Difference between revisions of "LotI Unit Advancements"
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− | This is an auto-generated wiki page listing all the advancements that are unit specific currently | + | This is an auto-generated wiki page listing all the advancements that are unit specific currently available in the campaign "Legend of the Invincibles". See [[LotI Standard Advancements]] for general advancements such as legacies and books. |
− | This was generated at | + | This was generated at Sat May 18 17:31:25 2024 using version git-0a0a7e9 of LotI and version 0.3.5.1 of the generation script. |
As this is auto-generated, DO NOT EDIT THIS PAGE. | As this is auto-generated, DO NOT EDIT THIS PAGE. | ||
− | Instead, create a new issue at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted. | + | Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted. |
Other LotI-related wiki pages: | Other LotI-related wiki pages: | ||
− | * | + | * [[LotI Items]] – items, such as weapons and books |
− | * | + | * [[LotI Standard Advancements]] – general advancements such as legacies and books |
− | * | + | * [[LotI Unit Advancements]] – unit-specific advancements |
− | * | + | * [[LotI Abilities]] – abilities and weapon specials |
− | * | + | * [[LotI Scenarios]] – scenario information |
− | * | + | * [[DeadlyUnitsFromLotI]] |
== Abomination == | == Abomination == | ||
− | <span style='color:#808080'><i>Horror tales about terrifying undead usually lie. They describe ghasts as the most nightmarish beings that ever existed. And that is just plain wrong. There is Abomination, a mutated kind of ghast that scares even the most courageous monster hunters. It has literally a dozen mouths, most of them belonging to ghoul homunculi attached to its body with tentacles | + | <span style='color:#808080'><i>Horror tales about terrifying undead usually lie. They describe ghasts as the most nightmarish beings that ever existed. And that is just plain wrong. There is Abomination, a mutated kind of ghast that scares even the most courageous monster hunters. It has literally a dozen mouths, most of them belonging to ghoul homunculi attached to its body with tentacles.<br/> |
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
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<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>Damage increased by 3 for the bite attack</span><br/> | <span style='color:green'>Damage increased by 3 for the bite attack</span><br/> | ||
+ | <br/> | ||
+ | === Dealing 50% More Damage to Poisoned Enemies – bite-eager === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the bite attack: [[LotI_Abilities#eager_.E2.80.93_damage|eager]]</span><br/> | ||
<br/> | <br/> | ||
=== Biting Faster – bite2 === | === Biting Faster – bite2 === | ||
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<span style='color:#808080'><i>This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Biting_Better_.E2.80.93_bite1|bite1]] to be achieved first</i></span><br/> | ||
<span style='color:green'>1 more attacks for the bite attack</span><br/> | <span style='color:green'>1 more attacks for the bite attack</span><br/> | ||
+ | <br/> | ||
+ | === Biting Faster if Healthy – bite2-swarn === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#Biting_Better_.E2.80.93_bite1|bite1]] and [[#Biting_Faster_.E2.80.93_bite2|bite2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the bite attack: swarm</span><br/> | ||
+ | <span style='color:green'>3 more attacks for the bite attack</span><br/> | ||
<br/> | <br/> | ||
=== Feasting on Enemies when Biting – bite2-leech === | === Feasting on Enemies when Biting – bite2-leech === | ||
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<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#killhunger_.E2.80.93_dummy|killhunger]]</span><br/> | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#killhunger_.E2.80.93_dummy|killhunger]]</span><br/> | ||
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/> | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#supreme murderlust_.E2.80.93_dummy|supreme murderlust]]</span><br/> |
<br/> | <br/> | ||
=== Able to Regurgitate Culinary Feasts as Walking Corpses – regurgitate1 === | === Able to Regurgitate Culinary Feasts as Walking Corpses – regurgitate1 === | ||
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<span style='color:green'>Remove weapon special for the bite attack: plague</span><br/> | <span style='color:green'>Remove weapon special for the bite attack: plague</span><br/> | ||
<br/> | <br/> | ||
− | === Causing Nearby Enemies to Deal Even Less Damage – | + | === Damaging Adjacent Enemies when Hit More – corrosive_blood === |
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#corrosive blood (DAMAGE)_.E2.80.93_aggressive_blood|corrosive blood (2)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#corrosive blood (DAMAGE)_.E2.80.93_aggressive_blood|corrosive blood (6)]]</span><br/> | ||
+ | <br/> | ||
+ | === Damaging Adjacent Enemies when Hit More – corrosive_blood2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Damaging_Adjacent_Enemies_when_Hit_More_.E2.80.93_corrosive_blood|corrosive_blood]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#corrosive blood (DAMAGE)_.E2.80.93_aggressive_blood|corrosive blood (6)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#corrosive blood (DAMAGE)_.E2.80.93_aggressive_blood|corrosive blood (12)]]</span><br/> | ||
+ | <br/> | ||
+ | === Causing Nearby Enemies to Deal Less Damage – despair === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/> | ||
+ | <br/> | ||
+ | === Causing Nearby Enemies to Deal Even Less Damage – despair2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Less_Damage_.E2.80.93_despair|despair]] to be achieved first</i></span><br/> | ||
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/> | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/> | ||
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/> | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/> | ||
<br/> | <br/> | ||
− | === Causing Nearby Enemies to Deal Even Less Damage – | + | === Causing Nearby Enemies to Deal Even Less Damage – despair3 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair2|despair2]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/> | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/> | ||
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/> | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/> | ||
<br/> | <br/> | ||
− | === Causing Nearby Enemies to Deal Even Less Damage – | + | === Causing Nearby Enemies to Deal Even Less Damage – despair4 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Nearby_Enemies_to_Deal_Even_Less_Damage_.E2.80.93_despair3|despair3]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/> | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/> | ||
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]</span><br/> | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]</span><br/> | ||
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== Ancient Demon (Lilith) == | == Ancient Demon (Lilith) == | ||
− | <span style='color:#808080'><i>An ancient demon is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and | + | <span style='color:#808080'><i>An ancient demon is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great precaution than because of luck, so killing them might be a great challenge. Many legends tell of great heroes slaying ancient demons only to see them come back to life after some time.</i></span> |
− | |||
=== – amla_demon_lord === | === – amla_demon_lord === | ||
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/> | ||
− | <span style='color:#60A0FF'>100 more hitpoints | + | <span style='color:#60A0FF'>100 more hitpoints</span><br/> |
<span style='color:green'>Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)</span><br/> | <span style='color:green'>Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)</span><br/> | ||
<br/> | <br/> | ||
== Ancient Demoness (Lilith Ally) == | == Ancient Demoness (Lilith Ally) == | ||
− | <span style='color:#808080'><i>An ancient demoness is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and | + | <span style='color:#808080'><i>An ancient demoness is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great intelligence than because of luck. They know how to get through anything alive, and because of this, all their schemes have backdoors and escape routes. If their alliance turns out to be weak, they turn their coat and join the winners or escape. If they lead an army into a battle that shows to be going to be a defeat, they betray their soldiers and flee into safety or trick the winners that they were helping them all the time. If their keep is under siege, they prepare a flight instead of a defence or a last stand.<br/> |
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
− | === | + | === Faster at Axe Combat – axe === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>1 more attacks (melee attacks only)</span><br/> | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
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=== Faster at Axe Combat – axe-speed === | === Faster at Axe Combat – axe-speed === | ||
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/> | <span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/> | ||
<span style='color:green'>1 more attacks (melee attacks only)</span><br/> | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
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=== Better at Axe Combat – axe-damage === | === Better at Axe Combat – axe-damage === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
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<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> | <span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Fireball – fireball2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball|fireball]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball|fireball]] to be achieved first</i></span><br/> | ||
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=== Better with Fireball – fireball3 === | === Better with Fireball – fireball3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2|fireball2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> | <span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> | ||
<br/> | <br/> | ||
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== Ancient Lich == | == Ancient Lich == | ||
<span style='color:#808080'><i>A being of this order is a revenant of ages long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death.<br/> | <span style='color:#808080'><i>A being of this order is a revenant of ages long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
− | === | + | === Faster at Melee Combat – melee === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>1 more attacks (melee attacks only)</span><br/> | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
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=== Creating Zombies from Enemies Killed at Melee – melee2 === | === Creating Zombies from Enemies Killed at Melee – melee2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special (melee attacks only): plague</span><br/> | <span style='color:green'>New weapon special (melee attacks only): plague</span><br/> | ||
<br/> | <br/> | ||
=== Better at Melee – melee3 === | === Better at Melee – melee3 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_melee|melee]] and [[#Creating_Zombies_from_Enemies_Killed_at_Melee_.E2.80.93_melee2|melee2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
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<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === A | + | === A Faster Caster of Chill Tempests – magic-chill === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>1 more attacks for the chill tempest attack</span><br/> | <span style='color:green'>1 more attacks for the chill tempest attack</span><br/> | ||
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=== Slowing with Chill Tempest – magic-chill3 === | === Slowing with Chill Tempest – magic-chill3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the chill tempest attack: slow</span><br/> | <span style='color:green'>New weapon special for the chill tempest attack: slow</span><br/> | ||
<br/> | <br/> | ||
− | === A | + | === A Faster Caster of Shadow Waves – magic-shadow === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/> | <span style='color:green'>1 more attacks for the shadow wave attack</span><br/> | ||
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=== A Better Caster of Chill Tempests – magic-chill2 === | === A Better Caster of Chill Tempests – magic-chill2 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the chill tempest attack</span><br/> | <span style='color:green'>Damage increased by 1 for the chill tempest attack</span><br/> | ||
<br/> | <br/> | ||
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=== A Better Caster of Shadow Waves – magic-shadow2 === | === A Better Caster of Shadow Waves – magic-shadow2 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic|magic]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/> | <span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/> | ||
<br/> | <br/> | ||
− | === Leeching Enemies with Shadow Wave – magic-shadow-leech === | + | === Leeching Health from Enemies with Shadow Wave – magic-shadow-leech === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2|magic-shadow2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2|magic-shadow2]] to be achieved first</i></span><br/> | ||
<span style='color:green'>New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/> | <span style='color:green'>New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/> | ||
+ | <br/> | ||
+ | === Making Adjacent Non-Undead Enemies Less Resistant to Arcane, Fire and Impact – withering presence === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement lifeforce transfer to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#withering presence_.E2.80.93_resistance|withering presence]]</span><br/> | ||
+ | <br/> | ||
+ | === More Resistant to Arcane, Fire and Impact is Standing Next to at Least 2 Allied Non-Undead – memories of life === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement lifeforce transfer to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#memories of life_.E2.80.93_resistance|memories of life]]</span><br/> | ||
<br/> | <br/> | ||
=== More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) – armour === | === More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) – armour === | ||
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== Arch Necromancer == | == Arch Necromancer == | ||
<span style='color:#808080'><i>The greatest of the necromancers are greatly prepared to become liches, but they prefer to enjoy life while they are still living. They are much stronger in human body, and when they die, they become liches, but their magic abilities will diminish during the transformation.<br/> | <span style='color:#808080'><i>The greatest of the necromancers are greatly prepared to become liches, but they prefer to enjoy life while they are still living. They are much stronger in human body, and when they die, they become liches, but their magic abilities will diminish during the transformation.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
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=== Better at Melee Combat – melee2 === | === Better at Melee Combat – melee2 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
=== Transforming Enemies into Soulless Also with the Infection – melee3 === | === Transforming Enemies into Soulless Also with the Infection – melee3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_2|melee]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]</span><br/> | <span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]</span><br/> | ||
<span style='color:green'>Remove weapon special (melee attacks only): infect</span><br/> | <span style='color:green'>Remove weapon special (melee attacks only): infect</span><br/> | ||
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=== A Better Caster of Shadow Waves – magic-shadow2 === | === A Better Caster of Shadow Waves – magic-shadow2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic- | + | <span style='color:#808080'><i>This advancement requires the advancement [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_2|magic-shadow]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/> | <span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/> | ||
<br/> | <br/> | ||
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<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | ||
+ | <br/> | ||
+ | === Making Adjacent Undead More Resistant to Arcane, Fire and Impact – lifeforce transfer === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#lifeforce transfer_.E2.80.93_resistance|lifeforce transfer]]</span><br/> | ||
+ | <br/> | ||
+ | === More Resistant to Cold, Blade and Impact if Adjacent to at Least 2 Allied Undead – death blending === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Making_Adjacent_Undead_More_Resistant_to_Arcane,_Fire_and_Impact_.E2.80.93_lifeforce_transfer|lifeforce transfer]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#death blending_.E2.80.93_resistance|death blending]]</span><br/> | ||
<br/> | <br/> | ||
=== Faster – movement === | === Faster – movement === | ||
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== Blackguard == | == Blackguard == | ||
− | <span style='color:#808080'><i>Blackguards are either outlaws who were even knighted for causing severe havoc in a land by a rival landlord, or knights whose love for war and gold has gone far | + | <span style='color:#808080'><i>Blackguards are either outlaws who were even knighted for causing severe havoc in a land by a rival landlord, or knights whose love for war and gold has gone far beyond reason. They do not behave like knights, rather like a twisted opposite of knights. Clad in black armour, radiating darkness, prefering to fight in the dead of night, attacking by surprise and scaring enemies by their appearance.<br/> |
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
=== Striking Better with Scourge – scourge === | === Striking Better with Scourge – scourge === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 2 for the scourge attack</span><br/> |
<br/> | <br/> | ||
=== Striking Faster with Scourge – scourge2 === | === Striking Faster with Scourge – scourge2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/> | ||
− | |||
<span style='color:green'>1 more attacks for the scourge attack</span><br/> | <span style='color:green'>1 more attacks for the scourge attack</span><br/> | ||
<br/> | <br/> | ||
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<span style='color:green'>Damage increased by 1 for the scourge attack</span><br/> | <span style='color:green'>Damage increased by 1 for the scourge attack</span><br/> | ||
<br/> | <br/> | ||
− | === Better Protected from Physical Blows ( | + | === Better Protected from Physical Blows (3% Better Resistances; +5% Resist Impact) – armour === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#60A0FF'>Resistance to blade increased by | + | <span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/> |
− | <span style='color:#60A0FF'>Resistance to impact increased by | + | <span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/> |
− | <span style='color:#60A0FF'>Resistance to pierce increased by | + | <span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/> |
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
=== Able to Darken Even the Night – darken === | === Able to Darken Even the Night – darken === | ||
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=== Radiating Unearthly Darkness – darken2 === | === Radiating Unearthly Darkness – darken2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Teleport_to_an_Adjacent_Endangered_Ally_.E2.80.93_darken|darken]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]</span><br/> | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]</span><br/> | ||
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]</span><br/> | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]</span><br/> | ||
<br/> | <br/> | ||
− | + | === Able to Teleport to an Adjacent Endangered Ally – darken === | |
− | == Celestial Messenger == | + | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#blackwatch_.E2.80.93_teleport|blackwatch]]</span><br/> | ||
+ | <br/> | ||
+ | === Faster – movement === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
+ | <br/> | ||
+ | |||
+ | == Celestial Messenger == | ||
<span style='color:#808080'><i>Gods are legendary beings living from humans' worship. They are greatly powerful and usually out of our reach, but sometimes even gods give birth to children with humans. Their children retain some of their power, but this power fades over generation. However, priestly white magic can awaken it, greatly enhancing the powers of Light inside his body, allowing the White Mage to become far more exalted than he could ever hope to.<br/> | <span style='color:#808080'><i>Gods are legendary beings living from humans' worship. They are greatly powerful and usually out of our reach, but sometimes even gods give birth to children with humans. Their children retain some of their power, but this power fades over generation. However, priestly white magic can awaken it, greatly enhancing the powers of Light inside his body, allowing the White Mage to become far more exalted than he could ever hope to.<br/> | ||
Thanks to the feathered wings on their backs, they can travel much faster through difficult terrains than others.<br/> | Thanks to the feathered wings on their backs, they can travel much faster through difficult terrains than others.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
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<span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/> | <span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Magic – lightbeam2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam|lightbeam]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam|lightbeam]] to be achieved first</i></span><br/> | ||
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=== Better with Magic – lightbeam3 === | === Better with Magic – lightbeam3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2|lightbeam2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/> | <span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Mace – mace === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>Damage decreased by 1 for the mace attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the mace attack</span><br/> | ||
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=== Better with Mace – mace2 === | === Better with Mace – mace2 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Mace_.E2.80.93_mace|mace]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the mace attack</span><br/> | <span style='color:green'>Damage increased by 1 for the mace attack</span><br/> | ||
<br/> | <br/> | ||
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<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/> | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Make Enemies Feel Their Guilt (-15% to Non-Physical Resistances) – | + | === Able to Make Enemies Feel Their Guilt (-10% to Non-Physical Resistances) – conviction === |
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Mace_.E2.80.93_mace|mace]] and [[#Able_to_Heal_Allies_Better_.E2.80.93_heal3|heal3]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]</span><br/> | ||
+ | <br/> | ||
+ | === Making Enemies Feel Their Guilt Stronger (-15% to Non-Physical Resistances) – conviction2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-10%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (10)]]</span><br/> | ||
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/> | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/> | ||
<br/> | <br/> | ||
− | === Making Enemies Feel Their Guilt Stronger (- | + | === Making Enemies Feel Their Guilt Stronger (-20% to Non-Physical Resistances) – conviction3 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/> | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/> | ||
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction ( | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]</span><br/> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
=== Making Enemies' Sins Burn Them from Inside (-16 Enemy Heal) – guilt === | === Making Enemies' Sins Burn Them from Inside (-16 Enemy Heal) – guilt === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(- | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80. | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (16)]]</span><br/> |
<br/> | <br/> | ||
=== Able to Illuminate Even the Day – aura_illuminate === | === Able to Illuminate Even the Day – aura_illuminate === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Make_Enemies_Feel_Their_Guilt_(- | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal|heal]] and [[#Able_to_Make_Enemies_Feel_Their_Guilt_(-10%_to_Non-Physical_Resistances)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'>Remove ability: illuminates</span><br/> | + | <span style='color:#60A0FF'>Remove ability: illuminates loti</span><br/> |
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/> | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/> | ||
<br/> | <br/> | ||
=== Illuminating Everything Around Better – aura_illuminate2 === | === Illuminating Everything Around Better – aura_illuminate2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate|aura_illuminate]], [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] and [[#Making_Enemies_Feel_Their_Guilt_Stronger_(- | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Able_to_Illuminate_Even_the_Day_.E2.80.93_aura_illuminate|aura_illuminate]], [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2|heal2]] and [[#Making_Enemies_Feel_Their_Guilt_Stronger_(-15%_to_Non-Physical_Resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/> | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/> | ||
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]</span><br/> | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]</span><br/> | ||
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This unit is highly defensive and focused on counterattacks, not on damage.<br/> | This unit is highly defensive and focused on counterattacks, not on damage.<br/> | ||
Advancements are defense-oriented, this unit's potential in avoiding hits is the greatest of all units.<br/> | Advancements are defense-oriented, this unit's potential in avoiding hits is the greatest of all units.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
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<span style='color:green'>1 more attacks for the crossbow attack</span><br/> | <span style='color:green'>1 more attacks for the crossbow attack</span><br/> | ||
<br/> | <br/> | ||
− | === Better at Defending – block === | + | === Better at Defending (Lowering the Chance to be Hit by 3%) – block === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/> | ||
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== Champion Bowman == | == Champion Bowman == | ||
− | <span style='color:#808080'><i>Although any Master Bowman claims he has have reached the zenith of his art, inasmuch as any human is capable, it is far from truth. Their elite archers can become Champion Bowmen, that are really the ones who have reached the zenith of their art, inasmuch as any human is capable | + | <span style='color:#808080'><i>Although any Master Bowman claims he has have reached the zenith of his art, inasmuch as any human is capable, it is far from truth. Their elite archers can become Champion Bowmen, that are really the ones who have reached the zenith of their art, inasmuch as any human is capable.<br/> |
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
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<span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | === Striking | + | === Striking Faster with Bow – bow2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/> | ||
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=== Striking Better with Bow – bow3 === | === Striking Better with Bow – bow3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Shooting Insanely Precisely – bow-precision === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/> | ||
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<span style='color:green'>Remove weapon special for the bow attack: marksman</span><br/> | <span style='color:green'>Remove weapon special for the bow attack: marksman</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Shoot a Storm on Arrows Without Giving the Enemy a Chance to Counterattack – arrowstorm === | + | === Able to Shoot a Storm on Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) – arrowstorm === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: arrow storm ( | + | <span style='color:green'>New bonus attack: arrow storm (100% damage and 80% attacks of the base attack, ranged)</span><br/> |
<span style='color:green'>New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]</span><br/> | <span style='color:green'>New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]</span><br/> | ||
<br/> | <br/> | ||
=== Shooting Arrow Storms Better – arrowstorm2 === | === Shooting Arrow Storms Better – arrowstorm2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Shoot_a_Storm_on_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Shoot_a_Storm_on_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 10% for the arrow storm attack</span><br/> | ||
+ | <span style='color:green'>5% more attacks for the arrow storm attack</span><br/> | ||
+ | <br/> | ||
+ | === Able to Shoot a Massive Hail of Arrows to Hit Many Enemies (New Attack) – hail_of_arrows === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:green'>New bonus attack: hail of arrows (60% damage and 80% attacks of the base attack, ranged)</span><br/> | ||
+ | <span style='color:green'>New weapon special for the hail of arrows attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]</span><br/> | ||
+ | <br/> | ||
+ | === Shooting Hails of Arrows Better – hail_of_arrows2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Shoot_a_Massive_Hail_of_Arrows_to_Hit_Many_Enemies_(New_Attack)_.E2.80.93_hail_of_arrows|hail_of_arrows]] to be achieved first</i></span><br/> | ||
<span style='color:green'>Damage increased by 10% for the arrow storm attack</span><br/> | <span style='color:green'>Damage increased by 10% for the arrow storm attack</span><br/> | ||
<span style='color:green'>5% more attacks for the arrow storm attack</span><br/> | <span style='color:green'>5% more attacks for the arrow storm attack</span><br/> | ||
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<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === Striking | + | === Striking Faster with Sword – sword2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/> | ||
Line 556: | Line 610: | ||
=== Striking Better with Sword – sword3 === | === Striking Better with Sword – sword3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
Line 572: | Line 626: | ||
== Chaos Rider == | == Chaos Rider == | ||
<span style='color:#808080'><i>The daring deeds of Cavaliers are known, but only some of them choose to play with fire. Wizards bind spirits of fire into their swords and horses, making them one of the most dangerous things on the battlefield.<br/> | <span style='color:#808080'><i>The daring deeds of Cavaliers are known, but only some of them choose to play with fire. Wizards bind spirits of fire into their swords and horses, making them one of the most dangerous things on the battlefield.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
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=== Incinerating Enemies with Sword – sword-incinerate === | === Incinerating Enemies with Sword – sword-incinerate === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/> | <span style='color:green'>New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/> | ||
<br/> | <br/> | ||
=== Striking Better with Sword – sword3 === | === Striking Better with Sword – sword3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_2|sword]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
Line 603: | Line 656: | ||
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> | <span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Fireball – fireball2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_2|fireball]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_2|fireball]] to be achieved first</i></span><br/> | ||
Line 611: | Line 664: | ||
=== Better with Fireball – fireball3 === | === Better with Fireball – fireball3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_2|fireball2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> | <span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Able to Hit Multiple Enemies with Fireball – fireball_cone === |
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_2|fireball]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/> | ||
+ | <br/> | ||
+ | === Able to Hit Even More Enemies with Fireball – fireball_explosive === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Hit_Multiple_Enemies_with_Fireball_.E2.80.93_fireball_cone|fireball_cone]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/> | ||
+ | <span style='color:green'>Remove weapon special for the fireball attack: cone</span><br/> | ||
+ | <br/> | ||
+ | === Dealing More Damage with Burning Aura – burning_aura === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (8)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (12)]]</span><br/> | ||
+ | <br/> | ||
+ | === Dealing More Damage with Burning Aura – burning_aura2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura|burning_aura]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (12)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (16)]]</span><br/> | ||
+ | <br/> | ||
+ | === Casting a Fiery Spell on Every Melee Hit – firecast === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color: | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2|burning_aura2]], [[#Faster_with_Fireball_.E2.80.93_fireball2_2|fireball2]] and [[#Striking_Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]]</span><br/> | ||
<br/> | <br/> | ||
=== Faster – movement === | === Faster – movement === | ||
Line 625: | Line 701: | ||
== Dark Shade == | == Dark Shade == | ||
<span style='color:#808080'><i>Dark shade is a spirit of something so dark that it was not allowed to exist in the real world. Only its shadow appears on walls and attacks the shadows of its victims - and the victims will get hurt too.<br/> | <span style='color:#808080'><i>Dark shade is a spirit of something so dark that it was not allowed to exist in the real world. Only its shadow appears on walls and attacks the shadows of its victims - and the victims will get hurt too.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
Line 639: | Line 714: | ||
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/> | <span style='color:green'>Damage increased by 1 for the claws attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Backstabbing Better – claws2-backstab === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Clawing_Better_.E2.80.93_claws2|claws2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the claws attack: [[LotI_Abilities#uber backstab_.E2.80.93_damage|uber backstab]]</span><br/> | ||
+ | <span style='color:green'>Remove weapon special for the claws attack: greater backstab</span><br/> | ||
+ | <br/> | ||
+ | === Clawing Faster – claws3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]] and [[#Clawing_Better_.E2.80.93_claws2|claws2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]] and [[#Clawing_Better_.E2.80.93_claws2|claws2]] to be achieved first</i></span><br/> | ||
<span style='color:green'>Damage decreased by 1 for the claws attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the claws attack</span><br/> | ||
<span style='color:green'>1 more attacks for the claws attack</span><br/> | <span style='color:green'>1 more attacks for the claws attack</span><br/> | ||
+ | <br/> | ||
+ | === Backstabbing Better – claws3-backstab === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#Clawing_Faster_.E2.80.93_claws3|claws3]] and [[#Backstabbing_Better_.E2.80.93_claws2-backstab|claws2-backstab]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the claws attack: [[LotI_Abilities#charging backstab_.E2.80.93_damage|charging backstab]]</span><br/> | ||
<br/> | <br/> | ||
=== Clawing Better – claws4 === | === Clawing Better – claws4 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]], [[#Clawing_Better_.E2.80.93_claws2|claws2]] and [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws|claws]], [[#Clawing_Better_.E2.80.93_claws2|claws2]] and [[#Clawing_Faster_.E2.80.93_claws3|claws3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 2 for the claws attack</span><br/> |
<br/> | <br/> | ||
=== Draining Enemies Better – sip === | === Draining Enemies Better – sip === | ||
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<span style='color:green'>Damage increased by 1 for the soul sip attack</span><br/> | <span style='color:green'>Damage increased by 1 for the soul sip attack</span><br/> | ||
<br/> | <br/> | ||
− | === Draining Enemies | + | === Draining Enemies Faster – sip2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] to be achieved first</i></span><br/> | ||
Line 661: | Line 747: | ||
=== Draining More from Living, Able to Drain a Bit from the Non-Living as Well – sip3 === | === Draining More from Living, Able to Drain a Bit from the Non-Living as Well – sip3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the soul sip attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/> | <span style='color:green'>New weapon special for the soul sip attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/> | ||
<br/> | <br/> | ||
=== Draining Enemies Better – sip4 === | === Draining Enemies Better – sip4 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Draining_Enemies_Better_.E2.80.93_sip|sip]] and [[#Draining_Enemies_Faster_.E2.80.93_sip2|sip2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the soul sip attack</span><br/> | <span style='color:green'>Damage increased by 1 for the soul sip attack</span><br/> | ||
+ | <br/> | ||
+ | === Able to Hide in the Shadows of Others – shadowstalk === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#shadowstalk (radius RADIUS)_.E2.80.93_hides|shadowstalk (1)]]</span><br/> | ||
+ | <br/> | ||
+ | === Able to Hide Close to the Shadows of Others – shadowstalk2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Hide_in_the_Shadows_of_Others_.E2.80.93_shadowstalk|shadowstalk]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#shadowstalk (radius RADIUS)_.E2.80.93_hides|shadowstalk (1)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#shadowstalk (radius RADIUS)_.E2.80.93_hides|shadowstalk (2)]]</span><br/> | ||
+ | <br/> | ||
+ | === Able to Hide Near the Shadows of Others – shadowstalk3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Hide_Close_to_the_Shadows_of_Others_.E2.80.93_shadowstalk2|shadowstalk2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#shadowstalk (radius RADIUS)_.E2.80.93_hides|shadowstalk (2)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#shadowstalk (radius RADIUS)_.E2.80.93_hides|shadowstalk (3)]]</span><br/> | ||
<br/> | <br/> | ||
=== Faster – movement === | === Faster – movement === | ||
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== Deathlord == | == Deathlord == | ||
<span style='color:#808080'><i>Clad in a dark armour radiating with evil power of their controller, carrying a battle axe made not of steel, but of bones of its victims put together with malevolent magic, these terrible knights of evil bring doom to everyone who crosses their path. Cruelty is not what it seeks, but warfare is the only thing it remembers from its previous life, and so it fights; without any purpose or goal, it is simply the only thing its mindless body can do.<br/> | <span style='color:#808080'><i>Clad in a dark armour radiating with evil power of their controller, carrying a battle axe made not of steel, but of bones of its victims put together with malevolent magic, these terrible knights of evil bring doom to everyone who crosses their path. Cruelty is not what it seeks, but warfare is the only thing it remembers from its previous life, and so it fights; without any purpose or goal, it is simply the only thing its mindless body can do.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
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<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster at Melee Combat – axe3 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/> | ||
Line 696: | Line 797: | ||
=== Better at Melee Combat – axe4 === | === Better at Melee Combat – axe4 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] and [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Attack in a Terrible Way that Lowers Enemy Resistance – doom === | + | === Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) – doom === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: doom ( | + | <span style='color:green'>New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)</span><br/> |
<span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/> | <span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/> | ||
<br/> | <br/> | ||
=== Crippling Enemies Better – doom2 === | === Crippling Enemies Better – doom2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_.E2.80.93_doom|doom]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom|doom]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 15% for the doom attack</span><br/> | <span style='color:green'>Damage increased by 15% for the doom attack</span><br/> | ||
<span style='color:green'>5% more attacks for the doom attack</span><br/> | <span style='color:green'>5% more attacks for the doom attack</span><br/> | ||
<br/> | <br/> | ||
− | === Better at Blocking Attacks – block === | + | === Better at Blocking Attacks (Lowering the Chance to be Hit by 4%) – block === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/> | ||
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<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> | <span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Crossbow – xbow2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first</i></span><br/> | ||
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=== Shooting Poisonous Arrows – xbow-poison === | === Shooting Poisonous Arrows – xbow-poison === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the crossbow attack: poison</span><br/> | <span style='color:green'>New weapon special for the crossbow attack: poison</span><br/> | ||
<br/> | <br/> | ||
=== Better with Crossbow – xbow3 === | === Better with Crossbow – xbow3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> | <span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> | ||
<br/> | <br/> | ||
− | === Better Resistance | + | === 3% Better Resistance – armour === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#60A0FF'>Resistance to blade increased by | + | <span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/> |
− | <span style='color:#60A0FF'>Resistance to pierce increased by | + | <span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/> | ||
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/> | <span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/> | ||
− | <span style='color:#60A0FF'>Resistance to arcane increased by | + | <span style='color:#60A0FF'>Resistance to arcane increased by 4%</span><br/> |
<br/> | <br/> | ||
=== Faster – movement === | === Faster – movement === | ||
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== Demigod (Efraim God) == | == Demigod (Efraim God) == | ||
− | <span style='color:#808080'><i>Half-gods are things so rare, that nobody ever cared to describe their full powers. | + | <span style='color:#808080'><i>Half-gods are things so rare, that nobody ever cared to describe their full powers. Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.<br/> |
− | |||
Gameplay notes:<br/> | Gameplay notes:<br/> | ||
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.<br/> | It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.<br/> | ||
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<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#More_Precise_with_Sword_.E2.80.93_sword2_marksman|sword2_marksman]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_2|sword2]], [[#Better_with_Sword_.E2.80.93_sword3|sword3]] and [[#More_Precise_with_Sword_.E2.80.93_sword2_marksman|sword2_marksman]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: mberserk2 ( | + | <span style='color:green'>New bonus attack: mberserk2 (80% damage and 100% attacks of sword, melee blade)</span><br/> |
<span style='color:green'>New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]</span><br/> | <span style='color:green'>New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]</span><br/> | ||
<span style='color:green'>New weapon special for the mberserk2 attack: swarm</span><br/> | <span style='color:green'>New weapon special for the mberserk2 attack: swarm</span><br/> | ||
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<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1|berserk1]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: mberserk3 ( | + | <span style='color:green'>New bonus attack: mberserk3 (80% damage and 100% attacks of sword, melee blade)</span><br/> |
<span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/> | <span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/> | ||
<span style='color:green'>New weapon special for the mberserk3 attack: swarm</span><br/> | <span style='color:green'>New weapon special for the mberserk3 attack: swarm</span><br/> | ||
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<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2|berserk2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2|berserk2]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: mberserk5 ( | + | <span style='color:green'>New bonus attack: mberserk5 (80% damage and 100% attacks of sword, melee blade)</span><br/> |
<span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/> | <span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/> | ||
<span style='color:green'>New weapon special for the mberserk5 attack: swarm</span><br/> | <span style='color:green'>New weapon special for the mberserk5 attack: swarm</span><br/> | ||
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== Demigod (Lethalia God) == | == Demigod (Lethalia God) == | ||
− | <span style='color:#808080'><i>Half-gods are things so rare, that nobody ever cared to describe their full powers. | + | <span style='color:#808080'><i>Half-gods are things so rare, that nobody ever cared to describe their full powers. Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.<br/> |
− | |||
Gameplay notes:<br/> | Gameplay notes:<br/> | ||
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.<br/> | It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.<br/> | ||
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<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1|faerie1]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: explosive faerie fire (% | + | <span style='color:green'>New bonus attack: explosive faerie fire (100% damage and 100% attacks of faerie fire)</span><br/> |
<span style='color:green'>New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/> | <span style='color:green'>New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/> | ||
<br/> | <br/> | ||
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<br/> | <br/> | ||
− | == | + | == Demilich == |
− | <span style='color:#808080'><i>Some | + | <span style='color:#808080'><i>Some liches are less than pleased with their frail skeletal body and experiment with ghosts to keep their ethereal enough to protect themselves from attack. Their ultimate goal is to look like the people they once were. This is a specimen of one that hasn't succeeded yet.<br/> |
− | + | This unit also has generic AMLA advancements</i></span> | |
− | === | + | === Better at Melee Combat – melee === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 2 (melee attacks only)</span><br/> | |
− | <span style='color:green'>Damage increased by | ||
<br/> | <br/> | ||
− | + | === Faster at Melee Combat – melee2 === | |
− | == | + | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> |
− | <span style='color:#808080'><i> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/> | |
− | + | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | |
− | |||
− | <span style='color:#808080'><i>This advancement | ||
− | <span style='color: | ||
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | + | === Creating Zombies from Enemies Killed at Melee – melee3 === | |
− | == | + | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> |
− | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/> | |
− | + | <span style='color:green'>New weapon special (melee attacks only): plague</span><br/> | |
− | |||
− | <span style='color:#808080'><i>This advancement can be taken | ||
− | <span style='color:# | ||
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | + | === Better at Melee – melee3 === | |
− | == | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/> | |
− | + | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | |
− | |||
− | <span style='color:#808080'><i>This advancement can be taken | ||
− | <span style='color:# | ||
− | <span style='color:green'>Damage increased by | ||
<br/> | <br/> | ||
− | === | + | === A Better Caster – magic === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> |
− | + | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | |
− | <span style='color:green'>Damage increased by | ||
<br/> | <br/> | ||
− | === | + | === A Faster Caster of Chill Tempests – magic-chill === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>1 more attacks for the chill tempest attack</span><br/> |
− | |||
<br/> | <br/> | ||
− | + | === Slowing with Chill Tempest – magic-chill3 === | |
− | == | + | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> |
− | <span style='color:#808080'><i> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>New weapon special for the chill tempest attack: slow</span><br/> | |
− | + | <br/> | |
− | + | === A Better Caster of Chill Tempests – magic-chill2 === | |
− | === | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement requires the advancement [[#A_Faster_Caster_of_Chill_Tempests_.E2.80.93_magic-chill_2|magic-chill]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 1 for the chill tempest attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === A Faster Caster of Shadow Waves – magic-shadow === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | + | <span style='color:green'>1 more attacks for the shadow wave attack</span><br/> | |
− | |||
− | <span style='color:green'>1 more attacks for the | ||
<br/> | <br/> | ||
− | === | + | === A Better Caster of Shadow Waves – magic-shadow2 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#A_Faster_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow_3|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_2|magic]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === Leeching Health from Enemies with Shadow Wave – magic-shadow-leech === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Caster_of_Shadow_Waves_.E2.80.93_magic-shadow2_3|magic-shadow2]] to be achieved first</i></span><br/> |
− | + | <span style='color:green'>New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/> | |
− | <span style='color:green'>New weapon special for the | ||
<br/> | <br/> | ||
− | === | + | === More Spirit-Like Resistance (Improved Resistances, Slightly Worsened Arcane Resistance) – armour === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Resistance to impact increased by 1%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to fire increased by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to cold increased by 1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to arcane increased by -1%</span><br/> | ||
<br/> | <br/> | ||
− | === Better | + | === Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) – dodge === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/> |
+ | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/> | ||
<br/> | <br/> | ||
=== Faster – movement === | === Faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
− | == | + | == Demon Infiltrator (Romero) == |
− | <span style='color:#808080'><i> | + | <span style='color:#808080'><i>Some demons are violent and war-loving, but others prefer more peaceful approach to their misdeeds. Pretending to be good and misleading the good to turn to evil is frequently more effective than brutish violence. But this does not mean that if it comes to fighting, it will be an easy fight.</i></span> |
− | |||
− | |||
− | === | + | === – amla_demon_lord === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>100 more hitpoints</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)</span><br/> |
<br/> | <br/> | ||
− | === | + | |
− | <span style='color:#808080'><i>This advancement can be taken | + | == Demon Lord == |
− | <span style='color:# | + | <span style='color:#808080'><i>Demon Lords are ancient creatures of supreme power and unexpectable abilities. Their nearly human appearance makes it easy for them to manipulate mortals into mischief.</i></span> |
− | <span style='color:green'> | + | |
+ | === – amla_demon_lord === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>100 more hitpoints</span><br/> | ||
+ | <span style='color:green'>Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | |
− | <span style='color:#808080'><i>This advancement can be taken | + | == Demon Queen (Uria) == |
− | <span style='color:# | + | <span style='color:#808080'><i>This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of evil.</i></span> |
− | <span style='color:green'>Damage increased by | + | |
+ | === – amla_demon_lord === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>300 more hitpoints</span><br/> | ||
+ | <span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | |
− | <span style='color:#808080'><i>This advancement can be taken | + | == Demon Queen's Avatar (Uria Avatar) == |
− | <span style='color:# | + | <span style='color:#808080'><i>This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of all evil.</i></span> |
− | <span style='color:green'>Damage increased by | + | |
+ | === – amla_demon_lord === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>300 more hitpoints</span><br/> | ||
+ | <span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === – amla_demon_lord === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>300 more hitpoints</span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/> |
<br/> | <br/> | ||
− | === | + | === – amla_demon_lord === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>300 more hitpoints</span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/> |
<br/> | <br/> | ||
− | === | + | |
+ | == Destroyer == | ||
+ | <span style='color:#808080'><i>The strongest warriors of mankind, the Destroyers, are because of their strength and resilience sometimes considered to be not humans, but demons in human armour. No matter what they really are, their help in war is so significant that any warlord would pay great amounts of gold for every single destroyer he can have in his army.<br/> | ||
+ | Note: Destroyers can learn berserk.<br/> | ||
+ | This unit also has generic AMLA advancements</i></span> | ||
+ | |||
+ | === Striking More Furiously with Scourge – scourge === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 2 for the scourge attack</span><br/> | |
− | |||
− | <span style='color:green'>Damage increased by | ||
<br/> | <br/> | ||
− | === Striking | + | === Striking Faster with Scourge – scourge2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage decreased by 5 for the scourge attack</span><br/> |
+ | <span style='color:green'>1 more attacks for the scourge attack</span><br/> | ||
+ | <br/> | ||
+ | === Striking More Furiously with Scourge – scourge3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Faster_with_Scourge_.E2.80.93_scourge2_2|scourge2]] and [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the scourge attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Able to Enter a Battle Frenzy Like Dwarves, But Only when Attacking (New Attack) – berserk === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_More_Furiously_with_Scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/> |
− | <span style='color:green'> | + | <span style='color:green'>New attack: mace_berserk (7 - 5, impact)</span><br/> |
− | <span style='color:green'>1 more attacks for the | + | <span style='color:green'>New weapon special for the mace_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/> |
+ | <br/> | ||
+ | === Striking Faster when in Battle Frenzy – berserk2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Enter_a_Battle_Frenzy_Like_Dwarves,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>1 more attacks for the mace_berserk attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) – armour === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> |
− | <span style='color: | + | <span style='color:#60A0FF'>Resistance to impact increased by 4%</span><br/> |
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster – movement === |
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> |
− | <span style='color:# | + | <span style='color:#60A0FF'>1 more movement points</span><br/> |
− | |||
− | |||
<br/> | <br/> | ||
− | === | + | |
+ | == Divine Emissary (Stormrider) == | ||
+ | <span style='color:#808080'><i>Sometimes a paladin swores to a good god an oath to fight the evil that may pose a thread to the entire world, gaining new powers. They can feel where is a danger to the entire world starts and they try destroy it in the beginning of its growth.<br/> | ||
+ | This unit also has generic AMLA advancements</i></span> | ||
+ | |||
+ | === Swinging Faster with the Sword – sword === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | + | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | |
− | <span style='color:green'> | + | <span style='color:green'>1 more attacks for the sword attack</span><br/> |
− | <span style='color:green'> | ||
<br/> | <br/> | ||
− | === Striking Better with the Lance – lance4 === | + | === Swinging More Precisely with the Sword – sword1_precision === |
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the sword attack: marksman</span><br/> | ||
+ | <br/> | ||
+ | === Swinging Better with the Sword – sword2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
+ | <br/> | ||
+ | === Swinging Better with the Sword – sword3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
+ | <br/> | ||
+ | === Swinging Faster with the Sword – sword3_speed === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
+ | <br/> | ||
+ | === Swinging Better with the Sword – sword4 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 30 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#Swinging_Faster_with_the_Sword_.E2.80.93_sword|sword]], [[#Swinging_Better_with_the_Sword_.E2.80.93_sword2|sword2]] and [[#Swinging_Better_with_the_Sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
+ | <br/> | ||
+ | === Striking Better with Lance and Charging More Powerfully (2.5 Times More Damage) – lance === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/> | ||
+ | <span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the lance attack</span><br/> | ||
+ | <br/> | ||
+ | === Striking Better with the Lance – lance2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 2 for the lance attack</span><br/> | ||
+ | <br/> | ||
+ | === Striking Faster with the Lance – lance2_speed === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage decreased by 2 for the lance attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the lance attack</span><br/> | ||
+ | <br/> | ||
+ | === Striking Better with the Lance – lance3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 2 for the lance attack</span><br/> | ||
+ | <br/> | ||
+ | === Charging More Powerfully with the Lance (3 Times More Damage) – lance3_damage === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/> | ||
+ | <span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | ||
+ | <br/> | ||
+ | === Charging Even More Powerfully with the Lance (3.5 Times More Damage) – lance4_damage === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_the_Lance_(3_Times_More_Damage)_.E2.80.93_lance3_damage|lance3_damage]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3.5)]]</span><br/> | ||
+ | <span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | ||
+ | <br/> | ||
+ | === Striking Better with the Lance – lance4 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_and_Charging_More_Powerfully_(2.5_Times_More_Damage)_.E2.80.93_lance|lance]], [[#Striking_Better_with_the_Lance_.E2.80.93_lance2|lance2]] and [[#Striking_Better_with_the_Lance_.E2.80.93_lance3|lance3]] to be achieved first</i></span><br/> | ||
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=== Surrounded by an Aura that Hurts Nearby Enemies (-8 HP) – aura === | === Surrounded by an Aura that Hurts Nearby Enemies (-8 HP) – aura === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80. | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (8)]]</span><br/> |
<br/> | <br/> | ||
=== Better with the Enemy Hurting Aura (-16 HP) – aura2 === | === Better with the Enemy Hurting Aura (-16 HP) – aura2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] to be achieved first</i></span><br/> | ||
− | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80. | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (8)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80. | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (16)]]</span><br/> |
<br/> | <br/> | ||
=== Better with the Enemy Hurting Aura (-24 HP) – aura3 === | === Better with the Enemy Hurting Aura (-24 HP) – aura3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancements [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] and [[#Better_with_the_Enemy_Hurting_Aura_(-16_HP)_.E2.80.93_aura2|aura2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancements [[#Surrounded_by_an_Aura_that_Hurts_Nearby_Enemies_(-8_HP)_.E2.80.93_aura|aura]] and [[#Better_with_the_Enemy_Hurting_Aura_(-16_HP)_.E2.80.93_aura2|aura2]] to be achieved first</i></span><br/> | ||
− | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80. | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (16)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80. | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (24)]]</span><br/> |
<br/> | <br/> | ||
=== Able to Illuminate Everything Around – aura_illuminate === | === Able to Illuminate Everything Around – aura_illuminate === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#60A0FF'>New ability: illuminates</span><br/> | + | <span style='color:#60A0FF'>New ability: illuminates loti</span><br/> |
<br/> | <br/> | ||
=== Able to Illuminate Even the Day – aura_illuminate2 === | === Able to Illuminate Even the Day – aura_illuminate2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Illuminate_Everything_Around_.E2.80.93_aura_illuminate|aura_illuminate]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Illuminate_Everything_Around_.E2.80.93_aura_illuminate|aura_illuminate]] to be achieved first</i></span><br/> | ||
− | <span style='color:#60A0FF'>Remove ability: illuminates</span><br/> | + | <span style='color:#60A0FF'>Remove ability: illuminates loti</span><br/> |
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/> | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/> | ||
<br/> | <br/> | ||
Line 1,681: | Line 1,866: | ||
== Doppelgänger (Efraim Doppelganger) == | == Doppelgänger (Efraim Doppelganger) == | ||
− | <span style='color:#808080'><i> | + | <span style='color:#808080'><i>Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.<br/> |
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
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== Doppelgänger (Lethalia Doppelganger) == | == Doppelgänger (Lethalia Doppelganger) == | ||
− | <span style='color:#808080'><i> | + | <span style='color:#808080'><i>Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.<br/> |
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
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<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === Better with | + | === Better with Axe – melee2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/> | ||
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<span style='color:green'>1 more attacks (melee attacks only)</span><br/> | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === Better with | + | === Better with Axe – melee3 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Axe_.E2.80.93_melee2|melee2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
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== Dragon Rider == | == Dragon Rider == | ||
<span style='color:#808080'><i>The greatest elite of human warriors is sometimes invited to join a special order, the Dragon Riders. Relatively unknown to the world, they managed to control the mightiest creatures of the world. They appear when the world is in danger.<br/> | <span style='color:#808080'><i>The greatest elite of human warriors is sometimes invited to join a special order, the Dragon Riders. Relatively unknown to the world, they managed to control the mightiest creatures of the world. They appear when the world is in danger.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
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<span style='color:green'>Damage increased by 1 for the lance attack</span><br/> | <span style='color:green'>Damage increased by 1 for the lance attack</span><br/> | ||
<br/> | <br/> | ||
− | === Striking | + | === Striking Faster with Lance – lance2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] to be achieved first</i></span><br/> | ||
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=== Charging More Powerfully with Lance (2.5 Times More Damage) – lance3 === | === Charging More Powerfully with Lance (2.5 Times More Damage) – lance3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/> | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/> | ||
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | <span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | ||
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=== Charging Even More Powerfully with the Lance (3 Times More Damage) – lance4 === | === Charging Even More Powerfully with the Lance (3 Times More Damage) – lance4 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]], [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3|lance3]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/> | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/> | ||
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | <span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | ||
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=== Striking Even Better with the Lance – lance5 === | === Striking Even Better with the Lance – lance5 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/> | <span style='color:green'>Damage increased by 1 for the lance attack</span><br/> | ||
<br/> | <br/> | ||
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=== Able to Lead Allies into Battle (Like a Level 2 Unit) – leadership === | === Able to Lead Allies into Battle (Like a Level 2 Unit) – leadership === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#60A0FF'>New ability: leadership level 2</span><br/> | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]</span><br/> |
<br/> | <br/> | ||
=== Able to Lead Allies into Battle (Like a Level 3 Unit) – leadership2 === | === Able to Lead Allies into Battle (Like a Level 3 Unit) – leadership2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/> | ||
− | <span style='color:#60A0FF'>Remove ability: leadership level 2</span><br/> | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: leadership level 3</span><br/> | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/> |
<br/> | <br/> | ||
=== A Greater Leader in Battle (Like a Level 4 Unit) – leadership3 === | === A Greater Leader in Battle (Like a Level 4 Unit) – leadership3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/> | ||
− | <span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/> | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: leadership level 4</span><br/> | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]</span><br/> |
<br/> | <br/> | ||
=== A Greater Leader in Battle (Like a Proper Level 5 Unit) – leadership4 === | === A Greater Leader in Battle (Like a Proper Level 5 Unit) – leadership4 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Greater_Leader_in_Battle_(Like_a_Level_4_Unit)_.E2.80.93_leadership3|leadership3]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#A_Greater_Leader_in_Battle_(Like_a_Level_4_Unit)_.E2.80.93_leadership3|leadership3]] to be achieved first</i></span><br/> | ||
− | <span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/> | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: leadership level 5</span><br/> | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]</span><br/> |
<br/> | <br/> | ||
=== Riding a Tougher Dragon (2% Better Resistances; +3% Resist Pierce) – armour === | === Riding a Tougher Dragon (2% Better Resistances; +3% Resist Pierce) – armour === | ||
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== Duelist Wizard == | == Duelist Wizard == | ||
<span style='color:#808080'><i>Duelist Wizards are a rare group of mages, who instead of studying magic deeper and deeper decided to start using it to defeat other mages. The main motivation of this was of course the desire to get higher in ranks among other magi, who usually underestimate them because of their weaker knowledge of magical theories. Their philosophy is not based on the seek of knowledge, but on the desire to be stronger than other magi.<br/> | <span style='color:#808080'><i>Duelist Wizards are a rare group of mages, who instead of studying magic deeper and deeper decided to start using it to defeat other mages. The main motivation of this was of course the desire to get higher in ranks among other magi, who usually underestimate them because of their weaker knowledge of magical theories. Their philosophy is not based on the seek of knowledge, but on the desire to be stronger than other magi.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
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<span style='color:green'>Damage increased by 1 for the missile attack</span><br/> | <span style='color:green'>Damage increased by 1 for the missile attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Magic Missile – missile2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Better_with_Magic_Missile_.E2.80.93_missile|missile]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Better_with_Magic_Missile_.E2.80.93_missile|missile]] to be achieved first</i></span><br/> | ||
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=== Better with Magic Missile – missile3 === | === Better with Magic Missile – missile3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_Missile_.E2.80.93_missile2|missile2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the missile attack</span><br/> | <span style='color:green'>Damage increased by 1 for the missile attack</span><br/> | ||
<br/> | <br/> | ||
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== Duke == | == Duke == | ||
<span style='color:#808080'><i>If those who have earned the title of Grand Marshal are fearsome, those leaders of battle known as Dukes make them seem like lowly corporals. Few other commanders leave such a great mark on battlefield and state alike, as the sheer strategic prowess of the Duke inevitably carries over into political life. Though some may best him in single combat, few have ever triumphed over a Duke in charge of a full army; not only can he exhort those in his command to greater efficiency as a unit, his mere presence is enough to stir his troops to rash death-or-glory charges against the enemy.<br/> | <span style='color:#808080'><i>If those who have earned the title of Grand Marshal are fearsome, those leaders of battle known as Dukes make them seem like lowly corporals. Few other commanders leave such a great mark on battlefield and state alike, as the sheer strategic prowess of the Duke inevitably carries over into political life. Though some may best him in single combat, few have ever triumphed over a Duke in charge of a full army; not only can he exhort those in his command to greater efficiency as a unit, his mere presence is enough to stir his troops to rash death-or-glory charges against the enemy.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
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=== Better with Crossbow – xbow === | === Better with Crossbow – xbow === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> |
<br/> | <br/> | ||
− | === | + | === Faster with Crossbow – xbow2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>1 more attacks | + | <span style='color:green'>1 more attacks for the crossbow attack</span><br/> |
<br/> | <br/> | ||
=== Better with Crossbow – xbow3 === | === Better with Crossbow – xbow3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 | + | <span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> |
<br/> | <br/> | ||
=== Better Protected from Physical Blows (3% Better Resistances) – armour === | === Better Protected from Physical Blows (3% Better Resistances) – armour === | ||
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=== Possessing the Leadership of a Level 6 Unit – leadership === | === Possessing the Leadership of a Level 6 Unit – leadership === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#60A0FF'>Remove ability: leadership | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership_.E2.80.93_leadership|leadership loti]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities# | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 6 unit)]]</span><br/> |
<br/> | <br/> | ||
=== Able to Make All Adjacent Allies Capable to Attack First Even when Defending – leadership2 === | === Able to Make All Adjacent Allies Capable to Attack First Even when Defending – leadership2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_6_Unit_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/> | ||
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#zeal aura_.E2.80. | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]</span><br/> |
<br/> | <br/> | ||
=== Able to Let All Adjacent Allies Gain 1 Movement Point After Attacking – leadership3 === | === Able to Let All Adjacent Allies Gain 1 Movement Point After Attacking – leadership3 === | ||
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== Dwarvish Battlerager == | == Dwarvish Battlerager == | ||
− | <span style='color:#808080'><i>Dwarvish Lords are always thinking about ways to make their army more powerful. One of their frequent decisions is that Berserkers, a rare caste of Dwarves, who work themselves into a towering rage before combat, disdain all notion of | + | <span style='color:#808080'><i>Dwarvish Lords are always thinking about ways to make their army more powerful. One of their frequent decisions is that Berserkers, a rare caste of Dwarves, who work themselves into a towering rage before combat, disdain all notion of defence, thinking only of the unrelenting assaults for which they are legendary, should wear armours. Berserkers usually refuse, because armour would prevent them from attacking as strongly as possible. Sometimes a cunning Dwarvish Lord decides to forge an armour to appeal to them. These armours are black, heavy, and there is a lot of spikes on them, that attires the attention of any Berserker. Clad in a spiky armour, a Berserker becomes a Battlerager, an even more scary warrior than Berserkers.<br/> |
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
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<span style='color:green'>Damage increased by 2 for the berserker frenzy attack</span><br/> | <span style='color:green'>Damage increased by 2 for the berserker frenzy attack</span><br/> | ||
<br/> | <br/> | ||
− | === Frenzying | + | === Frenzying Faster – axe2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Frenzying_Better_.E2.80.93_axe|axe]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Frenzying_Better_.E2.80.93_axe|axe]] to be achieved first</i></span><br/> | ||
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=== Frenzying Better – axe3 === | === Frenzying Better – axe3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]] and [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]] and [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the berserker frenzy attack</span><br/> | <span style='color:green'>Damage increased by 1 for the berserker frenzy attack</span><br/> | ||
<br/> | <br/> | ||
=== Frenzying Better – axe4 === | === Frenzying Better – axe4 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]], [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Frenzying_Better_.E2.80.93_axe|axe]], [[#Frenzying_Faster_.E2.80.93_axe2|axe2]] and [[#Frenzying_Better_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the berserker frenzy attack</span><br/> | <span style='color:green'>Damage increased by 1 for the berserker frenzy attack</span><br/> | ||
<br/> | <br/> | ||
− | === Tougher – armour === | + | === Tougher (2-3% Better Resistances) – armour === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/> | <span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/> | ||
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<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Stronger_with_Hammer_.E2.80.93_hammer2|hammer2]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>Damage decreased by | + | <span style='color:green'>Damage decreased by 7 for the hammer attack</span><br/> |
<span style='color:green'>1 more attacks for the hammer attack</span><br/> | <span style='color:green'>1 more attacks for the hammer attack</span><br/> | ||
<br/> | <br/> | ||
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<span style='color:green'>Damage increased by 1 for the hatchet attack</span><br/> | <span style='color:green'>Damage increased by 1 for the hatchet attack</span><br/> | ||
<br/> | <br/> | ||
− | === Blocking | + | === Better at Blocking (Lowering the Chance to be Hit by 2-4%) – block === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/> | ||
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<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/> | ||
<br/> | <br/> | ||
− | === Capable to Use Lightning – lightning === | + | === Capable to Use Lightning (New Attack) – lightning === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>New attack: lightning (22 - 2, fire)</span><br/> | <span style='color:green'>New attack: lightning (22 - 2, fire)</span><br/> | ||
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=== Casting Stronger Lightnings – lightning2 === | === Casting Stronger Lightnings – lightning2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Capable_to_Use_Lightning_.E2.80.93_lightning|lightning]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Capable_to_Use_Lightning_(New_Attack)_.E2.80.93_lightning|lightning]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 3 for the lightning attack</span><br/> | <span style='color:green'>Damage increased by 3 for the lightning attack</span><br/> | ||
<br/> | <br/> | ||
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== Dwarvish Protector == | == Dwarvish Protector == | ||
<span style='color:#808080'><i>Dwarvish Protectors are the hardiest from all dwarves. A wall of Dwarvish Protectors can resist enemy blows better than a stone wall - and is much more dangerous.<br/> | <span style='color:#808080'><i>Dwarvish Protectors are the hardiest from all dwarves. A wall of Dwarvish Protectors can resist enemy blows better than a stone wall - and is much more dangerous.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
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<span style='color:green'>Damage increased by 1 for the javelin attack</span><br/> | <span style='color:green'>Damage increased by 1 for the javelin attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Charge into Battle – charge === | + | === Able to Charge into Battle (New Attack) – charge === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: charge (% | + | <span style='color:green'>New bonus attack: charge (100% damage and 70% attacks of the base attack, melee)</span><br/> |
<span style='color:green'>New weapon special for the charge attack: charge</span><br/> | <span style='color:green'>New weapon special for the charge attack: charge</span><br/> | ||
<br/> | <br/> | ||
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<span style='color:#60A0FF'>New ability: [[LotI_Abilities#adamant_.E2.80.93_resistance|adamant]]</span><br/> | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#adamant_.E2.80.93_resistance|adamant]]</span><br/> | ||
<br/> | <br/> | ||
− | === Blocking | + | === Better at Blocking (Lowering the Chance to be Hit by 2-4%) – block === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/> | ||
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<span style='color:green'>New weapon special for the dagger attack: backstab</span><br/> | <span style='color:green'>New weapon special for the dagger attack: backstab</span><br/> | ||
<br/> | <br/> | ||
− | === More Technically Skilled, Using a Gun that Can Fire Very Quickly – storm === | + | === More Technically Skilled, Using a Gun that Can Fire Very Quickly (New Attack) – storm === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: bullet storm ( | + | <span style='color:green'>New bonus attack: bullet storm (10% damage and 600% attacks of the base attack, ranged)</span><br/> |
<br/> | <br/> | ||
− | === Shooting Bullet Storms | + | === Shooting Bullet Storms Faster – storm2 === |
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Gun_that_Can_Fire_Very_Quickly_.E2.80.93_storm|storm]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Gun_that_Can_Fire_Very_Quickly_(New_Attack)_.E2.80.93_storm|storm]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 3% for the bullet storm attack</span><br/> | <span style='color:green'>Damage increased by 3% for the bullet storm attack</span><br/> | ||
<span style='color:green'>100% more attacks for the bullet storm attack</span><br/> | <span style='color:green'>100% more attacks for the bullet storm attack</span><br/> | ||
<br/> | <br/> | ||
− | === More Technically Skilled, Using a Very Precise Gun – blunderbuss === | + | === More Technically Skilled, Using a Very Precise Gun (New Attack) – blunderbuss === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: blunderbuss ( | + | <span style='color:green'>New bonus attack: blunderbuss (60% damage and 100% attacks of the base attack, ranged)</span><br/> |
<span style='color:green'>New weapon special for the blunderbuss attack: marksman</span><br/> | <span style='color:green'>New weapon special for the blunderbuss attack: marksman</span><br/> | ||
<br/> | <br/> | ||
=== Doing More Damage when Shooting Precisely – blunderbuss2 === | === Doing More Damage when Shooting Precisely – blunderbuss2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Very_Precise_Gun_.E2.80.93_blunderbuss|blunderbuss]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#More_Technically_Skilled,_Using_a_Very_Precise_Gun_(New_Attack)_.E2.80.93_blunderbuss|blunderbuss]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 20% for the blunderbuss attack</span><br/> | <span style='color:green'>Damage increased by 20% for the blunderbuss attack</span><br/> | ||
<br/> | <br/> | ||
− | === Shooting Bullets that Penetrate Armour Better – bullets === | + | === Shooting Bullets that Penetrate Armour Better (+10% Pierce Resistance Penetration) – bullets === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>Enemy resistances to pierce decreased by 10%</span><br/> | <span style='color:green'>Enemy resistances to pierce decreased by 10%</span><br/> | ||
<br/> | <br/> | ||
− | === Shooting Bullets that Penetrate Armour Better – bullets2 === | + | === Shooting Bullets that Penetrate Armour Better (+5% Pierce Resistance Penetration) – bullets2 === |
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Shooting_Bullets_that_Penetrate_Armour_Better_.E2.80.93_bullets|bullets]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Shooting_Bullets_that_Penetrate_Armour_Better_(+10%_Pierce_Resistance_Penetration)_.E2.80.93_bullets|bullets]] to be achieved first</i></span><br/> |
<span style='color:green'>Enemy resistances to pierce decreased by 5%</span><br/> | <span style='color:green'>Enemy resistances to pierce decreased by 5%</span><br/> | ||
<br/> | <br/> | ||
=== Faster – movement === | === Faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
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== Elder Mage == | == Elder Mage == | ||
<span style='color:#808080'><i>Great Magi spread rumours that only several mages per century are given the title of a great mage, but the truth is quite different. They are speaking about Elder Magi, and misuse the similarity and the rarity of them. Among them, there is an even sparser number who, despite their blessed age, are more progressive than the younger professional fraternity. Elder Magi are the real masters of magic, the ones who make new spells and truly understand the arcane. Even if they are not trained for battle, their powerful magic can destroy most enemies before the need for quick reflexes comes.<br/> | <span style='color:#808080'><i>Great Magi spread rumours that only several mages per century are given the title of a great mage, but the truth is quite different. They are speaking about Elder Magi, and misuse the similarity and the rarity of them. Among them, there is an even sparser number who, despite their blessed age, are more progressive than the younger professional fraternity. Elder Magi are the real masters of magic, the ones who make new spells and truly understand the arcane. Even if they are not trained for battle, their powerful magic can destroy most enemies before the need for quick reflexes comes.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
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=== Better with Fireball – fireball3 === | === Better with Fireball – fireball3 === | ||
<span style='color:#808080'><i>This advancement can be taken 15 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 15 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Fireball_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_3|fireball2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> | <span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Dealing Damage to Multiple Enemies with Fireball – fireball3-explosion === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_3|fireball3]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_3|fireball3]] to be achieved first</i></span><br/> | ||
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/> | <span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/> | ||
− | <span style='color:green'> | + | <span style='color:green'>1 fewer attacks for the fireball attack</span><br/> |
<br/> | <br/> | ||
=== Better with Lightning – lightning === | === Better with Lightning – lightning === | ||
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<span style='color:green'>Damage increased by 1 for the lightning attack</span><br/> | <span style='color:green'>Damage increased by 1 for the lightning attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Lightning – lightning2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning|lightning]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Lightning_.E2.80.93_lightning|lightning]] to be achieved first</i></span><br/> | ||
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=== Breaking Through Enemy Arcane Resistances Better (8%) – arcane-penetrate === | === Breaking Through Enemy Arcane Resistances Better (8%) – arcane-penetrate === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first</i></span><br/> |
<span style='color:green'>Enemy resistances to arcane decreased by 8%</span><br/> | <span style='color:green'>Enemy resistances to arcane decreased by 8%</span><br/> | ||
<br/> | <br/> | ||
=== Breaking Through Enemy Arcane Resistances Better (7%) – arcane-penetrate2 === | === Breaking Through Enemy Arcane Resistances Better (7%) – arcane-penetrate2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(8%)_.E2.80.93_arcane-penetrate|arcane-penetrate]] to be achieved first</i></span><br/> |
<span style='color:green'>Enemy resistances to arcane decreased by 7%</span><br/> | <span style='color:green'>Enemy resistances to arcane decreased by 7%</span><br/> | ||
<br/> | <br/> | ||
=== Breaking Through Enemy Arcane Resistances Better (5%) – arcane-penetrate3 === | === Breaking Through Enemy Arcane Resistances Better (5%) – arcane-penetrate3 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] and [[#Breaking_Through_Enemy_Arcane_Resistances_Better_(7%)_.E2.80.93_arcane-penetrate2|arcane-penetrate2]] to be achieved first</i></span><br/> |
<span style='color:green'>Enemy resistances to arcane decreased by 5%</span><br/> | <span style='color:green'>Enemy resistances to arcane decreased by 5%</span><br/> | ||
<br/> | <br/> | ||
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=== Better with Lightning – lightning3 === | === Better with Lightning – lightning3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Lightning_.E2.80.93_lightning2|lightning2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 2 for the lightning attack</span><br/> | <span style='color:green'>Damage increased by 2 for the lightning attack</span><br/> | ||
<br/> | <br/> | ||
− | === Capable to Cast Fire Blast – fireblast1 === | + | === Capable to Cast Fire Blast (New Attack) – fireblast1 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>New attack: fire blast (12 - 3, fire)</span><br/> | <span style='color:green'>New attack: fire blast (12 - 3, fire)</span><br/> | ||
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=== Casting Fire Blasts Better – fireblast2 === | === Casting Fire Blasts Better – fireblast2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_.E2.80.93_fireblast1|fireblast1]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Capable_to_Cast_Fire_Blast_(New_Attack)_.E2.80.93_fireblast1|fireblast1]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 2 for the fire blast attack</span><br/> | <span style='color:green'>Damage increased by 2 for the fire blast attack</span><br/> | ||
<br/> | <br/> | ||
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== Elvish Assassin == | == Elvish Assassin == | ||
<span style='color:#808080'><i>Unlike human assassins, elvish assassins are honoured warriors who have proven their incredible skill in archery by killing the enemy warband's leader just by shooting him from a distance, or even a whole enemy clump by covering them by a deadly arrow storm before they came to him. Even when cornered and forced to fight in melee range, they can defeat their enemies with trickery, without properly fighting them.<br/> | <span style='color:#808080'><i>Unlike human assassins, elvish assassins are honoured warriors who have proven their incredible skill in archery by killing the enemy warband's leader just by shooting him from a distance, or even a whole enemy clump by covering them by a deadly arrow storm before they came to him. Even when cornered and forced to fight in melee range, they can defeat their enemies with trickery, without properly fighting them.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
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<span style='color:green'>Damage increased by 1 for the longbow attack</span><br/> | <span style='color:green'>Damage increased by 1 for the longbow attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Shoot a Storm of Arrows Without Giving the Enemy a Chance to Counterattack – arrowstorm === | + | === Able to Shoot a Storm of Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) – arrowstorm === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: arrow storm ( | + | <span style='color:green'>New bonus attack: arrow storm (80% damage and 60% attacks of longbow, ranged)</span><br/> |
<span style='color:green'>New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]</span><br/> | <span style='color:green'>New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]</span><br/> | ||
<br/> | <br/> | ||
=== Shooting Arrow Storms Better – arrowstorm2 === | === Shooting Arrow Storms Better – arrowstorm2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Shoot_a_Storm_of_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Shoot_a_Storm_of_Arrows_Without_Giving_the_Enemy_a_Chance_to_Counterattack_(New_Attack)_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 10% for the arrow storm attack</span><br/> | <span style='color:green'>Damage increased by 10% for the arrow storm attack</span><br/> | ||
<span style='color:green'>5% more attacks for the arrow storm attack</span><br/> | <span style='color:green'>5% more attacks for the arrow storm attack</span><br/> | ||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
=== Executing Enemy Bosses Better – execution === | === Executing Enemy Bosses Better – execution === | ||
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=== Striking Better with Sword – sword3 === | === Striking Better with Sword – sword3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_3|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with the Bow – bow === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>1 more attacks for the bow attack</span><br/> | <span style='color:green'>1 more attacks for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | === Better with Bow – bow2 === | + | === Better with the Bow – bow2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === More Precise with Bow – bow-precise === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the bow attack: marksman</span><br/> | <span style='color:green'>New weapon special for the bow attack: marksman</span><br/> | ||
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | ||
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=== Better with the Bow – bow3 === | === Better with the Bow – bow3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the bow attack</span><br/> | <span style='color:green'>1 more attacks for the bow attack</span><br/> | ||
<br/> | <br/> | ||
=== Better with the Bow – bow4 === | === Better with the Bow – bow4 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_3|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2|bow2]] and [[#Better_with_the_Bow_.E2.80.93_bow3|bow3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Attack in a Terribly Scary Way – horrid === | + | === Able to Attack in a Terribly Scary Way (New Attack) – horrid === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: grim strike ( | + | <span style='color:green'>New bonus attack: grim strike (80% damage and 100% attacks of the base attack, melee)</span><br/> |
<span style='color:green'>New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/> | <span style='color:green'>New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/> | ||
<br/> | <br/> | ||
=== Scaring Enemies with the Sword Attack Better – horrid2 === | === Scaring Enemies with the Sword Attack Better – horrid2 === | ||
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_.E2.80.93_horrid|horrid]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid|horrid]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 15% for the grim strike attack</span><br/> | <span style='color:green'>Damage increased by 15% for the grim strike attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Maim Enemies, Lowering Their Damage Until They Advance – mayhem === | + | === Able to Maim Enemies, Lowering Their Damage Until They Advance (New Attack) – mayhem === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: mayhem ( | + | <span style='color:green'>New bonus attack: mayhem (80% damage and 60% attacks of the base attack, melee)</span><br/> |
<span style='color:green'>New weapon special for the mayhem attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]</span><br/> | <span style='color:green'>New weapon special for the mayhem attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]</span><br/> | ||
<br/> | <br/> | ||
=== Striking Better when Maiming Enemies – mayhem2 === | === Striking Better when Maiming Enemies – mayhem2 === | ||
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Maim_Enemies,_Lowering_Their_Damage_Until_They_Advance_.E2.80.93_mayhem|mayhem]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Maim_Enemies,_Lowering_Their_Damage_Until_They_Advance_(New_Attack)_.E2.80.93_mayhem|mayhem]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 10% for the mayhem attack</span><br/> | <span style='color:green'>Damage increased by 10% for the mayhem attack</span><br/> | ||
<span style='color:green'>5% more attacks for the mayhem attack</span><br/> | <span style='color:green'>5% more attacks for the mayhem attack</span><br/> | ||
Line 2,704: | Line 2,876: | ||
== Elvish Nightprowler == | == Elvish Nightprowler == | ||
<span style='color:#808080'><i>Sometimes, elvish avengers will become so good at stealth, that they can even leave the forest at night, remaining concealed.<br/> | <span style='color:#808080'><i>Sometimes, elvish avengers will become so good at stealth, that they can even leave the forest at night, remaining concealed.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
Line 2,713: | Line 2,884: | ||
=== Faster with Bow – bow2 === | === Faster with Bow – bow2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_the_Bow_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
=== Shooting Very Precisely – bow-precise === | === Shooting Very Precisely – bow-precise === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_the_Bow_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special (ranged attacks only): marksman</span><br/> | <span style='color:green'>New weapon special (ranged attacks only): marksman</span><br/> | ||
<br/> | <br/> | ||
=== Faster with the Bow – bow3 === | === Faster with the Bow – bow3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_the_Bow_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
=== Better with the Bow – bow4 === | === Better with the Bow – bow4 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_the_Bow_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow|bow]], [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_3|bow3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
Line 2,755: | Line 2,926: | ||
<span style='color:green'>New weapon special (melee attacks only): backstab</span><br/> | <span style='color:green'>New weapon special (melee attacks only): backstab</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Enter a Shooting Frenzy Like Dwarves with Axes, But Only when Attacking – berserk === | + | === Able to Enter a Shooting Frenzy Like Dwarves with Axes, But Only when Attacking (New Attack) – berserk === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: bow_berserk ( | + | <span style='color:green'>New bonus attack: bow_berserk (70% damage and 60% attacks of bow, ranged)</span><br/> |
<span style='color:green'>New weapon special for the bow_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/> | <span style='color:green'>New weapon special for the bow_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/> | ||
<br/> | <br/> | ||
=== Shooting Faster when in Shooting Frenzy – berserk2 === | === Shooting Faster when in Shooting Frenzy – berserk2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/> |
<span style='color:green'>10% more attacks for the bow_berserk attack</span><br/> | <span style='color:green'>10% more attacks for the bow_berserk attack</span><br/> | ||
<br/> | <br/> | ||
=== Shooting Better when in Shooting Frenzy – berserk2_damage === | === Shooting Better when in Shooting Frenzy – berserk2_damage === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Enter_a_Shooting_Frenzy_Like_Dwarves_with_Axes,_But_Only_when_Attacking_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 15% for the bow_berserk attack</span><br/> | <span style='color:green'>Damage increased by 15% for the bow_berserk attack</span><br/> | ||
<br/> | <br/> | ||
Line 2,795: | Line 2,966: | ||
== Elvish Overlord == | == Elvish Overlord == | ||
<span style='color:#808080'><i>Some elvish fighters who use faerie powers a lot may eventually become a male half-fairy. It gives them unusual dexterity and their skill with swords will get even better. The main problem with it is that touching iron causes pain to them - that is why they use weapons made from various rare metals.<br/> | <span style='color:#808080'><i>Some elvish fighters who use faerie powers a lot may eventually become a male half-fairy. It gives them unusual dexterity and their skill with swords will get even better. The main problem with it is that touching iron causes pain to them - that is why they use weapons made from various rare metals.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
Line 2,831: | Line 3,001: | ||
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Cover His Sword in Sticky Spiderwebs to Slow Enemies – gossamer === | + | === Able to Cover His Sword in Sticky Spiderwebs to Slow Enemies (New Attack) – gossamer === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: spiderweb sword ( | + | <span style='color:green'>New bonus attack: spiderweb sword (60% damage and 100% attacks of the base attack, melee)</span><br/> |
<span style='color:green'>New weapon special for the spiderweb sword attack: slow</span><br/> | <span style='color:green'>New weapon special for the spiderweb sword attack: slow</span><br/> | ||
<br/> | <br/> | ||
=== Dealing More Damage with the Spiderweb Sword – gossamer2 === | === Dealing More Damage with the Spiderweb Sword – gossamer2 === | ||
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Cover_His_Sword_in_Sticky_Spiderwebs_to_Slow_Enemies_.E2.80.93_gossamer|gossamer]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Cover_His_Sword_in_Sticky_Spiderwebs_to_Slow_Enemies_(New_Attack)_.E2.80.93_gossamer|gossamer]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 15% for the spiderweb sword attack</span><br/> | <span style='color:green'>Damage increased by 15% for the spiderweb sword attack</span><br/> | ||
<br/> | <br/> | ||
Line 2,848: | Line 3,018: | ||
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Repulsing Enemy Weapons Better – repulsion === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities# | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#weapon repulsion (INTENSITY)_.E2.80.93_resistance|weapon repulsion (10)]]</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#weapon repulsion (INTENSITY)_.E2.80.93_resistance|weapon repulsion (20)]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Repulsing Enemy Weapons Better – repulsion2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Repulsing_Enemy_Weapons_Better_.E2.80.93_repulsion|repulsion]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities# | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#weapon repulsion (INTENSITY)_.E2.80.93_resistance|weapon repulsion (20)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#weapon repulsion (INTENSITY)_.E2.80.93_resistance|weapon repulsion (30)]]</span><br/> |
<br/> | <br/> | ||
=== Able to Lead Allies into Battle (Like a Level 3 Unit) – leadership === | === Able to Lead Allies into Battle (Like a Level 3 Unit) – leadership === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#60A0FF'>New ability: leadership level 3</span><br/> | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/> |
<br/> | <br/> | ||
=== A Greater Leader in Battle (Like a Proper Level 4 Unit) – leadership2 === | === A Greater Leader in Battle (Like a Proper Level 4 Unit) – leadership2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_3_Unit)_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/> | ||
− | <span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/> | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: leadership level 4</span><br/> | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]</span><br/> |
<br/> | <br/> | ||
=== Better at Blocking (Lowering the Chance to be Hit by 3%) – dodge === | === Better at Blocking (Lowering the Chance to be Hit by 3%) – dodge === | ||
Line 2,898: | Line 3,069: | ||
== Elvish Seer == | == Elvish Seer == | ||
<span style='color:#808080'><i>Sometimes, an elf can get so close to the faerie world, that it grants her a knowledge all the other beings never even dreamed about. This allows her to be both a good healer and a powerful spell-caster.<br/> | <span style='color:#808080'><i>Sometimes, an elf can get so close to the faerie world, that it grants her a knowledge all the other beings never even dreamed about. This allows her to be both a good healer and a powerful spell-caster.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
− | === | + | === Faster at Melee Combat – melee === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>1 more attacks for the faerie touch attack</span><br/> | <span style='color:green'>1 more attacks for the faerie touch attack</span><br/> | ||
Line 2,907: | Line 3,077: | ||
=== Better at Melee Combat – melee2 === | === Better at Melee Combat – melee2 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_3|melee]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the faerie touch attack</span><br/> | <span style='color:green'>Damage increased by 1 for the faerie touch attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Create a Sword from Pure Magic – sabre === | + | === Able to Create a Sword from Pure Magic (New Attack) – sabre === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: faerie sabre ( | + | <span style='color:green'>New bonus attack: faerie sabre (110% damage and 120% attacks of the base attack, melee arcane)</span><br/> |
<span style='color:green'>New weapon special for the faerie sabre attack: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]</span><br/> | <span style='color:green'>New weapon special for the faerie sabre attack: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]</span><br/> | ||
<br/> | <br/> | ||
=== Doing More Damage with Faerie Sabre – sabre2 === | === Doing More Damage with Faerie Sabre – sabre2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Create_a_Sword_from_Pure_Magic_.E2.80.93_sabre|sabre]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Create_a_Sword_from_Pure_Magic_(New_Attack)_.E2.80.93_sabre|sabre]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 15% for the faerie sabre attack</span><br/> | <span style='color:green'>Damage increased by 15% for the faerie sabre attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Spiderwebs – web === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>1 more attacks for the gossamer attack</span><br/> | <span style='color:green'>1 more attacks for the gossamer attack</span><br/> | ||
Line 2,926: | Line 3,096: | ||
=== Better with Spiderwebs – web2 === | === Better with Spiderwebs – web2 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web|web]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/> | <span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Faerie Fire – magic === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | ||
Line 2,935: | Line 3,105: | ||
=== Better with Faerie Fire – magic2 === | === Better with Faerie Fire – magic2 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic|magic]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br/> | <br/> | ||
=== Able to Heal Allies Better – heal === | === Able to Heal Allies Better – heal === | ||
Line 2,958: | Line 3,119: | ||
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/> | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/> | ||
<br/> | <br/> | ||
− | === Better at Defending – block === | + | === Able to Heal Allies Better – heal3 === |
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_3|heal2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/> | ||
+ | <br/> | ||
+ | === Better at Defending (Lowering the Chance to be Hit by 2%) – block === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | ||
Line 2,981: | Line 3,148: | ||
== Elvish Sprite == | == Elvish Sprite == | ||
<span style='color:#808080'><i>Some elves who chose to walk the path of faerie decided to use their supernatural dexterity in melee combat. Clad in armour of magical metal, that does not burn faerie beings, Elvish Sprites make potent melee combatants and spellcasters in the same person.<br/> | <span style='color:#808080'><i>Some elves who chose to walk the path of faerie decided to use their supernatural dexterity in melee combat. Clad in armour of magical metal, that does not burn faerie beings, Elvish Sprites make potent melee combatants and spellcasters in the same person.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
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=== Better at Melee Combat – melee2 === | === Better at Melee Combat – melee2 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_4|melee]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Spiderwebs – web === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>1 more attacks for the gossamer attack</span><br/> | <span style='color:green'>1 more attacks for the gossamer attack</span><br/> | ||
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=== Better with Spiderwebs – web2 === | === Better with Spiderwebs – web2 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web_2|web]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/> | <span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Faerie Fire – magic === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | <span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | ||
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=== Better with Faerie Fire – magic2 === | === Better with Faerie Fire – magic2 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic_2|magic]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/> | ||
<br/> | <br/> | ||
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<br/> | <br/> | ||
− | == Elvish | + | == Elvish Sylph == |
− | <span style='color:#808080'><i> | + | <span style='color:#808080'><i>Tremendously powerful in unfathomable ways, the sage-like Sylphs are masters of manipulating the bridge between the mundane and arcane worlds. Long years spent peering into the ethereal realm have eroded the ability of these elves to view the physical world; in return, they are granted an abstract sight, gaining the ability to view one or even several different aspects of reality’s essence. Like the many shards of a broken mirror, the myriad fractures of the material world reflect the light of the arcane through its many different facets. Careful practice allows one to follow these strands of light from pane to pane, observing how the outcome of physical reality evolves with each choice made of free will. While direct weaving of the connecting fabric is usually impossible to achieve, indirect manipulation is feasible by machination in the corporeal plane where the reflection of the arcane plane is strongest. The ability of a Sylph to locate these ‘reflection pools’ and steer them is one of her greatest — and most feared — abilities.<br/> |
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
− | === | + | === Faster at Melee Combat – melee === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 for the | + | <span style='color:green'>1 more attacks for the faerie touch attack</span><br/> |
+ | <br/> | ||
+ | === Better at Melee Combat – melee2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_melee_5|melee]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the faerie touch attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Spiderwebs – web === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | + | <span style='color:green'>1 more attacks for the gossamer attack</span><br/> | |
− | |||
− | <span style='color:green'>1 more attacks for the | ||
<br/> | <br/> | ||
− | === Striking Better with Sword – sword3 === | + | === Better with Spiderwebs – web2 === |
− | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Spiderwebs_.E2.80.93_web_3|web]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/> | ||
+ | <br/> | ||
+ | === Faster with Faerie Fire – magic === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | ||
+ | <span style='color:green'>1 more attacks for the faerie fire attack</span><br/> | ||
+ | <br/> | ||
+ | === Better with Faerie Fire – magic2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Faerie_Fire_.E2.80.93_magic_3|magic]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/> | ||
+ | <br/> | ||
+ | === Decreasing Arcane Resistance of Opponents by 10% – arcane_penetrate === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/> | ||
+ | <br/> | ||
+ | === Decreasing Arcane Resistance of Opponents by 5% More – arcane_penetrate2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Decreasing_Arcane_Resistance_of_Opponents_by_10%_.E2.80.93_arcane_penetrate|arcane_penetrate]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Enemy resistances to arcane decreased by 5%</span><br/> | ||
+ | <br/> | ||
+ | === Able to Make Enemies Feel Their Guilt (-15% to Non-Physical Resistances) – conviction === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/> | ||
+ | <br/> | ||
+ | === Deal 20% More Damage, Make All Adjacent Units Deal 20% More Damage – all_damage_aura === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#all damage aura (INTENSITY)_.E2.80.93_leadership|all damage aura (20)]]</span><br/> | ||
+ | <br/> | ||
+ | === Faster – movement === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
+ | <br/> | ||
+ | |||
+ | == Elvish Warlord == | ||
+ | <span style='color:#808080'><i>Some elves are not so peace-loving as others, and intentionally seek war. They are not trying to start wars, just joining wars where they know which side is evil. Their skill at leading allies into combat is incredibly good, so that trying to outsmart an Elvish Warlord usually results in an even more humiliating defeat than fighting them using usual strategies.<br/> | ||
+ | This unit also has generic AMLA advancements</i></span> | ||
+ | |||
+ | === Striking Better with Sword – sword === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
+ | <br/> | ||
+ | === Striking Faster with Sword – sword2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 for the sword attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
+ | <br/> | ||
+ | === Striking Better with Sword – sword3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_4|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/> | ||
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
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=== Better with Bow – bow2 === | === Better with Bow – bow2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
=== Shooting Very Precisely – bow-precise === | === Shooting Very Precisely – bow-precise === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the bow attack: marksman</span><br/> | <span style='color:green'>New weapon special for the bow attack: marksman</span><br/> | ||
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | ||
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=== Faster with the Bow – bow3 === | === Faster with the Bow – bow3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]] and [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the bow attack</span><br/> | <span style='color:green'>1 more attacks for the bow attack</span><br/> | ||
<br/> | <br/> | ||
=== Better with the Bow – bow4 === | === Better with the Bow – bow4 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_the_Bow_.E2.80.93_bow_4|bow]], [[#Better_with_Bow_.E2.80.93_bow2_3|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_4|bow3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
=== A Better Leader (Like a Level 5 Unit) – leadership === | === A Better Leader (Like a Level 5 Unit) – leadership === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#60A0FF'>Remove ability: leadership | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership_.E2.80.93_leadership|leadership loti]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: leadership level 5</span><br/> | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]</span><br/> |
<br/> | <br/> | ||
=== Able to Improve Nearby Allies' Reactions – leadership2 === | === Able to Improve Nearby Allies' Reactions – leadership2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_5_Unit)_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_5_Unit)_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/> | ||
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#zeal aura_.E2.80. | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]</span><br/> |
+ | <br/> | ||
+ | === Able to Help Adjacent Allies to Slow Enemies in Melee Range – leadership3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Improve_Nearby_Allies'_Reactions_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#gossamer dispenser_.E2.80.93_slow|slow leadership]]</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Attack in a Terribly Scary Way – horrid === | + | === Able to Attack in a Terribly Scary Way (New Attack) – horrid === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: grim strike ( | + | <span style='color:green'>New bonus attack: grim strike (80% damage and 100% attacks of the base attack, melee)</span><br/> |
<span style='color:green'>New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/> | <span style='color:green'>New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/> | ||
<br/> | <br/> | ||
=== Scaring Enemies with the Sword Attack Better – horrid2 === | === Scaring Enemies with the Sword Attack Better – horrid2 === | ||
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_.E2.80.93_horrid_2|horrid]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_2|horrid]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 15% for the grim strike attack</span><br/> | <span style='color:green'>Damage increased by 15% for the grim strike attack</span><br/> | ||
<br/> | <br/> | ||
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== Exterminator == | == Exterminator == | ||
<span style='color:#808080'><i>Masters of the Assassins are almost always sent to slay their victims rather than to steal something. Their favourite technique is to stab enemies from behind with a dagger, but because not all murders can be done silently, they also practised standard combat, and carry a scythe they can wield with scary skill, that is particularly useful when surrounded. Deadly at night, exterminators are less able fighting under the sun.<br/> | <span style='color:#808080'><i>Masters of the Assassins are almost always sent to slay their victims rather than to steal something. Their favourite technique is to stab enemies from behind with a dagger, but because not all murders can be done silently, they also practised standard combat, and carry a scythe they can wield with scary skill, that is particularly useful when surrounded. Deadly at night, exterminators are less able fighting under the sun.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
Line 3,152: | Line 3,374: | ||
<span style='color:green'>Damage increased by 1 for the scythe attack</span><br/> | <span style='color:green'>Damage increased by 1 for the scythe attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Scythe – scythe2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Scythe_.E2.80.93_scythe|scythe]] to be achieved first</i></span><br/> | ||
Line 3,160: | Line 3,382: | ||
=== Better with Scythe – scythe3 === | === Better with Scythe – scythe3 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the scythe attack</span><br/> | <span style='color:green'>Damage increased by 1 for the scythe attack</span><br/> | ||
<br/> | <br/> | ||
Line 3,167: | Line 3,389: | ||
<span style='color:green'>1 more attacks for the knife attack</span><br/> | <span style='color:green'>1 more attacks for the knife attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Insanely Precise with Knives – knife2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife|knife]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Knives_.E2.80.93_knife|knife]] to be achieved first</i></span><br/> | ||
Line 3,175: | Line 3,397: | ||
=== Better with Knives – knife3 === | === Better with Knives – knife3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife|knife]] and [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Knives_.E2.80.93_knife|knife]] and [[#Insanely_Precise_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/> | <span style='color:green'>Damage increased by 1 for the knife attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Charge at Enemies when Backstabbing if Selected – murderous_frenzy === | + | === Able to Charge at Enemies when Backstabbing if Selected (New Attack) – murderous_frenzy === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: murderous frenzy ( | + | <span style='color:green'>New bonus attack: murderous frenzy (70% damage and 100% attacks of dagger, melee)</span><br/> |
<span style='color:green'>New weapon special for the murderous frenzy attack: [[LotI_Abilities#charging backstab_.E2.80.93_damage|charging backstab]]</span><br/> | <span style='color:green'>New weapon special for the murderous frenzy attack: [[LotI_Abilities#charging backstab_.E2.80.93_damage|charging backstab]]</span><br/> | ||
<br/> | <br/> | ||
=== Charging at Enemy Backs Better – murderous_frenzy2 === | === Charging at Enemy Backs Better – murderous_frenzy2 === | ||
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Charge_at_Enemies_when_Backstabbing_if_Selected_.E2.80.93_murderous_frenzy|murderous_frenzy]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Charge_at_Enemies_when_Backstabbing_if_Selected_(New_Attack)_.E2.80.93_murderous_frenzy|murderous_frenzy]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 10% for the murderous frenzy attack</span><br/> | <span style='color:green'>Damage increased by 10% for the murderous frenzy attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Perform a Whirlwind Attack – whirlwind === | + | === Able to Perform a Whirlwind Attack (New Attack) – whirlwind === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: whirlwind-scythe ( | + | <span style='color:green'>New bonus attack: whirlwind-scythe (70% damage and 70% attacks of scythe, melee)</span><br/> |
<span style='color:green'>New weapon special for the whirlwind-scythe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/> | <span style='color:green'>New weapon special for the whirlwind-scythe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/> | ||
<span style='color:green'>New weapon special for the whirlwind-scythe attack: magical</span><br/> | <span style='color:green'>New weapon special for the whirlwind-scythe attack: magical</span><br/> | ||
Line 3,196: | Line 3,418: | ||
=== Whirling Better – whirlwind2 === | === Whirling Better – whirlwind2 === | ||
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 15% for the whirlwind-scythe attack</span><br/> | <span style='color:green'>Damage increased by 15% for the whirlwind-scythe attack</span><br/> | ||
<br/> | <br/> | ||
Line 3,209: | Line 3,431: | ||
<span style='color:#60A0FF'>New ability: nightstalk</span><br/> | <span style='color:#60A0FF'>New ability: nightstalk</span><br/> | ||
<br/> | <br/> | ||
− | === Better at Defending – block === | + | === Better at Defending (Lowering the Chance to be Hit by 3%) – block === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/> | ||
Line 3,225: | Line 3,447: | ||
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/> | ||
<br/> | <br/> | ||
− | === Better at Defending – block2 === | + | === Better at Defending (Lowering the Chance to be Hit by 2%) – block2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Defending_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | ||
Line 3,242: | Line 3,464: | ||
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === Better at Defending – block3 === | + | === Better at Defending (Lowering the Chance to be Hit by 1%) – block3 === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Defending_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_2|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2|block2]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | ||
Line 3,265: | Line 3,487: | ||
== Faerie Incarnation == | == Faerie Incarnation == | ||
− | <span style='color:#808080'><i>Some elves have gone so far on the faerie path, that they are much more a fairy than an elf. This gives them unearthly beauty and otherworldly powers commanding plants. However, this transformation also includes | + | <span style='color:#808080'><i>Some elves have gone so far on the faerie path, that they are much more a fairy than an elf. This gives them unearthly beauty and otherworldly powers commanding plants. However, this transformation also includes behavioural changes, and their integration into elvish society is problematic.<br/> |
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
− | === Commanding Vines | + | === Commanding Vines to Attack Faster – melee === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>1 more attacks (melee attacks only)</span><br/> | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
Line 3,275: | Line 3,496: | ||
=== Commanding Vines Better – melee2 === | === Commanding Vines Better – melee2 === | ||
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Commanding_Vines_to_Attack_Faster_.E2.80.93_melee|melee]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === Ensnaring | + | === Ensnaring Faster – ensnare === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>1 more attacks for the ensnare attack</span><br/> | <span style='color:green'>1 more attacks for the ensnare attack</span><br/> | ||
Line 3,284: | Line 3,505: | ||
=== Ensnaring Better – ensnare2 === | === Ensnaring Better – ensnare2 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Ensnaring_Faster_.E2.80.93_ensnare|ensnare]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the ensnare attack</span><br/> | <span style='color:green'>Damage increased by 1 for the ensnare attack</span><br/> | ||
<br/> | <br/> | ||
Line 3,352: | Line 3,573: | ||
== Fencer == | == Fencer == | ||
<span style='color:#808080'><i>Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.<br/> | <span style='color:#808080'><i>Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.<br/> | ||
− | Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor | + | Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.</i></span> |
− | |||
=== Better with Sword – sword === | === Better with Sword – sword === | ||
Line 3,365: | Line 3,585: | ||
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | <span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === Better at Defending – block === | + | === Much Better at Defending – block === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests increased by 25%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests increased by 25%</span><br/> | ||
Line 3,396: | Line 3,616: | ||
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | <span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === Better at Defending – block === | + | === Much Better at Defending – block === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests increased by 25%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests increased by 25%</span><br/> | ||
Line 3,424: | Line 3,644: | ||
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | <span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Ridiculously Good at Defending – block2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>Chance to get hit in forests increased by 20%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests increased by 20%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on frozen places increased by 30%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on frozen places increased by 30%</span><br/> | ||
Line 3,462: | Line 3,682: | ||
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | <span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === Better at Defending – block === | + | === Much Better at Defending – block === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests increased by 25%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests increased by 25%</span><br/> | ||
Line 3,496: | Line 3,716: | ||
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | <span style='color:green'>1 more attacks (arcane attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Ridiculously Good at Defending – block2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Much_Better_at_Defending_.E2.80.93_block_3|block]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>Chance to get hit in forests increased by 20%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests increased by 20%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on frozen places increased by 30%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on frozen places increased by 30%</span><br/> | ||
Line 3,546: | Line 3,766: | ||
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | === Striking | + | === Striking Faster with Bow – bow2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/> | ||
Line 3,554: | Line 3,774: | ||
=== Striking Better with Bow – bow3 === | === Striking Better with Bow – bow3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
=== Shooting Insanely Precisely – bow-precise === | === Shooting Insanely Precisely – bow-precise === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]], [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_2|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Striking_Better_with_Bow_.E2.80.93_bow3_2|bow3]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/> | <span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/> | ||
<span style='color:green'>Remove weapon special for the bow attack: marksman</span><br/> | <span style='color:green'>Remove weapon special for the bow attack: marksman</span><br/> | ||
Line 3,568: | Line 3,788: | ||
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Able to Deflect Enemy Shots to Hit Enemies when They Miss – reflect === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>Damage decreased by 1 for the sword attack</span><br/> | + | <span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#reflects_.E2.80.93_dummy|reflects]]</span><br/> |
+ | <span style='color:green'>Remove weapon special for the bow attack: marksman</span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | ||
+ | <br/> | ||
+ | === Striking Faster with Sword – sword2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 for the sword attack</span><br/> | ||
<span style='color:green'>1 more attacks for the sword attack</span><br/> | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
<br/> | <br/> | ||
=== Striking Better with Sword – sword3 === | === Striking Better with Sword – sword3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Sword_.E2.80.93_sword2_5|sword2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Attack Parrying Enemy Blows – parry === | + | === Able to Attack Parrying Enemy Blows (New Attack) – parry === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: parry ( | + | <span style='color:green'>New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)</span><br/> |
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/> | <span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/> | ||
<br/> | <br/> | ||
=== Parrying Better – parry2 === | === Parrying Better – parry2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_.E2.80.93_parry|parry]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry|parry]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/> | <span style='color:green'>Damage increased by 10% for the parry attack</span><br/> | ||
<span style='color:green'>5% more attacks for the parry attack</span><br/> | <span style='color:green'>5% more attacks for the parry attack</span><br/> | ||
Line 3,596: | Line 3,823: | ||
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | <span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === Better at Defending – block === | + | === Better at Defending (Lowering the Chance to be Hit by 2%) – block === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | ||
Line 3,619: | Line 3,846: | ||
== Goblin Ravager == | == Goblin Ravager == | ||
− | <span style='color:#808080'><i>To perform their destructive work | + | <span style='color:#808080'><i>To perform their destructive work effectively, Goblin Pillagers must be able to move fast. In the event of a shortage of wolves, another mount has to fill in. Though giant spiders are far less intelligent than wolves, the fear spread by their sight makes up for this imperfection. Taming those beasts claims high casualties and their appetite for riders in front of them is detrimental – but one has to overlook such little mishaps leniently: Goblins are numerous, useless for most other jobs, and since birth used to submit to their fates.<br/> |
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
Line 3,626: | Line 3,852: | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>Damage increased by 1 for the fangs attack</span><br/> | <span style='color:green'>Damage increased by 1 for the fangs attack</span><br/> | ||
+ | <br/> | ||
+ | === Able to Hit Enemies in Villages with 90% Chance with the Spider's Attack – fangs-denial === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the fangs attack: [[LotI_Abilities#denial of cover_.E2.80.93_chance_to_hit|denial of cover]]</span><br/> | ||
<br/> | <br/> | ||
=== Biting Faster – fangs2 === | === Biting Faster – fangs2 === | ||
Line 3,647: | Line 3,877: | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
<span style='color:green'>Damage increased by 1 for the torch attack</span><br/> | <span style='color:green'>Damage increased by 1 for the torch attack</span><br/> | ||
+ | <br/> | ||
+ | === Able to Torch Enemies in Villages with 90% Chance – torch-denial === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Torching_Better_.E2.80.93_torch|torch]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the torch attack: [[LotI_Abilities#denial of cover_.E2.80.93_chance_to_hit|denial of cover]]</span><br/> | ||
<br/> | <br/> | ||
=== Torching Faster – torch2 === | === Torching Faster – torch2 === | ||
Line 3,663: | Line 3,898: | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
<span style='color:green'>Damage increased by 1 for the net attack</span><br/> | <span style='color:green'>Damage increased by 1 for the net attack</span><br/> | ||
+ | <br/> | ||
+ | === Able to Throw Nets at Enemies in Villages with 90% Chance – net-denial === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Throwing_Nets_Better_.E2.80.93_net|net]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the net attack: [[LotI_Abilities#denial of cover_.E2.80.93_chance_to_hit|denial of cover]]</span><br/> | ||
<br/> | <br/> | ||
=== Throwing Nets Faster – net2 === | === Throwing Nets Faster – net2 === | ||
Line 3,732: | Line 3,972: | ||
=== A Better Leader – leadership === | === A Better Leader – leadership === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#60A0FF'>Remove ability: leadership level | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership_.E2.80.93_leadership|leadership loti]]</span><br/> |
− | <span style='color:#60A0FF'> | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/> |
+ | <br/> | ||
+ | === Able to Advise to Stronger Units Instead of Leading Weaker Units – leadership === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#socratic_.E2.80.93_leadership|socratic]]</span><br/> | ||
<br/> | <br/> | ||
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) – dodge === | === Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) – dodge === | ||
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== Grim Knight == | == Grim Knight == | ||
<span style='color:#808080'><i>Grim Knights are undead who can ride a living horse thanks to dark magic controlling the horse's mind and altering its body. Undead legions use them for approximately the same purposes as living armies use their horsemen.<br/> | <span style='color:#808080'><i>Grim Knights are undead who can ride a living horse thanks to dark magic controlling the horse's mind and altering its body. Undead legions use them for approximately the same purposes as living armies use their horsemen.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
=== Striking Better with Lance – lance === | === Striking Better with Lance – lance === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 2 for the lance attack</span><br/> |
+ | <br/> | ||
+ | === Dealing Double Damage to Enemies Who Have no Adjacent Allies – lance-lurk === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#lurk_.E2.80.93_damage|lurk]]</span><br/> | ||
<br/> | <br/> | ||
− | === Striking | + | === Striking Faster with Lance – lance2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] to be achieved first</i></span><br/> | ||
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=== Charging More Powerfully with Lance (2.5 Times More Damage) – lance3 === | === Charging More Powerfully with Lance (2.5 Times More Damage) – lance3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] and [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/> | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/> | ||
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | <span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | ||
Line 3,780: | Line 4,029: | ||
=== Charging Even More Powerfully with the Lance (3 Times More Damage) – lance4 === | === Charging Even More Powerfully with the Lance (3 Times More Damage) – lance4 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/> | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/> | ||
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | <span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | ||
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=== Striking Even Better with the Lance – lance5 === | === Striking Even Better with the Lance – lance5 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_2|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_2|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_2|lance3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 2 for the lance attack</span><br/> |
<br/> | <br/> | ||
− | === Able to Knock Enemies Back – knockback === | + | === Able to Knock Enemies Back (New Attack) – knockback === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: knockback (% | + | <span style='color:green'>New bonus attack: knockback (100% damage and 100% attacks of lance, melee)</span><br/> |
<span style='color:green'>New weapon special for the knockback attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]</span><br/> | <span style='color:green'>New weapon special for the knockback attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]</span><br/> | ||
<br/> | <br/> | ||
Line 3,800: | Line 4,049: | ||
=== Better at Axe Combat – axe2 === | === Better at Axe Combat – axe2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/> | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster at Axe Combat – axe3 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage decreased by 1 for the axe attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the axe attack</span><br/> | ||
<span style='color:green'>1 more attacks for the axe attack</span><br/> | <span style='color:green'>1 more attacks for the axe attack</span><br/> | ||
Line 3,811: | Line 4,060: | ||
=== Better at Axe Combat – axe4 === | === Better at Axe Combat – axe4 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/> | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> | ||
<br/> | <br/> | ||
− | === More | + | === More Rider-Like Resistances (More Resistant to Blade and Impact, Slightly Less to Pierce) – armour === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#60A0FF'>Resistance to blade increased by | + | <span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/> |
− | <span style='color:#60A0FF'>Resistance to impact increased by | + | <span style='color:#60A0FF'>Resistance to impact increased by 4%</span><br/> |
− | <span style='color:#60A0FF'>Resistance to pierce increased by | + | <span style='color:#60A0FF'>Resistance to pierce increased by -1%</span><br/> |
− | <span style='color:#60A0FF'> | + | <br/> |
− | <span style='color:#60A0FF'> | + | === Causing a Severe Frailty Complex in Enemies' Minds (-10% Physical Resistances) – frail_tide === |
− | <span style='color:# | + | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (10)]]</span><br/> | ||
+ | <br/> | ||
+ | === Causing Adjacent Enemies to Deal 1 Less Attack – grim_presence === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-10%_Physical_Resistances)_.E2.80.93_frail_tide|frail_tide]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#grim presence_.E2.80.93_attacks|grim presence]]</span><br/> | ||
+ | <br/> | ||
+ | === Causing an Even Worse Frailty Complex in Enemies' Minds (-15% Physical Resistances) – frail_tide2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-10%_Physical_Resistances)_.E2.80.93_frail_tide|frail_tide]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (10)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/> | ||
+ | <br/> | ||
+ | === Causing a Really Terrible Frailty Complex in Enemies' Minds (-20% Physical Resistances) – frail_tide3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Causing_an_Even_Worse_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide2|frail_tide2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/> | ||
<br/> | <br/> | ||
=== Faster – movement === | === Faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
== Half-Robotic Freak (Akula Steel Finale) == | == Half-Robotic Freak (Akula Steel Finale) == | ||
− | <span style='color:#808080'><i>She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak | + | <span style='color:#808080'><i>She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.</i></span> |
− | |||
=== Better at Melee Combat – sword === | === Better at Melee Combat – sword === | ||
Line 3,852: | Line 4,118: | ||
=== A Better Caster – magic2 === | === A Better Caster – magic2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Caster_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_3|magic]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
=== A Better Caster – magic3 === | === A Better Caster – magic3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#A_Better_Caster_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]] and [[#A_Better_Caster_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
=== A Better Caster – magic4 === | === A Better Caster – magic4 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#A_Better_Caster_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_3|magic]], [[#A_Better_Caster_.E2.80.93_magic2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
Line 3,871: | Line 4,137: | ||
== Half-Robotic Freak (Akula Steel) == | == Half-Robotic Freak (Akula Steel) == | ||
− | <span style='color:#808080'><i>She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak | + | <span style='color:#808080'><i>She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.</i></span> |
− | |||
=== Better at Melee Combat – sword === | === Better at Melee Combat – sword === | ||
Line 3,894: | Line 4,159: | ||
=== A Better Caster – magic2 === | === A Better Caster – magic2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Caster_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Caster_.E2.80.93_magic_4|magic]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
=== A Better Caster – magic3 === | === A Better Caster – magic3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#A_Better_Caster_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]] and [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
=== A Better Caster – magic4 === | === A Better Caster – magic4 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#A_Better_Caster_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#A_Better_Caster_.E2.80.93_magic_4|magic]], [[#A_Better_Caster_.E2.80.93_magic2_2|magic2]] and [[#A_Better_Caster_.E2.80.93_magic3_2|magic3]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
Line 3,912: | Line 4,177: | ||
<br/> | <br/> | ||
− | == | + | == Infernal Knight == |
− | <span style='color:#808080'><i> | + | <span style='color:#808080'><i>Tales are told of the mightiest warriors and generals, who, cursed with hate and stung by betrayal, have experimented with demonic magic and returned back to this world as Infernal Knights. Wielding the same weapons as in life, they command both fire and the Undead in their quest for revenge.<br/> |
− | |||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
− | === | + | === Casting Random Fire Spells on Enemies when Attacking Them with an Axe – firecast === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/> | + | <span style='color:green'>Damage decreased by 2</span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]]</span><br/> | ||
+ | <br/> | ||
+ | === Better at Melee Combat – axe === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
+ | <br/> | ||
+ | === Better at Melee Combat – axe2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
+ | <br/> | ||
+ | === Faster at Melee Combat – axe3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/> | ||
+ | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
+ | <br/> | ||
+ | === Better at Melee Combat – axe4 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
+ | <br/> | ||
+ | === Better with Fireball – fireball === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> | ||
+ | <br/> | ||
+ | === Faster with Fireball – fireball2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_5|fireball]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage decreased by 2 for the fireball attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the fireball attack</span><br/> | ||
+ | <br/> | ||
+ | === Better with Fireball – fireball3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_4|fireball2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> | ||
+ | <br/> | ||
+ | === Dealing Damage to Multiple Enemies with Fireball – fireball3-explosion === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball3_4|fireball3]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/> | ||
+ | <span style='color:green'>1 fewer attacks for the fireball attack</span><br/> | ||
+ | <br/> | ||
+ | === A Greater Leader in Battle (Like a Level 5 Unit) – leadership === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership_.E2.80.93_leadership|leadership loti]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]</span><br/> | ||
+ | <br/> | ||
+ | === 10% More Resistant to Fire – fire_resist === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/> | ||
+ | <br/> | ||
+ | === Faster – movement === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
+ | <br/> | ||
+ | |||
+ | == Lesser Demigod (Krux Later) == | ||
+ | <span style='color:#808080'><i>Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.<br/> | ||
+ | Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.<br/> | ||
+ | This unit also has generic AMLA advancements</i></span> | ||
+ | |||
+ | === Better with Sword – sword1 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/> | ||
<br/> | <br/> | ||
=== Faster with Sword – sword1_speed === | === Faster with Sword – sword1_speed === | ||
Line 3,935: | Line 4,264: | ||
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/> | <span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/> | ||
<br/> | <br/> | ||
− | === More Precise with Sword – | + | === More Precise with Sword – sword2_focused === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword1_2|sword1]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>New weapon special for the sword attack: marksman</span><br/> | + | <span style='color:green'>New weapon special for the sword attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/> |
+ | <span style='color:green'>Remove weapon special for the sword attack: marksman</span><br/> | ||
<br/> | <br/> | ||
=== Better with Sword – sword3 === | === Better with Sword – sword3 === | ||
Line 4,088: | Line 4,418: | ||
=== Dealing More Damage with Burning Aura – burning_aura === | === Dealing More Damage with Burning Aura – burning_aura === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80. | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (30)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80. | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (36)]]</span><br/> |
<br/> | <br/> | ||
=== Dealing More Damage with Burning Aura – burning_aura2 === | === Dealing More Damage with Burning Aura – burning_aura2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura_2|burning_aura]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80. | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (36)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80. | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (42)]]</span><br/> |
<br/> | <br/> | ||
=== Dealing More Damage with Burning Aura – burning_aura3 === | === Dealing More Damage with Burning Aura – burning_aura3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2_2|burning_aura2]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80. | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (42)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80. | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (48)]]</span><br/> |
<br/> | <br/> | ||
=== Possessing the Leadership of a Level 3 Unit – leadership1 === | === Possessing the Leadership of a Level 3 Unit – leadership1 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#60A0FF'>New ability: leadership level 3</span><br/> | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/> |
<br/> | <br/> | ||
=== Possessing the Leadership of a Level 4 Unit – leadership2 === | === Possessing the Leadership of a Level 4 Unit – leadership2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1|leadership1]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1|leadership1]] to be achieved first</i></span><br/> | ||
− | <span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/> | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: leadership level 4</span><br/> | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]</span><br/> |
<br/> | <br/> | ||
=== Possessing the Leadership of a Level 5 Unit – leadership3 === | === Possessing the Leadership of a Level 5 Unit – leadership3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/> | ||
− | <span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/> | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: leadership level 5</span><br/> | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]</span><br/> |
<br/> | <br/> | ||
=== Able to Heal Allies Better – heal === | === Able to Heal Allies Better – heal === | ||
Line 4,147: | Line 4,477: | ||
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]</span><br/> | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]</span><br/> | ||
<br/> | <br/> | ||
− | === Better at Defending – block === | + | === Better at Defending (Lowering the Chance to be Hit by 2%) – block === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | ||
Line 4,171: | Line 4,501: | ||
<span style='color:#808080'><i>Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.<br/> | <span style='color:#808080'><i>Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.<br/> | ||
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.<br/> | Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
Line 4,344: | Line 4,673: | ||
=== Dealing More Damage with Burning Aura – burning_aura === | === Dealing More Damage with Burning Aura – burning_aura === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80. | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (20)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80. | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (26)]]</span><br/> |
<br/> | <br/> | ||
=== Dealing More Damage with Burning Aura – burning_aura2 === | === Dealing More Damage with Burning Aura – burning_aura2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura_3|burning_aura]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80. | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (26)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80. | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (32)]]</span><br/> |
<br/> | <br/> | ||
=== Dealing More Damage with Burning Aura – burning_aura3 === | === Dealing More Damage with Burning Aura – burning_aura3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Dealing_More_Damage_with_Burning_Aura_.E2.80.93_burning_aura2_3|burning_aura2]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80. | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (32)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80. | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_periodic_damage_aura|burns foes (40)]]</span><br/> |
<br/> | <br/> | ||
=== Possessing the Leadership of a Level 3 Unit – leadership1 === | === Possessing the Leadership of a Level 3 Unit – leadership1 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#60A0FF'>New ability: leadership level 3</span><br/> | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/> |
<br/> | <br/> | ||
=== Possessing the Leadership of a Level 4 Unit – leadership2 === | === Possessing the Leadership of a Level 4 Unit – leadership2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1_2|leadership1]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_3_Unit_.E2.80.93_leadership1_2|leadership1]] to be achieved first</i></span><br/> | ||
− | <span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/> | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: leadership level 4</span><br/> | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]</span><br/> |
<br/> | <br/> | ||
=== Possessing the Leadership of a Level 5 Unit – leadership3 === | === Possessing the Leadership of a Level 5 Unit – leadership3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2_2|leadership2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Possessing_the_Leadership_of_a_Level_4_Unit_.E2.80.93_leadership2_2|leadership2]] to be achieved first</i></span><br/> | ||
− | <span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/> | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: leadership level 5</span><br/> | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]</span><br/> |
<br/> | <br/> | ||
=== Able to Heal Allies Better – heal === | === Able to Heal Allies Better – heal === | ||
Line 4,392: | Line 4,721: | ||
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]</span><br/> | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]</span><br/> | ||
<br/> | <br/> | ||
− | === Better at Defending – block === | + | === Better at Defending (Lowering the Chance to be Hit by 2%) – block === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | ||
Line 4,415: | Line 4,744: | ||
== Lich King == | == Lich King == | ||
<span style='color:#808080'><i>Lich Kings are powerful undead warriors with free will and magic powers. Unlike other undead, they are not obeying a master, they are raising and controlling their minions, and unlike liches, they are leading their minions into battles.<br/> | <span style='color:#808080'><i>Lich Kings are powerful undead warriors with free will and magic powers. Unlike other undead, they are not obeying a master, they are raising and controlling their minions, and unlike liches, they are leading their minions into battles.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
Line 4,424: | Line 4,752: | ||
=== Better at Melee Combat – axe2 === | === Better at Melee Combat – axe2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
=== Faster at Melee Combat – axe3 === | === Faster at Melee Combat – axe3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/> | <span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/> | ||
<span style='color:green'>1 more attacks (melee attacks only)</span><br/> | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
Line 4,435: | Line 4,763: | ||
=== Better at Melee Combat – axe4 === | === Better at Melee Combat – axe4 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Melee_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Melee_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Attack in a Terrible Way that Lowers Enemy Resistance – doom === | + | === Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) – doom === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: doom ( | + | <span style='color:green'>New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)</span><br/> |
<span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/> | <span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/> | ||
<br/> | <br/> | ||
=== Crippling Enemies Better – doom2 === | === Crippling Enemies Better – doom2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_.E2.80.93_doom_2|doom]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_2|doom]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 15% for the doom attack</span><br/> | <span style='color:green'>Damage increased by 15% for the doom attack</span><br/> | ||
<span style='color:green'>5% more attacks for the doom attack</span><br/> | <span style='color:green'>5% more attacks for the doom attack</span><br/> | ||
Line 4,463: | Line 4,791: | ||
=== A Better Caster of Chill Tempests – magic-chill2 === | === A Better Caster of Chill Tempests – magic-chill2 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Casting_Chill_Tempests_Faster_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Casting_Chill_Tempests_Faster_.E2.80.93_magic-chill|magic-chill]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the chill tempest attack</span><br/> | <span style='color:green'>Damage increased by 1 for the chill tempest attack</span><br/> | ||
<br/> | <br/> | ||
=== A Better Caster of Shadow Waves – magic-shadow2 === | === A Better Caster of Shadow Waves – magic-shadow2 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Casting_Shadow_Waves_Faster_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Casting_Shadow_Waves_Faster_.E2.80.93_magic-shadow|magic-shadow]] and [[#A_Better_Caster_.E2.80.93_magic_5|magic]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/> | <span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/> | ||
<br/> | <br/> | ||
=== A Greater Leader in Battle (Like a Level 5 Unit) – leadership === | === A Greater Leader in Battle (Like a Level 5 Unit) – leadership === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Melee_Combat_.E2.80.93_axe_3|axe]] to be achieved first</i></span><br/> |
− | <span style='color:#60A0FF'>Remove ability: leadership | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership_.E2.80.93_leadership|leadership loti]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: leadership level 5</span><br/> | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 5 unit)]]</span><br/> |
<br/> | <br/> | ||
=== Faster – movement === | === Faster – movement === | ||
Line 4,483: | Line 4,811: | ||
== Lord of the Flies (Beelzebub) == | == Lord of the Flies (Beelzebub) == | ||
− | <span style='color:#808080'><i>Ancient nobles of demonkind are among the scariest visitors from Inferno. Their vast power and number of followers allow them to destroy armies, bringing death and destruction whenever they come. Fortunately for mankind, they live in Inferno and rarely get out of there. However, some of them have made spells to summon them are known and sometimes come into the hands of the foolish.. | + | <span style='color:#808080'><i>Ancient nobles of demonkind are among the scariest visitors from Inferno. Their vast power and number of followers allow them to destroy armies, bringing death and destruction whenever they come. Fortunately for mankind, they live in Inferno and rarely get out of there. However, some of them have made spells to summon them are known and sometimes come into the hands of the foolish...</i></span> |
− | |||
=== – amla_demon_lord === | === – amla_demon_lord === | ||
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/> | ||
− | <span style='color:#60A0FF'>20% more hitpoints | + | <span style='color:#60A0FF'>20% more hitpoints</span><br/> |
<span style='color:green'>Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)</span><br/> | <span style='color:green'>Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)</span><br/> | ||
<br/> | <br/> | ||
Line 4,494: | Line 4,821: | ||
== Lunatic Knight == | == Lunatic Knight == | ||
<span style='color:#808080'><i>Lunatic knights are ones of the most zealous warriors a warlord might employ. The reason why they fight is neither glory nor gold. They enjoy the thrill of battles, and that motivates them to join armed conflicts. In battle, they are feared adversaries, their fervour, speed and strength are a huge threat for anyone. They usually die before they realise that Lunatic Knights are not quite well protected, and can fall whenever their charge fails to defeat their target.<br/> | <span style='color:#808080'><i>Lunatic knights are ones of the most zealous warriors a warlord might employ. The reason why they fight is neither glory nor gold. They enjoy the thrill of battles, and that motivates them to join armed conflicts. In battle, they are feared adversaries, their fervour, speed and strength are a huge threat for anyone. They usually die before they realise that Lunatic Knights are not quite well protected, and can fall whenever their charge fails to defeat their target.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
Line 4,501: | Line 4,827: | ||
<span style='color:green'>Damage increased by 2 for the lance attack</span><br/> | <span style='color:green'>Damage increased by 2 for the lance attack</span><br/> | ||
<br/> | <br/> | ||
− | === Striking | + | === Striking Faster with Lance – lance2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] to be achieved first</i></span><br/> | ||
Line 4,509: | Line 4,835: | ||
=== Charging More Powerfully with Lance (2.5 Times More Damage) – lance3 === | === Charging More Powerfully with Lance (2.5 Times More Damage) – lance3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/> | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/> | ||
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | <span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | ||
Line 4,515: | Line 4,841: | ||
=== Charging Even More Powerfully with the Lance (3 Times More Damage) – lance4 === | === Charging Even More Powerfully with the Lance (3 Times More Damage) – lance4 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]], [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_3|lance3]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/> | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/> | ||
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | <span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | ||
Line 4,521: | Line 4,847: | ||
=== Striking Even Better with the Lance – lance5 === | === Striking Even Better with the Lance – lance5 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_3|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_3|lance2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/> | <span style='color:green'>Damage increased by 1 for the lance attack</span><br/> | ||
<br/> | <br/> | ||
Line 4,547: | Line 4,873: | ||
== Monstrosity == | == Monstrosity == | ||
<span style='color:#808080'><i>When a Walking Corpse kills a victim and reanimates it to unlife, it also drains a part of its soul. This rarely has an effect, but sometimes, when much of the flesh has rotten away already, this accumulated soul energy reshapes the corpse into a horrid, tentaculous form with bones protruding from it that floats around, scaring everything.<br/> | <span style='color:#808080'><i>When a Walking Corpse kills a victim and reanimates it to unlife, it also drains a part of its soul. This rarely has an effect, but sometimes, when much of the flesh has rotten away already, this accumulated soul energy reshapes the corpse into a horrid, tentaculous form with bones protruding from it that floats around, scaring everything.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
Line 4,569: | Line 4,894: | ||
<span style='color:#808080'><i>This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancements [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]], [[#Hitting_Harder_.E2.80.93_melee|melee]] and [[#Hitting_Harder_.E2.80.93_melee|melee]] to be achieved first</i></span><br/> | ||
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/> | <span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/> | ||
+ | <br/> | ||
+ | === Able to Consume Adjacent Walking Corpses to Unlock a Devastating Wail Attack For a Turn – wail === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:green'>New attack: wail (32 - 4, cold)</span><br/> | ||
+ | <span style='color:green'>New weapon special for the wail attack: [[LotI_Abilities#needs feeding_.E2.80.93_disable|needs feeding]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#eats walking corpses_.E2.80.93_dummy|eats walking corpses]]</span><br/> | ||
+ | <br/> | ||
+ | === Wailing Even More Terribly – wail-damage === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Consume_Adjacent_Walking_Corpses_to_Unlock_a_Devastating_Wail_Attack_For_a_Turn_.E2.80.93_wail|wail]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 8 for the wail attack</span><br/> | ||
+ | <br/> | ||
+ | === Wailing Faster – wail-speed === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#Able_to_Consume_Adjacent_Walking_Corpses_to_Unlock_a_Devastating_Wail_Attack_For_a_Turn_.E2.80.93_wail|wail]] and [[#Wailing_Even_More_Terribly_.E2.80.93_wail-damage|wail-damage]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>1 more attacks (wail attacks only)</span><br/> | ||
<br/> | <br/> | ||
=== Spreading a Stronger Feeling of Dread – haunt === | === Spreading a Stronger Feeling of Dread – haunt === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair ( | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair ( | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/> |
<br/> | <br/> | ||
=== Spreading a Stronger Feeling of Dread – haunt2 === | === Spreading a Stronger Feeling of Dread – haunt2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] to be achieved first</i></span><br/> | ||
− | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair ( | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair ( | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]</span><br/> |
<br/> | <br/> | ||
=== Spreading a Stronger Feeling of Dread – haunt3 === | === Spreading a Stronger Feeling of Dread – haunt3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancements [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] and [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt2|haunt2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancements [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt|haunt]] and [[#Spreading_a_Stronger_Feeling_of_Dread_.E2.80.93_haunt2|haunt2]] to be achieved first</i></span><br/> | ||
− | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair ( | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair ( | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (30)]]</span><br/> |
<br/> | <br/> | ||
=== Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) – dodge === | === Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) – dodge === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#60A0FF'>Chance to get hit in forests reduced by | + | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by | + | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by | + | <span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit in caves reduced by | + | <span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by | + | <span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit in villages reduced by | + | <span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit in castles reduced by | + | <span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by | + | <span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by | + | <span style='color:#60A0FF'>Chance to get hit in deep water reduced by 3%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by | + | <span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit on hills reduced by | + | <span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by | + | <span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit on sands reduced by | + | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/> |
− | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by | + | <span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 3%</span><br/> |
<br/> | <br/> | ||
=== Faster – movement === | === Faster – movement === | ||
− | <span style='color:#808080'><i>This advancement can be taken | + | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
== Orcish Nightblade == | == Orcish Nightblade == | ||
− | <span style='color:#808080'><i> | + | <span style='color:#808080'><i>A blade in the dark, dripping with poison — for many orcish warlords the last thing they see. Due to their high fees, orcish nightblades specialize in “resolving internal conflicts” and are rarely seen on the battlefield. Practice makes perfect, and few can rival them in that regard: they have long lost count of their victims, though that admittedly isn’t too hard for an orc with only ten fingers.<br/> |
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
=== Clawing Better – claws === | === Clawing Better – claws === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:green'>Damage increased by | + | <span style='color:green'>Damage increased by 2 for the claws attack</span><br/> |
<br/> | <br/> | ||
=== Clawing Faster – claws2 === | === Clawing Faster – claws2 === | ||
Line 4,628: | Line 4,968: | ||
<span style='color:#808080'><i>This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws_2|claws]] and [[#Clawing_Faster_.E2.80.93_claws2|claws2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancements [[#Clawing_Better_.E2.80.93_claws_2|claws]] and [[#Clawing_Faster_.E2.80.93_claws2|claws2]] to be achieved first</i></span><br/> | ||
<span style='color:green'>New weapon special for the claws attack: backstab</span><br/> | <span style='color:green'>New weapon special for the claws attack: backstab</span><br/> | ||
+ | <br/> | ||
+ | === Kicking Better – kick === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the kick attack</span><br/> | ||
+ | <br/> | ||
+ | === Kicking Faster – kick2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Kicking_Better_.E2.80.93_kick|kick]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 for the kick attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the kick attack</span><br/> | ||
+ | <br/> | ||
+ | === Throwing Enemies Back with Kicks – kick3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]] and [[#Kicking_Faster_.E2.80.93_kick2|kick2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the kick attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]</span><br/> | ||
+ | <br/> | ||
+ | === Throwing Many Enemies Back with Kicks – kick4 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#Kicking_Better_.E2.80.93_kick|kick]], [[#Kicking_Faster_.E2.80.93_kick2|kick2]] and [[#Throwing_Enemies_Back_with_Kicks_.E2.80.93_kick3|kick3]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the kick attack: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]</span><br/> | ||
+ | <span style='color:green'>Remove weapon special for the kick attack: knockback</span><br/> | ||
+ | <span style='color:green'>1 fewer attacks for the kick attack</span><br/> | ||
<br/> | <br/> | ||
=== Faster with Knives – knife === | === Faster with Knives – knife === | ||
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<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Using_Arcane-Enchanted_Knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Using_Arcane-Enchanted_Knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: throwing berserk (% | + | <span style='color:green'>New bonus attack: throwing berserk (100% damage and 100% attacks of throwing knives, ranged)</span><br/> |
<span style='color:green'>New weapon special for the throwing berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/> | <span style='color:green'>New weapon special for the throwing berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/> | ||
<br/> | <br/> | ||
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<span style='color:#60A0FF'>New ability: nightstalk</span><br/> | <span style='color:#60A0FF'>New ability: nightstalk</span><br/> | ||
<br/> | <br/> | ||
− | === Better at Defending – block === | + | === Better at Defending (Lowering the Chance to be Hit by 3%) – block === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/> | ||
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=== Better at Defending – block2 === | === Better at Defending – block2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Defending_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | ||
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=== Better at Defending – block3 === | === Better at Defending – block3 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Defending_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_3|block]] and [[#Better_at_Defending_.E2.80.93_block2|block2]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | ||
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=== Faster with Crossbow – xbow3 === | === Faster with Crossbow – xbow3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage decreased by 1 for the crossbow attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the crossbow attack</span><br/> | ||
<span style='color:green'>1 more attacks for the crossbow attack</span><br/> | <span style='color:green'>1 more attacks for the crossbow attack</span><br/> | ||
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=== Shooting More Precisely – xbow-marksman === | === Shooting More Precisely – xbow-marksman === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Faster_with_Crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the crossbow attack: marksman</span><br/> | <span style='color:green'>New weapon special for the crossbow attack: marksman</span><br/> | ||
<br/> | <br/> | ||
=== Incinerating Enemies with Fiery Shots – xbow-incinerate === | === Incinerating Enemies with Fiery Shots – xbow-incinerate === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the crossbow attack (fire attacks only): [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/> | <span style='color:green'>New weapon special for the crossbow attack (fire attacks only): [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/> | ||
<br/> | <br/> | ||
=== Better with Crossbow – xbow4 === | === Better with Crossbow – xbow4 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Crossbow_.E2.80.93_xbow2_3|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> | <span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> | ||
<br/> | <br/> | ||
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=== Attacking in a Scary Way – sword2-horror === | === Attacking in a Scary Way – sword2-horror === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] and [[#Striking_Faster_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] and [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the greatsword attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/> | <span style='color:green'>New weapon special for the greatsword attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/> | ||
<span style='color:green'>Remove weapon special for the greatsword attack: horrid,horrid_dummy</span><br/> | <span style='color:green'>Remove weapon special for the greatsword attack: horrid,horrid_dummy</span><br/> | ||
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=== Striking Better with Sword – sword3 === | === Striking Better with Sword – sword3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_7|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_7|sword]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the greatsword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the greatsword attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Attack in a Terrible Way that Lowers Enemy Resistance – doom === | + | === Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) – doom === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: doom ( | + | <span style='color:green'>New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)</span><br/> |
<span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/> | <span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/> | ||
<br/> | <br/> | ||
=== Crippling Enemies Better – doom2 === | === Crippling Enemies Better – doom2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_.E2.80.93_doom_3|doom]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_3|doom]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 15% for the doom attack</span><br/> | <span style='color:green'>Damage increased by 15% for the doom attack</span><br/> | ||
<span style='color:green'>5% more attacks for the doom attack</span><br/> | <span style='color:green'>5% more attacks for the doom attack</span><br/> | ||
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<span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Bow – bow2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/> | ||
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=== Shooting Poisonous Arrows – bow-poison === | === Shooting Poisonous Arrows – bow-poison === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the bow attack: poison</span><br/> | <span style='color:green'>New weapon special for the bow attack: poison</span><br/> | ||
<br/> | <br/> | ||
=== Better with Bow – bow3 === | === Better with Bow – bow3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Bow_.E2.80.93_bow2_2|bow2]] and [[#Better_with_Bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
=== Able to Lead Allies into Battle (Like a Level 2 Unit) – leadership === | === Able to Lead Allies into Battle (Like a Level 2 Unit) – leadership === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#60A0FF'>New ability: leadership level 2</span><br/> | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]</span><br/> |
<br/> | <br/> | ||
=== A Better Leader (Like a Level 3 Unit) – leadership2 === | === A Better Leader (Like a Level 3 Unit) – leadership2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership_2|leadership]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Lead_Allies_into_Battle_(Like_a_Level_2_Unit)_.E2.80.93_leadership_2|leadership]] to be achieved first</i></span><br/> | ||
− | <span style='color:#60A0FF'>Remove ability: leadership level 2</span><br/> | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 2 unit)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: leadership level 3</span><br/> | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/> |
<br/> | <br/> | ||
=== A Better Leader (Like a Level 4 Unit) – leadership3 === | === A Better Leader (Like a Level 4 Unit) – leadership3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/> | ||
− | <span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/> | + | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]]</span><br/> |
− | <span style='color:#60A0FF'>New ability: leadership level 4</span><br/> | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 4 unit)]]</span><br/> |
<br/> | <br/> | ||
=== Able to Cause Nearby Allies to Attack Like Bloodthirsty Fanatics – leadership2_bloodthirst === | === Able to Cause Nearby Allies to Attack Like Bloodthirsty Fanatics – leadership2_bloodthirst === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#A_Better_Leader_(Like_a_Level_3_Unit)_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/> | ||
− | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#warlord's rule_.E2.80. | + | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]</span><br/> |
<br/> | <br/> | ||
=== Better at Gruesome Things that Arouse Nearby Allies – evisceration === | === Better at Gruesome Things that Arouse Nearby Allies – evisceration === | ||
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== Phantom == | == Phantom == | ||
− | <span style='color:#808080'><i>Undead lords sometimes figure out a way to make their deathblades fully use their | + | <span style='color:#808080'><i>Undead lords sometimes figure out a way to make their deathblades fully use their potential. They remove their legs, replacing them with a ghostly tail allowing them to float and spin as they want. They also add them an additional pair of arms, to make these minions more destructive. Phantoms are, however, quite vulnerable.<br/> |
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
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=== Better at Axe Combat – axe2 === | === Better at Axe Combat – axe2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/> | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster at Axe Combat – axe3 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage decreased by 1 for the axe attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the axe attack</span><br/> | ||
<span style='color:green'>1 more attacks for the axe attack</span><br/> | <span style='color:green'>1 more attacks for the axe attack</span><br/> | ||
Line 4,917: | Line 5,278: | ||
=== Better at Axe Combat – axe4 === | === Better at Axe Combat – axe4 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_2|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_2|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_2|axe3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/> | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Perform a Whirlwind Attack – whirlwind === | + | === Able to Perform a Whirlwind Attack (New Attack) – whirlwind === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: whirlwind-axe ( | + | <span style='color:green'>New bonus attack: whirlwind-axe (70% damage and 70% attacks of the base attack, melee)</span><br/> |
<span style='color:green'>New weapon special for the whirlwind-axe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/> | <span style='color:green'>New weapon special for the whirlwind-axe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/> | ||
<span style='color:green'>New weapon special for the whirlwind-axe attack: magical</span><br/> | <span style='color:green'>New weapon special for the whirlwind-axe attack: magical</span><br/> | ||
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=== Whirling Better – whirlwind2 === | === Whirling Better – whirlwind2 === | ||
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_.E2.80.93_whirlwind_2|whirlwind]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_2|whirlwind]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 10% for the whirlwind-axe attack</span><br/> | <span style='color:green'>Damage increased by 10% for the whirlwind-axe attack</span><br/> | ||
+ | <br/> | ||
+ | === Able to Teleport to a Leader – recall === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#recall_.E2.80.93_teleport|recall]]</span><br/> | ||
+ | <br/> | ||
+ | === Able to Teleport Anywhere Near a Leader – recall2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Teleport_to_a_Leader_.E2.80.93_recall|recall]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#recall_.E2.80.93_teleport|recall]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#combat recall_.E2.80.93_teleport|combat recall]]</span><br/> | ||
<br/> | <br/> | ||
=== More Nimble (Lowering the Chance to be Hit by 4%) – dodge === | === More Nimble (Lowering the Chance to be Hit by 4%) – dodge === | ||
Line 4,955: | Line 5,326: | ||
== Pilum Master == | == Pilum Master == | ||
<span style='color:#808080'><i>Some javelineers came to an incredible skill with javelins, and improved their javelins into pilums. These weapons are hard to use, but they can deal heavy damages to anyone before they even come close enough to hit, even if they are attacked. Although many soldiers consider their weapons obsolete, they wield them proudly, because unlike swords or bows, pilums can be used both in melee and ranged combat.<br/> | <span style='color:#808080'><i>Some javelineers came to an incredible skill with javelins, and improved their javelins into pilums. These weapons are hard to use, but they can deal heavy damages to anyone before they even come close enough to hit, even if they are attacked. Although many soldiers consider their weapons obsolete, they wield them proudly, because unlike swords or bows, pilums can be used both in melee and ranged combat.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
Line 4,973: | Line 5,343: | ||
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/> | <span style='color:green'>Damage increased by 1 for the spear attack</span><br/> | ||
<br/> | <br/> | ||
− | === Throwing Pilums Faster – | + | === Throwing Pilums Better – javelin === |
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 2 for the javelin attack</span><br/> | ||
+ | <br/> | ||
+ | === Throwing Pilums Faster – javelin_speed === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>Damage decreased by 2 for the javelin attack</span><br/> | <span style='color:green'>Damage decreased by 2 for the javelin attack</span><br/> | ||
Line 4,980: | Line 5,354: | ||
=== Throwing Pilums Better – javelin2 === | === Throwing Pilums Better – javelin2 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Throwing_Pilums_Better_.E2.80.93_javelin|javelin]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the javelin attack</span><br/> | <span style='color:green'>Damage increased by 1 for the javelin attack</span><br/> | ||
<br/> | <br/> | ||
Line 4,988: | Line 5,362: | ||
<span style='color:green'>New weapon special for the javelin attack: marksman</span><br/> | <span style='color:green'>New weapon special for the javelin attack: marksman</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Throwing Pilums Stronger Through Enemies – javelin-massive === |
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the javelin attack: [[LotI_Abilities#massive missile_.E2.80.93_dummy|massive missile (80)]]</span><br/> | ||
+ | <span style='color:green'>Remove weapon special for the javelin attack: massive missile</span><br/> | ||
+ | <br/> | ||
+ | === Throwing Pilums Stronger Through Enemies – javelin-massive2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#Throwing_Pilums_Better_.E2.80.93_javelin|javelin]] and [[#Throwing_Pilums_Stronger_Through_Enemies_.E2.80.93_javelin-massive|javelin-massive]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the javelin attack: [[LotI_Abilities#massive missile_.E2.80.93_dummy|massive missile (85)]]</span><br/> | ||
+ | <span style='color:green'>Remove weapon special for the javelin attack: massive missile</span><br/> | ||
+ | <br/> | ||
+ | === Throwing Pilums Stronger Through Enemies – javelin-massive3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: trickery ( | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Throwing_Pilums_Better_.E2.80.93_javelin2|javelin2]] and [[#Throwing_Pilums_Stronger_Through_Enemies_.E2.80.93_javelin-massive2|javelin-massive2]] to be achieved first</i></span><br/> |
+ | <span style='color:green'>New weapon special for the javelin attack: [[LotI_Abilities#massive missile_.E2.80.93_dummy|massive missile (90)]]</span><br/> | ||
+ | <span style='color:green'>Remove weapon special for the javelin attack: massive missile</span><br/> | ||
+ | <br/> | ||
+ | === Able to Attack in a Tricky Way that Lowers Enemy Defence (New Attack) – trickery === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:green'>New bonus attack: trickery (70% damage and 70% attacks of the base attack, melee)</span><br/> | ||
<span style='color:green'>New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]</span><br/> | <span style='color:green'>New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]</span><br/> | ||
<br/> | <br/> | ||
=== Tricking Enemies Better – trickery2 === | === Tricking Enemies Better – trickery2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Tricky_Way_that_Lowers_Enemy_Defence_.E2.80.93_trickery|trickery]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Tricky_Way_that_Lowers_Enemy_Defence_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 15% for the trickery attack</span><br/> | <span style='color:green'>Damage increased by 15% for the trickery attack</span><br/> | ||
<span style='color:green'>10% more attacks for the trickery attack</span><br/> | <span style='color:green'>10% more attacks for the trickery attack</span><br/> | ||
<br/> | <br/> | ||
− | === Blocking | + | === Better at Blocking (Lowering the Chance to be Hit by 2-3%) – block === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | ||
Line 5,022: | Line 5,413: | ||
== Predator == | == Predator == | ||
<span style='color:#808080'><i>Master huntsmen often get to like hunting more than anything else. Their deadly passion guides them, and they care only a little if their prey is human or animal. These predators may attack anything they spot, if it is not too numerous. Provided that one has enough guards around, it is possible to parlay with them, or even to employ them.<br/> | <span style='color:#808080'><i>Master huntsmen often get to like hunting more than anything else. Their deadly passion guides them, and they care only a little if their prey is human or animal. These predators may attack anything they spot, if it is not too numerous. Provided that one has enough guards around, it is possible to parlay with them, or even to employ them.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
Line 5,036: | Line 5,426: | ||
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | === Striking | + | === Striking Faster with Bow – bow2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/> | ||
Line 5,044: | Line 5,434: | ||
=== Striking Better with Bow – bow3 === | === Striking Better with Bow – bow3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | <span style='color:green'>Damage increased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
=== Shooting Unbelievably Precisely – bow-precise2 === | === Shooting Unbelievably Precisely – bow-precise2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]], [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Bow_.E2.80.93_bow_3|bow]], [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]], [[#Striking_Better_with_Bow_.E2.80.93_bow3_3|bow3]] and [[#Shooting_Insanely_Precisely_.E2.80.93_bow-precise_3|bow-precise]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]</span><br/> | <span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]</span><br/> | ||
<span style='color:green'>Remove weapon special for the bow attack: focused</span><br/> | <span style='color:green'>Remove weapon special for the bow attack: focused</span><br/> | ||
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Deal Heavy Damage with a Single Shot – execution === | + | === Able to Deal Heavy Damage with a Single Shot (New Attack) – execution === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: execution ( | + | <span style='color:green'>New bonus attack: execution (55% damage and 100% attacks of the base attack, ranged)</span><br/> |
<br/> | <br/> | ||
=== Executing Enemy Bosses Better – execution2 === | === Executing Enemy Bosses Better – execution2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Deal_Heavy_Damage_with_a_Single_Shot_.E2.80.93_execution|execution]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Deal_Heavy_Damage_with_a_Single_Shot_(New_Attack)_.E2.80.93_execution|execution]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 10% for the execution attack</span><br/> | <span style='color:green'>Damage increased by 10% for the execution attack</span><br/> | ||
<br/> | <br/> | ||
=== Very Good at Slaying Humans – bow-hunting-humans === | === Very Good at Slaying Humans – bow-hunting-humans === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]</span><br/> | <span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]</span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | ||
+ | <br/> | ||
+ | === Very Good at Slaying Undead – bow-hunting-imps === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] and [[#Very_Good_at_Slaying_Humans_.E2.80.93_bow-hunting-humans|bow-hunting-humans]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misinmortuia_.E2.80.93_damage|misinmurtuia]]</span><br/> | ||
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
=== Very Good at Slaying Orcs – bow-hunting-orcs === | === Very Good at Slaying Orcs – bow-hunting-orcs === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]</span><br/> | <span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]</span><br/> | ||
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | ||
Line 5,077: | Line 5,473: | ||
=== Very Good at Slaying Elves – bow-hunting-elves === | === Very Good at Slaying Elves – bow-hunting-elves === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]</span><br/> | <span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]</span><br/> | ||
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | ||
Line 5,083: | Line 5,479: | ||
=== Very Good at Slaying Dragons – bow-hunting-drakes === | === Very Good at Slaying Dragons – bow-hunting-drakes === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]</span><br/> | <span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]</span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | ||
+ | <br/> | ||
+ | === Very Good at Slaying Imps – bow-hunting-imps === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] and [[#Very_Good_at_Slaying_Orcs_.E2.80.93_bow-hunting-orcs|bow-hunting-orcs]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misimpia_.E2.80.93_damage|misimpia]]</span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | ||
+ | <br/> | ||
+ | === Very Good at Slaying Demons – bow-hunting-demons === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Faster_with_Bow_.E2.80.93_bow2_3|bow2]] and [[#Very_Good_at_Slaying_Imps_.E2.80.93_bow-hunting-imps|bow-hunting-imps]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misdemonia_.E2.80.93_damage|misdemonia]]</span><br/> | ||
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the bow attack</span><br/> | ||
<br/> | <br/> | ||
Line 5,091: | Line 5,499: | ||
<span style='color:green'>Damage increased by 1 for the dagger attack</span><br/> | <span style='color:green'>Damage increased by 1 for the dagger attack</span><br/> | ||
<br/> | <br/> | ||
− | === Striking | + | === Striking Faster with Dagger – dagger2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Dagger_.E2.80.93_dagger|dagger]] to be achieved first</i></span><br/> | ||
Line 5,099: | Line 5,507: | ||
=== Striking Better with Dagger – dagger3 === | === Striking Better with Dagger – dagger3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the dagger attack</span><br/> | <span style='color:green'>Damage increased by 1 for the dagger attack</span><br/> | ||
<br/> | <br/> | ||
− | === Better at Defending – block === | + | === Better at Defending (Lowering the Chance to be Hit by 2%) – block === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | ||
Line 5,129: | Line 5,537: | ||
Advancements with sword add marksman and plague, and lots of damage.<br/> | Advancements with sword add marksman and plague, and lots of damage.<br/> | ||
Advancements with crossbow add great precision.<br/> | Advancements with crossbow add great precision.<br/> | ||
− | |||
This unit also has soul eater AMLA advancements</i></span> | This unit also has soul eater AMLA advancements</i></span> | ||
Line 5,181: | Line 5,588: | ||
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/> | ||
<br/> | <br/> | ||
− | === Better with Crossbow – xbow === | + | === Better and Faster with Crossbow – xbow === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> | <span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> | ||
Line 5,188: | Line 5,595: | ||
=== Striking More Precisely with the Crossbow – xbow_marksman === | === Striking More Precisely with the Crossbow – xbow_marksman === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the crossbow attack: marksman</span><br/> | <span style='color:green'>New weapon special for the crossbow attack: marksman</span><br/> | ||
<br/> | <br/> | ||
=== Better with Crossbow – xbow2 === | === Better with Crossbow – xbow2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> | <span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> | ||
<br/> | <br/> | ||
=== Faster with Crossbow – xbow2_speed === | === Faster with Crossbow – xbow2_speed === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the crossbow attack</span><br/> | <span style='color:green'>1 more attacks for the crossbow attack</span><br/> | ||
<br/> | <br/> | ||
=== Better with Crossbow – xbow3 === | === Better with Crossbow – xbow3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]] and [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> | <span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> | ||
<br/> | <br/> | ||
=== Striking More Precisely with the Crossbow – xbow-marksman === | === Striking More Precisely with the Crossbow – xbow-marksman === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Striking_More_Precisely_with_the_Crossbow_.E2.80.93_xbow_marksman|xbow_marksman]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the crossbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/> | <span style='color:green'>New weapon special for the crossbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/> | ||
<span style='color:green'>Remove weapon special for the crossbow attack: marksman</span><br/> | <span style='color:green'>Remove weapon special for the crossbow attack: marksman</span><br/> | ||
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=== Better with Crossbow – xbow4 === | === Better with Crossbow – xbow4 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]] and [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> | <span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/> | ||
<br/> | <br/> | ||
=== Faster with Crossbow – xbow2_speed === | === Faster with Crossbow – xbow2_speed === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_and_Faster_with_Crossbow_.E2.80.93_xbow|xbow]], [[#Better_with_Crossbow_.E2.80.93_xbow2|xbow2]], [[#Faster_with_Crossbow_.E2.80.93_xbow2_speed_2|xbow2_speed]], [[#Better_with_Crossbow_.E2.80.93_xbow3_3|xbow3]] and [[#Better_with_Crossbow_.E2.80.93_xbow4_2|xbow4]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the crossbow attack</span><br/> | <span style='color:green'>1 more attacks for the crossbow attack</span><br/> | ||
<br/> | <br/> | ||
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== Preserved Lich (Delly Lich) == | == Preserved Lich (Delly Lich) == | ||
<span style='color:#808080'><i>Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.<br/> | <span style='color:#808080'><i>Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.<br/> | ||
− | |||
This unit also has soul eater AMLA advancements</i></span> | This unit also has soul eater AMLA advancements</i></span> | ||
Line 5,271: | Line 5,677: | ||
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/> | <span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Sword – sword3 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]] and [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/> | ||
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=== Better with Sword – sword4 === | === Better with Sword – sword4 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]], [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] and [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_4|sword]], [[#Able_to_Chop_Through_More_Enemies_with_Sword_.E2.80.93_sword2|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_2|sword3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
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=== More Precise with Knives – knife3 === | === More Precise with Knives – knife3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Dealing_More_Damage_with_Knives_.E2.80.93_knife1|knife1]] and [[#Faster_with_Knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the knife attack: marksman</span><br/> | <span style='color:green'>New weapon special for the knife attack: marksman</span><br/> | ||
<br/> | <br/> | ||
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=== Better at Defending – block2 === | === Better at Defending – block2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Defending_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Defending_.E2.80.93_block_2|block]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | ||
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=== Better at Defending – block3 === | === Better at Defending – block3 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Defending_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Defending_.E2.80.93_block_2|block]] and [[#Better_at_Defending_.E2.80.93_block2_2|block2]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | ||
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<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Attack Parrying Enemy Blows – parry === | + | === Able to Attack Parrying Enemy Blows (New Attack) – parry === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: parry ( | + | <span style='color:green'>New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)</span><br/> |
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/> | <span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/> | ||
<br/> | <br/> | ||
=== Parrying Better – parry2 === | === Parrying Better – parry2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_.E2.80.93_parry_2|parry]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_2|parry]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/> | <span style='color:green'>Damage increased by 10% for the parry attack</span><br/> | ||
<span style='color:green'>5% more attacks for the parry attack</span><br/> | <span style='color:green'>5% more attacks for the parry attack</span><br/> | ||
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The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).<br/> | The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).<br/> | ||
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.<br/> | Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.<br/> | ||
− | |||
This unit also has soul eater AMLA advancements</i></span> | This unit also has soul eater AMLA advancements</i></span> | ||
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=== Faster with Sword (Affects Also Whirlwind) – sword1_speed === | === Faster with Sword (Affects Also Whirlwind) – sword1_speed === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the sword attack</span><br/> | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/> | <span style='color:green'>1 more attacks for the whirlwind attack</span><br/> | ||
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=== Better with Sword – sword4 === | === Better with Sword – sword4 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
=== Raising Undead with Sword – sword4_plague === | === Raising Undead with Sword – sword4_plague === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the sword attack: plague</span><br/> | <span style='color:green'>New weapon special for the sword attack: plague</span><br/> | ||
<br/> | <br/> | ||
=== Better with Sword – sword5 === | === Better with Sword – sword5 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
=== Faster with Sword (Affects Also Whirlwind) – sword5_speed === | === Faster with Sword (Affects Also Whirlwind) – sword5_speed === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] and [[#Faster_with_Sword_(Affects_Also_Whirlwind)_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the sword attack</span><br/> | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/> | <span style='color:green'>1 more attacks for the whirlwind attack</span><br/> | ||
Line 5,442: | Line 5,847: | ||
=== Better with Sword – sword6 === | === Better with Sword – sword6 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_5|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_8|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_6|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_7|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_5|sword5]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
=== Able to Attack Twice in a Row – berserk1 === | === Able to Attack Twice in a Row – berserk1 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: mberserk2 ( | + | <span style='color:green'>New bonus attack: mberserk2 (80% damage and 100% attacks of sword, melee blade)</span><br/> |
<span style='color:green'>New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]</span><br/> | <span style='color:green'>New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]</span><br/> | ||
<span style='color:green'>New weapon special for the mberserk2 attack: swarm</span><br/> | <span style='color:green'>New weapon special for the mberserk2 attack: swarm</span><br/> | ||
Line 5,455: | Line 5,860: | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_2|berserk1]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: mberserk3 ( | + | <span style='color:green'>New bonus attack: mberserk3 (80% damage and 100% attacks of sword, melee blade)</span><br/> |
<span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/> | <span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/> | ||
<span style='color:green'>New weapon special for the mberserk3 attack: swarm</span><br/> | <span style='color:green'>New weapon special for the mberserk3 attack: swarm</span><br/> | ||
Line 5,463: | Line 5,868: | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_2|berserk2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_2|berserk2]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: mberserk5 ( | + | <span style='color:green'>New bonus attack: mberserk5 (80% damage and 100% attacks of sword, melee blade)</span><br/> |
<span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/> | <span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/> | ||
<span style='color:green'>New weapon special for the mberserk5 attack: swarm</span><br/> | <span style='color:green'>New weapon special for the mberserk5 attack: swarm</span><br/> | ||
Line 5,594: | Line 5,999: | ||
=== Causing Fear Faster – fear6-speed === | === Causing Fear Faster – fear6-speed === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Causing_Stronger_Fear_.E2.80.93_fear6|fear6]] and [[#Causing_Fear_Faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the wave of fear attack</span><br/> | <span style='color:green'>1 more attacks for the wave of fear attack</span><br/> | ||
<br/> | <br/> | ||
Line 5,618: | Line 6,023: | ||
=== Faster – movement2 === | === Faster – movement2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_.E2.80.93_movement_56|movement]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
=== Able to Muster Enough Mental Powers to Levitate Through Hard Terrains – movement3 === | === Able to Muster Enough Mental Powers to Levitate Through Hard Terrains – movement3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_.E2.80.93_movement_56|movement]] and [[#Faster_.E2.80.93_movement2_2|movement2]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/> | <span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/> | ||
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/> | <span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/> | ||
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The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).<br/> | The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).<br/> | ||
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.<br/> | Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.<br/> | ||
− | |||
This unit also has soul eater AMLA advancements</i></span> | This unit also has soul eater AMLA advancements</i></span> | ||
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<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: conical faerie fire (% | + | <span style='color:green'>New bonus attack: conical faerie fire (100% damage and 100% attacks of faerie fire)</span><br/> |
<span style='color:green'>New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/> | <span style='color:green'>New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/> | ||
<br/> | <br/> | ||
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<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Able_to_Deal_Damage_to_Multiple_Units_with_Faerie_Fire_.E2.80.93_faerie2_boom|faerie2_boom]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_4|faerie1]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_4|faerie2]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie3_4|faerie3]], [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie4_4|faerie4]] and [[#Able_to_Deal_Damage_to_Multiple_Units_with_Faerie_Fire_.E2.80.93_faerie2_boom|faerie2_boom]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: explosive faerie fire (% | + | <span style='color:green'>New bonus attack: explosive faerie fire (100% damage and 100% attacks of faerie fire)</span><br/> |
<span style='color:green'>New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/> | <span style='color:green'>New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/> | ||
<br/> | <br/> | ||
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== Princess of Shadows (Delly Start) == | == Princess of Shadows (Delly Start) == | ||
<span style='color:#808080'><i>Although women are not very frequent in criminal gangs, those who are there may use their charm to expand their control over various noblemen. Sometimes, this can create good friendships and alliances between criminals and nobles.<br/> | <span style='color:#808080'><i>Although women are not very frequent in criminal gangs, those who are there may use their charm to expand their control over various noblemen. Sometimes, this can create good friendships and alliances between criminals and nobles.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
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<span style='color:green'>Damage increased by 2 (melee attacks only)</span><br/> | <span style='color:green'>Damage increased by 2 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Sword – sword3 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]] and [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] to be achieved first</i></span><br/> | ||
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=== Better with Sword – sword4 === | === Better with Sword – sword4 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] and [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_5|sword]], [[#Better_at_Melee_Combat_.E2.80.93_sword2_4|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_3|sword3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
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<span style='color:#60A0FF'>New ability: nightstalk</span><br/> | <span style='color:#60A0FF'>New ability: nightstalk</span><br/> | ||
<br/> | <br/> | ||
− | === Better at Defending – block === | + | === Better at Defending (Lowering the Chance to be Hit by 3%) – block === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/> | ||
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<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/> | ||
<br/> | <br/> | ||
− | === Better at Defending – block2 === | + | === Better at Defending (Lowering the Chance to be Hit by 2%) – block2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Defending_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | ||
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<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/> | ||
<br/> | <br/> | ||
− | === Better at Defending – block3 === | + | === Better at Defending (Lowering the Chance to be Hit by 1%) – block3 === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Defending_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_4|block]] and [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_2%)_.E2.80.93_block2_2|block2]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | ||
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<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Attack Parrying Enemy Blows – parry === | + | === Able to Attack Parrying Enemy Blows (New Attack) – parry === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: parry ( | + | <span style='color:green'>New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)</span><br/> |
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/> | <span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/> | ||
<br/> | <br/> | ||
=== Parrying Better – parry2 === | === Parrying Better – parry2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_.E2.80.93_parry_3|parry]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_3|parry]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/> | <span style='color:green'>Damage increased by 10% for the parry attack</span><br/> | ||
<span style='color:green'>5% more attacks for the parry attack</span><br/> | <span style='color:green'>5% more attacks for the parry attack</span><br/> | ||
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== Prophet == | == Prophet == | ||
<span style='color:#808080'><i>Formerly either Paladins who decided to expand their knowledge of white magic or Magi of Light who decided that evil has to be defeated also by weapons of war, Prophets are the pious knights who both care about destroying the evil and about helping any righteous person.<br/> | <span style='color:#808080'><i>Formerly either Paladins who decided to expand their knowledge of white magic or Magi of Light who decided that evil has to be defeated also by weapons of war, Prophets are the pious knights who both care about destroying the evil and about helping any righteous person.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
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<span style='color:green'>Damage increased by 1 for the lance attack</span><br/> | <span style='color:green'>Damage increased by 1 for the lance attack</span><br/> | ||
<br/> | <br/> | ||
− | === Striking | + | === Striking Faster with Lance – lance2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] to be achieved first</i></span><br/> | ||
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=== Charging More Powerfully with Lance (2.5 Times More Damage) – lance3 === | === Charging More Powerfully with Lance (2.5 Times More Damage) – lance3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] and [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]] and [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/> | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/> | ||
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | <span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | ||
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=== Charging Even More Powerfully with the Lance (3 Times More Damage) – lance4 === | === Charging Even More Powerfully with the Lance (3 Times More Damage) – lance4 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/> | <span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/> | ||
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | <span style='color:green'>Remove weapon special for the lance attack: charge</span><br/> | ||
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=== Striking Even Better with the Lance – lance5 === | === Striking Even Better with the Lance – lance5 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Better_with_Lance_.E2.80.93_lance_4|lance]], [[#Striking_Faster_with_Lance_.E2.80.93_lance2_4|lance2]] and [[#Charging_More_Powerfully_with_Lance_(2.5_Times_More_Damage)_.E2.80.93_lance3_4|lance3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/> | <span style='color:green'>Damage increased by 1 for the lance attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Sword – sword === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>1 more attacks for the sword attack</span><br/> | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
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=== Better with Sword – sword2 === | === Better with Sword – sword2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Sword – sword3 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the sword attack</span><br/> | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
<br/> | <br/> | ||
=== Better with Sword – sword4 === | === Better with Sword – sword4 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_with_Sword_.E2.80.93_sword|sword]], [[#Better_with_Sword_.E2.80.93_sword2_9|sword2]] and [[#Faster_with_Sword_.E2.80.93_sword3_4|sword3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
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<span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/> | <span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Magic – lightbeam2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam_2|lightbeam]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Magic_.E2.80.93_lightbeam_2|lightbeam]] to be achieved first</i></span><br/> | ||
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=== Better with Magic – lightbeam3 === | === Better with Magic – lightbeam3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Magic_.E2.80.93_lightbeam2_2|lightbeam2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/> | <span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/> | ||
<br/> | <br/> | ||
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=== Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) – frail_tide === | === Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) – frail_tide === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#Able_to_Heal_Allies_Better_.E2.80.93_heal2_7|heal2]] and [[#Able_to_Make_Allies_Resist_Damage_Better_(20%_to_Resistances)_.E2.80.93_shield3|shield3]] to be achieved first</i></span><br/> | ||
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/> | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/> | ||
<br/> | <br/> | ||
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== Reaper == | == Reaper == | ||
<span style='color:#808080'><i>Reapers are abominations, brought from the world of the dead into our world, but maintaining connections to their world to drain excessive amounts of power from it, longing for nothing else but bringing as many souls into the world of the dead. In most cases, they are a creation of a necromancer, forcing a spirit to become a reaper, manipulating it to do what he wants.<br/> | <span style='color:#808080'><i>Reapers are abominations, brought from the world of the dead into our world, but maintaining connections to their world to drain excessive amounts of power from it, longing for nothing else but bringing as many souls into the world of the dead. In most cases, they are a creation of a necromancer, forcing a spirit to become a reaper, manipulating it to do what he wants.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
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<span style='color:green'>Damage increased by 1 for the baneblade attack</span><br/> | <span style='color:green'>Damage increased by 1 for the baneblade attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster at Combat with a Scythe – scythe2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] to be achieved first</i></span><br/> | ||
Line 6,295: | Line 6,697: | ||
<span style='color:green'>1 more attacks for the baneblade attack</span><br/> | <span style='color:green'>1 more attacks for the baneblade attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster at Combat with a Scythe – scythe3 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] and [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage decreased by 1 for the baneblade attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the baneblade attack</span><br/> | ||
<span style='color:green'>1 more attacks for the baneblade attack</span><br/> | <span style='color:green'>1 more attacks for the baneblade attack</span><br/> | ||
Line 6,303: | Line 6,705: | ||
=== Better at Combat with a Scythe – scythe4 === | === Better at Combat with a Scythe – scythe4 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]], [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Combat_with_a_Scythe_.E2.80.93_scythe|scythe]], [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe2|scythe2]] and [[#Faster_at_Combat_with_a_Scythe_.E2.80.93_scythe3|scythe3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the baneblade attack</span><br/> | <span style='color:green'>Damage increased by 1 for the baneblade attack</span><br/> | ||
<br/> | <br/> | ||
− | === Wailing | + | === Wailing More Times – wail === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>1 more attacks for the wail attack</span><br/> | <span style='color:green'>1 more attacks for the wail attack</span><br/> | ||
Line 6,312: | Line 6,714: | ||
=== Wailing Louder – wail2 === | === Wailing Louder – wail2 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Wailing_More_Times_.E2.80.93_wail|wail]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the wail attack</span><br/> | <span style='color:green'>Damage increased by 1 for the wail attack</span><br/> | ||
<br/> | <br/> | ||
− | === Wailing | + | === Wailing in a Way that Enemies Are Unable to Fight Against it – wail-uncounterable === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Wailing_Louder_.E2.80.93_wail2|wail2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Wailing_Louder_.E2.80.93_wail2|wail2]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>New weapon special for the wail attack: | + | <span style='color:green'>New weapon special for the wail attack: [[LotI_Abilities#uncounterable_.E2.80.93_disable|uncounterable]]</span><br/> |
<br/> | <br/> | ||
− | === Able to Attack with Claws, that Has a Chance to Slay the Enemy Regardless of His HP – claws === | + | === Able to Attack with Claws, that Has a Chance to Slay the Enemy Regardless of His HP (New Attack) – claws === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>New attack: claws (7 - 3, blade)</span><br/> | <span style='color:green'>New attack: claws (7 - 3, blade)</span><br/> | ||
Line 6,327: | Line 6,729: | ||
=== Clawing Faster – claws2 === | === Clawing Faster – claws2 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_.E2.80.93_claws|claws]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage decreased by 1 for the claws attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the claws attack</span><br/> | ||
<span style='color:green'>1 more attacks for the claws attack</span><br/> | <span style='color:green'>1 more attacks for the claws attack</span><br/> | ||
Line 6,333: | Line 6,735: | ||
=== Clawing Better – claws2-damage === | === Clawing Better – claws2-damage === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_.E2.80.93_claws|claws]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_with_Claws,_that_Has_a_Chance_to_Slay_the_Enemy_Regardless_of_His_HP_(New_Attack)_.E2.80.93_claws|claws]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/> | <span style='color:green'>Damage increased by 1 for the claws attack</span><br/> | ||
<br/> | <br/> | ||
Line 6,384: | Line 6,786: | ||
== Scythemaster == | == Scythemaster == | ||
<span style='color:#808080'><i>The greatest weapon masters will eventually come to master scythes, whose dual-wielding is the most destructive possibility ever.<br/> | <span style='color:#808080'><i>The greatest weapon masters will eventually come to master scythes, whose dual-wielding is the most destructive possibility ever.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
Line 6,417: | Line 6,818: | ||
<span style='color:green'>Damage increased by 2 for the whirlwind-scythe attack</span><br/> | <span style='color:green'>Damage increased by 2 for the whirlwind-scythe attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Attack with a Confusing Attack – trickery === | + | === Able to Attack with a Confusing Attack (New Attack) – trickery === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: trickery ( | + | <span style='color:green'>New bonus attack: trickery (80% damage and 50% attacks of scythe, melee)</span><br/> |
<span style='color:green'>New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]</span><br/> | <span style='color:green'>New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]</span><br/> | ||
<br/> | <br/> | ||
=== Able to Attack Slightly Faster with the Confusing Attack – trickery2 === | === Able to Attack Slightly Faster with the Confusing Attack – trickery2 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_with_a_Confusing_Attack_.E2.80.93_trickery|trickery]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_with_a_Confusing_Attack_(New_Attack)_.E2.80.93_trickery|trickery]] to be achieved first</i></span><br/> |
<span style='color:green'>10% more attacks for the trickery attack</span><br/> | <span style='color:green'>10% more attacks for the trickery attack</span><br/> | ||
<br/> | <br/> | ||
Line 6,439: | Line 6,840: | ||
== Shadow Prince == | == Shadow Prince == | ||
− | <span style='color:#808080'><i>After years of life as a criminal, the outlaw gains pride and no longer feels the need to behave like a brute. To teach the others that they are superior too, they learn some magic, and practise fighting with a staff that they used when learning magic. Their authority above other criminals is so great | + | <span style='color:#808080'><i>After years of life as a criminal, the outlaw gains pride and no longer feels the need to behave like a brute. To teach the others that they are superior too, they learn some magic, and practise fighting with a staff that they used when learning magic. Their authority above other criminals is so great that they can hide in any settlement.<br/> |
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
Line 6,452: | Line 6,852: | ||
<span style='color:green'>1 more attacks for the staff attack</span><br/> | <span style='color:green'>1 more attacks for the staff attack</span><br/> | ||
<br/> | <br/> | ||
− | === Striking | + | === Striking Faster with Quarterstaff – quarterstaff3 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff2|quarterstaff2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff2|quarterstaff2]] to be achieved first</i></span><br/> | ||
<span style='color:green'>1 more attacks for the staff attack</span><br/> | <span style='color:green'>1 more attacks for the staff attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Striking Better with Quarterstaff – quarterstaff4 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Striking_Faster_with_Quarterstaff_.E2.80.93_quarterstaff3|quarterstaff3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/> | <span style='color:green'>Damage increased by 1 for the staff attack</span><br/> | ||
<br/> | <br/> | ||
− | === Better with Magic – magic === | + | === Better with Magic Blast – magic === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>Damage increased by 1 for the magic blast attack</span><br/> | <span style='color:green'>Damage increased by 1 for the magic blast attack</span><br/> | ||
<br/> | <br/> | ||
− | === Faster with Magic – magic2 === | + | === Faster with Magic Blast – magic2 === |
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Magic_Blast_.E2.80.93_magic|magic]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage decreased by 1 for the magic blast attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the magic blast attack</span><br/> | ||
<span style='color:green'>1 more attacks for the magic blast attack</span><br/> | <span style='color:green'>1 more attacks for the magic blast attack</span><br/> | ||
<br/> | <br/> | ||
− | === Better with Magic – magic3 === | + | === Better with Magic Blast – magic3 === |
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Magic_Blast_.E2.80.93_magic|magic]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the magic blast attack</span><br/> | <span style='color:green'>Damage increased by 1 for the magic blast attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to | + | === Able to Strike All Nearby Enemies with Lightning – lightning === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Magic_Blast_.E2.80.93_magic|magic]] to be achieved first</i></span><br/> |
− | <span style='color: | + | <span style='color:green'>New attack: wave of lightning (8 - 3, lightning)</span><br/> |
+ | <span style='color:green'>New weapon special for the wave of lightning attack: magical</span><br/> | ||
+ | <span style='color:green'>New weapon special for the wave of lightning attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/> | ||
<br/> | <br/> | ||
− | === Better at Defending – block === | + | === Faster with Wave of Lightning – lightning2 === |
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Strike_All_Nearby_Enemies_with_Lightning_.E2.80.93_lightning|lightning]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 for the wave of lightning attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the wave of lightning attack</span><br/> | ||
+ | <br/> | ||
+ | === Better with Wave of Lightning – lightning3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Strike_All_Nearby_Enemies_with_Lightning_.E2.80.93_lightning|lightning]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the wave of lightning attack</span><br/> | ||
+ | <br/> | ||
+ | === Able to Hide in Forests at Night – ambush === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Magic_Blast_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]</span><br/> | ||
+ | <br/> | ||
+ | === Better at Defending (Lowering the Chance to be Hit by 1-2%) – block === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | ||
Line 6,520: | Line 6,938: | ||
== Shadowalker == | == Shadowalker == | ||
<span style='color:#808080'><i>Sometimes, the most dextrous from all masters of combat become Shadowalkers, fighters whose skill with sword is unmatched. No longer requiring illumination to fight, they can fight equally well under the sun and in dark caves. If the situation is not ideal for fencing, they can shoot a poisoned bolt at their enemy or surprise him with an unexpected spell.<br/> | <span style='color:#808080'><i>Sometimes, the most dextrous from all masters of combat become Shadowalkers, fighters whose skill with sword is unmatched. No longer requiring illumination to fight, they can fight equally well under the sun and in dark caves. If the situation is not ideal for fencing, they can shoot a poisoned bolt at their enemy or surprise him with an unexpected spell.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
Line 6,527: | Line 6,944: | ||
<span style='color:green'>1 more attacks (melee attacks only)</span><br/> | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Crossbow – crossbow === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>Damage decreased by 9 for the crossbow attack</span><br/> | <span style='color:green'>Damage decreased by 9 for the crossbow attack</span><br/> | ||
<span style='color:green'>1 more attacks for the crossbow attack</span><br/> | <span style='color:green'>1 more attacks for the crossbow attack</span><br/> | ||
<br/> | <br/> | ||
− | === Better with Magic – magic === | + | === Better and Faster with Magic – magic === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/> | <span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/> | ||
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/> | <span style='color:green'>1 more attacks for the shadow wave attack</span><br/> | ||
<br/> | <br/> | ||
− | === Better at Defending – block === | + | === Better at Defending (Lowering the Chance to be Hit by 3%) – block === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/> | ||
Line 6,558: | Line 6,975: | ||
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster at Melee Combat – sword3 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]] and [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] to be achieved first</i></span><br/> | ||
<span style='color:green'>1 more attacks (melee attacks only)</span><br/> | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Magic – magic2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/> | <span style='color:green'>1 more attacks for the shadow wave attack</span><br/> | ||
<br/> | <br/> | ||
=== Better at Defending – block2 === | === Better at Defending – block2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Defending_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/> | ||
Line 6,587: | Line 7,004: | ||
=== Better at Defending – block3 === | === Better at Defending – block3 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Defending_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Defending_(Lowering_the_Chance_to_be_Hit_by_3%)_.E2.80.93_block_5|block]] and [[#Better_at_Defending_.E2.80.93_block2_3|block2]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | <span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/> | ||
Line 6,604: | Line 7,021: | ||
=== Better with Sword – sword4 === | === Better with Sword – sword4 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]], [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] and [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_6|sword]], [[#Better_with_Sword_.E2.80.93_sword2_10|sword2]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword3_2|sword3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the saber attack</span><br/> | <span style='color:green'>Damage increased by 1 for the saber attack</span><br/> | ||
<br/> | <br/> | ||
=== Better with Crossbow – crossbow2 === | === Better with Crossbow – crossbow2 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 2 (pierce attacks only)</span><br/> | <span style='color:green'>Damage increased by 2 (pierce attacks only)</span><br/> | ||
<br/> | <br/> | ||
=== Better with Magic – magic3 === | === Better with Magic – magic3 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] and [[#Faster_with_Magic_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === Able to | + | === Able to Teleport Near Adjacent Enemies While in Darkness – shadowalk === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: whirlwind ( | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_and_Faster_with_Magic_.E2.80.93_magic|magic]] to be achieved first</i></span><br/> |
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#shadowalk_.E2.80.93_teleport|shadowalk]]</span><br/> | ||
+ | <br/> | ||
+ | === Able to Perform a Whirlwind Attack (New Attack) – whirlwind === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:green'>New bonus attack: whirlwind (70% damage and 70% attacks of the base attack, melee)</span><br/> | ||
<span style='color:green'>New weapon special for the whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/> | <span style='color:green'>New weapon special for the whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/> | ||
<span style='color:green'>New weapon special for the whirlwind attack: magical</span><br/> | <span style='color:green'>New weapon special for the whirlwind attack: magical</span><br/> | ||
Line 6,625: | Line 7,047: | ||
=== Whirling Better – whirlwind2 === | === Whirling Better – whirlwind2 === | ||
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_.E2.80.93_whirlwind_3|whirlwind]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Perform_a_Whirlwind_Attack_(New_Attack)_.E2.80.93_whirlwind_3|whirlwind]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 15% for the whirlwind attack</span><br/> | <span style='color:green'>Damage increased by 15% for the whirlwind attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Attack Parrying Enemy Blows – parry === | + | === Able to Attack Parrying Enemy Blows (New Attack) – parry === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: parry ( | + | <span style='color:green'>New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)</span><br/> |
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/> | <span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/> | ||
<br/> | <br/> | ||
=== Parrying Better – parry2 === | === Parrying Better – parry2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_.E2.80.93_parry_4|parry]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_4|parry]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/> | <span style='color:green'>Damage increased by 10% for the parry attack</span><br/> | ||
<span style='color:green'>5% more attacks for the parry attack</span><br/> | <span style='color:green'>5% more attacks for the parry attack</span><br/> | ||
Line 6,645: | Line 7,067: | ||
== Siege Troll == | == Siege Troll == | ||
− | <span style='color:#808080'><i>Trolls rarely use more than the most basic of equipment. | + | <span style='color:#808080'><i>Trolls rarely use more than the most basic of equipment. The Orcish tribes will occasionally outfit the biggest, strongest, toughest Troll they can find with heavy armour and use it as a siege weapon.<br/> |
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
Line 6,669: | Line 7,090: | ||
<span style='color:green'>Damage increased by 2 for the hammer attack</span><br/> | <span style='color:green'>Damage increased by 2 for the hammer attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Attack in a Terribly Scary Way – horrid === | + | === Able to Attack in a Terribly Scary Way (New Attack) – horrid === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: grim strike ( | + | <span style='color:green'>New bonus attack: grim strike (80% damage and 100% attacks of the base attack, melee)</span><br/> |
<span style='color:green'>New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/> | <span style='color:green'>New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/> | ||
<br/> | <br/> | ||
=== Scaring Enemies with the Scary Attack Better – horrid2 === | === Scaring Enemies with the Scary Attack Better – horrid2 === | ||
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_.E2.80.93_horrid_3|horrid]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Terribly_Scary_Way_(New_Attack)_.E2.80.93_horrid_3|horrid]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 15% for the grim strike attack</span><br/> | <span style='color:green'>Damage increased by 15% for the grim strike attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Attack and Defend with a Single, Devastating Blow – devastation === | + | === Able to Attack and Defend with a Single, Devastating Blow (New Attack) – devastation === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: devastation ( | + | <span style='color:green'>New bonus attack: devastation (60% damage and 100% attacks of the base attack, melee)</span><br/> |
<br/> | <br/> | ||
=== Attacking Better with the Single Blow – devastation2 === | === Attacking Better with the Single Blow – devastation2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_and_Defend_with_a_Single,_Devastating_Blow_.E2.80.93_devastation|devastation]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_and_Defend_with_a_Single,_Devastating_Blow_(New_Attack)_.E2.80.93_devastation|devastation]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 15% for the devastation attack</span><br/> | <span style='color:green'>Damage increased by 15% for the devastation attack</span><br/> | ||
<br/> | <br/> | ||
Line 6,738: | Line 7,159: | ||
Gameplay notes: This unit can learn to use a dark breath that can, along with its jaws, turn this skeletal dragon into a doom to all living.<br/> | Gameplay notes: This unit can learn to use a dark breath that can, along with its jaws, turn this skeletal dragon into a doom to all living.<br/> | ||
Keep in mind that this unit is a unique creation of magic, sacrificing it is not the best idea (and a crime against the preservation of biodiversity).<br/> | Keep in mind that this unit is a unique creation of magic, sacrificing it is not the best idea (and a crime against the preservation of biodiversity).<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
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<span style='color:green'>1 more attacks for the claws attack</span><br/> | <span style='color:green'>1 more attacks for the claws attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Breathe Dark Energy – breath === | + | === Able to Breathe Dark Energy (New Attack) – breath === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>New attack: dark breath (12 - 2, arcane)</span><br/> | <span style='color:green'>New attack: dark breath (12 - 2, arcane)</span><br/> | ||
Line 6,774: | Line 7,194: | ||
=== Breathing Dark Energy Faster – breath_speed === | === Breathing Dark Energy Faster – breath_speed === | ||
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_.E2.80.93_breath|breath]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage decreased by 2 for the dark breath attack</span><br/> | <span style='color:green'>Damage decreased by 2 for the dark breath attack</span><br/> | ||
<span style='color:green'>1 more attacks for the dark breath attack</span><br/> | <span style='color:green'>1 more attacks for the dark breath attack</span><br/> | ||
Line 6,780: | Line 7,200: | ||
=== Breathing Darker Energy Better – breath_damage === | === Breathing Darker Energy Better – breath_damage === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_.E2.80.93_breath|breath]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Breathe_Dark_Energy_(New_Attack)_.E2.80.93_breath|breath]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the dark breath attack</span><br/> | <span style='color:green'>Damage increased by 1 for the dark breath attack</span><br/> | ||
<br/> | <br/> | ||
Line 6,807: | Line 7,227: | ||
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === Better with Bow – bow2 === | + | === Better with the Bow – bow2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_the_Bow_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === More Precise with the Bow – bow-precise === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_the_Bow_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special (ranged attacks only): marksman</span><br/> | <span style='color:green'>New weapon special (ranged attacks only): marksman</span><br/> | ||
<span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/> | <span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with the Bow – bow3 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_the_Bow_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]] and [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | <span style='color:green'>1 more attacks (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
=== Better with the Bow – bow4 === | === Better with the Bow – bow4 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_the_Bow_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_the_Bow_.E2.80.93_bow_2|bow]], [[#Better_with_the_Bow_.E2.80.93_bow2_2|bow2]] and [[#Faster_with_the_Bow_.E2.80.93_bow3_5|bow3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
Line 6,857: | Line 7,277: | ||
<span style='color:#808080'><i>Having lost their ancient homeland in forests after the Fall, some elves remained seeking last remains of forests and eventually found them in the north, but others tried to adopt to other areas. Several elves adopted to live in deserts, others adopted to live in tundras. Thanks to their adaptation abilities granted by their magic nature, they became as close to snow-covered tundras as their ancestors were close to their forests.<br/> | <span style='color:#808080'><i>Having lost their ancient homeland in forests after the Fall, some elves remained seeking last remains of forests and eventually found them in the north, but others tried to adopt to other areas. Several elves adopted to live in deserts, others adopted to live in tundras. Thanks to their adaptation abilities granted by their magic nature, they became as close to snow-covered tundras as their ancestors were close to their forests.<br/> | ||
Because of the constant danger and harsh weather condition the Snow Elves live in, they are all trained for battle and skilled in usage of weapons. Thanks to their fast metabolism, they are highly resistant to frost, capable to sit half-naked in a circle and chat in freezing temperatures. They wear thick clothes when ice storms come, and others would freeze also in three layers of animal furs.<br/> | Because of the constant danger and harsh weather condition the Snow Elves live in, they are all trained for battle and skilled in usage of weapons. Thanks to their fast metabolism, they are highly resistant to frost, capable to sit half-naked in a circle and chat in freezing temperatures. They wear thick clothes when ice storms come, and others would freeze also in three layers of animal furs.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
− | === A Better Fighter – melee === | + | === A Much Better Fighter – melee === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
Line 6,867: | Line 7,286: | ||
=== A Better Fighter – melee2 === | === A Better Fighter – melee2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#A_Much_Better_Fighter_.E2.80.93_melee|melee]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 2 (melee attacks only)</span><br/> | <span style='color:green'>Damage increased by 2 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
Line 6,880: | Line 7,299: | ||
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Bolas – bolas === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>1 more attacks for the bolas attack</span><br/> | <span style='color:green'>1 more attacks for the bolas attack</span><br/> | ||
Line 6,886: | Line 7,305: | ||
=== Better with Bolas – bolas2 === | === Better with Bolas – bolas2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Bolas_.E2.80.93_bolas|bolas]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 2 for the bolas attack</span><br/> | <span style='color:green'>Damage increased by 2 for the bolas attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Bolas – bolas3 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Bolas_.E2.80.93_bolas2|bolas2]] to be achieved first</i></span><br/> | ||
Line 6,910: | Line 7,329: | ||
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/> | <span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/> | ||
<br/> | <br/> | ||
− | === More Used to Frozen Lands – coldlife3 === | + | === More Used to Frozen Lands (+20% Cold Resistance) – coldlife3 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Frost-Hardier_(Defence_+_Cold_Resistance_on_Frozen_Terrains_+5%)_.E2.80.93_coldlife2|coldlife2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Frost-Hardier_(Defence_+_Cold_Resistance_on_Frozen_Terrains_+5%)_.E2.80.93_coldlife2|coldlife2]] to be achieved first</i></span><br/> | ||
Line 6,917: | Line 7,336: | ||
=== More Used to Frozen Lands (Hiding on Snow) – coldlife4 === | === More Used to Frozen Lands (Hiding on Snow) – coldlife4 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#More_Used_to_Frozen_Lands_.E2.80.93_coldlife3|coldlife3]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#More_Used_to_Frozen_Lands_(+20%_Cold_Resistance)_.E2.80.93_coldlife3|coldlife3]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#snow ambush_.E2.80.93_hides|snow ambush]]</span><br/> | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#snow ambush_.E2.80.93_hides|snow ambush]]</span><br/> | ||
<br/> | <br/> | ||
− | === Proficient with Cold Magic – magic === | + | === Proficient with Cold Magic (New Attack) – magic === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>New attack: ice bolt (11 - 2, cold)</span><br/> | <span style='color:green'>New attack: ice bolt (11 - 2, cold)</span><br/> | ||
<span style='color:green'>New weapon special for the ice bolt attack: magical</span><br/> | <span style='color:green'>New weapon special for the ice bolt attack: magical</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Cold Magic – magic2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Proficient_with_Cold_Magic_.E2.80.93_magic|magic]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Proficient_with_Cold_Magic_(New_Attack)_.E2.80.93_magic|magic]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage decreased by 1 for the ice bolt attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the ice bolt attack</span><br/> | ||
<span style='color:green'>1 more attacks for the ice bolt attack</span><br/> | <span style='color:green'>1 more attacks for the ice bolt attack</span><br/> | ||
Line 6,933: | Line 7,352: | ||
=== More Proficient with Cold Magic – magic3 === | === More Proficient with Cold Magic – magic3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 3 for the ice bolt attack</span><br/> | <span style='color:green'>Damage increased by 3 for the ice bolt attack</span><br/> | ||
<br/> | <br/> | ||
Line 6,941: | Line 7,360: | ||
<span style='color:green'>Damage increased by 2 for the ice bolt attack</span><br/> | <span style='color:green'>Damage increased by 2 for the ice bolt attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Cold Magic – magic5 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic4|magic4]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic4|magic4]] to be achieved first</i></span><br/> | ||
Line 6,949: | Line 7,368: | ||
=== More Proficient with Cold Magic – magic6 === | === More Proficient with Cold Magic – magic6 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Cold_Magic_.E2.80.93_magic5|magic5]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the ice bolt attack</span><br/> | <span style='color:green'>Damage increased by 1 for the ice bolt attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Summon a Blizzard – blizzard === | + | === Able to Summon a Blizzard (New Attack) – blizzard === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancements [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic6|magic6]] and [[#More_Used_to_Frozen_Lands_(Hiding_on_Snow)_.E2.80.93_coldlife4|coldlife4]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancements [[#More_Proficient_with_Cold_Magic_.E2.80.93_magic6|magic6]] and [[#More_Used_to_Frozen_Lands_(Hiding_on_Snow)_.E2.80.93_coldlife4|coldlife4]] to be achieved first</i></span><br/> | ||
Line 6,961: | Line 7,380: | ||
=== Summoning Better Blizzards – blizzard2 === | === Summoning Better Blizzards – blizzard2 === | ||
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Summon_a_Blizzard_.E2.80.93_blizzard|blizzard]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Summon_a_Blizzard_(New_Attack)_.E2.80.93_blizzard|blizzard]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 2 for the blizzard attack</span><br/> | <span style='color:green'>Damage increased by 2 for the blizzard attack</span><br/> | ||
<br/> | <br/> | ||
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== Soul Shooter == | == Soul Shooter == | ||
<span style='color:#808080'><i>Entrapped by the evil of their existence, their victims' souls frequently remain on the battlefield, too scared to leave into the world of the dead. Soul Shooters can exploit them by binding them into their arrows, making them incredibly powerful.<br/> | <span style='color:#808080'><i>Entrapped by the evil of their existence, their victims' souls frequently remain on the battlefield, too scared to leave into the world of the dead. Soul Shooters can exploit them by binding them into their arrows, making them incredibly powerful.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
Line 6,978: | Line 7,396: | ||
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Bow – bow2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/> | ||
Line 6,986: | Line 7,404: | ||
=== Better with Bow – bow3 === | === Better with Bow – bow3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Bow_.E2.80.93_bow_2|bow]] and [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Bow_.E2.80.93_bow_2|bow]] and [[#Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/> | ||
<br/> | <br/> | ||
Line 6,994: | Line 7,412: | ||
<span style='color:green'>New weapon special (ranged attacks only): marksman</span><br/> | <span style='color:green'>New weapon special (ranged attacks only): marksman</span><br/> | ||
<br/> | <br/> | ||
− | === Leeching Enemies with Bow – bow-leech === | + | === Leeching Health from Enemies with Bow – bow-leech === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special (ranged attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/> | <span style='color:green'>New weapon special (ranged attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/> | ||
<br/> | <br/> | ||
Line 7,005: | Line 7,423: | ||
<span style='color:green'>Remove weapon special (ranged attacks only): poison</span><br/> | <span style='color:green'>Remove weapon special (ranged attacks only): poison</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Shoot Cursed Arcane Arrows – arcane === | + | === Able to Shoot Cursed Arcane Arrows (New Attack) – arcane === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: cursed arrow ( | + | <span style='color:green'>New bonus attack: cursed arrow (120% damage and 100% attacks of the base attack, ranged arcane)</span><br/> |
<br/> | <br/> | ||
− | === Shooting Cursed Arrows Better – arcane2 === | + | === Shooting Arcane Cursed Arrows Better – arcane2 === |
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Shoot_Cursed_Arcane_Arrows_.E2.80.93_arcane|arcane]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Shoot_Cursed_Arcane_Arrows_(New_Attack)_.E2.80.93_arcane|arcane]] to be achieved first</i></span><br/> |
− | <span style='color:green'>Damage increased by 10% for the cursed arrow attack</span><br/> | + | <span style='color:green'>Damage increased by 20% for the cursed arrow attack</span><br/> |
+ | <br/> | ||
+ | === Decreasing Arcane Resistance of Opponents by 10% – arcane_penetrate === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Shoot_Cursed_Arcane_Arrows_(New_Attack)_.E2.80.93_arcane|arcane]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/> | ||
+ | <br/> | ||
+ | === Able to Shoot Arrows Cursed with the Chill of Death (New Attack) – chill === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:green'>New bonus attack: cursed arrow (110% damage and 100% attacks of the base attack, ranged cold)</span><br/> | ||
+ | <br/> | ||
+ | === Shooting Chill Cursed Arrows Better – chill2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Shoot_Arrows_Cursed_with_the_Chill_of_Death_(New_Attack)_.E2.80.93_chill|chill]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 15% for the chill cursed arrow attack</span><br/> | ||
+ | <br/> | ||
+ | === Decreasing Cold Resistance of Opponents by 10% – chill_penetrate === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Shoot_Arrows_Cursed_with_the_Chill_of_Death_(New_Attack)_.E2.80.93_chill|chill]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/> | ||
<br/> | <br/> | ||
=== Better with Dagger – dagger === | === Better with Dagger – dagger === | ||
Line 7,018: | Line 7,455: | ||
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Dagger – dagger2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] to be achieved first</i></span><br/> | ||
Line 7,025: | Line 7,462: | ||
=== Better with Dagger – dagger3 === | === Better with Dagger – dagger3 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] and [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]] and [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
=== Able to Backstab with Dagger – dagger-backstab === | === Able to Backstab with Dagger – dagger-backstab === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]], [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Dagger_.E2.80.93_dagger_2|dagger]], [[#Faster_with_Dagger_.E2.80.93_dagger2|dagger2]] and [[#Better_with_Dagger_.E2.80.93_dagger3|dagger3]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special (melee attacks only): backstab</span><br/> | <span style='color:green'>New weapon special (melee attacks only): backstab</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Better Resistances – armour === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> | ||
− | <span style='color:#60A0FF'>Resistance to impact increased by | + | <span style='color:#60A0FF'>Resistance to impact increased by 1%</span><br/> |
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/> | <span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/> | ||
− | <span style='color:#60A0FF'>Resistance to fire increased by | + | <span style='color:#60A0FF'>Resistance to fire increased by 1%</span><br/> |
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/> | <span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/> | ||
− | <span style='color:#60A0FF'>Resistance to arcane increased by | + | <span style='color:#60A0FF'>Resistance to arcane increased by 1%</span><br/> |
<br/> | <br/> | ||
=== Faster – movement === | === Faster – movement === | ||
Line 7,064: | Line 7,501: | ||
=== Striking Better with Sword – sword3 === | === Striking Better with Sword – sword3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Striking_Faster_with_Sword_.E2.80.93_sword2_8|sword2]] and [[#Striking_Better_with_Sword_.E2.80.93_sword_8|sword]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Attack Parrying Enemy Blows – parry === | + | === Able to Attack Parrying Enemy Blows (New Attack) – parry === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: parry ( | + | <span style='color:green'>New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)</span><br/> |
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/> | <span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/> | ||
<br/> | <br/> | ||
=== Parrying Better – parry2 === | === Parrying Better – parry2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_.E2.80.93_parry_5|parry]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Parrying_Enemy_Blows_(New_Attack)_.E2.80.93_parry_5|parry]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/> | <span style='color:green'>Damage increased by 10% for the parry attack</span><br/> | ||
<span style='color:green'>5% more attacks for the parry attack</span><br/> | <span style='color:green'>5% more attacks for the parry attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Attack in a Terrible Way that Lowers Enemy Resistance – doom === | + | === Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) – doom === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: doom ( | + | <span style='color:green'>New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)</span><br/> |
<span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/> | <span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/> | ||
<br/> | <br/> | ||
=== Crippling Enemies Better – doom2 === | === Crippling Enemies Better – doom2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_.E2.80.93_doom_4|doom]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_in_a_Terrible_Way_that_Lowers_Enemy_Resistance_(New_Attack)_.E2.80.93_doom_4|doom]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 15% for the doom attack</span><br/> | <span style='color:green'>Damage increased by 15% for the doom attack</span><br/> | ||
<span style='color:green'>5% more attacks for the doom attack</span><br/> | <span style='color:green'>5% more attacks for the doom attack</span><br/> | ||
<br/> | <br/> | ||
− | === Better at Defending – block === | + | === Better at Defending (Lowering the Chance to be Hit by 2%) – block === |
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | <span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/> | ||
Line 7,119: | Line 7,556: | ||
== Troll Boulderlobber == | == Troll Boulderlobber == | ||
<span style='color:#808080'><i>Some trolls show an uncommon ability in throwing boulders. These Boulderlobbers throw enormous rocks, that common trolls could not even lift and that are often bigger than a man.<br/> | <span style='color:#808080'><i>Some trolls show an uncommon ability in throwing boulders. These Boulderlobbers throw enormous rocks, that common trolls could not even lift and that are often bigger than a man.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
Line 7,204: | Line 7,640: | ||
== Unholy Breed (Lethalia Evil Good) == | == Unholy Breed (Lethalia Evil Good) == | ||
<span style='color:#808080'><i>The wicked Queen of Darkness managed to escape her pursuers with very little power remaining, but it was still enough to possess people and perform dark experiments to create a body that would not deteriorate over time, and incarnate in it. Her growth was accelerated by her ancient soul, and is already old enough to use all black magic she learned before.<br/> | <span style='color:#808080'><i>The wicked Queen of Darkness managed to escape her pursuers with very little power remaining, but it was still enough to possess people and perform dark experiments to create a body that would not deteriorate over time, and incarnate in it. Her growth was accelerated by her ancient soul, and is already old enough to use all black magic she learned before.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
Line 7,211: | Line 7,646: | ||
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Sword – sword2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the sword attack</span><br/> | ||
<span style='color:green'>1 more attacks for the sword attack</span><br/> | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
Line 7,219: | Line 7,654: | ||
=== Better with Sword – sword3 === | === Better with Sword – sword3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
Line 7,259: | Line 7,694: | ||
<span style='color:green'>Enemy resistances to arcane decreased by 7%</span><br/> | <span style='color:green'>Enemy resistances to arcane decreased by 7%</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Attack with Magically Increased Speed – speed === | + | === Able to Attack with Magically Increased Speed (New Attack) – speed === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: speed ( | + | <span style='color:green'>New bonus attack: speed (70% damage and 100% attacks of the base attack, melee)</span><br/> |
<br/> | <br/> | ||
=== Attacking Better Under the Effect of Quickening Spell – speed2 === | === Attacking Better Under the Effect of Quickening Spell – speed2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_.E2.80.93_speed|speed]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed|speed]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 15% for the speed attack</span><br/> | <span style='color:green'>Damage increased by 15% for the speed attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Attack with Magically Flaming Sword – fire === | + | === Able to Attack with Magically Flaming Sword (New Attack) – fire === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: fiery saber (% | + | <span style='color:green'>New bonus attack: fiery saber (100% damage and 80% attacks of the base attack, melee fire)</span><br/> |
<br/> | <br/> | ||
=== Attacking Better with the Flaming Sword – fire2 === | === Attacking Better with the Flaming Sword – fire2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_.E2.80.93_fire|fire]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire|fire]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 15% for the fiery saber attack</span><br/> | <span style='color:green'>Damage increased by 15% for the fiery saber attack</span><br/> | ||
<br/> | <br/> | ||
Line 7,301: | Line 7,736: | ||
== Unholy Breed (Vritra Later) == | == Unholy Breed (Vritra Later) == | ||
<span style='color:#808080'><i>Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her was difficult to control, until she learned how to control it, using her anger only when she needs.<br/> | <span style='color:#808080'><i>Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her was difficult to control, until she learned how to control it, using her anger only when she needs.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
Line 7,310: | Line 7,744: | ||
=== Faster with Sword – sword1_speed === | === Faster with Sword – sword1_speed === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the sword attack</span><br/> | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
<br/> | <br/> | ||
Line 7,320: | Line 7,754: | ||
=== Better with Sword – sword3 === | === Better with Sword – sword3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
=== Better with Sword – sword4 === | === Better with Sword – sword4 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
=== Slowing Enemies with Sword – sword4_plague === | === Slowing Enemies with Sword – sword4_plague === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the sword attack: slow</span><br/> | <span style='color:green'>New weapon special for the sword attack: slow</span><br/> | ||
<br/> | <br/> | ||
=== Better with Sword – sword5 === | === Better with Sword – sword5 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
=== Faster with Sword – sword5_speed === | === Faster with Sword – sword5_speed === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_4|sword1_speed]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the sword attack</span><br/> | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
<br/> | <br/> | ||
=== Better with Sword – sword6 === | === Better with Sword – sword6 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_6|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_11|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_8|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_11|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_6|sword5]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
Line 7,351: | Line 7,785: | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement berserk1 to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement berserk1 to be achieved first</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: mberserk3 ( | + | <span style='color:green'>New bonus attack: mberserk3 (80% damage and 100% attacks of the base attack, melee blade)</span><br/> |
<span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/> | <span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/> | ||
<br/> | <br/> | ||
Line 7,357: | Line 7,791: | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_3|berserk2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_3|berserk2]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: mberserk5 ( | + | <span style='color:green'>New bonus attack: mberserk5 (80% damage and 100% attacks of the base attack, melee blade)</span><br/> |
<span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/> | <span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/> | ||
<br/> | <br/> | ||
Line 7,363: | Line 7,797: | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement berserk1 to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement berserk1 to be achieved first</i></span><br/> | ||
− | |||
<span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/> | <span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/> | ||
<span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/> | <span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/> | ||
+ | <span style='color:green'>Damage increased by 10% for the mberserk5 attack</span><br/> | ||
<br/> | <br/> | ||
=== Attacking Horrendously with Berserk Attacks – berserk2_damage === | === Attacking Horrendously with Berserk Attacks – berserk2_damage === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first</i></span><br/> | ||
− | |||
<span style='color:green'>New weapon special for the mberserk2 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/> | <span style='color:green'>New weapon special for the mberserk2 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/> | ||
<span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/> | <span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/> | ||
+ | <span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/> | ||
<br/> | <br/> | ||
=== Doing More Damage with the Furious Attack – berserk3_damage === | === Doing More Damage with the Furious Attack – berserk3_damage === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancements berserk1 and [[#Doing_More_Damage_with_the_Furious_Attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first</i></span><br/> | ||
− | |||
<span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/> | <span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/> | ||
<span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/> | <span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/> | ||
+ | <span style='color:green'>Damage increased by 10% for the mberserk5 attack</span><br/> | ||
<br/> | <br/> | ||
=== Causing More Havoc with Magic – faerie1 === | === Causing More Havoc with Magic – faerie1 === | ||
Line 7,514: | Line 7,948: | ||
== Unholy Breed (Vritra) == | == Unholy Breed (Vritra) == | ||
<span style='color:#808080'><i>Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her is still hard to control. If it gets bad, a healing potion might help her.<br/> | <span style='color:#808080'><i>Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her is still hard to control. If it gets bad, a healing potion might help her.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
Line 7,525: | Line 7,958: | ||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
− | === | + | === Faster at Melee Combat – sword === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>1 more attacks (melee attacks only)</span><br/> | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster at Melee Combat – sword2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks (melee attacks only)</span><br/> | <span style='color:green'>1 more attacks (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
=== Better at Melee Combat – sword3 === | === Better at Melee Combat – sword3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Faster_at_Melee_Combat_.E2.80.93_sword_7|sword]] and [[#Faster_at_Melee_Combat_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | <span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/> | ||
<br/> | <br/> | ||
Line 7,573: | Line 8,006: | ||
=== Faster with Sword (Affects Also Whirlwind) – sword1_speed === | === Faster with Sword (Affects Also Whirlwind) – sword1_speed === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_9|sword3]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the sword attack</span><br/> | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/> | <span style='color:green'>1 more attacks for the whirlwind attack</span><br/> | ||
Line 7,589: | Line 8,022: | ||
=== Better with Sword – sword3 === | === Better with Sword – sword3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] and [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_7|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_12|sword2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
Line 7,596: | Line 8,029: | ||
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/> | <span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/> | ||
<br/> | <br/> | ||
− | === Better with Knives – knives1 === | + | === Better and Faster with Knives – knives1 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/> | <span style='color:green'>Damage increased by 1 for the knife attack</span><br/> | ||
Line 7,607: | Line 8,040: | ||
=== Better with Knives – knives2 === | === Better with Knives – knives2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/> | <span style='color:green'>Damage increased by 1 for the knife attack</span><br/> | ||
<br/> | <br/> | ||
=== More Precise with Knives – knives2_precision === | === More Precise with Knives – knives2_precision === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[# | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_and_Faster_with_Knives_.E2.80.93_knives1|knives1]] and [[#Better_with_Knives_.E2.80.93_knives2_3|knives2]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the knife attack: marksman</span><br/> | <span style='color:green'>New weapon special for the knife attack: marksman</span><br/> | ||
<br/> | <br/> | ||
Line 7,649: | Line 8,082: | ||
=== Faster – movement2 === | === Faster – movement2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_.E2.80.93_movement_73|movement]] to be achieved first</i></span><br/> |
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> | ||
Line 7,667: | Line 8,100: | ||
== Unknown (Lethalia Lich-Weakened) == | == Unknown (Lethalia Lich-Weakened) == | ||
<span style='color:#808080'><i>Don't ask. Even she has no idea what she is.<br/> | <span style='color:#808080'><i>Don't ask. Even she has no idea what she is.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
Line 7,703: | Line 8,135: | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancements [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie1_5|faerie1]] and [[#Causing_More_Havoc_with_Faerie_Fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: conical faerie fire (% | + | <span style='color:green'>New bonus attack: conical faerie fire (100% damage and 100% attacks of faerie fire)</span><br/> |
<span style='color:green'>New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/> | <span style='color:green'>New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/> | ||
<br/> | <br/> | ||
Line 7,785: | Line 8,217: | ||
=== Faster with Sword – sword1_speed === | === Faster with Sword – sword1_speed === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the sword attack</span><br/> | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
<br/> | <br/> | ||
Line 7,800: | Line 8,232: | ||
=== Better with Sword – sword3 === | === Better with Sword – sword3 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] and [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]] and [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
=== Better with Sword – sword4 === | === Better with Sword – sword4 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]] and [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
=== Slowing Enemies with Sword – sword4_plague === | === Slowing Enemies with Sword – sword4_plague === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first</i></span><br/> |
<span style='color:green'>New weapon special for the sword attack: slow</span><br/> | <span style='color:green'>New weapon special for the sword attack: slow</span><br/> | ||
<br/> | <br/> | ||
=== Better with Sword – sword5 === | === Better with Sword – sword5 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]] and [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
=== Faster with Sword – sword5_speed === | === Faster with Sword – sword5_speed === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]], [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] and [[#Faster_with_Sword_.E2.80.93_sword1_speed_5|sword1_speed]] to be achieved first</i></span><br/> |
<span style='color:green'>1 more attacks for the sword attack</span><br/> | <span style='color:green'>1 more attacks for the sword attack</span><br/> | ||
<br/> | <br/> | ||
=== Better with Sword – sword6 === | === Better with Sword – sword6 === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_with_Sword_.E2.80.93_sword1_8|sword1]], [[#Better_with_Sword_.E2.80.93_sword2_13|sword2]], [[#Better_with_Sword_.E2.80.93_sword3_10|sword3]], [[#Better_with_Sword_.E2.80.93_sword4_12|sword4]] and [[#Better_with_Sword_.E2.80.93_sword5_7|sword5]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | <span style='color:green'>Damage increased by 1 for the sword attack</span><br/> | ||
<br/> | <br/> | ||
=== Able to Attack Twice in a Row – berserk1 === | === Able to Attack Twice in a Row – berserk1 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: mberserk2 ( | + | <span style='color:green'>New bonus attack: mberserk2 (80% damage and 100% attacks of the base attack, melee blade)</span><br/> |
<span style='color:green'>New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]</span><br/> | <span style='color:green'>New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]</span><br/> | ||
<span style='color:green'>New weapon special for the mberserk2 attack: swarm</span><br/> | <span style='color:green'>New weapon special for the mberserk2 attack: swarm</span><br/> | ||
Line 7,838: | Line 8,270: | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: mberserk3 ( | + | <span style='color:green'>New bonus attack: mberserk3 (80% damage and 100% attacks of the base attack, melee blade)</span><br/> |
<span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/> | <span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/> | ||
<span style='color:green'>New weapon special for the mberserk3 attack: swarm</span><br/> | <span style='color:green'>New weapon special for the mberserk3 attack: swarm</span><br/> | ||
Line 7,846: | Line 8,278: | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_4|berserk2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Thrice_in_a_Row_.E2.80.93_berserk2_4|berserk2]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: mberserk5 ( | + | <span style='color:green'>New bonus attack: mberserk5 (80% damage and 100% attacks of the base attack, melee blade)</span><br/> |
<span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/> | <span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/> | ||
<span style='color:green'>New weapon special for the mberserk5 attack: swarm</span><br/> | <span style='color:green'>New weapon special for the mberserk5 attack: swarm</span><br/> | ||
Line 7,854: | Line 8,286: | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_Twice_in_a_Row_.E2.80.93_berserk1_3|berserk1]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>Damage increased by 10% for the | + | <span style='color:green'>Damage increased by 10% for the mberserk5 attack</span><br/> |
<span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/> | <span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/> | ||
<span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/> | <span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/> | ||
Line 7,991: | Line 8,423: | ||
== Warlock == | == Warlock == | ||
<span style='color:#808080'><i>After numerous years of practice, Sword Magi and Knights of Magic went close to the pinnacle of warfare, that they became masters of both mundane and arcane combat. They can manage to unite these two skills into one, and become even more deadly. But still, because they simply cannot wear too much armour that causes difficulties to spellcasting and dodging, they are quite vulnerable to physical blows.<br/> | <span style='color:#808080'><i>After numerous years of practice, Sword Magi and Knights of Magic went close to the pinnacle of warfare, that they became masters of both mundane and arcane combat. They can manage to unite these two skills into one, and become even more deadly. But still, because they simply cannot wear too much armour that causes difficulties to spellcasting and dodging, they are quite vulnerable to physical blows.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
Line 7,998: | Line 8,429: | ||
<span style='color:green'>Damage increased by 1 for the saber attack</span><br/> | <span style='color:green'>Damage increased by 1 for the saber attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Sword – sword2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Sword_.E2.80.93_sword_5|sword]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage decreased by 1 for the saber attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the saber attack</span><br/> | ||
<span style='color:green'>1 more attacks for the saber attack</span><br/> | <span style='color:green'>1 more attacks for the saber attack</span><br/> | ||
Line 8,006: | Line 8,437: | ||
=== Better with Sword – sword3 === | === Better with Sword – sword3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Sword_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the saber attack</span><br/> | <span style='color:green'>Damage increased by 1 for the saber attack</span><br/> | ||
<br/> | <br/> | ||
Line 8,013: | Line 8,444: | ||
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> | <span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster with Fireball – fireball2 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Fireball_.E2.80. | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_with_Fireball_.E2.80.93_fireball_6|fireball]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage decreased by 1 for the fireball attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the fireball attack</span><br/> | ||
<span style='color:green'>1 more attacks for the fireball attack</span><br/> | <span style='color:green'>1 more attacks for the fireball attack</span><br/> | ||
Line 8,021: | Line 8,452: | ||
=== Better with Fireball – fireball3 === | === Better with Fireball – fireball3 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_with_Fireball_.E2.80.93_fireball2_5|fireball2]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> | <span style='color:green'>Damage increased by 1 for the fireball attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Attack with Magically Increased Speed – speed === | + | === Able to Attack with Magically Increased Speed (New Attack) – speed === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: speed ( | + | <span style='color:green'>New bonus attack: speed (70% damage and 100% attacks of the base attack, melee)</span><br/> |
<br/> | <br/> | ||
=== Attacking Better Under the Effect of Quickening Spell – speed2 === | === Attacking Better Under the Effect of Quickening Spell – speed2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_.E2.80.93_speed_2|speed]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_with_Magically_Increased_Speed_(New_Attack)_.E2.80.93_speed_2|speed]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 15% for the speed attack</span><br/> | <span style='color:green'>Damage increased by 15% for the speed attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Attack with Magically Flaming Sword – fire === | + | === Able to Attack with Magically Flaming Sword (New Attack) – fire === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: fiery saber (% | + | <span style='color:green'>New bonus attack: fiery saber (100% damage and 80% attacks of the base attack, melee fire)</span><br/> |
<br/> | <br/> | ||
=== Attacking Better with the Flaming Sword – fire2 === | === Attacking Better with the Flaming Sword – fire2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_.E2.80.93_fire_2|fire]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Able_to_Attack_with_Magically_Flaming_Sword_(New_Attack)_.E2.80.93_fire_2|fire]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 15% for the fiery saber attack</span><br/> | <span style='color:green'>Damage increased by 15% for the fiery saber attack</span><br/> | ||
<br/> | <br/> | ||
Line 8,046: | Line 8,477: | ||
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]</span><br/> | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]</span><br/> | ||
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]</span><br/> | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]</span><br/> | ||
− | <span style='color:#60A0FF'>12 more hitpoints | + | <span style='color:#60A0FF'>12 more hitpoints</span><br/> |
<span style='color:#60A0FF'>Resistance to blade increased by 6%</span><br/> | <span style='color:#60A0FF'>Resistance to blade increased by 6%</span><br/> | ||
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/> | <span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/> | ||
Line 8,081: | Line 8,512: | ||
== Werewolf Rider == | == Werewolf Rider == | ||
<span style='color:#808080'><i>Sometimes it happens that an orc grows really unintelligent and naive, but blessed with extraordinary strength and predator-like instincts and ferocity. They have great difficulties with integration into the orcish community, but shamans usually perform a ritual that allows them to transform their body to the shape of an animal, which lets them use their innate abilities better. It is said that those orcs have the legacy of their beast ancestors of distant past and are considered sacred. They abandon orcish communities and hunt in the wilderness. They shift back into the humanoid form only rarely, usually only when they need to climb somewhere. Those orcs are half-men and half-beasts and are nearly impossible to tame. However, sometimes there are also battle-hardened and experienced goblin riders who are ambitious enough to search for those werewolves and even manage to tame one enough to ride with him into battle. Those goblins are called werewolf riders and whenever they appear on a battlefield, they strike fear into the hearts of their foes and are even respected by the greatest of the orcs.<br/> | <span style='color:#808080'><i>Sometimes it happens that an orc grows really unintelligent and naive, but blessed with extraordinary strength and predator-like instincts and ferocity. They have great difficulties with integration into the orcish community, but shamans usually perform a ritual that allows them to transform their body to the shape of an animal, which lets them use their innate abilities better. It is said that those orcs have the legacy of their beast ancestors of distant past and are considered sacred. They abandon orcish communities and hunt in the wilderness. They shift back into the humanoid form only rarely, usually only when they need to climb somewhere. Those orcs are half-men and half-beasts and are nearly impossible to tame. However, sometimes there are also battle-hardened and experienced goblin riders who are ambitious enough to search for those werewolves and even manage to tame one enough to ride with him into battle. Those goblins are called werewolf riders and whenever they appear on a battlefield, they strike fear into the hearts of their foes and are even respected by the greatest of the orcs.<br/> | ||
− | |||
This unit also has generic AMLA advancements</i></span> | This unit also has generic AMLA advancements</i></span> | ||
− | === | + | === Faster at Clawing – claws === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:green'>Damage decreased by 1 for the claws attack</span><br/> | <span style='color:green'>Damage decreased by 1 for the claws attack</span><br/> | ||
Line 8,091: | Line 8,521: | ||
=== Better at Clawing – claws2 === | === Better at Clawing – claws2 === | ||
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws|claws]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/> | <span style='color:green'>Damage increased by 1 for the claws attack</span><br/> | ||
<br/> | <br/> | ||
− | === | + | === Faster at Clawing – claws3 === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first</i></span><br/> | ||
Line 8,102: | Line 8,532: | ||
=== Better at Clawing – claws4 === | === Better at Clawing – claws4 === | ||
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancement [[# | + | <span style='color:#808080'><i>This advancement requires the advancement [[#Faster_at_Clawing_.E2.80.93_claws3|claws3]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/> | <span style='color:green'>Damage increased by 1 for the claws attack</span><br/> | ||
<br/> | <br/> | ||
− | === Able to Claw in a Violent Fury – berserk === | + | === Able to Claw in a Violent Fury (New Attack) – berserk === |
<span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] to be achieved first</i></span><br/> | ||
− | <span style='color:green'>New bonus attack: fury (% | + | <span style='color:green'>New bonus attack: fury (100% damage and 60% attacks of claws, melee)</span><br/> |
<span style='color:green'>New weapon special for the fury attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/> | <span style='color:green'>New weapon special for the fury attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/> | ||
<br/> | <br/> | ||
=== Clawing in an Even More Vicious Berserk – berserk2 === | === Clawing in an Even More Vicious Berserk – berserk2 === | ||
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
− | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] and [[#Able_to_Claw_in_a_Violent_Fury_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/> | + | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Clawing_.E2.80.93_claws2|claws2]] and [[#Able_to_Claw_in_a_Violent_Fury_(New_Attack)_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/> |
<span style='color:green'>Damage increased by 10% for the fury attack</span><br/> | <span style='color:green'>Damage increased by 10% for the fury attack</span><br/> | ||
<span style='color:green'>10% more attacks for the fury attack</span><br/> | <span style='color:green'>10% more attacks for the fury attack</span><br/> | ||
Line 8,137: | Line 8,567: | ||
<span style='color:#808080'><i>This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2_2|fangs2]] to be achieved first</i></span><br/> | <span style='color:#808080'><i>This advancement requires the advancement [[#Biting_Faster_.E2.80.93_fangs2_2|fangs2]] to be achieved first</i></span><br/> | ||
<span style='color:green'>Damage increased by 1 for the fangs attack</span><br/> | <span style='color:green'>Damage increased by 1 for the fangs attack</span><br/> | ||
+ | <br/> | ||
+ | === Healing from Kills Even when Defending – murderlust === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#supreme murderlust_.E2.80.93_dummy|supreme murderlust]]</span><br/> | ||
<br/> | <br/> | ||
=== More Nimble (Lowering the Chance to be Hit by 4%) – dodge === | === More Nimble (Lowering the Chance to be Hit by 4%) – dodge === | ||
Line 8,157: | Line 8,592: | ||
=== Faster – movement === | === Faster – movement === | ||
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
+ | <br/> | ||
+ | |||
+ | == Zombie Rider == | ||
+ | <span style='color:#808080'><i>During undead invasions, not only humans, but also farm animals die and are resurrected into undeath. These undead animals can be ridden by skeletons, producing units that are both zombie and skeleton in nature.<br/> | ||
+ | This unit also has generic AMLA advancements</i></span> | ||
+ | |||
+ | === Better at Axe Combat – axe === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> | ||
+ | <br/> | ||
+ | === Better at Axe Combat – axe2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> | ||
+ | <br/> | ||
+ | === Faster at Axe Combat – axe3 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]] and [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 for the axe attack</span><br/> | ||
+ | <span style='color:green'>1 more attacks for the axe attack</span><br/> | ||
+ | <br/> | ||
+ | === Better at Axe Combat – axe4 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancements [[#Better_at_Axe_Combat_.E2.80.93_axe_3|axe]], [[#Better_at_Axe_Combat_.E2.80.93_axe2_3|axe2]] and [[#Faster_at_Axe_Combat_.E2.80.93_axe3_3|axe3]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the axe attack</span><br/> | ||
+ | <br/> | ||
+ | === Transforming Enemies into Soulless with the Plague – soulless === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]</span><br/> | ||
+ | <span style='color:green'>Remove weapon special for the touch attack: plague</span><br/> | ||
+ | <br/> | ||
+ | === Causing Enemies to Become Soulless Even if Killed Indirectly – soulless_infect === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Transforming_Enemies_into_Soulless_with_the_Plague_.E2.80.93_soulless|soulless]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the touch attack: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]</span><br/> | ||
+ | <span style='color:green'>Remove weapon special for the touch attack: plague(Soulless)</span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 for the touch attack</span><br/> | ||
+ | <br/> | ||
+ | === Transforming Enemies into Monstrosities with the Plague – monstrosity === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Causing_Enemies_to_Become_Soulless_Even_if_Killed_Indirectly_.E2.80.93_soulless_infect|soulless_infect]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>New weapon special for the touch attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Monstrosity)]]</span><br/> | ||
+ | <span style='color:green'>Remove weapon special for the touch attack: greater infect</span><br/> | ||
+ | <span style='color:green'>Damage decreased by 1 for the touch attack</span><br/> | ||
+ | <br/> | ||
+ | === Attacking Better when Making Plague – touch_damage === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Transforming_Enemies_into_Monstrosities_with_the_Plague_.E2.80.93_monstrosity|monstrosity]] to be achieved first</i></span><br/> | ||
+ | <span style='color:green'>Damage increased by 1 for the touch attack</span><br/> | ||
+ | <br/> | ||
+ | === Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) – frail_tide === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/> | ||
+ | <br/> | ||
+ | === Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) – frail_tide2 === | ||
+ | <span style='color:#808080'><i>This advancement can be taken once</i></span><br/> | ||
+ | <span style='color:#808080'><i>This advancement requires the advancement [[#Causing_a_Severe_Frailty_Complex_in_Enemies'_Minds_(-15%_Physical_Resistances)_.E2.80.93_frail_tide_2|frail_tide]] to be achieved first</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/> | ||
+ | <span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/> | ||
+ | <br/> | ||
+ | === More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) – armour === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to impact increased by -1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to fire increased by -1%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/> | ||
+ | <span style='color:#60A0FF'>Resistance to arcane increased by -2%</span><br/> | ||
+ | <br/> | ||
+ | === Faster – movement === | ||
+ | <span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/> | ||
<span style='color:#60A0FF'>1 more movement points</span><br/> | <span style='color:#60A0FF'>1 more movement points</span><br/> | ||
<br/> | <br/> |
Latest revision as of 16:31, 18 May 2024
This is an auto-generated wiki page listing all the advancements that are unit specific currently available in the campaign "Legend of the Invincibles". See LotI Standard Advancements for general advancements such as legacies and books. This was generated at Sat May 18 17:31:25 2024 using version git-0a0a7e9 of LotI and version 0.3.5.1 of the generation script. As this is auto-generated, DO NOT EDIT THIS PAGE. Instead, create a new issue at the tracker and the script will be adjusted.
Other LotI-related wiki pages:
- LotI Items – items, such as weapons and books
- LotI Standard Advancements – general advancements such as legacies and books
- LotI Unit Advancements – unit-specific advancements
- LotI Abilities – abilities and weapon specials
- LotI Scenarios – scenario information
- DeadlyUnitsFromLotI
Contents
- 1 Abomination
- 1.1 Biting Better – bite1
- 1.2 Dealing 50% More Damage to Poisoned Enemies – bite-eager
- 1.3 Biting Faster – bite2
- 1.4 Biting Faster if Healthy – bite2-swarn
- 1.5 Feasting on Enemies when Biting – bite2-leech
- 1.6 Biting Better – bite3
- 1.7 Healing More from Kills – murderlust
- 1.8 Able to Regurgitate Culinary Feasts as Walking Corpses – regurgitate1
- 1.9 Able to Regurgitate Culinary Feasts as Ghouls – regurgitate2
- 1.10 Damaging Adjacent Enemies when Hit More – corrosive_blood
- 1.11 Damaging Adjacent Enemies when Hit More – corrosive_blood2
- 1.12 Causing Nearby Enemies to Deal Less Damage – despair
- 1.13 Causing Nearby Enemies to Deal Even Less Damage – despair2
- 1.14 Causing Nearby Enemies to Deal Even Less Damage – despair3
- 1.15 Causing Nearby Enemies to Deal Even Less Damage – despair4
- 1.16 Faster – movement
- 2 Ancient Demon (Lilith)
- 3 Ancient Demoness (Lilith Ally)
- 3.1 Faster at Axe Combat – axe
- 3.2 Faster at Axe Combat – axe-speed
- 3.3 Better at Axe Combat – axe-damage
- 3.4 Striking More Precisely with Axe – axe-marksman
- 3.5 Stronger with Hatchet – hatchet
- 3.6 Faster with Hatchet – hatchet2
- 3.7 Stronger with Hatchet – hatchet3
- 3.8 Able to Hurl Hatchets in a Long Stream – hatchet-anger
- 3.9 Better with Fireball – fireball
- 3.10 Faster with Fireball – fireball2
- 3.11 Better with Fireball – fireball3
- 3.12 Hitting More Enemies with Fireball – fireball-cone
- 3.13 Better at Dodging (Lowering the Chance to be Hit by 2%) – dodge
- 3.14 Faster – movement
- 4 Ancient Lich
- 4.1 Faster at Melee Combat – melee
- 4.2 Creating Zombies from Enemies Killed at Melee – melee2
- 4.3 Better at Melee – melee3
- 4.4 A Better Caster – magic
- 4.5 A Faster Caster of Chill Tempests – magic-chill
- 4.6 Slowing with Chill Tempest – magic-chill3
- 4.7 A Faster Caster of Shadow Waves – magic-shadow
- 4.8 A Better Caster of Chill Tempests – magic-chill2
- 4.9 Slowing Multiple Enemies with Chill Tempest – magic-chill-slow-extra
- 4.10 A Better Caster of Shadow Waves – magic-shadow2
- 4.11 Leeching Health from Enemies with Shadow Wave – magic-shadow-leech
- 4.12 Making Adjacent Non-Undead Enemies Less Resistant to Arcane, Fire and Impact – withering presence
- 4.13 More Resistant to Arcane, Fire and Impact is Standing Next to at Least 2 Allied Non-Undead – memories of life
- 4.14 More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) – armour
- 4.15 Faster – movement
- 5 Arch Necromancer
- 5.1 Faster at Melee Combat – melee
- 5.2 Better at Melee Combat – melee2
- 5.3 Transforming Enemies into Soulless Also with the Infection – melee3
- 5.4 A Better Caster of Chill Waves – magic-chill
- 5.5 A Faster Caster of Chill Waves – magic-chill2
- 5.6 Slowing with Chill Wave – magic-chill3
- 5.7 A Faster Caster of Shadow Waves – magic-shadow
- 5.8 A Better Caster of Shadow Waves – magic-shadow2
- 5.9 Creating Ghosts from Victims of Shadow Wave – magic-shadow3
- 5.10 A Better Caster, Generally – magic
- 5.11 Making Adjacent Undead More Resistant to Arcane, Fire and Impact – lifeforce transfer
- 5.12 More Resistant to Cold, Blade and Impact if Adjacent to at Least 2 Allied Undead – death blending
- 5.13 Faster – movement
- 6 Blackguard
- 6.1 Striking Better with Scourge – scourge
- 6.2 Striking Faster with Scourge – scourge2
- 6.3 Striking Better with Scourge – scourge3
- 6.4 Better Protected from Physical Blows (3% Better Resistances; +5% Resist Impact) – armour
- 6.5 Able to Darken Even the Night – darken
- 6.6 Radiating Unearthly Darkness – darken2
- 6.7 Able to Teleport to an Adjacent Endangered Ally – darken
- 6.8 Faster – movement
- 7 Celestial Messenger
- 7.1 Better with Magic – lightbeam
- 7.2 Faster with Magic – lightbeam2
- 7.3 Better with Magic – lightbeam3
- 7.4 Faster with Mace – mace
- 7.5 Better with Mace – mace2
- 7.6 Able to Heal Allies Better – heal
- 7.7 Able to Heal Allies Better – heal2
- 7.8 Able to Heal Allies Better – heal3
- 7.9 Able to Make Enemies Feel Their Guilt (-10% to Non-Physical Resistances) – conviction
- 7.10 Making Enemies Feel Their Guilt Stronger (-15% to Non-Physical Resistances) – conviction2
- 7.11 Making Enemies Feel Their Guilt Stronger (-20% to Non-Physical Resistances) – conviction3
- 7.12 Making Enemies' Sins Burn Them from Inside (-16 Enemy Heal) – guilt
- 7.13 Able to Illuminate Even the Day – aura_illuminate
- 7.14 Illuminating Everything Around Better – aura_illuminate2
- 7.15 Faster – movement
- 8 Champion
- 8.1 Faster at Melee Combat – sword
- 8.2 Better with Sword – sword2
- 8.3 Faster with Sword – sword3
- 8.4 Better with Sword – sword4
- 8.5 Faster with Crossbow – crossbow
- 8.6 Better at Defending (Lowering the Chance to be Hit by 3%) – block
- 8.7 Better Protected from Physical Blows (3% Better Resistances) – armour
- 8.8 10% Better Resistances when Defending – careful
- 8.9 20% Better Resistances when Defending – careful2
- 8.10 25% Better Resistances when Defending – careful3
- 8.11 Better with Crossbow – crossbow2
- 8.12 Faster – movement
- 9 Champion Bowman
- 9.1 Striking Better with Bow – bow
- 9.2 Striking Faster with Bow – bow2
- 9.3 Striking Better with Bow – bow3
- 9.4 Shooting Insanely Precisely – bow-precision
- 9.5 Able to Shoot a Storm on Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) – arrowstorm
- 9.6 Shooting Arrow Storms Better – arrowstorm2
- 9.7 Able to Shoot a Massive Hail of Arrows to Hit Many Enemies (New Attack) – hail_of_arrows
- 9.8 Shooting Hails of Arrows Better – hail_of_arrows2
- 9.9 Striking Better with Sword – sword
- 9.10 Striking Faster with Sword – sword2
- 9.11 Striking Better with Sword – sword3
- 9.12 Better Protected from Physical Blows (2% Better Resistances) – armour
- 9.13 Faster – movement
- 10 Chaos Rider
- 10.1 Striking Better with Sword – sword
- 10.2 Striking Faster with Sword – sword2
- 10.3 Incinerating Enemies with Sword – sword-incinerate
- 10.4 Striking Better with Sword – sword3
- 10.5 Stomping Enemies Better – stomp
- 10.6 Better with Fireball – fireball
- 10.7 Faster with Fireball – fireball2
- 10.8 Better with Fireball – fireball3
- 10.9 Able to Hit Multiple Enemies with Fireball – fireball_cone
- 10.10 Able to Hit Even More Enemies with Fireball – fireball_explosive
- 10.11 Dealing More Damage with Burning Aura – burning_aura
- 10.12 Dealing More Damage with Burning Aura – burning_aura2
- 10.13 Casting a Fiery Spell on Every Melee Hit – firecast
- 10.14 Faster – movement
- 11 Dark Shade
- 11.1 Clawing Better – claws
- 11.2 Clawing Better – claws2
- 11.3 Backstabbing Better – claws2-backstab
- 11.4 Clawing Faster – claws3
- 11.5 Backstabbing Better – claws3-backstab
- 11.6 Clawing Better – claws4
- 11.7 Draining Enemies Better – sip
- 11.8 Draining Enemies Faster – sip2
- 11.9 Draining More from Living, Able to Drain a Bit from the Non-Living as Well – sip3
- 11.10 Draining Enemies Better – sip4
- 11.11 Able to Hide in the Shadows of Others – shadowstalk
- 11.12 Able to Hide Close to the Shadows of Others – shadowstalk2
- 11.13 Able to Hide Near the Shadows of Others – shadowstalk3
- 11.14 Faster – movement
- 12 Deathlord
- 12.1 Better at Melee Combat – axe
- 12.2 Better at Melee Combat – axe2
- 12.3 Faster at Melee Combat – axe3
- 12.4 Better at Melee Combat – axe4
- 12.5 Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) – doom
- 12.6 Crippling Enemies Better – doom2
- 12.7 Better at Blocking Attacks (Lowering the Chance to be Hit by 4%) – block
- 12.8 Better with Crossbow – xbow
- 12.9 Faster with Crossbow – xbow2
- 12.10 Shooting Poisonous Arrows – xbow-poison
- 12.11 Better with Crossbow – xbow3
- 12.12 3% Better Resistance – armour
- 12.13 Faster – movement
- 13 Demigod (Efraim God)
- 13.1 Better with Sword – sword1
- 13.2 Faster with Sword (Affects Also Whirlwind) – sword1_speed
- 13.3 Better with Sword – sword2
- 13.4 More Precise with Sword – sword2_marksman
- 13.5 Better with Sword – sword3
- 13.6 Better with Sword – sword4
- 13.7 Incinerating Enemies with Sword – sword4_flames
- 13.8 Better with Sword – sword5
- 13.9 Faster with Sword (Affects Also Whirlwind) – sword5_speed
- 13.10 Better with Sword – sword6
- 13.11 Able to Attack Twice in a Row – berserk1
- 13.12 Able to Attack Thrice in a Row – berserk2
- 13.13 Able to Attack Five Times in a Row – berserk3
- 13.14 Doing More Damage with the Furious Attack – berserk1_damage
- 13.15 Whirling Better – whirlwind
- 13.16 Whirling Better – whirlwind2
- 13.17 Whirling Better – whirlwind3
- 13.18 Better with Knives – knives1
- 13.19 Backstabbing with Knives – knives1_backstab
- 13.20 Better with Knives – knives2
- 13.21 More Precise with Knives – knives2_precision
- 13.22 Better with Knives – knives3
- 13.23 Faster with Knives – knives3_speed
- 13.24 Better with Knives – knives4
- 13.25 Backstabbing with Knives Better – knives4-backstab
- 13.26 Better with Knives – knives5
- 13.27 Faster with Knives – knives5_speed
- 13.28 Casting Fireballs Better – fireball
- 13.29 Incinerating the Primary Target of the Fireballs – fireball1_incineration
- 13.30 Casting Fireballs Better – fireball2
- 13.31 Casting Fireballs Faster – fireball3
- 13.32 Decreasing Enemy Fire Resistance by 10% – fireball3_penetrate
- 13.33 Casting Fireballs Faster – fireball4
- 13.34 Shooting Fireballs with Better Precision – fireball4_precision
- 13.35 Casting Fireballs Faster – fireball5
- 13.36 Shooting Fireballs with Better Precision – fireball5_precision
- 13.37 Casting Fireballs with Greater Damage – fireball6
- 13.38 Able to Cast Iceball – iceball
- 13.39 Dealing More Damage with Iceball – iceball2
- 13.40 Dealing Damage to Multiple Enemies with Iceball – iceball3
- 13.41 Slowing Groups of Enemies with Iceball – iceball4
- 13.42 Dealing More Damage with Iceball – iceball5
- 13.43 Faster – movement
- 13.44 Faster – movement2
- 13.45 Able to Muster Enough Mental Powers to Levitate Through Hard Terrains – movement3
- 13.46 Harder to be Hit – dodge
- 13.47 Better Protected from Physical Blows (2% Better Resistances) – armour
- 13.48 Better Protected from Magical Attacks (2% Better Resistances) – shield
- 14 Demigod (Lethalia God)
- 14.1 Better with Staff – staff1
- 14.2 More Precise with Staff – staff1_marksman
- 14.3 Better with Staff – staff2
- 14.4 More Precise with Staff – staff2_focused
- 14.5 Poisoning Enemies with Staff – staff2_plague
- 14.6 Better with Staff – staff3
- 14.7 Faster with Staff – staff3_attacks
- 14.8 Better with Staff – staff4
- 14.9 Better with Staff – staff5
- 14.10 Incinerating Enemies with Staff (Instead of Poison) – staff5_plague
- 14.11 Dealing Fire Damage with Staff – staff5_fire
- 14.12 Better with Staff – staff6
- 14.13 Faster with Staff – staff6_attacks
- 14.14 Better with Staff – staff7
- 14.15 Better with Axe – axe1
- 14.16 Better with Axe – axe2
- 14.17 Faster with Axe (Affects Also Whirlwind) – axe1_speed
- 14.18 Poisoning Enemies with Axe (Affects Also Whirlwind) – axe2_poison
- 14.19 Better with Axe – axe3
- 14.20 Faster with Axe (Affects Also Whirlwind) – axe3_speed
- 14.21 Better with Axe – axe4
- 14.22 Able to Hit Multiple Enemies with Axe – axe4_cleave
- 14.23 Better with Axe – axe5
- 14.24 Faster with Axe (Affects Also Whirlwind) – axe5_speed
- 14.25 Better with Axe – axe6
- 14.26 Faster with Axe (Affects Also Whirlwind) – axe6_speed
- 14.27 Better at Whirling – whirlwind
- 14.28 Causing More Havoc with Faerie Fire – faerie1
- 14.29 Able to Deal Damage to Multiple Units with Faerie Fire – faerie1_boom
- 14.30 Causing More Havoc with Faerie Fire – faerie2
- 14.31 Decreasing Enemies' Arcane Resistance by 8% – faerie2_penetrate
- 14.32 Causing More Havoc with Faerie Fire – faerie3
- 14.33 Faster with Faerie Fire – faerie3_speed
- 14.34 Causing More Havoc with Faerie Fire – faerie4
- 14.35 Decreasing Enemies' Arcane Resistance by 7% – faerie4_penetrate
- 14.36 Causing More Havoc with Faerie Fire – faerie5
- 14.37 Faster with Faerie Fire – faerie5_speed
- 14.38 Causing More Havoc with Faerie Fire – faerie6
- 14.39 Faster with Faerie Fire – faerie6_speed
- 14.40 Causing More Havoc with Faerie Fire – faerie7
- 14.41 Faster with Faerie Fire – faerie7_speed
- 14.42 Causing More Havoc with Faerie Fire – faerie8
- 14.43 Poisoning Enemies with Spiderwebs – gossamer1
- 14.44 Dealing More Damage with Spiderwebs – gossamer1_damage
- 14.45 Draining Enemies with Spiderwebs – gossamer2
- 14.46 Dealing More Damage with Spiderwebs – gossamer2_damage
- 14.47 Shooting Spiderwebs More Precisely – gossamer3
- 14.48 Dealing More Damage with Spiderwebs – gossamer3_damage
- 14.49 Shooting Spiderwebs Even More Precisely – gossamer4
- 14.50 Dealing More Damage with Spiderwebs – gossamer4_damage
- 14.51 Shooting Spiderwebs Faster – gossamer4_speed
- 14.52 Shooting Spiderwebs with Incredibly Fast Reactions – gossamer5
- 14.53 Dealing More Damage with Spiderwebs – gossamer5_damage
- 14.54 More Nimble (+1 Movement, 1% Better Defences on All Terrains) – wings1
- 14.55 More Nimble (+1 Movement, 1% Better Defences on All Terrains) – wings2
- 14.56 More Nimble (2% Better Defences on All Terrains) – wings3
- 14.57 More Attuned to the Woods – woods
- 14.58 Better Protected from Physical Blows (2% Better Resistances) – armour
- 14.59 Better Protected from Magical Attacks (3% Better Resistances) – shield
- 15 Demilich
- 15.1 Better at Melee Combat – melee
- 15.2 Faster at Melee Combat – melee2
- 15.3 Creating Zombies from Enemies Killed at Melee – melee3
- 15.4 Better at Melee – melee3
- 15.5 A Better Caster – magic
- 15.6 A Faster Caster of Chill Tempests – magic-chill
- 15.7 Slowing with Chill Tempest – magic-chill3
- 15.8 A Better Caster of Chill Tempests – magic-chill2
- 15.9 A Faster Caster of Shadow Waves – magic-shadow
- 15.10 A Better Caster of Shadow Waves – magic-shadow2
- 15.11 Leeching Health from Enemies with Shadow Wave – magic-shadow-leech
- 15.12 More Spirit-Like Resistance (Improved Resistances, Slightly Worsened Arcane Resistance) – armour
- 15.13 Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) – dodge
- 15.14 Faster – movement
- 16 Demon Infiltrator (Romero)
- 17 Demon Lord
- 18 Demon Queen (Uria)
- 19 Demon Queen's Avatar (Uria Avatar)
- 20 Destroyer
- 20.1 Striking More Furiously with Scourge – scourge
- 20.2 Striking Faster with Scourge – scourge2
- 20.3 Striking More Furiously with Scourge – scourge3
- 20.4 Able to Enter a Battle Frenzy Like Dwarves, But Only when Attacking (New Attack) – berserk
- 20.5 Striking Faster when in Battle Frenzy – berserk2
- 20.6 Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) – armour
- 20.7 Faster – movement
- 21 Divine Emissary (Stormrider)
- 21.1 Swinging Faster with the Sword – sword
- 21.2 Swinging More Precisely with the Sword – sword1_precision
- 21.3 Swinging Better with the Sword – sword2
- 21.4 Swinging Better with the Sword – sword3
- 21.5 Swinging Faster with the Sword – sword3_speed
- 21.6 Swinging Better with the Sword – sword4
- 21.7 Striking Better with Lance and Charging More Powerfully (2.5 Times More Damage) – lance
- 21.8 Striking Better with the Lance – lance2
- 21.9 Striking Faster with the Lance – lance2_speed
- 21.10 Striking Better with the Lance – lance3
- 21.11 Charging More Powerfully with the Lance (3 Times More Damage) – lance3_damage
- 21.12 Charging Even More Powerfully with the Lance (3.5 Times More Damage) – lance4_damage
- 21.13 Striking Better with the Lance – lance4
- 21.14 Striking Even Better with the Lance – lance5
- 21.15 Throwing Stronger Lightnings – storm
- 21.16 Throwing More Lightnings – storm_speed
- 21.17 Throwing Stronger Lightnings – storm2
- 21.18 Charging with Lightnings – storm2_charge
- 21.19 Throwing Stronger Lightnings – storm3
- 21.20 Throwing More Lightnings – storm3_speed
- 21.21 Casting Better Lightnings – storm4
- 21.22 Able to Summon a Powerful Thunder that Can Kill with a Single Hit – thunder
- 21.23 Better with Thunders – thunder2
- 21.24 Surrounded by an Aura that Hurts Nearby Enemies (-8 HP) – aura
- 21.25 Better with the Enemy Hurting Aura (-16 HP) – aura2
- 21.26 Better with the Enemy Hurting Aura (-24 HP) – aura3
- 21.27 Able to Illuminate Everything Around – aura_illuminate
- 21.28 Able to Illuminate Even the Day – aura_illuminate2
- 21.29 Illuminating Everything Around Better – aura_illuminate3
- 21.30 Healing Nearby Allies Better – healing
- 21.31 Healing Nearby Allies Better – healing2
- 21.32 Healing Nearby Allies Better – healing3
- 21.33 More Resistant to Damage (4% Better Resistances) – armor
- 21.34 Able to Move Faster – movement1
- 22 Doppelgänger (Efraim Doppelganger)
- 22.1 Better at Melee Combat – melee
- 22.2 Better at Melee Combat – melee2
- 22.3 Better at Melee Combat – melee3
- 22.4 Better in Ranged Combat – ranged
- 22.5 Better in Ranged Combat – ranged2
- 22.6 Better in Ranged Combat – ranged3
- 22.7 Better at Dodging (Lowering the Chance to be Hit by 2%) – dodge
- 22.8 Better Protected from Physical Blows (2% Better Resistances) – armour
- 22.9 Faster – movement
- 23 Doppelgänger (Lethalia Doppelganger)
- 23.1 Better at Axe Combat – melee
- 23.2 Better with Axe – melee2
- 23.3 Better with Axe – melee3
- 23.4 Better in Ranged Combat – ranged
- 23.5 Better in Ranged Combat – ranged2
- 23.6 Better in Ranged Combat – ranged3
- 23.7 Better at Dodging (Lowering the Chance to be Hit by 2%) – dodge
- 23.8 Better Protected from Physical Blows (2% Better Resistances) – armour
- 23.9 Faster – movement
- 24 Dragon Rider
- 24.1 Commanding the Dragon to Bite Better – bite
- 24.2 Able to Order the Dragon to Eat Bits of Freshly Torn Meat During Battle – bite-drain
- 24.3 Striking Better with Lance – lance
- 24.4 Striking Faster with Lance – lance2
- 24.5 Charging More Powerfully with Lance (2.5 Times More Damage) – lance3
- 24.6 Charging Even More Powerfully with the Lance (3 Times More Damage) – lance4
- 24.7 Striking Even Better with the Lance – lance5
- 24.8 Commanding the Dragon to Breathe Fire Better – fire
- 24.9 Commanding the Dragon to Breathe Fire Faster – fire2
- 24.10 Commanding the Dragon to Breathe Fire Better – fire3
- 24.11 Incinerating Enemies with Dragon Breath – fire-incinerate
- 24.12 Able to Lead Allies into Battle (Like a Level 2 Unit) – leadership
- 24.13 Able to Lead Allies into Battle (Like a Level 3 Unit) – leadership2
- 24.14 A Greater Leader in Battle (Like a Level 4 Unit) – leadership3
- 24.15 A Greater Leader in Battle (Like a Proper Level 5 Unit) – leadership4
- 24.16 Riding a Tougher Dragon (2% Better Resistances; +3% Resist Pierce) – armour
- 24.17 Faster – movement
- 25 Duelist Wizard
- 25.1 Better with Magic – magic
- 25.2 Better with Magic Missile – missile
- 25.3 Faster with Magic Missile – missile2
- 25.4 Better with Magic Missile – missile3
- 25.5 Better with Fireball – fireball
- 25.6 Better with Chill Tempest – chill
- 25.7 Better with Staff – melee
- 25.8 Able to Return 2 Pierce Damage to Every Attacker – retribution
- 25.9 Able to Return a Part of Damage to the Attacker – retribution2
- 25.10 Able to Heal from Enemies' Attacks – absorb1
- 25.11 Able to Heal from Enemies' Attacks Better – absorb2
- 25.12 Able to Heal from Enemies' Attacks Better – absorb3
- 25.13 -15% to Magical Resistances of All Adjacent Enemies – conviction
- 25.14 Faster – movement
- 26 Duke
- 26.1 Faster at Melee – melee
- 26.2 Better at Melee – melee2
- 26.3 Better with Crossbow – xbow
- 26.4 Faster with Crossbow – xbow2
- 26.5 Better with Crossbow – xbow3
- 26.6 Better Protected from Physical Blows (3% Better Resistances) – armour
- 26.7 Possessing the Leadership of a Level 6 Unit – leadership
- 26.8 Able to Make All Adjacent Allies Capable to Attack First Even when Defending – leadership2
- 26.9 Able to Let All Adjacent Allies Gain 1 Movement Point After Attacking – leadership3
- 26.10 Able to Heal Allies – heal1
- 26.11 Able to Heal Allies Better – heal2
- 26.12 Faster – movement
- 27 Dwarvish Battlerager
- 27.1 Frenzying Better – axe
- 27.2 Frenzying Faster – axe2
- 27.3 Frenzying Better – axe3
- 27.4 Frenzying Better – axe4
- 27.5 Tougher (2-3% Better Resistances) – armour
- 27.6 Impaling Enemies on Spikes on Armour Better, Also in Range – spikes
- 27.7 Impaling Enemies on Spikes on Armour Better – spikes2
- 27.8 Faster – movement
- 28 Dwarvish Hero
- 28.1 Striking Stronger with Axe – axe
- 28.2 Faster with Axe – axe2
- 28.3 Faster with Axe – axe3
- 28.4 Better with Axe – axe4
- 28.5 Stronger with Hammer – hammer
- 28.6 Stronger with Hammer – hammer2
- 28.7 Faster with Hammer – hammer_speed
- 28.8 Stronger with Hammer – hammer3
- 28.9 Stronger with Hatchet – hatchet
- 28.10 Faster with Hatchet – hatchet2
- 28.11 Stronger with Hatchet – hatchet3
- 28.12 Better at Blocking (Lowering the Chance to be Hit by 2-4%) – block
- 28.13 Capable to Use Lightning (New Attack) – lightning
- 28.14 Casting Stronger Lightnings – lightning2
- 28.15 Casting Lightnings Faster – lightning3
- 28.16 Faster – movement
- 29 Dwarvish Protector
- 29.1 Striking Better with Spear – spear
- 29.2 Striking Faster with Spear – spear2
- 29.3 Striking Better with Spear – spear3
- 29.4 Throwing Javelins Faster – javelin
- 29.5 Throwing Javelins Better – javelin2
- 29.6 Able to Charge into Battle (New Attack) – charge
- 29.7 Better Resistances when Defending – adamant
- 29.8 Better at Blocking (Lowering the Chance to be Hit by 2-4%) – block
- 29.9 Better Protected from Physical Blows (3% Better Resistances) – armour
- 29.10 Faster – movement
- 30 Dwarvish Technocrat
- 30.1 Better at Shooting – gun
- 30.2 Better at Shooting – gun2
- 30.3 Better at Shooting – gun3
- 30.4 Better at Shooting – gun4
- 30.5 Better at Shooting – gun5
- 30.6 Better with Dagger – dagger
- 30.7 Able to Backstab with the Dagger – dagger2
- 30.8 More Technically Skilled, Using a Gun that Can Fire Very Quickly (New Attack) – storm
- 30.9 Shooting Bullet Storms Faster – storm2
- 30.10 More Technically Skilled, Using a Very Precise Gun (New Attack) – blunderbuss
- 30.11 Doing More Damage when Shooting Precisely – blunderbuss2
- 30.12 Shooting Bullets that Penetrate Armour Better (+10% Pierce Resistance Penetration) – bullets
- 30.13 Shooting Bullets that Penetrate Armour Better (+5% Pierce Resistance Penetration) – bullets2
- 30.14 Faster – movement
- 31 Elder Mage
- 31.1 Better with Fireball – fireball
- 31.2 Breaking Through Enemy Fire Resistances Better (8%) – fire-penetrate
- 31.3 Breaking Through Enemy Fire Resistances Better (7%) – fire-penetrate2
- 31.4 Breaking Through Enemy Fire Resistances Better (5%) – fire-penetrate3
- 31.5 Faster with Fireball – fireball2
- 31.6 Better with Fireball – fireball3
- 31.7 Dealing Damage to Multiple Enemies with Fireball – fireball3-explosion
- 31.8 Better with Lightning – lightning
- 31.9 Faster with Lightning – lightning2
- 31.10 Breaking Through Enemy Arcane Resistances Better (8%) – arcane-penetrate
- 31.11 Breaking Through Enemy Arcane Resistances Better (7%) – arcane-penetrate2
- 31.12 Breaking Through Enemy Arcane Resistances Better (5%) – arcane-penetrate3
- 31.13 Ignoring Enemy Resistances (and Vulnerabilities) with Lightning – lightning3-lightning
- 31.14 Better with Lightning – lightning3
- 31.15 Capable to Cast Fire Blast (New Attack) – fireblast1
- 31.16 Casting Fire Blasts Better – fireblast2
- 31.17 Casting Fire Blasts Faster – fireblast2_speed
- 31.18 Casting Fire Blasts Better – fireblast3
- 31.19 Able to Curse Enemies to Cut Their Resistances – curse
- 31.20 Better with Staff – melee
- 31.21 Faster – movement
- 32 Elvish Assassin
- 32.1 Faster at Melee – melee
- 32.2 Better at Melee – melee2
- 32.3 Faster with the Bow – bow
- 32.4 Better with Bow – bow2
- 32.5 Shooting Insanely Precisely – bow-precise
- 32.6 Faster with the Bow – bow3
- 32.7 Better with the Bow – bow4
- 32.8 Able to Shoot a Storm of Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) – arrowstorm
- 32.9 Shooting Arrow Storms Better – arrowstorm2
- 32.10 Executing Enemy Bosses Better – execution
- 32.11 Better at Dodging (Lowering the Chance to be Hit by 2%) – dodge
- 32.12 Faster – movement
- 33 Elvish Gryphon Rider
- 33.1 Better at Commanding the Gryphon to Attack Fast – melee
- 33.2 Better at Commanding the Gryphon to Attack Fast – melee2
- 33.3 Better at Commanding the Gryphon – melee3
- 33.4 Faster with the Bow – bow
- 33.5 Better with Bow – bow2
- 33.6 Shooting Very Precisely – bow-precise
- 33.7 Faster with the Bow – bow3
- 33.8 Better with the Bow – bow4
- 33.9 Able to Move One Hex After Attacking an Enemy – penetrate
- 33.10 Able to Move More Hexes After Attacking an Enemy (Only After Bow Attack) – penetrate2
- 33.11 More Nimble (Lowering the Chance to be Hit by 4%) – dodge
- 33.12 Faster – movement
- 34 Elvish Juggernaut
- 34.1 Striking Better with Sword – sword
- 34.2 Striking Faster with Sword – sword2
- 34.3 Striking Better with Sword – sword3
- 34.4 Faster with the Bow – bow
- 34.5 Better with the Bow – bow2
- 34.6 More Precise with Bow – bow-precise
- 34.7 Better with the Bow – bow3
- 34.8 Better with the Bow – bow4
- 34.9 Able to Attack in a Terribly Scary Way (New Attack) – horrid
- 34.10 Scaring Enemies with the Sword Attack Better – horrid2
- 34.11 Able to Maim Enemies, Lowering Their Damage Until They Advance (New Attack) – mayhem
- 34.12 Striking Better when Maiming Enemies – mayhem2
- 34.13 Regenerating 6 Hitpoints per Turn – regeneration1
- 34.14 Regenerating 12 Hitpoints per Turn – regeneration2
- 34.15 Regenerating 18 Hitpoints per Turn – regeneration3
- 34.16 Better at Blocking (Lowering the Chance to be Hit by 2%) – dodge
- 34.17 Better Protected from Physical Blows (2% Better Resistances) – armour
- 34.18 Faster – movement
- 35 Elvish Nightprowler
- 35.1 Better with the Bow – bow
- 35.2 Faster with Bow – bow2
- 35.3 Shooting Very Precisely – bow-precise
- 35.4 Faster with the Bow – bow3
- 35.5 Better with the Bow – bow4
- 35.6 Faster at Melee Combat – sword
- 35.7 Better at Melee Combat – sword2
- 35.8 Faster at Melee Combat – sword3
- 35.9 Better at Melee Combat – sword4
- 35.10 Able to Stab Backs – sword-backstab
- 35.11 Able to Enter a Shooting Frenzy Like Dwarves with Axes, But Only when Attacking (New Attack) – berserk
- 35.12 Shooting Faster when in Shooting Frenzy – berserk2
- 35.13 Shooting Better when in Shooting Frenzy – berserk2_damage
- 35.14 Better at Blocking (Lowering the Chance to be Hit by 2%) – dodge
- 35.15 Faster – movement
- 36 Elvish Overlord
- 36.1 Faster at Melee Combat – sword
- 36.2 Faster at Melee Combat – sword2
- 36.3 Better at Melee Combat – sword3
- 36.4 A Faster Caster – faerie
- 36.5 A Better Caster – faerie2
- 36.6 A Faster Caster – faerie3
- 36.7 A Better Caster – faerie4
- 36.8 Able to Cover His Sword in Sticky Spiderwebs to Slow Enemies (New Attack) – gossamer
- 36.9 Dealing More Damage with the Spiderweb Sword – gossamer2
- 36.10 Better Protected from Physical Blows (2% Better Resistances) – armour
- 36.11 Repulsing Enemy Weapons Better – repulsion
- 36.12 Repulsing Enemy Weapons Better – repulsion2
- 36.13 Able to Lead Allies into Battle (Like a Level 3 Unit) – leadership
- 36.14 A Greater Leader in Battle (Like a Proper Level 4 Unit) – leadership2
- 36.15 Better at Blocking (Lowering the Chance to be Hit by 3%) – dodge
- 36.16 Better Protected from Magical Attacks (7/3/3% Better Resistances to Arcane/Fire/Cold) – magic_resilience
- 36.17 Faster – movement
- 37 Elvish Seer
- 37.1 Faster at Melee Combat – melee
- 37.2 Better at Melee Combat – melee2
- 37.3 Able to Create a Sword from Pure Magic (New Attack) – sabre
- 37.4 Doing More Damage with Faerie Sabre – sabre2
- 37.5 Faster with Spiderwebs – web
- 37.6 Better with Spiderwebs – web2
- 37.7 Faster with Faerie Fire – magic
- 37.8 Better with Faerie Fire – magic2
- 37.9 Able to Heal Allies Better – heal
- 37.10 Able to Heal Allies Better – heal2
- 37.11 Able to Heal Allies Better – heal3
- 37.12 Better at Defending (Lowering the Chance to be Hit by 2%) – block
- 37.13 Faster – movement
- 38 Elvish Sprite
- 39 Elvish Sylph
- 39.1 Faster at Melee Combat – melee
- 39.2 Better at Melee Combat – melee2
- 39.3 Faster with Spiderwebs – web
- 39.4 Better with Spiderwebs – web2
- 39.5 Faster with Faerie Fire – magic
- 39.6 Better with Faerie Fire – magic2
- 39.7 Decreasing Arcane Resistance of Opponents by 10% – arcane_penetrate
- 39.8 Decreasing Arcane Resistance of Opponents by 5% More – arcane_penetrate2
- 39.9 Able to Make Enemies Feel Their Guilt (-15% to Non-Physical Resistances) – conviction
- 39.10 Deal 20% More Damage, Make All Adjacent Units Deal 20% More Damage – all_damage_aura
- 39.11 Faster – movement
- 40 Elvish Warlord
- 40.1 Striking Better with Sword – sword
- 40.2 Striking Faster with Sword – sword2
- 40.3 Striking Better with Sword – sword3
- 40.4 Faster with the Bow – bow
- 40.5 Better with Bow – bow2
- 40.6 Shooting Very Precisely – bow-precise
- 40.7 Faster with the Bow – bow3
- 40.8 Better with the Bow – bow4
- 40.9 A Better Leader (Like a Level 5 Unit) – leadership
- 40.10 Able to Improve Nearby Allies' Reactions – leadership2
- 40.11 Able to Help Adjacent Allies to Slow Enemies in Melee Range – leadership3
- 40.12 Able to Attack in a Terribly Scary Way (New Attack) – horrid
- 40.13 Scaring Enemies with the Sword Attack Better – horrid2
- 40.14 Better at Blocking (Lowering the Chance to be Hit by 2%) – dodge
- 40.15 Better Protected from Physical Blows (2% Better Resistances) – armour
- 40.16 Faster – movement
- 41 Exterminator
- 41.1 Faster with Dagger – dagger
- 41.2 Better at Backstabbing – dagger2
- 41.3 Better with Dagger – dagger2
- 41.4 Better with Scythe – scythe
- 41.5 Faster with Scythe – scythe2
- 41.6 Better with Scythe – scythe3
- 41.7 Faster with Knives – knife
- 41.8 Insanely Precise with Knives – knife2
- 41.9 Better with Knives – knife3
- 41.10 Able to Charge at Enemies when Backstabbing if Selected (New Attack) – murderous_frenzy
- 41.11 Charging at Enemy Backs Better – murderous_frenzy2
- 41.12 Able to Perform a Whirlwind Attack (New Attack) – whirlwind
- 41.13 Whirling Better – whirlwind2
- 41.14 Able to Move at Night Without Being Seen on Useful Terrains – nightstalk
- 41.15 Able to Move at Night Without Being Seen on All Accessible Terrains – nightstalk2
- 41.16 Better at Defending (Lowering the Chance to be Hit by 3%) – block
- 41.17 Better at Defending (Lowering the Chance to be Hit by 2%) – block2
- 41.18 Better at Defending (Lowering the Chance to be Hit by 1%) – block3
- 41.19 Faster – movement
- 42 Faerie Incarnation
- 42.1 Commanding Vines to Attack Faster – melee
- 42.2 Commanding Vines Better – melee2
- 42.3 Ensnaring Faster – ensnare
- 42.4 Ensnaring Better – ensnare2
- 42.5 Piercing with Thorns Better – thorns
- 42.6 Piercing with Thorns Faster – thorns2
- 42.7 Piercing with Thorns Better – thorns3
- 42.8 Slowly Draining Adjacent Enemies – leeches
- 42.9 Able to Heal Allies Better – heal
- 42.10 Able to Heal Allies Better – heal2
- 42.11 Able to Heal Allies Better – heal3
- 42.12 Decreasing Non-Physical Resistances of Adjacent Enemies (-20%) – conviction
- 42.13 Decreasing Non-Physical Resistances of Adjacent Enemies (-30%) – conviction2
- 42.14 Decreasing Non-Physical Resistances of Adjacent Enemies (-40%) – conviction3
- 42.15 Able to Poison All Adjacent Enemy Units – vine_toxic
- 42.16 Faster – movement
- 43 Fencer
- 43.1 Better with Sword – sword
- 43.2 Better with Magic – magic
- 43.3 Much Better at Defending – block
- 43.4 Better with Sword – sword
- 43.5 Better with Crossbow – crossbow
- 43.6 Better with Magic – magic
- 43.7 Much Better at Defending – block
- 43.8 Better with Sword – sword2
- 43.9 Better with Magic – magic2
- 43.10 Ridiculously Good at Defending – block2
- 43.11 Better with Sword – sword
- 43.12 Better with Crossbow – crossbow
- 43.13 Better with Magic – magic
- 43.14 Much Better at Defending – block
- 43.15 Better with Sword – sword2
- 43.16 Better with Magic – magic2
- 43.17 Ridiculously Good at Defending – block2
- 43.18 Better with Sword – sword3
- 43.19 Better with Crossbow – crossbow2
- 43.20 Better with Magic – magic3
- 44 Forester
- 44.1 Striking Better with Bow – bow
- 44.2 Striking Faster with Bow – bow2
- 44.3 Striking Better with Bow – bow3
- 44.4 Shooting Insanely Precisely – bow-precise
- 44.5 Striking Better with Sword – sword
- 44.6 Able to Deflect Enemy Shots to Hit Enemies when They Miss – reflect
- 44.7 Striking Faster with Sword – sword2
- 44.8 Striking Better with Sword – sword3
- 44.9 Able to Attack Parrying Enemy Blows (New Attack) – parry
- 44.10 Parrying Better – parry2
- 44.11 Better Protected from Physical Blows (2% Better Resistances; +1% Resist Impact) – armour
- 44.12 Better at Defending (Lowering the Chance to be Hit by 2%) – block
- 44.13 Faster – movement
- 45 Goblin Ravager
- 45.1 Biting Better – fangs1
- 45.2 Able to Hit Enemies in Villages with 90% Chance with the Spider's Attack – fangs-denial
- 45.3 Biting Faster – fangs2
- 45.4 Feasting on Enemies when Biting – fangs2-leech
- 45.5 Biting Better – fangs3
- 45.6 Torching Better – torch
- 45.7 Able to Torch Enemies in Villages with 90% Chance – torch-denial
- 45.8 Torching Faster – torch2
- 45.9 Incinerating with Torch – torch3
- 45.10 Throwing Nets Better – net
- 45.11 Able to Throw Nets at Enemies in Villages with 90% Chance – net-denial
- 45.12 Throwing Nets Faster – net2
- 45.13 More Nimble (Lowering the Chance to be Hit by 4%) – dodge
- 45.14 Faster – movement
- 46 Goblin Warbanner (Goblin Warbaner)
- 46.1 Striking Better with Spear – spear
- 46.2 Striking Faster with Spear – spear2
- 46.3 Striking Better with Spear – spear3
- 46.4 Throwing Spears Faster – javelin
- 46.5 Throwing Spears Better – javelin2
- 46.6 Throwing Spears More Precisely – javelin3
- 46.7 Able to Drum in a Way that Makes Allies March Faster – wardrums
- 46.8 A Better Leader – leadership
- 46.9 Able to Advise to Stronger Units Instead of Leading Weaker Units – leadership
- 46.10 Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) – dodge
- 46.11 Faster – movement
- 47 Grim Knight
- 47.1 Striking Better with Lance – lance
- 47.2 Dealing Double Damage to Enemies Who Have no Adjacent Allies – lance-lurk
- 47.3 Striking Faster with Lance – lance2
- 47.4 Charging More Powerfully with Lance (2.5 Times More Damage) – lance3
- 47.5 Charging Even More Powerfully with the Lance (3 Times More Damage) – lance4
- 47.6 Striking Even Better with the Lance – lance5
- 47.7 Able to Knock Enemies Back (New Attack) – knockback
- 47.8 Better at Axe Combat – axe
- 47.9 Better at Axe Combat – axe2
- 47.10 Faster at Axe Combat – axe3
- 47.11 Better at Axe Combat – axe4
- 47.12 More Rider-Like Resistances (More Resistant to Blade and Impact, Slightly Less to Pierce) – armour
- 47.13 Causing a Severe Frailty Complex in Enemies' Minds (-10% Physical Resistances) – frail_tide
- 47.14 Causing Adjacent Enemies to Deal 1 Less Attack – grim_presence
- 47.15 Causing an Even Worse Frailty Complex in Enemies' Minds (-15% Physical Resistances) – frail_tide2
- 47.16 Causing a Really Terrible Frailty Complex in Enemies' Minds (-20% Physical Resistances) – frail_tide3
- 47.17 Faster – movement
- 48 Half-Robotic Freak (Akula Steel Finale)
- 49 Half-Robotic Freak (Akula Steel)
- 50 Infernal Knight
- 50.1 Casting Random Fire Spells on Enemies when Attacking Them with an Axe – firecast
- 50.2 Better at Melee Combat – axe
- 50.3 Better at Melee Combat – axe2
- 50.4 Faster at Melee Combat – axe3
- 50.5 Better at Melee Combat – axe4
- 50.6 Better with Fireball – fireball
- 50.7 Faster with Fireball – fireball2
- 50.8 Better with Fireball – fireball3
- 50.9 Dealing Damage to Multiple Enemies with Fireball – fireball3-explosion
- 50.10 A Greater Leader in Battle (Like a Level 5 Unit) – leadership
- 50.11 10% More Resistant to Fire – fire_resist
- 50.12 Faster – movement
- 51 Lesser Demigod (Krux Later)
- 51.1 Better with Sword – sword1
- 51.2 Faster with Sword – sword1_speed
- 51.3 Better with Sword – sword2
- 51.4 More Precise with Sword – sword2_focused
- 51.5 Better with Sword – sword3
- 51.6 Better with Sword – sword4
- 51.7 Slowing Enemies with Sword – sword4_plague
- 51.8 Better with Sword – sword5
- 51.9 Faster with Sword – sword5_speed
- 51.10 Better with Sword – sword6
- 51.11 Faster with Spectral Blades – spectral_blades_speed
- 51.12 Better with Spectral Blades – spectral_blades
- 51.13 Better with Spectral Blades – spectral_blades_2
- 51.14 More Precise with Spectral Blades – spectral_blades_marksman
- 51.15 Causing More Havoc with Faerie Fire – faerie1
- 51.16 Causing More Havoc with Faerie Fire – faerie2
- 51.17 Decreasing Enemies' Arcane Resistance by 8% – faerie2_penetrate
- 51.18 Causing More Havoc with Faerie Fire – faerie3
- 51.19 Faster with Faerie Fire – faerie3_speed
- 51.20 Causing More Havoc with Faerie Fire – faerie4
- 51.21 Decreasing Enemies' Arcane Resistance by 7% – faerie4_penetrate
- 51.22 Causing More Havoc with Faerie Fire – faerie5
- 51.23 Faster with Faerie Fire – faerie5_speed
- 51.24 Causing More Havoc with Faerie Fire – faerie6
- 51.25 Faster with Faerie Fire – faerie6_speed
- 51.26 Causing More Havoc with Faerie Fire – faerie7
- 51.27 Faster with Faerie Fire – faerie7_speed
- 51.28 Causing More Havoc with Faerie Fire – faerie8
- 51.29 Casting Fireballs Better – fireball
- 51.30 Casting Fireballs Better – fireball2
- 51.31 Casting Fireballs with Better Precision – fireball2_precision
- 51.32 Casting Fireballs Better – fireball3
- 51.33 Better with Magic – magic
- 51.34 Dealing More Damage with Burning Aura – burning_aura
- 51.35 Dealing More Damage with Burning Aura – burning_aura2
- 51.36 Dealing More Damage with Burning Aura – burning_aura3
- 51.37 Possessing the Leadership of a Level 3 Unit – leadership1
- 51.38 Possessing the Leadership of a Level 4 Unit – leadership2
- 51.39 Possessing the Leadership of a Level 5 Unit – leadership3
- 51.40 Able to Heal Allies Better – heal
- 51.41 Able to Heal Allies Better – heal2
- 51.42 Able to Heal Allies Better – heal3
- 51.43 Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) – conviction
- 51.44 Causing a Really Terrible Frailty Complex in Enemies' Minds (-25% Physical Resistances) – conviction2
- 51.45 Better at Defending (Lowering the Chance to be Hit by 2%) – block
- 51.46 Faster – movement
- 52 Lesser Demigod (Krux)
- 52.1 Better with Sword – sword1
- 52.2 Faster with Sword – sword1_speed
- 52.3 Better with Sword – sword2
- 52.4 More Precise with Sword – sword2_marksman
- 52.5 Better with Sword – sword3
- 52.6 Better with Sword – sword4
- 52.7 Slowing Enemies with Sword – sword4_plague
- 52.8 Better with Sword – sword5
- 52.9 Faster with Sword – sword5_speed
- 52.10 Better with Sword – sword6
- 52.11 Faster with Spectral Blades – spectral_blades_speed
- 52.12 Better with Spectral Blades – spectral_blades
- 52.13 Better with Spectral Blades – spectral_blades_2
- 52.14 More Precise with Spectral Blades – spectral_blades_marksman
- 52.15 Causing More Havoc with Faerie Fire – faerie1
- 52.16 Causing More Havoc with Faerie Fire – faerie2
- 52.17 Decreasing Enemies' Arcane Resistance by 8% – faerie2_penetrate
- 52.18 Causing More Havoc with Faerie Fire – faerie3
- 52.19 Faster with Faerie Fire – faerie3_speed
- 52.20 Causing More Havoc with Faerie Fire – faerie4
- 52.21 Decreasing Enemies' Arcane Resistance by 7% – faerie4_penetrate
- 52.22 Causing More Havoc with Faerie Fire – faerie5
- 52.23 Faster with Faerie Fire – faerie5_speed
- 52.24 Causing More Havoc with Faerie Fire – faerie6
- 52.25 Faster with Faerie Fire – faerie6_speed
- 52.26 Causing More Havoc with Faerie Fire – faerie7
- 52.27 Faster with Faerie Fire – faerie7_speed
- 52.28 Causing More Havoc with Faerie Fire – faerie8
- 52.29 Casting Fireballs Better – fireball
- 52.30 Casting Fireballs Better – fireball2
- 52.31 Casting Fireballs with Better Precision – fireball2_precision
- 52.32 Casting Fireballs Better – fireball3
- 52.33 Better with Magic – magic
- 52.34 Dealing More Damage with Burning Aura – burning_aura
- 52.35 Dealing More Damage with Burning Aura – burning_aura2
- 52.36 Dealing More Damage with Burning Aura – burning_aura3
- 52.37 Possessing the Leadership of a Level 3 Unit – leadership1
- 52.38 Possessing the Leadership of a Level 4 Unit – leadership2
- 52.39 Possessing the Leadership of a Level 5 Unit – leadership3
- 52.40 Able to Heal Allies Better – heal
- 52.41 Able to Heal Allies Better – heal2
- 52.42 Able to Heal Allies Better – heal3
- 52.43 Better at Defending (Lowering the Chance to be Hit by 2%) – block
- 52.44 Faster – movement
- 53 Lich King
- 53.1 Better at Melee Combat – axe
- 53.2 Better at Melee Combat – axe2
- 53.3 Faster at Melee Combat – axe3
- 53.4 Better at Melee Combat – axe4
- 53.5 Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) – doom
- 53.6 Crippling Enemies Better – doom2
- 53.7 A Better Caster – magic
- 53.8 Casting Chill Tempests Faster – magic-chill
- 53.9 Casting Shadow Waves Faster – magic-shadow
- 53.10 A Better Caster of Chill Tempests – magic-chill2
- 53.11 A Better Caster of Shadow Waves – magic-shadow2
- 53.12 A Greater Leader in Battle (Like a Level 5 Unit) – leadership
- 53.13 Faster – movement
- 54 Lord of the Flies (Beelzebub)
- 55 Lunatic Knight
- 55.1 Striking Better with Lance – lance
- 55.2 Striking Faster with Lance – lance2
- 55.3 Charging More Powerfully with Lance (2.5 Times More Damage) – lance3
- 55.4 Charging Even More Powerfully with the Lance (3 Times More Damage) – lance4
- 55.5 Striking Even Better with the Lance – lance5
- 55.6 Able to Move One Hex After Attacking an Enemy – penetrate
- 55.7 Able to Move More Hexes After Attacking an Enemy – penetrate2
- 55.8 Better Protected from Physical Blows (2% Better Resistances; +3% Resist Pierce) – armour
- 55.9 Faster – movement
- 56 Monstrosity
- 56.1 Hitting Harder – melee
- 56.2 Hitting Faster – melee-speed
- 56.3 Transforming Enemies into Soulless Also with the Plague – soulless
- 56.4 Leeching Some Life from Targets – leeching
- 56.5 Able to Consume Adjacent Walking Corpses to Unlock a Devastating Wail Attack For a Turn – wail
- 56.6 Wailing Even More Terribly – wail-damage
- 56.7 Wailing Faster – wail-speed
- 56.8 Spreading a Stronger Feeling of Dread – haunt
- 56.9 Spreading a Stronger Feeling of Dread – haunt2
- 56.10 Spreading a Stronger Feeling of Dread – haunt3
- 56.11 Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) – dodge
- 56.12 Faster – movement
- 57 Orcish Nightblade
- 57.1 Clawing Better – claws
- 57.2 Clawing Faster – claws2
- 57.3 Clawing with Backstab – claws3
- 57.4 Kicking Better – kick
- 57.5 Kicking Faster – kick2
- 57.6 Throwing Enemies Back with Kicks – kick3
- 57.7 Throwing Many Enemies Back with Kicks – kick4
- 57.8 Faster with Knives – knife
- 57.9 Using Fire-Enchanted Knives – knife2
- 57.10 Using Cold-Enchanted Knives – knife2
- 57.11 Using Arcane-Enchanted Knives – knife2
- 57.12 Better with Knives – knife3
- 57.13 Using Magically Returning Knives (New Berserk Ranged Attack) – knife-berserk
- 57.14 Able to Move at Night Without Being Seen on Useful Terrains – nightstalk
- 57.15 Able to Move at Night Without Being Seen on All Accessible Terrains – nightstalk2
- 57.16 Better at Defending (Lowering the Chance to be Hit by 3%) – block
- 57.17 Better at Defending – block2
- 57.18 Better at Defending – block3
- 57.19 Faster – movement
- 58 Orcish Strafer
- 58.1 Better with Crossbow – xbow
- 58.2 Faster with Crossbow – xbow2
- 58.3 Shooting Poisonous Arrows – xbow-poison
- 58.4 Faster with Crossbow – xbow3
- 58.5 Shooting More Precisely – xbow-marksman
- 58.6 Incinerating Enemies with Fiery Shots – xbow-incinerate
- 58.7 Better with Crossbow – xbow4
- 58.8 Shooting so Hard that Enemies Behind Targets Will be Hit as Well – xbow-pierce
- 58.9 Striking Better with Sword – sword
- 58.10 Striking Faster with Sword – sword2
- 58.11 Better Protected from Physical Blows (2% Better Resistances) – armour
- 58.12 Faster – movement
- 59 Orcish Warmonger
- 59.1 Striking Better with Sword – sword
- 59.2 Striking Faster with Sword – sword2
- 59.3 Attacking in a Scary Way – sword2-horror
- 59.4 Striking Better with Sword – sword3
- 59.5 Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) – doom
- 59.6 Crippling Enemies Better – doom2
- 59.7 Better with Bow – bow
- 59.8 Faster with Bow – bow2
- 59.9 Shooting Poisonous Arrows – bow-poison
- 59.10 Better with Bow – bow3
- 59.11 Able to Lead Allies into Battle (Like a Level 2 Unit) – leadership
- 59.12 A Better Leader (Like a Level 3 Unit) – leadership2
- 59.13 A Better Leader (Like a Level 4 Unit) – leadership3
- 59.14 Able to Cause Nearby Allies to Attack Like Bloodthirsty Fanatics – leadership2_bloodthirst
- 59.15 Better at Gruesome Things that Arouse Nearby Allies – evisceration
- 59.16 Better at Gruesome Things that Arouse Nearby Allies – evisceration2
- 59.17 Better at Gruesome Things that Arouse Nearby Allies – evisceration3
- 59.18 Better Protected from Physical Blows (3% Better Resistances) – armour
- 59.19 Faster – movement
- 60 Phantom
- 60.1 Better at Axe Combat – axe
- 60.2 Better at Axe Combat – axe2
- 60.3 Faster at Axe Combat – axe3
- 60.4 Better at Axe Combat – axe4
- 60.5 Able to Perform a Whirlwind Attack (New Attack) – whirlwind
- 60.6 Whirling Better – whirlwind2
- 60.7 Able to Teleport to a Leader – recall
- 60.8 Able to Teleport Anywhere Near a Leader – recall2
- 60.9 More Nimble (Lowering the Chance to be Hit by 4%) – dodge
- 60.10 Faster – movement
- 61 Pilum Master
- 61.1 Striking Better with Pilum – spear
- 61.2 Striking Faster with Pilum – spear2
- 61.3 Striking Better with Pilum – spear3
- 61.4 Throwing Pilums Better – javelin
- 61.5 Throwing Pilums Faster – javelin_speed
- 61.6 Throwing Pilums Better – javelin2
- 61.7 Throwing Pilums More Precisely – javelin3
- 61.8 Throwing Pilums Stronger Through Enemies – javelin-massive
- 61.9 Throwing Pilums Stronger Through Enemies – javelin-massive2
- 61.10 Throwing Pilums Stronger Through Enemies – javelin-massive3
- 61.11 Able to Attack in a Tricky Way that Lowers Enemy Defence (New Attack) – trickery
- 61.12 Tricking Enemies Better – trickery2
- 61.13 Better at Blocking (Lowering the Chance to be Hit by 2-3%) – block
- 61.14 Faster – movement
- 62 Predator
- 62.1 Striking Better with Bow – bow
- 62.2 Shooting Insanely Precisely – bow-precise
- 62.3 Striking Faster with Bow – bow2
- 62.4 Striking Better with Bow – bow3
- 62.5 Shooting Unbelievably Precisely – bow-precise2
- 62.6 Able to Deal Heavy Damage with a Single Shot (New Attack) – execution
- 62.7 Executing Enemy Bosses Better – execution2
- 62.8 Very Good at Slaying Humans – bow-hunting-humans
- 62.9 Very Good at Slaying Undead – bow-hunting-imps
- 62.10 Very Good at Slaying Orcs – bow-hunting-orcs
- 62.11 Very Good at Slaying Elves – bow-hunting-elves
- 62.12 Very Good at Slaying Dragons – bow-hunting-drakes
- 62.13 Very Good at Slaying Imps – bow-hunting-imps
- 62.14 Very Good at Slaying Demons – bow-hunting-demons
- 62.15 Striking Better with Dagger – dagger
- 62.16 Striking Faster with Dagger – dagger2
- 62.17 Striking Better with Dagger – dagger3
- 62.18 Better at Defending (Lowering the Chance to be Hit by 2%) – block
- 62.19 Faster – movement
- 63 Preserved Lich (Argan Lich)
- 63.1 Better with Sword – sword1
- 63.2 Faster with Sword – sword1_speed
- 63.3 Better with Sword – sword2
- 63.4 More Precise with Sword – sword2_marksman
- 63.5 Better with Sword – sword3
- 63.6 Better with Sword – sword4
- 63.7 Raising Undead with Sword – sword4_plague
- 63.8 Better with Sword – sword5
- 63.9 Faster with Sword – sword5_speed
- 63.10 Better with Sword – sword6
- 63.11 Better and Faster with Crossbow – xbow
- 63.12 Striking More Precisely with the Crossbow – xbow_marksman
- 63.13 Better with Crossbow – xbow2
- 63.14 Faster with Crossbow – xbow2_speed
- 63.15 Better with Crossbow – xbow3
- 63.16 Striking More Precisely with the Crossbow – xbow-marksman
- 63.17 Better with Crossbow – xbow4
- 63.18 Faster with Crossbow – xbow2_speed
- 63.19 Blocking Attacks Better (2 % Better Defence) – block
- 63.20 Faster – movement
- 63.21 Better Protected from Physical Blows (3% Better Resistances) – armour
- 63.22 Better Protected from Magical Attacks (4% Better Resistances) – armour
- 64 Preserved Lich (Delly Lich)
- 64.1 Faster at Melee Combat – sword
- 64.2 Able to Chop Through More Enemies with Sword – sword2
- 64.3 Faster with Sword – sword3
- 64.4 Leeching with Sword – sword3-leech
- 64.5 Better with Sword – sword4
- 64.6 Dealing More Damage with Knives – knife1
- 64.7 Faster with Knives – knife2
- 64.8 More Precise with Knives – knife3
- 64.9 Better with Knives – knife4
- 64.10 Able to Move at Night Without Being Seen on Useful Terrains – nightstalk
- 64.11 Able to Move at Night Without Being Seen on All Accessible Terrains – nightstalk2
- 64.12 Better at Defending – block
- 64.13 Better at Defending – block2
- 64.14 Better at Defending – block3
- 64.15 Able to Attack Parrying Enemy Blows (New Attack) – parry
- 64.16 Parrying Better – parry2
- 64.17 Faster – movement
- 65 Preserved Lich (Efraim Lich)
- 65.1 Better with Sword – sword1
- 65.2 Faster with Sword (Affects Also Whirlwind) – sword1_speed
- 65.3 Better with Sword – sword2
- 65.4 More Precise with Sword – sword2_marksman
- 65.5 Better with Sword – sword3
- 65.6 Better with Sword – sword4
- 65.7 Raising Undead with Sword – sword4_plague
- 65.8 Better with Sword – sword5
- 65.9 Faster with Sword (Affects Also Whirlwind) – sword5_speed
- 65.10 Better with Sword – sword6
- 65.11 Able to Attack Twice in a Row – berserk1
- 65.12 Able to Attack Thrice in a Row – berserk2
- 65.13 Able to Attack Five Times in a Row – berserk3
- 65.14 Doing More Damage with the Furious Attack – berserk1_damage
- 65.15 Whirling Better – whirlwind
- 65.16 Whirling Better – whirlwind2
- 65.17 Whirling Better – whirlwind3
- 65.18 Better with Knives – knives1
- 65.19 Backstabbing with Knives – knives1_backstab
- 65.20 Better with Knives – knives2
- 65.21 More Precise with Knives – knives2_precision
- 65.22 Better with Knives – knives3
- 65.23 Faster with Knives – knives3_speed
- 65.24 Better with Knives – knives4
- 65.25 Backstabbing with Knives Better – knives4-backstab
- 65.26 Better with Knives – knives5
- 65.27 Faster with Knives – knives5_speed
- 65.28 Causing a Spine-Chilling Fear – fear1_spine_chill
- 65.29 Causing Stronger Fear – fear1
- 65.30 Causing Stronger Fear – fear2
- 65.31 Causing Fear Faster – fear2_speed
- 65.32 Causing Stronger Fear – fear3
- 65.33 Having Fun when Scaring Enemies – fear3_leech
- 65.34 Causing Stronger Fear – fear4
- 65.35 Causing Fear Faster – fear4_speed
- 65.36 Causing Stronger Fear – fear5
- 65.37 Causing Fear to Groups of Enemies – fear5_mass_scare
- 65.38 Causing Stronger Fear – fear6
- 65.39 Causing Fear Faster – fear6-speed
- 65.40 Causing Stronger Fear – fear7
- 65.41 Causing Stronger Fear – fear8
- 65.42 Causing Insane Fear to Groups of Enemies – fear8_explosive
- 65.43 Faster – movement
- 65.44 Faster – movement2
- 65.45 Able to Muster Enough Mental Powers to Levitate Through Hard Terrains – movement3
- 65.46 Faster – movement4
- 65.47 Harder to be Hit – dodge
- 65.48 Better Protected from Physical Blows (2% Better Resistances) – armour
- 65.49 Better Protected from Magical Attacks (3% Better Resistances) – armour
- 66 Preserved Lich (Lethalia Lich)
- 66.1 Better with Staff – staff1
- 66.2 More Precise with Staff – staff1_marksman
- 66.3 Better with Staff – staff2
- 66.4 More Precise with Staff – staff2_focused
- 66.5 Creating Undead with Staff – staff2_plague
- 66.6 Better with Staff – staff3
- 66.7 Faster with Staff – staff3_attacks
- 66.8 Better with Staff – staff4
- 66.9 Faster with Staff – staff4_attacks
- 66.10 Better with Staff – staff5
- 66.11 Creating Better Undead with Staff – staff5_plague
- 66.12 Dealing Fire Damage with Staff – staff5_fire
- 66.13 Better with Staff – staff6
- 66.14 Faster with Staff – staff6_attacks
- 66.15 Better with Staff – staff7
- 66.16 Better with Axe – axe1
- 66.17 Better with Axe – axe2
- 66.18 Faster with Axe (Affects Also Whirlwind) – axe1_speed
- 66.19 Poisoning Enemies with Axe (Affects Also Whirlwind) – axe2_poison
- 66.20 Better with Axe – axe3
- 66.21 Faster with Axe (Affects Also Whirlwind) – axe3_speed
- 66.22 Better with Axe – axe4
- 66.23 Able to Hit Multiple Enemies with Axe – axe4_cleave
- 66.24 Better with Axe – axe5
- 66.25 Faster with Axe (Affects Also Whirlwind) – axe5_speed
- 66.26 Better with Axe – axe6
- 66.27 Able to Use Whirlwind Attack with Axe – whirlwind
- 66.28 Better at Whirling – whirlwind2
- 66.29 Causing More Havoc with Faerie Fire – faerie1
- 66.30 Causing More Havoc with Faerie Fire – faerie2
- 66.31 Able to Deal Damage to Multiple Units with Faerie Fire – faerie2_boom
- 66.32 Causing More Havoc with Faerie Fire – faerie3
- 66.33 Without Dependence on Health with Faerie Fire (CAUTION: Significantly Fewer Attacks!) – faerie3_noswarm
- 66.34 Faster with Faerie Fire – faerie3_speed
- 66.35 Causing More Havoc with Faerie Fire – faerie4
- 66.36 Able to Deal Damage to Much More Units with Faerie Fire – faerie4_boom
- 66.37 Causing More Havoc with Faerie Fire – faerie5
- 66.38 Faster with Faerie Fire – faerie5_speed
- 66.39 Causing More Havoc with Faerie Fire – faerie6
- 66.40 Faster with Faerie Fire – faerie6_speed
- 66.41 Causing More Havoc with Faerie Fire – faerie7
- 66.42 Faster with Faerie Fire – faerie7_speed
- 66.43 Causing More Havoc with Faerie Fire – faerie8
- 66.44 Poisoning Enemies with Spiderwebs – gossamer1
- 66.45 Dealing More Damage with Spiderwebs – gossamer1_damage
- 66.46 Draining Enemies with Spiderwebs – gossamer2
- 66.47 Dealing More Damage with Spiderwebs – gossamer2_damage
- 66.48 Shooting Spiderwebs More Precisely – gossamer3
- 66.49 Dealing More Damage with Spiderwebs – gossamer3_damage
- 66.50 Shooting Spiderwebs Even More Precisely – gossamer4
- 66.51 Dealing More Damage with Spiderwebs – gossamer4_damage
- 66.52 Shooting Spiderwebs Faster – gossamer4_speed
- 66.53 Shooting Spiderwebs with Incredibly Fast Reactions – gossamer5
- 66.54 Dealing More Damage with Spiderwebs – gossamer5_damage
- 66.55 More Nimble (+1 Movement, 1% Better Defences on All Terrains) – wings1
- 66.56 More Nimble (+1 Movement, 1% Better Defences on All Terrains) – wings2
- 66.57 More Nimble (2% Better Defences on All Terrains) – wings3
- 66.58 More Attuned to the Woods – woods
- 66.59 Better Protected from Physical Blows (2% Better Resistances) – armour
- 66.60 Better Protected from Magical Attacks (4% Better Resistances) – armour
- 67 Princess of Shadows (Delly Start)
- 67.1 Faster at Melee Combat – sword
- 67.2 Better at Melee Combat – sword2
- 67.3 Able to Chop Through More Enemies with Sword – sword2_cleave
- 67.4 Faster with Sword – sword3
- 67.5 Better with Sword – sword4
- 67.6 Able to Poison Enemies with Knives – knife-poison
- 67.7 Faster with Knives – knife
- 67.8 Better with Knives – knife2
- 67.9 Better with Knives – knife3
- 67.10 Able to Move at Night Without Being Seen on Useful Terrains – nightstalk
- 67.11 Able to Move at Night Without Being Seen on All Accessible Terrains – nightstalk2
- 67.12 Better at Defending (Lowering the Chance to be Hit by 3%) – block
- 67.13 Better at Defending (Lowering the Chance to be Hit by 2%) – block2
- 67.14 Better at Defending (Lowering the Chance to be Hit by 1%) – block3
- 67.15 Able to Attack Parrying Enemy Blows (New Attack) – parry
- 67.16 Parrying Better – parry2
- 67.17 Faster – movement
- 68 Prophet
- 68.1 Striking Better with Lance – lance
- 68.2 Striking Faster with Lance – lance2
- 68.3 Charging More Powerfully with Lance (2.5 Times More Damage) – lance3
- 68.4 Charging Even More Powerfully with the Lance (3 Times More Damage) – lance4
- 68.5 Striking Even Better with the Lance – lance5
- 68.6 Faster with Sword – sword
- 68.7 Better with Sword – sword2
- 68.8 Faster with Sword – sword3
- 68.9 Better with Sword – sword4
- 68.10 Better with Magic – lightbeam
- 68.11 Faster with Magic – lightbeam2
- 68.12 Better with Magic – lightbeam3
- 68.13 Able to Heal Allies Better – heal
- 68.14 Able to Heal Allies Better – heal2
- 68.15 Able to Make Allies Resist Damage Better (10% to Resistances) – shield
- 68.16 Able to Make Allies Resist Damage Better (15% to Resistances) – shield2
- 68.17 Able to Make Allies Resist Damage Better (20% to Resistances) – shield3
- 68.18 Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) – frail_tide
- 68.19 Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) – frail_tide2
- 68.20 Causing a Really Terrible Frailty Complex in Enemies' Minds (-25% Physical Resistances) – frail_tide3
- 68.21 Faster – movement
- 69 Reaper
- 69.1 Better at Combat with a Scythe – scythe
- 69.2 Faster at Combat with a Scythe – scythe2
- 69.3 Faster at Combat with a Scythe – scythe3
- 69.4 Better at Combat with a Scythe – scythe4
- 69.5 Wailing More Times – wail
- 69.6 Wailing Louder – wail2
- 69.7 Wailing in a Way that Enemies Are Unable to Fight Against it – wail-uncounterable
- 69.8 Able to Attack with Claws, that Has a Chance to Slay the Enemy Regardless of His HP (New Attack) – claws
- 69.9 Clawing Faster – claws2
- 69.10 Clawing Better – claws2-damage
- 69.11 Better at Dodging (Lowering the Chance to be Hit by 5%) – dodge
- 69.12 Better at Dodging (Lowering the Chance to be Hit by 3%) – dodge2
- 69.13 More Resistant to Magic (4% Better Resistances) – magic_resist
- 69.14 Faster – movement
- 70 Scythemaster
- 70.1 Impaling Better with Scythe – scythe
- 70.2 Impaling Faster with Scythe – scythe2
- 70.3 Impaling Better with Scythe – scythe3
- 70.4 Whirling Better with Scythe – scythe-whirlwind
- 70.5 Whirling Faster with Scythe – scythe-whirlwind2
- 70.6 Whirling Better with Scythe – scythe-whirlwind3
- 70.7 Able to Attack with a Confusing Attack (New Attack) – trickery
- 70.8 Able to Attack Slightly Faster with the Confusing Attack – trickery2
- 70.9 Better Protected from Physical Blows (2% Better Resistances) – armour
- 70.10 Faster – movement
- 71 Shadow Prince
- 71.1 Striking Better with Quarterstaff – quarterstaff
- 71.2 Striking Faster with Quarterstaff – quarterstaff2
- 71.3 Striking Faster with Quarterstaff – quarterstaff3
- 71.4 Striking Better with Quarterstaff – quarterstaff4
- 71.5 Better with Magic Blast – magic
- 71.6 Faster with Magic Blast – magic2
- 71.7 Better with Magic Blast – magic3
- 71.8 Able to Strike All Nearby Enemies with Lightning – lightning
- 71.9 Faster with Wave of Lightning – lightning2
- 71.10 Better with Wave of Lightning – lightning3
- 71.11 Able to Hide in Forests at Night – ambush
- 71.12 Better at Defending (Lowering the Chance to be Hit by 1-2%) – block
- 71.13 Breaking Through Enemy Impact Resistances Better (8%) – penetrate
- 71.14 Breaking Through Enemy Impact Resistances Better (7%) – penetrate2
- 71.15 Breaking Through Enemy Impact Resistances Better (5%) – penetrate3
- 71.16 Faster – movement
- 72 Shadowalker
- 72.1 Faster at Melee Combat – sword
- 72.2 Faster with Crossbow – crossbow
- 72.3 Better and Faster with Magic – magic
- 72.4 Better at Defending (Lowering the Chance to be Hit by 3%) – block
- 72.5 Better with Sword – sword2
- 72.6 Faster at Melee Combat – sword3
- 72.7 Faster with Magic – magic2
- 72.8 Better at Defending – block2
- 72.9 Better at Defending – block3
- 72.10 Better with Sword – sword4
- 72.11 Better with Crossbow – crossbow2
- 72.12 Better with Magic – magic3
- 72.13 Able to Teleport Near Adjacent Enemies While in Darkness – shadowalk
- 72.14 Able to Perform a Whirlwind Attack (New Attack) – whirlwind
- 72.15 Whirling Better – whirlwind2
- 72.16 Able to Attack Parrying Enemy Blows (New Attack) – parry
- 72.17 Parrying Better – parry2
- 72.18 Faster – movement
- 73 Siege Troll
- 73.1 Stronger with Hammer – hammer
- 73.2 Stronger with Hammer – hammer2
- 73.3 Faster with Hammer – hammer_speed
- 73.4 Stronger with Hammer – hammer3
- 73.5 Able to Attack in a Terribly Scary Way (New Attack) – horrid
- 73.6 Scaring Enemies with the Scary Attack Better – horrid2
- 73.7 Able to Attack and Defend with a Single, Devastating Blow (New Attack) – devastation
- 73.8 Attacking Better with the Single Blow – devastation2
- 73.9 Better Protected from Physical Blows (2% Better Resistances) – armour
- 73.10 Regenerating 4 Additional Hitpoints per Turn – regeneration1
- 73.11 Regenerating 3 Additional Hitpoints per Turn – regeneration2
- 73.12 Regenerating 3 Additional Hitpoints per Turn – regeneration3
- 73.13 Regenerating 2 Additional Hitpoints per Turn – regeneration4
- 73.14 Regenerating 2 Additional Hitpoints per Turn – regeneration5
- 73.15 Regenerating 2 Additional Hitpoints per Turn – regeneration6
- 73.16 Faster – movement
- 74 Skeletal Dragon
- 74.1 Biting Better – jaws1
- 74.2 Biting Faster – jaws2
- 74.3 Biting Better – jaws3
- 74.4 Clawing Better – claws1
- 74.5 Clawing Faster – claws2
- 74.6 Able to Breathe Dark Energy (New Attack) – breath
- 74.7 Breathing Dark Energy Faster – breath_speed
- 74.8 Breathing Darker Energy Better – breath_damage
- 74.9 Faster – movement
- 75 Sky Goblin
- 75.1 Much Better at Commanding the Bird – melee
- 75.2 Better at Commanding the Bird – melee2
- 75.3 Better with the Bow – bow
- 75.4 Better with the Bow – bow2
- 75.5 More Precise with the Bow – bow-precise
- 75.6 Faster with the Bow – bow3
- 75.7 Better with the Bow – bow4
- 75.8 A Skirmisher – skirmisher
- 75.9 More Nimble (Lowering the Chance to be Hit by 4%) – dodge
- 75.10 Faster – movement
- 76 Snow Hunter
- 76.1 A Much Better Fighter – melee
- 76.2 A Better Fighter – melee2
- 76.3 A Better Fighter – melee3
- 76.4 A Better Fighter – melee4
- 76.5 Faster with Bolas – bolas
- 76.6 Better with Bolas – bolas2
- 76.7 Faster with Bolas – bolas3
- 76.8 Better with Bolas – bolas4
- 76.9 More Used to Frozen Lands (+5% Defence on Frozen Terrains, +5% Cold Resistance) – coldlife
- 76.10 Frost-Hardier (Defence + Cold Resistance on Frozen Terrains +5%) – coldlife2
- 76.11 More Used to Frozen Lands (+20% Cold Resistance) – coldlife3
- 76.12 More Used to Frozen Lands (Hiding on Snow) – coldlife4
- 76.13 Proficient with Cold Magic (New Attack) – magic
- 76.14 Faster with Cold Magic – magic2
- 76.15 More Proficient with Cold Magic – magic3
- 76.16 More Proficient with Cold Magic – magic4
- 76.17 Faster with Cold Magic – magic5
- 76.18 More Proficient with Cold Magic – magic6
- 76.19 Able to Summon a Blizzard (New Attack) – blizzard
- 76.20 Summoning Better Blizzards – blizzard2
- 76.21 Faster – movement
- 77 Soul Shooter
- 77.1 Better with Bow – bow
- 77.2 Faster with Bow – bow2
- 77.3 Better with Bow – bow3
- 77.4 More Precise with Bow – bow-marksman
- 77.5 Leeching Health from Enemies with Bow – bow-leech
- 77.6 Turning Enemies into Undead with Poison from Bow – bow-infect
- 77.7 Able to Shoot Cursed Arcane Arrows (New Attack) – arcane
- 77.8 Shooting Arcane Cursed Arrows Better – arcane2
- 77.9 Decreasing Arcane Resistance of Opponents by 10% – arcane_penetrate
- 77.10 Able to Shoot Arrows Cursed with the Chill of Death (New Attack) – chill
- 77.11 Shooting Chill Cursed Arrows Better – chill2
- 77.12 Decreasing Cold Resistance of Opponents by 10% – chill_penetrate
- 77.13 Better with Dagger – dagger
- 77.14 Faster with Dagger – dagger2
- 77.15 Better with Dagger – dagger3
- 77.16 Able to Backstab with Dagger – dagger-backstab
- 77.17 Better Resistances – armour
- 77.18 Faster – movement
- 78 Swordmaster
- 78.1 Striking Better with Sword – sword
- 78.2 Striking Faster with Sword – sword2
- 78.3 Striking Better with Sword – sword3
- 78.4 Able to Attack Parrying Enemy Blows (New Attack) – parry
- 78.5 Parrying Better – parry2
- 78.6 Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) – doom
- 78.7 Crippling Enemies Better – doom2
- 78.8 Better at Defending (Lowering the Chance to be Hit by 2%) – block
- 78.9 Better Protected from Physical Blows (2% Better Resistances) – armour
- 78.10 Faster – movement
- 79 Troll Boulderlobber
- 79.1 Throwing Boulders Better – sling
- 79.2 Throwing Boulders Better – sling2
- 79.3 Throwing Boulders Better – sling3
- 79.4 Throwing Boulders that Stun Enemies – sling-slow
- 79.5 Punching Enemies Better – fist
- 79.6 Punching Enemies Faster – fist2
- 79.7 Punching Enemies Better – fist3
- 79.8 Better Protected from Physical Blows (2% Better Resistances) – armour
- 79.9 Regenerating 4 Additional Hitpoints per Turn – regeneration1
- 79.10 Regenerating 3 Additional Hitpoints per Turn – regeneration2
- 79.11 Regenerating 3 Additional Hitpoints per Turn – regeneration3
- 79.12 Regenerating 2 Additional Hitpoints per Turn – regeneration4
- 79.13 Regenerating 2 Additional Hitpoints per Turn – regeneration5
- 79.14 Regenerating 2 Additional Hitpoints per Turn – regeneration6
- 79.15 Faster – movement
- 80 Unholy Breed (Lethalia Evil Good)
- 80.1 Better with Sword – sword
- 80.2 Faster with Sword – sword2
- 80.3 Better with Sword – sword3
- 80.4 Causing More Havoc with Magic – magic1
- 80.5 Causing More Havoc with Magic – magic2
- 80.6 Decreasing Enemies' Arcane and Cold Resistances by 8% – magic2_penetrate
- 80.7 Causing More Havoc with Magic – magic3
- 80.8 Causing More Havoc with Magic – magic4
- 80.9 Decreasing Enemies' Arcane and Cold Resistances by 7% – magic4_penetrate
- 80.10 Able to Attack with Magically Increased Speed (New Attack) – speed
- 80.11 Attacking Better Under the Effect of Quickening Spell – speed2
- 80.12 Able to Attack with Magically Flaming Sword (New Attack) – fire
- 80.13 Attacking Better with the Flaming Sword – fire2
- 80.14 Better at Dodging (Lowering the Chance to be Hit by 2%) – dodge
- 80.15 Faster – movement
- 81 Unholy Breed (Vritra Later)
- 81.1 Better with Sword – sword1
- 81.2 Faster with Sword – sword1_speed
- 81.3 Better with Sword – sword2
- 81.4 Better with Sword – sword3
- 81.5 Better with Sword – sword4
- 81.6 Slowing Enemies with Sword – sword4_plague
- 81.7 Better with Sword – sword5
- 81.8 Faster with Sword – sword5_speed
- 81.9 Better with Sword – sword6
- 81.10 Able to Attack Thrice in a Row – berserk2
- 81.11 Able to Attack Five Times in a Row – berserk3
- 81.12 Doing More Damage with the Furious Attack – berserk1_damage
- 81.13 Attacking Horrendously with Berserk Attacks – berserk2_damage
- 81.14 Doing More Damage with the Furious Attack – berserk3_damage
- 81.15 Causing More Havoc with Magic – faerie1
- 81.16 Able to Drain with Faerie Fire – faerie1_drain
- 81.17 Causing More Havoc with Magic – faerie2
- 81.18 Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% – faerie2_penetrate
- 81.19 Causing More Havoc with Magic – faerie3
- 81.20 Faster with Faerie Fire and Ophidian Energy – faerie3_speed
- 81.21 Causing More Havoc with Magic – faerie4
- 81.22 Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% – faerie4_penetrate
- 81.23 Causing More Havoc with Magic – faerie5
- 81.24 Faster with Faerie Fire – faerie5_speed
- 81.25 Causing More Havoc with Magic – faerie6
- 81.26 Faster with Faerie Fire – faerie6_speed
- 81.27 Causing More Havoc with Magic – faerie7
- 81.28 Faster with Faerie Fire – faerie7_speed
- 81.29 Faster with Unleashing Ophidian Energy – ophidian_speed
- 81.30 Causing More Havoc with Magic – faerie8
- 81.31 Better at Defending – block
- 81.32 Faster – movement
- 82 Unholy Breed (Vritra)
- 83 Unknown (Akula)
- 84 Unknown (Efraim Lich-Weakened)
- 84.1 Better with Sword – sword1
- 84.2 Faster with Sword (Affects Also Whirlwind) – sword1_speed
- 84.3 Better with Sword – sword2
- 84.4 More Precise with Sword – sword2_marksman
- 84.5 Better with Sword – sword3
- 84.6 Whirling Better – whirlwind
- 84.7 Better and Faster with Knives – knives1
- 84.8 Backstabbing with Knives – knives1_backstab
- 84.9 Better with Knives – knives2
- 84.10 More Precise with Knives – knives2_precision
- 84.11 Causing a Spine-Chilling Fear – fear1_spine_chill
- 84.12 Causing Stronger Fear – fear1
- 84.13 Causing Stronger Fear – fear2
- 84.14 Causing Fear Faster – fear2_speed
- 84.15 Causing Stronger Fear – fear3
- 84.16 Having Fun when Scaring Enemies – fear3_leech
- 84.17 Faster – movement
- 84.18 Faster – movement2
- 84.19 Better Protected from Physical Blows (2% Better Resistances) – armour
- 84.20 Better Protected from Magical Attacks (3% Better Resistances) – armour
- 85 Unknown (Lethalia Lich-Weakened)
- 85.1 Better with Axe – axe1
- 85.2 Better with Axe – axe2
- 85.3 Better with Axe – axe3
- 85.4 Better with Axe – axe4
- 85.5 Causing More Havoc with Faerie Fire – faerie1
- 85.6 Causing More Havoc with Faerie Fire – faerie2
- 85.7 Able to Deal Damage to Multiple Units with Faerie Fire – faerie2_boom
- 85.8 Causing More Havoc with Faerie Fire – faerie3
- 85.9 Poisoning Enemies with Spiderwebs – gossamer1
- 85.10 Dealing More Damage with Spiderwebs – gossamer1_damage
- 85.11 Draining Enemies with Spiderwebs – gossamer2
- 85.12 More Nimble (+1 Movement, 1% Better Defences on All Terrains) – wings1
- 85.13 More Nimble (+1 Movement, 1% Better Defences on All Terrains) – wings2
- 85.14 Better Protected from Physical Blows (2% Better Resistances) – armour
- 85.15 Better Protected from Magical Attacks (4% Better Resistances) – armour
- 86 Vritra
- 86.1 Better with Sword – sword1
- 86.2 Faster with Sword – sword1_speed
- 86.3 Better with Sword – sword2
- 86.4 More Precise with Sword – sword2_marksman
- 86.5 Better with Sword – sword3
- 86.6 Better with Sword – sword4
- 86.7 Slowing Enemies with Sword – sword4_plague
- 86.8 Better with Sword – sword5
- 86.9 Faster with Sword – sword5_speed
- 86.10 Better with Sword – sword6
- 86.11 Able to Attack Twice in a Row – berserk1
- 86.12 Able to Attack Thrice in a Row – berserk2
- 86.13 Able to Attack Five Times in a Row – berserk3
- 86.14 Doing More Damage with the Furious Attack – berserk1_damage
- 86.15 Causing More Havoc with Magic – faerie1
- 86.16 Able to Drain with Faerie Fire – faerie1_drain
- 86.17 Causing More Havoc with Magic – faerie2
- 86.18 Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% – faerie2_penetrate
- 86.19 Causing More Havoc with Magic – faerie3
- 86.20 Faster with Faerie Fire and Ophidian Energy – faerie3_speed
- 86.21 Causing More Havoc with Magic – faerie4
- 86.22 Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% – faerie4_penetrate
- 86.23 Causing More Havoc with Magic – faerie5
- 86.24 Faster with Faerie Fire – faerie5_speed
- 86.25 Causing More Havoc with Magic – faerie6
- 86.26 Faster with Faerie Fire – faerie6_speed
- 86.27 Causing More Havoc with Magic – faerie7
- 86.28 Faster with Faerie Fire – faerie7_speed
- 86.29 Faster with Unleashing Ophidian Energy – ophidian_speed
- 86.30 Causing More Havoc with Magic – faerie8
- 86.31 Better at Defending – block
- 86.32 Faster – movement
- 87 Warlock
- 87.1 Better with Sword – sword
- 87.2 Faster with Sword – sword2
- 87.3 Better with Sword – sword3
- 87.4 Better with Fireball – fireball
- 87.5 Faster with Fireball – fireball2
- 87.6 Better with Fireball – fireball3
- 87.7 Able to Attack with Magically Increased Speed (New Attack) – speed
- 87.8 Attacking Better Under the Effect of Quickening Spell – speed2
- 87.9 Able to Attack with Magically Flaming Sword (New Attack) – fire
- 87.10 Attacking Better with the Flaming Sword – fire2
- 87.11 Much More Resilient (Much More Antisocial, Though) – social_skill
- 87.12 Not so Antisocial (Less Damage, Though) – social_skill
- 87.13 Better at Dodging (Lowering the Chance to be Hit by 2%) – dodge
- 87.14 Faster – movement
- 88 Werewolf Rider
- 88.1 Faster at Clawing – claws
- 88.2 Better at Clawing – claws2
- 88.3 Faster at Clawing – claws3
- 88.4 Better at Clawing – claws4
- 88.5 Able to Claw in a Violent Fury (New Attack) – berserk
- 88.6 Clawing in an Even More Vicious Berserk – berserk2
- 88.7 Biting Better – fangs1
- 88.8 Biting Faster – fangs2
- 88.9 Feasting on Enemies when Biting – fangs2-leech
- 88.10 Biting Better – fangs3
- 88.11 Healing from Kills Even when Defending – murderlust
- 88.12 More Nimble (Lowering the Chance to be Hit by 4%) – dodge
- 88.13 Faster – movement
- 89 Zombie Rider
- 89.1 Better at Axe Combat – axe
- 89.2 Better at Axe Combat – axe2
- 89.3 Faster at Axe Combat – axe3
- 89.4 Better at Axe Combat – axe4
- 89.5 Transforming Enemies into Soulless with the Plague – soulless
- 89.6 Causing Enemies to Become Soulless Even if Killed Indirectly – soulless_infect
- 89.7 Transforming Enemies into Monstrosities with the Plague – monstrosity
- 89.8 Attacking Better when Making Plague – touch_damage
- 89.9 Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) – frail_tide
- 89.10 Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) – frail_tide2
- 89.11 More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) – armour
- 89.12 Faster – movement
Abomination
Horror tales about terrifying undead usually lie. They describe ghasts as the most nightmarish beings that ever existed. And that is just plain wrong. There is Abomination, a mutated kind of ghast that scares even the most courageous monster hunters. It has literally a dozen mouths, most of them belonging to ghoul homunculi attached to its body with tentacles.
This unit also has generic AMLA advancements
Biting Better – bite1
This advancement can be taken once
Damage increased by 3 for the bite attack
Dealing 50% More Damage to Poisoned Enemies – bite-eager
This advancement can be taken once
New weapon special for the bite attack: eager
Biting Faster – bite2
This advancement can be taken once
This advancement requires the advancement bite1 to be achieved first
1 more attacks for the bite attack
Biting Faster if Healthy – bite2-swarn
This advancement can be taken once
This advancement requires the advancements bite1 and bite2 to be achieved first
New weapon special for the bite attack: swarm
3 more attacks for the bite attack
Feasting on Enemies when Biting – bite2-leech
This advancement can be taken once
This advancement requires the advancement bite1 to be achieved first
New weapon special for the bite attack: leech
Biting Better – bite3
This advancement can be taken 10 times
This advancement requires the advancement bite2 to be achieved first
Damage increased by 2 for the bite attack
Healing More from Kills – murderlust
This advancement can be taken once
Remove ability: killhunger
New ability: supreme murderlust
Able to Regurgitate Culinary Feasts as Walking Corpses – regurgitate1
This advancement can be taken once
New weapon special for the bite attack: plague
Able to Regurgitate Culinary Feasts as Ghouls – regurgitate2
This advancement can be taken once
This advancement requires the advancement regurgitate1 to be achieved first
New weapon special for the bite attack: plague (Ghoul)
Remove weapon special for the bite attack: plague
Damaging Adjacent Enemies when Hit More – corrosive_blood
This advancement can be taken once
Remove ability: corrosive blood (2)
New ability: corrosive blood (6)
Damaging Adjacent Enemies when Hit More – corrosive_blood2
This advancement can be taken once
This advancement requires the advancement corrosive_blood to be achieved first
Remove ability: corrosive blood (6)
New ability: corrosive blood (12)
Causing Nearby Enemies to Deal Less Damage – despair
This advancement can be taken once
New ability: despair (10)
Causing Nearby Enemies to Deal Even Less Damage – despair2
This advancement can be taken once
This advancement requires the advancement despair to be achieved first
Remove ability: despair (10)
New ability: despair (15)
Causing Nearby Enemies to Deal Even Less Damage – despair3
This advancement can be taken once
This advancement requires the advancement despair2 to be achieved first
Remove ability: despair (15)
New ability: despair (20)
Causing Nearby Enemies to Deal Even Less Damage – despair4
This advancement can be taken once
This advancement requires the advancement despair3 to be achieved first
Remove ability: despair (20)
New ability: despair (25)
Faster – movement
This advancement can be taken 3 times
1 more movement points
Ancient Demon (Lilith)
An ancient demon is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great precaution than because of luck, so killing them might be a great challenge. Many legends tell of great heroes slaying ancient demons only to see them come back to life after some time.
– amla_demon_lord
This advancement can be taken 100 times
100 more hitpoints
Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)
Ancient Demoness (Lilith Ally)
An ancient demoness is a creature living since time immemorial, powerful enough to survive eons. They were either born with that power, or achieved it by arcane means, collecting powerful spells and artefacts of power, or a combination of the two. In any case, their survival was more likely because of great intelligence than because of luck. They know how to get through anything alive, and because of this, all their schemes have backdoors and escape routes. If their alliance turns out to be weak, they turn their coat and join the winners or escape. If they lead an army into a battle that shows to be going to be a defeat, they betray their soldiers and flee into safety or trick the winners that they were helping them all the time. If their keep is under siege, they prepare a flight instead of a defence or a last stand.
This unit also has generic AMLA advancements
Faster at Axe Combat – axe
This advancement can be taken once
1 more attacks (melee attacks only)
Faster at Axe Combat – axe-speed
This advancement can be taken 2 times
This advancement requires the advancement axe to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Better at Axe Combat – axe-damage
This advancement can be taken 10 times
This advancement requires the advancement axe to be achieved first
Damage increased by 1 (melee attacks only)
Striking More Precisely with Axe – axe-marksman
This advancement can be taken once
This advancement requires the advancement axe-damage to be achieved first
New weapon special for the axe attack: marksman
Stronger with Hatchet – hatchet
This advancement can be taken once
Damage increased by 2 for the hatchet attack
Faster with Hatchet – hatchet2
This advancement can be taken once
This advancement requires the advancement hatchet to be achieved first
Damage decreased by 1 for the hatchet attack
1 more attacks for the hatchet attack
Stronger with Hatchet – hatchet3
This advancement can be taken 10 times
This advancement requires the advancement hatchet2 to be achieved first
Damage increased by 1 for the hatchet attack
Able to Hurl Hatchets in a Long Stream – hatchet-anger
This advancement can be taken once
This advancement requires the advancement hatchet3 to be achieved first
New weapon special for the hatchet attack: anger
Better with Fireball – fireball
This advancement can be taken once
Damage increased by 1 for the fireball attack
Faster with Fireball – fireball2
This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack
Better with Fireball – fireball3
This advancement can be taken 10 times
This advancement requires the advancement fireball2 to be achieved first
Damage increased by 1 for the fireball attack
Hitting More Enemies with Fireball – fireball-cone
This advancement can be taken once
This advancement requires the advancement fireball3 to be achieved first
New weapon special for the fireball attack: cone
Better at Dodging (Lowering the Chance to be Hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
Faster – movement
This advancement can be taken 4 times
1 more movement points
Ancient Lich
A being of this order is a revenant of ages long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death.
This unit also has generic AMLA advancements
Faster at Melee Combat – melee
This advancement can be taken once
1 more attacks (melee attacks only)
Creating Zombies from Enemies Killed at Melee – melee2
This advancement can be taken once
This advancement requires the advancement melee to be achieved first
New weapon special (melee attacks only): plague
Better at Melee – melee3
This advancement can be taken 5 times
This advancement requires the advancements melee and melee2 to be achieved first
Damage increased by 1 (melee attacks only)
A Better Caster – magic
This advancement can be taken once
Damage increased by 1 (ranged attacks only)
A Faster Caster of Chill Tempests – magic-chill
This advancement can be taken once
1 more attacks for the chill tempest attack
Slowing with Chill Tempest – magic-chill3
This advancement can be taken once
This advancement requires the advancement magic-chill to be achieved first
New weapon special for the chill tempest attack: slow
A Faster Caster of Shadow Waves – magic-shadow
This advancement can be taken once
1 more attacks for the shadow wave attack
A Better Caster of Chill Tempests – magic-chill2
This advancement can be taken 10 times
This advancement requires the advancements magic-chill and magic to be achieved first
Damage increased by 1 for the chill tempest attack
Slowing Multiple Enemies with Chill Tempest – magic-chill-slow-extra
This advancement can be taken once
This advancement requires the advancements magic-chill3 and magic-chill2 to be achieved first
New weapon special for the chill tempest attack: explosive slow
A Better Caster of Shadow Waves – magic-shadow2
This advancement can be taken 10 times
This advancement requires the advancements magic-shadow and magic to be achieved first
Damage increased by 1 for the shadow wave attack
Leeching Health from Enemies with Shadow Wave – magic-shadow-leech
This advancement can be taken once
This advancement requires the advancement magic-shadow2 to be achieved first
New weapon special for the shadow wave attack: leech
Making Adjacent Non-Undead Enemies Less Resistant to Arcane, Fire and Impact – withering presence
This advancement can be taken once
This advancement requires the advancement lifeforce transfer to be achieved first
New ability: withering presence
More Resistant to Arcane, Fire and Impact is Standing Next to at Least 2 Allied Non-Undead – memories of life
This advancement can be taken once
This advancement requires the advancement lifeforce transfer to be achieved first
New ability: memories of life
More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by -1%
Resistance to pierce increased by 3%
Resistance to fire increased by -1%
Resistance to cold increased by 3%
Resistance to arcane increased by -2%
Faster – movement
This advancement can be taken 2 times
1 more movement points
Arch Necromancer
The greatest of the necromancers are greatly prepared to become liches, but they prefer to enjoy life while they are still living. They are much stronger in human body, and when they die, they become liches, but their magic abilities will diminish during the transformation.
This unit also has generic AMLA advancements
Faster at Melee Combat – melee
This advancement can be taken 2 times
Damage decreased by 2 (melee attacks only)
1 more attacks (melee attacks only)
Better at Melee Combat – melee2
This advancement can be taken 5 times
This advancement requires the advancement melee to be achieved first
Damage increased by 1 (melee attacks only)
Transforming Enemies into Soulless Also with the Infection – melee3
This advancement can be taken once
This advancement requires the advancement melee to be achieved first
New weapon special (melee attacks only): greater infect
Remove weapon special (melee attacks only): infect
A Better Caster of Chill Waves – magic-chill
This advancement can be taken 3 times
Damage increased by 2 for the chill wave attack
A Faster Caster of Chill Waves – magic-chill2
This advancement can be taken 2 times
This advancement requires the advancement magic-chill to be achieved first
Damage decreased by 5 for the chill wave attack
1 more attacks for the chill wave attack
Slowing with Chill Wave – magic-chill3
This advancement can be taken once
This advancement requires the advancement magic-chill2 to be achieved first
New weapon special for the chill wave attack: slow
A Faster Caster of Shadow Waves – magic-shadow
This advancement can be taken 2 times
Damage decreased by 3 for the shadow wave attack
1 more attacks for the shadow wave attack
A Better Caster of Shadow Waves – magic-shadow2
This advancement can be taken 3 times
This advancement requires the advancement magic-shadow to be achieved first
Damage increased by 1 for the shadow wave attack
Creating Ghosts from Victims of Shadow Wave – magic-shadow3
This advancement can be taken once
This advancement requires the advancement magic-shadow2 to be achieved first
New weapon special for the shadow wave attack: plague (Ghost)
A Better Caster, Generally – magic
This advancement can be taken 10 times
Damage increased by 1 (ranged attacks only)
Making Adjacent Undead More Resistant to Arcane, Fire and Impact – lifeforce transfer
This advancement can be taken once
New ability: lifeforce transfer
More Resistant to Cold, Blade and Impact if Adjacent to at Least 2 Allied Undead – death blending
This advancement can be taken once
This advancement requires the advancement lifeforce transfer to be achieved first
New ability: death blending
Faster – movement
This advancement can be taken 2 times
1 more movement points
Blackguard
Blackguards are either outlaws who were even knighted for causing severe havoc in a land by a rival landlord, or knights whose love for war and gold has gone far beyond reason. They do not behave like knights, rather like a twisted opposite of knights. Clad in black armour, radiating darkness, prefering to fight in the dead of night, attacking by surprise and scaring enemies by their appearance.
This unit also has generic AMLA advancements
Striking Better with Scourge – scourge
This advancement can be taken once
Damage increased by 2 for the scourge attack
Striking Faster with Scourge – scourge2
This advancement can be taken once
This advancement requires the advancement scourge to be achieved first
1 more attacks for the scourge attack
Striking Better with Scourge – scourge3
This advancement can be taken 10 times
This advancement requires the advancements scourge2 and scourge to be achieved first
Damage increased by 1 for the scourge attack
Better Protected from Physical Blows (3% Better Resistances; +5% Resist Impact) – armour
This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 5%
Resistance to pierce increased by 3%
Able to Darken Even the Night – darken
This advancement can be taken once
Remove ability: darkens
New ability: darkens badly
Radiating Unearthly Darkness – darken2
This advancement can be taken once
This advancement requires the advancement darken to be achieved first
Remove ability: darkens badly
New ability: darkens severely
Able to Teleport to an Adjacent Endangered Ally – darken
This advancement can be taken once
New ability: blackwatch
Faster – movement
This advancement can be taken 3 times
1 more movement points
Celestial Messenger
Gods are legendary beings living from humans' worship. They are greatly powerful and usually out of our reach, but sometimes even gods give birth to children with humans. Their children retain some of their power, but this power fades over generation. However, priestly white magic can awaken it, greatly enhancing the powers of Light inside his body, allowing the White Mage to become far more exalted than he could ever hope to.
Thanks to the feathered wings on their backs, they can travel much faster through difficult terrains than others.
This unit also has generic AMLA advancements
Better with Magic – lightbeam
This advancement can be taken once
Damage increased by 1 for the lightbeam attack
Faster with Magic – lightbeam2
This advancement can be taken once
This advancement requires the advancement lightbeam to be achieved first
Damage decreased by 1 for the lightbeam attack
1 more attacks for the lightbeam attack
Better with Magic – lightbeam3
This advancement can be taken 10 times
This advancement requires the advancement lightbeam2 to be achieved first
Damage increased by 1 for the lightbeam attack
Faster with Mace – mace
This advancement can be taken once
Damage decreased by 1 for the mace attack
1 more attacks for the mace attack
Better with Mace – mace2
This advancement can be taken 10 times
This advancement requires the advancement mace to be achieved first
Damage increased by 1 for the mace attack
Able to Heal Allies Better – heal
This advancement can be taken once
Remove ability: cures
New ability: heals (11)
Able to Heal Allies Better – heal2
This advancement can be taken once
This advancement requires the advancement heal to be achieved first
Remove ability: heals (11)
New ability: heals (14)
Able to Heal Allies Better – heal3
This advancement can be taken once
This advancement requires the advancements heal and heal2 to be achieved first
Remove ability: heals (14)
New ability: heals (16)
Able to Make Enemies Feel Their Guilt (-10% to Non-Physical Resistances) – conviction
This advancement can be taken once
This advancement requires the advancements mace and heal3 to be achieved first
New ability: conviction (10)
Making Enemies Feel Their Guilt Stronger (-15% to Non-Physical Resistances) – conviction2
This advancement can be taken once
This advancement requires the advancement conviction to be achieved first
Remove ability: conviction (10)
New ability: conviction (15)
Making Enemies Feel Their Guilt Stronger (-20% to Non-Physical Resistances) – conviction3
This advancement can be taken once
This advancement requires the advancement conviction2 to be achieved first
Remove ability: conviction (15)
New ability: conviction (20)
Making Enemies' Sins Burn Them from Inside (-16 Enemy Heal) – guilt
This advancement can be taken once
This advancement requires the advancement conviction2 to be achieved first
New ability: burns foes (16)
Able to Illuminate Even the Day – aura_illuminate
This advancement can be taken once
This advancement requires the advancements heal and conviction to be achieved first
Remove ability: illuminates loti
New ability: improved illumination
Illuminating Everything Around Better – aura_illuminate2
This advancement can be taken once
This advancement requires the advancements aura_illuminate, heal2 and conviction2 to be achieved first
Remove ability: improved illumination
New ability: great illumination
Faster – movement
This advancement can be taken 4 times
1 more movement points
Champion
After hundreds of battles and duels, the survivor learns that victory is not as important as survival. The best warrior is not the one who kills the most enemies, but the one who survives the most battles. Even with fewer kills per battle, the one who lives longer will eventually kill more people than fighters who kill enemies in large numbers. And the secret of survival is proper defence. Even in duels, the winner is the one who does not get hit, not the one who can hit the best.
Those who understand this rule learn to defend extremely well and become so legendary in duels that even kings call them their champions in various occasions, like trials by combat. Sometimes they even adapt to wearing a light armour to protect themselves.
Gameplay notes:
This unit is highly defensive and focused on counterattacks, not on damage.
Advancements are defense-oriented, this unit's potential in avoiding hits is the greatest of all units.
This unit also has generic AMLA advancements
Faster at Melee Combat – sword
This advancement can be taken once
1 more attacks (melee attacks only)
Better with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage increased by 1 (melee attacks only)
Faster with Sword – sword3
This advancement can be taken once
This advancement requires the advancements sword and sword2 to be achieved first
1 more attacks (melee attacks only)
Better with Sword – sword4
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 and sword3 to be achieved first
Damage increased by 1 for the saber attack
Faster with Crossbow – crossbow
This advancement can be taken once
Damage decreased by 9 for the crossbow attack
1 more attacks for the crossbow attack
Better at Defending (Lowering the Chance to be Hit by 3%) – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
Better Protected from Physical Blows (3% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%
10% Better Resistances when Defending – careful
This advancement can be taken once
New ability: careful (10)
20% Better Resistances when Defending – careful2
This advancement can be taken once
This advancement requires the advancement careful to be achieved first
Remove ability: careful (10)
New ability: careful (20)
25% Better Resistances when Defending – careful3
This advancement can be taken once
This advancement requires the advancement careful2 to be achieved first
Remove ability: careful (20)
New ability: careful (25)
Better with Crossbow – crossbow2
This advancement can be taken 5 times
This advancement requires the advancement crossbow to be achieved first
Damage increased by 2 (pierce attacks only)
Faster – movement
This advancement can be taken 4 times
1 more movement points
Champion Bowman
Although any Master Bowman claims he has have reached the zenith of his art, inasmuch as any human is capable, it is far from truth. Their elite archers can become Champion Bowmen, that are really the ones who have reached the zenith of their art, inasmuch as any human is capable.
This unit also has generic AMLA advancements
Striking Better with Bow – bow
This advancement can be taken once
Damage increased by 1 for the bow attack
Striking Faster with Bow – bow2
This advancement can be taken once
This advancement requires the advancement bow to be achieved first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack
Striking Better with Bow – bow3
This advancement can be taken 10 times
This advancement requires the advancement bow2 to be achieved first
Damage increased by 1 for the bow attack
Shooting Insanely Precisely – bow-precision
This advancement can be taken once
This advancement requires the advancement bow to be achieved first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman
Able to Shoot a Storm on Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) – arrowstorm
This advancement can be taken once
New bonus attack: arrow storm (100% damage and 80% attacks of the base attack, ranged)
New weapon special for the arrow storm attack: distant attack
Shooting Arrow Storms Better – arrowstorm2
This advancement can be taken 3 times
This advancement requires the advancement arrowstorm to be achieved first
Damage increased by 10% for the arrow storm attack
5% more attacks for the arrow storm attack
Able to Shoot a Massive Hail of Arrows to Hit Many Enemies (New Attack) – hail_of_arrows
This advancement can be taken once
New bonus attack: hail of arrows (60% damage and 80% attacks of the base attack, ranged)
New weapon special for the hail of arrows attack: hose
Shooting Hails of Arrows Better – hail_of_arrows2
This advancement can be taken 3 times
This advancement requires the advancement hail_of_arrows to be achieved first
Damage increased by 10% for the arrow storm attack
5% more attacks for the arrow storm attack
Striking Better with Sword – sword
This advancement can be taken once
Damage increased by 1 for the sword attack
Striking Faster with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
Striking Better with Sword – sword3
This advancement can be taken 10 times
This advancement requires the advancement sword2 to be achieved first
Damage increased by 1 for the sword attack
Better Protected from Physical Blows (2% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Chaos Rider
The daring deeds of Cavaliers are known, but only some of them choose to play with fire. Wizards bind spirits of fire into their swords and horses, making them one of the most dangerous things on the battlefield.
This unit also has generic AMLA advancements
Striking Better with Sword – sword
This advancement can be taken once
Damage increased by 1 for the sword attack
Striking Faster with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
Incinerating Enemies with Sword – sword-incinerate
This advancement can be taken once
This advancement requires the advancement sword2 to be achieved first
New weapon special for the sword attack: incinerate
Striking Better with Sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2 and sword to be achieved first
Damage increased by 1 for the sword attack
Stomping Enemies Better – stomp
This advancement can be taken 10 times
Damage increased by 4 for the stomp attack
Better with Fireball – fireball
This advancement can be taken once
Damage increased by 1 for the fireball attack
Faster with Fireball – fireball2
This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack
Better with Fireball – fireball3
This advancement can be taken 10 times
This advancement requires the advancement fireball2 to be achieved first
Damage increased by 1 for the fireball attack
Able to Hit Multiple Enemies with Fireball – fireball_cone
This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
New weapon special for the fireball attack: cone
Able to Hit Even More Enemies with Fireball – fireball_explosive
This advancement can be taken once
This advancement requires the advancement fireball_cone to be achieved first
New weapon special for the fireball attack: explosive
Remove weapon special for the fireball attack: cone
Dealing More Damage with Burning Aura – burning_aura
This advancement can be taken once
Remove ability: burns foes (8)
New ability: burns foes (12)
Dealing More Damage with Burning Aura – burning_aura2
This advancement can be taken once
This advancement requires the advancement burning_aura to be achieved first
Remove ability: burns foes (12)
New ability: burns foes (16)
Casting a Fiery Spell on Every Melee Hit – firecast
This advancement can be taken once
This advancement requires the advancements burning_aura2, fireball2 and sword2 to be achieved first
New ability: firecast
Faster – movement
This advancement can be taken 4 times
1 more movement points
Dark Shade
Dark shade is a spirit of something so dark that it was not allowed to exist in the real world. Only its shadow appears on walls and attacks the shadows of its victims - and the victims will get hurt too.
This unit also has generic AMLA advancements
Clawing Better – claws
This advancement can be taken once
Damage increased by 2 for the claws attack
Clawing Better – claws2
This advancement can be taken once
This advancement requires the advancement claws to be achieved first
New weapon special for the claws attack: greater backstab
Remove weapon special for the claws attack: backstab
Damage increased by 1 for the claws attack
Backstabbing Better – claws2-backstab
This advancement can be taken once
This advancement requires the advancement claws2 to be achieved first
New weapon special for the claws attack: uber backstab
Remove weapon special for the claws attack: greater backstab
Clawing Faster – claws3
This advancement can be taken 2 times
This advancement requires the advancements claws and claws2 to be achieved first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack
Backstabbing Better – claws3-backstab
This advancement can be taken once
This advancement requires the advancements claws3 and claws2-backstab to be achieved first
New weapon special for the claws attack: charging backstab
Clawing Better – claws4
This advancement can be taken 10 times
This advancement requires the advancements claws, claws2 and claws3 to be achieved first
Damage increased by 2 for the claws attack
Draining Enemies Better – sip
This advancement can be taken once
Damage increased by 1 for the soul sip attack
Draining Enemies Faster – sip2
This advancement can be taken once
This advancement requires the advancement sip to be achieved first
1 more attacks for the soul sip attack
Draining More from Living, Able to Drain a Bit from the Non-Living as Well – sip3
This advancement can be taken once
This advancement requires the advancements sip and sip2 to be achieved first
New weapon special for the soul sip attack: leech
Draining Enemies Better – sip4
This advancement can be taken 5 times
This advancement requires the advancements sip and sip2 to be achieved first
Damage increased by 1 for the soul sip attack
Able to Hide in the Shadows of Others – shadowstalk
This advancement can be taken once
New ability: shadowstalk (1)
Able to Hide Close to the Shadows of Others – shadowstalk2
This advancement can be taken once
This advancement requires the advancement shadowstalk to be achieved first
Remove ability: shadowstalk (1)
New ability: shadowstalk (2)
Able to Hide Near the Shadows of Others – shadowstalk3
This advancement can be taken once
This advancement requires the advancement shadowstalk2 to be achieved first
Remove ability: shadowstalk (2)
New ability: shadowstalk (3)
Faster – movement
This advancement can be taken 5 times
1 more movement points
Deathlord
Clad in a dark armour radiating with evil power of their controller, carrying a battle axe made not of steel, but of bones of its victims put together with malevolent magic, these terrible knights of evil bring doom to everyone who crosses their path. Cruelty is not what it seeks, but warfare is the only thing it remembers from its previous life, and so it fights; without any purpose or goal, it is simply the only thing its mindless body can do.
This unit also has generic AMLA advancements
Better at Melee Combat – axe
This advancement can be taken once
Damage increased by 1 (melee attacks only)
Better at Melee Combat – axe2
This advancement can be taken once
This advancement requires the advancement axe to be achieved first
Damage increased by 1 (melee attacks only)
Faster at Melee Combat – axe3
This advancement can be taken once
This advancement requires the advancements axe and axe2 to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Better at Melee Combat – axe4
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2 and axe3 to be achieved first
Damage increased by 1 (melee attacks only)
Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) – doom
This advancement can be taken once
New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)
New weapon special for the doom attack: doom
Crippling Enemies Better – doom2
This advancement can be taken 3 times
This advancement requires the advancement doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack
Better at Blocking Attacks (Lowering the Chance to be Hit by 4%) – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 4%
Chance to get hit on sands reduced by 4%
Better with Crossbow – xbow
This advancement can be taken once
Damage increased by 1 for the crossbow attack
Faster with Crossbow – xbow2
This advancement can be taken once
This advancement requires the advancement xbow to be achieved first
1 more attacks for the crossbow attack
Shooting Poisonous Arrows – xbow-poison
This advancement can be taken once
This advancement requires the advancements xbow2 and xbow to be achieved first
New weapon special for the crossbow attack: poison
Better with Crossbow – xbow3
This advancement can be taken 10 times
This advancement requires the advancements xbow2 and xbow to be achieved first
Damage increased by 1 for the crossbow attack
3% Better Resistance – armour
This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%
Resistance to fire increased by 3%
Resistance to cold increased by 3%
Resistance to arcane increased by 4%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Demigod (Efraim God)
Half-gods are things so rare, that nobody ever cared to describe their full powers. Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.
Gameplay notes:
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.
The leadership is equal to the leadership of a level 5 unit.
This unit also has god AMLA advancements
Better with Sword – sword1
This advancement can be taken once
Damage increased by 1 for the sword attack
Faster with Sword (Affects Also Whirlwind) – sword1_speed
This advancement can be taken once
This advancement requires the advancement sword3 to be achieved first
1 more attacks for the sword attack
Damage decreased by 1 for the whirlwind attack
1 more attacks for the whirlwind attack
Better with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
Damage increased by 1 for the sword attack
More Precise with Sword – sword2_marksman
This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
New weapon special for the sword attack: marksman
Better with Sword – sword3
This advancement can be taken once
This advancement requires the advancements sword1 and sword2 to be achieved first
Damage increased by 1 for the sword attack
Better with Sword – sword4
This advancement can be taken once
This advancement requires the advancements sword1, sword2 and sword3 to be achieved first
Damage increased by 1 for the sword attack
Incinerating Enemies with Sword – sword4_flames
This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
New weapon special for the sword attack: incinerate
Better with Sword – sword5
This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
Damage increased by 1 for the sword attack
Faster with Sword (Affects Also Whirlwind) – sword5_speed
This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 and sword1_speed to be achieved first
1 more attacks for the sword attack
Damage decreased by 1 for the whirlwind attack
1 more attacks for the whirlwind attack
Better with Sword – sword6
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4 and sword5 to be achieved first
Damage increased by 1 for the sword attack
Able to Attack Twice in a Row – berserk1
This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword2_marksman to be achieved first
New bonus attack: mberserk2 (80% damage and 100% attacks of sword, melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman
Able to Attack Thrice in a Row – berserk2
This advancement can be taken once
This advancement requires the advancement berserk1 to be achieved first
New bonus attack: mberserk3 (80% damage and 100% attacks of sword, melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman
Able to Attack Five Times in a Row – berserk3
This advancement can be taken once
This advancement requires the advancement berserk2 to be achieved first
New bonus attack: mberserk5 (80% damage and 100% attacks of sword, melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman
Doing More Damage with the Furious Attack – berserk1_damage
This advancement can be taken 3 times
This advancement requires the advancement berserk1 to be achieved first
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
Damage increased by 10% for the mberserk5 attack
Whirling Better – whirlwind
This advancement can be taken once
Damage increased by 1 for the whirlwind attack
Whirling Better – whirlwind2
This advancement can be taken once
This advancement requires the advancements whirlwind, whirlwind, whirlwind and sword4 to be achieved first
Damage increased by 1 for the whirlwind attack
Whirling Better – whirlwind3
This advancement can be taken 3 times
This advancement requires the advancements whirlwind2, whirlwind2, whirlwind2 and sword6 to be achieved first
Damage increased by 1 for the whirlwind attack
Better with Knives – knives1
This advancement can be taken once
Damage increased by 1 for the knife attack
Backstabbing with Knives – knives1_backstab
This advancement can be taken once
New weapon special for the knife attack: backstab
Better with Knives – knives2
This advancement can be taken once
This advancement requires the advancement knives1 to be achieved first
Damage increased by 1 for the knife attack
More Precise with Knives – knives2_precision
This advancement can be taken once
This advancement requires the advancements knives1 and knives2 to be achieved first
New weapon special for the knife attack: marksman
Better with Knives – knives3
This advancement can be taken once
This advancement requires the advancements knives1 and knives2 to be achieved first
Damage increased by 1 for the knife attack
Faster with Knives – knives3_speed
This advancement can be taken once
This advancement requires the advancements knives1, knives2 and knives3 to be achieved first
Damage decreased by 1 for the knife attack
1 more attacks for the knife attack
Better with Knives – knives4
This advancement can be taken once
This advancement requires the advancements knives1, knives2 and knives3 to be achieved first
Damage increased by 1 for the knife attack
Backstabbing with Knives Better – knives4-backstab
This advancement can be taken once
This advancement requires the advancements knives4 and knives1_backstab to be achieved first
New weapon special for the knife attack: greater backstab
Remove weapon special for the knife attack: backstab
Better with Knives – knives5
This advancement can be taken 5 times
This advancement requires the advancements knives1, knives2, knives3 and knives4 to be achieved first
Damage increased by 1 for the knife attack
Faster with Knives – knives5_speed
This advancement can be taken once
This advancement requires the advancements knives1, knives2, knives3, knives4 and knives3_speed to be achieved first
Damage decreased by 2 for the knife attack
1 more attacks for the knife attack
Casting Fireballs Better – fireball
This advancement can be taken once
Damage increased by 2 for the fireball attack
Incinerating the Primary Target of the Fireballs – fireball1_incineration
This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
New weapon special for the fireball attack: incinerate
Casting Fireballs Better – fireball2
This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
Damage increased by 2 for the fireball attack
Casting Fireballs Faster – fireball3
This advancement can be taken once
This advancement requires the advancements fireball and fireball2 to be achieved first
1 more attacks for the fireball attack
Decreasing Enemy Fire Resistance by 10% – fireball3_penetrate
This advancement can be taken once
This advancement requires the advancements fireball, fireball2 and fireball3 to be achieved first
Enemy resistances to fire decreased by 10%
Casting Fireballs Faster – fireball4
This advancement can be taken once
This advancement requires the advancements fireball, fireball2 and fireball3 to be achieved first
1 more attacks for the fireball attack
Shooting Fireballs with Better Precision – fireball4_precision
This advancement can be taken once
This advancement requires the advancements fireball, fireball2, fireball3 and fireball4 to be achieved first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical
Casting Fireballs Faster – fireball5
This advancement can be taken once
This advancement requires the advancements fireball, fireball2, fireball3 and fireball4 to be achieved first
1 more attacks for the fireball attack
Shooting Fireballs with Better Precision – fireball5_precision
This advancement can be taken once
This advancement requires the advancements fireball, fireball2, fireball3, fireball4 and fireball4_precision to be achieved first
New weapon special for the fireball attack: guided
Remove weapon special for the fireball attack: focused
Casting Fireballs with Greater Damage – fireball6
This advancement can be taken 3 times
This advancement requires the advancements fireball, fireball2, fireball3 and fireball4 to be achieved first
Damage increased by 1 for the fireball attack
Able to Cast Iceball – iceball
This advancement can be taken once
New attack: iceball (12 - 2, cold)
New weapon special for the iceball attack: magical
New weapon special for the iceball attack: slow
Dealing More Damage with Iceball – iceball2
This advancement can be taken once
This advancement requires the advancement iceball to be achieved first
Damage increased by 1 for the iceball attack
1 more attacks for the iceball attack
Dealing Damage to Multiple Enemies with Iceball – iceball3
This advancement can be taken once
This advancement requires the advancement iceball2 to be achieved first
New weapon special for the iceball attack: explosive
1 more attacks for the iceball attack
Slowing Groups of Enemies with Iceball – iceball4
This advancement can be taken once
This advancement requires the advancement iceball3 to be achieved first
New weapon special for the iceball attack: explosive slow
Damage increased by 1 for the iceball attack
Dealing More Damage with Iceball – iceball5
This advancement can be taken 5 times
This advancement requires the advancement iceball4 to be achieved first
Damage increased by 2 for the iceball attack
Faster – movement
This advancement can be taken once
1 more movement points
Faster – movement2
This advancement can be taken once
This advancement requires the advancement movement to be achieved first
1 more movement points
Able to Muster Enough Mental Powers to Levitate Through Hard Terrains – movement3
This advancement can be taken once
This advancement requires the advancements movement and movement2 to be achieved first
Movement costs through forests set to 1
Movement costs on frozen lands set to 1
Movement costs on flat terrains set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 2
Movement costs through villages set to 1
Movement costs through castles set to 1
Movement costs in shallow waters set to 1
Movement costs on coastal reefs set to 1
Movement costs in deep waters set to 1
Movement costs through swampy places set to 1
Movement costs on hills set to 1
Movement costs on mountains set to 2
Movement costs across sands set to 1
Movement costs above unwalkable places set to 1
Movement costs through impassable walls set to {UNREACHABLE}
Harder to be Hit – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%
Better Protected from Physical Blows (2% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
Better Protected from Magical Attacks (2% Better Resistances) – shield
This advancement can be taken 5 times
Resistance to fire increased by 2%
Resistance to cold increased by 2%
Resistance to arcane increased by 2%
Demigod (Lethalia God)
Half-gods are things so rare, that nobody ever cared to describe their full powers. Telling everything a half-god can do would be too lengthy. But a matter to consider is that they have developed compassion out of a desire to save their wretched enemies from sins, pain, suffering and misery, they are able to redeem tormented souls. Even if this 'redeem attack' can be used only once every three turns.
Gameplay notes:
It is imperative to use the redeem attack from time to time. After redeeming a certain amount of enemies, redeem becomes more effective (possibly also a good offensive weapon) and the unit gains a new advancement line of choice. Some of them add new spells, others add new abilities. Spells gained have huge ranges, incomparable to other spells, and converge into Particle storm, an attack hitting many enemies and dealing severe arcane damage. Physical abilities converge into Spiritual Transformation, that is an attack that makes the unit attack a single target with huge damage and taking only 33% of the damage.
Without these advancements, the unit will never get particularly strong, and low level enemies may become rare to find.
This unit also has god AMLA advancements
Better with Staff – staff1
This advancement can be taken once
Damage increased by 1 for the staff attack
More Precise with Staff – staff1_marksman
This advancement can be taken once
This advancement requires the advancement staff1 to be achieved first
New weapon special for the staff attack: marksman
Better with Staff – staff2
This advancement can be taken once
This advancement requires the advancement staff1 to be achieved first
Damage increased by 1 for the staff attack
More Precise with Staff – staff2_focused
This advancement can be taken once
This advancement requires the advancements staff1, staff2 and staff1_marksman to be achieved first
New weapon special for the staff attack: focused
Remove weapon special for the staff attack: marksman
Poisoning Enemies with Staff – staff2_plague
This advancement can be taken once
This advancement requires the advancements staff1 and staff2 to be achieved first
New weapon special for the staff attack: poison
Better with Staff – staff3
This advancement can be taken once
This advancement requires the advancements staff1 and staff2 to be achieved first
Damage increased by 1 for the staff attack
Faster with Staff – staff3_attacks
This advancement can be taken once
This advancement requires the advancements staff1, staff2 and staff3 to be achieved first
1 more attacks for the staff attack
Better with Staff – staff4
This advancement can be taken once
This advancement requires the advancements staff1, staff2 and staff3 to be achieved first
Damage increased by 1 for the staff attack
Better with Staff – staff5
This advancement can be taken once
This advancement requires the advancements staff1, staff2, staff3 and staff4 to be achieved first
Damage increased by 1 for the staff attack
Incinerating Enemies with Staff (Instead of Poison) – staff5_plague
This advancement can be taken once
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 and staff2_plague to be achieved first
New weapon special for the staff attack: incinerate
Remove weapon special for the staff attack: poison
Dealing Fire Damage with Staff – staff5_fire
This advancement can be taken once
This advancement requires the advancements staff1, staff2, staff3, staff4 and staff5 to be achieved first
Sets damage type to fire for the staff attack
Better with Staff – staff6
This advancement can be taken once
This advancement requires the advancements staff1, staff2, staff3, staff4 and staff5 to be achieved first
Damage increased by 1 for the staff attack
Faster with Staff – staff6_attacks
This advancement can be taken once
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6 and staff3_attacks to be achieved first
1 more attacks for the staff attack
Better with Staff – staff7
This advancement can be taken 5 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 and staff6 to be achieved first
Damage increased by 1 for the staff attack
Better with Axe – axe1
This advancement can be taken once
Damage increased by 1 for the axe attack
Better with Axe – axe2
This advancement can be taken once
This advancement requires the advancement axe1 to be achieved first
Damage increased by 1 for the axe attack
Faster with Axe (Affects Also Whirlwind) – axe1_speed
This advancement can be taken once
This advancement requires the advancements axe1 and whirlwind to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
Poisoning Enemies with Axe (Affects Also Whirlwind) – axe2_poison
This advancement can be taken once
This advancement requires the advancements axe1, axe2 and whirlwind to be achieved first
New weapon special for the axe attack: poison
New weapon special for the axe_whirlwind attack: poison
Better with Axe – axe3
This advancement can be taken once
This advancement requires the advancements axe1, axe2 and whirlwind to be achieved first
Damage increased by 1 for the axe attack
Faster with Axe (Affects Also Whirlwind) – axe3_speed
This advancement can be taken once
This advancement requires the advancements axe1, axe2, axe3 and axe1_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
Better with Axe – axe4
This advancement can be taken once
This advancement requires the advancements axe1, axe2 and axe3 to be achieved first
Damage increased by 1 for the axe attack
Able to Hit Multiple Enemies with Axe – axe4_cleave
This advancement can be taken once
This advancement requires the advancements axe1, axe2, axe3 and axe4 to be achieved first
New weapon special for the axe attack: cleave
Better with Axe – axe5
This advancement can be taken once
This advancement requires the advancements axe1, axe2, axe3 and axe4 to be achieved first
Damage increased by 1 for the axe attack
Faster with Axe (Affects Also Whirlwind) – axe5_speed
This advancement can be taken once
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5 and axe3_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
Better with Axe – axe6
This advancement can be taken 5 times
This advancement requires the advancements axe1, axe2, axe3, axe4 and axe5 to be achieved first
Damage increased by 1 for the axe attack
Faster with Axe (Affects Also Whirlwind) – axe6_speed
This advancement can be taken once
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5, axe6 and axe5_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
Better at Whirling – whirlwind
This advancement can be taken 5 times
This advancement requires the advancement axe1 to be achieved first
Damage increased by 1 for the axe_whirlwind attack
Causing More Havoc with Faerie Fire – faerie1
This advancement can be taken once
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Able to Deal Damage to Multiple Units with Faerie Fire – faerie1_boom
This advancement can be taken once
This advancement requires the advancement faerie1 to be achieved first
New bonus attack: explosive faerie fire (100% damage and 100% attacks of faerie fire)
New weapon special for the explosive faerie fire attack: explosive
Causing More Havoc with Faerie Fire – faerie2
This advancement can be taken once
This advancement requires the advancement faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Decreasing Enemies' Arcane Resistance by 8% – faerie2_penetrate
This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Enemy resistances to arcane decreased by 8%
Causing More Havoc with Faerie Fire – faerie3
This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
Faster with Faerie Fire – faerie3_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
1 more attacks for the faerie fire attack
Causing More Havoc with Faerie Fire – faerie4
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack
Decreasing Enemies' Arcane Resistance by 7% – faerie4_penetrate
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie2_penetrate to be achieved first
Enemy resistances to arcane decreased by 7%
Causing More Havoc with Faerie Fire – faerie5
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3 and faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack
Faster with Faerie Fire – faerie5_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie5 to be achieved first
1 more attacks for the faerie fire attack
Causing More Havoc with Faerie Fire – faerie6
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack
Faster with Faerie Fire – faerie6_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
Causing More Havoc with Faerie Fire – faerie7
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 and faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack
Faster with Faerie Fire – faerie7_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed and faerie7 to be achieved first
1 more attacks for the faerie fire attack
Causing More Havoc with Faerie Fire – faerie8
This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack
Poisoning Enemies with Spiderwebs – gossamer1
This advancement can be taken once
New weapon special for the gossamer attack: poison
Dealing More Damage with Spiderwebs – gossamer1_damage
This advancement can be taken once
This advancement requires the advancement gossamer1 to be achieved first
Damage increased by 1 for the gossamer attack
Draining Enemies with Spiderwebs – gossamer2
This advancement can be taken once
This advancement requires the advancement gossamer1 to be achieved first
New weapon special for the gossamer attack: drain
Dealing More Damage with Spiderwebs – gossamer2_damage
This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2 and gossamer1_damage to be achieved first
Damage increased by 1 for the gossamer attack
Shooting Spiderwebs More Precisely – gossamer3
This advancement can be taken once
This advancement requires the advancements gossamer1 and gossamer2 to be achieved first
New weapon special for the gossamer attack: marksman
Dealing More Damage with Spiderwebs – gossamer3_damage
This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage and gossamer3 to be achieved first
Damage increased by 1 for the gossamer attack
Shooting Spiderwebs Even More Precisely – gossamer4
This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2 and gossamer3 to be achieved first
New weapon special for the gossamer attack: focused
Remove weapon special for the gossamer attack: marksman
Dealing More Damage with Spiderwebs – gossamer4_damage
This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4 and gossamer3_damage to be achieved first
Damage increased by 1 for the gossamer attack
Shooting Spiderwebs Faster – gossamer4_speed
This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2, gossamer3 and gossamer4 to be achieved first
1 more attacks for the gossamer attack
Shooting Spiderwebs with Incredibly Fast Reactions – gossamer5
This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2, gossamer3 and gossamer4 to be achieved first
New weapon special for the gossamer attack: firststrike
Dealing More Damage with Spiderwebs – gossamer5_damage
This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer4_damage and gossamer5 to be achieved first
Damage increased by 1 for the gossamer attack
More Nimble (+1 Movement, 1% Better Defences on All Terrains) – wings1
This advancement can be taken once
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
More Nimble (+1 Movement, 1% Better Defences on All Terrains) – wings2
This advancement can be taken once
This advancement requires the advancement wings1 to be achieved first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
More Nimble (2% Better Defences on All Terrains) – wings3
This advancement can be taken 4 times
This advancement requires the advancements wings1 and wings2 to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
More Attuned to the Woods – woods
This advancement can be taken once
This advancement requires the advancements wings1, wings2 and wings3 to be achieved first
New ability: nocturnal ambush
Chance to get hit in forests reduced by 4%
Better Protected from Physical Blows (2% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
Better Protected from Magical Attacks (3% Better Resistances) – shield
This advancement can be taken 5 times
Resistance to fire increased by 3%
Resistance to cold increased by 3%
Resistance to arcane increased by 3%
Demilich
Some liches are less than pleased with their frail skeletal body and experiment with ghosts to keep their ethereal enough to protect themselves from attack. Their ultimate goal is to look like the people they once were. This is a specimen of one that hasn't succeeded yet.
This unit also has generic AMLA advancements
Better at Melee Combat – melee
This advancement can be taken once
Damage increased by 2 (melee attacks only)
Faster at Melee Combat – melee2
This advancement can be taken once
This advancement requires the advancement melee to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Creating Zombies from Enemies Killed at Melee – melee3
This advancement can be taken once
This advancement requires the advancement melee to be achieved first
New weapon special (melee attacks only): plague
Better at Melee – melee3
This advancement can be taken 5 times
This advancement requires the advancement melee to be achieved first
Damage increased by 1 (melee attacks only)
A Better Caster – magic
This advancement can be taken once
Damage increased by 1 (ranged attacks only)
A Faster Caster of Chill Tempests – magic-chill
This advancement can be taken once
1 more attacks for the chill tempest attack
Slowing with Chill Tempest – magic-chill3
This advancement can be taken once
This advancement requires the advancement magic-chill to be achieved first
New weapon special for the chill tempest attack: slow
A Better Caster of Chill Tempests – magic-chill2
This advancement can be taken 10 times
This advancement requires the advancement magic-chill to be achieved first
Damage increased by 1 for the chill tempest attack
A Faster Caster of Shadow Waves – magic-shadow
This advancement can be taken once
1 more attacks for the shadow wave attack
A Better Caster of Shadow Waves – magic-shadow2
This advancement can be taken 10 times
This advancement requires the advancements magic-shadow and magic to be achieved first
Damage increased by 1 for the shadow wave attack
Leeching Health from Enemies with Shadow Wave – magic-shadow-leech
This advancement can be taken once
This advancement requires the advancement magic-shadow2 to be achieved first
New weapon special for the shadow wave attack: leech
More Spirit-Like Resistance (Improved Resistances, Slightly Worsened Arcane Resistance) – armour
This advancement can be taken 10 times
Resistance to blade increased by 2%
Resistance to impact increased by 1%
Resistance to pierce increased by 1%
Resistance to fire increased by 2%
Resistance to cold increased by 1%
Resistance to arcane increased by -1%
Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
Faster – movement
This advancement can be taken 4 times
1 more movement points
Demon Infiltrator (Romero)
Some demons are violent and war-loving, but others prefer more peaceful approach to their misdeeds. Pretending to be good and misleading the good to turn to evil is frequently more effective than brutish violence. But this does not mean that if it comes to fighting, it will be an easy fight.
– amla_demon_lord
This advancement can be taken 100 times
100 more hitpoints
Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)
Demon Lord
Demon Lords are ancient creatures of supreme power and unexpectable abilities. Their nearly human appearance makes it easy for them to manipulate mortals into mischief.
– amla_demon_lord
This advancement can be taken 100 times
100 more hitpoints
Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)
Demon Queen (Uria)
This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of evil.
– amla_demon_lord
This advancement can be taken 100 times
300 more hitpoints
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)
Demon Queen's Avatar (Uria Avatar)
This is Uria, the worst thing ever known to mankind after the Fall. She is frequently considered to be the ultimate evil, and the source of all evil.
– amla_demon_lord
This advancement can be taken 100 times
300 more hitpoints
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)
– amla_demon_lord
This advancement can be taken 100 times
300 more hitpoints
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)
– amla_demon_lord
This advancement can be taken 100 times
300 more hitpoints
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)
Destroyer
The strongest warriors of mankind, the Destroyers, are because of their strength and resilience sometimes considered to be not humans, but demons in human armour. No matter what they really are, their help in war is so significant that any warlord would pay great amounts of gold for every single destroyer he can have in his army.
Note: Destroyers can learn berserk.
This unit also has generic AMLA advancements
Striking More Furiously with Scourge – scourge
This advancement can be taken once
Damage increased by 2 for the scourge attack
Striking Faster with Scourge – scourge2
This advancement can be taken once
This advancement requires the advancement scourge to be achieved first
Damage decreased by 5 for the scourge attack
1 more attacks for the scourge attack
Striking More Furiously with Scourge – scourge3
This advancement can be taken 10 times
This advancement requires the advancements scourge2 and scourge to be achieved first
Damage increased by 1 for the scourge attack
Able to Enter a Battle Frenzy Like Dwarves, But Only when Attacking (New Attack) – berserk
This advancement can be taken once
This advancement requires the advancement scourge to be achieved first
New attack: mace_berserk (7 - 5, impact)
New weapon special for the mace_berserk attack: lesser berserk (3)
Striking Faster when in Battle Frenzy – berserk2
This advancement can be taken 5 times
This advancement requires the advancement berserk to be achieved first
1 more attacks for the mace_berserk attack
Better Protected from Physical Blows (2% Better Resistances; +4% Resist Impact) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 4%
Resistance to pierce increased by 2%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Divine Emissary (Stormrider)
Sometimes a paladin swores to a good god an oath to fight the evil that may pose a thread to the entire world, gaining new powers. They can feel where is a danger to the entire world starts and they try destroy it in the beginning of its growth.
This unit also has generic AMLA advancements
Swinging Faster with the Sword – sword
This advancement can be taken once
Damage increased by 1 for the sword attack
1 more attacks for the sword attack
Swinging More Precisely with the Sword – sword1_precision
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
New weapon special for the sword attack: marksman
Swinging Better with the Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage increased by 1 for the sword attack
Swinging Better with the Sword – sword3
This advancement can be taken once
This advancement requires the advancements sword and sword2 to be achieved first
Damage increased by 1 for the sword attack
Swinging Faster with the Sword – sword3_speed
This advancement can be taken once
This advancement requires the advancements sword, sword2 and sword3 to be achieved first
1 more attacks for the sword attack
Swinging Better with the Sword – sword4
This advancement can be taken 30 times
This advancement requires the advancements sword, sword2 and sword3 to be achieved first
Damage increased by 1 for the sword attack
Striking Better with Lance and Charging More Powerfully (2.5 Times More Damage) – lance
This advancement can be taken once
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge
Damage increased by 1 for the lance attack
Striking Better with the Lance – lance2
This advancement can be taken once
This advancement requires the advancement lance to be achieved first
Damage increased by 2 for the lance attack
Striking Faster with the Lance – lance2_speed
This advancement can be taken once
This advancement requires the advancement lance to be achieved first
Damage decreased by 2 for the lance attack
1 more attacks for the lance attack
Striking Better with the Lance – lance3
This advancement can be taken once
This advancement requires the advancement lance2 to be achieved first
Damage increased by 2 for the lance attack
Charging More Powerfully with the Lance (3 Times More Damage) – lance3_damage
This advancement can be taken once
This advancement requires the advancements lance and lance2 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge
Charging Even More Powerfully with the Lance (3.5 Times More Damage) – lance4_damage
This advancement can be taken once
This advancement requires the advancements lance, lance2 and lance3_damage to be achieved first
New weapon special for the lance attack: charge (3.5)
Remove weapon special for the lance attack: charge
Striking Better with the Lance – lance4
This advancement can be taken once
This advancement requires the advancements lance, lance2 and lance3 to be achieved first
Damage increased by 1 for the lance attack
Striking Even Better with the Lance – lance5
This advancement can be taken 3 times
This advancement requires the advancements lance, lance2, lance3 and lance4 to be achieved first
Damage increased by 1 for the lance attack
Throwing Stronger Lightnings – storm
This advancement can be taken once
Damage increased by 2 for the stormride attack
Throwing More Lightnings – storm_speed
This advancement can be taken once
1 more attacks for the stormride attack
Throwing Stronger Lightnings – storm2
This advancement can be taken once
This advancement requires the advancement storm to be achieved first
Damage increased by 2 for the stormride attack
Charging with Lightnings – storm2_charge
This advancement can be taken once
This advancement requires the advancements storm and storm2 to be achieved first
New weapon special for the stormride attack: charge
Throwing Stronger Lightnings – storm3
This advancement can be taken once
This advancement requires the advancements storm and storm2 to be achieved first
Damage increased by 1 for the stormride attack
Throwing More Lightnings – storm3_speed
This advancement can be taken once
This advancement requires the advancements storm, storm2, storm3 and storm_speed to be achieved first
1 more attacks for the stormride attack
Casting Better Lightnings – storm4
This advancement can be taken 10 times
This advancement requires the advancements storm, storm2 and storm3 to be achieved first
Damage increased by 1 for the stormride attack
Able to Summon a Powerful Thunder that Can Kill with a Single Hit – thunder
This advancement can be taken once
This advancement requires the advancements storm and storm2 to be achieved first
New attack: thunder (60 - 1, lightning)
Better with Thunders – thunder2
This advancement can be taken 3 times
This advancement requires the advancements storm, storm2 and thunder to be achieved first
Damage increased by 10 for the thunder attack
Surrounded by an Aura that Hurts Nearby Enemies (-8 HP) – aura
This advancement can be taken once
New ability: burns foes (8)
Better with the Enemy Hurting Aura (-16 HP) – aura2
This advancement can be taken once
This advancement requires the advancement aura to be achieved first
Remove ability: burns foes (8)
New ability: burns foes (16)
Better with the Enemy Hurting Aura (-24 HP) – aura3
This advancement can be taken once
This advancement requires the advancements aura and aura2 to be achieved first
Remove ability: burns foes (16)
New ability: burns foes (24)
Able to Illuminate Everything Around – aura_illuminate
This advancement can be taken once
New ability: illuminates loti
Able to Illuminate Even the Day – aura_illuminate2
This advancement can be taken once
This advancement requires the advancement aura_illuminate to be achieved first
Remove ability: illuminates loti
New ability: improved illumination
Illuminating Everything Around Better – aura_illuminate3
This advancement can be taken once
This advancement requires the advancement aura_illuminate2 to be achieved first
Remove ability: improved illumination
New ability: great illumination
Healing Nearby Allies Better – healing
This advancement can be taken once
Remove ability: heals
New ability: cures
Healing Nearby Allies Better – healing2
This advancement can be taken once
This advancement requires the advancement healing to be achieved first
Remove ability: cures
New ability: heals (16)
Healing Nearby Allies Better – healing3
This advancement can be taken once
This advancement requires the advancement healing2 to be achieved first
Remove ability: heals (16)
New ability: heals (24)
More Resistant to Damage (4% Better Resistances) – armor
This advancement can be taken 5 times
Resistance to blade increased by 4%
Resistance to impact increased by 4%
Resistance to pierce increased by 5%
Able to Move Faster – movement1
This advancement can be taken 5 times
1 more movement points
Doppelgänger (Efraim Doppelganger)
Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.
This unit also has generic AMLA advancements
Better at Melee Combat – melee
This advancement can be taken once
Damage increased by 1 (melee attacks only)
Better at Melee Combat – melee2
This advancement can be taken once
This advancement requires the advancement melee to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Better at Melee Combat – melee3
This advancement can be taken 10 times
This advancement requires the advancement melee2 to be achieved first
Damage increased by 1 (melee attacks only)
Better in Ranged Combat – ranged
This advancement can be taken once
Damage increased by 1 (ranged attacks only)
Better in Ranged Combat – ranged2
This advancement can be taken once
This advancement requires the advancement ranged to be achieved first
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)
Better in Ranged Combat – ranged3
This advancement can be taken 10 times
This advancement requires the advancement ranged2 to be achieved first
Damage increased by 1 (ranged attacks only)
Better at Dodging (Lowering the Chance to be Hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
Better Protected from Physical Blows (2% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
Faster – movement
This advancement can be taken 4 times
1 more movement points
Doppelgänger (Lethalia Doppelganger)
Through dark magic, it is possible to grab a part of one's soul and make it appear as a material being. The soul essentially becomes a part of two bodies. The creator and the doppelgänger have their minds interconnected. The doppelgänger is controlled as tightly as possible without annoying his master, being incapable of individual opinions but able to perform most activities and make necessary decisions by itself.
This unit also has generic AMLA advancements
Better at Axe Combat – melee
This advancement can be taken once
Damage increased by 1 (melee attacks only)
Better with Axe – melee2
This advancement can be taken once
This advancement requires the advancement melee to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Better with Axe – melee3
This advancement can be taken 10 times
This advancement requires the advancement melee2 to be achieved first
Damage increased by 1 (melee attacks only)
Better in Ranged Combat – ranged
This advancement can be taken once
Damage increased by 1 (ranged attacks only)
Better in Ranged Combat – ranged2
This advancement can be taken once
This advancement requires the advancement ranged to be achieved first
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)
Better in Ranged Combat – ranged3
This advancement can be taken 10 times
This advancement requires the advancement ranged2 to be achieved first
Damage increased by 1 (ranged attacks only)
Better at Dodging (Lowering the Chance to be Hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
Better Protected from Physical Blows (2% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
Faster – movement
This advancement can be taken 4 times
1 more movement points
Dragon Rider
The greatest elite of human warriors is sometimes invited to join a special order, the Dragon Riders. Relatively unknown to the world, they managed to control the mightiest creatures of the world. They appear when the world is in danger.
This unit also has generic AMLA advancements
Commanding the Dragon to Bite Better – bite
This advancement can be taken 5 times
Damage increased by 2 for the bite attack
Able to Order the Dragon to Eat Bits of Freshly Torn Meat During Battle – bite-drain
This advancement can be taken once
This advancement requires the advancement bite to be achieved first
New weapon special for the bite attack: drain
Striking Better with Lance – lance
This advancement can be taken once
Damage increased by 1 for the lance attack
Striking Faster with Lance – lance2
This advancement can be taken once
This advancement requires the advancement lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack
Charging More Powerfully with Lance (2.5 Times More Damage) – lance3
This advancement can be taken once
This advancement requires the advancements lance and lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge
Charging Even More Powerfully with the Lance (3 Times More Damage) – lance4
This advancement can be taken once
This advancement requires the advancements lance, lance2 and lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge
Striking Even Better with the Lance – lance5
This advancement can be taken 10 times
This advancement requires the advancements lance and lance2 to be achieved first
Damage increased by 1 for the lance attack
Commanding the Dragon to Breathe Fire Better – fire
This advancement can be taken once
Damage increased by 2 for the fire breath attack
Commanding the Dragon to Breathe Fire Faster – fire2
This advancement can be taken once
This advancement requires the advancement fire to be achieved first
1 more attacks for the fire breath attack
Commanding the Dragon to Breathe Fire Better – fire3
This advancement can be taken 10 times
This advancement requires the advancement fire2 to be achieved first
Damage increased by 2 for the fire breath attack
Incinerating Enemies with Dragon Breath – fire-incinerate
This advancement can be taken once
This advancement requires the advancement fire3 to be achieved first
New weapon special for the fire breath attack: incinerate
Able to Lead Allies into Battle (Like a Level 2 Unit) – leadership
This advancement can be taken once
New ability: leadership (as level 2 unit)
Able to Lead Allies into Battle (Like a Level 3 Unit) – leadership2
This advancement can be taken once
This advancement requires the advancement leadership to be achieved first
Remove ability: leadership (as level 2 unit)
New ability: leadership (as level 3 unit)
A Greater Leader in Battle (Like a Level 4 Unit) – leadership3
This advancement can be taken once
This advancement requires the advancement leadership2 to be achieved first
Remove ability: leadership (as level 3 unit)
New ability: leadership (as level 4 unit)
A Greater Leader in Battle (Like a Proper Level 5 Unit) – leadership4
This advancement can be taken once
This advancement requires the advancement leadership3 to be achieved first
Remove ability: leadership (as level 4 unit)
New ability: leadership (as level 5 unit)
Riding a Tougher Dragon (2% Better Resistances; +3% Resist Pierce) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Duelist Wizard
Duelist Wizards are a rare group of mages, who instead of studying magic deeper and deeper decided to start using it to defeat other mages. The main motivation of this was of course the desire to get higher in ranks among other magi, who usually underestimate them because of their weaker knowledge of magical theories. Their philosophy is not based on the seek of knowledge, but on the desire to be stronger than other magi.
This unit also has generic AMLA advancements
Better with Magic – magic
This advancement can be taken once
Damage increased by 1 (ranged attacks only)
Better with Magic Missile – missile
This advancement can be taken once
This advancement requires the advancement magic to be achieved first
Damage increased by 1 for the missile attack
Faster with Magic Missile – missile2
This advancement can be taken once
This advancement requires the advancements magic and missile to be achieved first
Damage decreased by 1 for the missile attack
1 more attacks for the missile attack
Better with Magic Missile – missile3
This advancement can be taken 10 times
This advancement requires the advancements magic and missile2 to be achieved first
Damage increased by 1 for the missile attack
Better with Fireball – fireball
This advancement can be taken 10 times
This advancement requires the advancement magic to be achieved first
Damage increased by 3 for the fireball attack
Better with Chill Tempest – chill
This advancement can be taken 10 times
This advancement requires the advancement magic to be achieved first
Damage increased by 2 for the chill tempest attack
Better with Staff – melee
This advancement can be taken 10 times
Damage increased by 1 for the staff attack
Able to Return 2 Pierce Damage to Every Attacker – retribution
This advancement can be taken once
New ability: thorns
Able to Return a Part of Damage to the Attacker – retribution2
This advancement can be taken once
This advancement requires the advancement retribution to be achieved first
New ability: retribution
Able to Heal from Enemies' Attacks – absorb1
This advancement can be taken once
New ability: absorbs (1)
Able to Heal from Enemies' Attacks Better – absorb2
This advancement can be taken once
This advancement requires the advancement absorb1 to be achieved first
Remove ability: absorbs (1)
New ability: absorbs (2)
Able to Heal from Enemies' Attacks Better – absorb3
This advancement can be taken once
This advancement requires the advancements absorb2 and absorb1 to be achieved first
Remove ability: absorbs (2)
New ability: absorbs (3)
-15% to Magical Resistances of All Adjacent Enemies – conviction
This advancement can be taken once
This advancement requires the advancements absorb2 and retribution2 to be achieved first
New ability: conviction (15)
Faster – movement
This advancement can be taken 3 times
1 more movement points
Duke
If those who have earned the title of Grand Marshal are fearsome, those leaders of battle known as Dukes make them seem like lowly corporals. Few other commanders leave such a great mark on battlefield and state alike, as the sheer strategic prowess of the Duke inevitably carries over into political life. Though some may best him in single combat, few have ever triumphed over a Duke in charge of a full army; not only can he exhort those in his command to greater efficiency as a unit, his mere presence is enough to stir his troops to rash death-or-glory charges against the enemy.
This unit also has generic AMLA advancements
Faster at Melee – melee
This advancement can be taken once
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Better at Melee – melee2
This advancement can be taken 10 times
This advancement requires the advancement melee to be achieved first
Damage increased by 1 (melee attacks only)
Better with Crossbow – xbow
This advancement can be taken once
Damage increased by 1 for the crossbow attack
Faster with Crossbow – xbow2
This advancement can be taken once
This advancement requires the advancement xbow to be achieved first
1 more attacks for the crossbow attack
Better with Crossbow – xbow3
This advancement can be taken 10 times
This advancement requires the advancements xbow2 and xbow to be achieved first
Damage increased by 1 for the crossbow attack
Better Protected from Physical Blows (3% Better Resistances) – armour
This advancement can be taken 3 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%
Possessing the Leadership of a Level 6 Unit – leadership
This advancement can be taken once
Remove ability: leadership loti
New ability: leadership (as level 6 unit)
Able to Make All Adjacent Allies Capable to Attack First Even when Defending – leadership2
This advancement can be taken once
This advancement requires the advancement leadership to be achieved first
New ability: zeal aura
Able to Let All Adjacent Allies Gain 1 Movement Point After Attacking – leadership3
This advancement can be taken once
This advancement requires the advancement leadership to be achieved first
New ability: push
Able to Heal Allies – heal1
This advancement can be taken once
New ability: cures
Able to Heal Allies Better – heal2
This advancement can be taken once
This advancement requires the advancement heal1 to be achieved first
Remove ability: cures
New ability: heals (12)
Faster – movement
This advancement can be taken 3 times
1 more movement points
Dwarvish Battlerager
Dwarvish Lords are always thinking about ways to make their army more powerful. One of their frequent decisions is that Berserkers, a rare caste of Dwarves, who work themselves into a towering rage before combat, disdain all notion of defence, thinking only of the unrelenting assaults for which they are legendary, should wear armours. Berserkers usually refuse, because armour would prevent them from attacking as strongly as possible. Sometimes a cunning Dwarvish Lord decides to forge an armour to appeal to them. These armours are black, heavy, and there is a lot of spikes on them, that attires the attention of any Berserker. Clad in a spiky armour, a Berserker becomes a Battlerager, an even more scary warrior than Berserkers.
This unit also has generic AMLA advancements
Frenzying Better – axe
This advancement can be taken once
Damage increased by 2 for the berserker frenzy attack
Frenzying Faster – axe2
This advancement can be taken once
This advancement requires the advancement axe to be achieved first
Damage decreased by 1 for the berserker frenzy attack
1 more attacks for the berserker frenzy attack
Frenzying Better – axe3
This advancement can be taken once
This advancement requires the advancements axe and axe2 to be achieved first
Damage increased by 1 for the berserker frenzy attack
Frenzying Better – axe4
This advancement can be taken 3 times
This advancement requires the advancements axe, axe2 and axe3 to be achieved first
Damage increased by 1 for the berserker frenzy attack
Tougher (2-3% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%
Resistance to fire increased by 2%
Resistance to cold increased by 2%
Resistance to arcane increased by 2%
Impaling Enemies on Spikes on Armour Better, Also in Range – spikes
This advancement can be taken once
Remove ability: thorns
New ability: weak reflect
Impaling Enemies on Spikes on Armour Better – spikes2
This advancement can be taken once
This advancement requires the advancement spikes to be achieved first
Remove ability: weak reflect
New ability: reflect
Faster – movement
This advancement can be taken 4 times
1 more movement points
Dwarvish Hero
Dwarvish Heroes are the strongest, toughest and wisest from the dwarves. Hardened by centuries of warfare under the ground and also above it, their strength and wisdom grew beyond measure. Their incredible skill with smithing granted them the mightiest hammers and most solid armours ever, and even dwarvish kings have a strong respect towards them.
This unit also has generic AMLA advancements
Striking Stronger with Axe – axe
This advancement can be taken once
Damage increased by 2 for the battle axe attack
Faster with Axe – axe2
This advancement can be taken once
This advancement requires the advancement axe to be achieved first
Damage decreased by 1 for the battle axe attack
1 more attacks for the battle axe attack
Faster with Axe – axe3
This advancement can be taken once
This advancement requires the advancements axe and axe2 to be achieved first
Damage decreased by 2 for the battle axe attack
1 more attacks for the battle axe attack
Better with Axe – axe4
This advancement can be taken 10 times
This advancement requires the advancements axe and axe2 to be achieved first
Damage increased by 1 for the battle axe attack
Stronger with Hammer – hammer
This advancement can be taken once
Damage increased by 2 for the hammer attack
Stronger with Hammer – hammer2
This advancement can be taken once
This advancement requires the advancement hammer to be achieved first
Damage increased by 2 for the hammer attack
Faster with Hammer – hammer_speed
This advancement can be taken once
This advancement requires the advancement hammer2 to be achieved first
Damage decreased by 7 for the hammer attack
1 more attacks for the hammer attack
Stronger with Hammer – hammer3
This advancement can be taken 10 times
This advancement requires the advancement hammer2 to be achieved first
Damage increased by 1 for the hammer attack
Stronger with Hatchet – hatchet
This advancement can be taken once
Damage increased by 2 for the hatchet attack
Faster with Hatchet – hatchet2
This advancement can be taken once
This advancement requires the advancement hatchet to be achieved first
Damage decreased by 2 for the hatchet attack
1 more attacks for the hatchet attack
Stronger with Hatchet – hatchet3
This advancement can be taken 10 times
This advancement requires the advancement hatchet2 to be achieved first
Damage increased by 1 for the hatchet attack
Better at Blocking (Lowering the Chance to be Hit by 2-4%) – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Capable to Use Lightning (New Attack) – lightning
This advancement can be taken once
New attack: lightning (22 - 2, fire)
New weapon special for the lightning attack: magical
Casting Stronger Lightnings – lightning2
This advancement can be taken 3 times
This advancement requires the advancement lightning to be achieved first
Damage increased by 3 for the lightning attack
Casting Lightnings Faster – lightning3
This advancement can be taken once
This advancement requires the advancement lightning2 to be achieved first
Damage decreased by 7 for the lightning attack
1 more attacks for the lightning attack
Faster – movement
This advancement can be taken 2 times
1 more movement points
Dwarvish Protector
Dwarvish Protectors are the hardiest from all dwarves. A wall of Dwarvish Protectors can resist enemy blows better than a stone wall - and is much more dangerous.
This unit also has generic AMLA advancements
Striking Better with Spear – spear
This advancement can be taken once
Damage increased by 1 for the spear attack
Striking Faster with Spear – spear2
This advancement can be taken once
This advancement requires the advancement spear to be achieved first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack
Striking Better with Spear – spear3
This advancement can be taken 10 times
This advancement requires the advancement spear2 to be achieved first
Damage increased by 1 for the spear attack
Throwing Javelins Faster – javelin
This advancement can be taken once
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack
Throwing Javelins Better – javelin2
This advancement can be taken 10 times
This advancement requires the advancement javelin to be achieved first
Damage increased by 1 for the javelin attack
Able to Charge into Battle (New Attack) – charge
This advancement can be taken once
New bonus attack: charge (100% damage and 70% attacks of the base attack, melee)
New weapon special for the charge attack: charge
Better Resistances when Defending – adamant
This advancement can be taken once
Remove ability: unyielding
New ability: adamant
Better at Blocking (Lowering the Chance to be Hit by 2-4%) – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Better Protected from Physical Blows (3% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%
Faster – movement
This advancement can be taken 2 times
1 more movement points
Dwarvish Technocrat
Dwarves always have some secrets they never tell even to their closest friends if they are not dwarves too. One of them is also the secret of their technical invention, the thunderstick. Although it is a very powerful weapon itself, they still seek to improve it and make it even more powerful.
This unit also has generic AMLA advancements
Better at Shooting – gun
This advancement can be taken once
Damage increased by 10 for the thunderstick attack
Better at Shooting – gun2
This advancement can be taken once
This advancement requires the advancement gun to be achieved first
Damage increased by 8 for the thunderstick attack
Better at Shooting – gun3
This advancement can be taken once
This advancement requires the advancement gun2 to be achieved first
Damage increased by 6 for the thunderstick attack
Better at Shooting – gun4
This advancement can be taken once
This advancement requires the advancement gun3 to be achieved first
Damage increased by 5 for the thunderstick attack
Better at Shooting – gun5
This advancement can be taken 10 times
This advancement requires the advancement gun4 to be achieved first
Damage increased by 4 for the thunderstick attack
Better with Dagger – dagger
This advancement can be taken 5 times
Damage increased by 1 for the dagger attack
Able to Backstab with the Dagger – dagger2
This advancement can be taken once
This advancement requires the advancement dagger to be achieved first
New weapon special for the dagger attack: backstab
More Technically Skilled, Using a Gun that Can Fire Very Quickly (New Attack) – storm
This advancement can be taken once
New bonus attack: bullet storm (10% damage and 600% attacks of the base attack, ranged)
Shooting Bullet Storms Faster – storm2
This advancement can be taken 3 times
This advancement requires the advancement storm to be achieved first
Damage increased by 3% for the bullet storm attack
100% more attacks for the bullet storm attack
More Technically Skilled, Using a Very Precise Gun (New Attack) – blunderbuss
This advancement can be taken once
New bonus attack: blunderbuss (60% damage and 100% attacks of the base attack, ranged)
New weapon special for the blunderbuss attack: marksman
Doing More Damage when Shooting Precisely – blunderbuss2
This advancement can be taken 3 times
This advancement requires the advancement blunderbuss to be achieved first
Damage increased by 20% for the blunderbuss attack
Shooting Bullets that Penetrate Armour Better (+10% Pierce Resistance Penetration) – bullets
This advancement can be taken once
Enemy resistances to pierce decreased by 10%
Shooting Bullets that Penetrate Armour Better (+5% Pierce Resistance Penetration) – bullets2
This advancement can be taken 4 times
This advancement requires the advancement bullets to be achieved first
Enemy resistances to pierce decreased by 5%
Faster – movement
This advancement can be taken once
1 more movement points
Elder Mage
Great Magi spread rumours that only several mages per century are given the title of a great mage, but the truth is quite different. They are speaking about Elder Magi, and misuse the similarity and the rarity of them. Among them, there is an even sparser number who, despite their blessed age, are more progressive than the younger professional fraternity. Elder Magi are the real masters of magic, the ones who make new spells and truly understand the arcane. Even if they are not trained for battle, their powerful magic can destroy most enemies before the need for quick reflexes comes.
This unit also has generic AMLA advancements
Better with Fireball – fireball
This advancement can be taken once
Damage increased by 1 for the fireball attack
Breaking Through Enemy Fire Resistances Better (8%) – fire-penetrate
This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
Enemy resistances to fire decreased by 8%
Breaking Through Enemy Fire Resistances Better (7%) – fire-penetrate2
This advancement can be taken once
This advancement requires the advancements fireball and fire-penetrate to be achieved first
Enemy resistances to fire decreased by 7%
Breaking Through Enemy Fire Resistances Better (5%) – fire-penetrate3
This advancement can be taken 3 times
This advancement requires the advancements fireball and fire-penetrate2 to be achieved first
Enemy resistances to fire decreased by 5%
Faster with Fireball – fireball2
This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack
Better with Fireball – fireball3
This advancement can be taken 15 times
This advancement requires the advancement fireball2 to be achieved first
Damage increased by 1 for the fireball attack
Dealing Damage to Multiple Enemies with Fireball – fireball3-explosion
This advancement can be taken once
This advancement requires the advancement fireball3 to be achieved first
New weapon special for the fireball attack: explosive
1 fewer attacks for the fireball attack
Better with Lightning – lightning
This advancement can be taken once
Damage increased by 1 for the lightning attack
Faster with Lightning – lightning2
This advancement can be taken once
This advancement requires the advancement lightning to be achieved first
Damage decreased by 3 for the lightning attack
1 more attacks for the lightning attack
Breaking Through Enemy Arcane Resistances Better (8%) – arcane-penetrate
This advancement can be taken once
This advancement requires the advancement lightning2 to be achieved first
Enemy resistances to arcane decreased by 8%
Breaking Through Enemy Arcane Resistances Better (7%) – arcane-penetrate2
This advancement can be taken once
This advancement requires the advancements lightning2 and arcane-penetrate to be achieved first
Enemy resistances to arcane decreased by 7%
Breaking Through Enemy Arcane Resistances Better (5%) – arcane-penetrate3
This advancement can be taken 3 times
This advancement requires the advancements lightning2 and arcane-penetrate2 to be achieved first
Enemy resistances to arcane decreased by 5%
Ignoring Enemy Resistances (and Vulnerabilities) with Lightning – lightning3-lightning
This advancement can be taken once
This advancement requires the advancement lightning3 to be achieved first
Sets damage type to lightning for the lightning attack
Better with Lightning – lightning3
This advancement can be taken 10 times
This advancement requires the advancement lightning2 to be achieved first
Damage increased by 2 for the lightning attack
Capable to Cast Fire Blast (New Attack) – fireblast1
This advancement can be taken once
New attack: fire blast (12 - 3, fire)
New weapon special for the fire blast attack: magical
New weapon special for the fire blast attack: hose
Casting Fire Blasts Better – fireblast2
This advancement can be taken once
This advancement requires the advancement fireblast1 to be achieved first
Damage increased by 2 for the fire blast attack
Casting Fire Blasts Faster – fireblast2_speed
This advancement can be taken once
This advancement requires the advancement fireblast2 to be achieved first
Damage decreased by 1 for the fire blast attack
1 more attacks for the fire blast attack
Casting Fire Blasts Better – fireblast3
This advancement can be taken 3 times
This advancement requires the advancement fireblast2 to be achieved first
Damage increased by 2 for the fire blast attack
Able to Curse Enemies to Cut Their Resistances – curse
This advancement can be taken once
New attack: curse (2 - 5, arcane)
New weapon special for the curse attack: doom
Better with Staff – melee
This advancement can be taken 3 times
Damage increased by 1 for the staff attack
Faster – movement
This advancement can be taken 3 times
1 more movement points
Elvish Assassin
Unlike human assassins, elvish assassins are honoured warriors who have proven their incredible skill in archery by killing the enemy warband's leader just by shooting him from a distance, or even a whole enemy clump by covering them by a deadly arrow storm before they came to him. Even when cornered and forced to fight in melee range, they can defeat their enemies with trickery, without properly fighting them.
This unit also has generic AMLA advancements
Faster at Melee – melee
This advancement can be taken 2 times
1 more attacks (melee attacks only)
Better at Melee – melee2
This advancement can be taken 10 times
This advancement requires the advancement melee to be achieved first
Damage increased by 1 (melee attacks only)
Faster with the Bow – bow
This advancement can be taken once
1 more attacks for the longbow attack
Better with Bow – bow2
This advancement can be taken once
This advancement requires the advancement bow to be achieved first
Damage increased by 1 for the longbow attack
Shooting Insanely Precisely – bow-precise
This advancement can be taken once
This advancement requires the advancements bow and bow2 to be achieved first
New weapon special for the longbow attack: focused
Remove weapon special for the longbow attack: marksman
Damage decreased by 1 for the longbow attack
Faster with the Bow – bow3
This advancement can be taken once
This advancement requires the advancements bow and bow2 to be achieved first
1 more attacks for the longbow attack
Better with the Bow – bow4
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2 and bow3 to be achieved first
Damage increased by 1 for the longbow attack
Able to Shoot a Storm of Arrows Without Giving the Enemy a Chance to Counterattack (New Attack) – arrowstorm
This advancement can be taken once
New bonus attack: arrow storm (80% damage and 60% attacks of longbow, ranged)
New weapon special for the arrow storm attack: distant attack
Shooting Arrow Storms Better – arrowstorm2
This advancement can be taken 3 times
This advancement requires the advancement arrowstorm to be achieved first
Damage increased by 10% for the arrow storm attack
5% more attacks for the arrow storm attack
Executing Enemy Bosses Better – execution
This advancement can be taken 3 times
Damage increased by 10% for the execution_bonus_attack attack
Better at Dodging (Lowering the Chance to be Hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
Faster – movement
This advancement can be taken 5 times
1 more movement points
Elvish Gryphon Rider
With enough skill in archery and horse riding, an elf can decide to ride giant birds instead of horses, gaining incredible mobility and an ability to shoot his foes from above, relatively protected from enemy blows.
This unit also has generic AMLA advancements
Better at Commanding the Gryphon to Attack Fast – melee
This advancement can be taken once
Damage decreased by 2 (melee attacks only)
1 more attacks (melee attacks only)
Better at Commanding the Gryphon to Attack Fast – melee2
This advancement can be taken once
This advancement requires the advancement melee to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Better at Commanding the Gryphon – melee3
This advancement can be taken 10 times
This advancement requires the advancement melee to be achieved first
Damage increased by 1 (melee attacks only)
Faster with the Bow – bow
This advancement can be taken once
1 more attacks for the longbow attack
Better with Bow – bow2
This advancement can be taken once
This advancement requires the advancement bow to be achieved first
Damage increased by 1 for the longbow attack
Shooting Very Precisely – bow-precise
This advancement can be taken once
This advancement requires the advancements bow and bow2 to be achieved first
New weapon special for the longbow attack: marksman
Damage decreased by 1 for the longbow attack
Faster with the Bow – bow3
This advancement can be taken once
This advancement requires the advancements bow and bow2 to be achieved first
1 more attacks for the longbow attack
Better with the Bow – bow4
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2 and bow3 to be achieved first
Damage increased by 1 for the longbow attack
Able to Move One Hex After Attacking an Enemy – penetrate
This advancement can be taken once
New ability: penetrates
Able to Move More Hexes After Attacking an Enemy (Only After Bow Attack) – penetrate2
This advancement can be taken once
This advancement requires the advancement penetrate to be achieved first
New weapon special for the longbow attack: hit and run
More Nimble (Lowering the Chance to be Hit by 4%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Elvish Juggernaut
Elves are known to be excellent archers, but that is only because they prefer bows as primary weapons. They can be equally good with swords, but only a few elves develop this talent. They can whirl their swords in their hands like if they were just small sticks, but with the force of a furious storm, cutting their enemies asunder.
This unit also has generic AMLA advancements
Striking Better with Sword – sword
This advancement can be taken once
Damage increased by 1 for the sword attack
Striking Faster with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
Striking Better with Sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2 and sword to be achieved first
Damage increased by 1 for the sword attack
Faster with the Bow – bow
This advancement can be taken once
1 more attacks for the bow attack
Better with the Bow – bow2
This advancement can be taken once
This advancement requires the advancement bow to be achieved first
Damage increased by 1 for the bow attack
More Precise with Bow – bow-precise
This advancement can be taken once
This advancement requires the advancements bow and bow2 to be achieved first
New weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack
Better with the Bow – bow3
This advancement can be taken once
This advancement requires the advancements bow and bow2 to be achieved first
1 more attacks for the bow attack
Better with the Bow – bow4
This advancement can be taken 5 times
This advancement requires the advancements bow, bow2 and bow3 to be achieved first
Damage increased by 1 for the bow attack
Able to Attack in a Terribly Scary Way (New Attack) – horrid
This advancement can be taken once
New bonus attack: grim strike (80% damage and 100% attacks of the base attack, melee)
New weapon special for the grim strike attack: horrid
Scaring Enemies with the Sword Attack Better – horrid2
This advancement can be taken 2 times
This advancement requires the advancement horrid to be achieved first
Damage increased by 15% for the grim strike attack
Able to Maim Enemies, Lowering Their Damage Until They Advance (New Attack) – mayhem
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
New bonus attack: mayhem (80% damage and 60% attacks of the base attack, melee)
New weapon special for the mayhem attack: mayhem
Striking Better when Maiming Enemies – mayhem2
This advancement can be taken 4 times
This advancement requires the advancement mayhem to be achieved first
Damage increased by 10% for the mayhem attack
5% more attacks for the mayhem attack
Regenerating 6 Hitpoints per Turn – regeneration1
This advancement can be taken once
New ability: regenerates (6)
Regenerating 12 Hitpoints per Turn – regeneration2
This advancement can be taken once
This advancement requires the advancement regeneration1 to be achieved first
Remove ability: regenerates (6)
New ability: regenerates (12)
Regenerating 18 Hitpoints per Turn – regeneration3
This advancement can be taken once
This advancement requires the advancement regeneration2 to be achieved first
Remove ability: regenerates (12)
New ability: regenerates (18)
Better at Blocking (Lowering the Chance to be Hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
Better Protected from Physical Blows (2% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Elvish Nightprowler
Sometimes, elvish avengers will become so good at stealth, that they can even leave the forest at night, remaining concealed.
This unit also has generic AMLA advancements
Better with the Bow – bow
This advancement can be taken once
Damage increased by 1 (ranged attacks only)
Faster with Bow – bow2
This advancement can be taken once
This advancement requires the advancement bow to be achieved first
1 more attacks (ranged attacks only)
Shooting Very Precisely – bow-precise
This advancement can be taken once
This advancement requires the advancement bow to be achieved first
New weapon special (ranged attacks only): marksman
Faster with the Bow – bow3
This advancement can be taken once
This advancement requires the advancements bow and bow2 to be achieved first
1 more attacks (ranged attacks only)
Better with the Bow – bow4
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2 and bow3 to be achieved first
Damage increased by 1 (ranged attacks only)
Faster at Melee Combat – sword
This advancement can be taken once
1 more attacks (melee attacks only)
Better at Melee Combat – sword2
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage increased by 1 (melee attacks only)
Faster at Melee Combat – sword3
This advancement can be taken once
This advancement requires the advancements sword and sword2 to be achieved first
1 more attacks (melee attacks only)
Better at Melee Combat – sword4
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 and sword3 to be achieved first
Damage increased by 1 (melee attacks only)
Able to Stab Backs – sword-backstab
This advancement can be taken once
This advancement requires the advancements sword and sword2 to be achieved first
New weapon special (melee attacks only): backstab
Able to Enter a Shooting Frenzy Like Dwarves with Axes, But Only when Attacking (New Attack) – berserk
This advancement can be taken once
This advancement requires the advancement bow2 to be achieved first
New bonus attack: bow_berserk (70% damage and 60% attacks of bow, ranged)
New weapon special for the bow_berserk attack: lesser berserk (3)
Shooting Faster when in Shooting Frenzy – berserk2
This advancement can be taken 3 times
This advancement requires the advancement berserk to be achieved first
10% more attacks for the bow_berserk attack
Shooting Better when in Shooting Frenzy – berserk2_damage
This advancement can be taken 3 times
This advancement requires the advancement berserk to be achieved first
Damage increased by 15% for the bow_berserk attack
Better at Blocking (Lowering the Chance to be Hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
Faster – movement
This advancement can be taken 5 times
1 more movement points
Elvish Overlord
Some elvish fighters who use faerie powers a lot may eventually become a male half-fairy. It gives them unusual dexterity and their skill with swords will get even better. The main problem with it is that touching iron causes pain to them - that is why they use weapons made from various rare metals.
This unit also has generic AMLA advancements
Faster at Melee Combat – sword
This advancement can be taken once
1 more attacks (melee attacks only)
Faster at Melee Combat – sword2
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
1 more attacks (melee attacks only)
Better at Melee Combat – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword and sword2 to be achieved first
Damage increased by 1 (melee attacks only)
A Faster Caster – faerie
This advancement can be taken once
1 more attacks (ranged attacks only)
A Better Caster – faerie2
This advancement can be taken once
This advancement requires the advancement faerie to be achieved first
Damage increased by 1 (ranged attacks only)
A Faster Caster – faerie3
This advancement can be taken once
This advancement requires the advancements faerie and faerie2 to be achieved first
1 more attacks (ranged attacks only)
A Better Caster – faerie4
This advancement can be taken 10 times
This advancement requires the advancements faerie, faerie2 and faerie3 to be achieved first
Damage increased by 1 (ranged attacks only)
Able to Cover His Sword in Sticky Spiderwebs to Slow Enemies (New Attack) – gossamer
This advancement can be taken once
This advancement requires the advancement faerie2 to be achieved first
New bonus attack: spiderweb sword (60% damage and 100% attacks of the base attack, melee)
New weapon special for the spiderweb sword attack: slow
Dealing More Damage with the Spiderweb Sword – gossamer2
This advancement can be taken 2 times
This advancement requires the advancement gossamer to be achieved first
Damage increased by 15% for the spiderweb sword attack
Better Protected from Physical Blows (2% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
Repulsing Enemy Weapons Better – repulsion
This advancement can be taken once
Remove ability: weapon repulsion (10)
New ability: weapon repulsion (20)
Repulsing Enemy Weapons Better – repulsion2
This advancement can be taken once
This advancement requires the advancement repulsion to be achieved first
Remove ability: weapon repulsion (20)
New ability: weapon repulsion (30)
Able to Lead Allies into Battle (Like a Level 3 Unit) – leadership
This advancement can be taken once
New ability: leadership (as level 3 unit)
A Greater Leader in Battle (Like a Proper Level 4 Unit) – leadership2
This advancement can be taken once
This advancement requires the advancement leadership to be achieved first
Remove ability: leadership (as level 3 unit)
New ability: leadership (as level 4 unit)
Better at Blocking (Lowering the Chance to be Hit by 3%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 3%
Chance to get hit above unwalkable places reduced by 3%
Better Protected from Magical Attacks (7/3/3% Better Resistances to Arcane/Fire/Cold) – magic_resilience
This advancement can be taken 3 times
Resistance to fire increased by 3%
Resistance to cold increased by 3%
Resistance to arcane increased by 7%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Elvish Seer
Sometimes, an elf can get so close to the faerie world, that it grants her a knowledge all the other beings never even dreamed about. This allows her to be both a good healer and a powerful spell-caster.
This unit also has generic AMLA advancements
Faster at Melee Combat – melee
This advancement can be taken once
1 more attacks for the faerie touch attack
Better at Melee Combat – melee2
This advancement can be taken 5 times
This advancement requires the advancement melee to be achieved first
Damage increased by 1 for the faerie touch attack
Able to Create a Sword from Pure Magic (New Attack) – sabre
This advancement can be taken once
New bonus attack: faerie sabre (110% damage and 120% attacks of the base attack, melee arcane)
New weapon special for the faerie sabre attack: struggle
Doing More Damage with Faerie Sabre – sabre2
This advancement can be taken 3 times
This advancement requires the advancement sabre to be achieved first
Damage increased by 15% for the faerie sabre attack
Faster with Spiderwebs – web
This advancement can be taken once
1 more attacks for the gossamer attack
Better with Spiderwebs – web2
This advancement can be taken 10 times
This advancement requires the advancement web to be achieved first
Damage increased by 1 for the gossamer attack
Faster with Faerie Fire – magic
This advancement can be taken once
1 more attacks for the faerie fire attack
Better with Faerie Fire – magic2
This advancement can be taken 10 times
This advancement requires the advancement magic to be achieved first
Damage increased by 1 for the faerie fire attack
Able to Heal Allies Better – heal
This advancement can be taken once
Remove ability: heals
New ability: cures
Able to Heal Allies Better – heal2
This advancement can be taken once
This advancement requires the advancement heal to be achieved first
Remove ability: cures
New ability: heals (12)
Able to Heal Allies Better – heal3
This advancement can be taken once
This advancement requires the advancement heal2 to be achieved first
Remove ability: heals (12)
New ability: heals (16)
Better at Defending (Lowering the Chance to be Hit by 2%) – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Faster – movement
This advancement can be taken 5 times
1 more movement points
Elvish Sprite
Some elves who chose to walk the path of faerie decided to use their supernatural dexterity in melee combat. Clad in armour of magical metal, that does not burn faerie beings, Elvish Sprites make potent melee combatants and spellcasters in the same person.
This unit also has generic AMLA advancements
Faster at Melee Combat – melee
This advancement can be taken once
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Better at Melee Combat – melee2
This advancement can be taken 10 times
This advancement requires the advancement melee to be achieved first
Damage increased by 1 (melee attacks only)
Faster with Spiderwebs – web
This advancement can be taken once
1 more attacks for the gossamer attack
Better with Spiderwebs – web2
This advancement can be taken 10 times
This advancement requires the advancement web to be achieved first
Damage increased by 1 for the gossamer attack
Faster with Faerie Fire – magic
This advancement can be taken once
1 more attacks (arcane attacks only)
Better with Faerie Fire – magic2
This advancement can be taken 10 times
This advancement requires the advancement magic to be achieved first
Damage increased by 1 (arcane attacks only)
Better at Defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Elvish Sylph
Tremendously powerful in unfathomable ways, the sage-like Sylphs are masters of manipulating the bridge between the mundane and arcane worlds. Long years spent peering into the ethereal realm have eroded the ability of these elves to view the physical world; in return, they are granted an abstract sight, gaining the ability to view one or even several different aspects of reality’s essence. Like the many shards of a broken mirror, the myriad fractures of the material world reflect the light of the arcane through its many different facets. Careful practice allows one to follow these strands of light from pane to pane, observing how the outcome of physical reality evolves with each choice made of free will. While direct weaving of the connecting fabric is usually impossible to achieve, indirect manipulation is feasible by machination in the corporeal plane where the reflection of the arcane plane is strongest. The ability of a Sylph to locate these ‘reflection pools’ and steer them is one of her greatest — and most feared — abilities.
This unit also has generic AMLA advancements
Faster at Melee Combat – melee
This advancement can be taken once
1 more attacks for the faerie touch attack
Better at Melee Combat – melee2
This advancement can be taken 5 times
This advancement requires the advancement melee to be achieved first
Damage increased by 1 for the faerie touch attack
Faster with Spiderwebs – web
This advancement can be taken once
1 more attacks for the gossamer attack
Better with Spiderwebs – web2
This advancement can be taken 5 times
This advancement requires the advancement web to be achieved first
Damage increased by 1 for the gossamer attack
Faster with Faerie Fire – magic
This advancement can be taken 2 times
1 more attacks for the faerie fire attack
Better with Faerie Fire – magic2
This advancement can be taken 5 times
This advancement requires the advancement magic to be achieved first
Damage increased by 1 for the faerie fire attack
Decreasing Arcane Resistance of Opponents by 10% – arcane_penetrate
This advancement can be taken once
Enemy resistances to arcane decreased by 10%
Decreasing Arcane Resistance of Opponents by 5% More – arcane_penetrate2
This advancement can be taken 5 times
This advancement requires the advancement arcane_penetrate to be achieved first
Enemy resistances to arcane decreased by 5%
Able to Make Enemies Feel Their Guilt (-15% to Non-Physical Resistances) – conviction
This advancement can be taken once
New ability: conviction (15)
Deal 20% More Damage, Make All Adjacent Units Deal 20% More Damage – all_damage_aura
This advancement can be taken once
New ability: all damage aura (20)
Faster – movement
This advancement can be taken 3 times
1 more movement points
Elvish Warlord
Some elves are not so peace-loving as others, and intentionally seek war. They are not trying to start wars, just joining wars where they know which side is evil. Their skill at leading allies into combat is incredibly good, so that trying to outsmart an Elvish Warlord usually results in an even more humiliating defeat than fighting them using usual strategies.
This unit also has generic AMLA advancements
Striking Better with Sword – sword
This advancement can be taken once
Damage increased by 1 for the sword attack
Striking Faster with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
Striking Better with Sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2 and sword to be achieved first
Damage increased by 1 for the sword attack
Faster with the Bow – bow
This advancement can be taken once
Damage decreased by 2 (ranged attacks only)
1 more attacks (ranged attacks only)
Better with Bow – bow2
This advancement can be taken once
This advancement requires the advancement bow to be achieved first
Damage increased by 1 for the bow attack
Shooting Very Precisely – bow-precise
This advancement can be taken once
This advancement requires the advancements bow and bow2 to be achieved first
New weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack
Faster with the Bow – bow3
This advancement can be taken once
This advancement requires the advancements bow and bow2 to be achieved first
1 more attacks for the bow attack
Better with the Bow – bow4
This advancement can be taken 5 times
This advancement requires the advancements bow, bow2 and bow3 to be achieved first
Damage increased by 1 for the bow attack
A Better Leader (Like a Level 5 Unit) – leadership
This advancement can be taken once
Remove ability: leadership loti
New ability: leadership (as level 5 unit)
Able to Improve Nearby Allies' Reactions – leadership2
This advancement can be taken once
This advancement requires the advancement leadership to be achieved first
New ability: zeal aura
Able to Help Adjacent Allies to Slow Enemies in Melee Range – leadership3
This advancement can be taken once
This advancement requires the advancement leadership2 to be achieved first
New ability: slow leadership
Able to Attack in a Terribly Scary Way (New Attack) – horrid
This advancement can be taken once
New bonus attack: grim strike (80% damage and 100% attacks of the base attack, melee)
New weapon special for the grim strike attack: horrid
Scaring Enemies with the Sword Attack Better – horrid2
This advancement can be taken 2 times
This advancement requires the advancement horrid to be achieved first
Damage increased by 15% for the grim strike attack
Better at Blocking (Lowering the Chance to be Hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
Better Protected from Physical Blows (2% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
Faster – movement
This advancement can be taken 2 times
1 more movement points
Exterminator
Masters of the Assassins are almost always sent to slay their victims rather than to steal something. Their favourite technique is to stab enemies from behind with a dagger, but because not all murders can be done silently, they also practised standard combat, and carry a scythe they can wield with scary skill, that is particularly useful when surrounded. Deadly at night, exterminators are less able fighting under the sun.
This unit also has generic AMLA advancements
Faster with Dagger – dagger
This advancement can be taken 2 times
1 more attacks for the dagger attack
Better at Backstabbing – dagger2
This advancement can be taken once
This advancement requires the advancement dagger to be achieved first
New weapon special for the dagger attack: greater backstab
Remove weapon special for the dagger attack: backstab
Damage decreased by 1 for the dagger attack
Better with Dagger – dagger2
This advancement can be taken 10 times
This advancement requires the advancement dagger to be achieved first
Damage increased by 1 for the dagger attack
Better with Scythe – scythe
This advancement can be taken once
Damage increased by 1 for the scythe attack
Faster with Scythe – scythe2
This advancement can be taken once
This advancement requires the advancement scythe to be achieved first
Damage decreased by 3 for the scythe attack
1 more attacks for the scythe attack
Better with Scythe – scythe3
This advancement can be taken 5 times
This advancement requires the advancement scythe2 to be achieved first
Damage increased by 1 for the scythe attack
Faster with Knives – knife
This advancement can be taken 2 times
1 more attacks for the knife attack
Insanely Precise with Knives – knife2
This advancement can be taken once
This advancement requires the advancement knife to be achieved first
New weapon special for the knife attack: focused
Remove weapon special for the knife attack: marksman
Better with Knives – knife3
This advancement can be taken 10 times
This advancement requires the advancements knife and knife2 to be achieved first
Damage increased by 1 for the knife attack
Able to Charge at Enemies when Backstabbing if Selected (New Attack) – murderous_frenzy
This advancement can be taken once
New bonus attack: murderous frenzy (70% damage and 100% attacks of dagger, melee)
New weapon special for the murderous frenzy attack: charging backstab
Charging at Enemy Backs Better – murderous_frenzy2
This advancement can be taken 2 times
This advancement requires the advancement murderous_frenzy to be achieved first
Damage increased by 10% for the murderous frenzy attack
Able to Perform a Whirlwind Attack (New Attack) – whirlwind
This advancement can be taken once
New bonus attack: whirlwind-scythe (70% damage and 70% attacks of scythe, melee)
New weapon special for the whirlwind-scythe attack: whirlwind
New weapon special for the whirlwind-scythe attack: magical
Whirling Better – whirlwind2
This advancement can be taken 2 times
This advancement requires the advancement whirlwind to be achieved first
Damage increased by 15% for the whirlwind-scythe attack
Able to Move at Night Without Being Seen on Useful Terrains – nightstalk
This advancement can be taken once
New ability: lesser nightstalk
Able to Move at Night Without Being Seen on All Accessible Terrains – nightstalk2
This advancement can be taken once
This advancement requires the advancement nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk
Better at Defending (Lowering the Chance to be Hit by 3%) – block
This advancement can be taken once
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
Better at Defending (Lowering the Chance to be Hit by 2%) – block2
This advancement can be taken once
This advancement requires the advancement block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Better at Defending (Lowering the Chance to be Hit by 1%) – block3
This advancement can be taken 5 times
This advancement requires the advancements block and block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%
Faster – movement
This advancement can be taken 4 times
1 more movement points
Faerie Incarnation
Some elves have gone so far on the faerie path, that they are much more a fairy than an elf. This gives them unearthly beauty and otherworldly powers commanding plants. However, this transformation also includes behavioural changes, and their integration into elvish society is problematic.
This unit also has generic AMLA advancements
Commanding Vines to Attack Faster – melee
This advancement can be taken once
1 more attacks (melee attacks only)
Commanding Vines Better – melee2
This advancement can be taken 4 times
This advancement requires the advancement melee to be achieved first
Damage increased by 1 (melee attacks only)
Ensnaring Faster – ensnare
This advancement can be taken once
1 more attacks for the ensnare attack
Ensnaring Better – ensnare2
This advancement can be taken 5 times
This advancement requires the advancement ensnare to be achieved first
Damage increased by 1 for the ensnare attack
Piercing with Thorns Better – thorns
This advancement can be taken once
Damage increased by 2 for the thorns attack
Piercing with Thorns Faster – thorns2
This advancement can be taken 2 times
This advancement requires the advancement thorns to be achieved first
Damage decreased by 1 for the thorns attack
1 more attacks for the thorns attack
Piercing with Thorns Better – thorns3
This advancement can be taken 5 times
This advancement requires the advancement thorns2 to be achieved first
Damage increased by 1 for the thorns attack
Slowly Draining Adjacent Enemies – leeches
This advancement can be taken once
This advancement requires the advancement thorns to be achieved first
New ability: leech
Able to Heal Allies Better – heal
This advancement can be taken once
Remove ability: heals (16)
New ability: heals (22)
Able to Heal Allies Better – heal2
This advancement can be taken once
This advancement requires the advancement heal to be achieved first
Remove ability: heals (22)
New ability: heals (28)
Able to Heal Allies Better – heal3
This advancement can be taken once
This advancement requires the advancements heal and heal2 to be achieved first
Remove ability: heals (28)
New ability: heals (34)
Decreasing Non-Physical Resistances of Adjacent Enemies (-20%) – conviction
This advancement can be taken once
New ability: conviction (20)
Decreasing Non-Physical Resistances of Adjacent Enemies (-30%) – conviction2
This advancement can be taken once
This advancement requires the advancement conviction to be achieved first
Remove ability: conviction (20)
New ability: conviction (30)
Decreasing Non-Physical Resistances of Adjacent Enemies (-40%) – conviction3
This advancement can be taken once
This advancement requires the advancement conviction2 to be achieved first
Remove ability: conviction (30)
New ability: conviction (40)
Able to Poison All Adjacent Enemy Units – vine_toxic
This advancement can be taken once
This advancement requires the advancement conviction to be achieved first
New ability: dark aura
Faster – movement
This advancement can be taken 3 times
1 more movement points
Fencer
Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.
Better with Sword – sword
This advancement can be taken once
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Better with Magic – magic
This advancement can be taken once
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
Much Better at Defending – block
This advancement can be taken once
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%
Better with Sword – sword
This advancement can be taken once
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Better with Crossbow – crossbow
This advancement can be taken once
Damage decreased by 5 (pierce attacks only)
1 more attacks (pierce attacks only)
Better with Magic – magic
This advancement can be taken once
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
Much Better at Defending – block
This advancement can be taken once
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%
Better with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Better with Magic – magic2
This advancement can be taken once
This advancement requires the advancement magic to be achieved first
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
Ridiculously Good at Defending – block2
This advancement can be taken once
This advancement requires the advancement block to be achieved first
Chance to get hit in forests increased by 20%
Chance to get hit on frozen places increased by 30%
Chance to get hit on flat terrains increased by 20%
Chance to get hit in caves increased by 30%
Chance to get hit in mushroom groves increased by 30%
Chance to get hit in villages increased by 20%
Chance to get hit in castles increased by 20%
Chance to get hit in shallow waters increased by 40%
Chance to get hit on coastal reefs increased by 30%
Chance to get hit in swamps increased by 40%
Chance to get hit on hills increased by 20%
Chance to get hit on mountains increased by 20%
Chance to get hit on sands increased by 40%
Better with Sword – sword
This advancement can be taken once
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
Better with Crossbow – crossbow
This advancement can be taken once
Damage decreased by 5 (pierce attacks only)
1 more attacks (pierce attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
Better with Magic – magic
This advancement can be taken once
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
Much Better at Defending – block
This advancement can be taken once
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
Better with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
Better with Magic – magic2
This advancement can be taken once
This advancement requires the advancement magic to be achieved first
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
Ridiculously Good at Defending – block2
This advancement can be taken once
This advancement requires the advancement block to be achieved first
Chance to get hit in forests increased by 20%
Chance to get hit on frozen places increased by 30%
Chance to get hit on flat terrains increased by 20%
Chance to get hit in caves increased by 30%
Chance to get hit in mushroom groves increased by 30%
Chance to get hit in villages increased by 20%
Chance to get hit in castles increased by 20%
Chance to get hit in shallow waters increased by 40%
Chance to get hit on coastal reefs increased by 30%
Chance to get hit in swamps increased by 40%
Chance to get hit on hills increased by 20%
Chance to get hit on mountains increased by 20%
Chance to get hit on sands increased by 40%
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
Better with Sword – sword3
This advancement can be taken once
This advancement requires the advancements sword and sword2 to be achieved first
Damage increased by 1 (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
Better with Crossbow – crossbow2
This advancement can be taken once
This advancement requires the advancement crossbow to be achieved first
Damage increased by 2 (pierce attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
Better with Magic – magic3
This advancement can be taken once
This advancement requires the advancements magic and magic2 to be achieved first
Damage increased by 1 (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
Forester
Foresters are people who abandoned the life with other people, craving for the solitude in wild places. They can live in places where others would lack food and shelter, and no animal can escape their precise shot.
Due to their solitude, they lack any relation to other humans, and so they do not have any problem to kill anyone they do not like. This lack of understanding can be exploited by bandits, who occasionally persuade them to join their cause.
This unit also has generic AMLA advancements
Striking Better with Bow – bow
This advancement can be taken once
Damage increased by 1 for the bow attack
Striking Faster with Bow – bow2
This advancement can be taken once
This advancement requires the advancement bow to be achieved first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack
Striking Better with Bow – bow3
This advancement can be taken 10 times
This advancement requires the advancement bow2 to be achieved first
Damage increased by 1 for the bow attack
Shooting Insanely Precisely – bow-precise
This advancement can be taken once
This advancement requires the advancements bow, bow2 and bow3 to be achieved first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack
Striking Better with Sword – sword
This advancement can be taken once
Damage increased by 1 for the sword attack
Able to Deflect Enemy Shots to Hit Enemies when They Miss – reflect
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
New weapon special for the bow attack: reflects
Remove weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack
Striking Faster with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
Striking Better with Sword – sword3
This advancement can be taken 10 times
This advancement requires the advancement sword2 to be achieved first
Damage increased by 1 for the sword attack
Able to Attack Parrying Enemy Blows (New Attack) – parry
This advancement can be taken once
New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)
New weapon special for the parry attack: parry
Parrying Better – parry2
This advancement can be taken 3 times
This advancement requires the advancement parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack
Better Protected from Physical Blows (2% Better Resistances; +1% Resist Impact) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 1%
Resistance to pierce increased by 2%
Better at Defending (Lowering the Chance to be Hit by 2%) – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Goblin Ravager
To perform their destructive work effectively, Goblin Pillagers must be able to move fast. In the event of a shortage of wolves, another mount has to fill in. Though giant spiders are far less intelligent than wolves, the fear spread by their sight makes up for this imperfection. Taming those beasts claims high casualties and their appetite for riders in front of them is detrimental – but one has to overlook such little mishaps leniently: Goblins are numerous, useless for most other jobs, and since birth used to submit to their fates.
This unit also has generic AMLA advancements
Biting Better – fangs1
This advancement can be taken once
Damage increased by 1 for the fangs attack
Able to Hit Enemies in Villages with 90% Chance with the Spider's Attack – fangs-denial
This advancement can be taken once
New weapon special for the fangs attack: denial of cover
Biting Faster – fangs2
This advancement can be taken once
This advancement requires the advancement fangs1 to be achieved first
Damage decreased by 1 for the fangs attack
1 more attacks for the fangs attack
Feasting on Enemies when Biting – fangs2-leech
This advancement can be taken once
This advancement requires the advancement fangs1 to be achieved first
New weapon special for the fangs attack: leech
Damage decreased by 1 for the fangs attack
Biting Better – fangs3
This advancement can be taken 10 times
This advancement requires the advancement fangs2 to be achieved first
Damage increased by 1 for the fangs attack
Torching Better – torch
This advancement can be taken 10 times
Damage increased by 1 for the torch attack
Able to Torch Enemies in Villages with 90% Chance – torch-denial
This advancement can be taken once
This advancement requires the advancement torch to be achieved first
New weapon special for the torch attack: denial of cover
Torching Faster – torch2
This advancement can be taken 2 times
This advancement requires the advancement torch to be achieved first
Damage decreased by 2 for the torch attack
1 more attacks for the torch attack
Incinerating with Torch – torch3
This advancement can be taken once
This advancement requires the advancement torch2 to be achieved first
New weapon special for the torch attack: incinerate
Damage decreased by 1 for the torch attack
Throwing Nets Better – net
This advancement can be taken 10 times
Damage increased by 1 for the net attack
Able to Throw Nets at Enemies in Villages with 90% Chance – net-denial
This advancement can be taken once
This advancement requires the advancement net to be achieved first
New weapon special for the net attack: denial of cover
Throwing Nets Faster – net2
This advancement can be taken 2 times
This advancement requires the advancement net to be achieved first
Damage decreased by 1 for the net attack
1 more attacks for the net attack
More Nimble (Lowering the Chance to be Hit by 4%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%
Faster – movement
This advancement can be taken 5 times
1 more movement points
Goblin Warbanner (Goblin Warbaner)
Some goblins, after surviving an improbably high number of fights, become experienced enough to lead other goblins to battle, or even weaker orcs. These goblins are no longer bullied by orcs, but still used to lead a tiring force.
This unit also has generic AMLA advancements
Striking Better with Spear – spear
This advancement can be taken once
Damage increased by 1 for the spear attack
Striking Faster with Spear – spear2
This advancement can be taken once
This advancement requires the advancement spear to be achieved first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack
Striking Better with Spear – spear3
This advancement can be taken 10 times
This advancement requires the advancement spear2 to be achieved first
Damage increased by 1 for the spear attack
Throwing Spears Faster – javelin
This advancement can be taken once
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack
Throwing Spears Better – javelin2
This advancement can be taken 10 times
This advancement requires the advancement javelin to be achieved first
Damage increased by 1 for the javelin attack
Throwing Spears More Precisely – javelin3
This advancement can be taken once
This advancement requires the advancement javelin2 to be achieved first
New weapon special for the javelin attack: marksman
Able to Drum in a Way that Makes Allies March Faster – wardrums
This advancement can be taken once
New ability: wardrums
A Better Leader – leadership
This advancement can be taken once
Remove ability: leadership loti
New ability: leadership (as level 3 unit)
Able to Advise to Stronger Units Instead of Leading Weaker Units – leadership
This advancement can be taken once
Remove ability: leadership (as level 3 unit)
New ability: socratic
Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Grim Knight
Grim Knights are undead who can ride a living horse thanks to dark magic controlling the horse's mind and altering its body. Undead legions use them for approximately the same purposes as living armies use their horsemen.
This unit also has generic AMLA advancements
Striking Better with Lance – lance
This advancement can be taken once
Damage increased by 2 for the lance attack
Dealing Double Damage to Enemies Who Have no Adjacent Allies – lance-lurk
This advancement can be taken once
This advancement requires the advancement lance to be achieved first
New weapon special for the lance attack: lurk
Striking Faster with Lance – lance2
This advancement can be taken once
This advancement requires the advancement lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack
Charging More Powerfully with Lance (2.5 Times More Damage) – lance3
This advancement can be taken once
This advancement requires the advancements lance and lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge
Charging Even More Powerfully with the Lance (3 Times More Damage) – lance4
This advancement can be taken once
This advancement requires the advancements lance, lance2 and lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge
Striking Even Better with the Lance – lance5
This advancement can be taken 5 times
This advancement requires the advancements lance, lance2 and lance3 to be achieved first
Damage increased by 2 for the lance attack
Able to Knock Enemies Back (New Attack) – knockback
This advancement can be taken once
New bonus attack: knockback (100% damage and 100% attacks of lance, melee)
New weapon special for the knockback attack: knockback
Better at Axe Combat – axe
This advancement can be taken once
Damage increased by 1 for the axe attack
Better at Axe Combat – axe2
This advancement can be taken once
This advancement requires the advancement axe to be achieved first
Damage increased by 1 for the axe attack
Faster at Axe Combat – axe3
This advancement can be taken once
This advancement requires the advancements axe and axe2 to be achieved first
Damage decreased by 1 for the axe attack
1 more attacks for the axe attack
Better at Axe Combat – axe4
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2 and axe3 to be achieved first
Damage increased by 1 for the axe attack
More Rider-Like Resistances (More Resistant to Blade and Impact, Slightly Less to Pierce) – armour
This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 4%
Resistance to pierce increased by -1%
Causing a Severe Frailty Complex in Enemies' Minds (-10% Physical Resistances) – frail_tide
This advancement can be taken once
New ability: frail tide (10)
Causing Adjacent Enemies to Deal 1 Less Attack – grim_presence
This advancement can be taken once
This advancement requires the advancement frail_tide to be achieved first
New ability: grim presence
Causing an Even Worse Frailty Complex in Enemies' Minds (-15% Physical Resistances) – frail_tide2
This advancement can be taken once
This advancement requires the advancement frail_tide to be achieved first
Remove ability: frail tide (10)
New ability: frail tide (15)
Causing a Really Terrible Frailty Complex in Enemies' Minds (-20% Physical Resistances) – frail_tide3
This advancement can be taken once
This advancement requires the advancement frail_tide2 to be achieved first
Remove ability: frail tide (15)
New ability: frail tide (20)
Faster – movement
This advancement can be taken 5 times
1 more movement points
Half-Robotic Freak (Akula Steel Finale)
She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.
Better at Melee Combat – sword
This advancement can be taken once
1 more attacks (melee attacks only)
Better at Melee Combat – sword2
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
1 more attacks (melee attacks only)
Better at Melee Combat – sword3
This advancement can be taken 5 times
This advancement requires the advancements sword and sword2 to be achieved first
Damage increased by 1 (melee attacks only)
A Better Caster – magic
This advancement can be taken once
1 more attacks (ranged attacks only)
A Better Caster – magic2
This advancement can be taken once
This advancement requires the advancement magic to be achieved first
Damage increased by 1 (ranged attacks only)
A Better Caster – magic3
This advancement can be taken once
This advancement requires the advancements magic and magic2 to be achieved first
1 more attacks (ranged attacks only)
A Better Caster – magic4
This advancement can be taken 5 times
This advancement requires the advancements magic, magic2 and magic3 to be achieved first
1 more attacks (ranged attacks only)
Faster – movement
This advancement can be taken once
1 more movement points
Half-Robotic Freak (Akula Steel)
She was once a normal person. Until she found some forgotten ruins with weapons of great technical level, and manipulating with one of them transformed her into this. She survived it only thanks to necromancy, but now she is a whole new level freak.
Better at Melee Combat – sword
This advancement can be taken once
1 more attacks (melee attacks only)
Better at Melee Combat – sword2
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
1 more attacks (melee attacks only)
Better at Melee Combat – sword3
This advancement can be taken 5 times
This advancement requires the advancements sword and sword2 to be achieved first
Damage increased by 1 (melee attacks only)
A Better Caster – magic
This advancement can be taken once
1 more attacks (ranged attacks only)
A Better Caster – magic2
This advancement can be taken once
This advancement requires the advancement magic to be achieved first
Damage increased by 1 (ranged attacks only)
A Better Caster – magic3
This advancement can be taken once
This advancement requires the advancements magic and magic2 to be achieved first
1 more attacks (ranged attacks only)
A Better Caster – magic4
This advancement can be taken 5 times
This advancement requires the advancements magic, magic2 and magic3 to be achieved first
1 more attacks (ranged attacks only)
Faster – movement
This advancement can be taken once
1 more movement points
Infernal Knight
Tales are told of the mightiest warriors and generals, who, cursed with hate and stung by betrayal, have experimented with demonic magic and returned back to this world as Infernal Knights. Wielding the same weapons as in life, they command both fire and the Undead in their quest for revenge.
This unit also has generic AMLA advancements
Casting Random Fire Spells on Enemies when Attacking Them with an Axe – firecast
This advancement can be taken once
This advancement requires the advancements fireball and axe3 to be achieved first
Damage decreased by 2
New ability: firecast
Better at Melee Combat – axe
This advancement can be taken once
Damage increased by 1 (melee attacks only)
Better at Melee Combat – axe2
This advancement can be taken once
This advancement requires the advancement axe to be achieved first
Damage increased by 1 (melee attacks only)
Faster at Melee Combat – axe3
This advancement can be taken once
This advancement requires the advancements axe and axe2 to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Better at Melee Combat – axe4
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2 and axe3 to be achieved first
Damage increased by 1 (melee attacks only)
Better with Fireball – fireball
This advancement can be taken once
Damage increased by 1 for the fireball attack
Faster with Fireball – fireball2
This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
Damage decreased by 2 for the fireball attack
1 more attacks for the fireball attack
Better with Fireball – fireball3
This advancement can be taken 5 times
This advancement requires the advancement fireball2 to be achieved first
Damage increased by 1 for the fireball attack
Dealing Damage to Multiple Enemies with Fireball – fireball3-explosion
This advancement can be taken once
This advancement requires the advancement fireball3 to be achieved first
New weapon special for the fireball attack: explosive
1 fewer attacks for the fireball attack
A Greater Leader in Battle (Like a Level 5 Unit) – leadership
This advancement can be taken once
Remove ability: leadership loti
New ability: leadership (as level 5 unit)
10% More Resistant to Fire – fire_resist
This advancement can be taken 10 times
Resistance to fire increased by 10%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Lesser Demigod (Krux Later)
Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.
This unit also has generic AMLA advancements
Better with Sword – sword1
This advancement can be taken once
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
Faster with Sword – sword1_speed
This advancement can be taken once
This advancement requires the advancement sword3 to be achieved first
1 more attacks for the sword attack
Damage increased by 1 for the spectral blades attack
Better with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
More Precise with Sword – sword2_focused
This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
New weapon special for the sword attack: focused
Remove weapon special for the sword attack: marksman
Better with Sword – sword3
This advancement can be taken once
This advancement requires the advancements sword1 and sword2 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
Better with Sword – sword4
This advancement can be taken once
This advancement requires the advancements sword1, sword2 and sword3 to be achieved first
Damage increased by 1 for the sword attack
Slowing Enemies with Sword – sword4_plague
This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
New weapon special for the sword attack: slow
Better with Sword – sword5
This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
Damage increased by 1 for the sword attack
Faster with Sword – sword5_speed
This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 and sword1_speed to be achieved first
1 more attacks for the sword attack
Better with Sword – sword6
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4 and sword5 to be achieved first
Damage increased by 1 for the sword attack
Faster with Spectral Blades – spectral_blades_speed
This advancement can be taken 3 times
1 more attacks for the spectral blades attack
Better with Spectral Blades – spectral_blades
This advancement can be taken once
This advancement requires the advancement spectral_blades_speed to be achieved first
Damage increased by 2 for the spectral blades attack
Better with Spectral Blades – spectral_blades_2
This advancement can be taken 10 times
This advancement requires the advancements spectral_blades_speed and spectral_blades to be achieved first
Damage increased by 1 for the spectral blades attack
More Precise with Spectral Blades – spectral_blades_marksman
This advancement can be taken once
This advancement requires the advancement spectral_blades_2 to be achieved first
New weapon special for the spectral blades attack: marksman
Causing More Havoc with Faerie Fire – faerie1
This advancement can be taken once
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Causing More Havoc with Faerie Fire – faerie2
This advancement can be taken once
This advancement requires the advancement faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Decreasing Enemies' Arcane Resistance by 8% – faerie2_penetrate
This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Enemy resistances to arcane decreased by 8%
Causing More Havoc with Faerie Fire – faerie3
This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Damage increased by 2 for the faerie fire attack
Faster with Faerie Fire – faerie3_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
1 more attacks for the faerie fire attack
Causing More Havoc with Faerie Fire – faerie4
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
Damage increased by 2 for the faerie fire attack
Decreasing Enemies' Arcane Resistance by 7% – faerie4_penetrate
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie2_penetrate to be achieved first
Enemy resistances to arcane decreased by 7%
Causing More Havoc with Faerie Fire – faerie5
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3 and faerie4 to be achieved first
Damage increased by 2 for the faerie fire attack
Faster with Faerie Fire – faerie5_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 and faerie3_speed to be achieved first
1 more attacks for the faerie fire attack
Causing More Havoc with Faerie Fire – faerie6
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie5 to be achieved first
Damage increased by 2 for the faerie fire attack
Faster with Faerie Fire – faerie6_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
Causing More Havoc with Faerie Fire – faerie7
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 and faerie6 to be achieved first
Damage increased by 2 for the faerie fire attack
Faster with Faerie Fire – faerie7_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed and faerie7 to be achieved first
1 more attacks for the faerie fire attack
Causing More Havoc with Faerie Fire – faerie8
This advancement can be taken 10 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie7 to be achieved first
Damage increased by 2 for the faerie fire attack
Casting Fireballs Better – fireball
This advancement can be taken once
Damage increased by 3 for the fireball attack
Casting Fireballs Better – fireball2
This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
Damage increased by 2 for the fireball attack
Casting Fireballs with Better Precision – fireball2_precision
This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical
Casting Fireballs Better – fireball3
This advancement can be taken 10 times
This advancement requires the advancement fireball2 to be achieved first
Damage increased by 3 for the fireball attack
Better with Magic – magic
This advancement can be taken 10 times
Damage increased by 2 for the fireball attack
Damage increased by 1 for the faerie fire attack
Dealing More Damage with Burning Aura – burning_aura
This advancement can be taken once
Remove ability: burns foes (30)
New ability: burns foes (36)
Dealing More Damage with Burning Aura – burning_aura2
This advancement can be taken once
This advancement requires the advancement burning_aura to be achieved first
Remove ability: burns foes (36)
New ability: burns foes (42)
Dealing More Damage with Burning Aura – burning_aura3
This advancement can be taken once
This advancement requires the advancement burning_aura2 to be achieved first
Remove ability: burns foes (42)
New ability: burns foes (48)
Possessing the Leadership of a Level 3 Unit – leadership1
This advancement can be taken once
New ability: leadership (as level 3 unit)
Possessing the Leadership of a Level 4 Unit – leadership2
This advancement can be taken once
This advancement requires the advancement leadership1 to be achieved first
Remove ability: leadership (as level 3 unit)
New ability: leadership (as level 4 unit)
Possessing the Leadership of a Level 5 Unit – leadership3
This advancement can be taken once
This advancement requires the advancement leadership2 to be achieved first
Remove ability: leadership (as level 4 unit)
New ability: leadership (as level 5 unit)
Able to Heal Allies Better – heal
This advancement can be taken once
Remove ability: heals (16)
New ability: heals (22)
Able to Heal Allies Better – heal2
This advancement can be taken once
This advancement requires the advancement heal to be achieved first
Remove ability: heals (22)
New ability: heals (28)
Able to Heal Allies Better – heal3
This advancement can be taken once
This advancement requires the advancements heal and heal2 to be achieved first
Remove ability: heals (28)
New ability: heals (34)
Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) – conviction
This advancement can be taken once
Remove ability: frail tide (15)
New ability: frail tide (20)
Causing a Really Terrible Frailty Complex in Enemies' Minds (-25% Physical Resistances) – conviction2
This advancement can be taken once
This advancement requires the advancement conviction to be achieved first
Remove ability: frail tide (20)
New ability: frail tide (25)
Better at Defending (Lowering the Chance to be Hit by 2%) – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Lesser Demigod (Krux)
Divine blood flows in the veins of those whose parents were gods. They can learn to be powerful and wise incredibly fast, their bodies show supernatural abilities, and they radiate an aura that affects everything around in a way that suits them.
Being an offspring of an elf and human, he looks like a human to elves and like an elf to humans.
This unit also has generic AMLA advancements
Better with Sword – sword1
This advancement can be taken once
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
Faster with Sword – sword1_speed
This advancement can be taken once
This advancement requires the advancement sword3 to be achieved first
1 more attacks for the sword attack
Damage increased by 1 for the spectral blades attack
Better with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
More Precise with Sword – sword2_marksman
This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
New weapon special for the sword attack: marksman
Better with Sword – sword3
This advancement can be taken once
This advancement requires the advancements sword1 and sword2 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
Better with Sword – sword4
This advancement can be taken once
This advancement requires the advancements sword1, sword2 and sword3 to be achieved first
Damage increased by 1 for the sword attack
Slowing Enemies with Sword – sword4_plague
This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
New weapon special for the sword attack: slow
Better with Sword – sword5
This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
Damage increased by 1 for the sword attack
Faster with Sword – sword5_speed
This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 and sword1_speed to be achieved first
1 more attacks for the sword attack
Better with Sword – sword6
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4 and sword5 to be achieved first
Damage increased by 1 for the sword attack
Faster with Spectral Blades – spectral_blades_speed
This advancement can be taken 3 times
1 more attacks for the spectral blades attack
Better with Spectral Blades – spectral_blades
This advancement can be taken once
This advancement requires the advancement spectral_blades_speed to be achieved first
Damage increased by 2 for the spectral blades attack
Better with Spectral Blades – spectral_blades_2
This advancement can be taken 10 times
This advancement requires the advancements spectral_blades_speed and spectral_blades to be achieved first
Damage increased by 1 for the spectral blades attack
More Precise with Spectral Blades – spectral_blades_marksman
This advancement can be taken once
This advancement requires the advancement spectral_blades_2 to be achieved first
New weapon special for the spectral blades attack: marksman
Causing More Havoc with Faerie Fire – faerie1
This advancement can be taken once
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Causing More Havoc with Faerie Fire – faerie2
This advancement can be taken once
This advancement requires the advancement faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Decreasing Enemies' Arcane Resistance by 8% – faerie2_penetrate
This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Enemy resistances to arcane decreased by 8%
Causing More Havoc with Faerie Fire – faerie3
This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
Faster with Faerie Fire – faerie3_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
1 more attacks for the faerie fire attack
Causing More Havoc with Faerie Fire – faerie4
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack
Decreasing Enemies' Arcane Resistance by 7% – faerie4_penetrate
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie2_penetrate to be achieved first
Enemy resistances to arcane decreased by 7%
Causing More Havoc with Faerie Fire – faerie5
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3 and faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack
Faster with Faerie Fire – faerie5_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 and faerie3_speed to be achieved first
1 more attacks for the faerie fire attack
Causing More Havoc with Faerie Fire – faerie6
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack
Faster with Faerie Fire – faerie6_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
Causing More Havoc with Faerie Fire – faerie7
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 and faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack
Faster with Faerie Fire – faerie7_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed and faerie7 to be achieved first
1 more attacks for the faerie fire attack
Causing More Havoc with Faerie Fire – faerie8
This advancement can be taken 10 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie7 to be achieved first
Damage increased by 2 for the faerie fire attack
Casting Fireballs Better – fireball
This advancement can be taken once
Damage increased by 3 for the fireball attack
Casting Fireballs Better – fireball2
This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
Damage increased by 2 for the fireball attack
Casting Fireballs with Better Precision – fireball2_precision
This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical
Casting Fireballs Better – fireball3
This advancement can be taken 10 times
This advancement requires the advancement fireball2 to be achieved first
Damage increased by 3 for the fireball attack
Better with Magic – magic
This advancement can be taken 10 times
Damage increased by 2 for the fireball attack
Damage increased by 1 for the faerie fire attack
Dealing More Damage with Burning Aura – burning_aura
This advancement can be taken once
Remove ability: burns foes (20)
New ability: burns foes (26)
Dealing More Damage with Burning Aura – burning_aura2
This advancement can be taken once
This advancement requires the advancement burning_aura to be achieved first
Remove ability: burns foes (26)
New ability: burns foes (32)
Dealing More Damage with Burning Aura – burning_aura3
This advancement can be taken once
This advancement requires the advancement burning_aura2 to be achieved first
Remove ability: burns foes (32)
New ability: burns foes (40)
Possessing the Leadership of a Level 3 Unit – leadership1
This advancement can be taken once
New ability: leadership (as level 3 unit)
Possessing the Leadership of a Level 4 Unit – leadership2
This advancement can be taken once
This advancement requires the advancement leadership1 to be achieved first
Remove ability: leadership (as level 3 unit)
New ability: leadership (as level 4 unit)
Possessing the Leadership of a Level 5 Unit – leadership3
This advancement can be taken once
This advancement requires the advancement leadership2 to be achieved first
Remove ability: leadership (as level 4 unit)
New ability: leadership (as level 5 unit)
Able to Heal Allies Better – heal
This advancement can be taken once
Remove ability: heals
New ability: heals (12)
Able to Heal Allies Better – heal2
This advancement can be taken once
This advancement requires the advancement heal to be achieved first
Remove ability: heals (12)
New ability: heals (18)
Able to Heal Allies Better – heal3
This advancement can be taken once
This advancement requires the advancements heal and heal2 to be achieved first
Remove ability: heals (18)
New ability: heals (24)
Better at Defending (Lowering the Chance to be Hit by 2%) – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Lich King
Lich Kings are powerful undead warriors with free will and magic powers. Unlike other undead, they are not obeying a master, they are raising and controlling their minions, and unlike liches, they are leading their minions into battles.
This unit also has generic AMLA advancements
Better at Melee Combat – axe
This advancement can be taken once
Damage increased by 1 (melee attacks only)
Better at Melee Combat – axe2
This advancement can be taken once
This advancement requires the advancement axe to be achieved first
Damage increased by 1 (melee attacks only)
Faster at Melee Combat – axe3
This advancement can be taken once
This advancement requires the advancements axe and axe2 to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Better at Melee Combat – axe4
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2 and axe3 to be achieved first
Damage increased by 1 (melee attacks only)
Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) – doom
This advancement can be taken once
New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)
New weapon special for the doom attack: doom
Crippling Enemies Better – doom2
This advancement can be taken 3 times
This advancement requires the advancement doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack
A Better Caster – magic
This advancement can be taken once
Damage increased by 1 (ranged attacks only)
Casting Chill Tempests Faster – magic-chill
This advancement can be taken once
1 more attacks for the chill tempest attack
Casting Shadow Waves Faster – magic-shadow
This advancement can be taken once
1 more attacks for the shadow wave attack
A Better Caster of Chill Tempests – magic-chill2
This advancement can be taken 5 times
This advancement requires the advancements magic-chill and magic to be achieved first
Damage increased by 1 for the chill tempest attack
A Better Caster of Shadow Waves – magic-shadow2
This advancement can be taken 5 times
This advancement requires the advancements magic-shadow and magic to be achieved first
Damage increased by 1 for the shadow wave attack
A Greater Leader in Battle (Like a Level 5 Unit) – leadership
This advancement can be taken once
This advancement requires the advancement axe to be achieved first
Remove ability: leadership loti
New ability: leadership (as level 5 unit)
Faster – movement
This advancement can be taken 3 times
1 more movement points
Lord of the Flies (Beelzebub)
Ancient nobles of demonkind are among the scariest visitors from Inferno. Their vast power and number of followers allow them to destroy armies, bringing death and destruction whenever they come. Fortunately for mankind, they live in Inferno and rarely get out of there. However, some of them have made spells to summon them are known and sometimes come into the hands of the foolish...
– amla_demon_lord
This advancement can be taken 100 times
20% more hitpoints
Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)
Lunatic Knight
Lunatic knights are ones of the most zealous warriors a warlord might employ. The reason why they fight is neither glory nor gold. They enjoy the thrill of battles, and that motivates them to join armed conflicts. In battle, they are feared adversaries, their fervour, speed and strength are a huge threat for anyone. They usually die before they realise that Lunatic Knights are not quite well protected, and can fall whenever their charge fails to defeat their target.
This unit also has generic AMLA advancements
Striking Better with Lance – lance
This advancement can be taken once
Damage increased by 2 for the lance attack
Striking Faster with Lance – lance2
This advancement can be taken once
This advancement requires the advancement lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack
Charging More Powerfully with Lance (2.5 Times More Damage) – lance3
This advancement can be taken once
This advancement requires the advancements lance and lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge
Charging Even More Powerfully with the Lance (3 Times More Damage) – lance4
This advancement can be taken once
This advancement requires the advancements lance, lance2 and lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge
Striking Even Better with the Lance – lance5
This advancement can be taken 5 times
This advancement requires the advancements lance and lance2 to be achieved first
Damage increased by 1 for the lance attack
Able to Move One Hex After Attacking an Enemy – penetrate
This advancement can be taken once
New ability: penetrates
Able to Move More Hexes After Attacking an Enemy – penetrate2
This advancement can be taken once
This advancement requires the advancement penetrate to be achieved first
Remove ability: penetrates
New weapon special: hit and run
Better Protected from Physical Blows (2% Better Resistances; +3% Resist Pierce) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Monstrosity
When a Walking Corpse kills a victim and reanimates it to unlife, it also drains a part of its soul. This rarely has an effect, but sometimes, when much of the flesh has rotten away already, this accumulated soul energy reshapes the corpse into a horrid, tentaculous form with bones protruding from it that floats around, scaring everything.
This unit also has generic AMLA advancements
Hitting Harder – melee
This advancement can be taken 10 times
Damage increased by 1 (melee attacks only)
Hitting Faster – melee-speed
This advancement can be taken 2 times
This advancement requires the advancement melee to be achieved first
1 more attacks (melee attacks only)
Transforming Enemies into Soulless Also with the Plague – soulless
This advancement can be taken once
This advancement requires the advancements melee and melee-speed to be achieved first
New weapon special (melee attacks only): plague (Soulless)
Remove weapon special (melee attacks only): plague
Leeching Some Life from Targets – leeching
This advancement can be taken once
This advancement requires the advancements melee, melee, melee and melee to be achieved first
New weapon special (melee attacks only): leech
Able to Consume Adjacent Walking Corpses to Unlock a Devastating Wail Attack For a Turn – wail
This advancement can be taken once
New attack: wail (32 - 4, cold)
New weapon special for the wail attack: needs feeding
New ability: eats walking corpses
Wailing Even More Terribly – wail-damage
This advancement can be taken 5 times
This advancement requires the advancement wail to be achieved first
Damage increased by 8 for the wail attack
Wailing Faster – wail-speed
This advancement can be taken once
This advancement requires the advancements wail and wail-damage to be achieved first
1 more attacks (wail attacks only)
Spreading a Stronger Feeling of Dread – haunt
This advancement can be taken once
Remove ability: despair (15)
New ability: despair (20)
Spreading a Stronger Feeling of Dread – haunt2
This advancement can be taken once
This advancement requires the advancement haunt to be achieved first
Remove ability: despair (20)
New ability: despair (25)
Spreading a Stronger Feeling of Dread – haunt3
This advancement can be taken once
This advancement requires the advancements haunt and haunt2 to be achieved first
Remove ability: despair (25)
New ability: despair (30)
Better at Dodging Enemy Attacks (Lowering the Chance to be Hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit in deep water reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
Chance to get hit above unwalkable places reduced by 3%
Faster – movement
This advancement can be taken 5 times
1 more movement points
Orcish Nightblade
A blade in the dark, dripping with poison — for many orcish warlords the last thing they see. Due to their high fees, orcish nightblades specialize in “resolving internal conflicts” and are rarely seen on the battlefield. Practice makes perfect, and few can rival them in that regard: they have long lost count of their victims, though that admittedly isn’t too hard for an orc with only ten fingers.
This unit also has generic AMLA advancements
Clawing Better – claws
This advancement can be taken 10 times
Damage increased by 2 for the claws attack
Clawing Faster – claws2
This advancement can be taken 2 times
This advancement requires the advancement claws to be achieved first
Damage decreased by 2 for the claws attack
1 more attacks for the claws attack
Clawing with Backstab – claws3
This advancement can be taken once
This advancement requires the advancements claws and claws2 to be achieved first
New weapon special for the claws attack: backstab
Kicking Better – kick
This advancement can be taken 10 times
Damage increased by 1 for the kick attack
Kicking Faster – kick2
This advancement can be taken once
This advancement requires the advancement kick to be achieved first
Damage decreased by 1 for the kick attack
1 more attacks for the kick attack
Throwing Enemies Back with Kicks – kick3
This advancement can be taken once
This advancement requires the advancements kick and kick2 to be achieved first
New weapon special for the kick attack: knockback
Throwing Many Enemies Back with Kicks – kick4
This advancement can be taken once
This advancement requires the advancements kick, kick2 and kick3 to be achieved first
New weapon special for the kick attack: shockwave
Remove weapon special for the kick attack: knockback
1 fewer attacks for the kick attack
Faster with Knives – knife
This advancement can be taken 2 times
Damage decreased by 1 for the throwing knives attack
1 more attacks for the throwing knives attack
Using Fire-Enchanted Knives – knife2
This advancement can be taken once
This advancement requires the advancement knife to be achieved first
Sets damage type to fire for the throwing knives attack
Using Cold-Enchanted Knives – knife2
This advancement can be taken once
This advancement requires the advancement knife to be achieved first
Sets damage type to cold for the throwing knives attack
Using Arcane-Enchanted Knives – knife2
This advancement can be taken once
This advancement requires the advancement knife to be achieved first
Sets damage type to arcane for the throwing knives attack
Better with Knives – knife3
This advancement can be taken 10 times
This advancement requires the advancement knife to be achieved first
Damage increased by 1 for the throwing knives attack
Using Magically Returning Knives (New Berserk Ranged Attack) – knife-berserk
This advancement can be taken once
This advancement requires the advancement knife2 to be achieved first
New bonus attack: throwing berserk (100% damage and 100% attacks of throwing knives, ranged)
New weapon special for the throwing berserk attack: lesser berserk (3)
Able to Move at Night Without Being Seen on Useful Terrains – nightstalk
This advancement can be taken once
New ability: lesser nightstalk
Able to Move at Night Without Being Seen on All Accessible Terrains – nightstalk2
This advancement can be taken once
This advancement requires the advancement nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk
Better at Defending (Lowering the Chance to be Hit by 3%) – block
This advancement can be taken once
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
Better at Defending – block2
This advancement can be taken once
This advancement requires the advancement block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Better at Defending – block3
This advancement can be taken 5 times
This advancement requires the advancements block and block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Orcish Strafer
Orcs are generally believed to be simple-minded and unable even to manufacture their crossbows. But it is wrong. The intellect of orcs is not inferior by any means, but they usually prefer not to use it. But competition and battle prowess is usually far the greatest motivation, and if better gear looks like a possibility to get stronger, they start thinking about improvements. One of their inventions is the slurbow, some orcs get them from plunder, some manufacture them themselves. However, even slurbows are not the best, and some creative orcs in times of peace manage to improve it so that it can be operated with a single hand. This way, they can carry two ranged weapons into battle, and devastate most enemies with their deadly and quick shots.
This unit also has generic AMLA advancements
Better with Crossbow – xbow
This advancement can be taken once
Damage increased by 1 for the crossbow attack
Faster with Crossbow – xbow2
This advancement can be taken once
This advancement requires the advancement xbow to be achieved first
Damage decreased by 1 for the crossbow attack
1 more attacks for the crossbow attack
Shooting Poisonous Arrows – xbow-poison
This advancement can be taken once
This advancement requires the advancement xbow to be achieved first
New weapon special for the crossbow attack: poison
Faster with Crossbow – xbow3
This advancement can be taken once
This advancement requires the advancements xbow2 and xbow to be achieved first
Damage decreased by 1 for the crossbow attack
1 more attacks for the crossbow attack
Shooting More Precisely – xbow-marksman
This advancement can be taken once
This advancement requires the advancements xbow2 and xbow3 to be achieved first
New weapon special for the crossbow attack: marksman
Incinerating Enemies with Fiery Shots – xbow-incinerate
This advancement can be taken once
This advancement requires the advancements xbow2 and xbow to be achieved first
New weapon special for the crossbow attack (fire attacks only): incinerate
Better with Crossbow – xbow4
This advancement can be taken 10 times
This advancement requires the advancements xbow2 and xbow to be achieved first
Damage increased by 1 for the crossbow attack
Shooting so Hard that Enemies Behind Targets Will be Hit as Well – xbow-pierce
This advancement can be taken once
This advancement requires the advancements xbow4 and xbow3 to be achieved first
New weapon special for the crossbow attack (pierce attacks only): pierce
Striking Better with Sword – sword
This advancement can be taken 10 times
Damage increased by 1 for the short sword attack
Striking Faster with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage decreased by 1 for the short sword attack
1 more attacks for the short sword attack
Better Protected from Physical Blows (2% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
Faster – movement
This advancement can be taken 4 times
1 more movement points
Orcish Warmonger
This unit also has generic AMLA advancements
Striking Better with Sword – sword
This advancement can be taken once
Damage increased by 1 for the greatsword attack
Striking Faster with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage decreased by 2 for the greatsword attack
1 more attacks for the greatsword attack
Attacking in a Scary Way – sword2-horror
This advancement can be taken once
This advancement requires the advancements sword and sword2 to be achieved first
New weapon special for the greatsword attack: horrid
Remove weapon special for the greatsword attack: horrid,horrid_dummy
Damage decreased by 1 for the greatsword attack
Striking Better with Sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2 and sword to be achieved first
Damage increased by 1 for the greatsword attack
Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) – doom
This advancement can be taken once
New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)
New weapon special for the doom attack: doom
Crippling Enemies Better – doom2
This advancement can be taken 3 times
This advancement requires the advancement doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack
Better with Bow – bow
This advancement can be taken once
Damage increased by 1 for the bow attack
Faster with Bow – bow2
This advancement can be taken once
This advancement requires the advancement bow to be achieved first
1 more attacks for the bow attack
Shooting Poisonous Arrows – bow-poison
This advancement can be taken once
This advancement requires the advancements bow2 and bow to be achieved first
New weapon special for the bow attack: poison
Better with Bow – bow3
This advancement can be taken 10 times
This advancement requires the advancements bow2 and bow to be achieved first
Damage increased by 1 for the bow attack
Able to Lead Allies into Battle (Like a Level 2 Unit) – leadership
This advancement can be taken once
New ability: leadership (as level 2 unit)
A Better Leader (Like a Level 3 Unit) – leadership2
This advancement can be taken once
This advancement requires the advancement leadership to be achieved first
Remove ability: leadership (as level 2 unit)
New ability: leadership (as level 3 unit)
A Better Leader (Like a Level 4 Unit) – leadership3
This advancement can be taken once
This advancement requires the advancement leadership2 to be achieved first
Remove ability: leadership (as level 3 unit)
New ability: leadership (as level 4 unit)
Able to Cause Nearby Allies to Attack Like Bloodthirsty Fanatics – leadership2_bloodthirst
This advancement can be taken once
This advancement requires the advancement leadership2 to be achieved first
New ability: warlord's rule
Better at Gruesome Things that Arouse Nearby Allies – evisceration
This advancement can be taken once
New ability: lesser evisceration
Better at Gruesome Things that Arouse Nearby Allies – evisceration2
This advancement can be taken once
This advancement requires the advancement evisceration to be achieved first
Remove ability: lesser evisceration
New ability: evisceration
Better at Gruesome Things that Arouse Nearby Allies – evisceration3
This advancement can be taken once
This advancement requires the advancement evisceration2 to be achieved first
Remove ability: evisceration
New ability: greater evisceration
Better Protected from Physical Blows (3% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Phantom
Undead lords sometimes figure out a way to make their deathblades fully use their potential. They remove their legs, replacing them with a ghostly tail allowing them to float and spin as they want. They also add them an additional pair of arms, to make these minions more destructive. Phantoms are, however, quite vulnerable.
This unit also has generic AMLA advancements
Better at Axe Combat – axe
This advancement can be taken once
Damage increased by 1 for the axe attack
Better at Axe Combat – axe2
This advancement can be taken once
This advancement requires the advancement axe to be achieved first
Damage increased by 1 for the axe attack
Faster at Axe Combat – axe3
This advancement can be taken once
This advancement requires the advancements axe and axe2 to be achieved first
Damage decreased by 1 for the axe attack
1 more attacks for the axe attack
Better at Axe Combat – axe4
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2 and axe3 to be achieved first
Damage increased by 1 for the axe attack
Able to Perform a Whirlwind Attack (New Attack) – whirlwind
This advancement can be taken once
New bonus attack: whirlwind-axe (70% damage and 70% attacks of the base attack, melee)
New weapon special for the whirlwind-axe attack: whirlwind
New weapon special for the whirlwind-axe attack: magical
Whirling Better – whirlwind2
This advancement can be taken 4 times
This advancement requires the advancement whirlwind to be achieved first
Damage increased by 10% for the whirlwind-axe attack
Able to Teleport to a Leader – recall
This advancement can be taken once
New ability: recall
Able to Teleport Anywhere Near a Leader – recall2
This advancement can be taken once
This advancement requires the advancement recall to be achieved first
Remove ability: recall
New ability: combat recall
More Nimble (Lowering the Chance to be Hit by 4%) – dodge
This advancement can be taken 3 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 4%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Pilum Master
Some javelineers came to an incredible skill with javelins, and improved their javelins into pilums. These weapons are hard to use, but they can deal heavy damages to anyone before they even come close enough to hit, even if they are attacked. Although many soldiers consider their weapons obsolete, they wield them proudly, because unlike swords or bows, pilums can be used both in melee and ranged combat.
This unit also has generic AMLA advancements
Striking Better with Pilum – spear
This advancement can be taken once
Damage increased by 1 for the spear attack
Striking Faster with Pilum – spear2
This advancement can be taken once
This advancement requires the advancement spear to be achieved first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack
Striking Better with Pilum – spear3
This advancement can be taken 10 times
This advancement requires the advancement spear2 to be achieved first
Damage increased by 1 for the spear attack
Throwing Pilums Better – javelin
This advancement can be taken once
Damage increased by 2 for the javelin attack
Throwing Pilums Faster – javelin_speed
This advancement can be taken once
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack
Throwing Pilums Better – javelin2
This advancement can be taken 10 times
This advancement requires the advancement javelin to be achieved first
Damage increased by 1 for the javelin attack
Throwing Pilums More Precisely – javelin3
This advancement can be taken once
This advancement requires the advancement javelin2 to be achieved first
New weapon special for the javelin attack: marksman
Throwing Pilums Stronger Through Enemies – javelin-massive
This advancement can be taken once
New weapon special for the javelin attack: massive missile (80)
Remove weapon special for the javelin attack: massive missile
Throwing Pilums Stronger Through Enemies – javelin-massive2
This advancement can be taken once
This advancement requires the advancements javelin and javelin-massive to be achieved first
New weapon special for the javelin attack: massive missile (85)
Remove weapon special for the javelin attack: massive missile
Throwing Pilums Stronger Through Enemies – javelin-massive3
This advancement can be taken once
This advancement requires the advancements javelin2 and javelin-massive2 to be achieved first
New weapon special for the javelin attack: massive missile (90)
Remove weapon special for the javelin attack: massive missile
Able to Attack in a Tricky Way that Lowers Enemy Defence (New Attack) – trickery
This advancement can be taken once
New bonus attack: trickery (70% damage and 70% attacks of the base attack, melee)
New weapon special for the trickery attack: trickery
Tricking Enemies Better – trickery2
This advancement can be taken 3 times
This advancement requires the advancement trickery to be achieved first
Damage increased by 15% for the trickery attack
10% more attacks for the trickery attack
Better at Blocking (Lowering the Chance to be Hit by 2-3%) – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 3%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Predator
Master huntsmen often get to like hunting more than anything else. Their deadly passion guides them, and they care only a little if their prey is human or animal. These predators may attack anything they spot, if it is not too numerous. Provided that one has enough guards around, it is possible to parlay with them, or even to employ them.
This unit also has generic AMLA advancements
Striking Better with Bow – bow
This advancement can be taken once
Damage increased by 1 for the bow attack
Shooting Insanely Precisely – bow-precise
This advancement can be taken once
This advancement requires the advancement bow to be achieved first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack
Striking Faster with Bow – bow2
This advancement can be taken once
This advancement requires the advancement bow to be achieved first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack
Striking Better with Bow – bow3
This advancement can be taken 10 times
This advancement requires the advancement bow2 to be achieved first
Damage increased by 1 for the bow attack
Shooting Unbelievably Precisely – bow-precise2
This advancement can be taken once
This advancement requires the advancements bow, bow2, bow3 and bow-precise to be achieved first
New weapon special for the bow attack: guided
Remove weapon special for the bow attack: focused
Damage decreased by 1 for the bow attack
Able to Deal Heavy Damage with a Single Shot (New Attack) – execution
This advancement can be taken once
New bonus attack: execution (55% damage and 100% attacks of the base attack, ranged)
Executing Enemy Bosses Better – execution2
This advancement can be taken 3 times
This advancement requires the advancement execution to be achieved first
Damage increased by 10% for the execution attack
Very Good at Slaying Humans – bow-hunting-humans
This advancement can be taken once
This advancement requires the advancement bow2 to be achieved first
New weapon special for the bow attack: misanthropia
Damage decreased by 1 for the bow attack
Very Good at Slaying Undead – bow-hunting-imps
This advancement can be taken once
This advancement requires the advancements bow2 and bow-hunting-humans to be achieved first
New weapon special for the bow attack: misinmurtuia
Damage decreased by 1 for the bow attack
Very Good at Slaying Orcs – bow-hunting-orcs
This advancement can be taken once
This advancement requires the advancement bow2 to be achieved first
New weapon special for the bow attack: misorcia
Damage decreased by 1 for the bow attack
Very Good at Slaying Elves – bow-hunting-elves
This advancement can be taken once
This advancement requires the advancement bow2 to be achieved first
New weapon special for the bow attack: misdryadia
Damage decreased by 1 for the bow attack
Very Good at Slaying Dragons – bow-hunting-drakes
This advancement can be taken once
This advancement requires the advancement bow2 to be achieved first
New weapon special for the bow attack: misdraconia
Damage decreased by 1 for the bow attack
Very Good at Slaying Imps – bow-hunting-imps
This advancement can be taken once
This advancement requires the advancements bow2 and bow-hunting-orcs to be achieved first
New weapon special for the bow attack: misimpia
Damage decreased by 1 for the bow attack
Very Good at Slaying Demons – bow-hunting-demons
This advancement can be taken once
This advancement requires the advancements bow2 and bow-hunting-imps to be achieved first
New weapon special for the bow attack: misdemonia
Damage decreased by 1 for the bow attack
Striking Better with Dagger – dagger
This advancement can be taken once
Damage increased by 1 for the dagger attack
Striking Faster with Dagger – dagger2
This advancement can be taken once
This advancement requires the advancement dagger to be achieved first
Damage decreased by 1 for the dagger attack
1 more attacks for the dagger attack
Striking Better with Dagger – dagger3
This advancement can be taken 10 times
This advancement requires the advancement dagger2 to be achieved first
Damage increased by 1 for the dagger attack
Better at Defending (Lowering the Chance to be Hit by 2%) – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Preserved Lich (Argan Lich)
Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.
Gameplay notes:
Advancements with sword add marksman and plague, and lots of damage.
Advancements with crossbow add great precision.
This unit also has soul eater AMLA advancements
Better with Sword – sword1
This advancement can be taken once
Damage increased by 1 for the lichsword attack
Faster with Sword – sword1_speed
This advancement can be taken once
This advancement requires the advancement sword3 to be achieved first
1 more attacks for the lichsword attack
Better with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
Damage increased by 1 for the lichsword attack
More Precise with Sword – sword2_marksman
This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
New weapon special for the lichsword attack: marksman
Better with Sword – sword3
This advancement can be taken once
This advancement requires the advancements sword1 and sword2 to be achieved first
Damage increased by 1 for the lichsword attack
Better with Sword – sword4
This advancement can be taken once
This advancement requires the advancements sword1, sword2 and sword3 to be achieved first
Damage increased by 1 for the lichsword attack
Raising Undead with Sword – sword4_plague
This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
New weapon special for the lichsword attack: plague
Better with Sword – sword5
This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
Damage increased by 1 for the lichsword attack
Faster with Sword – sword5_speed
This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 and sword1_speed to be achieved first
1 more attacks for the lichsword attack
Better with Sword – sword6
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4 and sword5 to be achieved first
Damage increased by 1 for the lichsword attack
Better and Faster with Crossbow – xbow
This advancement can be taken once
Damage increased by 1 for the crossbow attack
1 more attacks for the crossbow attack
Striking More Precisely with the Crossbow – xbow_marksman
This advancement can be taken once
This advancement requires the advancement xbow to be achieved first
New weapon special for the crossbow attack: marksman
Better with Crossbow – xbow2
This advancement can be taken once
This advancement requires the advancement xbow to be achieved first
Damage increased by 1 for the crossbow attack
Faster with Crossbow – xbow2_speed
This advancement can be taken once
This advancement requires the advancements xbow and xbow2 to be achieved first
1 more attacks for the crossbow attack
Better with Crossbow – xbow3
This advancement can be taken once
This advancement requires the advancements xbow and xbow2 to be achieved first
Damage increased by 1 for the crossbow attack
Striking More Precisely with the Crossbow – xbow-marksman
This advancement can be taken once
This advancement requires the advancements xbow, xbow2 and xbow_marksman to be achieved first
New weapon special for the crossbow attack: focused
Remove weapon special for the crossbow attack: marksman
Better with Crossbow – xbow4
This advancement can be taken 3 times
This advancement requires the advancements xbow, xbow2 and xbow3 to be achieved first
Damage increased by 1 for the crossbow attack
Faster with Crossbow – xbow2_speed
This advancement can be taken once
This advancement requires the advancements xbow, xbow2, xbow2_speed, xbow3 and xbow4 to be achieved first
1 more attacks for the crossbow attack
Blocking Attacks Better (2 % Better Defence) – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Better Protected from Physical Blows (3% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%
Better Protected from Magical Attacks (4% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 2%
Resistance to arcane increased by 4%
Preserved Lich (Delly Lich)
Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.
This unit also has soul eater AMLA advancements
Faster at Melee Combat – sword
This advancement can be taken once
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Able to Chop Through More Enemies with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
New weapon special (melee attacks only): cleave
Faster with Sword – sword3
This advancement can be taken once
This advancement requires the advancements sword and sword2 to be achieved first
1 more attacks (melee attacks only)
Leeching with Sword – sword3-leech
This advancement can be taken once
This advancement requires the advancements sword and sword2 to be achieved first
New weapon special (melee attacks only): leech
Better with Sword – sword4
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 and sword3 to be achieved first
Damage increased by 1 for the sword attack
Dealing More Damage with Knives – knife1
This advancement can be taken once
Damage increased by 2 for the knife attack
Faster with Knives – knife2
This advancement can be taken 2 times
This advancement requires the advancement knife1 to be achieved first
1 more attacks for the knife attack
More Precise with Knives – knife3
This advancement can be taken once
This advancement requires the advancements knife1 and knife2 to be achieved first
New weapon special for the knife attack: marksman
Better with Knives – knife4
This advancement can be taken 10 times
This advancement requires the advancements knife1 and knife2 to be achieved first
Damage increased by 1 for the knife attack
Able to Move at Night Without Being Seen on Useful Terrains – nightstalk
This advancement can be taken once
New ability: lesser nightstalk
Able to Move at Night Without Being Seen on All Accessible Terrains – nightstalk2
This advancement can be taken once
This advancement requires the advancement nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk
Better at Defending – block
This advancement can be taken once
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
Better at Defending – block2
This advancement can be taken once
This advancement requires the advancement block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Better at Defending – block3
This advancement can be taken 5 times
This advancement requires the advancements block and block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%
Able to Attack Parrying Enemy Blows (New Attack) – parry
This advancement can be taken once
New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)
New weapon special for the parry attack: parry
Parrying Better – parry2
This advancement can be taken 3 times
This advancement requires the advancement parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack
Faster – movement
This advancement can be taken 4 times
1 more movement points
Preserved Lich (Efraim Lich)
Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.
Gameplay notes:
Advancements with sword add marksman, plague, and berserk-like attacks.
Advancements with whirlwind gain bonuses from sword advancements, and depend on advancements with sword.
Advancements with throwing knives are a potent source of weapon-related ranged damage, it may gain backstab.
Advancements with wave of fear bring huge damage, slow, explosive slow, leech, and after taking a lot of advancements also explosive damage.
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.
This unit also has soul eater AMLA advancements
Better with Sword – sword1
This advancement can be taken once
Damage increased by 1 for the sword attack
Faster with Sword (Affects Also Whirlwind) – sword1_speed
This advancement can be taken once
This advancement requires the advancement sword3 to be achieved first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack
Better with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
Damage increased by 1 for the sword attack
More Precise with Sword – sword2_marksman
This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
New weapon special for the sword attack: marksman
Better with Sword – sword3
This advancement can be taken once
This advancement requires the advancements sword1 and sword2 to be achieved first
Damage increased by 1 for the sword attack
Better with Sword – sword4
This advancement can be taken once
This advancement requires the advancements sword1, sword2 and sword3 to be achieved first
Damage increased by 1 for the sword attack
Raising Undead with Sword – sword4_plague
This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
New weapon special for the sword attack: plague
Better with Sword – sword5
This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
Damage increased by 1 for the sword attack
Faster with Sword (Affects Also Whirlwind) – sword5_speed
This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 and sword1_speed to be achieved first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack
Better with Sword – sword6
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4 and sword5 to be achieved first
Damage increased by 1 for the sword attack
Able to Attack Twice in a Row – berserk1
This advancement can be taken once
New bonus attack: mberserk2 (80% damage and 100% attacks of sword, melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman
Able to Attack Thrice in a Row – berserk2
This advancement can be taken once
This advancement requires the advancement berserk1 to be achieved first
New bonus attack: mberserk3 (80% damage and 100% attacks of sword, melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman
Able to Attack Five Times in a Row – berserk3
This advancement can be taken once
This advancement requires the advancement berserk2 to be achieved first
New bonus attack: mberserk5 (80% damage and 100% attacks of sword, melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman
Doing More Damage with the Furious Attack – berserk1_damage
This advancement can be taken 3 times
This advancement requires the advancement berserk1 to be achieved first
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
Damage increased by 10% for the mberserk5 attack
Whirling Better – whirlwind
This advancement can be taken once
Damage increased by 1 for the whirlwind attack
Whirling Better – whirlwind2
This advancement can be taken once
This advancement requires the advancements whirlwind, whirlwind, whirlwind and sword4 to be achieved first
Damage increased by 1 for the whirlwind attack
Whirling Better – whirlwind3
This advancement can be taken 3 times
This advancement requires the advancements whirlwind2, whirlwind2, whirlwind2 and sword6 to be achieved first
Damage increased by 1 for the whirlwind attack
Better with Knives – knives1
This advancement can be taken once
Damage increased by 1 for the knife attack
Backstabbing with Knives – knives1_backstab
This advancement can be taken once
New weapon special for the knife attack: backstab
Better with Knives – knives2
This advancement can be taken once
This advancement requires the advancement knives1 to be achieved first
Damage increased by 1 for the knife attack
More Precise with Knives – knives2_precision
This advancement can be taken once
This advancement requires the advancements knives1 and knives2 to be achieved first
New weapon special for the knife attack: marksman
Better with Knives – knives3
This advancement can be taken once
This advancement requires the advancements knives1 and knives2 to be achieved first
Damage increased by 1 for the knife attack
Faster with Knives – knives3_speed
This advancement can be taken once
This advancement requires the advancements knives1, knives2 and knives3 to be achieved first
Damage decreased by 1 for the knife attack
1 more attacks for the knife attack
Better with Knives – knives4
This advancement can be taken once
This advancement requires the advancements knives1, knives2 and knives3 to be achieved first
Damage increased by 1 for the knife attack
Backstabbing with Knives Better – knives4-backstab
This advancement can be taken once
This advancement requires the advancements knives4 and knives1_backstab to be achieved first
New weapon special for the knife attack: greater backstab
Remove weapon special for the knife attack: backstab
Better with Knives – knives5
This advancement can be taken 5 times
This advancement requires the advancements knives1, knives2, knives3 and knives4 to be achieved first
Damage increased by 1 for the knife attack
Faster with Knives – knives5_speed
This advancement can be taken 3 times
This advancement requires the advancements knives1, knives2, knives3, knives4 and knives3_speed to be achieved first
1 more attacks for the knife attack
Causing a Spine-Chilling Fear – fear1_spine_chill
This advancement can be taken once
New weapon special for the wave of fear attack: slow
Causing Stronger Fear – fear1
This advancement can be taken once
Damage increased by 1 for the wave of fear attack
Causing Stronger Fear – fear2
This advancement can be taken once
This advancement requires the advancement fear1 to be achieved first
Damage increased by 1 for the wave of fear attack
Causing Fear Faster – fear2_speed
This advancement can be taken once
This advancement requires the advancement fear2 to be achieved first
1 more attacks for the wave of fear attack
Causing Stronger Fear – fear3
This advancement can be taken once
This advancement requires the advancement fear2 to be achieved first
Damage increased by 1 for the wave of fear attack
Having Fun when Scaring Enemies – fear3_leech
This advancement can be taken once
This advancement requires the advancement fear3 to be achieved first
New weapon special for the wave of fear attack: leech
Causing Stronger Fear – fear4
This advancement can be taken once
This advancement requires the advancement fear3 to be achieved first
Damage increased by 1 for the wave of fear attack
Causing Fear Faster – fear4_speed
This advancement can be taken once
This advancement requires the advancements fear4 and fear2_speed to be achieved first
1 more attacks for the wave of fear attack
Causing Stronger Fear – fear5
This advancement can be taken once
This advancement requires the advancement fear4 to be achieved first
Damage increased by 1 for the wave of fear attack
Causing Fear to Groups of Enemies – fear5_mass_scare
This advancement can be taken once
This advancement requires the advancement fear5 to be achieved first
New weapon special for the wave of fear attack: explosive slow
Causing Stronger Fear – fear6
This advancement can be taken once
This advancement requires the advancement fear5 to be achieved first
Damage increased by 1 for the wave of fear attack
Causing Fear Faster – fear6-speed
This advancement can be taken once
This advancement requires the advancements fear6 and fear4_speed to be achieved first
1 more attacks for the wave of fear attack
Causing Stronger Fear – fear7
This advancement can be taken once
This advancement requires the advancements fear6 and fear4_speed to be achieved first
Damage increased by 1 for the wave of fear attack
Causing Stronger Fear – fear8
This advancement can be taken 5 times
This advancement requires the advancement fear7 to be achieved first
Damage increased by 1 for the wave of fear attack
Causing Insane Fear to Groups of Enemies – fear8_explosive
This advancement can be taken once
This advancement requires the advancement fear8 to be achieved first
New weapon special for the wave of fear attack: explosive
Faster – movement
This advancement can be taken once
1 more movement points
Faster – movement2
This advancement can be taken once
This advancement requires the advancement movement to be achieved first
1 more movement points
Able to Muster Enough Mental Powers to Levitate Through Hard Terrains – movement3
This advancement can be taken once
This advancement requires the advancements movement and movement2 to be achieved first
Movement costs through forests set to 1
Movement costs on frozen lands set to 1
Movement costs on flat terrains set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 2
Movement costs through villages set to 1
Movement costs through castles set to 1
Movement costs in shallow waters set to 1
Movement costs on coastal reefs set to 1
Movement costs in deep waters set to 1
Movement costs through swampy places set to 1
Movement costs on hills set to 1
Movement costs on mountains set to 2
Movement costs across sands set to 1
Movement costs above unwalkable places set to 1
Movement costs through impassable walls set to {UNREACHABLE}
Faster – movement4
This advancement can be taken 2 times
This advancement requires the advancement movement3 to be achieved first
1 more movement points
Harder to be Hit – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%
Better Protected from Physical Blows (2% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
Better Protected from Magical Attacks (3% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to fire increased by 3%
Resistance to cold increased by 2%
Resistance to arcane increased by 3%
Preserved Lich (Lethalia Lich)
Preserved liches are an exotic kind of liches, they are far more powerful than mere liches.
Gameplay notes:
Advancements with staff add plague, damage and precision.
Advancements with axe unlock a very useful whirlwind attack, and that unlocks most advancements with axe, many advancements with axe improve also whirlwind.
Advancements with faerie fire mostly improve damage; one of them removes swarm, but decreases the number of attacks significantly.
Advancements with gossamer add various weapon specials to it, but its damage is inferior.
Don't neglect defensive abilities. They stack additively with gear, while the effects of different parts of armour stack only multiplicatively.
The soul eater ability will add a lot of other advancements (new attacks, regeneration, healing, various abilities and much more).
Try to avoid learning from books, because while normal advancements add 20 to maximum experience to preserved liches, these advancements add 20% to maximum experience; that might later be an equivalent even to five advancements.
This unit also has soul eater AMLA advancements
Better with Staff – staff1
This advancement can be taken once
Damage increased by 1 for the staff attack
More Precise with Staff – staff1_marksman
This advancement can be taken once
This advancement requires the advancement staff1 to be achieved first
New weapon special for the staff attack: marksman
Better with Staff – staff2
This advancement can be taken once
This advancement requires the advancement staff1 to be achieved first
Damage increased by 1 for the staff attack
More Precise with Staff – staff2_focused
This advancement can be taken once
This advancement requires the advancements staff1, staff2 and staff1_marksman to be achieved first
New weapon special for the staff attack: focused
Remove weapon special for the staff attack: marksman
Creating Undead with Staff – staff2_plague
This advancement can be taken once
This advancement requires the advancements staff1 and staff2 to be achieved first
New weapon special for the staff attack: plague
Better with Staff – staff3
This advancement can be taken once
This advancement requires the advancements staff1 and staff2 to be achieved first
Damage increased by 1 for the staff attack
Faster with Staff – staff3_attacks
This advancement can be taken once
This advancement requires the advancements staff1, staff2 and staff3 to be achieved first
1 more attacks for the staff attack
Better with Staff – staff4
This advancement can be taken once
This advancement requires the advancements staff1, staff2 and staff3 to be achieved first
Damage increased by 1 for the staff attack
Faster with Staff – staff4_attacks
This advancement can be taken once
This advancement requires the advancements staff1, staff2, staff3, staff4 and staff3_attacks to be achieved first
1 more attacks for the staff attack
Better with Staff – staff5
This advancement can be taken once
This advancement requires the advancements staff1, staff2, staff3 and staff4 to be achieved first
Damage increased by 1 for the staff attack
Creating Better Undead with Staff – staff5_plague
This advancement can be taken once
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 and staff2_plague to be achieved first
New weapon special for the staff attack: plague (Soulless)
Remove weapon special for the staff attack: plague
Dealing Fire Damage with Staff – staff5_fire
This advancement can be taken once
This advancement requires the advancements staff1, staff2, staff3, staff4 and staff5 to be achieved first
Sets damage type to fire for the staff attack
Better with Staff – staff6
This advancement can be taken once
This advancement requires the advancements staff1, staff2, staff3, staff4 and staff5 to be achieved first
Damage increased by 1 for the staff attack
Faster with Staff – staff6_attacks
This advancement can be taken once
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6 and staff4_attacks to be achieved first
1 more attacks for the staff attack
Better with Staff – staff7
This advancement can be taken 5 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 and staff6 to be achieved first
Damage increased by 1 for the staff attack
Better with Axe – axe1
This advancement can be taken once
Damage increased by 1 for the axe attack
Better with Axe – axe2
This advancement can be taken once
This advancement requires the advancement axe1 to be achieved first
Damage increased by 1 for the axe attack
Faster with Axe (Affects Also Whirlwind) – axe1_speed
This advancement can be taken once
This advancement requires the advancements axe1 and whirlwind to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
Poisoning Enemies with Axe (Affects Also Whirlwind) – axe2_poison
This advancement can be taken once
This advancement requires the advancements axe1, axe2 and whirlwind to be achieved first
New weapon special for the axe attack: poison
New weapon special for the axe_whirlwind attack: poison
Better with Axe – axe3
This advancement can be taken once
This advancement requires the advancements axe1, axe2 and whirlwind to be achieved first
Damage increased by 1 for the axe attack
Faster with Axe (Affects Also Whirlwind) – axe3_speed
This advancement can be taken once
This advancement requires the advancements axe1, axe2, axe3 and axe1_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
Better with Axe – axe4
This advancement can be taken once
This advancement requires the advancements axe1, axe2 and axe3 to be achieved first
Damage increased by 1 for the axe attack
Able to Hit Multiple Enemies with Axe – axe4_cleave
This advancement can be taken once
This advancement requires the advancements axe1, axe2, axe3 and axe4 to be achieved first
New weapon special for the axe attack: cleave
Better with Axe – axe5
This advancement can be taken once
This advancement requires the advancements axe1, axe2, axe3 and axe4 to be achieved first
Damage increased by 1 for the axe attack
Faster with Axe (Affects Also Whirlwind) – axe5_speed
This advancement can be taken once
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5 and axe3_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
Better with Axe – axe6
This advancement can be taken 5 times
This advancement requires the advancements axe1, axe2, axe3, axe4 and axe5 to be achieved first
Damage increased by 1 for the axe attack
Able to Use Whirlwind Attack with Axe – whirlwind
This advancement can be taken once
This advancement requires the advancement axe1 to be achieved first
New attack: axe_whirlwind (7 - 3, blade)
New weapon special for the axe_whirlwind attack: whirlwind
New weapon special for the axe_whirlwind attack: magical
Better at Whirling – whirlwind2
This advancement can be taken 5 times
This advancement requires the advancements axe1 and whirlwind to be achieved first
Damage increased by 1 for the axe_whirlwind attack
Causing More Havoc with Faerie Fire – faerie1
This advancement can be taken once
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Causing More Havoc with Faerie Fire – faerie2
This advancement can be taken once
This advancement requires the advancement faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Able to Deal Damage to Multiple Units with Faerie Fire – faerie2_boom
This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
New bonus attack: conical faerie fire (100% damage and 100% attacks of faerie fire)
New weapon special for the conical faerie fire attack: cone
Causing More Havoc with Faerie Fire – faerie3
This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
Without Dependence on Health with Faerie Fire (CAUTION: Significantly Fewer Attacks!) – faerie3_noswarm
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
Remove weapon special for the faerie fire attack: swarm
3 fewer attacks for the faerie fire attack
Faster with Faerie Fire – faerie3_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3 and faerie3_noswarm to be achieved first
1 more attacks for the faerie fire attack
Causing More Havoc with Faerie Fire – faerie4
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack
Able to Deal Damage to Much More Units with Faerie Fire – faerie4_boom
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie2_boom to be achieved first
New bonus attack: explosive faerie fire (100% damage and 100% attacks of faerie fire)
New weapon special for the explosive faerie fire attack: explosive
Causing More Havoc with Faerie Fire – faerie5
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3 and faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack
Faster with Faerie Fire – faerie5_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie5 to be achieved first
1 more attacks for the faerie fire attack
Causing More Havoc with Faerie Fire – faerie6
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack
Faster with Faerie Fire – faerie6_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
Causing More Havoc with Faerie Fire – faerie7
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 and faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack
Faster with Faerie Fire – faerie7_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed and faerie7 to be achieved first
1 more attacks for the faerie fire attack
Causing More Havoc with Faerie Fire – faerie8
This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack
Poisoning Enemies with Spiderwebs – gossamer1
This advancement can be taken once
New weapon special for the gossamer attack: poison
Dealing More Damage with Spiderwebs – gossamer1_damage
This advancement can be taken once
This advancement requires the advancement gossamer1 to be achieved first
Damage increased by 1 for the gossamer attack
Draining Enemies with Spiderwebs – gossamer2
This advancement can be taken once
This advancement requires the advancement gossamer1 to be achieved first
New weapon special for the gossamer attack: drain
Dealing More Damage with Spiderwebs – gossamer2_damage
This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2 and gossamer1_damage to be achieved first
Damage increased by 1 for the gossamer attack
Shooting Spiderwebs More Precisely – gossamer3
This advancement can be taken once
This advancement requires the advancements gossamer1 and gossamer2 to be achieved first
New weapon special for the gossamer attack: marksman
Dealing More Damage with Spiderwebs – gossamer3_damage
This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage and gossamer3 to be achieved first
Damage increased by 1 for the gossamer attack
Shooting Spiderwebs Even More Precisely – gossamer4
This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2 and gossamer3 to be achieved first
New weapon special for the gossamer attack: focused
Remove weapon special for the gossamer attack: marksman
Dealing More Damage with Spiderwebs – gossamer4_damage
This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4 and gossamer3_damage to be achieved first
Damage increased by 1 for the gossamer attack
Shooting Spiderwebs Faster – gossamer4_speed
This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2, gossamer3 and gossamer4 to be achieved first
1 more attacks for the gossamer attack
Shooting Spiderwebs with Incredibly Fast Reactions – gossamer5
This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2, gossamer3 and gossamer4 to be achieved first
New weapon special for the gossamer attack: firststrike
Dealing More Damage with Spiderwebs – gossamer5_damage
This advancement can be taken once
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer4_damage and gossamer5 to be achieved first
Damage increased by 1 for the gossamer attack
More Nimble (+1 Movement, 1% Better Defences on All Terrains) – wings1
This advancement can be taken once
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
More Nimble (+1 Movement, 1% Better Defences on All Terrains) – wings2
This advancement can be taken 2 times
This advancement requires the advancement wings1 to be achieved first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
More Nimble (2% Better Defences on All Terrains) – wings3
This advancement can be taken 4 times
This advancement requires the advancements wings1, wings2 and wings2 to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
More Attuned to the Woods – woods
This advancement can be taken once
This advancement requires the advancements wings1, wings2 and wings3 to be achieved first
New ability: nocturnal ambush
Chance to get hit in forests reduced by 4%
Better Protected from Physical Blows (2% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
Better Protected from Magical Attacks (4% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 2%
Resistance to arcane increased by 4%
Princess of Shadows (Delly Start)
Although women are not very frequent in criminal gangs, those who are there may use their charm to expand their control over various noblemen. Sometimes, this can create good friendships and alliances between criminals and nobles.
This unit also has generic AMLA advancements
Faster at Melee Combat – sword
This advancement can be taken once
1 more attacks (melee attacks only)
Better at Melee Combat – sword2
This advancement can be taken once
Damage increased by 2 (melee attacks only)
Able to Chop Through More Enemies with Sword – sword2_cleave
This advancement can be taken once
This advancement requires the advancement sword2 to be achieved first
New weapon special (melee attacks only): cleave
Damage increased by 2 (melee attacks only)
Faster with Sword – sword3
This advancement can be taken once
This advancement requires the advancements sword and sword2 to be achieved first
1 more attacks (melee attacks only)
Better with Sword – sword4
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 and sword3 to be achieved first
Damage increased by 1 for the sword attack
Able to Poison Enemies with Knives – knife-poison
This advancement can be taken once
New weapon special for the knife attack: poison
Faster with Knives – knife
This advancement can be taken 2 times
1 more attacks for the knife attack
Better with Knives – knife2
This advancement can be taken once
This advancement requires the advancement knife to be achieved first
New weapon special for the knife attack: marksman
Better with Knives – knife3
This advancement can be taken 10 times
This advancement requires the advancements knife and knife2 to be achieved first
Damage increased by 1 for the knife attack
Able to Move at Night Without Being Seen on Useful Terrains – nightstalk
This advancement can be taken once
New ability: lesser nightstalk
Able to Move at Night Without Being Seen on All Accessible Terrains – nightstalk2
This advancement can be taken once
This advancement requires the advancement nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk
Better at Defending (Lowering the Chance to be Hit by 3%) – block
This advancement can be taken once
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
Better at Defending (Lowering the Chance to be Hit by 2%) – block2
This advancement can be taken once
This advancement requires the advancement block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Better at Defending (Lowering the Chance to be Hit by 1%) – block3
This advancement can be taken 5 times
This advancement requires the advancements block and block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%
Able to Attack Parrying Enemy Blows (New Attack) – parry
This advancement can be taken once
New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)
New weapon special for the parry attack: parry
Parrying Better – parry2
This advancement can be taken 3 times
This advancement requires the advancement parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack
Faster – movement
This advancement can be taken 4 times
1 more movement points
Prophet
Formerly either Paladins who decided to expand their knowledge of white magic or Magi of Light who decided that evil has to be defeated also by weapons of war, Prophets are the pious knights who both care about destroying the evil and about helping any righteous person.
This unit also has generic AMLA advancements
Striking Better with Lance – lance
This advancement can be taken once
Damage increased by 1 for the lance attack
Striking Faster with Lance – lance2
This advancement can be taken once
This advancement requires the advancement lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack
Charging More Powerfully with Lance (2.5 Times More Damage) – lance3
This advancement can be taken once
This advancement requires the advancements lance and lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge
Charging Even More Powerfully with the Lance (3 Times More Damage) – lance4
This advancement can be taken once
This advancement requires the advancements lance, lance2 and lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge
Striking Even Better with the Lance – lance5
This advancement can be taken 10 times
This advancement requires the advancements lance, lance2 and lance3 to be achieved first
Damage increased by 1 for the lance attack
Faster with Sword – sword
This advancement can be taken once
1 more attacks for the sword attack
Better with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage increased by 1 for the sword attack
Faster with Sword – sword3
This advancement can be taken once
This advancement requires the advancements sword and sword2 to be achieved first
1 more attacks for the sword attack
Better with Sword – sword4
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 and sword3 to be achieved first
Damage increased by 1 for the sword attack
Better with Magic – lightbeam
This advancement can be taken once
Damage increased by 1 for the lightbeam attack
Faster with Magic – lightbeam2
This advancement can be taken once
This advancement requires the advancement lightbeam to be achieved first
Damage decreased by 1 for the lightbeam attack
1 more attacks for the lightbeam attack
Better with Magic – lightbeam3
This advancement can be taken 10 times
This advancement requires the advancement lightbeam2 to be achieved first
Damage increased by 1 for the lightbeam attack
Able to Heal Allies Better – heal
This advancement can be taken once
Remove ability: cures
New ability: heals (11)
Able to Heal Allies Better – heal2
This advancement can be taken once
This advancement requires the advancement heal to be achieved first
Remove ability: heals (11)
New ability: heals (14)
Able to Make Allies Resist Damage Better (10% to Resistances) – shield
This advancement can be taken once
New ability: shield (10)
Able to Make Allies Resist Damage Better (15% to Resistances) – shield2
This advancement can be taken once
This advancement requires the advancement shield to be achieved first
Remove ability: shield (10)
New ability: shield (15)
Able to Make Allies Resist Damage Better (20% to Resistances) – shield3
This advancement can be taken once
This advancement requires the advancement shield2 to be achieved first
Remove ability: shield (15)
New ability: shield (20)
Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) – frail_tide
This advancement can be taken once
This advancement requires the advancements heal2 and shield3 to be achieved first
New ability: frail tide (15)
Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) – frail_tide2
This advancement can be taken once
This advancement requires the advancement frail_tide to be achieved first
Remove ability: frail tide (15)
New ability: frail tide (20)
Causing a Really Terrible Frailty Complex in Enemies' Minds (-25% Physical Resistances) – frail_tide3
This advancement can be taken once
This advancement requires the advancement frail_tide2 to be achieved first
Remove ability: frail tide (20)
New ability: frail tide (25)
Faster – movement
This advancement can be taken 5 times
1 more movement points
Reaper
Reapers are abominations, brought from the world of the dead into our world, but maintaining connections to their world to drain excessive amounts of power from it, longing for nothing else but bringing as many souls into the world of the dead. In most cases, they are a creation of a necromancer, forcing a spirit to become a reaper, manipulating it to do what he wants.
This unit also has generic AMLA advancements
Better at Combat with a Scythe – scythe
This advancement can be taken once
Damage increased by 1 for the baneblade attack
Faster at Combat with a Scythe – scythe2
This advancement can be taken once
This advancement requires the advancement scythe to be achieved first
Damage decreased by 1 for the baneblade attack
1 more attacks for the baneblade attack
Faster at Combat with a Scythe – scythe3
This advancement can be taken once
This advancement requires the advancements scythe and scythe2 to be achieved first
Damage decreased by 1 for the baneblade attack
1 more attacks for the baneblade attack
Better at Combat with a Scythe – scythe4
This advancement can be taken 10 times
This advancement requires the advancements scythe, scythe2 and scythe3 to be achieved first
Damage increased by 1 for the baneblade attack
Wailing More Times – wail
This advancement can be taken once
1 more attacks for the wail attack
Wailing Louder – wail2
This advancement can be taken 10 times
This advancement requires the advancement wail to be achieved first
Damage increased by 1 for the wail attack
Wailing in a Way that Enemies Are Unable to Fight Against it – wail-uncounterable
This advancement can be taken once
This advancement requires the advancement wail2 to be achieved first
New weapon special for the wail attack: uncounterable
Able to Attack with Claws, that Has a Chance to Slay the Enemy Regardless of His HP (New Attack) – claws
This advancement can be taken once
New attack: claws (7 - 3, blade)
New weapon special for the claws attack: disintegrate
Clawing Faster – claws2
This advancement can be taken 5 times
This advancement requires the advancement claws to be achieved first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack
Clawing Better – claws2-damage
This advancement can be taken 3 times
This advancement requires the advancement claws to be achieved first
Damage increased by 1 for the claws attack
Better at Dodging (Lowering the Chance to be Hit by 5%) – dodge
This advancement can be taken once
Chance to get hit in forests reduced by 5%
Chance to get hit on frozen places reduced by 5%
Chance to get hit on flat terrains reduced by 5%
Chance to get hit in caves reduced by 5%
Chance to get hit in mushroom groves reduced by 5%
Chance to get hit in villages reduced by 5%
Chance to get hit in castles reduced by 5%
Chance to get hit in shallow waters reduced by 5%
Chance to get hit in deep water reduced by 5%
Chance to get hit in swamps reduced by 5%
Chance to get hit on hills reduced by 5%
Chance to get hit on mountains reduced by 5%
Chance to get hit on sands reduced by 5%
Chance to get hit above unwalkable places reduced by 5%
Better at Dodging (Lowering the Chance to be Hit by 3%) – dodge2
This advancement can be taken 5 times
This advancement requires the advancement dodge to be achieved first
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit in deep water reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
Chance to get hit above unwalkable places reduced by 3%
More Resistant to Magic (4% Better Resistances) – magic_resist
This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 4%
Resistance to arcane increased by 4%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Scythemaster
The greatest weapon masters will eventually come to master scythes, whose dual-wielding is the most destructive possibility ever.
This unit also has generic AMLA advancements
Impaling Better with Scythe – scythe
This advancement can be taken once
Damage increased by 2 for the scythe attack
Impaling Faster with Scythe – scythe2
This advancement can be taken once
This advancement requires the advancement scythe to be achieved first
Damage decreased by 3 for the scythe attack
1 more attacks for the scythe attack
Impaling Better with Scythe – scythe3
This advancement can be taken 5 times
This advancement requires the advancement scythe2 to be achieved first
Damage increased by 1 for the scythe attack
Whirling Better with Scythe – scythe-whirlwind
This advancement can be taken once
Damage increased by 2 for the whirlwind-scythe attack
Whirling Faster with Scythe – scythe-whirlwind2
This advancement can be taken once
This advancement requires the advancement scythe-whirlwind to be achieved first
Damage decreased by 5 for the whirlwind-scythe attack
1 more attacks for the whirlwind-scythe attack
Whirling Better with Scythe – scythe-whirlwind3
This advancement can be taken 2 times
This advancement requires the advancement scythe-whirlwind2 to be achieved first
Damage increased by 2 for the whirlwind-scythe attack
Able to Attack with a Confusing Attack (New Attack) – trickery
This advancement can be taken once
New bonus attack: trickery (80% damage and 50% attacks of scythe, melee)
New weapon special for the trickery attack: trickery
Able to Attack Slightly Faster with the Confusing Attack – trickery2
This advancement can be taken 5 times
This advancement requires the advancement trickery to be achieved first
10% more attacks for the trickery attack
Better Protected from Physical Blows (2% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Shadow Prince
After years of life as a criminal, the outlaw gains pride and no longer feels the need to behave like a brute. To teach the others that they are superior too, they learn some magic, and practise fighting with a staff that they used when learning magic. Their authority above other criminals is so great that they can hide in any settlement.
This unit also has generic AMLA advancements
Striking Better with Quarterstaff – quarterstaff
This advancement can be taken once
Damage increased by 1 for the staff attack
Striking Faster with Quarterstaff – quarterstaff2
This advancement can be taken once
This advancement requires the advancement quarterstaff to be achieved first
1 more attacks for the staff attack
Striking Faster with Quarterstaff – quarterstaff3
This advancement can be taken once
This advancement requires the advancement quarterstaff2 to be achieved first
1 more attacks for the staff attack
Striking Better with Quarterstaff – quarterstaff4
This advancement can be taken 10 times
This advancement requires the advancement quarterstaff3 to be achieved first
Damage increased by 1 for the staff attack
Better with Magic Blast – magic
This advancement can be taken once
Damage increased by 1 for the magic blast attack
Faster with Magic Blast – magic2
This advancement can be taken 2 times
This advancement requires the advancement magic to be achieved first
Damage decreased by 1 for the magic blast attack
1 more attacks for the magic blast attack
Better with Magic Blast – magic3
This advancement can be taken 10 times
This advancement requires the advancement magic to be achieved first
Damage increased by 1 for the magic blast attack
Able to Strike All Nearby Enemies with Lightning – lightning
This advancement can be taken once
This advancement requires the advancement magic to be achieved first
New attack: wave of lightning (8 - 3, lightning)
New weapon special for the wave of lightning attack: magical
New weapon special for the wave of lightning attack: whirlwind
Faster with Wave of Lightning – lightning2
This advancement can be taken once
This advancement requires the advancement lightning to be achieved first
Damage decreased by 1 for the wave of lightning attack
1 more attacks for the wave of lightning attack
Better with Wave of Lightning – lightning3
This advancement can be taken 5 times
This advancement requires the advancement lightning to be achieved first
Damage increased by 1 for the wave of lightning attack
Able to Hide in Forests at Night – ambush
This advancement can be taken once
This advancement requires the advancement magic3 to be achieved first
New ability: nocturnal ambush
Better at Defending (Lowering the Chance to be Hit by 1-2%) – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%
Breaking Through Enemy Impact Resistances Better (8%) – penetrate
This advancement can be taken once
Enemy resistances to impact decreased by 8%
Breaking Through Enemy Impact Resistances Better (7%) – penetrate2
This advancement can be taken once
This advancement requires the advancement penetrate to be achieved first
Enemy resistances to impact decreased by 7%
Breaking Through Enemy Impact Resistances Better (5%) – penetrate3
This advancement can be taken 3 times
This advancement requires the advancement penetrate2 to be achieved first
Enemy resistances to impact decreased by 5%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Shadowalker
Sometimes, the most dextrous from all masters of combat become Shadowalkers, fighters whose skill with sword is unmatched. No longer requiring illumination to fight, they can fight equally well under the sun and in dark caves. If the situation is not ideal for fencing, they can shoot a poisoned bolt at their enemy or surprise him with an unexpected spell.
This unit also has generic AMLA advancements
Faster at Melee Combat – sword
This advancement can be taken once
1 more attacks (melee attacks only)
Faster with Crossbow – crossbow
This advancement can be taken once
Damage decreased by 9 for the crossbow attack
1 more attacks for the crossbow attack
Better and Faster with Magic – magic
This advancement can be taken once
Damage increased by 1 for the shadow wave attack
1 more attacks for the shadow wave attack
Better at Defending (Lowering the Chance to be Hit by 3%) – block
This advancement can be taken once
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
Better with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage increased by 1 (melee attacks only)
Faster at Melee Combat – sword3
This advancement can be taken once
This advancement requires the advancements sword and sword2 to be achieved first
1 more attacks (melee attacks only)
Faster with Magic – magic2
This advancement can be taken once
This advancement requires the advancement magic to be achieved first
1 more attacks for the shadow wave attack
Better at Defending – block2
This advancement can be taken once
This advancement requires the advancement block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Better at Defending – block3
This advancement can be taken 5 times
This advancement requires the advancements block and block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%
Better with Sword – sword4
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 and sword3 to be achieved first
Damage increased by 1 for the saber attack
Better with Crossbow – crossbow2
This advancement can be taken 5 times
This advancement requires the advancement crossbow to be achieved first
Damage increased by 2 (pierce attacks only)
Better with Magic – magic3
This advancement can be taken 5 times
This advancement requires the advancements magic and magic2 to be achieved first
Damage increased by 1 (arcane attacks only)
Able to Teleport Near Adjacent Enemies While in Darkness – shadowalk
This advancement can be taken once
This advancement requires the advancement magic to be achieved first
New ability: shadowalk
Able to Perform a Whirlwind Attack (New Attack) – whirlwind
This advancement can be taken once
New bonus attack: whirlwind (70% damage and 70% attacks of the base attack, melee)
New weapon special for the whirlwind attack: whirlwind
New weapon special for the whirlwind attack: magical
Whirling Better – whirlwind2
This advancement can be taken 2 times
This advancement requires the advancement whirlwind to be achieved first
Damage increased by 15% for the whirlwind attack
Able to Attack Parrying Enemy Blows (New Attack) – parry
This advancement can be taken once
New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)
New weapon special for the parry attack: parry
Parrying Better – parry2
This advancement can be taken 3 times
This advancement requires the advancement parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack
Faster – movement
This advancement can be taken 4 times
1 more movement points
Siege Troll
Trolls rarely use more than the most basic of equipment. The Orcish tribes will occasionally outfit the biggest, strongest, toughest Troll they can find with heavy armour and use it as a siege weapon.
This unit also has generic AMLA advancements
Stronger with Hammer – hammer
This advancement can be taken once
Damage increased by 3 for the hammer attack
Stronger with Hammer – hammer2
This advancement can be taken once
This advancement requires the advancement hammer to be achieved first
Damage increased by 3 for the hammer attack
Faster with Hammer – hammer_speed
This advancement can be taken once
This advancement requires the advancement hammer2 to be achieved first
Damage decreased by 7 for the hammer attack
1 more attacks for the hammer attack
Stronger with Hammer – hammer3
This advancement can be taken 10 times
This advancement requires the advancement hammer2 to be achieved first
Damage increased by 2 for the hammer attack
Able to Attack in a Terribly Scary Way (New Attack) – horrid
This advancement can be taken once
New bonus attack: grim strike (80% damage and 100% attacks of the base attack, melee)
New weapon special for the grim strike attack: horrid
Scaring Enemies with the Scary Attack Better – horrid2
This advancement can be taken 2 times
This advancement requires the advancement horrid to be achieved first
Damage increased by 15% for the grim strike attack
Able to Attack and Defend with a Single, Devastating Blow (New Attack) – devastation
This advancement can be taken once
New bonus attack: devastation (60% damage and 100% attacks of the base attack, melee)
Attacking Better with the Single Blow – devastation2
This advancement can be taken 3 times
This advancement requires the advancement devastation to be achieved first
Damage increased by 15% for the devastation attack
Better Protected from Physical Blows (2% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
Regenerating 4 Additional Hitpoints per Turn – regeneration1
This advancement can be taken once
Remove ability: regenerates
New ability: regenerates (12)
Regenerating 3 Additional Hitpoints per Turn – regeneration2
This advancement can be taken once
This advancement requires the advancement regeneration1 to be achieved first
Remove ability: regenerates (12)
New ability: regenerates (15)
Regenerating 3 Additional Hitpoints per Turn – regeneration3
This advancement can be taken once
This advancement requires the advancements regeneration1 and regeneration2 to be achieved first
Remove ability: regenerates (15)
New ability: regenerates (18)
Regenerating 2 Additional Hitpoints per Turn – regeneration4
This advancement can be taken once
This advancement requires the advancements regeneration1, regeneration2 and regeneration3 to be achieved first
Remove ability: regenerates (18)
New ability: regenerates (20)
Regenerating 2 Additional Hitpoints per Turn – regeneration5
This advancement can be taken once
This advancement requires the advancements regeneration1, regeneration2, regeneration3 and regeneration4 to be achieved first
Remove ability: regenerates (20)
New ability: regenerates (22)
Regenerating 2 Additional Hitpoints per Turn – regeneration6
This advancement can be taken once
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4 and regeneration5 to be achieved first
Remove ability: regenerates (22)
New ability: regenerates (24)
Faster – movement
This advancement can be taken 2 times
1 more movement points
Skeletal Dragon
Even of the mightiest living creatures there will remain nothing but bones and dark sinew in the end. But dark powers that know no bounds raise also those back to life – and if they are downright nasty in the shape of a harmless looking pile of bone... Only few who have been deceived by that appearance lived long enough to realise their terrible mistake.
Gameplay notes: This unit can learn to use a dark breath that can, along with its jaws, turn this skeletal dragon into a doom to all living.
Keep in mind that this unit is a unique creation of magic, sacrificing it is not the best idea (and a crime against the preservation of biodiversity).
This unit also has generic AMLA advancements
Biting Better – jaws1
This advancement can be taken once
Damage increased by 1 for the jaw attack
Biting Faster – jaws2
This advancement can be taken once
This advancement requires the advancement jaws1 to be achieved first
Damage decreased by 1 for the jaw attack
1 more attacks for the jaw attack
Biting Better – jaws3
This advancement can be taken 10 times
This advancement requires the advancement jaws2 to be achieved first
Damage increased by 1 for the jaw attack
Clawing Better – claws1
This advancement can be taken 10 times
Damage increased by 1 for the claws attack
Clawing Faster – claws2
This advancement can be taken 2 times
This advancement requires the advancement claws1 to be achieved first
Damage decreased by 5 for the claws attack
1 more attacks for the claws attack
Able to Breathe Dark Energy (New Attack) – breath
This advancement can be taken once
New attack: dark breath (12 - 2, arcane)
New weapon special for the dark breath attack: slow
New weapon special for the dark breath attack: drain
Breathing Dark Energy Faster – breath_speed
This advancement can be taken 2 times
This advancement requires the advancement breath to be achieved first
Damage decreased by 2 for the dark breath attack
1 more attacks for the dark breath attack
Breathing Darker Energy Better – breath_damage
This advancement can be taken 5 times
This advancement requires the advancement breath to be achieved first
Damage increased by 1 for the dark breath attack
Faster – movement
This advancement can be taken 5 times
1 more movement points
Sky Goblin
The best of goblin fighters get the right to ride giant birds, to scout terrains ahead and occasionally attack vulnerable units that they manage to approach.
This unit also has generic AMLA advancements
Much Better at Commanding the Bird – melee
This advancement can be taken 2 times
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Better at Commanding the Bird – melee2
This advancement can be taken 10 times
This advancement requires the advancement melee to be achieved first
Damage increased by 1 (melee attacks only)
Better with the Bow – bow
This advancement can be taken once
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)
Better with the Bow – bow2
This advancement can be taken once
This advancement requires the advancement bow to be achieved first
Damage increased by 1 (ranged attacks only)
More Precise with the Bow – bow-precise
This advancement can be taken once
This advancement requires the advancements bow and bow2 to be achieved first
New weapon special (ranged attacks only): marksman
Damage decreased by 1 (ranged attacks only)
Faster with the Bow – bow3
This advancement can be taken once
This advancement requires the advancements bow and bow2 to be achieved first
1 more attacks (ranged attacks only)
Better with the Bow – bow4
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2 and bow3 to be achieved first
Damage increased by 1 (ranged attacks only)
A Skirmisher – skirmisher
This advancement can be taken once
New ability: skirmisher
More Nimble (Lowering the Chance to be Hit by 4%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%
Faster – movement
This advancement can be taken 5 times
1 more movement points
Snow Hunter
Having lost their ancient homeland in forests after the Fall, some elves remained seeking last remains of forests and eventually found them in the north, but others tried to adopt to other areas. Several elves adopted to live in deserts, others adopted to live in tundras. Thanks to their adaptation abilities granted by their magic nature, they became as close to snow-covered tundras as their ancestors were close to their forests.
Because of the constant danger and harsh weather condition the Snow Elves live in, they are all trained for battle and skilled in usage of weapons. Thanks to their fast metabolism, they are highly resistant to frost, capable to sit half-naked in a circle and chat in freezing temperatures. They wear thick clothes when ice storms come, and others would freeze also in three layers of animal furs.
This unit also has generic AMLA advancements
A Much Better Fighter – melee
This advancement can be taken once
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
A Better Fighter – melee2
This advancement can be taken once
This advancement requires the advancement melee to be achieved first
Damage increased by 2 (melee attacks only)
A Better Fighter – melee3
This advancement can be taken once
This advancement requires the advancement melee2 to be achieved first
Damage increased by 1 (melee attacks only)
A Better Fighter – melee4
This advancement can be taken 3 times
This advancement requires the advancement melee3 to be achieved first
Damage increased by 1 (melee attacks only)
Faster with Bolas – bolas
This advancement can be taken once
1 more attacks for the bolas attack
Better with Bolas – bolas2
This advancement can be taken once
This advancement requires the advancement bolas to be achieved first
Damage increased by 2 for the bolas attack
Faster with Bolas – bolas3
This advancement can be taken once
This advancement requires the advancement bolas2 to be achieved first
1 more attacks for the bolas attack
Better with Bolas – bolas4
This advancement can be taken once
This advancement requires the advancement bolas2 to be achieved first
Damage increased by 1 for the bolas attack
More Used to Frozen Lands (+5% Defence on Frozen Terrains, +5% Cold Resistance) – coldlife
This advancement can be taken once
Chance to get hit on frozen places reduced by 5%
Resistance to cold increased by 5%
Frost-Hardier (Defence + Cold Resistance on Frozen Terrains +5%) – coldlife2
This advancement can be taken once
This advancement requires the advancement coldlife to be achieved first
Chance to get hit on frozen places reduced by 5%
Resistance to cold increased by 5%
More Used to Frozen Lands (+20% Cold Resistance) – coldlife3
This advancement can be taken once
This advancement requires the advancement coldlife2 to be achieved first
Resistance to cold increased by 20%
More Used to Frozen Lands (Hiding on Snow) – coldlife4
This advancement can be taken once
This advancement requires the advancement coldlife3 to be achieved first
New ability: snow ambush
Proficient with Cold Magic (New Attack) – magic
This advancement can be taken once
New attack: ice bolt (11 - 2, cold)
New weapon special for the ice bolt attack: magical
Faster with Cold Magic – magic2
This advancement can be taken once
This advancement requires the advancement magic to be achieved first
Damage decreased by 1 for the ice bolt attack
1 more attacks for the ice bolt attack
More Proficient with Cold Magic – magic3
This advancement can be taken once
This advancement requires the advancement magic2 to be achieved first
Damage increased by 3 for the ice bolt attack
More Proficient with Cold Magic – magic4
This advancement can be taken once
This advancement requires the advancement magic3 to be achieved first
Damage increased by 2 for the ice bolt attack
Faster with Cold Magic – magic5
This advancement can be taken once
This advancement requires the advancement magic4 to be achieved first
Damage decreased by 2 for the ice bolt attack
1 more attacks for the ice bolt attack
More Proficient with Cold Magic – magic6
This advancement can be taken 3 times
This advancement requires the advancement magic5 to be achieved first
Damage increased by 1 for the ice bolt attack
Able to Summon a Blizzard (New Attack) – blizzard
This advancement can be taken once
This advancement requires the advancements magic6 and coldlife4 to be achieved first
New attack: blizzard (14 - 2, cold)
New weapon special for the blizzard attack: magical
New weapon special for the blizzard attack: storm
Summoning Better Blizzards – blizzard2
This advancement can be taken 4 times
This advancement requires the advancement blizzard to be achieved first
Damage increased by 2 for the blizzard attack
Faster – movement
This advancement can be taken 4 times
1 more movement points
Soul Shooter
Entrapped by the evil of their existence, their victims' souls frequently remain on the battlefield, too scared to leave into the world of the dead. Soul Shooters can exploit them by binding them into their arrows, making them incredibly powerful.
This unit also has generic AMLA advancements
Better with Bow – bow
This advancement can be taken once
Damage increased by 1 (ranged attacks only)
Faster with Bow – bow2
This advancement can be taken once
This advancement requires the advancement bow to be achieved first
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)
Better with Bow – bow3
This advancement can be taken 10 times
This advancement requires the advancements bow and bow2 to be achieved first
Damage increased by 1 (ranged attacks only)
More Precise with Bow – bow-marksman
This advancement can be taken once
This advancement requires the advancement bow to be achieved first
New weapon special (ranged attacks only): marksman
Leeching Health from Enemies with Bow – bow-leech
This advancement can be taken once
This advancement requires the advancement bow2 to be achieved first
New weapon special (ranged attacks only): leech
Turning Enemies into Undead with Poison from Bow – bow-infect
This advancement can be taken once
This advancement requires the advancement bow3 to be achieved first
New weapon special (ranged attacks only): infect
Remove weapon special (ranged attacks only): poison
Able to Shoot Cursed Arcane Arrows (New Attack) – arcane
This advancement can be taken once
New bonus attack: cursed arrow (120% damage and 100% attacks of the base attack, ranged arcane)
Shooting Arcane Cursed Arrows Better – arcane2
This advancement can be taken 3 times
This advancement requires the advancement arcane to be achieved first
Damage increased by 20% for the cursed arrow attack
Decreasing Arcane Resistance of Opponents by 10% – arcane_penetrate
This advancement can be taken 3 times
This advancement requires the advancement arcane to be achieved first
Enemy resistances to arcane decreased by 10%
Able to Shoot Arrows Cursed with the Chill of Death (New Attack) – chill
This advancement can be taken once
New bonus attack: cursed arrow (110% damage and 100% attacks of the base attack, ranged cold)
Shooting Chill Cursed Arrows Better – chill2
This advancement can be taken 3 times
This advancement requires the advancement chill to be achieved first
Damage increased by 15% for the chill cursed arrow attack
Decreasing Cold Resistance of Opponents by 10% – chill_penetrate
This advancement can be taken 3 times
This advancement requires the advancement chill to be achieved first
Enemy resistances to cold decreased by 10%
Better with Dagger – dagger
This advancement can be taken once
Damage increased by 1 (melee attacks only)
Faster with Dagger – dagger2
This advancement can be taken once
This advancement requires the advancement dagger to be achieved first
1 more attacks (melee attacks only)
Better with Dagger – dagger3
This advancement can be taken 5 times
This advancement requires the advancements dagger and dagger2 to be achieved first
Damage increased by 1 (melee attacks only)
Able to Backstab with Dagger – dagger-backstab
This advancement can be taken once
This advancement requires the advancements dagger, dagger2 and dagger3 to be achieved first
New weapon special (melee attacks only): backstab
Better Resistances – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 1%
Resistance to pierce increased by 3%
Resistance to fire increased by 1%
Resistance to cold increased by 3%
Resistance to arcane increased by 1%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Swordmaster
Some royal guards show a great expertise with swords, not only good defensive abilities, so they act as the main offensive force of defensive forces. Shattering the lines of enemy defence in times of war and protecting castles in times of peace, swordmasters are the greatest elite of human soldiers.
Note: The ability upgrades may require some books to learn them from.
This unit also has generic AMLA advancements
Striking Better with Sword – sword
This advancement can be taken once
Damage increased by 1 for the sword attack
Striking Faster with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
Striking Better with Sword – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword2 and sword to be achieved first
Damage increased by 1 for the sword attack
Able to Attack Parrying Enemy Blows (New Attack) – parry
This advancement can be taken once
New bonus attack: parry (80% damage and 70% attacks of the base attack, melee)
New weapon special for the parry attack: parry
Parrying Better – parry2
This advancement can be taken 3 times
This advancement requires the advancement parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack
Able to Attack in a Terrible Way that Lowers Enemy Resistance (New Attack) – doom
This advancement can be taken once
New bonus attack: doom (70% damage and 70% attacks of the base attack, melee)
New weapon special for the doom attack: doom
Crippling Enemies Better – doom2
This advancement can be taken 3 times
This advancement requires the advancement doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack
Better at Defending (Lowering the Chance to be Hit by 2%) – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Better Protected from Physical Blows (2% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
Faster – movement
This advancement can be taken 3 times
1 more movement points
Troll Boulderlobber
Some trolls show an uncommon ability in throwing boulders. These Boulderlobbers throw enormous rocks, that common trolls could not even lift and that are often bigger than a man.
This unit also has generic AMLA advancements
Throwing Boulders Better – sling
This advancement can be taken once
Damage increased by 4 for the sling attack
Throwing Boulders Better – sling2
This advancement can be taken once
This advancement requires the advancement sling to be achieved first
Damage increased by 3 for the sling attack
Throwing Boulders Better – sling3
This advancement can be taken 10 times
This advancement requires the advancement sling2 to be achieved first
Damage increased by 2 for the sling attack
Throwing Boulders that Stun Enemies – sling-slow
This advancement can be taken once
This advancement requires the advancement sling2 to be achieved first
New weapon special for the sling attack: slow
Punching Enemies Better – fist
This advancement can be taken once
Damage increased by 2 for the fist attack
Punching Enemies Faster – fist2
This advancement can be taken 5 times
This advancement requires the advancement fist to be achieved first
Damage decreased by 4 for the fist attack
1 more attacks for the fist attack
Punching Enemies Better – fist3
This advancement can be taken 10 times
This advancement requires the advancement fist to be achieved first
Damage increased by 2 for the fist attack
Better Protected from Physical Blows (2% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
Regenerating 4 Additional Hitpoints per Turn – regeneration1
This advancement can be taken once
Remove ability: regenerates
New ability: regenerates (12)
Regenerating 3 Additional Hitpoints per Turn – regeneration2
This advancement can be taken once
This advancement requires the advancement regeneration1 to be achieved first
Remove ability: regenerates (12)
New ability: regenerates (15)
Regenerating 3 Additional Hitpoints per Turn – regeneration3
This advancement can be taken once
This advancement requires the advancements regeneration1 and regeneration2 to be achieved first
Remove ability: regenerates (15)
New ability: regenerates (18)
Regenerating 2 Additional Hitpoints per Turn – regeneration4
This advancement can be taken once
This advancement requires the advancements regeneration1, regeneration2 and regeneration3 to be achieved first
Remove ability: regenerates (18)
New ability: regenerates (20)
Regenerating 2 Additional Hitpoints per Turn – regeneration5
This advancement can be taken once
This advancement requires the advancements regeneration1, regeneration2, regeneration3 and regeneration4 to be achieved first
Remove ability: regenerates (20)
New ability: regenerates (22)
Regenerating 2 Additional Hitpoints per Turn – regeneration6
This advancement can be taken once
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4 and regeneration5 to be achieved first
Remove ability: regenerates (22)
New ability: regenerates (24)
Faster – movement
This advancement can be taken 2 times
1 more movement points
Unholy Breed (Lethalia Evil Good)
The wicked Queen of Darkness managed to escape her pursuers with very little power remaining, but it was still enough to possess people and perform dark experiments to create a body that would not deteriorate over time, and incarnate in it. Her growth was accelerated by her ancient soul, and is already old enough to use all black magic she learned before.
This unit also has generic AMLA advancements
Better with Sword – sword
This advancement can be taken once
Damage increased by 1 for the sword attack
Faster with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
Better with Sword – sword3
This advancement can be taken 10 times
This advancement requires the advancement sword2 to be achieved first
Damage increased by 1 for the sword attack
Causing More Havoc with Magic – magic1
This advancement can be taken once
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
Damage decreased by 2 for the ophidian energy attack
1 more attacks for the ophidian energy attack
Causing More Havoc with Magic – magic2
This advancement can be taken once
This advancement requires the advancement magic1 to be achieved first
Damage increased by 3 for the dark blast attack
Damage increased by 2 for the ophidian energy attack
Decreasing Enemies' Arcane and Cold Resistances by 8% – magic2_penetrate
This advancement can be taken once
This advancement requires the advancements magic1 and magic2 to be achieved first
Enemy resistances to cold decreased by 8%
Enemy resistances to arcane decreased by 8%
Causing More Havoc with Magic – magic3
This advancement can be taken once
This advancement requires the advancements magic1 and magic2 to be achieved first
Damage increased by 3 for the dark blast attack
Damage increased by 2 for the ophidian energy attack
Causing More Havoc with Magic – magic4
This advancement can be taken 10 times
This advancement requires the advancements magic1, magic2 and magic3 to be achieved first
Damage increased by 2 for the dark blast attack
Damage increased by 2 for the ophidian energy attack
Decreasing Enemies' Arcane and Cold Resistances by 7% – magic4_penetrate
This advancement can be taken once
This advancement requires the advancements magic1, magic2, magic3, magic4 and magic2_penetrate to be achieved first
Enemy resistances to cold decreased by 7%
Enemy resistances to arcane decreased by 7%
Able to Attack with Magically Increased Speed (New Attack) – speed
This advancement can be taken once
New bonus attack: speed (70% damage and 100% attacks of the base attack, melee)
Attacking Better Under the Effect of Quickening Spell – speed2
This advancement can be taken 3 times
This advancement requires the advancement speed to be achieved first
Damage increased by 15% for the speed attack
Able to Attack with Magically Flaming Sword (New Attack) – fire
This advancement can be taken once
New bonus attack: fiery saber (100% damage and 80% attacks of the base attack, melee fire)
Attacking Better with the Flaming Sword – fire2
This advancement can be taken 3 times
This advancement requires the advancement fire to be achieved first
Damage increased by 15% for the fiery saber attack
Better at Dodging (Lowering the Chance to be Hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
Faster – movement
This advancement can be taken 4 times
1 more movement points
Unholy Breed (Vritra Later)
Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her was difficult to control, until she learned how to control it, using her anger only when she needs.
This unit also has generic AMLA advancements
Better with Sword – sword1
This advancement can be taken once
Damage increased by 1 for the sword attack
Faster with Sword – sword1_speed
This advancement can be taken once
This advancement requires the advancement sword3 to be achieved first
1 more attacks for the sword attack
Better with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
Damage increased by 1 for the sword attack
Better with Sword – sword3
This advancement can be taken once
This advancement requires the advancements sword1 and sword2 to be achieved first
Damage increased by 1 for the sword attack
Better with Sword – sword4
This advancement can be taken once
This advancement requires the advancements sword1, sword2 and sword3 to be achieved first
Damage increased by 1 for the sword attack
Slowing Enemies with Sword – sword4_plague
This advancement can be taken once
This advancement requires the advancements sword1 and sword2 to be achieved first
New weapon special for the sword attack: slow
Better with Sword – sword5
This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
Damage increased by 1 for the sword attack
Faster with Sword – sword5_speed
This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 and sword1_speed to be achieved first
1 more attacks for the sword attack
Better with Sword – sword6
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4 and sword5 to be achieved first
Damage increased by 1 for the sword attack
Able to Attack Thrice in a Row – berserk2
This advancement can be taken once
This advancement requires the advancement berserk1 to be achieved first
New bonus attack: mberserk3 (80% damage and 100% attacks of the base attack, melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
Able to Attack Five Times in a Row – berserk3
This advancement can be taken once
This advancement requires the advancement berserk2 to be achieved first
New bonus attack: mberserk5 (80% damage and 100% attacks of the base attack, melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
Doing More Damage with the Furious Attack – berserk1_damage
This advancement can be taken once
This advancement requires the advancement berserk1 to be achieved first
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
Damage increased by 10% for the mberserk5 attack
Attacking Horrendously with Berserk Attacks – berserk2_damage
This advancement can be taken once
This advancement requires the advancements berserk1 and berserk1_damage to be achieved first
New weapon special for the mberserk2 attack: horrid
New weapon special for the mberserk3 attack: horrid
New weapon special for the mberserk5 attack: horrid
Doing More Damage with the Furious Attack – berserk3_damage
This advancement can be taken 3 times
This advancement requires the advancements berserk1 and berserk1_damage to be achieved first
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
Damage increased by 10% for the mberserk5 attack
Causing More Havoc with Magic – faerie1
This advancement can be taken once
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
1 more attacks for the ophidian energy attack
Able to Drain with Faerie Fire – faerie1_drain
This advancement can be taken once
New weapon special for the faerie fire attack: drain
Damage decreased by 1 for the faerie fire attack
1 fewer attacks for the faerie fire attack
Causing More Havoc with Magic – faerie2
This advancement can be taken once
This advancement requires the advancement faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
Damage increased by 2 for the ophidian energy attack
Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% – faerie2_penetrate
This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Enemy resistances to fire decreased by 12%
Enemy resistances to cold decreased by 12%
Enemy resistances to arcane decreased by 8%
Causing More Havoc with Magic – faerie3
This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 3 for the dark blast attack
Damage increased by 2 for the ophidian energy attack
Faster with Faerie Fire and Ophidian Energy – faerie3_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage decreased by 1 for the ophidian energy attack
1 more attacks for the ophidian energy attack
Causing More Havoc with Magic – faerie4
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% – faerie4_penetrate
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie2_penetrate to be achieved first
Enemy resistances to fire decreased by 10%
Enemy resistances to cold decreased by 10%
Enemy resistances to arcane decreased by 7%
Causing More Havoc with Magic – faerie5
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3 and faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Faster with Faerie Fire – faerie5_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie5 to be achieved first
1 more attacks for the faerie fire attack
Causing More Havoc with Magic – faerie6
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
Faster with Faerie Fire – faerie6_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
Causing More Havoc with Magic – faerie7
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 and faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
Faster with Faerie Fire – faerie7_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed and faerie7 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Faster with Unleashing Ophidian Energy – ophidian_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed and faerie7 to be achieved first
1 more attacks for the ophidian energy attack
Damage increased by 1 for the dark blast attack
Causing More Havoc with Magic – faerie8
This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
Better at Defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Faster – movement
This advancement can be taken 4 times
1 more movement points
Unholy Breed (Vritra)
Born from a special breed between a serpent and an elf, she inherited elvish appearance and intelligence, and serpent-like malice and dexterity. She is rather good than evil because of her education, but the evil power within her is still hard to control. If it gets bad, a healing potion might help her.
This unit also has generic AMLA advancements
Oops, Something Went Wrong – backup_amla
This advancement can be taken 500 times
Unknown (Akula)
This unit is shrouded in mystery. No one knows who she is, and why she is like she is.
This unit also has generic AMLA advancements
Faster at Melee Combat – sword
This advancement can be taken once
1 more attacks (melee attacks only)
Faster at Melee Combat – sword2
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
1 more attacks (melee attacks only)
Better at Melee Combat – sword3
This advancement can be taken 10 times
This advancement requires the advancements sword and sword2 to be achieved first
Damage increased by 1 (melee attacks only)
A Faster Caster – magic
This advancement can be taken once
1 more attacks (ranged attacks only)
A Better Caster – magic2
This advancement can be taken once
This advancement requires the advancement magic to be achieved first
Damage increased by 1 (ranged attacks only)
A Faster Caster – magic3
This advancement can be taken once
This advancement requires the advancements magic and magic2 to be achieved first
1 more attacks (ranged attacks only)
A Better Caster – magic4
This advancement can be taken 10 times
This advancement requires the advancements magic, magic2 and magic3 to be achieved first
Damage increased by 1 (ranged attacks only)
Faster – movement
This advancement can be taken once
1 more movement points
Unknown (Efraim Lich-Weakened)
Don't ask. Even he has no idea what he is.
This unit also has generic AMLA advancements
Better with Sword – sword1
This advancement can be taken once
Damage increased by 1 for the sword attack
Faster with Sword (Affects Also Whirlwind) – sword1_speed
This advancement can be taken once
This advancement requires the advancement sword3 to be achieved first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack
Better with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
Damage increased by 1 for the sword attack
More Precise with Sword – sword2_marksman
This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
New weapon special for the sword attack: marksman
Better with Sword – sword3
This advancement can be taken once
This advancement requires the advancements sword1 and sword2 to be achieved first
Damage increased by 1 for the sword attack
Whirling Better – whirlwind
This advancement can be taken 3 times
Damage increased by 1 for the whirlwind attack
Better and Faster with Knives – knives1
This advancement can be taken once
Damage increased by 1 for the knife attack
1 more attacks for the knife attack
Backstabbing with Knives – knives1_backstab
This advancement can be taken once
New weapon special for the knife attack: backstab
Better with Knives – knives2
This advancement can be taken once
This advancement requires the advancement knives1 to be achieved first
Damage increased by 1 for the knife attack
More Precise with Knives – knives2_precision
This advancement can be taken once
This advancement requires the advancements knives1 and knives2 to be achieved first
New weapon special for the knife attack: marksman
Causing a Spine-Chilling Fear – fear1_spine_chill
This advancement can be taken once
New weapon special for the wave of fear attack: slow
Causing Stronger Fear – fear1
This advancement can be taken once
Damage increased by 1 for the wave of fear attack
Causing Stronger Fear – fear2
This advancement can be taken once
This advancement requires the advancement fear1 to be achieved first
Damage increased by 1 for the wave of fear attack
Causing Fear Faster – fear2_speed
This advancement can be taken once
This advancement requires the advancement fear2 to be achieved first
1 more attacks for the wave of fear attack
Causing Stronger Fear – fear3
This advancement can be taken once
This advancement requires the advancement fear2 to be achieved first
Damage increased by 1 for the wave of fear attack
Having Fun when Scaring Enemies – fear3_leech
This advancement can be taken once
This advancement requires the advancement fear3 to be achieved first
New weapon special for the wave of fear attack: leech
Faster – movement
This advancement can be taken once
1 more movement points
Faster – movement2
This advancement can be taken once
This advancement requires the advancement movement to be achieved first
1 more movement points
Better Protected from Physical Blows (2% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
Better Protected from Magical Attacks (3% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to fire increased by 3%
Resistance to cold increased by 2%
Resistance to arcane increased by 3%
Unknown (Lethalia Lich-Weakened)
Don't ask. Even she has no idea what she is.
This unit also has generic AMLA advancements
Better with Axe – axe1
This advancement can be taken once
Damage increased by 1 for the axe attack
Better with Axe – axe2
This advancement can be taken once
This advancement requires the advancement axe1 to be achieved first
Damage increased by 1 for the axe attack
Better with Axe – axe3
This advancement can be taken once
This advancement requires the advancements axe1 and axe2 to be achieved first
Damage increased by 1 for the axe attack
Better with Axe – axe4
This advancement can be taken once
This advancement requires the advancements axe1, axe2 and axe3 to be achieved first
Damage increased by 1 for the axe attack
Causing More Havoc with Faerie Fire – faerie1
This advancement can be taken once
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Causing More Havoc with Faerie Fire – faerie2
This advancement can be taken once
This advancement requires the advancement faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Able to Deal Damage to Multiple Units with Faerie Fire – faerie2_boom
This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
New bonus attack: conical faerie fire (100% damage and 100% attacks of faerie fire)
New weapon special for the conical faerie fire attack: cone
Causing More Havoc with Faerie Fire – faerie3
This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
Poisoning Enemies with Spiderwebs – gossamer1
This advancement can be taken once
New weapon special for the gossamer attack: poison
Dealing More Damage with Spiderwebs – gossamer1_damage
This advancement can be taken once
This advancement requires the advancement gossamer1 to be achieved first
Damage increased by 1 for the gossamer attack
Draining Enemies with Spiderwebs – gossamer2
This advancement can be taken once
This advancement requires the advancement gossamer1 to be achieved first
New weapon special for the gossamer attack: drain
More Nimble (+1 Movement, 1% Better Defences on All Terrains) – wings1
This advancement can be taken once
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
More Nimble (+1 Movement, 1% Better Defences on All Terrains) – wings2
This advancement can be taken once
This advancement requires the advancement wings1 to be achieved first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
Better Protected from Physical Blows (2% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%
Better Protected from Magical Attacks (4% Better Resistances) – armour
This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 2%
Resistance to arcane increased by 4%
Vritra
This unit also has generic AMLA advancements
Better with Sword – sword1
This advancement can be taken once
Damage increased by 1 for the sword attack
Faster with Sword – sword1_speed
This advancement can be taken once
This advancement requires the advancement sword3 to be achieved first
1 more attacks for the sword attack
Better with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
Damage increased by 1 for the sword attack
More Precise with Sword – sword2_marksman
This advancement can be taken once
This advancement requires the advancement sword1 to be achieved first
New weapon special for the sword attack: marksman
Better with Sword – sword3
This advancement can be taken once
This advancement requires the advancements sword1 and sword2 to be achieved first
Damage increased by 1 for the sword attack
Better with Sword – sword4
This advancement can be taken once
This advancement requires the advancements sword1, sword2 and sword3 to be achieved first
Damage increased by 1 for the sword attack
Slowing Enemies with Sword – sword4_plague
This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
New weapon special for the sword attack: slow
Better with Sword – sword5
This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3 and sword4 to be achieved first
Damage increased by 1 for the sword attack
Faster with Sword – sword5_speed
This advancement can be taken once
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 and sword1_speed to be achieved first
1 more attacks for the sword attack
Better with Sword – sword6
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4 and sword5 to be achieved first
Damage increased by 1 for the sword attack
Able to Attack Twice in a Row – berserk1
This advancement can be taken once
New bonus attack: mberserk2 (80% damage and 100% attacks of the base attack, melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman
Able to Attack Thrice in a Row – berserk2
This advancement can be taken once
This advancement requires the advancement berserk1 to be achieved first
New bonus attack: mberserk3 (80% damage and 100% attacks of the base attack, melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman
Able to Attack Five Times in a Row – berserk3
This advancement can be taken once
This advancement requires the advancement berserk2 to be achieved first
New bonus attack: mberserk5 (80% damage and 100% attacks of the base attack, melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman
Doing More Damage with the Furious Attack – berserk1_damage
This advancement can be taken 3 times
This advancement requires the advancement berserk1 to be achieved first
Damage increased by 10% for the mberserk5 attack
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
Causing More Havoc with Magic – faerie1
This advancement can be taken once
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
1 more attacks for the ophidian energy attack
Able to Drain with Faerie Fire – faerie1_drain
This advancement can be taken once
New weapon special for the faerie fire attack: drain
Damage decreased by 1 for the faerie fire attack
1 fewer attacks for the faerie fire attack
Causing More Havoc with Magic – faerie2
This advancement can be taken once
This advancement requires the advancement faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
Damage increased by 2 for the ophidian energy attack
Decreasing Enemies' Arcane Resistance by 8% and Fire and Cold Resistances by 12% – faerie2_penetrate
This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Enemy resistances to fire decreased by 12%
Enemy resistances to cold decreased by 12%
Enemy resistances to arcane decreased by 8%
Causing More Havoc with Magic – faerie3
This advancement can be taken once
This advancement requires the advancements faerie1 and faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 3 for the dark blast attack
Damage increased by 2 for the ophidian energy attack
Faster with Faerie Fire and Ophidian Energy – faerie3_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage decreased by 1 for the ophidian energy attack
1 more attacks for the ophidian energy attack
Causing More Havoc with Magic – faerie4
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2 and faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
Decreasing Enemies' Arcane Resistance by 7% and Fire and Cold Resistances by 10% – faerie4_penetrate
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie2_penetrate to be achieved first
Enemy resistances to fire decreased by 10%
Enemy resistances to cold decreased by 10%
Enemy resistances to arcane decreased by 7%
Causing More Havoc with Magic – faerie5
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3 and faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Faster with Faerie Fire – faerie5_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie5 to be achieved first
1 more attacks for the faerie fire attack
Causing More Havoc with Magic – faerie6
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 and faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
Faster with Faerie Fire – faerie6_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
Causing More Havoc with Magic – faerie7
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 and faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
Faster with Faerie Fire – faerie7_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed and faerie7 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Faster with Unleashing Ophidian Energy – ophidian_speed
This advancement can be taken once
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed and faerie7 to be achieved first
1 more attacks for the ophidian energy attack
Damage increased by 1 for the dark blast attack
Causing More Havoc with Magic – faerie8
This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 and faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack
Better at Defending – block
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Faster – movement
This advancement can be taken 4 times
1 more movement points
Warlock
After numerous years of practice, Sword Magi and Knights of Magic went close to the pinnacle of warfare, that they became masters of both mundane and arcane combat. They can manage to unite these two skills into one, and become even more deadly. But still, because they simply cannot wear too much armour that causes difficulties to spellcasting and dodging, they are quite vulnerable to physical blows.
This unit also has generic AMLA advancements
Better with Sword – sword
This advancement can be taken once
Damage increased by 1 for the saber attack
Faster with Sword – sword2
This advancement can be taken once
This advancement requires the advancement sword to be achieved first
Damage decreased by 1 for the saber attack
1 more attacks for the saber attack
Better with Sword – sword3
This advancement can be taken 10 times
This advancement requires the advancement sword2 to be achieved first
Damage increased by 1 for the saber attack
Better with Fireball – fireball
This advancement can be taken once
Damage increased by 1 for the fireball attack
Faster with Fireball – fireball2
This advancement can be taken once
This advancement requires the advancement fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack
Better with Fireball – fireball3
This advancement can be taken 10 times
This advancement requires the advancement fireball2 to be achieved first
Damage increased by 1 for the fireball attack
Able to Attack with Magically Increased Speed (New Attack) – speed
This advancement can be taken once
New bonus attack: speed (70% damage and 100% attacks of the base attack, melee)
Attacking Better Under the Effect of Quickening Spell – speed2
This advancement can be taken 3 times
This advancement requires the advancement speed to be achieved first
Damage increased by 15% for the speed attack
Able to Attack with Magically Flaming Sword (New Attack) – fire
This advancement can be taken once
New bonus attack: fiery saber (100% damage and 80% attacks of the base attack, melee fire)
Attacking Better with the Flaming Sword – fire2
This advancement can be taken 3 times
This advancement requires the advancement fire to be achieved first
Damage increased by 15% for the fiery saber attack
Much More Resilient (Much More Antisocial, Though) – social_skill
This advancement can be taken once
Remove ability: antisocial
New ability: anathema
12 more hitpoints
Resistance to blade increased by 6%
Resistance to impact increased by 5%
Resistance to pierce increased by 5%
Not so Antisocial (Less Damage, Though) – social_skill
This advancement can be taken once
Remove ability: antisocial
New ability: lesser antisocial
Damage decreased by 1
Better at Dodging (Lowering the Chance to be Hit by 2%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
Faster – movement
This advancement can be taken 4 times
1 more movement points
Werewolf Rider
Sometimes it happens that an orc grows really unintelligent and naive, but blessed with extraordinary strength and predator-like instincts and ferocity. They have great difficulties with integration into the orcish community, but shamans usually perform a ritual that allows them to transform their body to the shape of an animal, which lets them use their innate abilities better. It is said that those orcs have the legacy of their beast ancestors of distant past and are considered sacred. They abandon orcish communities and hunt in the wilderness. They shift back into the humanoid form only rarely, usually only when they need to climb somewhere. Those orcs are half-men and half-beasts and are nearly impossible to tame. However, sometimes there are also battle-hardened and experienced goblin riders who are ambitious enough to search for those werewolves and even manage to tame one enough to ride with him into battle. Those goblins are called werewolf riders and whenever they appear on a battlefield, they strike fear into the hearts of their foes and are even respected by the greatest of the orcs.
This unit also has generic AMLA advancements
Faster at Clawing – claws
This advancement can be taken once
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack
Better at Clawing – claws2
This advancement can be taken once
This advancement requires the advancement claws to be achieved first
Damage increased by 1 for the claws attack
Faster at Clawing – claws3
This advancement can be taken once
This advancement requires the advancement claws2 to be achieved first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack
Better at Clawing – claws4
This advancement can be taken 10 times
This advancement requires the advancement claws3 to be achieved first
Damage increased by 1 for the claws attack
Able to Claw in a Violent Fury (New Attack) – berserk
This advancement can be taken once
This advancement requires the advancement claws2 to be achieved first
New bonus attack: fury (100% damage and 60% attacks of claws, melee)
New weapon special for the fury attack: lesser berserk (3)
Clawing in an Even More Vicious Berserk – berserk2
This advancement can be taken 3 times
This advancement requires the advancements claws2 and berserk to be achieved first
Damage increased by 10% for the fury attack
10% more attacks for the fury attack
Biting Better – fangs1
This advancement can be taken once
Damage increased by 1 for the fangs attack
Biting Faster – fangs2
This advancement can be taken once
This advancement requires the advancement fangs1 to be achieved first
Damage decreased by 1 for the fangs attack
1 more attacks for the fangs attack
Feasting on Enemies when Biting – fangs2-leech
This advancement can be taken once
This advancement requires the advancement fangs1 to be achieved first
New weapon special for the fangs attack: leech
Damage decreased by 1 for the fangs attack
Biting Better – fangs3
This advancement can be taken 10 times
This advancement requires the advancement fangs2 to be achieved first
Damage increased by 1 for the fangs attack
Healing from Kills Even when Defending – murderlust
This advancement can be taken once
Remove ability: murderlust
New ability: supreme murderlust
More Nimble (Lowering the Chance to be Hit by 4%) – dodge
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%
Faster – movement
This advancement can be taken 5 times
1 more movement points
Zombie Rider
During undead invasions, not only humans, but also farm animals die and are resurrected into undeath. These undead animals can be ridden by skeletons, producing units that are both zombie and skeleton in nature.
This unit also has generic AMLA advancements
Better at Axe Combat – axe
This advancement can be taken once
Damage increased by 1 for the axe attack
Better at Axe Combat – axe2
This advancement can be taken once
This advancement requires the advancement axe to be achieved first
Damage increased by 1 for the axe attack
Faster at Axe Combat – axe3
This advancement can be taken once
This advancement requires the advancements axe and axe2 to be achieved first
Damage decreased by 1 for the axe attack
1 more attacks for the axe attack
Better at Axe Combat – axe4
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2 and axe3 to be achieved first
Damage increased by 1 for the axe attack
Transforming Enemies into Soulless with the Plague – soulless
This advancement can be taken once
New weapon special for the touch attack: plague (Soulless)
Remove weapon special for the touch attack: plague
Causing Enemies to Become Soulless Even if Killed Indirectly – soulless_infect
This advancement can be taken once
This advancement requires the advancement soulless to be achieved first
New weapon special for the touch attack: greater infect
Remove weapon special for the touch attack: plague(Soulless)
Damage decreased by 1 for the touch attack
Transforming Enemies into Monstrosities with the Plague – monstrosity
This advancement can be taken once
This advancement requires the advancement soulless_infect to be achieved first
New weapon special for the touch attack: plague (Monstrosity)
Remove weapon special for the touch attack: greater infect
Damage decreased by 1 for the touch attack
Attacking Better when Making Plague – touch_damage
This advancement can be taken 3 times
This advancement requires the advancement monstrosity to be achieved first
Damage increased by 1 for the touch attack
Causing a Severe Frailty Complex in Enemies' Minds (-15% Physical Resistances) – frail_tide
This advancement can be taken once
New ability: frail tide (15)
Causing an Even Worse Frailty Complex in Enemies' Minds (-20% Physical Resistances) – frail_tide2
This advancement can be taken once
This advancement requires the advancement frail_tide to be achieved first
Remove ability: frail tide (15)
New ability: frail tide (20)
More Undead-Like Resistance (Improved Resistances, Slightly Worsened Weaknesses) – armour
This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by -1%
Resistance to pierce increased by 3%
Resistance to fire increased by -1%
Resistance to cold increased by 3%
Resistance to arcane increased by -2%
Faster – movement
This advancement can be taken 3 times
1 more movement points