− | <span style='color: | + | <span style='color:green'>5% more attacks for the parry attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster – movement === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | == | + | == Siege Troll == |
− | === | + | === stronger with hammer – hammer === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 3 for the hammer attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === stronger with hammer – hammer2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer_2|hammer]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 3 for the hammer attack</span><br/> |
<br/> | <br/> | ||
− | === faster | + | === faster with hammer – hammer_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage decreased by | + | <span style='color:green'>Damage decreased by 7 for the hammer attack</span><br/> |
− | <span style='color:green'>1 more attacks | + | <span style='color:green'>1 more attacks for the hammer attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === stronger with hammer – hammer3 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 2 for the hammer attack</span><br/> |
+ | <br/> | ||
+ | === able to attack in a terribly scary way – horrid === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:green'>New bonus attack: grim strike (-20% - % melee )</span><br/> | ||
+ | <span style='color:green'>New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/> | ||
+ | <br/> | ||
+ | === scaring enemies with the scary attack better – horrid2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terribly_scary_way_.E2.80.93_horrid_3|horrid]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 15% for the grim strike attack</span><br/> | ||
<br/> | <br/> | ||
− | === able to attack | + | === able to attack and defend with a single, devastating blow – devastation === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: | + | <span style='color:green'>New bonus attack: devastation (-40% - % melee )</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === attacking better with the single blow – devastation2 === |
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_and_defend_with_a_single,_devastating_blow_.E2.80.93_devastation|devastation]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 15% for the | + | <span style='color:green'>Damage increased by 15% for the devastation attack</span><br/> |
− | <span style='color: | + | <br/> |
+ | === better protected from physical blows (2% better resistances) – armour === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === regenerating 4 additional hitpoints per turn – regeneration1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: regenerates</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === regenerating 3 additional hitpoints per turn – regeneration2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first</i></span><br/> |
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === regenerating 3 additional hitpoints per turn – regeneration3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first</i></span><br/> |
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === regenerating 2 additional hitpoints per turn – regeneration4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3|regeneration3]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === regenerating 2 additional hitpoints per turn – regeneration5 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3|regeneration3]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration4|regeneration4]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === regenerating 2 additional hitpoints per turn – regeneration6 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3|regeneration3]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration4|regeneration4]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration5|regeneration5]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'>Remove ability: | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]</span><br/> |
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Skeletal Dragon == |
− | === | + | === biting better – jaws1 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 for the jaw attack</span><br/> | |
− | <span style='color:green'>Damage increased by | ||
<br/> | <br/> | ||
− | + | === biting faster – jaws2 === | |
− | == | ||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>1 more attacks | + | <span style='color:#808080'><i>This advancement requires the advancements [[#biting_better_.E2.80.93_jaws1|jaws1]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage decreased by 1 for the jaw attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the jaw attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === biting better – jaws3 === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#biting_faster_.E2.80.93_jaws2|jaws2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the jaw attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === clawing better – claws1 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 for the claws attack</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === clawing faster – claws2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws1|claws1]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage decreased by 5 for the claws attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the claws attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to breathe dark energy – breath === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>New attack: dark breath (12 - 2)</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the dark breath attack: slow</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the dark breath attack: drain</span><br/> |
<br/> | <br/> | ||
− | === | + | === breathing dark energy faster – breath_speed === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_breathe_dark_energy_.E2.80.93_breath|breath]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 2 for the dark breath attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the dark breath attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === breathing darker energy better – breath_damage === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_breathe_dark_energy_.E2.80.93_breath|breath]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 for the dark breath attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster – movement === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
<br/> | <br/> | ||
− | === better | + | |
− | <span style='color:#808080'><i>This advancement can be taken | + | == Sky Goblin == |
− | + | ||
− | <span style='color:green'>Damage decreased by 1 | + | === much better at commanding the bird – melee === |
− | <span style='color:green'>1 more attacks | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
+ | <span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/> | ||
+ | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === better at commanding the bird – melee2 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#much_better_at_commanding_the_bird_.E2.80.93_melee|melee]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with the bow – bow === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> |
<br/> | <br/> | ||
− | === better | + | === better with bow – bow2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | |
− | |||
− | <span style='color: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === shooting insanely precisely – bow-precise === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_3|bow]], [[#better_with_bow_.E2.80.93_bow2_6|bow2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special (ranged attacks only): marksman</span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | + | === better with the bow – bow3 === | |
− | == | ||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_3|bow]], [[#better_with_bow_.E2.80.93_bow2_6|bow2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with the bow – bow4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_3|bow]], [[#better_with_bow_.E2.80.93_bow2_6|bow2]], [[#better_with_the_bow_.E2.80.93_bow3_2|bow3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === a skirmisher – skirmisher === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>New ability: skirmisher</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === more nimble (lowering the chance to be hit by 4%) – dodge === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 4%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster – movement === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | |
+ | == Snow Hunter == | ||
+ | |||
+ | === a better fighter – melee === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
+ | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === a better fighter – melee2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_better_fighter_.E2.80.93_melee|melee]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 2 (melee attacks only)</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === better | + | === a better fighter – melee3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_better_fighter_.E2.80.93_melee2|melee2]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | |
− | <span style='color: | ||
<br/> | <br/> | ||
− | === | + | === a better fighter – melee4 === |
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_better_fighter_.E2.80.93_melee3|melee3]] to be achieved first</i></span><br/> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | <span style='color:#808080'><i>This advancement | ||
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with bolas – bolas === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | + | <span style='color:green'>1 more attacks for the bolas attack</span><br/> | |
− | <span style='color:green'>1 more attacks | ||
<br/> | <br/> | ||
− | === | + | === better with bolas – bolas2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bolas_.E2.80.93_bolas|bolas]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 2 for the bolas attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === better with bolas – bolas3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bolas_.E2.80.93_bolas2|bolas2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the bolas attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with bolas – bolas4 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bolas_.E2.80.93_bolas2|bolas2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the bolas attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === more used to frozen lands (+5% defence on frozen terrains, +5% cold resistance) – coldlife === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 5%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === frost-hardier (defence + cold resistance on frozen terrains +5%) – coldlife2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#more_used_to_frozen_lands_(+5%_defence_on_frozen_terrains,_+5%_cold_resistance)_.E2.80.93_coldlife|coldlife]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 5%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/> |
<br/> | <br/> | ||
− | === | + | === more used to frozen lands – coldlife3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#frost-hardier_(defence_+_cold_resistance_on_frozen_terrains_+5%)_.E2.80.93_coldlife2|coldlife2]] to be achieved first</i></span><br/> |
− | + | <span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <span style='color:#60A0FF'> | ||
<br/> | <br/> | ||
− | === | + | === more used to frozen lands (hiding on snow) – coldlife4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#more_used_to_frozen_lands_.E2.80.93_coldlife3|coldlife3]] to be achieved first</i></span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#snow ambush_.E2.80.93_hides|snow ambush]]</span><br/> | ||
<br/> | <br/> | ||
− | + | === proficient with cold magic – magic === | |
− | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | |
− | + | <span style='color:green'>New attack: ice bolt (11 - 2)</span><br/> | |
− | === | + | <span style='color:green'>New weapon special for the ice bolt attack: magical</span><br/> |
− | <span style='color:#808080'><i>This advancement can be taken | ||
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === more proficient with cold magic – magic2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#proficient_with_cold_magic_.E2.80.93_magic|magic]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage decreased by | + | <span style='color:green'>Damage decreased by 1 for the ice bolt attack</span><br/> |
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>1 more attacks for the ice bolt attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === more proficient with cold magic – magic3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#more_proficient_with_cold_magic_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 3 for the ice bolt attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === more proficient with cold magic – magic4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#more_proficient_with_cold_magic_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 2 for the ice bolt attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === more proficient with cold magic – magic5 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#more_proficient_with_cold_magic_.E2.80.93_magic4|magic4]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage decreased by 2 for the ice bolt attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the ice bolt attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === more proficient with cold magic – magic6 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#more_proficient_with_cold_magic_.E2.80.93_magic5|magic5]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 for the ice bolt attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to summon a blizzard – blizzard === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#more_proficient_with_cold_magic_.E2.80.93_magic6|magic6]], [[#more_used_to_frozen_lands_(hiding_on_snow)_.E2.80.93_coldlife4|coldlife4]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New attack: blizzard (14 - 2)</span><br/> |
+ | <span style='color:green'>New weapon special for the blizzard attack: magical</span><br/> | ||
+ | <span style='color:green'>New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === summoning better blizzards – blizzard2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_summon_a_blizzard_.E2.80.93_blizzard|blizzard]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 2 for the blizzard attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster – movement === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | |
+ | == Soul Shooter == | ||
+ | |||
+ | === better with bow – bow === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with bow – bow2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/> |
− | <span style='color:# | + | <span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/> |
− | <span style='color:# | + | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> |
+ | <br/> | ||
+ | === better with bow – bow3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow_2|bow]], [[#better_with_bow_.E2.80.93_bow2_7|bow2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | ||
+ | <br/> | ||
+ | === more precise with bow – bow-marksman === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special (ranged attacks only): marksman</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === leeching enemies with bow – bow-leech === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow2_7|bow2]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>New weapon special (ranged attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/> | |
− | |||
− | |||
− | |||
− | |||
− | < | ||
− | |||
− | |||
− | <span style='color: | ||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === turning enemies into undead with poison from bow – bow-infect === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow3_2|bow3]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special (ranged attacks only): [[LotI_Abilities#infect_.E2.80.93_poison|infect]]</span><br/> |
− | + | <span style='color:green'>Remove weapon special (ranged attacks only): poison</span><br/> | |
− | <span style='color: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === able to shoot cursed arcane arrows – arcane === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New bonus attack: cursed arrow (-20% - % ranged arcane)</span><br/> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === shooting cursed arrows better – arcane2 === |
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_shoot_cursed_arcane_arrows_.E2.80.93_arcane|arcane]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 10% for the cursed arrow attack</span><br/> | ||
<br/> | <br/> | ||
− | + | === better with dagger – dagger === | |
− | |||
− | |||
− | === better with | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with dagger – dagger2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_dagger_.E2.80.93_dagger_2|dagger]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | |
− | <span style='color:green'>1 more attacks | ||
<br/> | <br/> | ||
− | === | + | === better with dagger – dagger3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_dagger_.E2.80.93_dagger_2|dagger]], [[#better_with_dagger_.E2.80.93_dagger2_2|dagger2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to backstab with dagger – dagger-backstab === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_dagger_.E2.80.93_dagger_2|dagger]], [[#better_with_dagger_.E2.80.93_dagger2_2|dagger2]], [[#better_with_dagger_.E2.80.93_dagger3|dagger3]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special (melee attacks only): backstab</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === more undead-like resistance (improved resistances, slightly worsened weaknesses) – armour === |
− | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | |
− | + | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> | |
− | + | <span style='color:#60A0FF'>Resistance to impact increased by -1%</span><br/> | |
− | + | <span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/> | |
− | + | <span style='color:#60A0FF'>Resistance to fire increased by -1%</span><br/> | |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Resistance to arcane increased by -2%</span><br/> |
− | <span style='color: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <span style='color:# | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <span style='color:#60A0FF'>Resistance to | ||
− | <span style='color:#60A0FF'>Resistance to | ||
− | <span style='color:#60A0FF'>Resistance to | ||
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Swordmaster == |
=== striking better with sword – sword === | === striking better with sword – sword === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
<br/> | <br/> | ||
=== striking faster with sword – sword2 === | === striking faster with sword – sword2 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_8|sword]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_8|sword]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>Damage decreased by | + | <span style='color:green'>Damage decreased by 1 for the sword attack</span><br/> |
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>1 more attacks for the sword attack</span><br/> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
=== striking better with sword – sword3 === | === striking better with sword – sword3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2_6|sword2]], [[#striking_better_with_sword_.E2.80.93_sword_8|sword]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2_6|sword2]], [[#striking_better_with_sword_.E2.80.93_sword_8|sword]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
<br/> | <br/> | ||
− | === able to attack | + | === able to attack parrying enemy blows – parry === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: | + | <span style='color:green'>New bonus attack: parry (-20% - -70% melee )</span><br/> |
− | <span style='color:green'>New weapon special for the | + | <span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/> |
<br/> | <br/> | ||
− | === crippling enemies better – doom2 === | + | === parrying better – parry2 === |
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_parrying_enemy_blows_.E2.80.93_parry_5|parry]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 10% for the parry attack</span><br/> | ||
+ | <span style='color:green'>5% more attacks for the parry attack</span><br/> | ||
+ | <br/> | ||
+ | === able to attack in a terrible way that lowers enemy resistance – doom === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:green'>New bonus attack: doom (-30% - -30% melee )</span><br/> | ||
+ | <span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/> | ||
+ | <br/> | ||
+ | === crippling enemies better – doom2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terrible_way_that_lowers_enemy_resistance_.E2.80.93_doom_4|doom]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terrible_way_that_lowers_enemy_resistance_.E2.80.93_doom_4|doom]] to be achieved first</i></span><br/> | ||
Line 6,648: | Line 6,819: | ||
<span style='color:green'>5% more attacks for the doom attack</span><br/> | <span style='color:green'>5% more attacks for the doom attack</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === better at defending – block === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
+ | <br/> | ||
+ | === better protected from physical blows (2% better resistances) – armour === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | ||
+ | <br/> | ||
+ | === faster – movement === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | |
+ | == Troll Boulderlobber == | ||
+ | |||
+ | === throwing boulders better – sling === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 4 for the sling attack</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === throwing boulders better – sling2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#throwing_boulders_better_.E2.80.93_sling|sling]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 3 for the sling attack</span><br/> |
<br/> | <br/> | ||
− | === better | + | === throwing boulders better – sling3 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#throwing_boulders_better_.E2.80.93_sling2|sling2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 2 for the sling attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === throwing boulders that stun enemies – sling-slow === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#throwing_boulders_better_.E2.80.93_sling2|sling2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the sling attack: slow</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === punching enemies better – fist === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:green'>Damage increased by 2 for the fist attack</span><br/> |
− | <span style='color:# | + | <br/> |
− | <span style='color:# | + | === punching enemies faster – fist2 === |
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#punching_enemies_better_.E2.80.93_fist|fist]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage decreased by 4 for the fist attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the fist attack</span><br/> | ||
+ | <br/> | ||
+ | === punching enemies better – fist3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#punching_enemies_better_.E2.80.93_fist|fist]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 2 for the fist attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better protected from physical blows (2% better resistances) – armour === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> |
<br/> | <br/> | ||
− | === | + | === regenerating 4 additional hitpoints per turn – regeneration1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>Remove ability: regenerates</span><br/> |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities# | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === regenerating 3 additional hitpoints per turn – regeneration2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1_2|regeneration1]] to be achieved first</i></span><br/> |
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === regenerating 3 additional hitpoints per turn – regeneration3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1_2|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2_2|regeneration2]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities# | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities# | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === regenerating 2 additional hitpoints per turn – regeneration4 === |
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1_2|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2_2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3_2|regeneration3]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]</span><br/> | ||
+ | <br/> | ||
+ | === regenerating 2 additional hitpoints per turn – regeneration5 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1_2|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2_2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3_2|regeneration3]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration4_2|regeneration4]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities# | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities# | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === regenerating 2 additional hitpoints per turn – regeneration6 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1_2|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2_2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3_2|regeneration3]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration4_2|regeneration4]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration5_2|regeneration5]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]</span><br/> |
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Unholy Breed (Lethalia Evil Good) == |
− | === better | + | === better with sword – sword === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
<br/> | <br/> | ||
− | === better | + | === better with sword – sword2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_5|sword]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 1 for the sword attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === better | + | === better with sword – sword3 === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword2_11|sword2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === causing more havoc with magic – magic1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>Damage decreased by 4 for the dark blast attack</span><br/> |
− | + | <span style='color:green'>1 more attacks for the dark blast attack</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === causing more havoc with magic – magic2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_magic1|magic1]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 3 for the dark blast attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === decreasing enemies' arcane resistance by 8% – magic2_penetrate === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_magic1|magic1]], [[#causing_more_havoc_with_magic_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/> |
<br/> | <br/> | ||
− | === | + | === causing more havoc with magic – magic3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_magic1|magic1]], [[#causing_more_havoc_with_magic_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage increased by 3 for the dark blast attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === causing more havoc with magic – magic4 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_magic1|magic1]], [[#causing_more_havoc_with_magic_.E2.80.93_magic2|magic2]], [[#causing_more_havoc_with_magic_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === decreasing enemies' arcane resistance by 7% – magic4_penetrate === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_magic1|magic1]], [[#causing_more_havoc_with_magic_.E2.80.93_magic2|magic2]], [[#causing_more_havoc_with_magic_.E2.80.93_magic3|magic3]], [[#causing_more_havoc_with_magic_.E2.80.93_magic4|magic4]], [[#decreasing_enemies'_arcane_resistance_by_8%_.E2.80.93_magic2_penetrate|magic2_penetrate]] to be achieved first</i></span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === able to attack with magically increased speed – speed === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | + | <span style='color:green'>New bonus attack: speed (-30% - % melee )</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === attacking better under the effect of quickening spell – speed2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_magically_increased_speed_.E2.80.93_speed|speed]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 15% for the speed attack</span><br/> |
<br/> | <br/> | ||
− | === able to attack | + | === able to attack with magically flaming sword – fire === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: | + | <span style='color:green'>New bonus attack: fiery saber (% - % melee fire)</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === attacking better with the flaming sword – fire2 === |
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_magically_flaming_sword_.E2.80.93_fire|fire]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 15% for the | + | <span style='color:green'>Damage increased by 15% for the fiery saber attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === better at dodging (lowering the chance to be hit by 2%) – dodge === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by | + | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit | + | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by | + | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> |
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit on sands reduced by | + | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/> | ||
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Unholy Breed (Vritra Later) == |
− | === | + | === better with sword – sword1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with sword – sword1_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_12|sword3]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the sword attack</span><br/> |
− | <span style='color: | + | <br/> |
− | <span style='color:green'>Damage | + | === better with sword – sword2 === |
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with sword – sword3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_12|sword2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === better with sword – sword4 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_12|sword2]], [[#better_with_sword_.E2.80.93_sword3_12|sword3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === slowing enemies with sword – sword4_plague === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_12|sword2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>New weapon special for the | + | <span style='color:green'>New weapon special for the sword attack: slow</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === better with sword – sword5 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_12|sword2]], [[#better_with_sword_.E2.80.93_sword3_12|sword3]], [[#better_with_sword_.E2.80.93_sword4_11|sword4]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster with sword – sword5_speed === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_12|sword2]], [[#better_with_sword_.E2.80.93_sword3_12|sword3]], [[#better_with_sword_.E2.80.93_sword4_11|sword4]], [[#better_with_sword_.E2.80.93_sword5_6|sword5]], [[#faster_with_sword_.E2.80.93_sword1_speed_4|sword1_speed]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the sword attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with sword – sword6 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_12|sword2]], [[#better_with_sword_.E2.80.93_sword3_12|sword3]], [[#better_with_sword_.E2.80.93_sword4_11|sword4]], [[#better_with_sword_.E2.80.93_sword5_6|sword5]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | |
− | <span style='color:green'>Damage | ||
<br/> | <br/> | ||
− | === | + | === able to attack thrice in a row – berserk2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements | + | <span style='color:#808080'><i>This advancement requires the advancements berserk1 to be achieved first</i></span><br/> |
− | <span style='color:green'>New | + | <span style='color:green'>New bonus attack: mberserk3 (-20% - % melee blade)</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to attack five times in a row – berserk3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_thrice_in_a_row_.E2.80.93_berserk2_3|berserk2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>New | + | <span style='color:green'>New bonus attack: mberserk5 (-20% - % melee blade)</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/> |
<br/> | <br/> | ||
− | === | + | === doing more damage with the furious attack – berserk1_damage === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements | + | <span style='color:#808080'><i>This advancement requires the advancements berserk1 to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 10% for the mberserk attack</span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/> |
+ | <span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === attacking horrendously with berserk attacks – berserk2_damage === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by | + | <span style='color:#808080'><i>This advancement requires the advancements berserk1, [[#doing_more_damage_with_the_furious_attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first</i></span><br/> |
+ | <br/> | ||
+ | === doing more damage with the furious attack – berserk3_damage === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements berserk1, [[#doing_more_damage_with_the_furious_attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 10% for the mberserk attack</span><br/> | ||
+ | <span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/> | ||
+ | <span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === causing more havoc with magic – faerie1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> |
− | <span style='color:green'>Damage decreased by 1 for the | + | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> |
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>Damage decreased by 4 for the dark blast attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the dark blast attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the ophidian energy attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === able to drain with faerie fire – faerie1_drain === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the faerie fire attack: drain</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/> |
+ | <span style='color:green'>1 fewer attacks for the faerie fire attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === causing more havoc with magic – faerie2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/> | |
− | + | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | |
− | + | <span style='color:green'>Damage decreased by 4 for the dark blast attack</span><br/> | |
− | + | <span style='color:green'>1 more attacks for the dark blast attack</span><br/> | |
− | + | <span style='color:green'>Damage increased by 2 for the ophidian energy attack</span><br/> | |
− | <span style='color: | ||
− | <span style='color: | ||
− | <span style='color: | ||
− | <span style='color: | ||
− | <span style='color: | ||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12% – faerie2_penetrate === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/> |
<br/> | <br/> | ||
− | + | === causing more havoc with magic – faerie3 === | |
− | == | ||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | ||
+ | <span style='color:green'>Damage increased by 3 for the dark blast attack</span><br/> | ||
+ | <span style='color:green'>Damage increased by 2 for the ophidian energy attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster with faerie fire and ophidian energy – faerie3_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage decreased by | + | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> |
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/> |
+ | <span style='color:green'>Damage decreased by 1 for the ophidian energy attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the ophidian energy attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === causing more havoc with magic – faerie4 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10% – faerie4_penetrate === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#decreasing_enemies'_arcane_resistance_by_8%_and_fire_and_cold_resistances_by_12%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first</i></span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === causing more havoc with magic – faerie5 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> |
+ | <span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster with faerie fire – faerie5_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>1 more attacks for the | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === causing more havoc with magic – faerie6 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> |
+ | <span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster with faerie fire – faerie6_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed_5|faerie5_speed]] to be achieved first</i></span><br/> |
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === causing more havoc with magic – faerie7 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6|faerie6]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> |
+ | <span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster with faerie fire – faerie7_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_5|faerie6_speed]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster with unleashing ophidian energy – ophidian_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_5|faerie6_speed]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the ophidian energy attack</span><br/> |
− | <span style='color:green'>1 | + | <span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === causing more havoc with magic – faerie8 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6|faerie6]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> |
− | <br/> | + | <span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/> |
− | === | + | <span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/> |
− | <span style='color:#808080'><i>This advancement can be taken | + | <br/> |
− | <span style='color:#60A0FF'> | + | === better at defending – block === |
− | <span style='color:#60A0FF'> | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === faster – movement === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> |
− | + | <span style='color:#60A0FF'>1 more movement points</span><br/> | |
− | <span style='color:#60A0FF'> | ||
− | |||
<br/> | <br/> | ||
− | == | + | |
− | <span style='color:#808080'><i>This advancement can be taken | + | == Unholy Breed (Vritra) == |
− | + | ||
+ | === Oops, something went wrong – backup_amla === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 500 times</i></span><br/> | ||
<br/> | <br/> | ||
− | === | + | |
+ | == Unknown (Akula) == | ||
+ | |||
+ | === better at melee combat – sword === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === better at melee combat – sword2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === better at melee combat – sword3 === |
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword_3|sword]], [[#better_at_melee_combat_.E2.80.93_sword2_4|sword2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
+ | <br/> | ||
+ | === a faster caster – magic === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> |
<br/> | <br/> | ||
− | === | + | === a better caster – magic2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_magic|magic]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === a faster caster – magic3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_magic|magic]], [[#a_better_caster_.E2.80.93_magic2_3|magic2]] to be achieved first</i></span><br/> |
− | <span style='color:# | + | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> |
− | <span style='color: | + | <br/> |
+ | === a better caster – magic4 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_magic|magic]], [[#a_better_caster_.E2.80.93_magic2_3|magic2]], [[#a_faster_caster_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Unknown (Efraim Lich-Weakened) == |
− | === better | + | === better with sword – sword1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === faster with sword (affects also whirlwind) – sword1_speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_13|sword3]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the sword attack</span><br/> |
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>1 more attacks for the whirlwind attack</span><br/> |
<br/> | <br/> | ||
− | === better | + | === better with sword – sword2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_7|sword1]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === more precise with sword – sword2_marksman === |
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>1 | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_7|sword1]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the sword attack: marksman</span><br/> | ||
+ | <br/> | ||
+ | === better with sword – sword3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_7|sword1]], [[#better_with_sword_.E2.80.93_sword2_13|sword2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
+ | <br/> | ||
+ | === whirling better – whirlwind === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with knives – knives1 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the knife attack</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the knife attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === backstabbing with knives – knives1_backstab === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>New weapon special for the knife attack: backstab</span><br/> | |
− | <span style='color:green'>New weapon special for the | ||
<br/> | <br/> | ||
− | === | + | === better with knives – knives2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_3|knives1]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 for the knife attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === more precise with knives – knives2_precision === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_3|knives1]], [[#better_with_knives_.E2.80.93_knives2_3|knives2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New weapon special for the knife attack: marksman</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === causing a spine-chilling fear – fear1_spine_chill === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | + | <span style='color:green'>New weapon special for the wave of fear attack: slow</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === causing stronger fear – fear1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/> |
− | + | <br/> | |
− | <span style='color:# | + | === causing stronger fear – fear2 === |
− | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear1_2|fear1]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/> | |
− | <span style='color: | + | <br/> |
− | + | === causing fear faster – fear2_speed === | |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear2_2|fear2]] to be achieved first</i></span><br/> | |
− | <span style='color:# | + | <span style='color:green'>1 more attacks for the wave of fear attack</span><br/> |
− | |||
− | |||
− | <span style='color: | ||
<br/> | <br/> | ||
− | === | + | === causing stronger fear – fear3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear2_2|fear2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === having fun when scaring enemies – fear3_leech === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear3_2|fear3]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/> | |
− | <span style='color: | ||
<br/> | <br/> | ||
=== faster – movement === | === faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | + | === faster – movement2 === | |
− | == | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | + | <span style='color:#808080'><i>This advancement requires the advancements [[#faster_.E2.80.93_movement_70|movement]] to be achieved first</i></span><br/> | |
− | === | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | <span style='color:#808080'><i>This advancement can be taken | + | <br/> |
− | <span style='color:#60A0FF'> | + | === better protected from physical blows (2% better resistances) – armour === |
− | <span style='color: | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
+ | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | ||
+ | <br/> | ||
+ | === better protected from magical attacks (3% better resistances) – armour === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to arcane increased by 3%</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Unknown (Lethalia Lich-Weakened) == |
− | === | + | === better with axe – axe1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with axe – axe2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_3|axe1]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with axe – axe3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_3|axe1]], [[#better_with_axe_.E2.80.93_axe2_3|axe2]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === better with axe – axe4 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_3|axe1]], [[#better_with_axe_.E2.80.93_axe2_3|axe2]], [[#better_with_axe_.E2.80.93_axe3_3|axe3]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_5|faerie1]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage decreased by | + | <span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/> |
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to deal damage to multiple units with faerie fire – faerie2_boom === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_5|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New bonus attack: conical faerie fire (% - % )</span><br/> |
+ | <span style='color:green'>New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === causing more havoc with faerie fire – faerie3 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_5|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | |
− | <span style='color: | ||
<br/> | <br/> | ||
− | === | + | === poisoning enemies with spiderwebs – gossamer1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color: | + | <span style='color:green'>New weapon special for the gossamer attack: poison</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | === dealing more damage with spiderwebs – gossamer1_damage === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === draining enemies with spiderwebs – gossamer2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New weapon special for the gossamer attack: drain</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === more nimble (+1 movement, 1% better defences on all terrains) – wings1 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/> | ||
+ | <br/> | ||
+ | === more nimble (+1 movement, 1% better defences on all terrains) – wings2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings1_3|wings1]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/> | ||
+ | <br/> | ||
+ | === better protected from physical blows (2% better resistances) – armour === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | ||
+ | <br/> | ||
+ | === better protected from magical attacks (4% better resistances) – armour === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to fire increased by 4%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to arcane increased by 4%</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Vritra == |
− | + | === better with sword – sword1 === | |
− | + | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | |
− | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === better with sword – sword1 === | ||
− | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
=== faster with sword – sword1_speed === | === faster with sword – sword1_speed === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_14|sword3]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the sword attack</span><br/> | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
<br/> | <br/> | ||
=== better with sword – sword2 === | === better with sword – sword2 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
=== more precise with sword – sword2_marksman === | === more precise with sword – sword2_marksman === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/> | <span style='color:green'>New weapon special for the sword attack: marksman</span><br/> | ||
<br/> | <br/> | ||
=== better with sword – sword3 === | === better with sword – sword3 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
=== better with sword – sword4 === | === better with sword – sword4 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]], [[#better_with_sword_.E2.80.93_sword3_14|sword3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
=== slowing enemies with sword – sword4_plague === | === slowing enemies with sword – sword4_plague === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]], [[#better_with_sword_.E2.80.93_sword3_14|sword3]], [[#better_with_sword_.E2.80.93_sword4_12|sword4]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the sword attack: slow</span><br/> | <span style='color:green'>New weapon special for the sword attack: slow</span><br/> | ||
<br/> | <br/> | ||
=== better with sword – sword5 === | === better with sword – sword5 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]], [[#better_with_sword_.E2.80.93_sword3_14|sword3]], [[#better_with_sword_.E2.80.93_sword4_12|sword4]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
=== faster with sword – sword5_speed === | === faster with sword – sword5_speed === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]], [[#better_with_sword_.E2.80.93_sword3_14|sword3]], [[#better_with_sword_.E2.80.93_sword4_12|sword4]], [[#better_with_sword_.E2.80.93_sword5_7|sword5]], [[#faster_with_sword_.E2.80.93_sword1_speed_5|sword1_speed]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the sword attack</span><br/> | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
<br/> | <br/> | ||
=== better with sword – sword6 === | === better with sword – sword6 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]], [[#better_with_sword_.E2.80.93_sword3_14|sword3]], [[#better_with_sword_.E2.80.93_sword4_12|sword4]], [[#better_with_sword_.E2.80.93_sword5_7|sword5]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
Line 7,332: | Line 7,536: | ||
=== able to attack five times in a row – berserk3 === | === able to attack five times in a row – berserk3 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_thrice_in_a_row_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_thrice_in_a_row_.E2.80.93_berserk2_4|berserk2]] to be achieved first</i></span><br/> |
<span style='color:green'>New bonus attack: mberserk5 (-20% - % melee blade)</span><br/> | <span style='color:green'>New bonus attack: mberserk5 (-20% - % melee blade)</span><br/> | ||
<span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/> | <span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/> | ||
Line 7,361: | Line 7,565: | ||
=== causing more havoc with magic – faerie2 === | === causing more havoc with magic – faerie2 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/> | ||
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | ||
Line 7,370: | Line 7,574: | ||
=== decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12% – faerie2_penetrate === | === decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12% – faerie2_penetrate === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first</i></span><br/> |
<br/> | <br/> | ||
=== causing more havoc with magic – faerie3 === | === causing more havoc with magic – faerie3 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | ||
<span style='color:green'>Damage increased by 3 for the dark blast attack</span><br/> | <span style='color:green'>Damage increased by 3 for the dark blast attack</span><br/> | ||
Line 7,381: | Line 7,585: | ||
=== faster with faerie fire and ophidian energy – faerie3_speed === | === faster with faerie fire and ophidian energy – faerie3_speed === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | ||
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/> | <span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/> | ||
Line 7,389: | Line 7,593: | ||
=== causing more havoc with magic – faerie4 === | === causing more havoc with magic – faerie4 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | ||
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/> | <span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/> | ||
Line 7,396: | Line 7,600: | ||
=== decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10% – faerie4_penetrate === | === decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10% – faerie4_penetrate === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#decreasing_enemies'_arcane_resistance_by_8%_and_fire_and_cold_resistances_by_12%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first</i></span><br/> |
<br/> | <br/> | ||
=== causing more havoc with magic – faerie5 === | === causing more havoc with magic – faerie5 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | ||
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/> | <span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/> | ||
Line 7,406: | Line 7,610: | ||
=== faster with faerie fire – faerie5_speed === | === faster with faerie fire – faerie5_speed === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | ||
<br/> | <br/> | ||
=== causing more havoc with magic – faerie6 === | === causing more havoc with magic – faerie6 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | ||
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/> | <span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/> | ||
Line 7,418: | Line 7,622: | ||
=== faster with faerie fire – faerie6_speed === | === faster with faerie fire – faerie6_speed === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6_2|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed_6|faerie5_speed]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | ||
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/> | <span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/> | ||
Line 7,425: | Line 7,629: | ||
=== causing more havoc with magic – faerie7 === | === causing more havoc with magic – faerie7 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6_2|faerie6]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | ||
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/> | <span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/> | ||
Line 7,432: | Line 7,636: | ||
=== faster with faerie fire – faerie7_speed === | === faster with faerie fire – faerie7_speed === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6_2|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_6|faerie6_speed]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | ||
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/> | <span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/> | ||
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=== faster with unleashing ophidian energy – ophidian_speed === | === faster with unleashing ophidian energy – ophidian_speed === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6_2|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_6|faerie6_speed]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the ophidian energy attack</span><br/> | <span style='color:green'>1 more attacks for the ophidian energy attack</span><br/> | ||
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/> | <span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/> | ||
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=== causing more havoc with magic – faerie8 === | === causing more havoc with magic – faerie8 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6_2|faerie6]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | ||
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/> | <span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/> | ||
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<br/> | <br/> | ||
− | == | + | == Warlock == |
− | === better with sword – | + | === better with sword – sword === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the saber attack</span><br/> |
− | |||
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<br/> | <br/> | ||
=== better with sword – sword2 === | === better with sword – sword2 === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_6|sword]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 1 for the saber attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the saber attack</span><br/> | ||
<br/> | <br/> | ||
=== better with sword – sword3 === | === better with sword – sword3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword2_15|sword2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the saber attack</span><br/> | ||
+ | <br/> | ||
+ | === better with fireball – fireball === | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> | |
− | <span style='color:green'>Damage increased by 1 for the | ||
<br/> | <br/> | ||
− | === better with | + | === better with fireball – fireball2 === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_5|fireball]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage | + | <span style='color:green'>Damage decreased by 1 for the fireball attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the fireball attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better with fireball – fireball3 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball2_3|fireball2]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === able to attack with magically increased speed – speed === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>New bonus attack: speed (-30% - % melee )</span><br/> | |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === | + | === attacking better under the effect of quickening spell – speed2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_magically_increased_speed_.E2.80.93_speed_2|speed]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 15% for the speed attack</span><br/> |
<br/> | <br/> | ||
− | + | === able to attack with magically flaming sword – fire === | |
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− | === able to attack | ||
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | + | <span style='color:green'>New bonus attack: fiery saber (% - % melee fire)</span><br/> | |
− | <span style='color:green'>New bonus attack: | ||
− | |||
<br/> | <br/> | ||
− | === | + | === attacking better with the flaming sword – fire2 === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_magically_flaming_sword_.E2.80.93_fire_2|fire]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 15% for the fiery saber attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | === | + | === much more resilient (much more antisocial, though) – social_skill === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>12 more hitpoints per level</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Resistance to blade increased by 6%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === not so antisocial (less damage, though) – social_skill === |
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/> | ||
− | <span style='color:# | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser antisocial_.E2.80.93_leadership|lesser antisocial]]</span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === better at dodging (lowering the chance to be hit by 2%) – dodge === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/> | ||
<br/> | <br/> | ||
− | + | === faster – movement === | |
− | + | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> | |
− | + | <span style='color:#60A0FF'>1 more movement points</span><br/> | |
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− | === faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> | ||
− | <span style='color:#60A0FF'>1 more movement points | ||
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Revision as of 09:48, 29 March 2017
This is an auto-generated wiki page listing all the advancements that are unit specific currently avalible in the campaign "Legend of the Invincibles". See https://wiki.wesnoth.org/LotI_Standard_Advancements for general advancements such as legacies and books. This was generated at Wed Mar 29 10:48:23 2017 using version git-2b2f8a7 of LotI and version 0.3.4 of the generation script. As this is auto-generated, DO NOT EDIT THIS PAGE. Instead, create a new issule at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.
Other LotI-related wiki pages:
- https://wiki.wesnoth.org/LotI_Items – items, such as weapons and books
- https://wiki.wesnoth.org/LotI_Standard_Advancements – general advancements such as legacies and books
- https://wiki.wesnoth.org/LotI_Unit_Advancements – unit specific advancements
- https://wiki.wesnoth.org/LotI_Abilities – abilities and weapon specials
- https://wiki.wesnoth.org/DeadlyUnitsFromLotI
Contents
- 1 Abomination
- 1.1 biting better – bite1
- 1.2 biting faster – bite2
- 1.3 feasting on enemies when biting – bite2-leech
- 1.4 biting better – bite3
- 1.5 healing more from kills – murderlust
- 1.6 able to regurgitate culinary feasts as Walking Corpses – regurgitate1
- 1.7 able to regurgitate culinary feasts as Ghouls – regurgitate2
- 1.8 causing nearby enemies to deal even less damage – despair
- 1.9 causing nearby enemies to deal even less damage – despair2
- 1.10 causing nearby enemies to deal even less damage – despair3
- 1.11 faster – movement
- 2 Ancient Demon (Lilith)
- 3 Ancient Demoness (Lilith Ally)
- 3.1 better at axe combat – axe
- 3.2 faster at axe combat – axe-speed
- 3.3 better at axe combat – axe-damage
- 3.4 striking more precisely with axe – axe-marksman
- 3.5 stronger with hatchet – hatchet
- 3.6 faster with hatchet – hatchet2
- 3.7 stronger with hatchet – hatchet3
- 3.8 able to hurl hatchets in a long stream – hatchet-anger
- 3.9 better with fireball – fireball
- 3.10 better with fireball – fireball2
- 3.11 better with fireball – fireball3
- 3.12 hitting more enemies with fireball – fireball-cone
- 3.13 better at dodging (lowering the chance to be hit by 2%) – dodge
- 3.14 faster – movement
- 4 Ancient Lich
- 4.1 better at melee combat – melee
- 4.2 creating zombies from enemies killed at melee – melee2
- 4.3 better at melee – melee3
- 4.4 a better caster – magic
- 4.5 a better caster of chill tempests – magic-chill
- 4.6 slowing with chill tempest – magic-chill3
- 4.7 a better caster of shadow waves – magic-shadow
- 4.8 a better caster of chill tempests – magic-chill2
- 4.9 slowing multiple enemies with chill tempest – magic-chill-slow-extra
- 4.10 a better caster of shadow waves – magic-shadow2
- 4.11 leeching enemies with shadow wave – magic-shadow-leech
- 4.12 more undead-like resistance (improved resistances, slightly worsened weaknesses) – armour
- 4.13 faster – movement
- 5 Arch Necromancer
- 5.1 faster at melee combat – melee
- 5.2 better at melee combat – melee2
- 5.3 transforming enemies into Soulless also with the infection – melee3
- 5.4 a better caster of chill waves – magic-chill
- 5.5 a faster caster of chill waves – magic-chill2
- 5.6 slowing with chill wave – magic-chill3
- 5.7 a faster caster of shadow waves – magic-shadow
- 5.8 a better caster of shadow waves – magic-shadow2
- 5.9 creating ghosts from victims of shadow wave – magic-shadow3
- 5.10 a better caster, generally – magic
- 5.11 faster – movement
- 6 Blackguard
- 6.1 striking better with scourge – scourge
- 6.2 striking faster with scourge – scourge2
- 6.3 striking better with scourge – scourge3
- 6.4 better protected from physical blows (2% better resistances; +4% resist impact) – armour
- 6.5 faster – movement
- 6.6 able to darken even the night – darken
- 6.7 radiating unearthly darkness – darken2
- 7 Celestial Messenger
- 7.1 better with magic – lightbeam
- 7.2 better with magic – lightbeam2
- 7.3 better with magic – lightbeam3
- 7.4 better with mace – mace
- 7.5 better with mace – mace2
- 7.6 able to heal allies better – heal
- 7.7 able to heal allies better – heal2
- 7.8 able to heal allies better – heal3
- 7.9 able to make enemies feel their guilt (-15% to non-physical resistances) – conviction
- 7.10 making enemies feel their guilt stronger (-25% to non-physical resistances) – conviction2
- 7.11 making enemies feel their guilt stronger (-33% to non-physical resistances) – conviction3
- 7.12 making enemies' sins burn them from inside (-16 enemy heal) – guilt
- 7.13 able to illuminate even the day – aura_illuminate
- 7.14 illuminating everything around better – aura_illuminate2
- 7.15 faster – movement
- 8 Champion
- 8.1 faster at melee combat – sword
- 8.2 better with sword – sword2
- 8.3 faster with sword – sword3
- 8.4 better with sword – sword4
- 8.5 faster with crossbow – crossbow
- 8.6 better at defending – block
- 8.7 better protected from physical blows (3% better resistances) – armour
- 8.8 10% better resistances when defending – careful
- 8.9 20% better resistances when defending – careful2
- 8.10 25% better resistances when defending – careful3
- 8.11 better with crossbow – crossbow2
- 8.12 faster – movement
- 9 Champion Bowman
- 9.1 striking better with bow – bow
- 9.2 striking better with bow – bow2
- 9.3 striking better with bow – bow3
- 9.4 striking more precisely with bow – bow-precision
- 9.5 able to shoot a storm on arrows without giving the enemy a chance to counterattack – arrowstorm
- 9.6 shooting arrow storms better – arrowstorm2
- 9.7 striking better with sword – sword
- 9.8 striking better with sword – sword2
- 9.9 striking better with sword – sword3
- 9.10 better protected from physical blows (2% better resistances) – armour
- 9.11 faster – movement
- 10 Chaos Rider
- 10.1 striking better with sword – sword
- 10.2 striking faster with sword – sword2
- 10.3 incinerating enemies with sword – sword-incinerate
- 10.4 striking better with sword – sword3
- 10.5 stomping enemies better – stomp
- 10.6 better with fireball – fireball
- 10.7 better with fireball – fireball2
- 10.8 better with fireball – fireball3
- 10.9 creating spirits of fire with fireball – fireball_plague
- 10.10 faster – movement
- 11 Dark Shade
- 11.1 clawing better – claws
- 11.2 clawing better – claws2
- 11.3 clawing better – claws3
- 11.4 clawing better – claws4
- 11.5 draining enemies better – sip
- 11.6 draining enemies better – sip2
- 11.7 draining more from living, able to drain a bit from the non-living as well – sip3
- 11.8 draining enemies better – sip4
- 11.9 faster – movement
- 12 Deathlord
- 12.1 better at melee combat – axe
- 12.2 better at melee combat – axe2
- 12.3 better at melee combat – axe3
- 12.4 better at melee combat – axe4
- 12.5 able to attack in a terrible way that lowers enemy resistance – doom
- 12.6 crippling enemies better – doom2
- 12.7 better at blocking attacks – block
- 12.8 better with crossbow – xbow
- 12.9 better with crossbow – xbow2
- 12.10 shooting poisonous arrows – xbow-poison
- 12.11 better with crossbow – xbow3
- 12.12 better resistance (2% blade, 2% pierce, 3% cold, but -1% arcane) – armour
- 12.13 faster – movement
- 13 Demigod (Efraim God)
- 13.1 better with sword – sword1
- 13.2 faster with sword (affects also whirlwind) – sword1_speed
- 13.3 better with sword – sword2
- 13.4 more precise with sword – sword2_marksman
- 13.5 better with sword – sword3
- 13.6 better with sword – sword4
- 13.7 incinerating enemies with sword – sword4_flames
- 13.8 better with sword – sword5
- 13.9 faster with sword (affects also whirlwind) – sword5_speed
- 13.10 better with sword – sword6
- 13.11 able to attack twice in a row – berserk1
- 13.12 able to attack thrice in a row – berserk2
- 13.13 able to attack five times in a row – berserk3
- 13.14 doing more damage with the furious attack – berserk1_damage
- 13.15 whirling better – whirlwind
- 13.16 whirling better – whirlwind2
- 13.17 whirling better – whirlwind3
- 13.18 better with knives – knives1
- 13.19 backstabbing with knives – knives1_backstab
- 13.20 better with knives – knives2
- 13.21 more precise with knives – knives2_precision
- 13.22 better with knives – knives3
- 13.23 faster with knives – knives3_speed
- 13.24 better with knives – knives4
- 13.25 backstabbing with knives better – knives4-backstab
- 13.26 better with knives – knives5
- 13.27 faster with knives – knives5_speed
- 13.28 casting fireballs better – fireball
- 13.29 incinerating the primary target of the fireballs – fireball1_incineration
- 13.30 casting fireballs better – fireball2
- 13.31 casting fireballs faster – fireball3
- 13.32 decreasing enemy fire resistance by 10% – fireball3_penetrate
- 13.33 casting fireballs faster – fireball4
- 13.34 shooting fireballs with better precision – fireball4_precision
- 13.35 casting fireballs faster – fireball5
- 13.36 shooting fireballs with better precision – fireball5_precision
- 13.37 casting fireballs with greater damage – fireball6
- 13.38 able to use cast iceball – iceball
- 13.39 dealing more damage with iceball – iceball2
- 13.40 dealing damage to multiple enemies with iceball – iceball3
- 13.41 slowing groups of enemies with iceball – iceball4
- 13.42 dealing more damage with iceball – iceball5
- 13.43 faster – movement
- 13.44 faster – movement2
- 13.45 able to muster enough mental powers to levitate through hard terrains – movement3
- 13.46 harder to be hit – dodge
- 13.47 better protected from physical blows (2% better resistances) – armour
- 13.48 better protected from magical attacks (2% better resistances) – shield
- 14 Demigod (Lethalia God)
- 14.1 better with staff – staff1
- 14.2 more precise with staff – staff1_marksman
- 14.3 better with staff – staff2
- 14.4 more precise with staff – staff2_focused
- 14.5 poisoning enemies with staff – staff2_plague
- 14.6 better with staff – staff3
- 14.7 faster with staff – staff3_attacks
- 14.8 better with staff – staff4
- 14.9 better with staff – staff5
- 14.10 incinerating enemies with staff (instead of poison) – staff5_plague
- 14.11 dealing fire damage with staff – staff5_fire
- 14.12 better with staff – staff6
- 14.13 faster with staff – staff6_attacks
- 14.14 better with staff – staff7
- 14.15 better with axe – axe1
- 14.16 better with axe – axe2
- 14.17 faster with axe (affects also whirlwind) – axe1_speed
- 14.18 poisoning enemies with axe (affects also whirlwind) – axe2_poison
- 14.19 better with axe – axe3
- 14.20 faster with axe (affects also whirlwind) – axe3_speed
- 14.21 better with axe – axe4
- 14.22 able to hit multiple enemies with axe – axe4_cleave
- 14.23 better with axe – axe5
- 14.24 faster with axe (affects also whirlwind) – axe5_speed
- 14.25 better with axe – axe6
- 14.26 faster with axe (affects also whirlwind) – axe6_speed
- 14.27 better at whirling – whirlwind
- 14.28 causing more havoc with faerie fire – faerie1
- 14.29 able to deal damage to multiple units with faerie fire – faerie1_boom
- 14.30 causing more havoc with faerie fire – faerie2
- 14.31 decreasing enemies' arcane resistance by 8% – faerie2_penetrate
- 14.32 causing more havoc with faerie fire – faerie3
- 14.33 faster with faerie fire – faerie3_speed
- 14.34 causing more havoc with faerie fire – faerie4
- 14.35 decreasing enemies' arcane resistance by 7% – faerie4_penetrate
- 14.36 causing more havoc with faerie fire – faerie5
- 14.37 faster with faerie fire – faerie5_speed
- 14.38 causing more havoc with faerie fire – faerie6
- 14.39 faster with faerie fire – faerie6_speed
- 14.40 causing more havoc with faerie fire – faerie7
- 14.41 faster with faerie fire – faerie7_speed
- 14.42 causing more havoc with faerie fire – faerie8
- 14.43 poisoning enemies with spiderwebs – gossamer1
- 14.44 dealing more damage with spiderwebs – gossamer1_damage
- 14.45 draining enemies with spiderwebs – gossamer2
- 14.46 dealing more damage with spiderwebs – gossamer2_damage
- 14.47 shooting spiderwebs more precisely – gossamer3
- 14.48 dealing more damage with spiderwebs – gossamer3_damage
- 14.49 shooting spiderwebs even more precisely – gossamer4
- 14.50 dealing more damage with spiderwebs – gossamer4_damage
- 14.51 shooting spiderwebs faster – gossamer4_speed
- 14.52 shooting spiderwebs with incredibly fast reactions – gossamer5
- 14.53 dealing more damage with spiderwebs – gossamer5_damage
- 14.54 more nimble (+1 movement, 1% better defences on all terrains) – wings1
- 14.55 more nimble (+1 movement, 1% better defences on all terrains) – wings2
- 14.56 more nimble (2% better defences on all terrains) – wings3
- 14.57 more attuned to the woods – woods
- 14.58 better protected from physical blows (2% better resistances) – armour
- 14.59 better protected from magical attacks (3% better resistances) – shield
- 15 Demon Infiltrator (Romero)
- 16 Demon Lord
- 17 Demon Queen (Uria)
- 18 Demon Queen's Avatar (Uria Avatar)
- 19 Destroyer
- 19.1 striking more furiously with scourge – scourge
- 19.2 striking more furiously with scourge – scourge2
- 19.3 striking more furiously with scourge – scourge3
- 19.4 able to enter a battle frenzy like dwarves, but only when attacking – berserk
- 19.5 striking better when in battle frenzy – berserk2
- 19.6 better protected from physical blows (2% better resistances; +4% resist impact) – armour
- 19.7 faster – movement
- 20 Divine Emissary (Stormrider)
- 20.1 swinging better with the sword – sword
- 20.2 swinging more precisely with the sword – sword1_precision
- 20.3 swinging better with the sword – sword2
- 20.4 swinging better with the sword – sword3
- 20.5 swinging faster with the sword – sword3_speed
- 20.6 swinging better with the sword – sword4
- 20.7 striking better with lance and charging more powerfully (2.5 times more damage) – lance
- 20.8 striking better with the lance – lance2
- 20.9 striking faster with the lance – lance2_speed
- 20.10 striking better with the lance – lance3
- 20.11 charging more powerfully with the lance (3 times more damage) – lance3_damage
- 20.12 charging even more powerfully with the lance (3.5 times more damage) – lance4_damage
- 20.13 striking better with the lance – lance4
- 20.14 striking even better with the lance – lance5
- 20.15 throwing stronger lightnings – storm
- 20.16 throwing more lightnings – storm_speed
- 20.17 throwing stronger lightnings – storm2
- 20.18 charging with lightnings – storm2_charge
- 20.19 throwing stronger lightnings – storm3
- 20.20 throwing more lightnings – storm3_speed
- 20.21 casting better lightnings – storm4
- 20.22 able to summon a powerful thunder that can kill with a single hit – thunder
- 20.23 better with thunders – thunder2
- 20.24 surrounded by an aura that hurts nearby enemies (-8 HP) – aura
- 20.25 better with the enemy hurting aura (-16 HP) – aura2
- 20.26 better with the enemy hurting aura (-24 HP) – aura3
- 20.27 able to illuminate everything around – aura_illuminate
- 20.28 able to illuminate even the day – aura_illuminate2
- 20.29 illuminating everything around better – aura_illuminate3
- 20.30 healing nearby allies better – healing
- 20.31 healing nearby allies better – healing2
- 20.32 healing nearby allies better – healing3
- 20.33 more resistant to damage (4% better resistances) – armor
- 20.34 able to move faster – movement1
- 21 Doppelgänger (Efraim Doppelganger)
- 21.1 better at melee combat – melee
- 21.2 better at melee combat – melee2
- 21.3 better at melee combat – melee3
- 21.4 better in ranged combat – ranged
- 21.5 better in ranged combat – ranged2
- 21.6 better in ranged combat – ranged3
- 21.7 better at dodging (lowering the chance to be hit by 2%) – dodge
- 21.8 better protected from physical blows (2% better resistances) – armour
- 21.9 faster – movement
- 22 Doppelgänger (Lethalia Doppelganger)
- 22.1 better at axe combat – melee
- 22.2 better with sword – melee2
- 22.3 better with sword – melee3
- 22.4 better in ranged combat – ranged
- 22.5 better in ranged combat – ranged2
- 22.6 better in ranged combat – ranged3
- 22.7 better at dodging (lowering the chance to be hit by 2%) – dodge
- 22.8 better protected from physical blows (2% better resistances) – armour
- 22.9 faster – movement
- 23 Dragon Rider
- 23.1 commanding the dragon to bite better – bite
- 23.2 able to order the dragon to eat bits of freshly torn meat during battle – bite-drain
- 23.3 striking better with lance – lance
- 23.4 striking better with lance – lance2
- 23.5 charging more powerfully with lance (2.5 times more damage) – lance3
- 23.6 charging even more powerfully with the lance (3 times more damage) – lance4
- 23.7 striking even better with the lance – lance5
- 23.8 commanding the dragon to breathe fire better – fire
- 23.9 commanding the dragon to breathe fire faster – fire2
- 23.10 commanding the dragon to breathe fire better – fire3
- 23.11 incinerating enemies with dragon breath – fire-incinerate
- 23.12 able to lead allies into battle (like a level 2 unit) – leadership
- 23.13 able to lead allies into battle (like a level 3 unit) – leadership2
- 23.14 a greater leader in battle (like a level 4 unit) – leadership3
- 23.15 a greater leader in battle (like a proper level 5 unit) – leadership4
- 23.16 riding a tougher dragon (2% better resistances; +3% resist pierce) – armour
- 23.17 faster – movement
- 24 Duelist Wizard
- 24.1 better with magic – magic
- 24.2 better with magic missile – missile
- 24.3 better with magic missile – missile2
- 24.4 better with magic missile – missile3
- 24.5 better with fireball – fireball
- 24.6 better with chill tempest – chill
- 24.7 better with staff – melee
- 24.8 able to return 2 pierce damage to every attacker – retribution
- 24.9 able to return a part of damage to the attacker – retribution2
- 24.10 able to heal from enemies' attacks – absorb1
- 24.11 able to heal from enemies' attacks better – absorb2
- 24.12 able to heal from enemies' attacks better – absorb3
- 24.13 -15% to magical resistances of all adjacent enemies – conviction
- 24.14 faster – movement
- 25 Duke
- 25.1 faster at melee – melee
- 25.2 better at melee – melee2
- 25.3 better with crossbow – xbow
- 25.4 better with crossbow – xbow2
- 25.5 better with crossbow – xbow3
- 25.6 better protected from physical blows (3% better resistances) – armour
- 25.7 possessing the leadership of a level 6 unit – leadership
- 25.8 able to make all adjacent allies capable to attack first even when defending – leadership2
- 25.9 able to let all adjacent allies gain 1 movement point after attacking – leadership3
- 25.10 able to heal allies – heal1
- 25.11 able to heal allies better – heal2
- 25.12 faster – movement
- 26 Dwarvish Battlerager
- 27 Dwarvish Hero
- 27.1 striking stronger with axe – axe
- 27.2 faster with axe – axe2
- 27.3 faster with axe – axe3
- 27.4 better with axe – axe4
- 27.5 stronger with hammer – hammer
- 27.6 stronger with hammer – hammer2
- 27.7 faster with hammer – hammer_speed
- 27.8 stronger with hammer – hammer3
- 27.9 stronger with hatchet – hatchet
- 27.10 faster with hatchet – hatchet2
- 27.11 stronger with hatchet – hatchet3
- 27.12 blocking better – block
- 27.13 capable to use lightning – lightning
- 27.14 casting stronger lightnings – lightning2
- 27.15 casting lightnings faster – lightning3
- 27.16 faster – movement
- 28 Dwarvish Protector
- 28.1 striking better with spear – spear
- 28.2 striking faster with spear – spear2
- 28.3 striking better with spear – spear3
- 28.4 throwing javelins faster – javelin
- 28.5 throwing javelins better – javelin2
- 28.6 able to charge into battle – charge
- 28.7 better resistances when defending – adamant
- 28.8 blocking better – block
- 28.9 better protected from physical blows (3% better resistances) – armour
- 28.10 faster – movement
- 29 Dwarvish Technocrat
- 29.1 better at shooting – gun
- 29.2 better at shooting – gun2
- 29.3 better at shooting – gun3
- 29.4 better at shooting – gun4
- 29.5 better at shooting – gun5
- 29.6 better with dagger – dagger
- 29.7 able to backstab with the dagger – dagger2
- 29.8 more technically skilled, using a gun that can fire very quickly – storm
- 29.9 shooting bullet storms better – storm2
- 29.10 more technically skilled, using a very precise gun – blunderbuss
- 29.11 doing more damage when shooting precisely – blunderbuss2
- 29.12 shooting bullets that penetrate armour better – bullets
- 29.13 shooting bullets that penetrate armour better – bullets2
- 29.14 faster – movement
- 30 Elder Mage
- 30.1 better with fireball – fireball
- 30.2 breaking through enemy fire resistances better (8%) – fire-penetrate
- 30.3 breaking through enemy fire resistances better (7%) – fire-penetrate2
- 30.4 breaking through enemy fire resistances better (5%) – fire-penetrate3
- 30.5 faster with fireball – fireball2
- 30.6 better with fireball – fireball3
- 30.7 better with fireball – fireball3-explosion
- 30.8 better with lightning – lightning
- 30.9 better with lightning – lightning2
- 30.10 breaking through enemy arcane resistances better (8%) – arcane-penetrate
- 30.11 breaking through enemy arcane resistances better (7%) – arcane-penetrate2
- 30.12 breaking through enemy arcane resistances better (5%) – arcane-penetrate3
- 30.13 ignoring enemy resistances (and vulnerabilities) with lightning – lightning3-lightning
- 30.14 better with lightning – lightning3
- 30.15 capable to cast fire blast – fireblast1
- 30.16 casting fire blasts better – fireblast2
- 30.17 casting fire blasts faster – fireblast2_speed
- 30.18 casting fire blasts better – fireblast3
- 30.19 able to curse enemies to cut their resistances – curse
- 30.20 better with staff – melee
- 30.21 faster – movement
- 31 Elvish Assassin
- 31.1 faster at melee – melee
- 31.2 better at melee – melee2
- 31.3 faster with the bow – bow
- 31.4 better with bow – bow2
- 31.5 shooting insanely precisely – bow-precise
- 31.6 faster with the bow – bow3
- 31.7 better with the bow – bow4
- 31.8 able to shoot a storm of arrows without giving the enemy a chance to counterattack – arrowstorm
- 31.9 shooting arrow storms better – arrowstorm2
- 31.10 – execution
- 31.11 executing enemy bosses better – execution
- 31.12 better at dodging (lowering the chance to be hit by 2%) – dodge
- 31.13 faster – movement
- 32 Elvish Gryphon Rider
- 32.1 better at commanding the gryphon to attack fast – melee
- 32.2 better at commanding the gryphon to attack fast – melee2
- 32.3 better at commanding the gryphon – melee3
- 32.4 faster with the bow – bow
- 32.5 better with bow – bow2
- 32.6 shooting very precisely – bow-precise
- 32.7 faster with the bow – bow3
- 32.8 better with the bow – bow4
- 32.9 able to move one hex after attacking an enemy – penetrate
- 32.10 able to move more hexes after attacking an enemy (only after bow attack) – penetrate2
- 32.11 more nimble (lowering the chance to be hit by 4%) – dodge
- 32.12 faster – movement
- 33 Elvish Juggernaut
- 33.1 striking better with sword – sword
- 33.2 striking faster with sword – sword2
- 33.3 striking better with sword – sword3
- 33.4 better with the bow – bow
- 33.5 better with bow – bow2
- 33.6 shooting insanely precisely – bow-precise
- 33.7 better with the bow – bow3
- 33.8 better with the bow – bow4
- 33.9 able to attack in a terribly scary way – horrid
- 33.10 scaring enemies with the sword attack better – horrid2
- 33.11 able to maim enemies, lowering their damage until they advance – mayhem
- 33.12 striking better when maiming enemies – mayhem2
- 33.13 regenerating 6 hitpoints per turn – regeneration1
- 33.14 regenerating 12 hitpoints per turn – regeneration2
- 33.15 regenerating 18 hitpoints per turn – regeneration3
- 33.16 better at blocking (lowering the chance to be hit by 2%) – dodge
- 33.17 better protected from physical blows (2% better resistances) – armour
- 33.18 faster – movement
- 34 Elvish Nightprowler
- 34.1 better with the bow – bow
- 34.2 faster with bow – bow2
- 34.3 shooting very precisely – bow-precise
- 34.4 faster with the bow – bow3
- 34.5 better with the bow – bow4
- 34.6 faster at melee combat – sword
- 34.7 better at melee combat – sword2
- 34.8 faster at melee combat – sword3
- 34.9 better at melee combat – sword4
- 34.10 able to stab backs – sword-backstab
- 34.11 able to enter a shooting frenzy like dwarves with axes, but only when attacking – berserk
- 34.12 shooting faster when in shooting frenzy – berserk2
- 34.13 shooting better when in shooting frenzy – berserk2_damage
- 34.14 better at blocking (lowering the chance to be hit by 2%) – dodge
- 34.15 faster – movement
- 35 Elvish Overlord
- 35.1 faster at melee combat – sword
- 35.2 faster at melee combat – sword2
- 35.3 better at melee combat – sword3
- 35.4 a faster caster – faerie
- 35.5 a better caster – faerie2
- 35.6 a faster caster – faerie3
- 35.7 a better caster – faerie4
- 35.8 able to cover his sword in sticky spiderwebs to slow enemies – gossamer
- 35.9 dealing more damage with the spiderweb sword – gossamer2
- 35.10 better protected from physical blows (2% better resistances) – armour
- 35.11 able to hide in deciduous forests – ambush
- 35.12 able to hide in all forests – ambush2
- 35.13 able to lead allies into battle (like a level 3 unit) – leadership
- 35.14 a greater leader in battle (like a proper level 4 unit) – leadership2
- 35.15 better at blocking (lowering the chance to be hit by 3%) – dodge
- 35.16 better protected from magical attacks (7/3/3% better resistances to arcane/fire/cold) – magic_resilience
- 35.17 faster – movement
- 36 Elvish Seer
- 36.1 better at melee combat – melee
- 36.2 better at melee combat – melee2
- 36.3 able to create a sword from pure magic – sabre
- 36.4 doing more damage with faerie sabre – sabre2
- 36.5 better with spiderwebs – web
- 36.6 better with spiderwebs – web2
- 36.7 better with faerie fire – magic
- 36.8 better with faerie fire – magic2
- 36.9 decreasing arcane resistance to all adjacent enemies by 10% – arcane_penetrate
- 36.10 decreasing arcane resistance to all adjacent enemies by 5% more – arcane_penetrate2
- 36.11 able to heal allies better – heal
- 36.12 able to heal allies better – heal2
- 36.13 better at defending – block
- 36.14 faster – movement
- 37 Elvish Sprite
- 38 Elvish Warlord
- 38.1 striking better with sword – sword
- 38.2 striking faster with sword – sword2
- 38.3 striking better with sword – sword3
- 38.4 faster with the bow – bow
- 38.5 better with bow – bow2
- 38.6 shooting very precisely – bow-precise
- 38.7 faster with the bow – bow3
- 38.8 better with the bow – bow4
- 38.9 a better leader (like a level 5 unit) – leadership
- 38.10 able to improve nearby allies' reactions – leadership2
- 38.11 able to attack in a terribly scary way – horrid
- 38.12 scaring enemies with the sword attack better – horrid2
- 38.13 better at blocking (lowering the chance to be hit by 2%) – dodge
- 38.14 better protected from physical blows (2% better resistances) – armour
- 38.15 faster – movement
- 39 Exterminator
- 39.1 faster with dagger – dagger
- 39.2 better at backstabbing – dagger2
- 39.3 better with dagger – dagger2
- 39.4 better with scythe – scythe
- 39.5 better with scythe – scythe2
- 39.6 better with scythe – scythe3
- 39.7 faster with knives – knife
- 39.8 very precise with knives – knife2
- 39.9 better with knives – knife3
- 39.10 able to charge at enemies when backstabbing if selected – murderous_frenzy
- 39.11 charging at enemy backs better – murderous_frenzy2
- 39.12 able to perform a whirlwind attack – whirlwind
- 39.13 whirling better – whirlwind2
- 39.14 able to move at night without being seen on useful terrains – nightstalk
- 39.15 able to move at night without being seen on all accessible terrains – nightstalk2
- 39.16 better at defending – block
- 39.17 better at defending – block2
- 39.18 better at defending – block3
- 39.19 faster – movement
- 40 Faerie Incarnation
- 40.1 commanding vines better – melee
- 40.2 commanding vines better – melee2
- 40.3 ensnaring better – ensnare
- 40.4 ensnaring better – ensnare2
- 40.5 piercing with thorns better – thorns
- 40.6 piercing with thorns faster – thorns2
- 40.7 piercing with thorns better – thorns3
- 40.8 slowly draining adjacent enemies – leeches
- 40.9 able to heal allies better – heal
- 40.10 able to heal allies better – heal2
- 40.11 able to heal allies better – heal3
- 40.12 decreasing non-physical resistances of adjacent enemies (-20%) – conviction
- 40.13 decreasing non-physical resistances of adjacent enemies (-30%) – conviction2
- 40.14 decreasing non-physical resistances of adjacent enemies (-40%) – conviction3
- 40.15 able to poison all adjacent enemy units – vine_toxic
- 40.16 faster – movement
- 41 Fencer
- 41.1 better with sword – sword
- 41.2 better with magic – magic
- 41.3 better at defending – block
- 41.4 better with sword – sword
- 41.5 better with crossbow – crossbow
- 41.6 better with magic – magic
- 41.7 better at defending – block
- 41.8 better with sword – sword2
- 41.9 better with magic – magic2
- 41.10 better at defending – block2
- 41.11 better with sword – sword
- 41.12 better with crossbow – crossbow
- 41.13 better with magic – magic
- 41.14 better at defending – block
- 41.15 better with sword – sword2
- 41.16 better with magic – magic2
- 41.17 better at defending – block2
- 41.18 better with sword – sword3
- 41.19 better with crossbow – crossbow2
- 41.20 better with magic – magic3
- 42 Forester
- 42.1 striking better with bow – bow
- 42.2 striking better with bow – bow2
- 42.3 striking better with bow – bow3
- 42.4 shooting insanely precisely – bow-precise
- 42.5 striking better with sword – sword
- 42.6 striking better with sword – sword2
- 42.7 striking better with sword – sword3
- 42.8 able to attack parrying enemy blows – parry
- 42.9 parrying better – parry2
- 42.10 better protected from physical blows (2% better resistances; +1% resist impact) – armour
- 42.11 better at defending – block
- 42.12 faster – movement
- 43 Goblin Ravager
- 43.1 biting better – fangs1
- 43.2 biting faster – fangs2
- 43.3 feasting on enemies when biting – fangs2-leech
- 43.4 biting better – fangs3
- 43.5 torching better – torch
- 43.6 torching faster – torch2
- 43.7 incinerating with torch – torch3
- 43.8 throwing nets better – net
- 43.9 throwing nets faster – net2
- 43.10 more nimble (lowering the chance to be hit by 4%) – dodge
- 43.11 faster – movement
- 44 Goblin Warbanner (Goblin Warbaner)
- 44.1 striking better with spear – spear
- 44.2 striking faster with spear – spear2
- 44.3 striking better with spear – spear3
- 44.4 throwing spears faster – javelin
- 44.5 throwing spears better – javelin2
- 44.6 throwing spears more precisely – javelin3
- 44.7 able to drum in a way that makes allies march faster – wardrums
- 44.8 a better leader – leadership
- 44.9 better at dodging enemy attacks (lowering the chance to be hit by 2%) – dodge
- 44.10 faster – movement
- 45 Grim Knight
- 45.1 striking better with lance – lance
- 45.2 striking better with lance – lance2
- 45.3 charging more powerfully with lance (2.5 times more damage) – lance3
- 45.4 charging even more powerfully with the lance (3 times more damage) – lance4
- 45.5 striking even better with the lance – lance5
- 45.6 able to knock enemies back – knockback
- 45.7 better at axe combat – axe
- 45.8 better at axe combat – axe2
- 45.9 better at axe combat – axe3
- 45.10 better at axe combat – axe4
- 45.11 more undead-like resistance (improved resistances, slightly worsened weaknesses) – armour
- 45.12 faster – movement
- 46 Half-Robotic Freak (Akula Steel Finale)
- 47 Half-Robotic Freak (Akula Steel)
- 48 Lesser Demigod (Krux Later)
- 48.1 better with sword – sword1
- 48.2 faster with sword – sword1_speed
- 48.3 better with sword – sword2
- 48.4 more precise with sword – sword2_marksman
- 48.5 better with sword – sword3
- 48.6 better with sword – sword4
- 48.7 slowing enemies with sword – sword4_plague
- 48.8 better with sword – sword5
- 48.9 faster with sword – sword5_speed
- 48.10 better with sword – sword6
- 48.11 faster with spectral blades – spectral_blades_speed
- 48.12 better with spectral blades – spectral_blades
- 48.13 better with spectral blades – spectral_blades_2
- 48.14 more precise with spectral blades – spectral_blades_marksman
- 48.15 causing more havoc with faerie fire – faerie1
- 48.16 causing more havoc with faerie fire – faerie2
- 48.17 decreasing enemies' arcane resistance by 8% – faerie2_penetrate
- 48.18 causing more havoc with faerie fire – faerie3
- 48.19 faster with faerie fire – faerie3_speed
- 48.20 causing more havoc with faerie fire – faerie4
- 48.21 decreasing enemies' arcane resistance by 7% – faerie4_penetrate
- 48.22 causing more havoc with faerie fire – faerie5
- 48.23 faster with faerie fire – faerie5_speed
- 48.24 causing more havoc with faerie fire – faerie6
- 48.25 faster with faerie fire – faerie6_speed
- 48.26 causing more havoc with faerie fire – faerie7
- 48.27 faster with faerie fire – faerie7_speed
- 48.28 causing more havoc with faerie fire – faerie8
- 48.29 casting fireballs better – fireball2
- 48.30 casting fireballs with better precision – fireball2_precision
- 48.31 casting fireballs better – fireball3
- 48.32 better with magic – magic
- 48.33 dealing more damage with burning aura – burning_aura
- 48.34 dealing more damage with burning aura – burning_aura2
- 48.35 dealing more damage with burning aura – burning_aura3
- 48.36 possessing the leadership of a level 3 unit – leadership1
- 48.37 possessing the leadership of a level 4 unit – leadership2
- 48.38 possessing the leadership of a level 5 unit – leadership3
- 48.39 able to heal allies better – heal
- 48.40 able to heal allies better – heal2
- 48.41 able to heal allies better – heal3
- 48.42 causing an even worse frailty complex in enemies' minds (-20% physical resistances) – conviction
- 48.43 causing a really terrible frailty complex in enemies' minds (-25% physical resistances) – conviction2
- 48.44 better at defending – block
- 48.45 faster – movement
- 49 Lesser Demigod (Krux)
- 49.1 better with sword – sword1
- 49.2 faster with sword – sword1_speed
- 49.3 better with sword – sword2
- 49.4 more precise with sword – sword2_marksman
- 49.5 better with sword – sword3
- 49.6 better with sword – sword4
- 49.7 slowing enemies with sword – sword4_plague
- 49.8 better with sword – sword5
- 49.9 faster with sword – sword5_speed
- 49.10 better with sword – sword6
- 49.11 faster with spectral blades – spectral_blades_speed
- 49.12 better with spectral blades – spectral_blades
- 49.13 better with spectral blades – spectral_blades_2
- 49.14 more precise with spectral blades – spectral_blades_marksman
- 49.15 causing more havoc with faerie fire – faerie1
- 49.16 causing more havoc with faerie fire – faerie2
- 49.17 decreasing enemies' arcane resistance by 8% – faerie2_penetrate
- 49.18 causing more havoc with faerie fire – faerie3
- 49.19 faster with faerie fire – faerie3_speed
- 49.20 causing more havoc with faerie fire – faerie4
- 49.21 decreasing enemies' arcane resistance by 7% – faerie4_penetrate
- 49.22 causing more havoc with faerie fire – faerie5
- 49.23 faster with faerie fire – faerie5_speed
- 49.24 causing more havoc with faerie fire – faerie6
- 49.25 faster with faerie fire – faerie6_speed
- 49.26 causing more havoc with faerie fire – faerie7
- 49.27 faster with faerie fire – faerie7_speed
- 49.28 causing more havoc with faerie fire – faerie8
- 49.29 casting fireballs better – fireball
- 49.30 casting fireballs better – fireball2
- 49.31 casting fireballs with better precision – fireball2_precision
- 49.32 casting fireballs better – fireball3
- 49.33 better with magic – magic
- 49.34 dealing more damage with burning aura – burning_aura
- 49.35 dealing more damage with burning aura – burning_aura2
- 49.36 dealing more damage with burning aura – burning_aura3
- 49.37 possessing the leadership of a level 3 unit – leadership1
- 49.38 possessing the leadership of a level 4 unit – leadership2
- 49.39 possessing the leadership of a level 5 unit – leadership3
- 49.40 able to heal allies better – heal
- 49.41 able to heal allies better – heal2
- 49.42 able to heal allies better – heal3
- 49.43 better at defending – block
- 49.44 faster – movement
- 50 Lich King
- 50.1 better at melee combat – axe
- 50.2 better at melee combat – axe2
- 50.3 faster at melee combat – axe3
- 50.4 better at melee combat – axe4
- 50.5 able to attack in a terrible way that lowers enemy resistance – doom
- 50.6 crippling enemies better – doom2
- 50.7 a better caster – magic
- 50.8 casting chill tempests faster – magic-chill
- 50.9 casting shadow waves faster – magic-shadow
- 50.10 a better caster of chill tempests – magic-chill2
- 50.11 a better caster of shadow waves – magic-shadow2
- 50.12 a greater leader in battle (like a level 5 unit) – leadership
- 50.13 faster – movement
- 51 Lord of the Flies (Beelzebub)
- 52 Lunatic Knight
- 52.1 striking better with lance – lance
- 52.2 striking better with lance – lance2
- 52.3 charging more powerfully with lance (2.5 times more damage) – lance3
- 52.4 charging even more powerfully with the lance (3 times more damage) – lance4
- 52.5 striking even better with the lance – lance5
- 52.6 able to move one hex after attacking an enemy – penetrate
- 52.7 able to move more hexes after attacking an enemy – penetrate2
- 52.8 better protected from physical blows (2% better resistances; +3% resist pierce) – armour
- 52.9 faster – movement
- 53 Monstrosity
- 53.1 hitting harder – melee
- 53.2 hitting faster – melee-speed
- 53.3 transforming enemies into Soulless also with the plague – soulless
- 53.4 leeching some life from targets – leeching
- 53.5 spreading a stronger feeling of dread – haunt
- 53.6 spreading a stronger feeling of dread – haunt2
- 53.7 spreading a stronger feeling of dread – haunt3
- 53.8 better at dodging enemy attacks (lowering the chance to be hit by 2%) – dodge
- 53.9 faster – movement
- 54 Orcish Nightblade
- 54.1 clawing better – claws
- 54.2 clawing faster – claws2
- 54.3 clawing with backstab – claws3
- 54.4 faster with knives – knife
- 54.5 using fire-enchanted knives – knife2
- 54.6 using cold-enchanted knives – knife2
- 54.7 using arcane-enchanted knives – knife2
- 54.8 better with knives – knife3
- 54.9 using magically returning knives (new berserk ranged attack) – knife-berserk
- 54.10 able to move at night without being seen on useful terrains – nightstalk
- 54.11 able to move at night without being seen on all accessible terrains – nightstalk2
- 54.12 better at defending – block
- 54.13 better at defending – block2
- 54.14 better at defending – block3
- 54.15 faster – movement
- 55 Orcish Strafer
- 55.1 better with crossbow – xbow
- 55.2 faster with crossbow – xbow2
- 55.3 shooting poisonous arrows – xbow-poison
- 55.4 faster with crossbow – xbow3
- 55.5 shooting more precisely – xbow-marksman
- 55.6 incinerating enemies with fiery shots – xbow-incinerate
- 55.7 better with crossbow – xbow4
- 55.8 shooting so hard that enemies behind targets will be hit as well – xbow-pierce
- 55.9 striking better with sword – sword
- 55.10 striking faster with sword – sword2
- 55.11 better protected from physical blows (2% better resistances) – armour
- 55.12 faster – movement
- 56 Orcish Warmonger
- 56.1 striking better with sword – sword
- 56.2 striking faster with sword – sword2
- 56.3 attacking in a scary way – sword2-horror
- 56.4 striking better with sword – sword3
- 56.5 able to attack in a terrible way that lowers enemy resistance – doom
- 56.6 crippling enemies better – doom2
- 56.7 better with bow – bow
- 56.8 better with bow – bow2
- 56.9 shooting poisonous arrows – bow-poison
- 56.10 better with bow – bow3
- 56.11 able to lead allies into battle (like a level 2 unit) – leadership
- 56.12 a better leader (like a level 3 unit) – leadership2
- 56.13 a better leader (like a level 4 unit) – leadership3
- 56.14 able to cause nearby allies to attack like bloodthirsty fanatics – leadership2_bloodthirst
- 56.15 better at gruesome things that arouse nearby allies – evisceration
- 56.16 better at gruesome things that arouse nearby allies – evisceration2
- 56.17 better at gruesome things that arouse nearby allies – evisceration3
- 56.18 better protected from physical blows (3% better resistances) – armour
- 56.19 faster – movement
- 57 Phantom
- 57.1 better at axe combat – axe
- 57.2 better at axe combat – axe2
- 57.3 better at axe combat – axe3
- 57.4 better at axe combat – axe4
- 57.5 able to perform a whirlwind attack – whirlwind
- 57.6 whirling better – whirlwind2
- 57.7 more nimble (lowering the chance to be hit by 4%) – dodge
- 57.8 faster – movement
- 58 Pilum Master
- 58.1 striking better with pilum – spear
- 58.2 striking faster with pilum – spear2
- 58.3 striking better with pilum – spear3
- 58.4 throwing pilums faster – javelin
- 58.5 throwing pilums better – javelin2
- 58.6 throwing pilums more precisely – javelin3
- 58.7 able to attack in a tricky way that lowers enemy defence – trickery
- 58.8 tricking enemies better – trickery2
- 58.9 blocking better – block
- 58.10 faster – movement
- 59 Predator
- 59.1 striking better with bow – bow
- 59.2 shooting insanely precisely – bow-precise
- 59.3 striking better with bow – bow2
- 59.4 striking better with bow – bow3
- 59.5 shooting unbelievably precisely – bow-precise2
- 59.6 able to deal heavy damage with a single shot – execution
- 59.7 executing enemy bosses better – execution2
- 59.8 very good at slaying humans – bow-hunting-humans
- 59.9 very good at slaying orcs – bow-hunting-orcs
- 59.10 very good at slaying elves – bow-hunting-elves
- 59.11 very good at slaying dragons – bow-hunting-drakes
- 59.12 striking better with dagger – dagger
- 59.13 striking better with dagger – dagger2
- 59.14 striking better with dagger – dagger3
- 59.15 better at defending – block
- 59.16 faster – movement
- 60 Preserved Lich (Argan Lich)
- 60.1 better with sword – sword1
- 60.2 faster with sword – sword1_speed
- 60.3 better with sword – sword2
- 60.4 more precise with sword – sword2_marksman
- 60.5 better with sword – sword3
- 60.6 better with sword – sword4
- 60.7 raising undead with sword – sword4_plague
- 60.8 better with sword – sword5
- 60.9 faster with sword – sword5_speed
- 60.10 better with sword – sword6
- 60.11 better with crossbow – xbow
- 60.12 striking more precisely with the crossbow – xbow-marksman
- 60.13 better with crossbow – xbow2
- 60.14 faster with crossbow – xbow2_speed
- 60.15 better with crossbow – xbow3
- 60.16 striking more precisely with the crossbow – xbow-marksman
- 60.17 better with crossbow – xbow4
- 60.18 faster with crossbow – xbow2_speed
- 60.19 blocking attacks better (2 % better defence) – block
- 60.20 faster – movement
- 60.21 better protected from physical blows (3% better resistances) – armour
- 60.22 better protected from magical attacks (4% better resistances) – armour
- 61 Preserved Lich (Delly Lich)
- 61.1 faster at melee combat – sword
- 61.2 able to chop through more enemies with sword – sword2
- 61.3 better with sword – sword3
- 61.4 leeching with sword – sword3-leech
- 61.5 better with sword – sword4
- 61.6 dealing more damage with knives – knife1
- 61.7 faster with knives – knife2
- 61.8 more precise with knives – knife3
- 61.9 better with knives – knife4
- 61.10 able to move at night without being seen on useful terrains – nightstalk
- 61.11 able to move at night without being seen on all accessible terrains – nightstalk2
- 61.12 better at defending – block
- 61.13 better at defending – block2
- 61.14 better at defending – block3
- 61.15 able to attack parrying enemy blows – parry
- 61.16 parrying better – parry2
- 61.17 faster – movement
- 62 Preserved Lich (Efraim Lich)
- 62.1 better with sword – sword1
- 62.2 faster with sword (affects also whirlwind) – sword1_speed
- 62.3 better with sword – sword2
- 62.4 more precise with sword – sword2_marksman
- 62.5 better with sword – sword3
- 62.6 better with sword – sword4
- 62.7 raising undead with sword – sword4_plague
- 62.8 better with sword – sword5
- 62.9 faster with sword (affects also whirlwind) – sword5_speed
- 62.10 better with sword – sword6
- 62.11 able to attack twice in a row – berserk1
- 62.12 able to attack thrice in a row – berserk2
- 62.13 able to attack five times in a row – berserk3
- 62.14 doing more damage with the furious attack – berserk1_damage
- 62.15 whirling better – whirlwind
- 62.16 whirling better – whirlwind2
- 62.17 whirling better – whirlwind3
- 62.18 better with knives – knives1
- 62.19 backstabbing with knives – knives1_backstab
- 62.20 better with knives – knives2
- 62.21 more precise with knives – knives2_precision
- 62.22 better with knives – knives3
- 62.23 faster with knives – knives3_speed
- 62.24 better with knives – knives4
- 62.25 backstabbing with knives better – knives4-backstab
- 62.26 better with knives – knives5
- 62.27 faster with knives – knives5_speed
- 62.28 causing a spine-chilling fear – fear1_spine_chill
- 62.29 causing stronger fear – fear1
- 62.30 causing stronger fear – fear2
- 62.31 causing fear faster – fear2_speed
- 62.32 causing stronger fear – fear3
- 62.33 having fun when scaring enemies – fear3_leech
- 62.34 causing stronger fear – fear4
- 62.35 causing fear faster – fear4_speed
- 62.36 causing stronger fear – fear5
- 62.37 causing fear to groups of enemies – fear5_mass_scare
- 62.38 causing stronger fear – fear6
- 62.39 causing fear faster – fear6-speed
- 62.40 causing stronger fear – fear7
- 62.41 causing stronger fear – fear8
- 62.42 causing insane fear to groups of enemies – fear8_explosive
- 62.43 faster – movement
- 62.44 faster – movement2
- 62.45 able to muster enough mental powers to levitate through hard terrains – movement3
- 62.46 faster – movement4
- 62.47 harder to be hit – dodge
- 62.48 better protected from physical blows (2% better resistances) – armour
- 62.49 better protected from magical attacks (3% better resistances) – armour
- 63 Preserved Lich (Lethalia Lich)
- 63.1 better with staff – staff1
- 63.2 more precise with staff – staff1_marksman
- 63.3 better with staff – staff2
- 63.4 more precise with staff – staff2_focused
- 63.5 creating undead with staff – staff2_plague
- 63.6 better with staff – staff3
- 63.7 faster with staff – staff3_attacks
- 63.8 better with staff – staff4
- 63.9 faster with staff – staff4_attacks
- 63.10 better with staff – staff5
- 63.11 creating better undead with staff – staff5_plague
- 63.12 dealing fire damage with staff – staff5_fire
- 63.13 better with staff – staff6
- 63.14 faster with staff – staff6_attacks
- 63.15 better with staff – staff7
- 63.16 better with axe – axe1
- 63.17 better with axe – axe2
- 63.18 faster with axe (affects also whirlwind) – axe1_speed
- 63.19 poisoning enemies with axe (affects also whirlwind) – axe2_poison
- 63.20 better with axe – axe3
- 63.21 faster with axe (affects also whirlwind) – axe3_speed
- 63.22 better with axe – axe4
- 63.23 able to hit multiple enemies with axe – axe4_cleave
- 63.24 better with axe – axe5
- 63.25 faster with axe (affects also whirlwind) – axe5_speed
- 63.26 better with axe – axe6
- 63.27 able to use whirlwind attack with axe – whirlwind
- 63.28 better at whirling – whirlwind2
- 63.29 causing more havoc with faerie fire – faerie1
- 63.30 causing more havoc with faerie fire – faerie2
- 63.31 able to deal damage to multiple units with faerie fire – faerie2_boom
- 63.32 causing more havoc with faerie fire – faerie3
- 63.33 without dependence on health with faerie fire (CAUTION: significantly fewer attacks!) – faerie3_noswarm
- 63.34 faster with faerie fire – faerie3_speed
- 63.35 causing more havoc with faerie fire – faerie4
- 63.36 able to deal damage to much more units with faerie fire – faerie4_boom
- 63.37 causing more havoc with faerie fire – faerie5
- 63.38 faster with faerie fire – faerie5_speed
- 63.39 causing more havoc with faerie fire – faerie6
- 63.40 faster with faerie fire – faerie6_speed
- 63.41 causing more havoc with faerie fire – faerie7
- 63.42 faster with faerie fire – faerie7_speed
- 63.43 causing more havoc with faerie fire – faerie8
- 63.44 poisoning enemies with spiderwebs – gossamer1
- 63.45 dealing more damage with spiderwebs – gossamer1_damage
- 63.46 draining enemies with spiderwebs – gossamer2
- 63.47 dealing more damage with spiderwebs – gossamer2_damage
- 63.48 shooting spiderwebs more precisely – gossamer3
- 63.49 dealing more damage with spiderwebs – gossamer3_damage
- 63.50 shooting spiderwebs even more precisely – gossamer4
- 63.51 dealing more damage with spiderwebs – gossamer4_damage
- 63.52 shooting spiderwebs faster – gossamer4_speed
- 63.53 shooting spiderwebs with incredibly fast reactions – gossamer5
- 63.54 dealing more damage with spiderwebs – gossamer5_damage
- 63.55 more nimble (+1 movement, 1% better defences on all terrains) – wings1
- 63.56 more nimble (+1 movement, 1% better defences on all terrains) – wings2
- 63.57 more nimble (2% better defences on all terrains) – wings3
- 63.58 more attuned to the woods – woods
- 63.59 better protected from physical blows (2% better resistances) – armour
- 63.60 better protected from magical attacks (4% better resistances) – armour
- 64 Princess of Shadows (Delly Start)
- 64.1 faster at melee combat – sword
- 64.2 able to chop through more enemies with sword – sword2
- 64.3 better with sword – sword3
- 64.4 better with sword – sword4
- 64.5 able to poison enemies with knives – knife-poison
- 64.6 faster with knives – knife
- 64.7 better with knives – knife2
- 64.8 better with knives – knife3
- 64.9 able to move at night without being seen on useful terrains – nightstalk
- 64.10 able to move at night without being seen on all accessible terrains – nightstalk2
- 64.11 better at defending – block
- 64.12 better at defending – block2
- 64.13 better at defending – block3
- 64.14 able to attack parrying enemy blows – parry
- 64.15 parrying better – parry2
- 64.16 faster – movement
- 65 Prophet
- 65.1 striking better with lance – lance
- 65.2 striking better with lance – lance2
- 65.3 charging more powerfully with lance (2.5 times more damage) – lance3
- 65.4 charging even more powerfully with the lance (3 times more damage) – lance4
- 65.5 striking even better with the lance – lance5
- 65.6 better with sword – sword
- 65.7 better with sword – sword2
- 65.8 better with sword – sword3
- 65.9 better with sword – sword4
- 65.10 better with magic – lightbeam
- 65.11 better with magic – lightbeam2
- 65.12 better with magic – lightbeam3
- 65.13 able to heal allies better – heal
- 65.14 able to heal allies better – heal2
- 65.15 able to make allies resist damage better (10% to resistances) – shield
- 65.16 able to make allies resist damage better (15% to resistances) – shield2
- 65.17 able to make allies resist damage better (20% to resistances) – shield3
- 65.18 causing a severe frailty complex in enemies' minds (-15% physical resistances) – frail_tide
- 65.19 causing an even worse frailty complex in enemies' minds (-20% physical resistances) – frail_tide2
- 65.20 causing a really terrible frailty complex in enemies' minds (-25% physical resistances) – frail_tide3
- 65.21 faster – movement
- 66 Reaper
- 66.1 better at combat with a scythe – scythe
- 66.2 better at combat with a scythe – scythe2
- 66.3 better at combat with a scythe – scythe3
- 66.4 better at combat with a scythe – scythe4
- 66.5 wailing louder – wail
- 66.6 wailing louder – wail2
- 66.7 wailing so badly that the enemies will be slowed by it – wail-slow
- 66.8 able to attack with claws, that has a chance to slay the enemy regardless of his HP – claws
- 66.9 clawing faster – claws2
- 66.10 clawing better – claws2-damage
- 66.11 better at dodging (lowering the chance to be hit by 5%) – dodge
- 66.12 better at dodging (lowering the chance to be hit by 3%) – dodge2
- 66.13 more resistant to magic (4% better resistances) – magic_resist
- 66.14 faster – movement
- 67 Scythemaster
- 67.1 impaling better with scythe – scythe
- 67.2 impaling faster with scythe – scythe2
- 67.3 impaling better with scythe – scythe3
- 67.4 whirling better with scythe – scythe-whirlwind
- 67.5 whirling faster with scythe – scythe-whirlwind2
- 67.6 whirling better with scythe – scythe-whirlwind3
- 67.7 able to attack with a confusing attack – trickery
- 67.8 able to attack slightly faster with the confusing attack – trickery2
- 67.9 better protected from physical blows (2% better resistances) – armour
- 67.10 faster – movement
- 68 Shadow Prince
- 68.1 striking better with quarterstaff – quarterstaff
- 68.2 striking faster with quarterstaff – quarterstaff2
- 68.3 striking better with quarterstaff – quarterstaff3
- 68.4 staff – quarterstaff4
- 68.5 better with magic – magic
- 68.6 faster with magic – magic2
- 68.7 better with magic – magic3
- 68.8 able to hide in forests at night – ambush
- 68.9 better at defending – block
- 68.10 breaking through enemy impact resistances better (8%) – penetrate
- 68.11 breaking through enemy impact resistances better (7%) – penetrate2
- 68.12 breaking through enemy impact resistances better (5%) – penetrate3
- 68.13 faster – movement
- 69 Shadowalker
- 69.1 faster at melee combat – sword
- 69.2 better with crossbow – crossbow
- 69.3 better with magic – magic
- 69.4 better at defending – block
- 69.5 better with sword – sword2
- 69.6 better with sword – sword3
- 69.7 better with magic – magic2
- 69.8 better at defending – block2
- 69.9 better at defending – block3
- 69.10 better with sword – sword4
- 69.11 better with crossbow – crossbow2
- 69.12 better with magic – magic3
- 69.13 able to perform a whirlwind attack – whirlwind
- 69.14 whirling better – whirlwind2
- 69.15 able to attack parrying enemy blows – parry
- 69.16 parrying better – parry2
- 69.17 faster – movement
- 70 Siege Troll
- 70.1 stronger with hammer – hammer
- 70.2 stronger with hammer – hammer2
- 70.3 faster with hammer – hammer_speed
- 70.4 stronger with hammer – hammer3
- 70.5 able to attack in a terribly scary way – horrid
- 70.6 scaring enemies with the scary attack better – horrid2
- 70.7 able to attack and defend with a single, devastating blow – devastation
- 70.8 attacking better with the single blow – devastation2
- 70.9 better protected from physical blows (2% better resistances) – armour
- 70.10 regenerating 4 additional hitpoints per turn – regeneration1
- 70.11 regenerating 3 additional hitpoints per turn – regeneration2
- 70.12 regenerating 3 additional hitpoints per turn – regeneration3
- 70.13 regenerating 2 additional hitpoints per turn – regeneration4
- 70.14 regenerating 2 additional hitpoints per turn – regeneration5
- 70.15 regenerating 2 additional hitpoints per turn – regeneration6
- 70.16 faster – movement
- 71 Skeletal Dragon
- 71.1 biting better – jaws1
- 71.2 biting faster – jaws2
- 71.3 biting better – jaws3
- 71.4 clawing better – claws1
- 71.5 clawing faster – claws2
- 71.6 able to breathe dark energy – breath
- 71.7 breathing dark energy faster – breath_speed
- 71.8 breathing darker energy better – breath_damage
- 71.9 faster – movement
- 72 Sky Goblin
- 72.1 much better at commanding the bird – melee
- 72.2 better at commanding the bird – melee2
- 72.3 better with the bow – bow
- 72.4 better with bow – bow2
- 72.5 shooting insanely precisely – bow-precise
- 72.6 better with the bow – bow3
- 72.7 better with the bow – bow4
- 72.8 a skirmisher – skirmisher
- 72.9 more nimble (lowering the chance to be hit by 4%) – dodge
- 72.10 faster – movement
- 73 Snow Hunter
- 73.1 a better fighter – melee
- 73.2 a better fighter – melee2
- 73.3 a better fighter – melee3
- 73.4 a better fighter – melee4
- 73.5 better with bolas – bolas
- 73.6 better with bolas – bolas2
- 73.7 better with bolas – bolas3
- 73.8 better with bolas – bolas4
- 73.9 more used to frozen lands (+5% defence on frozen terrains, +5% cold resistance) – coldlife
- 73.10 frost-hardier (defence + cold resistance on frozen terrains +5%) – coldlife2
- 73.11 more used to frozen lands – coldlife3
- 73.12 more used to frozen lands (hiding on snow) – coldlife4
- 73.13 proficient with cold magic – magic
- 73.14 more proficient with cold magic – magic2
- 73.15 more proficient with cold magic – magic3
- 73.16 more proficient with cold magic – magic4
- 73.17 more proficient with cold magic – magic5
- 73.18 more proficient with cold magic – magic6
- 73.19 able to summon a blizzard – blizzard
- 73.20 summoning better blizzards – blizzard2
- 73.21 faster – movement
- 74 Soul Shooter
- 74.1 better with bow – bow
- 74.2 better with bow – bow2
- 74.3 better with bow – bow3
- 74.4 more precise with bow – bow-marksman
- 74.5 leeching enemies with bow – bow-leech
- 74.6 turning enemies into undead with poison from bow – bow-infect
- 74.7 able to shoot cursed arcane arrows – arcane
- 74.8 shooting cursed arrows better – arcane2
- 74.9 better with dagger – dagger
- 74.10 better with dagger – dagger2
- 74.11 better with dagger – dagger3
- 74.12 able to backstab with dagger – dagger-backstab
- 74.13 more undead-like resistance (improved resistances, slightly worsened weaknesses) – armour
- 74.14 faster – movement
- 75 Swordmaster
- 75.1 striking better with sword – sword
- 75.2 striking faster with sword – sword2
- 75.3 striking better with sword – sword3
- 75.4 able to attack parrying enemy blows – parry
- 75.5 parrying better – parry2
- 75.6 able to attack in a terrible way that lowers enemy resistance – doom
- 75.7 crippling enemies better – doom2
- 75.8 better at defending – block
- 75.9 better protected from physical blows (2% better resistances) – armour
- 75.10 faster – movement
- 76 Troll Boulderlobber
- 76.1 throwing boulders better – sling
- 76.2 throwing boulders better – sling2
- 76.3 throwing boulders better – sling3
- 76.4 throwing boulders that stun enemies – sling-slow
- 76.5 punching enemies better – fist
- 76.6 punching enemies faster – fist2
- 76.7 punching enemies better – fist3
- 76.8 better protected from physical blows (2% better resistances) – armour
- 76.9 regenerating 4 additional hitpoints per turn – regeneration1
- 76.10 regenerating 3 additional hitpoints per turn – regeneration2
- 76.11 regenerating 3 additional hitpoints per turn – regeneration3
- 76.12 regenerating 2 additional hitpoints per turn – regeneration4
- 76.13 regenerating 2 additional hitpoints per turn – regeneration5
- 76.14 regenerating 2 additional hitpoints per turn – regeneration6
- 76.15 faster – movement
- 77 Unholy Breed (Lethalia Evil Good)
- 77.1 better with sword – sword
- 77.2 better with sword – sword2
- 77.3 better with sword – sword3
- 77.4 causing more havoc with magic – magic1
- 77.5 causing more havoc with magic – magic2
- 77.6 decreasing enemies' arcane resistance by 8% – magic2_penetrate
- 77.7 causing more havoc with magic – magic3
- 77.8 causing more havoc with magic – magic4
- 77.9 decreasing enemies' arcane resistance by 7% – magic4_penetrate
- 77.10 able to attack with magically increased speed – speed
- 77.11 attacking better under the effect of quickening spell – speed2
- 77.12 able to attack with magically flaming sword – fire
- 77.13 attacking better with the flaming sword – fire2
- 77.14 better at dodging (lowering the chance to be hit by 2%) – dodge
- 77.15 faster – movement
- 78 Unholy Breed (Vritra Later)
- 78.1 better with sword – sword1
- 78.2 faster with sword – sword1_speed
- 78.3 better with sword – sword2
- 78.4 better with sword – sword3
- 78.5 better with sword – sword4
- 78.6 slowing enemies with sword – sword4_plague
- 78.7 better with sword – sword5
- 78.8 faster with sword – sword5_speed
- 78.9 better with sword – sword6
- 78.10 able to attack thrice in a row – berserk2
- 78.11 able to attack five times in a row – berserk3
- 78.12 doing more damage with the furious attack – berserk1_damage
- 78.13 attacking horrendously with berserk attacks – berserk2_damage
- 78.14 doing more damage with the furious attack – berserk3_damage
- 78.15 causing more havoc with magic – faerie1
- 78.16 able to drain with faerie fire – faerie1_drain
- 78.17 causing more havoc with magic – faerie2
- 78.18 decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12% – faerie2_penetrate
- 78.19 causing more havoc with magic – faerie3
- 78.20 faster with faerie fire and ophidian energy – faerie3_speed
- 78.21 causing more havoc with magic – faerie4
- 78.22 decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10% – faerie4_penetrate
- 78.23 causing more havoc with magic – faerie5
- 78.24 faster with faerie fire – faerie5_speed
- 78.25 causing more havoc with magic – faerie6
- 78.26 faster with faerie fire – faerie6_speed
- 78.27 causing more havoc with magic – faerie7
- 78.28 faster with faerie fire – faerie7_speed
- 78.29 faster with unleashing ophidian energy – ophidian_speed
- 78.30 causing more havoc with magic – faerie8
- 78.31 better at defending – block
- 78.32 faster – movement
- 79 Unholy Breed (Vritra)
- 80 Unknown (Akula)
- 81 Unknown (Efraim Lich-Weakened)
- 81.1 better with sword – sword1
- 81.2 faster with sword (affects also whirlwind) – sword1_speed
- 81.3 better with sword – sword2
- 81.4 more precise with sword – sword2_marksman
- 81.5 better with sword – sword3
- 81.6 whirling better – whirlwind
- 81.7 better with knives – knives1
- 81.8 backstabbing with knives – knives1_backstab
- 81.9 better with knives – knives2
- 81.10 more precise with knives – knives2_precision
- 81.11 causing a spine-chilling fear – fear1_spine_chill
- 81.12 causing stronger fear – fear1
- 81.13 causing stronger fear – fear2
- 81.14 causing fear faster – fear2_speed
- 81.15 causing stronger fear – fear3
- 81.16 having fun when scaring enemies – fear3_leech
- 81.17 faster – movement
- 81.18 faster – movement2
- 81.19 better protected from physical blows (2% better resistances) – armour
- 81.20 better protected from magical attacks (3% better resistances) – armour
- 82 Unknown (Lethalia Lich-Weakened)
- 82.1 better with axe – axe1
- 82.2 better with axe – axe2
- 82.3 better with axe – axe3
- 82.4 better with axe – axe4
- 82.5 causing more havoc with faerie fire – faerie1
- 82.6 causing more havoc with faerie fire – faerie2
- 82.7 able to deal damage to multiple units with faerie fire – faerie2_boom
- 82.8 causing more havoc with faerie fire – faerie3
- 82.9 poisoning enemies with spiderwebs – gossamer1
- 82.10 dealing more damage with spiderwebs – gossamer1_damage
- 82.11 draining enemies with spiderwebs – gossamer2
- 82.12 more nimble (+1 movement, 1% better defences on all terrains) – wings1
- 82.13 more nimble (+1 movement, 1% better defences on all terrains) – wings2
- 82.14 better protected from physical blows (2% better resistances) – armour
- 82.15 better protected from magical attacks (4% better resistances) – armour
- 83 Vritra
- 83.1 better with sword – sword1
- 83.2 faster with sword – sword1_speed
- 83.3 better with sword – sword2
- 83.4 more precise with sword – sword2_marksman
- 83.5 better with sword – sword3
- 83.6 better with sword – sword4
- 83.7 slowing enemies with sword – sword4_plague
- 83.8 better with sword – sword5
- 83.9 faster with sword – sword5_speed
- 83.10 better with sword – sword6
- 83.11 able to attack twice in a row – berserk1
- 83.12 able to attack thrice in a row – berserk2
- 83.13 able to attack five times in a row – berserk3
- 83.14 doing more damage with the furious attack – berserk1_damage
- 83.15 causing more havoc with magic – faerie1
- 83.16 able to drain with faerie fire – faerie1_drain
- 83.17 causing more havoc with magic – faerie2
- 83.18 decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12% – faerie2_penetrate
- 83.19 causing more havoc with magic – faerie3
- 83.20 faster with faerie fire and ophidian energy – faerie3_speed
- 83.21 causing more havoc with magic – faerie4
- 83.22 decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10% – faerie4_penetrate
- 83.23 causing more havoc with magic – faerie5
- 83.24 faster with faerie fire – faerie5_speed
- 83.25 causing more havoc with magic – faerie6
- 83.26 faster with faerie fire – faerie6_speed
- 83.27 causing more havoc with magic – faerie7
- 83.28 faster with faerie fire – faerie7_speed
- 83.29 faster with unleashing ophidian energy – ophidian_speed
- 83.30 causing more havoc with magic – faerie8
- 83.31 better at defending – block
- 83.32 faster – movement
- 84 Warlock
- 84.1 better with sword – sword
- 84.2 better with sword – sword2
- 84.3 better with sword – sword3
- 84.4 better with fireball – fireball
- 84.5 better with fireball – fireball2
- 84.6 better with fireball – fireball3
- 84.7 able to attack with magically increased speed – speed
- 84.8 attacking better under the effect of quickening spell – speed2
- 84.9 able to attack with magically flaming sword – fire
- 84.10 attacking better with the flaming sword – fire2
- 84.11 much more resilient (much more antisocial, though) – social_skill
- 84.12 not so antisocial (less damage, though) – social_skill
- 84.13 better at dodging (lowering the chance to be hit by 2%) – dodge
- 84.14 faster – movement
- 85 Werewolf Rider
- 85.1 better at clawing – claws
- 85.2 better at clawing – claws2
- 85.3 better at clawing – claws3
- 85.4 better at clawing – claws4
- 85.5 able to claw in a violent fury – berserk
- 85.6 clawing in an even more vicious berserk – berserk2
- 85.7 biting better – fangs1
- 85.8 biting faster – fangs2
- 85.9 feasting on enemies when biting – fangs2-leech
- 85.10 biting better – fangs3
- 85.11 more nimble (lowering the chance to be hit by 4%) – dodge
- 85.12 faster – movement
Abomination
biting better – bite1
This advancement can be taken 1 times
Damage increased by 3 for the bite attack
biting faster – bite2
This advancement can be taken 1 times
This advancement requires the advancements bite1 to be achieved first
1 more attacks for the bite attack
feasting on enemies when biting – bite2-leech
This advancement can be taken 1 times
This advancement requires the advancements bite1 to be achieved first
New weapon special for the bite attack: leech
biting better – bite3
This advancement can be taken 10 times
This advancement requires the advancements bite2 to be achieved first
Damage increased by 2 for the bite attack
healing more from kills – murderlust
This advancement can be taken 1 times
Remove ability: killhunger
New ability: murderlust
able to regurgitate culinary feasts as Walking Corpses – regurgitate1
This advancement can be taken 1 times
New weapon special for the bite attack: plague
able to regurgitate culinary feasts as Ghouls – regurgitate2
This advancement can be taken 1 times
This advancement requires the advancements regurgitate1 to be achieved first
New weapon special for the bite attack: plague (Ghoul)
Remove weapon special for the bite attack: plague
causing nearby enemies to deal even less damage – despair
This advancement can be taken 1 times
Remove ability: despair (10)
New ability: despair (15)
causing nearby enemies to deal even less damage – despair2
This advancement can be taken 1 times
This advancement requires the advancements despair to be achieved first
Remove ability: despair (15)
New ability: despair (20)
causing nearby enemies to deal even less damage – despair3
This advancement can be taken 1 times
This advancement requires the advancements despair2 to be achieved first
Remove ability: despair (20)
New ability: despair (25)
faster – movement
This advancement can be taken 3 times
1 more movement points
Ancient Demon (Lilith)
– amla_demon_lord
This advancement can be taken 100 times
100 more hitpoints per level
Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)
Ancient Demoness (Lilith Ally)
better at axe combat – axe
This advancement can be taken 1 times
1 more attacks (melee attacks only)
faster at axe combat – axe-speed
This advancement can be taken 2 times
This advancement requires the advancements axe to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better at axe combat – axe-damage
This advancement can be taken 10 times
This advancement requires the advancements axe to be achieved first
Damage increased by 1 (melee attacks only)
striking more precisely with axe – axe-marksman
This advancement can be taken 1 times
This advancement requires the advancements axe-damage to be achieved first
New weapon special for the axe attack: marksman
stronger with hatchet – hatchet
This advancement can be taken 1 times
Damage increased by 2 for the hatchet attack
faster with hatchet – hatchet2
This advancement can be taken 1 times
This advancement requires the advancements hatchet to be achieved first
Damage decreased by 1 for the hatchet attack
1 more attacks for the hatchet attack
stronger with hatchet – hatchet3
This advancement can be taken 10 times
This advancement requires the advancements hatchet2 to be achieved first
Damage increased by 1 for the hatchet attack
able to hurl hatchets in a long stream – hatchet-anger
This advancement can be taken 1 times
This advancement requires the advancements hatchet3 to be achieved first
New weapon special for the hatchet attack: anger
better with fireball – fireball
This advancement can be taken 1 times
Damage increased by 1 for the fireball attack
better with fireball – fireball2
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack
better with fireball – fireball3
This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 1 for the fireball attack
hitting more enemies with fireball – fireball-cone
This advancement can be taken 1 times
This advancement requires the advancements fireball3 to be achieved first
New weapon special for the fireball attack: cone
better at dodging (lowering the chance to be hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
faster – movement
This advancement can be taken 4 times
1 more movement points
Ancient Lich
better at melee combat – melee
This advancement can be taken 1 times
1 more attacks (melee attacks only)
creating zombies from enemies killed at melee – melee2
This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
New weapon special (melee attacks only): plague
better at melee – melee3
This advancement can be taken 5 times
This advancement requires the advancements melee, melee2 to be achieved first
Damage increased by 1 (melee attacks only)
a better caster – magic
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)
a better caster of chill tempests – magic-chill
This advancement can be taken 1 times
1 more attacks for the chill tempest attack
slowing with chill tempest – magic-chill3
This advancement can be taken 1 times
This advancement requires the advancements magic-chill to be achieved first
New weapon special for the chill tempest attack: slow
a better caster of shadow waves – magic-shadow
This advancement can be taken 1 times
1 more attacks for the shadow wave attack
a better caster of chill tempests – magic-chill2
This advancement can be taken 10 times
This advancement requires the advancements magic-chill, magic to be achieved first
Damage increased by 1 for the chill tempest attack
slowing multiple enemies with chill tempest – magic-chill-slow-extra
This advancement can be taken 1 times
This advancement requires the advancements magic-chill3, magic-chill2 to be achieved first
New weapon special for the chill tempest attack: explosive slow
a better caster of shadow waves – magic-shadow2
This advancement can be taken 10 times
This advancement requires the advancements magic-shadow, magic to be achieved first
Damage increased by 1 for the shadow wave attack
leeching enemies with shadow wave – magic-shadow-leech
This advancement can be taken 1 times
This advancement requires the advancements magic-shadow2 to be achieved first
New weapon special for the shadow wave attack: leech
more undead-like resistance (improved resistances, slightly worsened weaknesses) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by -1%
Resistance to pierce increased by 3%
Resistance to fire increased by -1%
Resistance to cold increased by 3%
Resistance to arcane increased by -2%
faster – movement
This advancement can be taken 2 times
1 more movement points
Arch Necromancer
faster at melee combat – melee
This advancement can be taken 2 times
Damage decreased by 2 (melee attacks only)
1 more attacks (melee attacks only)
better at melee combat – melee2
This advancement can be taken 5 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)
transforming enemies into Soulless also with the infection – melee3
This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
New weapon special (melee attacks only): greater infect
Remove weapon special (melee attacks only): infect
a better caster of chill waves – magic-chill
This advancement can be taken 3 times
Damage increased by 2 for the chill wave attack
a faster caster of chill waves – magic-chill2
This advancement can be taken 2 times
This advancement requires the advancements magic-chill to be achieved first
Damage decreased by 5 for the chill wave attack
1 more attacks for the chill wave attack
slowing with chill wave – magic-chill3
This advancement can be taken 1 times
This advancement requires the advancements magic-chill2 to be achieved first
New weapon special for the chill wave attack: slow
a faster caster of shadow waves – magic-shadow
This advancement can be taken 2 times
Damage decreased by 3 for the shadow wave attack
1 more attacks for the shadow wave attack
a better caster of shadow waves – magic-shadow2
This advancement can be taken 3 times
This advancement requires the advancements magic-shadow to be achieved first
Damage increased by 1 for the shadow wave attack
creating ghosts from victims of shadow wave – magic-shadow3
This advancement can be taken 1 times
This advancement requires the advancements magic-shadow2 to be achieved first
New weapon special for the shadow wave attack: plague (Ghost)
a better caster, generally – magic
This advancement can be taken 10 times
Damage increased by 1 (ranged attacks only)
faster – movement
This advancement can be taken 2 times
1 more movement points
Blackguard
striking better with scourge – scourge
This advancement can be taken 1 times
Damage increased by 1 for the scourge attack
striking faster with scourge – scourge2
This advancement can be taken 1 times
This advancement requires the advancements scourge to be achieved first
Damage decreased by 1 for the scourge attack
1 more attacks for the scourge attack
striking better with scourge – scourge3
This advancement can be taken 10 times
This advancement requires the advancements scourge2, scourge to be achieved first
Damage increased by 1 for the scourge attack
better protected from physical blows (2% better resistances; +4% resist impact) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 4%
Resistance to pierce increased by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
able to darken even the night – darken
This advancement can be taken 1 times
Remove ability: darkens
New ability: darkens badly
radiating unearthly darkness – darken2
This advancement can be taken 1 times
This advancement requires the advancements darken to be achieved first
Remove ability: darkens badly
New ability: darkens severely
Celestial Messenger
better with magic – lightbeam
This advancement can be taken 1 times
Damage increased by 1 for the lightbeam attack
better with magic – lightbeam2
This advancement can be taken 1 times
This advancement requires the advancements lightbeam to be achieved first
Damage decreased by 1 for the lightbeam attack
1 more attacks for the lightbeam attack
better with magic – lightbeam3
This advancement can be taken 10 times
This advancement requires the advancements lightbeam2 to be achieved first
Damage increased by 1 for the lightbeam attack
better with mace – mace
This advancement can be taken 1 times
Damage decreased by 1 for the mace attack
1 more attacks for the mace attack
better with mace – mace2
This advancement can be taken 10 times
This advancement requires the advancements mace to be achieved first
Damage increased by 1 for the mace attack
able to heal allies better – heal
This advancement can be taken 1 times
Remove ability: cures
New ability: heals (11)
able to heal allies better – heal2
This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: heals (11)
New ability: heals (14)
able to heal allies better – heal3
This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achieved first
Remove ability: heals (14)
New ability: heals (16)
able to make enemies feel their guilt (-15% to non-physical resistances) – conviction
This advancement can be taken 1 times
New ability: conviction (15)
making enemies feel their guilt stronger (-25% to non-physical resistances) – conviction2
This advancement can be taken 1 times
This advancement requires the advancements conviction to be achieved first
Remove ability: conviction (15)
New ability: conviction (25)
making enemies feel their guilt stronger (-33% to non-physical resistances) – conviction3
This advancement can be taken 1 times
This advancement requires the advancements conviction2 to be achieved first
Remove ability: conviction (25)
New ability: conviction (33)
making enemies' sins burn them from inside (-16 enemy heal) – guilt
This advancement can be taken 1 times
This advancement requires the advancements conviction2 to be achieved first
New ability: burns foes (16)
able to illuminate even the day – aura_illuminate
This advancement can be taken 1 times
This advancement requires the advancements heal, conviction to be achieved first
Remove ability: illuminates
New ability: improved illumination
illuminating everything around better – aura_illuminate2
This advancement can be taken 1 times
This advancement requires the advancements aura_illuminate, heal2, conviction2 to be achieved first
Remove ability: improved illumination
New ability: great illumination
faster – movement
This advancement can be taken 4 times
1 more movement points
Champion
faster at melee combat – sword
This advancement can be taken 1 times
1 more attacks (melee attacks only)
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 (melee attacks only)
faster with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks (melee attacks only)
better with sword – sword4
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the saber attack
faster with crossbow – crossbow
This advancement can be taken 1 times
Damage decreased by 9 for the crossbow attack
1 more attacks for the crossbow attack
better at defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
better protected from physical blows (3% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%
10% better resistances when defending – careful
This advancement can be taken 1 times
New ability: careful (10)
20% better resistances when defending – careful2
This advancement can be taken 1 times
This advancement requires the advancements careful to be achieved first
Remove ability: careful (10)
New ability: careful (20)
25% better resistances when defending – careful3
This advancement can be taken 1 times
This advancement requires the advancements careful2 to be achieved first
Remove ability: careful (20)
New ability: careful (25)
better with crossbow – crossbow2
This advancement can be taken 5 times
This advancement requires the advancements crossbow to be achieved first
Damage increased by 2 (pierce attacks only)
faster – movement
This advancement can be taken 4 times
1 more movement points
Champion Bowman
striking better with bow – bow
This advancement can be taken 1 times
Damage increased by 1 for the bow attack
striking better with bow – bow2
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack
striking better with bow – bow3
This advancement can be taken 10 times
This advancement requires the advancements bow2 to be achieved first
Damage increased by 1 for the bow attack
striking more precisely with bow – bow-precision
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman
able to shoot a storm on arrows without giving the enemy a chance to counterattack – arrowstorm
This advancement can be taken 1 times
New bonus attack: arrow storm (-20% - -40% ranged )
New weapon special for the arrow storm attack: distant attack
shooting arrow storms better – arrowstorm2
This advancement can be taken 3 times
This advancement requires the advancements arrowstorm to be achieved first
Damage increased by 10% for the arrow storm attack
5% more attacks for the arrow storm attack
striking better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
striking better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
striking better with sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achieved first
Damage increased by 1 for the sword attack
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Chaos Rider
striking better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
striking faster with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
incinerating enemies with sword – sword-incinerate
This advancement can be taken 1 times
This advancement requires the advancements sword2 to be achieved first
New weapon special for the sword attack: incinerate
striking better with sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achieved first
Damage increased by 1 for the sword attack
stomping enemies better – stomp
This advancement can be taken 10 times
Damage increased by 4 for the stomp attack
better with fireball – fireball
This advancement can be taken 1 times
Damage increased by 1 for the fireball attack
better with fireball – fireball2
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack
better with fireball – fireball3
This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 1 for the fireball attack
creating spirits of fire with fireball – fireball_plague
This advancement can be taken 1 times
New weapon special for the fireball attack: plague (Fire Guardian)
faster – movement
This advancement can be taken 4 times
1 more movement points
Dark Shade
clawing better – claws
This advancement can be taken 1 times
Damage increased by 2 for the claws attack
clawing better – claws2
This advancement can be taken 1 times
This advancement requires the advancements claws to be achieved first
New weapon special for the claws attack: greater backstab
Remove weapon special for the claws attack: backstab
Damage increased by 1 for the claws attack
clawing better – claws3
This advancement can be taken 1 times
This advancement requires the advancements claws, claws2 to be achieved first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack
clawing better – claws4
This advancement can be taken 10 times
This advancement requires the advancements claws, claws2, claws3 to be achieved first
Damage increased by 1 for the claws attack
draining enemies better – sip
This advancement can be taken 1 times
Damage increased by 1 for the soul sip attack
draining enemies better – sip2
This advancement can be taken 1 times
This advancement requires the advancements sip to be achieved first
1 more attacks for the soul sip attack
draining more from living, able to drain a bit from the non-living as well – sip3
This advancement can be taken 1 times
This advancement requires the advancements sip, sip2 to be achieved first
New weapon special for the soul sip attack: leech
draining enemies better – sip4
This advancement can be taken 5 times
This advancement requires the advancements sip, sip2 to be achieved first
Damage increased by 1 for the soul sip attack
faster – movement
This advancement can be taken 5 times
1 more movement points
Deathlord
better at melee combat – axe
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
better at melee combat – axe2
This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage increased by 1 (melee attacks only)
better at melee combat – axe3
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better at melee combat – axe4
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achieved first
Damage increased by 1 (melee attacks only)
able to attack in a terrible way that lowers enemy resistance – doom
This advancement can be taken 1 times
New bonus attack: doom (-30% - -30% melee )
New weapon special for the doom attack: doom
crippling enemies better – doom2
This advancement can be taken 3 times
This advancement requires the advancements doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack
better at blocking attacks – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 4%
Chance to get hit on sands reduced by 4%
better with crossbow – xbow
This advancement can be taken 1 times
Damage increased by 1 for the crossbow attack
better with crossbow – xbow2
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
1 more attacks for the crossbow attack
shooting poisonous arrows – xbow-poison
This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow to be achieved first
New weapon special for the crossbow attack: poison
better with crossbow – xbow3
This advancement can be taken 10 times
This advancement requires the advancements xbow2, xbow to be achieved first
Damage increased by 1 for the crossbow attack
better resistance (2% blade, 2% pierce, 3% cold, but -1% arcane) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to pierce increased by 2%
Resistance to cold increased by 3%
Resistance to arcane increased by -1%
faster – movement
This advancement can be taken 3 times
1 more movement points
Demigod (Efraim God)
better with sword – sword1
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
faster with sword (affects also whirlwind) – sword1_speed
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
Damage decreased by 1 for the whirlwind attack
1 more attacks for the whirlwind attack
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack
more precise with sword – sword2_marksman
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack
better with sword – sword4
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack
incinerating enemies with sword – sword4_flames
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the sword attack: incinerate
better with sword – sword5
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack
faster with sword (affects also whirlwind) – sword5_speed
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack
Damage decreased by 1 for the whirlwind attack
1 more attacks for the whirlwind attack
better with sword – sword6
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack
able to attack twice in a row – berserk1
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword2_marksman to be achieved first
New bonus attack: mberserk2 (-20% - % melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman
able to attack thrice in a row – berserk2
This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achieved first
New bonus attack: mberserk3 (-20% - % melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman
able to attack five times in a row – berserk3
This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achieved first
New bonus attack: mberserk5 (-20% - % melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman
doing more damage with the furious attack – berserk1_damage
This advancement can be taken 3 times
This advancement requires the advancements berserk1 to be achieved first
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
Damage increased by 10% for the mberserk5 attack
whirling better – whirlwind
This advancement can be taken 3 times
Damage increased by 1 for the whirlwind attack
whirling better – whirlwind2
This advancement can be taken 3 times
This advancement requires the advancements whirlwind, whirlwind, whirlwind, sword4 to be achieved first
Damage increased by 1 for the whirlwind attack
whirling better – whirlwind3
This advancement can be taken 3 times
This advancement requires the advancements whirlwind2, whirlwind2, whirlwind2, sword6 to be achieved first
Damage increased by 1 for the whirlwind attack
better with knives – knives1
This advancement can be taken 1 times
Damage increased by 1 for the knife attack
backstabbing with knives – knives1_backstab
This advancement can be taken 1 times
New weapon special for the knife attack: backstab
better with knives – knives2
This advancement can be taken 1 times
This advancement requires the advancements knives1 to be achieved first
Damage increased by 1 for the knife attack
more precise with knives – knives2_precision
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achieved first
New weapon special for the knife attack: marksman
better with knives – knives3
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achieved first
Damage increased by 1 for the knife attack
faster with knives – knives3_speed
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achieved first
Damage decreased by 2 for the knife attack
1 more attacks for the knife attack
better with knives – knives4
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achieved first
Damage increased by 1 for the knife attack
backstabbing with knives better – knives4-backstab
This advancement can be taken 1 times
This advancement requires the advancements knives4, knives1_backstab to be achieved first
New weapon special for the knife attack: greater backstab
Remove weapon special for the knife attack: backstab
better with knives – knives5
This advancement can be taken 5 times
This advancement requires the advancements knives1, knives2, knives3, knives4 to be achieved first
Damage increased by 1 for the knife attack
faster with knives – knives5_speed
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3, knives4, knives3_speed to be achieved first
Damage decreased by 2 for the knife attack
1 more attacks for the knife attack
casting fireballs better – fireball
This advancement can be taken 1 times
Damage increased by 2 for the fireball attack
incinerating the primary target of the fireballs – fireball1_incineration
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
New weapon special for the fireball attack: incinerate
casting fireballs better – fireball2
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage increased by 2 for the fireball attack
casting fireballs faster – fireball3
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2 to be achieved first
1 more attacks for the fireball attack
decreasing enemy fire resistance by 10% – fireball3_penetrate
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3 to be achieved first
casting fireballs faster – fireball4
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3 to be achieved first
1 more attacks for the fireball attack
shooting fireballs with better precision – fireball4_precision
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4 to be achieved first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical
casting fireballs faster – fireball5
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4 to be achieved first
1 more attacks for the fireball attack
shooting fireballs with better precision – fireball5_precision
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4, fireball4_precision to be achieved first
New weapon special for the fireball attack: guided
Remove weapon special for the fireball attack: focused
casting fireballs with greater damage – fireball6
This advancement can be taken 3 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4 to be achieved first
Damage increased by 1 for the fireball attack
able to use cast iceball – iceball
This advancement can be taken 1 times
New attack: iceball (12 - 2)
New weapon special for the iceball attack: magical
New weapon special for the iceball attack: slow
dealing more damage with iceball – iceball2
This advancement can be taken 1 times
This advancement requires the advancements iceball to be achieved first
Damage increased by 1 for the iceball attack
1 more attacks for the iceball attack
dealing damage to multiple enemies with iceball – iceball3
This advancement can be taken 1 times
This advancement requires the advancements iceball2 to be achieved first
New weapon special for the iceball attack: explosive
1 more attacks for the iceball attack
slowing groups of enemies with iceball – iceball4
This advancement can be taken 1 times
This advancement requires the advancements iceball3 to be achieved first
New weapon special for the iceball attack: explosive slow
Damage increased by 1 for the iceball attack
dealing more damage with iceball – iceball5
This advancement can be taken 5 times
This advancement requires the advancements iceball4 to be achieved first
Damage increased by 2 for the iceball attack
faster – movement
This advancement can be taken 1 times
1 more movement points
faster – movement2
This advancement can be taken 1 times
This advancement requires the advancements movement to be achieved first
1 more movement points
able to muster enough mental powers to levitate through hard terrains – movement3
This advancement can be taken 1 times
This advancement requires the advancements movement, movement2 to be achieved first
Movement costs through forests set to 1
Movement costs on frozen lands set to 1
Movement costs on flat terrains set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 2
Movement costs through villages set to 1
Movement costs through castles set to 1
Movement costs in shallow waters set to 1
Movement costs on coastal reefs set to 1
Movement costs in deep waters set to 1
Movement costs through swampy places set to 1
Movement costs on hills set to 1
Movement costs on mountains set to 2
Movement costs across sands set to 1
Movement costs above unwalkable places set to 1
Movement costs through impassable walls set to {UNREACHABLE}
harder to be hit – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
better protected from magical attacks (2% better resistances) – shield
This advancement can be taken 5 times
Resistance to fire increased by 2%
Resistance to cold increased by 2%
Resistance to arcane increased by 2%
Demigod (Lethalia God)
better with staff – staff1
This advancement can be taken 1 times
Damage increased by 1 for the staff attack
more precise with staff – staff1_marksman
This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achieved first
New weapon special for the staff attack: marksman
better with staff – staff2
This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achieved first
Damage increased by 1 for the staff attack
more precise with staff – staff2_focused
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff1_marksman to be achieved first
New weapon special for the staff attack: focused
Remove weapon special for the staff attack: marksman
poisoning enemies with staff – staff2_plague
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achieved first
New weapon special for the staff attack: poison
better with staff – staff3
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achieved first
Damage increased by 1 for the staff attack
faster with staff – staff3_attacks
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achieved first
1 more attacks for the staff attack
better with staff – staff4
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achieved first
Damage increased by 1 for the staff attack
better with staff – staff5
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4 to be achieved first
Damage increased by 1 for the staff attack
incinerating enemies with staff (instead of poison) – staff5_plague
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff2_plague to be achieved first
New weapon special for the staff attack: incinerate
Remove weapon special for the staff attack: poison
dealing fire damage with staff – staff5_fire
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achieved first
Sets damage type to fire for the staff attack
better with staff – staff6
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achieved first
Damage increased by 1 for the staff attack
faster with staff – staff6_attacks
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6, staff3_attacks to be achieved first
1 more attacks for the staff attack
better with staff – staff7
This advancement can be taken 5 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6 to be achieved first
Damage increased by 1 for the staff attack
better with axe – axe1
This advancement can be taken 1 times
Damage increased by 1 for the axe attack
better with axe – axe2
This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achieved first
Damage increased by 1 for the axe attack
faster with axe (affects also whirlwind) – axe1_speed
This advancement can be taken 1 times
This advancement requires the advancements axe1, whirlwind to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
poisoning enemies with axe (affects also whirlwind) – axe2_poison
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achieved first
New weapon special for the axe attack: poison
New weapon special for the axe_whirlwind attack: poison
better with axe – axe3
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achieved first
Damage increased by 1 for the axe attack
faster with axe (affects also whirlwind) – axe3_speed
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe1_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
better with axe – axe4
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3 to be achieved first
Damage increased by 1 for the axe attack
able to hit multiple enemies with axe – axe4_cleave
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achieved first
New weapon special for the axe attack: cleave
better with axe – axe5
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achieved first
Damage increased by 1 for the axe attack
faster with axe (affects also whirlwind) – axe5_speed
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5, axe3_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
better with axe – axe6
This advancement can be taken 5 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5 to be achieved first
Damage increased by 1 for the axe attack
faster with axe (affects also whirlwind) – axe6_speed
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5, axe6, axe5_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
better at whirling – whirlwind
This advancement can be taken 5 times
This advancement requires the advancements axe1 to be achieved first
Damage increased by 1 for the axe_whirlwind attack
causing more havoc with faerie fire – faerie1
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
able to deal damage to multiple units with faerie fire – faerie1_boom
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
New bonus attack: explosive faerie fire (% - % )
New weapon special for the explosive faerie fire attack: explosive
causing more havoc with faerie fire – faerie2
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
decreasing enemies' arcane resistance by 8% – faerie2_penetrate
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
causing more havoc with faerie fire – faerie3
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
faster with faerie fire – faerie3_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie4
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack
decreasing enemies' arcane resistance by 7% – faerie4_penetrate
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achieved first
causing more havoc with faerie fire – faerie5
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack
faster with faerie fire – faerie5_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie6
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack
faster with faerie fire – faerie6_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie7
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack
faster with faerie fire – faerie7_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie8
This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack
poisoning enemies with spiderwebs – gossamer1
This advancement can be taken 1 times
New weapon special for the gossamer attack: poison
dealing more damage with spiderwebs – gossamer1_damage
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
Damage increased by 1 for the gossamer attack
draining enemies with spiderwebs – gossamer2
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
New weapon special for the gossamer attack: drain
dealing more damage with spiderwebs – gossamer2_damage
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer1_damage to be achieved first
Damage increased by 1 for the gossamer attack
shooting spiderwebs more precisely – gossamer3
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2 to be achieved first
New weapon special for the gossamer attack: marksman
dealing more damage with spiderwebs – gossamer3_damage
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3 to be achieved first
Damage increased by 1 for the gossamer attack
shooting spiderwebs even more precisely – gossamer4
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3 to be achieved first
New weapon special for the gossamer attack: focused
Remove weapon special for the gossamer attack: marksman
dealing more damage with spiderwebs – gossamer4_damage
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer3_damage to be achieved first
Damage increased by 1 for the gossamer attack
shooting spiderwebs faster – gossamer4_speed
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achieved first
1 more attacks for the gossamer attack
shooting spiderwebs with incredibly fast reactions – gossamer5
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achieved first
New weapon special for the gossamer attack: firststrike
dealing more damage with spiderwebs – gossamer5_damage
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer4_damage, gossamer5 to be achieved first
Damage increased by 1 for the gossamer attack
more nimble (+1 movement, 1% better defences on all terrains) – wings1
This advancement can be taken 1 times
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
more nimble (+1 movement, 1% better defences on all terrains) – wings2
This advancement can be taken 1 times
This advancement requires the advancements wings1 to be achieved first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
more nimble (2% better defences on all terrains) – wings3
This advancement can be taken 4 times
This advancement requires the advancements wings1, wings2 to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
more attuned to the woods – woods
This advancement can be taken 1 times
This advancement requires the advancements wings, wings2, wings3 to be achieved first
New ability: nocturnal ambush
Chance to get hit in forests reduced by 4%
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
better protected from magical attacks (3% better resistances) – shield
This advancement can be taken 5 times
Resistance to fire increased by 3%
Resistance to cold increased by 3%
Resistance to arcane increased by 3%
Demon Infiltrator (Romero)
– amla_demon_lord
This advancement can be taken 100 times
100 more hitpoints per level
Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)
Demon Lord
– amla_demon_lord
This advancement can be taken 100 times
100 more hitpoints per level
Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)
Demon Queen (Uria)
– amla_demon_lord
This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)
Demon Queen's Avatar (Uria Avatar)
– amla_demon_lord
This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)
– amla_demon_lord
This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)
– amla_demon_lord
This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)
Destroyer
striking more furiously with scourge – scourge
This advancement can be taken 1 times
Damage increased by 2 for the scourge attack
striking more furiously with scourge – scourge2
This advancement can be taken 1 times
This advancement requires the advancements scourge to be achieved first
Damage decreased by 5 for the scourge attack
1 more attacks for the scourge attack
striking more furiously with scourge – scourge3
This advancement can be taken 10 times
This advancement requires the advancements scourge2, scourge to be achieved first
Damage increased by 1 for the scourge attack
able to enter a battle frenzy like dwarves, but only when attacking – berserk
This advancement can be taken 1 times
This advancement requires the advancements scourge to be achieved first
New attack: mace_berserk (7 - 5)
New weapon special for the mace_berserk attack: lesser berserk (3)
striking better when in battle frenzy – berserk2
This advancement can be taken 5 times
This advancement requires the advancements berserk to be achieved first
1 more attacks for the mace_berserk attack
better protected from physical blows (2% better resistances; +4% resist impact) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 4%
Resistance to pierce increased by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Divine Emissary (Stormrider)
swinging better with the sword – sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
1 more attacks for the sword attack
swinging more precisely with the sword – sword1_precision
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
New weapon special for the sword attack: marksman
swinging better with the sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 for the sword attack
swinging better with the sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 for the sword attack
swinging faster with the sword – sword3_speed
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2, sword1_speed, sword3 to be achieved first
1 more attacks for the sword attack
swinging better with the sword – sword4
This advancement can be taken 30 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack
striking better with lance and charging more powerfully (2.5 times more damage) – lance
This advancement can be taken 1 times
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge
Damage increased by 1 for the lance attack
striking better with the lance – lance2
This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage increased by 2 for the lance attack
striking faster with the lance – lance2_speed
This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage decreased by 2 for the lance attack
1 more attacks for the lance attack
striking better with the lance – lance3
This advancement can be taken 1 times
This advancement requires the advancements lance2 to be achieved first
Damage increased by 2 for the lance attack
charging more powerfully with the lance (3 times more damage) – lance3_damage
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge
charging even more powerfully with the lance (3.5 times more damage) – lance4_damage
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3_damage to be achieved first
New weapon special for the lance attack: charge (3.5)
Remove weapon special for the lance attack: charge
striking better with the lance – lance4
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
Damage increased by 1 for the lance attack
striking even better with the lance – lance5
This advancement can be taken 3 times
This advancement requires the advancements lance, lance2, lance3, lance4 to be achieved first
Damage increased by 1 for the lance attack
throwing stronger lightnings – storm
This advancement can be taken 1 times
Damage increased by 2 for the stormride attack
throwing more lightnings – storm_speed
This advancement can be taken 1 times
1 more attacks for the stormride attack
throwing stronger lightnings – storm2
This advancement can be taken 1 times
This advancement requires the advancements storm to be achieved first
Damage increased by 2 for the stormride attack
charging with lightnings – storm2_charge
This advancement can be taken 1 times
This advancement requires the advancements storm, storm2 to be achieved first
New weapon special for the stormride attack: charge
throwing stronger lightnings – storm3
This advancement can be taken 1 times
This advancement requires the advancements storm, storm2 to be achieved first
Damage increased by 1 for the stormride attack
throwing more lightnings – storm3_speed
This advancement can be taken 1 times
This advancement requires the advancements storm, storm2, storm3, storm_speed to be achieved first
1 more attacks for the stormride attack
casting better lightnings – storm4
This advancement can be taken 10 times
This advancement requires the advancements storm, storm2, storm3 to be achieved first
Damage increased by 1 for the stormride attack
able to summon a powerful thunder that can kill with a single hit – thunder
This advancement can be taken 1 times
This advancement requires the advancements storm, storm2 to be achieved first
New attack: thunder (60 - 1)
better with thunders – thunder2
This advancement can be taken 3 times
This advancement requires the advancements storm, storm2, thunder to be achieved first
Damage increased by 10 for the thunder attack
surrounded by an aura that hurts nearby enemies (-8 HP) – aura
This advancement can be taken 1 times
New ability: burns foes (8)
better with the enemy hurting aura (-16 HP) – aura2
This advancement can be taken 1 times
This advancement requires the advancements aura to be achieved first
Remove ability: burns foes (8)
New ability: burns foes (16)
better with the enemy hurting aura (-24 HP) – aura3
This advancement can be taken 1 times
This advancement requires the advancements aura, aura2 to be achieved first
Remove ability: burns foes (16)
New ability: burns foes (24)
able to illuminate everything around – aura_illuminate
This advancement can be taken 1 times
New ability: illuminates
able to illuminate even the day – aura_illuminate2
This advancement can be taken 1 times
This advancement requires the advancements aura_illuminate to be achieved first
Remove ability: illuminates
New ability: improved illumination
illuminating everything around better – aura_illuminate3
This advancement can be taken 1 times
This advancement requires the advancements aura_illuminate2 to be achieved first
Remove ability: improved illumination
New ability: great illumination
healing nearby allies better – healing
This advancement can be taken 1 times
Remove ability: heals
New ability: cures
healing nearby allies better – healing2
This advancement can be taken 1 times
This advancement requires the advancements healing to be achieved first
Remove ability: cures
New ability: heals (16)
healing nearby allies better – healing3
This advancement can be taken 1 times
This advancement requires the advancements healing2 to be achieved first
Remove ability: heals (16)
New ability: heals (24)
more resistant to damage (4% better resistances) – armor
This advancement can be taken 5 times
Resistance to blade increased by 4%
Resistance to impact increased by 4%
Resistance to pierce increased by 5%
able to move faster – movement1
This advancement can be taken 5 times
1 more movement points
Doppelgänger (Efraim Doppelganger)
better at melee combat – melee
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
better at melee combat – melee2
This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better at melee combat – melee3
This advancement can be taken 10 times
This advancement requires the advancements melee2 to be achieved first
Damage increased by 1 (melee attacks only)
better in ranged combat – ranged
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)
better in ranged combat – ranged2
This advancement can be taken 1 times
This advancement requires the advancements ranged to be achieved first
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)
better in ranged combat – ranged3
This advancement can be taken 10 times
This advancement requires the advancements ranged2 to be achieved first
Damage increased by 1 (ranged attacks only)
better at dodging (lowering the chance to be hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
faster – movement
This advancement can be taken 4 times
1 more movement points
Doppelgänger (Lethalia Doppelganger)
better at axe combat – melee
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
better with sword – melee2
This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better with sword – melee3
This advancement can be taken 10 times
This advancement requires the advancements melee2 to be achieved first
Damage increased by 1 (melee attacks only)
better in ranged combat – ranged
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)
better in ranged combat – ranged2
This advancement can be taken 1 times
This advancement requires the advancements ranged to be achieved first
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)
better in ranged combat – ranged3
This advancement can be taken 10 times
This advancement requires the advancements ranged2 to be achieved first
Damage increased by 1 (ranged attacks only)
better at dodging (lowering the chance to be hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
faster – movement
This advancement can be taken 4 times
1 more movement points
Dragon Rider
commanding the dragon to bite better – bite
This advancement can be taken 5 times
Damage increased by 2 for the bite attack
able to order the dragon to eat bits of freshly torn meat during battle – bite-drain
This advancement can be taken 1 times
This advancement requires the advancements bite to be achieved first
New weapon special for the bite attack: drain
striking better with lance – lance
This advancement can be taken 1 times
Damage increased by 1 for the lance attack
striking better with lance – lance2
This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack
charging more powerfully with lance (2.5 times more damage) – lance3
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge
charging even more powerfully with the lance (3 times more damage) – lance4
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge
striking even better with the lance – lance5
This advancement can be taken 10 times
This advancement requires the advancements lance, lance2 to be achieved first
Damage increased by 1 for the lance attack
commanding the dragon to breathe fire better – fire
This advancement can be taken 1 times
Damage increased by 2 for the fire breath attack
commanding the dragon to breathe fire faster – fire2
This advancement can be taken 1 times
This advancement requires the advancements fire to be achieved first
1 more attacks for the fire breath attack
commanding the dragon to breathe fire better – fire3
This advancement can be taken 10 times
This advancement requires the advancements fire2 to be achieved first
Damage increased by 2 for the fire breath attack
incinerating enemies with dragon breath – fire-incinerate
This advancement can be taken 1 times
This advancement requires the advancements fire3 to be achieved first
New weapon special for the fire breath attack: incinerate
able to lead allies into battle (like a level 2 unit) – leadership
This advancement can be taken 1 times
New ability: leadership level 2
able to lead allies into battle (like a level 3 unit) – leadership2
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
Remove ability: leadership level 2
New ability: leadership level 3
a greater leader in battle (like a level 4 unit) – leadership3
This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achieved first
Remove ability: leadership level 3
New ability: leadership level 4
a greater leader in battle (like a proper level 5 unit) – leadership4
This advancement can be taken 1 times
This advancement requires the advancements leadership3 to be achieved first
Remove ability: leadership level 4
New ability: leadership level 5
riding a tougher dragon (2% better resistances; +3% resist pierce) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%
faster – movement
This advancement can be taken 3 times
1 more movement points
Duelist Wizard
better with magic – magic
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)
better with magic missile – missile
This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 for the missile attack
better with magic missile – missile2
This advancement can be taken 1 times
This advancement requires the advancements magic, missile to be achieved first
Damage decreased by 1 for the missile attack
1 more attacks for the missile attack
better with magic missile – missile3
This advancement can be taken 10 times
This advancement requires the advancements magic, missile2 to be achieved first
Damage increased by 1 for the missile attack
better with fireball – fireball
This advancement can be taken 10 times
This advancement requires the advancements magic to be achieved first
Damage increased by 3 for the fireball attack
better with chill tempest – chill
This advancement can be taken 10 times
This advancement requires the advancements magic to be achieved first
Damage increased by 2 for the chill tempest attack
better with staff – melee
This advancement can be taken 10 times
Damage increased by 1 for the staff attack
able to return 2 pierce damage to every attacker – retribution
This advancement can be taken 1 times
New ability: thorns
able to return a part of damage to the attacker – retribution2
This advancement can be taken 1 times
This advancement requires the advancements retribution to be achieved first
New ability: retribution
able to heal from enemies' attacks – absorb1
This advancement can be taken 1 times
New ability: absorbs (1)
able to heal from enemies' attacks better – absorb2
This advancement can be taken 1 times
This advancement requires the advancements absorb1 to be achieved first
Remove ability: absorbs (1)
New ability: absorbs (2)
able to heal from enemies' attacks better – absorb3
This advancement can be taken 1 times
This advancement requires the advancements absorb2, absorb1 to be achieved first
Remove ability: absorbs (2)
New ability: absorbs (3)
-15% to magical resistances of all adjacent enemies – conviction
This advancement can be taken 1 times
This advancement requires the advancements absorb2, retribution2 to be achieved first
New ability: conviction (15)
faster – movement
This advancement can be taken 3 times
1 more movement points
Duke
faster at melee – melee
This advancement can be taken 1 times
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better at melee – melee2
This advancement can be taken 10 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)
better with crossbow – xbow
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)
better with crossbow – xbow2
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
1 more attacks (ranged attacks only)
better with crossbow – xbow3
This advancement can be taken 10 times
This advancement requires the advancements xbow2, xbow to be achieved first
Damage increased by 1 (ranged attacks only)
better protected from physical blows (3% better resistances) – armour
This advancement can be taken 3 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%
possessing the leadership of a level 6 unit – leadership
This advancement can be taken 1 times
Remove ability: leadership level 5
New ability: leadership
able to make all adjacent allies capable to attack first even when defending – leadership2
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
New ability: zeal aura
able to let all adjacent allies gain 1 movement point after attacking – leadership3
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
New ability: push
able to heal allies – heal1
This advancement can be taken 1 times
New ability: cures
able to heal allies better – heal2
This advancement can be taken 1 times
This advancement requires the advancements heal1 to be achieved first
Remove ability: cures
New ability: heals (12)
faster – movement
This advancement can be taken 3 times
1 more movement points
Dwarvish Battlerager
frenzying better – axe
This advancement can be taken 1 times
Damage increased by 2 for the berserker frenzy attack
frenzying better – axe2
This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage decreased by 1 for the berserker frenzy attack
1 more attacks for the berserker frenzy attack
frenzying better – axe3
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage increased by 1 for the berserker frenzy attack
frenzying better – axe4
This advancement can be taken 3 times
This advancement requires the advancements axe, axe2, axe3 to be achieved first
Damage increased by 1 for the berserker frenzy attack
tougher – armour
This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%
Resistance to fire increased by 2%
Resistance to cold increased by 2%
Resistance to arcane increased by 2%
impaling enemies on spikes on armour better, also in range – spikes
This advancement can be taken 1 times
Remove ability: thorns
New ability: weak reflect
impaling enemies on spikes on armour better – spikes2
This advancement can be taken 1 times
This advancement requires the advancements spikes to be achieved first
Remove ability: weak reflect
New ability: reflect
faster – movement
This advancement can be taken 4 times
1 more movement points
Dwarvish Hero
striking stronger with axe – axe
This advancement can be taken 1 times
Damage increased by 2 for the battle axe attack
faster with axe – axe2
This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage decreased by 1 for the battle axe attack
1 more attacks for the battle axe attack
faster with axe – axe3
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage decreased by 2 for the battle axe attack
1 more attacks for the battle axe attack
better with axe – axe4
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage increased by 1 for the battle axe attack
stronger with hammer – hammer
This advancement can be taken 1 times
Damage increased by 2 for the hammer attack
stronger with hammer – hammer2
This advancement can be taken 1 times
This advancement requires the advancements hammer to be achieved first
Damage increased by 2 for the hammer attack
faster with hammer – hammer_speed
This advancement can be taken 1 times
This advancement requires the advancements hammer2 to be achieved first
Damage decreased by 9 for the hammer attack
1 more attacks for the hammer attack
stronger with hammer – hammer3
This advancement can be taken 10 times
This advancement requires the advancements hammer2 to be achieved first
Damage increased by 1 for the hammer attack
stronger with hatchet – hatchet
This advancement can be taken 1 times
Damage increased by 2 for the hatchet attack
faster with hatchet – hatchet2
This advancement can be taken 1 times
This advancement requires the advancements hatchet to be achieved first
Damage decreased by 2 for the hatchet attack
1 more attacks for the hatchet attack
stronger with hatchet – hatchet3
This advancement can be taken 10 times
This advancement requires the advancements hatchet2 to be achieved first
Damage increased by 1 for the hatchet attack
blocking better – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
capable to use lightning – lightning
This advancement can be taken 1 times
New attack: lightning (22 - 2)
New weapon special for the lightning attack: magical
casting stronger lightnings – lightning2
This advancement can be taken 3 times
This advancement requires the advancements lightning to be achieved first
Damage increased by 3 for the lightning attack
casting lightnings faster – lightning3
This advancement can be taken 1 times
This advancement requires the advancements lightning2 to be achieved first
Damage decreased by 7 for the lightning attack
1 more attacks for the lightning attack
faster – movement
This advancement can be taken 2 times
1 more movement points
Dwarvish Protector
striking better with spear – spear
This advancement can be taken 1 times
Damage increased by 1 for the spear attack
striking faster with spear – spear2
This advancement can be taken 1 times
This advancement requires the advancements spear to be achieved first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack
striking better with spear – spear3
This advancement can be taken 10 times
This advancement requires the advancements spear2 to be achieved first
Damage increased by 1 for the spear attack
throwing javelins faster – javelin
This advancement can be taken 1 times
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack
throwing javelins better – javelin2
This advancement can be taken 10 times
This advancement requires the advancements javelin to be achieved first
Damage increased by 1 for the javelin attack
able to charge into battle – charge
This advancement can be taken 1 times
New bonus attack: charge (% - -30% melee )
New weapon special for the charge attack: charge
better resistances when defending – adamant
This advancement can be taken 1 times
Remove ability: unyielding
New ability: adamant
blocking better – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
better protected from physical blows (3% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%
faster – movement
This advancement can be taken 2 times
1 more movement points
Dwarvish Technocrat
better at shooting – gun
This advancement can be taken 1 times
Damage increased by 10 for the thunderstick attack
better at shooting – gun2
This advancement can be taken 1 times
This advancement requires the advancements gun to be achieved first
Damage increased by 8 for the thunderstick attack
better at shooting – gun3
This advancement can be taken 1 times
This advancement requires the advancements gun2 to be achieved first
Damage increased by 6 for the thunderstick attack
better at shooting – gun4
This advancement can be taken 1 times
This advancement requires the advancements gun3 to be achieved first
Damage increased by 5 for the thunderstick attack
better at shooting – gun5
This advancement can be taken 10 times
This advancement requires the advancements gun4 to be achieved first
Damage increased by 4 for the thunderstick attack
better with dagger – dagger
This advancement can be taken 5 times
Damage increased by 1 for the dagger attack
able to backstab with the dagger – dagger2
This advancement can be taken 1 times
This advancement requires the advancements sword, dagger to be achieved first
New weapon special for the dagger attack: backstab
more technically skilled, using a gun that can fire very quickly – storm
This advancement can be taken 1 times
New bonus attack: bullet storm (-90% - 500% ranged )
shooting bullet storms better – storm2
This advancement can be taken 3 times
This advancement requires the advancements storm to be achieved first
Damage increased by 3% for the bullet storm attack
100% more attacks for the bullet storm attack
more technically skilled, using a very precise gun – blunderbuss
This advancement can be taken 1 times
New bonus attack: blunderbuss (-40% - % ranged )
New weapon special for the blunderbuss attack: marksman
doing more damage when shooting precisely – blunderbuss2
This advancement can be taken 3 times
This advancement requires the advancements blunderbuss to be achieved first
Damage increased by 20% for the blunderbuss attack
shooting bullets that penetrate armour better – bullets
This advancement can be taken 1 times
shooting bullets that penetrate armour better – bullets2
This advancement can be taken 4 times
This advancement requires the advancements bullets to be achieved first
faster – movement
This advancement can be taken 2 times
1 more movement points
Elder Mage
better with fireball – fireball
This advancement can be taken 1 times
Damage increased by 1 for the fireball attack
breaking through enemy fire resistances better (8%) – fire-penetrate
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
breaking through enemy fire resistances better (7%) – fire-penetrate2
This advancement can be taken 1 times
This advancement requires the advancements fireball, fire-penetrate to be achieved first
breaking through enemy fire resistances better (5%) – fire-penetrate3
This advancement can be taken 3 times
This advancement requires the advancements fireball, fire-penetrate2 to be achieved first
faster with fireball – fireball2
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack
better with fireball – fireball3
This advancement can be taken 15 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 1 for the fireball attack
better with fireball – fireball3-explosion
This advancement can be taken 1 times
This advancement requires the advancements fireball3 to be achieved first
New weapon special for the fireball attack: explosive
Damage decreased by 7 for the fireball attack
better with lightning – lightning
This advancement can be taken 1 times
Damage increased by 1 for the lightning attack
better with lightning – lightning2
This advancement can be taken 1 times
This advancement requires the advancements lightning to be achieved first
Damage decreased by 3 for the lightning attack
1 more attacks for the lightning attack
breaking through enemy arcane resistances better (8%) – arcane-penetrate
This advancement can be taken 1 times
This advancement requires the advancements lightning2 to be achieved first
breaking through enemy arcane resistances better (7%) – arcane-penetrate2
This advancement can be taken 1 times
This advancement requires the advancements lightning2, arcane-penetrate to be achieved first
breaking through enemy arcane resistances better (5%) – arcane-penetrate3
This advancement can be taken 3 times
This advancement requires the advancements lightning2, arcane-penetrate2 to be achieved first
ignoring enemy resistances (and vulnerabilities) with lightning – lightning3-lightning
This advancement can be taken 1 times
This advancement requires the advancements lightning3 to be achieved first
Sets damage type to lightning for the lightning attack
better with lightning – lightning3
This advancement can be taken 10 times
This advancement requires the advancements lightning2 to be achieved first
Damage increased by 2 for the lightning attack
capable to cast fire blast – fireblast1
This advancement can be taken 1 times
New attack: fire blast (12 - 3)
New weapon special for the fire blast attack: magical
New weapon special for the fire blast attack: hose
casting fire blasts better – fireblast2
This advancement can be taken 1 times
This advancement requires the advancements fireblast1 to be achieved first
Damage increased by 2 for the fire blast attack
casting fire blasts faster – fireblast2_speed
This advancement can be taken 1 times
This advancement requires the advancements fireblast2 to be achieved first
Damage decreased by 1 for the fire blast attack
1 more attacks for the fire blast attack
casting fire blasts better – fireblast3
This advancement can be taken 3 times
This advancement requires the advancements fireblast2 to be achieved first
Damage increased by 2 for the fire blast attack
able to curse enemies to cut their resistances – curse
This advancement can be taken 1 times
New attack: curse (2 - 5)
New weapon special for the curse attack: doom
better with staff – melee
This advancement can be taken 3 times
Damage increased by 1 for the staff attack
faster – movement
This advancement can be taken 3 times
1 more movement points
Elvish Assassin
faster at melee – melee
This advancement can be taken 2 times
1 more attacks (melee attacks only)
better at melee – melee2
This advancement can be taken 10 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)
faster with the bow – bow
This advancement can be taken 1 times
1 more attacks for the longbow attack
better with bow – bow2
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage increased by 1 for the longbow attack
shooting insanely precisely – bow-precise
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
New weapon special for the longbow attack: focused
Remove weapon special for the longbow attack: marksman
Damage decreased by 1 for the longbow attack
faster with the bow – bow3
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks for the longbow attack
better with the bow – bow4
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 for the longbow attack
able to shoot a storm of arrows without giving the enemy a chance to counterattack – arrowstorm
This advancement can be taken 1 times
New bonus attack: arrow storm (-20% - -40% ranged )
New weapon special for the arrow storm attack: distant attack
shooting arrow storms better – arrowstorm2
This advancement can be taken 3 times
This advancement requires the advancements arrowstorm to be achieved first
Damage increased by 10% for the arrow storm attack
5% more attacks for the arrow storm attack
– execution
This advancement can be taken 1 times
New bonus attack: execution_bonus_attack (-40% - % ranged )
executing enemy bosses better – execution
This advancement can be taken 3 times
Damage increased by 10% for the execution_bonus_attack attack
better at dodging (lowering the chance to be hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
faster – movement
This advancement can be taken 5 times
1 more movement points
Elvish Gryphon Rider
better at commanding the gryphon to attack fast – melee
This advancement can be taken 1 times
Damage decreased by 2 (melee attacks only)
1 more attacks (melee attacks only)
better at commanding the gryphon to attack fast – melee2
This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better at commanding the gryphon – melee3
This advancement can be taken 10 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)
faster with the bow – bow
This advancement can be taken 1 times
1 more attacks for the longbow attack
better with bow – bow2
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage increased by 1 for the longbow attack
shooting very precisely – bow-precise
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
New weapon special for the longbow attack: marksman
Damage decreased by 1 for the longbow attack
faster with the bow – bow3
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks for the longbow attack
better with the bow – bow4
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 for the longbow attack
able to move one hex after attacking an enemy – penetrate
This advancement can be taken 1 times
New ability: penetrates
able to move more hexes after attacking an enemy (only after bow attack) – penetrate2
This advancement can be taken 1 times
This advancement requires the advancements penetrate to be achieved first
New weapon special for the longbow attack: hit and run
more nimble (lowering the chance to be hit by 4%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%
faster – movement
This advancement can be taken 3 times
1 more movement points
Elvish Juggernaut
striking better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
striking faster with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
striking better with sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achieved first
Damage increased by 1 for the sword attack
better with the bow – bow
This advancement can be taken 1 times
1 more attacks for the bow attack
better with bow – bow2
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage increased by 1 for the bow attack
shooting insanely precisely – bow-precise
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
New weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack
better with the bow – bow3
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks for the bow attack
better with the bow – bow4
This advancement can be taken 5 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 for the bow attack
able to attack in a terribly scary way – horrid
This advancement can be taken 1 times
New bonus attack: grim strike (-20% - % melee )
New weapon special for the grim strike attack: horrid
scaring enemies with the sword attack better – horrid2
This advancement can be taken 2 times
This advancement requires the advancements horrid to be achieved first
Damage increased by 15% for the grim strike attack
able to maim enemies, lowering their damage until they advance – mayhem
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
New bonus attack: mayhem (-20% - -40% melee )
New weapon special for the mayhem attack: mayhem
striking better when maiming enemies – mayhem2
This advancement can be taken 4 times
This advancement requires the advancements mayhem to be achieved first
Damage increased by 10% for the mayhem attack
5% more attacks for the mayhem attack
regenerating 6 hitpoints per turn – regeneration1
This advancement can be taken 1 times
New ability: regenerates (6)
regenerating 12 hitpoints per turn – regeneration2
This advancement can be taken 1 times
This advancement requires the advancements regeneration1 to be achieved first
Remove ability: regenerates (6)
New ability: regenerates (12)
regenerating 18 hitpoints per turn – regeneration3
This advancement can be taken 1 times
This advancement requires the advancements regeneration2 to be achieved first
Remove ability: regenerates (12)
New ability: regenerates (18)
better at blocking (lowering the chance to be hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Elvish Nightprowler
better with the bow – bow
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)
faster with bow – bow2
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
1 more attacks (ranged attacks only)
shooting very precisely – bow-precise
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
New weapon special (ranged attacks only): marksman
faster with the bow – bow3
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks (ranged attacks only)
better with the bow – bow4
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 (ranged attacks only)
faster at melee combat – sword
This advancement can be taken 1 times
1 more attacks (melee attacks only)
better at melee combat – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 (melee attacks only)
faster at melee combat – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks (melee attacks only)
better at melee combat – sword4
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 (melee attacks only)
able to stab backs – sword-backstab
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
New weapon special (melee attacks only): backstab
able to enter a shooting frenzy like dwarves with axes, but only when attacking – berserk
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New bonus attack: bow_berserk (-30% - % ranged )
New weapon special for the bow_berserk attack: lesser berserk (3)
shooting faster when in shooting frenzy – berserk2
This advancement can be taken 3 times
This advancement requires the advancements berserk to be achieved first
10% more attacks for the bow_berserk attack
shooting better when in shooting frenzy – berserk2_damage
This advancement can be taken 3 times
This advancement requires the advancements berserk to be achieved first
Damage increased by 15% for the bow_berserk attack
better at blocking (lowering the chance to be hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
faster – movement
This advancement can be taken 5 times
1 more movement points
Elvish Overlord
faster at melee combat – sword
This advancement can be taken 1 times
1 more attacks (melee attacks only)
faster at melee combat – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
1 more attacks (melee attacks only)
better at melee combat – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 (melee attacks only)
a faster caster – faerie
This advancement can be taken 1 times
1 more attacks (ranged attacks only)
a better caster – faerie2
This advancement can be taken 1 times
This advancement requires the advancements faerie to be achieved first
Damage increased by 1 (ranged attacks only)
a faster caster – faerie3
This advancement can be taken 1 times
This advancement requires the advancements faerie, faerie2 to be achieved first
1 more attacks (ranged attacks only)
a better caster – faerie4
This advancement can be taken 10 times
This advancement requires the advancements faerie, faerie2, faerie3 to be achieved first
Damage increased by 1 (ranged attacks only)
able to cover his sword in sticky spiderwebs to slow enemies – gossamer
This advancement can be taken 1 times
This advancement requires the advancements faerie2 to be achieved first
New bonus attack: spiderweb sword (-40% - % melee )
New weapon special for the spiderweb sword attack: slow
dealing more damage with the spiderweb sword – gossamer2
This advancement can be taken 2 times
This advancement requires the advancements gossamer to be achieved first
Damage increased by 15% for the spiderweb sword attack
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
able to hide in deciduous forests – ambush
This advancement can be taken 1 times
New ability: lesser ambush
able to hide in all forests – ambush2
This advancement can be taken 1 times
This advancement requires the advancements ambush to be achieved first
Remove ability: lesser ambush
New ability: ambush
able to lead allies into battle (like a level 3 unit) – leadership
This advancement can be taken 1 times
New ability: leadership level 3
a greater leader in battle (like a proper level 4 unit) – leadership2
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
Remove ability: leadership level 3
New ability: leadership level 4
better at blocking (lowering the chance to be hit by 3%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 3%
Chance to get hit above unwalkable places reduced by 3%
better protected from magical attacks (7/3/3% better resistances to arcane/fire/cold) – magic_resilience
This advancement can be taken 3 times
Resistance to fire increased by 3%
Resistance to cold increased by 3%
Resistance to arcane increased by 7%
faster – movement
This advancement can be taken 3 times
1 more movement points
Elvish Seer
better at melee combat – melee
This advancement can be taken 1 times
1 more attacks for the faerie touch attack
better at melee combat – melee2
This advancement can be taken 5 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 for the faerie touch attack
able to create a sword from pure magic – sabre
This advancement can be taken 1 times
New bonus attack: faerie sabre (10% - 20% melee arcane)
New weapon special for the faerie sabre attack: struggle
doing more damage with faerie sabre – sabre2
This advancement can be taken 3 times
This advancement requires the advancements sabre to be achieved first
Damage increased by 15% for the faerie sabre attack
better with spiderwebs – web
This advancement can be taken 1 times
1 more attacks for the gossamer attack
better with spiderwebs – web2
This advancement can be taken 10 times
This advancement requires the advancements web to be achieved first
Damage increased by 1 for the gossamer attack
better with faerie fire – magic
This advancement can be taken 1 times
1 more attacks for the faerie fire attack
better with faerie fire – magic2
This advancement can be taken 10 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 for the faerie fire attack
decreasing arcane resistance to all adjacent enemies by 10% – arcane_penetrate
This advancement can be taken 1 times
decreasing arcane resistance to all adjacent enemies by 5% more – arcane_penetrate2
This advancement can be taken 5 times
This advancement requires the advancements arcane_penetrate to be achieved first
able to heal allies better – heal
This advancement can be taken 1 times
Remove ability: heals
New ability: cures
able to heal allies better – heal2
This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: cures
New ability: heals (12)
better at defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
faster – movement
This advancement can be taken 5 times
1 more movement points
Elvish Sprite
faster at melee combat – melee
This advancement can be taken 1 times
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better at melee combat – melee2
This advancement can be taken 10 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)
better with spiderwebs – web
This advancement can be taken 1 times
1 more attacks for the gossamer attack
better with spiderwebs – web2
This advancement can be taken 10 times
This advancement requires the advancements web to be achieved first
Damage increased by 1 for the gossamer attack
better with faerie fire – magic
This advancement can be taken 1 times
1 more attacks (arcane attacks only)
better with faerie fire – magic2
This advancement can be taken 10 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (arcane attacks only)
better at defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Elvish Warlord
striking better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
striking faster with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
striking better with sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achieved first
Damage increased by 1 for the sword attack
faster with the bow – bow
This advancement can be taken 1 times
Damage decreased by 2 (ranged attacks only)
1 more attacks (ranged attacks only)
better with bow – bow2
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage increased by 1 for the bow attack
shooting very precisely – bow-precise
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
New weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack
faster with the bow – bow3
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks for the bow attack
better with the bow – bow4
This advancement can be taken 5 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 for the bow attack
a better leader (like a level 5 unit) – leadership
This advancement can be taken 1 times
Remove ability: leadership level 4
New ability: leadership level 5
able to improve nearby allies' reactions – leadership2
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
New ability: zeal aura
able to attack in a terribly scary way – horrid
This advancement can be taken 1 times
New bonus attack: grim strike (-20% - % melee )
New weapon special for the grim strike attack: horrid
scaring enemies with the sword attack better – horrid2
This advancement can be taken 2 times
This advancement requires the advancements horrid to be achieved first
Damage increased by 15% for the grim strike attack
better at blocking (lowering the chance to be hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
faster – movement
This advancement can be taken 2 times
1 more movement points
Exterminator
faster with dagger – dagger
This advancement can be taken 2 times
1 more attacks for the dagger attack
better at backstabbing – dagger2
This advancement can be taken 1 times
This advancement requires the advancements dagger to be achieved first
New weapon special for the dagger attack: greater backstab
Remove weapon special for the dagger attack: backstab
Damage decreased by 1 for the dagger attack
better with dagger – dagger2
This advancement can be taken 10 times
This advancement requires the advancements dagger to be achieved first
Damage increased by 1 for the dagger attack
better with scythe – scythe
This advancement can be taken 1 times
Damage increased by 1 for the scythe attack
better with scythe – scythe2
This advancement can be taken 1 times
This advancement requires the advancements scythe to be achieved first
Damage decreased by 3 for the scythe attack
1 more attacks for the scythe attack
better with scythe – scythe3
This advancement can be taken 5 times
This advancement requires the advancements scythe2 to be achieved first
Damage increased by 1 for the scythe attack
faster with knives – knife
This advancement can be taken 2 times
1 more attacks for the knife attack
very precise with knives – knife2
This advancement can be taken 1 times
This advancement requires the advancements knife to be achieved first
New weapon special for the knife attack: focused
Remove weapon special for the knife attack: marksman
better with knives – knife3
This advancement can be taken 10 times
This advancement requires the advancements knife, knife2 to be achieved first
Damage increased by 1 for the knife attack
able to charge at enemies when backstabbing if selected – murderous_frenzy
This advancement can be taken 1 times
New bonus attack: murderous frenzy (-30% - % melee )
New weapon special for the murderous frenzy attack: charging backstab
charging at enemy backs better – murderous_frenzy2
This advancement can be taken 2 times
This advancement requires the advancements murderous_frenzy to be achieved first
Damage increased by 10% for the murderous frenzy attack
able to perform a whirlwind attack – whirlwind
This advancement can be taken 1 times
New bonus attack: whirlwind-scythe (-30% - -30% melee )
New weapon special for the whirlwind-scythe attack: whirlwind
New weapon special for the whirlwind-scythe attack: magical
whirling better – whirlwind2
This advancement can be taken 2 times
This advancement requires the advancements whirlwind to be achieved first
Damage increased by 15% for the whirlwind-scythe attack
able to move at night without being seen on useful terrains – nightstalk
This advancement can be taken 1 times
New ability: lesser nightstalk
able to move at night without being seen on all accessible terrains – nightstalk2
This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk
better at defending – block
This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
better at defending – block2
This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
better at defending – block3
This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%
faster – movement
This advancement can be taken 4 times
1 more movement points
Faerie Incarnation
commanding vines better – melee
This advancement can be taken 1 times
1 more attacks (melee attacks only)
commanding vines better – melee2
This advancement can be taken 4 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)
ensnaring better – ensnare
This advancement can be taken 1 times
1 more attacks for the ensnare attack
ensnaring better – ensnare2
This advancement can be taken 5 times
This advancement requires the advancements ensnare to be achieved first
Damage increased by 1 for the ensnare attack
piercing with thorns better – thorns
This advancement can be taken 1 times
Damage increased by 2 for the thorns attack
piercing with thorns faster – thorns2
This advancement can be taken 2 times
This advancement requires the advancements thorns to be achieved first
Damage decreased by 1 for the thorns attack
1 more attacks for the thorns attack
piercing with thorns better – thorns3
This advancement can be taken 5 times
This advancement requires the advancements thorns2 to be achieved first
Damage increased by 1 for the thorns attack
slowly draining adjacent enemies – leeches
This advancement can be taken 1 times
This advancement requires the advancements thorns to be achieved first
New ability: leech
able to heal allies better – heal
This advancement can be taken 1 times
Remove ability: heals (16)
New ability: heals (22)
able to heal allies better – heal2
This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: heals (22)
New ability: heals (28)
able to heal allies better – heal3
This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achieved first
Remove ability: heals (28)
New ability: heals (34)
decreasing non-physical resistances of adjacent enemies (-20%) – conviction
This advancement can be taken 1 times
New ability: conviction (20)
decreasing non-physical resistances of adjacent enemies (-30%) – conviction2
This advancement can be taken 1 times
This advancement requires the advancements conviction to be achieved first
Remove ability: conviction (20)
New ability: conviction (30)
decreasing non-physical resistances of adjacent enemies (-40%) – conviction3
This advancement can be taken 1 times
This advancement requires the advancements conviction2 to be achieved first
Remove ability: conviction (30)
New ability: conviction (40)
able to poison all adjacent enemy units – vine_toxic
This advancement can be taken 1 times
This advancement requires the advancements conviction to be achieved first
New ability: dark aura
faster – movement
This advancement can be taken 3 times
1 more movement points
Fencer
better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better with magic – magic
This advancement can be taken 1 times
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
better at defending – block
This advancement can be taken 1 times
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%
better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better with crossbow – crossbow
This advancement can be taken 1 times
Damage decreased by 5 (pierce attacks only)
1 more attacks (pierce attacks only)
better with magic – magic
This advancement can be taken 1 times
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
better at defending – block
This advancement can be taken 1 times
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better with magic – magic2
This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
better at defending – block2
This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests increased by 20%
Chance to get hit on frozen places increased by 30%
Chance to get hit on flat terrains increased by 20%
Chance to get hit in caves increased by 30%
Chance to get hit in mushroom groves increased by 30%
Chance to get hit in villages increased by 20%
Chance to get hit in castles increased by 20%
Chance to get hit in shallow waters increased by 40%
Chance to get hit on coastal reefs increased by 30%
Chance to get hit in swamps increased by 40%
Chance to get hit on hills increased by 20%
Chance to get hit on mountains increased by 20%
Chance to get hit on sands increased by 40%
better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
better with crossbow – crossbow
This advancement can be taken 1 times
Damage decreased by 5 (pierce attacks only)
1 more attacks (pierce attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
better with magic – magic
This advancement can be taken 1 times
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
better at defending – block
This advancement can be taken 1 times
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
better with magic – magic2
This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
better at defending – block2
This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests increased by 20%
Chance to get hit on frozen places increased by 30%
Chance to get hit on flat terrains increased by 20%
Chance to get hit in caves increased by 30%
Chance to get hit in mushroom groves increased by 30%
Chance to get hit in villages increased by 20%
Chance to get hit in castles increased by 20%
Chance to get hit in shallow waters increased by 40%
Chance to get hit on coastal reefs increased by 30%
Chance to get hit in swamps increased by 40%
Chance to get hit on hills increased by 20%
Chance to get hit on mountains increased by 20%
Chance to get hit on sands increased by 40%
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
better with crossbow – crossbow2
This advancement can be taken 1 times
This advancement requires the advancements crossbow to be achieved first
Damage increased by 2 (pierce attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
better with magic – magic3
This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achieved first
Damage increased by 1 (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
Forester
striking better with bow – bow
This advancement can be taken 1 times
Damage increased by 1 for the bow attack
striking better with bow – bow2
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack
striking better with bow – bow3
This advancement can be taken 10 times
This advancement requires the advancements bow2 to be achieved first
Damage increased by 1 for the bow attack
shooting insanely precisely – bow-precise
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack
striking better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
striking better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
striking better with sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achieved first
Damage increased by 1 for the sword attack
able to attack parrying enemy blows – parry
This advancement can be taken 1 times
New bonus attack: parry (-20% - -70% melee )
New weapon special for the parry attack: parry
parrying better – parry2
This advancement can be taken 3 times
This advancement requires the advancements parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack
better protected from physical blows (2% better resistances; +1% resist impact) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 1%
Resistance to pierce increased by 2%
better at defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Goblin Ravager
biting better – fangs1
This advancement can be taken 1 times
Damage increased by 1 for the fangs attack
biting faster – fangs2
This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achieved first
Damage decreased by 1 for the fangs attack
1 more attacks for the fangs attack
feasting on enemies when biting – fangs2-leech
This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achieved first
New weapon special for the fangs attack: leech
Damage decreased by 1 for the fangs attack
biting better – fangs3
This advancement can be taken 10 times
This advancement requires the advancements fangs2 to be achieved first
Damage increased by 1 for the fangs attack
torching better – torch
This advancement can be taken 10 times
Damage increased by 1 for the torch attack
torching faster – torch2
This advancement can be taken 2 times
This advancement requires the advancements torch to be achieved first
Damage decreased by 2 for the torch attack
1 more attacks for the torch attack
incinerating with torch – torch3
This advancement can be taken 1 times
This advancement requires the advancements torch2 to be achieved first
New weapon special for the torch attack: incinerate
Damage decreased by 1 for the torch attack
throwing nets better – net
This advancement can be taken 10 times
Damage increased by 1 for the net attack
throwing nets faster – net2
This advancement can be taken 2 times
This advancement requires the advancements net to be achieved first
Damage decreased by 1 for the net attack
1 more attacks for the net attack
more nimble (lowering the chance to be hit by 4%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%
faster – movement
This advancement can be taken 5 times
1 more movement points
Goblin Warbanner (Goblin Warbaner)
striking better with spear – spear
This advancement can be taken 1 times
Damage increased by 1 for the spear attack
striking faster with spear – spear2
This advancement can be taken 1 times
This advancement requires the advancements spear to be achieved first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack
striking better with spear – spear3
This advancement can be taken 10 times
This advancement requires the advancements spear2 to be achieved first
Damage increased by 1 for the spear attack
throwing spears faster – javelin
This advancement can be taken 1 times
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack
throwing spears better – javelin2
This advancement can be taken 10 times
This advancement requires the advancements javelin to be achieved first
Damage increased by 1 for the javelin attack
throwing spears more precisely – javelin3
This advancement can be taken 1 times
This advancement requires the advancements javelin2 to be achieved first
New weapon special for the javelin attack: marksman
able to drum in a way that makes allies march faster – wardrums
This advancement can be taken 1 times
New ability: wardrums
a better leader – leadership
This advancement can be taken 1 times
Remove ability: leadership level 2
New ability: leadership level 3
better at dodging enemy attacks (lowering the chance to be hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Grim Knight
striking better with lance – lance
This advancement can be taken 1 times
Damage increased by 1 for the lance attack
striking better with lance – lance2
This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack
charging more powerfully with lance (2.5 times more damage) – lance3
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge
charging even more powerfully with the lance (3 times more damage) – lance4
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge
striking even better with the lance – lance5
This advancement can be taken 5 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
Damage increased by 1 for the lance attack
able to knock enemies back – knockback
This advancement can be taken 1 times
New bonus attack: knockback (% - % melee )
New weapon special for the knockback attack: knockback
better at axe combat – axe
This advancement can be taken 1 times
Damage increased by 1 for the axe attack
better at axe combat – axe2
This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage increased by 1 for the axe attack
better at axe combat – axe3
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage decreased by 1 for the axe attack
1 more attacks for the axe attack
better at axe combat – axe4
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achieved first
Damage increased by 1 for the axe attack
more undead-like resistance (improved resistances, slightly worsened weaknesses) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by -1%
Resistance to pierce increased by 3%
Resistance to fire increased by -1%
Resistance to cold increased by 3%
Resistance to arcane increased by -2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Half-Robotic Freak (Akula Steel Finale)
better at melee combat – sword
This advancement can be taken 1 times
1 more attacks (melee attacks only)
better at melee combat – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
1 more attacks (melee attacks only)
better at melee combat – sword3
This advancement can be taken 5 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 (melee attacks only)
a better caster – magic
This advancement can be taken 1 times
1 more attacks (ranged attacks only)
a better caster – magic2
This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (ranged attacks only)
a better caster – magic3
This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achieved first
1 more attacks (ranged attacks only)
a better caster – magic4
This advancement can be taken 5 times
This advancement requires the advancements magic, magic2, magic3 to be achieved first
1 more attacks (ranged attacks only)
faster – movement
This advancement can be taken 1 times
1 more movement points
Half-Robotic Freak (Akula Steel)
better at melee combat – sword
This advancement can be taken 1 times
1 more attacks (melee attacks only)
better at melee combat – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
1 more attacks (melee attacks only)
better at melee combat – sword3
This advancement can be taken 5 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 (melee attacks only)
a better caster – magic
This advancement can be taken 1 times
1 more attacks (ranged attacks only)
a better caster – magic2
This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (ranged attacks only)
a better caster – magic3
This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achieved first
1 more attacks (ranged attacks only)
a better caster – magic4
This advancement can be taken 5 times
This advancement requires the advancements magic, magic2, magic3 to be achieved first
1 more attacks (ranged attacks only)
faster – movement
This advancement can be taken 1 times
1 more movement points
Lesser Demigod (Krux Later)
better with sword – sword1
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
faster with sword – sword1_speed
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
Damage increased by 1 for the spectral blades attack
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
more precise with sword – sword2_marksman
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
better with sword – sword4
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack
slowing enemies with sword – sword4_plague
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the sword attack: slow
better with sword – sword5
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack
faster with sword – sword5_speed
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack
better with sword – sword6
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack
faster with spectral blades – spectral_blades_speed
This advancement can be taken 3 times
1 more attacks for the spectral blades attack
better with spectral blades – spectral_blades
This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_speed to be achieved first
Damage increased by 2 for the spectral blades attack
better with spectral blades – spectral_blades_2
This advancement can be taken 10 times
This advancement requires the advancements spectral_blades_speed, spectral_blades to be achieved first
Damage increased by 1 for the spectral blades attack
more precise with spectral blades – spectral_blades_marksman
This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_2 to be achieved first
New weapon special for the spectral blades attack: marksman
causing more havoc with faerie fire – faerie1
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie2
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
decreasing enemies' arcane resistance by 8% – faerie2_penetrate
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
causing more havoc with faerie fire – faerie3
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 2 for the faerie fire attack
faster with faerie fire – faerie3_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie4
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 2 for the faerie fire attack
decreasing enemies' arcane resistance by 7% – faerie4_penetrate
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achieved first
causing more havoc with faerie fire – faerie5
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 2 for the faerie fire attack
faster with faerie fire – faerie5_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie3_speed to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie6
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 2 for the faerie fire attack
faster with faerie fire – faerie6_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie7
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 2 for the faerie fire attack
faster with faerie fire – faerie7_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie8
This advancement can be taken 10 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 2 for the faerie fire attack
casting fireballs better – fireball2
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage increased by 2 for the fireball attack
casting fireballs with better precision – fireball2_precision
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical
casting fireballs better – fireball3
This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 3 for the fireball attack
better with magic – magic
This advancement can be taken 10 times
Damage increased by 2 for the fireball attack
Damage increased by 1 for the faerie fire attack
dealing more damage with burning aura – burning_aura
This advancement can be taken 1 times
Remove ability: burns foes (24)
New ability: burns foes (24)
dealing more damage with burning aura – burning_aura2
This advancement can be taken 1 times
This advancement requires the advancements burning_aura to be achieved first
Remove ability: burns foes (32)
New ability: burns foes (40)
dealing more damage with burning aura – burning_aura3
This advancement can be taken 1 times
This advancement requires the advancements burning_aura2 to be achieved first
Remove ability: burns foes (40)
New ability: burns foes (48)
possessing the leadership of a level 3 unit – leadership1
This advancement can be taken 1 times
New ability: leadership level 3
possessing the leadership of a level 4 unit – leadership2
This advancement can be taken 1 times
This advancement requires the advancements leadership1 to be achieved first
Remove ability: leadership level 3
New ability: leadership level 4
possessing the leadership of a level 5 unit – leadership3
This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achieved first
Remove ability: leadership level 4
New ability: leadership level 5
able to heal allies better – heal
This advancement can be taken 1 times
Remove ability: heals (16)
New ability: heals (22)
able to heal allies better – heal2
This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: heals (22)
New ability: heals (28)
able to heal allies better – heal3
This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achieved first
Remove ability: heals (28)
New ability: heals (34)
causing an even worse frailty complex in enemies' minds (-20% physical resistances) – conviction
This advancement can be taken 1 times
Remove ability: frail tide (15)
New ability: frail tide (20)
causing a really terrible frailty complex in enemies' minds (-25% physical resistances) – conviction2
This advancement can be taken 1 times
This advancement requires the advancements conviction to be achieved first
Remove ability: frail tide (20)
New ability: frail tide (25)
better at defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Lesser Demigod (Krux)
better with sword – sword1
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
faster with sword – sword1_speed
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
Damage increased by 1 for the spectral blades attack
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
more precise with sword – sword2_marksman
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
better with sword – sword4
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack
slowing enemies with sword – sword4_plague
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the sword attack: slow
better with sword – sword5
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack
faster with sword – sword5_speed
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack
better with sword – sword6
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack
faster with spectral blades – spectral_blades_speed
This advancement can be taken 3 times
1 more attacks for the spectral blades attack
better with spectral blades – spectral_blades
This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_speed to be achieved first
Damage increased by 2 for the spectral blades attack
better with spectral blades – spectral_blades_2
This advancement can be taken 10 times
This advancement requires the advancements spectral_blades_speed, spectral_blades to be achieved first
Damage increased by 1 for the spectral blades attack
more precise with spectral blades – spectral_blades_marksman
This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_2 to be achieved first
New weapon special for the spectral blades attack: marksman
causing more havoc with faerie fire – faerie1
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie2
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
decreasing enemies' arcane resistance by 8% – faerie2_penetrate
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
causing more havoc with faerie fire – faerie3
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
faster with faerie fire – faerie3_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie4
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack
decreasing enemies' arcane resistance by 7% – faerie4_penetrate
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achieved first
causing more havoc with faerie fire – faerie5
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack
faster with faerie fire – faerie5_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie3_speed to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie6
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack
faster with faerie fire – faerie6_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie7
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack
faster with faerie fire – faerie7_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie8
This advancement can be taken 10 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 2 for the faerie fire attack
casting fireballs better – fireball
This advancement can be taken 1 times
Damage increased by 3 for the fireball attack
casting fireballs better – fireball2
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage increased by 2 for the fireball attack
casting fireballs with better precision – fireball2_precision
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical
casting fireballs better – fireball3
This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 3 for the fireball attack
better with magic – magic
This advancement can be taken 10 times
Damage increased by 2 for the fireball attack
Damage increased by 1 for the faerie fire attack
dealing more damage with burning aura – burning_aura
This advancement can be taken 1 times
Remove ability: burns foes (16)
New ability: burns foes (24)
dealing more damage with burning aura – burning_aura2
This advancement can be taken 1 times
This advancement requires the advancements burning_aura to be achieved first
Remove ability: burns foes (24)
New ability: burns foes (32)
dealing more damage with burning aura – burning_aura3
This advancement can be taken 1 times
This advancement requires the advancements burning_aura2 to be achieved first
Remove ability: burns foes (32)
New ability: burns foes (40)
possessing the leadership of a level 3 unit – leadership1
This advancement can be taken 1 times
New ability: leadership level 3
possessing the leadership of a level 4 unit – leadership2
This advancement can be taken 1 times
This advancement requires the advancements leadership1 to be achieved first
Remove ability: leadership level 3
New ability: leadership level 4
possessing the leadership of a level 5 unit – leadership3
This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achieved first
Remove ability: leadership level 4
New ability: leadership level 5
able to heal allies better – heal
This advancement can be taken 1 times
Remove ability: heals
New ability: heals (12)
able to heal allies better – heal2
This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: heals (12)
New ability: heals (18)
able to heal allies better – heal3
This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achieved first
Remove ability: heals (18)
New ability: heals (24)
better at defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Lich King
better at melee combat – axe
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
better at melee combat – axe2
This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage increased by 1 (melee attacks only)
faster at melee combat – axe3
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better at melee combat – axe4
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achieved first
Damage increased by 1 (melee attacks only)
able to attack in a terrible way that lowers enemy resistance – doom
This advancement can be taken 1 times
New bonus attack: doom (-30% - -30% melee )
New weapon special for the doom attack: doom
crippling enemies better – doom2
This advancement can be taken 3 times
This advancement requires the advancements doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack
a better caster – magic
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)
casting chill tempests faster – magic-chill
This advancement can be taken 1 times
1 more attacks for the chill tempest attack
casting shadow waves faster – magic-shadow
This advancement can be taken 1 times
1 more attacks for the shadow wave attack
a better caster of chill tempests – magic-chill2
This advancement can be taken 5 times
This advancement requires the advancements magic-chill, magic to be achieved first
Damage increased by 1 for the chill tempest attack
a better caster of shadow waves – magic-shadow2
This advancement can be taken 5 times
This advancement requires the advancements magic-shadow, magic to be achieved first
Damage increased by 1 for the shadow wave attack
a greater leader in battle (like a level 5 unit) – leadership
This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Remove ability: leadership level 4
New ability: leadership level 5
faster – movement
This advancement can be taken 3 times
1 more movement points
Lord of the Flies (Beelzebub)
– amla_demon_lord
This advancement can be taken 100 times
20% more hitpoints per level
Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)
Lunatic Knight
striking better with lance – lance
This advancement can be taken 1 times
Damage increased by 2 for the lance attack
striking better with lance – lance2
This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack
charging more powerfully with lance (2.5 times more damage) – lance3
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge
charging even more powerfully with the lance (3 times more damage) – lance4
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge
striking even better with the lance – lance5
This advancement can be taken 5 times
This advancement requires the advancements lance, lance2 to be achieved first
Damage increased by 1 for the lance attack
able to move one hex after attacking an enemy – penetrate
This advancement can be taken 1 times
New ability: penetrates
able to move more hexes after attacking an enemy – penetrate2
This advancement can be taken 1 times
This advancement requires the advancements penetrate to be achieved first
Remove ability: penetrates
New weapon special: hit and run
better protected from physical blows (2% better resistances; +3% resist pierce) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%
faster – movement
This advancement can be taken 3 times
1 more movement points
Monstrosity
hitting harder – melee
This advancement can be taken 10 times
Damage increased by 1 (melee attacks only)
hitting faster – melee-speed
This advancement can be taken 2 times
This advancement requires the advancements melee to be achieved first
1 more attacks (melee attacks only)
transforming enemies into Soulless also with the plague – soulless
This advancement can be taken 1 times
This advancement requires the advancements melee, melee-speed to be achieved first
New weapon special (melee attacks only): plague (Soulless)
Remove weapon special (melee attacks only): plague
leeching some life from targets – leeching
This advancement can be taken 1 times
This advancement requires the advancements melee, melee, melee, melee to be achieved first
New weapon special (melee attacks only): leech
spreading a stronger feeling of dread – haunt
This advancement can be taken 1 times
Remove ability: despair (10)
New ability: despair (15)
spreading a stronger feeling of dread – haunt2
This advancement can be taken 1 times
This advancement requires the advancements haunt to be achieved first
Remove ability: despair (15)
New ability: despair (20)
spreading a stronger feeling of dread – haunt3
This advancement can be taken 1 times
This advancement requires the advancements haunt, haunt2 to be achieved first
Remove ability: despair (20)
New ability: despair (25)
better at dodging enemy attacks (lowering the chance to be hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Orcish Nightblade
clawing better – claws
This advancement can be taken 10 times
Damage increased by 1 for the claws attack
clawing faster – claws2
This advancement can be taken 2 times
This advancement requires the advancements claws to be achieved first
Damage decreased by 2 for the claws attack
1 more attacks for the claws attack
clawing with backstab – claws3
This advancement can be taken 1 times
This advancement requires the advancements claws, claws2 to be achieved first
New weapon special for the claws attack: backstab
faster with knives – knife
This advancement can be taken 2 times
Damage decreased by 1 for the throwing knives attack
1 more attacks for the throwing knives attack
using fire-enchanted knives – knife2
This advancement can be taken 1 times
This advancement requires the advancements knife to be achieved first
Sets damage type to fire for the throwing knives attack
using cold-enchanted knives – knife2
This advancement can be taken 1 times
This advancement requires the advancements knife to be achieved first
Sets damage type to cold for the throwing knives attack
using arcane-enchanted knives – knife2
This advancement can be taken 1 times
This advancement requires the advancements knife to be achieved first
Sets damage type to arcane for the throwing knives attack
better with knives – knife3
This advancement can be taken 10 times
This advancement requires the advancements knife to be achieved first
Damage increased by 1 for the throwing knives attack
using magically returning knives (new berserk ranged attack) – knife-berserk
This advancement can be taken 1 times
This advancement requires the advancements knife2 to be achieved first
New bonus attack: throwing berserk (% - % ranged )
New weapon special for the throwing berserk attack: lesser berserk (3)
able to move at night without being seen on useful terrains – nightstalk
This advancement can be taken 1 times
New ability: lesser nightstalk
able to move at night without being seen on all accessible terrains – nightstalk2
This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk
better at defending – block
This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
better at defending – block2
This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
better at defending – block3
This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%
faster – movement
This advancement can be taken 3 times
1 more movement points
Orcish Strafer
better with crossbow – xbow
This advancement can be taken 1 times
Damage increased by 1 for the crossbow attack
faster with crossbow – xbow2
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
Damage decreased by 1 for the crossbow attack
1 more attacks for the crossbow attack
shooting poisonous arrows – xbow-poison
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
New weapon special for the crossbow attack: poison
faster with crossbow – xbow3
This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow to be achieved first
Damage decreased by 1 for the crossbow attack
1 more attacks for the crossbow attack
shooting more precisely – xbow-marksman
This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow3 to be achieved first
New weapon special for the crossbow attack: marksman
incinerating enemies with fiery shots – xbow-incinerate
This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow to be achieved first
New weapon special for the crossbow attack (fire attacks only): incinerate
better with crossbow – xbow4
This advancement can be taken 10 times
This advancement requires the advancements xbow2, xbow to be achieved first
Damage increased by 1 for the crossbow attack
shooting so hard that enemies behind targets will be hit as well – xbow-pierce
This advancement can be taken 1 times
This advancement requires the advancements xbow4, xbow3 to be achieved first
New weapon special for the crossbow attack (pierce attacks only): pierce
striking better with sword – sword
This advancement can be taken 10 times
Damage increased by 1 for the short sword attack
striking faster with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the short sword attack
1 more attacks for the short sword attack
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
faster – movement
This advancement can be taken 4 times
1 more movement points
Orcish Warmonger
striking better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 for the greatsword attack
striking faster with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 2 for the greatsword attack
1 more attacks for the greatsword attack
attacking in a scary way – sword2-horror
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
New weapon special for the greatsword attack: horrid
Remove weapon special for the greatsword attack: horrid,horrid_dummy
Damage decreased by 1 for the greatsword attack
striking better with sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achieved first
Damage increased by 1 for the greatsword attack
able to attack in a terrible way that lowers enemy resistance – doom
This advancement can be taken 1 times
New bonus attack: doom (-30% - -30% melee )
New weapon special for the doom attack: doom
crippling enemies better – doom2
This advancement can be taken 3 times
This advancement requires the advancements doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack
better with bow – bow
This advancement can be taken 1 times
Damage increased by 1 for the bow attack
better with bow – bow2
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
1 more attacks for the bow attack
shooting poisonous arrows – bow-poison
This advancement can be taken 1 times
This advancement requires the advancements bow2, bow to be achieved first
New weapon special for the bow attack: poison
better with bow – bow3
This advancement can be taken 10 times
This advancement requires the advancements bow2, bow to be achieved first
Damage increased by 1 for the bow attack
able to lead allies into battle (like a level 2 unit) – leadership
This advancement can be taken 1 times
New ability: leadership level 2
a better leader (like a level 3 unit) – leadership2
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
Remove ability: leadership level 2
New ability: leadership level 3
a better leader (like a level 4 unit) – leadership3
This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achieved first
Remove ability: leadership level 3
New ability: leadership level 4
able to cause nearby allies to attack like bloodthirsty fanatics – leadership2_bloodthirst
This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achieved first
New ability: warlord's rule
better at gruesome things that arouse nearby allies – evisceration
This advancement can be taken 1 times
New ability: lesser evisceration
better at gruesome things that arouse nearby allies – evisceration2
This advancement can be taken 1 times
This advancement requires the advancements evisceration to be achieved first
Remove ability: lesser evisceration
New ability: evisceration
better at gruesome things that arouse nearby allies – evisceration3
This advancement can be taken 1 times
This advancement requires the advancements evisceration2 to be achieved first
Remove ability: evisceration
New ability: greater evisceration
better protected from physical blows (3% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%
faster – movement
This advancement can be taken 3 times
1 more movement points
Phantom
better at axe combat – axe
This advancement can be taken 1 times
Damage increased by 1 for the axe attack
better at axe combat – axe2
This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage increased by 1 for the axe attack
better at axe combat – axe3
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage decreased by 1 for the axe attack
1 more attacks for the axe attack
better at axe combat – axe4
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achieved first
Damage increased by 1 for the axe attack
able to perform a whirlwind attack – whirlwind
This advancement can be taken 1 times
New bonus attack: whirlwind-axe (-30% - -30% melee )
New weapon special for the whirlwind-axe attack: whirlwind
New weapon special for the whirlwind-axe attack: magical
whirling better – whirlwind2
This advancement can be taken 4 times
This advancement requires the advancements whirlwind to be achieved first
Damage increased by 10% for the whirlwind-axe attack
more nimble (lowering the chance to be hit by 4%) – dodge
This advancement can be taken 3 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 4%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%
faster – movement
This advancement can be taken 3 times
1 more movement points
Pilum Master
striking better with pilum – spear
This advancement can be taken 1 times
Damage increased by 1 for the spear attack
striking faster with pilum – spear2
This advancement can be taken 1 times
This advancement requires the advancements spear to be achieved first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack
striking better with pilum – spear3
This advancement can be taken 10 times
This advancement requires the advancements spear2 to be achieved first
Damage increased by 1 for the spear attack
throwing pilums faster – javelin
This advancement can be taken 1 times
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack
throwing pilums better – javelin2
This advancement can be taken 10 times
This advancement requires the advancements javelin to be achieved first
Damage increased by 1 for the javelin attack
throwing pilums more precisely – javelin3
This advancement can be taken 1 times
This advancement requires the advancements javelin2 to be achieved first
New weapon special for the javelin attack: marksman
able to attack in a tricky way that lowers enemy defence – trickery
This advancement can be taken 1 times
New bonus attack: trickery (-30% - -30% melee )
New weapon special for the trickery attack: trickery
tricking enemies better – trickery2
This advancement can be taken 3 times
This advancement requires the advancements trickery to be achieved first
Damage increased by 15% for the trickery attack
10% more attacks for the trickery attack
blocking better – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 3%
faster – movement
This advancement can be taken 3 times
1 more movement points
Predator
striking better with bow – bow
This advancement can be taken 1 times
Damage increased by 1 for the bow attack
shooting insanely precisely – bow-precise
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack
striking better with bow – bow2
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack
striking better with bow – bow3
This advancement can be taken 10 times
This advancement requires the advancements bow2 to be achieved first
Damage increased by 1 for the bow attack
shooting unbelievably precisely – bow-precise2
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2, bow3, bow-precise to be achieved first
New weapon special for the bow attack: guided
Remove weapon special for the bow attack: focused
Damage decreased by 1 for the bow attack
able to deal heavy damage with a single shot – execution
This advancement can be taken 1 times
New bonus attack: execution (-45% - % ranged )
executing enemy bosses better – execution2
This advancement can be taken 3 times
This advancement requires the advancements execution to be achieved first
Damage increased by 10% for the execution attack
very good at slaying humans – bow-hunting-humans
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New weapon special for the bow attack: misanthropia
Damage decreased by 1 for the bow attack
very good at slaying orcs – bow-hunting-orcs
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New weapon special for the bow attack: misorcia
Damage decreased by 1 for the bow attack
very good at slaying elves – bow-hunting-elves
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New weapon special for the bow attack: misdryadia
Damage decreased by 1 for the bow attack
very good at slaying dragons – bow-hunting-drakes
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New weapon special for the bow attack: misdraconia
Damage decreased by 1 for the bow attack
striking better with dagger – dagger
This advancement can be taken 1 times
Damage increased by 1 for the dagger attack
striking better with dagger – dagger2
This advancement can be taken 1 times
This advancement requires the advancements dagger to be achieved first
Damage decreased by 1 for the dagger attack
1 more attacks for the dagger attack
striking better with dagger – dagger3
This advancement can be taken 10 times
This advancement requires the advancements dagger2 to be achieved first
Damage increased by 1 for the dagger attack
better at defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Preserved Lich (Argan Lich)
better with sword – sword1
This advancement can be taken 1 times
Damage increased by 1 for the lichsword attack
faster with sword – sword1_speed
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the lichsword attack
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the lichsword attack
more precise with sword – sword2_marksman
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the lichsword attack: marksman
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the lichsword attack
better with sword – sword4
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the lichsword attack
raising undead with sword – sword4_plague
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the lichsword attack: plague
better with sword – sword5
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the lichsword attack
faster with sword – sword5_speed
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the lichsword attack
better with sword – sword6
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the lichsword attack
better with crossbow – xbow
This advancement can be taken 1 times
Damage increased by 1 for the crossbow attack
1 more attacks for the crossbow attack
striking more precisely with the crossbow – xbow-marksman
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
New weapon special for the crossbow attack: marksman
better with crossbow – xbow2
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
Damage increased by 1 for the crossbow attack
faster with crossbow – xbow2_speed
This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2 to be achieved first
1 more attacks for the crossbow attack
better with crossbow – xbow3
This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2 to be achieved first
Damage increased by 1 for the crossbow attack
striking more precisely with the crossbow – xbow-marksman
This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2, xbow_marksman to be achieved first
New weapon special for the crossbow attack: focused
Remove weapon special for the crossbow attack: marksman
better with crossbow – xbow4
This advancement can be taken 3 times
This advancement requires the advancements xbow, xbow2, xbow3 to be achieved first
Damage increased by 1 for the crossbow attack
faster with crossbow – xbow2_speed
This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2, xbow2_speed, xbow3, xbow4 to be achieved first
1 more attacks for the crossbow attack
blocking attacks better (2 % better defence) – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
better protected from physical blows (3% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%
better protected from magical attacks (4% better resistances) – armour
This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 2%
Resistance to arcane increased by 4%
Preserved Lich (Delly Lich)
faster at melee combat – sword
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
able to chop through more enemies with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
New weapon special (melee attacks only): cleave
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks (melee attacks only)
leeching with sword – sword3-leech
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
New weapon special (melee attacks only): leech
better with sword – sword4
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack
dealing more damage with knives – knife1
This advancement can be taken 1 times
Damage increased by 2 for the knife attack
faster with knives – knife2
This advancement can be taken 2 times
This advancement requires the advancements knife1 to be achieved first
1 more attacks for the knife attack
more precise with knives – knife3
This advancement can be taken 1 times
This advancement requires the advancements knife3 to be achieved first
New weapon special for the knife attack: marksman
better with knives – knife4
This advancement can be taken 10 times
This advancement requires the advancements knife, knife2 to be achieved first
Damage increased by 1 for the knife attack
able to move at night without being seen on useful terrains – nightstalk
This advancement can be taken 1 times
New ability: lesser nightstalk
able to move at night without being seen on all accessible terrains – nightstalk2
This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk
better at defending – block
This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
better at defending – block2
This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
better at defending – block3
This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%
able to attack parrying enemy blows – parry
This advancement can be taken 1 times
New bonus attack: parry (-20% - -70% melee )
New weapon special for the parry attack: parry
parrying better – parry2
This advancement can be taken 3 times
This advancement requires the advancements parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack
faster – movement
This advancement can be taken 4 times
1 more movement points
Preserved Lich (Efraim Lich)
better with sword – sword1
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
faster with sword (affects also whirlwind) – sword1_speed
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack
more precise with sword – sword2_marksman
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack
better with sword – sword4
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack
raising undead with sword – sword4_plague
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the sword attack: plague
better with sword – sword5
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack
faster with sword (affects also whirlwind) – sword5_speed
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack
better with sword – sword6
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack
able to attack twice in a row – berserk1
This advancement can be taken 1 times
New bonus attack: mberserk2 (-20% - % melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman
able to attack thrice in a row – berserk2
This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achieved first
New bonus attack: mberserk3 (-20% - % melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman
able to attack five times in a row – berserk3
This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achieved first
New bonus attack: mberserk5 (-20% - % melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman
doing more damage with the furious attack – berserk1_damage
This advancement can be taken 3 times
This advancement requires the advancements berserk1 to be achieved first
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
Damage increased by 10% for the mberserk5 attack
whirling better – whirlwind
This advancement can be taken 3 times
Damage increased by 1 for the whirlwind attack
whirling better – whirlwind2
This advancement can be taken 3 times
This advancement requires the advancements whirlwind, whirlwind, whirlwind, sword4 to be achieved first
Damage increased by 1 for the whirlwind attack
whirling better – whirlwind3
This advancement can be taken 3 times
This advancement requires the advancements whirlwind2, whirlwind2, whirlwind2, sword6 to be achieved first
Damage increased by 1 for the whirlwind attack
better with knives – knives1
This advancement can be taken 1 times
Damage increased by 1 for the knife attack
backstabbing with knives – knives1_backstab
This advancement can be taken 1 times
New weapon special for the knife attack: backstab
better with knives – knives2
This advancement can be taken 1 times
This advancement requires the advancements knives1 to be achieved first
Damage increased by 1 for the knife attack
more precise with knives – knives2_precision
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achieved first
New weapon special for the knife attack: marksman
better with knives – knives3
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achieved first
Damage increased by 1 for the knife attack
faster with knives – knives3_speed
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achieved first
Damage decreased by 2 for the knife attack
1 more attacks for the knife attack
better with knives – knives4
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achieved first
Damage increased by 1 for the knife attack
backstabbing with knives better – knives4-backstab
This advancement can be taken 1 times
This advancement requires the advancements knives4, knives1_backstab to be achieved first
New weapon special for the knife attack: greater backstab
Remove weapon special for the knife attack: backstab
better with knives – knives5
This advancement can be taken 5 times
This advancement requires the advancements knives1, knives2, knives3, knives4 to be achieved first
Damage increased by 1 for the knife attack
faster with knives – knives5_speed
This advancement can be taken 3 times
This advancement requires the advancements knives1, knives2, knives3, knives4, knives3_speed to be achieved first
1 more attacks for the knife attack
causing a spine-chilling fear – fear1_spine_chill
This advancement can be taken 1 times
New weapon special for the wave of fear attack: slow
causing stronger fear – fear1
This advancement can be taken 1 times
Damage increased by 1 for the wave of fear attack
causing stronger fear – fear2
This advancement can be taken 1 times
This advancement requires the advancements fear1 to be achieved first
Damage increased by 1 for the wave of fear attack
causing fear faster – fear2_speed
This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achieved first
1 more attacks for the wave of fear attack
causing stronger fear – fear3
This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achieved first
Damage increased by 1 for the wave of fear attack
having fun when scaring enemies – fear3_leech
This advancement can be taken 1 times
This advancement requires the advancements fear3 to be achieved first
New weapon special for the wave of fear attack: leech
causing stronger fear – fear4
This advancement can be taken 1 times
This advancement requires the advancements fear3 to be achieved first
Damage increased by 1 for the wave of fear attack
causing fear faster – fear4_speed
This advancement can be taken 1 times
This advancement requires the advancements fear4, fear2_speed to be achieved first
1 more attacks for the wave of fear attack
causing stronger fear – fear5
This advancement can be taken 1 times
This advancement requires the advancements fear4 to be achieved first
Damage increased by 1 for the wave of fear attack
causing fear to groups of enemies – fear5_mass_scare
This advancement can be taken 1 times
This advancement requires the advancements fear5 to be achieved first
New weapon special for the wave of fear attack: explosive slow
causing stronger fear – fear6
This advancement can be taken 1 times
This advancement requires the advancements fear5 to be achieved first
Damage increased by 1 for the wave of fear attack
causing fear faster – fear6-speed
This advancement can be taken 1 times
This advancement requires the advancements fear6 to be achieved first
1 more attacks for the wave of fear attack
causing stronger fear – fear7
This advancement can be taken 1 times
This advancement requires the advancements fear6, fear4_speed to be achieved first
Damage increased by 1 for the wave of fear attack
causing stronger fear – fear8
This advancement can be taken 5 times
This advancement requires the advancements fear7 to be achieved first
Damage increased by 1 for the wave of fear attack
causing insane fear to groups of enemies – fear8_explosive
This advancement can be taken 1 times
This advancement requires the advancements fear8 to be achieved first
New weapon special for the wave of fear attack: explosive
faster – movement
This advancement can be taken 1 times
1 more movement points
faster – movement2
This advancement can be taken 1 times
This advancement requires the advancements movement to be achieved first
1 more movement points
able to muster enough mental powers to levitate through hard terrains – movement3
This advancement can be taken 1 times
This advancement requires the advancements movement, movement2 to be achieved first
Movement costs through forests set to 1
Movement costs on frozen lands set to 1
Movement costs on flat terrains set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 2
Movement costs through villages set to 1
Movement costs through castles set to 1
Movement costs in shallow waters set to 1
Movement costs on coastal reefs set to 1
Movement costs in deep waters set to 1
Movement costs through swampy places set to 1
Movement costs on hills set to 1
Movement costs on mountains set to 2
Movement costs across sands set to 1
Movement costs above unwalkable places set to 1
Movement costs through impassable walls set to {UNREACHABLE}
faster – movement4
This advancement can be taken 2 times
This advancement requires the advancements movement3 to be achieved first
1 more movement points
harder to be hit – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
better protected from magical attacks (3% better resistances) – armour
This advancement can be taken 5 times
Resistance to fire increased by 3%
Resistance to cold increased by 2%
Resistance to arcane increased by 3%
Preserved Lich (Lethalia Lich)
better with staff – staff1
This advancement can be taken 1 times
Damage increased by 1 for the staff attack
more precise with staff – staff1_marksman
This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achieved first
New weapon special for the staff attack: marksman
better with staff – staff2
This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achieved first
Damage increased by 1 for the staff attack
more precise with staff – staff2_focused
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff1_marksman to be achieved first
New weapon special for the staff attack: focused
Remove weapon special for the staff attack: marksman
creating undead with staff – staff2_plague
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achieved first
New weapon special for the staff attack: plague
better with staff – staff3
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achieved first
Damage increased by 1 for the staff attack
faster with staff – staff3_attacks
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achieved first
1 more attacks for the staff attack
better with staff – staff4
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achieved first
Damage increased by 1 for the staff attack
faster with staff – staff4_attacks
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff3_attacks to be achieved first
1 more attacks for the staff attack
better with staff – staff5
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4 to be achieved first
Damage increased by 1 for the staff attack
creating better undead with staff – staff5_plague
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff2_plague to be achieved first
New weapon special for the staff attack: plague (Soulless)
Remove weapon special for the staff attack: plague
dealing fire damage with staff – staff5_fire
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achieved first
Sets damage type to fire for the staff attack
better with staff – staff6
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achieved first
Damage increased by 1 for the staff attack
faster with staff – staff6_attacks
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6, staff4-attacks to be achieved first
1 more attacks for the staff attack
better with staff – staff7
This advancement can be taken 5 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6 to be achieved first
Damage increased by 1 for the staff attack
better with axe – axe1
This advancement can be taken 1 times
Damage increased by 1 for the axe attack
better with axe – axe2
This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achieved first
Damage increased by 1 for the axe attack
faster with axe (affects also whirlwind) – axe1_speed
This advancement can be taken 1 times
This advancement requires the advancements axe1, whirlwind to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
poisoning enemies with axe (affects also whirlwind) – axe2_poison
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achieved first
New weapon special for the axe attack: poison
New weapon special for the axe_whirlwind attack: poison
better with axe – axe3
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achieved first
Damage increased by 1 for the axe attack
faster with axe (affects also whirlwind) – axe3_speed
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe1_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
better with axe – axe4
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3 to be achieved first
Damage increased by 1 for the axe attack
able to hit multiple enemies with axe – axe4_cleave
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achieved first
New weapon special for the axe attack: cleave
better with axe – axe5
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achieved first
Damage increased by 1 for the axe attack
faster with axe (affects also whirlwind) – axe5_speed
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5, axe3_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
better with axe – axe6
This advancement can be taken 5 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5 to be achieved first
Damage increased by 1 for the axe attack
able to use whirlwind attack with axe – whirlwind
This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achieved first
New attack: axe_whirlwind (7 - 3)
New weapon special for the axe_whirlwind attack: whirlwind
New weapon special for the axe_whirlwind attack: magical
better at whirling – whirlwind2
This advancement can be taken 5 times
This advancement requires the advancements axe1, whirlwind to be achieved first
Damage increased by 1 for the axe_whirlwind attack
causing more havoc with faerie fire – faerie1
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie2
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
able to deal damage to multiple units with faerie fire – faerie2_boom
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
New bonus attack: conical faerie fire (% - % )
New weapon special for the conical faerie fire attack: cone
causing more havoc with faerie fire – faerie3
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
without dependence on health with faerie fire (CAUTION: significantly fewer attacks!) – faerie3_noswarm
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Remove weapon special for the faerie fire attack: swarm
3 fewer attacks for the faerie fire attack
faster with faerie fire – faerie3_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie3_noswarm to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie4
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack
able to deal damage to much more units with faerie fire – faerie4_boom
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_boom to be achieved first
New bonus attack: explosive faerie fire (% - % )
New weapon special for the explosive faerie fire attack: explosive
causing more havoc with faerie fire – faerie5
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack
faster with faerie fire – faerie5_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie6
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack
faster with faerie fire – faerie6_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie7
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack
faster with faerie fire – faerie7_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie8
This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack
poisoning enemies with spiderwebs – gossamer1
This advancement can be taken 1 times
New weapon special for the gossamer attack: poison
dealing more damage with spiderwebs – gossamer1_damage
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
Damage increased by 1 for the gossamer attack
draining enemies with spiderwebs – gossamer2
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
New weapon special for the gossamer attack: drain
dealing more damage with spiderwebs – gossamer2_damage
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer1_damage to be achieved first
Damage increased by 1 for the gossamer attack
shooting spiderwebs more precisely – gossamer3
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2 to be achieved first
New weapon special for the gossamer attack: marksman
dealing more damage with spiderwebs – gossamer3_damage
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3 to be achieved first
Damage increased by 1 for the gossamer attack
shooting spiderwebs even more precisely – gossamer4
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3 to be achieved first
New weapon special for the gossamer attack: focused
Remove weapon special for the gossamer attack: marksman
dealing more damage with spiderwebs – gossamer4_damage
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer3_damage to be achieved first
Damage increased by 1 for the gossamer attack
shooting spiderwebs faster – gossamer4_speed
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achieved first
1 more attacks for the gossamer attack
shooting spiderwebs with incredibly fast reactions – gossamer5
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achieved first
New weapon special for the gossamer attack: firststrike
dealing more damage with spiderwebs – gossamer5_damage
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer4_damage, gossamer5 to be achieved first
Damage increased by 1 for the gossamer attack
more nimble (+1 movement, 1% better defences on all terrains) – wings1
This advancement can be taken 1 times
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
more nimble (+1 movement, 1% better defences on all terrains) – wings2
This advancement can be taken 2 times
This advancement requires the advancements wings1 to be achieved first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
more nimble (2% better defences on all terrains) – wings3
This advancement can be taken 4 times
This advancement requires the advancements wings1, wings2, wings2 to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
more attuned to the woods – woods
This advancement can be taken 1 times
This advancement requires the advancements wings, wings2, wings3 to be achieved first
New ability: nocturnal ambush
Chance to get hit in forests reduced by 4%
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
better protected from magical attacks (4% better resistances) – armour
This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 2%
Resistance to arcane increased by 4%
Princess of Shadows (Delly Start)
faster at melee combat – sword
This advancement can be taken 1 times
1 more attacks (melee attacks only)
able to chop through more enemies with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
New weapon special (melee attacks only): cleave
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks (melee attacks only)
better with sword – sword4
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack
able to poison enemies with knives – knife-poison
This advancement can be taken 1 times
New weapon special for the knife attack: poison
faster with knives – knife
This advancement can be taken 2 times
1 more attacks for the knife attack
better with knives – knife2
This advancement can be taken 1 times
This advancement requires the advancements knife to be achieved first
New weapon special for the knife attack: marksman
better with knives – knife3
This advancement can be taken 10 times
This advancement requires the advancements knife, knife2 to be achieved first
Damage increased by 1 for the knife attack
able to move at night without being seen on useful terrains – nightstalk
This advancement can be taken 1 times
New ability: lesser nightstalk
able to move at night without being seen on all accessible terrains – nightstalk2
This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk
better at defending – block
This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
better at defending – block2
This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
better at defending – block3
This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%
able to attack parrying enemy blows – parry
This advancement can be taken 1 times
New bonus attack: parry (-20% - -70% melee )
New weapon special for the parry attack: parry
parrying better – parry2
This advancement can be taken 3 times
This advancement requires the advancements parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack
faster – movement
This advancement can be taken 4 times
1 more movement points
Prophet
striking better with lance – lance
This advancement can be taken 1 times
Damage increased by 1 for the lance attack
striking better with lance – lance2
This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack
charging more powerfully with lance (2.5 times more damage) – lance3
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge
charging even more powerfully with the lance (3 times more damage) – lance4
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge
striking even better with the lance – lance5
This advancement can be taken 10 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
Damage increased by 1 for the lance attack
better with sword – sword
This advancement can be taken 1 times
1 more attacks for the sword attack
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 for the sword attack
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks for the sword attack
better with sword – sword4
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack
better with magic – lightbeam
This advancement can be taken 1 times
Damage increased by 1 for the lightbeam attack
better with magic – lightbeam2
This advancement can be taken 1 times
This advancement requires the advancements lightbeam to be achieved first
Damage decreased by 1 for the lightbeam attack
1 more attacks for the lightbeam attack
better with magic – lightbeam3
This advancement can be taken 10 times
This advancement requires the advancements lightbeam2 to be achieved first
Damage increased by 1 for the lightbeam attack
able to heal allies better – heal
This advancement can be taken 1 times
Remove ability: cures
New ability: heals (11)
able to heal allies better – heal2
This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: heals (11)
New ability: heals (14)
able to make allies resist damage better (10% to resistances) – shield
This advancement can be taken 1 times
New ability: shield (10)
able to make allies resist damage better (15% to resistances) – shield2
This advancement can be taken 1 times
This advancement requires the advancements shield to be achieved first
Remove ability: shield (10)
New ability: shield (15)
able to make allies resist damage better (20% to resistances) – shield3
This advancement can be taken 1 times
This advancement requires the advancements shield2 to be achieved first
Remove ability: shield (15)
New ability: shield (20)
causing a severe frailty complex in enemies' minds (-15% physical resistances) – frail_tide
This advancement can be taken 1 times
New ability: frail tide (15)
causing an even worse frailty complex in enemies' minds (-20% physical resistances) – frail_tide2
This advancement can be taken 1 times
This advancement requires the advancements frail_tide to be achieved first
Remove ability: frail tide (15)
New ability: frail tide (20)
causing a really terrible frailty complex in enemies' minds (-25% physical resistances) – frail_tide3
This advancement can be taken 1 times
This advancement requires the advancements frail_tide2 to be achieved first
Remove ability: frail tide (20)
New ability: frail tide (25)
faster – movement
This advancement can be taken 5 times
1 more movement points
Reaper
better at combat with a scythe – scythe
This advancement can be taken 1 times
Damage increased by 1 for the baneblade attack
better at combat with a scythe – scythe2
This advancement can be taken 1 times
This advancement requires the advancements scythe to be achieved first
Damage decreased by 1 for the baneblade attack
1 more attacks for the baneblade attack
better at combat with a scythe – scythe3
This advancement can be taken 1 times
This advancement requires the advancements scythe, scythe2 to be achieved first
Damage decreased by 1 for the baneblade attack
1 more attacks for the baneblade attack
better at combat with a scythe – scythe4
This advancement can be taken 10 times
This advancement requires the advancements scythe, scythe2, scythe3 to be achieved first
Damage increased by 1 for the baneblade attack
wailing louder – wail
This advancement can be taken 1 times
1 more attacks for the wail attack
wailing louder – wail2
This advancement can be taken 10 times
This advancement requires the advancements wail to be achieved first
Damage increased by 1 for the wail attack
wailing so badly that the enemies will be slowed by it – wail-slow
This advancement can be taken 1 times
This advancement requires the advancements wail2 to be achieved first
New weapon special for the wail attack: slow
able to attack with claws, that has a chance to slay the enemy regardless of his HP – claws
This advancement can be taken 1 times
New attack: claws (7 - 3)
New weapon special for the claws attack: disintegrate
clawing faster – claws2
This advancement can be taken 5 times
This advancement requires the advancements claws to be achieved first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack
clawing better – claws2-damage
This advancement can be taken 3 times
This advancement requires the advancements claws to be achieved first
Damage increased by 1 for the claws attack
better at dodging (lowering the chance to be hit by 5%) – dodge
This advancement can be taken 1 times
Chance to get hit in forests reduced by 5%
Chance to get hit on frozen places reduced by 5%
Chance to get hit on flat terrains reduced by 5%
Chance to get hit in caves reduced by 5%
Chance to get hit in mushroom groves reduced by 5%
Chance to get hit in villages reduced by 5%
Chance to get hit in castles reduced by 5%
Chance to get hit in shallow waters reduced by 5%
Chance to get hit in deep water reduced by 5%
Chance to get hit in swamps reduced by 5%
Chance to get hit on hills reduced by 5%
Chance to get hit on mountains reduced by 5%
Chance to get hit on sands reduced by 5%
Chance to get hit above unwalkable places reduced by 5%
better at dodging (lowering the chance to be hit by 3%) – dodge2
This advancement can be taken 5 times
This advancement requires the advancements dodge to be achieved first
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit in deep water reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
Chance to get hit above unwalkable places reduced by 3%
more resistant to magic (4% better resistances) – magic_resist
This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 4%
Resistance to arcane increased by 4%
faster – movement
This advancement can be taken 3 times
1 more movement points
Scythemaster
impaling better with scythe – scythe
This advancement can be taken 1 times
Damage increased by 2 for the scythe attack
impaling faster with scythe – scythe2
This advancement can be taken 1 times
This advancement requires the advancements scythe to be achieved first
Damage decreased by 3 for the scythe attack
1 more attacks for the scythe attack
impaling better with scythe – scythe3
This advancement can be taken 5 times
This advancement requires the advancements scythe2 to be achieved first
Damage increased by 1 for the scythe attack
whirling better with scythe – scythe-whirlwind
This advancement can be taken 1 times
Damage increased by 2 for the whirlwind-scythe attack
whirling faster with scythe – scythe-whirlwind2
This advancement can be taken 1 times
This advancement requires the advancements scythe-whirlwind to be achieved first
Damage decreased by 5 for the whirlwind-scythe attack
1 more attacks for the whirlwind-scythe attack
whirling better with scythe – scythe-whirlwind3
This advancement can be taken 2 times
This advancement requires the advancements scythe-whirlwind2 to be achieved first
Damage increased by 2 for the whirlwind-scythe attack
able to attack with a confusing attack – trickery
This advancement can be taken 1 times
New bonus attack: trickery (-20% - -50% melee )
New weapon special for the trickery attack: trickery
able to attack slightly faster with the confusing attack – trickery2
This advancement can be taken 5 times
This advancement requires the advancements trickery to be achieved first
10% more attacks for the trickery attack
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Shadow Prince
striking better with quarterstaff – quarterstaff
This advancement can be taken 1 times
Damage increased by 1 for the staff attack
striking faster with quarterstaff – quarterstaff2
This advancement can be taken 1 times
This advancement requires the advancements quarterstaff to be achieved first
1 more attacks for the staff attack
striking better with quarterstaff – quarterstaff3
This advancement can be taken 1 times
This advancement requires the advancements quarterstaff2 to be achieved first
1 more attacks for the staff attack
staff – quarterstaff4
This advancement can be taken 10 times
This advancement requires the advancements quarterstaff3 to be achieved first
Damage increased by 1 for the staff attack
better with magic – magic
This advancement can be taken 1 times
Damage increased by 1 for the magic blast attack
faster with magic – magic2
This advancement can be taken 2 times
This advancement requires the advancements magic to be achieved first
Damage decreased by 1 for the magic blast attack
1 more attacks for the magic blast attack
better with magic – magic3
This advancement can be taken 10 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 for the magic blast attack
able to hide in forests at night – ambush
This advancement can be taken 1 times
This advancement requires the advancements magic3 to be achieved first
New ability: nocturnal ambush
better at defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%
breaking through enemy impact resistances better (8%) – penetrate
This advancement can be taken 1 times
breaking through enemy impact resistances better (7%) – penetrate2
This advancement can be taken 1 times
This advancement requires the advancements penetrate to be achieved first
breaking through enemy impact resistances better (5%) – penetrate3
This advancement can be taken 3 times
This advancement requires the advancements penetrate2 to be achieved first
faster – movement
This advancement can be taken 3 times
1 more movement points
Shadowalker
faster at melee combat – sword
This advancement can be taken 1 times
1 more attacks (melee attacks only)
better with crossbow – crossbow
This advancement can be taken 1 times
Damage decreased by 9 for the crossbow attack
1 more attacks for the crossbow attack
better with magic – magic
This advancement can be taken 1 times
Damage increased by 1 for the shadow wave attack
1 more attacks for the shadow wave attack
better at defending – block
This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 (melee attacks only)
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks (melee attacks only)
better with magic – magic2
This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
1 more attacks for the shadow wave attack
better at defending – block2
This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
better at defending – block3
This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%
better with sword – sword4
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the saber attack
better with crossbow – crossbow2
This advancement can be taken 5 times
This advancement requires the advancements crossbow to be achieved first
Damage increased by 2 (pierce attacks only)
better with magic – magic3
This advancement can be taken 5 times
This advancement requires the advancements magic, magic2 to be achieved first
Damage increased by 1 (arcane attacks only)
able to perform a whirlwind attack – whirlwind
This advancement can be taken 1 times
New bonus attack: whirlwind (-30% - -30% melee )
New weapon special for the whirlwind attack: whirlwind
New weapon special for the whirlwind attack: magical
whirling better – whirlwind2
This advancement can be taken 2 times
This advancement requires the advancements whirlwind to be achieved first
Damage increased by 15% for the whirlwind attack
able to attack parrying enemy blows – parry
This advancement can be taken 1 times
New bonus attack: parry (-20% - -70% melee )
New weapon special for the parry attack: parry
parrying better – parry2
This advancement can be taken 3 times
This advancement requires the advancements parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack
faster – movement
This advancement can be taken 4 times
1 more movement points
Siege Troll
stronger with hammer – hammer
This advancement can be taken 1 times
Damage increased by 3 for the hammer attack
stronger with hammer – hammer2
This advancement can be taken 1 times
This advancement requires the advancements hammer to be achieved first
Damage increased by 3 for the hammer attack
faster with hammer – hammer_speed
This advancement can be taken 1 times
This advancement requires the advancements hammer2 to be achieved first
Damage decreased by 7 for the hammer attack
1 more attacks for the hammer attack
stronger with hammer – hammer3
This advancement can be taken 10 times
This advancement requires the advancements hammer2 to be achieved first
Damage increased by 2 for the hammer attack
able to attack in a terribly scary way – horrid
This advancement can be taken 1 times
New bonus attack: grim strike (-20% - % melee )
New weapon special for the grim strike attack: horrid
scaring enemies with the scary attack better – horrid2
This advancement can be taken 2 times
This advancement requires the advancements horrid to be achieved first
Damage increased by 15% for the grim strike attack
able to attack and defend with a single, devastating blow – devastation
This advancement can be taken 1 times
New bonus attack: devastation (-40% - % melee )
attacking better with the single blow – devastation2
This advancement can be taken 3 times
This advancement requires the advancements devastation to be achieved first
Damage increased by 15% for the devastation attack
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
regenerating 4 additional hitpoints per turn – regeneration1
This advancement can be taken 1 times
Remove ability: regenerates
New ability: regenerates (12)
regenerating 3 additional hitpoints per turn – regeneration2
This advancement can be taken 1 times
This advancement requires the advancements regeneration1 to be achieved first
Remove ability: regenerates (12)
New ability: regenerates (15)
regenerating 3 additional hitpoints per turn – regeneration3
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2 to be achieved first
Remove ability: regenerates (15)
New ability: regenerates (18)
regenerating 2 additional hitpoints per turn – regeneration4
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3 to be achieved first
Remove ability: regenerates (18)
New ability: regenerates (20)
regenerating 2 additional hitpoints per turn – regeneration5
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4 to be achieved first
Remove ability: regenerates (20)
New ability: regenerates (22)
regenerating 2 additional hitpoints per turn – regeneration6
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4, regeneration5 to be achieved first
Remove ability: regenerates (22)
New ability: regenerates (24)
faster – movement
This advancement can be taken 2 times
1 more movement points
Skeletal Dragon
biting better – jaws1
This advancement can be taken 1 times
Damage increased by 1 for the jaw attack
biting faster – jaws2
This advancement can be taken 1 times
This advancement requires the advancements jaws1 to be achieved first
Damage decreased by 1 for the jaw attack
1 more attacks for the jaw attack
biting better – jaws3
This advancement can be taken 10 times
This advancement requires the advancements jaws2 to be achieved first
Damage increased by 1 for the jaw attack
clawing better – claws1
This advancement can be taken 10 times
Damage increased by 1 for the claws attack
clawing faster – claws2
This advancement can be taken 2 times
This advancement requires the advancements claws1 to be achieved first
Damage decreased by 5 for the claws attack
1 more attacks for the claws attack
able to breathe dark energy – breath
This advancement can be taken 1 times
New attack: dark breath (12 - 2)
New weapon special for the dark breath attack: slow
New weapon special for the dark breath attack: drain
breathing dark energy faster – breath_speed
This advancement can be taken 2 times
This advancement requires the advancements breath to be achieved first
Damage decreased by 2 for the dark breath attack
1 more attacks for the dark breath attack
breathing darker energy better – breath_damage
This advancement can be taken 5 times
This advancement requires the advancements breath to be achieved first
Damage increased by 1 for the dark breath attack
faster – movement
This advancement can be taken 5 times
1 more movement points
Sky Goblin
much better at commanding the bird – melee
This advancement can be taken 2 times
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
better at commanding the bird – melee2
This advancement can be taken 10 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)
better with the bow – bow
This advancement can be taken 1 times
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)
better with bow – bow2
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage increased by 1 (ranged attacks only)
shooting insanely precisely – bow-precise
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
New weapon special (ranged attacks only): marksman
Damage decreased by 1 (ranged attacks only)
better with the bow – bow3
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks (ranged attacks only)
better with the bow – bow4
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 (ranged attacks only)
a skirmisher – skirmisher
This advancement can be taken 1 times
New ability: skirmisher
more nimble (lowering the chance to be hit by 4%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%
faster – movement
This advancement can be taken 5 times
1 more movement points
Snow Hunter
a better fighter – melee
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
a better fighter – melee2
This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
Damage increased by 2 (melee attacks only)
a better fighter – melee3
This advancement can be taken 1 times
This advancement requires the advancements melee2 to be achieved first
Damage increased by 1 (melee attacks only)
a better fighter – melee4
This advancement can be taken 3 times
This advancement requires the advancements melee3 to be achieved first
Damage increased by 1 (melee attacks only)
better with bolas – bolas
This advancement can be taken 1 times
1 more attacks for the bolas attack
better with bolas – bolas2
This advancement can be taken 1 times
This advancement requires the advancements bolas to be achieved first
Damage increased by 2 for the bolas attack
better with bolas – bolas3
This advancement can be taken 1 times
This advancement requires the advancements bolas2 to be achieved first
1 more attacks for the bolas attack
better with bolas – bolas4
This advancement can be taken 1 times
This advancement requires the advancements bolas2 to be achieved first
Damage increased by 1 for the bolas attack
more used to frozen lands (+5% defence on frozen terrains, +5% cold resistance) – coldlife
This advancement can be taken 1 times
Chance to get hit on frozen places reduced by 5%
Resistance to cold increased by 5%
frost-hardier (defence + cold resistance on frozen terrains +5%) – coldlife2
This advancement can be taken 1 times
This advancement requires the advancements coldlife to be achieved first
Chance to get hit on frozen places reduced by 5%
Resistance to cold increased by 5%
more used to frozen lands – coldlife3
This advancement can be taken 1 times
This advancement requires the advancements coldlife2 to be achieved first
Resistance to cold increased by 20%
more used to frozen lands (hiding on snow) – coldlife4
This advancement can be taken 1 times
This advancement requires the advancements coldlife3 to be achieved first
New ability: snow ambush
proficient with cold magic – magic
This advancement can be taken 1 times
New attack: ice bolt (11 - 2)
New weapon special for the ice bolt attack: magical
more proficient with cold magic – magic2
This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage decreased by 1 for the ice bolt attack
1 more attacks for the ice bolt attack
more proficient with cold magic – magic3
This advancement can be taken 1 times
This advancement requires the advancements magic2 to be achieved first
Damage increased by 3 for the ice bolt attack
more proficient with cold magic – magic4
This advancement can be taken 1 times
This advancement requires the advancements magic3 to be achieved first
Damage increased by 2 for the ice bolt attack
more proficient with cold magic – magic5
This advancement can be taken 1 times
This advancement requires the advancements magic4 to be achieved first
Damage decreased by 2 for the ice bolt attack
1 more attacks for the ice bolt attack
more proficient with cold magic – magic6
This advancement can be taken 3 times
This advancement requires the advancements magic5 to be achieved first
Damage increased by 1 for the ice bolt attack
able to summon a blizzard – blizzard
This advancement can be taken 1 times
This advancement requires the advancements magic6, coldlife4 to be achieved first
New attack: blizzard (14 - 2)
New weapon special for the blizzard attack: magical
New weapon special for the blizzard attack: storm
summoning better blizzards – blizzard2
This advancement can be taken 4 times
This advancement requires the advancements blizzard to be achieved first
Damage increased by 2 for the blizzard attack
faster – movement
This advancement can be taken 4 times
1 more movement points
Soul Shooter
better with bow – bow
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)
better with bow – bow2
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)
better with bow – bow3
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2 to be achieved first
Damage increased by 1 (ranged attacks only)
more precise with bow – bow-marksman
This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
New weapon special (ranged attacks only): marksman
leeching enemies with bow – bow-leech
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New weapon special (ranged attacks only): leech
turning enemies into undead with poison from bow – bow-infect
This advancement can be taken 1 times
This advancement requires the advancements bow3 to be achieved first
New weapon special (ranged attacks only): infect
Remove weapon special (ranged attacks only): poison
able to shoot cursed arcane arrows – arcane
This advancement can be taken 1 times
New bonus attack: cursed arrow (-20% - % ranged arcane)
shooting cursed arrows better – arcane2
This advancement can be taken 3 times
This advancement requires the advancements arcane to be achieved first
Damage increased by 10% for the cursed arrow attack
better with dagger – dagger
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
better with dagger – dagger2
This advancement can be taken 1 times
This advancement requires the advancements dagger to be achieved first
1 more attacks (melee attacks only)
better with dagger – dagger3
This advancement can be taken 5 times
This advancement requires the advancements dagger, dagger2 to be achieved first
Damage increased by 1 (melee attacks only)
able to backstab with dagger – dagger-backstab
This advancement can be taken 1 times
This advancement requires the advancements dagger, dagger2, dagger3 to be achieved first
New weapon special (melee attacks only): backstab
more undead-like resistance (improved resistances, slightly worsened weaknesses) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by -1%
Resistance to pierce increased by 3%
Resistance to fire increased by -1%
Resistance to cold increased by 3%
Resistance to arcane increased by -2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Swordmaster
striking better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
striking faster with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
striking better with sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achieved first
Damage increased by 1 for the sword attack
able to attack parrying enemy blows – parry
This advancement can be taken 1 times
New bonus attack: parry (-20% - -70% melee )
New weapon special for the parry attack: parry
parrying better – parry2
This advancement can be taken 3 times
This advancement requires the advancements parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack
able to attack in a terrible way that lowers enemy resistance – doom
This advancement can be taken 1 times
New bonus attack: doom (-30% - -30% melee )
New weapon special for the doom attack: doom
crippling enemies better – doom2
This advancement can be taken 3 times
This advancement requires the advancements doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack
better at defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
faster – movement
This advancement can be taken 3 times
1 more movement points
Troll Boulderlobber
throwing boulders better – sling
This advancement can be taken 1 times
Damage increased by 4 for the sling attack
throwing boulders better – sling2
This advancement can be taken 1 times
This advancement requires the advancements sling to be achieved first
Damage increased by 3 for the sling attack
throwing boulders better – sling3
This advancement can be taken 10 times
This advancement requires the advancements sling2 to be achieved first
Damage increased by 2 for the sling attack
throwing boulders that stun enemies – sling-slow
This advancement can be taken 1 times
This advancement requires the advancements sling2 to be achieved first
New weapon special for the sling attack: slow
punching enemies better – fist
This advancement can be taken 1 times
Damage increased by 2 for the fist attack
punching enemies faster – fist2
This advancement can be taken 5 times
This advancement requires the advancements fist to be achieved first
Damage decreased by 4 for the fist attack
1 more attacks for the fist attack
punching enemies better – fist3
This advancement can be taken 10 times
This advancement requires the advancements fist to be achieved first
Damage increased by 2 for the fist attack
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
regenerating 4 additional hitpoints per turn – regeneration1
This advancement can be taken 1 times
Remove ability: regenerates
New ability: regenerates (12)
regenerating 3 additional hitpoints per turn – regeneration2
This advancement can be taken 1 times
This advancement requires the advancements regeneration1 to be achieved first
Remove ability: regenerates (12)
New ability: regenerates (15)
regenerating 3 additional hitpoints per turn – regeneration3
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2 to be achieved first
Remove ability: regenerates (15)
New ability: regenerates (18)
regenerating 2 additional hitpoints per turn – regeneration4
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3 to be achieved first
Remove ability: regenerates (18)
New ability: regenerates (20)
regenerating 2 additional hitpoints per turn – regeneration5
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4 to be achieved first
Remove ability: regenerates (20)
New ability: regenerates (22)
regenerating 2 additional hitpoints per turn – regeneration6
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4, regeneration5 to be achieved first
Remove ability: regenerates (22)
New ability: regenerates (24)
faster – movement
This advancement can be taken 2 times
1 more movement points
Unholy Breed (Lethalia Evil Good)
better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
better with sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achieved first
Damage increased by 1 for the sword attack
causing more havoc with magic – magic1
This advancement can be taken 1 times
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
causing more havoc with magic – magic2
This advancement can be taken 1 times
This advancement requires the advancements magic1 to be achieved first
Damage increased by 3 for the dark blast attack
decreasing enemies' arcane resistance by 8% – magic2_penetrate
This advancement can be taken 1 times
This advancement requires the advancements magic1, magic2 to be achieved first
causing more havoc with magic – magic3
This advancement can be taken 1 times
This advancement requires the advancements magic1, magic2 to be achieved first
Damage increased by 3 for the dark blast attack
causing more havoc with magic – magic4
This advancement can be taken 10 times
This advancement requires the advancements magic1, magic2, magic3 to be achieved first
Damage increased by 2 for the dark blast attack
decreasing enemies' arcane resistance by 7% – magic4_penetrate
This advancement can be taken 1 times
This advancement requires the advancements magic1, magic2, magic3, magic4, magic2_penetrate to be achieved first
able to attack with magically increased speed – speed
This advancement can be taken 1 times
New bonus attack: speed (-30% - % melee )
attacking better under the effect of quickening spell – speed2
This advancement can be taken 3 times
This advancement requires the advancements speed to be achieved first
Damage increased by 15% for the speed attack
able to attack with magically flaming sword – fire
This advancement can be taken 1 times
New bonus attack: fiery saber (% - % melee fire)
attacking better with the flaming sword – fire2
This advancement can be taken 3 times
This advancement requires the advancements fire to be achieved first
Damage increased by 15% for the fiery saber attack
better at dodging (lowering the chance to be hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
faster – movement
This advancement can be taken 4 times
1 more movement points
Unholy Breed (Vritra Later)
better with sword – sword1
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
faster with sword – sword1_speed
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack
better with sword – sword4
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack
slowing enemies with sword – sword4_plague
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
New weapon special for the sword attack: slow
better with sword – sword5
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack
faster with sword – sword5_speed
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack
better with sword – sword6
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack
able to attack thrice in a row – berserk2
This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achieved first
New bonus attack: mberserk3 (-20% - % melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
able to attack five times in a row – berserk3
This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achieved first
New bonus attack: mberserk5 (-20% - % melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
doing more damage with the furious attack – berserk1_damage
This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achieved first
Damage increased by 10% for the mberserk attack
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
attacking horrendously with berserk attacks – berserk2_damage
This advancement can be taken 1 times
This advancement requires the advancements berserk1, berserk1_damage to be achieved first
doing more damage with the furious attack – berserk3_damage
This advancement can be taken 3 times
This advancement requires the advancements berserk1, berserk1_damage to be achieved first
Damage increased by 10% for the mberserk attack
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
causing more havoc with magic – faerie1
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
1 more attacks for the ophidian energy attack
able to drain with faerie fire – faerie1_drain
This advancement can be taken 1 times
New weapon special for the faerie fire attack: drain
Damage decreased by 1 for the faerie fire attack
1 fewer attacks for the faerie fire attack
causing more havoc with magic – faerie2
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
Damage increased by 2 for the ophidian energy attack
decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12% – faerie2_penetrate
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
causing more havoc with magic – faerie3
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 3 for the dark blast attack
Damage increased by 2 for the ophidian energy attack
faster with faerie fire and ophidian energy – faerie3_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage decreased by 1 for the ophidian energy attack
1 more attacks for the ophidian energy attack
causing more havoc with magic – faerie4
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10% – faerie4_penetrate
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achieved first
causing more havoc with magic – faerie5
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
faster with faerie fire – faerie5_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with magic – faerie6
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
faster with faerie fire – faerie6_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
causing more havoc with magic – faerie7
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
faster with faerie fire – faerie7_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
faster with unleashing ophidian energy – ophidian_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the ophidian energy attack
Damage increased by 1 for the dark blast attack
causing more havoc with magic – faerie8
This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
better at defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
faster – movement
This advancement can be taken 4 times
1 more movement points
Unholy Breed (Vritra)
Oops, something went wrong – backup_amla
This advancement can be taken 500 times
Unknown (Akula)
better at melee combat – sword
This advancement can be taken 1 times
1 more attacks (melee attacks only)
better at melee combat – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
1 more attacks (melee attacks only)
better at melee combat – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 (melee attacks only)
a faster caster – magic
This advancement can be taken 1 times
1 more attacks (ranged attacks only)
a better caster – magic2
This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (ranged attacks only)
a faster caster – magic3
This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achieved first
1 more attacks (ranged attacks only)
a better caster – magic4
This advancement can be taken 10 times
This advancement requires the advancements magic, magic2, magic3 to be achieved first
Damage increased by 1 (ranged attacks only)
faster – movement
This advancement can be taken 1 times
1 more movement points
Unknown (Efraim Lich-Weakened)
better with sword – sword1
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
faster with sword (affects also whirlwind) – sword1_speed
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack
more precise with sword – sword2_marksman
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack
whirling better – whirlwind
This advancement can be taken 3 times
Damage increased by 1 for the whirlwind attack
better with knives – knives1
This advancement can be taken 1 times
Damage increased by 1 for the knife attack
1 more attacks for the knife attack
backstabbing with knives – knives1_backstab
This advancement can be taken 1 times
New weapon special for the knife attack: backstab
better with knives – knives2
This advancement can be taken 1 times
This advancement requires the advancements knives1 to be achieved first
Damage increased by 1 for the knife attack
more precise with knives – knives2_precision
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achieved first
New weapon special for the knife attack: marksman
causing a spine-chilling fear – fear1_spine_chill
This advancement can be taken 1 times
New weapon special for the wave of fear attack: slow
causing stronger fear – fear1
This advancement can be taken 1 times
Damage increased by 1 for the wave of fear attack
causing stronger fear – fear2
This advancement can be taken 1 times
This advancement requires the advancements fear1 to be achieved first
Damage increased by 1 for the wave of fear attack
causing fear faster – fear2_speed
This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achieved first
1 more attacks for the wave of fear attack
causing stronger fear – fear3
This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achieved first
Damage increased by 1 for the wave of fear attack
having fun when scaring enemies – fear3_leech
This advancement can be taken 1 times
This advancement requires the advancements fear3 to be achieved first
New weapon special for the wave of fear attack: leech
faster – movement
This advancement can be taken 1 times
1 more movement points
faster – movement2
This advancement can be taken 1 times
This advancement requires the advancements movement to be achieved first
1 more movement points
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
better protected from magical attacks (3% better resistances) – armour
This advancement can be taken 5 times
Resistance to fire increased by 3%
Resistance to cold increased by 2%
Resistance to arcane increased by 3%
Unknown (Lethalia Lich-Weakened)
better with axe – axe1
This advancement can be taken 1 times
Damage increased by 1 for the axe attack
better with axe – axe2
This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achieved first
Damage increased by 1 for the axe attack
better with axe – axe3
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2 to be achieved first
Damage increased by 1 for the axe attack
better with axe – axe4
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3 to be achieved first
Damage increased by 1 for the axe attack
causing more havoc with faerie fire – faerie1
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
causing more havoc with faerie fire – faerie2
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
able to deal damage to multiple units with faerie fire – faerie2_boom
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
New bonus attack: conical faerie fire (% - % )
New weapon special for the conical faerie fire attack: cone
causing more havoc with faerie fire – faerie3
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
poisoning enemies with spiderwebs – gossamer1
This advancement can be taken 1 times
New weapon special for the gossamer attack: poison
dealing more damage with spiderwebs – gossamer1_damage
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
Damage increased by 1 for the gossamer attack
draining enemies with spiderwebs – gossamer2
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
New weapon special for the gossamer attack: drain
more nimble (+1 movement, 1% better defences on all terrains) – wings1
This advancement can be taken 1 times
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
more nimble (+1 movement, 1% better defences on all terrains) – wings2
This advancement can be taken 1 times
This advancement requires the advancements wings1 to be achieved first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
better protected from physical blows (2% better resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
better protected from magical attacks (4% better resistances) – armour
This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 2%
Resistance to arcane increased by 4%
Vritra
better with sword – sword1
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
faster with sword – sword1_speed
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack
more precise with sword – sword2_marksman
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman
better with sword – sword3
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack
better with sword – sword4
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack
slowing enemies with sword – sword4_plague
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the sword attack: slow
better with sword – sword5
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack
faster with sword – sword5_speed
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack
better with sword – sword6
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack
able to attack twice in a row – berserk1
This advancement can be taken 1 times
New bonus attack: mberserk2 (-20% - % melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman
able to attack thrice in a row – berserk2
This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achieved first
New bonus attack: mberserk3 (-20% - % melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman
able to attack five times in a row – berserk3
This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achieved first
New bonus attack: mberserk5 (-20% - % melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman
doing more damage with the furious attack – berserk1_damage
This advancement can be taken 3 times
This advancement requires the advancements berserk1 to be achieved first
Damage increased by 10% for the mberserk attack
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
causing more havoc with magic – faerie1
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
1 more attacks for the ophidian energy attack
able to drain with faerie fire – faerie1_drain
This advancement can be taken 1 times
New weapon special for the faerie fire attack: drain
Damage decreased by 1 for the faerie fire attack
1 fewer attacks for the faerie fire attack
causing more havoc with magic – faerie2
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
Damage increased by 2 for the ophidian energy attack
decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12% – faerie2_penetrate
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
causing more havoc with magic – faerie3
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 3 for the dark blast attack
Damage increased by 2 for the ophidian energy attack
faster with faerie fire and ophidian energy – faerie3_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage decreased by 1 for the ophidian energy attack
1 more attacks for the ophidian energy attack
causing more havoc with magic – faerie4
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10% – faerie4_penetrate
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achieved first
causing more havoc with magic – faerie5
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
faster with faerie fire – faerie5_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
1 more attacks for the faerie fire attack
causing more havoc with magic – faerie6
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
faster with faerie fire – faerie6_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
causing more havoc with magic – faerie7
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
faster with faerie fire – faerie7_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
faster with unleashing ophidian energy – ophidian_speed
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the ophidian energy attack
Damage increased by 1 for the dark blast attack
causing more havoc with magic – faerie8
This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
better at defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
faster – movement
This advancement can be taken 4 times
1 more movement points
Warlock
better with sword – sword
This advancement can be taken 1 times
Damage increased by 1 for the saber attack
better with sword – sword2
This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the saber attack
1 more attacks for the saber attack
better with sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achieved first
Damage increased by 1 for the saber attack
better with fireball – fireball
This advancement can be taken 1 times
Damage increased by 1 for the fireball attack
better with fireball – fireball2
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack
better with fireball – fireball3
This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 1 for the fireball attack
able to attack with magically increased speed – speed
This advancement can be taken 1 times
New bonus attack: speed (-30% - % melee )
attacking better under the effect of quickening spell – speed2
This advancement can be taken 3 times
This advancement requires the advancements speed to be achieved first
Damage increased by 15% for the speed attack
able to attack with magically flaming sword – fire
This advancement can be taken 1 times
New bonus attack: fiery saber (% - % melee fire)
attacking better with the flaming sword – fire2
This advancement can be taken 3 times
This advancement requires the advancements fire to be achieved first
Damage increased by 15% for the fiery saber attack
much more resilient (much more antisocial, though) – social_skill
This advancement can be taken 1 times
Remove ability: antisocial
New ability: anathema
12 more hitpoints per level
Resistance to blade increased by 6%
Resistance to impact increased by 5%
Resistance to pierce increased by 5%
not so antisocial (less damage, though) – social_skill
This advancement can be taken 1 times
Remove ability: antisocial
New ability: lesser antisocial
Damage decreased by 1
better at dodging (lowering the chance to be hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
faster – movement
This advancement can be taken 4 times
1 more movement points
Werewolf Rider
better at clawing – claws
This advancement can be taken 1 times
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack
better at clawing – claws2
This advancement can be taken 1 times
This advancement requires the advancements claws to be achieved first
Damage increased by 1 for the claws attack
better at clawing – claws3
This advancement can be taken 1 times
This advancement requires the advancements claws2 to be achieved first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack
better at clawing – claws4
This advancement can be taken 10 times
This advancement requires the advancements claws3 to be achieved first
Damage increased by 1 for the claws attack
able to claw in a violent fury – berserk
This advancement can be taken 1 times
This advancement requires the advancements claws2 to be achieved first
New bonus attack: fury (% - -40% melee )
New weapon special for the fury attack: lesser berserk (3)
clawing in an even more vicious berserk – berserk2
This advancement can be taken 3 times
This advancement requires the advancements claws2, berserk to be achieved first
Damage increased by 10% for the fury attack
10% more attacks for the fury attack
biting better – fangs1
This advancement can be taken 1 times
Damage increased by 1 for the fangs attack
biting faster – fangs2
This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achieved first
Damage decreased by 1 for the fangs attack
1 more attacks for the fangs attack
feasting on enemies when biting – fangs2-leech
This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achieved first
New weapon special for the fangs attack: leech
Damage decreased by 1 for the fangs attack
biting better – fangs3
This advancement can be taken 10 times
This advancement requires the advancements fangs2 to be achieved first
Damage increased by 1 for the fangs attack
more nimble (lowering the chance to be hit by 4%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%
faster – movement
This advancement can be taken 5 times
1 more movement points