Difference between revisions of "LotI Items"

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This is an auto-generated wiki page listing all the items currently avalible in the campaign "Legend of the Invincibles".
+
This is an auto-generated wiki page listing all the items currently available in the campaign "Legend of the Invincibles".  
This was generated at Wed Mar  9 11:51:27 2016 using version 3.1.20b of LotI and version 0.1 of the generation script. As this is auto-generated, DO NOT EDIT THIS PAGE. Instead, make suggestions at https://forums.wesnoth.org/viewtopic.php?f=8&t=32384 and the script will be adjusted.
+
This was generated at Sat May 18 17:31:25 2024 using version git-0a0a7e9 of LotI and version 0.3.5.1 of the generation script.
 +
As this is auto-generated, DO NOT EDIT THIS PAGE.
 +
Instead, create a new issue at [https://github.com/matsjoyce/LotIWikiGen/issues/new the tracker] and the script will be adjusted.
  
=== 100 gold – gold ===
+
Other LotI-related wiki pages:
<span style="color:#808080"><i>Why conquer when you can buy?</i></span><br/>
+
 
<span style="color:#808080"><i>100 gold</i></span><br/>
+
* [[LotI Items]] &ndash; items, such as weapons and books
 +
* [[LotI Standard Advancements]] &ndash; general advancements such as legacies and books
 +
* [[LotI Unit Advancements]] &ndash; unit-specific advancements
 +
* [[LotI Abilities]] &ndash; abilities and weapon specials
 +
* [[LotI Scenarios]] &ndash; scenario information
 +
* [[DeadlyUnitsFromLotI]]
 +
 
 +
== amulet ==
 +
=== Amulet of Lich's Bane &ndash; amulet ===
 +
<span style='color:#808080'><i>Learn what the enemy will use against you and prepare yourself for it.</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 +
<br/>
 +
=== Amulet of Reason &ndash; amulet ===
 +
<span style='color:#808080'><i>The world is much better without magic.</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<br/>
 +
=== Amulet of Shiva &ndash; amulet ===
 +
<span style='color:#808080'><i>All shall bow down to the Destroyer.</i></span><br/>
 +
<span style='color:green'>Damage increased by 3</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 +
<br/>
 +
=== Amulet of the Last Guide &ndash; amulet ===
 +
<span style='color:#808080'><i>Death itself is not evil. Imagine yourself torn to shreds and rotting and having to feel the pain.</i></span><br/>
 +
<span style='color:green'>1 more attacks</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 3%</span><br/>
 +
<span style='color:purple'>12 more hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])</span><br/>
 +
<span style='color:purple'>5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])</span><br/>
 +
<br/>
 +
=== Amulet of Twilight &ndash; amulet ===
 +
<span style='color:#808080'><i>When the day and night mix, unique powers appear.</i></span><br/>
 +
<span style='color:green'>Damage increased by 40%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 30%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Sets alignment to liminal</span><br/>
 +
<br/>
 +
=== Ascent &ndash; amulet ===
 +
<span style='color:#808080'><i>Wizards do not need manual skills.</i></span><br/>
 +
<span style='color:green'>Damage decreased by 65% (in EASY difficulty), 75% (in MEDIUM difficulty), 85% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>Increases all magical damages by 50% (in EASY difficulty), 45% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
 +
<br/>
 +
=== Black Widow &ndash; amulet ===
 +
<span style='color:#808080'><i>That horrid thing corrupts the very air around us!</i></span><br/>
 +
<span style='color:green'>New weapon special: poison</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]</span><br/>
 +
<br/>
 +
=== Crapsack World &ndash; amulet ===
 +
<span style='color:#808080'><i>'Oh, almighty god, why did you create this world?'
 +
'It was not me. I have a perfect alibi, by the way.'</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:green'>Damage increased by 15%</span><br/>
 +
<span style='color:green'>Damage increased by 2</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<br/>
 +
=== Demon Core &ndash; amulet ===
 +
<span style='color:#808080'><i>If you awaken it, foul light will ravage flesh.</i></span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>Spells suck 1 (in EASY difficulty) health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]</span><br/>
 
<br/>
 
<br/>
=== 200 gold &ndash; gold ===
+
=== Eidolon's Necklace &ndash; amulet ===
<span style="color:#808080"><i>Money will not buy you anything. It is you who has to buy it for money.</i></span><br/>
+
<span style='color:#808080'><i>He was ingenious enough to become something new, not a pack of bones but a spirit. An opaque one.</i></span><br/>
<span style="color:#808080"><i>200 gold</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
 +
<span style='color:purple'>4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])</span><br/>
 +
<span style='color:purple'>3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])</span><br/>
 +
<span style='color:purple'>4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])</span><br/>
 +
<span style='color:purple'>1 more movement points (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])</span><br/>
 +
<span style='color:purple'>2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])</span><br/>
 
<br/>
 
<br/>
=== 50 gold &ndash; gold ===
+
=== Frozen Locket &ndash; amulet ===
<span style="color:#808080"><i>Money is more powerful than magic.</i></span><br/>
+
<span style='color:#808080'><i>Frozen memories shall thaw and redeem.</i></span><br/>
<span style="color:#808080"><i>50 gold</i></span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#freezing aura_.E2.80.93_dummy|freezing aura]]</span><br/>
 
<br/>
 
<br/>
=== Acantha's Cloak &ndash; cloak ===
+
=== Havoc Bliss &ndash; amulet ===
<span style="color:#808080"><i>She was forced to abandon politics and care about children. She indoctrinated them with evil.</i></span><br/>
+
<span style='color:#808080'><i>Destruction can save you from suffering if you do it right.</i></span><br/>
<span style="color:green">New weapon special: poison</span><br/>
+
<span style='color:green'>Damage increased by 15%</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 10%</span><br/>
+
<span style='color:green'>Damage increased by 1</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== Aevyn's Wrath &ndash; sword ===
+
=== Hydraulic Core &ndash; amulet ===
<span style="color:#808080"><i>I cannot quite figure out how to use this thing.</i></span><br/>
+
<span style='color:#808080'><i>Purpose... unknown. Origin... unknown. Material... unknown. Mode of operation... unknown.</i></span><br/>
<span style="color:green">Damage decreased by 30% (in MEDIUM difficulty), 40% (in HARD difficulty), 20% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
 
<span style="color:green">New weapon special: anger</span><br/>
 
<span style="color:green">New weapon special: horrid</span><br/>
 
<span style="color:#60A0FF">New ability: despair (10)</span><br/>
 
 
<br/>
 
<br/>
=== Amethyst &ndash; gem ===
+
=== Leechward &ndash; amulet ===
<span style="color:#808080"><i>These purple precious stones always attracted people for their massive magical power. However, its use as decoration by those without any knowledge of magic is widespread.</i></span><br/>
+
<span style='color:#808080'><i>Transform your blood into acid and nobody will drink it.</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 +
<span style='color:green'>Adds status undrainable</span><br/>
 
<br/>
 
<br/>
=== Amulet of Lich's Bane &ndash; amulet ===
+
=== Liquid Hatred &ndash; amulet ===
<span style="color:#808080"><i>Learn what the enemy will use against you and prepare yourself for it.</i></span><br/>
+
<span style='color:#808080'><i>The essence of liquid hatred, purified and distilled.</i></span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 20%</span><br/>
+
<span style='color:green'>Damage decreased by 3</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 20%</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
 
<br/>
 
<br/>
=== Amulet of Reason &ndash; amulet ===
+
=== Lucky Farmer's Amulet &ndash; amulet ===
<span style="color:#808080"><i>The world is much better without magic.</i></span><br/>
+
<span style='color:#808080'><i>Look at this trinket I found in my haystack. It will protect me from the atrocities of war.</i></span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>16 more hitpoints</span><br/>
 
<br/>
 
<br/>
=== Amulet of Shiva &ndash; amulet ===
+
=== Tears of the Dead &ndash; amulet ===
<span style="color:#808080"><i>All shall bow down to the Destroyer.</i></span><br/>
+
<span style='color:#808080'><i>Pity the walking dead for they know no pleasure.</i></span><br/>
<span style="color:green">Damage increased by 3</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:green'>Adds status undrainable</span><br/>
 
<br/>
 
<br/>
=== Amulet of Twilight &ndash; amulet ===
+
=== The gloomy Amulet &ndash; amulet ===
<span style="color:#808080"><i>When the day and night mix, unique powers appear.</i></span><br/>
+
<span style='color:#808080'><i>Bring sadness to your enemies by showing them how weak they are.</i></span><br/>
<span style="color:green">Damage increased by 40%</span><br/>
+
<span style='color:green'>Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
<span style="color:green">Increases all magical damages by 30%</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:purple'>Damage increased by 1 (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])</span><br/>
<span style="color:#60A0FF">Sets alignment to liminal</span><br/>
+
<span style='color:purple'>Damage increased by 1 (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])</span><br/>
 
<br/>
 
<br/>
=== Amulet of the Last Guide &ndash; amulet ===
+
=== Unthought Memories &ndash; amulet ===
<span style="color:#808080"><i>Death itself is not evil. Imagine yourself torn to shreds and rotting and having to feel the pain.</i></span><br/>
+
<span style='color:#808080'><i>Your life's experience may disappear when you perish, but once somebody will come to the same experience.</i></span><br/>
<span style="color:green">1 more attacks</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 3%</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 3%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 3%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 3%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 3%</span><br/>
+
<span style='color:purple'>4% to blade, impact and pierce resistance (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 3%</span><br/>
+
<span style='color:purple'>2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])</span><br/>
<span style="color:purple">+12 to hitpoints (requires Cloak of the Pale Rider)</span><br/>
+
<span style='color:purple'>4% to arcane, cold and fire resistance (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])</span><br/>
<span style="color:purple">5% to all resistances (requires Angel of Death's Ring)</span><br/>
 
 
<br/>
 
<br/>
 +
== armour ==
 
=== Ancient Armour &ndash; armour ===
 
=== Ancient Armour &ndash; armour ===
<span style="color:#808080"><i>Our ancestors were very strong if they could carry this around and run in it.</i></span><br/>
+
<span style='color:#808080'><i>Our ancestors were very strong if they could carry this around and run in it.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 22%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 22%</span><br/>
<span style="color:#60A0FF">2 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 +
<br/>
 +
=== Ancient Armour of the Power of the Ancients &ndash; armour ===
 +
<span style='color:#808080'><i>The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 22%</span><br/>
 +
<span style='color:green'>Damage increased by 15%</span><br/>
 +
<span style='color:green'>Damage increased by 2</span><br/>
 +
<span style='color:green'>Increases all magical damages by 8%</span><br/>
 +
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 
<br/>
 
<br/>
 
=== Ancient Armour of the Power of the Ancients &ndash; armour ===
 
=== Ancient Armour of the Power of the Ancients &ndash; armour ===
<span style="color:#808080"><i>The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.</i></span><br/>
+
<span style='color:#808080'><i>The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 22%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 22%</span><br/>
<span style="color:green">Damage increased by 15%</span><br/>
+
<span style='color:green'>Damage increased by 15%</span><br/>
<span style="color:green">Damage increased by 2</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style="color:green">Increases all magical damages by 8%</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style="color:#60A0FF">2 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 +
<br/>
 +
=== Archer's Leather Armour &ndash; armour ===
 +
<span style='color:#808080'><i>Better do not let enemies anywhere near you when wearing this.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<br/>
 +
=== Armour of the King &ndash; armour ===
 +
<span style='color:#808080'><i>King's armour protected the usurper, but it did not suffice to prevent wizards from revolting.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 22%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on mountains set to 1</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]] (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])</span><br/>
 +
<span style='color:purple'>1 more movement points (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])</span><br/>
 +
<span style='color:purple'>4 more hitpoints per level (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])</span><br/>
 +
<br/>
 +
=== Beyond Death &ndash; armour ===
 +
<span style='color:#808080'><i>Death can be temporary.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 25%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane decreased by 25%</span><br/>
 +
<br/>
 +
=== Cunctator's Armour &ndash; armour ===
 +
<span style='color:#808080'><i>Enemies were bored to death when Cunctator finally attacked.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 22%</span><br/>
 +
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (40)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]</span><br/>
 +
<span style='color:purple'>5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])</span><br/>
 +
<span style='color:purple'>5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])</span><br/>
 +
<br/>
 +
=== Dark Sarcasm &ndash; armour ===
 +
<span style='color:#808080'><i>You missed! You cannot even hit me! Hahahaha! I feel so good to see you fail, loser!</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#mockery_.E2.80.93_dummy|mockery]]</span><br/>
 +
<br/>
 +
=== Defender of the Faith &ndash; armour ===
 +
<span style='color:#808080'><i>We shall clear the world of this filth!</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
 +
<span style='color:green'>Enemy resistances to arcane decreased by 15%</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<br/>
 +
=== Eidolon's Armour &ndash; armour ===
 +
<span style='color:#808080'><i>Clothes, masks and cosmetics helped him conceal his etherealness, his defeat of an undead army made him a nobleman.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
 +
<span style='color:purple'>4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])</span><br/>
 +
<span style='color:purple'>3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])</span><br/>
 +
<span style='color:purple'>4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])</span><br/>
 +
<span style='color:purple'>1 more movement points (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])</span><br/>
 +
<span style='color:purple'>2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])</span><br/>
 +
<br/>
 +
=== Greater Guardsman's Leather Armour &ndash; armour ===
 +
<span style='color:#808080'><i>A good guardsman never yields.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]</span><br/>
 +
<br/>
 +
=== Guardsman's Leather Armour &ndash; armour ===
 +
<span style='color:#808080'><i>Loyalty will protect you like an expensive armour.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: steadfast</span><br/>
 +
<br/>
 +
=== Heart of Ice &ndash; armour ===
 +
<span style='color:#808080'><i>Even warm smokes can bring frost. The sun is what we need.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
 +
<span style='color:green'>New weapon special: slow (ranged attacks only)</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 30%</span><br/>
 +
<span style='color:purple'>New weapon special (melee attacks only): slow (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])</span><br/>
 +
<br/>
 +
=== Hell Warlord's Armour &ndash; armour ===
 +
<span style='color:#808080'><i>Abaddon ruled Inferno with an iron hand, but it did not stop his loyals from following him.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]</span><br/>
 +
<br/>
 +
=== Hellforge Armour &ndash; armour ===
 +
<span style='color:#808080'><i>'Forge me an armour. I need to have forged armour to stop attacks armour stops.' - Abaddon</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 35%</span><br/>
 +
<br/>
 +
=== Hellforge Armour of Forging &ndash; armour ===
 +
<span style='color:#808080'><i>Forge weapons. Give the forgery to your enemies. They shall see that forged arsenal is not useful.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 35%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
 +
<br/>
 +
=== Herod's Mithral Armour &ndash; armour ===
 +
<span style='color:#808080'><i>He was a powerful ruler, but he was not very righteous. No wonder that his cousin dethroned him.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]</span><br/>
 
<br/>
 
<br/>
=== Angel of Death's Ring &ndash; ring ===
+
=== Hope of the Fallen &ndash; armour ===
<span style="color:#808080"><i>Death is the end, but sometimes an end is needed.</i></span><br/>
+
<span style='color:#808080'><i>Dark immortality is encased in great sadness, but the encasement has its flaws.</i></span><br/>
<span style="color:green">Damage increased by 2</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 7%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 7%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 7%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce decreased by 15%</span><br/>
<span style="color:purple">+12 to hitpoints (requires Cloak of the Pale Rider)</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
<span style="color:purple">5% to all resistances (requires Amulet of the Last Guide)</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold decreased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 35%</span><br/>
 +
<br/>
 +
=== Horrid Ice Armour &ndash; armour ===
 +
<span style='color:#808080'><i>Frost not only causes you cold feet, it also kills a peasant's crops, veggies and culinary weed.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 30%</span><br/>
 +
<br/>
 +
=== Hunter of Kings &ndash; armour ===
 +
<span style='color:#808080'><i>Nobody knows who he was. Nobody knows where he came from. Nobody knows how to stop him.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 25%</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (30)]] (requires [[#Lost Memoirs of the Inglorious_.E2.80.93_limited|Lost Memoirs of the Inglorious]])</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]] (requires [[#Legion Slayer_.E2.80.93_cloak|Legion Slayer]])</span><br/>
 +
<br/>
 +
=== Ice Armour &ndash; armour ===
 +
<span style='color:#808080'><i>Dwarvish runes can prevent ice from melting.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 30%</span><br/>
 +
<br/>
 +
=== Ice Armour of Health &ndash; armour ===
 +
<span style='color:#808080'><i>Hot weather is bad for health.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>5 more hitpoints per level</span><br/>
 +
<br/>
 +
=== Iron Armour &ndash; armour ===
 +
<span style='color:#808080'><i>When choosing between a hundred warriors clad in iron and fifty warriors clad in mithril, choose iron.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 13%</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<br/>
 +
=== Iron Armour of the Friendly General &ndash; armour ===
 +
<span style='color:#808080'><i>I will not let you die, my protégé.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 13%</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]</span><br/>
 +
<br/>
 +
=== Iron Armour of Thorns &ndash; armour ===
 +
<span style='color:#808080'><i>Do you think that you can attack me and leave uninjured?</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 13%</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]</span><br/>
 +
<br/>
 +
=== Iron Sentinel &ndash; armour ===
 +
<span style='color:#808080'><i>If the defender cannot stop the attacks, he has to kill the enemies before they hurt him.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 13%</span><br/>
 +
<span style='color:green'>1 more attacks</span><br/>
 +
<span style='color:green'>Enemy resistances to pierce decreased by 20%</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<br/>
 +
=== Leather Armour &ndash; armour ===
 +
<span style='color:#808080'><i>I know that it is cheap, but it does not slow me down.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<br/>
 +
=== Lethalia's Armour &ndash; armour ===
 +
<span style='color:#808080'><i>Tinebrithiel's survives forever.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:green'>Damage increased by 1</span><br/>
 +
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:purple'>5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Lethalia's Staff_.E2.80.93_staff|Lethalia's Staff]])</span><br/>
 +
<br/>
 +
=== Lionheart &ndash; armour ===
 +
<span style='color:#808080'><i>Lions spend twenty hours per day slacking. Yet they are a symbol of bravery. Like our nobles.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 +
<span style='color:green'>Damage increased by 1</span><br/>
 +
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
 +
<span style='color:#60A0FF'>16 more hitpoints</span><br/>
 +
<br/>
 +
=== Marilyn's Armour &ndash; armour ===
 +
<span style='color:#808080'><i>A manly man can have a woman's name without being funny.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
 +
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<span style='color:#60A0FF'>24 more hitpoints</span><br/>
 +
<br/>
 +
=== Mithral Armour &ndash; armour ===
 +
<span style='color:#808080'><i>This highly valuable armour is told to be made by dwarvish apprentices. I wonder what their masters make.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<br/>
 +
=== Mithral Armour of Wrath &ndash; armour ===
 +
<span style='color:#808080'><i>Forged for the elite among Dwarvish Berserkers.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
 +
<br/>
 +
=== Morok's Armour &ndash; armour ===
 +
<span style='color:#808080'><i>Fear the one who calls himself a god of war.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 17%</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<br/>
 +
=== Mystic Armour &ndash; armour ===
 +
<span style='color:#808080'><i>Forged at unknown location who knows when.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 30%</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 +
<br/>
 +
=== Mystic Armour of the Untouchable &ndash; armour ===
 +
<span style='color:#808080'><i>Body count matters. I will better let that evasive and well armoured warrior for others.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 30%</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 +
<br/>
 +
=== Mystic Occult Armour of Carpathia &ndash; armour ===
 +
<span style='color:#808080'><i>Psychospiritual mysticism leads to nocturnal blackness.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 30%</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 +
<br/>
 +
=== Mystic Occult Armour of Carpathia &ndash; armour ===
 +
<span style='color:#808080'><i>Psychospiritual mysticism leads to nocturnal blackness.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 30%</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 +
<br/>
 +
=== Prismatic Iron Armour &ndash; armour ===
 +
<span style='color:#808080'><i>This armour was made to kill wizards, so do not expect it to save you from deadly blades.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 13%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<br/>
 +
=== Redshirt Armour &ndash; armour ===
 +
<span style='color:#808080'><i>Why do they all try to kill that man?</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
 +
<br/>
 +
=== Rherraent's Armour &ndash; armour ===
 +
<span style='color:#808080'><i>Shiny armour will only attract unwanted attention.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<span style='color:purple'>1 more movement points (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])</span><br/>
 +
<span style='color:purple'>3% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])</span><br/>
 +
<span style='color:purple'>3% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])</span><br/>
 +
<br/>
 +
=== Runner's Leather Armour &ndash; armour ===
 +
<span style='color:#808080'><i>Running is always better without heavy armour.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>2 more movement points</span><br/>
 +
<br/>
 +
=== Shadows of Deception &ndash; armour ===
 +
<span style='color:#808080'><i>So much energy spent on nothing. A good spend.</i></span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#antimagic (INTENSITY)_.E2.80.93_resistance|antimagic (35)]]</span><br/>
 +
<br/>
 +
=== Shroud of Iron &ndash; armour ===
 +
<span style='color:#808080'><i>Those armours are not very good, but if you wear more of them at the same time...</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 26%</span><br/>
 +
<span style='color:green'>Damage decreased by 1</span><br/>
 +
<span style='color:green'>1 fewer attacks</span><br/>
 +
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 +
<br/>
 +
=== The Deterrent &ndash; armour ===
 +
<span style='color:#808080'><i>If you want to fight my friends, you will have to fight me first.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#thorns aura_.E2.80.93_dummy|thorns aura]]</span><br/>
 +
<br/>
 +
=== The Generous Armour &ndash; armour ===
 +
<span style='color:#808080'><i>Hey there, you are a bad fighter, wear this.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#producer_.E2.80.93_dummy|producer]]</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<br/>
 +
=== The Noble Survivor &ndash; armour ===
 +
<span style='color:#808080'><i>He wishes that all the nobility could be hung with the guts of priests. That will not work on me.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 35%</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: submerge</span><br/>
 
<br/>
 
<br/>
=== Anger &ndash; craftable as any weapon ===
+
=== The Parasite &ndash; armour ===
<span style="color:#808080"><i>If we were not born to rage, why would we have the ability to rage then?</i></span><br/>
+
<span style='color:#808080'><i>They make promises of the impossible.
<span style="color:green">Damage increased by 30%</span><br/>
+
They say they guide you to reach the impossible.
<span style="color:green">30% more attacks</span><br/>
+
They pretend you had reached the impossible.
<span style="color:green">New weapon special: anger</span><br/>
+
If you do not believe them, you did it wrong.</i></span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#parasite_.E2.80.93_dummy|parasite]]</span><br/>
 
<br/>
 
<br/>
=== Apricity &ndash; helm ===
+
=== The Unraveller &ndash; armour ===
<span style="color:#808080"><i>In winter, the burning sun is actually enjoyable.</i></span><br/>
+
<span style='color:#808080'><i>A mummy cannot be stopped. If it is tangled, it will just unravel the tangled parts.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 20%</span><br/>
+
<span style='color:#60A0FF'>3 fewer movement points</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:green'>Adds status unslowable</span><br/>
 
<br/>
 
<br/>
=== Armour of the King &ndash; armour ===
+
=== Unsung Odes &ndash; armour ===
<span style="color:#808080"><i>King's armour protected the usurper, but it did not suffice to prevent wizards from revolting.</i></span><br/>
+
<span style='color:#808080'><i>Your deeds of valour will not be revered forever. But their consequences will not vanish.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 22%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 5%</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
<span style="color:#60A0FF">2 fewer movement points</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
<span style="color:purple">New Ability: warlord's rule (requires Sceptre of the King)</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style="color:purple">1 more movement point (requires Crown of the King)</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style="color:purple">4 more hitpoints per level (requires Ring of the King)</span><br/>
+
<span style='color:purple'>2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])</span><br/>
 +
<span style='color:purple'>4% to blade, impact and pierce resistance (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])</span><br/>
 +
<span style='color:purple'>4% to arcane, cold and fire resistance (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])</span><br/>
 
<br/>
 
<br/>
=== Ashes of Dead Suns &ndash; staff ===
+
=== Vanquisher's Mithral Armour &ndash; armour ===
<span style="color:#808080"><i>Things that destroy stars can destroy anything. According to one of a thousand hypotheses.</i></span><br/>
+
<span style='color:#808080'><i>Like a tempest, he landed on his enemies, gore flying everywhere. Even his armour helped him spill blood.</i></span><br/>
<span style="color:#60A0FF">15% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:green'>Damage increased by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:green">Increases all magical damages by 25%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 
<br/>
 
<br/>
=== Avenging Fire &ndash; sword ===
+
=== Vinegar Bath &ndash; armour ===
<span style="color:#808080"><i>Burn! Let the hair catch fire and help the skin burn. Ignite the skin and help the flesh burn.</i></span><br/>
+
<span style='color:#808080'><i>Bathe bones in vinegar, they will soften and will bend rather than break.</i></span><br/>
<span style="color:green">Sets damage type to fire</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 35%</span><br/>
<span style="color:#60A0FF">New ability: flaming radiance</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 
<br/>
 
<br/>
=== Axe of Perun &ndash; axe ===
+
=== Violent Mage's Armour &ndash; armour ===
<span style="color:#808080"><i>Perun's axe smote the wicked with thundering rage.</i></span><br/>
+
<span style='color:#808080'><i>As a heavyweight chessboxing champion, he adjusted his techniques to fit both of his talents.</i></span><br/>
<span style="color:green">Damage increased by 35% (in MEDIUM difficulty), 15% (in HARD difficulty), 55% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 13%</span><br/>
<span style="color:green">25% more attacks</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style="color:green">Sets damage type to fire</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
<span style="color:green">New weapon special: slow</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
<span style="color:green">Increases all magical damages by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<span style='color:purple'>Damage increased by 20% for the violent beatdown attack (requires [[#Violent Mage's Cloak_.E2.80.93_cloak|Violent Mage's Cloak]])</span><br/>
 
<br/>
 
<br/>
=== Ballista &ndash; xbow ===
+
=== Void &ndash; armour ===
<span style="color:#808080"><i>Are you sure that thing is hand-held?</i></span><br/>
+
<span style='color:#808080'><i>Try to cut through this. There is nothing inside, my guts are in another dimension!</i></span><br/>
<span style="color:green">Damage increased by 80% (in MEDIUM difficulty), 60% (in HARD difficulty), 100% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 25%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 25%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 25%</span><br/>
 
<br/>
 
<br/>
=== Balls of Steel &ndash; sling ===
+
== axe ==
<span style="color:#808080"><i>You will need courage in this cruel world.</i></span><br/>
+
=== Axe of Perun &ndash; axe ===
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:#808080'><i>Perun's axe smote the wicked with thundering rage.</i></span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 10%</span><br/>
+
<span style='color:green'>Damage increased by 55% (in EASY difficulty), 35% (in MEDIUM difficulty), 15% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">16 more hitpoints per level</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
 +
<span style='color:green'>Sets damage type to fire</span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 +
<span style='color:green'>New weapon special: slow</span><br/>
 +
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 
<br/>
 
<br/>
 
=== Barbaric Glory &ndash; axe ===
 
=== Barbaric Glory &ndash; axe ===
<span style="color:#808080"><i>Abandon the order, attack them randomly when unprepared.</i></span><br/>
+
<span style='color:#808080'><i>Abandon the order, attack them randomly when unprepared.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">Damage increased by 45% (in MEDIUM difficulty), 30% (in HARD difficulty), 60% (in EASY difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">Sets alignment to chaotic</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
 
<br/>
 
<br/>
=== Bean Shooter &ndash; thunderstick ===
+
=== Bringer of Fragility &ndash; axe ===
<span style="color:#808080"><i>Put there raw beans instead of a bullet, it will hit so many enemies.</i></span><br/>
+
<span style='color:#808080'><i>How can a weapon and armour this heavy be so ineffective?!</i></span><br/>
<span style="color:green">Damage increased by 3</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
<span style="color:green">New weapon special: cone</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/>
 
<br/>
 
<br/>
=== Beyond Death &ndash; armour ===
+
=== Deathblade Inheritance &ndash; axe ===
<span style="color:#808080"><i>Death can be temporary.</i></span><br/>
+
<span style='color:#808080'><i>It might not hit hard, but it will bring you reinforcements.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:green'>40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 25%</span><br/>
+
<span style='color:green'>Sets damage type to blade</span><br/>
<span style="color:#60A0FF">Resistance to impact decreased by 10%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Deathblade)]]</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 40%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to fire decreased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to cold increased by 40%</span><br/>
 
<span style="color:#60A0FF">Resistance to arcane decreased by 25%</span><br/>
 
 
<br/>
 
<br/>
=== Beyond the Grasp of Men &ndash; cloak ===
+
=== Executioner's Axe &ndash; axe ===
<span style="color:#808080"><i>Fast, evasive and seeing further than most. No man shall catch the unreachable.</i></span><br/>
+
<span style='color:#808080'><i>A good executioner kills with a single blow.</i></span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 15%</span><br/>
+
<span style='color:green'>Merges attacks</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Sets alignment to neutral</span><br/>
 
<br/>
 
<br/>
=== Black Pearl &ndash; gem ===
+
=== Fowleri's Chopper &ndash; axe ===
<span style="color:#808080"><i>Black pearls are legendarily rare and powerful items, investigated because of its powers reaching beyond the borders of standard magic.</i></span><br/>
+
<span style='color:#808080'><i>He broke her heart. No, wait, not heart, sanity. He broke her sanity.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:green'>Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== Black Raptor &ndash; xbow ===
+
=== Headsmasher &ndash; axe ===
<span style="color:#808080"><i>Birds look upwards to avoid eagles. They should look down to avoid hunters.</i></span><br/>
+
<span style='color:#808080'><i>'Let us give the orcs something they like, maybe they will let us be.'
<span style="color:#60A0FF">Decreases physical resistances by 20%</span><br/>
+
'What do they like?'
<span style="color:green">Damage increased by 60%</span><br/>
+
'Smashing heads.'</i></span><br/>
<span style="color:green">30% more attacks</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:green">New weapon special: marksman</span><br/>
+
<span style='color:green'>60% more attacks</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
 
<br/>
 
<br/>
=== Black Widow &ndash; amulet ===
+
=== Iridium &ndash; axe ===
<span style="color:#808080"><i>That horrid thing corrupts the very air around us!</i></span><br/>
+
<span style='color:#808080'><i>Mages hypothetise that there is an extremely heavy metal that its ore's weight pulls it into depths.</i></span><br/>
<span style="color:green">New weapon special: poison</span><br/>
+
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:green'>Damage increased by 4</span><br/>
<span style="color:#60A0FF">New ability: dark aura</span><br/>
+
<span style='color:green'>Enemy resistances to blade decreased by 15%</span><br/>
 
<br/>
 
<br/>
=== Blackened Cloak &ndash; cloak ===
+
=== Lake of Blood &ndash; axe ===
<span style="color:#808080"><i>Under black skies, people start losing faith that the sun will ever rise.</i></span><br/>
+
<span style='color:#808080'><i>Liquids soak into the ground. To fill a lake, you have to gather liquids fast.</i></span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
<span style="color:#60A0FF">New ability: despair (20)</span><br/>
+
<span style='color:#60A0FF'>2 more movement points</span><br/>
 
<br/>
 
<br/>
=== Blade Juggler &ndash; knife ===
+
=== Lethal Axe &ndash; axe ===
<span style="color:#808080"><i>He threw a dozen knives into the air and caught and threw them one by one.</i></span><br/>
+
<span style='color:#808080'><i>Girls went chopping for revenge. One of them prepared herself quite well.</i></span><br/>
<span style="color:green">Damage decreased by 25%</span><br/>
+
<span style='color:green'>Damage increased by 45%</span><br/>
<span style="color:green">85% (in MEDIUM difficulty), 70% (in HARD difficulty), 100% (in EASY difficulty) more attacks</span><br/>
+
<span style='color:green'>35% more attacks</span><br/>
<span style="color:green">Sets damage type to cold</span><br/>
+
<span style='color:green'>New weapon special: marksman</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 5%</span><br/>
+
<span style='color:purple'>Damage increased by 10% (requires [[#Lethal staff_.E2.80.93_staff|Lethal Staff]])</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 5%</span><br/>
 
 
<br/>
 
<br/>
=== Blade of Turisas &ndash; sword ===
+
=== Lilith's Precious &ndash; axe ===
<span style="color:#808080"><i>Every nation had its god of war. Or was it just one with many names?</i></span><br/>
+
<span style='color:#808080'><i>In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.</i></span><br/>
<span style="color:green">Damage increased by 35% (in MEDIUM difficulty), 20% (in HARD difficulty), 50% (in EASY difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
+
<span style='color:green'>New weapon special: charge</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 
<br/>
 
<br/>
=== Blood Revenge &ndash; craftable as any armour ===
+
=== Morrígan's Slasher &ndash; axe ===
<span style="color:#808080"><i>If you go spilling blood, make sure it is not your blood that would be spilled.</i></span><br/>
+
<span style='color:#808080'><i>Why do these heathens believe that there can be a <b>goddess</b> of war?</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:green'>Damage increased by 50%</span><br/>
<span style="color:green">Damage increased by 10%</span><br/>
+
<span style='color:green'>Damage increased by 3</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 5%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
 
<span style="color:#60A0FF">New ability: retribution</span><br/>
 
 
<br/>
 
<br/>
=== Blooddrunk Beast &ndash; claws ===
+
=== Silver Axe &ndash; axe ===
<span style="color:#808080"><i>Drink blood, it will keep you going in this hostile environment.</i></span><br/>
+
<span style='color:#808080'><i>Good metal is better than flashy magic.</i></span><br/>
<span style="color:#60A0FF">Sucks 2 health from targets with each hit</span><br/>
+
<span style='color:green'>Damage increased by 35%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
 
 
<br/>
 
<br/>
=== Bloodsucker's Potion &ndash; potion ===
+
=== The Grim Butcher &ndash; axe ===
<span style="color:#808080"><i>All this blood. It is yours. You will drink it. You will guzzle it. You will choke on it. You will drown in it.</i></span><br/>
+
<span style='color:#808080'><i>Pigs, goats, men... is there a difference? They all taste the same.</i></span><br/>
<span style="color:#60A0FF">New ability: blood drinking</span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:orange">New base ranged weapon special: drain
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]</span><br/>
New Ability: blood drinking</span><br/>
+
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
 
<br/>
 
<br/>
=== Blue orb of dragonflame &ndash; limited ===
+
=== Unholy Axe &ndash; axe ===
<span style="color:#808080"><i>'Have you ever seen something like this?'
+
<span style='color:#808080'><i>You, comrade with that Unholy Axe, position yourself as far from me as possible!</i></span><br/>
'No, I will never see anything like this.'</i></span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:green">2 more attacks</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:green">Sets damage type to fire</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 30%</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
 
<br/>
 
<br/>
=== Book of Courage &ndash; limited ===
+
=== Winged Axe &ndash; axe ===
<span style="color:#808080"><i>Daniel was looking for this book. But it was in a dark corner.</i></span><br/>
+
<span style='color:#808080'><i>Each day, he fought bravely in distant lands. Every night, he enjoyed his time with his wife.</i></span><br/>
<span style="color:green">Unit becomes fearless</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Sets alignment to neutral</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<span style='color:#60A0FF'>New ability: teleport</span><br/>
 
<br/>
 
<br/>
=== Book of Fireballs &ndash; limited ===
+
=== Zealous Axe &ndash; axe ===
<span style="color:#808080"><i>Burn, incinerate, scorch, see your foes turn to ash.</i></span><br/>
+
<span style='color:#808080'><i>Let them try to attack us for we shall be those who strike first.</i></span><br/>
<span style="color:yellow">New advancements: Casting fireballs, from basic casting to explosive damages</span><br/>
+
<span style='color:green'>Damage increased by 45%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#zeal aura_.E2.80.93_firststrike|zeal aura]]</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== Book of Herbal Tinctures and Malignancies &ndash; limited ===
+
== boots ==
<span style="color:#808080"><i>Like real cures are not needed to get payment for healing, real poison is not needed to harm.</i></span><br/>
+
=== Bones of Steel &ndash; boots ===
<span style="color:yellow">New advancements: Poisons and cures</span><br/>
+
<span style='color:#808080'><i>A magical device with no detected magical activity.</i></span><br/>
<br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
=== Book of Magical Swordplay &ndash; limited ===
+
<span style='color:#60A0FF'>Resistance to impact increased by 20%</span><br/>
<span style="color:#808080"><i>It is not strength or motivation that makes a great warrior. It is the skill.</i></span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style="color:yellow">New advancements: Fencing techniques, offensive and also defensive</span><br/>
+
<span style='color:purple'>Damage increased by 2 (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 
<br/>
 
<br/>
 
=== Boots of Evanescence &ndash; boots ===
 
=== Boots of Evanescence &ndash; boots ===
<span style="color:#808080"><i>Now you see me. Now you do not.</i></span><br/>
+
<span style='color:#808080'><i>Now you see me. Now you don't.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">Resistance to arcane decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
<span style="color:#60A0FF">New ability: teleport</span><br/>
+
<span style='color:#60A0FF'>New ability: teleport</span><br/>
 
<br/>
 
<br/>
 
=== Boots of Fleeing &ndash; boots ===
 
=== Boots of Fleeing &ndash; boots ===
<span style="color:#808080"><i>I hit you and hide in the mass. You will never learn who hit you.</i></span><br/>
+
<span style='color:#808080'><i>I hit you and hide in the masses. You will never learn who hit you.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 7%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 7%</span><br/>
<span style="color:#60A0FF">New ability: penetrates</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
 
<br/>
 
<br/>
 
=== Boots of Foolish Fighters &ndash; boots ===
 
=== Boots of Foolish Fighters &ndash; boots ===
<span style="color:#808080"><i>Run fast, hit hard.</i></span><br/>
+
<span style='color:#808080'><i>Run fast, hit hard.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">Damage increased by 2 (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 5%</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<br/>
 +
=== Crushing Walk &ndash; boots ===
 +
<span style='color:#808080'><i>Sometimes I am not looking where I step and the casualties can be significant.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 +
<span style='color:green'>Sets damage type to impact</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<br/>
 +
=== Eidolon's Boots &ndash; boots ===
 +
<span style='color:#808080'><i>His champion in shining armour faced evils for centuries, often together with his children. The land became prosperous.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: skirmisher</span><br/>
 +
<span style='color:purple'>4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])</span><br/>
 +
<span style='color:purple'>3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])</span><br/>
 +
<span style='color:purple'>3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])</span><br/>
 +
<span style='color:purple'>4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])</span><br/>
 +
<span style='color:purple'>2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#wardrums_.E2.80.93_dummy|wardrums]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])</span><br/>
 +
<br/>
 +
=== Elusive Boots &ndash; boots ===
 +
<span style='color:#808080'><i>Enemies are blocking the way? Who cares?</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
 +
<span style='color:#60A0FF'>New ability: skirmisher</span><br/>
 +
<br/>
 +
=== Fit for Speed &ndash; boots ===
 +
<span style='color:#808080'><i>The best runners are too thin to fight.</i></span><br/>
 +
<span style='color:green'>Damage decreased by 70% (in EASY difficulty), 80% (in MEDIUM difficulty), 90% (in HARD difficulty)</span><br/>
 +
<span style='color:#60A0FF'>4 more movement points</span><br/>
 +
<br/>
 +
=== Flying Boots &ndash; boots ===
 +
<span style='color:#808080'><i>He could run through caves and hills like on a plain road. He could even walk on water.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 7%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on flat terrains set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through villages set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through castles set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs in shallow waters set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on coastal reefs set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs in deep waters set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through swampy places set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs across sands set to 1</span><br/>
 +
<br/>
 +
=== Iced Boots &ndash; boots ===
 +
<span style='color:#808080'><i>When flames fall from the skies or spring from the ground, hot days are not what you should fear.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<span style='color:purple'>1 more movement points (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Chilling Touch_.E2.80.93_gauntlets|Chilling Touch]])</span><br/>
 +
<br/>
 +
=== Merciless Wake &ndash; boots ===
 +
<span style='color:#808080'><i>Why so much hurry? Go slowly, look around, contemplate, kill whatever you like...</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 +
<span style='color:green'>Damage increased by 5</span><br/>
 +
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 +
<br/>
 +
=== Mountain Trek &ndash; boots ===
 +
<span style='color:#808080'><i>'It will take us months to pass through these mountains!'
 +
'I will wait for you on the other side.'</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>2 more movement points</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on mountains set to 1</span><br/>
 +
<br/>
 +
=== Path of Perpetual Torment &ndash; boots ===
 +
<span style='color:#808080'><i>Cursed to fight the unholy without respite.</i></span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane decreased by 15%</span><br/>
 +
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 +
<span style='color:#60A0FF'>Sets alignment to lawful</span><br/>
 +
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 1</span><br/>
 +
<br/>
 +
=== Search for Wisdom &ndash; boots ===
 +
<span style='color:#808080'><i>They look for wisdom. But that is a fool's errand, it never existed.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 +
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 +
<span style='color:purple'>1 more movement points (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])</span><br/>
 +
<span style='color:purple'>1 more movement points (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])</span><br/>
 +
<br/>
 +
=== Slow Boots &ndash; boots ===
 +
<span style='color:#808080'><i>If you cannot outrun the knights, why do you even try?</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<br/>
 +
=== Slow Boots of Certainty &ndash; boots ===
 +
<span style='color:#808080'><i>I could have been here yesterday, but it was not worth the danger.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 +
<br/>
 +
=== Steps to Perdition &ndash; boots ===
 +
<span style='color:#808080'><i>I agree that you are effective, but it still leads to disaster - one accident and you are dead.</i></span><br/>
 +
<span style='color:#60A0FF'>Decreases physical resistances by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
 +
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
 +
<span style='color:green'>Enemy resistances to blade decreased by 10%</span><br/>
 +
<span style='color:green'>Enemy resistances to impact decreased by 10%</span><br/>
 +
<span style='color:green'>Enemy resistances to pierce decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>2 more movement points</span><br/>
 +
<br/>
 +
=== Taxes &ndash; boots ===
 +
<span style='color:#808080'><i>Legends speak of a man who took from the poor and gave to the rich.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 +
<span style='color:#60A0FF'>3 more movement points</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]</span><br/>
 +
<br/>
 +
=== Taxes &ndash; boots ===
 +
<span style='color:#808080'><i>Legends speak of a man who took from the poor and gave to the rich.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 +
<span style='color:#60A0FF'>3 more movement points</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#tax collector_.E2.80.93_dummy|tax collector]]</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 +
<br/>
 +
=== The Pit Dweller &ndash; boots ===
 +
<span style='color:#808080'><i>Darkness is where he stays.</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 1</span><br/>
 +
<br/>
 +
=== The Practical Boots &ndash; boots ===
 +
<span style='color:#808080'><i>Your footwear dictates your mobility and protects you from environment. Avoid any sacrifices for style or comfort.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>8 more hitpoints</span><br/>
 +
<br/>
 +
=== The Southern Boots &ndash; boots ===
 +
<span style='color:#808080'><i>Boots are impractical in hot weather? We shall see about that!</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Movement costs across sands set to 1</span><br/>
 +
<br/>
 +
=== Wanderlust &ndash; boots ===
 +
<span style='color:#808080'><i>See far. Go far. Know the beauty of the world.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 5%</span><br/>
 +
<span style='color:#60A0FF'>2 more movement points</span><br/>
 
<br/>
 
<br/>
 +
== bow ==
 
=== Bow of Many Arrows &ndash; bow ===
 
=== Bow of Many Arrows &ndash; bow ===
<span style="color:#808080"><i>There must be a thousand archers over there, but I see only one!</i></span><br/>
+
<span style='color:#808080'><i>There must be a thousand archers over there, but I see only one!</i></span><br/>
<span style="color:green">30% (in MEDIUM difficulty), 20% (in HARD difficulty), 40% (in EASY difficulty) more attacks</span><br/>
+
<span style='color:green'>40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks</span><br/>
<span style="color:green">New weapon special: cleave</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== Bow of Plagiarism &ndash; bow ===
 
=== Bow of Plagiarism &ndash; bow ===
<span style="color:#808080"><i>You have learned something? Well, it will be helpful to me.</i></span><br/>
+
<span style='color:#808080'><i>You have learned something? Well, it will be helpful to me.</i></span><br/>
<span style="color:green">25% more attacks</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:green">New weapon special: mind raid</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]</span><br/>
 
<br/>
 
<br/>
 
=== Bow of the Cantor &ndash; bow ===
 
=== Bow of the Cantor &ndash; bow ===
<span style="color:#808080"><i>Now I shall teach you how to hit the bull's eye. Stay close while I am talking.</i></span><br/>
+
<span style='color:#808080'><i>Now I shall teach you how to hit the bull's eye. Stay close while I am talking.</i></span><br/>
<span style="color:green">Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:green">New weapon special: marksman</span><br/>
+
<span style='color:green'>New weapon special: marksman</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">New ability: cantor</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#cantor_.E2.80.93_chance_to_hit|cantor]]</span><br/>
 +
<br/>
 +
=== Coward's Bow &ndash; bow ===
 +
<span style='color:#808080'><i>I am using a bow because I hate being hit. I even have a bow made specially for me.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
 
<br/>
 
<br/>
=== Brawler's Triumph &ndash; gauntlets ===
+
=== Dragonslayer &ndash; bow ===
<span style="color:#808080"><i>It protects well... but not as much from punches.</i></span><br/>
+
<span style='color:#808080'><i>He killed dragons with his legendary bow, but he was no match for saurians.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>Damage increased by 35%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 +
<br/>
 +
=== Fine bow &ndash; bow ===
 +
<span style='color:#808080'><i>Precision is more important than anything else.</i></span><br/>
 +
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>30% more attacks</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<br/>
 +
=== Heavy Bow &ndash; bow ===
 +
<span style='color:#808080'><i>Fellows, what would you say if I made a bow that shoots spears?</i></span><br/>
 +
<span style='color:green'>Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>30% fewer attacks</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]</span><br/>
 +
<br/>
 +
=== Poisonous Bow &ndash; bow ===
 +
<span style='color:#808080'><i>Please stop focusing on one enemy.</i></span><br/>
 +
<span style='color:green'>Damage increased by 20%</span><br/>
 +
<span style='color:green'>35% more attacks</span><br/>
 +
<span style='color:green'>New weapon special: poison</span><br/>
 +
<br/>
 +
=== Stormforce &ndash; bow ===
 +
<span style='color:#808080'><i>Is that the fabled Stormforce? I thought it was just a legend!</i></span><br/>
 +
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>30% more attacks</span><br/>
 +
<span style='color:green'>New weapon special: slow</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
 
<br/>
 
<br/>
=== Brightslash &ndash; sword ===
+
=== Stormforce &ndash; bow ===
<span style="color:#808080"><i>He came like a shining star,
+
<span style='color:#808080'><i>Is that the fabled Stormforce? I thought it was just a legend!</i></span><br/>
allied with the sun,
+
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
he smote the villains,
+
<span style='color:green'>30% more attacks</span><br/>
and saved the righteous.</i></span><br/>
+
<span style='color:green'>New weapon special: slow</span><br/>
<span style="color:green">Damage increased by 35% (in MEDIUM difficulty), 20% (in HARD difficulty), 50% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
<span style="color:#60A0FF">New ability: absorbs (2)</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
<span style="color:#60A0FF">New ability: cures</span><br/>
+
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
<span style="color:#60A0FF">New ability: regenerates (16)</span><br/>
 
 
<br/>
 
<br/>
=== Bringer of Fragility &ndash; axe ===
+
=== The Outcast &ndash; bow ===
<span style="color:#808080"><i>How can a weapon and armour this heavy be so ineffective?!</i></span><br/>
+
<span style='color:#808080'><i>Loneliness will teach you to stop relying on others. It makes you free if you pay its price.</i></span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:green'>Damage increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: conviction (15)</span><br/>
+
<span style='color:green'>20% more attacks</span><br/>
<span style="color:#60A0FF">New ability: despair (10)</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
 +
<span style='color:#60A0FF'>2 more movement points</span><br/>
 
<br/>
 
<br/>
=== Caeordwyccywyrin's Spear &ndash; spear ===
+
=== The Predator &ndash; bow ===
<span style="color:#808080"><i>Whose spear is this?</i></span><br/>
+
<span style='color:#808080'><i>Try not to split from the group.</i></span><br/>
<span style="color:green">Damage increased by 4</span><br/>
+
<span style='color:green'>Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
<span style="color:green">40% more attacks</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#lurk_.E2.80.93_damage|lurk]]</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 15%</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== Chaos &ndash; craftable as any armour ===
+
=== The Unrepenting &ndash; bow ===
<span style="color:#808080"><i>What had the creator of this in mind when he was designing?</i></span><br/>
+
<span style='color:#808080'><i>I have broken the sacred vow, forgotten the pledge of allegiance, lost my faith.
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
I did what I did. I cannot change it, so why should I torment myself with it?</i></span><br/>
<span style="color:green">Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 5 (in EASY difficulty), 4 (in MEDIUM difficulty), 3 (in HARD difficulty)</span><br/>
<span style="color:green">1 more attacks</span><br/>
+
<span style='color:green'>40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]</span><br/>
<span style="color:#60A0FF">Movement costs on frozen lands set to 1</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]</span><br/>
<span style="color:#60A0FF">New ability: skirmisher</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
 
 
<br/>
 
<br/>
=== Chaosbringer &ndash; dagger ===
+
== claws ==
<span style="color:#808080"><i>Do you like order? Shame that I do not.</i></span><br/>
+
=== Blooddrunk Beast &ndash; claws ===
<span style="color:green">40% more attacks</span><br/>
+
<span style='color:#808080'><i>Drink blood, it will keep you going in this hostile environment.</i></span><br/>
<span style="color:#60A0FF">Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 2 health from targets with each hit</span><br/>
<span style="color:green">New weapon special: misanthropia</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:green">New weapon special: misnania</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style="color:green">New weapon special: misdryadia</span><br/>
 
 
<br/>
 
<br/>
=== Chilling Touch &ndash; gauntlets ===
+
== cloak ==
<span style="color:#808080"><i>Unnatural clouds of dust can come and cover the sun. No heat will come and summer crops will be touched by chill.</i></span><br/>
+
=== Acantha's Cloak &ndash; cloak ===
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#808080'><i>She was forced to abandon politics and care about children. She indoctrinated them with evil.</i></span><br/>
<span style="color:green">Damage decreased by 3</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
<span style="color:purple">New ability: freezing aura (requires Heart of Ice)</span><br/>
 
<span style="color:purple">+1 base damage (requires Iced Boots)</span><br/>
 
 
<br/>
 
<br/>
=== Chu-ko-nu &ndash; xbow ===
+
=== Beyond the Grasp of Men &ndash; cloak ===
<span style="color:#808080"><i>Do you even reload that thing?</i></span><br/>
+
<span style='color:#808080'><i>Fast, evasive and seeing further than most. No man shall catch the unreachable.</i></span><br/>
<span style="color:green">Damage increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 15%</span><br/>
<span style="color:green">55% more attacks</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style="color:green">New weapon special: marksman</span><br/>
 
 
<br/>
 
<br/>
=== Claymore &ndash; sword ===
+
=== Blackened Cloak &ndash; cloak ===
<span style="color:#808080"><i>I am done with you, go away!</i></span><br/>
+
<span style='color:#808080'><i>Under black skies, people start losing faith that the sun will ever rise.</i></span><br/>
<span style="color:green">Damage increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:green">Damage increased by 2</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style="color:green">New weapon special: knockback</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
 
<br/>
 
<br/>
 
=== Cloak of Burning Retribution &ndash; cloak ===
 
=== Cloak of Burning Retribution &ndash; cloak ===
<span style="color:#808080"><i>You spat on the ground at my feet? I will set your house on fire!</i></span><br/>
+
<span style='color:#808080'><i>You spat on the ground at my feet? I will set your house on fire!</i></span><br/>
<span style="color:green">Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 15%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]</span><br/>
<span style="color:#60A0FF">New ability: retribution</span><br/>
 
 
<br/>
 
<br/>
 
=== Cloak of Koschei &ndash; cloak ===
 
=== Cloak of Koschei &ndash; cloak ===
<span style="color:#808080"><i>Koschei made it so far on the path of immortality, yet one silly mistake happened to be fatal.</i></span><br/>
+
<span style='color:#808080'><i>Koschei made it so far on the path of immortality, yet one silly mistake happened to be fatal.</i></span><br/>
<span style="color:green">New weapon special: plague (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special: plague (melee attacks only)</span><br/>
<span style="color:green">Increases all magical damages by 15%</span><br/>
+
<span style='color:green'>Increases all magical damages by 20%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to arcane decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
<span style="color:purple">New ability: Absorbs (1) (requires Koschei's Journal)</span><br/>
+
<span style='color:purple'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]] (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])</span><br/>
 
<br/>
 
<br/>
 
=== Cloak of the Assassin leader &ndash; cloak ===
 
=== Cloak of the Assassin leader &ndash; cloak ===
<span style="color:#808080"><i>I care not if you are assassins or not, when you are around me, you will attack my way.</i></span><br/>
+
<span style='color:#808080'><i>I care not if you are assassins or not, when you are around me, you will attack my way.</i></span><br/>
<span style="color:#60A0FF">Decreases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Decreases physical resistances by 20%</span><br/>
<span style="color:green">New weapon special: backstab</span><br/>
+
<span style='color:green'>New weapon special: backstab</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: murderous presence</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderous presence_.E2.80.93_damage|murderous presence]]</span><br/>
 
<br/>
 
<br/>
 
=== Cloak of the Pale Rider &ndash; cloak ===
 
=== Cloak of the Pale Rider &ndash; cloak ===
<span style="color:#808080"><i>Do not fear death if it is not near you.</i></span><br/>
+
<span style='color:#808080'><i>Do not fear death if it is not near you.</i></span><br/>
<span style="color:green">Damage increased by 10%</span><br/>
+
<span style='color:green'>Damage increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 7%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 7%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 7%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 20%</span><br/>
<span style="color:purple">+12 to hitpoints (requires Angel of Death's Ring)</span><br/>
+
<span style='color:purple'>12 more hitpoints (requires [[#Angel of Death's Ring_.E2.80.93_ring|Angel of Death's Ring]])</span><br/>
<span style="color:purple">5% to all resistances (requires Amulet of the Last Guide)</span><br/>
+
<span style='color:purple'>5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])</span><br/>
 
<br/>
 
<br/>
=== Colossally Colossal Arch-Devilish Blade of Universal Annihilation &ndash; sword ===
+
=== Eidolon's Coat &ndash; cloak ===
<span style="color:#808080"><i>Forged by the Paladin of Golden Glory with the Hammer of Eternal Magic.</i></span><br/>
+
<span style='color:#808080'><i>He, a being of darkness, studied the art of white mages for generations. He learned the powers of light.</i></span><br/>
<span style="color:green">Damage increased by 50% (in MEDIUM difficulty), 30% (in HARD difficulty), 70% (in EASY difficulty)</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style="color:green">Enemy resistances to blade decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>New ability: cures</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:purple'>4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])</span><br/>
 +
<span style='color:purple'>3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])</span><br/>
 +
<span style='color:purple'>3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])</span><br/>
 +
<span style='color:purple'>4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])</span><br/>
 +
<br/>
 +
=== Legion Slayer &ndash; cloak ===
 +
<span style='color:#808080'><i>Nobody knows how he works. Nobody knows when he strikes. Nobody lives to tell how he looks.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
 +
<span style='color:purple'>2 more movement points (requires [[#Hunter of Kings_.E2.80.93_armour|Hunter of Kings]])</span><br/>
 +
<br/>
 +
=== Nocturnal Cloak &ndash; cloak ===
 +
<span style='color:#808080'><i>You merely adopted darkness, I was molded by it.</i></span><br/>
 +
<span style='color:green'>New weapon special: backstab (melee attacks only)</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
 +
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
 +
<br/>
 +
=== Paranoia &ndash; cloak ===
 +
<span style='color:#808080'><i>Every face is an enemy.</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#forsaken_.E2.80.93_resistance|forsaken]]</span><br/>
 +
<br/>
 +
=== Pyromancer's Cloak &ndash; cloak ===
 +
<span style='color:#808080'><i>When his body was destroyed, he rose again from the ashes.</i></span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:purple'>5% to arcane, cold and fire resistance (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]] (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])</span><br/>
 
<br/>
 
<br/>
=== Corpsegrinder &ndash; spear ===
+
=== Robes of Filth &ndash; cloak ===
<span style="color:#808080"><i>Mutilating dead enemies makes you forget your woes.</i></span><br/>
+
<span style='color:#808080'><i>You call my new shirt filth?! For the thirty dirty pins in the sleeves?</i></span><br/>
<span style="color:green">Damage increased by 30%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#infect_.E2.80.93_poison|infect]] (melee attacks only)</span><br/>
<span style="color:#60A0FF">New ability: evisceration</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
 
<br/>
 
<br/>
=== Coward's Bow &ndash; bow ===
+
=== The Deadborn &ndash; cloak ===
<span style="color:#808080"><i>I am using a bow because I hate being hit. I even have a bow made specially for me.</i></span><br/>
+
<span style='color:#808080'><i>Darkest legends tell of necromancers creating undead so pure that they were never tainted by life, dead from birth.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 5%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
 
<span style="color:#60A0FF">Resistance to arcane increased by 5%</span><br/>
 
 
<br/>
 
<br/>
=== Crapsack World &ndash; amulet ===
+
=== The gloomy Cloak &ndash; cloak ===
<span style="color:#808080"><i>'Oh, allmighty god, why did you create this world?'
+
<span style='color:#808080'><i>Bring sadness to your enemies by showing them how slow they are.</i></span><br/>
'It was not me. I have a perfect alibi, by the way.'</i></span><br/>
+
<span style='color:green'>Damage increased by 40%</span><br/>
<span style="color:green">Damage increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
<span style="color:green">Damage increased by 2</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:purple'>1 more movement points (requires [[#The gloomy Ring_.E2.80.93_ring|The gloomy Ring]])</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:purple'>1 more movement points (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
 
<span style="color:#60A0FF">1 more movement points</span><br/>
 
 
<br/>
 
<br/>
=== Creepy Potion &ndash; potion ===
+
=== The Grey Cloak &ndash; cloak ===
<span style="color:#808080"><i>If you hear me better fear me, if you see me better flee me.</i></span><br/>
+
<span style='color:#808080'><i>It somewhat reminds me of Gundolf the Great.</i></span><br/>
<span style="color:#60A0FF">New ability: conviction (20)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">New ability: despair (20)</span><br/>
+
<span style='color:green'>Damage increased by 10%</span><br/>
<span style="color:orange">New ability: conviction (20)
+
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
New ability: despair (20)</span><br/>
+
<span style='color:green'>Enemy resistances to blade decreased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== Crown of the King &ndash; helm ===
+
=== The Ragtag Misfit &ndash; cloak ===
<span style="color:#808080"><i>The masses obeyed the one who had the crown. Whoever it was.</i></span><br/>
+
<span style='color:#808080'><i>All I want is your love... Yes, I know I will get no love, but I will get your gold at least.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style="color:green">Increases all magical damages by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style="color:purple">New Ability: cantor (requires Ring of the King)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]</span><br/>
<span style="color:purple">+1 base attack (requires Armour of the King)</span><br/>
 
<span style="color:purple">1 more movement point (requires Sceptre of the King)</span><br/>
 
 
<br/>
 
<br/>
=== Crushing Walk &ndash; boots ===
+
=== The Touch of God &ndash; cloak ===
<span style="color:#808080"><i>Sometimes I am not looking where I step and the casualties can be significant.</i></span><br/>
+
<span style='color:#808080'><i>'I... I have been touched by god.'
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
'Touched by our almighty lord and saviour?'
<span style="color:green">Sets damage type to impact</span><br/>
+
'No, by lord Cthulhu.'</i></span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>Decreases physical resistances by 20%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]</span><br/>
 +
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
 
<br/>
 
<br/>
=== Cunctator's Armour &ndash; armour ===
+
=== The Touch of God &ndash; cloak ===
<span style="color:#808080"><i>Enemies were bored to death when Cunctator finally attacked.</i></span><br/>
+
<span style='color:#808080'><i>'I... I have been touched by god.'
<span style="color:#60A0FF">Increases physical resistances by 22%</span><br/>
+
'Touched by our almighty lord and saviour?'
<span style="color:#60A0FF">2 fewer movement points</span><br/>
+
'No, by lord Cthulhu.'</i></span><br/>
<span style="color:#60A0FF">New ability: shield (20)</span><br/>
+
<span style='color:#60A0FF'>Decreases physical resistances by 20%</span><br/>
<span style="color:#60A0FF">New ability: antisocial</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (40)]]</span><br/>
<span style="color:purple">5% to all resistances (requires Cunctator's Sword)</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style="color:purple">5% to all resistances (requires Cunctator's Helmet)</span><br/>
+
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 
<br/>
 
<br/>
=== Cunctator's Helmet &ndash; helm ===
+
=== Tracking the Lost Knowledge &ndash; cloak ===
<span style="color:#808080"><i>If you command Cunctator to attack immediately, he will not obey.</i></span><br/>
+
<span style='color:#808080'><i>If it has been lost, then it must had been created before. Maybe it was never created.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:green">Damage decreased by 20% (in MEDIUM difficulty), 10% (in HARD difficulty), 30% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 (in EASY difficulty) health from targets with each hit</span><br/>
<span style="color:#60A0FF">New ability: despair (15)</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
<span style="color:purple">New ability: careful (10) (requires Cunctator's Sword)</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:purple">New ability: 10% to physical resistances (requires Cunctator's Armour)</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]] (requires [[#Wisdom of the Ages_.E2.80.93_helm|Wisdom of the Ages]])</span><br/>
 +
<span style='color:purple'>New weapon special (ranged attacks only): [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]] (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])</span><br/>
 
<br/>
 
<br/>
=== Cunctator's sword &ndash; sword ===
+
=== Transformed Flesh &ndash; cloak ===
<span style="color:#808080"><i>Nobody wanted to face Cunctator. He never fought when you wanted to fight him.</i></span><br/>
+
<span style='color:#808080'><i>Some barbarian civilisations could achieve great inventions without magic.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:purple'>Chance to get hit in forests reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
<span style="color:green">Damage decreased by 40% (in MEDIUM difficulty), 50% (in HARD difficulty), 30% (in EASY difficulty)</span><br/>
+
<span style='color:purple'>Chance to get hit on frozen places reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
<span style="color:green">New weapon special: slow</span><br/>
+
<span style='color:purple'>Chance to get hit on flat terrains reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
<span style="color:green">New weapon special: explosive slow</span><br/>
+
<span style='color:purple'>Chance to get hit in caves reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
<span style="color:green">New weapon special: hit and run</span><br/>
+
<span style='color:purple'>Chance to get hit in mushroom groves reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
<span style="color:purple">New melee weapon special: struggle (requires Cunctator's Armour)</span><br/>
+
<span style='color:purple'>Chance to get hit in villages reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
<span style="color:purple">5% to all magical resistances (requires Cunctator's Helmet)</span><br/>
+
<span style='color:purple'>Chance to get hit in castles reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in shallow waters reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in deep water reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in swamps reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 +
<span style='color:purple'>Chance to get hit on hills reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 +
<span style='color:purple'>Chance to get hit on mountains reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 +
<span style='color:purple'>Chance to get hit on sands reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 +
<span style='color:purple'>Chance to get hit above unwalkable places reduced by 5% (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in forests reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit on frozen places reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit on flat terrains reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in caves reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in mushroom groves reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in villages reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in castles reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in shallow waters reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in deep water reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit in swamps reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit on hills reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit on mountains reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit on sands reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 +
<span style='color:purple'>Chance to get hit above unwalkable places reduced by 5% (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
 
<br/>
 
<br/>
=== Cursed Memories &ndash; staff ===
+
=== Unseen Writings &ndash; cloak ===
<span style="color:#808080"><i>Every hero suffers from horrors of the past. Only a few can have their enemies suffer them instead.</i></span><br/>
+
<span style='color:#808080'><i>No matter how well you write, after a millenium there will be nothing of it. Though copies may survive.</i></span><br/>
<span style="color:green">Damage increased by 6 (in MEDIUM difficulty), 5 (in HARD difficulty), 7 (in EASY difficulty)</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 5%</span><br/>
<span style="color:green">New weapon special: horrid</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 5%</span><br/>
<span style="color:green">Increases all magical damages by 35% (in MEDIUM difficulty), 30% (in HARD difficulty), 40% (in EASY difficulty)</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 5%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:purple'>4% to arcane, cold and fire resistance (requires [[#Unspoken Words_.E2.80.93_gauntlets|Unspoken Words]])</span><br/>
 +
<span style='color:purple'>New weapon special (ranged attacks only): [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]] (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])</span><br/>
 +
<span style='color:purple'>4% to blade, impact and pierce resistance (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])</span><br/>
 
<br/>
 
<br/>
=== Dagger of Craving &ndash; dagger ===
+
=== Violent Mage's Cloak &ndash; cloak ===
<span style="color:#808080"><i>Does this make you feel some sort of... bloodlust?</i></span><br/>
+
<span style='color:#808080'><i>After many brawls, he decided to use his magic to improve his brawling abilities.</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style="color:#60A0FF">Resistance to arcane decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
<span style="color:#60A0FF">New ability: aura of hunger</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 +
<span style='color:purple'>Damage increased by 20% for the violent beatdown attack (requires [[#Violent Mage's Armour_.E2.80.93_armour|Violent Mage's Armour]])</span><br/>
 
<br/>
 
<br/>
=== Dagger of Shielding &ndash; dagger ===
+
=== Woodland Cloak &ndash; cloak ===
<span style="color:#808080"><i>He survived a thousand knife fights. Not because of his bravery.</i></span><br/>
+
<span style='color:#808080'><i>Where is the elf wearing that green cloak? Has anybody seen him?</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>New ability: ambush</span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 10%</span><br/>
<span style="color:green">New weapon special: poison</span><br/>
+
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 10%</span><br/>
 
 
<br/>
 
<br/>
=== Dagger of Sicarii &ndash; dagger ===
+
=== Worshipper of Darkness &ndash; cloak ===
<span style="color:#808080"><i>An oppressed nation will find a way to have its revenge.</i></span><br/>
+
<span style='color:#808080'><i>Worshipping the heralds of Light is a heavy burden people think to be pleasant to carry.</i></span><br/>
<span style="color:green">Damage increased by 20% (in MEDIUM difficulty), -10% (in HARD difficulty), 50% (in EASY difficulty)</span><br/>
+
<span style='color:green'>Damage decreased by 2</span><br/>
<span style="color:green">25% more attacks</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#Deathaura (INTENSITY)_.E2.80.93_periodic_damage_aura|deathaura (8)]]</span><br/>
<span style="color:#60A0FF">Spells suck 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/>
<span style="color:green">New weapon special: poison</span><br/>
 
<span style="color:green">New weapon special: uber backstab</span><br/>
 
<span style="color:green">Increases all magical damages by 10%</span><br/>
 
<span style="color:#60A0FF">New ability: darkens</span><br/>
 
<span style="color:#60A0FF">New ability: nightstalk</span><br/>
 
 
<br/>
 
<br/>
=== Dagger of Surprises &ndash; dagger ===
+
== craftable as any armour ==
<span style="color:#808080"><i>One stab to rule them all.</i></span><br/>
+
=== Blood Revenge &ndash; craftable as any armour ===
<span style="color:green">25% more attacks</span><br/>
+
<span style='color:#808080'><i>If you go spilling blood, make sure it is not your blood that would end up spilled.</i></span><br/>
<span style="color:green">Merges attacks</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:green">New weapon special: backstab</span><br/>
+
<span style='color:green'>Damage increased by 35% (in EASY difficulty), 30% (in MEDIUM difficulty), 25% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 3 Obsidians, 1 Topaz, 3 Opals, 4 Pearls and 1 Diamond</span><br/>
 
<br/>
 
<br/>
=== Dark Gloves of Destruction &ndash; gauntlets ===
+
=== Chaos &ndash; craftable as any armour ===
<span style="color:#808080"><i>Surviving warriors have learned that healing while fighting is necessary for survival.</i></span><br/>
+
<span style='color:#808080'><i>What had the creator of this in mind when he was designing?</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style="color:purple">+1 base damage (requires Dark Sword of Desctruction)</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:purple">+1 base damage (requires Dark Helm of Destruction)</span><br/>
+
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
 +
<span style='color:#60A0FF'>New ability: skirmisher</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Diamond, 4 Emeralds, 2 Sapphires and 1 Black Pearl</span><br/>
 
<br/>
 
<br/>
=== Dark Helm of Destruction &ndash; helm ===
+
=== Defensive Stance &ndash; craftable as any armour ===
<span style="color:#808080"><i>Deadly warriors wear even offensive armour.</i></span><br/>
+
<span style='color:#808080'><i>A good defence is the best offence.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
<span style="color:green">1 more attacks</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:purple">+1 base damage (requires Dark Sword of Desctruction)</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style="color:purple">+1 base damage (requires Dark Gloves of Destruction)</span><br/>
+
<span style='color:#60A0FF'>New ability: steadfast</span><br/>
 +
<span style='color:#60A0FF'>2 fewer movement points</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 3 Obsidians and 2 Topazes</span><br/>
 
<br/>
 
<br/>
=== Dark Sarcasm &ndash; armour ===
+
=== Deflector of Light &ndash; craftable as any armour ===
<span style="color:#808080"><i>You missed! You cannot even hit me! Hahahaha! I feel so good to see you fail, loser!</i></span><br/>
+
<span style='color:#808080'><i>Drive all light away and enjoy the darkness.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
<span style="color:#60A0FF">New ability: mockery</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]</span><br/>
 +
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 4 Obsidians, 2 Topazes, 1 Opal, 3 Diamonds, 1 Ruby and 1 Emerald</span><br/>
 
<br/>
 
<br/>
=== Dark Sword of Destruction &ndash; sword ===
+
=== Dugi's Ward &ndash; craftable as any armour ===
<span style="color:#808080"><i>Real warriors know that their opponents will get heavy armours and prepare for it.</i></span><br/>
+
<span style='color:#808080'><i>Metal is the best, especially if it's heavy enough.</i></span><br/>
<span style="color:green">Damage increased by 50%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 30%</span><br/>
<span style="color:green">Sets damage type to cold</span><br/>
+
<span style='color:green'>Damage increased by 15%</span><br/>
<span style="color:#60A0FF">5% chance to strike a devastating blow</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style="color:purple">+1 base attack (requires Dark Helm of Desctruction)</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style="color:purple">+1 base attack (requires Dark Gloves of Destruction)</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 2 Topazes, 2 Opals, 2 Pearls, 2 Diamonds, 2 Rubies, 4 Emeralds, 4 Amethysts, 4 Sapphires and 4 Black Pearls</span><br/>
 
<br/>
 
<br/>
=== Dazzling Ring &ndash; ring ===
+
=== Fear Eater &ndash; craftable as any armour ===
<span style="color:#808080"><i>You were born to die blind.</i></span><br/>
+
<span style='color:#808080'><i>Your fear weakens you... and feeds me.</i></span><br/>
<span style="color:green">New weapon special: dazzle</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 30%</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 10%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (30)]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 3 Obsidians, 2 Topazes, 2 Diamonds, 3 Rubies and 1 Emerald</span><br/>
 
<br/>
 
<br/>
=== Dead End Road &ndash; staff ===
+
=== Hatred &ndash; craftable as any armour ===
<span style="color:#808080"><i>You will walk away from a necromancer fight. That does not imply that you will survive.</i></span><br/>
+
<span style='color:#808080'><i>Arm yourself with hatred, your lacking skill will not matter.</i></span><br/>
<span style="color:green">Damage increased by 25%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
<span style="color:green">New weapon special: greater infect</span><br/>
+
<span style='color:green'>Damage increased by 8 (in EASY difficulty), 7 (in MEDIUM difficulty), 6 (in HARD difficulty)</span><br/>
<span style="color:green">Increases all magical damages by 25%</span><br/>
+
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:purple'>1 more attacks (requires [[#Soul Thrash_.E2.80.93_gauntlets|Soul Thrash]])</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Amethyst, 2 Sapphires and 1 Black Pearl</span><br/>
 
<br/>
 
<br/>
=== Deathblade Inheritance &ndash; craftable as any weapon ===
+
=== Intoxicator &ndash; craftable as any armour ===
<span style="color:#808080"><i>It might not hit hard, but it will bring you reinforcements.</i></span><br/>
+
<span style='color:#808080'><i>Orcish legends talk about a poison so potent that it debilitates its victims instantly.</i></span><br/>
<span style="color:green">35% (in MEDIUM difficulty), 30% (in HARD difficulty), 40% (in EASY difficulty) more attacks</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
<span style="color:green">Sets damage type to blade</span><br/>
+
<span style='color:green'>Damage increased by 10%</span><br/>
<span style="color:green">New weapon special: plague (Deathblade)</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 5%</span><br/>
+
<span style='color:green'>New weapon special: slow</span><br/>
 +
<span style='color:green'>Adds status unpoisonable</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 3 Opals, 1 Pearl, 2 Diamonds and 2 Emeralds</span><br/>
 
<br/>
 
<br/>
=== Deathwhirl &ndash; sword ===
+
=== Killhunger &ndash; craftable as any armour ===
<span style="color:#808080"><i>Swarm him so that he would not get to me! Oh, dammit...</i></span><br/>
+
<span style='color:#808080'><i>Killing makes you stronger, why should you stop doing it?</i></span><br/>
<span style="color:green">Damage increased by 40% (in MEDIUM difficulty), 30% (in HARD difficulty), 50% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 5%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#killhunger_.E2.80.93_dummy|killhunger]]</span><br/>
<span style="color:#60A0FF">New ability: penetrates</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#000080'>Gems needed for crafting: 2 Topazes, 3 Pearls, 1 Diamond, 1 Ruby and 2 Emeralds</span><br/>
 
<br/>
 
<br/>
=== Defensive Stance &ndash; craftable as any armour ===
+
=== Lightning Agility &ndash; craftable as any armour ===
<span style="color:#808080"><i>A good defence is the best offence.</i></span><br/>
+
<span style='color:#808080'><i>That speed... Nothing can hit him.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15% (in MEDIUM difficulty), 10% (in HARD difficulty), 20% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 3 Topazes, 3 Opals and 1 Pearl</span><br/>
<span style="color:#60A0FF">New ability: steadfast</span><br/>
 
<span style="color:#60A0FF">2 fewer movement points</span><br/>
 
 
<br/>
 
<br/>
=== Deflector of Light &ndash; craftable as any armour ===
+
=== Mastodon &ndash; craftable as any armour ===
<span style="color:#808080"><i>Drive all light away of you and enjoy the darkness.</i></span><br/>
+
<span style='color:#808080'><i>You will need a lot of hits to strike down a mastodon.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 5%</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style="color:#60A0FF">New ability: darkens severely</span><br/>
+
<span style='color:#60A0FF'>8 more hitpoints</span><br/>
<span style="color:#60A0FF">Sets alignment to chaotic</span><br/>
+
<span style='color:#60A0FF'>6 more hitpoints per level</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 1 Opal and 3 Pearls</span><br/>
 
<br/>
 
<br/>
=== Demon Core &ndash; amulet ===
+
=== Nighwalker &ndash; craftable as any armour ===
<span style="color:#808080"><i>If you awaken it, foul light will ravage flesh.</i></span><br/>
+
<span style='color:#808080'><i>Black and transparent</i></span><br/>
<span style="color:#60A0FF">Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">New weapon special: poison</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: radiation</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 3 Obsidians and 1 Opal</span><br/>
 
<br/>
 
<br/>
=== Despicable Heroism &ndash; mace ===
+
=== Perfection &ndash; craftable as any armour ===
<span style="color:#808080"><i>Your deeds are revered, but the way you do them is damned.</i></span><br/>
+
<span style='color:#808080'><i>I am from a perfect breed. Orcs are so low-born, they must be exterminated.</i></span><br/>
<span style="color:green">Damage decreased by 55% (in MEDIUM difficulty), 40% (in HARD difficulty), 50% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:green">New weapon special: plague (Revenant)</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style="color:#60A0FF">Resistance to arcane decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 20%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Opal, 1 Diamond and 2 Rubies</span><br/>
 
<br/>
 
<br/>
=== Diamond &ndash; gem ===
+
=== Prayer &ndash; craftable as any armour ===
<span style="color:#808080"><i>This colourless precious stone is known to be the hardest mineral, but it is too fragile to be used in weapons or armour as a hard material. However, it very useful due to its magical properties</i></span><br/>
+
<span style='color:#808080'><i>'I feel sick, can you help me?'
 +
'No, but I shall pray for you.'</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
 +
<span style='color:#60A0FF'>New ability: cures</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Topazes, 1 Opal, 3 Pearls, 3 Diamonds and 2 Rubies</span><br/>
 
<br/>
 
<br/>
=== Dominion &ndash; craftable as any weapon ===
+
=== Purity &ndash; craftable as any armour ===
<span style="color:#808080"><i>Obey.</i></span><br/>
+
<span style='color:#808080'><i>Glory of the pure led the nocturnal creatures away.</i></span><br/>
<span style="color:green">Damage increased by 20% (in MEDIUM difficulty), 0% (in HARD difficulty), 40% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:green">New weapon special: mind raid</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to lawful</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 15%</span><br/>
+
<span style='color:#000080'>Gems needed for crafting: 4 Topazes, 2 Diamonds and 1 Amethyst</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 15%</span><br/>
 
 
<br/>
 
<br/>
=== Doombringer &ndash; sword ===
+
=== Quintessence &ndash; craftable as any armour ===
<span style="color:#808080"><i>Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.</i></span><br/>
+
<span style='color:#808080'><i>'All is made of four elements.'
<span style="color:green">Damage increased by 50% (in MEDIUM difficulty), 30% (in HARD difficulty), 70% (in EASY difficulty)</span><br/>
+
'Master, four is not a pretty number. Why not five?'
<span style="color:green">20% more attacks</span><br/>
+
'Very well, I was testing you. There is a fifth element.'</i></span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:green">New weapon special: slow</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
<span style="color:green">New weapon special: disintegrate</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
 +
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<span style='color:purple'>New ability: regenerates (requires [[#The Essence of Magic_.E2.80.93_craftable as any weapon|The Essence of Magic]])</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Topaz, 3 Opals, 1 Ruby, 2 Emeralds and 1 Amethyst</span><br/>
 
<br/>
 
<br/>
=== Doomsday Machine &ndash; xbow ===
+
=== Scourge of All Living &ndash; craftable as any armour ===
<span style="color:#808080"><i>To spread doom, you need proper tools.</i></span><br/>
+
<span style='color:#808080'><i>Stories talk about a disease that comes out of nowhere and no one can survive.</i></span><br/>
<span style="color:green">Damage increased by 40% (in MEDIUM difficulty), 30% (in HARD difficulty), 50% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">25% more attacks</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 20%</span><br/>
<span style="color:green">Enemy resistances to pierce decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
<span style="color:green">New weapon special: shockwave</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 30%</span><br/>
<span style="color:green">Increases all magical damages by 15%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#cancer_.E2.80.93_dummy|cancer]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 3 Obsidians, 1 Opal, 1 Pearl, 1 Diamond and 1 Emerald</span><br/>
 
<br/>
 
<br/>
=== Dragon Claw &ndash; sword ===
+
=== Sorcery &ndash; craftable as any armour ===
<span style="color:#808080"><i>Claws of dragons have no unusual magical properties, but they cut so well.</i></span><br/>
+
<span style='color:#808080'><i>'You shall never question my power!'
<span style="color:green">Damage increased by 30%</span><br/>
+
'Only because of that cheap decorated armour of yours?'</i></span><br/>
<span style="color:green">Damage increased by 2</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">30% more attacks</span><br/>
+
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 1 Opal and 2 Pearls</span><br/>
 
<br/>
 
<br/>
=== Dragonslayer &ndash; bow ===
+
=== Spell Devourer &ndash; craftable as any armour ===
<span style="color:#808080"><i>He killed dragons with his legendary bow, but he was no match for saurians.</i></span><br/>
+
<span style='color:#808080'><i>When the mighty wizard saw soldiers wearing armour protecting from his magic, he summoned undead to fight them.</i></span><br/>
<span style="color:green">Damage increased by 35%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style="color:green">25% more attacks</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:green">New weapon special: misdraconia</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
+
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 3 Pearls, 3 Diamonds and 2 Rubies</span><br/>
 
<br/>
 
<br/>
=== Draingloves &ndash; gauntlets ===
+
=== Spiritual Presence &ndash; craftable as any armour ===
<span style="color:#808080"><i>You hit, you heal. I hit, you heal. But can you heal enough?</i></span><br/>
+
<span style='color:#808080'><i>Run through hills, swamps and sand as if you had no body limiting you.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
<span style="color:#60A0FF">Spells suck 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 15%</span><br/>
<span style="color:green">Increases all magical damages by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 15%</span><br/>
<span style="color:#60A0FF">New ability: absorbs (1)</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on flat terrains set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through villages set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through castles set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on coastal reefs set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through swampy places set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs across sands set to 1</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Topazes, 1 Opal, 1 Diamond, 3 Emeralds, 2 Amethysts and 1 Sapphire</span><br/>
 
<br/>
 
<br/>
=== Dugi's Ward &ndash; craftable as any armour ===
+
=== Strength &ndash; craftable as any armour ===
<span style="color:#808080"><i>Metal is the best, especially if it's heavy enough.</i></span><br/>
+
<span style='color:#808080'><i>Why does nobody want to play handwrestling with me?</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 30%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">Damage increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
<span style="color:green">1 more attacks</span><br/>
+
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 3 Topazes and 2 Opals</span><br/>
<span style="color:green">Increases all magical damages by 15%</span><br/>
 
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to impact increased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to pierce increased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
 
<span style="color:#60A0FF">New ability: absorbs (3)</span><br/>
 
 
<br/>
 
<br/>
=== Dugi's Wrath &ndash; craftable as any weapon ===
+
=== The Art of War &ndash; craftable as any armour ===
<span style="color:#808080"><i>The probability that somebody will get this is quite low, maybe some of my assumptions were wrong.</i></span><br/>
+
<span style='color:#808080'><i>If you know the enemy and you know yourself, you need not fear the outcome of a thousand battles.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
<span style="color:green">Damage increased by 50% (in MEDIUM difficulty), 30% (in HARD difficulty), 70% (in EASY difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 3</span><br/>
<span style="color:green">30% more attacks</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]</span><br/>
<span style="color:#60A0FF">Spells suck 2 health from targets with each hit</span><br/>
+
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 2 Topazes, 1 Opal, 1 Pearl, 3 Emeralds and 3 Sapphires</span><br/>
<span style="color:#60A0FF">15% chance to strike a devastating blow</span><br/>
 
<span style="color:green">New weapon special: leech</span><br/>
 
<span style="color:green">New weapon special: berserk</span><br/>
 
<span style="color:green">New weapon special: charge</span><br/>
 
<span style="color:#60A0FF">Chance to get hit decreased by 10%</span><br/>
 
<span style="color:#60A0FF">New ability: radiating insanity</span><br/>
 
<span style="color:#60A0FF">New ability: warlord's rule</span><br/>
 
<span style="color:#60A0FF">New ability: wrath</span><br/>
 
 
<br/>
 
<br/>
=== Dying Dreams &ndash; craftable as any armour ===
+
=== The Godless &ndash; craftable as any armour ===
<span style="color:#808080"><i>Have you ever dreamed of defeating me? Feel your weakness and see me recovering from everything.</i></span><br/>
+
<span style='color:#808080'><i>Do not justify your actions with the name of a man made deity.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 35% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 25% (in EASY difficulty), 20% (in MEDIUM difficulty), 15% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">New ability: leech</span><br/>
+
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 1 Ruby and 1 Emerald</span><br/>
<span style="color:#60A0FF">New ability: despair (15)</span><br/>
 
 
<br/>
 
<br/>
=== Elusive Boots &ndash; boots ===
+
=== The Shiverbringer &ndash; craftable as any armour ===
<span style="color:#808080"><i>Enemies are blocking the way? Who cares?</i></span><br/>
+
<span style='color:#808080'><i>His presence brought shivers of fear to everyone who defied him. He was defeated by the insane.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 2%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 5%</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 15%</span><br/>
<span style="color:#60A0FF">New ability: skirmisher</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 1 Opal, 2 Diamonds, 2 Rubies, 1 Emerald and 1 Amethyst</span><br/>
 
<br/>
 
<br/>
=== Emerald &ndash; gem ===
+
=== Unimpalability &ndash; craftable as any armour ===
<span style="color:#808080"><i>Diamonds tainted with copper salts are coloured green and possess huge magical power. However, it is uneasy to extract it.</i></span><br/>
+
<span style='color:#808080'><i>The executioner tried to impale him on a stick. It was his last mistake.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 3 Opals and 1 Pearl</span><br/>
 
<br/>
 
<br/>
=== Equality &ndash; craftable as any weapon ===
+
=== Warheart &ndash; craftable as any armour ===
<span style="color:#808080"><i>Even the weak can kill with this one.</i></span><br/>
+
<span style='color:#808080'><i>This will please my war loving heart.</i></span><br/>
<span style="color:green">Damage increased by 6 (in MEDIUM difficulty), 5 (in HARD difficulty), 7 (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
<span style="color:green">20% more attacks</span><br/>
+
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
<span style="color:green">Increases all magical damages by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]</span><br/>
 +
<span style='color:purple'>1 more attacks (requires [[#Warguard_.E2.80.93_gauntlets|Warguard]])</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 1 Opal, 1 Diamond, 2 Rubies and 1 Amethyst</span><br/>
 
<br/>
 
<br/>
=== Executioner's Axe &ndash; axe ===
+
== craftable as any weapon ==
<span style="color:#808080"><i>A good executioner kills with a single blow.</i></span><br/>
+
=== Anger &ndash; craftable as any weapon ===
<span style="color:green">Merges attacks</span><br/>
+
<span style='color:#808080'><i>If we were not born to rage, why would we have the ability to rage then?</i></span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:#60A0FF">Sets alignment to neutral</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 1 Opal, 3 Rubies and 1 Emerald</span><br/>
 
<br/>
 
<br/>
=== Explosionlance &ndash; spear ===
+
=== Dominion &ndash; craftable as any weapon ===
<span style="color:#808080"><i>Take that away, we need to stay silent.</i></span><br/>
+
<span style='color:#808080'><i>Obey.</i></span><br/>
<span style="color:green">Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 20% (in MEDIUM difficulty), 0% (in HARD difficulty)</span><br/>
<span style="color:green">Damage increased by 1</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#mind raid_.E2.80.93_dummy|mind raid]]</span><br/>
<span style="color:green">New weapon special: extra damage (+5; impact)</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 2 Opals, 1 Pearl, 2 Emeralds and 1 Amethyst</span><br/>
 
<br/>
 
<br/>
=== Exterminator's Dagger &ndash; dagger ===
+
=== Dugi's Wrath &ndash; craftable as any weapon ===
<span style="color:#808080"><i>Slay the tyrant. Put an end to his wicked rule.</i></span><br/>
+
<span style='color:#808080'><i>The probability that somebody will get this is quite low, maybe some of my assumptions were wrong.</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:green">Increases all magical damages by 15%</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
<span style="color:purple">2% to all resistances (requires Exterminator's Scythe)</span><br/>
+
<span style='color:#60A0FF'>Spells suck 2 health from targets with each hit</span><br/>
<span style="color:purple">2% to all resistances (requires Exterminator's Knives)</span><br/>
+
<span style='color:#60A0FF'>15% chance to strike a devastating blow</span><br/>
<span style="color:purple">2% to all resistances (requires Exterminator's Ring)</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 +
<span style='color:green'>New weapon special: berserk</span><br/>
 +
<span style='color:green'>New weapon special: charge</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#radiating insanity_.E2.80.93_berserk|radiating insanity]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_damage|warlord's rule]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 3 Obsidians, 3 Topazes, 3 Opals, 3 Pearls, 3 Diamonds, 10 Rubies, 10 Emeralds, 10 Amethysts, 10 Sapphires and 10 Black Pearls</span><br/>
 
<br/>
 
<br/>
=== Exterminator's Knives &ndash; knife ===
+
=== Equality &ndash; craftable as any weapon ===
<span style="color:#808080"><i>It may be hard to get close enough.</i></span><br/>
+
<span style='color:#808080'><i>Even the weak can kill with this one.</i></span><br/>
<span style="color:green">Damage increased by 40%</span><br/>
+
<span style='color:green'>Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
<span style="color:green">Sets damage type to cold</span><br/>
+
<span style='color:green'>20% more attacks</span><br/>
<span style="color:purple">+1 to base ranged damage (requires Exterminator's Scythe)</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style="color:purple">16 more hitpoints (requires Exterminator's Dagger)</span><br/>
+
<span style='color:#000080'>Gems needed for crafting: 3 Topazes and 2 Opals</span><br/>
<span style="color:purple">+1 to base attacks (requires Exterminator's Ring)</span><br/>
 
 
<br/>
 
<br/>
=== Exterminator's Ring &ndash; ring ===
+
=== Forestburner &ndash; craftable as any weapon ===
<span style="color:#808080"><i>Hide from the revolution.</i></span><br/>
+
<span style='color:#808080'><i>Sarah always preferred money over pristine nature.</i></span><br/>
<span style="color:green">Damage increased by 1</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 15%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]</span><br/>
<span style="color:purple">+1 to base ranged damage (requires Exterminator's Scythe)</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style="color:purple">+1 to base ranged damage (requires Exterminator's Dagger)</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
<span style="color:purple">2% to all resistances (requires Exterminator's Knives)</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 15%</span><br/>
 +
<span style='color:green'>New attack: fireball (13 - 4, fire)</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 1 Opal, 4 Rubies and 1 Amethyst</span><br/>
 
<br/>
 
<br/>
=== Exterminator's Scythe &ndash; polearm ===
+
=== Gloombringer &ndash; craftable as any weapon ===
<span style="color:#808080"><i>Victims' loyals look for revenge.</i></span><br/>
+
<span style='color:#808080'><i>One side wins, the other side loses. Both sides' widows weep.</i></span><br/>
<span style="color:green">Damage increased by 20% (in MEDIUM difficulty), 10% (in HARD difficulty), 30% (in EASY difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 80% (in EASY difficulty), 50% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:green">30% more attacks</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
<span style="color:purple">+1 to base damage (requires Exterminator's Dagger)</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
<span style="color:purple">+1 to base damage (requires Exterminator's Knives)</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
<span style="color:purple">+1 to base damage (requires Exterminator's Ring)</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Ruby, 4 Emeralds and 1 Amethyst</span><br/>
 
<br/>
 
<br/>
=== False Paradise &ndash; helm ===
+
=== Guerrilla &ndash; craftable as any weapon ===
<span style="color:#808080"><i>Their society was almost utopian. They grew lazy and weak and became an easy prey for invaders.</i></span><br/>
+
<span style='color:#808080'><i>Fight when you choose to fight, hide when you are hunted.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style="color:#60A0FF">New ability: regenerates (24)</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]</span><br/>
<span style="color:#60A0FF">4 (in MEDIUM difficulty), 5 (in HARD difficulty), 3 (in EASY difficulty) fewer movement points</span><br/>
+
<span style='color:#60A0FF'>New ability: concealment</span><br/>
 +
<span style='color:#60A0FF'>2 more movement points</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 2 Emeralds and 1 Sapphire</span><br/>
 
<br/>
 
<br/>
=== Fiery Blood &ndash; gauntlets ===
+
=== Inferno &ndash; craftable as any weapon ===
<span style="color:#808080"><i>Red is the fire. Red is the blood. I am not sure which of them is pouring.</i></span><br/>
+
<span style='color:#808080'><i>Infernal flames will devour those who are struck with the ruby-clad weapon.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:green">1 more attacks</span><br/>
+
<span style='color:green'>Sets damage type to fire</span><br/>
<span style="color:green">Sets damage type to fire</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 1 Opal, 3 Rubies and 2 Emeralds</span><br/>
 
<br/>
 
<br/>
=== Fine bow &ndash; bow ===
+
=== Konrad's Might &ndash; craftable as any weapon ===
<span style="color:#808080"><i>Precision is more important than anything else.</i></span><br/>
+
<span style='color:#808080'><i>No sword or shield can protect from my wrath.</i></span><br/>
<span style="color:green">Damage increased by 40%</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:green">30% more attacks</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style="color:green">New weapon special: focused</span><br/>
+
<span style='color:green'>New weapon special: marksman</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#000080'>Gems needed for crafting: 3 Obsidians and 1 Topaz</span><br/>
 
<br/>
 
<br/>
=== Fire-Forged Friend &ndash; potion ===
+
=== Malice &ndash; craftable as any weapon ===
<span style="color:#808080"><i>'I make my friends with hammer and anvil.' -Pygmaliophaestus</i></span><br/>
+
<span style='color:#808080'><i>Dishonest combat is usually stronger.</i></span><br/>
<span style="color:#60A0FF">4 fewer movement points</span><br/>
+
<span style='color:green'>Damage increased by 25%</span><br/>
<span style="color:orange">50% increased physical resistances
+
<span style='color:green'>Damage increased by 4</span><br/>
-4 movement speed</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>New weapon special: backstab</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Topazes, 1 Pearl and 1 Diamond</span><br/>
 
<br/>
 
<br/>
=== Fist of Anarchy &ndash; mace ===
+
=== Marie Byrd &ndash; craftable as any weapon ===
<span style="color:#808080"><i>Rebirth through devastation, freedom through bloodshed.</i></span><br/>
+
<span style='color:#808080'><i>He set foot into the Land of Always Winter and named it after his wife.</i></span><br/>
<span style="color:green">50% (in MEDIUM difficulty), 40% (in HARD difficulty), 60% (in EASY difficulty) more attacks</span><br/>
+
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 55% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">10% chance to strike a devastating blow</span><br/>
+
<span style='color:green'>Sets damage type to cold</span><br/>
<span style="color:green">New weapon special: anarchy</span><br/>
+
<span style='color:green'>New weapon special: slow</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 1 Pearl, 1 Diamond, 1 Emerald and 4 Sapphires</span><br/>
 
<br/>
 
<br/>
=== Flaming Sword &ndash; sword ===
+
=== Marrowrend &ndash; craftable as any weapon ===
<span style="color:#808080"><i>If you need to fight ghosts, good steel is not enough.</i></span><br/>
+
<span style='color:#808080'><i>Let your anger penetrate into the depths of your bones.</i></span><br/>
<span style="color:green">Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
<span style="color:green">Damage increased by 1</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style="color:green">Sets damage type to fire</span><br/>
+
<span style='color:green'>30% fewer attacks</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:green'>Sets damage type to impact</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>Enemy resistances to impact decreased by 20%</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Opal, 1 Pearl, 3 Rubies and 1 Black Pearl</span><br/>
 
<br/>
 
<br/>
=== Fleshrending Scourge &ndash; mace ===
+
=== Misanthropia &ndash; craftable as any weapon ===
<span style="color:#808080"><i>Do not run away from me. I will catch you anyway.</i></span><br/>
+
<span style='color:#808080'><i>I have seen pillagers torturing children for fun. The worst of monsters are humans. They must be smitten.</i></span><br/>
<span style="color:green">Damage increased by 40% (in MEDIUM difficulty), 20% (in HARD difficulty), 60% (in EASY difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:green">20% more attacks</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 20%</span><br/>
<span style="color:green">Enemy resistances to impact decreased by 10%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]</span><br/>
<span style="color:#60A0FF">2 more movement points</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Diamonds and 1 Emerald</span><br/>
 
<br/>
 
<br/>
=== Flying Boots &ndash; boots ===
+
=== Scaryface &ndash; craftable as any weapon ===
<span style="color:#808080"><i>He could run through caves and hills like on a plain road. He could walk on water.</i></span><br/>
+
<span style='color:#808080'><i>Behold my countenance and tremble!</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 7%</span><br/>
+
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:green'>Damage increased by 3</span><br/>
<span style="color:#60A0FF">Movement costs through forests set to 1</span><br/>
+
<span style='color:green'>20% more attacks</span><br/>
<span style="color:#60A0FF">Movement costs on frozen lands set to 1</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
<span style="color:#60A0FF">Movement costs on flat terrains set to 1</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire decreased by 10%</span><br/>
<span style="color:#60A0FF">Movement costs through dark caves set to 1</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 40%</span><br/>
<span style="color:#60A0FF">Movement costs through mushroom groves set to 1</span><br/>
+
<span style='color:#000080'>Gems needed for crafting: 1 Obsidian, 1 Opal, 1 Amethyst and 1 Sapphire</span><br/>
<span style="color:#60A0FF">Movement costs through villages set to 1</span><br/>
 
<span style="color:#60A0FF">Movement costs through castles set to 1</span><br/>
 
<span style="color:#60A0FF">Movement costs in shallow waters set to 1</span><br/>
 
<span style="color:#60A0FF">Movement costs on coastal reefs set to 1</span><br/>
 
<span style="color:#60A0FF">Movement costs in deep waters set to 1</span><br/>
 
<span style="color:#60A0FF">Movement costs through swampy places set to 1</span><br/>
 
<span style="color:#60A0FF">Movement costs on hills set to 1</span><br/>
 
<span style="color:#60A0FF">Movement costs across sands set to 1</span><br/>
 
 
<br/>
 
<br/>
=== Forestburner &ndash; craftable as any weapon ===
+
=== Soul Eclipse &ndash; craftable as any weapon ===
<span style="color:#808080"><i>Sarah always preferred money over pristine nature.</i></span><br/>
+
<span style='color:#808080'><i>Hide your soul and gifts of undeath await you.</i></span><br/>
<span style="color:green">Damage increased by 30% (in MEDIUM difficulty), 20% (in HARD difficulty), 40% (in EASY difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 4 (in EASY difficulty), 1 (in MEDIUM difficulty), -4 (in HARD difficulty)</span><br/>
<span style="color:green">New weapon special: misdryadia</span><br/>
+
<span style='color:green'>New weapon special: drain</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
<span style="color:green">New attack: fireball (11 - 4)</span><br/>
+
<span style='color:green'>Adds status unpoisonable,undrainable,unplagueable</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 3 Obsidians, 2 Topazes, 3 Diamonds, 1 Emerald and 2 Amethysts</span><br/>
 
<br/>
 
<br/>
=== Foul Potion &ndash; potion ===
+
=== Soul Hunter &ndash; craftable as any weapon ===
<span style="color:#808080"><i>It helps us greatly, but its user pays a great price.</i></span><br/>
+
<span style='color:#808080'><i>Noble cannibals do not eat corpses, they eat souls.</i></span><br/>
<span style="color:#60A0FF">New ability: unholy hunger</span><br/>
+
<span style='color:green'>Damage increased by 40%</span><br/>
<span style="color:orange">New ability: Unholy hunger (the unit loses increasing amounts of maximum HP per turn (unless cared by a healer), but when it kills an enemy, the count restarts and it gains 3 to maximum HP and is healed slightly).</span><br/>
+
<span style='color:green'>Damage increased by 1</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 1 Topaz, 3 Opals and 2 Pearls</span><br/>
 
<br/>
 
<br/>
=== Fowleri's Chopper &ndash; axe ===
+
=== Soul Render &ndash; craftable as any weapon ===
<span style="color:#808080"><i>He broke her heart. No, wait, not heart, sanity. He broke her sanity.</i></span><br/>
+
<span style='color:#808080'><i>Sticks and stones will break his bones, but this will destroy even his soul.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
<span style="color:green">Damage increased by 5% (in MEDIUM difficulty), -5% (in HARD difficulty), 15% (in EASY difficulty)</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 5%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
<span style="color:#60A0FF">New ability: wrath</span><br/>
+
<span style='color:green'>Increases all magical damages by 30%</span><br/>
<span style="color:#60A0FF">New ability: retribution</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#000080'>Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds, 1 Amethyst, 2 Sapphires and 1 Black Pearl</span><br/>
 
<br/>
 
<br/>
=== Frozen Locket &ndash; amulet ===
+
=== The End of All that Is &ndash; craftable as any weapon ===
<span style="color:#808080"><i>Frozen memories shall thaw and redeem.</i></span><br/>
+
<span style='color:#808080'><i>From the victim's point of view, there was no death at all.</i></span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 15%</span><br/>
+
<span style='color:green'>20% more attacks</span><br/>
<span style="color:#60A0FF">New ability: freezing aura</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#soul annihilation_.E2.80.93_damage|soul annihilation]]</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Topazes, 1 Opal, 1 Pearl, 3 Diamonds, 1 Ruby, 2 Emeralds and 1 Amethyst</span><br/>
 
<br/>
 
<br/>
=== Glitch Item &ndash; limited ===
+
=== The Essence of Magic &ndash; craftable as any weapon ===
<span style="color:#808080"><i>Everything can fail. Regardless of the amount of polishing done.</i></span><br/>
+
<span style='color:#808080'><i>Fire, earth, air and water. And then there is magic.</i></span><br/>
<span style="color:red">New obligation: Report this bug on the forums</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
 +
<span style='color:green'>Sets damage type to arcane</span><br/>
 +
<span style='color:green'>Increases all magical damages by 35%</span><br/>
 +
<span style='color:purple'>5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Quintessence_.E2.80.93_craftable as any armour|Quintessence]])</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Topaz, 1 Pearl, 1 Diamond and 1 Ruby</span><br/>
 
<br/>
 
<br/>
=== Gloombringer &ndash; craftable as any weapon ===
+
=== The Lesser Lich &ndash; craftable as any weapon ===
<span style="color:#808080"><i>One side wins, the other side loses. Both sides' widows weep.</i></span><br/>
+
<span style='color:#808080'><i>Let this skeleton be my lieutenant. They will not notice any difference.</i></span><br/>
<span style="color:green">Damage increased by 50% (in MEDIUM difficulty), 20% (in HARD difficulty), 80% (in EASY difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 25% (in EASY difficulty), 20% (in MEDIUM difficulty), 15% (in HARD difficulty)</span><br/>
<span style="color:green">30% more attacks</span><br/>
+
<span style='color:green'>30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks</span><br/>
<span style="color:green">New weapon special: poison</span><br/>
+
<span style='color:green'>Sets damage type to arcane</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Sucks 2 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 10%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 3 Obsidians, 1 Topaz, 1 Pearl, 1 Emerald, 1 Amethyst, 2 Sapphires and 1 Black Pearl</span><br/>
 
<br/>
 
<br/>
=== Glowing Flight &ndash; knife ===
+
=== Thundering Revenge &ndash; craftable as any weapon ===
<span style="color:#808080"><i>The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.</i></span><br/>
+
<span style='color:#808080'><i>I call this new weapon of mine.. bazooka!</i></span><br/>
<span style="color:green">Damage increased by 40%</span><br/>
+
<span style='color:green'>Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
<span style="color:green">40% more attacks</span><br/>
+
<span style='color:green'>Sets damage type to lightning</span><br/>
<span style="color:green">Sets damage type to arcane</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds and 1 Sapphire</span><br/>
 
<br/>
 
<br/>
=== Godsmasher &ndash; mace ===
+
=== Widowmaker, Widowermaker &ndash; craftable as any weapon ===
<span style="color:#808080"><i>'With this beast, I can kill even a god!'
+
<span style='color:#808080'><i>The number of widows will rise after this battle.</i></span><br/>
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'</i></span><br/>
+
<span style='color:green'>Damage decreased by 10%</span><br/>
<span style="color:green">Damage increased by 50% (in MEDIUM difficulty), 30% (in HARD difficulty), 70% (in EASY difficulty)</span><br/>
+
<span style='color:green'>New weapon special: charge</span><br/>
<span style="color:green">20% more attacks</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">10% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
<span style="color:green">Enemy resistances to impact decreased by 20%</span><br/>
+
<span style='color:#000080'>Gems needed for crafting: 1 Topaz, 1 Opal, 2 Pearls and 1 Diamond</span><br/>
<span style="color:green">New weapon special: leech</span><br/>
 
 
<br/>
 
<br/>
=== Greater Guardsman's Leather Armour &ndash; armour ===
+
=== Wretched Defiler &ndash; craftable as any weapon ===
<span style="color:#808080"><i>A good guardsman never yields.</i></span><br/>
+
<span style='color:#808080'><i>Minimise your casualties, even at the cost of defiling corpses.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:green'>Damage increased by 25%</span><br/>
<span style="color:#60A0FF">New ability: unyielding</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 25%</span><br/>
 +
<span style='color:#000080'>Gems needed for crafting: 2 Topazes, 2 Opals and 1 Pearl</span><br/>
 
<br/>
 
<br/>
=== Greater Healing Potion &ndash; potion ===
+
== dagger ==
<span style="color:#808080"><i>This can heal almost anyone, find the one who brewed it!</i></span><br/>
+
=== Chaosbringer &ndash; dagger ===
<span style="color:orange">This unit is completely restored, including statuses, moves and attacks.</span><br/>
+
<span style='color:#808080'><i>Do you like order? Shame that I do not.</i></span><br/>
 +
<span style='color:green'>40% more attacks</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#misnania_.E2.80.93_damage|misnania]]</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]</span><br/>
 
<br/>
 
<br/>
=== Guardsman's Leather Armour &ndash; armour ===
+
=== Dagger of Craving &ndash; dagger ===
<span style="color:#808080"><i>Loyalty will protect you like an expensive armour.</i></span><br/>
+
<span style='color:#808080'><i>Does this make you feel some sort of... bloodlust?</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:#60A0FF">New ability: steadfast</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#aura of hunger_.E2.80.93_drains|aura of hunger]]</span><br/>
 
<br/>
 
<br/>
=== Guerrilla &ndash; craftable as any weapon ===
+
=== Dagger of Shielding &ndash; dagger ===
<span style="color:#808080"><i>Fight when you choose to fight, hide when you are hunted.</i></span><br/>
+
<span style='color:#808080'><i>He survived a thousand knife fights. Not because of his bravery.</i></span><br/>
<span style="color:green">Damage increased by 2</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">New weapon special: hit and run</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:#60A0FF">New ability: concealment</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
<span style="color:#60A0FF">2 more movement points</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
 
<br/>
 
<br/>
=== Guide to Lycanthropy &ndash; limited ===
+
=== Dagger of Sicarii &ndash; dagger ===
<span style="color:#808080"><i>Search your memories and find the monster you are.</i></span><br/>
+
<span style='color:#808080'><i>An oppressed nation will find a way to have its revenge.</i></span><br/>
<span style="color:yellow">New advancements: Abilities that allow a transformation into powerful animal forms</span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 20% (in MEDIUM difficulty), -10% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>25% more attacks</span><br/>
 +
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>New weapon special: poison</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#uber backstab_.E2.80.93_damage|uber backstab]]</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
 
<br/>
 
<br/>
=== Hands of Sorrow &ndash; gauntlets ===
+
=== Dagger of Surprises &ndash; dagger ===
<span style="color:#808080"><i>He grew up as a mercenary bound to obey any command. Remorse led him to distant corners where he died, miserable and alone.</i></span><br/>
+
<span style='color:#808080'><i>One stab to rule them all.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
<span style="color:#60A0FF">5% chance to strike a devastating blow</span><br/>
+
<span style='color:green'>Merges attacks</span><br/>
<span style="color:#60A0FF">Movement costs on frozen lands set to 1</span><br/>
+
<span style='color:green'>New weapon special: backstab</span><br/>
<span style="color:#60A0FF">Movement costs through dark caves set to 1</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style="color:#60A0FF">Movement costs through mushroom groves set to 1</span><br/>
 
<span style="color:#60A0FF">New ability: despair (5)</span><br/>
 
 
<br/>
 
<br/>
=== Hatred &ndash; craftable as any armour ===
+
=== Exterminator's Dagger &ndash; dagger ===
<span style="color:#808080"><i>Arm yourself with hatred, your lacking skill will not matter.</i></span><br/>
+
<span style='color:#808080'><i>Slay the tyrant. Put an end to his wicked rule.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:green">Damage increased by 6 (in MEDIUM difficulty), 5 (in HARD difficulty), 7 (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:green">1 more attacks</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style="color:#60A0FF">5% chance to strike a devastating blow</span><br/>
+
<span style='color:purple'>2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:purple'>2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])</span><br/>
 +
<span style='color:purple'>2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])</span><br/>
 
<br/>
 
<br/>
=== Hatred for Men &ndash; xbow ===
+
=== Exterminator's Dagger &ndash; dagger ===
<span style="color:#808080"><i>Fuelled by the venom and hatred.</i></span><br/>
+
<span style='color:#808080'><i>Slay the tyrant. Put an end to his wicked rule.</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:#60A0FF">10% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:green">New weapon special: pierce</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style="color:green">New weapon special: poison</span><br/>
+
<span style='color:purple'>2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])</span><br/>
<span style="color:#60A0FF">New ability: damage aura (aura")</span><br/>
+
<span style='color:purple'>2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])</span><br/>
 +
<span style='color:purple'>2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 
<br/>
 
<br/>
=== Havoc Bliss &ndash; amulet ===
+
=== Nightstalker &ndash; dagger ===
<span style="color:#808080"><i>Destruction can save you from suffering if you do it right.</i></span><br/>
+
<span style='color:#808080'><i>That looming darkness is a herald of his arrival. Somebody will die very soon.</i></span><br/>
<span style="color:green">Damage increased by 15%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
<span style="color:green">Damage increased by 1</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
 
<br/>
 
<br/>
=== Headsmasher &ndash; axe ===
+
=== Souldrainer &ndash; dagger ===
<span style="color:#808080"><i>'Let us give the orcs something they like, maybe they will let us be.'
+
<span style='color:#808080'><i>To kill or to preserve oneself? One has to consider the situation.</i></span><br/>
'What do they like?'
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
'Smashing heads.'</i></span><br/>
+
<span style='color:green'>New bonus attack: drain (30% damage and 100% attacks of the base attack, melee)</span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>New weapon special for the drain attack: drain</span><br/>
<span style="color:green">60% more attacks</span><br/>
 
<span style="color:#60A0FF">Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
 
 
<br/>
 
<br/>
=== Headstriker &ndash; xbow ===
+
=== Straight out of Nowhere &ndash; dagger ===
<span style="color:#808080"><i>If you have a good aim, you will hit a vulnerable spot and kill even with a lightweight bolt.</i></span><br/>
+
<span style='color:#808080'><i>Expect the unexpected. Diabolus ex machina.</i></span><br/>
<span style="color:green">Damage increased by 25%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:green">Damage increased by 2</span><br/>
+
<span style='color:green'>Merges attacks</span><br/>
<span style="color:green">New weapon special: marksman</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 5%</span><br/>
 
 
<br/>
 
<br/>
=== Healing Potion &ndash; potion ===
+
=== Survival of the Cowardliest &ndash; dagger ===
<span style="color:#808080"><i>I am healed! More healthy than ever!</i></span><br/>
+
<span style='color:#808080'><i>Revered men once went to war. Revered men now lay in red mud.</i></span><br/>
<span style="color:#60A0FF">10 more hitpoints per level</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
<span style="color=#60A0FF">Full heal</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#cowardice_.E2.80.93_dummy|cowardice]]</span><br/>
<span style="color:orange">This unit is fully healed, and its total HP is increased by 10.</span><br/>
 
 
<br/>
 
<br/>
=== Heart of Darkness &ndash; limited ===
+
=== The Psychotic's Dagger &ndash; dagger ===
<span style="color:#808080"><i>Find your dark subconscience and embrace it.</i></span><br/>
+
<span style='color:#808080'><i>I will kill you! Kill! Kill! Hahahahahahaha, aaahahahahahahaaa! Hahahaaa!</i></span><br/>
<span style="color:yellow">New advancements: Various wicked spells</span><br/>
+
<span style='color:green'>30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks</span><br/>
 +
<span style='color:green'>New weapon special: poison</span><br/>
 +
<span style='color:green'>New bonus attack: fury (100% damage and 75% attacks of the base attack, melee)</span><br/>
 +
<span style='color:green'>New weapon special for the fury attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/>
 
<br/>
 
<br/>
=== Heart of Ice &ndash; armour ===
+
=== Titan's Bane &ndash; dagger ===
<span style="color:#808080"><i>Even warm smokes can bring frost. The sun is what we need.</i></span><br/>
+
<span style='color:#808080'><i>My blows may cause mere scratches on your skin, but it can be enough for you to die.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:green">New weapon special: slow (ranged attacks only)</span><br/>
+
<span style='color:green'>Sets damage type to arcane</span><br/>
<span style="color:#60A0FF">Resistance to fire decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>20% chance to strike a devastating blow</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 30%</span><br/>
 
<span style="color:purple">New weapon special: slows (melee attacks only) (requires Iced Boots)</span><br/>
 
<span style="color:purple">+1 base damage (requires Chilling Touch)</span><br/>
 
 
<br/>
 
<br/>
=== Heathenbasher &ndash; mace ===
+
=== Traces of Blood &ndash; dagger ===
<span style="color:#808080"><i>Dark is the night that has set to your mind, sweet is the pride that reflects in your eyes.</i></span><br/>
+
<span style='color:#808080'><i>That assassin is hard to find, but his bloody trace can be followed. Shame that it costs so many lives.</i></span><br/>
<span style="color:green">Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
<span style="color:green">New weapon special: lawful</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
 
<span style="color:#60A0FF">New ability: illuminates</span><br/>
 
 
<br/>
 
<br/>
=== Heavy Bow &ndash; bow ===
+
== gauntlets ==
<span style="color:#808080"><i>Fellows, what would you say if I made a bow that shoots spears?</i></span><br/>
+
=== Brawler's Triumph &ndash; gauntlets ===
<span style="color:green">Damage increased by 100% (in MEDIUM difficulty), 80% (in HARD difficulty), 120% (in EASY difficulty)</span><br/>
+
<span style='color:#808080'><i>It protects well... but not as much from punches.</i></span><br/>
<span style="color:green">30% fewer attacks</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">New weapon special: pierce</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 
<br/>
 
<br/>
=== Heavy Gauntlets &ndash; gauntlets ===
+
=== Chilling Touch &ndash; gauntlets ===
<span style="color:#808080"><i>How the hell do you fight with this?</i></span><br/>
+
<span style='color:#808080'><i>Unnatural clouds of dust can come and cover the sun. No heat will come and summer crops will be touched by chill.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">Damage decreased by 2 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage decreased by 3</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#freezing aura_.E2.80.93_dummy|freezing aura]] (requires [[#Heart of Ice_.E2.80.93_armour|Heart of Ice]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Iced Boots_.E2.80.93_boots|Iced Boots]])</span><br/>
 
<br/>
 
<br/>
=== Heavy Gauntlets of Virility &ndash; gauntlets ===
+
=== Dark Gloves of Destruction &ndash; gauntlets ===
<span style="color:#808080"><i>It protects you well, but are you sure that you can lift a weapon with that?</i></span><br/>
+
<span style='color:#808080'><i>Surviving warriors have learned that healing while fighting is necessary for survival.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">Damage decreased by 2 (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:purple'>Damage increased by 1 (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])</span><br/>
<span style="color:#60A0FF">4 more hitpoints per level per level</span><br/>
+
<span style='color:purple'>Damage increased by 1 (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])</span><br/>
 
<br/>
 
<br/>
=== Hell Warlord's Armour &ndash; armour ===
+
=== Draingloves &ndash; gauntlets ===
<span style="color:#808080"><i>Abaddon ruled Inferno with an iron hand, but it did not stop his loyals from following him.</i></span><br/>
+
<span style='color:#808080'><i>You hit, you heal. I hit, you heal. But can you heal enough?</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 25%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">Increases all magical damages by 5%</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 40%</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">New ability: warlord's rule</span><br/>
+
<span style='color:green'>Increases all magical damages by 5%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
 
<br/>
 
<br/>
=== Hellforge Armour &ndash; armour ===
+
=== Eidolon's Gauntlets &ndash; gauntlets ===
<span style="color:#808080"><i>'Forge me an armour. I need to have forged armour to stop attacks armour stops.' - Abaddon</i></span><br/>
+
<span style='color:#808080'><i>He hired white mages to imbue a glorious warrior with their power. The warrior thought this power came from a god.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 25%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 35%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:purple'>4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])</span><br/>
 +
<span style='color:purple'>3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])</span><br/>
 +
<span style='color:purple'>3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])</span><br/>
 +
<span style='color:purple'>4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])</span><br/>
 +
<span style='color:purple'>2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])</span><br/>
 
<br/>
 
<br/>
=== Hellforge Armour of Forging &ndash; armour ===
+
=== Fiery Blood &ndash; gauntlets ===
<span style="color:#808080"><i>Forge weapons. Give the forgery to your enemies. They shall see that forged arsenal is not useful.</i></span><br/>
+
<span style='color:#808080'><i>Red is the fire. Red is the blood. I am not sure which of them is pouring.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 25%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 35%</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style="color:#60A0FF">New ability: despair (20)</span><br/>
+
<span style='color:green'>Sets damage type to fire</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<br/>
 
<br/>
=== Hellrake &ndash; spear ===
+
=== Grim Trigger &ndash; gauntlets ===
<span style="color:#808080"><i>Flowers bloom in hell too. And every flower has its gardener.</i></span><br/>
+
<span style='color:#808080'><i>If someone throws stones at you, make an example out of him and no one will ever dare again.</i></span><br/>
<span style="color:green">Damage increased by 50% (in MEDIUM difficulty), 40% (in HARD difficulty), 60% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">New weapon special: poison</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
 
<span style="color:#60A0FF">1 more movement points</span><br/>
 
 
<br/>
 
<br/>
=== Hellslash &ndash; gauntlets ===
+
=== Hands of Sorrow &ndash; gauntlets ===
<span style="color:#808080"><i>Careful about him, you will get hurt even if he is not attacking you.</i></span><br/>
+
<span style='color:#808080'><i>He grew up as a mercenary bound to obey any command. Remorse led him to distant corners where he died, miserable and alone.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">New weapon special: cleave (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 1</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (5)]]</span><br/>
 
<br/>
 
<br/>
=== Helmet of Paladins &ndash; helm ===
+
=== Heavy Gauntlets &ndash; gauntlets ===
<span style="color:#808080"><i>Let the light show you the way into the darkness that you can enlighten.</i></span><br/>
+
<span style='color:#808080'><i>How the hell do you fight with this?</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:#60A0FF">New ability: illuminates</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 
<br/>
 
<br/>
=== Herod's Mithral Armour &ndash; armour ===
+
=== Heavy Gauntlets of Virility &ndash; gauntlets ===
<span style="color:#808080"><i>He was a poweful ruler, but he was not very righteous. No wonder that his cousin dethroned him.</i></span><br/>
+
<span style='color:#808080'><i>It protects you well, but are you sure that you can lift a weapon with that?</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: damage aura (aura")</span><br/>
+
<span style='color:#60A0FF'>4 more hitpoints per level</span><br/>
<span style="color:#60A0FF">New ability: steals</span><br/>
 
 
<br/>
 
<br/>
=== Holy Sword &ndash; sword ===
+
=== Hellslash &ndash; gauntlets ===
<span style="color:#808080"><i>You, comrade with that Unholy Axe, position yourself as far from me as possible!</i></span><br/>
+
<span style='color:#808080'><i>Careful about him, you will get hurt even if he is not attacking you.</i></span><br/>
<span style="color:green">Damage increased by 25%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">Sets damage type to arcane</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]] (melee attacks only)</span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
<span style="color:#60A0FF">New ability: illuminates</span><br/>
 
<span style="color:#60A0FF">New ability: unholybane (12)</span><br/>
 
<span style="color:#60A0FF">Sets alignment to lawful</span><br/>
 
 
<br/>
 
<br/>
=== Holy potion &ndash; potion ===
+
=== Mighty Gauntlets &ndash; gauntlets ===
<span style="color:#808080"><i>Grrrh! Remove this filth from this world! Rrrargh!</i></span><br/>
+
<span style='color:#808080'><i>Like any other visitor, he put his sword on a rack outside. His mighty fists were deadly enough.</i></span><br/>
<span style="color:orange">This unit will do quadruple damages to undead, black souls, demons and burning souls in melee combat.</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<br/>
 
<br/>
=== Hope of the Fallen &ndash; armour ===
+
=== Quick Gauntlets &ndash; gauntlets ===
<span style="color:#808080"><i>Dark immortality is encased in great sadness, but the encasement has its flaws.</i></span><br/>
+
<span style='color:#808080'><i>Quick hands are the best defence.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">Resistance to blade decreased by 10%</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 5%</span><br/>
<span style="color:#60A0FF">Resistance to pierce decreased by 15%</span><br/>
 
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
 
<span style="color:#60A0FF">Resistance to cold decreased by 20%</span><br/>
 
<span style="color:#60A0FF">Resistance to arcane increased by 35%</span><br/>
 
 
<br/>
 
<br/>
=== Horrid Ice Armour &ndash; armour ===
+
=== Rationality &ndash; gauntlets ===
<span style="color:#808080"><i>Frost not only causes you cold feet, it also kills a peasant's crops, veggies and culinary weed.</i></span><br/>
+
<span style='color:#808080'><i>Magic is just very well made quackery.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">New weapon special: horrid</span><br/>
+
<span style='color:green'>Sets damage type to blade</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 30%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
 
<br/>
 
<br/>
=== How to be an Overlord &ndash; limited ===
+
=== Soul Thrash &ndash; gauntlets ===
<span style="color:#808080"><i>Attack! Attack! Attack!</i></span><br/>
+
<span style='color:#808080'><i>'My life is in ruins, if I die, I cannot lose anything.'
<span style="color:yellow">New advancements: Leadership-like abilities</span><br/>
+
Then he saw this item.</i></span><br/>
 +
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
 +
<span style='color:green'>Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#soul thrash_.E2.80.93_damage|soul thrash]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
 
<br/>
 
<br/>
=== Ice Armour &ndash; armour ===
+
=== Stormgrip &ndash; gauntlets ===
<span style="color:#808080"><i>Dwarvish runes can prevent ice from melting.</i></span><br/>
+
<span style='color:#808080'><i>You are an evil overlord, armoured and shielded against everything? I will slay you anyway.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 30%</span><br/>
+
<span style='color:green'>Sets damage type to lightning</span><br/>
 +
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
 
<br/>
 
<br/>
=== Ice Armour of Health &ndash; armour ===
+
=== The Touch of Death &ndash; gauntlets ===
<span style="color:#808080"><i>Hot weather is bad for health.</i></span><br/>
+
<span style='color:#808080'><i>There is no touch of death. But you can take your time to aim at the windpipe from the correct angle...</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 20 (in EASY difficulty), 18 (in MEDIUM difficulty), 16 (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">5 more hitpoints per level per level</span><br/>
+
<span style='color:green'>4 fewer attacks</span><br/>
 
<br/>
 
<br/>
=== Iced Boots &ndash; boots ===
+
=== Unspoken Words &ndash; gauntlets ===
<span style="color:#808080"><i>When flames fall from the skies or spring from the ground, hot days is not what you should fear.</i></span><br/>
+
<span style='color:#808080'><i>No matter how wise you are, your words once shall be forgotten. But meaning may remain.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 5%</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 5%</span><br/>
<span style="color:purple">Movement increased by 1 (requires Heart of Ice)</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 5%</span><br/>
<span style="color:purple">+1 base damage (requires Chilling Touch)</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:purple'>4% to blade, impact and pierce resistance (requires [[#Unseen Writings_.E2.80.93_cloak|Unseen Writings]])</span><br/>
 +
<span style='color:purple'>4% to arcane, cold and fire resistance (requires [[#Unthought Memories_.E2.80.93_amulet|Unthought Memories]])</span><br/>
 +
<span style='color:purple'>2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Unsung Odes_.E2.80.93_armour|Unsung Odes]])</span><br/>
 
<br/>
 
<br/>
=== Inferno &ndash; craftable as any weapon ===
+
=== Warguard &ndash; gauntlets ===
<span style="color:#808080"><i>Infernal flames will devour those who are struck with the ruby-clad weapon.</i></span><br/>
+
<span style='color:#808080'><i>A real warrior's armour is heavy.</i></span><br/>
<span style="color:green">Damage increased by 35% (in MEDIUM difficulty), 20% (in HARD difficulty), 50% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:green">Sets damage type to fire</span><br/>
+
<span style='color:green'>Enemy resistances to blade decreased by 5%</span><br/>
<span style="color:green">New weapon special: incinerate</span><br/>
+
<span style='color:#60A0FF'>1 fewer movement points</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to fire increased by 15%</span><br/>
 
 
<br/>
 
<br/>
=== Intoxicator &ndash; craftable as any armour ===
+
== gem ==
<span style="color:#808080"><i>Orcish legends talk about a poison so potent that it debilitates its victims instantly.</i></span><br/>
+
=== Amethyst &ndash; gem ===
<span style="color:#60A0FF">Increases physical resistances by 3%</span><br/>
+
<span style='color:#808080'><i>These purple precious stones always attracted people for their massive magical power. However, its use as decoration by those without any knowledge of magic is widespread.</i></span><br/>
<span style="color:green">New weapon special: poison</span><br/>
 
<span style="color:green">New weapon special: slow</span><br/>
 
<span style="color:#60A0FF">New ability: immune to poison</span><br/>
 
 
<br/>
 
<br/>
=== Iridium &ndash; axe ===
+
=== Black Pearl &ndash; gem ===
<span style="color:#808080"><i>Mages hypothetise that there is an extremely heavy metal that its ore's weight pulls it into depths.</i></span><br/>
+
<span style='color:#808080'><i>Black pearls are legendarily rare and powerful items, investigated because of its powers reaching beyond the borders of standard magic.</i></span><br/>
<span style="color:green">Damage increased by 40% (in MEDIUM difficulty), 20% (in HARD difficulty), 60% (in EASY difficulty)</span><br/>
 
<span style="color:green">Damage increased by 4</span><br/>
 
 
<br/>
 
<br/>
=== Iron Armour &ndash; armour ===
+
=== Diamond &ndash; gem ===
<span style="color:#808080"><i>When choosing between a hundred warriors clad in iron and fifty warriors clad in mithril, choose iron.</i></span><br/>
+
<span style='color:#808080'><i>This colourless precious stone is known to be the hardest mineral, but it is too fragile to be used in weapons or armour as a hard material. However, it very useful due to its magical properties.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 13 # You can tell to yourself that WTH this defence=13 cannot work, but there are other parts of the code that enable this%</span><br/>
 
<span style="color:#60A0FF">1 fewer movement points</span><br/>
 
 
<br/>
 
<br/>
=== Iron Armour of Thorns &ndash; armour ===
+
=== Emerald &ndash; gem ===
<span style="color:#808080"><i>Do you think that you can attack me and leave uninjured?</i></span><br/>
+
<span style='color:#808080'><i>Diamonds tainted with copper salts are coloured green and possess huge magical power. However, it is uneasy to extract it.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 13%</span><br/>
 
<span style="color:#60A0FF">1 fewer movement points</span><br/>
 
<span style="color:#60A0FF">New ability: thorns</span><br/>
 
 
<br/>
 
<br/>
=== Iron Armour of the Friendly General &ndash; armour ===
+
=== Obsidian &ndash; gem ===
<span style="color:#808080"><i>I will not let you die, my protégé.</i></span><br/>
+
<span style='color:#808080'><i>Although this gem looks interesting in appearance, its magical power is limited. However, in combination with other gems, it can find some use.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 13%</span><br/>
 
<span style="color:#60A0FF">1 fewer movement points</span><br/>
 
<span style="color:#60A0FF">New ability: shield (20)</span><br/>
 
 
<br/>
 
<br/>
=== Iron Sentinel &ndash; armour ===
+
=== Opal &ndash; gem ===
<span style="color:#808080"><i>If the defender cannot stop the attacks, he has to kill the enemies before they hurt him.</i></span><br/>
+
<span style='color:#808080'><i>This is the least rare of precious gems, but it can be still used to craft useful items.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 13%</span><br/>
 
<span style="color:green">1 more attacks</span><br/>
 
<span style="color:green">Enemy resistances to pierce decreased by 20%</span><br/>
 
<span style="color:#60A0FF">1 fewer movement points</span><br/>
 
 
<br/>
 
<br/>
=== Irongut Helmet &ndash; helm ===
+
=== Pearl &ndash; gem ===
<span style="color:#808080"><i>'Are those berries edible?'
+
<span style='color:#808080'><i>This is one of the few kinds of precious gems that are grown, and not created by volcanic or tectonic processes. It has a wide use in decorating things or granting them magical properties.</i></span><br/>
'Who cares?'</i></span><br/>
 
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
 
<span style="color:#60A0FF">Resistance to fire increased by 5%</span><br/>
 
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
 
<span style="color:#60A0FF">New ability: immune to poison</span><br/>
 
 
<br/>
 
<br/>
=== Jawbreaker &ndash; mace ===
+
=== Ruby &ndash; gem ===
<span style="color:#808080"><i>Why are you grinning like that? It could have killed you!</i></span><br/>
+
<span style='color:#808080'><i>This is a diamond containing other minerals, that make its colour bright red. Its magical power is strong, and it can be used to create powerful magical things.</i></span><br/>
<span style="color:green">Damage decreased by 20% (in MEDIUM difficulty), 30% (in HARD difficulty), 10% (in EASY difficulty)</span><br/>
 
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
 
<span style="color:green">New weapon special: mayhem</span><br/>
 
 
<br/>
 
<br/>
=== Konrad's Might &ndash; craftable as any weapon ===
+
=== Sapphire &ndash; gem ===
<span style="color:#808080"><i>No sword or shield can protect from my wrath.</i></span><br/>
+
<span style='color:#808080'><i>This incredibly rare colour variation is highly sought after for its incredible magical power.</i></span><br/>
<span style="color:green">Damage increased by 30% (in MEDIUM difficulty), 20% (in HARD difficulty), 40% (in EASY difficulty)</span><br/>
 
<span style="color:green">Damage increased by 2</span><br/>
 
<span style="color:green">New weapon special: marksman</span><br/>
 
 
<br/>
 
<br/>
=== Koschei's Journal &ndash; limited ===
+
=== Topaz &ndash; gem ===
<span style="color:#808080"><i>The princess asked him where his soul was hidden. The prince found it.</i></span><br/>
+
<span style='color:#808080'><i>Although this gem looks interesting in appearance, its magical power is not really remarkable, but its importance for magical gem combination is not to be neglected.</i></span><br/>
<span style="color:yellow">New advancements: Powerful improvements to spells</span><br/>
 
 
<br/>
 
<br/>
=== Lake of Blood &ndash; axe ===
+
== gold ==
<span style="color:#808080"><i>Ground soaks liquids. To fill a lake, you have to gather liquids fast.</i></span><br/>
+
=== 100 gold &ndash; gold ===
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:#808080'><i>Why conquer when you can buy?</i></span><br/>
<span style="color:#60A0FF">New ability: murderlust</span><br/>
+
<span style='color:#808080'><i>100 gold</i></span><br/>
<span style="color:#60A0FF">3 more movement points</span><br/>
 
 
<br/>
 
<br/>
=== Leather Armour &ndash; armour ===
+
=== 200 gold &ndash; gold ===
<span style="color:#808080"><i>I know that it is cheap, but it does not slow me down.</i></span><br/>
+
<span style='color:#808080'><i>Money will not buy you anything. It is you who has to buy it for money.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#808080'><i>200 gold</i></span><br/>
 
<br/>
 
<br/>
=== Leechward &ndash; amulet ===
+
=== 50 gold &ndash; gold ===
<span style="color:#808080"><i>Transform your blood to acid and nobody will drink it.</i></span><br/>
+
<span style='color:#808080'><i>Money is more powerful than magic.</i></span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 20%</span><br/>
+
<span style='color:#808080'><i>50 gold</i></span><br/>
<span style="color:#60A0FF">New ability: immune to drain</span><br/>
 
 
<br/>
 
<br/>
=== Lethal Axe &ndash; axe ===
+
== helm ==
<span style="color:#808080"><i>Girls went chopping for revenge. One of them prepared herself quite well.</i></span><br/>
+
=== Apricity &ndash; helm ===
<span style="color:green">Damage increased by 45%</span><br/>
+
<span style='color:#808080'><i>In winter, the burning sun is actually enjoyable.</i></span><br/>
<span style="color:green">35% more attacks</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">New weapon special: marksman</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
<span style="color:purple">10% more overall damage (requires Lethal Staff)</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== Lethal staff &ndash; staff ===
+
=== Crown of the King &ndash; helm ===
<span style="color:#808080"><i>Most elvish shamans heal. Others kill.</i></span><br/>
+
<span style='color:#808080'><i>The masses obeyed the one who had the crown. Whoever it was.</i></span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">Increases all magical damages by 30%</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style="color:purple">10% more overall damage (requires Lethal Axe)</span><br/>
+
<span style='color:purple'>New ability: [[LotI_Abilities#cantor_.E2.80.93_chance_to_hit|cantor]] (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])</span><br/>
 +
<span style='color:purple'>1 more attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])</span><br/>
 +
<span style='color:purple'>1 more movement points (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])</span><br/>
 
<br/>
 
<br/>
=== Lethalia's Armour &ndash; armour ===
+
=== Cunctator's Helmet &ndash; helm ===
<span style="color:#808080"><i>Tinebrithiel's legacy survives forever.</i></span><br/>
+
<span style='color:#808080'><i>If you command Cunctator to attack immediately, he will not obey.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
<span style="color:green">Damage increased by 1</span><br/>
+
<span style='color:green'>Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:green">Increases all magical damages by 15%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:purple'>New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]] (requires [[#Cunctator's sword_.E2.80.93_sword|Cunctator's Sword]])</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:purple'>10% to blade, impact and pierce resistance (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])</span><br/>
<span style="color:purple">5% to all base resistances (requires Lethalia's Staff)</span><br/>
 
 
<br/>
 
<br/>
=== Lethalia's Staff &ndash; staff ===
+
=== Dark Helm of Destruction &ndash; helm ===
<span style="color:#808080"><i>Tinebrithiel's legacy will never be forgotten.</i></span><br/>
+
<span style='color:#808080'><i>Deadly warriors wear even offensive armour.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">Damage increased by 3</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style="color:green">Increases all magical damages by 30%</span><br/>
+
<span style='color:purple'>Damage increased by 1 (requires [[#Dark Sword of Destruction_.E2.80.93_sword|Dark Sword of Destruction]])</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:purple'>Damage increased by 1 (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])</span><br/>
<span style="color:purple">1 more movement point (requires Lethalia's Armour)</span><br/>
 
 
<br/>
 
<br/>
=== Lightbringer's Trident &ndash; spear ===
+
=== Diadem of the Dark Headmaster &ndash; helm ===
<span style="color:#808080"><i>He brought light, but it was red and searing.</i></span><br/>
+
<span style='color:#808080'><i>He presides. He protects. He teaches. He attacks.</i></span><br/>
<span style="color:green">Damage increased by 35% (in MEDIUM difficulty), 20% (in HARD difficulty), 50% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">50% more attacks</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 30%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
 
<br/>
 
<br/>
=== Lightning Agility &ndash; craftable as any armour ===
+
=== Dying Dreams &ndash; helm ===
<span style="color:#808080"><i>That speed... Nothing can hit him.</i></span><br/>
+
<span style='color:#808080'><i>Have you ever dreamed of defeating me? Feel your weakness and see me recovering from everything.</i></span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:#60A0FF">2 more movement points</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
 
<br/>
 
<br/>
=== Lilith's Precious &ndash; axe ===
+
=== Eidolon's Mask &ndash; helm ===
<span style="color:#808080"><i>In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.</i></span><br/>
+
<span style='color:#808080'><i>His experience showed him that if dead are all around, people need a champion. Otherwise they fall without resistance.</i></span><br/>
<span style="color:green">Damage increased by 5% (in MEDIUM difficulty), -5% (in HARD difficulty), 15% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">New weapon special: charge</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
<span style="color:green">Increases all magical damages by 20%</span><br/>
+
<span style='color:purple'>4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])</span><br/>
 +
<span style='color:purple'>3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])</span><br/>
 +
<span style='color:purple'>3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])</span><br/>
 +
<span style='color:purple'>2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#mockery_.E2.80.93_dummy|mockery]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])</span><br/>
 
<br/>
 
<br/>
=== Lionheart &ndash; armour ===
+
=== False Paradise &ndash; helm ===
<span style="color:#808080"><i>Lions spend twenty hours per day slacking. Yet they are a symbol of bravery. Like our nobles.</i></span><br/>
+
<span style='color:#808080'><i>Their society was almost utopian. They grew lazy and weak and became an easy prey for invaders.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 20%</span><br/>
<span style="color:green">Damage increased by 1</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]</span><br/>
<span style="color:#60A0FF">10% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>3 (in EASY difficulty), 4 (in MEDIUM difficulty), 5 (in HARD difficulty) fewer movement points</span><br/>
<span style="color:#60A0FF">16 more hitpoints per level</span><br/>
 
 
<br/>
 
<br/>
=== Lucky Farmer's Amulet &ndash; amulet ===
+
=== Helmet of Paladins &ndash; helm ===
<span style="color:#808080"><i>Look at this trinket I found in my haystack. It will protect me from the atrocities of war.</i></span><br/>
+
<span style='color:#808080'><i>Let the light show you the way into the darkness that you can enlighten.</i></span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>New ability: illuminates loti</span><br/>
<span style="color:#60A0FF">16 more hitpoints per level</span><br/>
 
 
<br/>
 
<br/>
=== Malice &ndash; craftable as any weapon ===
+
=== Irongut Helmet &ndash; helm ===
<span style="color:#808080"><i>Dishonest combat is usually stronger.</i></span><br/>
+
<span style='color:#808080'><i>'Are those berries edible?'
<span style="color:green">Damage increased by 20%</span><br/>
+
'Who cares?'</i></span><br/>
<span style="color:green">Damage increased by 3</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
<span style="color:green">New weapon special: backstab</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 5%</span><br/>
+
<span style='color:green'>Adds status unpoisonable</span><br/>
 
<br/>
 
<br/>
=== Marilyn's Armour &ndash; armour ===
+
=== King Salmon's Crown &ndash; helm ===
<span style="color:#808080"><i>A manly man can have a woman's name without being funny.</i></span><br/>
+
<span style='color:#808080'><i>What? The king has a known name? Now I can no longer call him what I want...</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:#60A0FF">10% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 30%</span><br/>
<span style="color:#60A0FF">24 more hitpoints per level</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<br/>
 
<br/>
=== Marrowrend &ndash; craftable as any weapon ===
+
=== Man with a Vision &ndash; helm ===
<span style="color:#808080"><i>Let your anger penetrate into the depths of your bones.</i></span><br/>
+
<span style='color:#808080'><i>His vision has the potential to bring sorrow and eternal tears to some</i></span><br/>
<span style="color:green">Damage increased by 25% (in MEDIUM difficulty), 10% (in HARD difficulty), 40% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">Damage increased by 2</span><br/>
+
<span style='color:green'>Damage increased by 10%</span><br/>
<span style="color:green">30% more attacks</span><br/>
 
<span style="color:green">Sets damage type to impact</span><br/>
 
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
 
<span style="color:green">Enemy resistances to impact decreased by 20%</span><br/>
 
<span style="color:green">New weapon special: anger</span><br/>
 
 
<br/>
 
<br/>
 
=== Mask of Famine &ndash; helm ===
 
=== Mask of Famine &ndash; helm ===
<span style="color:#808080"><i>His hunger... it feeds on everyone nearby!</i></span><br/>
+
<span style='color:#808080'><i>His hunger... it feeds on everyone nearby!</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 2%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 2%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style="color:#60A0FF">New ability: leech</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]</span><br/>
 
<br/>
 
<br/>
 
=== Mask of Insanity &ndash; helm ===
 
=== Mask of Insanity &ndash; helm ===
<span style="color:#808080"><i>Insanity allows doing things that would not be done otherwise, but at a great cost.</i></span><br/>
+
<span style='color:#808080'><i>Insanity allows doing things that could not be done otherwise, but at a great cost.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">New weapon special: lesser berserk (2) (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]] (melee attacks only)</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 15%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<br/>
 
<br/>
=== Mastodon &ndash; craftable as any armour ===
+
=== Mask of the Demiurge &ndash; helm ===
<span style="color:#808080"><i>You will need a lot of hits to strike down a mastodon.</i></span><br/>
+
<span style='color:#808080'><i>Souls and magic are crafted into a world that obeys strict laws.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">Damage increased by 2</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">16 more hitpoints per level</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#antimagic (INTENSITY)_.E2.80.93_resistance|antimagic (20)]]</span><br/>
 
<br/>
 
<br/>
 
=== Mental Sheath &ndash; helm ===
 
=== Mental Sheath &ndash; helm ===
<span style="color:#808080"><i>You can never touch my spirit, you can never catch my soul.</i></span><br/>
+
<span style='color:#808080'><i>You can never touch my spirit, you can never catch my soul.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
<span style="color:#60A0FF">New ability: absorbs (1)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
 
<br/>
 
<br/>
=== Merciless Wake &ndash; boots ===
+
=== Mind Assisting Element &ndash; helm ===
<span style="color:#808080"><i>Why so much hurry? Go slowly, look around, contemplate, kill whatever you like...</i></span><br/>
+
<span style='color:#808080'><i>This soulless clockwork wonder seems to somehow have a mind of its own.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 15%</span><br/>
<span style="color:green">Damage increased by 5</span><br/>
 
<span style="color:#60A0FF">2 fewer movement points</span><br/>
 
<br/>
 
=== Mighty Gauntlets &ndash; gauntlets ===
 
<span style="color:#808080"><i>Like any other visitor, he put his sword on a rack outside. His mighty fists were deadly enough.</i></span><br/>
 
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
 
<span style="color:green">Damage increased by 1 (melee attacks only)</span><br/>
 
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
 
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
 
<br/>
 
=== Misanthropia &ndash; craftable as any weapon ===
 
<span style="color:#808080"><i>I have seen pillagers raping children. The worst of monsters are humans. They must be smitten.</i></span><br/>
 
<span style="color:green">Damage increased by 30%</span><br/>
 
<span style="color:green">20% more attacks</span><br/>
 
<span style="color:green">New weapon special: misanthropia</span><br/>
 
<span style="color:green">New weapon special: misnania</span><br/>
 
<span style="color:green">Increases all magical damages by 20%</span><br/>
 
 
<br/>
 
<br/>
 
=== Misery's Crown &ndash; helm ===
 
=== Misery's Crown &ndash; helm ===
<span style="color:#808080"><i>Do not bring your misery down on me.</i></span><br/>
+
<span style='color:#808080'><i>Do not bring your misery down on me.</i></span><br/>
<span style="color:#60A0FF">Decreases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Decreases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">New ability: conviction (15)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
<span style="color:#60A0FF">New ability: leech</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]</span><br/>
 
<br/>
 
<br/>
=== Mithral Armour &ndash; armour ===
+
=== Rherraent's Helm &ndash; helm ===
<span style="color:#808080"><i>This highly valuable armour is told to be made by dwarvish apprentices. I wonder what their masters make.</i></span><br/>
+
<span style='color:#808080'><i>Look at your foes face to face,
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
defeat your foes mace to face.</i></span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 +
<span style='color:purple'>1 more movement points (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])</span><br/>
 +
<span style='color:purple'>12 more hitpoints (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])</span><br/>
 +
<span style='color:purple'>12 more hitpoints (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])</span><br/>
 
<br/>
 
<br/>
=== Mithral Armour of Wrath &ndash; armour ===
+
=== Royal Diadem &ndash; helm ===
<span style="color:#808080"><i>Forged for the elite among Dwarvish Berserkers.</i></span><br/>
+
<span style='color:#808080'><i>Even a fake king can lead soldiers into victory.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>New ability: royalty</span><br/>
<span style="color:#60A0FF">New ability: wrath</span><br/>
 
 
<br/>
 
<br/>
=== Morgenstern &ndash; mace ===
+
=== Shako &ndash; helm ===
<span style="color:#808080"><i>The star of dawn will smash your face.</i></span><br/>
+
<span style='color:#808080'><i>Nobody would wear this helmet if it was not for its magic.</i></span><br/>
<span style="color:green">Damage increased by 60%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">Sets damage type to arcane</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style="color:green">New weapon special: magical</span><br/>
+
<span style='color:green'>Increases all magical damages by 20%</span><br/>
<span style="color:#60A0FF">New ability: twilightstalk</span><br/>
 
 
<br/>
 
<br/>
=== Morok's Armour &ndash; armour ===
+
=== Static Float &ndash; helm ===
<span style="color:#808080"><i>Fear the one who calls himself a god of war.</i></span><br/>
+
<span style='color:#808080'><i>This one will be destroyed only at the end of times.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 17%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:green">New weapon special: horrid</span><br/>
+
<span style='color:#60A0FF'>New ability: submerge</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
 
<span style="color:#60A0FF">1 fewer movement points</span><br/>
 
 
<br/>
 
<br/>
=== Morrígan's Slasher &ndash; axe ===
+
=== Steel Helmet &ndash; helm ===
<span style="color:#808080"><i>Why do these heathens believe that there can be a <b>goddess</b> of war?</i></span><br/>
+
<span style='color:#808080'><i>'What is this thing good for?'
<span style="color:green">Damage increased by 50%</span><br/>
+
'Nothing special.'</i></span><br/>
<span style="color:green">Damage increased by 3</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
<span style="color:#60A0FF">New ability: murderlust</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 
<br/>
 
<br/>
=== Mother de Rais &ndash; staff ===
+
=== The Jester &ndash; helm ===
<span style="color:#808080"><i>The undead were too numerous to be burned by her fireballs. She had to jump into a river far below to save herself.</i></span><br/>
+
<span style='color:#808080'><i>We needed better entertainment. They're in flames now.</i></span><br/>
<span style="color:#60A0FF">Spells suck 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 2%</span><br/>
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style="color:green">Increases all magical damages by 25% (in MEDIUM difficulty), 20% (in HARD difficulty), 30% (in EASY difficulty)</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
<span style="color:#60A0FF">Movement costs in shallow waters set to 1</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">Movement costs on coastal reefs set to 1</span><br/>
 
<span style="color:#60A0FF">Movement costs through swampy places set to 1</span><br/>
 
<span style="color:#60A0FF">1 more movement points</span><br/>
 
 
<br/>
 
<br/>
=== Mountain Trek &ndash; boots ===
+
=== The Sick Face &ndash; helm ===
<span style="color:#808080"><i>'It will take us months to pass through these mountains!'
+
<span style='color:#808080'><i>He looks sick. Killing him will be easy, just try not to catch whatever he has.</i></span><br/>
'I will wait for you on the other side.'</i></span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 15%</span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>New weapon special: poison (melee attacks only)</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]]</span><br/>
<span style="color:#60A0FF">2 more movement points</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]</span><br/>
<span style="color:#60A0FF">Movement costs on hills set to 1</span><br/>
+
<span style='color:#60A0FF'>16 fewer hitpoints</span><br/>
<span style="color:#60A0FF">Movement costs on mountains set to 1</span><br/>
 
 
<br/>
 
<br/>
=== Murderlust &ndash; craftable as any armour ===
+
=== Virtual Void &ndash; helm ===
<span style="color:#808080"><i>Killing makes you stronger, why should you stop doing it?</i></span><br/>
+
<span style='color:#808080'><i>The pure shall be overridden.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
+
<span style='color:green'>Damage increased by 4</span><br/>
<span style="color:#60A0FF">New ability: murderlust</span><br/>
+
<span style='color:green'>Sets damage type to cold</span><br/>
<span style="color:#60A0FF">New ability: penetrates</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 
<br/>
 
<br/>
=== Mystic Armour &ndash; armour ===
+
=== Visions of Cruelty &ndash; helm ===
<span style="color:#808080"><i>Forged at unknown location who knows when.</i></span><br/>
+
<span style='color:#808080'><i>There is cruelty. As far as I can see, cruelty is everywhere.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 30%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:green'>Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 15%</span><br/>
 
<span style="color:#60A0FF">Resistance to cold increased by 15%</span><br/>
 
<span style="color:#60A0FF">Resistance to arcane increased by 20%</span><br/>
 
 
<br/>
 
<br/>
=== Mystic Armour of the Untouchable &ndash; armour ===
+
=== What no man should know &ndash; helm ===
<span style="color:#808080"><i>Body count matters. I will better let that evasive and well armoured warrior for others.</i></span><br/>
+
<span style='color:#808080'><i>I saw a man, frozen solid in a midsummer day. He had this pretty helmet, let me try it on...</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 30%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 20%</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 20%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frostbite_.E2.80.93_dummy|frostbite]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
 
<br/>
 
<br/>
=== Mystic Occult Armour of Carpathia &ndash; armour ===
+
=== Wisdom of the Ages &ndash; helm ===
<span style="color:#808080"><i>Psychospiritual mysticism leads to nocturnal blackness.</i></span><br/>
+
<span style='color:#808080'><i>There is no ancient wisdom. Knowledge must be created in present.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 30%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 5%</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 15%</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 15%</span><br/>
+
<span style='color:purple'>1 more attacks (requires [[#Search for Wisdom_.E2.80.93_boots|Search for Wisdom]])</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 20%</span><br/>
+
<span style='color:purple'>Damage increased by 2 (requires [[#Tracking the Lost Knowledge_.E2.80.93_cloak|Tracking the Lost Knowledge]])</span><br/>
 
<br/>
 
<br/>
=== Nightstalker &ndash; dagger ===
+
== knife ==
<span style="color:#808080"><i>That looming darkness is a herald of his arrival. Somebody will die very soon.</i></span><br/>
+
=== Blade Juggler &ndash; knife ===
<span style="color:green">New weapon special: greater backstab</span><br/>
+
<span style='color:#808080'><i>He threw a dozen knives into the air, catching and throwing them one by one.</i></span><br/>
<span style="color:#60A0FF">New ability: darkens</span><br/>
+
<span style='color:green'>Damage decreased by 25%</span><br/>
<span style="color:#60A0FF">New ability: nightstalk</span><br/>
+
<span style='color:green'>100% (in EASY difficulty), 85% (in MEDIUM difficulty), 70% (in HARD difficulty) more attacks</span><br/>
 +
<span style='color:green'>Sets damage type to cold</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
 
<br/>
 
<br/>
=== Nocturnal Cloak &ndash; cloak ===
+
=== Exterminator's Knives &ndash; knife ===
<span style="color:#808080"><i>You merely adopted darkness, I was molded by it.</i></span><br/>
+
<span style='color:#808080'><i>It may be hard to get close enough.</i></span><br/>
<span style="color:green">New weapon special: backstab (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 40%</span><br/>
<span style="color:#60A0FF">Resistance to arcane decreased by 10%</span><br/>
+
<span style='color:green'>Sets damage type to cold</span><br/>
<span style="color:#60A0FF">New ability: lesser nightstalk</span><br/>
+
<span style='color:purple'>Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])</span><br/>
<span style="color:#60A0FF">Sets alignment to chaotic</span><br/>
+
<span style='color:purple'>16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])</span><br/>
 +
<span style='color:purple'>1 more attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])</span><br/>
 
<br/>
 
<br/>
=== Obsidian &ndash; gem ===
+
=== Exterminator's Knives &ndash; knife ===
<span style="color:#808080"><i>Although this gem looks interesting in appearance, its magical power is limited. However, in combination with other gems, it can find some use.</i></span><br/>
+
<span style='color:#808080'><i>It may be hard to get close enough.</i></span><br/>
 +
<span style='color:green'>Damage increased by 40%</span><br/>
 +
<span style='color:green'>Sets damage type to cold</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])</span><br/>
 +
<span style='color:purple'>16 more hitpoints (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])</span><br/>
 +
<span style='color:purple'>1 more attacks (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 
<br/>
 
<br/>
=== Odin's Spear &ndash; spear ===
+
=== Glowing Flight &ndash; knife ===
<span style="color:#808080"><i>Odin was a warrior, but every winter solstice, he came and brought gifts to kids.</i></span><br/>
+
<span style='color:#808080'><i>The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.</i></span><br/>
<span style="color:green">Damage increased by 50%</span><br/>
+
<span style='color:green'>Damage increased by 40%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
+
<span style='color:green'>40% more attacks</span><br/>
<span style="color:#60A0FF">New ability: immune to drain</span><br/>
+
<span style='color:green'>Sets damage type to arcane</span><br/>
<span style="color:#60A0FF">New ability: absorbs (1)</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<br/>
 
<br/>
=== Opal &ndash; gem ===
+
=== Glowing Flight &ndash; knife ===
<span style="color:#808080"><i>This is the least rare of precious gems, but it can be still used to craft useful items.</i></span><br/>
+
<span style='color:#808080'><i>The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.</i></span><br/>
 +
<span style='color:green'>Damage increased by 40%</span><br/>
 +
<span style='color:green'>40% more attacks</span><br/>
 +
<span style='color:green'>Sets damage type to arcane</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 
<br/>
 
<br/>
=== Orb of Demonic Wrath &ndash; limited ===
+
=== Rigor Mortis &ndash; knife ===
<span style="color:#808080"><i>Live for the spite, serve the rage, love the hate, drink the anger, embrace the loathing,
+
<span style='color:#808080'><i>Freeze! I need to aim!</i></span><br/>
pet the resentment, enjoy the scorning, cuddle the abhorrence, kiss all the foul.</i></span><br/>
+
<span style='color:green'>Damage increased by 4 (in EASY difficulty), 3 (in MEDIUM difficulty), 2 (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">New ability: wrath</span><br/>
+
<span style='color:green'>15% more attacks</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 
<br/>
 
<br/>
=== Otherworldy Cinders &ndash; potion ===
+
=== Shredder &ndash; knife ===
<span style="color:#808080"><i>Arise, the bird of death, burn when you die and reappear from your flames.</i></span><br/>
+
<span style='color:#808080'><i>Doing gruesome things to your enemies will enhance their fear and make them weak.</i></span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 40%</span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">New ability: from the ashes</span><br/>
+
<span style='color:green'>20% more attacks</span><br/>
<span style="color:orange">Resist fire 40%
+
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
New ability: from the ashes</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
 
<br/>
 
<br/>
=== Paranoia &ndash; cloak ===
+
=== Soul Drinker &ndash; knife ===
<span style="color:#808080"><i>Every face is an enemy.</i></span><br/>
+
<span style='color:#808080'><i>The wounded assassin hid in the shadows. Only thrown knives could be seen. Then, he returned healthy.</i></span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
+
<span style='color:green'>Damage decreased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 20%</span><br/>
+
<span style='color:green'>80% (in EASY difficulty), 65% (in MEDIUM difficulty), 50% (in HARD difficulty) more attacks</span><br/>
<span style="color:#60A0FF">New ability: forsaken</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 
<br/>
 
<br/>
=== Pearl &ndash; gem ===
+
=== Spectral Jet &ndash; knife ===
<span style="color:#808080"><i>This is one of the few kinds of precious gems that are grown, and not created by volcanic or tectonic processes. It has a wide use in decorating things or granting them magical properties.</i></span><br/>
+
<span style='color:#808080'><i>When you die, you should not expect your soul to go where you think it belongs.</i></span><br/>
 +
<span style='color:green'>Damage decreased by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]</span><br/>
 
<br/>
 
<br/>
=== Perfection &ndash; craftable as any armour ===
+
=== Spineripper &ndash; knife ===
<span style="color:#808080"><i>I am from a perfect breed. Orcs are so low-born, they must be exterminated.</i></span><br/>
+
<span style='color:#808080'><i>Look at that exposed back.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
<span style="color:green">New weapon special: misorcia</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>New weapon special: backstab</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 20%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]</span><br/>
 
<br/>
 
<br/>
=== Poison &ndash; potion ===
+
=== The Crusher &ndash; knife ===
<span style="color:#808080"><i>Why is this technique a taboo?</i></span><br/>
+
<span style='color:#808080'><i>I will send my assassins to slay the lich. You will gear them properly.</i></span><br/>
<span style="color:orange">New weapon special: Poison</span><br/>
+
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>Sets damage type to impact</span><br/>
 
<br/>
 
<br/>
=== Poisonous Bow &ndash; bow ===
+
=== The Shrapnel Knife &ndash; knife ===
<span style="color:#808080"><i>Please stop focusing on one enemy.</i></span><br/>
+
<span style='color:#808080'><i>I can hit all four of you with a single knife, hehe.</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 45% (in EASY difficulty), 35% (in MEDIUM difficulty), 25% (in HARD difficulty)</span><br/>
<span style="color:green">35% more attacks</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
<span style="color:green">New weapon special: poison</span><br/>
+
<span style='color:green'>New bonus attack: shrapnel (100% damage and 100% attacks of the base attack, ranged)</span><br/>
 +
<span style='color:green'>New weapon special for the shrapnel attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== Potion of Mundanity &ndash; potion ===
+
=== The Vile Knife &ndash; knife ===
<span style="color:#808080"><i>What if magic was just nocebo?</i></span><br/>
+
<span style='color:#808080'><i>Wounds heal, poison remains.</i></span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 60%</span><br/>
+
<span style='color:green'>Damage increased by 25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 60%</span><br/>
+
<span style='color:green'>40% more attacks</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 60%</span><br/>
+
<span style='color:green'>Sets damage type to cold</span><br/>
<span style="color:orange">This unit's fire, cold and arcane resistances are increased by 60%.</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
 
<br/>
 
<br/>
=== Potion of Sacrifice &ndash; potion ===
+
== limited ==
<span style="color:#808080"><i>'I will need you to understand the conception of divine sacrifice.' - Luke</i></span><br/>
+
=== Al-Fuṣūl wa al-ghāyāt &ndash; limited ===
<span style="color:#60A0FF">New ability: martyrdom</span><br/>
+
<span style='color:#808080'><i>They would not have accepted a spoken lie,
<span style="color:orange">All adjacent allies are infuriated if the drinker of this potion gets hit</span><br/>
+
but whips were raised to strike them,
 +
traditions were brought to them.</i></span><br/>
 +
<span style='color:purple'>10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (10)]] (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])</span><br/>
 
<br/>
 
<br/>
=== Potion of Speed &ndash; potion ===
+
=== Blue orb of dragonflame &ndash; limited ===
<span style="color:#808080"><i>The quickest, the fastest, born under the sonic sign.</i></span><br/>
+
<span style='color:#808080'><i>'Have you ever seen something like this?'
<span style="color:#60A0FF">2 more movement points</span><br/>
+
'No, I will never see anything like this.'</i></span><br/>
<span style="color:orange">1 more attack
+
<span style='color:green'>2 more attacks</span><br/>
2 more movement points</span><br/>
+
<span style='color:green'>Sets damage type to fire</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 30%</span><br/>
 
<br/>
 
<br/>
=== Potion of Steel Skin &ndash; potion ===
+
=== Book of Courage &ndash; limited ===
<span style="color:#808080"><i>Only magic can make steel bend easily only when needed. Or not?</i></span><br/>
+
<span style='color:#808080'><i>Daniel was looking for this book. But it was in a dark corner.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 25%</span><br/>
+
<span style='color:green'>Unit becomes fearless</span><br/>
<span style="color:orange">Increases physical resistances by 25%</span><br/>
 
 
<br/>
 
<br/>
=== Potion of Titanic Strength &ndash; potion ===
+
=== Book of Fireballs &ndash; limited ===
<span style="color:#808080"><i>Cronus was the mightiest of the Titans. Only a fraction of his strength is devastating.</i></span><br/>
+
<span style='color:#808080'><i>Burn, incinerate, scorch, see your foes turn to ash.</i></span><br/>
<span style="color:green">Damage increased by 10 (melee attacks only)</span><br/>
+
<span style='color:orange'>New advancements: Casting fireballs, from basic casting to explosive damages</span><br/>
<span style="color:orange">Increases all melee damages by 10</span><br/>
 
 
<br/>
 
<br/>
=== Potion of Vitality &ndash; potion ===
+
=== Book of Herbal Tinctures and Malignancies &ndash; limited ===
<span style="color:#808080"><i>A new life flows in the veins of those who drink this brew.</i></span><br/>
+
<span style='color:#808080'><i>Like real cures are not needed to get payment for healing, real poison is not needed to harm.</i></span><br/>
<span style="color=#60A0FF">Full heal</span><br/>
+
<span style='color:orange'>New advancements: Poisons and cures</span><br/>
<span style="color:#60A0FF">New ability: regenerates</span><br/>
 
<span style="color:orange">This unit is fully healed and will regenerate health afterwards.</span><br/>
 
 
<br/>
 
<br/>
=== Potion of the Northern Winds &ndash; potion ===
+
=== Book of Magical Swordplay &ndash; limited ===
<span style="color:#808080"><i>I will rule my frostbitten kingdom with an iron hand.</i></span><br/>
+
<span style='color:#808080'><i>It is not strength or motivation that makes a great warrior. It is the skill.</i></span><br/>
<span style="color:#60A0FF">New ability: northfrost aura</span><br/>
+
<span style='color:orange'>New advancements: Fencing techniques, offensive and also defensive</span><br/>
<span style="color:orange">New ability: northfrost aura</span><br/>
 
 
<br/>
 
<br/>
=== Prayer &ndash; craftable as any armour ===
+
=== Glitch Item &ndash; limited ===
<span style="color:#808080"><i>'I feel sick, can you help me?'
+
<span style='color:#808080'><i>Everything can fail. Regardless of the amount of polishing done.</i></span><br/>
'No, but I shall pray for you.'</i></span><br/>
+
<span style='color:purple'>8 more hitpoints</span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
 
<span style="color:#60A0FF">Resistance to arcane increased by 15%</span><br/>
 
<span style="color:#60A0FF">New ability: regenerates</span><br/>
 
<span style="color:#60A0FF">New ability: cures</span><br/>
 
 
<br/>
 
<br/>
=== Preacher of Hatred &ndash; mace ===
+
=== Guide to Lycanthropy &ndash; limited ===
<span style="color:#808080"><i>Your descendants, ancestors and friends are demonic kin that is behind all our suffering.</i></span><br/>
+
<span style='color:#808080'><i>Search your memories and find the monster you are.</i></span><br/>
<span style="color:green">25% more attacks</span><br/>
+
<span style='color:orange'>New advancements: Abilities that allow a transformation into powerful animal forms</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 10%</span><br/>
 
<span style="color:#60A0FF">1 more movement points</span><br/>
 
<span style="color:#60A0FF">New ability: hate speech</span><br/>
 
<span style="color:#60A0FF">Sets alignment to chaotic</span><br/>
 
 
<br/>
 
<br/>
=== Precious Eagle Cactus Fruit &ndash; ring ===
+
=== Heart of Darkness &ndash; limited ===
<span style="color:#808080"><i>I need sacrifice. Be it involuntary or not.</i></span><br/>
+
<span style='color:#808080'><i>Find your dark subconscience and embrace it.</i></span><br/>
<span style="color:#60A0FF">Decreases physical resistances by 20%</span><br/>
+
<span style='color:orange'>New advancements: Various wicked spells</span><br/>
<span style="color:#60A0FF">Resistance to fire decreased by 20%</span><br/>
 
<span style="color:#60A0FF">Resistance to cold decreased by 20%</span><br/>
 
<span style="color:#60A0FF">Resistance to arcane decreased by 20%</span><br/>
 
<span style="color:#60A0FF">New ability: heals (40)</span><br/>
 
 
<br/>
 
<br/>
=== Prismatic Iron Armour &ndash; armour ===
+
=== How to be an Overlord &ndash; limited ===
<span style="color:#808080"><i>This armour was made to kill wizards, so do not expect it to save you from deadly blades.</i></span><br/>
+
<span style='color:#808080'><i>Attack! Attack! Attack!</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 13%</span><br/>
+
<span style='color:orange'>New advancements: Leadership-like abilities</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
 
<span style="color:#60A0FF">1 fewer movement points</span><br/>
 
 
<br/>
 
<br/>
=== Purity &ndash; craftable as any armour ===
+
=== Koschei's Journal &ndash; limited ===
<span style="color:#808080"><i>Glory of the pure led the nocturnal creatures away.</i></span><br/>
+
<span style='color:#808080'><i>The princess asked him where his soul was hidden. The prince found it.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:orange'>New advancements: Powerful improvements to spells</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 15%</span><br/>
 
<span style="color:#60A0FF">New ability: improved illumination</span><br/>
 
<span style="color:#60A0FF">Sets alignment to lawful</span><br/>
 
 
<br/>
 
<br/>
=== Pyromancer's Cloak &ndash; cloak ===
+
=== Lost Memoirs of the Inglorious &ndash; limited ===
<span style="color:#808080"><i>When his body was destroyed, he rose again from the ashes.</i></span><br/>
+
<span style='color:#808080'><i>Nobody knew his identity, yet everyone knew his face.</i></span><br/>
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:purple'>15% to arcane resistance (requires [[#Legion Slayer_.E2.80.93_cloak|Legion Slayer]])</span><br/>
<span style="color:green">Increases all magical damages by 20%</span><br/>
 
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
 
<span style="color:purple">5% to magical resistances (requires Pyromancer's Sword)</span><br/>
 
<span style="color:purple">New ability: from the ashes (requires Pyromancer's Ring)</span><br/>
 
 
<br/>
 
<br/>
=== Pyromancer's Ring &ndash; ring ===
+
=== Orb of Demonic Wrath &ndash; limited ===
<span style="color:#808080"><i>He could feed on fire and magic, spitting it back on those who tried to harm him with it.</i></span><br/>
+
<span style='color:#808080'><i>Live for the spite, serve the rage, love the hate, drink the anger, embrace the loathing,
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
pet the resentment, enjoy the scorning, cuddle the abhorrence, kiss all the foul.</i></span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 5%</span><br/>
 
<span style="color:purple">New attack: fireball (11-4 fire damage, magical) (requires Pyromancer's Sword)</span><br/>
 
<span style="color:purple">Damage increased by 2 (requires Pyromancer's Cloak)</span><br/>
 
 
<br/>
 
<br/>
=== Pyromancer's Sword &ndash; sword ===
+
=== Raijer's Bloody Field &ndash; limited ===
<span style="color:#808080"><i>Flames were his nature, they replaced his insides.</i></span><br/>
+
<span style='color:#808080'><i>Those who are the first of their kinds are often the mightiest of them.</i></span><br/>
<span style="color:green">Damage increased by -10% (in MEDIUM difficulty), -40% (in HARD difficulty), 20% (in EASY difficulty)</span><br/>
+
<span style='color:orange'>New advancements: Techniques of extracting the victim's soul and using it for own profit</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
 
<span style="color:purple">New ability: firecast (requires Pyromancer's Ring)</span><br/>
 
<span style="color:purple">5% to magical resistances (requires Pyromancer's Cloak)</span><br/>
 
 
<br/>
 
<br/>
=== Quick Gauntlets &ndash; gauntlets ===
+
=== Serendipity &ndash; limited ===
<span style="color:#808080"><i>Quick hands are the best defence.</i></span><br/>
+
<span style='color:#808080'><i>'Some inventions come out of nowhere.' - Kevla the Saviour</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:orange'>New advancements: You never know what will be learned from here</span><br/>
<span style="color:green">1 more attacks</span><br/>
 
<span style="color:green">Increases all magical damages by 5%</span><br/>
 
 
<br/>
 
<br/>
=== Quintessence &ndash; craftable as any armour ===
+
=== The Doctrine of Vindictiveness &ndash; limited ===
<span style="color:#808080"><i>'All is made of four elements.'
+
<span style='color:#808080'><i>If they attack you, make sure they will not dare or will not exist to attack again.</i></span><br/>
'Master, four is not a pretty number. Why not five?'
+
<span style='color:orange'>New advancements: A distinctively vindictive view on combat</span><br/>
'Very well, I was testing you. There is a fifth element.'</i></span><br/>
 
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
 
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
 
<span style="color:green">Enemy resistances to cold decreased by 10%</span><br/>
 
<span style="color:green">Enemy resistances to arcane decreased by 10%</span><br/>
 
<span style="color:green">Increases all magical damages by 10%</span><br/>
 
<span style="color:purple">New ability: regenerates (requires The Essence of Magic)</span><br/>
 
 
<br/>
 
<br/>
=== Raijer's Bloody Field &ndash; limited ===
+
=== The Fencer's Study &ndash; limited ===
<span style="color:#808080"><i>Those who are the first of their kinds are often the mightiest of them.</i></span><br/>
+
<span style='color:#808080'><i>Do you think fencing takes a lot of time to learn? Just buy this for 20 gold and see how easy it is!</i></span><br/>
<span style="color:yellow">New advancements: Techniques of extracting the victims's soul and using it for own profit</span><br/>
+
<span style='color:orange'>New advancements: Quick mastery of fencing</span><br/>
 
<br/>
 
<br/>
=== Rationality &ndash; gauntlets ===
+
=== The Infidel &ndash; limited ===
<span style="color:#808080"><i>Magic is just very well made quackery.</i></span><br/>
+
<span style='color:#808080'><i>Fidel is dead. Hail the Infidel.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Sets alignment to neutral</span><br/>
<span style="color:green">Sets damage type to blade</span><br/>
 
<span style="color:#60A0FF">Resistance to arcane increased by 15%</span><br/>
 
 
<br/>
 
<br/>
=== Redshirt Armour &ndash; armour ===
+
=== Theophrastus Redivivus &ndash; limited ===
<span style="color:#808080"><i>Why do they all try to kill that man?</i></span><br/>
+
<span style='color:#808080'><i>Difficile est negave Deos, si inconcione quaratur, sed in familliarium, sermone, en consessur facilitimum...</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:purple'>10% to arcane resistance (requires [[#Treatise of the Three Impostors_.E2.80.93_limited|Treatise of the Three Impostors]])</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 10%</span><br/>
+
<span style='color:purple'>New ability: [[LotI_Abilities#regenerates slightly_.E2.80.93_regenerate|regenerates slightly]] (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
 
<span style="color:#60A0FF">1 more movement points</span><br/>
 
<span style="color:#60A0FF">New ability: absorbs (1)</span><br/>
 
 
<br/>
 
<br/>
=== Relentless Fury &ndash; xbow ===
+
=== Tome of Bards &ndash; limited ===
<span style="color:#808080"><i>You tell that my hits are weak? I will show you how many of them you can survive, nothing can stop me!</i></span><br/>
+
<span style='color:#808080'><i>Stand up and fight
<span style="color:green">Damage decreased by 40% (in MEDIUM difficulty), 50% (in HARD difficulty), 30% (in EASY difficulty)</span><br/>
+
Stand up and see the sky turn bright</i></span><br/>
<span style="color:green">100% (in MEDIUM difficulty), 80% (in HARD difficulty), 120% (in EASY difficulty) more attacks</span><br/>
+
<span style='color:orange'>New advancements: Techniques of inspiring allies to deal more damage</span><br/>
<span style="color:#60A0FF">16 more hitpoints per level</span><br/>
 
 
<br/>
 
<br/>
=== Return to the Tribe &ndash; spear ===
+
=== Tome of Bards, Volume II &ndash; limited ===
<span style="color:#808080"><i>I may be no better, but at least I am different.</i></span><br/>
+
<span style='color:#808080'><i>Shining and so glorious
<span style="color:green">Damage increased by 30%</span><br/>
+
The bloodline of true warriors</i></span><br/>
<span style="color:green">40% (in MEDIUM difficulty), 30% (in HARD difficulty), 50% (in EASY difficulty) more attacks</span><br/>
+
<span style='color:orange'>New advancements: Techniques of inspiring allies to fight better and annoying enemies</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
 
<span style="color:#60A0FF">Movement costs through forests set to 1</span><br/>
 
 
<br/>
 
<br/>
=== Rherraent's Armour &ndash; armour ===
+
=== Tome of Liches &ndash; limited ===
<span style="color:#808080"><i>Shiny armour will only attract unwanted attention.</i></span><br/>
+
<span style='color:#808080'><i>Are you fed up of mortality?</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 25%</span><br/>
+
<span style='color:orange'>New advancements: Teachings of the dark arts of necromancy</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
 
<span style="color:purple">1 more movement point (requires Rherraent's Sword)</span><br/>
 
<span style="color:purple">3% to all resistances (requires Rherraent's Helm)</span><br/>
 
<span style="color:purple">3% to all resistances (requires Rherraent's Ring)</span><br/>
 
 
<br/>
 
<br/>
=== Rherraent's Helm &ndash; helm ===
+
=== Treatise of the Three Impostors &ndash; limited ===
<span style="color:#808080"><i>Look at your foes face to face,
+
<span style='color:#808080'><i>However important it may be for all men to know the Truth, very few, nevertheless, are acquainted with it...</i></span><br/>
defeat your foes mace to face.</i></span><br/>
+
<span style='color:purple'>10% to arcane resistance (requires [[#Theophrastus Redivivus_.E2.80.93_limited|Theophrastus Redivivus]])</span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:purple'>New ability: [[LotI_Abilities#exile_.E2.80.93_resistance|exile]] (requires [[#Al-Fuṣūl wa al-ghāyāt_.E2.80.93_limited|Al-Fuṣūl wa al-ghāyāt]])</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
 
<span style="color:purple">1 more movement point (requires Rherraent's Sword)</span><br/>
 
<span style="color:purple">12 more hitpoints (requires Rherraent's Armour)</span><br/>
 
<span style="color:purple">12 more hitpoints (requires Rherraent's Ring)</span><br/>
 
 
<br/>
 
<br/>
=== Rherraent's Ring &ndash; ring ===
+
=== Wrathful Combat Techniques &ndash; limited ===
<span style="color:#808080"><i>His poor widow sold his property by pieces and they lost their power.</i></span><br/>
+
<span style='color:#808080'><i>Let the anger flow through your veins.</i></span><br/>
<span style="color:green">Enemy resistances to blade decreased by 10%</span><br/>
+
<span style='color:orange'>New advancements: Techniques of using anger in battle</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
 
<span style="color:purple">New Ability: regenerates (requires Rherraent's Sword)</span><br/>
 
 
<br/>
 
<br/>
=== Rherraent's Sword &ndash; sword ===
+
== mace ==
<span style="color:#808080"><i>In his hands, the sword was a formidable weapon. In the hands of its thief, it was useless.</i></span><br/>
+
=== Beelzebub's Hammer &ndash; mace ===
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:#808080'><i>Where is Bruce gone?</i></span><br/>
<span style="color:#60A0FF">Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#lord of the flies_.E2.80.93_damage|lord of the flies]]</span><br/>
<span style="color:purple">+2 to base melee damage (requires Rherraent's Armour)</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
<span style="color:purple">+2 to base melee damage (requires Rherraent's Helm)</span><br/>
 
<span style="color:purple">+2 to base melee damage (requires Rherraent's Ring)</span><br/>
 
 
<br/>
 
<br/>
=== Ring of Deathaura &ndash; ring ===
+
=== Despicable Heroism &ndash; mace ===
<span style="color:#808080"><i>A harbinger of death from the world of witchcraft.</i></span><br/>
+
<span style='color:#808080'><i>Your deeds are revered, but the way you do them is damned.</i></span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:green'>Damage decreased by 40% (in EASY difficulty), 50% (in MEDIUM difficulty), 55% (in HARD difficulty)</span><br/>
<span style="color:green">Increases all magical damages by 5%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 20%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">New ability: deathaura</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 5%</span><br/>
 
<br/>
 
<br/>
=== Ring of Devil's Doom &ndash; ring ===
+
=== Despicable Heroism &ndash; mace ===
<span style="color:#808080"><i>The demonic magic is deadly, but you can prepare yourself to live through it.</i></span><br/>
+
<span style='color:#808080'><i>Your deeds are revered, but the way you do them is damned.</i></span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
+
<span style='color:green'>Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 20%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Revenant)]]</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">New ability: absorbs (1)</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 5%</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 
<br/>
 
<br/>
=== Ring of Dragon's Bane &ndash; ring ===
+
=== Eternity's End &ndash; mace ===
<span style="color:#808080"><i>Dragons are no challenge, let us hunt scorpions instead.</i></span><br/>
+
<span style='color:#808080'><i>Even lich lords cannot live forever.</i></span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 30%</span><br/>
+
<span style='color:green'>Sets damage type to arcane</span><br/>
 +
<span style='color:green'>Enemy resistances to blade decreased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 
<br/>
 
<br/>
=== Ring of Health &ndash; ring ===
+
=== Fist of Anarchy &ndash; mace ===
<span style="color:#808080"><i>Health is more important than body count.</i></span><br/>
+
<span style='color:#808080'><i>Rebirth through devastation, freedom through bloodshed.</i></span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
+
<span style='color:green'>60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
<span style="color:#60A0FF">8 more hitpoints per level per level</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#anarchy_.E2.80.93_damage|anarchy]]</span><br/>
<span style="color:#60A0FF">New ability: regenerates slightly</span><br/>
 
 
<br/>
 
<br/>
=== Ring of Iced Veins &ndash; ring ===
+
=== Fleshrending Scourge &ndash; mace ===
<span style="color:#808080"><i>'Your hand is colder than ice! Are you sure do not need warm tea?'
+
<span style='color:#808080'><i>Do not run away from me. I will catch you anyway.</i></span><br/>
'No, I am fine, mom.'</i></span><br/>
+
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:green">Sets damage type to cold</span><br/>
+
<span style='color:green'>20% more attacks</span><br/>
<span style="color:green">New weapon special: slow</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 15%</span><br/>
+
<span style='color:green'>Enemy resistances to impact decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>2 more movement points</span><br/>
 
<br/>
 
<br/>
=== Ring of Unearthly Existence &ndash; ring ===
+
=== Godsmasher &ndash; mace ===
<span style="color:#808080"><i>Warriors were no match for him. He was no match for wizards.</i></span><br/>
+
<span style='color:#808080'><i>'With this beast, I can kill even a god!'
<span style="color:green">Damage increased by 40%</span><br/>
+
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'</i></span><br/>
<span style="color:green">1 more attacks</span><br/>
+
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:green">Sets damage type to arcane</span><br/>
+
<span style='color:green'>20% more attacks</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
<span style="color:#60A0FF">Resistance to fire decreased by 30%</span><br/>
+
<span style='color:green'>Enemy resistances to impact decreased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to cold decreased by 30%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
<span style="color:#60A0FF">Resistance to arcane decreased by 30%</span><br/>
 
 
<br/>
 
<br/>
=== Ring of Wisdom &ndash; ring ===
+
=== Godsmasher &ndash; mace ===
<span style="color:#808080"><i>This magical artifact is one of a kind. Use it well.</i></span><br/>
+
<span style='color:#808080'><i>'With this beast, I can kill even a god!'
<span style="color:green">Increases all magical damages by 40%</span><br/>
+
'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'</i></span><br/>
 +
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>20% more attacks</span><br/>
 +
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
 +
<span style='color:green'>Enemy resistances to impact decreased by 20%</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 
<br/>
 
<br/>
=== Ring of Wizard's Bane &ndash; ring ===
+
=== Gvødgührvoḧzzorghkuz &ndash; mace ===
<span style="color:#808080"><i>Nice fireworks, loser.</i></span><br/>
+
<span style='color:#808080'><i>Ürhrabgzubruprÿÿrv øẗhnäæzdaz grohruth züürd myyvöthgavrhyd...</i></span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 15%</span><br/>
+
<span style='color:green'>30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 15%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 15%</span><br/>
 
 
<br/>
 
<br/>
=== Ring of the King &ndash; ring ===
+
=== Heathenbasher &ndash; mace ===
<span style="color:#808080"><i>The king was greatly fond of his magical ring. He should have been more fond of his throne.</i></span><br/>
+
<span style='color:#808080'><i>Dark is the night that has set to your mind, sweet is the pride that reflects in your eyes.</i></span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 5%</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 5%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#lawful_.E2.80.93_damage|lawful]]</span><br/>
<span style="color:purple">New Ability: leadership (level 3) (requires Armour of the King)</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
<span style="color:purple">+1 base damage (requires Crown of the King)</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:purple">5% to all resistances (requires Sceptre of the King)</span><br/>
+
<span style='color:#60A0FF'>New ability: illuminates loti</span><br/>
 
<br/>
 
<br/>
=== Robes of Filth &ndash; cloak ===
+
=== Jawbreaker &ndash; mace ===
<span style="color:#808080"><i>You call my new shirt filth?! For the thirty dirty pins in the sleeves?</i></span><br/>
+
<span style='color:#808080'><i>Why are you grinning like that? It could have killed you!</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:green'>Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:green">New weapon special: infect (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Resistance to arcane decreased by 10%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]</span><br/>
<span style="color:#60A0FF">Sets alignment to chaotic</span><br/>
 
 
<br/>
 
<br/>
=== Rock Solid &ndash; ring ===
+
=== Lilith's Old Precious &ndash; mace ===
<span style="color:#808080"><i>In halls of stone... walls are impassable.</i></span><br/>
+
<span style='color:#808080'><i>In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
+
<span style='color:green'>50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 5%</span><br/>
+
<span style='color:#60A0FF'>20% chance to strike a devastating blow</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#60A0FF'>24 more hitpoints</span><br/>
 
<br/>
 
<br/>
=== Royal Diadem &ndash; helm ===
+
=== Morgenstern &ndash; mace ===
<span style="color:#808080"><i>Even a fake king can lead soldiers into victory.</i></span><br/>
+
<span style='color:#808080'><i>The star of dawn will smash your face.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>Damage increased by 60%</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Sets damage type to arcane</span><br/>
 +
<span style='color:green'>New weapon special: magical</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#twilightstalk_.E2.80.93_hides|twilightstalk]]</span><br/>
 
<br/>
 
<br/>
=== Ruby &ndash; gem ===
+
=== Organ Grinder &ndash; mace ===
<span style="color:#808080"><i>This is a diamond containing other minerals, that make its colour bright red. Its magical power is strong, and it can be used to create powerful magical things.</i></span><br/>
+
<span style='color:#808080'><i>Keep that man away from me... Hey, keep him away! Do not flee! Aaarghh! Ehhmragehhhd...</i></span><br/>
 +
<span style='color:green'>Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 4 (in HARD difficulty)</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#lethargy_.E2.80.93_dummy|lethargy]]</span><br/>
 
<br/>
 
<br/>
=== Sapphire &ndash; gem ===
+
=== Preacher of Hatred &ndash; mace ===
<span style="color:#808080"><i>This incredibly rare colour variation is highly sought after for its incredible magical power.</i></span><br/>
+
<span style='color:#808080'><i>Your descendants, ancestors and friends are demonic kin that is behind all our suffering.</i></span><br/>
 +
<span style='color:green'>25% more attacks</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#hate speech_.E2.80.93_dummy|hate speech]]</span><br/>
 +
<span style='color:#60A0FF'>Sets alignment to chaotic</span><br/>
 
<br/>
 
<br/>
=== Scaryface &ndash; craftable as any weapon ===
+
=== Righteous Cause &ndash; mace ===
<span style="color:#808080"><i>Behold upon me and tremble!</i></span><br/>
+
<span style='color:#808080'><i>Once he starts attacking, you cannot stop him. You can only run.</i></span><br/>
<span style="color:green">Damage increased by 50% (in MEDIUM difficulty), 30% (in HARD difficulty), 70% (in EASY difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
<span style="color:green">Damage increased by 3</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#zeal_.E2.80.93_resistance|zeal]]</span><br/>
<span style="color:green">20% more attacks</span><br/>
 
<span style="color:green">New weapon special: horrid</span><br/>
 
<span style="color:#60A0FF">Resistance to fire decreased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to cold increased by 40%</span><br/>
 
 
<br/>
 
<br/>
 
=== Sceptre of Antipater &ndash; mace ===
 
=== Sceptre of Antipater &ndash; mace ===
<span style="color:#808080"><i>You can be evil even if you heal people.</i></span><br/>
+
<span style='color:#808080'><i>You can be evil even if you heal people.</i></span><br/>
<span style="color:#60A0FF">20% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>20% chance to strike a devastating blow</span><br/>
<span style="color:green">New weapon special: chaotic</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]</span><br/>
<span style="color:green">Increases all magical damages by 20%</span><br/>
+
<span style='color:green'>Increases all magical damages by 20%</span><br/>
<span style="color:#60A0FF">New ability: heals (16)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
 
<br/>
 
<br/>
 
=== Sceptre of the King &ndash; mace ===
 
=== Sceptre of the King &ndash; mace ===
<span style="color:#808080"><i>The sceptre was the symbol of king's power. Using it as a weapon did not stop the assassin.</i></span><br/>
+
<span style='color:#808080'><i>The sceptre was the symbol of king's power. Using it as a weapon did not stop the assassin.</i></span><br/>
<span style="color:green">Damage increased by 30% (in MEDIUM difficulty), 30% (in HARD difficulty), 40% (in EASY difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:green">20% more attacks</span><br/>
+
<span style='color:green'>20% more attacks</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:purple">New Ability: radiation (requires Crown of the King)</span><br/>
+
<span style='color:purple'>New ability: [[LotI_Abilities#radiation_.E2.80.93_poison|radiation]] (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])</span><br/>
<span style="color:purple">+1 base attacks (requires Armour of the King)</span><br/>
+
<span style='color:purple'>1 more attacks (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])</span><br/>
<span style="color:purple">+2 to base damage (requires Ring of the King)</span><br/>
+
<span style='color:purple'>Damage increased by 2 (requires [[#Ring of the King_.E2.80.93_ring|Ring of the King]])</span><br/>
 +
<br/>
 +
=== The Disease and the Cure &ndash; mace ===
 +
<span style='color:#808080'><i>You are the disease. We are the cure.</i></span><br/>
 +
<span style='color:green'>Damage increased by 6 (in EASY difficulty), 5 (in MEDIUM difficulty), 4 (in HARD difficulty)</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (25)]]</span><br/>
 +
<br/>
 +
=== The Fighting Bull &ndash; mace ===
 +
<span style='color:#808080'><i>Takes a blink of an eye to anger, takes a day to calm down.</i></span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wrath_.E2.80.93_dummy|wrath]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#triggerable_.E2.80.93_dummy|triggerable]]</span><br/>
 +
<br/>
 +
=== The Great Truth &ndash; mace ===
 +
<span style='color:#808080'><i>The Great Truth is that there is no Great Truth.</i></span><br/>
 +
<span style='color:green'>Damage increased by 14 (in EASY difficulty), 12 (in MEDIUM difficulty), 10 (in HARD difficulty)</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 +
<br/>
 +
=== The Unstoppable &ndash; mace ===
 +
<span style='color:#808080'><i>No one can bargain with him. There is no way to reason with him. He feels no fear. There is nothing at all that would stop him... until the evil is banished.</i></span><br/>
 +
<span style='color:green'>New weapon special: marksman</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 +
<span style='color:green'>Adds status unslowable</span><br/>
 +
<br/>
 +
=== Tormentor of Light &ndash; mace ===
 +
<span style='color:#808080'><i>In the absence of light, darkness and disorder rules.</i></span><br/>
 +
<span style='color:green'>Damage increased by 30%</span><br/>
 +
<span style='color:green'>25% more attacks</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]</span><br/>
 +
<br/>
 +
=== Unrighteous Cause &ndash; mace ===
 +
<span style='color:#808080'><i>Avoid hitting too hard, it will defeat the enemy too fast and take away the fun.</i></span><br/>
 +
<span style='color:green'>Damage decreased by 4</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 +
<br/>
 +
=== Wrath of the Pagan &ndash; mace ===
 +
<span style='color:#808080'><i>Law or chaos? That is just a point of view not everyone shares.</i></span><br/>
 +
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>30% more attacks</span><br/>
 +
<span style='color:green'>New weapon special: marksman</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#chaotic and lawful_.E2.80.93_damage|chaotic and lawful]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<br/>
 +
=== Wrath of the Pagan &ndash; mace ===
 +
<span style='color:#808080'><i>Law or chaos? That is just a point of view not everyone shares.</i></span><br/>
 +
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>30% more attacks</span><br/>
 +
<span style='color:green'>New weapon special: marksman</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#chaotic and lawful_.E2.80.93_damage|chaotic and lawful]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 +
<br/>
 +
== polearm ==
 +
=== Exterminator's Scythe &ndash; polearm ===
 +
<span style='color:#808080'><i>Victims' loyals look for revenge.</i></span><br/>
 +
<span style='color:green'>Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>35% more attacks</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])</span><br/>
 
<br/>
 
<br/>
=== Scourge of All Living &ndash; craftable as any armour ===
+
=== Exterminator's Scythe &ndash; polearm ===
<span style="color:#808080"><i>Stories talk about a disease that comes out of nowhere and no one can survive.</i></span><br/>
+
<span style='color:#808080'><i>Victims' loyals look for revenge.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 20%</span><br/>
+
<span style='color:green'>35% more attacks</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
+
<span style='color:purple'>Damage increased by 1 (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 30%</span><br/>
+
<span style='color:purple'>Damage increased by 1 (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])</span><br/>
<span style="color:#60A0FF">New ability: cancer</span><br/>
+
<span style='color:purple'>Damage increased by 1 (requires [[#Exterminator's Ring_.E2.80.93_ring|Exterminator's Ring]])</span><br/>
<span style="color:#60A0FF">New ability: despair (20)</span><br/>
+
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 
<br/>
 
<br/>
=== Search for Wisdom &ndash; boots ===
+
=== Xuanquang's Soul Harvest &ndash; polearm ===
<span style="color:#808080"><i>They look for wisdom. But that is a fool's errand, it never existed.</i></span><br/>
+
<span style='color:#808080'><i>Don't be afraid when seeing a bloody road. Keep calm and turn back to face the one who made it so bloody.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Spells suck 1 health from targets with each hit</span><br/>
+
<span style='color:green'>Merges attacks</span><br/>
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#kamikaze sprint_.E2.80.93_damage|kamikaze sprint]]</span><br/>
<span style="color:green">Increases all magical damages by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
<span style="color:purple">1 more movement point (requires Wisdom of the Ages)</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style="color:purple">1 more movement point (requires Tracking the Lost Knowledge)</span><br/>
 
 
<br/>
 
<br/>
=== Serendipity &ndash; limited ===
+
== potion ==
<span style="color:#808080"><i>'Some inventions come out of nowhere.' - Kevla the Saviour</i></span><br/>
+
=== Bloodsucker's Potion &ndash; potion ===
<span style="color:yellow">New advancements: You never know what will be learned from here</span><br/>
+
<span style='color:#808080'><i>All this blood. It is yours. You will drink it. You will guzzle it. You will choke on it. You will drown in it.</i></span><br/>
 +
<span style='color:green'>New weapon special (ranged attacks only): drain</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#blood drinking_.E2.80.93_dummy|blood drinking]]</span><br/>
 
<br/>
 
<br/>
=== Shako &ndash; helm ===
+
=== Creepy Potion &ndash; potion ===
<span style="color:#808080"><i>Nobody would wear this helmet if it was not for its magic.</i></span><br/>
+
<span style='color:#808080'><i>If you hear me better fear me, if you see me better flee me.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]</span><br/>
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
<span style="color:green">Increases all magical damages by 20%</span><br/>
 
 
<br/>
 
<br/>
=== Shredder &ndash; knife ===
+
=== Fire-Forged Friend &ndash; potion ===
<span style="color:#808080"><i>Doing gruesome things to your enemies will enhance their fear and make them weak.</i></span><br/>
+
<span style='color:#808080'><i>'I make my friends with hammer and anvil.' -Pygmaliophaestus</i></span><br/>
<span style="color:green">Damage increased by 40% (in MEDIUM difficulty), 30% (in HARD difficulty), 50% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 50%</span><br/>
<span style="color:green">20% more attacks</span><br/>
+
<span style='color:#60A0FF'>4 fewer movement points</span><br/>
<span style="color:green">New weapon special: horrid</span><br/>
 
<span style="color:#60A0FF">Resistance to fire increased by 5%</span><br/>
 
 
<br/>
 
<br/>
=== Shroud of Iron &ndash; armour ===
+
=== Foul Potion &ndash; potion ===
<span style="color:#808080"><i>Those armours are not very good, but if you wear more of them at the same time...</i></span><br/>
+
<span style='color:#808080'><i>It helps us greatly, but its user pays a great price.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 26%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#unholy hunger_.E2.80.93_dummy|unholy hunger]]</span><br/>
<span style="color:green">Damage decreased by 1</span><br/>
 
<span style="color:green">1 fewer attacks</span><br/>
 
<span style="color:#60A0FF">2 fewer movement points</span><br/>
 
 
<br/>
 
<br/>
=== Silver Axe &ndash; axe ===
+
=== Greater Healing Potion &ndash; potion ===
<span style="color:#808080"><i>Good metal is better than flashy magic.</i></span><br/>
+
<span style='color:#808080'><i>This can heal almost anyone, find the one who brewed it!</i></span><br/>
<span style="color:green">Damage increased by 35%</span><br/>
+
<span style='color:orange'>This unit is completely restored, including statuses, moves and attacks.</span><br/>
<span style="color:green">25% more attacks</span><br/>
 
 
<br/>
 
<br/>
=== Sinister Lunacy &ndash; ring ===
+
=== Healing Potion &ndash; potion ===
<span style="color:#808080"><i>If there was no lunatic causing the war, there would be no war.</i></span><br/>
+
<span style='color:#808080'><i>I am healed! More healthy than ever!</i></span><br/>
<span style="color:green">Damage increased by 2 (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>10 more hitpoints</span><br/>
<span style="color:green">New weapon special: charge (melee attacks only)</span><br/>
+
<span style='color=#60A0FF'>Full heal</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 10%</span><br/>
 
 
<br/>
 
<br/>
=== Slow Boots &ndash; boots ===
+
=== Holy potion &ndash; potion ===
<span style="color:#808080"><i>If you cannot outrun the knights, why do you even try?</i></span><br/>
+
<span style='color:#808080'><i>Grrrh! Remove this filth from this world! Rrrargh!</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 10%</span><br/>
 
<span style="color:#60A0FF">1 fewer movement points</span><br/>
 
 
<br/>
 
<br/>
=== Slow Boots of Certainty &ndash; boots ===
+
=== Lesser Potion of Invisibility &ndash; potion ===
<span style="color:#808080"><i>I could be here yesterday already, but it was not worth the danger.</i></span><br/>
+
<span style='color:#808080'><i>When you are defeated, search for solace in the darkness.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to pierce increased by 10%</span><br/>
 
<span style="color:#60A0FF">1 fewer movement points</span><br/>
 
 
<br/>
 
<br/>
=== Sorcery &ndash; craftable as any armour ===
+
=== Otherworldly Cinders &ndash; potion ===
<span style="color:#808080"><i>'You shall never question my power!'
+
<span style='color:#808080'><i>Arise, the bird of death, burn when you die and reappear from your flames.</i></span><br/>
'Only because of that cheap decorated armour of yours?'</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 40%</span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#from the ashes_.E2.80.93_dummy|from the ashes]]</span><br/>
<span style="color:green">Increases all magical damages by 20%</span><br/>
 
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
 
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
 
 
<br/>
 
<br/>
=== Soul Drinker &ndash; knife ===
+
=== Poison &ndash; potion ===
<span style="color:#808080"><i>The wounded assassin hid in the shadows. Only thrown knives could be seen. Then, he returned healthy.</i></span><br/>
+
<span style='color:#808080'><i>Why is this technique a taboo?</i></span><br/>
<span style="color:green">25% more attacks</span><br/>
+
<span style='color:green'>New weapon special (melee attacks only): poison</span><br/>
<span style="color:#60A0FF">Sucks 2 health from targets with each hit</span><br/>
+
<span style='color:green'>New weapon special (ranged pierce attacks only): poison</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
 
 
<br/>
 
<br/>
=== Soul Eclipse &ndash; craftable as any weapon ===
+
=== Potion of Authority &ndash; potion ===
<span style="color:#808080"><i>Hide your soul and gifts of undeath await you.</i></span><br/>
+
<span style='color:#808080'><i>One gulp to rule them all!</i></span><br/>
<span style="color:green">Damage increased by 0 (in MEDIUM difficulty), -4 (in HARD difficulty), 4 (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 6 unit)]]</span><br/>
<span style="color:green">New weapon special: drain</span><br/>
 
<span style="color:#60A0FF">Resistance to blade increased by 5%</span><br/>
 
<span style="color:#60A0FF">Resistance to pierce increased by 5%</span><br/>
 
<span style="color:#60A0FF">Resistance to arcane decreased by 10%</span><br/>
 
<span style="color:#60A0FF">Unlife (immunity to poison, plague and drain)</span><br/>
 
 
<br/>
 
<br/>
=== Soul Hunter &ndash; craftable as any weapon ===
+
=== Potion of Mundanity &ndash; potion ===
<span style="color:#808080"><i>Noble cannibals do not eat corpses, they eat souls.</i></span><br/>
+
<span style='color:#808080'><i>What if magic was just a nocebo?</i></span><br/>
<span style="color:green">Damage increased by 40%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 60%</span><br/>
<span style="color:green">Damage increased by 1</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 60%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 60%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
 
<span style="color:#60A0FF">New ability: murderlust</span><br/>
 
 
<br/>
 
<br/>
=== Soul Render &ndash; craftable as any weapon ===
+
=== Potion of Sacrifice &ndash; potion ===
<span style="color:#808080"><i>Sticks and stones will break his bones, but this will destroy even his soul.</i></span><br/>
+
<span style='color:#808080'><i>'I will need you to understand the conception of divine sacrifice.' - Luke</i></span><br/>
<span style="color:green">Damage increased by 55% (in MEDIUM difficulty), 40% (in HARD difficulty), 70% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#martyrdom_.E2.80.93_dummy|martyrdom]]</span><br/>
<span style="color:green">30% more attacks</span><br/>
 
<span style="color:#60A0FF">10% chance to strike a devastating blow</span><br/>
 
<span style="color:green">New weapon special: leech</span><br/>
 
<span style="color:green">Increases all magical damages by 30%</span><br/>
 
<span style="color:#60A0FF">Resistance to arcane increased by 20%</span><br/>
 
 
<br/>
 
<br/>
=== Soul Thrash &ndash; gauntlets ===
+
=== Potion of Speed &ndash; potion ===
<span style="color:#808080"><i>'My life is in ruins, if I die, I cannot lose anything.'
+
<span style='color:#808080'><i>The quickest, the fastest, born under the sonic sign.</i></span><br/>
Then he saw this item.</i></span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>2 more movement points</span><br/>
<span style="color:green">Damage decreased by 40% (in MEDIUM difficulty), 50% (in HARD difficulty), 30% (in EASY difficulty)</span><br/>
 
<span style="color:green">New weapon special: soul thrash</span><br/>
 
<span style="color:#60A0FF">New ability: wrath</span><br/>
 
 
<br/>
 
<br/>
=== Sparkling Ring &ndash; ring ===
+
=== Potion of Steel Skin &ndash; potion ===
<span style="color:#808080"><i>Nobody knows why the yellow-green gemstone in this ring is sparkling.</i></span><br/>
+
<span style='color:#808080'><i>Only magic can make steel bend easily when needed. Or not?</i></span><br/>
<span style="color:green">New weapon special: poison</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 25%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
 
<span style="color:#60A0FF">Resistance to arcane increased by 20%</span><br/>
 
 
<br/>
 
<br/>
=== Spectral Jet &ndash; knife ===
+
=== Potion of the Northern Winds &ndash; potion ===
<span style="color:#808080"><i>When you die, you should not expect your soul to go where you think it belongs.</i></span><br/>
+
<span style='color:#808080'><i>I will rule my frostbitten kingdom with an iron hand.</i></span><br/>
<span style="color:green">Damage decreased by 25% (in MEDIUM difficulty), 30% (in HARD difficulty), 20% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#northfrost aura_.E2.80.93_dummy|northfrost aura]]</span><br/>
<span style="color:green">New weapon special: plague (Ghost)</span><br/>
 
 
<br/>
 
<br/>
=== Spell Devourer &ndash; craftable as any armour ===
+
=== Potion of Titanic Strength &ndash; potion ===
<span style="color:#808080"><i>When the mighty wizard saw soldiers wearing armour protecting from his magic, he summoned undead to fight them.</i></span><br/>
+
<span style='color:#808080'><i>Cronus was the mightiest of the Titans. Only a fraction of his strength is devastating.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:orange'>Increases damage of all melee weapons by 10</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
 
 
<br/>
 
<br/>
=== Spineripper &ndash; knife ===
+
=== Potion of Vitality &ndash; potion ===
<span style="color:#808080"><i>Look at that exposed back.</i></span><br/>
+
<span style='color:#808080'><i>A new life flows in the veins of those who drink this brew.</i></span><br/>
<span style="color:green">25% more attacks</span><br/>
+
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
<span style="color:green">New weapon special: poison</span><br/>
 
<span style="color:green">New weapon special: backstab</span><br/>
 
 
<br/>
 
<br/>
 
=== Spirits of a Madman's Alacrity &ndash; potion ===
 
=== Spirits of a Madman's Alacrity &ndash; potion ===
<span style="color:#808080"><i>Are you sane? You cannot fight so much, we will run out of enemies too soon!</i></span><br/>
+
<span style='color:#808080'><i>Are you sane? You cannot fight so much, we will run out of enemies too soon!</i></span><br/>
<span style="color:orange">1 extra attack per turn</span><br/>
+
<span style='color:orange'>1 extra attack per turn</span><br/>
 +
<br/>
 +
=== Stolen Potion &ndash; potion ===
 +
<span style='color:#808080'><i>I have stolen this. Now all the world is here for me to steal.</i></span><br/>
 +
<span style='color:#60A0FF'>New ability: skirmisher</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#steals_.E2.80.93_dummy|steals]]</span><br/>
 
<br/>
 
<br/>
=== Spiritual Presence &ndash; craftable as any armour ===
+
=== Virulent Poison &ndash; potion ===
<span style="color:#808080"><i>Run through hills, swamps and sand like if there was no body limiting you.</i></span><br/>
+
<span style='color:#808080'><i>He is not only farting poison, he also sweats and burps it.</i></span><br/>
<span style="color:green">Increases all magical damages by 15%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
+
<br/>
<span style="color:#60A0FF">Resistance to impact increased by 10%</span><br/>
+
== ring ==
<span style="color:#60A0FF">Resistance to pierce increased by 10%</span><br/>
+
=== Angel of Death's Ring &ndash; ring ===
<span style="color:#60A0FF">Movement costs through forests set to 1</span><br/>
+
<span style='color:#808080'><i>Death is the end, but sometimes an end is needed.</i></span><br/>
<span style="color:#60A0FF">Movement costs on frozen lands set to 1</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style="color:#60A0FF">Movement costs on flat terrains set to 1</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 7%</span><br/>
<span style="color:#60A0FF">Movement costs through dark caves set to 1</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 7%</span><br/>
<span style="color:#60A0FF">Movement costs through mushroom groves set to 1</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 7%</span><br/>
<span style="color:#60A0FF">Movement costs through villages set to 1</span><br/>
+
<span style='color:purple'>12 more hitpoints (requires [[#Cloak of the Pale Rider_.E2.80.93_cloak|Cloak of the Pale Rider]])</span><br/>
<span style="color:#60A0FF">Movement costs through castles set to 1</span><br/>
+
<span style='color:purple'>5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Amulet of the Last Guide_.E2.80.93_amulet|Amulet of the Last Guide]])</span><br/>
<span style="color:#60A0FF">Movement costs on coastal reefs set to 1</span><br/>
 
<span style="color:#60A0FF">Movement costs through swampy places set to 1</span><br/>
 
<span style="color:#60A0FF">Movement costs on hills set to 1</span><br/>
 
<span style="color:#60A0FF">Movement costs across sands set to 1</span><br/>
 
 
<br/>
 
<br/>
=== Staff of Aimucasur &ndash; staff ===
+
=== Dazzling Ring &ndash; ring ===
<span style="color:#808080"><i>A skeletal horde rose from the mud to take lives away. Konrad's warriors were too strong for them.</i></span><br/>
+
<span style='color:#808080'><i>You were born to die blind.</i></span><br/>
<span style="color:green">Enemy resistances to cold decreased by 10%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#dazzle_.E2.80.93_dummy|dazzle]]</span><br/>
<span style="color:green">New weapon special: drain</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
<span style="color:green">Increases all magical damages by 30%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 5%</span><br/>
 
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
 
 
<br/>
 
<br/>
=== Staff of Circe &ndash; staff ===
+
=== Eidolon's Ring &ndash; ring ===
<span style="color:#808080"><i>Eurylochus knew he could not trust her. It saved his life.</i></span><br/>
+
<span style='color:#808080'><i>When he was old and dying, he remembered what he could from the days he loved a necromanceress.</i></span><br/>
<span style="color:green">Increases all magical damages by 35% (in MEDIUM difficulty), 30% (in HARD difficulty), 40% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 10%</span><br/>
 +
<span style='color:purple'>3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])</span><br/>
 +
<span style='color:purple'>3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])</span><br/>
 +
<span style='color:purple'>4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])</span><br/>
 +
<span style='color:purple'>2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#Deathaura (INTENSITY)_.E2.80.93_periodic_damage_aura|deathaura (8)]] (requires [[#Eidolon's Sword_.E2.80.93_sword|Eidolon's Sword]])</span><br/>
 
<br/>
 
<br/>
=== Staff of Crelanu &ndash; staff ===
+
=== Exterminator's Ring &ndash; ring ===
<span style="color:#808080"><i>Crelanu's staff fell into the wrong hands before it was even made.</i></span><br/>
+
<span style='color:#808080'><i>Hide from the revolution.</i></span><br/>
<span style="color:green">Increases all magical damages by 40%</span><br/>
+
<span style='color:green'>Damage increased by 1</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:purple'>Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])</span><br/>
 +
<span style='color:purple'>2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])</span><br/>
 
<br/>
 
<br/>
=== Staff of Kerathur &ndash; staff ===
+
=== Exterminator's Ring &ndash; ring ===
<span style="color:#808080"><i>'I know that you have no idea who I am...' - Kerathur the Unheard Of</i></span><br/>
+
<span style='color:#808080'><i>Hide from the revolution.</i></span><br/>
<span style="color:green">Damage increased by 2</span><br/>
+
<span style='color:green'>Damage increased by 1</span><br/>
<span style="color:green">55% (in MEDIUM difficulty), 40% (in HARD difficulty), 70% (in EASY difficulty) more attacks</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
<span style="color:green">Increases all magical damages by 20%</span><br/>
+
<span style='color:purple'>Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Scythe_.E2.80.93_polearm|Exterminator's Scythe]])</span><br/>
<span style="color:#60A0FF">Chance to get hit decreased by 5%</span><br/>
+
<span style='color:purple'>Damage increased by 1 (ranged attacks only) (requires [[#Exterminator's Dagger_.E2.80.93_dagger|Exterminator's Dagger]])</span><br/>
 +
<span style='color:purple'>2% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Exterminator's Knives_.E2.80.93_knife|Exterminator's Knives]])</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 
<br/>
 
<br/>
=== Staff of Koschei &ndash; staff ===
+
=== Precious Eagle Cactus Fruit &ndash; ring ===
<span style="color:#808080"><i>Koschei kidnapped a young princess. His mundane motivations caused his fall.</i></span><br/>
+
<span style='color:#808080'><i>I need sacrifice. Be it involuntary or not.</i></span><br/>
<span style="color:#60A0FF">Spells suck 1 health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Decreases physical resistances by 20%</span><br/>
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire decreased by 20%</span><br/>
<span style="color:green">Enemy resistances to cold decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold decreased by 20%</span><br/>
<span style="color:green">Increases all magical damages by 35%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane decreased by 20%</span><br/>
<span style="color:purple">16 to Maximum Health (requires Koschei's Journal)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (40)]]</span><br/>
 
<br/>
 
<br/>
=== Starbreaker &ndash; xbow ===
+
=== Pyromancer's Ring &ndash; ring ===
<span style="color:#808080"><i>So you are good at blocking? We shall see about that!</i></span><br/>
+
<span style='color:#808080'><i>He could feed on fire and magic, spitting it back on those who tried to harm him with it.</i></span><br/>
<span style="color:green">Damage increased by 5 (in MEDIUM difficulty), 2 (in HARD difficulty), 8 (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:green">New weapon special: trickery</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style="color:#60A0FF">New ability: conviction (15)</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 5%</span><br/>
 +
<span style='color:purple'>New attack: fireball (11 - 4, fire) (requires [[#Pyromancer's Sword_.E2.80.93_sword|Pyromancer's Sword]])</span><br/>
 +
<span style='color:purple'>Damage increased by 2 (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])</span><br/>
 
<br/>
 
<br/>
=== Stardust &ndash; staff ===
+
=== Rherraent's Ring &ndash; ring ===
<span style="color:#808080"><i>Born from absolute destruction, craving for absolute destruction.</i></span><br/>
+
<span style='color:#808080'><i>His poor widow sold his property bit by bit, and they lost their power.</i></span><br/>
<span style="color:#60A0FF">Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
+
<span style='color:green'>Enemy resistances to blade decreased by 10%</span><br/>
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style="color:green">Increases all magical damages by 20%</span><br/>
+
<span style='color:purple'>New ability: regenerates (requires [[#Rherraent's Sword_.E2.80.93_sword|Rherraent's Sword]])</span><br/>
<span style="color:#60A0FF">New ability: murderlust</span><br/>
 
 
<br/>
 
<br/>
=== Static Cast &ndash; staff ===
+
=== Ring of Deathaura &ndash; ring ===
<span style="color:#808080"><i>Whenever you destroy something, do never touch it again or you will be dead on the spot.</i></span><br/>
+
<span style='color:#808080'><i>A harbinger of death from the world of witchcraft.</i></span><br/>
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
<span style="color:green">Enemy resistances to cold decreased by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 5%</span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
<span style="color:green">Increases all magical damages by 25% (in MEDIUM difficulty), 20% (in HARD difficulty), 30% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#Deathaura (INTENSITY)_.E2.80.93_periodic_damage_aura|deathaura (13)]]</span><br/>
<span style="color:green">New attack: lightning (18 - 2)</span><br/>
 
 
<br/>
 
<br/>
=== Steel Helmet &ndash; helm ===
+
=== Ring of Devil's Doom &ndash; ring ===
<span style="color:#808080"><i>'What is this thing good for?'
+
<span style='color:#808080'><i>The demonic magic is deadly, but you can prepare yourself to live through it.</i></span><br/>
'Nothing special.'</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 5%</span><br/>
 
 
<br/>
 
<br/>
=== Steps to Perdition &ndash; boots ===
+
=== Ring of Dragon's Bane &ndash; ring ===
<span style="color:#808080"><i>I agree that you are effective, but it still leads to disaster - one accident and you are dead.</i></span><br/>
+
<span style='color:#808080'><i>Dragons are no challenge, let us hunt scorpions instead.</i></span><br/>
<span style="color:#60A0FF">Decreases physical resistances by 40% (in MEDIUM difficulty), 50% (in HARD difficulty), 30% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style="color:green">Damage increased by 15% (in MEDIUM difficulty), 10% (in HARD difficulty), 20% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 30%</span><br/>
<span style="color:#60A0FF">10% chance to strike a devastating blow</span><br/>
 
<span style="color:green">Enemy resistances to blade decreased by 10%</span><br/>
 
<span style="color:green">Enemy resistances to impact decreased by 10%</span><br/>
 
<span style="color:green">Enemy resistances to pierce decreased by 10%</span><br/>
 
<span style="color:#60A0FF">2 more movement points</span><br/>
 
 
<br/>
 
<br/>
=== Stolen Potion &ndash; potion ===
+
=== Ring of Health &ndash; ring ===
<span style="color:#808080"><i>I have stolen this. Now all the word is here for me to be stolen.</i></span><br/>
+
<span style='color:#808080'><i>Health is more important than body count.</i></span><br/>
<span style="color:#60A0FF">New ability: skirmisher</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: steals</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
<span style="color:orange">New ability: Skirmisher
+
<span style='color:#60A0FF'>8 more hitpoints per level</span><br/>
New ability: Steals</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates slightly_.E2.80.93_regenerate|regenerates slightly]]</span><br/>
 
<br/>
 
<br/>
=== Stormforce &ndash; bow ===
+
=== Ring of Iced Veins &ndash; ring ===
<span style="color:#808080"><i>Is that the fabled Stormforce? I thought it was just a legend!</i></span><br/>
+
<span style='color:#808080'><i>'Your hand is colder than ice! Are you sure do not need warm tea?'
<span style="color:green">Damage increased by 50% (in MEDIUM difficulty), 30% (in HARD difficulty), 70% (in EASY difficulty)</span><br/>
+
'No, I am fine, mom.'</i></span><br/>
<span style="color:green">30% more attacks</span><br/>
+
<span style='color:green'>Sets damage type to cold</span><br/>
<span style="color:green">New weapon special: slow</span><br/>
+
<span style='color:green'>New weapon special: slow</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 5%</span><br/>
 
 
<br/>
 
<br/>
=== Stormgrip &ndash; gauntlets ===
+
=== Ring of the King &ndash; ring ===
<span style="color:#808080"><i>You are an evil overlord, armoured and shielded against everything? I will slay you anyway.</i></span><br/>
+
<span style='color:#808080'><i>The king was greatly fond of his magical ring. He should have been more fond of his throne.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
<span style="color:green">Sets damage type to lightning</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 5%</span><br/>
<span style="color:#60A0FF">5% chance to strike a devastating blow</span><br/>
+
<span style='color:purple'>New ability: [[LotI_Abilities#leadership (as level LEVEL unit)_.E2.80.93_leadership|leadership (as level 3 unit)]] (requires [[#Armour of the King_.E2.80.93_armour|Armour of the King]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Crown of the King_.E2.80.93_helm|Crown of the King]])</span><br/>
 +
<span style='color:purple'>5% to arcane, blade, cold, fire, impact and pierce resistance (requires [[#Sceptre of the King_.E2.80.93_mace|Sceptre of the King]])</span><br/>
 
<br/>
 
<br/>
=== Stormrend &ndash; sword ===
+
=== Ring of Unearthly Existence &ndash; ring ===
<span style="color:#808080"><i>They are protected well. Have them try how to survive lightning.</i></span><br/>
+
<span style='color:#808080'><i>Warriors were no match for him. He was no match for wizards.</i></span><br/>
<span style="color:green">Damage increased by -5% (in MEDIUM difficulty), -20% (in HARD difficulty), 10% (in EASY difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 40%</span><br/>
<span style="color:green">Sets damage type to lightning</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style="color:green">New weapon special: trickery</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire decreased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold decreased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane decreased by 30%</span><br/>
 
<br/>
 
<br/>
=== Strength &ndash; craftable as any armour ===
+
=== Ring of Unearthly Existence &ndash; ring ===
<span style="color:#808080"><i>Why nobody wants to play any handwrestling with me?</i></span><br/>
+
<span style='color:#808080'><i>Warriors were no match for him. He was no match for wizards.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>Damage increased by 40%</span><br/>
<span style="color:green">Damage increased by 10% (melee attacks only)</span><br/>
+
<span style='color:green'>1 more attacks</span><br/>
<span style="color:green">Damage increased by 2 (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire decreased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold decreased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane decreased by 30%</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 
<br/>
 
<br/>
=== Sword of Barys &ndash; sword ===
+
=== Ring of Wisdom &ndash; ring ===
<span style="color:#808080"><i>A rare metal burns with green flame. Its ashes are poisonous, so be careful with it.</i></span><br/>
+
<span style='color:#808080'><i>This magical artefact is one of a kind. Use it well.</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Increases all magical damages by 40%</span><br/>
<span style="color:green">Sets damage type to fire</span><br/>
 
<span style="color:green">New weapon special: poison</span><br/>
 
<span style="color:green">Increases all magical damages by 10%</span><br/>
 
 
<br/>
 
<br/>
=== Sword of Krux &ndash; sword ===
+
=== Ring of Wizard's Bane &ndash; ring ===
<span style="color:#808080"><i>Krux has never been a great warrior, deceptive diplomacy was his favourite weapon.</i></span><br/>
+
<span style='color:#808080'><i>Nice fireworks, loser.</i></span><br/>
<span style="color:green">Damage increased by 3</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
<span style="color:green">Increases all magical damages by 20%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
 
<br/>
 
<br/>
=== Taxes &ndash; boots ===
+
=== Rock Solid &ndash; ring ===
<span style="color:#808080"><i>What is harder to escape than death? Taxes.</i></span><br/>
+
<span style='color:#808080'><i>In halls of stone... walls are impassable.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:#60A0FF">3 more movement points</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
<span style="color:#60A0FF">New ability: tax collector</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<br/>
 
<br/>
=== Tears of the Dead &ndash; amulet ===
+
=== Sinister Lunacy &ndash; ring ===
<span style="color:#808080"><i>Pity the walking dead for they know no pleasure.</i></span><br/>
+
<span style='color:#808080'><i>If there was no lunatic causing the war, there would be no war.</i></span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:green'>New weapon special: charge (melee attacks only)</span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
 
<span style="color:#60A0FF">New ability: immune to drain</span><br/>
 
 
<br/>
 
<br/>
=== The Art of War &ndash; craftable as any armour ===
+
=== Sparkling Ring &ndash; ring ===
<span style="color:#808080"><i>If you know the enemy and you know yourself, you need not fear the outcome of a thousand battles.</i></span><br/>
+
<span style='color:#808080'><i>Nobody knows why the yellow-green gemstone in this ring is sparkling.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 25%</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
<span style="color:green">Damage increased by 3</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
<span style="color:#60A0FF">New ability: damage aura (aura")</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 20%</span><br/>
 
<br/>
 
<br/>
=== The Atheist &ndash; craftable as any armour ===
+
=== The Alliance &ndash; ring ===
<span style="color:#808080"><i>Do not justify your actions with the name of a man made deity.</i></span><br/>
+
<span style='color:#808080'><i>We are The Alliance! We are one!</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 30%</span><br/>
+
<span style='color:green'>Damage increased by 1</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 25%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#alliance_.E2.80.93_leadership|alliance]]</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 30%</span><br/>
 
 
<br/>
 
<br/>
 
=== The Black Ring &ndash; ring ===
 
=== The Black Ring &ndash; ring ===
<span style="color:#808080"><i>There were two hundreds of us before the battle. Three hundreds of us left the battlefield.</i></span><br/>
+
<span style='color:#808080'><i>There were two hundreds of us before the battle. Three hundreds of us left the battlefield.</i></span><br/>
<span style="color:green">Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Spells suck 1 health from targets with each hit</span><br/>
+
<span style='color:green'>New weapon special: plague (melee attacks only)</span><br/>
<span style="color:green">New weapon special: plague (melee attacks only)</span><br/>
+
<span style='color:green'>Increases all magical damages by 5%</span><br/>
<span style="color:green">Increases all magical damages by 5%</span><br/>
+
<br/>
 +
=== The gloomy Ring &ndash; ring ===
 +
<span style='color:#808080'><i>Bring sadness to your enemies by showing them how futile their effort is.</i></span><br/>
 +
<span style='color:green'>Damage increased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#Deathaura (INTENSITY)_.E2.80.93_periodic_damage_aura|deathaura (10)]] (requires [[#The gloomy Cloak_.E2.80.93_cloak|The gloomy Cloak]])</span><br/>
 +
<span style='color:purple'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]] (requires [[#The gloomy Amulet_.E2.80.93_amulet|The gloomy Amulet]])</span><br/>
 +
<br/>
 +
=== The Unprecious Ring &ndash; ring ===
 +
<span style='color:#808080'><i>Sometimes a fiery or rimy blade is not what you need.</i></span><br/>
 +
<span style='color:green'>Sets damage type to blade</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
 +
<br/>
 +
=== The Warmth &ndash; ring ===
 +
<span style='color:#808080'><i>Solace from depressive gloom of northern winters when dusk follows dawn with nothing in between.</i></span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>New ability: regenerates</span><br/>
 
<br/>
 
<br/>
=== The Cannon &ndash; xbow ===
+
== sling ==
<span style="color:#808080"><i>If I will ever get to you, you will be wrecked!</i></span><br/>
+
=== Balls of Steel &ndash; sling ===
<span style="color:green">Damage increased by 45% (in MEDIUM difficulty), 35% (in HARD difficulty), 55% (in EASY difficulty)</span><br/>
+
<span style='color:#808080'><i>You will need courage in this cruel world.</i></span><br/>
<span style="color:green">30% more attacks</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:#60A0FF">2 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>16 more hitpoints</span><br/>
 +
<br/>
 +
== spear ==
 +
=== Caeordwyccywyrin's Spear &ndash; spear ===
 +
<span style='color:#808080'><i>Whose spear is this?</i></span><br/>
 +
<span style='color:green'>Damage increased by 4</span><br/>
 +
<span style='color:green'>40% more attacks</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== The Crusher &ndash; knife ===
+
=== Corpsegrinder &ndash; spear ===
<span style="color:#808080"><i>I will send my assassins to slay the lich. You will gear them properly.</i></span><br/>
+
<span style='color:#808080'><i>Mutilating dead enemies makes you forget your woes.</i></span><br/>
<span style="color:green">Damage increased by 45% (in MEDIUM difficulty), 30% (in HARD difficulty), 60% (in EASY difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:green">Sets damage type to impact</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]</span><br/>
 
<br/>
 
<br/>
=== The Deadborn &ndash; cloak ===
+
=== Explosionlance &ndash; spear ===
<span style="color:#808080"><i>Darkest legends tell of necromancers creating undead so pure that they were never tainted by life, dead from birth.</i></span><br/>
+
<span style='color:#808080'><i>Take that away, we need to stay silent.</i></span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:#60A0FF">5% chance to strike a devastating blow</span><br/>
+
<span style='color:green'>Damage increased by 1</span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#extra damage (+5; impact)_.E2.80.93_dummy|extra damage (+5; impact)]]</span><br/>
 
<br/>
 
<br/>
=== The End of All that Is &ndash; craftable as any weapon ===
+
=== Hellrake &ndash; spear ===
<span style="color:#808080"><i>From the victim's point of view, there was no death at all.</i></span><br/>
+
<span style='color:#808080'><i>Flowers bloom in hell too. And every flower has its gardener.</i></span><br/>
<span style="color:green">Damage increased by 30% (in MEDIUM difficulty), 20% (in HARD difficulty), 40% (in EASY difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
<span style="color:green">20% more attacks</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
<span style="color:green">New weapon special: soul annihilation</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== The Essence of Magic &ndash; craftable as any weapon ===
+
=== Lightbringer's Trident &ndash; spear ===
<span style="color:#808080"><i>Fire, earth, air and water. And then there is magic.</i></span><br/>
+
<span style='color:#808080'><i>He brought light, but it was red and searing.</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:green">Sets damage type to arcane</span><br/>
+
<span style='color:green'>50% more attacks</span><br/>
<span style="color:green">Increases all magical damages by 35%</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:purple">5% to all resistances to magic (requires Quintessence)</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 30%</span><br/>
 
<br/>
 
<br/>
=== The Fencer's Study &ndash; limited ===
+
=== Odin's Spear &ndash; spear ===
<span style="color:#808080"><i>Do you think fencing takes a lot of time to learn? Just buy this for 20 gold and see how easy it is!</i></span><br/>
+
<span style='color:#808080'><i>Odin was a warrior, but every winter solstice, he came and brought gifts to kids.</i></span><br/>
<span style="color:yellow">New advancements: Quick mastery of fencing</span><br/>
+
<span style='color:green'>Damage increased by 50%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
 +
<span style='color:green'>Adds status undrainable</span><br/>
 
<br/>
 
<br/>
=== The Grey Cloak &ndash; cloak ===
+
=== Return to the Tribe &ndash; spear ===
<span style="color:#808080"><i>It somewhat reminds me of Gundolf the Great.</i></span><br/>
+
<span style='color:#808080'><i>I may be no better, but at least I am different.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:green">Damage increased by 10%</span><br/>
+
<span style='color:green'>50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks</span><br/>
<span style="color:#60A0FF">Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:green">Enemy resistances to blade decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
 
 
<br/>
 
<br/>
=== The Grim Butcher &ndash; axe ===
+
=== Something &ndash; spear ===
<span style="color:#808080"><i>Pigs, goats, men... is there a difference? They all taste the same.</i></span><br/>
+
<span style='color:#808080'><i>Uhm... I wanted to say... ehm, that... it was... uh... basically... so now, I am saying that... uhm...</i></span><br/>
<span style="color:green">Damage increased by 35% (in MEDIUM difficulty), 20% (in HARD difficulty), 50% (in EASY difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:#60A0FF">New ability: evisceration</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style="color:#60A0FF">New ability: regenerates</span><br/>
+
<span style='color:green'>30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty) more attacks</span><br/>
 +
<span style='color:green'>Enemy resistances to pierce decreased by 10%</span><br/>
 
<br/>
 
<br/>
 
=== The Humongously Enormous Megaspear &ndash; spear ===
 
=== The Humongously Enormous Megaspear &ndash; spear ===
<span style="color:#808080"><i>Small weapons are for wimps.</i></span><br/>
+
<span style='color:#808080'><i>Small weapons are for wimps.</i></span><br/>
<span style="color:green">50% (in MEDIUM difficulty), 60% (in HARD difficulty), 40% (in EASY difficulty) fewer attacks</span><br/>
+
<span style='color:green'>40% (in EASY difficulty), 50% (in MEDIUM difficulty), 60% (in HARD difficulty) fewer attacks</span><br/>
<span style="color:green">New weapon special: hose</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]</span><br/>
 
<br/>
 
<br/>
 
=== The Impaler &ndash; spear ===
 
=== The Impaler &ndash; spear ===
<span style="color:#808080"><i>Do not hide behind your comrades, just run away.</i></span><br/>
+
<span style='color:#808080'><i>Do not hide behind your comrades, just run away.</i></span><br/>
<span style="color:green">Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:green">Enemy resistances to pierce decreased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to pierce decreased by 10%</span><br/>
<span style="color:green">New weapon special: pierce</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 +
<br/>
 +
=== The Original Trident of Storms &ndash; spear ===
 +
<span style='color:#808080'><i>This is no obvious fake. Is it the true one or just a better fake?</i></span><br/>
 +
<span style='color:green'>Damage increased by 20%</span><br/>
 +
<span style='color:green'>Sets damage type to fire</span><br/>
 +
<span style='color:green'>New weapon special: slow</span><br/>
 +
<span style='color:green'>New attack: storm trident (14 - 4, fire)</span><br/>
 +
<br/>
 +
=== Wicked Spear of Cruelty &ndash; spear ===
 +
<span style='color:#808080'><i>With horror, he realised that the horse under him had joined the walking dead.</i></span><br/>
 +
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>Sets damage type to cold</span><br/>
 +
<span style='color:green'>New weapon special: plague</span><br/>
 +
<br/>
 +
== staff ==
 +
=== Absence of Purpose and Meaning &ndash; staff ===
 +
<span style='color:#808080'><i>Do not look for the meaning of this. There is none.</i></span><br/>
 +
<span style='color:green'>Damage increased by 4</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:#60A0FF'>Spells suck 1 (in EASY difficulty) health from targets with each hit</span><br/>
 +
<span style='color:green'>Enemy resistances to pierce decreased by 20%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<span style='color:#60A0FF'>New ability: submerge</span><br/>
 +
<br/>
 +
=== Ashes of Dead Suns &ndash; staff ===
 +
<span style='color:#808080'><i>Things that destroy stars can destroy anything. According to one of a thousand hypotheses.</i></span><br/>
 +
<span style='color:#60A0FF'>15% chance to strike a devastating blow</span><br/>
 +
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 25%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<br/>
 +
=== Cursed Memories &ndash; staff ===
 +
<span style='color:#808080'><i>Every hero suffers from horrors of the past. Only a few can have their enemies suffer from them instead.</i></span><br/>
 +
<span style='color:green'>Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
 +
<span style='color:green'>Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 
<br/>
 
<br/>
=== The Killer of Great Magi &ndash; staff ===
+
=== Dead End Road &ndash; staff ===
<span style="color:#808080"><i>I care not how much better you are. Your crippling overspecialisation will be your downfall.</i></span><br/>
+
<span style='color:#808080'><i>You will walk away from a necromancer fight. That does not imply that you will survive.</i></span><br/>
<span style="color:#60A0FF">Spells suck 1 health from targets with each hit</span><br/>
+
<span style='color:green'>Damage increased by 25%</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 40%</span><br/>
+
<span style='color:green'>Increases all magical damages by 25%</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<br/>
 +
=== Lethal staff &ndash; staff ===
 +
<span style='color:#808080'><i>Most elvish shamans heal. Others kill.</i></span><br/>
 +
<span style='color:green'>Enemy resistances to arcane decreased by 15%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 30%</span><br/>
 +
<span style='color:purple'>Damage increased by 10% (requires [[#Lethal Axe_.E2.80.93_axe|Lethal Axe]])</span><br/>
 
<br/>
 
<br/>
=== The Nightreaver &ndash; sword ===
+
=== Lethalia's Staff &ndash; staff ===
<span style="color:#808080"><i>Aggressive and violent, they strike when least expected and take away all serenity.</i></span><br/>
+
<span style='color:#808080'><i>Tinebrithiel's will never be forgotten.</i></span><br/>
<span style="color:green">Damage increased by 30% (in MEDIUM difficulty), 20% (in HARD difficulty), 40% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">Enemy resistances to blade decreased by 10%</span><br/>
+
<span style='color:green'>Damage increased by 3</span><br/>
<span style="color:green">New weapon special: chaotic</span><br/>
+
<span style='color:green'>Increases all magical damages by 30%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 +
<span style='color:purple'>1 more movement points (requires [[#Lethalia's Armour_.E2.80.93_armour|Lethalia's Armour]])</span><br/>
 
<br/>
 
<br/>
=== The Original Trident of Storms &ndash; spear ===
+
=== Mother de Rais &ndash; staff ===
<span style="color:#808080"><i>This is no obvious fake. Is it the true one or just a better fake?</i></span><br/>
+
<span style='color:#808080'><i>The undead were too numerous to be burned by her fireballs. She had to jump into a river far below to save herself.</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
<span style="color:green">Sets damage type to fire</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style="color:green">New weapon special: slow</span><br/>
+
<span style='color:green'>Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:green">New attack: storm trident (14 - 4)</span><br/>
+
<span style='color:#60A0FF'>Movement costs in shallow waters set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on coastal reefs set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through swampy places set to 1</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== The Outcast &ndash; bow ===
+
=== Showshaunshog's Staff &ndash; staff ===
<span style="color:#808080"><i>Loneliness will teach you to stop relying on others. It makes you free if you pay its price.</i></span><br/>
+
<span style='color:#808080'><i>Anaximandros said that all comes from water.
<span style="color:green">Damage increased by 10%</span><br/>
+
Showshaunshog proved him wrong by collecting condensed water from smoke.</i></span><br/>
<span style="color:green">20% more attacks</span><br/>
+
<span style='color:green'>Sets damage type to fire</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 25%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
<span style="color:#60A0FF">New ability: regenerates</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 15% (in EASY difficulty)</span><br/>
<span style="color:#60A0FF">2 more movement points</span><br/>
 
 
<br/>
 
<br/>
=== The Parasite &ndash; armour ===
+
=== Staff of Aimucasur &ndash; staff ===
<span style="color:#808080"><i>They make promises of the impossible.
+
<span style='color:#808080'><i>A skeletal horde rose from the mud to take lives away. Konrad's warriors were too strong for them.</i></span><br/>
They say they guide you to reach the impossible.
+
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
They pretend you had reached the impossible.</i></span><br/>
+
<span style='color:green'>New weapon special: drain</span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:green'>Increases all magical damages by 30%</span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style="color:#60A0FF">2 fewer movement points</span><br/>
 
<span style="color:#60A0FF">New ability: parasite</span><br/>
 
 
<br/>
 
<br/>
=== The Ragtag Misfit &ndash; cloak ===
+
=== Staff of Circe &ndash; staff ===
<span style="color:#808080"><i>All I want is your love... Yes, I know I will get no love, but I will get your gold at least.</i></span><br/>
+
<span style='color:#808080'><i>Eurylochus knew he could not trust her. It saved his life.</i></span><br/>
<span style="color:green">Damage increased by 2</span><br/>
+
<span style='color:green'>Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: steals</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 10%</span><br/>
 
<br/>
 
<br/>
=== The Shiverbringer &ndash; craftable as any armour ===
+
=== Staff of Crelanu &ndash; staff ===
<span style="color:#808080"><i>His presence brought shivers of fear to everyone who defied him. He was defeated by the insane.</i></span><br/>
+
<span style='color:#808080'><i>Crelanu's staff fell into the wrong hands before it was even made.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 20%</span><br/>
+
<span style='color:green'>Increases all magical damages by 40%</span><br/>
<span style="color:green">Enemy resistances to cold decreased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: regenerates</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: despair (20)</span><br/>
 
 
<br/>
 
<br/>
=== The Sick Face &ndash; helm ===
+
=== Staff of Crelanu &ndash; staff ===
<span style="color:#808080"><i>He looks sick. Killing him will be easy, just try not to catch whatever he has.</i></span><br/>
+
<span style='color:#808080'><i>Crelanu's staff fell into the wrong hands before it was even made.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:green'>Increases all magical damages by 40%</span><br/>
<span style="color:green">New weapon special: poison (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: radiation</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:#60A0FF">New ability: dark aura</span><br/>
+
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
<span style="color:#60A0FF">16 fewer hitpoints per level</span><br/>
 
 
<br/>
 
<br/>
=== The Touch of God &ndash; cloak ===
+
=== Staff of Kerathur &ndash; staff ===
<span style="color:#808080"><i>'I... I have been touched by god.'
+
<span style='color:#808080'><i>'I know that you have no idea who I am...' - Kerathur the Unheard Of</i></span><br/>
'Touched by our allmightly lord and saviour?'
+
<span style='color:green'>Damage increased by 2</span><br/>
'No, by lord Cthulhu.'</i></span><br/>
+
<span style='color:green'>70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks</span><br/>
<span style="color:#60A0FF">Decreases physical resistances by 20%</span><br/>
+
<span style='color:green'>Increases all magical damages by 20%</span><br/>
<span style="color:#60A0FF">New ability: despair (40)</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
 
 
<br/>
 
<br/>
=== The Unprecious Ring &ndash; ring ===
+
=== Staff of Koschei &ndash; staff ===
<span style="color:#808080"><i>Sometimes a fiery or rimy blade is not what you need.</i></span><br/>
+
<span style='color:#808080'><i>Koschei kidnapped a young princess. His mundane motivations caused his fall.</i></span><br/>
<span style="color:green">Sets damage type to blade</span><br/>
+
<span style='color:#60A0FF'>Spells suck 2 health from targets with each hit</span><br/>
<span style="color:green">New weapon special: struggle</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 5%</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<span style='color:purple'>16 more hitpoints (requires [[#Koschei's Journal_.E2.80.93_limited|Koschei's Journal]])</span><br/>
 
<br/>
 
<br/>
=== The Unraveller &ndash; armour ===
+
=== Stardust &ndash; staff ===
<span style="color:#808080"><i>A mummy cannot be stopped. If it is tangled, it will just unravel the tangled parts.</i></span><br/>
+
<span style='color:#808080'><i>Born from absolute destruction, craving for absolute destruction.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
<span style="color:#60A0FF">3 fewer movement points</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style="color:#60A0FF">New ability: resistant to slow</span><br/>
+
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
 
<br/>
 
<br/>
=== The Vile Knife &ndash; knife ===
+
=== Static Cast &ndash; staff ===
<span style="color:#808080"><i>Wounds heal, poison remains.</i></span><br/>
+
<span style='color:#808080'><i>Whenever you destroy something, do not touch it again or you will be dead on the spot.</i></span><br/>
<span style="color:green">Damage increased by 15% (in MEDIUM difficulty), 5% (in HARD difficulty), 25% (in EASY difficulty)</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style="color:green">40% more attacks</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 10%</span><br/>
<span style="color:green">Sets damage type to cold</span><br/>
+
<span style='color:green'>Enemy resistances to arcane decreased by 10%</span><br/>
<span style="color:green">New weapon special: poison</span><br/>
+
<span style='color:green'>Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:green">New weapon special: greater backstab</span><br/>
+
<span style='color:green'>New attack: lightning (18 - 2, lightning)</span><br/>
 
<br/>
 
<br/>
=== The Warmth &ndash; ring ===
+
=== Tears of Void &ndash; staff ===
<span style="color:#808080"><i>Solace from depressive gloom of northern winters when dusk follows dawn with nothing in between.</i></span><br/>
+
<span style='color:#808080'><i>Who made up this name? What was he thinking?</i></span><br/>
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 30%</span><br/>
+
<span style='color:green'>Increases all magical damages by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">New ability: regenerates</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
 +
<span style='color:green'>New bonus attack: aim (80% damage and 100% attacks of the base attack, ranged)</span><br/>
 +
<span style='color:green'>New weapon special for the aim attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]</span><br/>
 
<br/>
 
<br/>
=== The gloomy Amulet &ndash; amulet ===
+
=== The Killer of Great Magi &ndash; staff ===
<span style="color:#808080"><i>Bring sadness to your enemies by showing them how weak they are.</i></span><br/>
+
<span style='color:#808080'><i>I care not how much better you are. Your crippling overspecialisation will be your downfall.</i></span><br/>
<span style="color:green">Damage increased by 20% (in MEDIUM difficulty), 10% (in HARD difficulty), 30% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
<span style="color:green">1 more attacks</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:purple">+1 base damage (requires The gloomy Cloak)</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 40%</span><br/>
<span style="color:purple">+1 base damage (requires The gloomy Ring)</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== The gloomy Cloak &ndash; cloak ===
+
=== Townsend Dark Discharge &ndash; staff ===
<span style="color:#808080"><i>Bring sadness to your enemies by showing them how slow they are.</i></span><br/>
+
<span style='color:#808080'><i>The right tool for a self-sustaining wizard.</i></span><br/>
<span style="color:green">Damage increased by 40%</span><br/>
+
<span style='color:green'>Damage increased by 3</span><br/>
<span style="color:#60A0FF">Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
+
<span style='color:green'>Sets damage type to lightning</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 20%</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:purple">1 more movement point (requires The gloomy Ring)</span><br/>
+
<span style='color:green'>New weapon special: charge</span><br/>
<span style="color:purple">1 more movement point (requires The gloomy Amulet)</span><br/>
+
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 
<br/>
 
<br/>
=== The gloomy Ring &ndash; ring ===
+
=== Violent Mage's Staff &ndash; staff ===
<span style="color:#808080"><i>Bring sadness to your enemies by showing them how futile their effort is.</i></span><br/>
+
<span style='color:#808080'><i>He was not a bad mage, but he enjoyed hitting enemies with hard objects a bit too much.</i></span><br/>
<span style="color:green">Damage increased by 10%</span><br/>
+
<span style='color:green'>20% more attacks</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:#60A0FF'>Spells suck 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
+
<span style='color:green'>New bonus attack: violent beatdown (100% damage and 100% attacks of staff, melee)</span><br/>
<span style="color:purple">New Ability: deathaura (requires The gloomy Cloak)</span><br/>
+
<span style='color:green'>New weapon special for the violent beatdown attack: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
<span style="color:purple">New Ability: despair (requires The gloomy Amulet)</span><br/>
+
<span style='color:purple'>New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]] (requires the two other Violent Mage's items)</span><br/>
 
<br/>
 
<br/>
=== Thornsword &ndash; sword ===
+
=== Virtue of Hope &ndash; staff ===
<span style="color:#808080"><i>'How can you cut something with that?'
+
<span style='color:#808080'><i>See the ones who know.</i></span><br/>
'It is not for cutting.'</i></span><br/>
+
<span style='color:green'>Increases all magical damages by 25%</span><br/>
<span style="color:green">Damage increased by 30% (in MEDIUM difficulty), 20% (in HARD difficulty), 40% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:green">Sets damage type to pierce</span><br/>
+
<span style='color:#60A0FF'>4 more hitpoints per level</span><br/>
<span style="color:green">Enemy resistances to pierce decreased by 10%</span><br/>
 
<span style="color:#60A0FF">Chance to get hit decreased by 10%</span><br/>
 
<span style="color:#60A0FF">New ability: thorns</span><br/>
 
 
<br/>
 
<br/>
=== Thundering Revenge &ndash; craftable as any weapon ===
+
== sword ==
<span style="color:#808080"><i>I call this new weapon of mine.. bazooka!</i></span><br/>
+
=== Aevyn's Wrath &ndash; sword ===
<span style="color:green">Damage decreased by 40% (in MEDIUM difficulty), 50% (in HARD difficulty), 30% (in EASY difficulty)</span><br/>
+
<span style='color:#808080'><i>I cannot quite figure out how to use this thing.</i></span><br/>
<span style="color:green">Sets damage type to lightning</span><br/>
+
<span style='color:green'>Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)</span><br/>
<span style="color:green">New weapon special: explosive</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">New ability: retribution</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/>
 
<br/>
 
<br/>
=== Titan's Bane &ndash; dagger ===
+
=== Avenging Fire &ndash; sword ===
<span style="color:#808080"><i>My blows may cause mere scratches on your skin, but it can be enough for you to die.</i></span><br/>
+
<span style='color:#808080'><i>Burn! Let the hair catch fire and help the skin burn. Ignite the skin and help the flesh burn.</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Sets damage type to fire</span><br/>
<span style="color:green">Sets damage type to arcane</span><br/>
+
<span style='color:green'>Enemy resistances to fire decreased by 10%</span><br/>
<span style="color:#60A0FF">20% chance to strike a devastating blow</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#flaming radiance_.E2.80.93_dummy|flaming radiance]]</span><br/>
 
<br/>
 
<br/>
=== Tome of Bards &ndash; limited ===
+
=== Blade of Turisas &ndash; sword ===
<span style="color:#808080"><i>Stand up and fight
+
<span style='color:#808080'><i>Every nation had its god of war. Or was it just one with many names?</i></span><br/>
Stand up and see the sky turn bright</i></span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:yellow">New advancements: Techniques of inspiring allies to deal more damage</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 10%</span><br/>
 
<br/>
 
<br/>
=== Tome of Bards, Volume II &ndash; limited ===
+
=== Brightslash &ndash; sword ===
<span style="color:#808080"><i>Shining and so glorious
+
<span style='color:#808080'><i>He came like a shining star,
The bloodline of true warriors</i></span><br/>
+
allied with the sun,
<span style="color:yellow">New advancements: Techniques of inspiring allies to fight better and annoying enemies</span><br/>
+
he smote the villains,
 +
and saved the righteous.</i></span><br/>
 +
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: cures</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]</span><br/>
 
<br/>
 
<br/>
=== Tome of Liches &ndash; limited ===
+
=== Claymore &ndash; sword ===
<span style="color:#808080"><i>Are you fed up of mortality?</i></span><br/>
+
<span style='color:#808080'><i>I am done with you, go away!</i></span><br/>
<span style="color:yellow">New advancements: Teachings of the dark arts of necromancy</span><br/>
+
<span style='color:green'>Damage increased by 10%</span><br/>
 +
<span style='color:green'>Damage increased by 2</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]</span><br/>
 
<br/>
 
<br/>
=== Topaz &ndash; gem ===
+
=== Colossally Colossal Arch-Devilish Blade of Universal Annihilation &ndash; sword ===
<span style="color:#808080"><i>Although this gem looks interesting in appearance, its magical power is not really remarkable, but its importance for magical gem combination is not neglectful.</i></span><br/>
+
<span style='color:#808080'><i>Forged by the Paladin of Golden Glory with the Hammer of Eternal Magic.</i></span><br/>
 +
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>Enemy resistances to blade decreased by 10%</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: aura of power</span><br/>
 
<br/>
 
<br/>
=== Tormentor of Light &ndash; mace ===
+
=== Cunctator's sword &ndash; sword ===
<span style="color:#808080"><i>In the absence of light, darkness and disorder rules.</i></span><br/>
+
<span style='color:#808080'><i>Nobody wanted to face Cunctator. He never fought when you wanted to fight him.</i></span><br/>
<span style="color:green">Damage increased by 30%</span><br/>
+
<span style='color:#60A0FF'>Increases physical resistances by 10%</span><br/>
<span style="color:green">25% more attacks</span><br/>
+
<span style='color:green'>Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
<span style="color:green">New weapon special: chaotic</span><br/>
+
<span style='color:green'>New weapon special: slow</span><br/>
<span style="color:#60A0FF">New ability: darkens</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]</span><br/>
 +
<span style='color:purple'>New weapon special (melee attacks only): [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]] (requires [[#Cunctator's Armour_.E2.80.93_armour|Cunctator's Armour]])</span><br/>
 +
<span style='color:purple'>5% to arcane, cold and fire resistance (requires [[#Cunctator's Helmet_.E2.80.93_helm|Cunctator's Helmet]])</span><br/>
 
<br/>
 
<br/>
=== Traces of Blood &ndash; dagger ===
+
=== Dark Sword of Destruction &ndash; sword ===
<span style="color:#808080"><i>That assassin is hard to find, but his bloody trace can be followed. Shame that it costs so many lives.</i></span><br/>
+
<span style='color:#808080'><i>Real warriors know that their opponents will get heavy armours and prepare for it.</i></span><br/>
<span style="color:green">Damage increased by 50% (in MEDIUM difficulty), 40% (in HARD difficulty), 60% (in EASY difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 50%</span><br/>
<span style="color:#60A0FF">Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
+
<span style='color:green'>Sets damage type to cold</span><br/>
<span style="color:green">New weapon special: mayhem</span><br/>
+
<span style='color:#60A0FF'>5% chance to strike a devastating blow</span><br/>
 +
<span style='color:purple'>1 more attacks (requires [[#Dark Helm of Destruction_.E2.80.93_helm|Dark Helm of Destruction]])</span><br/>
 +
<span style='color:purple'>1 more attacks (requires [[#Dark Gloves of Destruction_.E2.80.93_gauntlets|Dark Gloves of Destruction]])</span><br/>
 
<br/>
 
<br/>
=== Tracking the Lost Knowledge &ndash; cloak ===
+
=== Deathbringer &ndash; sword ===
<span style="color:#808080"><i>If it has been lost, then it must had been created before. Maybe it was never created.</i></span><br/>
+
<span style='color:#808080'><i>Die! Die! Die! Wait... how do I make him die instead of simply getting cut?</i></span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Spells suck 1 (in EASY difficulty) health from targets with each hit</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]</span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to arcane increased by 10%</span><br/>
 
<span style="color:purple">New ability: absorb (1) (requires Wisdom of the Ages)</span><br/>
 
<span style="color:purple">New base ranged weapon special: horrid (requires Search for Wisdom)</span><br/>
 
 
<br/>
 
<br/>
=== Twinkling Sword &ndash; sword ===
+
=== Deathwhirl &ndash; sword ===
<span style="color:#808080"><i>Run towards your enemy and attack sooner than he expects.</i></span><br/>
+
<span style='color:#808080'><i>Swarm him so that he would not get to me! Oh, dammit...</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:green">Sets damage type to cold</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit decreased by 5%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 15%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 5%</span><br/>
<span style="color:#60A0FF">2 more movement points</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== Unholy Axe &ndash; axe ===
+
=== Doombringer &ndash; sword ===
<span style="color:#808080"><i>Use the lightbeam spell. It kills anything unholy enough.</i></span><br/>
+
<span style='color:#808080'><i>Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.</i></span><br/>
<span style="color:green">Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:green'>20% more attacks</span><br/>
<span style="color:#60A0FF">New ability: darkens</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
<span style="color:#60A0FF">Sets alignment to chaotic</span><br/>
+
<span style='color:green'>New weapon special: slow</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
 
<br/>
 
<br/>
=== Unimpalability &ndash; craftable as any armour ===
+
=== Dragon Claw &ndash; sword ===
<span style="color:#808080"><i>The executioner tried to impale him on a stick. It was his last mistake.</i></span><br/>
+
<span style='color:#808080'><i>Claws of dragons have no unusual magical properties, but they cut so well.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:green'>Damage increased by 30%</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 40%</span><br/>
+
<span style='color:green'>30% more attacks</span><br/>
 
<br/>
 
<br/>
=== Unseen Writings &ndash; cloak ===
+
=== Eidolon's Sword &ndash; sword ===
<span style="color:#808080"><i>No matter how well you write, after a millenium there will be nothing of it. Though copies may survive.</i></span><br/>
+
<span style='color:#808080'><i>He could fuel his champion alone, as his powers of light and darkness amplified each other. He became an Eidolon.</i></span><br/>
<span style="color:green">Enemy resistances to fire decreased by 5%</span><br/>
+
<span style='color:green'>Sets damage type to arcane</span><br/>
<span style="color:green">Enemy resistances to cold decreased by 5%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#unholybane_.E2.80.93_damage|unholybane]]</span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 5%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:purple'>4% to cold resistance (requires [[#Eidolon's Ring_.E2.80.93_ring|Eidolon's Ring]])</span><br/>
<span style="color:purple">4% to magical resistances (requires Unspoken Words)</span><br/>
+
<span style='color:purple'>3% to pierce resistance (requires [[#Eidolon's Necklace_.E2.80.93_amulet|Eidolon's Necklace]])</span><br/>
<span style="color:purple">New base ranged weapon special: struggle (requires Unthought Memories)</span><br/>
+
<span style='color:purple'>3% to blade resistance (requires [[#Eidolon's Armour_.E2.80.93_armour|Eidolon's Armour]])</span><br/>
<span style="color:purple">4% to all physical resistances (requires Unsung Odes)</span><br/>
+
<span style='color:purple'>4 more hitpoints (requires [[#Eidolon's Mask_.E2.80.93_helm|Eidolon's Mask]])</span><br/>
 +
<span style='color:purple'>Damage increased by 1 (requires [[#Eidolon's Gauntlets_.E2.80.93_gauntlets|Eidolon's Gauntlets]])</span><br/>
 +
<span style='color:purple'>1 more movement points (requires [[#Eidolon's Boots_.E2.80.93_boots|Eidolon's Boots]])</span><br/>
 +
<span style='color:purple'>2% to arcane resistance (requires [[#Eidolon's Coat_.E2.80.93_cloak|Eidolon's Coat]])</span><br/>
 
<br/>
 
<br/>
=== Unspoken Words &ndash; gauntlets ===
+
=== Flaming Sword &ndash; sword ===
<span style="color:#808080"><i>No matter how wise you are, your words once shall be forgotten. But meaning may remain.</i></span><br/>
+
<span style='color:#808080'><i>If you need to fight ghosts, good steel is not enough.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>Damage increased by 7</span><br/>
<span style="color:green">Enemy resistances to fire decreased by 5%</span><br/>
+
<span style='color:green'>Sets damage type to fire</span><br/>
<span style="color:green">Enemy resistances to cold decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 10%</span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 5%</span><br/>
 
<span style="color:green">Increases all magical damages by 10%</span><br/>
 
<span style="color:purple">4% to all physical resistances (requires Unseen Writings)</span><br/>
 
<span style="color:purple">4% to magical resistances (requires Unthought Memories)</span><br/>
 
<span style="color:purple">2% to all resistances (requires Unsung Odes)</span><br/>
 
 
<br/>
 
<br/>
=== Unsung Odes &ndash; armour ===
+
=== Holy Sword &ndash; sword ===
<span style="color:#808080"><i>Your deeds of valour will not be revered forever. But their consequences will not vanish.</i></span><br/>
+
<span style='color:#808080'><i>Stay in my light and your sword shall destroy the servants of darkness.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:green'>Damage increased by 25%</span><br/>
<span style="color:green">Enemy resistances to fire decreased by 10%</span><br/>
+
<span style='color:green'>Sets damage type to arcane</span><br/>
<span style="color:green">Enemy resistances to cold decreased by 10%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#lawful_.E2.80.93_damage|lawful]]</span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by 15%</span><br/>
<span style="color:green">Increases all magical damages by 15%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#unholybane (INTENSITY)_.E2.80.93_heals|unholybane (16)]]</span><br/>
<span style="color:purple">2% to all resistances (requires Unseen Writings)</span><br/>
 
<span style="color:purple">4% to all physical resistances (requires Unspoken Words)</span><br/>
 
<span style="color:purple">4% to magical resistances (requires Unthought Memories)</span><br/>
 
 
<br/>
 
<br/>
=== Unthought Memories &ndash; amulet ===
+
=== Lilith's Other Old Precious &ndash; sword ===
<span style="color:#808080"><i>Your life's experience may disappear when you perish, but once somebody will come to the same experience.</i></span><br/>
+
<span style='color:#808080'><i>In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.</i></span><br/>
<span style="color:green">Enemy resistances to fire decreased by 5%</span><br/>
+
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:green">Enemy resistances to cold decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 5%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (16)]]</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
 
<span style="color:purple">4% to all physical resistances (requires Unseen Writings)</span><br/>
 
<span style="color:purple">2% to all resistances (requires Unspoken Words)</span><br/>
 
<span style="color:purple">4% to magical resistances (requires Unsung Odes)</span><br/>
 
 
<br/>
 
<br/>
=== Vanquisher's Mithral Armour &ndash; armour ===
+
=== Pyromancer's Sword &ndash; sword ===
<span style="color:#808080"><i>Like a tempest, he landed on his enemies, gore flying everywhere. Even his armour helped him spill blood.</i></span><br/>
+
<span style='color:#808080'><i>Flames were his nature, they replaced his insides.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:green'>Damage increased by 20% (in EASY difficulty), -10% (in MEDIUM difficulty), -40% (in HARD difficulty)</span><br/>
<span style="color:green">Damage increased by 25% (in MEDIUM difficulty), 20% (in HARD difficulty), 30% (in EASY difficulty)</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 5%</span><br/>
+
<span style='color:purple'>New ability: [[LotI_Abilities#firecast_.E2.80.93_dummy|firecast]] (requires [[#Pyromancer's Ring_.E2.80.93_ring|Pyromancer's Ring]])</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:purple'>5% to arcane, cold and fire resistance (requires [[#Pyromancer's Cloak_.E2.80.93_cloak|Pyromancer's Cloak]])</span><br/>
 
<br/>
 
<br/>
=== Virtual Void &ndash; helm ===
+
=== Rherraent's Sword &ndash; sword ===
<span style="color:#808080"><i>The pure shall be overridden.</i></span><br/>
+
<span style='color:#808080'><i>In his hands, the sword was a formidable weapon. In the hands of its thief, it was useless.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:green">Damage increased by 4</span><br/>
+
<span style='color:#60A0FF'>Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
<span style="color:green">Sets damage type to cold</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 10%</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:purple'>Damage increased by 2 (melee attacks only) (requires [[#Rherraent's Armour_.E2.80.93_armour|Rherraent's Armour]])</span><br/>
 +
<span style='color:purple'>Damage increased by 2 (melee attacks only) (requires [[#Rherraent's Helm_.E2.80.93_helm|Rherraent's Helm]])</span><br/>
 +
<span style='color:purple'>Damage increased by 2 (melee attacks only) (requires [[#Rherraent's Ring_.E2.80.93_ring|Rherraent's Ring]])</span><br/>
 
<br/>
 
<br/>
=== Virtue of Hope &ndash; staff ===
+
=== Stormrend &ndash; sword ===
<span style="color:#808080"><i>See the ones who know.</i></span><br/>
+
<span style='color:#808080'><i>They are protected well. Have them try to survive lightning.</i></span><br/>
<span style="color:green">Increases all magical damages by 25%</span><br/>
+
<span style='color:green'>Damage increased by 10% (in EASY difficulty), -5% (in MEDIUM difficulty), -20% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
+
<span style='color:green'>Sets damage type to lightning</span><br/>
<span style="color:#60A0FF">4 more hitpoints per level per level</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]</span><br/>
 
<br/>
 
<br/>
=== Virulent Poison &ndash; potion ===
+
=== Sword of Barys &ndash; sword ===
<span style="color:#808080"><i>He is not only farting poison, he also sweats it and burps it.</i></span><br/>
+
<span style='color:#808080'><i>A rare metal burns with green flame. Its ashes are poisonous, so be careful with it.</i></span><br/>
<span style="color:#60A0FF">New ability: dark aura</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:orange">New ability: dark aura</span><br/>
+
<span style='color:green'>Sets damage type to fire</span><br/>
 +
<span style='color:green'>New weapon special: poison</span><br/>
 +
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 
<br/>
 
<br/>
=== Visions of Cruelty &ndash; helm ===
+
=== Sword of Krux &ndash; sword ===
<span style="color:#808080"><i>There is cruelty. As far as I can see, cruelty is everywhere.</i></span><br/>
+
<span style='color:#808080'><i>Krux has never been a great warrior, deceptive diplomacy was his favourite weapon.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 10%</span><br/>
+
<span style='color:green'>Damage increased by 3</span><br/>
<span style="color:green">Damage increased by 15% (in MEDIUM difficulty), 10% (in HARD difficulty), 20% (in EASY difficulty)</span><br/>
+
<span style='color:green'>Increases all magical damages by 20%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 15%</span><br/>
 
<br/>
 
<br/>
=== Void &ndash; armour ===
+
=== The Decimator &ndash; sword ===
<span style="color:#808080"><i>Try to cut through this. There is nothing inside, my guts are in another dimension!</i></span><br/>
+
<span style='color:#808080'><i>Do not get too crazy with that sword.</i></span><br/>
<span style="color:#60A0FF">Sucks 1 health from targets with each hit</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:green">Enemy resistances to arcane decreased by 10%</span><br/>
+
<span style='color:green'>New weapon special: charge</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 25%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 25%</span><br/>
+
<span style='color:green'>Increases all magical damages by 10%</span><br/>
<span style="color:#60A0FF">Resistance to pierce increased by 25%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade decreased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact decreased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce decreased by 15%</span><br/>
 
<br/>
 
<br/>
=== Wanderlust &ndash; boots ===
+
=== The Decimator &ndash; sword ===
<span style="color:#808080"><i>See far. Go far. Know the beauty of the world.</i></span><br/>
+
<span style='color:#808080'><i>Do not get too crazy with that sword.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:green">Increases all magical damages by 5%</span><br/>
+
<span style='color:green'>New weapon special: charge</span><br/>
<span style="color:#60A0FF">2 more movement points</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
 +
<span style='color:green'>Increases all magical damages by 10%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade decreased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact decreased by 15%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce decreased by 15%</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 
<br/>
 
<br/>
=== Warheart &ndash; craftable as any armour ===
+
=== The Nightreaver &ndash; sword ===
<span style="color:#808080"><i>This will please my war loving heart.</i></span><br/>
+
<span style='color:#808080'><i>Aggressive and violent, they strike when least expected and take away all serenity.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 15%</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:green">1 more attacks</span><br/>
+
<span style='color:green'>Enemy resistances to blade decreased by 10%</span><br/>
<span style="color:#60A0FF">5% chance to strike a devastating blow</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#chaotic_.E2.80.93_damage|chaotic]]</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
 
<span style="color:#60A0FF">Resistance to fire increased by 10%</span><br/>
 
<span style="color:#60A0FF">New ability: damage aura (aura")</span><br/>
 
 
<br/>
 
<br/>
=== What no man should know &ndash; helm ===
+
=== The Outsider Sword &ndash; sword ===
<span style="color:#808080"><i>I saw a man, frozen solid in a midsummer day. He had this pretty helmet, let me try it on...</i></span><br/>
+
<span style='color:#808080'><i>Mages say it does not come from any world.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>Damage increased by 65% (in EASY difficulty), 50% (in MEDIUM difficulty), 35% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">Resistance to impact increased by 20%</span><br/>
+
<span style='color:green'>25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty) more attacks</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 20%</span><br/>
+
<span style='color:purple'>Damage increased by 2 (melee attacks only) (requires [[#Transformed Flesh_.E2.80.93_cloak|Transformed Flesh]])</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:purple'>Damage increased by 2 (melee attacks only) (requires [[#Bones of Steel_.E2.80.93_boots|Bones of Steel]])</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 20%</span><br/>
+
<span style='color:purple'>Damage increased by 2 (melee attacks only) (requires [[#Hydraulic Core_.E2.80.93_amulet|Hydraulic Core]])</span><br/>
<span style="color:#60A0FF">New ability: frostbite</span><br/>
+
<span style='color:purple'>1 more attacks (melee attacks only) (requires [[#Mind Assisting Element_.E2.80.93_helm|Mind Assisting Element]])</span><br/>
<span style="color:#60A0FF">New ability: regenerates</span><br/>
 
 
<br/>
 
<br/>
=== Wicked Spear of Cruelty &ndash; spear ===
+
=== The Searing Ice &ndash; sword ===
<span style="color:#808080"><i>With horror, he realised that the horse under him became a living dead.</i></span><br/>
+
<span style='color:#808080'><i>Be careful not to get some cold burns.</i></span><br/>
<span style="color:green">Damage increased by 40% (in MEDIUM difficulty), 30% (in HARD difficulty), 50% (in EASY difficulty)</span><br/>
+
<span style='color:#60A0FF'>Sucks 2 health from targets with each hit</span><br/>
<span style="color:green">Sets damage type to cold</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 15%</span><br/>
<span style="color:green">New weapon special: plague</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
 +
<span style='color:green'>New bonus attack: flaming sword (120% damage and 100% attacks of the base attack, melee fire)</span><br/>
 +
<span style='color:green'>New weapon special for the flaming sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
 +
<span style='color:green'>New bonus attack: freezing sword (120% damage and 100% attacks of the base attack, melee cold)</span><br/>
 +
<span style='color:green'>New weapon special for the freezing sword attack: slow</span><br/>
 
<br/>
 
<br/>
=== Widowmaker, Widowermaker &ndash; craftable as any weapon ===
+
=== Thornsword &ndash; sword ===
<span style="color:#808080"><i>The number of widows will raise after this battle.</i></span><br/>
+
<span style='color:#808080'><i>'How can you cut something with that?'
<span style="color:green">Damage decreased by 10%</span><br/>
+
'It is not for cutting.'</i></span><br/>
<span style="color:green">New weapon special: charge</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:green'>Sets damage type to pierce</span><br/>
<span style="color:#60A0FF">Resistance to fire increased by 5%</span><br/>
+
<span style='color:green'>Enemy resistances to pierce decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit decreased by 10%</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]</span><br/>
 
<br/>
 
<br/>
=== Winged Axe &ndash; axe ===
+
=== Twinkling Sword &ndash; sword ===
<span style="color:#808080"><i>Each day, he fought bravely in distant lands. Every night, he enjoyed his time with his wife.</i></span><br/>
+
<span style='color:#808080'><i>Run towards your enemy and attack sooner than he expects.</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:#60A0FF">Resistance to arcane increased by 5%</span><br/>
+
<span style='color:green'>Sets damage type to cold</span><br/>
<span style="color:#60A0FF">Sets alignment to neutral</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 15%</span><br/>
<span style="color:#60A0FF">1 fewer movement points</span><br/>
+
<span style='color:#60A0FF'>2 more movement points</span><br/>
<span style="color:#60A0FF">New ability: teleport</span><br/>
 
 
<br/>
 
<br/>
 
=== Winterclaw &ndash; sword ===
 
=== Winterclaw &ndash; sword ===
<span style="color:#808080"><i>They come at night. They leave frozen bodies behind. Bodies that awaken.</i></span><br/>
+
<span style='color:#808080'><i>They come at night. They leave frozen bodies behind. Bodies that awaken.</i></span><br/>
<span style="color:green">Damage increased by 20%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:green">Enemy resistances to cold decreased by 20%</span><br/>
+
<span style='color:green'>Enemy resistances to cold decreased by 20%</span><br/>
<span style="color:green">New weapon special: plague</span><br/>
+
<span style='color:green'>New weapon special: plague</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 10%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 10%</span><br/>
 +
<br/>
 +
== thunderstick ==
 +
=== Bean Shooter &ndash; thunderstick ===
 +
<span style='color:#808080'><i>Put there raw beans instead of a bullet, it will hit so many enemies.</i></span><br/>
 +
<span style='color:green'>Damage increased by 3</span><br/>
 +
<span style='color:#60A0FF'>Sucks 1 health from targets with each hit</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/>
 +
<br/>
 +
== xbow ==
 +
=== Ballista &ndash; xbow ===
 +
<span style='color:#808080'><i>Are you sure that thing is meant to be hand-held?</i></span><br/>
 +
<span style='color:green'>Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)</span><br/>
 +
<br/>
 +
=== Ballista &ndash; xbow ===
 +
<span style='color:#808080'><i>Are you sure that thing is meant to be hand-held?</i></span><br/>
 +
<span style='color:green'>Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)</span><br/>
 +
<span style='color:#808080'>This item is duplicated inside LotI, see the [https://github.com/matsjoyce/LotIWikiGen/issues/15 GitHub issue] for more details</span><br/>
 +
<br/>
 +
=== Black Raptor &ndash; xbow ===
 +
<span style='color:#808080'><i>Birds look upwards to avoid eagles. They should look down to avoid hunters.</i></span><br/>
 +
<span style='color:#60A0FF'>Decreases physical resistances by 20%</span><br/>
 +
<span style='color:green'>Damage increased by 60%</span><br/>
 +
<span style='color:green'>30% more attacks</span><br/>
 +
<span style='color:green'>New weapon special: marksman</span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<br/>
 +
=== Chu-ko-nu &ndash; xbow ===
 +
<span style='color:#808080'><i>Do you even reload that thing?</i></span><br/>
 +
<span style='color:green'>Damage increased by 15%</span><br/>
 +
<span style='color:green'>55% more attacks</span><br/>
 +
<span style='color:green'>New weapon special: marksman</span><br/>
 +
<br/>
 +
=== Doomsday Machine &ndash; xbow ===
 +
<span style='color:#808080'><i>To spread doom, you need proper tools.</i></span><br/>
 +
<span style='color:green'>Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
 +
<span style='color:green'>25% more attacks</span><br/>
 +
<span style='color:green'>Enemy resistances to pierce decreased by 10%</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#shockwave_.E2.80.93_slow|shockwave]]</span><br/>
 +
<span style='color:green'>Increases all magical damages by 15%</span><br/>
 
<br/>
 
<br/>
=== Wisdom of the Ages &ndash; helm ===
+
=== Hatred for Men &ndash; xbow ===
<span style="color:#808080"><i>There is no ancient wisdom. Knowledge must be created in present.</i></span><br/>
+
<span style='color:#808080'><i>Fuelled by the venom and hatred.</i></span><br/>
<span style="color:#60A0FF">Increases physical resistances by 5%</span><br/>
+
<span style='color:green'>Damage increased by 20%</span><br/>
<span style="color:#60A0FF">Sucks 1 (in EASY difficulty) health from targets with each hit</span><br/>
+
<span style='color:#60A0FF'>10% chance to strike a devastating blow</span><br/>
<span style="color:#60A0FF">Spells suck 1 health from targets with each hit</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]</span><br/>
<span style="color:green">Enemy resistances to cold decreased by 10%</span><br/>
+
<span style='color:green'>New weapon special: poison</span><br/>
<span style="color:purple">+1 base attack (requires Search for Wisdom)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#NAME (INTENSITY)_.E2.80.93_leadership|damage aura (10)]]</span><br/>
<span style="color:purple">+2 base damage (requires Tracking the Lost Knowledge)</span><br/>
 
 
<br/>
 
<br/>
=== Woodland Cloak &ndash; cloak ===
+
=== Headstriker &ndash; xbow ===
<span style="color:#808080"><i>Where is that elf wearing that green cloak? Has anybody seen him?</i></span><br/>
+
<span style='color:#808080'><i>If you have a good aim, you will hit a vulnerable spot and kill even with a lightweight bolt.</i></span><br/>
<span style="color:#60A0FF">New ability: ambush</span><br/>
+
<span style='color:green'>Damage increased by 25%</span><br/>
<span style="color:#60A0FF">Movement costs through forests set to 1</span><br/>
+
<span style='color:green'>Damage increased by 2</span><br/>
 +
<span style='color:green'>New weapon special: marksman</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 
<br/>
 
<br/>
=== Worshipper of Darkness &ndash; cloak ===
+
=== Orcish Ingenuity &ndash; xbow ===
<span style="color:#808080"><i>Worshipping the heralds of Light is a heavy burden people think to be pleasant to carry.</i></span><br/>
+
<span style='color:#808080'><i>How the hell could an orc invent this?!</i></span><br/>
<span style="color:green">Damage decreased by 2</span><br/>
+
<span style='color:green'>Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)</span><br/>
<span style="color:#60A0FF">New ability: deathaura</span><br/>
+
<span style='color:green'>New bonus attack: fire bolt (100% damage and 100% attacks of the base attack, ranged fire)</span><br/>
<span style="color:#60A0FF">New ability: despair (10)</span><br/>
+
<span style='color:green'>New weapon special for the fire bolt attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
 
<br/>
 
<br/>
=== Wrath of the Pagan &ndash; mace ===
+
=== Relentless Fury &ndash; xbow ===
<span style="color:#808080"><i>Law or chaos? That is just a point of view not everyone shares.</i></span><br/>
+
<span style='color:#808080'><i>You tell that my hits are weak? I will show you how many of them you can survive, nothing can stop me!</i></span><br/>
<span style="color:green">Damage increased by 40% (in MEDIUM difficulty), 30% (in HARD difficulty), 50% (in EASY difficulty)</span><br/>
+
<span style='color:green'>Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
<span style="color:green">30% more attacks</span><br/>
+
<span style='color:green'>100% (in EASY difficulty), 80% (in MEDIUM difficulty), 60% (in HARD difficulty) more attacks</span><br/>
<span style="color:green">New weapon special: marksman</span><br/>
+
<span style='color:#60A0FF'>24 more hitpoints</span><br/>
<span style="color:green">New weapon special: chaotic and lawful</span><br/>
 
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
 
 
<br/>
 
<br/>
=== Wrathful Combat Techniques &ndash; limited ===
+
=== Starbreaker &ndash; xbow ===
<span style="color:#808080"><i>Let the anger flow through your veins.</i></span><br/>
+
<span style='color:#808080'><i>So you are good at blocking? We shall see about that!</i></span><br/>
<span style="color:yellow">New advancements: Techniques of using anger in battle</span><br/>
+
<span style='color:green'>Damage increased by 8 (in EASY difficulty), 5 (in MEDIUM difficulty), 2 (in HARD difficulty)</span><br/>
 +
<span style='color:green'>New weapon special: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
 
<br/>
 
<br/>
=== Wretched Defiler &ndash; craftable as any weapon ===
+
=== The Cannon &ndash; xbow ===
<span style="color:#808080"><i>Minimise your casualties, even at the cost of defiling corpses.</i></span><br/>
+
<span style='color:#808080'><i>If I will ever get to you, you will be wrecked!</i></span><br/>
<span style="color:green">Damage increased by 30%</span><br/>
+
<span style='color:green'>Damage increased by 70% (in EASY difficulty), 60% (in MEDIUM difficulty), 50% (in HARD difficulty)</span><br/>
<span style="color:green">New weapon special: plague (Soulless)</span><br/>
+
<span style='color:green'>25% more attacks</span><br/>
<span style="color:green">Increases all magical damages by 10%</span><br/>
+
<span style='color:#60A0FF'>3 fewer movement points</span><br/>
 
<br/>
 
<br/>
=== Xuanquang's Soul Harvest &ndash; polearm ===
+
=== The Overdrawer &ndash; xbow ===
<span style="color:#808080"><i>Don't be afraid when seeing a bloody road. Keep calm and turn back to face the one who made it so bloody.</i></span><br/>
+
<span style='color:#808080'><i>Draw the arrow, draw it more, more, more, and now you can shoot through enemies!</i></span><br/>
<span style="color:green">Damage increased by 30% (in MEDIUM difficulty), 20% (in HARD difficulty), 40% (in EASY difficulty)</span><br/>
+
<span style='color:green'>Damage increased by 45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)</span><br/>
<span style="color:green">Merges attacks</span><br/>
+
<span style='color:green'>New bonus attack: overdraw (175% damage and 65% attacks of the base attack, ranged)</span><br/>
<span style="color:green">New weapon special: kamikaze sprint</span><br/>
+
<span style='color:green'>New bonus attack: great overdraw (250% damage and 40% attacks of the base attack, ranged)</span><br/>
<span style="color:#60A0FF">Resistance to cold increased by 20%</span><br/>
+
<span style='color:green'>New weapon special for the great overdraw attack: [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
 
 
<br/>
 
<br/>
=== Zealous Axe &ndash; axe ===
+
=== The Underdrawer &ndash; xbow ===
<span style="color:#808080"><i>Let them try to attack us and we shall be those who strike first.</i></span><br/>
+
<span style='color:#808080'><i>Shoot as much as you can, enemies will think they are facing a large army!</i></span><br/>
<span style="color:green">Damage increased by 45%</span><br/>
+
<span style='color:green'>45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks</span><br/>
<span style="color:#60A0FF">Resistance to blade increased by 10%</span><br/>
+
<span style='color:green'>New bonus attack: underdraw (65% damage and 165% attacks of the base attack, ranged)</span><br/>
<span style="color:#60A0FF">New ability: zeal aura</span><br/>
+
<span style='color:green'>New bonus attack: great underdraw (35% damage and 230% attacks of the base attack, ranged)</span><br/>
<span style="color:#60A0FF">1 more movement points</span><br/>
+
<span style='color:green'>New weapon special for the great underdraw attack: [[LotI_Abilities#lesser lethargy_.E2.80.93_dummy|lesser lethargy]]</span><br/>
 
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Latest revision as of 16:31, 18 May 2024

This is an auto-generated wiki page listing all the items currently available in the campaign "Legend of the Invincibles". This was generated at Sat May 18 17:31:25 2024 using version git-0a0a7e9 of LotI and version 0.3.5.1 of the generation script. As this is auto-generated, DO NOT EDIT THIS PAGE. Instead, create a new issue at the tracker and the script will be adjusted.

Other LotI-related wiki pages:

Contents

amulet

Amulet of Lich's Bane – amulet

Learn what the enemy will use against you and prepare yourself for it.
Resistance to cold increased by 20%
Resistance to arcane increased by 20%

Amulet of Reason – amulet

The world is much better without magic.
Resistance to fire increased by 20%
Resistance to cold increased by 20%
Resistance to arcane increased by 10%

Amulet of Shiva – amulet

All shall bow down to the Destroyer.
Damage increased by 3
Increases all magical damages by 10%
Resistance to fire increased by 20%
Resistance to cold increased by 15%

Amulet of the Last Guide – amulet

Death itself is not evil. Imagine yourself torn to shreds and rotting and having to feel the pain.
1 more attacks
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%
Resistance to fire increased by 3%
Resistance to cold increased by 3%
Resistance to arcane increased by 3%
12 more hitpoints (requires Cloak of the Pale Rider)
5% to arcane, blade, cold, fire, impact and pierce resistance (requires Angel of Death's Ring)

Amulet of Twilight – amulet

When the day and night mix, unique powers appear.
Damage increased by 40%
Increases all magical damages by 30%
Resistance to fire increased by 10%
Sets alignment to liminal

Ascent – amulet

Wizards do not need manual skills.
Damage decreased by 65% (in EASY difficulty), 75% (in MEDIUM difficulty), 85% (in HARD difficulty)
Increases all magical damages by 50% (in EASY difficulty), 45% (in MEDIUM difficulty), 40% (in HARD difficulty)

Black Widow – amulet

That horrid thing corrupts the very air around us!
New weapon special: poison
Resistance to blade increased by 15%
Resistance to pierce increased by 10%
New ability: dark aura

Crapsack World – amulet

'Oh, almighty god, why did you create this world?' 'It was not me. I have a perfect alibi, by the way.'
Increases physical resistances by 10%
Damage increased by 15%
Damage increased by 2
Resistance to fire increased by 10%
Resistance to cold increased by 10%
Resistance to arcane increased by 10%
1 more movement points

Demon Core – amulet

If you awaken it, foul light will ravage flesh.
Sucks 1 health from targets with each hit
Spells suck 1 (in EASY difficulty) health from targets with each hit
Resistance to cold increased by 10%
Resistance to arcane increased by 10%
New ability: radiation

Eidolon's Necklace – amulet

He was ingenious enough to become something new, not a pack of bones but a spirit. An opaque one.
Resistance to blade increased by 10%
Resistance to pierce increased by 15%
Resistance to fire decreased by 10%
Resistance to cold increased by 20%
4% to cold resistance (requires Eidolon's Ring)
3% to blade resistance (requires Eidolon's Armour)
4 more hitpoints (requires Eidolon's Mask)
Damage increased by 1 (requires Eidolon's Gauntlets)
1 more movement points (requires Eidolon's Boots)
2% to arcane resistance (requires Eidolon's Coat)
New ability: frail tide (15) (requires Eidolon's Sword)

Frozen Locket – amulet

Frozen memories shall thaw and redeem.
Increases all magical damages by 10%
Resistance to cold increased by 15%
New ability: freezing aura

Havoc Bliss – amulet

Destruction can save you from suffering if you do it right.
Damage increased by 15%
Damage increased by 1
1 more movement points

Hydraulic Core – amulet

Purpose... unknown. Origin... unknown. Material... unknown. Mode of operation... unknown.
Resistance to pierce increased by 5%

Leechward – amulet

Transform your blood into acid and nobody will drink it.
Resistance to arcane increased by 20%
Adds status undrainable

Liquid Hatred – amulet

The essence of liquid hatred, purified and distilled.
Damage decreased by 3
1 more attacks
New ability: wrath

Lucky Farmer's Amulet – amulet

Look at this trinket I found in my haystack. It will protect me from the atrocities of war.
Chance to get hit decreased by 10%
Resistance to arcane increased by 10%
16 more hitpoints

Tears of the Dead – amulet

Pity the walking dead for they know no pleasure.
Sucks 1 health from targets with each hit
Enemy resistances to arcane decreased by 10%
Increases all magical damages by 10%
Resistance to arcane increased by 10%
Adds status undrainable

The gloomy Amulet – amulet

Bring sadness to your enemies by showing them how weak they are.
Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)
1 more attacks
Damage increased by 1 (requires The gloomy Cloak)
Damage increased by 1 (requires The gloomy Ring)

Unthought Memories – amulet

Your life's experience may disappear when you perish, but once somebody will come to the same experience.
Enemy resistances to fire decreased by 5%
Enemy resistances to cold decreased by 5%
Enemy resistances to arcane decreased by 5%
Increases all magical damages by 10%
Resistance to fire increased by 10%
4% to blade, impact and pierce resistance (requires Unseen Writings)
2% to arcane, blade, cold, fire, impact and pierce resistance (requires Unspoken Words)
4% to arcane, cold and fire resistance (requires Unsung Odes)

armour

Ancient Armour – armour

Our ancestors were very strong if they could carry this around and run in it.
Increases physical resistances by 22%
2 fewer movement points

Ancient Armour of the Power of the Ancients – armour

The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.
Increases physical resistances by 22%
Damage increased by 15%
Damage increased by 2
Increases all magical damages by 8%
2 fewer movement points

Ancient Armour of the Power of the Ancients – armour

The Ancients knew that imbuing armours with ancient power will make even the most ancient armour useful.
Increases physical resistances by 22%
Damage increased by 15%
Damage increased by 2
Increases all magical damages by 15%
2 fewer movement points
This item is duplicated inside LotI, see the GitHub issue for more details

Archer's Leather Armour – armour

Better do not let enemies anywhere near you when wearing this.
Increases physical resistances by 10%

Armour of the King – armour

King's armour protected the usurper, but it did not suffice to prevent wizards from revolting.
Increases physical resistances by 22%
Resistance to fire increased by 5%
Resistance to cold increased by 5%
2 fewer movement points
Movement costs on hills set to 1
Movement costs on mountains set to 1
New ability: warlord's rule (requires Sceptre of the King)
1 more movement points (requires Crown of the King)
4 more hitpoints per level (requires Ring of the King)

Beyond Death – armour

Death can be temporary.
Increases physical resistances by 10%
Resistance to blade increased by 25%
Resistance to impact decreased by 10%
Resistance to pierce increased by 40%
Resistance to fire decreased by 10%
Resistance to cold increased by 40%
Resistance to arcane decreased by 25%

Cunctator's Armour – armour

Enemies were bored to death when Cunctator finally attacked.
Increases physical resistances by 22%
2 fewer movement points
New ability: shield (40)
New ability: antisocial
5% to arcane, blade, cold, fire, impact and pierce resistance (requires Cunctator's Sword)
5% to arcane, blade, cold, fire, impact and pierce resistance (requires Cunctator's Helmet)

Dark Sarcasm – armour

You missed! You cannot even hit me! Hahahaha! I feel so good to see you fail, loser!
Increases physical resistances by 10%
Chance to get hit decreased by 10%
New ability: mockery

Defender of the Faith – armour

We shall clear the world of this filth!
Increases physical resistances by 20%
Enemy resistances to arcane decreased by 15%
1 more movement points

Eidolon's Armour – armour

Clothes, masks and cosmetics helped him conceal his etherealness, his defeat of an undead army made him a nobleman.
Increases physical resistances by 10%
New ability: regenerates
4% to cold resistance (requires Eidolon's Ring)
3% to pierce resistance (requires Eidolon's Necklace)
4 more hitpoints (requires Eidolon's Mask)
Damage increased by 1 (requires Eidolon's Gauntlets)
1 more movement points (requires Eidolon's Boots)
2% to arcane resistance (requires Eidolon's Coat)
New ability: wrath (requires Eidolon's Sword)

Greater Guardsman's Leather Armour – armour

A good guardsman never yields.
Increases physical resistances by 10%
New ability: unyielding

Guardsman's Leather Armour – armour

Loyalty will protect you like an expensive armour.
Increases physical resistances by 10%
New ability: steadfast

Heart of Ice – armour

Even warm smokes can bring frost. The sun is what we need.
Increases physical resistances by 20%
New weapon special: slow (ranged attacks only)
Resistance to cold increased by 30%
New weapon special (melee attacks only): slow (requires Iced Boots)
Damage increased by 1 (requires Chilling Touch)

Hell Warlord's Armour – armour

Abaddon ruled Inferno with an iron hand, but it did not stop his loyals from following him.
Increases physical resistances by 25%
Increases all magical damages by 5%
Resistance to fire increased by 40%
New ability: warlord's rule

Hellforge Armour – armour

'Forge me an armour. I need to have forged armour to stop attacks armour stops.' - Abaddon
Increases physical resistances by 25%
Resistance to fire increased by 35%

Hellforge Armour of Forging – armour

Forge weapons. Give the forgery to your enemies. They shall see that forged arsenal is not useful.
Increases physical resistances by 25%
Resistance to fire increased by 35%
New ability: despair (20)

Herod's Mithral Armour – armour

He was a powerful ruler, but he was not very righteous. No wonder that his cousin dethroned him.
Increases physical resistances by 15%
Resistance to impact increased by 5%
1 fewer movement points
New ability: damage aura (10)
New ability: steals

Hope of the Fallen – armour

Dark immortality is encased in great sadness, but the encasement has its flaws.
Increases physical resistances by 10%
Resistance to blade decreased by 10%
Resistance to impact increased by 10%
Resistance to pierce decreased by 15%
Resistance to fire increased by 20%
Resistance to cold decreased by 20%
Resistance to arcane increased by 35%

Horrid Ice Armour – armour

Frost not only causes you cold feet, it also kills a peasant's crops, veggies and culinary weed.
Increases physical resistances by 20%
New weapon special: horrid
Resistance to cold increased by 30%

Hunter of Kings – armour

Nobody knows who he was. Nobody knows where he came from. Nobody knows how to stop him.
Increases physical resistances by 25%
Resistance to fire increased by 25%
New ability: frail tide (30) (requires Lost Memoirs of the Inglorious)
New ability: conviction (20) (requires Legion Slayer)

Ice Armour – armour

Dwarvish runes can prevent ice from melting.
Increases physical resistances by 20%
Resistance to cold increased by 30%

Ice Armour of Health – armour

Hot weather is bad for health.
Increases physical resistances by 20%
Resistance to cold increased by 30%
5 more hitpoints per level

Iron Armour – armour

When choosing between a hundred warriors clad in iron and fifty warriors clad in mithril, choose iron.
Increases physical resistances by 13%
1 fewer movement points

Iron Armour of the Friendly General – armour

I will not let you die, my protégé.
Increases physical resistances by 13%
1 fewer movement points
New ability: shield (20)

Iron Armour of Thorns – armour

Do you think that you can attack me and leave uninjured?
Increases physical resistances by 13%
1 fewer movement points
New ability: thorns

Iron Sentinel – armour

If the defender cannot stop the attacks, he has to kill the enemies before they hurt him.
Increases physical resistances by 13%
1 more attacks
Enemy resistances to pierce decreased by 20%
1 fewer movement points

Leather Armour – armour

I know that it is cheap, but it does not slow me down.
Increases physical resistances by 10%

Lethalia's Armour – armour

Tinebrithiel's survives forever.
Increases physical resistances by 10%
Damage increased by 1
Increases all magical damages by 15%
Resistance to fire increased by 10%
Resistance to cold increased by 10%
5% to arcane, blade, cold, fire, impact and pierce resistance (requires Lethalia's Staff)

Lionheart – armour

Lions spend twenty hours per day slacking. Yet they are a symbol of bravery. Like our nobles.
Increases physical resistances by 15%
Damage increased by 1
10% chance to strike a devastating blow
16 more hitpoints

Marilyn's Armour – armour

A manly man can have a woman's name without being funny.
Increases physical resistances by 20%
10% chance to strike a devastating blow
1 fewer movement points
24 more hitpoints

Mithral Armour – armour

This highly valuable armour is told to be made by dwarvish apprentices. I wonder what their masters make.
Increases physical resistances by 15%
Resistance to impact increased by 5%
1 fewer movement points

Mithral Armour of Wrath – armour

Forged for the elite among Dwarvish Berserkers.
Increases physical resistances by 15%
Resistance to impact increased by 5%
1 fewer movement points
New ability: wrath

Morok's Armour – armour

Fear the one who calls himself a god of war.
Increases physical resistances by 17%
New weapon special: horrid
Resistance to impact increased by 5%
1 fewer movement points

Mystic Armour – armour

Forged at unknown location who knows when.
Increases physical resistances by 30%
Sucks 1 health from targets with each hit
Resistance to fire increased by 15%
Resistance to cold increased by 15%
Resistance to arcane increased by 20%

Mystic Armour of the Untouchable – armour

Body count matters. I will better let that evasive and well armoured warrior for others.
Increases physical resistances by 30%
Sucks 1 health from targets with each hit
Chance to get hit decreased by 15%
Resistance to fire increased by 15%
Resistance to cold increased by 15%
Resistance to arcane increased by 20%

Mystic Occult Armour of Carpathia – armour

Psychospiritual mysticism leads to nocturnal blackness.
Increases physical resistances by 30%
Sucks 1 health from targets with each hit
Increases all magical damages by 10%
Resistance to fire increased by 15%
Resistance to cold increased by 15%
Resistance to arcane increased by 20%

Mystic Occult Armour of Carpathia – armour

Psychospiritual mysticism leads to nocturnal blackness.
Increases physical resistances by 30%
Sucks 1 health from targets with each hit
Increases all magical damages by 10%
Resistance to fire increased by 15%
Resistance to cold increased by 15%
Resistance to arcane increased by 20%
This item is duplicated inside LotI, see the GitHub issue for more details

Prismatic Iron Armour – armour

This armour was made to kill wizards, so do not expect it to save you from deadly blades.
Increases physical resistances by 13%
Resistance to fire increased by 10%
Resistance to cold increased by 10%
Resistance to arcane increased by 10%
1 fewer movement points

Redshirt Armour – armour

Why do they all try to kill that man?
Increases physical resistances by 10%
Chance to get hit decreased by 10%
Resistance to fire increased by 10%
Resistance to cold increased by 10%
1 more movement points
New ability: absorbs (1)

Rherraent's Armour – armour

Shiny armour will only attract unwanted attention.
Increases physical resistances by 25%
1 fewer movement points
1 more movement points (requires Rherraent's Sword)
3% to arcane, blade, cold, fire, impact and pierce resistance (requires Rherraent's Helm)
3% to arcane, blade, cold, fire, impact and pierce resistance (requires Rherraent's Ring)

Runner's Leather Armour – armour

Running is always better without heavy armour.
Increases physical resistances by 10%
2 more movement points

Shadows of Deception – armour

So much energy spent on nothing. A good spend.
New ability: antimagic (35)

Shroud of Iron – armour

Those armours are not very good, but if you wear more of them at the same time...
Increases physical resistances by 26%
Damage decreased by 1
1 fewer attacks
2 fewer movement points

The Deterrent – armour

If you want to fight my friends, you will have to fight me first.
Increases physical resistances by 10%
New ability: thorns aura

The Generous Armour – armour

Hey there, you are a bad fighter, wear this.
Increases physical resistances by 10%
New ability: producer
1 fewer movement points

The Noble Survivor – armour

He wishes that all the nobility could be hung with the guts of priests. That will not work on me.
Increases physical resistances by 25%
Resistance to fire increased by 35%
1 fewer movement points
New ability: leech
New ability: submerge

The Parasite – armour

They make promises of the impossible. They say they guide you to reach the impossible. They pretend you had reached the impossible. If you do not believe them, you did it wrong.
Increases physical resistances by 20%
Enemy resistances to arcane decreased by 10%
Increases all magical damages by 10%
2 fewer movement points
New ability: parasite

The Unraveller – armour

A mummy cannot be stopped. If it is tangled, it will just unravel the tangled parts.
Increases physical resistances by 10%
3 fewer movement points
Adds status unslowable

Unsung Odes – armour

Your deeds of valour will not be revered forever. But their consequences will not vanish.
Increases physical resistances by 15%
Enemy resistances to fire decreased by 10%
Enemy resistances to cold decreased by 10%
Enemy resistances to arcane decreased by 10%
Increases all magical damages by 15%
Resistance to blade increased by 10%
2% to arcane, blade, cold, fire, impact and pierce resistance (requires Unseen Writings)
4% to blade, impact and pierce resistance (requires Unspoken Words)
4% to arcane, cold and fire resistance (requires Unthought Memories)

Vanquisher's Mithral Armour – armour

Like a tempest, he landed on his enemies, gore flying everywhere. Even his armour helped him spill blood.
Increases physical resistances by 15%
Damage increased by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)
Resistance to impact increased by 5%
1 fewer movement points

Vinegar Bath – armour

Bathe bones in vinegar, they will soften and will bend rather than break.
Increases physical resistances by 10%
Resistance to blade decreased by 10%
Resistance to impact increased by 35%
Resistance to pierce decreased by 10%
Resistance to arcane increased by 10%
1 fewer movement points

Violent Mage's Armour – armour

As a heavyweight chessboxing champion, he adjusted his techniques to fit both of his talents.
Increases physical resistances by 13%
1 more attacks
Increases all magical damages by 10%
Resistance to blade increased by 5%
Resistance to impact increased by 5%
Resistance to pierce increased by 5%
1 fewer movement points
Damage increased by 20% for the violent beatdown attack (requires Violent Mage's Cloak)

Void – armour

Try to cut through this. There is nothing inside, my guts are in another dimension!
Sucks 1 health from targets with each hit
Enemy resistances to arcane decreased by 10%
Resistance to blade increased by 25%
Resistance to impact increased by 25%
Resistance to pierce increased by 25%

axe

Axe of Perun – axe

Perun's axe smote the wicked with thundering rage.
Damage increased by 55% (in EASY difficulty), 35% (in MEDIUM difficulty), 15% (in HARD difficulty)
25% more attacks
Sets damage type to fire
Enemy resistances to fire decreased by 10%
New weapon special: slow
Increases all magical damages by 15%
Resistance to fire increased by 20%

Barbaric Glory – axe

Abandon the order, attack them randomly when unprepared.
Increases physical resistances by 10%
Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)
Sucks 1 health from targets with each hit
Resistance to arcane increased by 10%
Sets alignment to chaotic

Bringer of Fragility – axe

How can a weapon and armour this heavy be so ineffective?!
Sucks 1 health from targets with each hit
New ability: conviction (15)
New ability: despair (10)

Deathblade Inheritance – axe

It might not hit hard, but it will bring you reinforcements.
40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks
Sets damage type to blade
New weapon special: plague (Deathblade)
Chance to get hit decreased by 5%

Executioner's Axe – axe

A good executioner kills with a single blow.
Merges attacks
Resistance to cold increased by 5%
Sets alignment to neutral

Fowleri's Chopper – axe

He broke her heart. No, wait, not heart, sanity. He broke her sanity.
Increases physical resistances by 10%
Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)
Increases all magical damages by 10%
Chance to get hit decreased by 5%
New ability: wrath
New ability: retribution
1 more movement points

Headsmasher – axe

'Let us give the orcs something they like, maybe they will let us be.' 'What do they like?' 'Smashing heads.'
Damage increased by 20%
60% more attacks
Sucks 1 (in EASY difficulty) health from targets with each hit

Iridium – axe

Mages hypothetise that there is an extremely heavy metal that its ore's weight pulls it into depths.
Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)
Damage increased by 4
Enemy resistances to blade decreased by 15%

Lake of Blood – axe

Liquids soak into the ground. To fill a lake, you have to gather liquids fast.
Damage increased by 30%
New ability: murderlust
2 more movement points

Lethal Axe – axe

Girls went chopping for revenge. One of them prepared herself quite well.
Damage increased by 45%
35% more attacks
New weapon special: marksman
Damage increased by 10% (requires Lethal Staff)

Lilith's Precious – axe

In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.
Damage increased by 15% (in EASY difficulty), 5% (in MEDIUM difficulty), -5% (in HARD difficulty)
New weapon special: charge
Increases all magical damages by 20%

Morrígan's Slasher – axe

Why do these heathens believe that there can be a goddess of war?
Damage increased by 50%
Damage increased by 3
Resistance to arcane increased by 5%
New ability: murderlust

Silver Axe – axe

Good metal is better than flashy magic.
Damage increased by 35%
25% more attacks

The Grim Butcher – axe

Pigs, goats, men... is there a difference? They all taste the same.
Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)
New ability: evisceration
New ability: regenerates

Unholy Axe – axe

You, comrade with that Unholy Axe, position yourself as far from me as possible!
Damage increased by 30%
Sucks 1 health from targets with each hit
New ability: darkens
Sets alignment to chaotic

Winged Axe – axe

Each day, he fought bravely in distant lands. Every night, he enjoyed his time with his wife.
Damage increased by 20%
Resistance to arcane increased by 5%
Sets alignment to neutral
1 fewer movement points
New ability: teleport

Zealous Axe – axe

Let them try to attack us for we shall be those who strike first.
Damage increased by 45%
Resistance to blade increased by 10%
New ability: zeal aura
1 more movement points

boots

Bones of Steel – boots

A magical device with no detected magical activity.
Increases physical resistances by 10%
Resistance to impact increased by 20%
1 fewer movement points
Damage increased by 2 (requires Hydraulic Core)

Boots of Evanescence – boots

Now you see me. Now you don't.
Increases physical resistances by 5%
Resistance to arcane decreased by 10%
New ability: teleport

Boots of Fleeing – boots

I hit you and hide in the masses. You will never learn who hit you.
Increases physical resistances by 7%
New ability: penetrates

Boots of Foolish Fighters – boots

Run fast, hit hard.
Increases physical resistances by 5%
Resistance to fire increased by 5%
1 more movement points

Crushing Walk – boots

Sometimes I am not looking where I step and the casualties can be significant.
Increases physical resistances by 15%
Sets damage type to impact
1 fewer movement points

Eidolon's Boots – boots

His champion in shining armour faced evils for centuries, often together with his children. The land became prosperous.
Increases physical resistances by 10%
New ability: skirmisher
4% to cold resistance (requires Eidolon's Ring)
3% to pierce resistance (requires Eidolon's Necklace)
3% to blade resistance (requires Eidolon's Armour)
4 more hitpoints (requires Eidolon's Mask)
Damage increased by 1 (requires Eidolon's Gauntlets)
2% to arcane resistance (requires Eidolon's Coat)
New ability: wardrums (requires Eidolon's Sword)

Elusive Boots – boots

Enemies are blocking the way? Who cares?
Increases physical resistances by 2%
Chance to get hit decreased by 5%
New ability: skirmisher

Fit for Speed – boots

The best runners are too thin to fight.
Damage decreased by 70% (in EASY difficulty), 80% (in MEDIUM difficulty), 90% (in HARD difficulty)
4 more movement points

Flying Boots – boots

He could run through caves and hills like on a plain road. He could even walk on water.
Increases physical resistances by 7%
Resistance to arcane increased by 10%
Movement costs through forests set to 1
Movement costs on frozen lands set to 1
Movement costs on flat terrains set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 1
Movement costs through villages set to 1
Movement costs through castles set to 1
Movement costs in shallow waters set to 1
Movement costs on coastal reefs set to 1
Movement costs in deep waters set to 1
Movement costs through swampy places set to 1
Movement costs on hills set to 1
Movement costs across sands set to 1

Iced Boots – boots

When flames fall from the skies or spring from the ground, hot days are not what you should fear.
Increases physical resistances by 10%
Resistance to cold increased by 10%
1 fewer movement points
1 more movement points (requires Heart of Ice)
Damage increased by 1 (requires Chilling Touch)

Merciless Wake – boots

Why so much hurry? Go slowly, look around, contemplate, kill whatever you like...
Increases physical resistances by 5%
Damage increased by 5
2 fewer movement points

Mountain Trek – boots

'It will take us months to pass through these mountains!' 'I will wait for you on the other side.'
Increases physical resistances by 5%
Resistance to cold increased by 5%
2 more movement points
Movement costs on hills set to 1
Movement costs on mountains set to 1

Path of Perpetual Torment – boots

Cursed to fight the unholy without respite.
New weapon special: unholybane
Resistance to arcane decreased by 15%
2 fewer movement points
Sets alignment to lawful
New ability: regenerates
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 1

Search for Wisdom – boots

They look for wisdom. But that is a fool's errand, it never existed.
Increases physical resistances by 5%
Spells suck 1 health from targets with each hit
Enemy resistances to fire decreased by 10%
Increases all magical damages by 15%
1 more movement points (requires Wisdom of the Ages)
1 more movement points (requires Tracking the Lost Knowledge)

Slow Boots – boots

If you cannot outrun the knights, why do you even try?
Increases physical resistances by 10%
Resistance to pierce increased by 10%
1 fewer movement points

Slow Boots of Certainty – boots

I could have been here yesterday, but it was not worth the danger.
Increases physical resistances by 10%
Chance to get hit decreased by 10%
Resistance to pierce increased by 10%
1 fewer movement points

Steps to Perdition – boots

I agree that you are effective, but it still leads to disaster - one accident and you are dead.
Decreases physical resistances by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)
Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)
10% chance to strike a devastating blow
Enemy resistances to blade decreased by 10%
Enemy resistances to impact decreased by 10%
Enemy resistances to pierce decreased by 10%
2 more movement points

Taxes – boots

Legends speak of a man who took from the poor and gave to the rich.
Increases physical resistances by 15%
3 more movement points
New ability: tax collector

Taxes – boots

Legends speak of a man who took from the poor and gave to the rich.
Increases physical resistances by 15%
3 more movement points
New ability: tax collector
This item is duplicated inside LotI, see the GitHub issue for more details

The Pit Dweller – boots

Darkness is where he stays.
1 more movement points
Sets alignment to chaotic
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 1

The Practical Boots – boots

Your footwear dictates your mobility and protects you from environment. Avoid any sacrifices for style or comfort.
Increases physical resistances by 10%
Chance to get hit decreased by 10%
8 more hitpoints

The Southern Boots – boots

Boots are impractical in hot weather? We shall see about that!
Increases physical resistances by 10%
Resistance to fire increased by 30%
Movement costs across sands set to 1

Wanderlust – boots

See far. Go far. Know the beauty of the world.
Increases physical resistances by 5%
Increases all magical damages by 5%
2 more movement points

bow

Bow of Many Arrows – bow

There must be a thousand archers over there, but I see only one!
40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks
New weapon special: cleave
Resistance to pierce increased by 10%

Bow of Plagiarism – bow

You have learned something? Well, it will be helpful to me.
25% more attacks
Sucks 1 health from targets with each hit
New weapon special: mind raid

Bow of the Cantor – bow

Now I shall teach you how to hit the bull's eye. Stay close while I am talking.
Damage increased by 30%
New weapon special: marksman
Increases all magical damages by 10%
New ability: cantor

Coward's Bow – bow

I am using a bow because I hate being hit. I even have a bow made specially for me.
Increases physical resistances by 15%
Sucks 1 health from targets with each hit
Resistance to fire increased by 5%
Resistance to cold increased by 5%
Resistance to arcane increased by 5%

Dragonslayer – bow

He killed dragons with his legendary bow, but he was no match for saurians.
Damage increased by 35%
25% more attacks
New weapon special: misdraconia
Resistance to blade increased by 15%
Resistance to fire increased by 20%

Fine bow – bow

Precision is more important than anything else.
Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)
30% more attacks
New weapon special: focused
Resistance to cold increased by 10%

Heavy Bow – bow

Fellows, what would you say if I made a bow that shoots spears?
Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)
30% fewer attacks
New weapon special: pierce

Poisonous Bow – bow

Please stop focusing on one enemy.
Damage increased by 20%
35% more attacks
New weapon special: poison

Stormforce – bow

Is that the fabled Stormforce? I thought it was just a legend!
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
30% more attacks
New weapon special: slow
Resistance to impact increased by 5%
Resistance to arcane increased by 5%

Stormforce – bow

Is that the fabled Stormforce? I thought it was just a legend!
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
30% more attacks
New weapon special: slow
Resistance to impact increased by 5%
Resistance to arcane increased by 5%
This item is duplicated inside LotI, see the GitHub issue for more details

The Outcast – bow

Loneliness will teach you to stop relying on others. It makes you free if you pay its price.
Damage increased by 10%
20% more attacks
Resistance to fire increased by 10%
Resistance to cold increased by 10%
Resistance to arcane increased by 10%
New ability: regenerates
2 more movement points

The Predator – bow

Try not to split from the group.
Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)
New weapon special: lurk
Resistance to pierce increased by 15%
1 more movement points

The Unrepenting – bow

I have broken the sacred vow, forgotten the pledge of allegiance, lost my faith. I did what I did. I cannot change it, so why should I torment myself with it?
Damage increased by 5 (in EASY difficulty), 4 (in MEDIUM difficulty), 3 (in HARD difficulty)
40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks
New weapon special: distant attack
New weapon special: hit and run
New ability: anathema

claws

Blooddrunk Beast – claws

Drink blood, it will keep you going in this hostile environment.
Sucks 2 health from targets with each hit
Resistance to arcane increased by 10%
1 more movement points

cloak

Acantha's Cloak – cloak

She was forced to abandon politics and care about children. She indoctrinated them with evil.
New weapon special: poison
Chance to get hit decreased by 10%

Beyond the Grasp of Men – cloak

Fast, evasive and seeing further than most. No man shall catch the unreachable.
Chance to get hit decreased by 15%
1 more movement points

Blackened Cloak – cloak

Under black skies, people start losing faith that the sun will ever rise.
Resistance to fire increased by 10%
Resistance to cold increased by 10%
New ability: despair (20)

Cloak of Burning Retribution – cloak

You spat on the ground at my feet? I will set your house on fire!
Resistance to fire increased by 15%
New ability: retribution

Cloak of Koschei – cloak

Koschei made it so far on the path of immortality, yet one silly mistake happened to be fatal.
New weapon special: plague (melee attacks only)
Increases all magical damages by 20%
Resistance to blade increased by 5%
Resistance to pierce increased by 5%
Resistance to arcane decreased by 10%
New ability: absorbs (1) (requires Koschei's Journal)

Cloak of the Assassin leader – cloak

I care not if you are assassins or not, when you are around me, you will attack my way.
Decreases physical resistances by 20%
New weapon special: backstab
Chance to get hit decreased by 10%
Resistance to arcane increased by 10%
New ability: murderous presence

Cloak of the Pale Rider – cloak

Do not fear death if it is not near you.
Damage increased by 10%
Resistance to blade increased by 10%
Resistance to impact increased by 10%
Resistance to pierce increased by 20%
12 more hitpoints (requires Angel of Death's Ring)
5% to arcane, blade, cold, fire, impact and pierce resistance (requires Amulet of the Last Guide)

Eidolon's Coat – cloak

He, a being of darkness, studied the art of white mages for generations. He learned the powers of light.
Increases all magical damages by 15%
New ability: cures
4% to cold resistance (requires Eidolon's Ring)
3% to pierce resistance (requires Eidolon's Necklace)
3% to blade resistance (requires Eidolon's Armour)
4 more hitpoints (requires Eidolon's Mask)
Damage increased by 1 (requires Eidolon's Gauntlets)
New ability: absorbs (1) (requires Eidolon's Sword)

Legion Slayer – cloak

Nobody knows how he works. Nobody knows when he strikes. Nobody lives to tell how he looks.
Increases physical resistances by 5%
Resistance to fire increased by 10%
New ability: penetrates
2 more movement points (requires Hunter of Kings)

Nocturnal Cloak – cloak

You merely adopted darkness, I was molded by it.
New weapon special: backstab (melee attacks only)
Resistance to arcane decreased by 10%
New ability: lesser nightstalk
Sets alignment to chaotic

Paranoia – cloak

Every face is an enemy.
Resistance to blade increased by 10%
Resistance to arcane increased by 20%
New ability: forsaken

Pyromancer's Cloak – cloak

When his body was destroyed, he rose again from the ashes.
Enemy resistances to fire decreased by 10%
Increases all magical damages by 20%
Resistance to fire increased by 10%
5% to arcane, cold and fire resistance (requires Pyromancer's Sword)
New ability: from the ashes (requires Pyromancer's Ring)

Robes of Filth – cloak

You call my new shirt filth?! For the thirty dirty pins in the sleeves?
Increases physical resistances by 10%
New weapon special: infect (melee attacks only)
Resistance to arcane decreased by 10%
Sets alignment to chaotic

The Deadborn – cloak

Darkest legends tell of necromancers creating undead so pure that they were never tainted by life, dead from birth.
Sucks 1 health from targets with each hit
5% chance to strike a devastating blow
Enemy resistances to arcane decreased by 10%

The gloomy Cloak – cloak

Bring sadness to your enemies by showing them how slow they are.
Damage increased by 40%
Sucks 1 (in EASY difficulty) health from targets with each hit
Resistance to arcane increased by 20%
1 more movement points (requires The gloomy Ring)
1 more movement points (requires The gloomy Amulet)

The Grey Cloak – cloak

It somewhat reminds me of Gundolf the Great.
Increases physical resistances by 5%
Damage increased by 10%
Sucks 1 (in EASY difficulty) health from targets with each hit
Enemy resistances to blade decreased by 5%
Resistance to fire increased by 10%
1 more movement points

The Ragtag Misfit – cloak

All I want is your love... Yes, I know I will get no love, but I will get your gold at least.
Damage increased by 2
Resistance to cold increased by 5%
New ability: steals

The Touch of God – cloak

'I... I have been touched by god.' 'Touched by our almighty lord and saviour?' 'No, by lord Cthulhu.'
Decreases physical resistances by 20%
New ability: despair (40)
1 fewer movement points

The Touch of God – cloak

'I... I have been touched by god.' 'Touched by our almighty lord and saviour?' 'No, by lord Cthulhu.'
Decreases physical resistances by 20%
New ability: despair (40)
1 fewer movement points
This item is duplicated inside LotI, see the GitHub issue for more details

Tracking the Lost Knowledge – cloak

If it has been lost, then it must had been created before. Maybe it was never created.
Sucks 1 health from targets with each hit
Spells suck 1 (in EASY difficulty) health from targets with each hit
Enemy resistances to arcane decreased by 10%
Resistance to fire increased by 10%
Resistance to cold increased by 10%
Resistance to arcane increased by 10%
New ability: absorbs (1) (requires Wisdom of the Ages)
New weapon special (ranged attacks only): horrid (requires Search for Wisdom)

Transformed Flesh – cloak

Some barbarian civilisations could achieve great inventions without magic.
Chance to get hit in forests reduced by 5% (requires Hydraulic Core)
Chance to get hit on frozen places reduced by 5% (requires Hydraulic Core)
Chance to get hit on flat terrains reduced by 5% (requires Hydraulic Core)
Chance to get hit in caves reduced by 5% (requires Hydraulic Core)
Chance to get hit in mushroom groves reduced by 5% (requires Hydraulic Core)
Chance to get hit in villages reduced by 5% (requires Hydraulic Core)
Chance to get hit in castles reduced by 5% (requires Hydraulic Core)
Chance to get hit in shallow waters reduced by 5% (requires Hydraulic Core)
Chance to get hit in deep water reduced by 5% (requires Hydraulic Core)
Chance to get hit in swamps reduced by 5% (requires Hydraulic Core)
Chance to get hit on hills reduced by 5% (requires Hydraulic Core)
Chance to get hit on mountains reduced by 5% (requires Hydraulic Core)
Chance to get hit on sands reduced by 5% (requires Hydraulic Core)
Chance to get hit above unwalkable places reduced by 5% (requires Hydraulic Core)
Chance to get hit in forests reduced by 5% (requires Mind Assisting Element)
Chance to get hit on frozen places reduced by 5% (requires Mind Assisting Element)
Chance to get hit on flat terrains reduced by 5% (requires Mind Assisting Element)
Chance to get hit in caves reduced by 5% (requires Mind Assisting Element)
Chance to get hit in mushroom groves reduced by 5% (requires Mind Assisting Element)
Chance to get hit in villages reduced by 5% (requires Mind Assisting Element)
Chance to get hit in castles reduced by 5% (requires Mind Assisting Element)
Chance to get hit in shallow waters reduced by 5% (requires Mind Assisting Element)
Chance to get hit in deep water reduced by 5% (requires Mind Assisting Element)
Chance to get hit in swamps reduced by 5% (requires Mind Assisting Element)
Chance to get hit on hills reduced by 5% (requires Mind Assisting Element)
Chance to get hit on mountains reduced by 5% (requires Mind Assisting Element)
Chance to get hit on sands reduced by 5% (requires Mind Assisting Element)
Chance to get hit above unwalkable places reduced by 5% (requires Mind Assisting Element)

Unseen Writings – cloak

No matter how well you write, after a millenium there will be nothing of it. Though copies may survive.
Enemy resistances to fire decreased by 5%
Enemy resistances to cold decreased by 5%
Enemy resistances to arcane decreased by 5%
Increases all magical damages by 10%
Resistance to cold increased by 10%
4% to arcane, cold and fire resistance (requires Unspoken Words)
New weapon special (ranged attacks only): struggle (requires Unthought Memories)
4% to blade, impact and pierce resistance (requires Unsung Odes)

Violent Mage's Cloak – cloak

After many brawls, he decided to use his magic to improve his brawling abilities.
Increases all magical damages by 15%
Resistance to blade increased by 5%
Resistance to impact increased by 5%
Resistance to pierce increased by 5%
Damage increased by 20% for the violent beatdown attack (requires Violent Mage's Armour)

Woodland Cloak – cloak

Where is the elf wearing that green cloak? Has anybody seen him?
New ability: ambush
Chance to get hit in forests reduced by 10%
Movement costs through forests set to 1

Worshipper of Darkness – cloak

Worshipping the heralds of Light is a heavy burden people think to be pleasant to carry.
Damage decreased by 2
New ability: deathaura (8)
New ability: despair (10)

craftable as any armour

Blood Revenge – craftable as any armour

If you go spilling blood, make sure it is not your blood that would end up spilled.
Increases physical resistances by 15%
Damage increased by 35% (in EASY difficulty), 30% (in MEDIUM difficulty), 25% (in HARD difficulty)
Resistance to blade increased by 5%
Resistance to pierce increased by 5%
Resistance to arcane increased by 10%
New ability: retribution
Gems needed for crafting: 3 Obsidians, 1 Topaz, 3 Opals, 4 Pearls and 1 Diamond

Chaos – craftable as any armour

What had the creator of this in mind when he was designing?
Increases physical resistances by 20%
1 more attacks
Increases all magical damages by 10%
Movement costs on frozen lands set to 1
New ability: skirmisher
1 more movement points
Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Diamond, 4 Emeralds, 2 Sapphires and 1 Black Pearl

Defensive Stance – craftable as any armour

A good defence is the best offence.
Increases physical resistances by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)
Resistance to fire increased by 10%
Resistance to cold increased by 10%
New ability: steadfast
2 fewer movement points
Gems needed for crafting: 3 Obsidians and 2 Topazes

Deflector of Light – craftable as any armour

Drive all light away and enjoy the darkness.
Increases physical resistances by 20%
Chance to get hit decreased by 10%
New ability: darkens severely
Sets alignment to chaotic
Gems needed for crafting: 4 Obsidians, 2 Topazes, 1 Opal, 3 Diamonds, 1 Ruby and 1 Emerald

Dugi's Ward – craftable as any armour

Metal is the best, especially if it's heavy enough.
Increases physical resistances by 30%
Damage increased by 15%
1 more attacks
Increases all magical damages by 15%
Resistance to blade increased by 10%
Resistance to impact increased by 10%
Resistance to pierce increased by 10%
Resistance to fire increased by 10%
Resistance to cold increased by 10%
Resistance to arcane increased by 10%
New ability: absorbs (3)
Gems needed for crafting: 2 Obsidians, 2 Topazes, 2 Opals, 2 Pearls, 2 Diamonds, 2 Rubies, 4 Emeralds, 4 Amethysts, 4 Sapphires and 4 Black Pearls

Fear Eater – craftable as any armour

Your fear weakens you... and feeds me.
Increases physical resistances by 30%
New ability: leech
New ability: despair (30)
Gems needed for crafting: 3 Obsidians, 2 Topazes, 2 Diamonds, 3 Rubies and 1 Emerald

Hatred – craftable as any armour

Arm yourself with hatred, your lacking skill will not matter.
Increases physical resistances by 25%
Damage increased by 8 (in EASY difficulty), 7 (in MEDIUM difficulty), 6 (in HARD difficulty)
10% chance to strike a devastating blow
Increases all magical damages by 10%
1 more attacks (requires Soul Thrash)
Gems needed for crafting: 1 Obsidian, 2 Topazes, 1 Opal, 1 Amethyst, 2 Sapphires and 1 Black Pearl

Intoxicator – craftable as any armour

Orcish legends talk about a poison so potent that it debilitates its victims instantly.
Increases physical resistances by 25%
Damage increased by 10%
New weapon special: poison
New weapon special: slow
Adds status unpoisonable
Gems needed for crafting: 2 Obsidians, 3 Opals, 1 Pearl, 2 Diamonds and 2 Emeralds

Killhunger – craftable as any armour

Killing makes you stronger, why should you stop doing it?
Increases physical resistances by 20%
Resistance to cold increased by 5%
New ability: killhunger
New ability: penetrates
Gems needed for crafting: 2 Topazes, 3 Pearls, 1 Diamond, 1 Ruby and 2 Emeralds

Lightning Agility – craftable as any armour

That speed... Nothing can hit him.
Chance to get hit decreased by 10%
1 more movement points
Gems needed for crafting: 1 Obsidian, 3 Topazes, 3 Opals and 1 Pearl

Mastodon – craftable as any armour

You will need a lot of hits to strike down a mastodon.
Increases physical resistances by 20%
Damage increased by 2
8 more hitpoints
6 more hitpoints per level
Gems needed for crafting: 2 Obsidians, 1 Opal and 3 Pearls

Nighwalker – craftable as any armour

Black and transparent
Increases physical resistances by 10%
Resistance to cold increased by 10%
Resistance to arcane increased by 10%
New ability: lesser nightstalk
1 more movement points
Gems needed for crafting: 3 Obsidians and 1 Opal

Perfection – craftable as any armour

I am from a perfect breed. Orcs are so low-born, they must be exterminated.
Increases physical resistances by 15%
New weapon special: misorcia
Increases all magical damages by 15%
Resistance to blade increased by 20%
Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Opal, 1 Diamond and 2 Rubies

Prayer – craftable as any armour

'I feel sick, can you help me?' 'No, but I shall pray for you.'
Increases physical resistances by 15%
Resistance to arcane increased by 15%
New ability: regenerates
New ability: cures
Gems needed for crafting: 2 Topazes, 1 Opal, 3 Pearls, 3 Diamonds and 2 Rubies

Purity – craftable as any armour

Glory of the pure led the nocturnal creatures away.
Increases physical resistances by 15%
Resistance to arcane increased by 15%
New ability: improved illumination
Sets alignment to lawful
Gems needed for crafting: 4 Topazes, 2 Diamonds and 1 Amethyst

Quintessence – craftable as any armour

'All is made of four elements.' 'Master, four is not a pretty number. Why not five?' 'Very well, I was testing you. There is a fifth element.'
Increases physical resistances by 15%
Spells suck 1 health from targets with each hit
Enemy resistances to fire decreased by 10%
Enemy resistances to cold decreased by 10%
Enemy resistances to arcane decreased by 10%
Increases all magical damages by 20%
New ability: regenerates (requires The Essence of Magic)
Gems needed for crafting: 1 Topaz, 3 Opals, 1 Ruby, 2 Emeralds and 1 Amethyst

Scourge of All Living – craftable as any armour

Stories talk about a disease that comes out of nowhere and no one can survive.
Increases physical resistances by 5%
Resistance to impact increased by 20%
Resistance to fire increased by 20%
Resistance to arcane increased by 30%
New ability: cancer
New ability: despair (20)
Gems needed for crafting: 3 Obsidians, 1 Opal, 1 Pearl, 1 Diamond and 1 Emerald

Sorcery – craftable as any armour

'You shall never question my power!' 'Only because of that cheap decorated armour of yours?'
Increases physical resistances by 10%
Increases all magical damages by 20%
Resistance to fire increased by 20%
Resistance to cold increased by 10%
Gems needed for crafting: 1 Obsidian, 1 Opal and 2 Pearls

Spell Devourer – craftable as any armour

When the mighty wizard saw soldiers wearing armour protecting from his magic, he summoned undead to fight them.
Increases physical resistances by 20%
Resistance to fire increased by 10%
Resistance to cold increased by 15%
Resistance to arcane increased by 15%
Gems needed for crafting: 2 Obsidians, 3 Pearls, 3 Diamonds and 2 Rubies

Spiritual Presence – craftable as any armour

Run through hills, swamps and sand as if you had no body limiting you.
Increases all magical damages by 15%
Resistance to blade increased by 15%
Resistance to impact increased by 15%
Resistance to pierce increased by 15%
Resistance to cold increased by 40%
Movement costs through forests set to 1
Movement costs on frozen lands set to 1
Movement costs on flat terrains set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 1
Movement costs through villages set to 1
Movement costs through castles set to 1
Movement costs on coastal reefs set to 1
Movement costs through swampy places set to 1
Movement costs on hills set to 1
Movement costs across sands set to 1
Gems needed for crafting: 2 Topazes, 1 Opal, 1 Diamond, 3 Emeralds, 2 Amethysts and 1 Sapphire

Strength – craftable as any armour

Why does nobody want to play handwrestling with me?
Increases physical resistances by 5%
Resistance to impact increased by 10%
Gems needed for crafting: 1 Obsidian, 3 Topazes and 2 Opals

The Art of War – craftable as any armour

If you know the enemy and you know yourself, you need not fear the outcome of a thousand battles.
Increases physical resistances by 25%
Damage increased by 3
New ability: damage aura (25)
Gems needed for crafting: 2 Obsidians, 2 Topazes, 1 Opal, 1 Pearl, 3 Emeralds and 3 Sapphires

The Godless – craftable as any armour

Do not justify your actions with the name of a man made deity.
Increases physical resistances by 35% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
Resistance to fire increased by 25% (in EASY difficulty), 20% (in MEDIUM difficulty), 15% (in HARD difficulty)
Resistance to arcane increased by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)
Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 1 Ruby and 1 Emerald

The Shiverbringer – craftable as any armour

His presence brought shivers of fear to everyone who defied him. He was defeated by the insane.
Increases physical resistances by 20%
Enemy resistances to cold decreased by 15%
Resistance to arcane increased by 10%
New ability: regenerates
New ability: despair (20)
Gems needed for crafting: 2 Obsidians, 1 Opal, 2 Diamonds, 2 Rubies, 1 Emerald and 1 Amethyst

Unimpalability – craftable as any armour

The executioner tried to impale him on a stick. It was his last mistake.
Increases physical resistances by 15%
Increases all magical damages by 10%
Resistance to blade increased by 15%
Resistance to pierce increased by 40%
New ability: frail tide (15)
Gems needed for crafting: 3 Opals and 1 Pearl

Warheart – craftable as any armour

This will please my war loving heart.
Increases physical resistances by 25%
5% chance to strike a devastating blow
Resistance to blade increased by 10%
Resistance to fire increased by 10%
New ability: damage aura (10)
1 more attacks (requires Warguard)
Gems needed for crafting: 2 Obsidians, 1 Opal, 1 Diamond, 2 Rubies and 1 Amethyst

craftable as any weapon

Anger – craftable as any weapon

If we were not born to rage, why would we have the ability to rage then?
Damage increased by 30%
30% more attacks
New weapon special: anger
Resistance to fire increased by 10%
Resistance to arcane increased by 10%
Gems needed for crafting: 2 Obsidians, 1 Opal, 3 Rubies and 1 Emerald

Dominion – craftable as any weapon

Obey.
Damage increased by 40% (in EASY difficulty), 20% (in MEDIUM difficulty), 0% (in HARD difficulty)
New weapon special: mind raid
Increases all magical damages by 10%
Resistance to fire increased by 15%
Resistance to cold increased by 15%
Resistance to arcane increased by 15%
Gems needed for crafting: 1 Obsidian, 2 Opals, 1 Pearl, 2 Emeralds and 1 Amethyst

Dugi's Wrath – craftable as any weapon

The probability that somebody will get this is quite low, maybe some of my assumptions were wrong.
Increases physical resistances by 15%
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
30% more attacks
Spells suck 2 health from targets with each hit
15% chance to strike a devastating blow
New weapon special: leech
New weapon special: berserk
New weapon special: charge
Chance to get hit decreased by 10%
New ability: radiating insanity
New ability: warlord's rule
New ability: wrath
Gems needed for crafting: 3 Obsidians, 3 Topazes, 3 Opals, 3 Pearls, 3 Diamonds, 10 Rubies, 10 Emeralds, 10 Amethysts, 10 Sapphires and 10 Black Pearls

Equality – craftable as any weapon

Even the weak can kill with this one.
Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)
20% more attacks
Increases all magical damages by 15%
Gems needed for crafting: 3 Topazes and 2 Opals

Forestburner – craftable as any weapon

Sarah always preferred money over pristine nature.
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
New weapon special: misdryadia
Increases all magical damages by 15%
Resistance to blade increased by 15%
Resistance to pierce increased by 15%
New attack: fireball (13 - 4, fire)
Gems needed for crafting: 1 Obsidian, 1 Opal, 4 Rubies and 1 Amethyst

Gloombringer – craftable as any weapon

One side wins, the other side loses. Both sides' widows weep.
Damage increased by 80% (in EASY difficulty), 50% (in MEDIUM difficulty), 20% (in HARD difficulty)
30% more attacks
New weapon special: poison
Chance to get hit decreased by 10%
Resistance to pierce increased by 10%
Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Ruby, 4 Emeralds and 1 Amethyst

Guerrilla – craftable as any weapon

Fight when you choose to fight, hide when you are hunted.
Damage increased by 2
New weapon special: hit and run
New ability: concealment
2 more movement points
Gems needed for crafting: 1 Obsidian, 1 Topaz, 1 Opal, 1 Pearl, 1 Diamond, 2 Emeralds and 1 Sapphire

Inferno – craftable as any weapon

Infernal flames will devour those who are struck with the ruby-clad weapon.
Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
Sets damage type to fire
New weapon special: incinerate
Increases all magical damages by 10%
Resistance to fire increased by 20%
Gems needed for crafting: 1 Obsidian, 1 Opal, 3 Rubies and 2 Emeralds

Konrad's Might – craftable as any weapon

No sword or shield can protect from my wrath.
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
Damage increased by 2
New weapon special: marksman
Gems needed for crafting: 3 Obsidians and 1 Topaz

Malice – craftable as any weapon

Dishonest combat is usually stronger.
Damage increased by 25%
Damage increased by 4
Sucks 1 health from targets with each hit
New weapon special: backstab
Chance to get hit decreased by 5%
Gems needed for crafting: 2 Topazes, 1 Pearl and 1 Diamond

Marie Byrd – craftable as any weapon

He set foot into the Land of Always Winter and named it after his wife.
Damage increased by 60% (in EASY difficulty), 55% (in MEDIUM difficulty), 30% (in HARD difficulty)
Sets damage type to cold
New weapon special: slow
Resistance to cold increased by 40%
1 more movement points
Movement costs on frozen lands set to 1
Gems needed for crafting: 1 Obsidian, 1 Pearl, 1 Diamond, 1 Emerald and 4 Sapphires

Marrowrend – craftable as any weapon

Let your anger penetrate into the depths of your bones.
Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)
Damage increased by 2
30% fewer attacks
Sets damage type to impact
Sucks 1 health from targets with each hit
Enemy resistances to impact decreased by 20%
New weapon special: anger
Gems needed for crafting: 1 Opal, 1 Pearl, 3 Rubies and 1 Black Pearl

Misanthropia – craftable as any weapon

I have seen pillagers torturing children for fun. The worst of monsters are humans. They must be smitten.
Damage increased by 30%
25% more attacks
Enemy resistances to cold decreased by 20%
New weapon special: misanthropia
New weapon special: misnania
Increases all magical damages by 20%
Resistance to arcane increased by 15%
Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Diamonds and 1 Emerald

Scaryface – craftable as any weapon

Behold my countenance and tremble!
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
Damage increased by 3
20% more attacks
New weapon special: horrid
Resistance to fire decreased by 10%
Resistance to cold increased by 40%
Gems needed for crafting: 1 Obsidian, 1 Opal, 1 Amethyst and 1 Sapphire

Soul Eclipse – craftable as any weapon

Hide your soul and gifts of undeath await you.
Damage increased by 4 (in EASY difficulty), 1 (in MEDIUM difficulty), -4 (in HARD difficulty)
New weapon special: drain
Resistance to blade increased by 5%
Resistance to pierce increased by 5%
Resistance to arcane decreased by 10%
Adds status unpoisonable,undrainable,unplagueable
Gems needed for crafting: 3 Obsidians, 2 Topazes, 3 Diamonds, 1 Emerald and 2 Amethysts

Soul Hunter – craftable as any weapon

Noble cannibals do not eat corpses, they eat souls.
Damage increased by 40%
Damage increased by 1
Resistance to fire increased by 10%
Resistance to cold increased by 10%
New ability: murderlust
Gems needed for crafting: 2 Obsidians, 1 Topaz, 3 Opals and 2 Pearls

Soul Render – craftable as any weapon

Sticks and stones will break his bones, but this will destroy even his soul.
Damage increased by 70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty)
30% more attacks
10% chance to strike a devastating blow
New weapon special: leech
Increases all magical damages by 30%
Resistance to arcane increased by 20%
Gems needed for crafting: 2 Obsidians, 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds, 1 Amethyst, 2 Sapphires and 1 Black Pearl

The End of All that Is – craftable as any weapon

From the victim's point of view, there was no death at all.
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
20% more attacks
New weapon special: soul annihilation
1 more movement points
Gems needed for crafting: 2 Topazes, 1 Opal, 1 Pearl, 3 Diamonds, 1 Ruby, 2 Emeralds and 1 Amethyst

The Essence of Magic – craftable as any weapon

Fire, earth, air and water. And then there is magic.
Damage increased by 20%
Sets damage type to arcane
Increases all magical damages by 35%
5% to arcane, blade, cold, fire, impact and pierce resistance (requires Quintessence)
Gems needed for crafting: 1 Topaz, 1 Pearl, 1 Diamond and 1 Ruby

The Lesser Lich – craftable as any weapon

Let this skeleton be my lieutenant. They will not notice any difference.
Damage increased by 25% (in EASY difficulty), 20% (in MEDIUM difficulty), 15% (in HARD difficulty)
30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks
Sets damage type to arcane
Sucks 2 health from targets with each hit
New weapon special: plague (Soulless)
Resistance to blade increased by 5%
Resistance to pierce increased by 10%
Resistance to cold increased by 10%
Gems needed for crafting: 3 Obsidians, 1 Topaz, 1 Pearl, 1 Emerald, 1 Amethyst, 2 Sapphires and 1 Black Pearl

Thundering Revenge – craftable as any weapon

I call this new weapon of mine.. bazooka!
Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)
Sets damage type to lightning
New weapon special: explosive
New ability: retribution
Gems needed for crafting: 1 Topaz, 1 Pearl, 2 Rubies, 3 Emeralds and 1 Sapphire

Widowmaker, Widowermaker – craftable as any weapon

The number of widows will rise after this battle.
Damage decreased by 10%
New weapon special: charge
Increases all magical damages by 10%
Resistance to fire increased by 5%
Gems needed for crafting: 1 Topaz, 1 Opal, 2 Pearls and 1 Diamond

Wretched Defiler – craftable as any weapon

Minimise your casualties, even at the cost of defiling corpses.
Damage increased by 25%
New weapon special: plague (Soulless)
Increases all magical damages by 10%
Resistance to arcane increased by 25%
Gems needed for crafting: 2 Topazes, 2 Opals and 1 Pearl

dagger

Chaosbringer – dagger

Do you like order? Shame that I do not.
40% more attacks
Sucks 1 (in EASY difficulty) health from targets with each hit
New weapon special: misanthropia
New weapon special: misnania
New weapon special: misdryadia

Dagger of Craving – dagger

Does this make you feel some sort of... bloodlust?
Damage increased by 20%
Resistance to arcane decreased by 10%
New ability: aura of hunger

Dagger of Shielding – dagger

He survived a thousand knife fights. Not because of his bravery.
Increases physical resistances by 10%
Damage increased by 20%
New weapon special: poison
Chance to get hit decreased by 10%

Dagger of Sicarii – dagger

An oppressed nation will find a way to have its revenge.
Damage increased by 50% (in EASY difficulty), 20% (in MEDIUM difficulty), -10% (in HARD difficulty)
25% more attacks
Spells suck 1 health from targets with each hit
New weapon special: poison
New weapon special: uber backstab
Increases all magical damages by 10%
New ability: darkens
New ability: nightstalk

Dagger of Surprises – dagger

One stab to rule them all.
25% more attacks
Merges attacks
New weapon special: backstab
Resistance to cold increased by 10%

Exterminator's Dagger – dagger

Slay the tyrant. Put an end to his wicked rule.
Damage increased by 20%
Sucks 1 health from targets with each hit
Increases all magical damages by 15%
2% to arcane, blade, cold, fire, impact and pierce resistance (requires Exterminator's Scythe)
2% to arcane, blade, cold, fire, impact and pierce resistance (requires Exterminator's Knives)
2% to arcane, blade, cold, fire, impact and pierce resistance (requires Exterminator's Ring)

Exterminator's Dagger – dagger

Slay the tyrant. Put an end to his wicked rule.
Damage increased by 20%
Sucks 1 health from targets with each hit
Increases all magical damages by 15%
2% to arcane, blade, cold, fire, impact and pierce resistance (requires Exterminator's Scythe)
2% to arcane, blade, cold, fire, impact and pierce resistance (requires Exterminator's Knives)
2% to arcane, blade, cold, fire, impact and pierce resistance (requires Exterminator's Ring)
This item is duplicated inside LotI, see the GitHub issue for more details

Nightstalker – dagger

That looming darkness is a herald of his arrival. Somebody will die very soon.
New weapon special: greater backstab
New ability: darkens
New ability: nightstalk

Souldrainer – dagger

To kill or to preserve oneself? One has to consider the situation.
Resistance to arcane increased by 20%
New bonus attack: drain (30% damage and 100% attacks of the base attack, melee)
New weapon special for the drain attack: drain

Straight out of Nowhere – dagger

Expect the unexpected. Diabolus ex machina.
Damage increased by 20%
Merges attacks
New weapon special: poison

Survival of the Cowardliest – dagger

Revered men once went to war. Revered men now lay in red mud.
New weapon special: greater backstab
New ability: cowardice

The Psychotic's Dagger – dagger

I will kill you! Kill! Kill! Hahahahahahaha, aaahahahahahahaaa! Hahahaaa!
30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks
New weapon special: poison
New bonus attack: fury (100% damage and 75% attacks of the base attack, melee)
New weapon special for the fury attack: lesser berserk (5)

Titan's Bane – dagger

My blows may cause mere scratches on your skin, but it can be enough for you to die.
Damage increased by 20%
Sets damage type to arcane
20% chance to strike a devastating blow

Traces of Blood – dagger

That assassin is hard to find, but his bloody trace can be followed. Shame that it costs so many lives.
Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)
Sucks 1 (in EASY difficulty) health from targets with each hit
New weapon special: mayhem

gauntlets

Brawler's Triumph – gauntlets

It protects well... but not as much from punches.
Increases physical resistances by 5%
Resistance to blade increased by 10%
Resistance to impact increased by 5%
Resistance to pierce increased by 10%

Chilling Touch – gauntlets

Unnatural clouds of dust can come and cover the sun. No heat will come and summer crops will be touched by chill.
Increases physical resistances by 10%
Damage decreased by 3
Resistance to fire increased by 10%
Resistance to cold increased by 15%
New ability: freezing aura (requires Heart of Ice)
Damage increased by 1 (requires Iced Boots)

Dark Gloves of Destruction – gauntlets

Surviving warriors have learned that healing while fighting is necessary for survival.
Increases physical resistances by 5%
Sucks 1 health from targets with each hit
Resistance to arcane increased by 15%
Damage increased by 1 (requires Dark Sword of Destruction)
Damage increased by 1 (requires Dark Helm of Destruction)

Draingloves – gauntlets

You hit, you heal. I hit, you heal. But can you heal enough?
Increases physical resistances by 5%
Sucks 1 health from targets with each hit
Spells suck 1 health from targets with each hit
Increases all magical damages by 5%
New ability: absorbs (1)

Eidolon's Gauntlets – gauntlets

He hired white mages to imbue a glorious warrior with their power. The warrior thought this power came from a god.
Increases physical resistances by 5%
Resistance to arcane increased by 20%
1 more movement points
4% to cold resistance (requires Eidolon's Ring)
3% to pierce resistance (requires Eidolon's Necklace)
3% to blade resistance (requires Eidolon's Armour)
4 more hitpoints (requires Eidolon's Mask)
Damage increased by 1 (requires Eidolon's Boots)
2% to arcane resistance (requires Eidolon's Coat)
New ability: steals (requires Eidolon's Sword)

Fiery Blood – gauntlets

Red is the fire. Red is the blood. I am not sure which of them is pouring.
Increases physical resistances by 5%
1 more attacks
Sets damage type to fire
Resistance to fire increased by 10%

Grim Trigger – gauntlets

If someone throws stones at you, make an example out of him and no one will ever dare again.
Increases physical resistances by 10%
New ability: triggerable

Hands of Sorrow – gauntlets

He grew up as a mercenary bound to obey any command. Remorse led him to distant corners where he died, miserable and alone.
Increases physical resistances by 5%
5% chance to strike a devastating blow
Movement costs on frozen lands set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 1
New ability: despair (5)

Heavy Gauntlets – gauntlets

How the hell do you fight with this?
Increases physical resistances by 15%
Resistance to impact increased by 10%
Resistance to fire increased by 10%

Heavy Gauntlets of Virility – gauntlets

It protects you well, but are you sure that you can lift a weapon with that?
Increases physical resistances by 15%
Resistance to impact increased by 10%
Resistance to fire increased by 10%
4 more hitpoints per level

Hellslash – gauntlets

Careful about him, you will get hurt even if he is not attacking you.
Increases physical resistances by 5%
New weapon special: cleave (melee attacks only)
Resistance to fire increased by 10%
Resistance to arcane increased by 5%

Mighty Gauntlets – gauntlets

Like any other visitor, he put his sword on a rack outside. His mighty fists were deadly enough.
Increases physical resistances by 5%
Resistance to impact increased by 5%
Resistance to cold increased by 10%

Quick Gauntlets – gauntlets

Quick hands are the best defence.
Increases physical resistances by 5%
1 more attacks
Increases all magical damages by 5%

Rationality – gauntlets

Magic is just very well made quackery.
Increases physical resistances by 5%
Sets damage type to blade
Resistance to arcane increased by 15%

Soul Thrash – gauntlets

'My life is in ruins, if I die, I cannot lose anything.' Then he saw this item.
Increases physical resistances by 15%
Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)
New weapon special: soul thrash
New ability: wrath

Stormgrip – gauntlets

You are an evil overlord, armoured and shielded against everything? I will slay you anyway.
Increases physical resistances by 5%
Sets damage type to lightning
5% chance to strike a devastating blow

The Touch of Death – gauntlets

There is no touch of death. But you can take your time to aim at the windpipe from the correct angle...
Increases physical resistances by 5%
Damage increased by 20 (in EASY difficulty), 18 (in MEDIUM difficulty), 16 (in HARD difficulty)
4 fewer attacks

Unspoken Words – gauntlets

No matter how wise you are, your words once shall be forgotten. But meaning may remain.
Increases physical resistances by 5%
Enemy resistances to fire decreased by 5%
Enemy resistances to cold decreased by 5%
Enemy resistances to arcane decreased by 5%
Increases all magical damages by 10%
Resistance to arcane increased by 10%
4% to blade, impact and pierce resistance (requires Unseen Writings)
4% to arcane, cold and fire resistance (requires Unthought Memories)
2% to arcane, blade, cold, fire, impact and pierce resistance (requires Unsung Odes)

Warguard – gauntlets

A real warrior's armour is heavy.
Increases physical resistances by 15%
Enemy resistances to blade decreased by 5%
1 fewer movement points

gem

Amethyst – gem

These purple precious stones always attracted people for their massive magical power. However, its use as decoration by those without any knowledge of magic is widespread.

Black Pearl – gem

Black pearls are legendarily rare and powerful items, investigated because of its powers reaching beyond the borders of standard magic.

Diamond – gem

This colourless precious stone is known to be the hardest mineral, but it is too fragile to be used in weapons or armour as a hard material. However, it very useful due to its magical properties.

Emerald – gem

Diamonds tainted with copper salts are coloured green and possess huge magical power. However, it is uneasy to extract it.

Obsidian – gem

Although this gem looks interesting in appearance, its magical power is limited. However, in combination with other gems, it can find some use.

Opal – gem

This is the least rare of precious gems, but it can be still used to craft useful items.

Pearl – gem

This is one of the few kinds of precious gems that are grown, and not created by volcanic or tectonic processes. It has a wide use in decorating things or granting them magical properties.

Ruby – gem

This is a diamond containing other minerals, that make its colour bright red. Its magical power is strong, and it can be used to create powerful magical things.

Sapphire – gem

This incredibly rare colour variation is highly sought after for its incredible magical power.

Topaz – gem

Although this gem looks interesting in appearance, its magical power is not really remarkable, but its importance for magical gem combination is not to be neglected.

gold

100 gold – gold

Why conquer when you can buy?
100 gold

200 gold – gold

Money will not buy you anything. It is you who has to buy it for money.
200 gold

50 gold – gold

Money is more powerful than magic.
50 gold

helm

Apricity – helm

In winter, the burning sun is actually enjoyable.
Increases physical resistances by 10%
Resistance to cold increased by 20%
1 more movement points

Crown of the King – helm

The masses obeyed the one who had the crown. Whoever it was.
Increases physical resistances by 5%
Increases all magical damages by 15%
New ability: cantor (requires Ring of the King)
1 more attacks (requires Armour of the King)
1 more movement points (requires Sceptre of the King)

Cunctator's Helmet – helm

If you command Cunctator to attack immediately, he will not obey.
Increases physical resistances by 25%
Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)
New ability: despair (15)
New ability: careful (10) (requires Cunctator's Sword)
10% to blade, impact and pierce resistance (requires Cunctator's Armour)

Dark Helm of Destruction – helm

Deadly warriors wear even offensive armour.
Increases physical resistances by 5%
1 more attacks
Damage increased by 1 (requires Dark Sword of Destruction)
Damage increased by 1 (requires Dark Gloves of Destruction)

Diadem of the Dark Headmaster – helm

He presides. He protects. He teaches. He attacks.
Increases physical resistances by 10%
Spells suck 1 health from targets with each hit
Enemy resistances to cold decreased by 10%
Enemy resistances to arcane decreased by 10%

Dying Dreams – helm

Have you ever dreamed of defeating me? Feel your weakness and see me recovering from everything.
Increases physical resistances by 15%
1 more attacks
Sucks 1 health from targets with each hit
New ability: leech
New ability: despair (15)

Eidolon's Mask – helm

His experience showed him that if dead are all around, people need a champion. Otherwise they fall without resistance.
Increases physical resistances by 5%
Chance to get hit decreased by 10%
4% to cold resistance (requires Eidolon's Ring)
3% to pierce resistance (requires Eidolon's Necklace)
3% to blade resistance (requires Eidolon's Armour)
Damage increased by 1 (requires Eidolon's Gauntlets)
2% to arcane resistance (requires Eidolon's Coat)
New ability: mockery (requires Eidolon's Sword)

False Paradise – helm

Their society was almost utopian. They grew lazy and weak and became an easy prey for invaders.
Increases physical resistances by 20%
New ability: regenerates (24)
3 (in EASY difficulty), 4 (in MEDIUM difficulty), 5 (in HARD difficulty) fewer movement points

Helmet of Paladins – helm

Let the light show you the way into the darkness that you can enlighten.
Increases physical resistances by 10%
New ability: illuminates loti

Irongut Helmet – helm

'Are those berries edible?' 'Who cares?'
Increases physical resistances by 5%
Resistance to fire increased by 5%
Resistance to cold increased by 5%
Adds status unpoisonable

King Salmon's Crown – helm

What? The king has a known name? Now I can no longer call him what I want...
Increases physical resistances by 10%
Resistance to fire increased by 10%
Resistance to cold increased by 30%
Resistance to arcane increased by 10%

Man with a Vision – helm

His vision has the potential to bring sorrow and eternal tears to some
Increases physical resistances by 10%
Damage increased by 10%

Mask of Famine – helm

His hunger... it feeds on everyone nearby!
Increases physical resistances by 2%
Resistance to blade increased by 5%
Resistance to cold increased by 5%
New ability: leech

Mask of Insanity – helm

Insanity allows doing things that could not be done otherwise, but at a great cost.
Increases physical resistances by 5%
New weapon special: lesser berserk (2) (melee attacks only)
Chance to get hit decreased by 15%
Resistance to arcane increased by 10%

Mask of the Demiurge – helm

Souls and magic are crafted into a world that obeys strict laws.
Increases physical resistances by 10%
Resistance to arcane increased by 10%
New ability: antimagic (20)

Mental Sheath – helm

You can never touch my spirit, you can never catch my soul.
Increases physical resistances by 5%
Resistance to arcane increased by 20%
New ability: absorbs (1)

Mind Assisting Element – helm

This soulless clockwork wonder seems to somehow have a mind of its own.
Chance to get hit decreased by 15%

Misery's Crown – helm

Do not bring your misery down on me.
Decreases physical resistances by 5%
New ability: conviction (15)
New ability: leech

Rherraent's Helm – helm

Look at your foes face to face, defeat your foes mace to face.
Increases physical resistances by 10%
Resistance to impact increased by 5%
1 more movement points (requires Rherraent's Sword)
12 more hitpoints (requires Rherraent's Armour)
12 more hitpoints (requires Rherraent's Ring)

Royal Diadem – helm

Even a fake king can lead soldiers into victory.
Increases physical resistances by 5%
Increases all magical damages by 10%
New ability: royalty

Shako – helm

Nobody would wear this helmet if it was not for its magic.
Increases physical resistances by 5%
Enemy resistances to fire decreased by 10%
Increases all magical damages by 20%

Static Float – helm

This one will be destroyed only at the end of times.
Increases physical resistances by 5%
New ability: submerge

Steel Helmet – helm

'What is this thing good for?' 'Nothing special.'
Increases physical resistances by 5%
Resistance to blade increased by 5%
Resistance to impact increased by 5%
Resistance to pierce increased by 5%

The Jester – helm

We needed better entertainment. They're in flames now.
Increases physical resistances by 2%
Enemy resistances to fire decreased by 10%
New weapon special: incinerate
Resistance to fire increased by 10%

The Sick Face – helm

He looks sick. Killing him will be easy, just try not to catch whatever he has.
Increases physical resistances by 15%
New weapon special: poison (melee attacks only)
New ability: radiation
New ability: dark aura
16 fewer hitpoints

Virtual Void – helm

The pure shall be overridden.
Increases physical resistances by 10%
Damage increased by 4
Sets damage type to cold
Resistance to cold increased by 10%

Visions of Cruelty – helm

There is cruelty. As far as I can see, cruelty is everywhere.
Increases physical resistances by 10%
Damage increased by 20% (in EASY difficulty), 15% (in MEDIUM difficulty), 10% (in HARD difficulty)

What no man should know – helm

I saw a man, frozen solid in a midsummer day. He had this pretty helmet, let me try it on...
Increases physical resistances by 5%
Resistance to impact increased by 20%
Resistance to fire increased by 20%
Resistance to cold increased by 10%
Resistance to arcane increased by 20%
New ability: frostbite
New ability: regenerates

Wisdom of the Ages – helm

There is no ancient wisdom. Knowledge must be created in present.
Increases physical resistances by 5%
Sucks 1 (in EASY difficulty) health from targets with each hit
Spells suck 1 health from targets with each hit
Enemy resistances to cold decreased by 10%
1 more attacks (requires Search for Wisdom)
Damage increased by 2 (requires Tracking the Lost Knowledge)

knife

Blade Juggler – knife

He threw a dozen knives into the air, catching and throwing them one by one.
Damage decreased by 25%
100% (in EASY difficulty), 85% (in MEDIUM difficulty), 70% (in HARD difficulty) more attacks
Sets damage type to cold
Chance to get hit decreased by 5%
Resistance to blade increased by 5%

Exterminator's Knives – knife

It may be hard to get close enough.
Damage increased by 40%
Sets damage type to cold
Damage increased by 1 (ranged attacks only) (requires Exterminator's Scythe)
16 more hitpoints (requires Exterminator's Dagger)
1 more attacks (requires Exterminator's Ring)

Exterminator's Knives – knife

It may be hard to get close enough.
Damage increased by 40%
Sets damage type to cold
Damage increased by 1 (ranged attacks only) (requires Exterminator's Scythe)
16 more hitpoints (requires Exterminator's Dagger)
1 more attacks (requires Exterminator's Ring)
This item is duplicated inside LotI, see the GitHub issue for more details

Glowing Flight – knife

The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.
Damage increased by 40%
40% more attacks
Sets damage type to arcane
Resistance to arcane increased by 10%

Glowing Flight – knife

The pragmatic baron sent an assassin to kill a necromancer. It was not a bad idea.
Damage increased by 40%
40% more attacks
Sets damage type to arcane
Resistance to arcane increased by 10%
This item is duplicated inside LotI, see the GitHub issue for more details

Rigor Mortis – knife

Freeze! I need to aim!
Damage increased by 4 (in EASY difficulty), 3 (in MEDIUM difficulty), 2 (in HARD difficulty)
15% more attacks
New weapon special: focused

Shredder – knife

Doing gruesome things to your enemies will enhance their fear and make them weak.
Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
20% more attacks
New weapon special: horrid
Resistance to fire increased by 5%

Soul Drinker – knife

The wounded assassin hid in the shadows. Only thrown knives could be seen. Then, he returned healthy.
Damage decreased by 20%
80% (in EASY difficulty), 65% (in MEDIUM difficulty), 50% (in HARD difficulty) more attacks
Sucks 1 health from targets with each hit
Resistance to cold increased by 15%

Spectral Jet – knife

When you die, you should not expect your soul to go where you think it belongs.
Damage decreased by 20% (in EASY difficulty), 25% (in MEDIUM difficulty), 30% (in HARD difficulty)
New weapon special: plague (Ghost)

Spineripper – knife

Look at that exposed back.
25% more attacks
New weapon special: poison
New weapon special: backstab
New weapon special: mayhem

The Crusher – knife

I will send my assassins to slay the lich. You will gear them properly.
Damage increased by 60% (in EASY difficulty), 45% (in MEDIUM difficulty), 30% (in HARD difficulty)
Sets damage type to impact

The Shrapnel Knife – knife

I can hit all four of you with a single knife, hehe.
Damage increased by 45% (in EASY difficulty), 35% (in MEDIUM difficulty), 25% (in HARD difficulty)
Resistance to fire increased by 15%
New bonus attack: shrapnel (100% damage and 100% attacks of the base attack, ranged)
New weapon special for the shrapnel attack: cone
1 more movement points

The Vile Knife – knife

Wounds heal, poison remains.
Damage increased by 25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty)
40% more attacks
Sets damage type to cold
New weapon special: poison
New weapon special: greater backstab

limited

Al-Fuṣūl wa al-ghāyāt – limited

They would not have accepted a spoken lie, but whips were raised to strike them, traditions were brought to them.
10% to arcane resistance (requires Theophrastus Redivivus)
New ability: frail tide (10) (requires Treatise of the Three Impostors)

Blue orb of dragonflame – limited

'Have you ever seen something like this?' 'No, I will never see anything like this.'
2 more attacks
Sets damage type to fire
Resistance to fire increased by 30%

Book of Courage – limited

Daniel was looking for this book. But it was in a dark corner.
Unit becomes fearless

Book of Fireballs – limited

Burn, incinerate, scorch, see your foes turn to ash.
New advancements: Casting fireballs, from basic casting to explosive damages

Book of Herbal Tinctures and Malignancies – limited

Like real cures are not needed to get payment for healing, real poison is not needed to harm.
New advancements: Poisons and cures

Book of Magical Swordplay – limited

It is not strength or motivation that makes a great warrior. It is the skill.
New advancements: Fencing techniques, offensive and also defensive

Glitch Item – limited

Everything can fail. Regardless of the amount of polishing done.
8 more hitpoints

Guide to Lycanthropy – limited

Search your memories and find the monster you are.
New advancements: Abilities that allow a transformation into powerful animal forms

Heart of Darkness – limited

Find your dark subconscience and embrace it.
New advancements: Various wicked spells

How to be an Overlord – limited

Attack! Attack! Attack!
New advancements: Leadership-like abilities

Koschei's Journal – limited

The princess asked him where his soul was hidden. The prince found it.
New advancements: Powerful improvements to spells

Lost Memoirs of the Inglorious – limited

Nobody knew his identity, yet everyone knew his face.
15% to arcane resistance (requires Legion Slayer)

Orb of Demonic Wrath – limited

Live for the spite, serve the rage, love the hate, drink the anger, embrace the loathing, pet the resentment, enjoy the scorning, cuddle the abhorrence, kiss all the foul.
New ability: wrath

Raijer's Bloody Field – limited

Those who are the first of their kinds are often the mightiest of them.
New advancements: Techniques of extracting the victim's soul and using it for own profit

Serendipity – limited

'Some inventions come out of nowhere.' - Kevla the Saviour
New advancements: You never know what will be learned from here

The Doctrine of Vindictiveness – limited

If they attack you, make sure they will not dare or will not exist to attack again.
New advancements: A distinctively vindictive view on combat

The Fencer's Study – limited

Do you think fencing takes a lot of time to learn? Just buy this for 20 gold and see how easy it is!
New advancements: Quick mastery of fencing

The Infidel – limited

Fidel is dead. Hail the Infidel.
Sets alignment to neutral

Theophrastus Redivivus – limited

Difficile est negave Deos, si inconcione quaratur, sed in familliarium, sermone, en consessur facilitimum...
10% to arcane resistance (requires Treatise of the Three Impostors)
New ability: regenerates slightly (requires Al-Fuṣūl wa al-ghāyāt)

Tome of Bards – limited

Stand up and fight Stand up and see the sky turn bright
New advancements: Techniques of inspiring allies to deal more damage

Tome of Bards, Volume II – limited

Shining and so glorious The bloodline of true warriors
New advancements: Techniques of inspiring allies to fight better and annoying enemies

Tome of Liches – limited

Are you fed up of mortality?
New advancements: Teachings of the dark arts of necromancy

Treatise of the Three Impostors – limited

However important it may be for all men to know the Truth, very few, nevertheless, are acquainted with it...
10% to arcane resistance (requires Theophrastus Redivivus)
New ability: exile (requires Al-Fuṣūl wa al-ghāyāt)

Wrathful Combat Techniques – limited

Let the anger flow through your veins.
New advancements: Techniques of using anger in battle

mace

Beelzebub's Hammer – mace

Where is Bruce gone?
Damage increased by 40% (in EASY difficulty), 25% (in MEDIUM difficulty), 10% (in HARD difficulty)
New weapon special: lord of the flies
Resistance to blade increased by 15%

Despicable Heroism – mace

Your deeds are revered, but the way you do them is damned.
Damage decreased by 40% (in EASY difficulty), 50% (in MEDIUM difficulty), 55% (in HARD difficulty)
New weapon special: plague (Revenant)
Increases all magical damages by 10%
Resistance to arcane decreased by 5%

Despicable Heroism – mace

Your deeds are revered, but the way you do them is damned.
Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)
New weapon special: plague (Revenant)
Increases all magical damages by 10%
Resistance to arcane decreased by 5%
This item is duplicated inside LotI, see the GitHub issue for more details

Eternity's End – mace

Even lich lords cannot live forever.
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
Sets damage type to arcane
Enemy resistances to blade decreased by 20%
Resistance to cold increased by 10%
Resistance to arcane increased by 20%

Fist of Anarchy – mace

Rebirth through devastation, freedom through bloodshed.
60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks
10% chance to strike a devastating blow
New weapon special: anarchy

Fleshrending Scourge – mace

Do not run away from me. I will catch you anyway.
Damage increased by 60% (in EASY difficulty), 40% (in MEDIUM difficulty), 20% (in HARD difficulty)
20% more attacks
Sucks 1 health from targets with each hit
Enemy resistances to impact decreased by 10%
2 more movement points

Godsmasher – mace

'With this beast, I can kill even a god!' 'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
20% more attacks
10% chance to strike a devastating blow
Enemy resistances to impact decreased by 20%
New weapon special: leech

Godsmasher – mace

'With this beast, I can kill even a god!' 'Crunch, munch,... burp. Anybody else thinks that it can kill dragons too?'
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
20% more attacks
10% chance to strike a devastating blow
Enemy resistances to impact decreased by 20%
New weapon special: leech
This item is duplicated inside LotI, see the GitHub issue for more details

Gvødgührvoḧzzorghkuz – mace

Ürhrabgzubruprÿÿrv øẗhnäæzdaz grohruth züürd myyvöthgavrhyd...
30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty) more attacks
New weapon special: anger

Heathenbasher – mace

Dark is the night that has set to your mind, sweet is the pride that reflects in your eyes.
Damage increased by 30%
New weapon special: lawful
Resistance to impact increased by 5%
Resistance to arcane increased by 10%
New ability: illuminates loti

Jawbreaker – mace

Why are you grinning like that? It could have killed you!
Damage decreased by 10% (in EASY difficulty), 20% (in MEDIUM difficulty), 30% (in HARD difficulty)
Sucks 1 health from targets with each hit
New weapon special: mayhem

Lilith's Old Precious – mace

In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.
Damage increased by 2
50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks
20% chance to strike a devastating blow
New weapon special: dazzle
New ability: dark aura
1 more movement points
24 more hitpoints

Morgenstern – mace

The star of dawn will smash your face.
Damage increased by 60%
Sets damage type to arcane
New weapon special: magical
New ability: twilightstalk

Organ Grinder – mace

Keep that man away from me... Hey, keep him away! Do not flee! Aaarghh! Ehhmragehhhd...
Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 4 (in HARD difficulty)
New weapon special: mayhem
New weapon special: lethargy

Preacher of Hatred – mace

Your descendants, ancestors and friends are demonic kin that is behind all our suffering.
25% more attacks
Resistance to impact increased by 10%
1 more movement points
New ability: hate speech
Sets alignment to chaotic

Righteous Cause – mace

Once he starts attacking, you cannot stop him. You can only run.
Damage increased by 8 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)
New ability: zeal

Sceptre of Antipater – mace

You can be evil even if you heal people.
20% chance to strike a devastating blow
New weapon special: chaotic
Increases all magical damages by 20%
New ability: heals (16)

Sceptre of the King – mace

The sceptre was the symbol of king's power. Using it as a weapon did not stop the assassin.
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 30% (in HARD difficulty)
20% more attacks
Sucks 1 health from targets with each hit
New ability: radiation (requires Crown of the King)
1 more attacks (requires Armour of the King)
Damage increased by 2 (requires Ring of the King)

The Disease and the Cure – mace

You are the disease. We are the cure.
Damage increased by 6 (in EASY difficulty), 5 (in MEDIUM difficulty), 4 (in HARD difficulty)
New ability: damage aura (25)

The Fighting Bull – mace

Takes a blink of an eye to anger, takes a day to calm down.
New weapon special: anger
New ability: wrath
New ability: triggerable

The Great Truth – mace

The Great Truth is that there is no Great Truth.
Damage increased by 14 (in EASY difficulty), 12 (in MEDIUM difficulty), 10 (in HARD difficulty)
Resistance to cold increased by 10%
Resistance to arcane increased by 20%

The Unstoppable – mace

No one can bargain with him. There is no way to reason with him. He feels no fear. There is nothing at all that would stop him... until the evil is banished.
New weapon special: marksman
Resistance to blade increased by 10%
Resistance to impact increased by 10%
Resistance to pierce increased by 10%
Adds status unslowable

Tormentor of Light – mace

In the absence of light, darkness and disorder rules.
Damage increased by 30%
25% more attacks
New weapon special: chaotic
New ability: darkens

Unrighteous Cause – mace

Avoid hitting too hard, it will defeat the enemy too fast and take away the fun.
Damage decreased by 4
Resistance to impact increased by 30%
Resistance to fire increased by 30%
Resistance to arcane increased by 20%

Wrath of the Pagan – mace

Law or chaos? That is just a point of view not everyone shares.
Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
30% more attacks
New weapon special: marksman
New weapon special: chaotic and lawful
Resistance to blade increased by 10%

Wrath of the Pagan – mace

Law or chaos? That is just a point of view not everyone shares.
Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
30% more attacks
New weapon special: marksman
New weapon special: chaotic and lawful
Resistance to blade increased by 10%
This item is duplicated inside LotI, see the GitHub issue for more details

polearm

Exterminator's Scythe – polearm

Victims' loyals look for revenge.
Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)
35% more attacks
Damage increased by 1 (requires Exterminator's Dagger)
Damage increased by 1 (requires Exterminator's Knives)
Damage increased by 1 (requires Exterminator's Ring)

Exterminator's Scythe – polearm

Victims' loyals look for revenge.
Damage increased by 30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty)
35% more attacks
Damage increased by 1 (requires Exterminator's Dagger)
Damage increased by 1 (requires Exterminator's Knives)
Damage increased by 1 (requires Exterminator's Ring)
This item is duplicated inside LotI, see the GitHub issue for more details

Xuanquang's Soul Harvest – polearm

Don't be afraid when seeing a bloody road. Keep calm and turn back to face the one who made it so bloody.
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
Merges attacks
New weapon special: kamikaze sprint
Resistance to cold increased by 20%
1 more movement points

potion

Bloodsucker's Potion – potion

All this blood. It is yours. You will drink it. You will guzzle it. You will choke on it. You will drown in it.
New weapon special (ranged attacks only): drain
New ability: blood drinking

Creepy Potion – potion

If you hear me better fear me, if you see me better flee me.
New ability: conviction (20)
New ability: despair (20)

Fire-Forged Friend – potion

'I make my friends with hammer and anvil.' -Pygmaliophaestus
Increases physical resistances by 50%
4 fewer movement points

Foul Potion – potion

It helps us greatly, but its user pays a great price.
New ability: unholy hunger

Greater Healing Potion – potion

This can heal almost anyone, find the one who brewed it!
This unit is completely restored, including statuses, moves and attacks.

Healing Potion – potion

I am healed! More healthy than ever!
10 more hitpoints
Full heal

Holy potion – potion

Grrrh! Remove this filth from this world! Rrrargh!
New weapon special (melee attacks only): unholybane

Lesser Potion of Invisibility – potion

When you are defeated, search for solace in the darkness.
New ability: nightstalk

Otherworldly Cinders – potion

Arise, the bird of death, burn when you die and reappear from your flames.
Resistance to fire increased by 40%
New ability: from the ashes

Poison – potion

Why is this technique a taboo?
New weapon special (melee attacks only): poison
New weapon special (ranged pierce attacks only): poison

Potion of Authority – potion

One gulp to rule them all!
New ability: leadership (as level 6 unit)

Potion of Mundanity – potion

What if magic was just a nocebo?
Resistance to fire increased by 60%
Resistance to cold increased by 60%
Resistance to arcane increased by 60%

Potion of Sacrifice – potion

'I will need you to understand the conception of divine sacrifice.' - Luke
New ability: martyrdom

Potion of Speed – potion

The quickest, the fastest, born under the sonic sign.
1 more attacks
2 more movement points

Potion of Steel Skin – potion

Only magic can make steel bend easily when needed. Or not?
Increases physical resistances by 25%

Potion of the Northern Winds – potion

I will rule my frostbitten kingdom with an iron hand.
New ability: northfrost aura

Potion of Titanic Strength – potion

Cronus was the mightiest of the Titans. Only a fraction of his strength is devastating.
Increases damage of all melee weapons by 10

Potion of Vitality – potion

A new life flows in the veins of those who drink this brew.
New ability: regenerates

Spirits of a Madman's Alacrity – potion

Are you sane? You cannot fight so much, we will run out of enemies too soon!
1 extra attack per turn

Stolen Potion – potion

I have stolen this. Now all the world is here for me to steal.
New ability: skirmisher
New ability: steals

Virulent Poison – potion

He is not only farting poison, he also sweats and burps it.
New ability: dark aura

ring

Angel of Death's Ring – ring

Death is the end, but sometimes an end is needed.
Damage increased by 2
Resistance to fire increased by 7%
Resistance to cold increased by 7%
Resistance to arcane increased by 7%
12 more hitpoints (requires Cloak of the Pale Rider)
5% to arcane, blade, cold, fire, impact and pierce resistance (requires Amulet of the Last Guide)

Dazzling Ring – ring

You were born to die blind.
New weapon special: dazzle
Chance to get hit decreased by 5%
Resistance to pierce increased by 10%

Eidolon's Ring – ring

When he was old and dying, he remembered what he could from the days he loved a necromanceress.
Resistance to blade increased by 5%
Resistance to pierce increased by 10%
Resistance to cold increased by 20%
Resistance to arcane decreased by 10%
3% to pierce resistance (requires Eidolon's Necklace)
3% to blade resistance (requires Eidolon's Armour)
4 more hitpoints (requires Eidolon's Mask)
Damage increased by 1 (requires Eidolon's Gauntlets)
2% to arcane resistance (requires Eidolon's Coat)
New ability: deathaura (8) (requires Eidolon's Sword)

Exterminator's Ring – ring

Hide from the revolution.
Damage increased by 1
Resistance to blade increased by 15%
Damage increased by 1 (ranged attacks only) (requires Exterminator's Scythe)
Damage increased by 1 (ranged attacks only) (requires Exterminator's Dagger)
2% to arcane, blade, cold, fire, impact and pierce resistance (requires Exterminator's Knives)

Exterminator's Ring – ring

Hide from the revolution.
Damage increased by 1
Resistance to blade increased by 15%
Damage increased by 1 (ranged attacks only) (requires Exterminator's Scythe)
Damage increased by 1 (ranged attacks only) (requires Exterminator's Dagger)
2% to arcane, blade, cold, fire, impact and pierce resistance (requires Exterminator's Knives)
This item is duplicated inside LotI, see the GitHub issue for more details

Precious Eagle Cactus Fruit – ring

I need sacrifice. Be it involuntary or not.
Decreases physical resistances by 20%
Resistance to fire decreased by 20%
Resistance to cold decreased by 20%
Resistance to arcane decreased by 20%
New ability: heals (40)

Pyromancer's Ring – ring

He could feed on fire and magic, spitting it back on those who tried to harm him with it.
Resistance to fire increased by 10%
Resistance to cold increased by 5%
Resistance to arcane increased by 5%
New attack: fireball (11 - 4, fire) (requires Pyromancer's Sword)
Damage increased by 2 (requires Pyromancer's Cloak)

Rherraent's Ring – ring

His poor widow sold his property bit by bit, and they lost their power.
Enemy resistances to blade decreased by 10%
Resistance to blade increased by 10%
New ability: regenerates (requires Rherraent's Sword)

Ring of Deathaura – ring

A harbinger of death from the world of witchcraft.
Enemy resistances to arcane decreased by 10%
Increases all magical damages by 5%
Resistance to cold increased by 20%
New ability: deathaura (13)

Ring of Devil's Doom – ring

The demonic magic is deadly, but you can prepare yourself to live through it.
Resistance to fire increased by 20%
Resistance to cold increased by 20%
Resistance to arcane increased by 10%
New ability: absorbs (1)

Ring of Dragon's Bane – ring

Dragons are no challenge, let us hunt scorpions instead.
Resistance to blade increased by 10%
Resistance to fire increased by 30%

Ring of Health – ring

Health is more important than body count.
Resistance to blade increased by 10%
Resistance to arcane increased by 10%
8 more hitpoints per level
New ability: regenerates slightly

Ring of Iced Veins – ring

'Your hand is colder than ice! Are you sure do not need warm tea?' 'No, I am fine, mom.'
Sets damage type to cold
New weapon special: slow
Resistance to fire increased by 15%

Ring of the King – ring

The king was greatly fond of his magical ring. He should have been more fond of his throne.
Resistance to pierce increased by 5%
Resistance to fire increased by 5%
New ability: leadership (as level 3 unit) (requires Armour of the King)
Damage increased by 1 (requires Crown of the King)
5% to arcane, blade, cold, fire, impact and pierce resistance (requires Sceptre of the King)

Ring of Unearthly Existence – ring

Warriors were no match for him. He was no match for wizards.
Damage increased by 40%
1 more attacks
Sucks 1 health from targets with each hit
Resistance to fire decreased by 30%
Resistance to cold decreased by 30%
Resistance to arcane decreased by 30%

Ring of Unearthly Existence – ring

Warriors were no match for him. He was no match for wizards.
Damage increased by 40%
1 more attacks
Sucks 1 health from targets with each hit
Resistance to fire decreased by 30%
Resistance to cold decreased by 30%
Resistance to arcane decreased by 30%
This item is duplicated inside LotI, see the GitHub issue for more details

Ring of Wisdom – ring

This magical artefact is one of a kind. Use it well.
Increases all magical damages by 40%

Ring of Wizard's Bane – ring

Nice fireworks, loser.
Resistance to fire increased by 15%
Resistance to cold increased by 15%
Resistance to arcane increased by 15%

Rock Solid – ring

In halls of stone... walls are impassable.
Increases physical resistances by 10%
Resistance to impact increased by 5%
Resistance to pierce increased by 5%
Resistance to arcane increased by 10%

Sinister Lunacy – ring

If there was no lunatic causing the war, there would be no war.
New weapon special: charge (melee attacks only)
Resistance to impact increased by 10%

Sparkling Ring – ring

Nobody knows why the yellow-green gemstone in this ring is sparkling.
New weapon special: poison
Resistance to fire increased by 20%
Resistance to arcane increased by 20%

The Alliance – ring

We are The Alliance! We are one!
Damage increased by 1
New ability: alliance

The Black Ring – ring

There were two hundreds of us before the battle. Three hundreds of us left the battlefield.
Spells suck 1 health from targets with each hit
New weapon special: plague (melee attacks only)
Increases all magical damages by 5%

The gloomy Ring – ring

Bring sadness to your enemies by showing them how futile their effort is.
Damage increased by 10%
Increases all magical damages by 10%
Resistance to fire increased by 20%
New ability: deathaura (10) (requires The gloomy Cloak)
New ability: despair (20) (requires The gloomy Amulet)

The Unprecious Ring – ring

Sometimes a fiery or rimy blade is not what you need.
Sets damage type to blade
New weapon special: struggle
Resistance to cold increased by 5%

The Warmth – ring

Solace from depressive gloom of northern winters when dusk follows dawn with nothing in between.
Enemy resistances to fire decreased by 10%
Resistance to cold increased by 30%
New ability: regenerates

sling

Balls of Steel – sling

You will need courage in this cruel world.
Damage increased by 20%
Resistance to impact increased by 10%
16 more hitpoints

spear

Caeordwyccywyrin's Spear – spear

Whose spear is this?
Damage increased by 4
40% more attacks
Chance to get hit decreased by 5%
1 more movement points

Corpsegrinder – spear

Mutilating dead enemies makes you forget your woes.
Damage increased by 30%
Resistance to cold increased by 10%
New ability: evisceration

Explosionlance – spear

Take that away, we need to stay silent.
Damage increased by 30%
Damage increased by 1
New weapon special: extra damage (+5; impact)

Hellrake – spear

Flowers bloom in hell too. And every flower has its gardener.
Damage increased by 60% (in EASY difficulty), 50% (in MEDIUM difficulty), 40% (in HARD difficulty)
New weapon special: poison
Resistance to fire increased by 10%
1 more movement points

Lightbringer's Trident – spear

He brought light, but it was red and searing.
Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)
50% more attacks
Sucks 1 health from targets with each hit
Resistance to fire increased by 30%

Odin's Spear – spear

Odin was a warrior, but every winter solstice, he came and brought gifts to kids.
Damage increased by 50%
Resistance to fire increased by 20%
New ability: absorbs (1)
Adds status undrainable

Return to the Tribe – spear

I may be no better, but at least I am different.
Damage increased by 30%
50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks
Resistance to fire increased by 10%
Resistance to cold increased by 10%
Movement costs through forests set to 1

Something – spear

Uhm... I wanted to say... ehm, that... it was... uh... basically... so now, I am saying that... uhm...
Damage increased by 20%
Damage increased by 2
30% (in EASY difficulty), 20% (in MEDIUM difficulty), 10% (in HARD difficulty) more attacks
Enemy resistances to pierce decreased by 10%

The Humongously Enormous Megaspear – spear

Small weapons are for wimps.
40% (in EASY difficulty), 50% (in MEDIUM difficulty), 60% (in HARD difficulty) fewer attacks
New weapon special: hose

The Impaler – spear

Do not hide behind your comrades, just run away.
Damage increased by 30%
Enemy resistances to pierce decreased by 10%
New weapon special: pierce
Resistance to pierce increased by 5%

The Original Trident of Storms – spear

This is no obvious fake. Is it the true one or just a better fake?
Damage increased by 20%
Sets damage type to fire
New weapon special: slow
New attack: storm trident (14 - 4, fire)

Wicked Spear of Cruelty – spear

With horror, he realised that the horse under him had joined the walking dead.
Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
Sets damage type to cold
New weapon special: plague

staff

Absence of Purpose and Meaning – staff

Do not look for the meaning of this. There is none.
Damage increased by 4
Sucks 1 health from targets with each hit
Spells suck 1 (in EASY difficulty) health from targets with each hit
Enemy resistances to pierce decreased by 20%
Increases all magical damages by 20%
New ability: submerge

Ashes of Dead Suns – staff

Things that destroy stars can destroy anything. According to one of a thousand hypotheses.
15% chance to strike a devastating blow
Enemy resistances to fire decreased by 10%
Increases all magical damages by 25%
Resistance to fire increased by 10%

Cursed Memories – staff

Every hero suffers from horrors of the past. Only a few can have their enemies suffer from them instead.
Damage increased by 7 (in EASY difficulty), 6 (in MEDIUM difficulty), 5 (in HARD difficulty)
New weapon special: horrid
Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)

Dead End Road – staff

You will walk away from a necromancer fight. That does not imply that you will survive.
Damage increased by 25%
New weapon special: greater infect
Increases all magical damages by 25%

Lethal staff – staff

Most elvish shamans heal. Others kill.
Enemy resistances to arcane decreased by 15%
Increases all magical damages by 30%
Damage increased by 10% (requires Lethal Axe)

Lethalia's Staff – staff

Tinebrithiel's will never be forgotten.
Increases physical resistances by 10%
Damage increased by 3
Increases all magical damages by 30%
Resistance to arcane increased by 10%
1 more movement points (requires Lethalia's Armour)

Mother de Rais – staff

The undead were too numerous to be burned by her fireballs. She had to jump into a river far below to save herself.
Spells suck 1 health from targets with each hit
Enemy resistances to fire decreased by 10%
Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)
Movement costs in shallow waters set to 1
Movement costs on coastal reefs set to 1
Movement costs through swampy places set to 1
1 more movement points

Showshaunshog's Staff – staff

Anaximandros said that all comes from water. Showshaunshog proved him wrong by collecting condensed water from smoke.
Sets damage type to fire
Spells suck 1 health from targets with each hit
Enemy resistances to fire decreased by 25%
Increases all magical damages by 15%
Resistance to fire increased by 15% (in EASY difficulty)

Staff of Aimucasur – staff

A skeletal horde rose from the mud to take lives away. Konrad's warriors were too strong for them.
Enemy resistances to cold decreased by 10%
New weapon special: drain
Increases all magical damages by 30%
Resistance to pierce increased by 5%
Resistance to cold increased by 5%

Staff of Circe – staff

Eurylochus knew he could not trust her. It saved his life.
Increases all magical damages by 40% (in EASY difficulty), 35% (in MEDIUM difficulty), 30% (in HARD difficulty)
Resistance to fire increased by 10%
Resistance to cold increased by 10%
Resistance to arcane increased by 10%

Staff of Crelanu – staff

Crelanu's staff fell into the wrong hands before it was even made.
Increases all magical damages by 40%
Resistance to blade increased by 10%
Resistance to fire increased by 10%

Staff of Crelanu – staff

Crelanu's staff fell into the wrong hands before it was even made.
Increases all magical damages by 40%
Resistance to blade increased by 10%
Resistance to fire increased by 10%
This item is duplicated inside LotI, see the GitHub issue for more details

Staff of Kerathur – staff

'I know that you have no idea who I am...' - Kerathur the Unheard Of
Damage increased by 2
70% (in EASY difficulty), 55% (in MEDIUM difficulty), 40% (in HARD difficulty) more attacks
Increases all magical damages by 20%
Chance to get hit decreased by 5%

Staff of Koschei – staff

Koschei kidnapped a young princess. His mundane motivations caused his fall.
Spells suck 2 health from targets with each hit
Enemy resistances to fire decreased by 10%
Enemy resistances to cold decreased by 10%
Increases all magical damages by 20%
16 more hitpoints (requires Koschei's Journal)

Stardust – staff

Born from absolute destruction, craving for absolute destruction.
Sucks 1 (in EASY difficulty) health from targets with each hit
Enemy resistances to fire decreased by 10%
Increases all magical damages by 20%
New ability: murderlust

Static Cast – staff

Whenever you destroy something, do not touch it again or you will be dead on the spot.
Enemy resistances to fire decreased by 10%
Enemy resistances to cold decreased by 10%
Enemy resistances to arcane decreased by 10%
Increases all magical damages by 30% (in EASY difficulty), 25% (in MEDIUM difficulty), 20% (in HARD difficulty)
New attack: lightning (18 - 2, lightning)

Tears of Void – staff

Who made up this name? What was he thinking?
Spells suck 1 health from targets with each hit
Increases all magical damages by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
Resistance to arcane increased by 15%
New bonus attack: aim (80% damage and 100% attacks of the base attack, ranged)
New weapon special for the aim attack: guided

The Killer of Great Magi – staff

I care not how much better you are. Your crippling overspecialisation will be your downfall.
Spells suck 1 health from targets with each hit
Increases all magical damages by 10%
Resistance to fire increased by 40%
1 more movement points

Townsend Dark Discharge – staff

The right tool for a self-sustaining wizard.
Damage increased by 3
Sets damage type to lightning
Sucks 1 health from targets with each hit
New weapon special: charge
Increases all magical damages by 15%

Violent Mage's Staff – staff

He was not a bad mage, but he enjoyed hitting enemies with hard objects a bit too much.
20% more attacks
Spells suck 1 health from targets with each hit
New bonus attack: violent beatdown (100% damage and 100% attacks of staff, melee)
New weapon special for the violent beatdown attack: anger
New ability: firecast (requires the two other Violent Mage's items)

Virtue of Hope – staff

See the ones who know.
Increases all magical damages by 25%
Resistance to fire increased by 10%
4 more hitpoints per level

sword

Aevyn's Wrath – sword

I cannot quite figure out how to use this thing.
Damage decreased by 20% (in EASY difficulty), 30% (in MEDIUM difficulty), 40% (in HARD difficulty)
Sucks 1 health from targets with each hit
New weapon special: anger
New weapon special: horrid
New ability: despair (10)

Avenging Fire – sword

Burn! Let the hair catch fire and help the skin burn. Ignite the skin and help the flesh burn.
Sets damage type to fire
Enemy resistances to fire decreased by 10%
Resistance to fire increased by 10%
New ability: flaming radiance

Blade of Turisas – sword

Every nation had its god of war. Or was it just one with many names?
Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)
Resistance to blade increased by 10%
Resistance to pierce increased by 10%

Brightslash – sword

He came like a shining star, allied with the sun, he smote the villains, and saved the righteous.
Damage increased by 50% (in EASY difficulty), 35% (in MEDIUM difficulty), 20% (in HARD difficulty)
New ability: absorbs (2)
New ability: cures
New ability: regenerates (16)

Claymore – sword

I am done with you, go away!
Damage increased by 10%
Damage increased by 2
New weapon special: knockback

Colossally Colossal Arch-Devilish Blade of Universal Annihilation – sword

Forged by the Paladin of Golden Glory with the Hammer of Eternal Magic.
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
Enemy resistances to blade decreased by 10%
Increases all magical damages by 10%
New ability: aura of power

Cunctator's sword – sword

Nobody wanted to face Cunctator. He never fought when you wanted to fight him.
Increases physical resistances by 10%
Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)
New weapon special: slow
New weapon special: explosive slow
New weapon special: hit and run
New weapon special (melee attacks only): struggle (requires Cunctator's Armour)
5% to arcane, cold and fire resistance (requires Cunctator's Helmet)

Dark Sword of Destruction – sword

Real warriors know that their opponents will get heavy armours and prepare for it.
Damage increased by 50%
Sets damage type to cold
5% chance to strike a devastating blow
1 more attacks (requires Dark Helm of Destruction)
1 more attacks (requires Dark Gloves of Destruction)

Deathbringer – sword

Die! Die! Die! Wait... how do I make him die instead of simply getting cut?
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
New weapon special: disintegrate
Resistance to blade increased by 10%

Deathwhirl – sword

Swarm him so that he would not get to me! Oh, dammit...
Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
Chance to get hit decreased by 5%
Resistance to blade increased by 5%
New ability: penetrates
1 more movement points

Doombringer – sword

Hitting the enemy hard is not crucial. You have to make sure that you will not get killed when he hits you.
Damage increased by 70% (in EASY difficulty), 50% (in MEDIUM difficulty), 30% (in HARD difficulty)
20% more attacks
Sucks 1 health from targets with each hit
New weapon special: slow
New weapon special: disintegrate
Resistance to blade increased by 10%

Dragon Claw – sword

Claws of dragons have no unusual magical properties, but they cut so well.
Damage increased by 30%
Damage increased by 2
30% more attacks

Eidolon's Sword – sword

He could fuel his champion alone, as his powers of light and darkness amplified each other. He became an Eidolon.
Sets damage type to arcane
New weapon special: unholybane
New weapon special: leech
4% to cold resistance (requires Eidolon's Ring)
3% to pierce resistance (requires Eidolon's Necklace)
3% to blade resistance (requires Eidolon's Armour)
4 more hitpoints (requires Eidolon's Mask)
Damage increased by 1 (requires Eidolon's Gauntlets)
1 more movement points (requires Eidolon's Boots)
2% to arcane resistance (requires Eidolon's Coat)

Flaming Sword – sword

If you need to fight ghosts, good steel is not enough.
Damage increased by 7
Sets damage type to fire
Resistance to fire increased by 10%

Holy Sword – sword

Stay in my light and your sword shall destroy the servants of darkness.
Damage increased by 25%
Sets damage type to arcane
New weapon special: lawful
Resistance to arcane increased by 15%
New ability: unholybane (16)

Lilith's Other Old Precious – sword

In order to be able to fight with any weapon available, Lilith swaps weapon types once per century.
Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
New ability: absorbs (1)
New ability: regenerates (16)

Pyromancer's Sword – sword

Flames were his nature, they replaced his insides.
Damage increased by 20% (in EASY difficulty), -10% (in MEDIUM difficulty), -40% (in HARD difficulty)
Increases all magical damages by 10%
New ability: firecast (requires Pyromancer's Ring)
5% to arcane, cold and fire resistance (requires Pyromancer's Cloak)

Rherraent's Sword – sword

In his hands, the sword was a formidable weapon. In the hands of its thief, it was useless.
Damage increased by 20%
Sucks 1 (in EASY difficulty) health from targets with each hit
Resistance to blade increased by 10%
Damage increased by 2 (melee attacks only) (requires Rherraent's Armour)
Damage increased by 2 (melee attacks only) (requires Rherraent's Helm)
Damage increased by 2 (melee attacks only) (requires Rherraent's Ring)

Stormrend – sword

They are protected well. Have them try to survive lightning.
Damage increased by 10% (in EASY difficulty), -5% (in MEDIUM difficulty), -20% (in HARD difficulty)
Sets damage type to lightning
New weapon special: trickery

Sword of Barys – sword

A rare metal burns with green flame. Its ashes are poisonous, so be careful with it.
Damage increased by 20%
Sets damage type to fire
New weapon special: poison
Increases all magical damages by 20%

Sword of Krux – sword

Krux has never been a great warrior, deceptive diplomacy was his favourite weapon.
Damage increased by 3
Increases all magical damages by 20%
Resistance to blade increased by 15%

The Decimator – sword

Do not get too crazy with that sword.
Damage increased by 20%
New weapon special: charge
New weapon special: anger
Increases all magical damages by 10%
Resistance to blade decreased by 15%
Resistance to impact decreased by 15%
Resistance to pierce decreased by 15%

The Decimator – sword

Do not get too crazy with that sword.
Damage increased by 20%
New weapon special: charge
New weapon special: anger
Increases all magical damages by 10%
Resistance to blade decreased by 15%
Resistance to impact decreased by 15%
Resistance to pierce decreased by 15%
This item is duplicated inside LotI, see the GitHub issue for more details

The Nightreaver – sword

Aggressive and violent, they strike when least expected and take away all serenity.
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
Enemy resistances to blade decreased by 10%
New weapon special: chaotic

The Outsider Sword – sword

Mages say it does not come from any world.
Damage increased by 65% (in EASY difficulty), 50% (in MEDIUM difficulty), 35% (in HARD difficulty)
25% (in EASY difficulty), 15% (in MEDIUM difficulty), 5% (in HARD difficulty) more attacks
Damage increased by 2 (melee attacks only) (requires Transformed Flesh)
Damage increased by 2 (melee attacks only) (requires Bones of Steel)
Damage increased by 2 (melee attacks only) (requires Hydraulic Core)
1 more attacks (melee attacks only) (requires Mind Assisting Element)

The Searing Ice – sword

Be careful not to get some cold burns.
Sucks 2 health from targets with each hit
Resistance to fire increased by 15%
Resistance to cold increased by 15%
New bonus attack: flaming sword (120% damage and 100% attacks of the base attack, melee fire)
New weapon special for the flaming sword attack: incinerate
New bonus attack: freezing sword (120% damage and 100% attacks of the base attack, melee cold)
New weapon special for the freezing sword attack: slow

Thornsword – sword

'How can you cut something with that?' 'It is not for cutting.'
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
Sets damage type to pierce
Enemy resistances to pierce decreased by 10%
Chance to get hit decreased by 10%
New ability: thorns

Twinkling Sword – sword

Run towards your enemy and attack sooner than he expects.
Damage increased by 20%
Sets damage type to cold
Resistance to cold increased by 15%
2 more movement points

Winterclaw – sword

They come at night. They leave frozen bodies behind. Bodies that awaken.
Damage increased by 20%
Enemy resistances to cold decreased by 20%
New weapon special: plague
Resistance to cold increased by 10%

thunderstick

Bean Shooter – thunderstick

Put there raw beans instead of a bullet, it will hit so many enemies.
Damage increased by 3
Sucks 1 health from targets with each hit
New weapon special: cone

xbow

Ballista – xbow

Are you sure that thing is meant to be hand-held?
Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)

Ballista – xbow

Are you sure that thing is meant to be hand-held?
Damage increased by 120% (in EASY difficulty), 100% (in MEDIUM difficulty), 80% (in HARD difficulty)
This item is duplicated inside LotI, see the GitHub issue for more details

Black Raptor – xbow

Birds look upwards to avoid eagles. They should look down to avoid hunters.
Decreases physical resistances by 20%
Damage increased by 60%
30% more attacks
New weapon special: marksman
1 more movement points

Chu-ko-nu – xbow

Do you even reload that thing?
Damage increased by 15%
55% more attacks
New weapon special: marksman

Doomsday Machine – xbow

To spread doom, you need proper tools.
Damage increased by 50% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
25% more attacks
Enemy resistances to pierce decreased by 10%
New weapon special: shockwave
Increases all magical damages by 15%

Hatred for Men – xbow

Fuelled by the venom and hatred.
Damage increased by 20%
10% chance to strike a devastating blow
New weapon special: pierce
New weapon special: poison
New ability: damage aura (10)

Headstriker – xbow

If you have a good aim, you will hit a vulnerable spot and kill even with a lightweight bolt.
Damage increased by 25%
Damage increased by 2
New weapon special: marksman
Resistance to pierce increased by 5%

Orcish Ingenuity – xbow

How the hell could an orc invent this?!
Damage increased by 40% (in EASY difficulty), 30% (in MEDIUM difficulty), 20% (in HARD difficulty)
New bonus attack: fire bolt (100% damage and 100% attacks of the base attack, ranged fire)
New weapon special for the fire bolt attack: incinerate

Relentless Fury – xbow

You tell that my hits are weak? I will show you how many of them you can survive, nothing can stop me!
Damage decreased by 30% (in EASY difficulty), 40% (in MEDIUM difficulty), 50% (in HARD difficulty)
100% (in EASY difficulty), 80% (in MEDIUM difficulty), 60% (in HARD difficulty) more attacks
24 more hitpoints

Starbreaker – xbow

So you are good at blocking? We shall see about that!
Damage increased by 8 (in EASY difficulty), 5 (in MEDIUM difficulty), 2 (in HARD difficulty)
New weapon special: trickery
New ability: conviction (15)

The Cannon – xbow

If I will ever get to you, you will be wrecked!
Damage increased by 70% (in EASY difficulty), 60% (in MEDIUM difficulty), 50% (in HARD difficulty)
25% more attacks
3 fewer movement points

The Overdrawer – xbow

Draw the arrow, draw it more, more, more, and now you can shoot through enemies!
Damage increased by 45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty)
New bonus attack: overdraw (175% damage and 65% attacks of the base attack, ranged)
New bonus attack: great overdraw (250% damage and 40% attacks of the base attack, ranged)
New weapon special for the great overdraw attack: pierce

The Underdrawer – xbow

Shoot as much as you can, enemies will think they are facing a large army!
45% (in EASY difficulty), 40% (in MEDIUM difficulty), 30% (in HARD difficulty) more attacks
New bonus attack: underdraw (65% damage and 165% attacks of the base attack, ranged)
New bonus attack: great underdraw (35% damage and 230% attacks of the base attack, ranged)
New weapon special for the great underdraw attack: lesser lethargy

This page was last edited on 18 May 2024, at 16:31.