Difference between revisions of "Guide to UMC Content"

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This is a guide to the current (1.12.x) user-made content for players. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. Feel free to edit this guide, it is a wiki.
+
This is a guide to current-ish user-made content for players. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. Feel free to edit this guide, as it is a wiki.
  
See also:
+
This list covers add-ons for the latest 3 stable releases (1.14, 1.16, and 1.18) of Wesnoth. There are archived versions of this page for [[Guide_to_UMC_Content/1.10|1.10]] and [[Guide_to_UMC_Content/1.12|1.12]].
* [[Player_UMC_Reviews|Player UMC Reviews]]
+
 
* [[Guide_to_UMC_Content/1.10|Guide to user-made content (UMC) for Battle for Wesnoth 1.10]]
+
For content creators who loved an add-on that hasn't been added to 1.14, 1.16, or 1.18 yet, and are wondering about taking it over, please ensure that its entry on the older (1.12 or 1.10) wiki page is up to date, add a link to the add-on's feedback thread in the forums, and generally do the tidy-up that doesn't need you to start changing the campaign, and then ask the old maintainer. (You should probably also wait a bit before assuming that a maintainer isn't already porting to 1.16 or 1.18).
* [http://forums.wesnoth.org/viewtopic.php?f=8&t=37476 forum thread] for this page
+
 
* [http://forums.wesnoth.org/viewtopic.php?f=8&t=36733 non-available content]
+
If you are looking for even more campaigns, please see the links in at the bottom of this page.
 +
 
 +
== Instructions ==
 +
When adding a campaign to the list, please place it in its alphabetically sorted location, ignoring any initial article ("A", "An", or "The").
  
== Blueprint for Campaigns ==
+
=== Blueprint for Campaigns ===
  
 
* <b>Description:</b>
 
* <b>Description:</b>
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** <b>Complete</b> = Completely written, but buggy as well as potential balance issues.
 
** <b>Complete</b> = Completely written, but buggy as well as potential balance issues.
 
** <b>Finished</b> = Completely written, minimal to no bugs, slight balance issues possible.  
 
** <b>Finished</b> = Completely written, minimal to no bugs, slight balance issues possible.  
 +
 +
* <b>Version</b> campaign version on the add-ons server
  
 
* <b>Length:</b>
 
* <b>Length:</b>
 
* <b>Version:</b>
 
  
 
* <b>Requirements:</b> (only if needed)
 
* <b>Requirements:</b> (only if needed)
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** <b>Normal</b>
 
** <b>Normal</b>
 
** <b>Hard</b>
 
** <b>Hard</b>
 +
 +
Please note: If you didn't play the campaign, write the difficulty written on the add-ons server.
  
 
* <b>Style:</b>  
 
* <b>Style:</b>  
  
Please note: Many campaigns will feature more than one style. Please list the most significant ones.
+
Please note: Many campaigns will feature more than one style. Please list the most significant ones. If you don't know which style is the campaign you are listing, don't write this.
  
 
** <b>Skirmish</b> = small to medium sized armies, your standard Wesnoth gameplay
 
** <b>Skirmish</b> = small to medium sized armies, your standard Wesnoth gameplay
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* <b>Forum:</b> Links to the feedback and development threads at forums.wesnoth.org
 
* <b>Forum:</b> Links to the feedback and development threads at forums.wesnoth.org
  
== Blueprint for Eras ==
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=== Blueprint for Eras ===
  
 
* <b>Description:</b>
 
* <b>Description:</b>
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* <b>Maintainer:</b> if not maintained by the author anymore.
 
* <b>Maintainer:</b> if not maintained by the author anymore.
  
* <b>Status:</b>
+
* <b>Status 1.14/1.16/1.18:</b>
** <b>Broken</b> = Does not work at all
+
** see the list of statuses in the campaign blueprint
** <b>Incomplete</b> = Partially written, no progress
 
** <b>WIP</b> = Partially written, progress
 
** <b>Complete</b> = Completely written, but buggy as well as potential balance issues.
 
** <b>Finished</b> = Completely written, minimal to no bugs, slight balance issues possible.
 
  
 
* <b>Faction Descriptions:</b> Describe your individual factions here.
 
* <b>Faction Descriptions:</b> Describe your individual factions here.
  
* <b>Version:</b>
+
* <b>Requirements:</b> (only if needed)
 +
 
 +
* <b>Forum:</b> Links to the feedback and/or development threads at [https://forums.wesnoth.org/ forums.wesnoth.org].
  
* <b>Requirements:</b> (only if needed)
+
== How to play for UMC factions ==
  
* <b>Forum:</b> Links to the feedback and development threads at forums.wesnoth.org
+
=== Southern Nations by Elvenisko ===
 +
[[How_to_play_Death_Knights|Death Knights]] |
 +
[[How_to_play_Southern_Drakes|Southern Drakes]] |
 +
[[How_to_play_Southern_Dwarves|Southern Dwarves]] |
 +
[[How_to_play_Southern_Elves|Southern Elves]] |
 +
[[How_to_play_Southern_Mages|Southern Mages]] |
 +
[[How_to_play_Southern_Mercenaries|Southern Mercenaries]] |
 +
[[How_to_play_Southern_Orcs|Southern Orcs]] |
 +
[[How_to_play_Southern_Swamplords|Southern Swamplords]] |
 +
[[How_to_play_Southern_Nations|Comparison]] |
 +
[https://units.wesnoth.org/1.17/Southern_Nations/en_US/era_southern.html All units (can be out of date)]
  
== Battle for Wesnoth 1.12.x - stable ==
+
== Battle for Wesnoth 1.14 and newer ==
  
 
=== Campaigns ===
 
=== Campaigns ===
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''Follow the journey of Galas and his band following the events of <i>Invasion from the Unknown</i>''
 
''Follow the journey of Galas and his band following the events of <i>Invasion from the Unknown</i>''
  
'''Author:''' shadowmaster/ShikadiLord
+
'''Author:''' shadowm/ShikadiQueen/Iris
  
'''Status:''' Finished
+
'''Status:''' Finished, 0.10.11
  
 
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part
 
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part
 
'''Version:''' 0.9.9
 
  
 
'''Difficulty:''' Medium-hard
 
'''Difficulty:''' Medium-hard
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'''Faction/Era:''' Many custom units
 
'''Faction/Era:''' Many custom units
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32091
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=32091]
 +
 
 +
'''GitHub:''' [//github.com/project-ethea/After_the_Storm]
  
 
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!
 
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!
  
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''
+
'''[[Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm|Players’ Review(s)]]'''
  
  
==== Antar, Son of Rheor ====
+
====A Beastly Tale====
  
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''
+
''When a small village is beset by troubles, its fate rests in the hands of a young woodsman and the animals he befriends.''
  
'''Author:''' Adamant14
+
'''Author:''' GloccusV
  
'''Status:''' WIP
+
'''Status:''' Complete
  
'''Length:''' 10 playable scenarios / 1 cutscene
+
'''Version:''' 2.0.3
  
'''Version:''' 0.10.2
+
'''Length:''' 5 scenarios
  
'''Difficulty:''' Normal
+
'''Difficulty:''' Intermediate
 
 
'''Style:''' Skirmish
 
  
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)
+
'''Custom units:''' [//units.wesnoth.org/1.14/A_Beastly_Tale/en_US/A_Beastly_Tale.html Here]
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36075
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=41434&p=633612&hilit=A+Beastly+Tale#p579093 Here]
  
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''
 
  
'''Note:''' (Adamant14) The campaign does not work with BfW version 1.11.0, or BfW version 1.11.1, so please use BfW version 1.11.2 or later!
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====A Song of the Winds====
  
 
+
''Every era has its heroes and heroines. Before the song of Myra, the odyssey of Akhen Wadjet and the aria of Tenma Yozora, there was the song of the winds that echoed in the mountains and halls at the heart of the Great Continent. Follow young Maat of Hiera'Shirsha and Prince Abhai of Garet-Desh in the war that set the stage for one of the greatest upheavals Irdya has ever witnessed.
==== Aria of the Dragon-Slayer (The Dragon Trilogy, Part III) ====
+
(Prequel to the Dragon Trilogy)''
 
 
''''''Part VII: Awakening from Legend''' - In ancient times, the fate of Irdya was changed in a great war against the dragons; and, in that war, the heroines Maat and Myra of Hiera'Shirsha stopped the Sky Dragon Svarballi and, unable to destroy him, locked him in a mighty prison. Now, five millennia after that war, as humans rule Irdya and two suns shine in the sky, the one with the power to finally slay the Sky Dragon may have been born as a peasant girl in the outskirts of civilization... Follow Tenma Yozora through the last days of Irdya's Golden Age and through the path to becoming the prophesied Dragon-Slayer...''
 
  
 
'''Author:''' revansurik
 
'''Author:''' revansurik
  
'''Status:''' Incomplete
+
'''Status:''' Complete
  
'''Length:''' 38 scenarios
+
'''Version:''' 1.0.0
  
'''Version:''' 0.3.3
+
'''Length:''' 43 scenarios (some of them dialogue-only)
  
'''Difficulty:''' Normal
+
'''Difficulty:''' Intermediate
  
'''Style:''' Skirmish, Large Battle
+
'''Custom units:''' War of Legends + Custom factions
  
'''Faction/Era:''' Default+War of Legends
+
'''Forum:''' [//https://forums.wesnoth.org/viewtopic.php?f=8&t=53913 Here]
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=40389
 
  
  
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'''Author:''' Doofus-01
 
'''Author:''' Doofus-01
  
'''Status:''' Finished
+
'''Status:''' Complete 1.10.0
  
 
'''Length:''' 20 scenarios
 
'''Length:''' 20 scenarios
 
'''Version:''' 1.5.8
 
  
 
'''Difficulty:''' Hard
 
'''Difficulty:''' Hard
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'''Faction/Era:''' Archaic Era
 
'''Faction/Era:''' Archaic Era
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31348
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=31348]
  
 +
'''GitHub:''' [//github.com/doofus-01/wesnoth-Bad_Moon_Rising]
  
==== Besieged Druids ====
+
==== The Black Cross of Aleron ====
  
 
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''
 
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''
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'''Author:''' Celtic Minstrel
 
'''Author:''' Celtic Minstrel
  
'''Status:''' Complete
+
'''Status:''' Complete 2.0.3
  
 
'''Length:''' 9 scenarios
 
'''Length:''' 9 scenarios
 
'''Version:''' 1.1
 
  
 
'''Difficulty:''' Unbalanced
 
'''Difficulty:''' Unbalanced
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'''Faction/Era:''' Default, Elves
 
'''Faction/Era:''' Default, Elves
  
'''[http://units.wesnoth.org/1.12/DruidSiege/en_US/celmin-druid-siege.html Custom units]'''
+
'''[https://units.wesnoth.org/1.14/Black_Cross_of_Aleron/en_US/celmin-druid-siege.html Custom units]'''
  
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37342
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37342
  
 +
==== Danse Macabre ====
  
==== Birth of a Lich ====
+
''Macabre is a rare zombie who has intelligence and will. What's he like? What's his purpose?''
  
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''
+
'''Author:''' kamikaze
  
'''Author:''' chak_abhi
+
'''Maintainer:''' James_The_Invisible
  
'''Status:''' Finished
+
'''Status:''' Completed, 1.3.2
 +
 
 +
'''Length:''' 12 scenarios
  
'''Length:''' 12 playable scenarios / 2 dialogue only
+
'''Difficulty:''' Unbalanced
  
'''Version:''' 1.0.3
+
'''Style:''' Large Battle
  
'''Difficulty:''' Normal
+
'''Faction/Era:''' Default, undead
  
'''Style:''' Skirmish, Large Battle, Dungeon
+
'''[//units.wesnoth.org/1.14/Danse_Macabre/en_US/Danse_Macabre.html Custom units]'''
  
'''Faction/Era:''' Human outlaws, dwarves, undead
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=33745]
  
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]
+
'''Note:''' While the campaign is playable on Wesnoth 1.14 without major issues, it is (still) in need of heavy re-balancing. Sadly, for various reasons I am not able to do it in near future but patches are always welcome, preferably in form of pull requests on [https://github.com/konecnyjakub/Danse_Macabre GitHub].
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37057
 
  
 +
==== Dawn of Thunder ====
  
==== Coming of the Storm ====
+
''A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger than expected.''
  
''A new recruit joins the imperial army, eager to change the world and see combat. Little does he realise just how much action he will get and where his journey will take him. ''
+
'''Author:''' Paulomat4
  
'''Author:''' TrashMan
+
'''Maintainer:''' egallager
  
'''Status:''' WIP
+
'''Status:''' [https://github.com/cooljeanius/dawn_of_thunder/issues/3 Incomplete], latest release on the BfW 1.16 add-on server is [https://github.com/cooljeanius/dawn_of_thunder/releases/tag/0.2.4 0.2.4].
  
'''Length:''' 26 playable scenarios / 4 dialogue only
+
'''Length:''' 18 scenarios
  
'''Version:''' 1.2.1
+
'''Difficulty:''' Challenging
  
'''Difficulty:''' Normal
+
'''Style:''' Skirmish, Large Battle, RPG-elements
  
'''Style:''' Skirmish, Large Battle, Dungeon
+
'''Faction/Era:''' Default, Elves, Humans
  
'''Faction/Era:''' Default
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=39512 forums.wesnoth.org/viewtopic.php?f=8&t=39512]
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23361
+
==== A Fiery Birth ====
  
 +
''A scholar of the Great Academy journeys to the land of the drakes to discover their secret origins.''
  
==== The Earth's Gut ====
+
'''Author:''' Mathbrush
  
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''
+
'''Status:''' Complete
  
'''Author:''' Anonymissimus
+
'''Version:''' 1.2.0
  
'''Maintainer:''' Anonymissimus
+
'''Length:''' 9 scenarios
  
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)
+
'''Difficulty:''' Normal
  
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives
+
'''Style:''' Skirmish
  
'''Version:''' 0.2.14
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=47861&p=623953 Here]
  
'''Difficulty:''' Normal
+
'''GitHub:''' [//github.com/brirush84/AFieryBirth]
  
'''Style:'''  Dungeon, Skirmish
+
==== The Final Exam ====
  
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units
+
''Young mage Erika must find a magic book to become a true mage. But will it really be her final exam?''
  
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''
+
'''Author:''' Elven
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=26800
+
'''Status:''' Complete, 2.6.1
  
'''Note:''' This campaign is a "Dwarvish dungeon crawler" (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).
+
'''Length:''' 4 scenarios
  
 +
'''Difficulty:''' Easy
  
==== The Flight of Drakes ====
+
'''Style:''' Skirmish, Minigames
  
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.
+
'''Faction/Era:''' Default, Loyalists
  
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=23398]
  
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''
+
'''Note:''' Short, easy campaign with varying objectives. Features female mage as leader.
  
'''Author:''' NoQ
 
  
'''Status:''' Finished
+
==== [[FlightToFreedom|Flight to Freedom]] ====
  
'''Length:''' 7 playable scenarios / 2 talk only
+
''Flight to Freedom chronicles the story of the drake hero Malakar, and his desperate cross-country flight out of slavery.''
  
'''Version:''' 1.1.2
+
'''Authors:''' MadMax, Nova
  
'''Difficulty:''' Easy
+
'''Maintainer:''' egallager
  
'''Style:''' Skirmish
+
'''Status:''' Complete
  
'''Faction/Era:''' Drakes
+
'''Length:''' 20 playable scenarios + 1 dialogue-only, for a total of 21 (may need an update now that the "B" branch has been reactivated)
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37981
+
'''Version:''' [https://github.com/cooljeanius/Flight_Freedom/releases/tag/5.4.2 5.4.2] (for BfW 1.16), or [https://github.com/cooljeanius/Flight_Freedom/releases/tag/5.5.0 5.5.0] (for BfW 1.17), or [https://github.com/cooljeanius/Flight_Freedom/releases/tag/5.6.0 5.6.0] (for BfW 1.18)
  
 +
'''Difficulty:''' Expert
  
==== Invasion from the Unknown ====
+
'''Style:''' Skirmish, Large Battle, Puzzle
  
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''
+
'''Faction/Era:''' Drakes
  
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''
+
'''Required Wesnoth version:''' 1.16+ or 1.17+ or 1.18+
  
'''Author:''' shadowmaster
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=1887 Development], [//forums.wesnoth.org/viewtopic.php?t=40195 Feedback]
  
'''Maintainer:''' Espreon
+
'''GitHub:''' [//github.com/cooljeanius/Flight_Freedom github.com/cooljeanius/Flight_Freedom]
  
'''Status:''' Finished
+
==== Inky's Quest ====
  
'''Length:''' 26 scenarios in two episodes
+
''The Cuttlefish Campaign''
  
'''Version:''' 1.90.6
+
''Are the cuttlefish mere beasts or something more? What stories would they tell if they could speak? This story provides one possible answer. The easiest difficulty provides hints for novice players.''
  
'''Difficulty:''' Normal
+
'''Author:''' Telchin
  
'''Style:''' Skirmish, Dungeon, Boss battle
+
'''Status:''' Complete
  
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.
+
'''Length:''' 12 scenarios + story-only epilogue, for a total of 13
  
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''
+
'''Version:''' 1.5.6
  
 +
'''Difficulty:''' Easy
  
==== The Legend Begins ====
+
'''Style:''' Skirmish
  
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''
+
'''Faction/Era:''' Custom units (cuttlefish, tentacles, giant clams...). Enemies use both default era units and custom ones.
  
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)
+
'''[//units.wesnoth.org/1.14/Inky_Quest/en_US/Inky_Quest.html Custom Units]'''
  
'''Status:''' Complete
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=32501]
  
'''Length:''' 73 scenarios divided into 3 episodes. Continuation from one episode to the next one is possible, but not recommended.
 
  
Episode 1 - 28 scenarios
+
==== Invasion from the Unknown ====
  
Episode 2 - 26 scenarios
+
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''
  
Episode 3 - 20 scenarios
+
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''
  
'''Version:''' 0.5.2
+
'''Author:''' shadowm/ShikadiQueen/Iris
  
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.
+
'''Status:''' Finished, 2.1.9
  
'''Difficulty:''' Intermediate
+
'''Difficulty:''' Normal
  
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles
+
'''Style:''' Skirmish, Dungeon, Boss battle
  
'''Faction/Era:''' [http://units.wesnoth.org/trunk/mainline/en_US/era_default.html Default], [http://units.wesnoth.org/trunk/War_of_Legends/en_US/war_of_legends.html War of Legends]
+
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign.
  
'''Custom units:''' [http://units.wesnoth.org/trunk/The_Legend_Begins/en_US/The_Legend_Begins-E1.html Custom Units]
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=43309]
  
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&t=37424 Click Here]
+
'''GitHub:''' [//github.com/project-ethea/Invasion_from_the_Unknown]
  
 +
'''Walkthrough:''' [[IftU Walkthrough]]
  
==== Legend of Far North ====
+
''[[Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown|Players’ Review(s)]]'''
  
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'
 
  
'''Author:''' chak_abhi
+
==== Leader of the Drakes ====
  
'''Status:''' Finished
+
''Leader of the drakes is killed. His son tries to defend homeland against the orcs. He choosed to ally with saurians, but other clans of drakes disagrees. Will fast and unexperienced Morin win against orcs and rebel drakes alike?''
  
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene
+
'''Author:''' Elven
  
'''Version:''' 1.0.2
+
'''Status:''' Complete, 1.02b
  
'''Difficulty:''' Normal
+
'''Length:''' 3 scenarios
  
'''Style:''' Skirmish, Large Battle
+
'''Difficulty:''' Easy/Medium
  
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas
+
'''Style:''' Skirmish, Minigames
  
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''
+
'''Faction/Era:''' Default, Drakes
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34769
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=53951&start=15]
  
 +
'''Note:''' Short, easy campaign with simple objectives. Features Drake Glider as leader and modified Drake Burner with cold and slowing blade.
  
 
==== Legend of the Invincibles ====
 
==== Legend of the Invincibles ====
  
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''
+
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish threat, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''
  
 
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''
 
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''
Line 381: Line 390:
 
'''Author:''' Dugi  
 
'''Author:''' Dugi  
  
'''Status:''' complete
+
'''Status:''' Complete
  
 
'''Length:''' 200 (+8 talk-only) scenarios
 
'''Length:''' 200 (+8 talk-only) scenarios
 
'''Version:''' 3.0.1
 
  
 
'''Difficulty:''' Normal
 
'''Difficulty:''' Normal
Line 393: Line 400:
 
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level
 
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level
  
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''
+
'''Forum:''' [//r.wesnoth.org/t32384]
  
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).
+
'''GitHub:''' [//github.com/Dugy/Legend_of_the_Invincibles]
  
 +
'''[[Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles|Players’ Review(s)]]'''
  
==== The Library of Kratemaqht ====
+
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).
 
 
''An ancient story from the old continent.''
 
 
 
'''Author:''' Rich Marinaccio (cephalo)
 
  
'''Status:''' Complete
+
==== A New Order ====
  
'''Length:''' 17 scenarios
+
''The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Dunefolk mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe?''
  
'''Version:''' 1.0.0
+
''Note: This campaign contains mature themes, some of which may be unsuitable for children.''
  
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard)
+
'''Author:''' szopen
  
'''Style:''' Skirmish, RPG
+
'''Maintainers:''' nemaara (Yumi), egallager
 
 
'''Faction/Era:''' Loyalists and custom units.
 
 
 
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37798
 
 
 
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''
 
 
 
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;
 
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.
 
 
 
 
 
==== The Militia ====
 
 
 
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''
 
 
 
'''Author:''' Desert_Shyde
 
  
 
'''Status:''' Finished
 
'''Status:''' Finished
  
'''Length:''' 15 scenarios
+
'''Version:''' [https://github.com/nemaara/A_New_Order/releases/tag/1.7.0 1.7.0]
 
 
  
'''Version:''' 1.5.2
+
'''Length:''' Hard to say as it is non-linear; it is advertised as having 45 scenarios, but the numbering only goes up to 30 due to some of the scenarios being alternates to one another.
  
'''Difficulty:''' Normal
+
'''Requirements:''' Requires BfW 1.16+. Also uses the "Akladian Music" add-on.
  
'''Style:''' Skirmish
+
'''Difficulty:''' Advertised as intermediate; could be considered hard, though.
  
'''Faction/Era:''' Default
+
'''Style:''' Mostly Skirmish, some Large Battle
  
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''
+
'''Faction/Era:''' mostly various human factions (including the Dunefolk), with the addition of the Akladian faction of humans
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294
+
'''[//units.wesnoth.org/1.16/A_New_Order/en_US/A_New_Order.html Custom Units]'''
  
 +
'''Forum threads:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=6486&sid=2e644284f54e65736b4f1543b7098ef9 Development], [//forums.wesnoth.org/viewtopic.php?t=36183 Feedback], [//forums.wesnoth.org/viewtopic.php?t=6174 Original (older) art thread], [//forums.wesnoth.org/viewtopic.php?t=36074 Current art thread]
  
==== Only Death Behind ====
+
'''GitHub:''' [//github.com/nemaara/A_New_Order github.com/nemaara/A_New_Order]
  
''Legends of the Emerald Forest, chapter II: Only Death Behind.''
+
'''Note:''' (Pyrophorus) Certainly one of the most mature and well designed campaign in add-ons. A must.
  
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''
+
''' [[Guide_to_UMC_Campaigns/Players_Reviews#A_New_Order|Players’ Review(s)]]'''
  
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''
+
==== The North Wind ====
  
'''Author:''' NoQ
+
''Wesnoth's army was occupied fighting Mal Ravanal in the East, but there were whisperings of an orcish attack in the north. Konrad II must send Deoran, now an experienced rider and commander, with a small band of knights to hold off the orcs....''
  
'''Status:''' Complete
+
''This campaign features unique gameplay characteristics such as a lack of recruiting and a 24-turn time-of-day cycle.''
  
'''Length:''' 7 playable scenarios / 1 talk only
+
'''Author:''' aelius, Deusite; pyndragon
  
'''Version:''' 1.0.0
+
'''Status:''' WIP, 0.3.0
  
'''Difficulty:''' Easy
+
'''Length:''' 1 playable scenario, 6 intended
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Undead
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39119&p=556996#p556996
 
 
 
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Review_by_Adamant14 Player's Review]'''
 
 
 
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.
 
 
 
 
 
==== Panther Lord ====
 
 
 
''The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.''
 
 
 
'''Author:''' Velensk
 
 
 
'''Maintainer:''' Lavender
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 14 scenarios
 
 
 
'''Version:''' 1.2
 
 
 
'''Difficulty:''' Hard
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Era of Four Moons, Darklanders (+ a wide variety of mercenaries)
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34318
 
 
 
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Panther_Lord Players’ Review(s)]'''
 
 
 
 
 
==== Rebellion in the North ====
 
 
 
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again."
 
 
 
'''Author:''' chak_abhi
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes
 
 
 
'''Version:''' 1.1.12
 
  
 
'''Difficulty:''' Normal
 
'''Difficulty:''' Normal
  
'''Style:''' Skirmish, Large Battle
+
'''Style:''' RPG, Skirmish, Survival
 
 
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk
 
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=33059
+
'''Faction/Era:''' Loyalists
  
 +
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=42854]
  
==== The Rising ====
 
  
''A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.''
+
==== The Ravagers====
  
'''Author:''' Paulomat4
+
'''Description:''' ''The Ravagers'' is a tale of pure revenge. A tale of justice served cold, told in a flashback-style point-of-view narrative, by a ranger in the Inn at Weldyn.
 +
The campaign includes many new exciting gameplay features, fun mechanics such as drinking, hundreds of custom units, and many more.
  
'''Status:''' unfinished
+
'''Author:''' WhiteWolf
  
'''Length:''' 8 scenarios, 1 talking only
+
'''Status:''' Finished*
  
'''Version:''' 1.1.0
+
'''Length:''' 25 playable scenarios + 2 scene scenarios
  
'''Difficulty:''' challenging
+
'''Requirements:''' Akladian Music Pack, Underness Music Pack
  
'''Style:''' Skirmish, Large Battle, RPG-elements
+
'''Difficulty:''' Intermediate
 
 
'''Faction/Era:''' Default, Elves, Humans
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39512
 
 
 
 
 
==== The Roar of the Woses ====
 
 
 
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''
 
 
 
'''Author:''' Alarantalara
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 10-11 scenarios + 1 dialogue-only
 
 
 
'''Version:''' 1.2.7
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)
 
 
 
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=29830
 
  
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.
+
'''Style:''' Skirmish + RPG / Flashback narrative
  
 +
'''Faction/Era:''' Humans, Elves, Ravagers(dark humans)
  
==== Roboke's Island ====
+
'''[//units.wesnoth.org/1.14/The_Ravagers/en_US/The_Ravagers.html Custom Units]'''
  
Mystic Island Quest
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=44930]
  
''Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many.''
+
'''*Notes:''' The main storyline is complete, but there are unfinished side-missions that are still in development. The campaign is aimed to become finished with version 1.2.0.
  
''"Unraveling the mystery of Roboke island is a magic experience." (Weldyn Gazette)''
 
  
''"Ferocious battles and mysterious riddles await you." (Wesmere Post)''
+
==== Return from the Abyss ====
  
''"The adventures of Roboke and his side-kick are truly stunning." (Knalga News)''
+
''After taking part to a disastrous expedition, Khafir and his men are lost and isolated from their people, thousands of miles away from home, bound by a pact sealed with a powerful dwarvish king. Help him escape from the depth of Irdya and finding his way back, in an adventure across two worlds during the rise of a sinister force in the Great Continent.''
  
 +
'''Author:''' skeptical_troll
  
'''Author:''' x42
+
'''Status:''' finished
  
'''Status:''' beta, story-complete
+
'''Length:''' 19 playable scenario + 10 story only
 
 
'''Length:''' 18 playable scenarios + 6 story chapters
 
 
 
'''Version:''' 0.8.X-beta
 
  
 
'''Difficulty:''' Hard
 
'''Difficulty:''' Hard
  
'''Style:''': various (RPG, Skirmish, Puzzle)
+
'''Style:''' Skirmish, Dungeon
  
'''Faction/Era:''' Default (Fencer as main hero + various allies)
+
'''Faction/Era:''' Dunefolk/Default
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&t=39423
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=44545]
  
'''Note:''' Requires BfW &ge; 1.11.6 (for MicroAI)
 
  
 +
==== Rise of the Dunefolk ====
  
==== Ruthless ====
+
''Adventure of Siabbin and Helare from small village in desert, who step by step made the foundation of the Dunefolk nation. Play a stunning adventure against many enemies in different maps - from sandstorm to swampy areas and caves. Defeat powerful lich lord and train one of the best dark mages in the world of Wesnoth.''
  
''A bard (an aging criminal) is walking in wasteland. Nothing but two hands in his pockets, and nothing but stones around. Suddenly he sees a knight on errand--a dangerous opponent, especially in broad daylight. The two strangers are soon sitting by the campfire, and the bard is telling a story.
+
'''Author:''' Elven
(Beginner level, 10+ fights).''
 
  
'''Author:''' homunculus
+
'''Status:''' Completed
 
 
'''Status:''' Finished
 
  
'''Length:''' 12 playable scenarios + 5 cutscene scenarios
+
'''Length:''' 11 scenarios
  
'''Version:''' 1.0.4
+
'''Difficulty:''' Medium
  
'''Difficulty:''' Normal
+
'''Style:''' Skirmish, Minigames, Survival
  
'''Style:''' Skirmish
+
'''Faction/Era:''' Default, Dunefolk and dark mage
  
'''Faction/Era:''' Default (Orcs)
+
'''Note:''' enjoable gameplay with every map different. Enough experience to upgrade your units.
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37874
+
==== The Return of the Darks ====
  
'''Note:''' (Adamant14) Recommendable campaign, with smart unusual ideas and a good detailed story.
+
''The Darks are a race which left Wesnoth in the ancient times and lives on Isles in the sky. But now the Magic wich helped them to move the Isles in Sky got lost and the isles are about to fall down. Rumion an adventurer goes to Wesnoth and searchs for something that could help them.''
You fight with few units on small but perfect maps. About the difficulty: The author describes his campaign as 'beginner level', but for me the difficulty is rather NORMAL than EASY.
 
  
 +
'''Author:''' thvk
  
==== Salt Wars ====
+
'''Status:''' WIP
 
 
''Introductory campaign for the Era of Four Moons.''
 
 
 
''As an officer of one of the Sea States you must defend your organization from aggressive rivals.''
 
 
 
'''Author:''' Velensk
 
 
 
'''Maintainer:''' Lavender
 
 
 
'''Status:''' Complete
 
  
'''Length:''' 5 scenarios
+
'''Length:''' 4 playable scenario + 2 story only
 
 
'''Version:''' 1.0.1
 
  
 
'''Difficulty:''' Easy
 
'''Difficulty:''' Easy
Line 648: Line 540:
 
'''Style:''' Skirmish
 
'''Style:''' Skirmish
  
'''Faction/Era:''' Era of Four Moons, Sea States
+
'''Faction/Era:''' Default + some self made units
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31498
 
 
 
 
 
==== Saving Elensefar ====
 
 
 
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''
 
 
 
'''Author:''' Turin
 
 
 
'''Maintainer:''' trewe
 
 
 
'''Status:''' Finished
 
 
 
'''Length:''' 1 year (around 12 scenarios)
 
 
 
'''Version:''' 1.5.2
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish, RPG, Simulation
 
 
 
'''Faction:''' Default Era
 
 
 
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&start=0
 
 
 
'''Wiki:''' [[Saving_Elensefar]]
 
 
 
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.
 
  
 +
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=52731]
  
 
==== Secrets of the Ancients ====
 
==== Secrets of the Ancients ====
Line 688: Line 552:
 
'''Author:''' beetlenaut
 
'''Author:''' beetlenaut
  
'''Status:''' Completed
+
'''Status:''' Mainlined (this is now one of the campaigns that is downloaded with Wesnoth itself)
  
 
'''Length:''' 18 playable scenarios + 3 story only
 
'''Length:''' 18 playable scenarios + 3 story only
 
'''Version:''' 1.0.0
 
  
 
'''Difficulty:''' Hard  
 
'''Difficulty:''' Hard  
Line 700: Line 562:
 
'''Faction/Era:''' Undead/Default
 
'''Faction/Era:''' Undead/Default
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=40545
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=40545]
  
 +
'''Walkthrough:''' [[Secrets of the Ancients Walkthrough]]
  
==== The Sojournings of Grog ====
 
  
''Grog (as starred in Under the Burning Suns) goes home.''
+
==== Swamplings ====
  
'''Author:''' Peter Christopher, Thomas Hockings
+
''Banished by Yushnak the Ponderer, a tribe of lowly swamp goblins endure in the deadly mire of Pogo Bog. Four centuries before the founding of Wesnoth, this is the story of the goblins' struggle against the intrigues and betrayals of the greater races, and the rise of the first wolf rider.''
  
'''Maintainer:''' Elvish_Hunter
+
'''Author:''' John Rawlins (boru)
  
'''Status:''' Finished
+
'''Status:''' Complete
  
'''Length:''' 18 playable scenarios in 2 parts
+
'''Length:''' 17 scenarios
  
'''Version:''' 3.0.1
+
'''Version:''' 1.2.0i
  
 
'''Difficulty:''' Normal
 
'''Difficulty:''' Normal
 
'''Style:''' Skirmish, Dungeon, Large Battle
 
 
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''
 
 
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.
 
 
 
==== Soldier of Wesnoth ====
 
 
''697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert...''
 
 
'''Author:''' revansurik
 
 
'''Status:''' Completed
 
 
'''Length:''' 31 scenarios
 
 
'''Version:''' 2.0.0
 
 
'''Difficulty:''' Normal
 
  
 
'''Style:''' Skirmish
 
'''Style:''' Skirmish
  
'''Faction/Era:''' Default+Khalifate+Custom Units
+
'''Faction:''' Goblins
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39123
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=41254]
  
 +
'''[[Guide_to_UMC_Campaigns/Players_Reviews#Swamplings|Players’ Review(s)]]'''
  
==== A Song of Fire (The Dragon Trilogy, Part I) ====
 
  
''''''Part I: The Last War''' - In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever.''
+
==== The Dark Hordes ====
  
''''''Part II: Towards the Rising Sun''' - After the vicious Last War, Myra has become the new leader of Aragwaithi and Windsong alike. Albeit young and shaken by many losses, she must steel herself to lead her people through the vast and hostile Hannuk Steppes. However, her journey will take them all farther than in their wildest dreams. Furthermore, Myra must deal with the evil influence of the mysterious red gem she found after the last battle.''
+
''Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes.''
  
''''''Part III: Raging Skies''' - The refugees have finally found a new home: families are built, allies are made and, for the first time in years, Myra and her friends know peace. However, when everything seems normal, ambition and thirst for power cause the break out of a continental war. And, amidst this new storm, an old foe rises agan, more powerful than ever. Witness the end of the song of Irdya's first great heroine.''
+
'''Author:''' Circon
 
 
'''Author:''' revansurik
 
  
'''Status:''' Complete
+
'''Maintainer:''' Various
  
'''Length:''' 36 scenarios
+
'''Status:''' Incomplete/WIP
  
'''Version:''' 0.5.6
+
'''Length:''' 15 scenarios done so far
  
'''Difficulty:''' Normal
+
'''Version:''' 0.1.2
  
'''Style:''' Skirmish, Large Battle
+
'''Difficulty:''' Unbalanced
 
 
'''Faction/Era:''' Default+War of Legends
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=38210
 
 
 
 
 
==== Swamp Witch's Curse ====
 
 
 
''A Faerie tale from the World of Four Moons.''
 
 
 
''In the tradition of Evil Sorceress's, a witch from the jungle made a surprise visit at the presentation of a sultans daughter. Promptly declaring the girl to be the future bride for her son she lays a curse that will harm any other man which approaches her. The girl grew up wild and somewhat bitter. Now many years later, word arrives of a merchant lord who knows a way to break the curse but in exchange he wants to marry her and receive a large dowry.''
 
 
 
'''Author:''' Velensk
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 9 scenarios
 
 
 
'''Version:''' 1.0
 
 
 
'''Difficulty:''' Expert
 
  
 
'''Style:''' Skirmish
 
'''Style:''' Skirmish
  
'''Faction:''' Era of Four Moons, Freemen
+
'''Faction/Era:''' Default undead
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=40467
+
'''[//units.wesnoth.org/1.10/The_Dark_Hordes/en_US/The_Dark_Hordes_1.html Custom Units]'''
  
 
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=16576&]
==== Sven's Adventure ====
 
 
 
''A young adventurer's quest to retrieve the fabled, and dangerous, Spellbook of Death.''
 
 
 
'''Author:''' kpearce
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 19 scenarios
 
 
 
'''Version:'''  0.1.1
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' RPG, Dungeon, Boss Battle
 
 
 
'''Faction/Era:''' Default (mixed factions)
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39080
 
  
  
Line 824: Line 623:
 
'''Maintainer:''' UnwiseOwl
 
'''Maintainer:''' UnwiseOwl
  
'''Status:''' Complete
+
'''Status:''' Finished 0.11.0
  
 
'''Length:''' 5 scenarios
 
'''Length:''' 5 scenarios
 
'''Version:''' 0.10.2
 
  
 
'''Difficulty:''' Normal
 
'''Difficulty:''' Normal
Line 836: Line 633:
 
'''Faction/Era:''' Imperial Era, Sidhe.
 
'''Faction/Era:''' Imperial Era, Sidhe.
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=19490
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=37880]
  
'''Walkthrough''' There is a video-walkthrough by the campaign maintainer that begins here: https://www.youtube.com/watch?v=dGM1bjImvkI&list=PLZorLYWvUD7VIhaXxKwzO8iQANlp_TaF0
+
'''Walkthrough''' There is a video-walkthrough by the campaign maintainer that begins [https://www.youtube.com/watch?v=dGM1bjImvkI&list=PLZorLYWvUD7VIhaXxKwzO8iQANlp_TaF0 here].
  
 
'''Note:''' As of August 2014, all previous issues raised about this campaign have been addressed. If you've not played this campaign since 1.4 or 1.10, in this humble maintainers opinion, it's worth another go.
 
'''Note:''' As of August 2014, all previous issues raised about this campaign have been addressed. If you've not played this campaign since 1.4 or 1.10, in this humble maintainers opinion, it's worth another go.
 
==== The Three Elves ====
 
 
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''
 
 
'''Author:''' Stanislav Hoferek
 
 
'''Maintainer:''' trewe
 
 
'''Status:''' Complete
 
 
'''Length:''' 8 scenarios + 2 dialogue
 
 
'''Version:''' 0.9
 
 
'''Difficulty:''' Easy
 
 
'''Style:''' Skirmish
 
 
'''Faction:''' Default (Elves)
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23395
 
  
  
Line 874: Line 649:
  
 
'''Length:''' 20 scenarios, 4 dialogue only
 
'''Length:''' 20 scenarios, 4 dialogue only
 
'''Version:''' 1.7.1
 
  
 
'''Difficulty:''' Intermediate (Era of Magic)
 
'''Difficulty:''' Intermediate (Era of Magic)
Line 883: Line 656:
 
'''Era:''' Era of Magic
 
'''Era:''' Era of Magic
  
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31799
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=31799]
  
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''
+
'''GitHub:''' [//github.com/inferno8/wesnoth-To_Lands_Unknown]
 +
 
 +
'''[[Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown|Players’ Review(s)]]'''
  
  
Line 896: Line 671:
 
'''Maintainer:''' Adamant14
 
'''Maintainer:''' Adamant14
  
'''Status:''' Complete
+
'''Status:''' Complete, 1.0.14
  
 
'''Length:''' 13 playable scenarios + 1 dialogue-only
 
'''Length:''' 13 playable scenarios + 1 dialogue-only
 
'''Version:''' 1.0.2
 
  
 
'''Difficulty:''' Normal
 
'''Difficulty:''' Normal
Line 908: Line 681:
 
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)
 
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)
  
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''
+
'''[//units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded
 
 
 
 
 
==== War of the Jewel (The Dragon Trilogy, Part II)====
 
 
 
'''''Part IV: City of the Sun''' - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours... And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for...''
 
 
 
'''Author:''' revansurik
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 38 scenarios + epilogue
 
 
 
'''Version:''' 0.2.0
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish/Large Battle
 
 
 
'''Faction/Era:''' War of Legends+Custom factions (Maat'Karians, Wargs, Chomi, Deshra, Washraha, Woodlanders, Aeserians)
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39618&p=562944#p562944
 
 
 
 
 
==== The White Troll ====
 
 
 
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''
 
 
 
'''Author:''' Wesnoth Italian Forum
 
 
 
'''Status:''' Complete
 
 
 
'''Length:''' 8 scenarios
 
 
 
'''Version:''' 1.0.0
 
 
 
'''Difficulty:''' Normal
 
 
 
'''Style:''' Skirmish
 
 
 
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.
 
 
 
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=38828
 
  
 +
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&t=23463]
  
 
=== Eras ===
 
=== Eras ===
Line 962: Line 690:
 
[[Category:Eras|*]]
 
[[Category:Eras|*]]
  
==== Era of Four Moons ====
 
  
An era based of the cultures in fictional world Ialfa. There are a core set of four which have had the blunt of the balancing effort put into them, and an additional four which represent other parts of the world and are not complete or balanced.
+
==== '''Southern nations''' ====
  
'''Author:''' Velensk
+
[[How_to_play_Southern_Nations|Everything about southern nations, including how to play series]]
  
'''Status:'''
+
==== '''War of Legends''' ====
  
'''Faction Descriptions:''' The four core factions are:
+
'''Description:''' A multiplayer era focused on the Dark Irdya Campaigns. Contains 15 factions.
  
-The Highlanders (Chaotic/Neutral): A nomadic people living along the savanna and steppes. Units generally have high hp and low resistances and good movement and defense in the hills. Features cheap mobile infantry and recruitable level 2 Elephants that act as a living battering ram.
+
'''Author:''' Tahsin Jahin Khalid (Lord-Knyghtmare)
  
-The Imperialists (Lawful): A massive oligarchy centered around an emperor and his house. Most units do well in the open and not well in forests. Can create durable positions and hold open ground exceptionally well but most units do not inflict a lot of damage. Features units with 50% defense in the open and suicidal units.
+
'''Maintainer:''' Tahsin Jahin Khalid (Lord-Knyghtmare)
  
-The Sea States (Lawful/Neutral): A collation of small mercantile city states. Can field a variety of versatile units with no exceptional strengths or weaknesses.
+
'''Status:''' Complete, new features being added for the 1.15.x version of the add-on
  
-The Darklanders (Chaotic): A society of tribal Jungle people. Units generally have low hitpoints but good defense and movement in forests. Features very efficient melee power and access to both slows and berserk.
+
'''Factions:'''
  
The other factions are:
+
# Aragwaithi
 +
# Windsong
 +
# Human Alliance
 +
# Orcish Union
 +
# Southerners (Desert Elves)
 +
# Outlaws
 +
# Elementals
 +
# Undead
 +
# Drakes
 +
# Dark Legion
 +
# Sylvans
 +
# Minotaurs
 +
# Vampires
 +
# Dunefolk
 +
# Knalgan Alliance
  
-The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician.
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&t=30087 Development and Feedback Thread]
  
-The Pygmies (Liminal): A strange race of tiny jungle dwellers shrouded in mystery: Most units do very well in forests and swamps and are very dodgy at the cost of experience points. Also, most units will heal themselves slightly over time. Feature effective mobile level 0s and many powerful support units.
+
'''GitHub:''' [//github.com/knyghtmare/War_of_Legends]
  
-The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and high on hp but have low defenses when not in rough terrain. Feature powerful magicians and a steadfast berserker.
+
==== Era of Magic(EoMa) ====
 
 
-The Freemen (Lawful): A society of desert dwellers split between the city dwellers and the nomads. Units tend to be durable and adept in deserts and hills and not as good in forests. Features units with stun and recruitable level 2 rocs.
 
 
 
'''Version: ''' 0.5.1
 
 
 
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=19&t=30513
 
 
 
==== War of Legends ====
 
* <b>Description:</b> An era based on the continent of Arkenova as well as other parts of Irdya.
 
 
 
* <b>Author:</b> Tahsin Jahin Khalid (Lord-Knyghtmare)
 
 
 
* <b>Maintainer:</b> Tahsin Jahin Khalid (Lord-Knyghtmare)
 
 
 
* <b>Status:</b> Finished
 
 
 
* <b>Faction Descriptions:</b> (Descriptions to be added later)
 
 
 
01. Aragwaithi
 
 
 
02. Windsong
 
 
 
03. Human Alliance
 
 
 
04. Orcish Union
 
 
 
05. Southerners
 
 
 
06. Outlaws
 
 
 
07. Elementals
 
 
 
08. Undead
 
 
 
09. Drakes
 
 
 
10. Dark Legion
 
 
 
11. Sylvans
 
  
12. Minotaurs
+
'''Description:''' Aiming at using the whole potential of Battle of Wesnoth's graphic engine, the Era of Magic is considered to have a most amazing special effects and attack animations in the BfW game. There are 8 playable factions with fully animated units and tons of special effects contained in the era, and the stories of them are told in the campaign "To Lands Unknown".  
  
13. Vampires
+
'''Author:''' Inferno8
 
 
* <b>Version:</b> 1.1.5.1
 
 
 
* <b>Forum:</b> [http://forums.wesnoth.org/viewtopic.php?f=19&t=30087 Development and Feedback Thread]
 
 
 
==== Era of Magic(EoMa) ====
 
* <b>Description:</b> Aiming at using the whole potential of Battle of Wesnoth's graphic engine, the Era of Magic is considered to have a most amazing special effects and attack animations in the BfW game. There are 8 playable factions with fully animated units and tons of special effects contained in the era, and the stories of them are told in the campaign "To Lands Unknown".
 
* <b>Author:</b> Inferno8
 
  
* <b>Maintainer:</b> Inferno8
+
'''Maintainer:''' Inferno8
  
* <b>Status:</b> Finished; Available on 1.10 and 1.12 add-on server
+
'''Status:''' Finished, 3.1
  
* <b>Faction Descriptions:</b>
+
'''Faction Descriptions:'''
 +
 
Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstopable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.
 
Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstopable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.
  
Line 1,061: Line 756:
 
Destroyers - a terrifying undead creations consisting of civilizations long gone...
 
Destroyers - a terrifying undead creations consisting of civilizations long gone...
  
* <b>Version:</b> 1.1.1 (February 18th, 2015)
+
'''Version:''' 1.1.1 (February 18th, 2015)
  
* <b>Forum:</b> [http://forums.wesnoth.org/viewtopic.php?f=19&t=20039 Development and Feedback Thread]
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&t=20039 Development and Feedback Thread]
  
 +
'''GitHub:''' [//github.com/inferno8/wesnoth-Era_of_Magic]
  
 
==== Ageless Era ====
 
==== Ageless Era ====
* <b>Description:</b> Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more an era pack than an era.
 
  
* <b>Author:</b> mnewton1, Ravana and various
+
'''Description:''' Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more an era pack than an era.
 +
 
 +
'''Author:''' mnewton1, Ravana and various
  
* <b>Maintainer:</b> Ravana
+
'''Maintainer:''' Ravana
  
* <b>Status:</b> Finished; Available on 1.6, 1.8, 1.10 and 1.12 add-on server. Only maintained on 1.12 server
+
'''Status:''' Finished, 4.19
  
* <b>Unit Tree:</b> [http://units.wesnoth.org/1.12/Ageless_Era/en_US/Ageless%20Era.html Ageless Unit Tree]
+
'''Unit Tree:''' [//units.wesnoth.org/1.12/Ageless_Era/en_US/Ageless%20Era.html Ageless Unit Tree (for 1.12)]
  
* <b>Factions List:</b> Currently There are 88 factions in the era:
+
'''Factions List:''' Currently there are 91 factions in the era:
  
 
Default: Loyalist, Rebels, Northerners, Undead, Knalgan Alliance, Drakes, Khalifate
 
Default: Loyalist, Rebels, Northerners, Undead, Knalgan Alliance, Drakes, Khalifate
Line 1,105: Line 802:
 
Mercenaries Era: Highlanders, Enchanters, Avians, Slavers, Mercenaries, Equestrians, Emperor's Guard, Oracles, Holy Order, The Cult, Fanatics, Tribalists, Hive, Infernai, Refugees, Blight
 
Mercenaries Era: Highlanders, Enchanters, Avians, Slavers, Mercenaries, Equestrians, Emperor's Guard, Oracles, Holy Order, The Cult, Fanatics, Tribalists, Hive, Infernai, Refugees, Blight
  
* <b>Version:</b> 4.12.1 (November 28th, 2014)
+
'''Git:''' [https://github.com/ProditorMagnus/Ageless-for-1-11 Ageless-for-1-11] and also for 1.12 and [https://github.com/ProditorMagnus/Ageless-for-1-14 1.14]
  
* <b>Git:</b> [https://github.com/ProditorMagnus/Ageless-for-1-11 Ageless-for-1-11]
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&t=25274 Development and Feedback Thread]
  
* <b>Forum:</b> [http://forums.wesnoth.org/viewtopic.php?f=19&t=25274 Development and Feedback Thread]
 
  
 
==== Imperial Era (IE) ====
 
==== Imperial Era (IE) ====
* <b>Description:</b> (One of?) the oldest maintain user eras, the Imperial Era brings together seven different factions in a completely re-imagined setting, the world of Orbivm, a very lethal world indeed. The era contains both mainline and development versions of each faction and can be used to play five campaigns, each featuring a different race.
 
  
* <b>Author:</b> Orbivm Project (but really Turin)
+
'''Description:''' One of the oldest maintained user eras, the Imperial Era brings together seven different factions in a completely re-imagined setting, the world of Orbivm, a very lethal world indeed. The era contains both mainline and development versions of each faction and can be used to play five campaigns, each featuring a different race.
 +
 
 +
'''Author:''' Orbivm Project (but really Turin)
 +
 
 +
'''Maintainer:''' UnwiseOwl
 +
 
 +
'''Status:''' Complete, 0.23
 +
 
 +
'''Faction Descriptions:'''
 +
 +
# Lavinian Legion - Based on the Roman Legion, the Lavinians have strong, versatile melee units in the legionaries and a range of support classes sourced from amongst the Lavinian population and various subjugated races. The legion are strong in the plains but weak when fighting in forested areas. The Lavinians are featured in "Fall of Silvium".
 +
# Sidhe - The Sidhe are a group of forest-dwelling elves whose focus is stealth and fleet movement. Their mages are able to channel the lightning itself, and their various other units move almost as fast. The Sidhe feature in "Tale of Vaniyera".
 +
# Marauders - Based on the Germanic peoples that eventually conquered Rome (hint, hint), the Marauders are equally as at home in the hills, forests and swamps of their homeland. Their hard-hitting melee units are practicalyl unstoppable during the night-time. The Marauders are the stars of the "Alfhelm the Wise" campaign.
 +
# Orcei Gentorum - The orcs have been captured gladiators slaving away in the Lavinian arenas for generations.The life of an orc in Orbivm is harsh and brutal, just like the orcs themselves. The tale of the uprising of one such group of Orcs is told in "Up from Slavery".
 +
# Cavernei - The Cavernei are a dwarvish race with similarities to the mainline Knalgans, but with a greater emphasis on the military uses of runesmithing. They get a campaign too, in "Gali's Contract"
 +
# Issaelfr - The frost elves live on the fringes of the habitable lands of Evrosia, the main continent of Orbivm, and have become inured to difficult conditions and tuned in to their Fae natures. They don't have a campaign yet, but you could always write one.
 +
# Arendians - The Arendians are horse-lords living on the Western steppes of Evrosia. A life of constant battle has developed a military-focused society where warriors are trained from a young age. They used to have a campaign, but it fell into disrepair a very long time ago.
 +
 
 +
'''Wiki:''' [[Orbivm]]
 +
 
 +
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?t=37920 Development and Feedback Thread]
 +
 
 +
==== Lonely Era (LE) ====
 +
 
 +
'''Description:''' The Lonely Era is a new collection of six selected superior solitary sides with interesting and unusual abilities, traits and attributes.
 +
 
 +
It has been extensively revised and rebalanced over the last few years from the original era and the constituent factions.
  
* <b>Maintainer:</b> UnwiseOwl
+
'''Author:''' Atreides. Based on work by Shield, Desert_Shyde, Brilliand, Stern, Cloud, Grigistian, mikoc5, Stopsignal, The_Gnat, Minnakht.
  
* <b>Status:</b> Playable. Available on 1.12 as "Imperial Era" and 1.10 as "Imperial Era Fixed"
+
'''Maintainer:''' Atreides
  
* <b>Faction Descriptions:</b>
+
'''Status 1.16:''' Finished
Lavinian Legion - Based on the Roman Legion, the Lavinians have strong, versatile melee units in the legionaries and a range of support classes sourced from amongst the Lavinian population and various subjugated races. The legion are strong in the plains but weak when fighting in forested areas. The Lavinians are featured in "Fall of Silvium".
 
  
Sidhe - The Sidhe are a group of forest-dwelling elves whose focus is stealth and fleet movement. Their mages are able to channel the lightning itself, and their various other units move almost as fast. The Sidhe feature in "Tale of Vaniyera".
+
'''Faction Descriptions:'''
  
Marauders - Based on the Germanic peoples that eventually conquered Rome (hint, hint), the Marauders are equally as at home in the hills, forests and swamps of their homeland. Their hard-hitting melee units are practicalyl unstoppable during the night-time. The Marauders are the stars of the "Alfhelm the Wise" campaign.
+
1) Santa's Helpers are his Elves as well as animated pine trees. They are an updated faction based on the Merry Christmas Campaign. Beware of Elves bearing gifts though, the presents are very distracting. They are unique in not having standard levels, they each can gain up to 4 special abilities via AMLA but always remain at level 1. Of course there are also Flying Reindeer and Christmas Seals.
  
Orcei Gentorum - The orcs have been captured gladiators slaving away in the Lavinian arenas for generations.The life of an orc in Orbivm is harsh and brutal, just like the orcs themselves. The tale of the uprising of one such group of Orcs is told in "Up from Slavery".
+
2) Gremlins are an all teleporting race of elusive ethereal creatures. Individually fragile they work together using their tremendous mobility to swarm and overwhelm their enemies. Their mages are perhaps the ultimate glass cannons but if you can somehow keep one alive long enough it might even get to level 5 and become immortal.
  
Cavernei - The Cavernei are a dwarvish race with similarities to the mainline Knalgans, but with a greater emphasis on the military uses of runesmithing. They get a campaign too, in "Gali's Contract"
+
3) Vaeringjar are a Viking faction allied with Wolfkin. The vikings eschew ranged weapons as well as sissy ideas like dodging blows but are a very, very hardy lot. They also have a unique herbalist unit that can inspire berserker rage in adjacent vikings for a turn. The wolfkin are lithe and armed with bows and teeth on the other hand. They are also very agile in contrast to the vikings. As nocturnal hunters they are devastating at night and almost helpless in the day.
  
Issaelfr - The frost elves live on the fringes of the habitable lands of Evrosia, the main continent of Orbivm, and have become inured to difficult conditions and tuned in to their Fae natures. They don't have a campaign yet, but you could always write one.
+
4) Avians are cold loving, water hating bipedal birds. Their hollow bones and feathers make them vulnerable to fire and blunt weapons. They are unique in having cheap level 0 healers. Unusually their leaders are not drawn from the ranks but form a separate class only selectable as leaders. Tamed Albatrosses to patrol the awful waters.
  
Arendians - The Arendians are horse-lords living on the Western steppes of Evrosia. A life of constant battle has developed a military-focused society where warriors are trained from a young age. They used to have a campaign, but it fell into disrepair a very long time ago.
+
5) The Deep Ones - Slimy, slippery, blasphemous fish-frogs of the nameless design - living and horrible - have now been sighted on the edge of Wesnoth. Mutants who slowly evolve from human to monster these creatures are nothing to be trifled with! An all water faction they are quite capable of holding their own against the landlubbers.
  
* <b>Version:</b> 0.22.1 (July, 2015)
+
6) Jephrifs live far up in the sky, miles above land. Away from even the most basic things most other races take for granted, such as solid ground, their society developed to be quite alien indeed. In recent times, jephrifs began descending from the skies to participate in combat against other races - apparently for their own amusement, seeing life as a game.
  
* <b>Forum:</b> [http://forums.wesnoth.org/viewtopic.php?t=37920 Development and Feedback Thread]
+
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?t=42630 Development and Feedback Thread]
 +
 
 +
== Additional info ==
 +
See also:
 +
* [[Player_UMC_Reviews|Player UMC Reviews]]
 +
* [[:Category:User-made Campaigns - Walkthroughs|Walkthroughs for user-made campaigns]]
 +
* [//r.wesnoth.org/t37476 forum thread] for this page
 +
* [[Guide_to_UMC_Content/1.12|Guide to user-made content (UMC) for Battle for Wesnoth 1.12]]
 +
* [[Guide_to_UMC_Content/1.10|Guide to user-made content (UMC) for Battle for Wesnoth 1.10]]
 +
* [//r.wesnoth.org/t36733 thread discussing 1.8 UMC that wasn't ported to 1.10]
 +
* [//r.wesnoth.org/t48086 thread discussing all UMC that hasn't been ported to 1.14]
 +
* [//addons.wesnoth.org the addon server]

Latest revision as of 02:30, 27 October 2024

This is a guide to current-ish user-made content for players. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. Feel free to edit this guide, as it is a wiki.

This list covers add-ons for the latest 3 stable releases (1.14, 1.16, and 1.18) of Wesnoth. There are archived versions of this page for 1.10 and 1.12.

For content creators who loved an add-on that hasn't been added to 1.14, 1.16, or 1.18 yet, and are wondering about taking it over, please ensure that its entry on the older (1.12 or 1.10) wiki page is up to date, add a link to the add-on's feedback thread in the forums, and generally do the tidy-up that doesn't need you to start changing the campaign, and then ask the old maintainer. (You should probably also wait a bit before assuming that a maintainer isn't already porting to 1.16 or 1.18).

If you are looking for even more campaigns, please see the links in at the bottom of this page.

Instructions

When adding a campaign to the list, please place it in its alphabetically sorted location, ignoring any initial article ("A", "An", or "The").

Blueprint for Campaigns

  • Description:
  • Author:
  • Maintainer: if not maintained by the author anymore.
  • Status:
    • Broken = Does not work at all
    • Incomplete = Partially written, no progress
    • WIP = Partially written, some progress
    • Complete = Completely written, but buggy as well as potential balance issues.
    • Finished = Completely written, minimal to no bugs, slight balance issues possible.
  • Version campaign version on the add-ons server
  • Length:
  • Requirements: (only if needed)
  • Difficulty:

Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.

    • Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erratically from one scenario to the next and only people using the debug mode have seen the final, then it is.
    • Easy
    • Normal
    • Hard

Please note: If you didn't play the campaign, write the difficulty written on the add-ons server.

  • Style:

Please note: Many campaigns will feature more than one style. Please list the most significant ones. If you don't know which style is the campaign you are listing, don't write this.

    • Skirmish = small to medium sized armies, your standard Wesnoth gameplay
    • Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)
    • RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits
    • Survival = being exposed to changing, spawning enemies while remaining on the same map
    • Large Battle = large number of units on the battlefield, sizely maps
    • Simulation = campaigns feat. terrain modification, alternative resources
    • Boss battle = the challenge is to defeat a single powerful enemy unit
    • Minigames = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay
  • Faction/Era: Era for the whole campaign and more specifically the faction or unit composition you field.
  • Custom units: Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.
  • Forum: Links to the feedback and development threads at forums.wesnoth.org

Blueprint for Eras

  • Description:
  • Author:
  • Maintainer: if not maintained by the author anymore.
  • Status 1.14/1.16/1.18:
    • see the list of statuses in the campaign blueprint
  • Faction Descriptions: Describe your individual factions here.
  • Requirements: (only if needed)

How to play for UMC factions

Southern Nations by Elvenisko

Death Knights | Southern Drakes | Southern Dwarves | Southern Elves | Southern Mages | Southern Mercenaries | Southern Orcs | Southern Swamplords | Comparison | All units (can be out of date)

Battle for Wesnoth 1.14 and newer

Campaigns

After the Storm

Follow the journey of Galas and his band following the events of Invasion from the Unknown

Author: shadowm/ShikadiQueen/Iris

Status: Finished, 0.10.11

Length: 3 episodes of 13 scenarios each, some of which are multi-part

Difficulty: Medium-hard

Style: Skirmish, Boss Battle, Dungeon

Faction/Era: Many custom units

Forum: [1]

GitHub: [2]

Note: (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!

Players’ Review(s)


A Beastly Tale

When a small village is beset by troubles, its fate rests in the hands of a young woodsman and the animals he befriends.

Author: GloccusV

Status: Complete

Version: 2.0.3

Length: 5 scenarios

Difficulty: Intermediate

Custom units: Here

Forum: Here


A Song of the Winds

Every era has its heroes and heroines. Before the song of Myra, the odyssey of Akhen Wadjet and the aria of Tenma Yozora, there was the song of the winds that echoed in the mountains and halls at the heart of the Great Continent. Follow young Maat of Hiera'Shirsha and Prince Abhai of Garet-Desh in the war that set the stage for one of the greatest upheavals Irdya has ever witnessed. (Prequel to the Dragon Trilogy)

Author: revansurik

Status: Complete

Version: 1.0.0

Length: 43 scenarios (some of them dialogue-only)

Difficulty: Intermediate

Custom units: War of Legends + Custom factions

Forum: Here


Bad Moon Rising

An expedition to gather treasure from the cold north sets off compounding disaster.

Author: Doofus-01

Status: Complete 1.10.0

Length: 20 scenarios

Difficulty: Hard

Style: Skirmish

Faction/Era: Archaic Era

Forum: [3]

GitHub: [4]

The Black Cross of Aleron

A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.

Author: Celtic Minstrel

Status: Complete 2.0.3

Length: 9 scenarios

Difficulty: Unbalanced

Style: Skirmish

Faction/Era: Default, Elves

Custom units

Forum: http://forums.wesnoth.org/viewtopic.php?f=8&t=37342

Danse Macabre

Macabre is a rare zombie who has intelligence and will. What's he like? What's his purpose?

Author: kamikaze

Maintainer: James_The_Invisible

Status: Completed, 1.3.2

Length: 12 scenarios

Difficulty: Unbalanced

Style: Large Battle

Faction/Era: Default, undead

Custom units

Forum: [5]

Note: While the campaign is playable on Wesnoth 1.14 without major issues, it is (still) in need of heavy re-balancing. Sadly, for various reasons I am not able to do it in near future but patches are always welcome, preferably in form of pull requests on GitHub.


Dawn of Thunder

A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger than expected.

Author: Paulomat4

Maintainer: egallager

Status: Incomplete, latest release on the BfW 1.16 add-on server is 0.2.4.

Length: 18 scenarios

Difficulty: Challenging

Style: Skirmish, Large Battle, RPG-elements

Faction/Era: Default, Elves, Humans

Forum: forums.wesnoth.org/viewtopic.php?f=8&t=39512

A Fiery Birth

A scholar of the Great Academy journeys to the land of the drakes to discover their secret origins.

Author: Mathbrush

Status: Complete

Version: 1.2.0

Length: 9 scenarios

Difficulty: Normal

Style: Skirmish

Forum: Here

GitHub: [6]

The Final Exam

Young mage Erika must find a magic book to become a true mage. But will it really be her final exam?

Author: Elven

Status: Complete, 2.6.1

Length: 4 scenarios

Difficulty: Easy

Style: Skirmish, Minigames

Faction/Era: Default, Loyalists

Forum: [7]

Note: Short, easy campaign with varying objectives. Features female mage as leader.


Flight to Freedom

Flight to Freedom chronicles the story of the drake hero Malakar, and his desperate cross-country flight out of slavery.

Authors: MadMax, Nova

Maintainer: egallager

Status: Complete

Length: 20 playable scenarios + 1 dialogue-only, for a total of 21 (may need an update now that the "B" branch has been reactivated)

Version: 5.4.2 (for BfW 1.16), or 5.5.0 (for BfW 1.17), or 5.6.0 (for BfW 1.18)

Difficulty: Expert

Style: Skirmish, Large Battle, Puzzle

Faction/Era: Drakes

Required Wesnoth version: 1.16+ or 1.17+ or 1.18+

Forum: Development, Feedback

GitHub: github.com/cooljeanius/Flight_Freedom

Inky's Quest

The Cuttlefish Campaign

Are the cuttlefish mere beasts or something more? What stories would they tell if they could speak? This story provides one possible answer. The easiest difficulty provides hints for novice players.

Author: Telchin

Status: Complete

Length: 12 scenarios + story-only epilogue, for a total of 13

Version: 1.5.6

Difficulty: Easy

Style: Skirmish

Faction/Era: Custom units (cuttlefish, tentacles, giant clams...). Enemies use both default era units and custom ones.

Custom Units

Forum: [8]


Invasion from the Unknown

Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.

Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.

Author: shadowm/ShikadiQueen/Iris

Status: Finished, 2.1.9

Difficulty: Normal

Style: Skirmish, Dungeon, Boss battle

Faction/Era: Unique. You play Elves and Undead throughout the campaign.

Forum: [9]

GitHub: [10]

Walkthrough: IftU Walkthrough

Players’ Review(s)'


Leader of the Drakes

Leader of the drakes is killed. His son tries to defend homeland against the orcs. He choosed to ally with saurians, but other clans of drakes disagrees. Will fast and unexperienced Morin win against orcs and rebel drakes alike?

Author: Elven

Status: Complete, 1.02b

Length: 3 scenarios

Difficulty: Easy/Medium

Style: Skirmish, Minigames

Faction/Era: Default, Drakes

Forum: [11]

Note: Short, easy campaign with simple objectives. Features Drake Glider as leader and modified Drake Burner with cold and slowing blade.

Legend of the Invincibles

Part I: Shrouded in Darkness (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish threat, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.

Part II: Into the Light (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...

Author: Dugi

Status: Complete

Length: 200 (+8 talk-only) scenarios

Difficulty: Normal

Style: mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)

Faction/Era: Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level

Forum: [12]

GitHub: [13]

Players’ Review(s)

Note: The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).

A New Order

The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Dunefolk mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe?

Note: This campaign contains mature themes, some of which may be unsuitable for children.

Author: szopen

Maintainers: nemaara (Yumi), egallager

Status: Finished

Version: 1.7.0

Length: Hard to say as it is non-linear; it is advertised as having 45 scenarios, but the numbering only goes up to 30 due to some of the scenarios being alternates to one another.

Requirements: Requires BfW 1.16+. Also uses the "Akladian Music" add-on.

Difficulty: Advertised as intermediate; could be considered hard, though.

Style: Mostly Skirmish, some Large Battle

Faction/Era: mostly various human factions (including the Dunefolk), with the addition of the Akladian faction of humans

Custom Units

Forum threads: Development, Feedback, Original (older) art thread, Current art thread

GitHub: github.com/nemaara/A_New_Order

Note: (Pyrophorus) Certainly one of the most mature and well designed campaign in add-ons. A must.

Players’ Review(s)

The North Wind

Wesnoth's army was occupied fighting Mal Ravanal in the East, but there were whisperings of an orcish attack in the north. Konrad II must send Deoran, now an experienced rider and commander, with a small band of knights to hold off the orcs....

This campaign features unique gameplay characteristics such as a lack of recruiting and a 24-turn time-of-day cycle.

Author: aelius, Deusite; pyndragon

Status: WIP, 0.3.0

Length: 1 playable scenario, 6 intended

Difficulty: Normal

Style: RPG, Skirmish, Survival

Faction/Era: Loyalists

Forum: [14]


The Ravagers

Description: The Ravagers is a tale of pure revenge. A tale of justice served cold, told in a flashback-style point-of-view narrative, by a ranger in the Inn at Weldyn. The campaign includes many new exciting gameplay features, fun mechanics such as drinking, hundreds of custom units, and many more.

Author: WhiteWolf

Status: Finished*

Length: 25 playable scenarios + 2 scene scenarios

Requirements: Akladian Music Pack, Underness Music Pack

Difficulty: Intermediate

Style: Skirmish + RPG / Flashback narrative

Faction/Era: Humans, Elves, Ravagers(dark humans)

Custom Units

Forum: [15]

*Notes: The main storyline is complete, but there are unfinished side-missions that are still in development. The campaign is aimed to become finished with version 1.2.0.


Return from the Abyss

After taking part to a disastrous expedition, Khafir and his men are lost and isolated from their people, thousands of miles away from home, bound by a pact sealed with a powerful dwarvish king. Help him escape from the depth of Irdya and finding his way back, in an adventure across two worlds during the rise of a sinister force in the Great Continent.

Author: skeptical_troll

Status: finished

Length: 19 playable scenario + 10 story only

Difficulty: Hard

Style: Skirmish, Dungeon

Faction/Era: Dunefolk/Default

Forum: [16]


Rise of the Dunefolk

Adventure of Siabbin and Helare from small village in desert, who step by step made the foundation of the Dunefolk nation. Play a stunning adventure against many enemies in different maps - from sandstorm to swampy areas and caves. Defeat powerful lich lord and train one of the best dark mages in the world of Wesnoth.

Author: Elven

Status: Completed

Length: 11 scenarios

Difficulty: Medium

Style: Skirmish, Minigames, Survival

Faction/Era: Default, Dunefolk and dark mage

Note: enjoable gameplay with every map different. Enough experience to upgrade your units.

The Return of the Darks

The Darks are a race which left Wesnoth in the ancient times and lives on Isles in the sky. But now the Magic wich helped them to move the Isles in Sky got lost and the isles are about to fall down. Rumion an adventurer goes to Wesnoth and searchs for something that could help them.

Author: thvk

Status: WIP

Length: 4 playable scenario + 2 story only

Difficulty: Easy

Style: Skirmish

Faction/Era: Default + some self made units

Forum: [17]

Secrets of the Ancients

From the Journal of Ardonna of Tarrynth:

It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk: If I can rediscover the secrets of the ancients, not only will I cheat death, I will become a hero to the whole continent!

Author: beetlenaut

Status: Mainlined (this is now one of the campaigns that is downloaded with Wesnoth itself)

Length: 18 playable scenarios + 3 story only

Difficulty: Hard

Style: Skirmish

Faction/Era: Undead/Default

Forum: [18]

Walkthrough: Secrets of the Ancients Walkthrough


Swamplings

Banished by Yushnak the Ponderer, a tribe of lowly swamp goblins endure in the deadly mire of Pogo Bog. Four centuries before the founding of Wesnoth, this is the story of the goblins' struggle against the intrigues and betrayals of the greater races, and the rise of the first wolf rider.

Author: John Rawlins (boru)

Status: Complete

Length: 17 scenarios

Version: 1.2.0i

Difficulty: Normal

Style: Skirmish

Faction: Goblins

Forum: [19]

Players’ Review(s)


The Dark Hordes

Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes.

Author: Circon

Maintainer: Various

Status: Incomplete/WIP

Length: 15 scenarios done so far

Version: 0.1.2

Difficulty: Unbalanced

Style: Skirmish

Faction/Era: Default undead

Custom Units

Forum: [20]


The Tale of Vaniyera

The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...

Author: oreb, turin

Maintainer: UnwiseOwl

Status: Finished 0.11.0

Length: 5 scenarios

Difficulty: Normal

Style: Skirmish

Faction/Era: Imperial Era, Sidhe.

Forum: [21]

Walkthrough There is a video-walkthrough by the campaign maintainer that begins here.

Note: As of August 2014, all previous issues raised about this campaign have been addressed. If you've not played this campaign since 1.4 or 1.10, in this humble maintainers opinion, it's worth another go.


To Lands Unknown

This is the story of Mehir, the Summoner, and his journey to lands unknown.

Author: inferno8

Status: Complete

Length: 20 scenarios, 4 dialogue only

Difficulty: Intermediate (Era of Magic)

Style: Skirmish, Dungeon

Era: Era of Magic

Forum: [22]

GitHub: [23]

Players’ Review(s)


A Vision Blinded

Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.

Author: LemonTea

Maintainer: Adamant14

Status: Complete, 1.0.14

Length: 13 playable scenarios + 1 dialogue-only

Difficulty: Normal

Style: Skirmish

Faction/Era: Default, Elves (+ Trolls, Outlaws)

Custom units

Forum: [24]

Eras


Southern nations

Everything about southern nations, including how to play series

War of Legends

Description: A multiplayer era focused on the Dark Irdya Campaigns. Contains 15 factions.

Author: Tahsin Jahin Khalid (Lord-Knyghtmare)

Maintainer: Tahsin Jahin Khalid (Lord-Knyghtmare)

Status: Complete, new features being added for the 1.15.x version of the add-on

Factions:

  1. Aragwaithi
  2. Windsong
  3. Human Alliance
  4. Orcish Union
  5. Southerners (Desert Elves)
  6. Outlaws
  7. Elementals
  8. Undead
  9. Drakes
  10. Dark Legion
  11. Sylvans
  12. Minotaurs
  13. Vampires
  14. Dunefolk
  15. Knalgan Alliance

Forum: Development and Feedback Thread

GitHub: [25]

Era of Magic(EoMa)

Description: Aiming at using the whole potential of Battle of Wesnoth's graphic engine, the Era of Magic is considered to have a most amazing special effects and attack animations in the BfW game. There are 8 playable factions with fully animated units and tons of special effects contained in the era, and the stories of them are told in the campaign "To Lands Unknown".

Author: Inferno8

Maintainer: Inferno8

Status: Finished, 3.1

Faction Descriptions:

Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstopable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.

Al-Kamija - these proud people are good warriors and spell casters of the desert. They use magical circles and scrolls to summon amazing creatures like Jinns or elementals from other dimension called Abyss. These creatures can't be poisoned, which is a great advantage. (The campaign "To Lands Unknown" is mainly about the story of this faction)

Tharis - fearsome Tharis faction is very dangerous especially at night. Cruel people of Tharis with their black magic and dreadful monsters like Hydra can demolish everything standing on their way. Being so powerful in attack, Tharis have no healer, so they need to push forward at all costs.

Kharos - this strange name is the name of a beautiful country ruled by prophets of light. These peaceful people are masters of defense and support. Their formations of healers and Shielders assisted by Silver Warriors, who can teleport between friendly villages, are very hard to destroy.

Barbarians - the best in hand-to-hand combat. This multi-cultural society divided into Goblins, Orcs, Cyclops and Trolls with their own advantages and disadvantages can be hard opponent, but separately they are very weak.

Runemasters - these Dwarves use runic magic and equipment and are well known of their protection against magic. The Runemasters create steam machines like Gyrocopters, Robots and even mighty Mechanical Dragons. Units from this faction are very resistant but slow.

Dark Blood Alliance - this faction is composed of agile lizards, giant frogs, wyverns swallowing enemies and salamanders, which have developed to perfection the art of disguise. At the head of the community stand shamans known for their water magic, which is used in the fight as well as in healing.

Destroyers - a terrifying undead creations consisting of civilizations long gone...

Version: 1.1.1 (February 18th, 2015)

Forum: Development and Feedback Thread

GitHub: [26]

Ageless Era

Description: Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more an era pack than an era.

Author: mnewton1, Ravana and various

Maintainer: Ravana

Status: Finished, 4.19

Unit Tree: Ageless Unit Tree (for 1.12)

Factions List: Currently there are 91 factions in the era:

Default: Loyalist, Rebels, Northerners, Undead, Knalgan Alliance, Drakes, Khalifate

Extended Era: Loyalist, Sylvans, Dwarves, Outlaws, Northerners, Undead, Chaos, Dark Elves

Archaic Era: Khthon, Phantoms, Despair, Primeval, South-Seas, Ukians, Northern Orcs

Era of Four Moons: Highlanders, Imperialists, Sea States, Darklanders, Dalefolk, Freemen, Pygmies, Whites

Era of the Future: Welkin, Brungar

BEEM: Anakes, Calidonians, Wood Warriors

Custom Factions: Yokai, Dark Legion, Desert Elves, Steelhive, Frozen

Era of Myths: Celestials, Devlings, Elementals, Therians, Vampires, The Warg, Windsong

Feudal Era: Aragwaithi, Ceresians, Clockwork Dwarves, High Elves, Orcish Khaganates

Imperial Era: Arendians, Cavernei, Issaelfr, Lavinian Legion, Marauders, Orcei Gladiatores, Sidhe

Era of Strife: Eventide, Triththa, Free Saurians, Eltireans, Minotaurs

Era of Magic: Barbarians, Dark Blood Alliance, Sky Kingdom, Kharos, Runemasters, Al-Kamija, Tharis, Destroyers

Mercenaries Era: Highlanders, Enchanters, Avians, Slavers, Mercenaries, Equestrians, Emperor's Guard, Oracles, Holy Order, The Cult, Fanatics, Tribalists, Hive, Infernai, Refugees, Blight

Git: Ageless-for-1-11 and also for 1.12 and 1.14

Forum: Development and Feedback Thread


Imperial Era (IE)

Description: One of the oldest maintained user eras, the Imperial Era brings together seven different factions in a completely re-imagined setting, the world of Orbivm, a very lethal world indeed. The era contains both mainline and development versions of each faction and can be used to play five campaigns, each featuring a different race.

Author: Orbivm Project (but really Turin)

Maintainer: UnwiseOwl

Status: Complete, 0.23

Faction Descriptions:

  1. Lavinian Legion - Based on the Roman Legion, the Lavinians have strong, versatile melee units in the legionaries and a range of support classes sourced from amongst the Lavinian population and various subjugated races. The legion are strong in the plains but weak when fighting in forested areas. The Lavinians are featured in "Fall of Silvium".
  2. Sidhe - The Sidhe are a group of forest-dwelling elves whose focus is stealth and fleet movement. Their mages are able to channel the lightning itself, and their various other units move almost as fast. The Sidhe feature in "Tale of Vaniyera".
  3. Marauders - Based on the Germanic peoples that eventually conquered Rome (hint, hint), the Marauders are equally as at home in the hills, forests and swamps of their homeland. Their hard-hitting melee units are practicalyl unstoppable during the night-time. The Marauders are the stars of the "Alfhelm the Wise" campaign.
  4. Orcei Gentorum - The orcs have been captured gladiators slaving away in the Lavinian arenas for generations.The life of an orc in Orbivm is harsh and brutal, just like the orcs themselves. The tale of the uprising of one such group of Orcs is told in "Up from Slavery".
  5. Cavernei - The Cavernei are a dwarvish race with similarities to the mainline Knalgans, but with a greater emphasis on the military uses of runesmithing. They get a campaign too, in "Gali's Contract"
  6. Issaelfr - The frost elves live on the fringes of the habitable lands of Evrosia, the main continent of Orbivm, and have become inured to difficult conditions and tuned in to their Fae natures. They don't have a campaign yet, but you could always write one.
  7. Arendians - The Arendians are horse-lords living on the Western steppes of Evrosia. A life of constant battle has developed a military-focused society where warriors are trained from a young age. They used to have a campaign, but it fell into disrepair a very long time ago.

Wiki: Orbivm

Forum: Development and Feedback Thread

Lonely Era (LE)

Description: The Lonely Era is a new collection of six selected superior solitary sides with interesting and unusual abilities, traits and attributes.

It has been extensively revised and rebalanced over the last few years from the original era and the constituent factions.

Author: Atreides. Based on work by Shield, Desert_Shyde, Brilliand, Stern, Cloud, Grigistian, mikoc5, Stopsignal, The_Gnat, Minnakht.

Maintainer: Atreides

Status 1.16: Finished

Faction Descriptions:

1) Santa's Helpers are his Elves as well as animated pine trees. They are an updated faction based on the Merry Christmas Campaign. Beware of Elves bearing gifts though, the presents are very distracting. They are unique in not having standard levels, they each can gain up to 4 special abilities via AMLA but always remain at level 1. Of course there are also Flying Reindeer and Christmas Seals.

2) Gremlins are an all teleporting race of elusive ethereal creatures. Individually fragile they work together using their tremendous mobility to swarm and overwhelm their enemies. Their mages are perhaps the ultimate glass cannons but if you can somehow keep one alive long enough it might even get to level 5 and become immortal.

3) Vaeringjar are a Viking faction allied with Wolfkin. The vikings eschew ranged weapons as well as sissy ideas like dodging blows but are a very, very hardy lot. They also have a unique herbalist unit that can inspire berserker rage in adjacent vikings for a turn. The wolfkin are lithe and armed with bows and teeth on the other hand. They are also very agile in contrast to the vikings. As nocturnal hunters they are devastating at night and almost helpless in the day.

4) Avians are cold loving, water hating bipedal birds. Their hollow bones and feathers make them vulnerable to fire and blunt weapons. They are unique in having cheap level 0 healers. Unusually their leaders are not drawn from the ranks but form a separate class only selectable as leaders. Tamed Albatrosses to patrol the awful waters.

5) The Deep Ones - Slimy, slippery, blasphemous fish-frogs of the nameless design - living and horrible - have now been sighted on the edge of Wesnoth. Mutants who slowly evolve from human to monster these creatures are nothing to be trifled with! An all water faction they are quite capable of holding their own against the landlubbers.

6) Jephrifs live far up in the sky, miles above land. Away from even the most basic things most other races take for granted, such as solid ground, their society developed to be quite alien indeed. In recent times, jephrifs began descending from the skies to participate in combat against other races - apparently for their own amusement, seeing life as a game.

Forum: Development and Feedback Thread

Additional info

See also:

This page was last edited on 27 October 2024, at 02:30.