Difference between revisions of "LotI Items"

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This is an auto-generated wiki page listing all the items currently avalible in the campaign "Legend of the Invincibles".
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This is an auto-generated wiki page listing all the items currently avalible in the campaign "Legend of the Invincibles".  
This was generated at Wed Mar 9 19:20:53 2016 using version 3.1.20b of LotI and version 0.2 of the generation script. As this is auto-generated, DO NOT EDIT THIS PAGE. Instead, make suggestions at https://forums.wesnoth.org/viewtopic.php?f=8&t=32384 and the script will be adjusted.
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This was generated at Wed Mar 30 20:18:15 2016 using version 3.1.20b of LotI and version 0.3 of the generation script.
 +
As this is auto-generated, DO NOT EDIT THIS PAGE.
 +
Instead, make suggestions at https://forums.wesnoth.org/viewtopic.php?f=8&t=32384 and the script will be adjusted.
 +
 
 +
Other LotI-related wiki pages:
 +
 
 +
* https://wiki.wesnoth.org/LotI_Items – items, such as weapons and books
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* https://wiki.wesnoth.org/LotI_Standard_Advancements – general advancements such as legacies and books
 +
* https://wiki.wesnoth.org/LotI_Unit_Advancements – unit specific advancements
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* https://wiki.wesnoth.org/LotI_Abilities – abilities and weapon specials
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* https://wiki.wesnoth.org/DeadlyUnitsFromLotI
  
=== Sapphire – gem ===
 
<span style="color:#808080"><i>This incredibly rare colour variation is highly sought after for its incredible magical power.</i></span><br/>
 
<br/>
 
=== Scaryface &ndash; craftable as any weapon ===
 
<span style="color:#808080"><i>Behold upon me and tremble!</i></span><br/>
 
<span style="color:green">Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 
<span style="color:green">Damage increased by 3</span><br/>
 
<span style="color:green">20% more attacks</span><br/>
 
<span style="color:green">New weapon special: horrid</span><br/>
 
<span style="color:#60A0FF">Resistance to fire decreased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to cold increased by 40%</span><br/>
 
<br/>
 
=== Sceptre of Antipater &ndash; mace ===
 
<span style="color:#808080"><i>You can be evil even if you heal people.</i></span><br/>
 
<span style="color:#60A0FF">20% chance to strike a devastating blow</span><br/>
 
<span style="color:green">New weapon special: chaotic</span><br/>
 
<span style="color:green">Increases all magical damages by 20%</span><br/>
 
<span style="color:#60A0FF">New ability: heals (16)</span><br/>
 
<br/>
 
=== Sceptre of the King &ndash; mace ===
 
<span style="color:#808080"><i>The sceptre was the symbol of king's power. Using it as a weapon did not stop the assassin.</i></span><br/>
 
<span style="color:green">Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 
<span style="color:green">20% more attacks</span><br/>
 
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
 
<span style="color:purple">New Ability: radiation (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])</span><br/>
 
<span style="color:purple">+1 base attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])</span><br/>
 
<span style="color:purple">+2 to base damage (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])</span><br/>
 
<br/>
 
=== Scourge of All Living &ndash; craftable as any armour ===
 
<span style="color:#808080"><i>Stories talk about a disease that comes out of nowhere and no one can survive.</i></span><br/>
 
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
 
<span style="color:#60A0FF">Resistance to impact increased by 20%</span><br/>
 
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
 
<span style="color:#60A0FF">Resistance to arcane increased by 30%</span><br/>
 
<span style="color:#60A0FF">New ability: cancer</span><br/>
 
<span style="color:#60A0FF">New ability: despair (20)</span><br/>
 
<br/>
 
=== Search for Wisdom &ndash; boots ===
 
<span style="color:#808080"><i>They look for wisdom. But that is a fool's errand, it never existed.</i></span><br/>
 
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
 
<span style="color:#60A0FF">Spells suck 1 health from targets with each hit</span><br/>
 
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
 
<span style="color:green">Increases all magical damages by 15%</span><br/>
 
<span style="color:purple">1 more movement point (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])</span><br/>
 
<span style="color:purple">1 more movement point (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])</span><br/>
 
<br/>
 
=== Serendipity &ndash; limited ===
 
<span style="color:#808080"><i>'Some inventions come out of nowhere.' - Kevla the Saviour</i></span><br/>
 
<span style="color:yellow">New advancements: You never know what will be learned from here</span><br/>
 
<br/>
 
=== Shako &ndash; helm ===
 
<span style="color:#808080"><i>Nobody would wear this helmet if it was not for its magic.</i></span><br/>
 
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
 
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
 
<span style="color:green">Increases all magical damages by 20%</span><br/>
 
<br/>
 
=== Shredder &ndash; knife ===
 
<span style="color:#808080"><i>Doing gruesome things to your enemies will enhance their fear and make them weak.</i></span><br/>
 
<span style="color:green">Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 
<span style="color:green">20% more attacks</span><br/>
 
<span style="color:green">New weapon special: horrid</span><br/>
 
<span style="color:#60A0FF">Resistance to fire increased by 5%</span><br/>
 
<br/>
 
=== Shroud of Iron &ndash; armour ===
 
<span style="color:#808080"><i>Those armours are not very good, but if you wear more of them at the same time...</i></span><br/>
 
<span style="color:#60A0FF">Increases physical resistances by 26%</span><br/>
 
<span style="color:green">Damage decreased by 1</span><br/>
 
<span style="color:green">1 fewer attacks</span><br/>
 
<span style="color:#60A0FF">2 fewer movement points</span><br/>
 
<br/>
 
=== Silver Axe &ndash; axe ===
 
<span style="color:#808080"><i>Good metal is better than flashy magic.</i></span><br/>
 
<span style="color:green">Damage increased by 35%</span><br/>
 
<span style="color:green">25% more attacks</span><br/>
 
<br/>
 
=== Sinister Lunacy &ndash; ring ===
 
<span style="color:#808080"><i>If there was no lunatic causing the war, there would be no war.</i></span><br/>
 
<span style="color:green">Damage increased by 2 (melee attacks only)</span><br/>
 
<span style="color:green">New weapon special: charge (melee attacks only)</span><br/>
 
<span style="color:#60A0FF">Resistance to impact increased by 10%</span><br/>
 
<br/>
 
=== Slow Boots &ndash; boots ===
 
<span style="color:#808080"><i>If you cannot outrun the knights, why do you even try?</i></span><br/>
 
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to pierce increased by 10%</span><br/>
 
<span style="color:#60A0FF">1 fewer movement points</span><br/>
 
<br/>
 
=== Slow Boots of Certainty &ndash; boots ===
 
<span style="color:#808080"><i>I could be here yesterday already, but it was not worth the danger.</i></span><br/>
 
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
 
<span style="color:#60A0FF">Chance to get hit decreased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to pierce increased by 10%</span><br/>
 
<span style="color:#60A0FF">1 fewer movement points</span><br/>
 
<br/>
 
=== Sorcery &ndash; craftable as any armour ===
 
<span style="color:#808080"><i>'You shall never question my power!'
 
'Only because of that cheap decorated armour of yours?'</i></span><br/>
 
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
 
<span style="color:green">Increases all magical damages by 20%</span><br/>
 
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
 
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
 
<br/>
 
=== Soul Drinker &ndash; knife ===
 
<span style="color:#808080"><i>The wounded assassin hid in the shadows. Only thrown knives could be seen. Then, he returned healthy.</i></span><br/>
 
<span style="color:green">25% more attacks</span><br/>
 
<span style="color:#60A0FF">Sucks 2 health from targets with each hit</span><br/>
 
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
 
<br/>
 
=== Soul Eclipse &ndash; craftable as any weapon ===
 
<span style="color:#808080"><i>Hide your soul and gifts of undeath await you.</i></span><br/>
 
<span style="color:green">Damage increased by 4 (in EASY difficulty), 0 (in MEDIUM difficulty), -4 (in HARD difficulty)</span><br/>
 
<span style="color:green">New weapon special: drain</span><br/>
 
<span style="color:#60A0FF">Resistance to blade increased by 5%</span><br/>
 
<span style="color:#60A0FF">Resistance to pierce increased by 5%</span><br/>
 
<span style="color:#60A0FF">Resistance to arcane decreased by 10%</span><br/>
 
<span style="color:#60A0FF">Unlife (immunity to poison, plague and drain)</span><br/>
 
<br/>
 
=== Soul Hunter &ndash; craftable as any weapon ===
 
<span style="color:#808080"><i>Noble cannibals do not eat corpses, they eat souls.</i></span><br/>
 
<span style="color:green">Damage increased by 40%</span><br/>
 
<span style="color:green">Damage increased by 1</span><br/>
 
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
 
<span style="color:#60A0FF">New ability: murderlust</span><br/>
 
<br/>
 
=== Soul Render &ndash; craftable as any weapon ===
 
<span style="color:#808080"><i>Sticks and stones will break his bones, but this will destroy even his soul.</i></span><br/>
 
<span style="color:green">Damage increased by 70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
 
<span style="color:green">30% more attacks</span><br/>
 
<span style="color:#60A0FF">10% chance to strike a devastating blow</span><br/>
 
<span style="color:green">New weapon special: leech</span><br/>
 
<span style="color:green">Increases all magical damages by 30%</span><br/>
 
<span style="color:#60A0FF">Resistance to arcane increased by 20%</span><br/>
 
<br/>
 
=== Soul Thrash &ndash; gauntlets ===
 
<span style="color:#808080"><i>'My life is in ruins, if I die, I cannot lose anything.'
 
Then he saw this item.</i></span><br/>
 
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
 
<span style="color:green">Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
 
<span style="color:green">New weapon special: soul thrash</span><br/>
 
<span style="color:#60A0FF">New ability: wrath</span><br/>
 
<br/>
 
=== Sparkling Ring &ndash; ring ===
 
<span style="color:#808080"><i>Nobody knows why the yellow-green gemstone in this ring is sparkling.</i></span><br/>
 
<span style="color:green">New weapon special: poison</span><br/>
 
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
 
<span style="color:#60A0FF">Resistance to arcane increased by 20%</span><br/>
 
<br/>
 
=== Spectral Jet &ndash; knife ===
 
<span style="color:#808080"><i>When you die, you should not expect your soul to go where you think it belongs.</i></span><br/>
 
<span style="color:green">Damage decreased by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 
<span style="color:green">New weapon special: plague (Ghost)</span><br/>
 
<br/>
 
=== Spell Devourer &ndash; craftable as any armour ===
 
<span style="color:#808080"><i>When the mighty wizard saw soldiers wearing armour protecting from his magic, he summoned undead to fight them.</i></span><br/>
 
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
 
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
 
<br/>
 
=== Spineripper &ndash; knife ===
 
<span style="color:#808080"><i>Look at that exposed back.</i></span><br/>
 
<span style="color:green">25% more attacks</span><br/>
 
<span style="color:green">New weapon special: poison</span><br/>
 
<span style="color:green">New weapon special: backstab</span><br/>
 
<br/>
 
=== Spirits of a Madman's Alacrity &ndash; potion ===
 
<span style="color:#808080"><i>Are you sane? You cannot fight so much, we will run out of enemies too soon!</i></span><br/>
 
<span style="color:orange">1 extra attack per turn</span><br/>
 
<br/>
 
=== Spiritual Presence &ndash; craftable as any armour ===
 
<span style="color:#808080"><i>Run through hills, swamps and sand like if there was no body limiting you.</i></span><br/>
 
<span style="color:green">Increases all magical damages by 15%</span><br/>
 
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to impact increased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to pierce increased by 10%</span><br/>
 
<span style="color:#60A0FF">Movement costs through forests set to 1</span><br/>
 
<span style="color:#60A0FF">Movement costs on frozen lands set to 1</span><br/>
 
<span style="color:#60A0FF">Movement costs on flat terrains set to 1</span><br/>
 
<span style="color:#60A0FF">Movement costs through dark caves set to 1</span><br/>
 
<span style="color:#60A0FF">Movement costs through mushroom groves set to 1</span><br/>
 
<span style="color:#60A0FF">Movement costs through villages set to 1</span><br/>
 
<span style="color:#60A0FF">Movement costs through castles set to 1</span><br/>
 
<span style="color:#60A0FF">Movement costs on coastal reefs set to 1</span><br/>
 
<span style="color:#60A0FF">Movement costs through swampy places set to 1</span><br/>
 
<span style="color:#60A0FF">Movement costs on hills set to 1</span><br/>
 
<span style="color:#60A0FF">Movement costs across sands set to 1</span><br/>
 
<br/>
 
=== Staff of Aimucasur &ndash; staff ===
 
<span style="color:#808080"><i>A skeletal horde rose from the mud to take lives away. Konrad's warriors were too strong for them.</i></span><br/>
 
<span style="color:green">Enemy resistances to cold decreased by 10%</span><br/>
 
<span style="color:green">New weapon special: drain</span><br/>
 
<span style="color:green">Increases all magical damages by 30%</span><br/>
 
<span style="color:#60A0FF">Resistance to pierce increased by 5%</span><br/>
 
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
 
<br/>
 
=== Staff of Circe &ndash; staff ===
 
<span style="color:#808080"><i>Eurylochus knew he could not trust her. It saved his life.</i></span><br/>
 
<span style="color:green">Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
 
<br/>
 
=== Staff of Crelanu &ndash; staff ===
 
<span style="color:#808080"><i>Crelanu's staff fell into the wrong hands before it was even made.</i></span><br/>
 
<span style="color:green">Increases all magical damages by 40%</span><br/>
 
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
 
<br/>
 
=== Staff of Kerathur &ndash; staff ===
 
<span style="color:#808080"><i>'I know that you have no idea who I am...' - Kerathur the Unheard Of</i></span><br/>
 
<span style="color:green">Damage increased by 2</span><br/>
 
<span style="color:green">70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks</span><br/>
 
<span style="color:green">Increases all magical damages by 20%</span><br/>
 
<span style="color:#60A0FF">Chance to get hit decreased by 5%</span><br/>
 
<br/>
 
=== Staff of Koschei &ndash; staff ===
 
<span style="color:#808080"><i>Koschei kidnapped a young princess. His mundane motivations caused his fall.</i></span><br/>
 
<span style="color:#60A0FF">Spells suck 1 health from targets with each hit</span><br/>
 
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
 
<span style="color:green">Enemy resistances to cold decreased by 10%</span><br/>
 
<span style="color:green">Increases all magical damages by 35%</span><br/>
 
<span style="color:purple">16 to Maximum Health (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])</span><br/>
 
<br/>
 
=== Starbreaker &ndash; xbow ===
 
<span style="color:#808080"><i>So you are good at blocking? We shall see about that!</i></span><br/>
 
<span style="color:green">Damage increased by 8 (in EASY difficulty), 5 (in MEDIUM difficulty), 2 (in HARD difficulty)</span><br/>
 
<span style="color:green">New weapon special: trickery</span><br/>
 
<span style="color:#60A0FF">New ability: conviction (15)</span><br/>
 
<br/>
 
=== Stardust &ndash; staff ===
 
<span style="color:#808080"><i>Born from absolute destruction, craving for absolute destruction.</i></span><br/>
 
<span style="color:#60A0FF">Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
 
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
 
<span style="color:green">Increases all magical damages by 20%</span><br/>
 
<span style="color:#60A0FF">New ability: murderlust</span><br/>
 
<br/>
 
=== Static Cast &ndash; staff ===
 
<span style="color:#808080"><i>Whenever you destroy something, do never touch it again or you will be dead on the spot.</i></span><br/>
 
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
 
<span style="color:green">Enemy resistances to cold decreased by 10%</span><br/>
 
<span style="color:green">Enemy resistances to arcane decreased by 10%</span><br/>
 
<span style="color:green">Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
 
<span style="color:green">New attack: lightning (18 - 2)</span><br/>
 
<br/>
 
=== Steel Helmet &ndash; helm ===
 
<span style="color:#808080"><i>'What is this thing good for?'
 
'Nothing special.'</i></span><br/>
 
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
 
<span style="color:#60A0FF">Resistance to blade increased by 5%</span><br/>
 
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
 
<span style="color:#60A0FF">Resistance to pierce increased by 5%</span><br/>
 
<br/>
 
=== Steps to Perdition &ndash; boots ===
 
<span style="color:#808080"><i>I agree that you are effective, but it still leads to disaster - one accident and you are dead.</i></span><br/>
 
<span style="color:#60A0FF">Decreases physical resistances by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
 
<span style="color:green">Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
 
<span style="color:#60A0FF">10% chance to strike a devastating blow</span><br/>
 
<span style="color:green">Enemy resistances to blade decreased by 10%</span><br/>
 
<span style="color:green">Enemy resistances to impact decreased by 10%</span><br/>
 
<span style="color:green">Enemy resistances to pierce decreased by 10%</span><br/>
 
<span style="color:#60A0FF">2 more movement points</span><br/>
 
<br/>
 
=== Stolen Potion &ndash; potion ===
 
<span style="color:#808080"><i>I have stolen this. Now all the word is here for me to be stolen.</i></span><br/>
 
<span style="color:#60A0FF">New ability: skirmisher</span><br/>
 
<span style="color:#60A0FF">New ability: steals</span><br/>
 
<span style="color:orange">New ability: Skirmisher
 
New ability: Steals</span><br/>
 
<br/>
 
=== Stormforce &ndash; bow ===
 
<span style="color:#808080"><i>Is that the fabled Stormforce? I thought it was just a legend!</i></span><br/>
 
<span style="color:green">Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 
<span style="color:green">30% more attacks</span><br/>
 
<span style="color:green">New weapon special: slow</span><br/>
 
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
 
<span style="color:#60A0FF">Resistance to arcane increased by 5%</span><br/>
 
<br/>
 
=== Stormgrip &ndash; gauntlets ===
 
<span style="color:#808080"><i>You are an evil overlord, armoured and shielded against everything? I will slay you anyway.</i></span><br/>
 
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
 
<span style="color:green">Sets damage type to lightning</span><br/>
 
<span style="color:#60A0FF">5% chance to strike a devastating blow</span><br/>
 
<br/>
 
=== Stormrend &ndash; sword ===
 
<span style="color:#808080"><i>They are protected well. Have them try how to survive lightning.</i></span><br/>
 
<span style="color:green">Damage increased by 10% (in EASY difficulty), -5% (in MEDIUM difficulty), -20% (in HARD difficulty)</span><br/>
 
<span style="color:green">Sets damage type to lightning</span><br/>
 
<span style="color:green">New weapon special: trickery</span><br/>
 
<br/>
 
=== Strength &ndash; craftable as any armour ===
 
<span style="color:#808080"><i>Why nobody wants to play any handwrestling with me?</i></span><br/>
 
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
 
<span style="color:green">Damage increased by 10% (melee attacks only)</span><br/>
 
<span style="color:green">Damage increased by 2 (melee attacks only)</span><br/>
 
<span style="color:#60A0FF">Resistance to impact increased by 10%</span><br/>
 
<br/>
 
=== Sword of Barys &ndash; sword ===
 
<span style="color:#808080"><i>A rare metal burns with green flame. Its ashes are poisonous, so be careful with it.</i></span><br/>
 
<span style="color:green">Damage increased by 20%</span><br/>
 
<span style="color:green">Sets damage type to fire</span><br/>
 
<span style="color:green">New weapon special: poison</span><br/>
 
<span style="color:green">Increases all magical damages by 10%</span><br/>
 
<br/>
 
=== Sword of Krux &ndash; sword ===
 
<span style="color:#808080"><i>Krux has never been a great warrior, deceptive diplomacy was his favourite weapon.</i></span><br/>
 
<span style="color:green">Damage increased by 3</span><br/>
 
<span style="color:green">Increases all magical damages by 20%</span><br/>
 
<span style="color:#60A0FF">Resistance to blade increased by 15%</span><br/>
 
<br/>
 
 
=== 100 gold &ndash; gold ===
 
=== 100 gold &ndash; gold ===
<span style="color:#808080"><i>Why conquer when you can buy?</i></span><br/>
+
<span style='color:#808080'><i>Why conquer when you can buy?</i></span><br/>
<span style="color:#808080"><i>100 gold</i></span><br/>
+
<span style='color:#808080'><i>100 gold</i></span><br/>
 
<br/>
 
<br/>
 
=== 200 gold &ndash; gold ===
 
=== 200 gold &ndash; gold ===
<span style="color:#808080"><i>Money will not buy you anything. It is you who has to buy it for money.</i></span><br/>
+
<span style='color:#808080'><i>Money will not buy you anything. It is you who has to buy it for money.</i></span><br/>
<span style="color:#808080"><i>200 gold</i></span><br/>
+
<span style='color:#808080'><i>200 gold</i></span><br/>
 
<br/>
 
<br/>
 
=== 50 gold &ndash; gold ===
 
=== 50 gold &ndash; gold ===
<span style="color:#808080"><i>Money is more powerful than magic.</i></span><br/>
+
<span style='color:#808080'><i>Money is more powerful than magic.</i></span><br/>
<span style="color:#808080"><i>50 gold</i></span><br/>
+
<span style='color:#808080'><i>50 gold</i></span><br/>
 
<br/>
 
<br/>
 
=== Acantha's Cloak &ndash; cloak ===
 
=== Acantha's Cloak &ndash; cloak ===
<span style="color:#808080"><i>She was forced to abandon politics and care about children. She indoctrinated them with evil.</i></span><br/>
+
<span style='color:#808080'><i>She was forced to abandon politics and care about children. She indoctrinated them with evil.</i></span><br/>
<span style="color:green">New weapon special: poison</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Aevyn's Wrath &ndash; sword ===
 
=== Aevyn's Wrath &ndash; sword ===
<span style="color:#808080"><i>I cannot quite figure out how to use this thing.</i></span><br/>
+
<span style='color:#808080'><i>I cannot quite figure out how to use this thing.</i></span><br/>
<span style="color:green">Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:green">New weapon special: anger</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
<span style="color:green">New weapon special: horrid</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
<span style="color:#60A0FF">New ability: despair (10)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/>
 
<br/>
 
<br/>
 
=== Amethyst &ndash; gem ===
 
=== Amethyst &ndash; gem ===
<span style="color:#808080"><i>These purple precious stones always attracted people for their massive magical power. However, its use as decoration by those without any knowledge of magic is widespread.</i></span><br/>
+
<span style='color:#808080'><i>These purple precious stones always attracted people for their massive magical power. However, its use as decoration by those without any knowledge of magic is widespread.</i></span><br/>
 
<br/>
 
<br/>
 
=== Amulet of Lich's Bane &ndash; amulet ===
 
=== Amulet of Lich's Bane &ndash; amulet ===
<span style="color:#808080"><i>Learn what the enemy will use against you and prepare yourself for it.</i></span><br/>
+
<span style='color:#808080'><i>Learn what the enemy will use against you and prepare yourself for it.</i></span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 
<br/>
 
<br/>
 
=== Amulet of Reason &ndash; amulet ===
 
=== Amulet of Reason &ndash; amulet ===
<span style="color:#808080"><i>The world is much better without magic.</i></span><br/>
+
<span style='color:#808080'><i>The world is much better without magic.</i></span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Amulet of Shiva &ndash; amulet ===
 
=== Amulet of Shiva &ndash; amulet ===
<span style="color:#808080"><i>All shall bow down to the Destroyer.</i></span><br/>
+
<span style='color:#808080'><i>All shall bow down to the Destroyer.</i></span><br/>
<span style="color:green">Damage increased by 3</span><br/>
+
<span style='color:green'>Damage increased by 3</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 
<br/>
 
<br/>
 
=== Amulet of Twilight &ndash; amulet ===
 
=== Amulet of Twilight &ndash; amulet ===
<span style="color:#808080"><i>When the day and night mix, unique powers appear.</i></span><br/>
+
<span style='color:#808080'><i>When the day and night mix, unique powers appear.</i></span><br/>
<span style="color:green">Damage increased by 40%</span><br/>
+
<span style='color:green'>Damage increased by 40%</span><br/>
<span style="color:green">Increases all magical damages by 30%</span><br/>
+
<span style='color:green'>Increases all magical damages by 30%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">Sets alignment to liminal</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to liminal</span><br/>
 
<br/>
 
<br/>
 
=== Amulet of the Last Guide &ndash; amulet ===
 
=== Amulet of the Last Guide &ndash; amulet ===
<span style="color:#808080"><i>Death itself is not evil. Imagine yourself torn to shreds and rotting and having to feel the pain.</i></span><br/>
+
<span style='color:#808080'><i>Death itself is not evil. Imagine yourself torn to shreds and rotting and having to feel the pain.</i></span><br/>
<span style="color:green">1 more attacks</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 3%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 3%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 3%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 3%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 3%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 3%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 3%</span><br/>
<span style="color:purple">+12 to hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])</span><br/>
+
<span style='color:purple'>+12 to hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])</span><br/>
<span style="color:purple">5% to all resistances (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])</span><br/>
+
<span style='color:purple'>5% to all resistances (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])</span><br/>
 
<br/>
 
<br/>
 
=== Ancient Armour &ndash; armour ===
 
=== Ancient Armour &ndash; armour ===
<span style="color:#808080"><i>Our ancestors were very strong if they could carry this around and run in it.</i></span><br/>
+
<span style='color:#808080'><i>Our ancestors were very strong if they could carry this around and run in it.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 22%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 22%</span><br/>
<span style="color:#60A0FF">2 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 
<br/>
 
<br/>
 
=== Ancient Armour of the Power of the Ancients &ndash; armour ===
 
=== Ancient Armour of the Power of the Ancients &ndash; armour ===
<span style="color:#808080"><i>The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.</i></span><br/>
+
<span style='color:#808080'><i>The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 22%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 22%</span><br/>
<span style="color:green">Damage increased by 15%</span><br/>
+
<span style='color:green'>Damage increased by 15%</span><br/>
<span style="color:green">Damage increased by 2</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style="color:green">Increases all magical damages by 8%</span><br/>
+
<span style='color:green'>Increases all magical damages by 8%</span><br/>
<span style="color:#60A0FF">2 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 
<br/>
 
<br/>
 
=== Angel of Death's Ring &ndash; ring ===
 
=== Angel of Death's Ring &ndash; ring ===
<span style="color:#808080"><i>Death is the end, but sometimes an end is needed.</i></span><br/>
+
<span style='color:#808080'><i>Death is the end, but sometimes an end is needed.</i></span><br/>
<span style="color:green">Damage increased by 2</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 7%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 7%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 7%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 7%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 7%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 7%</span><br/>
<span style="color:purple">+12 to hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])</span><br/>
+
<span style='color:purple'>+12 to hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])</span><br/>
<span style="color:purple">5% to all resistances (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])</span><br/>
+
<span style='color:purple'>5% to all resistances (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])</span><br/>
 
<br/>
 
<br/>
 
=== Anger &ndash; craftable as any weapon ===
 
=== Anger &ndash; craftable as any weapon ===
<span style="color:#808080"><i>If we were not born to rage, why would we have the ability to rage then?</i></span><br/>
+
<span style='color:#808080'><i>If we were not born to rage, why would we have the ability to rage then?</i></span><br/>
<span style="color:green">Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:green">30% more attacks</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
<span style="color:green">New weapon special: anger</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Apricity &ndash; helm ===
 
=== Apricity &ndash; helm ===
<span style="color:#808080"><i>In winter, the burning sun is actually enjoyable.</i></span><br/>
+
<span style='color:#808080'><i>In winter, the burning sun is actually enjoyable.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== Armour of the King &ndash; armour ===
 
=== Armour of the King &ndash; armour ===
<span style="color:#808080"><i>King's armour protected the usurper, but it did not suffice to prevent wizards from revolting.</i></span><br/>
+
<span style='color:#808080'><i>King's armour protected the usurper, but it did not suffice to prevent wizards from revolting.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 22%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 22%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style="color:#60A0FF">2 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
<span style="color:purple">New Ability: warlord's rule (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])</span><br/>
+
<span style='color:purple'>New Ability: warlord's rule (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])</span><br/>
<span style="color:purple">1 more movement point (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])</span><br/>
+
<span style='color:purple'>1 more movement point (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])</span><br/>
<span style="color:purple">4 more hitpoints per level (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])</span><br/>
+
<span style='color:purple'>4 more hitpoints per level (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])</span><br/>
 
<br/>
 
<br/>
 
=== Ashes of Dead Suns &ndash; staff ===
 
=== Ashes of Dead Suns &ndash; staff ===
<span style="color:#808080"><i>Things that destroy stars can destroy anything. According to one of a thousand hypotheses.</i></span><br/>
+
<span style='color:#808080'><i>Things that destroy stars can destroy anything. According to one of a thousand hypotheses.</i></span><br/>
<span style="color:#60A0FF">15% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>15% chance to strike a devastating blow</span><br/>
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style="color:green">Increases all magical damages by 25%</span><br/>
+
<span style='color:green'>Increases all magical damages by 25%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Avenging Fire &ndash; sword ===
 
=== Avenging Fire &ndash; sword ===
<span style="color:#808080"><i>Burn! Let the hair catch fire and help the skin burn. Ignite the skin and help the flesh burn.</i></span><br/>
+
<span style='color:#808080'><i>Burn! Let the hair catch fire and help the skin burn. Ignite the skin and help the flesh burn.</i></span><br/>
<span style="color:green">Sets damage type to fire</span><br/>
+
<span style='color:green'>Sets damage type to fire</span><br/>
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: flaming radiance</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]</span><br/>
 
<br/>
 
<br/>
 
=== Axe of Perun &ndash; axe ===
 
=== Axe of Perun &ndash; axe ===
<span style="color:#808080"><i>Perun's axe smote the wicked with thundering rage.</i></span><br/>
+
<span style='color:#808080'><i>Perun's axe smote the wicked with thundering rage.</i></span><br/>
<span style="color:green">Damage increased by 55% (in EASY difficulty), 35% (in MEDIUM difficulty), 15% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 55% (in EASY difficulty), 35% (in MEDIUM difficulty), 15% (in HARD difficulty)</span><br/>
<span style="color:green">25% more attacks</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
<span style="color:green">Sets damage type to fire</span><br/>
+
<span style='color:green'>Sets damage type to fire</span><br/>
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style="color:green">New weapon special: slow</span><br/>
+
<span style='color:green'>New weapon special: slow</span><br/>
<span style="color:green">Increases all magical damages by 15%</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 
<br/>
 
<br/>
 
=== Ballista &ndash; xbow ===
 
=== Ballista &ndash; xbow ===
<span style="color:#808080"><i>Are you sure that thing is hand-held?</i></span><br/>
+
<span style='color:#808080'><i>Are you sure that thing is hand-held?</i></span><br/>
<span style="color:green">Damage increased by 100% (in EASY difficulty), 80% (in MEDIUM difficulty), 60% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 100% (in EASY difficulty), 80% (in MEDIUM difficulty), 60% (in HARD difficulty)</span><br/>
 
<br/>
 
<br/>
 
=== Balls of Steel &ndash; sling ===
 
=== Balls of Steel &ndash; sling ===
<span style="color:#808080"><i>You will need courage in this cruel world.</i></span><br/>
+
<span style='color:#808080'><i>You will need courage in this cruel world.</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
<span style="color:#60A0FF">16 more hitpoints per level</span><br/>
+
<span style='color:#60A0FF'>16 more hitpoints per level</span><br/>
 
<br/>
 
<br/>
 
=== Barbaric Glory &ndash; axe ===
 
=== Barbaric Glory &ndash; axe ===
<span style="color:#808080"><i>Abandon the order, attack them randomly when unprepared.</i></span><br/>
+
<span style='color:#808080'><i>Abandon the order, attack them randomly when unprepared.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">Sets alignment to chaotic</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
 
<br/>
 
<br/>
 
=== Bean Shooter &ndash; thunderstick ===
 
=== Bean Shooter &ndash; thunderstick ===
<span style="color:#808080"><i>Put there raw beans instead of a bullet, it will hit so many enemies.</i></span><br/>
+
<span style='color:#808080'><i>Put there raw beans instead of a bullet, it will hit so many enemies.</i></span><br/>
<span style="color:green">Damage increased by 3</span><br/>
+
<span style='color:green'>Damage increased by 3</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:green">New weapon special: cone</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/>
 
<br/>
 
<br/>
 
=== Beyond Death &ndash; armour ===
 
=== Beyond Death &ndash; armour ===
<span style="color:#808080"><i>Death can be temporary.</i></span><br/>
+
<span style='color:#808080'><i>Death can be temporary.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 25%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 25%</span><br/>
<span style="color:#60A0FF">Resistance to impact decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 40%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 40%</span><br/>
<span style="color:#60A0FF">Resistance to fire decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 40%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 40%</span><br/>
<span style="color:#60A0FF">Resistance to arcane decreased by 25%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 25%</span><br/>
 
<br/>
 
<br/>
 
=== Beyond the Grasp of Men &ndash; cloak ===
 
=== Beyond the Grasp of Men &ndash; cloak ===
<span style="color:#808080"><i>Fast, evasive and seeing further than most. No man shall catch the unreachable.</i></span><br/>
+
<span style='color:#808080'><i>Fast, evasive and seeing further than most. No man shall catch the unreachable.</i></span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 15%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 15%</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== Black Pearl &ndash; gem ===
 
=== Black Pearl &ndash; gem ===
<span style="color:#808080"><i>Black pearls are legendarily rare and powerful items, investigated because of its powers reaching beyond the borders of standard magic.</i></span><br/>
+
<span style='color:#808080'><i>Black pearls are legendarily rare and powerful items, investigated because of its powers reaching beyond the borders of standard magic.</i></span><br/>
 
<br/>
 
<br/>
 
=== Black Raptor &ndash; xbow ===
 
=== Black Raptor &ndash; xbow ===
<span style="color:#808080"><i>Birds look upwards to avoid eagles. They should look down to avoid hunters.</i></span><br/>
+
<span style='color:#808080'><i>Birds look upwards to avoid eagles. They should look down to avoid hunters.</i></span><br/>
<span style="color:#60A0FF">Decreases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Decreases physical resistances by 20%</span><br/>
<span style="color:green">Damage increased by 60%</span><br/>
+
<span style='color:green'>Damage increased by 60%</span><br/>
<span style="color:green">30% more attacks</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
<span style="color:green">New weapon special: marksman</span><br/>
+
<span style='color:green'>New weapon special: marksman</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== Black Widow &ndash; amulet ===
 
=== Black Widow &ndash; amulet ===
<span style="color:#808080"><i>That horrid thing corrupts the very air around us!</i></span><br/>
+
<span style='color:#808080'><i>That horrid thing corrupts the very air around us!</i></span><br/>
<span style="color:green">New weapon special: poison</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: dark aura</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]</span><br/>
 
<br/>
 
<br/>
 
=== Blackened Cloak &ndash; cloak ===
 
=== Blackened Cloak &ndash; cloak ===
<span style="color:#808080"><i>Under black skies, people start losing faith that the sun will ever rise.</i></span><br/>
+
<span style='color:#808080'><i>Under black skies, people start losing faith that the sun will ever rise.</i></span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: despair (20)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
 
<br/>
 
<br/>
 
=== Blade Juggler &ndash; knife ===
 
=== Blade Juggler &ndash; knife ===
<span style="color:#808080"><i>He threw a dozen knives into the air and caught and threw them one by one.</i></span><br/>
+
<span style='color:#808080'><i>He threw a dozen knives into the air and caught and threw them one by one.</i></span><br/>
<span style="color:green">Damage decreased by 25%</span><br/>
+
<span style='color:green'>Damage decreased by 25%</span><br/>
<span style="color:green">100% (in EASY difficulty), 85% (in MEDIUM difficulty), 70% (in HARD difficulty) more attacks</span><br/>
+
<span style='color:green'>100% (in EASY difficulty), 85% (in MEDIUM difficulty), 70% (in HARD difficulty) more attacks</span><br/>
<span style="color:green">Sets damage type to cold</span><br/>
+
<span style='color:green'>Sets damage type to cold</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
 
<br/>
 
<br/>
 
=== Blade of Turisas &ndash; sword ===
 
=== Blade of Turisas &ndash; sword ===
<span style="color:#808080"><i>Every nation had its god of war. Or was it just one with many names?</i></span><br/>
+
<span style='color:#808080'><i>Every nation had its god of war. Or was it just one with many names?</i></span><br/>
<span style="color:green">Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Blood Revenge &ndash; craftable as any armour ===
 
=== Blood Revenge &ndash; craftable as any armour ===
<span style="color:#808080"><i>If you go spilling blood, make sure it is not your blood that would be spilled.</i></span><br/>
+
<span style='color:#808080'><i>If you go spilling blood, make sure it is not your blood that would be spilled.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:green">Damage increased by 10%</span><br/>
+
<span style='color:green'>Damage increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: retribution</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]</span><br/>
 
<br/>
 
<br/>
 
=== Blooddrunk Beast &ndash; claws ===
 
=== Blooddrunk Beast &ndash; claws ===
<span style="color:#808080"><i>Drink blood, it will keep you going in this hostile environment.</i></span><br/>
+
<span style='color:#808080'><i>Drink blood, it will keep you going in this hostile environment.</i></span><br/>
<span style="color:#60A0FF">Sucks 2 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 2 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== Bloodsucker's Potion &ndash; potion ===
 
=== Bloodsucker's Potion &ndash; potion ===
<span style="color:#808080"><i>All this blood. It is yours. You will drink it. You will guzzle it. You will choke on it. You will drown in it.</i></span><br/>
+
<span style='color:#808080'><i>All this blood. It is yours. You will drink it. You will guzzle it. You will choke on it. You will drown in it.</i></span><br/>
<span style="color:green">New weapon special (ranged attacks only): drain</span><br/>
+
<span style='color:green'>New weapon special (ranged attacks only): drain</span><br/>
<span style="color:#60A0FF">New ability: blood drinking</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#blood drinking_.E2.80.93_dummy|blood drinking]]</span><br/>
<span style="color:orange">New base ranged weapon special: drain
+
<span style='color:orange'>New base ranged weapon special: drain
 
New Ability: blood drinking</span><br/>
 
New Ability: blood drinking</span><br/>
 
<br/>
 
<br/>
 
=== Blue orb of dragonflame &ndash; limited ===
 
=== Blue orb of dragonflame &ndash; limited ===
<span style="color:#808080"><i>'Have you ever seen something like this?'
+
<span style='color:#808080'><i>'Have you ever seen something like this?'
 
'No, I will never see anything like this.'</i></span><br/>
 
'No, I will never see anything like this.'</i></span><br/>
<span style="color:green">2 more attacks</span><br/>
+
<span style='color:green'>2 more attacks</span><br/>
<span style="color:green">Sets damage type to fire</span><br/>
+
<span style='color:green'>Sets damage type to fire</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 30%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 30%</span><br/>
 
<br/>
 
<br/>
 
=== Book of Courage &ndash; limited ===
 
=== Book of Courage &ndash; limited ===
<span style="color:#808080"><i>Daniel was looking for this book. But it was in a dark corner.</i></span><br/>
+
<span style='color:#808080'><i>Daniel was looking for this book. But it was in a dark corner.</i></span><br/>
<span style="color:green">Unit becomes fearless</span><br/>
+
<span style='color:green'>Unit becomes fearless</span><br/>
 
<br/>
 
<br/>
 
=== Book of Fireballs &ndash; limited ===
 
=== Book of Fireballs &ndash; limited ===
<span style="color:#808080"><i>Burn, incinerate, scorch, see your foes turn to ash.</i></span><br/>
+
<span style='color:#808080'><i>Burn, incinerate, scorch, see your foes turn to ash.</i></span><br/>
<span style="color:yellow">New advancements: Casting fireballs, from basic casting to explosive damages</span><br/>
+
<span style='color:yellow'>New advancements: Casting fireballs, from basic casting to explosive damages</span><br/>
 
<br/>
 
<br/>
 
=== Book of Herbal Tinctures and Malignancies &ndash; limited ===
 
=== Book of Herbal Tinctures and Malignancies &ndash; limited ===
<span style="color:#808080"><i>Like real cures are not needed to get payment for healing, real poison is not needed to harm.</i></span><br/>
+
<span style='color:#808080'><i>Like real cures are not needed to get payment for healing, real poison is not needed to harm.</i></span><br/>
<span style="color:yellow">New advancements: Poisons and cures</span><br/>
+
<span style='color:yellow'>New advancements: Poisons and cures</span><br/>
 
<br/>
 
<br/>
 
=== Book of Magical Swordplay &ndash; limited ===
 
=== Book of Magical Swordplay &ndash; limited ===
<span style="color:#808080"><i>It is not strength or motivation that makes a great warrior. It is the skill.</i></span><br/>
+
<span style='color:#808080'><i>It is not strength or motivation that makes a great warrior. It is the skill.</i></span><br/>
<span style="color:yellow">New advancements: Fencing techniques, offensive and also defensive</span><br/>
+
<span style='color:yellow'>New advancements: Fencing techniques, offensive and also defensive</span><br/>
 
<br/>
 
<br/>
 
=== Boots of Evanescence &ndash; boots ===
 
=== Boots of Evanescence &ndash; boots ===
<span style="color:#808080"><i>Now you see me. Now you do not.</i></span><br/>
+
<span style='color:#808080'><i>Now you see me. Now you do not.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">Resistance to arcane decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
<span style="color:#60A0FF">New ability: teleport</span><br/>
+
<span style='color:#60A0FF'>New ability: teleport</span><br/>
 
<br/>
 
<br/>
 
=== Boots of Fleeing &ndash; boots ===
 
=== Boots of Fleeing &ndash; boots ===
<span style="color:#808080"><i>I hit you and hide in the mass. You will never learn who hit you.</i></span><br/>
+
<span style='color:#808080'><i>I hit you and hide in the mass. You will never learn who hit you.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 7%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 7%</span><br/>
<span style="color:#60A0FF">New ability: penetrates</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
 
<br/>
 
<br/>
 
=== Boots of Foolish Fighters &ndash; boots ===
 
=== Boots of Foolish Fighters &ndash; boots ===
<span style="color:#808080"><i>Run fast, hit hard.</i></span><br/>
+
<span style='color:#808080'><i>Run fast, hit hard.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">Damage increased by 2 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 2 (melee attacks only)</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== Bow of Many Arrows &ndash; bow ===
 
=== Bow of Many Arrows &ndash; bow ===
<span style="color:#808080"><i>There must be a thousand archers over there, but I see only one!</i></span><br/>
+
<span style='color:#808080'><i>There must be a thousand archers over there, but I see only one!</i></span><br/>
<span style="color:green">40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks</span><br/>
+
<span style='color:green'>40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks</span><br/>
<span style="color:green">New weapon special: cleave</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Bow of Plagiarism &ndash; bow ===
 
=== Bow of Plagiarism &ndash; bow ===
<span style="color:#808080"><i>You have learned something? Well, it will be helpful to me.</i></span><br/>
+
<span style='color:#808080'><i>You have learned something? Well, it will be helpful to me.</i></span><br/>
<span style="color:green">25% more attacks</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:green">New weapon special: mind raid</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]</span><br/>
 
<br/>
 
<br/>
 
=== Bow of the Cantor &ndash; bow ===
 
=== Bow of the Cantor &ndash; bow ===
<span style="color:#808080"><i>Now I shall teach you how to hit the bull's eye. Stay close while I am talking.</i></span><br/>
+
<span style='color:#808080'><i>Now I shall teach you how to hit the bull's eye. Stay close while I am talking.</i></span><br/>
<span style="color:green">Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:green">New weapon special: marksman</span><br/>
+
<span style='color:green'>New weapon special: marksman</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">New ability: cantor</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#cantor_.E2.80.93_dummy|cantor]]</span><br/>
 
<br/>
 
<br/>
 
=== Brawler's Triumph &ndash; gauntlets ===
 
=== Brawler's Triumph &ndash; gauntlets ===
<span style="color:#808080"><i>It protects well... but not as much from punches.</i></span><br/>
+
<span style='color:#808080'><i>It protects well... but not as much from punches.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Brightslash &ndash; sword ===
 
=== Brightslash &ndash; sword ===
<span style="color:#808080"><i>He came like a shining star,
+
<span style='color:#808080'><i>He came like a shining star,
 
allied with the sun,
 
allied with the sun,
 
he smote the villains,
 
he smote the villains,
 
and saved the righteous.</i></span><br/>
 
and saved the righteous.</i></span><br/>
<span style="color:green">Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">New ability: absorbs (2)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]</span><br/>
<span style="color:#60A0FF">New ability: cures</span><br/>
+
<span style='color:#60A0FF'>New ability: cures</span><br/>
<span style="color:#60A0FF">New ability: regenerates (16)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]</span><br/>
 
<br/>
 
<br/>
 
=== Bringer of Fragility &ndash; axe ===
 
=== Bringer of Fragility &ndash; axe ===
<span style="color:#808080"><i>How can a weapon and armour this heavy be so ineffective?!</i></span><br/>
+
<span style='color:#808080'><i>How can a weapon and armour this heavy be so ineffective?!</i></span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">New ability: conviction (15)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
<span style="color:#60A0FF">New ability: despair (10)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/>
 
<br/>
 
<br/>
 
=== Caeordwyccywyrin's Spear &ndash; spear ===
 
=== Caeordwyccywyrin's Spear &ndash; spear ===
<span style="color:#808080"><i>Whose spear is this?</i></span><br/>
+
<span style='color:#808080'><i>Whose spear is this?</i></span><br/>
<span style="color:green">Damage increased by 4</span><br/>
+
<span style='color:green'>Damage increased by 4</span><br/>
<span style="color:green">40% more attacks</span><br/>
+
<span style='color:green'>40% more attacks</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== Chaos &ndash; craftable as any armour ===
 
=== Chaos &ndash; craftable as any armour ===
<span style="color:#808080"><i>What had the creator of this in mind when he was designing?</i></span><br/>
+
<span style='color:#808080'><i>What had the creator of this in mind when he was designing?</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style="color:green">Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style="color:green">1 more attacks</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">Movement costs on frozen lands set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
<span style="color:#60A0FF">New ability: skirmisher</span><br/>
+
<span style='color:#60A0FF'>New ability: skirmisher</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== Chaosbringer &ndash; dagger ===
 
=== Chaosbringer &ndash; dagger ===
<span style="color:#808080"><i>Do you like order? Shame that I do not.</i></span><br/>
+
<span style='color:#808080'><i>Do you like order? Shame that I do not.</i></span><br/>
<span style="color:green">40% more attacks</span><br/>
+
<span style='color:green'>40% more attacks</span><br/>
<span style="color:#60A0FF">Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
<span style="color:green">New weapon special: misanthropia</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]</span><br/>
<span style="color:green">New weapon special: misnania</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]</span><br/>
<span style="color:green">New weapon special: misdryadia</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]</span><br/>
 
<br/>
 
<br/>
 
=== Chilling Touch &ndash; gauntlets ===
 
=== Chilling Touch &ndash; gauntlets ===
<span style="color:#808080"><i>Unnatural clouds of dust can come and cover the sun. No heat will come and summer crops will be touched by chill.</i></span><br/>
+
<span style='color:#808080'><i>Unnatural clouds of dust can come and cover the sun. No heat will come and summer crops will be touched by chill.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">Damage decreased by 3</span><br/>
+
<span style='color:green'>Damage decreased by 3</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style="color:purple">New ability: freezing aura (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])</span><br/>
+
<span style='color:purple'>New ability: freezing aura (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])</span><br/>
<span style="color:purple">+1 base damage (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])</span><br/>
+
<span style='color:purple'>+1 base damage (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])</span><br/>
 
<br/>
 
<br/>
 
=== Chu-ko-nu &ndash; xbow ===
 
=== Chu-ko-nu &ndash; xbow ===
<span style="color:#808080"><i>Do you even reload that thing?</i></span><br/>
+
<span style='color:#808080'><i>Do you even reload that thing?</i></span><br/>
<span style="color:green">Damage increased by 15%</span><br/>
+
<span style='color:green'>Damage increased by 15%</span><br/>
<span style="color:green">55% more attacks</span><br/>
+
<span style='color:green'>55% more attacks</span><br/>
<span style="color:green">New weapon special: marksman</span><br/>
+
<span style='color:green'>New weapon special: marksman</span><br/>
 
<br/>
 
<br/>
 
=== Claymore &ndash; sword ===
 
=== Claymore &ndash; sword ===
<span style="color:#808080"><i>I am done with you, go away!</i></span><br/>
+
<span style='color:#808080'><i>I am done with you, go away!</i></span><br/>
<span style="color:green">Damage increased by 10%</span><br/>
+
<span style='color:green'>Damage increased by 10%</span><br/>
<span style="color:green">Damage increased by 2</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style="color:green">New weapon special: knockback</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]</span><br/>
 
<br/>
 
<br/>
 
=== Cloak of Burning Retribution &ndash; cloak ===
 
=== Cloak of Burning Retribution &ndash; cloak ===
<span style="color:#808080"><i>You spat on the ground at my feet? I will set your house on fire!</i></span><br/>
+
<span style='color:#808080'><i>You spat on the ground at my feet? I will set your house on fire!</i></span><br/>
<span style="color:green">Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
<span style="color:#60A0FF">New ability: retribution</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]</span><br/>
 
<br/>
 
<br/>
 
=== Cloak of Koschei &ndash; cloak ===
 
=== Cloak of Koschei &ndash; cloak ===
<span style="color:#808080"><i>Koschei made it so far on the path of immortality, yet one silly mistake happened to be fatal.</i></span><br/>
+
<span style='color:#808080'><i>Koschei made it so far on the path of immortality, yet one silly mistake happened to be fatal.</i></span><br/>
<span style="color:green">New weapon special: plague (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special: plague (melee attacks only)</span><br/>
<span style="color:green">Increases all magical damages by 15%</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to arcane decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
<span style="color:purple">New ability: Absorbs (1) (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])</span><br/>
+
<span style='color:purple'>New ability: Absorbs (1) (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])</span><br/>
 
<br/>
 
<br/>
 
=== Cloak of the Assassin leader &ndash; cloak ===
 
=== Cloak of the Assassin leader &ndash; cloak ===
<span style="color:#808080"><i>I care not if you are assassins or not, when you are around me, you will attack my way.</i></span><br/>
+
<span style='color:#808080'><i>I care not if you are assassins or not, when you are around me, you will attack my way.</i></span><br/>
<span style="color:#60A0FF">Decreases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Decreases physical resistances by 20%</span><br/>
<span style="color:green">New weapon special: backstab</span><br/>
+
<span style='color:green'>New weapon special: backstab</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: murderous presence</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderous presence_.E2.80.93_dummy|murderous presence]]</span><br/>
 
<br/>
 
<br/>
 
=== Cloak of the Pale Rider &ndash; cloak ===
 
=== Cloak of the Pale Rider &ndash; cloak ===
<span style="color:#808080"><i>Do not fear death if it is not near you.</i></span><br/>
+
<span style='color:#808080'><i>Do not fear death if it is not near you.</i></span><br/>
<span style="color:green">Damage increased by 10%</span><br/>
+
<span style='color:green'>Damage increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 7%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 7%</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 7%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 7%</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 7%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 7%</span><br/>
<span style="color:purple">+12 to hitpoints (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])</span><br/>
+
<span style='color:purple'>+12 to hitpoints (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])</span><br/>
<span style="color:purple">5% to all resistances (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])</span><br/>
+
<span style='color:purple'>5% to all resistances (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])</span><br/>
 
<br/>
 
<br/>
 
=== Colossally Colossal Arch-Devilish Blade of Universal Annihilation &ndash; sword ===
 
=== Colossally Colossal Arch-Devilish Blade of Universal Annihilation &ndash; sword ===
<span style="color:#808080"><i>Forged by the Paladin of Golden Glory with the Hammer of Eternal Magic.</i></span><br/>
+
<span style='color:#808080'><i>Forged by the Paladin of Golden Glory with the Hammer of Eternal Magic.</i></span><br/>
<span style="color:green">Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:green">Enemy resistances to blade decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to blade decreased by 10%</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Corpsegrinder &ndash; spear ===
 
=== Corpsegrinder &ndash; spear ===
<span style="color:#808080"><i>Mutilating dead enemies makes you forget your woes.</i></span><br/>
+
<span style='color:#808080'><i>Mutilating dead enemies makes you forget your woes.</i></span><br/>
<span style="color:green">Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: evisceration</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]</span><br/>
 
<br/>
 
<br/>
 
=== Coward's Bow &ndash; bow ===
 
=== Coward's Bow &ndash; bow ===
<span style="color:#808080"><i>I am using a bow because I hate being hit. I even have a bow made specially for me.</i></span><br/>
+
<span style='color:#808080'><i>I am using a bow because I hate being hit. I even have a bow made specially for me.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
 
<br/>
 
<br/>
 
=== Crapsack World &ndash; amulet ===
 
=== Crapsack World &ndash; amulet ===
<span style="color:#808080"><i>'Oh, allmighty god, why did you create this world?'
+
<span style='color:#808080'><i>'Oh, allmighty god, why did you create this world?'
 
'It was not me. I have a perfect alibi, by the way.'</i></span><br/>
 
'It was not me. I have a perfect alibi, by the way.'</i></span><br/>
<span style="color:green">Damage increased by 15%</span><br/>
+
<span style='color:green'>Damage increased by 15%</span><br/>
<span style="color:green">Damage increased by 2</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== Creepy Potion &ndash; potion ===
 
=== Creepy Potion &ndash; potion ===
<span style="color:#808080"><i>If you hear me better fear me, if you see me better flee me.</i></span><br/>
+
<span style='color:#808080'><i>If you hear me better fear me, if you see me better flee me.</i></span><br/>
<span style="color:#60A0FF">New ability: conviction (20)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]</span><br/>
<span style="color:#60A0FF">New ability: despair (20)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
<span style="color:orange">New ability: conviction (20)
+
<span style='color:orange'>New ability: conviction (20)
 
New ability: despair (20)</span><br/>
 
New ability: despair (20)</span><br/>
 
<br/>
 
<br/>
 
=== Crown of the King &ndash; helm ===
 
=== Crown of the King &ndash; helm ===
<span style="color:#808080"><i>The masses obeyed the one who had the crown. Whoever it was.</i></span><br/>
+
<span style='color:#808080'><i>The masses obeyed the one who had the crown. Whoever it was.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">Increases all magical damages by 15%</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style="color:purple">New Ability: cantor (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])</span><br/>
+
<span style='color:purple'>New Ability: cantor (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])</span><br/>
<span style="color:purple">+1 base attack (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])</span><br/>
+
<span style='color:purple'>+1 base attack (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])</span><br/>
<span style="color:purple">1 more movement point (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])</span><br/>
+
<span style='color:purple'>1 more movement point (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])</span><br/>
 
<br/>
 
<br/>
 
=== Crushing Walk &ndash; boots ===
 
=== Crushing Walk &ndash; boots ===
<span style="color:#808080"><i>Sometimes I am not looking where I step and the casualties can be significant.</i></span><br/>
+
<span style='color:#808080'><i>Sometimes I am not looking where I step and the casualties can be significant.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:green">Sets damage type to impact</span><br/>
+
<span style='color:green'>Sets damage type to impact</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 
<br/>
 
<br/>
 
=== Cunctator's Armour &ndash; armour ===
 
=== Cunctator's Armour &ndash; armour ===
<span style="color:#808080"><i>Enemies were bored to death when Cunctator finally attacked.</i></span><br/>
+
<span style='color:#808080'><i>Enemies were bored to death when Cunctator finally attacked.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 22%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 22%</span><br/>
<span style="color:#60A0FF">2 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
<span style="color:#60A0FF">New ability: shield (20)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]</span><br/>
<span style="color:#60A0FF">New ability: antisocial</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]</span><br/>
<span style="color:purple">5% to all resistances (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])</span><br/>
+
<span style='color:purple'>5% to all resistances (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])</span><br/>
<span style="color:purple">5% to all resistances (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])</span><br/>
+
<span style='color:purple'>5% to all resistances (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])</span><br/>
 
<br/>
 
<br/>
 
=== Cunctator's Helmet &ndash; helm ===
 
=== Cunctator's Helmet &ndash; helm ===
<span style="color:#808080"><i>If you command Cunctator to attack immediately, he will not obey.</i></span><br/>
+
<span style='color:#808080'><i>If you command Cunctator to attack immediately, he will not obey.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">Damage decreased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage decreased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">New ability: despair (15)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
<span style="color:purple">New ability: careful (10) (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])</span><br/>
+
<span style='color:purple'>New ability: careful (10) (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])</span><br/>
<span style="color:purple">New ability: 10% to physical resistances (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])</span><br/>
+
<span style='color:purple'>New ability: 10% to physical resistances (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])</span><br/>
 
<br/>
 
<br/>
 
=== Cunctator's sword &ndash; sword ===
 
=== Cunctator's sword &ndash; sword ===
<span style="color:#808080"><i>Nobody wanted to face Cunctator. He never fought when you wanted to fight him.</i></span><br/>
+
<span style='color:#808080'><i>Nobody wanted to face Cunctator. He never fought when you wanted to fight him.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
<span style="color:green">New weapon special: slow</span><br/>
+
<span style='color:green'>New weapon special: slow</span><br/>
<span style="color:green">New weapon special: explosive slow</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]</span><br/>
<span style="color:green">New weapon special: hit and run</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]</span><br/>
<span style="color:purple">New melee weapon special: struggle (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])</span><br/>
+
<span style='color:purple'>New melee weapon special: struggle (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])</span><br/>
<span style="color:purple">5% to all magical resistances (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])</span><br/>
+
<span style='color:purple'>5% to all magical resistances (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])</span><br/>
 
<br/>
 
<br/>
 
=== Cursed Memories &ndash; staff ===
 
=== Cursed Memories &ndash; staff ===
<span style="color:#808080"><i>Every hero suffers from horrors of the past. Only a few can have their enemies suffer them instead.</i></span><br/>
+
<span style='color:#808080'><i>Every hero suffers from horrors of the past. Only a few can have their enemies suffer them instead.</i></span><br/>
<span style="color:green">Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
<span style="color:green">New weapon special: horrid</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
<span style="color:green">Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 
<br/>
 
<br/>
 
=== Dagger of Craving &ndash; dagger ===
 
=== Dagger of Craving &ndash; dagger ===
<span style="color:#808080"><i>Does this make you feel some sort of... bloodlust?</i></span><br/>
+
<span style='color:#808080'><i>Does this make you feel some sort of... bloodlust?</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to arcane decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
<span style="color:#60A0FF">New ability: aura of hunger</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#aura of hunger_.E2.80.93_dummy|aura of hunger]]</span><br/>
 
<br/>
 
<br/>
 
=== Dagger of Shielding &ndash; dagger ===
 
=== Dagger of Shielding &ndash; dagger ===
<span style="color:#808080"><i>He survived a thousand knife fights. Not because of his bravery.</i></span><br/>
+
<span style='color:#808080'><i>He survived a thousand knife fights. Not because of his bravery.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:green">New weapon special: poison</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Dagger of Sicarii &ndash; dagger ===
 
=== Dagger of Sicarii &ndash; dagger ===
<span style="color:#808080"><i>An oppressed nation will find a way to have its revenge.</i></span><br/>
+
<span style='color:#808080'><i>An oppressed nation will find a way to have its revenge.</i></span><br/>
<span style="color:green">Damage increased by 50% (in EASY difficulty), 20% (in MEDIUM difficulty), -10% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 20% (in MEDIUM difficulty), -10% (in HARD difficulty)</span><br/>
<span style="color:green">25% more attacks</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
<span style="color:#60A0FF">Spells suck 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
<span style="color:green">New weapon special: poison</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
<span style="color:green">New weapon special: uber backstab</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#uber backstab_.E2.80.93_damage|uber backstab]]</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">New ability: darkens</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]</span><br/>
<span style="color:#60A0FF">New ability: nightstalk</span><br/>
+
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
 
<br/>
 
<br/>
 
=== Dagger of Surprises &ndash; dagger ===
 
=== Dagger of Surprises &ndash; dagger ===
<span style="color:#808080"><i>One stab to rule them all.</i></span><br/>
+
<span style='color:#808080'><i>One stab to rule them all.</i></span><br/>
<span style="color:green">25% more attacks</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
<span style="color:green">Merges attacks</span><br/>
+
<span style='color:green'>Merges attacks</span><br/>
<span style="color:green">New weapon special: backstab</span><br/>
+
<span style='color:green'>New weapon special: backstab</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Dark Gloves of Destruction &ndash; gauntlets ===
 
=== Dark Gloves of Destruction &ndash; gauntlets ===
<span style="color:#808080"><i>Surviving warriors have learned that healing while fighting is necessary for survival.</i></span><br/>
+
<span style='color:#808080'><i>Surviving warriors have learned that healing while fighting is necessary for survival.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:purple">+1 base damage (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Desctruction]])</span><br/>
+
<span style='color:purple'>+1 base damage (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Desctruction]])</span><br/>
<span style="color:purple">+1 base damage (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])</span><br/>
+
<span style='color:purple'>+1 base damage (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])</span><br/>
 
<br/>
 
<br/>
 
=== Dark Helm of Destruction &ndash; helm ===
 
=== Dark Helm of Destruction &ndash; helm ===
<span style="color:#808080"><i>Deadly warriors wear even offensive armour.</i></span><br/>
+
<span style='color:#808080'><i>Deadly warriors wear even offensive armour.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">1 more attacks</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style="color:purple">+1 base damage (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Desctruction]])</span><br/>
+
<span style='color:purple'>+1 base damage (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Desctruction]])</span><br/>
<span style="color:purple">+1 base damage (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])</span><br/>
+
<span style='color:purple'>+1 base damage (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])</span><br/>
 
<br/>
 
<br/>
 
=== Dark Sarcasm &ndash; armour ===
 
=== Dark Sarcasm &ndash; armour ===
<span style="color:#808080"><i>You missed! You cannot even hit me! Hahahaha! I feel so good to see you fail, loser!</i></span><br/>
+
<span style='color:#808080'><i>You missed! You cannot even hit me! Hahahaha! I feel so good to see you fail, loser!</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
<span style="color:#60A0FF">New ability: mockery</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#mockery_.E2.80.93_dummy|mockery]]</span><br/>
 
<br/>
 
<br/>
 
=== Dark Sword of Destruction &ndash; sword ===
 
=== Dark Sword of Destruction &ndash; sword ===
<span style="color:#808080"><i>Real warriors know that their opponents will get heavy armours and prepare for it.</i></span><br/>
+
<span style='color:#808080'><i>Real warriors know that their opponents will get heavy armours and prepare for it.</i></span><br/>
<span style="color:green">Damage increased by 50%</span><br/>
+
<span style='color:green'>Damage increased by 50%</span><br/>
<span style="color:green">Sets damage type to cold</span><br/>
+
<span style='color:green'>Sets damage type to cold</span><br/>
<span style="color:#60A0FF">5% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
<span style="color:purple">+1 base attack (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Desctruction]])</span><br/>
+
<span style='color:purple'>+1 base attack (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Desctruction]])</span><br/>
<span style="color:purple">+1 base attack (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])</span><br/>
+
<span style='color:purple'>+1 base attack (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])</span><br/>
 
<br/>
 
<br/>
 
=== Dazzling Ring &ndash; ring ===
 
=== Dazzling Ring &ndash; ring ===
<span style="color:#808080"><i>You were born to die blind.</i></span><br/>
+
<span style='color:#808080'><i>You were born to die blind.</i></span><br/>
<span style="color:green">New weapon special: dazzle</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Dead End Road &ndash; staff ===
 
=== Dead End Road &ndash; staff ===
<span style="color:#808080"><i>You will walk away from a necromancer fight. That does not imply that you will survive.</i></span><br/>
+
<span style='color:#808080'><i>You will walk away from a necromancer fight. That does not imply that you will survive.</i></span><br/>
<span style="color:green">Damage increased by 25%</span><br/>
+
<span style='color:green'>Damage increased by 25%</span><br/>
<span style="color:green">New weapon special: greater infect</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]</span><br/>
<span style="color:green">Increases all magical damages by 25%</span><br/>
+
<span style='color:green'>Increases all magical damages by 25%</span><br/>
 
<br/>
 
<br/>
 
=== Deathblade Inheritance &ndash; craftable as any weapon ===
 
=== Deathblade Inheritance &ndash; craftable as any weapon ===
<span style="color:#808080"><i>It might not hit hard, but it will bring you reinforcements.</i></span><br/>
+
<span style='color:#808080'><i>It might not hit hard, but it will bring you reinforcements.</i></span><br/>
<span style="color:green">40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks</span><br/>
+
<span style='color:green'>40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks</span><br/>
<span style="color:green">Sets damage type to blade</span><br/>
+
<span style='color:green'>Sets damage type to blade</span><br/>
<span style="color:green">New weapon special: plague (Deathblade)</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Deathblade)]]</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
 
<br/>
 
<br/>
 
=== Deathwhirl &ndash; sword ===
 
=== Deathwhirl &ndash; sword ===
<span style="color:#808080"><i>Swarm him so that he would not get to me! Oh, dammit...</i></span><br/>
+
<span style='color:#808080'><i>Swarm him so that he would not get to me! Oh, dammit...</i></span><br/>
<span style="color:green">Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
<span style="color:#60A0FF">New ability: penetrates</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== Defensive Stance &ndash; craftable as any armour ===
 
=== Defensive Stance &ndash; craftable as any armour ===
<span style="color:#808080"><i>A good defence is the best offence.</i></span><br/>
+
<span style='color:#808080'><i>A good defence is the best offence.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: steadfast</span><br/>
+
<span style='color:#60A0FF'>New ability: steadfast</span><br/>
<span style="color:#60A0FF">2 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 
<br/>
 
<br/>
 
=== Deflector of Light &ndash; craftable as any armour ===
 
=== Deflector of Light &ndash; craftable as any armour ===
<span style="color:#808080"><i>Drive all light away of you and enjoy the darkness.</i></span><br/>
+
<span style='color:#808080'><i>Drive all light away of you and enjoy the darkness.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
<span style="color:#60A0FF">New ability: darkens severely</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]</span><br/>
<span style="color:#60A0FF">Sets alignment to chaotic</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
 
<br/>
 
<br/>
 
=== Demon Core &ndash; amulet ===
 
=== Demon Core &ndash; amulet ===
<span style="color:#808080"><i>If you awaken it, foul light will ravage flesh.</i></span><br/>
+
<span style='color:#808080'><i>If you awaken it, foul light will ravage flesh.</i></span><br/>
<span style="color:#60A0FF">Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
<span style="color:green">New weapon special: poison</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: radiation</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#radiation_.E2.80.93_dummy|radiation]]</span><br/>
 
<br/>
 
<br/>
 
=== Despicable Heroism &ndash; mace ===
 
=== Despicable Heroism &ndash; mace ===
<span style="color:#808080"><i>Your deeds are revered, but the way you do them is damned.</i></span><br/>
+
<span style='color:#808080'><i>Your deeds are revered, but the way you do them is damned.</i></span><br/>
<span style="color:green">Damage decreased by 50% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage decreased by 50% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
<span style="color:green">New weapon special: plague (Revenant)</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">Resistance to arcane decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 5%</span><br/>
 
<br/>
 
<br/>
 
=== Diamond &ndash; gem ===
 
=== Diamond &ndash; gem ===
<span style="color:#808080"><i>This colourless precious stone is known to be the hardest mineral, but it is too fragile to be used in weapons or armour as a hard material. However, it very useful due to its magical properties</i></span><br/>
+
<span style='color:#808080'><i>This colourless precious stone is known to be the hardest mineral, but it is too fragile to be used in weapons or armour as a hard material. However, it very useful due to its magical properties</i></span><br/>
 
<br/>
 
<br/>
 
=== Dominion &ndash; craftable as any weapon ===
 
=== Dominion &ndash; craftable as any weapon ===
<span style="color:#808080"><i>Obey.</i></span><br/>
+
<span style='color:#808080'><i>Obey.</i></span><br/>
<span style="color:green">Damage increased by 40% (in EASY difficulty), 20% (in MEDIUM difficulty), 0% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 20% (in MEDIUM difficulty), 0% (in HARD difficulty)</span><br/>
<span style="color:green">New weapon special: mind raid</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
 
<br/>
 
<br/>
 
=== Doombringer &ndash; sword ===
 
=== Doombringer &ndash; sword ===
<span style="color:#808080"><i>Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.</i></span><br/>
+
<span style='color:#808080'><i>Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.</i></span><br/>
<span style="color:green">Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:green">20% more attacks</span><br/>
+
<span style='color:green'>20% more attacks</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:green">New weapon special: slow</span><br/>
+
<span style='color:green'>New weapon special: slow</span><br/>
<span style="color:green">New weapon special: disintegrate</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Doomsday Machine &ndash; xbow ===
 
=== Doomsday Machine &ndash; xbow ===
<span style="color:#808080"><i>To spread doom, you need proper tools.</i></span><br/>
+
<span style='color:#808080'><i>To spread doom, you need proper tools.</i></span><br/>
<span style="color:green">Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:green">25% more attacks</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
<span style="color:green">Enemy resistances to pierce decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to pierce decreased by 10%</span><br/>
<span style="color:green">New weapon special: shockwave</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]</span><br/>
<span style="color:green">Increases all magical damages by 15%</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 
<br/>
 
<br/>
 
=== Dragon Claw &ndash; sword ===
 
=== Dragon Claw &ndash; sword ===
<span style="color:#808080"><i>Claws of dragons have no unusual magical properties, but they cut so well.</i></span><br/>
+
<span style='color:#808080'><i>Claws of dragons have no unusual magical properties, but they cut so well.</i></span><br/>
<span style="color:green">Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:green">Damage increased by 2</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style="color:green">30% more attacks</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
 
<br/>
 
<br/>
 
=== Dragonslayer &ndash; bow ===
 
=== Dragonslayer &ndash; bow ===
<span style="color:#808080"><i>He killed dragons with his legendary bow, but he was no match for saurians.</i></span><br/>
+
<span style='color:#808080'><i>He killed dragons with his legendary bow, but he was no match for saurians.</i></span><br/>
<span style="color:green">Damage increased by 35%</span><br/>
+
<span style='color:green'>Damage increased by 35%</span><br/>
<span style="color:green">25% more attacks</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
<span style="color:green">New weapon special: misdraconia</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 
<br/>
 
<br/>
 
=== Draingloves &ndash; gauntlets ===
 
=== Draingloves &ndash; gauntlets ===
<span style="color:#808080"><i>You hit, you heal. I hit, you heal. But can you heal enough?</i></span><br/>
+
<span style='color:#808080'><i>You hit, you heal. I hit, you heal. But can you heal enough?</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Spells suck 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
<span style="color:green">Increases all magical damages by 5%</span><br/>
+
<span style='color:green'>Increases all magical damages by 5%</span><br/>
<span style="color:#60A0FF">New ability: absorbs (1)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
 
<br/>
 
<br/>
 
=== Dugi's Ward &ndash; craftable as any armour ===
 
=== Dugi's Ward &ndash; craftable as any armour ===
<span style="color:#808080"><i>Metal is the best, especially if it's heavy enough.</i></span><br/>
+
<span style='color:#808080'><i>Metal is the best, especially if it's heavy enough.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 30%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 30%</span><br/>
<span style="color:green">Damage increased by 15%</span><br/>
+
<span style='color:green'>Damage increased by 15%</span><br/>
<span style="color:green">1 more attacks</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style="color:green">Increases all magical damages by 15%</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: absorbs (3)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]</span><br/>
 
<br/>
 
<br/>
 
=== Dugi's Wrath &ndash; craftable as any weapon ===
 
=== Dugi's Wrath &ndash; craftable as any weapon ===
<span style="color:#808080"><i>The probability that somebody will get this is quite low, maybe some of my assumptions were wrong.</i></span><br/>
+
<span style='color:#808080'><i>The probability that somebody will get this is quite low, maybe some of my assumptions were wrong.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:green">Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:green">30% more attacks</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
<span style="color:#60A0FF">Spells suck 2 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Spells suck 2 health from targets with each hit</span><br/>
<span style="color:#60A0FF">15% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>15% chance to strike a devastating blow</span><br/>
<span style="color:green">New weapon special: leech</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
<span style="color:green">New weapon special: berserk</span><br/>
+
<span style='color:green'>New weapon special: berserk</span><br/>
<span style="color:green">New weapon special: charge</span><br/>
+
<span style='color:green'>New weapon special: charge</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
<span style="color:#60A0FF">New ability: radiating insanity</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#radiating insanity_.E2.80.93_dummy|radiating insanity]]</span><br/>
<span style="color:#60A0FF">New ability: warlord's rule</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]</span><br/>
<span style="color:#60A0FF">New ability: wrath</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
 
<br/>
 
<br/>
 
=== Dying Dreams &ndash; craftable as any armour ===
 
=== Dying Dreams &ndash; craftable as any armour ===
<span style="color:#808080"><i>Have you ever dreamed of defeating me? Feel your weakness and see me recovering from everything.</i></span><br/>
+
<span style='color:#808080'><i>Have you ever dreamed of defeating me? Feel your weakness and see me recovering from everything.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">New ability: leech</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]</span><br/>
<span style="color:#60A0FF">New ability: despair (15)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
 
<br/>
 
<br/>
 
=== Elusive Boots &ndash; boots ===
 
=== Elusive Boots &ndash; boots ===
<span style="color:#808080"><i>Enemies are blocking the way? Who cares?</i></span><br/>
+
<span style='color:#808080'><i>Enemies are blocking the way? Who cares?</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 2%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 2%</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
<span style="color:#60A0FF">New ability: skirmisher</span><br/>
+
<span style='color:#60A0FF'>New ability: skirmisher</span><br/>
 
<br/>
 
<br/>
 
=== Emerald &ndash; gem ===
 
=== Emerald &ndash; gem ===
<span style="color:#808080"><i>Diamonds tainted with copper salts are coloured green and possess huge magical power. However, it is uneasy to extract it.</i></span><br/>
+
<span style='color:#808080'><i>Diamonds tainted with copper salts are coloured green and possess huge magical power. However, it is uneasy to extract it.</i></span><br/>
 
<br/>
 
<br/>
 
=== Equality &ndash; craftable as any weapon ===
 
=== Equality &ndash; craftable as any weapon ===
<span style="color:#808080"><i>Even the weak can kill with this one.</i></span><br/>
+
<span style='color:#808080'><i>Even the weak can kill with this one.</i></span><br/>
<span style="color:green">Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
<span style="color:green">20% more attacks</span><br/>
+
<span style='color:green'>20% more attacks</span><br/>
<span style="color:green">Increases all magical damages by 20%</span><br/>
+
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 
<br/>
 
<br/>
 
=== Executioner's Axe &ndash; axe ===
 
=== Executioner's Axe &ndash; axe ===
<span style="color:#808080"><i>A good executioner kills with a single blow.</i></span><br/>
+
<span style='color:#808080'><i>A good executioner kills with a single blow.</i></span><br/>
<span style="color:green">Merges attacks</span><br/>
+
<span style='color:green'>Merges attacks</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style="color:#60A0FF">Sets alignment to neutral</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to neutral</span><br/>
 
<br/>
 
<br/>
 
=== Explosionlance &ndash; spear ===
 
=== Explosionlance &ndash; spear ===
<span style="color:#808080"><i>Take that away, we need to stay silent.</i></span><br/>
+
<span style='color:#808080'><i>Take that away, we need to stay silent.</i></span><br/>
<span style="color:green">Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:green">Damage increased by 1</span><br/>
+
<span style='color:green'>Damage increased by 1</span><br/>
<span style="color:green">New weapon special: extra damage (+5; impact)</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#extra damage (+5; impact)_.E2.80.93_dummy|extra damage (+5; impact)]]</span><br/>
 
<br/>
 
<br/>
 
=== Exterminator's Dagger &ndash; dagger ===
 
=== Exterminator's Dagger &ndash; dagger ===
<span style="color:#808080"><i>Slay the tyrant. Put an end to his wicked rule.</i></span><br/>
+
<span style='color:#808080'><i>Slay the tyrant. Put an end to his wicked rule.</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:green">Increases all magical damages by 15%</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style="color:purple">2% to all resistances (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])</span><br/>
+
<span style='color:purple'>2% to all resistances (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])</span><br/>
<span style="color:purple">2% to all resistances (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])</span><br/>
+
<span style='color:purple'>2% to all resistances (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])</span><br/>
<span style="color:purple">2% to all resistances (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])</span><br/>
+
<span style='color:purple'>2% to all resistances (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])</span><br/>
 
<br/>
 
<br/>
 
=== Exterminator's Knives &ndash; knife ===
 
=== Exterminator's Knives &ndash; knife ===
<span style="color:#808080"><i>It may be hard to get close enough.</i></span><br/>
+
<span style='color:#808080'><i>It may be hard to get close enough.</i></span><br/>
<span style="color:green">Damage increased by 40%</span><br/>
+
<span style='color:green'>Damage increased by 40%</span><br/>
<span style="color:green">Sets damage type to cold</span><br/>
+
<span style='color:green'>Sets damage type to cold</span><br/>
<span style="color:purple">+1 to base ranged damage (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])</span><br/>
+
<span style='color:purple'>+1 to base ranged damage (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])</span><br/>
<span style="color:purple">16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])</span><br/>
+
<span style='color:purple'>16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])</span><br/>
<span style="color:purple">+1 to base attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])</span><br/>
+
<span style='color:purple'>+1 to base attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])</span><br/>
 
<br/>
 
<br/>
 
=== Exterminator's Ring &ndash; ring ===
 
=== Exterminator's Ring &ndash; ring ===
<span style="color:#808080"><i>Hide from the revolution.</i></span><br/>
+
<span style='color:#808080'><i>Hide from the revolution.</i></span><br/>
<span style="color:green">Damage increased by 1</span><br/>
+
<span style='color:green'>Damage increased by 1</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
<span style="color:purple">+1 to base ranged damage (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])</span><br/>
+
<span style='color:purple'>+1 to base ranged damage (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])</span><br/>
<span style="color:purple">+1 to base ranged damage (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])</span><br/>
+
<span style='color:purple'>+1 to base ranged damage (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])</span><br/>
<span style="color:purple">2% to all resistances (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])</span><br/>
+
<span style='color:purple'>2% to all resistances (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])</span><br/>
 
<br/>
 
<br/>
 
=== Exterminator's Scythe &ndash; polearm ===
 
=== Exterminator's Scythe &ndash; polearm ===
<span style="color:#808080"><i>Victims' loyals look for revenge.</i></span><br/>
+
<span style='color:#808080'><i>Victims' loyals look for revenge.</i></span><br/>
<span style="color:green">Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
<span style="color:green">30% more attacks</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
<span style="color:purple">+1 to base damage (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])</span><br/>
+
<span style='color:purple'>+1 to base damage (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])</span><br/>
<span style="color:purple">+1 to base damage (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])</span><br/>
+
<span style='color:purple'>+1 to base damage (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])</span><br/>
<span style="color:purple">+1 to base damage (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])</span><br/>
+
<span style='color:purple'>+1 to base damage (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])</span><br/>
 
<br/>
 
<br/>
 
=== False Paradise &ndash; helm ===
 
=== False Paradise &ndash; helm ===
<span style="color:#808080"><i>Their society was almost utopian. They grew lazy and weak and became an easy prey for invaders.</i></span><br/>
+
<span style='color:#808080'><i>Their society was almost utopian. They grew lazy and weak and became an easy prey for invaders.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style="color:#60A0FF">New ability: regenerates (24)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]</span><br/>
<span style="color:#60A0FF">3 (in EASY difficulty), 4 (in MEDIUM difficulty), 5 (in HARD difficulty) fewer movement points</span><br/>
+
<span style='color:#60A0FF'>3 (in EASY difficulty), 4 (in MEDIUM difficulty), 5 (in HARD difficulty) fewer movement points</span><br/>
 
<br/>
 
<br/>
 
=== Fiery Blood &ndash; gauntlets ===
 
=== Fiery Blood &ndash; gauntlets ===
<span style="color:#808080"><i>Red is the fire. Red is the blood. I am not sure which of them is pouring.</i></span><br/>
+
<span style='color:#808080'><i>Red is the fire. Red is the blood. I am not sure which of them is pouring.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">1 more attacks</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style="color:green">Sets damage type to fire</span><br/>
+
<span style='color:green'>Sets damage type to fire</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Fine bow &ndash; bow ===
 
=== Fine bow &ndash; bow ===
<span style="color:#808080"><i>Precision is more important than anything else.</i></span><br/>
+
<span style='color:#808080'><i>Precision is more important than anything else.</i></span><br/>
<span style="color:green">Damage increased by 40%</span><br/>
+
<span style='color:green'>Damage increased by 40%</span><br/>
<span style="color:green">30% more attacks</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
<span style="color:green">New weapon special: focused</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Fire-Forged Friend &ndash; potion ===
 
=== Fire-Forged Friend &ndash; potion ===
<span style="color:#808080"><i>'I make my friends with hammer and anvil.' -Pygmaliophaestus</i></span><br/>
+
<span style='color:#808080'><i>'I make my friends with hammer and anvil.' -Pygmaliophaestus</i></span><br/>
<span style="color:#60A0FF">4 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>4 fewer movement points</span><br/>
<span style="color:orange">50% increased physical resistances
+
<span style='color:orange'>50% increased physical resistances
 
-4 movement speed</span><br/>
 
-4 movement speed</span><br/>
 
<br/>
 
<br/>
 
=== Fist of Anarchy &ndash; mace ===
 
=== Fist of Anarchy &ndash; mace ===
<span style="color:#808080"><i>Rebirth through devastation, freedom through bloodshed.</i></span><br/>
+
<span style='color:#808080'><i>Rebirth through devastation, freedom through bloodshed.</i></span><br/>
<span style="color:green">60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks</span><br/>
+
<span style='color:green'>60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks</span><br/>
<span style="color:#60A0FF">10% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
<span style="color:green">New weapon special: anarchy</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#anarchy_.E2.80.93_damage|anarchy]]</span><br/>
 
<br/>
 
<br/>
 
=== Flaming Sword &ndash; sword ===
 
=== Flaming Sword &ndash; sword ===
<span style="color:#808080"><i>If you need to fight ghosts, good steel is not enough.</i></span><br/>
+
<span style='color:#808080'><i>If you need to fight ghosts, good steel is not enough.</i></span><br/>
<span style="color:green">Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:green">Damage increased by 1</span><br/>
+
<span style='color:green'>Damage increased by 1</span><br/>
<span style="color:green">Sets damage type to fire</span><br/>
+
<span style='color:green'>Sets damage type to fire</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Fleshrending Scourge &ndash; mace ===
 
=== Fleshrending Scourge &ndash; mace ===
<span style="color:#808080"><i>Do not run away from me. I will catch you anyway.</i></span><br/>
+
<span style='color:#808080'><i>Do not run away from me. I will catch you anyway.</i></span><br/>
<span style="color:green">Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:green">20% more attacks</span><br/>
+
<span style='color:green'>20% more attacks</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:green">Enemy resistances to impact decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to impact decreased by 10%</span><br/>
<span style="color:#60A0FF">2 more movement points</span><br/>
+
<span style='color:#60A0FF'>2 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== Flying Boots &ndash; boots ===
 
=== Flying Boots &ndash; boots ===
<span style="color:#808080"><i>He could run through caves and hills like on a plain road. He could walk on water.</i></span><br/>
+
<span style='color:#808080'><i>He could run through caves and hills like on a plain road. He could walk on water.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 7%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 7%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">Movement costs through forests set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
<span style="color:#60A0FF">Movement costs on frozen lands set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
<span style="color:#60A0FF">Movement costs on flat terrains set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs on flat terrains set to 1</span><br/>
<span style="color:#60A0FF">Movement costs through dark caves set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
<span style="color:#60A0FF">Movement costs through mushroom groves set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 1</span><br/>
<span style="color:#60A0FF">Movement costs through villages set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs through villages set to 1</span><br/>
<span style="color:#60A0FF">Movement costs through castles set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs through castles set to 1</span><br/>
<span style="color:#60A0FF">Movement costs in shallow waters set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs in shallow waters set to 1</span><br/>
<span style="color:#60A0FF">Movement costs on coastal reefs set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs on coastal reefs set to 1</span><br/>
<span style="color:#60A0FF">Movement costs in deep waters set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs in deep waters set to 1</span><br/>
<span style="color:#60A0FF">Movement costs through swampy places set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs through swampy places set to 1</span><br/>
<span style="color:#60A0FF">Movement costs on hills set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/>
<span style="color:#60A0FF">Movement costs across sands set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs across sands set to 1</span><br/>
 
<br/>
 
<br/>
 
=== Forestburner &ndash; craftable as any weapon ===
 
=== Forestburner &ndash; craftable as any weapon ===
<span style="color:#808080"><i>Sarah always preferred money over pristine nature.</i></span><br/>
+
<span style='color:#808080'><i>Sarah always preferred money over pristine nature.</i></span><br/>
<span style="color:green">Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:green">New weapon special: misdryadia</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 15%</span><br/>
<span style="color:green">New attack: fireball (11 - 4)</span><br/>
+
<span style='color:green'>New attack: fireball (11 - 4)</span><br/>
 
<br/>
 
<br/>
 
=== Foul Potion &ndash; potion ===
 
=== Foul Potion &ndash; potion ===
<span style="color:#808080"><i>It helps us greatly, but its user pays a great price.</i></span><br/>
+
<span style='color:#808080'><i>It helps us greatly, but its user pays a great price.</i></span><br/>
<span style="color:#60A0FF">New ability: unholy hunger</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#unholy hunger_.E2.80.93_dummy|unholy hunger]]</span><br/>
<span style="color:orange">New ability: Unholy hunger (the unit loses increasing amounts of maximum HP per turn (unless cared by a healer), but when it kills an enemy, the count restarts and it gains 3 to maximum HP and is healed slightly).</span><br/>
+
<span style='color:orange'>New ability: Unholy hunger (the unit loses increasing amounts of maximum HP per turn (unless cared by a healer), but when it kills an enemy, the count restarts and it gains 3 to maximum HP and is healed slightly).</span><br/>
 
<br/>
 
<br/>
 
=== Fowleri's Chopper &ndash; axe ===
 
=== Fowleri's Chopper &ndash; axe ===
<span style="color:#808080"><i>He broke her heart. No, wait, not heart, sanity. He broke her sanity.</i></span><br/>
+
<span style='color:#808080'><i>He broke her heart. No, wait, not heart, sanity. He broke her sanity.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
<span style="color:#60A0FF">New ability: wrath</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
<span style="color:#60A0FF">New ability: retribution</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== Frozen Locket &ndash; amulet ===
 
=== Frozen Locket &ndash; amulet ===
<span style="color:#808080"><i>Frozen memories shall thaw and redeem.</i></span><br/>
+
<span style='color:#808080'><i>Frozen memories shall thaw and redeem.</i></span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
<span style="color:#60A0FF">New ability: freezing aura</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#freezing aura_.E2.80.93_dummy|freezing aura]]</span><br/>
 
<br/>
 
<br/>
 
=== Glitch Item &ndash; limited ===
 
=== Glitch Item &ndash; limited ===
<span style="color:#808080"><i>Everything can fail. Regardless of the amount of polishing done.</i></span><br/>
+
<span style='color:#808080'><i>Everything can fail. Regardless of the amount of polishing done.</i></span><br/>
<span style="color:red">New obligation: Report this bug on the forums</span><br/>
+
<span style='color:red'>New obligation: Report this bug on the forums</span><br/>
 
<br/>
 
<br/>
 
=== Gloombringer &ndash; craftable as any weapon ===
 
=== Gloombringer &ndash; craftable as any weapon ===
<span style="color:#808080"><i>One side wins, the other side loses. Both sides' widows weep.</i></span><br/>
+
<span style='color:#808080'><i>One side wins, the other side loses. Both sides' widows weep.</i></span><br/>
<span style="color:green">Damage increased by 80% (in EASY difficulty), 50% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 80% (in EASY difficulty), 50% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:green">30% more attacks</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
<span style="color:green">New weapon special: poison</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Glowing Flight &ndash; knife ===
 
=== Glowing Flight &ndash; knife ===
<span style="color:#808080"><i>The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.</i></span><br/>
+
<span style='color:#808080'><i>The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.</i></span><br/>
<span style="color:green">Damage increased by 40%</span><br/>
+
<span style='color:green'>Damage increased by 40%</span><br/>
<span style="color:green">40% more attacks</span><br/>
+
<span style='color:green'>40% more attacks</span><br/>
<span style="color:green">Sets damage type to arcane</span><br/>
+
<span style='color:green'>Sets damage type to arcane</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Godsmasher &ndash; mace ===
 
=== Godsmasher &ndash; mace ===
<span style="color:#808080"><i>'With this beast, I can kill even a god!'
+
<span style='color:#808080'><i>'With this beast, I can kill even a god!'
 
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'</i></span><br/>
 
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'</i></span><br/>
<span style="color:green">Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:green">20% more attacks</span><br/>
+
<span style='color:green'>20% more attacks</span><br/>
<span style="color:#60A0FF">10% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
<span style="color:green">Enemy resistances to impact decreased by 20%</span><br/>
+
<span style='color:green'>Enemy resistances to impact decreased by 20%</span><br/>
<span style="color:green">New weapon special: leech</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 
<br/>
 
<br/>
 
=== Greater Guardsman's Leather Armour &ndash; armour ===
 
=== Greater Guardsman's Leather Armour &ndash; armour ===
<span style="color:#808080"><i>A good guardsman never yields.</i></span><br/>
+
<span style='color:#808080'><i>A good guardsman never yields.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:#60A0FF">New ability: unyielding</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]</span><br/>
 
<br/>
 
<br/>
 
=== Greater Healing Potion &ndash; potion ===
 
=== Greater Healing Potion &ndash; potion ===
<span style="color:#808080"><i>This can heal almost anyone, find the one who brewed it!</i></span><br/>
+
<span style='color:#808080'><i>This can heal almost anyone, find the one who brewed it!</i></span><br/>
<span style="color:orange">This unit is completely restored, including statuses, moves and attacks.</span><br/>
+
<span style='color:orange'>This unit is completely restored, including statuses, moves and attacks.</span><br/>
 
<br/>
 
<br/>
 
=== Guardsman's Leather Armour &ndash; armour ===
 
=== Guardsman's Leather Armour &ndash; armour ===
<span style="color:#808080"><i>Loyalty will protect you like an expensive armour.</i></span><br/>
+
<span style='color:#808080'><i>Loyalty will protect you like an expensive armour.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:#60A0FF">New ability: steadfast</span><br/>
+
<span style='color:#60A0FF'>New ability: steadfast</span><br/>
 
<br/>
 
<br/>
 
=== Guerrilla &ndash; craftable as any weapon ===
 
=== Guerrilla &ndash; craftable as any weapon ===
<span style="color:#808080"><i>Fight when you choose to fight, hide when you are hunted.</i></span><br/>
+
<span style='color:#808080'><i>Fight when you choose to fight, hide when you are hunted.</i></span><br/>
<span style="color:green">Damage increased by 2</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style="color:green">New weapon special: hit and run</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]</span><br/>
<span style="color:#60A0FF">New ability: concealment</span><br/>
+
<span style='color:#60A0FF'>New ability: concealment</span><br/>
<span style="color:#60A0FF">2 more movement points</span><br/>
+
<span style='color:#60A0FF'>2 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== Guide to Lycanthropy &ndash; limited ===
 
=== Guide to Lycanthropy &ndash; limited ===
<span style="color:#808080"><i>Search your memories and find the monster you are.</i></span><br/>
+
<span style='color:#808080'><i>Search your memories and find the monster you are.</i></span><br/>
<span style="color:yellow">New advancements: Abilities that allow a transformation into powerful animal forms</span><br/>
+
<span style='color:yellow'>New advancements: Abilities that allow a transformation into powerful animal forms</span><br/>
 
<br/>
 
<br/>
 
=== Hands of Sorrow &ndash; gauntlets ===
 
=== Hands of Sorrow &ndash; gauntlets ===
<span style="color:#808080"><i>He grew up as a mercenary bound to obey any command. Remorse led him to distant corners where he died, miserable and alone.</i></span><br/>
+
<span style='color:#808080'><i>He grew up as a mercenary bound to obey any command. Remorse led him to distant corners where he died, miserable and alone.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">5% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
<span style="color:#60A0FF">Movement costs on frozen lands set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
<span style="color:#60A0FF">Movement costs through dark caves set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
<span style="color:#60A0FF">Movement costs through mushroom groves set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 1</span><br/>
<span style="color:#60A0FF">New ability: despair (5)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (5)]]</span><br/>
 
<br/>
 
<br/>
 
=== Hatred &ndash; craftable as any armour ===
 
=== Hatred &ndash; craftable as any armour ===
<span style="color:#808080"><i>Arm yourself with hatred, your lacking skill will not matter.</i></span><br/>
+
<span style='color:#808080'><i>Arm yourself with hatred, your lacking skill will not matter.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:green">Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
<span style="color:green">1 more attacks</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style="color:#60A0FF">5% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Hatred for Men &ndash; xbow ===
 
=== Hatred for Men &ndash; xbow ===
<span style="color:#808080"><i>Fuelled by the venom and hatred.</i></span><br/>
+
<span style='color:#808080'><i>Fuelled by the venom and hatred.</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:#60A0FF">10% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
<span style="color:green">New weapon special: pierce</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]</span><br/>
<span style="color:green">New weapon special: poison</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
<span style="color:#60A0FF">New ability: damage aura (10)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]</span><br/>
 
<br/>
 
<br/>
 
=== Havoc Bliss &ndash; amulet ===
 
=== Havoc Bliss &ndash; amulet ===
<span style="color:#808080"><i>Destruction can save you from suffering if you do it right.</i></span><br/>
+
<span style='color:#808080'><i>Destruction can save you from suffering if you do it right.</i></span><br/>
<span style="color:green">Damage increased by 15%</span><br/>
+
<span style='color:green'>Damage increased by 15%</span><br/>
<span style="color:green">Damage increased by 1</span><br/>
+
<span style='color:green'>Damage increased by 1</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== Headsmasher &ndash; axe ===
 
=== Headsmasher &ndash; axe ===
<span style="color:#808080"><i>'Let us give the orcs something they like, maybe they will let us be.'
+
<span style='color:#808080'><i>'Let us give the orcs something they like, maybe they will let us be.'
 
'What do they like?'
 
'What do they like?'
 
'Smashing heads.'</i></span><br/>
 
'Smashing heads.'</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:green">60% more attacks</span><br/>
+
<span style='color:green'>60% more attacks</span><br/>
<span style="color:#60A0FF">Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
 
<br/>
 
<br/>
 
=== Headstriker &ndash; xbow ===
 
=== Headstriker &ndash; xbow ===
<span style="color:#808080"><i>If you have a good aim, you will hit a vulnerable spot and kill even with a lightweight bolt.</i></span><br/>
+
<span style='color:#808080'><i>If you have a good aim, you will hit a vulnerable spot and kill even with a lightweight bolt.</i></span><br/>
<span style="color:green">Damage increased by 25%</span><br/>
+
<span style='color:green'>Damage increased by 25%</span><br/>
<span style="color:green">Damage increased by 2</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style="color:green">New weapon special: marksman</span><br/>
+
<span style='color:green'>New weapon special: marksman</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 
<br/>
 
<br/>
 
=== Healing Potion &ndash; potion ===
 
=== Healing Potion &ndash; potion ===
<span style="color:#808080"><i>I am healed! More healthy than ever!</i></span><br/>
+
<span style='color:#808080'><i>I am healed! More healthy than ever!</i></span><br/>
<span style="color:#60A0FF">10 more hitpoints per level</span><br/>
+
<span style='color:#60A0FF'>10 more hitpoints per level</span><br/>
<span style="color=#60A0FF">Full heal</span><br/>
+
<span style='color=#60A0FF'>Full heal</span><br/>
<span style="color:orange">This unit is fully healed, and its total HP is increased by 10.</span><br/>
+
<span style='color:orange'>This unit is fully healed, and its total HP is increased by 10.</span><br/>
 
<br/>
 
<br/>
 
=== Heart of Darkness &ndash; limited ===
 
=== Heart of Darkness &ndash; limited ===
<span style="color:#808080"><i>Find your dark subconscience and embrace it.</i></span><br/>
+
<span style='color:#808080'><i>Find your dark subconscience and embrace it.</i></span><br/>
<span style="color:yellow">New advancements: Various wicked spells</span><br/>
+
<span style='color:yellow'>New advancements: Various wicked spells</span><br/>
 
<br/>
 
<br/>
 
=== Heart of Ice &ndash; armour ===
 
=== Heart of Ice &ndash; armour ===
<span style="color:#808080"><i>Even warm smokes can bring frost. The sun is what we need.</i></span><br/>
+
<span style='color:#808080'><i>Even warm smokes can bring frost. The sun is what we need.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style="color:green">New weapon special: slow (ranged attacks only)</span><br/>
+
<span style='color:green'>New weapon special: slow (ranged attacks only)</span><br/>
<span style="color:#60A0FF">Resistance to fire decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 30%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 30%</span><br/>
<span style="color:purple">New weapon special: slows (melee attacks only) (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])</span><br/>
+
<span style='color:purple'>New weapon special: slows (melee attacks only) (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])</span><br/>
<span style="color:purple">+1 base damage (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])</span><br/>
+
<span style='color:purple'>+1 base damage (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])</span><br/>
 
<br/>
 
<br/>
 
=== Heathenbasher &ndash; mace ===
 
=== Heathenbasher &ndash; mace ===
<span style="color:#808080"><i>Dark is the night that has set to your mind, sweet is the pride that reflects in your eyes.</i></span><br/>
+
<span style='color:#808080'><i>Dark is the night that has set to your mind, sweet is the pride that reflects in your eyes.</i></span><br/>
<span style="color:green">Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:green">New weapon special: lawful</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#lawful_.E2.80.93_damage|lawful]]</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: illuminates</span><br/>
+
<span style='color:#60A0FF'>New ability: illuminates</span><br/>
 
<br/>
 
<br/>
 
=== Heavy Bow &ndash; bow ===
 
=== Heavy Bow &ndash; bow ===
<span style="color:#808080"><i>Fellows, what would you say if I made a bow that shoots spears?</i></span><br/>
+
<span style='color:#808080'><i>Fellows, what would you say if I made a bow that shoots spears?</i></span><br/>
<span style="color:green">Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)</span><br/>
<span style="color:green">30% fewer attacks</span><br/>
+
<span style='color:green'>30% fewer attacks</span><br/>
<span style="color:green">New weapon special: pierce</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]</span><br/>
 
<br/>
 
<br/>
 
=== Heavy Gauntlets &ndash; gauntlets ===
 
=== Heavy Gauntlets &ndash; gauntlets ===
<span style="color:#808080"><i>How the hell do you fight with this?</i></span><br/>
+
<span style='color:#808080'><i>How the hell do you fight with this?</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:green">Damage decreased by 2 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage decreased by 2 (melee attacks only)</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Heavy Gauntlets of Virility &ndash; gauntlets ===
 
=== Heavy Gauntlets of Virility &ndash; gauntlets ===
<span style="color:#808080"><i>It protects you well, but are you sure that you can lift a weapon with that?</i></span><br/>
+
<span style='color:#808080'><i>It protects you well, but are you sure that you can lift a weapon with that?</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:green">Damage decreased by 2 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage decreased by 2 (melee attacks only)</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">4 more hitpoints per level per level</span><br/>
+
<span style='color:#60A0FF'>4 more hitpoints per level per level</span><br/>
 
<br/>
 
<br/>
 
=== Hell Warlord's Armour &ndash; armour ===
 
=== Hell Warlord's Armour &ndash; armour ===
<span style="color:#808080"><i>Abaddon ruled Inferno with an iron hand, but it did not stop his loyals from following him.</i></span><br/>
+
<span style='color:#808080'><i>Abaddon ruled Inferno with an iron hand, but it did not stop his loyals from following him.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 25%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
<span style="color:green">Increases all magical damages by 5%</span><br/>
+
<span style='color:green'>Increases all magical damages by 5%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 40%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 40%</span><br/>
<span style="color:#60A0FF">New ability: warlord's rule</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]</span><br/>
 
<br/>
 
<br/>
 
=== Hellforge Armour &ndash; armour ===
 
=== Hellforge Armour &ndash; armour ===
<span style="color:#808080"><i>'Forge me an armour. I need to have forged armour to stop attacks armour stops.' - Abaddon</i></span><br/>
+
<span style='color:#808080'><i>'Forge me an armour. I need to have forged armour to stop attacks armour stops.' - Abaddon</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 25%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 35%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 35%</span><br/>
 
<br/>
 
<br/>
 
=== Hellforge Armour of Forging &ndash; armour ===
 
=== Hellforge Armour of Forging &ndash; armour ===
<span style="color:#808080"><i>Forge weapons. Give the forgery to your enemies. They shall see that forged arsenal is not useful.</i></span><br/>
+
<span style='color:#808080'><i>Forge weapons. Give the forgery to your enemies. They shall see that forged arsenal is not useful.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 25%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 35%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 35%</span><br/>
<span style="color:#60A0FF">New ability: despair (20)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
 
<br/>
 
<br/>
 
=== Hellrake &ndash; spear ===
 
=== Hellrake &ndash; spear ===
<span style="color:#808080"><i>Flowers bloom in hell too. And every flower has its gardener.</i></span><br/>
+
<span style='color:#808080'><i>Flowers bloom in hell too. And every flower has its gardener.</i></span><br/>
<span style="color:green">Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
<span style="color:green">New weapon special: poison</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== Hellslash &ndash; gauntlets ===
 
=== Hellslash &ndash; gauntlets ===
<span style="color:#808080"><i>Careful about him, you will get hurt even if he is not attacking you.</i></span><br/>
+
<span style='color:#808080'><i>Careful about him, you will get hurt even if he is not attacking you.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">New weapon special: cleave (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]] (melee attacks only)</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
 
<br/>
 
<br/>
 
=== Helmet of Paladins &ndash; helm ===
 
=== Helmet of Paladins &ndash; helm ===
<span style="color:#808080"><i>Let the light show you the way into the darkness that you can enlighten.</i></span><br/>
+
<span style='color:#808080'><i>Let the light show you the way into the darkness that you can enlighten.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:#60A0FF">New ability: illuminates</span><br/>
+
<span style='color:#60A0FF'>New ability: illuminates</span><br/>
 
<br/>
 
<br/>
 
=== Herod's Mithral Armour &ndash; armour ===
 
=== Herod's Mithral Armour &ndash; armour ===
<span style="color:#808080"><i>He was a poweful ruler, but he was not very righteous. No wonder that his cousin dethroned him.</i></span><br/>
+
<span style='color:#808080'><i>He was a poweful ruler, but he was not very righteous. No wonder that his cousin dethroned him.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style="color:#60A0FF">New ability: damage aura (10)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]</span><br/>
<span style="color:#60A0FF">New ability: steals</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]</span><br/>
 
<br/>
 
<br/>
 
=== Holy Sword &ndash; sword ===
 
=== Holy Sword &ndash; sword ===
<span style="color:#808080"><i>You, comrade with that Unholy Axe, position yourself as far from me as possible!</i></span><br/>
+
<span style='color:#808080'><i>You, comrade with that Unholy Axe, position yourself as far from me as possible!</i></span><br/>
<span style="color:green">Damage increased by 25%</span><br/>
+
<span style='color:green'>Damage increased by 25%</span><br/>
<span style="color:green">Sets damage type to arcane</span><br/>
+
<span style='color:green'>Sets damage type to arcane</span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: illuminates</span><br/>
+
<span style='color:#60A0FF'>New ability: illuminates</span><br/>
<span style="color:#60A0FF">New ability: unholybane (12)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#unholybane (INTENSITY)_.E2.80.93_heals|unholybane (12)]]</span><br/>
<span style="color:#60A0FF">Sets alignment to lawful</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to lawful</span><br/>
 
<br/>
 
<br/>
 
=== Holy potion &ndash; potion ===
 
=== Holy potion &ndash; potion ===
<span style="color:#808080"><i>Grrrh! Remove this filth from this world! Rrrargh!</i></span><br/>
+
<span style='color:#808080'><i>Grrrh! Remove this filth from this world! Rrrargh!</i></span><br/>
<span style="color:green">New weapon special (melee attacks only): unholybane</span><br/>
+
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]</span><br/>
<span style="color:orange">This unit will do quadruple damages to undead, black souls, demons and burning souls in melee combat.</span><br/>
+
<span style='color:orange'>This unit will do quadruple damages to undead, black souls, demons and burning souls in melee combat.</span><br/>
 
<br/>
 
<br/>
 
=== Hope of the Fallen &ndash; armour ===
 
=== Hope of the Fallen &ndash; armour ===
<span style="color:#808080"><i>Dark immortality is encased in great sadness, but the encasement has its flaws.</i></span><br/>
+
<span style='color:#808080'><i>Dark immortality is encased in great sadness, but the encasement has its flaws.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:#60A0FF">Resistance to blade decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to pierce decreased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce decreased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to cold decreased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold decreased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 35%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 35%</span><br/>
 
<br/>
 
<br/>
 
=== Horrid Ice Armour &ndash; armour ===
 
=== Horrid Ice Armour &ndash; armour ===
<span style="color:#808080"><i>Frost not only causes you cold feet, it also kills a peasant's crops, veggies and culinary weed.</i></span><br/>
+
<span style='color:#808080'><i>Frost not only causes you cold feet, it also kills a peasant's crops, veggies and culinary weed.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style="color:green">New weapon special: horrid</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 30%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 30%</span><br/>
 
<br/>
 
<br/>
 
=== How to be an Overlord &ndash; limited ===
 
=== How to be an Overlord &ndash; limited ===
<span style="color:#808080"><i>Attack! Attack! Attack!</i></span><br/>
+
<span style='color:#808080'><i>Attack! Attack! Attack!</i></span><br/>
<span style="color:yellow">New advancements: Leadership-like abilities</span><br/>
+
<span style='color:yellow'>New advancements: Leadership-like abilities</span><br/>
 
<br/>
 
<br/>
 
=== Ice Armour &ndash; armour ===
 
=== Ice Armour &ndash; armour ===
<span style="color:#808080"><i>Dwarvish runes can prevent ice from melting.</i></span><br/>
+
<span style='color:#808080'><i>Dwarvish runes can prevent ice from melting.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 30%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 30%</span><br/>
 
<br/>
 
<br/>
 
=== Ice Armour of Health &ndash; armour ===
 
=== Ice Armour of Health &ndash; armour ===
<span style="color:#808080"><i>Hot weather is bad for health.</i></span><br/>
+
<span style='color:#808080'><i>Hot weather is bad for health.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 30%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 30%</span><br/>
<span style="color:#60A0FF">5 more hitpoints per level per level</span><br/>
+
<span style='color:#60A0FF'>5 more hitpoints per level per level</span><br/>
 
<br/>
 
<br/>
 
=== Iced Boots &ndash; boots ===
 
=== Iced Boots &ndash; boots ===
<span style="color:#808080"><i>When flames fall from the skies or spring from the ground, hot days is not what you should fear.</i></span><br/>
+
<span style='color:#808080'><i>When flames fall from the skies or spring from the ground, hot days is not what you should fear.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style="color:purple">Movement increased by 1 (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])</span><br/>
+
<span style='color:purple'>Movement increased by 1 (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])</span><br/>
<span style="color:purple">+1 base damage (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])</span><br/>
+
<span style='color:purple'>+1 base damage (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])</span><br/>
 
<br/>
 
<br/>
 
=== Inferno &ndash; craftable as any weapon ===
 
=== Inferno &ndash; craftable as any weapon ===
<span style="color:#808080"><i>Infernal flames will devour those who are struck with the ruby-clad weapon.</i></span><br/>
+
<span style='color:#808080'><i>Infernal flames will devour those who are struck with the ruby-clad weapon.</i></span><br/>
<span style="color:green">Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:green">Sets damage type to fire</span><br/>
+
<span style='color:green'>Sets damage type to fire</span><br/>
<span style="color:green">New weapon special: incinerate</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
 
<br/>
 
<br/>
 
=== Intoxicator &ndash; craftable as any armour ===
 
=== Intoxicator &ndash; craftable as any armour ===
<span style="color:#808080"><i>Orcish legends talk about a poison so potent that it debilitates its victims instantly.</i></span><br/>
+
<span style='color:#808080'><i>Orcish legends talk about a poison so potent that it debilitates its victims instantly.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 3%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 3%</span><br/>
<span style="color:green">New weapon special: poison</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
<span style="color:green">New weapon special: slow</span><br/>
+
<span style='color:green'>New weapon special: slow</span><br/>
<span style="color:#60A0FF">New ability: immune to poison</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]</span><br/>
 
<br/>
 
<br/>
 
=== Iridium &ndash; axe ===
 
=== Iridium &ndash; axe ===
<span style="color:#808080"><i>Mages hypothetise that there is an extremely heavy metal that its ore's weight pulls it into depths.</i></span><br/>
+
<span style='color:#808080'><i>Mages hypothetise that there is an extremely heavy metal that its ore's weight pulls it into depths.</i></span><br/>
<span style="color:green">Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:green">Damage increased by 4</span><br/>
+
<span style='color:green'>Damage increased by 4</span><br/>
 
<br/>
 
<br/>
 
=== Iron Armour &ndash; armour ===
 
=== Iron Armour &ndash; armour ===
<span style="color:#808080"><i>When choosing between a hundred warriors clad in iron and fifty warriors clad in mithril, choose iron.</i></span><br/>
+
<span style='color:#808080'><i>When choosing between a hundred warriors clad in iron and fifty warriors clad in mithril, choose iron.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 13 # You can tell to yourself that WTH this defence=13 cannot work, but there are other parts of the code that enable this%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 13 # You can tell to yourself that WTH this defence=13 cannot work, but there are other parts of the code that enable this%</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 
<br/>
 
<br/>
 
=== Iron Armour of Thorns &ndash; armour ===
 
=== Iron Armour of Thorns &ndash; armour ===
<span style="color:#808080"><i>Do you think that you can attack me and leave uninjured?</i></span><br/>
+
<span style='color:#808080'><i>Do you think that you can attack me and leave uninjured?</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 13%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 13%</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style="color:#60A0FF">New ability: thorns</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]</span><br/>
 
<br/>
 
<br/>
 
=== Iron Armour of the Friendly General &ndash; armour ===
 
=== Iron Armour of the Friendly General &ndash; armour ===
<span style="color:#808080"><i>I will not let you die, my protégé.</i></span><br/>
+
<span style='color:#808080'><i>I will not let you die, my protégé.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 13%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 13%</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style="color:#60A0FF">New ability: shield (20)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]</span><br/>
 
<br/>
 
<br/>
 
=== Iron Sentinel &ndash; armour ===
 
=== Iron Sentinel &ndash; armour ===
<span style="color:#808080"><i>If the defender cannot stop the attacks, he has to kill the enemies before they hurt him.</i></span><br/>
+
<span style='color:#808080'><i>If the defender cannot stop the attacks, he has to kill the enemies before they hurt him.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 13%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 13%</span><br/>
<span style="color:green">1 more attacks</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style="color:green">Enemy resistances to pierce decreased by 20%</span><br/>
+
<span style='color:green'>Enemy resistances to pierce decreased by 20%</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 
<br/>
 
<br/>
 
=== Irongut Helmet &ndash; helm ===
 
=== Irongut Helmet &ndash; helm ===
<span style="color:#808080"><i>'Are those berries edible?'
+
<span style='color:#808080'><i>'Are those berries edible?'
 
'Who cares?'</i></span><br/>
 
'Who cares?'</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style="color:#60A0FF">New ability: immune to poison</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#immune to poison_.E2.80.93_dummy|immune to poison]]</span><br/>
 
<br/>
 
<br/>
 
=== Jawbreaker &ndash; mace ===
 
=== Jawbreaker &ndash; mace ===
<span style="color:#808080"><i>Why are you grinning like that? It could have killed you!</i></span><br/>
+
<span style='color:#808080'><i>Why are you grinning like that? It could have killed you!</i></span><br/>
<span style="color:green">Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:green">New weapon special: mayhem</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]</span><br/>
 
<br/>
 
<br/>
 
=== Konrad's Might &ndash; craftable as any weapon ===
 
=== Konrad's Might &ndash; craftable as any weapon ===
<span style="color:#808080"><i>No sword or shield can protect from my wrath.</i></span><br/>
+
<span style='color:#808080'><i>No sword or shield can protect from my wrath.</i></span><br/>
<span style="color:green">Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:green">Damage increased by 2</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style="color:green">New weapon special: marksman</span><br/>
+
<span style='color:green'>New weapon special: marksman</span><br/>
 
<br/>
 
<br/>
 
=== Koschei's Journal &ndash; limited ===
 
=== Koschei's Journal &ndash; limited ===
<span style="color:#808080"><i>The princess asked him where his soul was hidden. The prince found it.</i></span><br/>
+
<span style='color:#808080'><i>The princess asked him where his soul was hidden. The prince found it.</i></span><br/>
<span style="color:yellow">New advancements: Powerful improvements to spells</span><br/>
+
<span style='color:yellow'>New advancements: Powerful improvements to spells</span><br/>
 
<br/>
 
<br/>
 
=== Lake of Blood &ndash; axe ===
 
=== Lake of Blood &ndash; axe ===
<span style="color:#808080"><i>Ground soaks liquids. To fill a lake, you have to gather liquids fast.</i></span><br/>
+
<span style='color:#808080'><i>Ground soaks liquids. To fill a lake, you have to gather liquids fast.</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:#60A0FF">New ability: murderlust</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
<span style="color:#60A0FF">3 more movement points</span><br/>
+
<span style='color:#60A0FF'>3 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== Leather Armour &ndash; armour ===
 
=== Leather Armour &ndash; armour ===
<span style="color:#808080"><i>I know that it is cheap, but it does not slow me down.</i></span><br/>
+
<span style='color:#808080'><i>I know that it is cheap, but it does not slow me down.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Leechward &ndash; amulet ===
 
=== Leechward &ndash; amulet ===
<span style="color:#808080"><i>Transform your blood to acid and nobody will drink it.</i></span><br/>
+
<span style='color:#808080'><i>Transform your blood to acid and nobody will drink it.</i></span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
<span style="color:#60A0FF">New ability: immune to drain</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]</span><br/>
 
<br/>
 
<br/>
 
=== Lethal Axe &ndash; axe ===
 
=== Lethal Axe &ndash; axe ===
<span style="color:#808080"><i>Girls went chopping for revenge. One of them prepared herself quite well.</i></span><br/>
+
<span style='color:#808080'><i>Girls went chopping for revenge. One of them prepared herself quite well.</i></span><br/>
<span style="color:green">Damage increased by 45%</span><br/>
+
<span style='color:green'>Damage increased by 45%</span><br/>
<span style="color:green">35% more attacks</span><br/>
+
<span style='color:green'>35% more attacks</span><br/>
<span style="color:green">New weapon special: marksman</span><br/>
+
<span style='color:green'>New weapon special: marksman</span><br/>
<span style="color:purple">10% more overall damage (requires [[#Lethal staff_.E2.80.93_staff|Lethal Staff]])</span><br/>
+
<span style='color:purple'>10% more overall damage (requires [[#Lethal staff_.E2.80.93_staff|Lethal Staff]])</span><br/>
 
<br/>
 
<br/>
 
=== Lethal staff &ndash; staff ===
 
=== Lethal staff &ndash; staff ===
<span style="color:#808080"><i>Most elvish shamans heal. Others kill.</i></span><br/>
+
<span style='color:#808080'><i>Most elvish shamans heal. Others kill.</i></span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 15%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 15%</span><br/>
<span style="color:green">Increases all magical damages by 30%</span><br/>
+
<span style='color:green'>Increases all magical damages by 30%</span><br/>
<span style="color:purple">10% more overall damage (requires [[#Lethal Axe_.E2.80.93_axe|Lethal Axe]])</span><br/>
+
<span style='color:purple'>10% more overall damage (requires [[#Lethal Axe_.E2.80.93_axe|Lethal Axe]])</span><br/>
 
<br/>
 
<br/>
 
=== Lethalia's Armour &ndash; armour ===
 
=== Lethalia's Armour &ndash; armour ===
<span style="color:#808080"><i>Tinebrithiel's legacy survives forever.</i></span><br/>
+
<span style='color:#808080'><i>Tinebrithiel's legacy survives forever.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">Damage increased by 1</span><br/>
+
<span style='color:green'>Damage increased by 1</span><br/>
<span style="color:green">Increases all magical damages by 15%</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style="color:purple">5% to all base resistances (requires [[#Lethalia's Staff_.E2.80.93_staff|Lethalia's Staff]])</span><br/>
+
<span style='color:purple'>5% to all base resistances (requires [[#Lethalia's Staff_.E2.80.93_staff|Lethalia's Staff]])</span><br/>
 
<br/>
 
<br/>
 
=== Lethalia's Staff &ndash; staff ===
 
=== Lethalia's Staff &ndash; staff ===
<span style="color:#808080"><i>Tinebrithiel's legacy will never be forgotten.</i></span><br/>
+
<span style='color:#808080'><i>Tinebrithiel's legacy will never be forgotten.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">Damage increased by 3</span><br/>
+
<span style='color:green'>Damage increased by 3</span><br/>
<span style="color:green">Increases all magical damages by 30%</span><br/>
+
<span style='color:green'>Increases all magical damages by 30%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:purple">1 more movement point (requires [[#Lethalia's Armour_.E2.80.93_armour|Lethalia's Armour]])</span><br/>
+
<span style='color:purple'>1 more movement point (requires [[#Lethalia's Armour_.E2.80.93_armour|Lethalia's Armour]])</span><br/>
 
<br/>
 
<br/>
 
=== Lightbringer's Trident &ndash; spear ===
 
=== Lightbringer's Trident &ndash; spear ===
<span style="color:#808080"><i>He brought light, but it was red and searing.</i></span><br/>
+
<span style='color:#808080'><i>He brought light, but it was red and searing.</i></span><br/>
<span style="color:green">Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:green">50% more attacks</span><br/>
+
<span style='color:green'>50% more attacks</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 30%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 30%</span><br/>
 
<br/>
 
<br/>
 
=== Lightning Agility &ndash; craftable as any armour ===
 
=== Lightning Agility &ndash; craftable as any armour ===
<span style="color:#808080"><i>That speed... Nothing can hit him.</i></span><br/>
+
<span style='color:#808080'><i>That speed... Nothing can hit him.</i></span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
<span style="color:#60A0FF">2 more movement points</span><br/>
+
<span style='color:#60A0FF'>2 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== Lilith's Precious &ndash; axe ===
 
=== Lilith's Precious &ndash; axe ===
<span style="color:#808080"><i>In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.</i></span><br/>
+
<span style='color:#808080'><i>In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.</i></span><br/>
<span style="color:green">Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)</span><br/>
<span style="color:green">New weapon special: charge</span><br/>
+
<span style='color:green'>New weapon special: charge</span><br/>
<span style="color:green">Increases all magical damages by 20%</span><br/>
+
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 
<br/>
 
<br/>
 
=== Lionheart &ndash; armour ===
 
=== Lionheart &ndash; armour ===
<span style="color:#808080"><i>Lions spend twenty hours per day slacking. Yet they are a symbol of bravery. Like our nobles.</i></span><br/>
+
<span style='color:#808080'><i>Lions spend twenty hours per day slacking. Yet they are a symbol of bravery. Like our nobles.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:green">Damage increased by 1</span><br/>
+
<span style='color:green'>Damage increased by 1</span><br/>
<span style="color:#60A0FF">10% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
<span style="color:#60A0FF">16 more hitpoints per level</span><br/>
+
<span style='color:#60A0FF'>16 more hitpoints per level</span><br/>
 
<br/>
 
<br/>
 
=== Lucky Farmer's Amulet &ndash; amulet ===
 
=== Lucky Farmer's Amulet &ndash; amulet ===
<span style="color:#808080"><i>Look at this trinket I found in my haystack. It will protect me from the atrocities of war.</i></span><br/>
+
<span style='color:#808080'><i>Look at this trinket I found in my haystack. It will protect me from the atrocities of war.</i></span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">16 more hitpoints per level</span><br/>
+
<span style='color:#60A0FF'>16 more hitpoints per level</span><br/>
 
<br/>
 
<br/>
 
=== Malice &ndash; craftable as any weapon ===
 
=== Malice &ndash; craftable as any weapon ===
<span style="color:#808080"><i>Dishonest combat is usually stronger.</i></span><br/>
+
<span style='color:#808080'><i>Dishonest combat is usually stronger.</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:green">Damage increased by 3</span><br/>
+
<span style='color:green'>Damage increased by 3</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:green">New weapon special: backstab</span><br/>
+
<span style='color:green'>New weapon special: backstab</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
 
<br/>
 
<br/>
 
=== Marilyn's Armour &ndash; armour ===
 
=== Marilyn's Armour &ndash; armour ===
<span style="color:#808080"><i>A manly man can have a woman's name without being funny.</i></span><br/>
+
<span style='color:#808080'><i>A manly man can have a woman's name without being funny.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style="color:#60A0FF">10% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style="color:#60A0FF">24 more hitpoints per level</span><br/>
+
<span style='color:#60A0FF'>24 more hitpoints per level</span><br/>
 
<br/>
 
<br/>
 
=== Marrowrend &ndash; craftable as any weapon ===
 
=== Marrowrend &ndash; craftable as any weapon ===
<span style="color:#808080"><i>Let your anger penetrate into the depths of your bones.</i></span><br/>
+
<span style='color:#808080'><i>Let your anger penetrate into the depths of your bones.</i></span><br/>
<span style="color:green">Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
<span style="color:green">Damage increased by 2</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style="color:green">30% more attacks</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
<span style="color:green">Sets damage type to impact</span><br/>
+
<span style='color:green'>Sets damage type to impact</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:green">Enemy resistances to impact decreased by 20%</span><br/>
+
<span style='color:green'>Enemy resistances to impact decreased by 20%</span><br/>
<span style="color:green">New weapon special: anger</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
 
<br/>
 
<br/>
 
=== Mask of Famine &ndash; helm ===
 
=== Mask of Famine &ndash; helm ===
<span style="color:#808080"><i>His hunger... it feeds on everyone nearby!</i></span><br/>
+
<span style='color:#808080'><i>His hunger... it feeds on everyone nearby!</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 2%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 2%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style="color:#60A0FF">New ability: leech</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]</span><br/>
 
<br/>
 
<br/>
 
=== Mask of Insanity &ndash; helm ===
 
=== Mask of Insanity &ndash; helm ===
<span style="color:#808080"><i>Insanity allows doing things that would not be done otherwise, but at a great cost.</i></span><br/>
+
<span style='color:#808080'><i>Insanity allows doing things that would not be done otherwise, but at a great cost.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">New weapon special: lesser berserk (2) (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]] (melee attacks only)</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 15%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Mastodon &ndash; craftable as any armour ===
 
=== Mastodon &ndash; craftable as any armour ===
<span style="color:#808080"><i>You will need a lot of hits to strike down a mastodon.</i></span><br/>
+
<span style='color:#808080'><i>You will need a lot of hits to strike down a mastodon.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style="color:green">Damage increased by 2</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style="color:#60A0FF">16 more hitpoints per level</span><br/>
+
<span style='color:#60A0FF'>16 more hitpoints per level</span><br/>
 
<br/>
 
<br/>
 
=== Mental Sheath &ndash; helm ===
 
=== Mental Sheath &ndash; helm ===
<span style="color:#808080"><i>You can never touch my spirit, you can never catch my soul.</i></span><br/>
+
<span style='color:#808080'><i>You can never touch my spirit, you can never catch my soul.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
<span style="color:#60A0FF">New ability: absorbs (1)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
 
<br/>
 
<br/>
 
=== Merciless Wake &ndash; boots ===
 
=== Merciless Wake &ndash; boots ===
<span style="color:#808080"><i>Why so much hurry? Go slowly, look around, contemplate, kill whatever you like...</i></span><br/>
+
<span style='color:#808080'><i>Why so much hurry? Go slowly, look around, contemplate, kill whatever you like...</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">Damage increased by 5</span><br/>
+
<span style='color:green'>Damage increased by 5</span><br/>
<span style="color:#60A0FF">2 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 
<br/>
 
<br/>
 
=== Mighty Gauntlets &ndash; gauntlets ===
 
=== Mighty Gauntlets &ndash; gauntlets ===
<span style="color:#808080"><i>Like any other visitor, he put his sword on a rack outside. His mighty fists were deadly enough.</i></span><br/>
+
<span style='color:#808080'><i>Like any other visitor, he put his sword on a rack outside. His mighty fists were deadly enough.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Misanthropia &ndash; craftable as any weapon ===
 
=== Misanthropia &ndash; craftable as any weapon ===
<span style="color:#808080"><i>I have seen pillagers raping children. The worst of monsters are humans. They must be smitten.</i></span><br/>
+
<span style='color:#808080'><i>I have seen pillagers raping children. The worst of monsters are humans. They must be smitten.</i></span><br/>
<span style="color:green">Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:green">20% more attacks</span><br/>
+
<span style='color:green'>20% more attacks</span><br/>
<span style="color:green">New weapon special: misanthropia</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]</span><br/>
<span style="color:green">New weapon special: misnania</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]</span><br/>
<span style="color:green">Increases all magical damages by 20%</span><br/>
+
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 
<br/>
 
<br/>
 
=== Misery's Crown &ndash; helm ===
 
=== Misery's Crown &ndash; helm ===
<span style="color:#808080"><i>Do not bring your misery down on me.</i></span><br/>
+
<span style='color:#808080'><i>Do not bring your misery down on me.</i></span><br/>
<span style="color:#60A0FF">Decreases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Decreases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">New ability: conviction (15)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
<span style="color:#60A0FF">New ability: leech</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]</span><br/>
 
<br/>
 
<br/>
 
=== Mithral Armour &ndash; armour ===
 
=== Mithral Armour &ndash; armour ===
<span style="color:#808080"><i>This highly valuable armour is told to be made by dwarvish apprentices. I wonder what their masters make.</i></span><br/>
+
<span style='color:#808080'><i>This highly valuable armour is told to be made by dwarvish apprentices. I wonder what their masters make.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 
<br/>
 
<br/>
 
=== Mithral Armour of Wrath &ndash; armour ===
 
=== Mithral Armour of Wrath &ndash; armour ===
<span style="color:#808080"><i>Forged for the elite among Dwarvish Berserkers.</i></span><br/>
+
<span style='color:#808080'><i>Forged for the elite among Dwarvish Berserkers.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style="color:#60A0FF">New ability: wrath</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
 
<br/>
 
<br/>
 
=== Morgenstern &ndash; mace ===
 
=== Morgenstern &ndash; mace ===
<span style="color:#808080"><i>The star of dawn will smash your face.</i></span><br/>
+
<span style='color:#808080'><i>The star of dawn will smash your face.</i></span><br/>
<span style="color:green">Damage increased by 60%</span><br/>
+
<span style='color:green'>Damage increased by 60%</span><br/>
<span style="color:green">Sets damage type to arcane</span><br/>
+
<span style='color:green'>Sets damage type to arcane</span><br/>
<span style="color:green">New weapon special: magical</span><br/>
+
<span style='color:green'>New weapon special: magical</span><br/>
<span style="color:#60A0FF">New ability: twilightstalk</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]</span><br/>
 
<br/>
 
<br/>
 
=== Morok's Armour &ndash; armour ===
 
=== Morok's Armour &ndash; armour ===
<span style="color:#808080"><i>Fear the one who calls himself a god of war.</i></span><br/>
+
<span style='color:#808080'><i>Fear the one who calls himself a god of war.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 17%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 17%</span><br/>
<span style="color:green">New weapon special: horrid</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 
<br/>
 
<br/>
 
=== Morrígan's Slasher &ndash; axe ===
 
=== Morrígan's Slasher &ndash; axe ===
<span style="color:#808080"><i>Why do these heathens believe that there can be a <b>goddess</b> of war?</i></span><br/>
+
<span style='color:#808080'><i>Why do these heathens believe that there can be a <b>goddess</b> of war?</i></span><br/>
<span style="color:green">Damage increased by 50%</span><br/>
+
<span style='color:green'>Damage increased by 50%</span><br/>
<span style="color:green">Damage increased by 3</span><br/>
+
<span style='color:green'>Damage increased by 3</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
<span style="color:#60A0FF">New ability: murderlust</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
 
<br/>
 
<br/>
 
=== Mother de Rais &ndash; staff ===
 
=== Mother de Rais &ndash; staff ===
<span style="color:#808080"><i>The undead were too numerous to be burned by her fireballs. She had to jump into a river far below to save herself.</i></span><br/>
+
<span style='color:#808080'><i>The undead were too numerous to be burned by her fireballs. She had to jump into a river far below to save herself.</i></span><br/>
<span style="color:#60A0FF">Spells suck 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style="color:green">Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Movement costs in shallow waters set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs in shallow waters set to 1</span><br/>
<span style="color:#60A0FF">Movement costs on coastal reefs set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs on coastal reefs set to 1</span><br/>
<span style="color:#60A0FF">Movement costs through swampy places set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs through swampy places set to 1</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== Mountain Trek &ndash; boots ===
 
=== Mountain Trek &ndash; boots ===
<span style="color:#808080"><i>'It will take us months to pass through these mountains!'
+
<span style='color:#808080'><i>'It will take us months to pass through these mountains!'
 
'I will wait for you on the other side.'</i></span><br/>
 
'I will wait for you on the other side.'</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style="color:#60A0FF">2 more movement points</span><br/>
+
<span style='color:#60A0FF'>2 more movement points</span><br/>
<span style="color:#60A0FF">Movement costs on hills set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/>
<span style="color:#60A0FF">Movement costs on mountains set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs on mountains set to 1</span><br/>
 
<br/>
 
<br/>
 
=== Murderlust &ndash; craftable as any armour ===
 
=== Murderlust &ndash; craftable as any armour ===
<span style="color:#808080"><i>Killing makes you stronger, why should you stop doing it?</i></span><br/>
+
<span style='color:#808080'><i>Killing makes you stronger, why should you stop doing it?</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style="color:#60A0FF">New ability: murderlust</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
<span style="color:#60A0FF">New ability: penetrates</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
 
<br/>
 
<br/>
 
=== Mystic Armour &ndash; armour ===
 
=== Mystic Armour &ndash; armour ===
<span style="color:#808080"><i>Forged at unknown location who knows when.</i></span><br/>
+
<span style='color:#808080'><i>Forged at unknown location who knows when.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 30%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 30%</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 
<br/>
 
<br/>
 
=== Mystic Armour of the Untouchable &ndash; armour ===
 
=== Mystic Armour of the Untouchable &ndash; armour ===
<span style="color:#808080"><i>Body count matters. I will better let that evasive and well armoured warrior for others.</i></span><br/>
+
<span style='color:#808080'><i>Body count matters. I will better let that evasive and well armoured warrior for others.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 30%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 30%</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 15%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 
<br/>
 
<br/>
 
=== Mystic Occult Armour of Carpathia &ndash; armour ===
 
=== Mystic Occult Armour of Carpathia &ndash; armour ===
<span style="color:#808080"><i>Psychospiritual mysticism leads to nocturnal blackness.</i></span><br/>
+
<span style='color:#808080'><i>Psychospiritual mysticism leads to nocturnal blackness.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 30%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 30%</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 
<br/>
 
<br/>
 
=== Nightstalker &ndash; dagger ===
 
=== Nightstalker &ndash; dagger ===
<span style="color:#808080"><i>That looming darkness is a herald of his arrival. Somebody will die very soon.</i></span><br/>
+
<span style='color:#808080'><i>That looming darkness is a herald of his arrival. Somebody will die very soon.</i></span><br/>
<span style="color:green">New weapon special: greater backstab</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
<span style="color:#60A0FF">New ability: darkens</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]</span><br/>
<span style="color:#60A0FF">New ability: nightstalk</span><br/>
+
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
 
<br/>
 
<br/>
 
=== Nocturnal Cloak &ndash; cloak ===
 
=== Nocturnal Cloak &ndash; cloak ===
<span style="color:#808080"><i>You merely adopted darkness, I was molded by it.</i></span><br/>
+
<span style='color:#808080'><i>You merely adopted darkness, I was molded by it.</i></span><br/>
<span style="color:green">New weapon special: backstab (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special: backstab (melee attacks only)</span><br/>
<span style="color:#60A0FF">Resistance to arcane decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
<span style="color:#60A0FF">New ability: lesser nightstalk</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
<span style="color:#60A0FF">Sets alignment to chaotic</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
 
<br/>
 
<br/>
 
=== Obsidian &ndash; gem ===
 
=== Obsidian &ndash; gem ===
<span style="color:#808080"><i>Although this gem looks interesting in appearance, its magical power is limited. However, in combination with other gems, it can find some use.</i></span><br/>
+
<span style='color:#808080'><i>Although this gem looks interesting in appearance, its magical power is limited. However, in combination with other gems, it can find some use.</i></span><br/>
 
<br/>
 
<br/>
 
=== Odin's Spear &ndash; spear ===
 
=== Odin's Spear &ndash; spear ===
<span style="color:#808080"><i>Odin was a warrior, but every winter solstice, he came and brought gifts to kids.</i></span><br/>
+
<span style='color:#808080'><i>Odin was a warrior, but every winter solstice, he came and brought gifts to kids.</i></span><br/>
<span style="color:green">Damage increased by 50%</span><br/>
+
<span style='color:green'>Damage increased by 50%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
<span style="color:#60A0FF">New ability: immune to drain</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]</span><br/>
<span style="color:#60A0FF">New ability: absorbs (1)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
 
<br/>
 
<br/>
 
=== Opal &ndash; gem ===
 
=== Opal &ndash; gem ===
<span style="color:#808080"><i>This is the least rare of precious gems, but it can be still used to craft useful items.</i></span><br/>
+
<span style='color:#808080'><i>This is the least rare of precious gems, but it can be still used to craft useful items.</i></span><br/>
 
<br/>
 
<br/>
 
=== Orb of Demonic Wrath &ndash; limited ===
 
=== Orb of Demonic Wrath &ndash; limited ===
<span style="color:#808080"><i>Live for the spite, serve the rage, love the hate, drink the anger, embrace the loathing,
+
<span style='color:#808080'><i>Live for the spite, serve the rage, love the hate, drink the anger, embrace the loathing,
 
pet the resentment, enjoy the scorning, cuddle the abhorrence, kiss all the foul.</i></span><br/>
 
pet the resentment, enjoy the scorning, cuddle the abhorrence, kiss all the foul.</i></span><br/>
<span style="color:#60A0FF">New ability: wrath</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
 
<br/>
 
<br/>
 
=== Otherworldy Cinders &ndash; potion ===
 
=== Otherworldy Cinders &ndash; potion ===
<span style="color:#808080"><i>Arise, the bird of death, burn when you die and reappear from your flames.</i></span><br/>
+
<span style='color:#808080'><i>Arise, the bird of death, burn when you die and reappear from your flames.</i></span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 40%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 40%</span><br/>
<span style="color:#60A0FF">New ability: from the ashes</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]</span><br/>
<span style="color:orange">Resist fire 40%
+
<span style='color:orange'>Resist fire 40%
 
New ability: from the ashes</span><br/>
 
New ability: from the ashes</span><br/>
 
<br/>
 
<br/>
 
=== Paranoia &ndash; cloak ===
 
=== Paranoia &ndash; cloak ===
<span style="color:#808080"><i>Every face is an enemy.</i></span><br/>
+
<span style='color:#808080'><i>Every face is an enemy.</i></span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
<span style="color:#60A0FF">New ability: forsaken</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]</span><br/>
 
<br/>
 
<br/>
 
=== Pearl &ndash; gem ===
 
=== Pearl &ndash; gem ===
<span style="color:#808080"><i>This is one of the few kinds of precious gems that are grown, and not created by volcanic or tectonic processes. It has a wide use in decorating things or granting them magical properties.</i></span><br/>
+
<span style='color:#808080'><i>This is one of the few kinds of precious gems that are grown, and not created by volcanic or tectonic processes. It has a wide use in decorating things or granting them magical properties.</i></span><br/>
 
<br/>
 
<br/>
 
=== Perfection &ndash; craftable as any armour ===
 
=== Perfection &ndash; craftable as any armour ===
<span style="color:#808080"><i>I am from a perfect breed. Orcs are so low-born, they must be exterminated.</i></span><br/>
+
<span style='color:#808080'><i>I am from a perfect breed. Orcs are so low-born, they must be exterminated.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:green">New weapon special: misorcia</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 20%</span><br/>
 
<br/>
 
<br/>
 
=== Poison &ndash; potion ===
 
=== Poison &ndash; potion ===
<span style="color:#808080"><i>Why is this technique a taboo?</i></span><br/>
+
<span style='color:#808080'><i>Why is this technique a taboo?</i></span><br/>
<span style="color:green">New weapon special (melee attacks only): poison</span><br/>
+
<span style='color:green'>New weapon special (melee attacks only): poison</span><br/>
<span style="color:green">New weapon special (ranged pierce attacks only): poison</span><br/>
+
<span style='color:green'>New weapon special (ranged pierce attacks only): poison</span><br/>
<span style="color:orange">New weapon special: Poison</span><br/>
+
<span style='color:orange'>New weapon special: Poison</span><br/>
 
<br/>
 
<br/>
 
=== Poisonous Bow &ndash; bow ===
 
=== Poisonous Bow &ndash; bow ===
<span style="color:#808080"><i>Please stop focusing on one enemy.</i></span><br/>
+
<span style='color:#808080'><i>Please stop focusing on one enemy.</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:green">35% more attacks</span><br/>
+
<span style='color:green'>35% more attacks</span><br/>
<span style="color:green">New weapon special: poison</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
 
<br/>
 
<br/>
 
=== Potion of Mundanity &ndash; potion ===
 
=== Potion of Mundanity &ndash; potion ===
<span style="color:#808080"><i>What if magic was just nocebo?</i></span><br/>
+
<span style='color:#808080'><i>What if magic was just nocebo?</i></span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 60%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 60%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 60%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 60%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 60%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 60%</span><br/>
<span style="color:orange">This unit's fire, cold and arcane resistances are increased by 60%.</span><br/>
+
<span style='color:orange'>This unit's fire, cold and arcane resistances are increased by 60%.</span><br/>
 
<br/>
 
<br/>
 
=== Potion of Sacrifice &ndash; potion ===
 
=== Potion of Sacrifice &ndash; potion ===
<span style="color:#808080"><i>'I will need you to understand the conception of divine sacrifice.' - Luke</i></span><br/>
+
<span style='color:#808080'><i>'I will need you to understand the conception of divine sacrifice.' - Luke</i></span><br/>
<span style="color:#60A0FF">New ability: martyrdom</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#martyrdom_.E2.80.93_dummy|martyrdom]]</span><br/>
<span style="color:orange">All adjacent allies are infuriated if the drinker of this potion gets hit</span><br/>
+
<span style='color:orange'>All adjacent allies are infuriated if the drinker of this potion gets hit</span><br/>
 
<br/>
 
<br/>
 
=== Potion of Speed &ndash; potion ===
 
=== Potion of Speed &ndash; potion ===
<span style="color:#808080"><i>The quickest, the fastest, born under the sonic sign.</i></span><br/>
+
<span style='color:#808080'><i>The quickest, the fastest, born under the sonic sign.</i></span><br/>
<span style="color:green">1 more attacks</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style="color:#60A0FF">2 more movement points</span><br/>
+
<span style='color:#60A0FF'>2 more movement points</span><br/>
<span style="color:orange">1 more attack
+
<span style='color:orange'>1 more attack
 
2 more movement points</span><br/>
 
2 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== Potion of Steel Skin &ndash; potion ===
 
=== Potion of Steel Skin &ndash; potion ===
<span style="color:#808080"><i>Only magic can make steel bend easily only when needed. Or not?</i></span><br/>
+
<span style='color:#808080'><i>Only magic can make steel bend easily only when needed. Or not?</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 25%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
<span style="color:orange">Increases physical resistances by 25%</span><br/>
+
<span style='color:orange'>Increases physical resistances by 25%</span><br/>
 
<br/>
 
<br/>
 
=== Potion of Titanic Strength &ndash; potion ===
 
=== Potion of Titanic Strength &ndash; potion ===
<span style="color:#808080"><i>Cronus was the mightiest of the Titans. Only a fraction of his strength is devastating.</i></span><br/>
+
<span style='color:#808080'><i>Cronus was the mightiest of the Titans. Only a fraction of his strength is devastating.</i></span><br/>
<span style="color:green">Damage increased by 10 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 10 (melee attacks only)</span><br/>
<span style="color:orange">Increases all melee damages by 10</span><br/>
+
<span style='color:orange'>Increases all melee damages by 10</span><br/>
 
<br/>
 
<br/>
 
=== Potion of Vitality &ndash; potion ===
 
=== Potion of Vitality &ndash; potion ===
<span style="color:#808080"><i>A new life flows in the veins of those who drink this brew.</i></span><br/>
+
<span style='color:#808080'><i>A new life flows in the veins of those who drink this brew.</i></span><br/>
<span style="color=#60A0FF">Full heal</span><br/>
+
<span style='color=#60A0FF'>Full heal</span><br/>
<span style="color:#60A0FF">New ability: regenerates</span><br/>
+
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
<span style="color:orange">This unit is fully healed and will regenerate health afterwards.</span><br/>
+
<span style='color:orange'>This unit is fully healed and will regenerate health afterwards.</span><br/>
 
<br/>
 
<br/>
 
=== Potion of the Northern Winds &ndash; potion ===
 
=== Potion of the Northern Winds &ndash; potion ===
<span style="color:#808080"><i>I will rule my frostbitten kingdom with an iron hand.</i></span><br/>
+
<span style='color:#808080'><i>I will rule my frostbitten kingdom with an iron hand.</i></span><br/>
<span style="color:#60A0FF">New ability: northfrost aura</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#northfrost aura_.E2.80.93_dummy|northfrost aura]]</span><br/>
<span style="color:orange">New ability: northfrost aura</span><br/>
+
<span style='color:orange'>New ability: northfrost aura</span><br/>
 
<br/>
 
<br/>
 
=== Prayer &ndash; craftable as any armour ===
 
=== Prayer &ndash; craftable as any armour ===
<span style="color:#808080"><i>'I feel sick, can you help me?'
+
<span style='color:#808080'><i>'I feel sick, can you help me?'
 
'No, but I shall pray for you.'</i></span><br/>
 
'No, but I shall pray for you.'</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
<span style="color:#60A0FF">New ability: regenerates</span><br/>
+
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
<span style="color:#60A0FF">New ability: cures</span><br/>
+
<span style='color:#60A0FF'>New ability: cures</span><br/>
 
<br/>
 
<br/>
 
=== Preacher of Hatred &ndash; mace ===
 
=== Preacher of Hatred &ndash; mace ===
<span style="color:#808080"><i>Your descendants, ancestors and friends are demonic kin that is behind all our suffering.</i></span><br/>
+
<span style='color:#808080'><i>Your descendants, ancestors and friends are demonic kin that is behind all our suffering.</i></span><br/>
<span style="color:green">25% more attacks</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style="color:#60A0FF">New ability: hate speech</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#hate speech_.E2.80.93_dummy|hate speech]]</span><br/>
<span style="color:#60A0FF">Sets alignment to chaotic</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
 
<br/>
 
<br/>
 
=== Precious Eagle Cactus Fruit &ndash; ring ===
 
=== Precious Eagle Cactus Fruit &ndash; ring ===
<span style="color:#808080"><i>I need sacrifice. Be it involuntary or not.</i></span><br/>
+
<span style='color:#808080'><i>I need sacrifice. Be it involuntary or not.</i></span><br/>
<span style="color:#60A0FF">Decreases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Decreases physical resistances by 20%</span><br/>
<span style="color:#60A0FF">Resistance to fire decreased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire decreased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to cold decreased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold decreased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to arcane decreased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 20%</span><br/>
<span style="color:#60A0FF">New ability: heals (40)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (40)]]</span><br/>
 
<br/>
 
<br/>
 
=== Prismatic Iron Armour &ndash; armour ===
 
=== Prismatic Iron Armour &ndash; armour ===
<span style="color:#808080"><i>This armour was made to kill wizards, so do not expect it to save you from deadly blades.</i></span><br/>
+
<span style='color:#808080'><i>This armour was made to kill wizards, so do not expect it to save you from deadly blades.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 13%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 13%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 
<br/>
 
<br/>
 
=== Purity &ndash; craftable as any armour ===
 
=== Purity &ndash; craftable as any armour ===
<span style="color:#808080"><i>Glory of the pure led the nocturnal creatures away.</i></span><br/>
+
<span style='color:#808080'><i>Glory of the pure led the nocturnal creatures away.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
<span style="color:#60A0FF">New ability: improved illumination</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/>
<span style="color:#60A0FF">Sets alignment to lawful</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to lawful</span><br/>
 
<br/>
 
<br/>
 
=== Pyromancer's Cloak &ndash; cloak ===
 
=== Pyromancer's Cloak &ndash; cloak ===
<span style="color:#808080"><i>When his body was destroyed, he rose again from the ashes.</i></span><br/>
+
<span style='color:#808080'><i>When his body was destroyed, he rose again from the ashes.</i></span><br/>
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style="color:green">Increases all magical damages by 20%</span><br/>
+
<span style='color:green'>Increases all magical damages by 20%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:purple">5% to magical resistances (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])</span><br/>
+
<span style='color:purple'>5% to magical resistances (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])</span><br/>
<span style="color:purple">New ability: from the ashes (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])</span><br/>
+
<span style='color:purple'>New ability: from the ashes (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])</span><br/>
 
<br/>
 
<br/>
 
=== Pyromancer's Ring &ndash; ring ===
 
=== Pyromancer's Ring &ndash; ring ===
<span style="color:#808080"><i>He could feed on fire and magic, spitting it back on those who tried to harm him with it.</i></span><br/>
+
<span style='color:#808080'><i>He could feed on fire and magic, spitting it back on those who tried to harm him with it.</i></span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
<span style="color:purple">New attack: fireball (11-4 fire damage, magical) (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])</span><br/>
+
<span style='color:purple'>New attack: fireball (11-4 fire damage, magical) (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])</span><br/>
<span style="color:purple">Damage increased by 2 (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])</span><br/>
+
<span style='color:purple'>Damage increased by 2 (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])</span><br/>
 
<br/>
 
<br/>
 
=== Pyromancer's Sword &ndash; sword ===
 
=== Pyromancer's Sword &ndash; sword ===
<span style="color:#808080"><i>Flames were his nature, they replaced his insides.</i></span><br/>
+
<span style='color:#808080'><i>Flames were his nature, they replaced his insides.</i></span><br/>
<span style="color:green">Damage increased by 20% (in EASY difficulty), -10% (in MEDIUM difficulty), -40% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 20% (in EASY difficulty), -10% (in MEDIUM difficulty), -40% (in HARD difficulty)</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:purple">New ability: firecast (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])</span><br/>
+
<span style='color:purple'>New ability: firecast (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])</span><br/>
<span style="color:purple">5% to magical resistances (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])</span><br/>
+
<span style='color:purple'>5% to magical resistances (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])</span><br/>
 
<br/>
 
<br/>
 
=== Quick Gauntlets &ndash; gauntlets ===
 
=== Quick Gauntlets &ndash; gauntlets ===
<span style="color:#808080"><i>Quick hands are the best defence.</i></span><br/>
+
<span style='color:#808080'><i>Quick hands are the best defence.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">1 more attacks</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style="color:green">Increases all magical damages by 5%</span><br/>
+
<span style='color:green'>Increases all magical damages by 5%</span><br/>
 
<br/>
 
<br/>
 
=== Quintessence &ndash; craftable as any armour ===
 
=== Quintessence &ndash; craftable as any armour ===
<span style="color:#808080"><i>'All is made of four elements.'
+
<span style='color:#808080'><i>'All is made of four elements.'
 
'Master, four is not a pretty number. Why not five?'
 
'Master, four is not a pretty number. Why not five?'
 
'Very well, I was testing you. There is a fifth element.'</i></span><br/>
 
'Very well, I was testing you. There is a fifth element.'</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style="color:green">Enemy resistances to cold decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:purple">New ability: regenerates (requires [[#The Essence of Magic_.E2.80.93_craftable as any weapon|The Essence of Magic]])</span><br/>
+
<span style='color:purple'>New ability: regenerates (requires [[#The Essence of Magic_.E2.80.93_craftable as any weapon|The Essence of Magic]])</span><br/>
 
<br/>
 
<br/>
 
=== Raijer's Bloody Field &ndash; limited ===
 
=== Raijer's Bloody Field &ndash; limited ===
<span style="color:#808080"><i>Those who are the first of their kinds are often the mightiest of them.</i></span><br/>
+
<span style='color:#808080'><i>Those who are the first of their kinds are often the mightiest of them.</i></span><br/>
<span style="color:yellow">New advancements: Techniques of extracting the victims's soul and using it for own profit</span><br/>
+
<span style='color:yellow'>New advancements: Techniques of extracting the victims's soul and using it for own profit</span><br/>
 
<br/>
 
<br/>
 
=== Rationality &ndash; gauntlets ===
 
=== Rationality &ndash; gauntlets ===
<span style="color:#808080"><i>Magic is just very well made quackery.</i></span><br/>
+
<span style='color:#808080'><i>Magic is just very well made quackery.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">Sets damage type to blade</span><br/>
+
<span style='color:green'>Sets damage type to blade</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
 
<br/>
 
<br/>
 
=== Redshirt Armour &ndash; armour ===
 
=== Redshirt Armour &ndash; armour ===
<span style="color:#808080"><i>Why do they all try to kill that man?</i></span><br/>
+
<span style='color:#808080'><i>Why do they all try to kill that man?</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style="color:#60A0FF">New ability: absorbs (1)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
 
<br/>
 
<br/>
 
=== Relentless Fury &ndash; xbow ===
 
=== Relentless Fury &ndash; xbow ===
<span style="color:#808080"><i>You tell that my hits are weak? I will show you how many of them you can survive, nothing can stop me!</i></span><br/>
+
<span style='color:#808080'><i>You tell that my hits are weak? I will show you how many of them you can survive, nothing can stop me!</i></span><br/>
<span style="color:green">Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
<span style="color:green">120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty) more attacks</span><br/>
+
<span style='color:green'>120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty) more attacks</span><br/>
<span style="color:#60A0FF">16 more hitpoints per level</span><br/>
+
<span style='color:#60A0FF'>16 more hitpoints per level</span><br/>
 
<br/>
 
<br/>
 
=== Return to the Tribe &ndash; spear ===
 
=== Return to the Tribe &ndash; spear ===
<span style="color:#808080"><i>I may be no better, but at least I am different.</i></span><br/>
+
<span style='color:#808080'><i>I may be no better, but at least I am different.</i></span><br/>
<span style="color:green">Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:green">50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks</span><br/>
+
<span style='color:green'>50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style="color:#60A0FF">Movement costs through forests set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
 
<br/>
 
<br/>
 
=== Rherraent's Armour &ndash; armour ===
 
=== Rherraent's Armour &ndash; armour ===
<span style="color:#808080"><i>Shiny armour will only attract unwanted attention.</i></span><br/>
+
<span style='color:#808080'><i>Shiny armour will only attract unwanted attention.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 25%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style="color:purple">1 more movement point (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])</span><br/>
+
<span style='color:purple'>1 more movement point (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])</span><br/>
<span style="color:purple">3% to all resistances (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])</span><br/>
+
<span style='color:purple'>3% to all resistances (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])</span><br/>
<span style="color:purple">3% to all resistances (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])</span><br/>
+
<span style='color:purple'>3% to all resistances (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])</span><br/>
 
<br/>
 
<br/>
 
=== Rherraent's Helm &ndash; helm ===
 
=== Rherraent's Helm &ndash; helm ===
<span style="color:#808080"><i>Look at your foes face to face,
+
<span style='color:#808080'><i>Look at your foes face to face,
 
defeat your foes mace to face.</i></span><br/>
 
defeat your foes mace to face.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
<span style="color:purple">1 more movement point (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])</span><br/>
+
<span style='color:purple'>1 more movement point (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])</span><br/>
<span style="color:purple">12 more hitpoints (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])</span><br/>
+
<span style='color:purple'>12 more hitpoints (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])</span><br/>
<span style="color:purple">12 more hitpoints (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])</span><br/>
+
<span style='color:purple'>12 more hitpoints (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])</span><br/>
 
<br/>
 
<br/>
 
=== Rherraent's Ring &ndash; ring ===
 
=== Rherraent's Ring &ndash; ring ===
<span style="color:#808080"><i>His poor widow sold his property by pieces and they lost their power.</i></span><br/>
+
<span style='color:#808080'><i>His poor widow sold his property by pieces and they lost their power.</i></span><br/>
<span style="color:green">Enemy resistances to blade decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to blade decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style="color:purple">New Ability: regenerates (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])</span><br/>
+
<span style='color:purple'>New Ability: regenerates (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])</span><br/>
 
<br/>
 
<br/>
 
=== Rherraent's Sword &ndash; sword ===
 
=== Rherraent's Sword &ndash; sword ===
<span style="color:#808080"><i>In his hands, the sword was a formidable weapon. In the hands of its thief, it was useless.</i></span><br/>
+
<span style='color:#808080'><i>In his hands, the sword was a formidable weapon. In the hands of its thief, it was useless.</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:#60A0FF">Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style="color:purple">+2 to base melee damage (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])</span><br/>
+
<span style='color:purple'>+2 to base melee damage (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])</span><br/>
<span style="color:purple">+2 to base melee damage (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])</span><br/>
+
<span style='color:purple'>+2 to base melee damage (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])</span><br/>
<span style="color:purple">+2 to base melee damage (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])</span><br/>
+
<span style='color:purple'>+2 to base melee damage (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])</span><br/>
 
<br/>
 
<br/>
 
=== Ring of Deathaura &ndash; ring ===
 
=== Ring of Deathaura &ndash; ring ===
<span style="color:#808080"><i>A harbinger of death from the world of witchcraft.</i></span><br/>
+
<span style='color:#808080'><i>A harbinger of death from the world of witchcraft.</i></span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
<span style="color:green">Increases all magical damages by 5%</span><br/>
+
<span style='color:green'>Increases all magical damages by 5%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
<span style="color:#60A0FF">New ability: deathaura</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura]]</span><br/>
 
<br/>
 
<br/>
 
=== Ring of Devil's Doom &ndash; ring ===
 
=== Ring of Devil's Doom &ndash; ring ===
<span style="color:#808080"><i>The demonic magic is deadly, but you can prepare yourself to live through it.</i></span><br/>
+
<span style='color:#808080'><i>The demonic magic is deadly, but you can prepare yourself to live through it.</i></span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: absorbs (1)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
 
<br/>
 
<br/>
 
=== Ring of Dragon's Bane &ndash; ring ===
 
=== Ring of Dragon's Bane &ndash; ring ===
<span style="color:#808080"><i>Dragons are no challenge, let us hunt scorpions instead.</i></span><br/>
+
<span style='color:#808080'><i>Dragons are no challenge, let us hunt scorpions instead.</i></span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 30%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 30%</span><br/>
 
<br/>
 
<br/>
 
=== Ring of Health &ndash; ring ===
 
=== Ring of Health &ndash; ring ===
<span style="color:#808080"><i>Health is more important than body count.</i></span><br/>
+
<span style='color:#808080'><i>Health is more important than body count.</i></span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">8 more hitpoints per level per level</span><br/>
+
<span style='color:#60A0FF'>8 more hitpoints per level per level</span><br/>
<span style="color:#60A0FF">New ability: regenerates slightly</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates slightly_.E2.80.93_regenerate|regenerates slightly]]</span><br/>
 
<br/>
 
<br/>
 
=== Ring of Iced Veins &ndash; ring ===
 
=== Ring of Iced Veins &ndash; ring ===
<span style="color:#808080"><i>'Your hand is colder than ice! Are you sure do not need warm tea?'
+
<span style='color:#808080'><i>'Your hand is colder than ice! Are you sure do not need warm tea?'
 
'No, I am fine, mom.'</i></span><br/>
 
'No, I am fine, mom.'</i></span><br/>
<span style="color:green">Sets damage type to cold</span><br/>
+
<span style='color:green'>Sets damage type to cold</span><br/>
<span style="color:green">New weapon special: slow</span><br/>
+
<span style='color:green'>New weapon special: slow</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
 
<br/>
 
<br/>
 
=== Ring of Unearthly Existence &ndash; ring ===
 
=== Ring of Unearthly Existence &ndash; ring ===
<span style="color:#808080"><i>Warriors were no match for him. He was no match for wizards.</i></span><br/>
+
<span style='color:#808080'><i>Warriors were no match for him. He was no match for wizards.</i></span><br/>
<span style="color:green">Damage increased by 40%</span><br/>
+
<span style='color:green'>Damage increased by 40%</span><br/>
<span style="color:green">1 more attacks</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style="color:green">Sets damage type to arcane</span><br/>
+
<span style='color:green'>Sets damage type to arcane</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Resistance to fire decreased by 30%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire decreased by 30%</span><br/>
<span style="color:#60A0FF">Resistance to cold decreased by 30%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold decreased by 30%</span><br/>
<span style="color:#60A0FF">Resistance to arcane decreased by 30%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 30%</span><br/>
 
<br/>
 
<br/>
 
=== Ring of Wisdom &ndash; ring ===
 
=== Ring of Wisdom &ndash; ring ===
<span style="color:#808080"><i>This magical artifact is one of a kind. Use it well.</i></span><br/>
+
<span style='color:#808080'><i>This magical artifact is one of a kind. Use it well.</i></span><br/>
<span style="color:green">Increases all magical damages by 40%</span><br/>
+
<span style='color:green'>Increases all magical damages by 40%</span><br/>
 
<br/>
 
<br/>
 
=== Ring of Wizard's Bane &ndash; ring ===
 
=== Ring of Wizard's Bane &ndash; ring ===
<span style="color:#808080"><i>Nice fireworks, loser.</i></span><br/>
+
<span style='color:#808080'><i>Nice fireworks, loser.</i></span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
 
<br/>
 
<br/>
 
=== Ring of the King &ndash; ring ===
 
=== Ring of the King &ndash; ring ===
<span style="color:#808080"><i>The king was greatly fond of his magical ring. He should have been more fond of his throne.</i></span><br/>
+
<span style='color:#808080'><i>The king was greatly fond of his magical ring. He should have been more fond of his throne.</i></span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
<span style="color:purple">New Ability: leadership (level 3) (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])</span><br/>
+
<span style='color:purple'>New Ability: leadership (level 3) (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])</span><br/>
<span style="color:purple">+1 base damage (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])</span><br/>
+
<span style='color:purple'>+1 base damage (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])</span><br/>
<span style="color:purple">5% to all resistances (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])</span><br/>
+
<span style='color:purple'>5% to all resistances (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])</span><br/>
 
<br/>
 
<br/>
 
=== Robes of Filth &ndash; cloak ===
 
=== Robes of Filth &ndash; cloak ===
<span style="color:#808080"><i>You call my new shirt filth?! For the thirty dirty pins in the sleeves?</i></span><br/>
+
<span style='color:#808080'><i>You call my new shirt filth?! For the thirty dirty pins in the sleeves?</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">New weapon special: infect (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#infect_.E2.80.93_poison|infect]] (melee attacks only)</span><br/>
<span style="color:#60A0FF">Resistance to arcane decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
<span style="color:#60A0FF">Sets alignment to chaotic</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
 
<br/>
 
<br/>
 
=== Rock Solid &ndash; ring ===
 
=== Rock Solid &ndash; ring ===
<span style="color:#808080"><i>In halls of stone... walls are impassable.</i></span><br/>
+
<span style='color:#808080'><i>In halls of stone... walls are impassable.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Royal Diadem &ndash; helm ===
 
=== Royal Diadem &ndash; helm ===
<span style="color:#808080"><i>Even a fake king can lead soldiers into victory.</i></span><br/>
+
<span style='color:#808080'><i>Even a fake king can lead soldiers into victory.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Ruby &ndash; gem ===
 
=== Ruby &ndash; gem ===
<span style="color:#808080"><i>This is a diamond containing other minerals, that make its colour bright red. Its magical power is strong, and it can be used to create powerful magical things.</i></span><br/>
+
<span style='color:#808080'><i>This is a diamond containing other minerals, that make its colour bright red. Its magical power is strong, and it can be used to create powerful magical things.</i></span><br/>
 +
<br/>
 +
=== Sapphire &ndash; gem ===
 +
<span style='color:#808080'><i>This incredibly rare colour variation is highly sought after for its incredible magical power.</i></span><br/>
 +
<br/>
 +
=== Scaryface &ndash; craftable as any weapon ===
 +
<span style='color:#808080'><i>Behold upon me and tremble!</i></span><br/>
 +
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>Damage increased by 3</span><br/>
 +
<span style='color:green'>20% more attacks</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 40%</span><br/>
 +
<br/>
 +
=== Sceptre of Antipater &ndash; mace ===
 +
<span style='color:#808080'><i>You can be evil even if you heal people.</i></span><br/>
 +
<span style='color:#60A0FF'>20% chance to strike a devastating blow</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
 +
<br/>
 +
=== Sceptre of the King &ndash; mace ===
 +
<span style='color:#808080'><i>The sceptre was the symbol of king's power. Using it as a weapon did not stop the assassin.</i></span><br/>
 +
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>20% more attacks</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:purple'>New Ability: radiation (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])</span><br/>
 +
<span style='color:purple'>+1 base attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])</span><br/>
 +
<span style='color:purple'>+2 to base damage (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])</span><br/>
 +
<br/>
 +
=== Scourge of All Living &ndash; craftable as any armour ===
 +
<span style='color:#808080'><i>Stories talk about a disease that comes out of nowhere and no one can survive.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#cancer_.E2.80.93_dummy|cancer]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
 +
<br/>
 +
=== Search for Wisdom &ndash; boots ===
 +
<span style='color:#808080'><i>They look for wisdom. But that is a fool's errand, it never existed.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 +
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 +
<span style='color:purple'>1 more movement point (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])</span><br/>
 +
<span style='color:purple'>1 more movement point (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])</span><br/>
 +
<br/>
 +
=== Serendipity &ndash; limited ===
 +
<span style='color:#808080'><i>'Some inventions come out of nowhere.' - Kevla the Saviour</i></span><br/>
 +
<span style='color:yellow'>New advancements: You never know what will be learned from here</span><br/>
 +
<br/>
 +
=== Shako &ndash; helm ===
 +
<span style='color:#808080'><i>Nobody would wear this helmet if it was not for its magic.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<br/>
 +
=== Shredder &ndash; knife ===
 +
<span style='color:#808080'><i>Doing gruesome things to your enemies will enhance their fear and make them weak.</i></span><br/>
 +
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>20% more attacks</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
 +
<br/>
 +
=== Shroud of Iron &ndash; armour ===
 +
<span style='color:#808080'><i>Those armours are not very good, but if you wear more of them at the same time...</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 26%</span><br/>
 +
<span style='color:green'>Damage decreased by 1</span><br/>
 +
<span style='color:green'>1 fewer attacks</span><br/>
 +
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 +
<br/>
 +
=== Silver Axe &ndash; axe ===
 +
<span style='color:#808080'><i>Good metal is better than flashy magic.</i></span><br/>
 +
<span style='color:green'>Damage increased by 35%</span><br/>
 +
<span style='color:green'>25% more attacks</span><br/>
 +
<br/>
 +
=== Sinister Lunacy &ndash; ring ===
 +
<span style='color:#808080'><i>If there was no lunatic causing the war, there would be no war.</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 (melee attacks only)</span><br/>
 +
<span style='color:green'>New weapon special: charge (melee attacks only)</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
 +
<br/>
 +
=== Slow Boots &ndash; boots ===
 +
<span style='color:#808080'><i>If you cannot outrun the knights, why do you even try?</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<br/>
 +
=== Slow Boots of Certainty &ndash; boots ===
 +
<span style='color:#808080'><i>I could be here yesterday already, but it was not worth the danger.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<br/>
 +
=== Sorcery &ndash; craftable as any armour ===
 +
<span style='color:#808080'><i>'You shall never question my power!'
 +
'Only because of that cheap decorated armour of yours?'</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<br/>
 +
=== Soul Drinker &ndash; knife ===
 +
<span style='color:#808080'><i>The wounded assassin hid in the shadows. Only thrown knives could be seen. Then, he returned healthy.</i></span><br/>
 +
<span style='color:green'>25% more attacks</span><br/>
 +
<span style='color:#60A0FF'>Sucks 2 health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
 +
<br/>
 +
=== Soul Eclipse &ndash; craftable as any weapon ===
 +
<span style='color:#808080'><i>Hide your soul and gifts of undeath await you.</i></span><br/>
 +
<span style='color:green'>Damage increased by 4 (in EASY difficulty), 0 (in MEDIUM difficulty), -4 (in HARD difficulty)</span><br/>
 +
<span style='color:green'>New weapon special: drain</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Unlife (immunity to poison, plague and drain)</span><br/>
 +
<br/>
 +
=== Soul Hunter &ndash; craftable as any weapon ===
 +
<span style='color:#808080'><i>Noble cannibals do not eat corpses, they eat souls.</i></span><br/>
 +
<span style='color:green'>Damage increased by 40%</span><br/>
 +
<span style='color:green'>Damage increased by 1</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
 +
<br/>
 +
=== Soul Render &ndash; craftable as any weapon ===
 +
<span style='color:#808080'><i>Sticks and stones will break his bones, but this will destroy even his soul.</i></span><br/>
 +
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>30% more attacks</span><br/>
 +
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 +
<span style='color:green'>Increases all magical damages by 30%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 +
<br/>
 +
=== Soul Thrash &ndash; gauntlets ===
 +
<span style='color:#808080'><i>'My life is in ruins, if I die, I cannot lose anything.'
 +
Then he saw this item.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 +
<span style='color:green'>Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
 +
<br/>
 +
=== Sparkling Ring &ndash; ring ===
 +
<span style='color:#808080'><i>Nobody knows why the yellow-green gemstone in this ring is sparkling.</i></span><br/>
 +
<span style='color:green'>New weapon special: poison</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 +
<br/>
 +
=== Spectral Jet &ndash; knife ===
 +
<span style='color:#808080'><i>When you die, you should not expect your soul to go where you think it belongs.</i></span><br/>
 +
<span style='color:green'>Damage decreased by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]</span><br/>
 +
<br/>
 +
=== Spell Devourer &ndash; craftable as any armour ===
 +
<span style='color:#808080'><i>When the mighty wizard saw soldiers wearing armour protecting from his magic, he summoned undead to fight them.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<br/>
 +
=== Spineripper &ndash; knife ===
 +
<span style='color:#808080'><i>Look at that exposed back.</i></span><br/>
 +
<span style='color:green'>25% more attacks</span><br/>
 +
<span style='color:green'>New weapon special: poison</span><br/>
 +
<span style='color:green'>New weapon special: backstab</span><br/>
 +
<br/>
 +
=== Spirits of a Madman's Alacrity &ndash; potion ===
 +
<span style='color:#808080'><i>Are you sane? You cannot fight so much, we will run out of enemies too soon!</i></span><br/>
 +
<span style='color:orange'>1 extra attack per turn</span><br/>
 +
<br/>
 +
=== Spiritual Presence &ndash; craftable as any armour ===
 +
<span style='color:#808080'><i>Run through hills, swamps and sand like if there was no body limiting you.</i></span><br/>
 +
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on flat terrains set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through villages set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through castles set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on coastal reefs set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through swampy places set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs across sands set to 1</span><br/>
 +
<br/>
 +
=== Staff of Aimucasur &ndash; staff ===
 +
<span style='color:#808080'><i>A skeletal horde rose from the mud to take lives away. Konrad's warriors were too strong for them.</i></span><br/>
 +
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
 +
<span style='color:green'>New weapon special: drain</span><br/>
 +
<span style='color:green'>Increases all magical damages by 30%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
 +
<br/>
 +
=== Staff of Circe &ndash; staff ===
 +
<span style='color:#808080'><i>Eurylochus knew he could not trust her. It saved his life.</i></span><br/>
 +
<span style='color:green'>Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<br/>
 +
=== Staff of Crelanu &ndash; staff ===
 +
<span style='color:#808080'><i>Crelanu's staff fell into the wrong hands before it was even made.</i></span><br/>
 +
<span style='color:green'>Increases all magical damages by 40%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<br/>
 +
=== Staff of Kerathur &ndash; staff ===
 +
<span style='color:#808080'><i>'I know that you have no idea who I am...' - Kerathur the Unheard Of</i></span><br/>
 +
<span style='color:green'>Damage increased by 2</span><br/>
 +
<span style='color:green'>70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
 +
<br/>
 +
=== Staff of Koschei &ndash; staff ===
 +
<span style='color:#808080'><i>Koschei kidnapped a young princess. His mundane motivations caused his fall.</i></span><br/>
 +
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 +
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 35%</span><br/>
 +
<span style='color:purple'>16 to Maximum Health (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])</span><br/>
 +
<br/>
 +
=== Starbreaker &ndash; xbow ===
 +
<span style='color:#808080'><i>So you are good at blocking? We shall see about that!</i></span><br/>
 +
<span style='color:green'>Damage increased by 8 (in EASY difficulty), 5 (in MEDIUM difficulty), 2 (in HARD difficulty)</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
 +
<br/>
 +
=== Stardust &ndash; staff ===
 +
<span style='color:#808080'><i>Born from absolute destruction, craving for absolute destruction.</i></span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
 +
<br/>
 +
=== Static Cast &ndash; staff ===
 +
<span style='color:#808080'><i>Whenever you destroy something, do never touch it again or you will be dead on the spot.</i></span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 +
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
 +
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>New attack: lightning (18 - 2)</span><br/>
 +
<br/>
 +
=== Steel Helmet &ndash; helm ===
 +
<span style='color:#808080'><i>'What is this thing good for?'
 +
'Nothing special.'</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 +
<br/>
 +
=== Steps to Perdition &ndash; boots ===
 +
<span style='color:#808080'><i>I agree that you are effective, but it still leads to disaster - one accident and you are dead.</i></span><br/>
 +
<span style='color:#60A0FF'>Decreases physical resistances by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
 +
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
 +
<span style='color:green'>Enemy resistances to blade decreased by 10%</span><br/>
 +
<span style='color:green'>Enemy resistances to impact decreased by 10%</span><br/>
 +
<span style='color:green'>Enemy resistances to pierce decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>2 more movement points</span><br/>
 +
<br/>
 +
=== Stolen Potion &ndash; potion ===
 +
<span style='color:#808080'><i>I have stolen this. Now all the word is here for me to be stolen.</i></span><br/>
 +
<span style='color:#60A0FF'>New ability: skirmisher</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]</span><br/>
 +
<span style='color:orange'>New ability: Skirmisher
 +
New ability: Steals</span><br/>
 +
<br/>
 +
=== Stormforce &ndash; bow ===
 +
<span style='color:#808080'><i>Is that the fabled Stormforce? I thought it was just a legend!</i></span><br/>
 +
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>30% more attacks</span><br/>
 +
<span style='color:green'>New weapon special: slow</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
 +
<br/>
 +
=== Stormgrip &ndash; gauntlets ===
 +
<span style='color:#808080'><i>You are an evil overlord, armoured and shielded against everything? I will slay you anyway.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 +
<span style='color:green'>Sets damage type to lightning</span><br/>
 +
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
 +
<br/>
 +
=== Stormrend &ndash; sword ===
 +
<span style='color:#808080'><i>They are protected well. Have them try how to survive lightning.</i></span><br/>
 +
<span style='color:green'>Damage increased by 10% (in EASY difficulty), -5% (in MEDIUM difficulty), -20% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>Sets damage type to lightning</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]</span><br/>
 +
<br/>
 +
=== Strength &ndash; craftable as any armour ===
 +
<span style='color:#808080'><i>Why nobody wants to play any handwrestling with me?</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 +
<span style='color:green'>Damage increased by 10% (melee attacks only)</span><br/>
 +
<span style='color:green'>Damage increased by 2 (melee attacks only)</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
 +
<br/>
 +
=== Sword of Barys &ndash; sword ===
 +
<span style='color:#808080'><i>A rare metal burns with green flame. Its ashes are poisonous, so be careful with it.</i></span><br/>
 +
<span style='color:green'>Damage increased by 20%</span><br/>
 +
<span style='color:green'>Sets damage type to fire</span><br/>
 +
<span style='color:green'>New weapon special: poison</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<br/>
 +
=== Sword of Krux &ndash; sword ===
 +
<span style='color:#808080'><i>Krux has never been a great warrior, deceptive diplomacy was his favourite weapon.</i></span><br/>
 +
<span style='color:green'>Damage increased by 3</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
 
<br/>
 
<br/>
 
=== Taxes &ndash; boots ===
 
=== Taxes &ndash; boots ===
<span style="color:#808080"><i>What is harder to escape than death? Taxes.</i></span><br/>
+
<span style='color:#808080'><i>What is harder to escape than death? Taxes.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:#60A0FF">3 more movement points</span><br/>
+
<span style='color:#60A0FF'>3 more movement points</span><br/>
<span style="color:#60A0FF">New ability: tax collector</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]</span><br/>
 
<br/>
 
<br/>
 
=== Tears of the Dead &ndash; amulet ===
 
=== Tears of the Dead &ndash; amulet ===
<span style="color:#808080"><i>Pity the walking dead for they know no pleasure.</i></span><br/>
+
<span style='color:#808080'><i>Pity the walking dead for they know no pleasure.</i></span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: immune to drain</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#immune to drain_.E2.80.93_dummy|immune to drain]]</span><br/>
 
<br/>
 
<br/>
 
=== The Art of War &ndash; craftable as any armour ===
 
=== The Art of War &ndash; craftable as any armour ===
<span style="color:#808080"><i>If you know the enemy and you know yourself, you need not fear the outcome of a thousand battles.</i></span><br/>
+
<span style='color:#808080'><i>If you know the enemy and you know yourself, you need not fear the outcome of a thousand battles.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 25%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
<span style="color:green">Damage increased by 3</span><br/>
+
<span style='color:green'>Damage increased by 3</span><br/>
<span style="color:#60A0FF">New ability: damage aura (25)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]</span><br/>
 
<br/>
 
<br/>
 
=== The Atheist &ndash; craftable as any armour ===
 
=== The Atheist &ndash; craftable as any armour ===
<span style="color:#808080"><i>Do not justify your actions with the name of a man made deity.</i></span><br/>
+
<span style='color:#808080'><i>Do not justify your actions with the name of a man made deity.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 30%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 30%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 25%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 25%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 30%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 30%</span><br/>
 
<br/>
 
<br/>
 
=== The Black Ring &ndash; ring ===
 
=== The Black Ring &ndash; ring ===
<span style="color:#808080"><i>There were two hundreds of us before the battle. Three hundreds of us left the battlefield.</i></span><br/>
+
<span style='color:#808080'><i>There were two hundreds of us before the battle. Three hundreds of us left the battlefield.</i></span><br/>
<span style="color:green">Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style="color:#60A0FF">Spells suck 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
<span style="color:green">New weapon special: plague (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special: plague (melee attacks only)</span><br/>
<span style="color:green">Increases all magical damages by 5%</span><br/>
+
<span style='color:green'>Increases all magical damages by 5%</span><br/>
 
<br/>
 
<br/>
 
=== The Cannon &ndash; xbow ===
 
=== The Cannon &ndash; xbow ===
<span style="color:#808080"><i>If I will ever get to you, you will be wrecked!</i></span><br/>
+
<span style='color:#808080'><i>If I will ever get to you, you will be wrecked!</i></span><br/>
<span style="color:green">Damage increased by 55% (in EASY difficulty), 45% (in MEDIUM difficulty), 35% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 55% (in EASY difficulty), 45% (in MEDIUM difficulty), 35% (in HARD difficulty)</span><br/>
<span style="color:green">30% more attacks</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
<span style="color:#60A0FF">2 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 
<br/>
 
<br/>
 
=== The Crusher &ndash; knife ===
 
=== The Crusher &ndash; knife ===
<span style="color:#808080"><i>I will send my assassins to slay the lich. You will gear them properly.</i></span><br/>
+
<span style='color:#808080'><i>I will send my assassins to slay the lich. You will gear them properly.</i></span><br/>
<span style="color:green">Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:green">Sets damage type to impact</span><br/>
+
<span style='color:green'>Sets damage type to impact</span><br/>
 
<br/>
 
<br/>
 
=== The Deadborn &ndash; cloak ===
 
=== The Deadborn &ndash; cloak ===
<span style="color:#808080"><i>Darkest legends tell of necromancers creating undead so pure that they were never tainted by life, dead from birth.</i></span><br/>
+
<span style='color:#808080'><i>Darkest legends tell of necromancers creating undead so pure that they were never tainted by life, dead from birth.</i></span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">5% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== The End of All that Is &ndash; craftable as any weapon ===
 
=== The End of All that Is &ndash; craftable as any weapon ===
<span style="color:#808080"><i>From the victim's point of view, there was no death at all.</i></span><br/>
+
<span style='color:#808080'><i>From the victim's point of view, there was no death at all.</i></span><br/>
<span style="color:green">Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:green">20% more attacks</span><br/>
+
<span style='color:green'>20% more attacks</span><br/>
<span style="color:green">New weapon special: soul annihilation</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== The Essence of Magic &ndash; craftable as any weapon ===
 
=== The Essence of Magic &ndash; craftable as any weapon ===
<span style="color:#808080"><i>Fire, earth, air and water. And then there is magic.</i></span><br/>
+
<span style='color:#808080'><i>Fire, earth, air and water. And then there is magic.</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:green">Sets damage type to arcane</span><br/>
+
<span style='color:green'>Sets damage type to arcane</span><br/>
<span style="color:green">Increases all magical damages by 35%</span><br/>
+
<span style='color:green'>Increases all magical damages by 35%</span><br/>
<span style="color:purple">5% to all resistances to magic (requires [[#Quintessence_.E2.80.93_craftable as any armour|Quintessence]])</span><br/>
+
<span style='color:purple'>5% to all resistances to magic (requires [[#Quintessence_.E2.80.93_craftable as any armour|Quintessence]])</span><br/>
 
<br/>
 
<br/>
 
=== The Fencer's Study &ndash; limited ===
 
=== The Fencer's Study &ndash; limited ===
<span style="color:#808080"><i>Do you think fencing takes a lot of time to learn? Just buy this for 20 gold and see how easy it is!</i></span><br/>
+
<span style='color:#808080'><i>Do you think fencing takes a lot of time to learn? Just buy this for 20 gold and see how easy it is!</i></span><br/>
<span style="color:yellow">New advancements: Quick mastery of fencing</span><br/>
+
<span style='color:yellow'>New advancements: Quick mastery of fencing</span><br/>
 
<br/>
 
<br/>
 
=== The Grey Cloak &ndash; cloak ===
 
=== The Grey Cloak &ndash; cloak ===
<span style="color:#808080"><i>It somewhat reminds me of Gundolf the Great.</i></span><br/>
+
<span style='color:#808080'><i>It somewhat reminds me of Gundolf the Great.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">Damage increased by 10%</span><br/>
+
<span style='color:green'>Damage increased by 10%</span><br/>
<span style="color:#60A0FF">Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
<span style="color:green">Enemy resistances to blade decreased by 5%</span><br/>
+
<span style='color:green'>Enemy resistances to blade decreased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== The Grim Butcher &ndash; axe ===
 
=== The Grim Butcher &ndash; axe ===
<span style="color:#808080"><i>Pigs, goats, men... is there a difference? They all taste the same.</i></span><br/>
+
<span style='color:#808080'><i>Pigs, goats, men... is there a difference? They all taste the same.</i></span><br/>
<span style="color:green">Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">New ability: evisceration</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]</span><br/>
<span style="color:#60A0FF">New ability: regenerates</span><br/>
+
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
 
<br/>
 
<br/>
 
=== The Humongously Enormous Megaspear &ndash; spear ===
 
=== The Humongously Enormous Megaspear &ndash; spear ===
<span style="color:#808080"><i>Small weapons are for wimps.</i></span><br/>
+
<span style='color:#808080'><i>Small weapons are for wimps.</i></span><br/>
<span style="color:green">40% (in EASY difficulty), 50% (in MEDIUM difficulty), 60% (in HARD difficulty) fewer attacks</span><br/>
+
<span style='color:green'>40% (in EASY difficulty), 50% (in MEDIUM difficulty), 60% (in HARD difficulty) fewer attacks</span><br/>
<span style="color:green">New weapon special: hose</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]</span><br/>
 
<br/>
 
<br/>
 
=== The Impaler &ndash; spear ===
 
=== The Impaler &ndash; spear ===
<span style="color:#808080"><i>Do not hide behind your comrades, just run away.</i></span><br/>
+
<span style='color:#808080'><i>Do not hide behind your comrades, just run away.</i></span><br/>
<span style="color:green">Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:green">Enemy resistances to pierce decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to pierce decreased by 10%</span><br/>
<span style="color:green">New weapon special: pierce</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 
<br/>
 
<br/>
 
=== The Killer of Great Magi &ndash; staff ===
 
=== The Killer of Great Magi &ndash; staff ===
<span style="color:#808080"><i>I care not how much better you are. Your crippling overspecialisation will be your downfall.</i></span><br/>
+
<span style='color:#808080'><i>I care not how much better you are. Your crippling overspecialisation will be your downfall.</i></span><br/>
<span style="color:#60A0FF">Spells suck 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 40%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 40%</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== The Nightreaver &ndash; sword ===
 
=== The Nightreaver &ndash; sword ===
<span style="color:#808080"><i>Aggressive and violent, they strike when least expected and take away all serenity.</i></span><br/>
+
<span style='color:#808080'><i>Aggressive and violent, they strike when least expected and take away all serenity.</i></span><br/>
<span style="color:green">Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:green">Enemy resistances to blade decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to blade decreased by 10%</span><br/>
<span style="color:green">New weapon special: chaotic</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]</span><br/>
 
<br/>
 
<br/>
 
=== The Original Trident of Storms &ndash; spear ===
 
=== The Original Trident of Storms &ndash; spear ===
<span style="color:#808080"><i>This is no obvious fake. Is it the true one or just a better fake?</i></span><br/>
+
<span style='color:#808080'><i>This is no obvious fake. Is it the true one or just a better fake?</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:green">Sets damage type to fire</span><br/>
+
<span style='color:green'>Sets damage type to fire</span><br/>
<span style="color:green">New weapon special: slow</span><br/>
+
<span style='color:green'>New weapon special: slow</span><br/>
<span style="color:green">New attack: storm trident (14 - 4)</span><br/>
+
<span style='color:green'>New attack: storm trident (14 - 4)</span><br/>
 
<br/>
 
<br/>
 
=== The Outcast &ndash; bow ===
 
=== The Outcast &ndash; bow ===
<span style="color:#808080"><i>Loneliness will teach you to stop relying on others. It makes you free if you pay its price.</i></span><br/>
+
<span style='color:#808080'><i>Loneliness will teach you to stop relying on others. It makes you free if you pay its price.</i></span><br/>
<span style="color:green">Damage increased by 10%</span><br/>
+
<span style='color:green'>Damage increased by 10%</span><br/>
<span style="color:green">20% more attacks</span><br/>
+
<span style='color:green'>20% more attacks</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: regenerates</span><br/>
+
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
<span style="color:#60A0FF">2 more movement points</span><br/>
+
<span style='color:#60A0FF'>2 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== The Parasite &ndash; armour ===
 
=== The Parasite &ndash; armour ===
<span style="color:#808080"><i>They make promises of the impossible.
+
<span style='color:#808080'><i>They make promises of the impossible.
 
They say they guide you to reach the impossible.
 
They say they guide you to reach the impossible.
 
They pretend you had reached the impossible.</i></span><br/>
 
They pretend you had reached the impossible.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">2 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
<span style="color:#60A0FF">New ability: parasite</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#parasite_.E2.80.93_dummy|parasite]]</span><br/>
 
<br/>
 
<br/>
 
=== The Ragtag Misfit &ndash; cloak ===
 
=== The Ragtag Misfit &ndash; cloak ===
<span style="color:#808080"><i>All I want is your love... Yes, I know I will get no love, but I will get your gold at least.</i></span><br/>
+
<span style='color:#808080'><i>All I want is your love... Yes, I know I will get no love, but I will get your gold at least.</i></span><br/>
<span style="color:green">Damage increased by 2</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style="color:#60A0FF">New ability: steals</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]</span><br/>
 
<br/>
 
<br/>
 
=== The Shiverbringer &ndash; craftable as any armour ===
 
=== The Shiverbringer &ndash; craftable as any armour ===
<span style="color:#808080"><i>His presence brought shivers of fear to everyone who defied him. He was defeated by the insane.</i></span><br/>
+
<span style='color:#808080'><i>His presence brought shivers of fear to everyone who defied him. He was defeated by the insane.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style="color:green">Enemy resistances to cold decreased by 15%</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 15%</span><br/>
<span style="color:#60A0FF">New ability: regenerates</span><br/>
+
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
<span style="color:#60A0FF">New ability: despair (20)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
 
<br/>
 
<br/>
 
=== The Sick Face &ndash; helm ===
 
=== The Sick Face &ndash; helm ===
<span style="color:#808080"><i>He looks sick. Killing him will be easy, just try not to catch whatever he has.</i></span><br/>
+
<span style='color:#808080'><i>He looks sick. Killing him will be easy, just try not to catch whatever he has.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:green">New weapon special: poison (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special: poison (melee attacks only)</span><br/>
<span style="color:#60A0FF">New ability: radiation</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#radiation_.E2.80.93_dummy|radiation]]</span><br/>
<span style="color:#60A0FF">New ability: dark aura</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]</span><br/>
<span style="color:#60A0FF">16 fewer hitpoints per level</span><br/>
+
<span style='color:#60A0FF'>16 fewer hitpoints per level</span><br/>
 
<br/>
 
<br/>
 
=== The Touch of God &ndash; cloak ===
 
=== The Touch of God &ndash; cloak ===
<span style="color:#808080"><i>'I... I have been touched by god.'
+
<span style='color:#808080'><i>'I... I have been touched by god.'
 
'Touched by our allmightly lord and saviour?'
 
'Touched by our allmightly lord and saviour?'
 
'No, by lord Cthulhu.'</i></span><br/>
 
'No, by lord Cthulhu.'</i></span><br/>
<span style="color:#60A0FF">Decreases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Decreases physical resistances by 20%</span><br/>
<span style="color:#60A0FF">New ability: despair (40)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 
<br/>
 
<br/>
 
=== The Unprecious Ring &ndash; ring ===
 
=== The Unprecious Ring &ndash; ring ===
<span style="color:#808080"><i>Sometimes a fiery or rimy blade is not what you need.</i></span><br/>
+
<span style='color:#808080'><i>Sometimes a fiery or rimy blade is not what you need.</i></span><br/>
<span style="color:green">Sets damage type to blade</span><br/>
+
<span style='color:green'>Sets damage type to blade</span><br/>
<span style="color:green">New weapon special: struggle</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
 
<br/>
 
<br/>
 
=== The Unraveller &ndash; armour ===
 
=== The Unraveller &ndash; armour ===
<span style="color:#808080"><i>A mummy cannot be stopped. If it is tangled, it will just unravel the tangled parts.</i></span><br/>
+
<span style='color:#808080'><i>A mummy cannot be stopped. If it is tangled, it will just unravel the tangled parts.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:#60A0FF">3 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>3 fewer movement points</span><br/>
<span style="color:#60A0FF">New ability: resistant to slow</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#resistant to slow_.E2.80.93_dummy|resistant to slow]]</span><br/>
 
<br/>
 
<br/>
 
=== The Vile Knife &ndash; knife ===
 
=== The Vile Knife &ndash; knife ===
<span style="color:#808080"><i>Wounds heal, poison remains.</i></span><br/>
+
<span style='color:#808080'><i>Wounds heal, poison remains.</i></span><br/>
<span style="color:green">Damage increased by 25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty)</span><br/>
<span style="color:green">40% more attacks</span><br/>
+
<span style='color:green'>40% more attacks</span><br/>
<span style="color:green">Sets damage type to cold</span><br/>
+
<span style='color:green'>Sets damage type to cold</span><br/>
<span style="color:green">New weapon special: poison</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
<span style="color:green">New weapon special: greater backstab</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
 
<br/>
 
<br/>
 
=== The Warmth &ndash; ring ===
 
=== The Warmth &ndash; ring ===
<span style="color:#808080"><i>Solace from depressive gloom of northern winters when dusk follows dawn with nothing in between.</i></span><br/>
+
<span style='color:#808080'><i>Solace from depressive gloom of northern winters when dusk follows dawn with nothing in between.</i></span><br/>
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 30%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 30%</span><br/>
<span style="color:#60A0FF">New ability: regenerates</span><br/>
+
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
 
<br/>
 
<br/>
 
=== The gloomy Amulet &ndash; amulet ===
 
=== The gloomy Amulet &ndash; amulet ===
<span style="color:#808080"><i>Bring sadness to your enemies by showing them how weak they are.</i></span><br/>
+
<span style='color:#808080'><i>Bring sadness to your enemies by showing them how weak they are.</i></span><br/>
<span style="color:green">Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
<span style="color:green">1 more attacks</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style="color:purple">+1 base damage (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])</span><br/>
+
<span style='color:purple'>+1 base damage (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])</span><br/>
<span style="color:purple">+1 base damage (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])</span><br/>
+
<span style='color:purple'>+1 base damage (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])</span><br/>
 
<br/>
 
<br/>
 
=== The gloomy Cloak &ndash; cloak ===
 
=== The gloomy Cloak &ndash; cloak ===
<span style="color:#808080"><i>Bring sadness to your enemies by showing them how slow they are.</i></span><br/>
+
<span style='color:#808080'><i>Bring sadness to your enemies by showing them how slow they are.</i></span><br/>
<span style="color:green">Damage increased by 40%</span><br/>
+
<span style='color:green'>Damage increased by 40%</span><br/>
<span style="color:#60A0FF">Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
<span style="color:purple">1 more movement point (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])</span><br/>
+
<span style='color:purple'>1 more movement point (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])</span><br/>
<span style="color:purple">1 more movement point (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])</span><br/>
+
<span style='color:purple'>1 more movement point (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])</span><br/>
 
<br/>
 
<br/>
 
=== The gloomy Ring &ndash; ring ===
 
=== The gloomy Ring &ndash; ring ===
<span style="color:#808080"><i>Bring sadness to your enemies by showing them how futile their effort is.</i></span><br/>
+
<span style='color:#808080'><i>Bring sadness to your enemies by showing them how futile their effort is.</i></span><br/>
<span style="color:green">Damage increased by 10%</span><br/>
+
<span style='color:green'>Damage increased by 10%</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
<span style="color:purple">New Ability: deathaura (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])</span><br/>
+
<span style='color:purple'>New Ability: deathaura (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])</span><br/>
<span style="color:purple">New Ability: despair (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])</span><br/>
+
<span style='color:purple'>New Ability: despair (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])</span><br/>
 
<br/>
 
<br/>
 
=== Thornsword &ndash; sword ===
 
=== Thornsword &ndash; sword ===
<span style="color:#808080"><i>'How can you cut something with that?'
+
<span style='color:#808080'><i>'How can you cut something with that?'
 
'It is not for cutting.'</i></span><br/>
 
'It is not for cutting.'</i></span><br/>
<span style="color:green">Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:green">Sets damage type to pierce</span><br/>
+
<span style='color:green'>Sets damage type to pierce</span><br/>
<span style="color:green">Enemy resistances to pierce decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to pierce decreased by 10%</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
<span style="color:#60A0FF">New ability: thorns</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]</span><br/>
 
<br/>
 
<br/>
 
=== Thundering Revenge &ndash; craftable as any weapon ===
 
=== Thundering Revenge &ndash; craftable as any weapon ===
<span style="color:#808080"><i>I call this new weapon of mine.. bazooka!</i></span><br/>
+
<span style='color:#808080'><i>I call this new weapon of mine.. bazooka!</i></span><br/>
<span style="color:green">Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
<span style="color:green">Sets damage type to lightning</span><br/>
+
<span style='color:green'>Sets damage type to lightning</span><br/>
<span style="color:green">New weapon special: explosive</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
<span style="color:#60A0FF">New ability: retribution</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]</span><br/>
 
<br/>
 
<br/>
 
=== Titan's Bane &ndash; dagger ===
 
=== Titan's Bane &ndash; dagger ===
<span style="color:#808080"><i>My blows may cause mere scratches on your skin, but it can be enough for you to die.</i></span><br/>
+
<span style='color:#808080'><i>My blows may cause mere scratches on your skin, but it can be enough for you to die.</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:green">Sets damage type to arcane</span><br/>
+
<span style='color:green'>Sets damage type to arcane</span><br/>
<span style="color:#60A0FF">20% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>20% chance to strike a devastating blow</span><br/>
 
<br/>
 
<br/>
 
=== Tome of Bards &ndash; limited ===
 
=== Tome of Bards &ndash; limited ===
<span style="color:#808080"><i>Stand up and fight
+
<span style='color:#808080'><i>Stand up and fight
 
Stand up and see the sky turn bright</i></span><br/>
 
Stand up and see the sky turn bright</i></span><br/>
<span style="color:yellow">New advancements: Techniques of inspiring allies to deal more damage</span><br/>
+
<span style='color:yellow'>New advancements: Techniques of inspiring allies to deal more damage</span><br/>
 
<br/>
 
<br/>
 
=== Tome of Bards, Volume II &ndash; limited ===
 
=== Tome of Bards, Volume II &ndash; limited ===
<span style="color:#808080"><i>Shining and so glorious
+
<span style='color:#808080'><i>Shining and so glorious
 
The bloodline of true warriors</i></span><br/>
 
The bloodline of true warriors</i></span><br/>
<span style="color:yellow">New advancements: Techniques of inspiring allies to fight better and annoying enemies</span><br/>
+
<span style='color:yellow'>New advancements: Techniques of inspiring allies to fight better and annoying enemies</span><br/>
 
<br/>
 
<br/>
 
=== Tome of Liches &ndash; limited ===
 
=== Tome of Liches &ndash; limited ===
<span style="color:#808080"><i>Are you fed up of mortality?</i></span><br/>
+
<span style='color:#808080'><i>Are you fed up of mortality?</i></span><br/>
<span style="color:yellow">New advancements: Teachings of the dark arts of necromancy</span><br/>
+
<span style='color:yellow'>New advancements: Teachings of the dark arts of necromancy</span><br/>
 
<br/>
 
<br/>
 
=== Topaz &ndash; gem ===
 
=== Topaz &ndash; gem ===
<span style="color:#808080"><i>Although this gem looks interesting in appearance, its magical power is not really remarkable, but its importance for magical gem combination is not neglectful.</i></span><br/>
+
<span style='color:#808080'><i>Although this gem looks interesting in appearance, its magical power is not really remarkable, but its importance for magical gem combination is not neglectful.</i></span><br/>
 
<br/>
 
<br/>
 
=== Tormentor of Light &ndash; mace ===
 
=== Tormentor of Light &ndash; mace ===
<span style="color:#808080"><i>In the absence of light, darkness and disorder rules.</i></span><br/>
+
<span style='color:#808080'><i>In the absence of light, darkness and disorder rules.</i></span><br/>
<span style="color:green">Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:green">25% more attacks</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
<span style="color:green">New weapon special: chaotic</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]</span><br/>
<span style="color:#60A0FF">New ability: darkens</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]</span><br/>
 
<br/>
 
<br/>
 
=== Traces of Blood &ndash; dagger ===
 
=== Traces of Blood &ndash; dagger ===
<span style="color:#808080"><i>That assassin is hard to find, but his bloody trace can be followed. Shame that it costs so many lives.</i></span><br/>
+
<span style='color:#808080'><i>That assassin is hard to find, but his bloody trace can be followed. Shame that it costs so many lives.</i></span><br/>
<span style="color:green">Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
<span style="color:green">New weapon special: mayhem</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]</span><br/>
 
<br/>
 
<br/>
 
=== Tracking the Lost Knowledge &ndash; cloak ===
 
=== Tracking the Lost Knowledge &ndash; cloak ===
<span style="color:#808080"><i>If it has been lost, then it must had been created before. Maybe it was never created.</i></span><br/>
+
<span style='color:#808080'><i>If it has been lost, then it must had been created before. Maybe it was never created.</i></span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Spells suck 1 (in EASY difficulty) health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 (in EASY difficulty) health from targets with each hit</span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:purple">New ability: absorb (1) (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])</span><br/>
+
<span style='color:purple'>New ability: absorb (1) (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])</span><br/>
<span style="color:purple">New base ranged weapon special: horrid (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])</span><br/>
+
<span style='color:purple'>New base ranged weapon special: horrid (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])</span><br/>
 
<br/>
 
<br/>
 
=== Twinkling Sword &ndash; sword ===
 
=== Twinkling Sword &ndash; sword ===
<span style="color:#808080"><i>Run towards your enemy and attack sooner than he expects.</i></span><br/>
+
<span style='color:#808080'><i>Run towards your enemy and attack sooner than he expects.</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:green">Sets damage type to cold</span><br/>
+
<span style='color:green'>Sets damage type to cold</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
<span style="color:#60A0FF">2 more movement points</span><br/>
+
<span style='color:#60A0FF'>2 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== Unholy Axe &ndash; axe ===
 
=== Unholy Axe &ndash; axe ===
<span style="color:#808080"><i>Use the lightbeam spell. It kills anything unholy enough.</i></span><br/>
+
<span style='color:#808080'><i>Use the lightbeam spell. It kills anything unholy enough.</i></span><br/>
<span style="color:green">Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">New ability: darkens</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]</span><br/>
<span style="color:#60A0FF">Sets alignment to chaotic</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
 
<br/>
 
<br/>
 
=== Unimpalability &ndash; craftable as any armour ===
 
=== Unimpalability &ndash; craftable as any armour ===
<span style="color:#808080"><i>The executioner tried to impale him on a stick. It was his last mistake.</i></span><br/>
+
<span style='color:#808080'><i>The executioner tried to impale him on a stick. It was his last mistake.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 40%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 40%</span><br/>
 
<br/>
 
<br/>
 
=== Unseen Writings &ndash; cloak ===
 
=== Unseen Writings &ndash; cloak ===
<span style="color:#808080"><i>No matter how well you write, after a millenium there will be nothing of it. Though copies may survive.</i></span><br/>
+
<span style='color:#808080'><i>No matter how well you write, after a millenium there will be nothing of it. Though copies may survive.</i></span><br/>
<span style="color:green">Enemy resistances to fire decreased by 5%</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 5%</span><br/>
<span style="color:green">Enemy resistances to cold decreased by 5%</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 5%</span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 5%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 5%</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:purple">4% to magical resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])</span><br/>
+
<span style='color:purple'>4% to magical resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])</span><br/>
<span style="color:purple">New base ranged weapon special: struggle (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])</span><br/>
+
<span style='color:purple'>New base ranged weapon special: struggle (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])</span><br/>
<span style="color:purple">4% to all physical resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])</span><br/>
+
<span style='color:purple'>4% to all physical resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])</span><br/>
 
<br/>
 
<br/>
 
=== Unspoken Words &ndash; gauntlets ===
 
=== Unspoken Words &ndash; gauntlets ===
<span style="color:#808080"><i>No matter how wise you are, your words once shall be forgotten. But meaning may remain.</i></span><br/>
+
<span style='color:#808080'><i>No matter how wise you are, your words once shall be forgotten. But meaning may remain.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">Enemy resistances to fire decreased by 5%</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 5%</span><br/>
<span style="color:green">Enemy resistances to cold decreased by 5%</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 5%</span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 5%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 5%</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:purple">4% to all physical resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])</span><br/>
+
<span style='color:purple'>4% to all physical resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])</span><br/>
<span style="color:purple">4% to magical resistances (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])</span><br/>
+
<span style='color:purple'>4% to magical resistances (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])</span><br/>
<span style="color:purple">2% to all resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])</span><br/>
+
<span style='color:purple'>2% to all resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])</span><br/>
 
<br/>
 
<br/>
 
=== Unsung Odes &ndash; armour ===
 
=== Unsung Odes &ndash; armour ===
<span style="color:#808080"><i>Your deeds of valour will not be revered forever. But their consequences will not vanish.</i></span><br/>
+
<span style='color:#808080'><i>Your deeds of valour will not be revered forever. But their consequences will not vanish.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style="color:green">Enemy resistances to cold decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
<span style="color:green">Increases all magical damages by 15%</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style="color:purple">2% to all resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])</span><br/>
+
<span style='color:purple'>2% to all resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])</span><br/>
<span style="color:purple">4% to all physical resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])</span><br/>
+
<span style='color:purple'>4% to all physical resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])</span><br/>
<span style="color:purple">4% to magical resistances (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])</span><br/>
+
<span style='color:purple'>4% to magical resistances (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])</span><br/>
 
<br/>
 
<br/>
 
=== Unthought Memories &ndash; amulet ===
 
=== Unthought Memories &ndash; amulet ===
<span style="color:#808080"><i>Your life's experience may disappear when you perish, but once somebody will come to the same experience.</i></span><br/>
+
<span style='color:#808080'><i>Your life's experience may disappear when you perish, but once somebody will come to the same experience.</i></span><br/>
<span style="color:green">Enemy resistances to fire decreased by 5%</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 5%</span><br/>
<span style="color:green">Enemy resistances to cold decreased by 5%</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 5%</span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 5%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 5%</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:purple">4% to all physical resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])</span><br/>
+
<span style='color:purple'>4% to all physical resistances (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])</span><br/>
<span style="color:purple">2% to all resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])</span><br/>
+
<span style='color:purple'>2% to all resistances (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])</span><br/>
<span style="color:purple">4% to magical resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])</span><br/>
+
<span style='color:purple'>4% to magical resistances (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])</span><br/>
 
<br/>
 
<br/>
 
=== Vanquisher's Mithral Armour &ndash; armour ===
 
=== Vanquisher's Mithral Armour &ndash; armour ===
<span style="color:#808080"><i>Like a tempest, he landed on his enemies, gore flying everywhere. Even his armour helped him spill blood.</i></span><br/>
+
<span style='color:#808080'><i>Like a tempest, he landed on his enemies, gore flying everywhere. Even his armour helped him spill blood.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:green">Damage increased by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 
<br/>
 
<br/>
 
=== Virtual Void &ndash; helm ===
 
=== Virtual Void &ndash; helm ===
<span style="color:#808080"><i>The pure shall be overridden.</i></span><br/>
+
<span style='color:#808080'><i>The pure shall be overridden.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">Damage increased by 4</span><br/>
+
<span style='color:green'>Damage increased by 4</span><br/>
<span style="color:green">Sets damage type to cold</span><br/>
+
<span style='color:green'>Sets damage type to cold</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Virtue of Hope &ndash; staff ===
 
=== Virtue of Hope &ndash; staff ===
<span style="color:#808080"><i>See the ones who know.</i></span><br/>
+
<span style='color:#808080'><i>See the ones who know.</i></span><br/>
<span style="color:green">Increases all magical damages by 25%</span><br/>
+
<span style='color:green'>Increases all magical damages by 25%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">4 more hitpoints per level per level</span><br/>
+
<span style='color:#60A0FF'>4 more hitpoints per level per level</span><br/>
 
<br/>
 
<br/>
 
=== Virulent Poison &ndash; potion ===
 
=== Virulent Poison &ndash; potion ===
<span style="color:#808080"><i>He is not only farting poison, he also sweats it and burps it.</i></span><br/>
+
<span style='color:#808080'><i>He is not only farting poison, he also sweats it and burps it.</i></span><br/>
<span style="color:#60A0FF">New ability: dark aura</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]</span><br/>
<span style="color:orange">New ability: dark aura</span><br/>
+
<span style='color:orange'>New ability: dark aura</span><br/>
 
<br/>
 
<br/>
 
=== Visions of Cruelty &ndash; helm ===
 
=== Visions of Cruelty &ndash; helm ===
<span style="color:#808080"><i>There is cruelty. As far as I can see, cruelty is everywhere.</i></span><br/>
+
<span style='color:#808080'><i>There is cruelty. As far as I can see, cruelty is everywhere.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
 
<br/>
 
<br/>
 
=== Void &ndash; armour ===
 
=== Void &ndash; armour ===
<span style="color:#808080"><i>Try to cut through this. There is nothing inside, my guts are in another dimension!</i></span><br/>
+
<span style='color:#808080'><i>Try to cut through this. There is nothing inside, my guts are in another dimension!</i></span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 25%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 25%</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 25%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 25%</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 25%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 25%</span><br/>
 
<br/>
 
<br/>
 
=== Wanderlust &ndash; boots ===
 
=== Wanderlust &ndash; boots ===
<span style="color:#808080"><i>See far. Go far. Know the beauty of the world.</i></span><br/>
+
<span style='color:#808080'><i>See far. Go far. Know the beauty of the world.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">Increases all magical damages by 5%</span><br/>
+
<span style='color:green'>Increases all magical damages by 5%</span><br/>
<span style="color:#60A0FF">2 more movement points</span><br/>
+
<span style='color:#60A0FF'>2 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== Warheart &ndash; craftable as any armour ===
 
=== Warheart &ndash; craftable as any armour ===
<span style="color:#808080"><i>This will please my war loving heart.</i></span><br/>
+
<span style='color:#808080'><i>This will please my war loving heart.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:green">1 more attacks</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style="color:#60A0FF">5% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: damage aura (10)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]</span><br/>
 
<br/>
 
<br/>
 
=== What no man should know &ndash; helm ===
 
=== What no man should know &ndash; helm ===
<span style="color:#808080"><i>I saw a man, frozen solid in a midsummer day. He had this pretty helmet, let me try it on...</i></span><br/>
+
<span style='color:#808080'><i>I saw a man, frozen solid in a midsummer day. He had this pretty helmet, let me try it on...</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
<span style="color:#60A0FF">New ability: frostbite</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frostbite_.E2.80.93_dummy|frostbite]]</span><br/>
<span style="color:#60A0FF">New ability: regenerates</span><br/>
+
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
 
<br/>
 
<br/>
 
=== Wicked Spear of Cruelty &ndash; spear ===
 
=== Wicked Spear of Cruelty &ndash; spear ===
<span style="color:#808080"><i>With horror, he realised that the horse under him became a living dead.</i></span><br/>
+
<span style='color:#808080'><i>With horror, he realised that the horse under him became a living dead.</i></span><br/>
<span style="color:green">Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:green">Sets damage type to cold</span><br/>
+
<span style='color:green'>Sets damage type to cold</span><br/>
<span style="color:green">New weapon special: plague</span><br/>
+
<span style='color:green'>New weapon special: plague</span><br/>
 
<br/>
 
<br/>
 
=== Widowmaker, Widowermaker &ndash; craftable as any weapon ===
 
=== Widowmaker, Widowermaker &ndash; craftable as any weapon ===
<span style="color:#808080"><i>The number of widows will raise after this battle.</i></span><br/>
+
<span style='color:#808080'><i>The number of widows will raise after this battle.</i></span><br/>
<span style="color:green">Damage decreased by 10%</span><br/>
+
<span style='color:green'>Damage decreased by 10%</span><br/>
<span style="color:green">New weapon special: charge</span><br/>
+
<span style='color:green'>New weapon special: charge</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
 
<br/>
 
<br/>
 
=== Winged Axe &ndash; axe ===
 
=== Winged Axe &ndash; axe ===
<span style="color:#808080"><i>Each day, he fought bravely in distant lands. Every night, he enjoyed his time with his wife.</i></span><br/>
+
<span style='color:#808080'><i>Each day, he fought bravely in distant lands. Every night, he enjoyed his time with his wife.</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
<span style="color:#60A0FF">Sets alignment to neutral</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to neutral</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style="color:#60A0FF">New ability: teleport</span><br/>
+
<span style='color:#60A0FF'>New ability: teleport</span><br/>
 
<br/>
 
<br/>
 
=== Winterclaw &ndash; sword ===
 
=== Winterclaw &ndash; sword ===
<span style="color:#808080"><i>They come at night. They leave frozen bodies behind. Bodies that awaken.</i></span><br/>
+
<span style='color:#808080'><i>They come at night. They leave frozen bodies behind. Bodies that awaken.</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:green">Enemy resistances to cold decreased by 20%</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 20%</span><br/>
<span style="color:green">New weapon special: plague</span><br/>
+
<span style='color:green'>New weapon special: plague</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Wisdom of the Ages &ndash; helm ===
 
=== Wisdom of the Ages &ndash; helm ===
<span style="color:#808080"><i>There is no ancient wisdom. Knowledge must be created in present.</i></span><br/>
+
<span style='color:#808080'><i>There is no ancient wisdom. Knowledge must be created in present.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
<span style="color:#60A0FF">Spells suck 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
<span style="color:green">Enemy resistances to cold decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
<span style="color:purple">+1 base attack (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])</span><br/>
+
<span style='color:purple'>+1 base attack (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])</span><br/>
<span style="color:purple">+2 base damage (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])</span><br/>
+
<span style='color:purple'>+2 base damage (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])</span><br/>
 
<br/>
 
<br/>
 
=== Woodland Cloak &ndash; cloak ===
 
=== Woodland Cloak &ndash; cloak ===
<span style="color:#808080"><i>Where is that elf wearing that green cloak? Has anybody seen him?</i></span><br/>
+
<span style='color:#808080'><i>Where is that elf wearing that green cloak? Has anybody seen him?</i></span><br/>
<span style="color:#60A0FF">New ability: ambush</span><br/>
+
<span style='color:#60A0FF'>New ability: ambush</span><br/>
<span style="color:#60A0FF">Movement costs through forests set to 1</span><br/>
+
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
 
<br/>
 
<br/>
 
=== Worshipper of Darkness &ndash; cloak ===
 
=== Worshipper of Darkness &ndash; cloak ===
<span style="color:#808080"><i>Worshipping the heralds of Light is a heavy burden people think to be pleasant to carry.</i></span><br/>
+
<span style='color:#808080'><i>Worshipping the heralds of Light is a heavy burden people think to be pleasant to carry.</i></span><br/>
<span style="color:green">Damage decreased by 2</span><br/>
+
<span style='color:green'>Damage decreased by 2</span><br/>
<span style="color:#60A0FF">New ability: deathaura</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#Deathaura_.E2.80.93_heals|deathaura]]</span><br/>
<span style="color:#60A0FF">New ability: despair (10)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/>
 
<br/>
 
<br/>
 
=== Wrath of the Pagan &ndash; mace ===
 
=== Wrath of the Pagan &ndash; mace ===
<span style="color:#808080"><i>Law or chaos? That is just a point of view not everyone shares.</i></span><br/>
+
<span style='color:#808080'><i>Law or chaos? That is just a point of view not everyone shares.</i></span><br/>
<span style="color:green">Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:green">30% more attacks</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
<span style="color:green">New weapon special: marksman</span><br/>
+
<span style='color:green'>New weapon special: marksman</span><br/>
<span style="color:green">New weapon special: chaotic and lawful</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#lawful_.E2.80.93_damage|chaotic and lawful]]</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Wrathful Combat Techniques &ndash; limited ===
 
=== Wrathful Combat Techniques &ndash; limited ===
<span style="color:#808080"><i>Let the anger flow through your veins.</i></span><br/>
+
<span style='color:#808080'><i>Let the anger flow through your veins.</i></span><br/>
<span style="color:yellow">New advancements: Techniques of using anger in battle</span><br/>
+
<span style='color:yellow'>New advancements: Techniques of using anger in battle</span><br/>
 
<br/>
 
<br/>
 
=== Wretched Defiler &ndash; craftable as any weapon ===
 
=== Wretched Defiler &ndash; craftable as any weapon ===
<span style="color:#808080"><i>Minimise your casualties, even at the cost of defiling corpses.</i></span><br/>
+
<span style='color:#808080'><i>Minimise your casualties, even at the cost of defiling corpses.</i></span><br/>
<span style="color:green">Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:green">New weapon special: plague (Soulless)</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Xuanquang's Soul Harvest &ndash; polearm ===
 
=== Xuanquang's Soul Harvest &ndash; polearm ===
<span style="color:#808080"><i>Don't be afraid when seeing a bloody road. Keep calm and turn back to face the one who made it so bloody.</i></span><br/>
+
<span style='color:#808080'><i>Don't be afraid when seeing a bloody road. Keep calm and turn back to face the one who made it so bloody.</i></span><br/>
<span style="color:green">Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:green">Merges attacks</span><br/>
+
<span style='color:green'>Merges attacks</span><br/>
<span style="color:green">New weapon special: kamikaze sprint</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#kamikaze sprint_.E2.80.93_damage|kamikaze sprint]]</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
 
=== Zealous Axe &ndash; axe ===
 
=== Zealous Axe &ndash; axe ===
<span style="color:#808080"><i>Let them try to attack us and we shall be those who strike first.</i></span><br/>
+
<span style='color:#808080'><i>Let them try to attack us and we shall be those who strike first.</i></span><br/>
<span style="color:green">Damage increased by 45%</span><br/>
+
<span style='color:green'>Damage increased by 45%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: zeal aura</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#zeal aura_.E2.80.93_dummy|zeal aura]]</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>

Revision as of 19:19, 30 March 2016

This is an auto-generated wiki page listing all the items currently avalible in the campaign "Legend of the Invincibles". This was generated at Wed Mar 30 20:18:15 2016 using version 3.1.20b of LotI and version 0.3 of the generation script. As this is auto-generated, DO NOT EDIT THIS PAGE. Instead, make suggestions at https://forums.wesnoth.org/viewtopic.php?f=8&t=32384 and the script will be adjusted.

Other LotI-related wiki pages:

Contents

100 gold – gold

Why conquer when you can buy?
100 gold

200 gold – gold

Money will not buy you anything. It is you who has to buy it for money.
200 gold

50 gold – gold

Money is more powerful than magic.
50 gold

Acantha's Cloak – cloak

She was forced to abandon politics and care about children. She indoctrinated them with evil.
New weapon special: poison
Chance to get hit decreased by 10%

Aevyn's Wrath – sword

I cannot quite figure out how to use this thing.
Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)
Sucks 1 health from targets with each hit
New weapon special: anger
New weapon special: horrid
New ability: despair (10)

Amethyst – gem

These purple precious stones always attracted people for their massive magical power. However, its use as decoration by those without any knowledge of magic is widespread.

Amulet of Lich's Bane – amulet

Learn what the enemy will use against you and prepare yourself for it.
Resistance to cold increased by 20%
Resistance to arcane increased by 20%

Amulet of Reason – amulet

The world is much better without magic.
Resistance to fire increased by 20%
Resistance to cold increased by 20%
Resistance to arcane increased by 10%

Amulet of Shiva – amulet

All shall bow down to the Destroyer.
Damage increased by 3
Increases all magical damages by 10%
Resistance to fire increased by 20%
Resistance to cold increased by 15%

Amulet of Twilight – amulet

When the day and night mix, unique powers appear.
Damage increased by 40%
Increases all magical damages by 30%
Resistance to fire increased by 10%
Sets alignment to liminal

Amulet of the Last Guide – amulet

Death itself is not evil. Imagine yourself torn to shreds and rotting and having to feel the pain.
1 more attacks
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%
Resistance to fire increased by 3%
Resistance to cold increased by 3%
Resistance to arcane increased by 3%
+12 to hitpoints (requires Cloak of the Pale Rider)
5% to all resistances (requires Angel of Death's Ring)

Ancient Armour – armour

Our ancestors were very strong if they could carry this around and run in it.
Increases physical resistances by 22%
2 fewer movement points

Ancient Armour of the Power of the Ancients – armour

The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.
Increases physical resistances by 22%
Damage increased by 15%
Damage increased by 2
Increases all magical damages by 8%
2 fewer movement points

Angel of Death's Ring – ring

Death is the end, but sometimes an end is needed.
Damage increased by 2
Resistance to fire increased by 7%
Resistance to cold increased by 7%
Resistance to arcane increased by 7%
+12 to hitpoints (requires Cloak of the Pale Rider)
5% to all resistances (requires Amulet of the Last Guide)

Anger – craftable as any weapon

If we were not born to rage, why would we have the ability to rage then?
Damage increased by 30%
30% more attacks
New weapon special: anger
Resistance to fire increased by 10%
Resistance to arcane increased by 10%

Apricity – helm

In winter, the burning sun is actually enjoyable.
Increases physical resistances by 10%
Resistance to cold increased by 20%
1 more movement points

Armour of the King – armour

King's armour protected the usurper, but it did not suffice to prevent wizards from revolting.
Increases physical resistances by 22%
Resistance to fire increased by 5%
Resistance to cold increased by 5%
2 fewer movement points
New Ability: warlord's rule (requires Sceptre of the King)
1 more movement point (requires Crown of the King)
4 more hitpoints per level (requires Ring of the King)

Ashes of Dead Suns – staff

Things that destroy stars can destroy anything. According to one of a thousand hypotheses.
15% chance to strike a devastating blow
Enemy resistances to fire decreased by 10%
Increases all magical damages by 25%
Resistance to fire increased by 10%

Avenging Fire – sword

Burn! Let the hair catch fire and help the skin burn. Ignite the skin and help the flesh burn.
Sets damage type to fire
Enemy resistances to fire decreased by 10%
Resistance to fire increased by 10%
New ability: flaming radiance

Axe of Perun – axe

Perun's axe smote the wicked with thundering rage.
Damage increased by 55% (in EASY difficulty), 35% (in MEDIUM difficulty), 15% (in HARD difficulty)
25% more attacks
Sets damage type to fire
Enemy resistances to fire decreased by 10%
New weapon special: slow
Increases all magical damages by 15%
Resistance to fire increased by 20%

Ballista – xbow

Are you sure that thing is hand-held?
Damage increased by 100% (in EASY difficulty), 80% (in MEDIUM difficulty), 60% (in HARD difficulty)

Balls of Steel – sling

You will need courage in this cruel world.
Damage increased by 20%
Resistance to impact increased by 10%
16 more hitpoints per level

Barbaric Glory – axe

Abandon the order, attack them randomly when unprepared.
Increases physical resistances by 10%
Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)
Sucks 1 health from targets with each hit
Resistance to arcane increased by 10%
Sets alignment to chaotic

Bean Shooter – thunderstick

Put there raw beans instead of a bullet, it will hit so many enemies.
Damage increased by 3
Sucks 1 health from targets with each hit
New weapon special: cone

Beyond Death – armour

Death can be temporary.
Increases physical resistances by 10%
Resistance to blade increased by 25%
Resistance to impact decreased by 10%
Resistance to pierce increased by 40%
Resistance to fire decreased by 10%
Resistance to cold increased by 40%
Resistance to arcane decreased by 25%

Beyond the Grasp of Men – cloak

Fast, evasive and seeing further than most. No man shall catch the unreachable.
Chance to get hit decreased by 15%
1 more movement points

Black Pearl – gem

Black pearls are legendarily rare and powerful items, investigated because of its powers reaching beyond the borders of standard magic.

Black Raptor – xbow

Birds look upwards to avoid eagles. They should look down to avoid hunters.
Decreases physical resistances by 20%
Damage increased by 60%
30% more attacks
New weapon special: marksman
1 more movement points

Black Widow – amulet

That horrid thing corrupts the very air around us!
New weapon special: poison
Resistance to arcane increased by 10%
New ability: dark aura

Blackened Cloak – cloak

Under black skies, people start losing faith that the sun will ever rise.
Resistance to fire increased by 10%
Resistance to cold increased by 10%
New ability: despair (20)

Blade Juggler – knife

He threw a dozen knives into the air and caught and threw them one by one.
Damage decreased by 25%
100% (in EASY difficulty), 85% (in MEDIUM difficulty), 70% (in HARD difficulty) more attacks
Sets damage type to cold
Chance to get hit decreased by 5%
Resistance to blade increased by 5%

Blade of Turisas – sword

Every nation had its god of war. Or was it just one with many names?
Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)
Resistance to blade increased by 10%
Resistance to pierce increased by 10%

Blood Revenge – craftable as any armour

If you go spilling blood, make sure it is not your blood that would be spilled.
Increases physical resistances by 15%
Damage increased by 10%
Resistance to blade increased by 5%
Resistance to pierce increased by 5%
Resistance to arcane increased by 10%
New ability: retribution

Blooddrunk Beast – claws

Drink blood, it will keep you going in this hostile environment.
Sucks 2 health from targets with each hit
Resistance to arcane increased by 10%
1 more movement points

Bloodsucker's Potion – potion

All this blood. It is yours. You will drink it. You will guzzle it. You will choke on it. You will drown in it.
New weapon special (ranged attacks only): drain
New ability: blood drinking
New base ranged weapon special: drain New Ability: blood drinking

Blue orb of dragonflame – limited

'Have you ever seen something like this?' 'No, I will never see anything like this.'
2 more attacks
Sets damage type to fire
Resistance to fire increased by 30%

Book of Courage – limited

Daniel was looking for this book. But it was in a dark corner.
Unit becomes fearless

Book of Fireballs – limited

Burn, incinerate, scorch, see your foes turn to ash.
New advancements: Casting fireballs, from basic casting to explosive damages

Book of Herbal Tinctures and Malignancies – limited

Like real cures are not needed to get payment for healing, real poison is not needed to harm.
New advancements: Poisons and cures

Book of Magical Swordplay – limited

It is not strength or motivation that makes a great warrior. It is the skill.
New advancements: Fencing techniques, offensive and also defensive

Boots of Evanescence – boots

Now you see me. Now you do not.
Increases physical resistances by 5%
Resistance to arcane decreased by 10%
New ability: teleport

Boots of Fleeing – boots

I hit you and hide in the mass. You will never learn who hit you.
Increases physical resistances by 7%
New ability: penetrates

Boots of Foolish Fighters – boots

Run fast, hit hard.
Increases physical resistances by 5%
Damage increased by 2 (melee attacks only)
Resistance to fire increased by 5%
1 more movement points

Bow of Many Arrows – bow

There must be a thousand archers over there, but I see only one!
40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks
New weapon special: cleave
Resistance to pierce increased by 10%

Bow of Plagiarism – bow

You have learned something? Well, it will be helpful to me.
25% more attacks
Sucks 1 health from targets with each hit
New weapon special: mind raid

Bow of the Cantor – bow

Now I shall teach you how to hit the bull's eye. Stay close while I am talking.
Damage increased by 30%
New weapon special: marksman
Increases all magical damages by 10%
New ability: cantor

Brawler's Triumph – gauntlets

It protects well... but not as much from punches.
Increases physical resistances by 5%
Resistance to blade increased by 10%
Resistance to impact increased by 5%
Resistance to pierce increased by 10%

Brightslash – sword

He came like a shining star, allied with the sun, he smote the villains, and saved the righteous.
Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)
New ability: absorbs (2)
New ability: cures
New ability: regenerates (16)

Bringer of Fragility – axe

How can a weapon and armour this heavy be so ineffective?!
Sucks 1 health from targets with each hit
New ability: conviction (15)
New ability: despair (10)

Caeordwyccywyrin's Spear – spear

Whose spear is this?
Damage increased by 4
40% more attacks
Chance to get hit decreased by 5%
1 more movement points

Chaos – craftable as any armour

What had the creator of this in mind when he was designing?
Increases physical resistances by 20%
Damage increased by 1 (melee attacks only)
1 more attacks
Increases all magical damages by 10%
Movement costs on frozen lands set to 1
New ability: skirmisher
1 more movement points

Chaosbringer – dagger

Do you like order? Shame that I do not.
40% more attacks
Sucks 1 (in EASY difficulty) health from targets with each hit
New weapon special: misanthropia
New weapon special: misnania
New weapon special: misdryadia

Chilling Touch – gauntlets

Unnatural clouds of dust can come and cover the sun. No heat will come and summer crops will be touched by chill.
Increases physical resistances by 10%
Damage decreased by 3
Resistance to cold increased by 10%
New ability: freezing aura (requires Heart of Ice)
+1 base damage (requires Iced Boots)

Chu-ko-nu – xbow

Do you even reload that thing?
Damage increased by 15%
55% more attacks
New weapon special: marksman

Claymore – sword

I am done with you, go away!
Damage increased by 10%
Damage increased by 2
New weapon special: knockback

Cloak of Burning Retribution – cloak

You spat on the ground at my feet? I will set your house on fire!
Damage increased by 1 (ranged attacks only)
Resistance to fire increased by 15%
New ability: retribution

Cloak of Koschei – cloak

Koschei made it so far on the path of immortality, yet one silly mistake happened to be fatal.
New weapon special: plague (melee attacks only)
Increases all magical damages by 15%
Resistance to blade increased by 5%
Resistance to pierce increased by 5%
Resistance to arcane decreased by 10%
New ability: Absorbs (1) (requires Koschei's Journal)

Cloak of the Assassin leader – cloak

I care not if you are assassins or not, when you are around me, you will attack my way.
Decreases physical resistances by 20%
New weapon special: backstab
Chance to get hit decreased by 10%
Resistance to arcane increased by 10%
New ability: murderous presence

Cloak of the Pale Rider – cloak

Do not fear death if it is not near you.
Damage increased by 10%
Resistance to blade increased by 7%
Resistance to impact increased by 7%
Resistance to pierce increased by 7%
+12 to hitpoints (requires Angel of Death's Ring)
5% to all resistances (requires Amulet of the Last Guide)

Colossally Colossal Arch-Devilish Blade of Universal Annihilation – sword

Forged by the Paladin of Golden Glory with the Hammer of Eternal Magic.
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
Enemy resistances to blade decreased by 10%
Increases all magical damages by 10%

Corpsegrinder – spear

Mutilating dead enemies makes you forget your woes.
Damage increased by 30%
Resistance to cold increased by 10%
New ability: evisceration

Coward's Bow – bow

I am using a bow because I hate being hit. I even have a bow made specially for me.
Increases physical resistances by 15%
Sucks 1 health from targets with each hit
Resistance to fire increased by 5%
Resistance to cold increased by 5%
Resistance to arcane increased by 5%

Crapsack World – amulet

'Oh, allmighty god, why did you create this world?' 'It was not me. I have a perfect alibi, by the way.'
Damage increased by 15%
Damage increased by 2
Resistance to fire increased by 10%
Resistance to cold increased by 10%
Resistance to arcane increased by 10%
1 more movement points

Creepy Potion – potion

If you hear me better fear me, if you see me better flee me.
New ability: conviction (20)
New ability: despair (20)
New ability: conviction (20) New ability: despair (20)

Crown of the King – helm

The masses obeyed the one who had the crown. Whoever it was.
Increases physical resistances by 5%
Increases all magical damages by 15%
New Ability: cantor (requires Ring of the King)
+1 base attack (requires Armour of the King)
1 more movement point (requires Sceptre of the King)

Crushing Walk – boots

Sometimes I am not looking where I step and the casualties can be significant.
Increases physical resistances by 15%
Sets damage type to impact
1 fewer movement points

Cunctator's Armour – armour

Enemies were bored to death when Cunctator finally attacked.
Increases physical resistances by 22%
2 fewer movement points
New ability: shield (20)
New ability: antisocial
5% to all resistances (requires Cunctator's Sword)
5% to all resistances (requires Cunctator's Helmet)

Cunctator's Helmet – helm

If you command Cunctator to attack immediately, he will not obey.
Increases physical resistances by 5%
Damage decreased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)
New ability: despair (15)
New ability: careful (10) (requires Cunctator's Sword)
New ability: 10% to physical resistances (requires Cunctator's Armour)

Cunctator's sword – sword

Nobody wanted to face Cunctator. He never fought when you wanted to fight him.
Increases physical resistances by 10%
Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)
New weapon special: slow
New weapon special: explosive slow
New weapon special: hit and run
New melee weapon special: struggle (requires Cunctator's Armour)
5% to all magical resistances (requires Cunctator's Helmet)

Cursed Memories – staff

Every hero suffers from horrors of the past. Only a few can have their enemies suffer them instead.
Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)
New weapon special: horrid
Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)

Dagger of Craving – dagger

Does this make you feel some sort of... bloodlust?
Damage increased by 20%
Resistance to arcane decreased by 10%
New ability: aura of hunger

Dagger of Shielding – dagger

He survived a thousand knife fights. Not because of his bravery.
Increases physical resistances by 10%
Damage increased by 20%
New weapon special: poison
Chance to get hit decreased by 10%

Dagger of Sicarii – dagger

An oppressed nation will find a way to have its revenge.
Damage increased by 50% (in EASY difficulty), 20% (in MEDIUM difficulty), -10% (in HARD difficulty)
25% more attacks
Spells suck 1 health from targets with each hit
New weapon special: poison
New weapon special: uber backstab
Increases all magical damages by 10%
New ability: darkens
New ability: nightstalk

Dagger of Surprises – dagger

One stab to rule them all.
25% more attacks
Merges attacks
New weapon special: backstab
Resistance to cold increased by 10%

Dark Gloves of Destruction – gauntlets

Surviving warriors have learned that healing while fighting is necessary for survival.
Increases physical resistances by 5%
Sucks 1 health from targets with each hit
+1 base damage (requires Dark Sword of Desctruction)
+1 base damage (requires Dark Helm of Destruction)

Dark Helm of Destruction – helm

Deadly warriors wear even offensive armour.
Increases physical resistances by 5%
1 more attacks
+1 base damage (requires Dark Sword of Desctruction)
+1 base damage (requires Dark Gloves of Destruction)

Dark Sarcasm – armour

You missed! You cannot even hit me! Hahahaha! I feel so good to see you fail, loser!
Increases physical resistances by 10%
Chance to get hit decreased by 10%
New ability: mockery

Dark Sword of Destruction – sword

Real warriors know that their opponents will get heavy armours and prepare for it.
Damage increased by 50%
Sets damage type to cold
5% chance to strike a devastating blow
+1 base attack (requires Dark Helm of Desctruction)
+1 base attack (requires Dark Gloves of Destruction)

Dazzling Ring – ring

You were born to die blind.
New weapon special: dazzle
Chance to get hit decreased by 5%
Resistance to pierce increased by 10%

Dead End Road – staff

You will walk away from a necromancer fight. That does not imply that you will survive.
Damage increased by 25%
New weapon special: greater infect
Increases all magical damages by 25%

Deathblade Inheritance – craftable as any weapon

It might not hit hard, but it will bring you reinforcements.
40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks
Sets damage type to blade
New weapon special: plague (Deathblade)
Chance to get hit decreased by 5%

Deathwhirl – sword

Swarm him so that he would not get to me! Oh, dammit...
Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
Chance to get hit decreased by 5%
Resistance to blade increased by 5%
New ability: penetrates
1 more movement points

Defensive Stance – craftable as any armour

A good defence is the best offence.
Increases physical resistances by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)
Resistance to fire increased by 10%
Resistance to cold increased by 10%
New ability: steadfast
2 fewer movement points

Deflector of Light – craftable as any armour

Drive all light away of you and enjoy the darkness.
Increases physical resistances by 20%
Chance to get hit decreased by 5%
New ability: darkens severely
Sets alignment to chaotic

Demon Core – amulet

If you awaken it, foul light will ravage flesh.
Sucks 1 (in EASY difficulty) health from targets with each hit
New weapon special: poison
Resistance to arcane increased by 10%
New ability: radiation

Despicable Heroism – mace

Your deeds are revered, but the way you do them is damned.
Damage decreased by 50% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)
New weapon special: plague (Revenant)
Increases all magical damages by 10%
Resistance to arcane decreased by 5%

Diamond – gem

This colourless precious stone is known to be the hardest mineral, but it is too fragile to be used in weapons or armour as a hard material. However, it very useful due to its magical properties

Dominion – craftable as any weapon

Obey.
Damage increased by 40% (in EASY difficulty), 20% (in MEDIUM difficulty), 0% (in HARD difficulty)
New weapon special: mind raid
Increases all magical damages by 10%
Resistance to fire increased by 15%
Resistance to cold increased by 15%
Resistance to arcane increased by 15%

Doombringer – sword

Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
20% more attacks
Sucks 1 health from targets with each hit
New weapon special: slow
New weapon special: disintegrate
Resistance to blade increased by 10%

Doomsday Machine – xbow

To spread doom, you need proper tools.
Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
25% more attacks
Enemy resistances to pierce decreased by 10%
New weapon special: shockwave
Increases all magical damages by 15%

Dragon Claw – sword

Claws of dragons have no unusual magical properties, but they cut so well.
Damage increased by 30%
Damage increased by 2
30% more attacks

Dragonslayer – bow

He killed dragons with his legendary bow, but he was no match for saurians.
Damage increased by 35%
25% more attacks
New weapon special: misdraconia
Resistance to blade increased by 15%
Resistance to fire increased by 20%

Draingloves – gauntlets

You hit, you heal. I hit, you heal. But can you heal enough?
Increases physical resistances by 5%
Sucks 1 health from targets with each hit
Spells suck 1 health from targets with each hit
Increases all magical damages by 5%
New ability: absorbs (1)

Dugi's Ward – craftable as any armour

Metal is the best, especially if it's heavy enough.
Increases physical resistances by 30%
Damage increased by 15%
1 more attacks
Increases all magical damages by 15%
Resistance to blade increased by 10%
Resistance to impact increased by 10%
Resistance to pierce increased by 10%
Resistance to fire increased by 10%
Resistance to cold increased by 10%
Resistance to arcane increased by 10%
New ability: absorbs (3)

Dugi's Wrath – craftable as any weapon

The probability that somebody will get this is quite low, maybe some of my assumptions were wrong.
Increases physical resistances by 15%
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
30% more attacks
Spells suck 2 health from targets with each hit
15% chance to strike a devastating blow
New weapon special: leech
New weapon special: berserk
New weapon special: charge
Chance to get hit decreased by 10%
New ability: radiating insanity
New ability: warlord's rule
New ability: wrath

Dying Dreams – craftable as any armour

Have you ever dreamed of defeating me? Feel your weakness and see me recovering from everything.
Increases physical resistances by 15%
Damage increased by 20%
Sucks 1 health from targets with each hit
New ability: leech
New ability: despair (15)

Elusive Boots – boots

Enemies are blocking the way? Who cares?
Increases physical resistances by 2%
Chance to get hit decreased by 5%
New ability: skirmisher

Emerald – gem

Diamonds tainted with copper salts are coloured green and possess huge magical power. However, it is uneasy to extract it.

Equality – craftable as any weapon

Even the weak can kill with this one.
Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)
20% more attacks
Increases all magical damages by 20%

Executioner's Axe – axe

A good executioner kills with a single blow.
Merges attacks
Resistance to cold increased by 5%
Sets alignment to neutral

Explosionlance – spear

Take that away, we need to stay silent.
Damage increased by 30%
Damage increased by 1
New weapon special: extra damage (+5; impact)

Exterminator's Dagger – dagger

Slay the tyrant. Put an end to his wicked rule.
Damage increased by 20%
Sucks 1 health from targets with each hit
Increases all magical damages by 15%
2% to all resistances (requires Exterminator's Scythe)
2% to all resistances (requires Exterminator's Knives)
2% to all resistances (requires Exterminator's Ring)

Exterminator's Knives – knife

It may be hard to get close enough.
Damage increased by 40%
Sets damage type to cold
+1 to base ranged damage (requires Exterminator's Scythe)
16 more hitpoints (requires Exterminator's Dagger)
+1 to base attacks (requires Exterminator's Ring)

Exterminator's Ring – ring

Hide from the revolution.
Damage increased by 1
Resistance to blade increased by 15%
+1 to base ranged damage (requires Exterminator's Scythe)
+1 to base ranged damage (requires Exterminator's Dagger)
2% to all resistances (requires Exterminator's Knives)

Exterminator's Scythe – polearm

Victims' loyals look for revenge.
Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)
30% more attacks
+1 to base damage (requires Exterminator's Dagger)
+1 to base damage (requires Exterminator's Knives)
+1 to base damage (requires Exterminator's Ring)

False Paradise – helm

Their society was almost utopian. They grew lazy and weak and became an easy prey for invaders.
Increases physical resistances by 20%
New ability: regenerates (24)
3 (in EASY difficulty), 4 (in MEDIUM difficulty), 5 (in HARD difficulty) fewer movement points

Fiery Blood – gauntlets

Red is the fire. Red is the blood. I am not sure which of them is pouring.
Increases physical resistances by 5%
1 more attacks
Sets damage type to fire
Resistance to fire increased by 10%

Fine bow – bow

Precision is more important than anything else.
Damage increased by 40%
30% more attacks
New weapon special: focused
Resistance to cold increased by 10%

Fire-Forged Friend – potion

'I make my friends with hammer and anvil.' -Pygmaliophaestus
4 fewer movement points
50% increased physical resistances -4 movement speed

Fist of Anarchy – mace

Rebirth through devastation, freedom through bloodshed.
60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks
10% chance to strike a devastating blow
New weapon special: anarchy

Flaming Sword – sword

If you need to fight ghosts, good steel is not enough.
Damage increased by 30%
Damage increased by 1
Sets damage type to fire
Resistance to fire increased by 10%

Fleshrending Scourge – mace

Do not run away from me. I will catch you anyway.
Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)
20% more attacks
Sucks 1 health from targets with each hit
Enemy resistances to impact decreased by 10%
2 more movement points

Flying Boots – boots

He could run through caves and hills like on a plain road. He could walk on water.
Increases physical resistances by 7%
Resistance to arcane increased by 10%
Movement costs through forests set to 1
Movement costs on frozen lands set to 1
Movement costs on flat terrains set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 1
Movement costs through villages set to 1
Movement costs through castles set to 1
Movement costs in shallow waters set to 1
Movement costs on coastal reefs set to 1
Movement costs in deep waters set to 1
Movement costs through swampy places set to 1
Movement costs on hills set to 1
Movement costs across sands set to 1

Forestburner – craftable as any weapon

Sarah always preferred money over pristine nature.
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
New weapon special: misdryadia
Increases all magical damages by 10%
Resistance to blade increased by 15%
Resistance to pierce increased by 15%
New attack: fireball (11 - 4)

Foul Potion – potion

It helps us greatly, but its user pays a great price.
New ability: unholy hunger
New ability: Unholy hunger (the unit loses increasing amounts of maximum HP per turn (unless cared by a healer), but when it kills an enemy, the count restarts and it gains 3 to maximum HP and is healed slightly).

Fowleri's Chopper – axe

He broke her heart. No, wait, not heart, sanity. He broke her sanity.
Increases physical resistances by 10%
Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)
Increases all magical damages by 10%
Chance to get hit decreased by 5%
New ability: wrath
New ability: retribution
1 more movement points

Frozen Locket – amulet

Frozen memories shall thaw and redeem.
Increases all magical damages by 10%
Resistance to cold increased by 15%
New ability: freezing aura

Glitch Item – limited

Everything can fail. Regardless of the amount of polishing done.
New obligation: Report this bug on the forums

Gloombringer – craftable as any weapon

One side wins, the other side loses. Both sides' widows weep.
Damage increased by 80% (in EASY difficulty), 50% (in MEDIUM difficulty), 20% (in HARD difficulty)
30% more attacks
New weapon special: poison
Chance to get hit decreased by 10%
Resistance to pierce increased by 10%

Glowing Flight – knife

The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.
Damage increased by 40%
40% more attacks
Sets damage type to arcane
Resistance to arcane increased by 10%

Godsmasher – mace

'With this beast, I can kill even a god!' 'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
20% more attacks
10% chance to strike a devastating blow
Enemy resistances to impact decreased by 20%
New weapon special: leech

Greater Guardsman's Leather Armour – armour

A good guardsman never yields.
Increases physical resistances by 10%
New ability: unyielding

Greater Healing Potion – potion

This can heal almost anyone, find the one who brewed it!
This unit is completely restored, including statuses, moves and attacks.

Guardsman's Leather Armour – armour

Loyalty will protect you like an expensive armour.
Increases physical resistances by 10%
New ability: steadfast

Guerrilla – craftable as any weapon

Fight when you choose to fight, hide when you are hunted.
Damage increased by 2
New weapon special: hit and run
New ability: concealment
2 more movement points

Guide to Lycanthropy – limited

Search your memories and find the monster you are.
New advancements: Abilities that allow a transformation into powerful animal forms

Hands of Sorrow – gauntlets

He grew up as a mercenary bound to obey any command. Remorse led him to distant corners where he died, miserable and alone.
Increases physical resistances by 5%
5% chance to strike a devastating blow
Movement costs on frozen lands set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 1
New ability: despair (5)

Hatred – craftable as any armour

Arm yourself with hatred, your lacking skill will not matter.
Increases physical resistances by 15%
Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)
1 more attacks
5% chance to strike a devastating blow
Increases all magical damages by 10%

Hatred for Men – xbow

Fuelled by the venom and hatred.
Damage increased by 20%
10% chance to strike a devastating blow
New weapon special: pierce
New weapon special: poison
New ability: damage aura (10)

Havoc Bliss – amulet

Destruction can save you from suffering if you do it right.
Damage increased by 15%
Damage increased by 1
1 more movement points

Headsmasher – axe

'Let us give the orcs something they like, maybe they will let us be.' 'What do they like?' 'Smashing heads.'
Damage increased by 20%
60% more attacks
Sucks 1 (in EASY difficulty) health from targets with each hit

Headstriker – xbow

If you have a good aim, you will hit a vulnerable spot and kill even with a lightweight bolt.
Damage increased by 25%
Damage increased by 2
New weapon special: marksman
Resistance to pierce increased by 5%

Healing Potion – potion

I am healed! More healthy than ever!
10 more hitpoints per level
Full heal
This unit is fully healed, and its total HP is increased by 10.

Heart of Darkness – limited

Find your dark subconscience and embrace it.
New advancements: Various wicked spells

Heart of Ice – armour

Even warm smokes can bring frost. The sun is what we need.
Increases physical resistances by 20%
New weapon special: slow (ranged attacks only)
Resistance to fire decreased by 10%
Resistance to cold increased by 30%
New weapon special: slows (melee attacks only) (requires Iced Boots)
+1 base damage (requires Chilling Touch)

Heathenbasher – mace

Dark is the night that has set to your mind, sweet is the pride that reflects in your eyes.
Damage increased by 30%
New weapon special: lawful
Resistance to impact increased by 5%
Resistance to arcane increased by 10%
New ability: illuminates

Heavy Bow – bow

Fellows, what would you say if I made a bow that shoots spears?
Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)
30% fewer attacks
New weapon special: pierce

Heavy Gauntlets – gauntlets

How the hell do you fight with this?
Increases physical resistances by 15%
Damage decreased by 2 (melee attacks only)
Resistance to impact increased by 10%
Resistance to fire increased by 10%

Heavy Gauntlets of Virility – gauntlets

It protects you well, but are you sure that you can lift a weapon with that?
Increases physical resistances by 15%
Damage decreased by 2 (melee attacks only)
Resistance to impact increased by 10%
Resistance to fire increased by 10%
4 more hitpoints per level per level

Hell Warlord's Armour – armour

Abaddon ruled Inferno with an iron hand, but it did not stop his loyals from following him.
Increases physical resistances by 25%
Increases all magical damages by 5%
Resistance to fire increased by 40%
New ability: warlord's rule

Hellforge Armour – armour

'Forge me an armour. I need to have forged armour to stop attacks armour stops.' - Abaddon
Increases physical resistances by 25%
Resistance to fire increased by 35%

Hellforge Armour of Forging – armour

Forge weapons. Give the forgery to your enemies. They shall see that forged arsenal is not useful.
Increases physical resistances by 25%
Resistance to fire increased by 35%
New ability: despair (20)

Hellrake – spear

Flowers bloom in hell too. And every flower has its gardener.
Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)
New weapon special: poison
Resistance to fire increased by 10%
1 more movement points

Hellslash – gauntlets

Careful about him, you will get hurt even if he is not attacking you.
Increases physical resistances by 5%
New weapon special: cleave (melee attacks only)
Resistance to fire increased by 10%
Resistance to arcane increased by 5%

Helmet of Paladins – helm

Let the light show you the way into the darkness that you can enlighten.
Increases physical resistances by 10%
New ability: illuminates

Herod's Mithral Armour – armour

He was a poweful ruler, but he was not very righteous. No wonder that his cousin dethroned him.
Increases physical resistances by 15%
Resistance to impact increased by 5%
1 fewer movement points
New ability: damage aura (10)
New ability: steals

Holy Sword – sword

You, comrade with that Unholy Axe, position yourself as far from me as possible!
Damage increased by 25%
Sets damage type to arcane
Enemy resistances to arcane decreased by 10%
Resistance to arcane increased by 10%
New ability: illuminates
New ability: unholybane (12)
Sets alignment to lawful

Holy potion – potion

Grrrh! Remove this filth from this world! Rrrargh!
New weapon special (melee attacks only): unholybane
This unit will do quadruple damages to undead, black souls, demons and burning souls in melee combat.

Hope of the Fallen – armour

Dark immortality is encased in great sadness, but the encasement has its flaws.
Increases physical resistances by 10%
Resistance to blade decreased by 10%
Resistance to impact increased by 10%
Resistance to pierce decreased by 15%
Resistance to fire increased by 20%
Resistance to cold decreased by 20%
Resistance to arcane increased by 35%

Horrid Ice Armour – armour

Frost not only causes you cold feet, it also kills a peasant's crops, veggies and culinary weed.
Increases physical resistances by 20%
New weapon special: horrid
Resistance to cold increased by 30%

How to be an Overlord – limited

Attack! Attack! Attack!
New advancements: Leadership-like abilities

Ice Armour – armour

Dwarvish runes can prevent ice from melting.
Increases physical resistances by 20%
Resistance to cold increased by 30%

Ice Armour of Health – armour

Hot weather is bad for health.
Increases physical resistances by 20%
Resistance to cold increased by 30%
5 more hitpoints per level per level

Iced Boots – boots

When flames fall from the skies or spring from the ground, hot days is not what you should fear.
Increases physical resistances by 10%
Resistance to cold increased by 10%
1 fewer movement points
Movement increased by 1 (requires Heart of Ice)
+1 base damage (requires Chilling Touch)

Inferno – craftable as any weapon

Infernal flames will devour those who are struck with the ruby-clad weapon.
Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)
Sets damage type to fire
New weapon special: incinerate
Increases all magical damages by 10%
Resistance to fire increased by 15%

Intoxicator – craftable as any armour

Orcish legends talk about a poison so potent that it debilitates its victims instantly.
Increases physical resistances by 3%
New weapon special: poison
New weapon special: slow
New ability: immune to poison

Iridium – axe

Mages hypothetise that there is an extremely heavy metal that its ore's weight pulls it into depths.
Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)
Damage increased by 4

Iron Armour – armour

When choosing between a hundred warriors clad in iron and fifty warriors clad in mithril, choose iron.
Increases physical resistances by 13 # You can tell to yourself that WTH this defence=13 cannot work, but there are other parts of the code that enable this%
1 fewer movement points

Iron Armour of Thorns – armour

Do you think that you can attack me and leave uninjured?
Increases physical resistances by 13%
1 fewer movement points
New ability: thorns

Iron Armour of the Friendly General – armour

I will not let you die, my protégé.
Increases physical resistances by 13%
1 fewer movement points
New ability: shield (20)

Iron Sentinel – armour

If the defender cannot stop the attacks, he has to kill the enemies before they hurt him.
Increases physical resistances by 13%
1 more attacks
Enemy resistances to pierce decreased by 20%
1 fewer movement points

Irongut Helmet – helm

'Are those berries edible?' 'Who cares?'
Increases physical resistances by 5%
Resistance to fire increased by 5%
Resistance to cold increased by 5%
New ability: immune to poison

Jawbreaker – mace

Why are you grinning like that? It could have killed you!
Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)
Sucks 1 health from targets with each hit
New weapon special: mayhem

Konrad's Might – craftable as any weapon

No sword or shield can protect from my wrath.
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
Damage increased by 2
New weapon special: marksman

Koschei's Journal – limited

The princess asked him where his soul was hidden. The prince found it.
New advancements: Powerful improvements to spells

Lake of Blood – axe

Ground soaks liquids. To fill a lake, you have to gather liquids fast.
Damage increased by 20%
New ability: murderlust
3 more movement points

Leather Armour – armour

I know that it is cheap, but it does not slow me down.
Increases physical resistances by 10%

Leechward – amulet

Transform your blood to acid and nobody will drink it.
Resistance to arcane increased by 20%
New ability: immune to drain

Lethal Axe – axe

Girls went chopping for revenge. One of them prepared herself quite well.
Damage increased by 45%
35% more attacks
New weapon special: marksman
10% more overall damage (requires Lethal Staff)

Lethal staff – staff

Most elvish shamans heal. Others kill.
Enemy resistances to arcane decreased by 15%
Increases all magical damages by 30%
10% more overall damage (requires Lethal Axe)

Lethalia's Armour – armour

Tinebrithiel's legacy survives forever.
Increases physical resistances by 10%
Damage increased by 1
Increases all magical damages by 15%
Resistance to fire increased by 10%
Resistance to cold increased by 10%
5% to all base resistances (requires Lethalia's Staff)

Lethalia's Staff – staff

Tinebrithiel's legacy will never be forgotten.
Increases physical resistances by 10%
Damage increased by 3
Increases all magical damages by 30%
Resistance to arcane increased by 10%
1 more movement point (requires Lethalia's Armour)

Lightbringer's Trident – spear

He brought light, but it was red and searing.
Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)
50% more attacks
Sucks 1 health from targets with each hit
Resistance to fire increased by 30%

Lightning Agility – craftable as any armour

That speed... Nothing can hit him.
Chance to get hit decreased by 5%
2 more movement points

Lilith's Precious – axe

In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.
Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)
New weapon special: charge
Increases all magical damages by 20%

Lionheart – armour

Lions spend twenty hours per day slacking. Yet they are a symbol of bravery. Like our nobles.
Increases physical resistances by 15%
Damage increased by 1
10% chance to strike a devastating blow
16 more hitpoints per level

Lucky Farmer's Amulet – amulet

Look at this trinket I found in my haystack. It will protect me from the atrocities of war.
Chance to get hit decreased by 10%
Resistance to arcane increased by 10%
16 more hitpoints per level

Malice – craftable as any weapon

Dishonest combat is usually stronger.
Damage increased by 20%
Damage increased by 3
Sucks 1 health from targets with each hit
New weapon special: backstab
Chance to get hit decreased by 5%

Marilyn's Armour – armour

A manly man can have a woman's name without being funny.
Increases physical resistances by 20%
10% chance to strike a devastating blow
1 fewer movement points
24 more hitpoints per level

Marrowrend – craftable as any weapon

Let your anger penetrate into the depths of your bones.
Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)
Damage increased by 2
30% more attacks
Sets damage type to impact
Sucks 1 health from targets with each hit
Enemy resistances to impact decreased by 20%
New weapon special: anger

Mask of Famine – helm

His hunger... it feeds on everyone nearby!
Increases physical resistances by 2%
Resistance to blade increased by 5%
Resistance to cold increased by 5%
New ability: leech

Mask of Insanity – helm

Insanity allows doing things that would not be done otherwise, but at a great cost.
Increases physical resistances by 5%
New weapon special: lesser berserk (2) (melee attacks only)
Chance to get hit decreased by 15%
Resistance to arcane increased by 10%

Mastodon – craftable as any armour

You will need a lot of hits to strike down a mastodon.
Increases physical resistances by 20%
Damage increased by 2
16 more hitpoints per level

Mental Sheath – helm

You can never touch my spirit, you can never catch my soul.
Increases physical resistances by 5%
Resistance to arcane increased by 20%
New ability: absorbs (1)

Merciless Wake – boots

Why so much hurry? Go slowly, look around, contemplate, kill whatever you like...
Increases physical resistances by 5%
Damage increased by 5
2 fewer movement points

Mighty Gauntlets – gauntlets

Like any other visitor, he put his sword on a rack outside. His mighty fists were deadly enough.
Increases physical resistances by 5%
Damage increased by 1 (melee attacks only)
Resistance to impact increased by 5%
Resistance to cold increased by 10%

Misanthropia – craftable as any weapon

I have seen pillagers raping children. The worst of monsters are humans. They must be smitten.
Damage increased by 30%
20% more attacks
New weapon special: misanthropia
New weapon special: misnania
Increases all magical damages by 20%

Misery's Crown – helm

Do not bring your misery down on me.
Decreases physical resistances by 5%
New ability: conviction (15)
New ability: leech

Mithral Armour – armour

This highly valuable armour is told to be made by dwarvish apprentices. I wonder what their masters make.
Increases physical resistances by 15%
Resistance to impact increased by 5%
1 fewer movement points

Mithral Armour of Wrath – armour

Forged for the elite among Dwarvish Berserkers.
Increases physical resistances by 15%
Resistance to impact increased by 5%
1 fewer movement points
New ability: wrath

Morgenstern – mace

The star of dawn will smash your face.
Damage increased by 60%
Sets damage type to arcane
New weapon special: magical
New ability: twilightstalk

Morok's Armour – armour

Fear the one who calls himself a god of war.
Increases physical resistances by 17%
New weapon special: horrid
Resistance to impact increased by 5%
1 fewer movement points

Morrígan's Slasher – axe

Why do these heathens believe that there can be a goddess of war?
Damage increased by 50%
Damage increased by 3
Resistance to arcane increased by 5%
New ability: murderlust

Mother de Rais – staff

The undead were too numerous to be burned by her fireballs. She had to jump into a river far below to save herself.
Spells suck 1 health from targets with each hit
Enemy resistances to fire decreased by 10%
Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)
Movement costs in shallow waters set to 1
Movement costs on coastal reefs set to 1
Movement costs through swampy places set to 1
1 more movement points

Mountain Trek – boots

'It will take us months to pass through these mountains!' 'I will wait for you on the other side.'
Increases physical resistances by 5%
Resistance to cold increased by 5%
2 more movement points
Movement costs on hills set to 1
Movement costs on mountains set to 1

Murderlust – craftable as any armour

Killing makes you stronger, why should you stop doing it?
Increases physical resistances by 20%
Resistance to cold increased by 5%
New ability: murderlust
New ability: penetrates

Mystic Armour – armour

Forged at unknown location who knows when.
Increases physical resistances by 30%
Sucks 1 health from targets with each hit
Resistance to fire increased by 15%
Resistance to cold increased by 15%
Resistance to arcane increased by 20%

Mystic Armour of the Untouchable – armour

Body count matters. I will better let that evasive and well armoured warrior for others.
Increases physical resistances by 30%
Sucks 1 health from targets with each hit
Chance to get hit decreased by 15%
Resistance to fire increased by 15%
Resistance to cold increased by 15%
Resistance to arcane increased by 20%

Mystic Occult Armour of Carpathia – armour

Psychospiritual mysticism leads to nocturnal blackness.
Increases physical resistances by 30%
Sucks 1 health from targets with each hit
Increases all magical damages by 10%
Resistance to fire increased by 15%
Resistance to cold increased by 15%
Resistance to arcane increased by 20%

Nightstalker – dagger

That looming darkness is a herald of his arrival. Somebody will die very soon.
New weapon special: greater backstab
New ability: darkens
New ability: nightstalk

Nocturnal Cloak – cloak

You merely adopted darkness, I was molded by it.
New weapon special: backstab (melee attacks only)
Resistance to arcane decreased by 10%
New ability: lesser nightstalk
Sets alignment to chaotic

Obsidian – gem

Although this gem looks interesting in appearance, its magical power is limited. However, in combination with other gems, it can find some use.

Odin's Spear – spear

Odin was a warrior, but every winter solstice, he came and brought gifts to kids.
Damage increased by 50%
Resistance to fire increased by 20%
New ability: immune to drain
New ability: absorbs (1)

Opal – gem

This is the least rare of precious gems, but it can be still used to craft useful items.

Orb of Demonic Wrath – limited

Live for the spite, serve the rage, love the hate, drink the anger, embrace the loathing, pet the resentment, enjoy the scorning, cuddle the abhorrence, kiss all the foul.
New ability: wrath

Otherworldy Cinders – potion

Arise, the bird of death, burn when you die and reappear from your flames.
Resistance to fire increased by 40%
New ability: from the ashes
Resist fire 40% New ability: from the ashes

Paranoia – cloak

Every face is an enemy.
Resistance to blade increased by 10%
Resistance to arcane increased by 20%
New ability: forsaken

Pearl – gem

This is one of the few kinds of precious gems that are grown, and not created by volcanic or tectonic processes. It has a wide use in decorating things or granting them magical properties.

Perfection – craftable as any armour

I am from a perfect breed. Orcs are so low-born, they must be exterminated.
Increases physical resistances by 15%
New weapon special: misorcia
Increases all magical damages by 10%
Resistance to blade increased by 20%

Poison – potion

Why is this technique a taboo?
New weapon special (melee attacks only): poison
New weapon special (ranged pierce attacks only): poison
New weapon special: Poison

Poisonous Bow – bow

Please stop focusing on one enemy.
Damage increased by 20%
35% more attacks
New weapon special: poison

Potion of Mundanity – potion

What if magic was just nocebo?
Resistance to fire increased by 60%
Resistance to cold increased by 60%
Resistance to arcane increased by 60%
This unit's fire, cold and arcane resistances are increased by 60%.

Potion of Sacrifice – potion

'I will need you to understand the conception of divine sacrifice.' - Luke
New ability: martyrdom
All adjacent allies are infuriated if the drinker of this potion gets hit

Potion of Speed – potion

The quickest, the fastest, born under the sonic sign.
1 more attacks
2 more movement points
1 more attack 2 more movement points

Potion of Steel Skin – potion

Only magic can make steel bend easily only when needed. Or not?
Increases physical resistances by 25%
Increases physical resistances by 25%

Potion of Titanic Strength – potion

Cronus was the mightiest of the Titans. Only a fraction of his strength is devastating.
Damage increased by 10 (melee attacks only)
Increases all melee damages by 10

Potion of Vitality – potion

A new life flows in the veins of those who drink this brew.
Full heal
New ability: regenerates
This unit is fully healed and will regenerate health afterwards.

Potion of the Northern Winds – potion

I will rule my frostbitten kingdom with an iron hand.
New ability: northfrost aura
New ability: northfrost aura

Prayer – craftable as any armour

'I feel sick, can you help me?' 'No, but I shall pray for you.'
Increases physical resistances by 15%
Resistance to arcane increased by 15%
New ability: regenerates
New ability: cures

Preacher of Hatred – mace

Your descendants, ancestors and friends are demonic kin that is behind all our suffering.
25% more attacks
Resistance to impact increased by 10%
1 more movement points
New ability: hate speech
Sets alignment to chaotic

Precious Eagle Cactus Fruit – ring

I need sacrifice. Be it involuntary or not.
Decreases physical resistances by 20%
Resistance to fire decreased by 20%
Resistance to cold decreased by 20%
Resistance to arcane decreased by 20%
New ability: heals (40)

Prismatic Iron Armour – armour

This armour was made to kill wizards, so do not expect it to save you from deadly blades.
Increases physical resistances by 13%
Resistance to fire increased by 10%
Resistance to cold increased by 10%
Resistance to arcane increased by 10%
1 fewer movement points

Purity – craftable as any armour

Glory of the pure led the nocturnal creatures away.
Increases physical resistances by 15%
Resistance to arcane increased by 15%
New ability: improved illumination
Sets alignment to lawful

Pyromancer's Cloak – cloak

When his body was destroyed, he rose again from the ashes.
Enemy resistances to fire decreased by 10%
Increases all magical damages by 20%
Resistance to fire increased by 10%
5% to magical resistances (requires Pyromancer's Sword)
New ability: from the ashes (requires Pyromancer's Ring)

Pyromancer's Ring – ring

He could feed on fire and magic, spitting it back on those who tried to harm him with it.
Resistance to fire increased by 10%
Resistance to cold increased by 5%
Resistance to arcane increased by 5%
New attack: fireball (11-4 fire damage, magical) (requires Pyromancer's Sword)
Damage increased by 2 (requires Pyromancer's Cloak)

Pyromancer's Sword – sword

Flames were his nature, they replaced his insides.
Damage increased by 20% (in EASY difficulty), -10% (in MEDIUM difficulty), -40% (in HARD difficulty)
Increases all magical damages by 10%
New ability: firecast (requires Pyromancer's Ring)
5% to magical resistances (requires Pyromancer's Cloak)

Quick Gauntlets – gauntlets

Quick hands are the best defence.
Increases physical resistances by 5%
1 more attacks
Increases all magical damages by 5%

Quintessence – craftable as any armour

'All is made of four elements.' 'Master, four is not a pretty number. Why not five?' 'Very well, I was testing you. There is a fifth element.'
Increases physical resistances by 15%
Enemy resistances to fire decreased by 10%
Enemy resistances to cold decreased by 10%
Enemy resistances to arcane decreased by 10%
Increases all magical damages by 10%
New ability: regenerates (requires The Essence of Magic)

Raijer's Bloody Field – limited

Those who are the first of their kinds are often the mightiest of them.
New advancements: Techniques of extracting the victims's soul and using it for own profit

Rationality – gauntlets

Magic is just very well made quackery.
Increases physical resistances by 5%
Sets damage type to blade
Resistance to arcane increased by 15%

Redshirt Armour – armour

Why do they all try to kill that man?
Increases physical resistances by 10%
Chance to get hit decreased by 10%
Resistance to fire increased by 10%
Resistance to cold increased by 10%
1 more movement points
New ability: absorbs (1)

Relentless Fury – xbow

You tell that my hits are weak? I will show you how many of them you can survive, nothing can stop me!
Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)
120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty) more attacks
16 more hitpoints per level

Return to the Tribe – spear

I may be no better, but at least I am different.
Damage increased by 30%
50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks
Resistance to fire increased by 10%
Resistance to cold increased by 10%
Movement costs through forests set to 1

Rherraent's Armour – armour

Shiny armour will only attract unwanted attention.
Increases physical resistances by 25%
1 fewer movement points
1 more movement point (requires Rherraent's Sword)
3% to all resistances (requires Rherraent's Helm)
3% to all resistances (requires Rherraent's Ring)

Rherraent's Helm – helm

Look at your foes face to face, defeat your foes mace to face.
Increases physical resistances by 10%
Resistance to impact increased by 5%
1 more movement point (requires Rherraent's Sword)
12 more hitpoints (requires Rherraent's Armour)
12 more hitpoints (requires Rherraent's Ring)

Rherraent's Ring – ring

His poor widow sold his property by pieces and they lost their power.
Enemy resistances to blade decreased by 10%
Resistance to blade increased by 10%
New Ability: regenerates (requires Rherraent's Sword)

Rherraent's Sword – sword

In his hands, the sword was a formidable weapon. In the hands of its thief, it was useless.
Damage increased by 20%
Sucks 1 (in EASY difficulty) health from targets with each hit
Resistance to blade increased by 10%
+2 to base melee damage (requires Rherraent's Armour)
+2 to base melee damage (requires Rherraent's Helm)
+2 to base melee damage (requires Rherraent's Ring)

Ring of Deathaura – ring

A harbinger of death from the world of witchcraft.
Enemy resistances to arcane decreased by 10%
Increases all magical damages by 5%
Resistance to cold increased by 20%
New ability: deathaura

Ring of Devil's Doom – ring

The demonic magic is deadly, but you can prepare yourself to live through it.
Resistance to fire increased by 20%
Resistance to cold increased by 20%
Resistance to arcane increased by 10%
New ability: absorbs (1)

Ring of Dragon's Bane – ring

Dragons are no challenge, let us hunt scorpions instead.
Resistance to blade increased by 10%
Resistance to fire increased by 30%

Ring of Health – ring

Health is more important than body count.
Resistance to blade increased by 10%
Resistance to arcane increased by 10%
8 more hitpoints per level per level
New ability: regenerates slightly

Ring of Iced Veins – ring

'Your hand is colder than ice! Are you sure do not need warm tea?' 'No, I am fine, mom.'
Sets damage type to cold
New weapon special: slow
Resistance to fire increased by 15%

Ring of Unearthly Existence – ring

Warriors were no match for him. He was no match for wizards.
Damage increased by 40%
1 more attacks
Sets damage type to arcane
Sucks 1 health from targets with each hit
Resistance to fire decreased by 30%
Resistance to cold decreased by 30%
Resistance to arcane decreased by 30%

Ring of Wisdom – ring

This magical artifact is one of a kind. Use it well.
Increases all magical damages by 40%

Ring of Wizard's Bane – ring

Nice fireworks, loser.
Resistance to fire increased by 15%
Resistance to cold increased by 15%
Resistance to arcane increased by 15%

Ring of the King – ring

The king was greatly fond of his magical ring. He should have been more fond of his throne.
Resistance to pierce increased by 5%
Resistance to fire increased by 5%
New Ability: leadership (level 3) (requires Armour of the King)
+1 base damage (requires Crown of the King)
5% to all resistances (requires Sceptre of the King)

Robes of Filth – cloak

You call my new shirt filth?! For the thirty dirty pins in the sleeves?
Increases physical resistances by 10%
New weapon special: infect (melee attacks only)
Resistance to arcane decreased by 10%
Sets alignment to chaotic

Rock Solid – ring

In halls of stone... walls are impassable.
Increases physical resistances by 10%
Resistance to impact increased by 5%
Resistance to pierce increased by 5%
Resistance to arcane increased by 10%

Royal Diadem – helm

Even a fake king can lead soldiers into victory.
Increases physical resistances by 5%
Increases all magical damages by 10%

Ruby – gem

This is a diamond containing other minerals, that make its colour bright red. Its magical power is strong, and it can be used to create powerful magical things.

Sapphire – gem

This incredibly rare colour variation is highly sought after for its incredible magical power.

Scaryface – craftable as any weapon

Behold upon me and tremble!
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
Damage increased by 3
20% more attacks
New weapon special: horrid
Resistance to fire decreased by 10%
Resistance to cold increased by 40%

Sceptre of Antipater – mace

You can be evil even if you heal people.
20% chance to strike a devastating blow
New weapon special: chaotic
Increases all magical damages by 20%
New ability: heals (16)

Sceptre of the King – mace

The sceptre was the symbol of king's power. Using it as a weapon did not stop the assassin.
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 30% (in HARD difficulty)
20% more attacks
Sucks 1 health from targets with each hit
New Ability: radiation (requires Crown of the King)
+1 base attacks (requires Armour of the King)
+2 to base damage (requires Ring of the King)

Scourge of All Living – craftable as any armour

Stories talk about a disease that comes out of nowhere and no one can survive.
Increases physical resistances by 5%
Resistance to impact increased by 20%
Resistance to fire increased by 20%
Resistance to arcane increased by 30%
New ability: cancer
New ability: despair (20)

Search for Wisdom – boots

They look for wisdom. But that is a fool's errand, it never existed.
Increases physical resistances by 5%
Spells suck 1 health from targets with each hit
Enemy resistances to fire decreased by 10%
Increases all magical damages by 15%
1 more movement point (requires Wisdom of the Ages)
1 more movement point (requires Tracking the Lost Knowledge)

Serendipity – limited

'Some inventions come out of nowhere.' - Kevla the Saviour
New advancements: You never know what will be learned from here

Shako – helm

Nobody would wear this helmet if it was not for its magic.
Increases physical resistances by 5%
Enemy resistances to fire decreased by 10%
Increases all magical damages by 20%

Shredder – knife

Doing gruesome things to your enemies will enhance their fear and make them weak.
Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
20% more attacks
New weapon special: horrid
Resistance to fire increased by 5%

Shroud of Iron – armour

Those armours are not very good, but if you wear more of them at the same time...
Increases physical resistances by 26%
Damage decreased by 1
1 fewer attacks
2 fewer movement points

Silver Axe – axe

Good metal is better than flashy magic.
Damage increased by 35%
25% more attacks

Sinister Lunacy – ring

If there was no lunatic causing the war, there would be no war.
Damage increased by 2 (melee attacks only)
New weapon special: charge (melee attacks only)
Resistance to impact increased by 10%

Slow Boots – boots

If you cannot outrun the knights, why do you even try?
Increases physical resistances by 10%
Resistance to pierce increased by 10%
1 fewer movement points

Slow Boots of Certainty – boots

I could be here yesterday already, but it was not worth the danger.
Increases physical resistances by 10%
Chance to get hit decreased by 10%
Resistance to pierce increased by 10%
1 fewer movement points

Sorcery – craftable as any armour

'You shall never question my power!' 'Only because of that cheap decorated armour of yours?'
Increases physical resistances by 10%
Increases all magical damages by 20%
Resistance to fire increased by 20%
Resistance to cold increased by 10%

Soul Drinker – knife

The wounded assassin hid in the shadows. Only thrown knives could be seen. Then, he returned healthy.
25% more attacks
Sucks 2 health from targets with each hit
Resistance to cold increased by 5%

Soul Eclipse – craftable as any weapon

Hide your soul and gifts of undeath await you.
Damage increased by 4 (in EASY difficulty), 0 (in MEDIUM difficulty), -4 (in HARD difficulty)
New weapon special: drain
Resistance to blade increased by 5%
Resistance to pierce increased by 5%
Resistance to arcane decreased by 10%
Unlife (immunity to poison, plague and drain)

Soul Hunter – craftable as any weapon

Noble cannibals do not eat corpses, they eat souls.
Damage increased by 40%
Damage increased by 1
Resistance to fire increased by 10%
Resistance to cold increased by 10%
New ability: murderlust

Soul Render – craftable as any weapon

Sticks and stones will break his bones, but this will destroy even his soul.
Damage increased by 70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)
30% more attacks
10% chance to strike a devastating blow
New weapon special: leech
Increases all magical damages by 30%
Resistance to arcane increased by 20%

Soul Thrash – gauntlets

'My life is in ruins, if I die, I cannot lose anything.' Then he saw this item.
Increases physical resistances by 15%
Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)
New weapon special: soul thrash
New ability: wrath

Sparkling Ring – ring

Nobody knows why the yellow-green gemstone in this ring is sparkling.
New weapon special: poison
Resistance to fire increased by 20%
Resistance to arcane increased by 20%

Spectral Jet – knife

When you die, you should not expect your soul to go where you think it belongs.
Damage decreased by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)
New weapon special: plague (Ghost)

Spell Devourer – craftable as any armour

When the mighty wizard saw soldiers wearing armour protecting from his magic, he summoned undead to fight them.
Increases physical resistances by 20%
Resistance to fire increased by 10%
Resistance to cold increased by 10%
Resistance to arcane increased by 10%

Spineripper – knife

Look at that exposed back.
25% more attacks
New weapon special: poison
New weapon special: backstab

Spirits of a Madman's Alacrity – potion

Are you sane? You cannot fight so much, we will run out of enemies too soon!
1 extra attack per turn

Spiritual Presence – craftable as any armour

Run through hills, swamps and sand like if there was no body limiting you.
Increases all magical damages by 15%
Resistance to blade increased by 10%
Resistance to impact increased by 10%
Resistance to pierce increased by 10%
Movement costs through forests set to 1
Movement costs on frozen lands set to 1
Movement costs on flat terrains set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 1
Movement costs through villages set to 1
Movement costs through castles set to 1
Movement costs on coastal reefs set to 1
Movement costs through swampy places set to 1
Movement costs on hills set to 1
Movement costs across sands set to 1

Staff of Aimucasur – staff

A skeletal horde rose from the mud to take lives away. Konrad's warriors were too strong for them.
Enemy resistances to cold decreased by 10%
New weapon special: drain
Increases all magical damages by 30%
Resistance to pierce increased by 5%
Resistance to cold increased by 5%

Staff of Circe – staff

Eurylochus knew he could not trust her. It saved his life.
Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)
Resistance to fire increased by 10%
Resistance to cold increased by 10%
Resistance to arcane increased by 10%

Staff of Crelanu – staff

Crelanu's staff fell into the wrong hands before it was even made.
Increases all magical damages by 40%
Resistance to blade increased by 10%
Resistance to fire increased by 10%

Staff of Kerathur – staff

'I know that you have no idea who I am...' - Kerathur the Unheard Of
Damage increased by 2
70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks
Increases all magical damages by 20%
Chance to get hit decreased by 5%

Staff of Koschei – staff

Koschei kidnapped a young princess. His mundane motivations caused his fall.
Spells suck 1 health from targets with each hit
Enemy resistances to fire decreased by 10%
Enemy resistances to cold decreased by 10%
Increases all magical damages by 35%
16 to Maximum Health (requires Koschei's Journal)

Starbreaker – xbow

So you are good at blocking? We shall see about that!
Damage increased by 8 (in EASY difficulty), 5 (in MEDIUM difficulty), 2 (in HARD difficulty)
New weapon special: trickery
New ability: conviction (15)

Stardust – staff

Born from absolute destruction, craving for absolute destruction.
Sucks 1 (in EASY difficulty) health from targets with each hit
Enemy resistances to fire decreased by 10%
Increases all magical damages by 20%
New ability: murderlust

Static Cast – staff

Whenever you destroy something, do never touch it again or you will be dead on the spot.
Enemy resistances to fire decreased by 10%
Enemy resistances to cold decreased by 10%
Enemy resistances to arcane decreased by 10%
Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)
New attack: lightning (18 - 2)

Steel Helmet – helm

'What is this thing good for?' 'Nothing special.'
Increases physical resistances by 5%
Resistance to blade increased by 5%
Resistance to impact increased by 5%
Resistance to pierce increased by 5%

Steps to Perdition – boots

I agree that you are effective, but it still leads to disaster - one accident and you are dead.
Decreases physical resistances by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)
Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)
10% chance to strike a devastating blow
Enemy resistances to blade decreased by 10%
Enemy resistances to impact decreased by 10%
Enemy resistances to pierce decreased by 10%
2 more movement points

Stolen Potion – potion

I have stolen this. Now all the word is here for me to be stolen.
New ability: skirmisher
New ability: steals
New ability: Skirmisher New ability: Steals

Stormforce – bow

Is that the fabled Stormforce? I thought it was just a legend!
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
30% more attacks
New weapon special: slow
Resistance to impact increased by 5%
Resistance to arcane increased by 5%

Stormgrip – gauntlets

You are an evil overlord, armoured and shielded against everything? I will slay you anyway.
Increases physical resistances by 5%
Sets damage type to lightning
5% chance to strike a devastating blow

Stormrend – sword

They are protected well. Have them try how to survive lightning.
Damage increased by 10% (in EASY difficulty), -5% (in MEDIUM difficulty), -20% (in HARD difficulty)
Sets damage type to lightning
New weapon special: trickery

Strength – craftable as any armour

Why nobody wants to play any handwrestling with me?
Increases physical resistances by 5%
Damage increased by 10% (melee attacks only)
Damage increased by 2 (melee attacks only)
Resistance to impact increased by 10%

Sword of Barys – sword

A rare metal burns with green flame. Its ashes are poisonous, so be careful with it.
Damage increased by 20%
Sets damage type to fire
New weapon special: poison
Increases all magical damages by 10%

Sword of Krux – sword

Krux has never been a great warrior, deceptive diplomacy was his favourite weapon.
Damage increased by 3
Increases all magical damages by 20%
Resistance to blade increased by 15%

Taxes – boots

What is harder to escape than death? Taxes.
Increases physical resistances by 15%
3 more movement points
New ability: tax collector

Tears of the Dead – amulet

Pity the walking dead for they know no pleasure.
Sucks 1 health from targets with each hit
Enemy resistances to arcane decreased by 10%
Increases all magical damages by 10%
Resistance to arcane increased by 10%
New ability: immune to drain

The Art of War – craftable as any armour

If you know the enemy and you know yourself, you need not fear the outcome of a thousand battles.
Increases physical resistances by 25%
Damage increased by 3
New ability: damage aura (25)

The Atheist – craftable as any armour

Do not justify your actions with the name of a man made deity.
Increases physical resistances by 30%
Resistance to fire increased by 25%
Resistance to arcane increased by 30%

The Black Ring – ring

There were two hundreds of us before the battle. Three hundreds of us left the battlefield.
Damage increased by 1 (melee attacks only)
Spells suck 1 health from targets with each hit
New weapon special: plague (melee attacks only)
Increases all magical damages by 5%

The Cannon – xbow

If I will ever get to you, you will be wrecked!
Damage increased by 55% (in EASY difficulty), 45% (in MEDIUM difficulty), 35% (in HARD difficulty)
30% more attacks
2 fewer movement points

The Crusher – knife

I will send my assassins to slay the lich. You will gear them properly.
Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)
Sets damage type to impact

The Deadborn – cloak

Darkest legends tell of necromancers creating undead so pure that they were never tainted by life, dead from birth.
Sucks 1 health from targets with each hit
5% chance to strike a devastating blow
Enemy resistances to arcane decreased by 10%

The End of All that Is – craftable as any weapon

From the victim's point of view, there was no death at all.
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
20% more attacks
New weapon special: soul annihilation
1 more movement points

The Essence of Magic – craftable as any weapon

Fire, earth, air and water. And then there is magic.
Damage increased by 20%
Sets damage type to arcane
Increases all magical damages by 35%
5% to all resistances to magic (requires Quintessence)

The Fencer's Study – limited

Do you think fencing takes a lot of time to learn? Just buy this for 20 gold and see how easy it is!
New advancements: Quick mastery of fencing

The Grey Cloak – cloak

It somewhat reminds me of Gundolf the Great.
Increases physical resistances by 5%
Damage increased by 10%
Sucks 1 (in EASY difficulty) health from targets with each hit
Enemy resistances to blade decreased by 5%
Resistance to fire increased by 10%
1 more movement points

The Grim Butcher – axe

Pigs, goats, men... is there a difference? They all taste the same.
Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)
New ability: evisceration
New ability: regenerates

The Humongously Enormous Megaspear – spear

Small weapons are for wimps.
40% (in EASY difficulty), 50% (in MEDIUM difficulty), 60% (in HARD difficulty) fewer attacks
New weapon special: hose

The Impaler – spear

Do not hide behind your comrades, just run away.
Damage increased by 30%
Enemy resistances to pierce decreased by 10%
New weapon special: pierce
Resistance to pierce increased by 5%

The Killer of Great Magi – staff

I care not how much better you are. Your crippling overspecialisation will be your downfall.
Spells suck 1 health from targets with each hit
Increases all magical damages by 10%
Resistance to fire increased by 40%
1 more movement points

The Nightreaver – sword

Aggressive and violent, they strike when least expected and take away all serenity.
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
Enemy resistances to blade decreased by 10%
New weapon special: chaotic

The Original Trident of Storms – spear

This is no obvious fake. Is it the true one or just a better fake?
Damage increased by 20%
Sets damage type to fire
New weapon special: slow
New attack: storm trident (14 - 4)

The Outcast – bow

Loneliness will teach you to stop relying on others. It makes you free if you pay its price.
Damage increased by 10%
20% more attacks
Resistance to fire increased by 10%
Resistance to cold increased by 10%
Resistance to arcane increased by 10%
New ability: regenerates
2 more movement points

The Parasite – armour

They make promises of the impossible. They say they guide you to reach the impossible. They pretend you had reached the impossible.
Increases physical resistances by 20%
Enemy resistances to arcane decreased by 10%
Increases all magical damages by 10%
2 fewer movement points
New ability: parasite

The Ragtag Misfit – cloak

All I want is your love... Yes, I know I will get no love, but I will get your gold at least.
Damage increased by 2
Resistance to cold increased by 5%
New ability: steals

The Shiverbringer – craftable as any armour

His presence brought shivers of fear to everyone who defied him. He was defeated by the insane.
Increases physical resistances by 20%
Enemy resistances to cold decreased by 15%
New ability: regenerates
New ability: despair (20)

The Sick Face – helm

He looks sick. Killing him will be easy, just try not to catch whatever he has.
Increases physical resistances by 15%
New weapon special: poison (melee attacks only)
New ability: radiation
New ability: dark aura
16 fewer hitpoints per level

The Touch of God – cloak

'I... I have been touched by god.' 'Touched by our allmightly lord and saviour?' 'No, by lord Cthulhu.'
Decreases physical resistances by 20%
New ability: despair (40)
1 fewer movement points

The Unprecious Ring – ring

Sometimes a fiery or rimy blade is not what you need.
Sets damage type to blade
New weapon special: struggle
Resistance to cold increased by 5%

The Unraveller – armour

A mummy cannot be stopped. If it is tangled, it will just unravel the tangled parts.
Increases physical resistances by 10%
3 fewer movement points
New ability: resistant to slow

The Vile Knife – knife

Wounds heal, poison remains.
Damage increased by 25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty)
40% more attacks
Sets damage type to cold
New weapon special: poison
New weapon special: greater backstab

The Warmth – ring

Solace from depressive gloom of northern winters when dusk follows dawn with nothing in between.
Enemy resistances to fire decreased by 10%
Resistance to cold increased by 30%
New ability: regenerates

The gloomy Amulet – amulet

Bring sadness to your enemies by showing them how weak they are.
Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)
1 more attacks
+1 base damage (requires The gloomy Cloak)
+1 base damage (requires The gloomy Ring)

The gloomy Cloak – cloak

Bring sadness to your enemies by showing them how slow they are.
Damage increased by 40%
Sucks 1 (in EASY difficulty) health from targets with each hit
Resistance to arcane increased by 20%
1 more movement point (requires The gloomy Ring)
1 more movement point (requires The gloomy Amulet)

The gloomy Ring – ring

Bring sadness to your enemies by showing them how futile their effort is.
Damage increased by 10%
Increases all magical damages by 10%
Resistance to fire increased by 20%
New Ability: deathaura (requires The gloomy Cloak)
New Ability: despair (requires The gloomy Amulet)

Thornsword – sword

'How can you cut something with that?' 'It is not for cutting.'
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
Sets damage type to pierce
Enemy resistances to pierce decreased by 10%
Chance to get hit decreased by 10%
New ability: thorns

Thundering Revenge – craftable as any weapon

I call this new weapon of mine.. bazooka!
Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)
Sets damage type to lightning
New weapon special: explosive
New ability: retribution

Titan's Bane – dagger

My blows may cause mere scratches on your skin, but it can be enough for you to die.
Damage increased by 20%
Sets damage type to arcane
20% chance to strike a devastating blow

Tome of Bards – limited

Stand up and fight Stand up and see the sky turn bright
New advancements: Techniques of inspiring allies to deal more damage

Tome of Bards, Volume II – limited

Shining and so glorious The bloodline of true warriors
New advancements: Techniques of inspiring allies to fight better and annoying enemies

Tome of Liches – limited

Are you fed up of mortality?
New advancements: Teachings of the dark arts of necromancy

Topaz – gem

Although this gem looks interesting in appearance, its magical power is not really remarkable, but its importance for magical gem combination is not neglectful.

Tormentor of Light – mace

In the absence of light, darkness and disorder rules.
Damage increased by 30%
25% more attacks
New weapon special: chaotic
New ability: darkens

Traces of Blood – dagger

That assassin is hard to find, but his bloody trace can be followed. Shame that it costs so many lives.
Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)
Sucks 1 (in EASY difficulty) health from targets with each hit
New weapon special: mayhem

Tracking the Lost Knowledge – cloak

If it has been lost, then it must had been created before. Maybe it was never created.
Sucks 1 health from targets with each hit
Spells suck 1 (in EASY difficulty) health from targets with each hit
Enemy resistances to arcane decreased by 10%
Resistance to fire increased by 10%
Resistance to cold increased by 10%
Resistance to arcane increased by 10%
New ability: absorb (1) (requires Wisdom of the Ages)
New base ranged weapon special: horrid (requires Search for Wisdom)

Twinkling Sword – sword

Run towards your enemy and attack sooner than he expects.
Damage increased by 20%
Sets damage type to cold
Resistance to cold increased by 15%
2 more movement points

Unholy Axe – axe

Use the lightbeam spell. It kills anything unholy enough.
Damage increased by 30%
Sucks 1 health from targets with each hit
New ability: darkens
Sets alignment to chaotic

Unimpalability – craftable as any armour

The executioner tried to impale him on a stick. It was his last mistake.
Increases physical resistances by 15%
Increases all magical damages by 10%
Resistance to pierce increased by 40%

Unseen Writings – cloak

No matter how well you write, after a millenium there will be nothing of it. Though copies may survive.
Enemy resistances to fire decreased by 5%
Enemy resistances to cold decreased by 5%
Enemy resistances to arcane decreased by 5%
Increases all magical damages by 10%
4% to magical resistances (requires Unspoken Words)
New base ranged weapon special: struggle (requires Unthought Memories)
4% to all physical resistances (requires Unsung Odes)

Unspoken Words – gauntlets

No matter how wise you are, your words once shall be forgotten. But meaning may remain.
Increases physical resistances by 5%
Enemy resistances to fire decreased by 5%
Enemy resistances to cold decreased by 5%
Enemy resistances to arcane decreased by 5%
Increases all magical damages by 10%
4% to all physical resistances (requires Unseen Writings)
4% to magical resistances (requires Unthought Memories)
2% to all resistances (requires Unsung Odes)

Unsung Odes – armour

Your deeds of valour will not be revered forever. But their consequences will not vanish.
Increases physical resistances by 15%
Enemy resistances to fire decreased by 10%
Enemy resistances to cold decreased by 10%
Enemy resistances to arcane decreased by 10%
Increases all magical damages by 15%
2% to all resistances (requires Unseen Writings)
4% to all physical resistances (requires Unspoken Words)
4% to magical resistances (requires Unthought Memories)

Unthought Memories – amulet

Your life's experience may disappear when you perish, but once somebody will come to the same experience.
Enemy resistances to fire decreased by 5%
Enemy resistances to cold decreased by 5%
Enemy resistances to arcane decreased by 5%
Increases all magical damages by 10%
4% to all physical resistances (requires Unseen Writings)
2% to all resistances (requires Unspoken Words)
4% to magical resistances (requires Unsung Odes)

Vanquisher's Mithral Armour – armour

Like a tempest, he landed on his enemies, gore flying everywhere. Even his armour helped him spill blood.
Increases physical resistances by 15%
Damage increased by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)
Resistance to impact increased by 5%
1 fewer movement points

Virtual Void – helm

The pure shall be overridden.
Increases physical resistances by 10%
Damage increased by 4
Sets damage type to cold
Resistance to cold increased by 10%

Virtue of Hope – staff

See the ones who know.
Increases all magical damages by 25%
Resistance to fire increased by 10%
4 more hitpoints per level per level

Virulent Poison – potion

He is not only farting poison, he also sweats it and burps it.
New ability: dark aura
New ability: dark aura

Visions of Cruelty – helm

There is cruelty. As far as I can see, cruelty is everywhere.
Increases physical resistances by 10%
Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)

Void – armour

Try to cut through this. There is nothing inside, my guts are in another dimension!
Sucks 1 health from targets with each hit
Enemy resistances to arcane decreased by 10%
Resistance to blade increased by 25%
Resistance to impact increased by 25%
Resistance to pierce increased by 25%

Wanderlust – boots

See far. Go far. Know the beauty of the world.
Increases physical resistances by 5%
Increases all magical damages by 5%
2 more movement points

Warheart – craftable as any armour

This will please my war loving heart.
Increases physical resistances by 15%
1 more attacks
5% chance to strike a devastating blow
Resistance to blade increased by 10%
Resistance to fire increased by 10%
New ability: damage aura (10)

What no man should know – helm

I saw a man, frozen solid in a midsummer day. He had this pretty helmet, let me try it on...
Increases physical resistances by 5%
Resistance to impact increased by 20%
Resistance to fire increased by 20%
Resistance to cold increased by 10%
Resistance to arcane increased by 20%
New ability: frostbite
New ability: regenerates

Wicked Spear of Cruelty – spear

With horror, he realised that the horse under him became a living dead.
Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
Sets damage type to cold
New weapon special: plague

Widowmaker, Widowermaker – craftable as any weapon

The number of widows will raise after this battle.
Damage decreased by 10%
New weapon special: charge
Increases all magical damages by 10%
Resistance to fire increased by 5%

Winged Axe – axe

Each day, he fought bravely in distant lands. Every night, he enjoyed his time with his wife.
Damage increased by 20%
Resistance to arcane increased by 5%
Sets alignment to neutral
1 fewer movement points
New ability: teleport

Winterclaw – sword

They come at night. They leave frozen bodies behind. Bodies that awaken.
Damage increased by 20%
Enemy resistances to cold decreased by 20%
New weapon special: plague
Resistance to cold increased by 10%

Wisdom of the Ages – helm

There is no ancient wisdom. Knowledge must be created in present.
Increases physical resistances by 5%
Sucks 1 (in EASY difficulty) health from targets with each hit
Spells suck 1 health from targets with each hit
Enemy resistances to cold decreased by 10%
+1 base attack (requires Search for Wisdom)
+2 base damage (requires Tracking the Lost Knowledge)

Woodland Cloak – cloak

Where is that elf wearing that green cloak? Has anybody seen him?
New ability: ambush
Movement costs through forests set to 1

Worshipper of Darkness – cloak

Worshipping the heralds of Light is a heavy burden people think to be pleasant to carry.
Damage decreased by 2
New ability: deathaura
New ability: despair (10)

Wrath of the Pagan – mace

Law or chaos? That is just a point of view not everyone shares.
Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
30% more attacks
New weapon special: marksman
New weapon special: chaotic and lawful
Resistance to blade increased by 10%

Wrathful Combat Techniques – limited

Let the anger flow through your veins.
New advancements: Techniques of using anger in battle

Wretched Defiler – craftable as any weapon

Minimise your casualties, even at the cost of defiling corpses.
Damage increased by 30%
New weapon special: plague (Soulless)
Increases all magical damages by 10%

Xuanquang's Soul Harvest – polearm

Don't be afraid when seeing a bloody road. Keep calm and turn back to face the one who made it so bloody.
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
Merges attacks
New weapon special: kamikaze sprint
Resistance to cold increased by 20%
1 more movement points

Zealous Axe – axe

Let them try to attack us and we shall be those who strike first.
Damage increased by 45%
Resistance to blade increased by 10%
New ability: zeal aura
1 more movement points