Difference between revisions of "NWP: Basic Build Orders"

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Like I said at the beginning of the guide, build orders really depends on several factors however when we have more than 2 keeps on the battlefield, there is a set build order that mainly all the top players follow.
 
Like I said at the beginning of the guide, build orders really depends on several factors however when we have more than 2 keeps on the battlefield, there is a set build order that mainly all the top players follow.
  
Follow this link for more information:
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Follow this link for more information: [[Auxiliary Build Orders]]
  
 
That concludes this week’s guide.
 
That concludes this week’s guide.
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'''Main Menu:''' [[WSNPP]]
 
'''Main Menu:''' [[WSNPP]]
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[[Category:Tactics]]

Latest revision as of 18:58, 6 April 2014

WSNPP – NWP #4: Basic Build Orders

Welcome to our fourth edition of NWP. In this guide we’re going to discuss build orders at the start of the game. Before we move on just be aware that Build Orders depends on the map, what race your enemy is, what game type it is (2v2, FFA etc) and what your play style is, so just keep a note that this guide isn’t full proof.

What is a build order?

Well a build order is basically what you recruit, when you recruit and where you recruit. It is the basically a recruiting process that you will generally follow at the start of every single game you play.

General layout

In a Keep of 5 castles the basic build is 2 melee units (e.g fighters), 1 ranged unit (e.g archers), 1 scout (e.g bat/horsemen) and 1 support unit (e.g Healer/Mage). This is the basis, general and commonly used build by many players in every game type.

Commonly some maps like ‘Isar’s Cross’ has only 4 castles to recruit on. In a Keep that only has 4 castles a basic build is 1 melee unit, 1 ranged unit, 1 scout and 1 support unit.

First time, so what should I build?

Well if you have played the tutorial, it shows you a basic build which is 2 Elven Fighters, 2 Elven Archers and 1 Elvish shaman. Of course in this tutorial you only have 3 different units to actually use and only 1 race as well (Elves in this case).

A good build order at the start is generally as follows:

5 Keep Castle Medium sized map: 1 scout, 2 melees, 1 ranged and 1 support

4 Keep Castle Medium sized map: 1 scout, 1 melee, 1 ranged and 1 support

5 Keep Castle Large sized map: 2 scouts, 1 melee, 1 ranged and 1 support

4 Keep Castle Large sized map: 2 scouts, 1 melee and 1 ranged

5 Keep Castle small sized map: 2 melees, 2 ranged and 1 support

4 Keep Castle small sized map: 2 melees, 1 ranged and 1 support

Auxiliary Keeps???

Like I said at the beginning of the guide, build orders really depends on several factors however when we have more than 2 keeps on the battlefield, there is a set build order that mainly all the top players follow.

Follow this link for more information: Auxiliary Build Orders

That concludes this week’s guide.

Next Edition – Edition #5: Our love for villages

Previous Edition – Edition #3: Going Backwards

Main Menu: WSNPP

This page was last edited on 6 April 2014, at 18:58.