Difference between revisions of "Timeline of Wesnoth"

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'''Historian's notes'''
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{{Translations}}
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This is a official chronological history of the country of Wesnoth and surrounding regions, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship.
  
Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information: for instance, "BLAH BLABITY BLAH ( the king of the BLAH ?)". The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins.
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The world that Wesnoth resides in is called Irdya. Before the Great Fall and the (unchronicled) technological age, this name is only rarely used.
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''This page documents the official, canon timeline, as based on the mainline campaigns. UMC specific info should be in its own pages and should not be here.''
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'''Spoiler warning!'''
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This page contains plot spoilers to several campaigns.  
  
 
__NOTOC__
 
__NOTOC__
[[#Prehistory - 20 YW: The Founding of Wesnoth|Prehistory]] - [[#20-130 YW: The Taming of the Wild|Rise]] - [[#200-350 YW: The Golden Age of Wesnoth|Golden Age]] - [[#350-440 YW: The First Dark Age of Wesnoth|Descent]] - [[#530-630 YW: The Age of Fear|Fall]] - [[#630-???: The Restoration of Wesnoth|Restoration]] - [[#New Blood: The Invasions|New Blood]] - [[#Apocalypse|Apocalypse]]
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[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]
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[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]
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[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]
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[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]
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[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]
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[[#530-630 YW: The Age of Fear|The Age of Fear]]
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[[#628-673 YW: The Silver Age of Wesnoth|The Silver Age of Wesnoth]]
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[[#761-816 YW: The Legacy of Black-Eye Karun|The Legacy of Black-Eye Karun]]
  
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[[#After the Great Fall|After the Great Fall]]
  
==Prehistory - 20 YW: The Founding of Wesnoth==
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== Prehistory - 20 YW: The Founding of Wesnoth ==
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with Orcs attacking both elves and men from the sea.
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During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with orcs attacking both elves and men from the sea.
  
 
=== Prehistory ===
 
=== Prehistory ===
* Birth of the world.
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* Elves and dwarves inhabit the Great Continent.
* Elves and Dwarves inhabit the Great Continent.
 
 
* Humans inhabit the distant West.
 
* Humans inhabit the distant West.
* Haldric's people colonise the Green Isle from a continent further to the west.
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* Haldric's people colonise the [[Geography_of_Wesnoth#The_Green_Isle|Green Isle]] from a continent further to the west.
  
 
=== 200 BW ===
 
=== 200 BW ===
Line 22: Line 42:
  
 
=== 12 BW ===
 
=== 12 BW ===
* The Great Continent is discovered by the Crown Prince of Southbay.
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* The Crown Prince of Southbay discovers the Great Continent.
  
 
=== 11-7 BW ===
 
=== 11-7 BW ===
Line 28: Line 48:
  
 
=== 6 BW ===
 
=== 6 BW ===
* After these voyages the Great Continent, the elder Crown Prince falls ill and dies
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* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.
 
* His younger brother is implicated in a plot to kill him.
 
* His younger brother is implicated in a plot to kill him.
 
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.
 
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West.
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* The Lich-Lords sense they will be destroyed and open gates to the homeland of the orcs in the West.
  
=== 6-2 BW ===
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=== 5-2 BW ===
* The Green Isle is overrun with Orcs.
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* The Green Isle is overrun with orcs.
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.
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* The Wesfolk desert their Lich-Lords as they fear becoming prey for the orcs.
* Prince Haldric leads the evacuation of the survivors to the Great Continent.
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* [[CharactersStorys#Prince_Haldric|Prince Haldric]] leads the evacuation of the survivors to the Great Continent. [[Mainline_Campaigns#The_Rise_of_Wesnoth|'''The Rise of Wesnoth''']] begins.
  
 
=== 1 BW ===
 
=== 1 BW ===
* Human settlers, led by Prince Haldric, arrive at the Great Continent in large numbers.
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* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.
* Humans arrive in the middle of a simmering dispute between the Elves and Dwarves.
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* Humans arrive in the middle of a simmering dispute between the elves and dwarves.
* The Elves and Dwarves are distrustful of humans, and there is a small skirmish.
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* The elves and dwarves are distrustful of humans, and there is a small skirmish.
 
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.
 
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.
* Prince Haldric asks the Four Elvish Lords (Dionli, Logalmier, Aryad, and El'Isomithir) for help and land.
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* Prince Haldric asks the Four elvish Lords ([[CharactersStorys#Lady_Dionli|Dionli]], [[CharactersStorys#Lord_Logalmier|Logalmier]], [[Aryad]], and [[El'Isomithir]]) for help and land.
 
* They set before him four quests to prove his worth, which he completes.
 
* They set before him four quests to prove his worth, which he completes.
  
=== 0 YW ===
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=== 1 YW ===
* Haldric is granted the plains north and south of the Great River.
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* [[CharactersStorys#Prince_Haldric|Haldric]] is granted the plains north and south of the Great River.
* Haldric agrees to a Pact of Mutual Defence with the Elves.
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* Haldric agrees to a Pact of Mutual Defence with the elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.
* Haldric founds the country of Wesnoth in these lands.
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* The Ruby of Fire is temporarily hidden, and the [[CharactersStorys#Lich-Lord_Jevyan|lich-lord Jevyan]] is deceived into believing it is held by the elves.  
* Reign of Haldric I begins.
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* Haldric founds the country of [[Geography_of_Wesnoth#Wesnoth|Wesnoth]] in the central plain south of the great River.
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* Reign of Haldric I (formerly prince Haldric) begins.  [[Mainline_Campaigns#The_Rise_of_Wesnoth|'''The Rise of Wesnoth''']] ends.
  
=== 1 YW ===
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=== 2 YW ===
 
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.
 
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.
* These Orcs are defeated by Haldric's forces.
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* These orcs are defeated by Haldric's forces.
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.
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* Some of the orcish survivors flee back to the Green Isle, others move to attack the elves.
* King Haldric helps the Elves fight the surviving Orcs.
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* King Haldric helps the elves fight the surviving orcs.
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 +
=== 3 YW ===
 +
* [[Mainline_Campaigns#Winds_of_Fate|'''Winds of Fate''']] begins.
 +
* Drakes arrive on the Great Continent.
 +
* Elensefar and Wesmere are raided by Drakes.
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* The drakes build an eyrie north of Wesmere.
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 +
=== 4 YW ===
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* [[CharactersStorys#Karron|Karron]] is banished from the Great Continent by [[CharactersStorys#Gorlack|Gorlack]]. [[Mainline_Campaigns#Winds_of_Fate|'''Winds of Fate''']] ends.
  
=== 7 YW ===
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=== 8 YW ===
* A second wave of Orcs arrive from the Green Isle; these Orcs start claiming large portions of the Great Continent for themselves.
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* A second wave of orcs arrive from the Green Isle; these orcs begin claiming large portions of the northern Great Continent for themselves.
* Haldric I dishonors the Pact he spoke with the Elves and refuses to give aid.
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* [[CharactersStorys#Erlornas|Erlornas]] of Wesmere is involved in the first direct elvish clash with orcs ([[Mainline_Campaigns#An_Orcish_Incursion|'''An Orcish Incursion''']] takes place in 8-9YW).
 +
* Haldric I publicly repudiates the Pact he spoke with the elves, refusing to give aid.
  
=== 8-10 YW ===
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=== 9-11 YW ===
* Many Elves are killed in battle by the Orcs.
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* Many elves are killed in battle by the orcs.
 
* Elvish emissaries are turned away from Wesnoth.
 
* Elvish emissaries are turned away from Wesnoth.
  
=== 11 YW ===
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=== 12 YW ===
* Orcs fail to take the Wesmere Forest and instead march against the farmlands of Wesnoth.
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* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.
* Elves refuse to aid the Humans in confronting the Orcs.
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* Elves refuse to aid the humans in confronting the orcs.
* Orcs attack the lands north of the great river from the mountains, then owned by Wesnoth.
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* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain.  Dan'Tonk, which will become Wesnoth's largest city, is founded.
* Humans are forced back to the great river and are able to hold it against Orcish attacks.
 
  
 
=== 20 YW ===
 
=== 20 YW ===
* Haldric I dies.
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* [[CharactersStorys#Prince_Haldric|Haldric I]] dies.
* Haldric II ascends to the throne.
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* [[CharactersStorys#Haldric_II|Haldric II]] ascends to the throne.
* King Haldric II allows emissaries of the Elves to return to Wesnoth.
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* [[CharactersStorys#Kalenz_2|Kalenz]] and [[CharactersStorys#Landar|Landar]] escape an orcish invasion of their home in Lintanir Forest. [[Mainline_Campaigns#Legend_of_Wesmere|'''The Legend of Wesmere''']] begins.
 +
* Humans and elves decisively defeat the orcs at Tath, thus halting the orcish advance.
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* A new treaty between humans and elves is signed and King Haldric II allows emissaries of the elves to return to Wesnoth.
 +
* Elves inform [[CharactersStorys#Haldric_II|Haldric II]] of the danger posed by the unshielded Ruby of Fire.
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* [[CharactersStorys#Kalenz_2|Kalenz]] and [[CharactersStorys#Landar|Landar]], later to become successive High Lords of the Elves, are able to sneak into an orcish camp by stealth and assassinate the Great Chief Brurbar. A long orcish civil war for succession follows. The orcs are unable to undertake action against any other race during this period and Wesnoth enjoys a long period during which it can expand with little opposition.
 +
 
 +
== 20-130 YW: The Taming of the Wild ==
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This era is that in which the kingdom of [[Geography_of_Wesnoth#Wesnoth|Wesnoth]] expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as to the colonization of the Northlands. The end of this era is marked by friction between the city-state of [[Geography_of_Wesnoth#Elensefar|Elensefar]] and the country of Wesnoth, which will continue for the next several hundred years.
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 +
=== 21 YW ===
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* Founding of the Great Academy on Alduin.
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 +
* [[CharactersStorys#Kalenz|Kalenz]] is relieved of command by the Ka'lian.  He retires to Lintanir Forest with [[CharactersStorys#Cleodil|Cleodil]].  A faction of xenophobic elves begins to gather around [[CharactersStorys#Landar|Landar]].
 +
 
 +
=== 22 YW ===
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* While studying at the Academy, [[CharactersStorys#Ardonna_.2F_Ardryn-Na|Ardonna]] resolves to spend the winter researching the Lich Lords' longevity.
  
 
=== 23 YW ===
 
=== 23 YW ===
* Haldric sends General Aldar west with a portion of the Wesnoth army, to aid the Elves.
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* Action of '''Secrets of the Ancients''' takes place.
* The Orcs in the eastern lands are defeated.
 
 
 
== 20-130 YW: The Taming of the Wild ==
 
This era is that in which the kingdom of Wesnoth expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as the population of the Northlands. The end of this era is marked by friction between the city-state of Elensefar and the country of Wesnoth, which will continue for the next several hundred years.
 
  
=== Alternate History Regarding the Sceptre of Fire ===
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=== 25-40 YW ===
* 25 YW
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* In 25 YW [[CharactersStorys#Haldric_II|Haldric II]] sends an expedition to retrieve the Ruby of Fire from its place of concealment.
** Haldric II commissions a dwarven tribe to build the Sceptre and recieve the ruby from Haldric II.
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* Haldric II commissions a dwarven tribe to build the Sceptre of Fire with the Ruby of Fire as its centerpiece; elves associated with [[CharactersStorys#Landar|Landar's]] faction attack during the transfer. [[Mainline_Campaigns#The_Sceptre_of_Fire|'''Sceptre of Fire''']] begins.
** Elves attack the dwarves as Haldric II is giving them the ruby.
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* Action of '''The Sceptre of Fire''' takes place. Haldric II is informed that the Sceptre was both completed and lost in the year 40.  It will not be recovered for nearly 500 years.
* 25-34 YW:
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* With the death of [[CharactersStorys#Thursagan|Thursagan]], the Runemaster, all runemasters are killed and runesmithing is lost for several centuries.
** The dwarves gather materials to make the sceptre.
 
* 35 YW:
 
** The dwarves, searching for supplies, attack another dwarvish clan, the Shorbears.
 
** Elves siege the citadel of the Dwarves.
 
* 36-40 YW:
 
** The dwarves craft the sceptre inside of the citadel while under seige, but cannot complete the incantation.
 
* 40 YW:
 
** The dwarves break the siege and head underground, into the depths of the volcano where Khrakrahs the Dragon lives.
 
** The dwarves fortify their position inside the caves and finish the sceptre.
 
** The volcano erupts, killing the dwarves and the elves who followed them.
 
** A human messenger escapes to report to Haldric II that the Sceptre was created.
 
  
=== Reconciliation of the two versions of the Sceptre of Fire (Legend of Wesmere) ===
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=== 26-50 YW ===
* After the elves defeat the orcs in Wesmere and the orcs turn their attention to humans, the elves come to the aid of the humans in the battle for Weslath
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* [[CharactersStorys#Landar|Landar]] declares himself High Lord of the Elves, leading to civil war.
* After the alliance victory, the elves advise Haldric II of the problems with the unshielded ruby of fire
 
* Haldric II commisions the dwarves to make the sceptre as above
 
*  The sceptre is lost as described above. During that period, both orcs and elves are fighting a civil war each. Consequently humans become the dominant  race.
 
*  This is the Golden age of Wesnoth because the Wesnoth army is too strong for any opponent fighting a civil war and because their Kings are no longer under the influence of the unshielded ruby
 
* Much later, the ruby is found. It's shielded alright, but not properly. Consequently it still has a damaging effect on the human Kings
 
* During the Delfador  times and the battles with Ilaih-Malal, the elves again advise Delfador, who realizes that the sceptre is not properly shielded
 
*  and manages to talk the King into ordering it again properly shielded
 
* Another side effect of the encounter with the elves is that Delfador gets Crelanu's book. The elves think it will be safe with Delfador and indeed it helps him close the Iliah-Malal portal, but Asheviere also gains access to it.
 
  
=== 122 YW ===
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=== 51 YW ===
* City of Elensefar is sacked by orcs.
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* Wesnothian New Writing (the script later called "steel-hand", to distinguish it from the more complex "brush-hand" cursive brought from the [[Geography_of_Wesnoth#The_Green_Isle|Green Isle]]) is promulgated by royal decree. From this date all royal documents and public inscriptions are in New Writing. It spreads rapidly via the mercantile class. The older brush-hand writing continues to be used for magical purposes, scholarship, and in certain elevated literary forms.
* Meneldur, a sailor of Elensefar, sets out on a quest to regain the city.
 
  
=== 123 YW ===
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=== 50-93 YW ===
* Elensefar is retaken by Meneldur along with Undead from the Green Isle.
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* Elvish civil war (and [[Mainline_Campaigns#Legend_of_Wesmere|'''The Legend of Wesmere''']]) ends.  [[CharactersStorys#Kalenz_2|Kalenz]] declared High Lord, begins reorganizing and militarizing elvish society to fight the orcs. In late 93 YW he cedes control to a reconstituted Ka'lian and retires again to the Forest of Lintanir.
* Elensefar becomes an independent city-state for the first time.
 
  
 
=== 161-164 YW ===
 
=== 161-164 YW ===
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar.
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* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of [[Elensefar]].
 
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.
 
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.
* The city-state of Elensefar was formally united to the kingdom and settlements rapidly spread.
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* The city-state of Elensefar is formally united to the kingdom. Settlements from it spread north of the river into the new frontier province of Annuvin, carefully avoiding the margins of Wesmere Forest.
  
 
=== 164-176 YW ===
 
=== 164-176 YW ===
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the wilderlands.
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* During this twelve year span, the western fortress of Halstead was erected in the very heart of the western wilderlands.
  
 
=== 199 YW ===
 
=== 199 YW ===
 
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes
 
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes
* The cities of Aldril and Carcyn are established, the first a major port due to its position on the Bay of Pearls, and the second being a major stop on the road to Elensefar and military outpost along the Great River
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* The settlements of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River
* Settlers from Carcyn cross the Great River to establish the first settlements north of it
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* Settlers from Carcyn cross the Great River to establish the first settlements north of it and east of Wesmere.
  
 
== 200-350 YW: The Golden Age of Wesnoth ==
 
== 200-350 YW: The Golden Age of Wesnoth ==
The Golden Age of wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The Orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.
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The Golden Age of Wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.
  
=== 250 YW ===
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=== 251 YW ===
* Urug-Telfar attacks the lake atop mount Eregonor and pillages the surounding areas.
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* [[CharactersStorys#Cleodil|Cleodil]], wife of [[CharactersStorys#Kalenz_2|Kalenz]], dies.
* The Elvish Heroes Kalenz and Glatrid are sent to defeat Urug-Telfar.
 
* Kalenz and Glatrid are successful in destroying the encamped Orcish forces.
 
  
 
=== 350 YW ===
 
=== 350 YW ===
* Fractioning of kingdom caused by death of Haldric IV.
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* Disintegration of the Kingdom follows the death of Haldric IV.
* Elensefar remains a province of Wesnoth but exerts increasing independence due to isolation.
+
* [[Geography_of_Wesnoth#Elensefar|Elensefar]] remains a province of Wesnoth but exerts increasing independence due to isolation.
 
* Treaty between lord of Elensefar and king of Wesnoth signed.
 
* Treaty between lord of Elensefar and king of Wesnoth signed.
  
== 350-440 YW: The First Dark Age of Wesnoth ==
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== 350-417 YW: The First Dark Age of Wesnoth ==
 +
The first Dark Age was a time of strife and invasion. When Haldric IV died, he left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.
 +
 
 +
=== 360 YW ===
 +
* [[CharactersStorys#Malin_Keshar|Malin Keshar]] born in Parthyn.
 +
 
 +
=== 363 YW ===
 +
* Last of [[CharactersStorys#Kalenz|Kalenz's]] children dies.  Kalenz, condemned to outlive his offspring by the potion of Crelanu, leaves the Forest of Lintanir and begins wandering the Great Continent.
 +
 
 +
* Village of Maghre terrorized by a minor necromancer. Action of [[Mainline_Campaigns#A_Tale_Of_Two_Brothers|'''A Tale of Two Brothers''']] takes place.
 +
 
 +
=== 389 YW ===
 +
* Garard, a future king of Wesnoth, is born.
 +
* [[CharactersStorys#Malin_Keshar|Malin Keshar]] returns to Parthyn from the Academy at Alduin. [[Mainline_Campaigns#Descent_into_Darkness|'''Descent Into Darkness''']] begins.
  
The first Dark Age was a time of strife and attacks from the outside. When Haldric IV died, it left Wesnoth without a king, and the next 90 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.
+
== 417-530 YW: The Turmoil of Asheviere ==
 +
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the end of the first king's reign was marred by orcish and undead raids, and the second was murdered by his own wife and son. It was not until 517 YW that the usurpation of the throne by Queen Mother Asheviere was ended.
  
== 440-530 YW: The Turmoil of Asheviere ==
+
=== 417 YW ===
King Garard's dynasty was long-lived, but its first eighty years of existence made observers at the time believe that would not be so. The first king suffered a very destructive undead attack, and the second was murdered by his own wife and son. It was only until 519 that Konrad I was able to wrest the throne from the Queen Mother Asheviere. After Konrad I took the throne, though, the turmoil ended, and Wesnoth entered its next era.
+
* Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth, beginning the [[Garardine Dynasty]].
  
 
=== 440 YW ===
 
=== 440 YW ===
* Garard I becomes king of Wesnoth.
+
* [[CharactersStorys#Garard_II|Crown Prince Garard II]] is born.
  
 
=== 442 YW ===
 
=== 442 YW ===
* Dark hordes of undead are reported in the plains of the East, terrorising the inhabitants.
+
* [[CharactersStorys#Delfador|Delfador]], later called "the Great", is born.
* Garard sends a battle group to defeat the undead.
 
* Soldiers return from the battle reporting a crushing defeat.
 
* Garard asks the council of mages for help and is advised to send more troops.
 
* The young mage Delfador asks the King for permission to lead a force of mages instead.
 
* Garard agrees to let Delfador confront the undead.
 
* Delfador is successful and becomes a trusted advisor to King Garard.
 
 
 
=== 442-445 YW ===
 
* Three outposts are built on eastern border to repel local orcs.
 
 
 
=== 447 YW ===
 
* Crown Prince Garard II is born.
 
* Dwarves agree to craft the Sceptre of Fire for King Garard.
 
  
 
=== 450 YW ===
 
=== 450 YW ===
 
* Prince Arand is born.
 
* Prince Arand is born.
  
=== 473 YW ===
+
=== 468 YW ===
* The Sceptre of Fire is completed.
+
* Zorlan becomes Great Chief of the northern orcs
* Orcs besiege Knalga, and the Sceptre is lost.
+
* [[CharactersStorys#Delfador|Delfador]] graduates from the Great Academy. [[Mainline_Campaigns#Delfador.27s_Memoirs|'''Delfador's Memoirs''']] begins.
* Garard I dies.
 
  
=== 474 YW ===
+
=== 470 YW ===
* Garard II rises to throne of Wesnoth.
+
* Garard I dies; [[CharactersStorys#Garard_II|Garard II]] ascends to the throne of Wesnoth
 +
* Orcs under Great Chief Zorlan and undead raised by the necromancer [[CharactersStorys#Iliah-Malal|Iliah-Malal]] raid Wesnoth's borders. All but the first and the last three scenarios of [[Mainline_Campaigns#Delfador.27s_Memoirs|'''Delfador's Memoirs''']] take place in this year.
 +
* Control of the Estmarks is effectively lost during this war, not to be regained for decades.  Outposts are built on the near side of the Weldyn to repel orc raids.  The long watch of the River Guard begins.
  
 
=== 478 YW ===
 
=== 478 YW ===
* Garard marries Asheviere.
+
* Garard II marries Asheviere.
* Garard II issues the Sceptre Edict of Royal Succession
+
* Garard issues the Edict of the Sceptre, providing that the crown shall settle after his death on whichever member of the royal family successfully retrieves it from the Caverns of Flame.
  
 
=== 480 YW ===
 
=== 480 YW ===
 
* Crown Prince Eldred is born.
 
* Crown Prince Eldred is born.
 +
 +
=== 483 YW ===
 +
* Erain and Ethyn, identical twins and brothers of Eldred, are born.
  
 
=== 498 YW ===
 
=== 498 YW ===
Line 195: Line 218:
 
=== 500 YW ===
 
=== 500 YW ===
 
* Prince Konrad is born, the youngest of several sons of Prince Arand.
 
* Prince Konrad is born, the youngest of several sons of Prince Arand.
* Wesnoth and the Orcs of the north go to war.
+
* Wesnoth and the orcs of the north go to war.
 +
 
 +
=== 501 YW ===
 +
 
 +
===== Betrayal on the battlefield =====
 
* Garard leads his army to orc encampment at Galcadar by the Ford of Abez.
 
* Garard leads his army to orc encampment at Galcadar by the Ford of Abez.
 
* Garard's forces split into two groups, one led by himself and the other by his son Eldred.
 
* Garard's forces split into two groups, one led by himself and the other by his son Eldred.
 
* Eldred betrays his father and attacks him with the troops under his control.
 
* Eldred betrays his father and attacks him with the troops under his control.
* King Garard is slain in battle along with his brother Prince Arand and his other sons.
+
* Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.
 +
 
 +
===== Reprisal =====
 
* Delfador escapes the battle and heads to Weldyn.
 
* Delfador escapes the battle and heads to Weldyn.
* Eldred bribes the Orcish king into peace.
+
* Eldred gives tribute to the orcish king, who stops his attacks.
 
* Delfador gathers a force of Loyalists to avenge Garard's Death.
 
* Delfador gathers a force of Loyalists to avenge Garard's Death.
 
* Eldred's forces confront Delfador's Loyalists at Weldyn.
 
* Eldred's forces confront Delfador's Loyalists at Weldyn.
 
* The Loyalists are defeated, but Eldred is slain by Delfador in the fight.
 
* The Loyalists are defeated, but Eldred is slain by Delfador in the fight.
* Delfador escapes the battle.
 
  
=== 501 YW ===
+
===== Asheviere seizes power =====
* Asheviere orders the execution of Garard's nephews and declares herself Queen of Wesnoth.
+
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.
 
* Hearing of the news Delfador infiltrates the palace.
 
* Hearing of the news Delfador infiltrates the palace.
 
* Delfador finds the youngest prince Konrad as he is slain.
 
* Delfador finds the youngest prince Konrad as he is slain.
* Delfador flees, taking Konrad's body for burial to the land of the Elves.
+
* Delfador flees, taking Konrad's body for burial to the land of the elves.
* While traveling through Wesnoth Elf Lady Parandra finds an orphaned human child.
+
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.
 
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.
 
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.
* Delfador and Konrad flee to live in refuge with the Southwestern Elves.
+
* Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.
 +
 
 +
===== The country resists Asheviere =====
 
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.
 
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.
* Western Wesnoth border recedes, is fixed, and remains heavily defended.
+
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom.  The western Wesnothian border recedes, is fixed, and remains heavily defended.
* As a result the Elves flourish to the Southwest of Wesnoth.
+
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.
* A band of humans inhabits the Isle of the Damned.
+
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power.  They are eventually forced to abandon their home and settle in the Three Sisters ('''Liberty''').
  
 
=== 502-517 YW ===
 
=== 502-517 YW ===
* Delfador raises Konrad under the protection of the Elves.
+
* Delfador raises Konrad under the protection of the elves.
  
 
=== 517 YW ===
 
=== 517 YW ===
* Asheviere hires Orcish forces to hunt down her nephew-in-law Konrad.
+
* Asheviere hires orcish forces to hunt down her nephew-in-law Konrad.
 
* Orcish forces converge on Delfador's refuge.
 
* Orcish forces converge on Delfador's refuge.
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth.
+
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth.  '''Heir To The Throne''' begins.
  
 
=== 518 YW ===
 
=== 518 YW ===
 
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.
 
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.
* They enter the Caves of Knalga, ally with Princess Li'sar, and find it.
+
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.
 
+
* They return to Wesnoth and claim the throne.  '''Heir to the Throne''' ends.
=== 519 YW ===
 
* They return to Wesnoth and claim the throne.
 
  
 
=== 522 YW ===
 
=== 522 YW ===
 
* Birth of Princess Ana'sar.
 
* Birth of Princess Ana'sar.
 +
 +
=== 530 YW ===
 +
* Wesnothian colonists begin reclaiming the Estmarks.
 +
 +
=== 544 YW ===
 +
* With both sides of the lower Weldyn River again civilized territory, the River Guard posts south of Soradoc are abandoned.  Wesnothian military activity shifts eastward into the Estmarks.
  
 
== 530-630 YW: The Age of Fear ==
 
== 530-630 YW: The Age of Fear ==
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 90 years were every uneventful. However, in the last 10 years of the age Wesnoth bore the brunt of the most powerful Undead attack ever, and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half what it had been.
+
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 77 years were very uneventful for the kingdom of Wesnoth. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.
  
It was during this era that the previously impassable wild Northlands were put into any sort of law and order. During the early days of this era a small body composed mostly of humans and dwarves - but with an open policy towards anyone of any race who wanted to join - formed themselves into “The Northern Alliance”. Their the vision was to make the Northlands a safe place for people to live and prosper. By the end of this era this body had grown into a powerful entity and had mostly succeeded in making the Northlands a relatively safe place. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.
+
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the "Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.
  
 
=== 533 YW ===
 
=== 533 YW ===
* Delfador sucumbs to old age and dies, his body is entombed alongside his staff in Eregonor.
+
* Delfador succumbs to old age and dies, his body is entombed alongside his staff in Eregonor.
* The next great sage of Wesnoth, Dacyn, is born.
+
* The next great sage of Wesnoth, [[CharactersStorys#Dacyn|Dacyn]], is born.
  
 
=== 534 YW ===
 
=== 534 YW ===
  
* The small community of Dwarven Doors, in the Northlands just outside Knalga rallies under the leadership of a young peasant named Tallin. Together they manage to rid themselves of their orcish overlords.
+
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the orcish overlords. '''Northern Rebirth''' begins.
 
+
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.
* In a desperate attempt to get armour and weapons, they enter the caves and help the dwarves “get back on their feet”.
+
* Their combined forces destroy a lich who is attempting to claim Knalga as his own.
 
+
* Abhai finds the [[CampaignDialogue:NR#Abhai_Finds_Rod_of_Justice|Rod of Justice]].
* Led by Tallin the combined forces of humans and dwarves destroy and loot an upstart Lich who is attempting to claim Knalga as his own.
 
  
 
=== 535 YW ===
 
=== 535 YW ===
  
* The local orcish leader Rakshas - who also has delusions about claiming Knalga for himself - attacks Tallin and his forces but is unable to penetrate the new defences set up by the dwarves.
+
* The warlord-aspirant Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.
 +
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.
 +
* Assisted by his new allies, Tallin smashes the forces of Rakshas.
 +
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.
 +
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance.  '''Northern Rebirth''' ends.
  
* In an attempt to get help to defeat the orcs, Tallin first secures the help of two Liches, who wield control over gryphons, ogres and trolls, and then rescues an elvish princess in order to secure the help of the elves.
+
=== 550 YW ===
  
**note** On the issue of the elvish princess, some of the histories conflict with each other. Some say that although Tallin rescued the princess, they parted ways in bad blood. Other accounts say that Tallin actually ended up marrying the princess.
+
* Lord Hamel of Knalga sends an expedition to Kal Kartha to determine the fate of the Hammer of Thursagan ('''The Hammer of Thursagan''' takes place in late 550 YW to early 551 YW.).
 +
* Dwarves at Knalga and elsewhere  begin to reclaim the lost art of runesmithing.
 +
* Wesnothian colonization expands southward past Fort Tahn.
  
* Assisted by his new allies, Tallin smashes the forces of Rakshas.
+
=== 563 YW ===
 +
* Konrad and Li'sar die after an extraordinarily long reign.
 +
* Princess Ana'sar becomes queen.
 +
* The seer Galdren becomes prominent at the court of Weldyn.
  
* In an attempt to preserve the new-found peace in the Northlands, Tallin and his allies from the Northern Alliance. They agree to not claim sovereignty over any land or race but rather simply dedicate themselves to bring law and order into the lands north of Wesnoth, east of the great ocean and west of the elvish forests. In addition, they open their ranks to whomever wishes to join, no matter what race he or she comes from.
+
=== 585 YW ===
 +
* Queen Ana'sar retires.
 +
* Haldric VII becomes king of Wesnoth.
  
 
=== 589 YW ===
 
=== 589 YW ===
* Konrad dies after an extraordinarily long reign.
 
* Haldric VII becomes king of Wesnoth.
 
 
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.
 
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.
* The king chooses Dacyn, Ravanal flees Wesnoth and becomes a lich.
+
* The seer Galdren dies after advising Haldric VII to choose Dacyn.
 +
* The king does as Galdren advises.
  
=== 592 YW ===
+
=== 593 YW ===
 +
* Ravanal reveals that he has turned to evil, and flees from Weldyn.
 
* Konrad II is born.
 
* Konrad II is born.
 +
* Certain southern frontier regions are formally annexed to the Kingdom of Wesnoth as the Province of Kerlath.
 +
 +
=== 598 YW ===
 +
* South Guard organized as  a semi-detached formation of the Royal Army, to protect the inhabitants of the frontier province of Kerlath.
 +
 +
=== 607 YW ===
 +
* South Guard ceases reporting.  Haldric VII sends Deoran, grandson of Haldiel, to investigate.  '''The South Guard''' takes place in 607-608 YW.
  
 
=== 612 YW ===
 
=== 612 YW ===
* Konrad II becomes King of Wesnoth.
+
* Haldric VII dies. Konrad II is crowned King of Wesnoth.
 
* Dacyn continues his duties as advisor with Konrad II.
 
* Dacyn continues his duties as advisor with Konrad II.
  
 
=== 625 YW ===
 
=== 625 YW ===
* Mysterious disappearances of livestock and peasants along the eastern border of Wesnoth.
+
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the '''Estmark Hills'''.  Lords of the Horse Plains report increased banditry from there.
* Konrad II sends the Dacyn and three officers (Owaec, Sudoc and Gweddry) to man the old eastern outposts.
+
* Konrad II sends [[CharactersStorys#Dacyn|Dacyn]] with [[CharactersStorys#Owaec|Owaec]] and [[CharactersStorys#Gweddry|Gweddry]] to man the old River Guard strongpoints. [[Mainline_Campaigns#The_Eastern_Invasion|'''Eastern Invasion''']] begins.
  
 
=== 626 YW ===
 
=== 626 YW ===
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.
+
* [[CharactersStorys#Mal-Ravanal|Mal-Ravanal]] attacks the middle outpost where [[CharactersStorys#Gweddry|Gweddry]] and [[CharactersStorys#Dacyn|Dacyn]] are stationed.
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.
+
* Dacyn and Gweddry travel to the northern outpost, and, with [[CharactersStorys#Owaec|Owaec]], retreat into the northlands.
 +
* In the Far North, the wife of Kai Laudiss slain in a large raid by the orcs of Tirigaz on Jotha
 +
* Kai Laudiss slain by poisoned orcish dart during failed attack on the Port of Tirigaz orcs. His son, [[CharactersStorys#Kai_Krellis|Krellis]] succeeds him as Kai and relies on the wisdom of [[CharactersStorys#Cylanna|Cylanna]], a priestess.
 +
* The merfolk city of Jotha is overrun by undead (Mal Kevek and others).  The action of [[Mainline_Campaigns#Dead_Water|'''Dead Water''']] takes place.
  
 
=== 627 YW ===
 
=== 627 YW ===
 
* Wesnoth's last defences are broken and the undead march on Wesnoth
 
* Wesnoth's last defences are broken and the undead march on Wesnoth
* In the northlands, the orcs drive Gweddry's army back across the river.
+
* In the northlands, the orcs drive [[CharactersStorys#Gweddry|Gweddry's]] army back across the river.
 
* Weldyn is besieged.
 
* Weldyn is besieged.
* Gweddry breaks through undead lines to reach Weldyn.
+
* Gweddry breaks through undead lines to reach Weldyn and a council is held.
* A council is held.
+
* Gweddry's army is fortunate and kills [[CharactersStorys#Mal-Ravanal|Mal-Ravanal]].  [[Mainline_Campaigns#The_Eastern_Invasion|'''Eastern Invasion''']] ends. [[Mainline_Campaigns#Dead_water|'''Dead Water''']] ends (about this time).
* Gweddry's army kills Mal-Ravanal through sheer luck.
+
* Wesnoth is saved, but large portions have been laid waste by the undead.
* Wesnoth is saved, but has been turned by the undead into a barren wasteland.
+
* After destroying [[CharactersStorys#Mal-Ravanal|Mal-Ravanal's]] henchmen the mermen relaxed and began rebuilding in earnest, and soon Jotha was restored.
 +
 
 +
== 628-673 YW: The Silver Age of Wesnoth ==
 +
 
 +
The Silver Age, or restoration of the Wesnothian kingdom, essentially coincides with the rest of the long and successful reign of [[CharactersStorys#Konrad_II|Konrad II]].  During this period Wesnoth largely recovered from the damage that Mal-Ravanal's undead attack had done. It would, however, never quite regain the majesty it had at the height of its power.
 +
 
 +
The Northlands, aided by a second wave of colonization north from Wesnoth, become more civilised and stable. Although nowhere near as prosperous as Wesnoth was during its Golden Age, the Northlands developed towns of significant size and a thriving - if somewhat dangerous - trade network.
 +
 
 +
Four major powers soon came to dominate much of the Northlands. First there were the dwarves, who controlled most of the mountains and a vast array of underground tunnels and caverns. To the east, shrouded in mystery, lay the elvish forests which continued to be inaccessible to anyone not of elvish blood. The remaining landscape was dominated either by orcish tribes, or independent human earldoms. As competition for the land grew fierce, wars smoldered between human and orcish forces.
 +
 
 +
=== 628-635 YW ===
 +
* [[CharactersStorys#Konrad_II|Konrad II]] begins his attempt to rebuild Wesnoth.
 +
 
 +
=== 673 YW ===
 +
* [[CharactersStorys#Konrad_II|Konrad II]] dies, bringing the [[Garardine Dynasty]] to an end.  Second Wesnothian civil war begins.
 +
 
 +
== 786-826 YW: The Legacy of Black-Eye Karun ==
 +
 
 +
After decades of struggle, Black-Eye Karun becomes the first warlord since the assassination of Great Chief Brurbar in 20 YW to unite all the different squabbling orcish tribes under his banner. Among his many accomplishments as a Sovereign, his most famous is the creation of the Great Council.
 +
 
 +
Karun was a far-sighted individual and he knew that after his death the orcish tribes would once again turn to fighting among themselves, with little he could do to prevent that and consequent peril from the Wesnothians and elves.
 +
 
 +
Consequently, Karun selected from among all the different tribes six of the most sober and wisest orcs and thus created the Great Council. It was the Great Council's job to stay aloof from any tribal or territorial squabbling amongst the orcs, but yet always remain there to give advice to whomever came to seek it. In order to preserve the orcish race in the event of an emergency, he invested in them the power to call up The Great Horde. It was established that every orc, no matter what tribe he came from, must obey the summons of The Great Horde and follow wholeheartedly the leader that the Great Council put at the head of The Great Horde.
 +
 
 +
===786 YW===
 +
* Karun is born.
 +
 
 +
===805 YW===
 +
* Karun devised the formation of the Great Council.
 +
 
 +
===811 YW===
 +
* A border dispute between Karun and a human enclave aligned with the Northern Alliance leaves several men and orcs dead and begins a feud that will grow into a fifteen-year war.
 +
 
 +
===812 YW===
 +
* Rahul I becomes Lord Protector of the Northern Alliance.
 +
 
 +
===816 YW===
 +
* [[CharactersStorys#Kapou.27e|Kapou’e]] is born
 +
 
 +
===826 YW===
 +
* Rahul I (Lord Protector of the Northern Alliance) and Black Eye Karun sign a peace treaty ending a 15 year war between the humans and the orcs. Soon after this Karun, is ambushed and killed in mysterious circumstances.
 +
 
 +
===829 YW===
 +
* Frustrated by the fallout of Karun's supposed assassination, Rahul I resigns, and Howgarth III takes his place as Lord Protector.
 +
 
 +
===842 YW===
 +
* Famine in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.
 +
* Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace raised an army and conferred leadership of it to his son-in-law Baron Alber.
 +
* In response, the Great Council set up by the Black Eye Karun calls upon The Great Horde and bestows leadership of it upon [[CharactersStorys#Kapou.27e|Kapou’e]]; [[Mainline_Campaigns#Son_of_the_Black_Eye|'''Son of the Black Eye''']] begins.
 +
 
 +
===843 YW===
 +
* Half of the Great Council is treacherously slain by the allied human forces and orcish unity disintegrates. Faced with the extermination of all the orcs on the Great Continent, [[CharactersStorys#Kapou.27e|Kapou’e]] forcibly asserts his control over the orcish territories and defeats the enemy forces. The Northern Alliance arrives on the scene in time for the final battle and helps Kapou’e defeat the forces of the northern earldoms, who had broken the treaty. Kapou’e then assumes the position of Sovereign over the northern tribes, and his rule ushers in an unprecedented era of unity and prosperity for the orcs.
 +
* After 843: Portions of Kapou'e's army act as mercenaries in foreign struggles with other races which keeps them from attacking their nearest neighbors.
  
== 630-???: The Restoration of Wesnoth ==
+
===852 YW===
The Restoration of Wesnoth is the time when Wesnoth recovered from the damage that Mal-Ravanal's undead attack had dealt. By the end of the era, Wesnoth was no longer a wasteland, but it would never regain the majesty it had at the height of its power. There was much squabbling between the different races, but very rarely did anything of great importance happen.
+
* [[CharactersStorys#Kapou.27e|Kapou’e]] repels a large elvish invasion.
  
=== 630-650 YW ===
+
===858 YW===
* Konrad II and his son, Konrad III, carry on the rebuilding of the nation of Wesnoth.
+
* The humans once again stage an invasion but prove to be no match for the united orcish forces under the leadership of [[CharactersStorys#Kapou.27e|Kapou’e]].  [[Mainline_Campaigns#Son_of_the_Black_Eye|'''Son of the Black Eye''']] ends.
  
=== 750 YW ===
+
==After the Great Fall==
* A Lich Lord of the Wesfolk invades the Great Continent.
+
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. The Wesnoth magicians try to raise up a 3rd sun in the sky, Gaia, but they fail and the 'sun' falls down over Weldyn. The capital is no more. The King and his family are dead and there is no heir. The local leaders tear apart Wesnoth. The nights become longer, days hotter. Evil creatures show up. Forests die, hills turn into rocky wastelands and fields become barren deserts. In the apocalypse allies turn against each other and friends fight over what few resources remain. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns, Sela and Naia, of this new Irdya.
* The king of Wesnoth incites war between the Elves, Dwarves and Orcs.
 
* The Elves, Dwarves and Orcs ally to defeat the Lich-Lord
 
  
== New Blood: The Invasions ==
+
===??? Post-Wesnoth===
Humans from the western continent arrived in Wesnoth more than a millenium after the Wesfolk abandoned it to the forces of evil. The Alkadians and Aragwaithi appeared in Wesnoth as conquerors, and although the human kingdom had withstood centuries of orcish and undead invasions, it quickly fell to these new races of humans. The Wesfolk had left the western continent firmly in the hands of worshipers of darkness, and the very fight for survival made the humans there exceedingly tough, ruthless, and spiritual. Centuries of struggle with evil made them firm disciples of the holy sword; they brought this philosophy across the seas and were quick to exploit weakness of the Wesnothian unbelievers. After years of subjugation, it became clear that these were people cut from the same cloth. A courageous young monarch of the Hathargen clan completed the restoration of Wesnoth as the dominant race on the continent.
 
  
==After the Fall==
+
* The Quenoth elves adapt to life in barren world of the Great Southern Desert. Over time they lost their affinity for the woodlands of their ancestry and embrace life in the sandy wastelands.
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. Forests died, hills turned into rocky wastelands and fields became barren deserts. In the apocalypse allies turned against each other and friends fought over what few resources remained. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns of this new Wesnoth.
+
* Under the leadership of Tanuil, the Quenoth elves build and sustain a fortified village around a rare oasis. The village thrives amidst the hostilities of the desert.
 +
* One night, a meteor storm rains from the sky and destroys the village of the Quenoth elves. '''Under the Burning Suns''' begins. The next day, Tanuil, like many others, is missing and presumed dead. Kalehssar (Kaleh), nephew of Tanuil, takes leadership of the remaining Quenoth elves as the surviving next of kin.
 +
* Kaleh, heeding the voice of his god Eloh in his dreams, gathers the remaining Quenoth elves and leads them north to a new promised land, foregoing rebuilding of their desert village.
 +
* The Quenoth elves battle their way north through undead, orcs, bandits and other evil, venturing underground beneath a large mountain range at the command of Eloh.
 +
* Befriending unexpected allies underground, Kaleh's forces survive to the other side of the mountain.
 +
* Keratur, son of Tanuil and survivor of the cataclysm, insane with fright attacks Kaleh. Kaleh defeats Keratur.
 +
* Kaleh defies commands given him by a vision of Eloh.
 +
* The Quenoth reach the ocean. Aided by merfolk, they escape the mainland and head for a newly discovered island, a place where the Quenoth may settle in peace.
 +
* On the island, the Quenoth confront Yechnagoth, the Eater of Souls and impersonator of Eloh. Yechnagoth and army are destroyed by the Quenoth.
 +
* Kaleh and the elves settle on their newfound, and newly named, Quenoth Isle. '''Under the Burning Suns''' ends.
  
 
== History Credits ==
 
== History Credits ==
 +
Timelined by Kamahawk and Turin.  Revised to incorporate material from later version of Legend of Wesmere and reconcile different versions of the history of the Sceptre of Fire by Eric S. Raymond.
  
* Timelined by Kamahawk and Turin.
+
* History derived from the following [[Mainline_Campaigns|mainline campaigns]]:
* History derived from:
+
** [[The Rise of Wesnoth]]
** The Challenges
+
** [[Legend of Wesmere]]
** The Rise of Wesnoth
+
** [[A Tale of Two Brothers]]
** Heir to the Throne
+
** [[Descent into Darkness]]
** Eastern Invasion
+
** [[Delfador's Memoirs]]
** Liberty
+
** [[Liberty]]
** A New Order
+
** [[Heir to the Throne]]
** Under the Burning Suns
+
** [[Northern Rebirth]]
* Alternate history derived from:
+
** [[The Hammer of Thursagan]]
** The Sceptre of Fire campaign, by Turin
+
** [[TheEasternInvasion|Eastern Invasion]]
** The Legend of Wesmere campaign, by Santi
+
** [[Dead Water]]
 +
** [[UnderTheBurningSuns|Under the Burning Suns]]
  
 
== See Also ==
 
== See Also ==
  
* [[WesnothGeography]]
+
* [[Geography of Wesnoth]]
* [[WesnothPoetry]]
+
* [[Poetry of Wesnoth]]
* [[RaceDescriptions]]
+
* [[Races]]
 +
* [[FactionHistory|History of various factions]]
 +
* [[Future History]] '''(unofficial)'''
 +
 
 +
[[Category:World of Wesnoth]]
 +
[[Category:History]]

Latest revision as of 03:54, 15 November 2024

This is a official chronological history of the country of Wesnoth and surrounding regions, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship.

The world that Wesnoth resides in is called Irdya. Before the Great Fall and the (unchronicled) technological age, this name is only rarely used.

This page documents the official, canon timeline, as based on the mainline campaigns. UMC specific info should be in its own pages and should not be here.

Spoiler warning! This page contains plot spoilers to several campaigns.


The Founding of Wesnoth

The Taming of the Wild

The Golden Age of Wesnoth

The First Dark Age of Wesnoth

The Turmoil of Asheviere

The Age of Fear

The Silver Age of Wesnoth

The Legacy of Black-Eye Karun

After the Great Fall

Prehistory - 20 YW: The Founding of Wesnoth

During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with orcs attacking both elves and men from the sea.

Prehistory

  • Elves and dwarves inhabit the Great Continent.
  • Humans inhabit the distant West.
  • Haldric's people colonise the Green Isle from a continent further to the west.

200 BW

  • The Lich-Lords arrive on the Green Isle after losing a war in the distant West.
  • After a long war Haldric's people come to dominate the Green Isle.
  • The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.

12 BW

  • The Crown Prince of Southbay discovers the Great Continent.

11-7 BW

  • The Crown Prince makes several voyages between the Green Isle and the Great Continent.

6 BW

  • Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.
  • His younger brother is implicated in a plot to kill him.
  • As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.
  • The Lich-Lords sense they will be destroyed and open gates to the homeland of the orcs in the West.

5-2 BW

  • The Green Isle is overrun with orcs.
  • The Wesfolk desert their Lich-Lords as they fear becoming prey for the orcs.
  • Prince Haldric leads the evacuation of the survivors to the Great Continent. The Rise of Wesnoth begins.

1 BW

  • Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.
  • Humans arrive in the middle of a simmering dispute between the elves and dwarves.
  • The elves and dwarves are distrustful of humans, and there is a small skirmish.
  • Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.
  • Prince Haldric asks the Four elvish Lords (Dionli, Logalmier, Aryad, and El'Isomithir) for help and land.
  • They set before him four quests to prove his worth, which he completes.

1 YW

  • Haldric is granted the plains north and south of the Great River.
  • Haldric agrees to a Pact of Mutual Defence with the elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.
  • The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the elves.
  • Haldric founds the country of Wesnoth in the central plain south of the great River.
  • Reign of Haldric I (formerly prince Haldric) begins. The Rise of Wesnoth ends.

2 YW

  • Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.
  • These orcs are defeated by Haldric's forces.
  • Some of the orcish survivors flee back to the Green Isle, others move to attack the elves.
  • King Haldric helps the elves fight the surviving orcs.

3 YW

  • Winds of Fate begins.
  • Drakes arrive on the Great Continent.
  • Elensefar and Wesmere are raided by Drakes.
  • The drakes build an eyrie north of Wesmere.

4 YW

8 YW

  • A second wave of orcs arrive from the Green Isle; these orcs begin claiming large portions of the northern Great Continent for themselves.
  • Erlornas of Wesmere is involved in the first direct elvish clash with orcs (An Orcish Incursion takes place in 8-9YW).
  • Haldric I publicly repudiates the Pact he spoke with the elves, refusing to give aid.

9-11 YW

  • Many elves are killed in battle by the orcs.
  • Elvish emissaries are turned away from Wesnoth.

12 YW

  • Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.
  • Elves refuse to aid the humans in confronting the orcs.
  • Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.

20 YW

  • Haldric I dies.
  • Haldric II ascends to the throne.
  • Kalenz and Landar escape an orcish invasion of their home in Lintanir Forest. The Legend of Wesmere begins.
  • Humans and elves decisively defeat the orcs at Tath, thus halting the orcish advance.
  • A new treaty between humans and elves is signed and King Haldric II allows emissaries of the elves to return to Wesnoth.
  • Elves inform Haldric II of the danger posed by the unshielded Ruby of Fire.
  • Kalenz and Landar, later to become successive High Lords of the Elves, are able to sneak into an orcish camp by stealth and assassinate the Great Chief Brurbar. A long orcish civil war for succession follows. The orcs are unable to undertake action against any other race during this period and Wesnoth enjoys a long period during which it can expand with little opposition.

20-130 YW: The Taming of the Wild

This era is that in which the kingdom of Wesnoth expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as to the colonization of the Northlands. The end of this era is marked by friction between the city-state of Elensefar and the country of Wesnoth, which will continue for the next several hundred years.

21 YW

  • Founding of the Great Academy on Alduin.
  • Kalenz is relieved of command by the Ka'lian. He retires to Lintanir Forest with Cleodil. A faction of xenophobic elves begins to gather around Landar.

22 YW

  • While studying at the Academy, Ardonna resolves to spend the winter researching the Lich Lords' longevity.

23 YW

  • Action of Secrets of the Ancients takes place.

25-40 YW

  • In 25 YW Haldric II sends an expedition to retrieve the Ruby of Fire from its place of concealment.
  • Haldric II commissions a dwarven tribe to build the Sceptre of Fire with the Ruby of Fire as its centerpiece; elves associated with Landar's faction attack during the transfer. Sceptre of Fire begins.
  • Action of The Sceptre of Fire takes place. Haldric II is informed that the Sceptre was both completed and lost in the year 40. It will not be recovered for nearly 500 years.
  • With the death of Thursagan, the Runemaster, all runemasters are killed and runesmithing is lost for several centuries.

26-50 YW

  • Landar declares himself High Lord of the Elves, leading to civil war.

51 YW

  • Wesnothian New Writing (the script later called "steel-hand", to distinguish it from the more complex "brush-hand" cursive brought from the Green Isle) is promulgated by royal decree. From this date all royal documents and public inscriptions are in New Writing. It spreads rapidly via the mercantile class. The older brush-hand writing continues to be used for magical purposes, scholarship, and in certain elevated literary forms.

50-93 YW

  • Elvish civil war (and The Legend of Wesmere) ends. Kalenz declared High Lord, begins reorganizing and militarizing elvish society to fight the orcs. In late 93 YW he cedes control to a reconstituted Ka'lian and retires again to the Forest of Lintanir.

161-164 YW

  • The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar.
  • The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.
  • The city-state of Elensefar is formally united to the kingdom. Settlements from it spread north of the river into the new frontier province of Annuvin, carefully avoiding the margins of Wesmere Forest.

164-176 YW

  • During this twelve year span, the western fortress of Halstead was erected in the very heart of the western wilderlands.

199 YW

  • Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes
  • The settlements of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River
  • Settlers from Carcyn cross the Great River to establish the first settlements north of it and east of Wesmere.

200-350 YW: The Golden Age of Wesnoth

The Golden Age of Wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.

251 YW

350 YW

  • Disintegration of the Kingdom follows the death of Haldric IV.
  • Elensefar remains a province of Wesnoth but exerts increasing independence due to isolation.
  • Treaty between lord of Elensefar and king of Wesnoth signed.

350-417 YW: The First Dark Age of Wesnoth

The first Dark Age was a time of strife and invasion. When Haldric IV died, he left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.

360 YW

363 YW

  • Last of Kalenz's children dies. Kalenz, condemned to outlive his offspring by the potion of Crelanu, leaves the Forest of Lintanir and begins wandering the Great Continent.

389 YW

417-530 YW: The Turmoil of Asheviere

King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the end of the first king's reign was marred by orcish and undead raids, and the second was murdered by his own wife and son. It was not until 517 YW that the usurpation of the throne by Queen Mother Asheviere was ended.

417 YW

  • Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth, beginning the Garardine Dynasty.

440 YW

442 YW

  • Delfador, later called "the Great", is born.

450 YW

  • Prince Arand is born.

468 YW

470 YW

  • Garard I dies; Garard II ascends to the throne of Wesnoth
  • Orcs under Great Chief Zorlan and undead raised by the necromancer Iliah-Malal raid Wesnoth's borders. All but the first and the last three scenarios of Delfador's Memoirs take place in this year.
  • Control of the Estmarks is effectively lost during this war, not to be regained for decades. Outposts are built on the near side of the Weldyn to repel orc raids. The long watch of the River Guard begins.

478 YW

  • Garard II marries Asheviere.
  • Garard issues the Edict of the Sceptre, providing that the crown shall settle after his death on whichever member of the royal family successfully retrieves it from the Caverns of Flame.

480 YW

  • Crown Prince Eldred is born.

483 YW

  • Erain and Ethyn, identical twins and brothers of Eldred, are born.

498 YW

  • Princess Li'sar is born.

500 YW

  • Prince Konrad is born, the youngest of several sons of Prince Arand.
  • Wesnoth and the orcs of the north go to war.

501 YW

Betrayal on the battlefield
  • Garard leads his army to orc encampment at Galcadar by the Ford of Abez.
  • Garard's forces split into two groups, one led by himself and the other by his son Eldred.
  • Eldred betrays his father and attacks him with the troops under his control.
  • Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.
Reprisal
  • Delfador escapes the battle and heads to Weldyn.
  • Eldred gives tribute to the orcish king, who stops his attacks.
  • Delfador gathers a force of Loyalists to avenge Garard's Death.
  • Eldred's forces confront Delfador's Loyalists at Weldyn.
  • The Loyalists are defeated, but Eldred is slain by Delfador in the fight.
Asheviere seizes power
  • Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.
  • Hearing of the news Delfador infiltrates the palace.
  • Delfador finds the youngest prince Konrad as he is slain.
  • Delfador flees, taking Konrad's body for burial to the land of the elves.
  • While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.
  • Parandra and Delfador agree to give the orphan the identity of Prince Konrad.
  • Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.
The country resists Asheviere
  • Elensefar refuses to submit to Asheviere and declares itself an independent city-state.
  • After several defeats, Wesnoth's army retreats from the remote areas of the kingdom. The western Wesnothian border recedes, is fixed, and remains heavily defended.
  • As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.
  • A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power. They are eventually forced to abandon their home and settle in the Three Sisters (Liberty).

502-517 YW

  • Delfador raises Konrad under the protection of the elves.

517 YW

  • Asheviere hires orcish forces to hunt down her nephew-in-law Konrad.
  • Orcish forces converge on Delfador's refuge.
  • Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth. Heir To The Throne begins.

518 YW

  • Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.
  • They enter the Caves of Knalga, allied with Princess Li'sar, and find it.
  • They return to Wesnoth and claim the throne. Heir to the Throne ends.

522 YW

  • Birth of Princess Ana'sar.

530 YW

  • Wesnothian colonists begin reclaiming the Estmarks.

544 YW

  • With both sides of the lower Weldyn River again civilized territory, the River Guard posts south of Soradoc are abandoned. Wesnothian military activity shifts eastward into the Estmarks.

530-630 YW: The Age of Fear

The Age of Fear takes its names from the events of the end of the era. On the surface, the first 77 years were very uneventful for the kingdom of Wesnoth. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.

It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the "Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.

533 YW

  • Delfador succumbs to old age and dies, his body is entombed alongside his staff in Eregonor.
  • The next great sage of Wesnoth, Dacyn, is born.

534 YW

  • The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the orcish overlords. Northern Rebirth begins.
  • The residents, led by Tallin, head underground and find dwarves, whom they ally with.
  • Their combined forces destroy a lich who is attempting to claim Knalga as his own.
  • Abhai finds the Rod of Justice.

535 YW

  • The warlord-aspirant Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.
  • To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.
  • Assisted by his new allies, Tallin smashes the forces of Rakshas.
  • According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.
  • To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance. Northern Rebirth ends.

550 YW

  • Lord Hamel of Knalga sends an expedition to Kal Kartha to determine the fate of the Hammer of Thursagan (The Hammer of Thursagan takes place in late 550 YW to early 551 YW.).
  • Dwarves at Knalga and elsewhere begin to reclaim the lost art of runesmithing.
  • Wesnothian colonization expands southward past Fort Tahn.

563 YW

  • Konrad and Li'sar die after an extraordinarily long reign.
  • Princess Ana'sar becomes queen.
  • The seer Galdren becomes prominent at the court of Weldyn.

585 YW

  • Queen Ana'sar retires.
  • Haldric VII becomes king of Wesnoth.

589 YW

  • Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.
  • The seer Galdren dies after advising Haldric VII to choose Dacyn.
  • The king does as Galdren advises.

593 YW

  • Ravanal reveals that he has turned to evil, and flees from Weldyn.
  • Konrad II is born.
  • Certain southern frontier regions are formally annexed to the Kingdom of Wesnoth as the Province of Kerlath.

598 YW

  • South Guard organized as a semi-detached formation of the Royal Army, to protect the inhabitants of the frontier province of Kerlath.

607 YW

  • South Guard ceases reporting. Haldric VII sends Deoran, grandson of Haldiel, to investigate. The South Guard takes place in 607-608 YW.

612 YW

  • Haldric VII dies. Konrad II is crowned King of Wesnoth.
  • Dacyn continues his duties as advisor with Konrad II.

625 YW

  • Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Plains report increased banditry from there.
  • Konrad II sends Dacyn with Owaec and Gweddry to man the old River Guard strongpoints. Eastern Invasion begins.

626 YW

  • Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.
  • Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.
  • In the Far North, the wife of Kai Laudiss slain in a large raid by the orcs of Tirigaz on Jotha
  • Kai Laudiss slain by poisoned orcish dart during failed attack on the Port of Tirigaz orcs. His son, Krellis succeeds him as Kai and relies on the wisdom of Cylanna, a priestess.
  • The merfolk city of Jotha is overrun by undead (Mal Kevek and others). The action of Dead Water takes place.

627 YW

  • Wesnoth's last defences are broken and the undead march on Wesnoth
  • In the northlands, the orcs drive Gweddry's army back across the river.
  • Weldyn is besieged.
  • Gweddry breaks through undead lines to reach Weldyn and a council is held.
  • Gweddry's army is fortunate and kills Mal-Ravanal. Eastern Invasion ends. Dead Water ends (about this time).
  • Wesnoth is saved, but large portions have been laid waste by the undead.
  • After destroying Mal-Ravanal's henchmen the mermen relaxed and began rebuilding in earnest, and soon Jotha was restored.

628-673 YW: The Silver Age of Wesnoth

The Silver Age, or restoration of the Wesnothian kingdom, essentially coincides with the rest of the long and successful reign of Konrad II. During this period Wesnoth largely recovered from the damage that Mal-Ravanal's undead attack had done. It would, however, never quite regain the majesty it had at the height of its power.

The Northlands, aided by a second wave of colonization north from Wesnoth, become more civilised and stable. Although nowhere near as prosperous as Wesnoth was during its Golden Age, the Northlands developed towns of significant size and a thriving - if somewhat dangerous - trade network.

Four major powers soon came to dominate much of the Northlands. First there were the dwarves, who controlled most of the mountains and a vast array of underground tunnels and caverns. To the east, shrouded in mystery, lay the elvish forests which continued to be inaccessible to anyone not of elvish blood. The remaining landscape was dominated either by orcish tribes, or independent human earldoms. As competition for the land grew fierce, wars smoldered between human and orcish forces.

628-635 YW

  • Konrad II begins his attempt to rebuild Wesnoth.

673 YW

786-826 YW: The Legacy of Black-Eye Karun

After decades of struggle, Black-Eye Karun becomes the first warlord since the assassination of Great Chief Brurbar in 20 YW to unite all the different squabbling orcish tribes under his banner. Among his many accomplishments as a Sovereign, his most famous is the creation of the Great Council.

Karun was a far-sighted individual and he knew that after his death the orcish tribes would once again turn to fighting among themselves, with little he could do to prevent that and consequent peril from the Wesnothians and elves.

Consequently, Karun selected from among all the different tribes six of the most sober and wisest orcs and thus created the Great Council. It was the Great Council's job to stay aloof from any tribal or territorial squabbling amongst the orcs, but yet always remain there to give advice to whomever came to seek it. In order to preserve the orcish race in the event of an emergency, he invested in them the power to call up The Great Horde. It was established that every orc, no matter what tribe he came from, must obey the summons of The Great Horde and follow wholeheartedly the leader that the Great Council put at the head of The Great Horde.

786 YW

  • Karun is born.

805 YW

  • Karun devised the formation of the Great Council.

811 YW

  • A border dispute between Karun and a human enclave aligned with the Northern Alliance leaves several men and orcs dead and begins a feud that will grow into a fifteen-year war.

812 YW

  • Rahul I becomes Lord Protector of the Northern Alliance.

816 YW

826 YW

  • Rahul I (Lord Protector of the Northern Alliance) and Black Eye Karun sign a peace treaty ending a 15 year war between the humans and the orcs. Soon after this Karun, is ambushed and killed in mysterious circumstances.

829 YW

  • Frustrated by the fallout of Karun's supposed assassination, Rahul I resigns, and Howgarth III takes his place as Lord Protector.

842 YW

  • Famine in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.
  • Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace raised an army and conferred leadership of it to his son-in-law Baron Alber.
  • In response, the Great Council set up by the Black Eye Karun calls upon The Great Horde and bestows leadership of it upon Kapou’e; Son of the Black Eye begins.

843 YW

  • Half of the Great Council is treacherously slain by the allied human forces and orcish unity disintegrates. Faced with the extermination of all the orcs on the Great Continent, Kapou’e forcibly asserts his control over the orcish territories and defeats the enemy forces. The Northern Alliance arrives on the scene in time for the final battle and helps Kapou’e defeat the forces of the northern earldoms, who had broken the treaty. Kapou’e then assumes the position of Sovereign over the northern tribes, and his rule ushers in an unprecedented era of unity and prosperity for the orcs.
  • After 843: Portions of Kapou'e's army act as mercenaries in foreign struggles with other races which keeps them from attacking their nearest neighbors.

852 YW

858 YW

  • The humans once again stage an invasion but prove to be no match for the united orcish forces under the leadership of Kapou’e. Son of the Black Eye ends.

After the Great Fall

At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. The Wesnoth magicians try to raise up a 3rd sun in the sky, Gaia, but they fail and the 'sun' falls down over Weldyn. The capital is no more. The King and his family are dead and there is no heir. The local leaders tear apart Wesnoth. The nights become longer, days hotter. Evil creatures show up. Forests die, hills turn into rocky wastelands and fields become barren deserts. In the apocalypse allies turn against each other and friends fight over what few resources remain. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns, Sela and Naia, of this new Irdya.

??? Post-Wesnoth

  • The Quenoth elves adapt to life in barren world of the Great Southern Desert. Over time they lost their affinity for the woodlands of their ancestry and embrace life in the sandy wastelands.
  • Under the leadership of Tanuil, the Quenoth elves build and sustain a fortified village around a rare oasis. The village thrives amidst the hostilities of the desert.
  • One night, a meteor storm rains from the sky and destroys the village of the Quenoth elves. Under the Burning Suns begins. The next day, Tanuil, like many others, is missing and presumed dead. Kalehssar (Kaleh), nephew of Tanuil, takes leadership of the remaining Quenoth elves as the surviving next of kin.
  • Kaleh, heeding the voice of his god Eloh in his dreams, gathers the remaining Quenoth elves and leads them north to a new promised land, foregoing rebuilding of their desert village.
  • The Quenoth elves battle their way north through undead, orcs, bandits and other evil, venturing underground beneath a large mountain range at the command of Eloh.
  • Befriending unexpected allies underground, Kaleh's forces survive to the other side of the mountain.
  • Keratur, son of Tanuil and survivor of the cataclysm, insane with fright attacks Kaleh. Kaleh defeats Keratur.
  • Kaleh defies commands given him by a vision of Eloh.
  • The Quenoth reach the ocean. Aided by merfolk, they escape the mainland and head for a newly discovered island, a place where the Quenoth may settle in peace.
  • On the island, the Quenoth confront Yechnagoth, the Eater of Souls and impersonator of Eloh. Yechnagoth and army are destroyed by the Quenoth.
  • Kaleh and the elves settle on their newfound, and newly named, Quenoth Isle. Under the Burning Suns ends.

History Credits

Timelined by Kamahawk and Turin. Revised to incorporate material from later version of Legend of Wesmere and reconcile different versions of the history of the Sceptre of Fire by Eric S. Raymond.

See Also

This page was last edited on 15 November 2024, at 03:54.