Difference between revisions of "Timeline of Wesnoth"

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'''Historian's notes'''
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{{Translations}}
 
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This is a chronological history of the country of Wesnoth and surrounding regions, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship.
This is a chronological history of the country of Wesnoth, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship; a narrative essay on the development of human settlements on the Great Continent is found in [[Wesnoth_Narrative_History|the narrative historical account]].
 
  
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The world that Wesnoth resides in is called Irdya. Before the Great Fall and the (unchronicled) technological age, this name is only rarely used.
  
 
'''Spoiler warning!'''
 
'''Spoiler warning!'''
This page contains plot spoilers to several campaigns.
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This page contains plot spoilers to several campaigns.  
  
 
__NOTOC__
 
__NOTOC__
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[[#530-630 YW: The Age of Fear|The Age of Fear]]
 
[[#530-630 YW: The Age of Fear|The Age of Fear]]
  
[[#630-???: The Restoration of Wesnoth|The Restoration of Wesnoth]]
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[[#628-673 YW: The Silver Age of Wesnoth|The Silver Age of Wesnoth]]
  
[[#New Blood: The Invasions|New Blood]]
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[[#761-816 YW: The Legacy of Black-Eye Karun|The Legacy of Black-Eye Karun]]
 
 
[[#After the Fall|After the Fall]]
 
  
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[[#After the Great Fall|After the Great Fall]]
  
 
== Prehistory - 20 YW: The Founding of Wesnoth ==
 
== Prehistory - 20 YW: The Founding of Wesnoth ==
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with Orcs attacking both elves and men from the sea.
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During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with orcs attacking both elves and men from the sea.
  
 
=== Prehistory ===
 
=== Prehistory ===
* Birth of the world. (''And then, Dave said "Let there be light." And there was light.'')
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* Elves and dwarves inhabit the Great Continent.
* Elves and Dwarves inhabit the Great Continent.
 
 
* Humans inhabit the distant West.
 
* Humans inhabit the distant West.
* Haldric's people colonise the Green Isle from a continent further to the west.
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* Haldric's people colonise the [[Geography_of_Wesnoth#The_Green_Isle|Green Isle]] from a continent further to the west.
  
 
=== 200 BW ===
 
=== 200 BW ===
Line 51: Line 49:
 
* His younger brother is implicated in a plot to kill him.
 
* His younger brother is implicated in a plot to kill him.
 
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.
 
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West.
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* The Lich-Lords sense they will be destroyed and open gates to the homeland of the orcs in the West.
  
 
=== 5-2 BW ===
 
=== 5-2 BW ===
* The Green Isle is overrun with Orcs.
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* The Green Isle is overrun with orcs.
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.
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* The Wesfolk desert their Lich-Lords as they fear becoming prey for the orcs.
* Prince Haldric leads the evacuation of the survivors to the Great Continent.
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* [[CharactersStorys#Prince_Haldric|Prince Haldric]] leads the evacuation of the survivors to the Great Continent. [[Mainline_Campaigns#The_Rise_of_Wesnoth|'''The Rise of Wesnoth''']] begins.
  
 
=== 1 BW ===
 
=== 1 BW ===
 
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.
 
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.
* Humans arrive in the middle of a simmering dispute between the Elves and Dwarves.
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* Humans arrive in the middle of a simmering dispute between the elves and dwarves.
* The Elves and Dwarves are distrustful of humans, and there is a small skirmish.
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* The elves and dwarves are distrustful of humans, and there is a small skirmish.
 
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.
 
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.
* Prince Haldric asks the Four Elvish Lords (Dionli, Logalmier, Aryad, and El'Isomithir) for help and land.
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* Prince Haldric asks the Four elvish Lords ([[CharactersStorys#Lady_Dionli|Dionli]], [[CharactersStorys#Lord_Logalmier|Logalmier]], [[Aryad]], and [[El'Isomithir]]) for help and land.
 
* They set before him four quests to prove his worth, which he completes.
 
* They set before him four quests to prove his worth, which he completes.
  
 
=== 1 YW ===
 
=== 1 YW ===
* Haldric is granted the plains north and south of the Great River.
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* [[CharactersStorys#Prince_Haldric|Haldric]] is granted the plains north and south of the Great River.
* Haldric agrees to a Pact of Mutual Defence with the Elves.
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* Haldric agrees to a Pact of Mutual Defence with the elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.
* Haldric founds the country of Wesnoth in these lands.
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* The Ruby of Fire is temporarily hidden, and the [[CharactersStorys#Lich-Lord_Jevyan|lich-lord Jevyan]] is deceived into believing it is held by the elves.  
* Reign of Haldric I begins.
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* Haldric founds the country of [[Geography_of_Wesnoth#Wesnoth|Wesnoth]] in the central plain south of the great River.
 +
* Reign of Haldric I (formerly prince Haldric) begins.  [[Mainline_Campaigns#The_Rise_of_Wesnoth|'''The Rise of Wesnoth''']] ends.
  
 
=== 2 YW ===
 
=== 2 YW ===
 
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.
 
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.
* These Orcs are defeated by Haldric's forces.
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* These orcs are defeated by Haldric's forces.
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.
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* Some of the orcish survivors flee back to the Green Isle, others move to attack the elves.
* King Haldric helps the Elves fight the surviving Orcs.
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* King Haldric helps the elves fight the surviving orcs.
 +
 
 +
=== 3 YW ===
 +
* [[Mainline_Campaigns#Winds_of_Fate|'''Winds of Fate''']] begins.
 +
* Drakes arrive on the Great Continent.
 +
* Elensefar and Wesmere are raided by Drakes.
 +
* The drakes build an eyrie north of Wesmere.
 +
 
 +
=== 4 YW ===
 +
* [[CharactersStorys#Karron|Karron]] is banished from the Great Continent by [[CharactersStorys#Gorlack|Gorlack]]. [[Mainline_Campaigns#Winds_of_Fate|'''Winds of Fate''']] ends.
  
 
=== 8 YW ===
 
=== 8 YW ===
* A second wave of Orcs arrive from the Green Isle; these Orcs start claiming large portions of the Great Continent for themselves.
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* A second wave of orcs arrive from the Green Isle; these orcs begin claiming large portions of the northern Great Continent for themselves.
* Erlonas of Wesmere is involved in the first direct elvish clash with orcs.
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* [[CharactersStorys#Erlornas|Erlornas]] of Wesmere is involved in the first direct elvish clash with orcs ([[Mainline_Campaigns#An_Orcish_Incursion|'''An Orcish Incursion''']] takes place in 8-9YW).
* Haldric I dishonors the Pact he spoke with the Elves and refuses to give aid.
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* Haldric I publicly repudiates the Pact he spoke with the elves, refusing to give aid.
  
 
=== 9-11 YW ===
 
=== 9-11 YW ===
* Many Elves are killed in battle by the Orcs.
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* Many elves are killed in battle by the orcs.
 
* Elvish emissaries are turned away from Wesnoth.
 
* Elvish emissaries are turned away from Wesnoth.
  
 
=== 12 YW ===
 
=== 12 YW ===
* Orcs fail to take the Wesmere Forest and instead march against the farmlands of Wesnoth.
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* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.
* Elves refuse to aid the Humans in confronting the Orcs.
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* Elves refuse to aid the humans in confronting the orcs.
* Orcs attack the lands north of the great river from the mountains, then owned by Wesnoth.
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* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain.  Dan'Tonk, which will become Wesnoth's largest city, is founded.
* Humans are forced back to the great river.
 
  
 
=== 20 YW ===
 
=== 20 YW ===
* Haldric I dies.
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* [[CharactersStorys#Prince_Haldric|Haldric I]] dies.
* Haldric II ascends to the throne.
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* [[CharactersStorys#Haldric_II|Haldric II]] ascends to the throne.
* Humans and elves decisively defeat the orcs at Weslath, thus halting the orcish advance.
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* [[CharactersStorys#Kalenz_2|Kalenz]] and [[CharactersStorys#Landar|Landar]] escape an orcish invasion of their home in Lintanir Forest. [[Mainline_Campaigns#Legend_of_Wesmere|'''The Legend of Wesmere''']] begins.
* A new treaty between humans and elves is signed and King Haldric II allows emissaries of the Elves to return to Wesnoth.
+
* Humans and elves decisively defeat the orcs at Tath, thus halting the orcish advance.
 +
* A new treaty between humans and elves is signed and King Haldric II allows emissaries of the elves to return to Wesnoth.
 +
* Elves inform [[CharactersStorys#Haldric_II|Haldric II]] of the danger posed by the unshielded Ruby of Fire.
 +
* [[CharactersStorys#Kalenz_2|Kalenz]] and [[CharactersStorys#Landar|Landar]], later to become successive High Lords of the Elves, are able to sneak into an orcish camp by stealth and assassinate the Great Chief Brurbar. A long orcish civil war for succession follows. The orcs are unable to undertake action against any other race during this period and Wesnoth enjoys a long period during which it can expand with little opposition.
  
 
== 20-130 YW: The Taming of the Wild ==
 
== 20-130 YW: The Taming of the Wild ==
This era is that in which the kingdom of Wesnoth expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as the population of the Northlands. The end of this era is marked by friction between the city-state of Elensefar and the country of Wesnoth, which will continue for the next several hundred years.
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This era is that in which the kingdom of [[Geography_of_Wesnoth#Wesnoth|Wesnoth]] expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as to the colonization of the Northlands. The end of this era is marked by friction between the city-state of [[Geography_of_Wesnoth#Elensefar|Elensefar]] and the country of Wesnoth, which will continue for the next several hundred years.
 +
 
 +
=== 21 YW ===
 +
* Founding of the Great Academy on Alduin.
 +
 
 +
* [[CharactersStorys#Kalenz|Kalenz]] is relieved of command by the Ka'lian.  He retires to Lintanir Forest with [[CharactersStorys#Cleodil|Cleodil]].  A faction of xenophobic elves begins to gather around [[CharactersStorys#Landar|Landar]].
  
 +
=== 22 YW ===
 +
* While studying at the Academy, [[CharactersStorys#Ardonna_.2F_Ardryn-Na|Ardonna]] resolves to spend the winter researching the Lich Lords' longevity.
  
 
=== 23 YW ===
 
=== 23 YW ===
* The elves are able to sneak into orcish camp by stealth and assasinate their King. A long orcish civil war for succession follows. The orcs are unable to undertake action against any other race during this period and Wesnoth enjoys a long period of peace, known as the Golden Age of Wesnoth.
+
* Action of '''Secrets of the Ancients''' takes place.
* Meanwhile, the elves are also involved in a civil war. Humans are able to rebuild and dominate Wesnoth.
 
  
=== Alternate History Regarding the Sceptre of Fire ===
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=== 25-40 YW ===
* 25 YW
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* In 25 YW [[CharactersStorys#Haldric_II|Haldric II]] sends an expedition to retrieve the Ruby of Fire from its place of concealment.
** Haldric II commissions a Dwarven tribe to build the Sceptre of Fire with the Ruby of Fire as its centerpiece.
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* Haldric II commissions a dwarven tribe to build the Sceptre of Fire with the Ruby of Fire as its centerpiece; elves associated with [[CharactersStorys#Landar|Landar's]] faction attack during the transfer. [[Mainline_Campaigns#The_Sceptre_of_Fire|'''Sceptre of Fire''']] begins.
** Rebel Elves attack the Dwarves as Haldric II is giving them the Ruby.
+
* Action of '''The Sceptre of Fire''' takes place. Haldric II is informed that the Sceptre was both completed and lost in the year 40.  It will not be recovered for nearly 500 years.
* 25-34 YW:
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* With the death of [[CharactersStorys#Thursagan|Thursagan]], the Runemaster, all runemasters are killed and runesmithing is lost for several centuries.
** The Dwarves gather materials to make the Sceptre.
 
* 35 YW:
 
** The tribe, searching for supplies, attack another Dwarvish clan, the Shorbears.
 
** Elves besiege the citadel of the Dwarves.
 
* 36-40 YW:
 
** The Dwarves craft the Sceptre inside of the citadel while under siege, but cannot complete the incantation.
 
* 40 YW:
 
** The Dwarves break the siege and head underground, into the depths of the volcano where Khrakrahs the Dragon lives.
 
** The Dwarves fortify their position inside the caves and finish the Sceptre.
 
** The volcano erupts, killing the Dwarves and the Elves who followed them.
 
** A Human messenger escapes to report to Haldric II that the Sceptre was created.
 
  
=== Reconciliation of the two versions of the Sceptre of Fire (Legend of Wesmere) ===
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=== 26-50 YW ===
* After the Elves defeat the Orcs in Wesmere and the Orcs turn their attention to Humans, the Elves come to the aid of the Humans in the battle for Weslath.
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* [[CharactersStorys#Landar|Landar]] declares himself High Lord of the Elves, leading to civil war.
* After the Alliance victory, the Elves advise Haldric II of the problems with the unshielded Ruby of Fire.
 
* Haldric II commissions the Dwarves to make the Sceptre as above.
 
*  The Sceptre is lost as described above. During that period, both Orcs and Elves are each fighting a civil war. Consequently, Humans become the dominant race.
 
*  This is the Golden Age of Wesnoth — the Wesnoth army is too strong for any opponent fighting a civil war and their kings are no longer under the influence of the unshielded Ruby.
 
* Much later, the Ruby is found. It's shielded alright, but not properly. Consequently it still has a damaging effect on the Human kings.
 
* During the Delfador times and the battles with Ilaih-Malal, the Elves again advise Delfador, who realizes that the Sceptre is not properly shielded and manages to talk the king into ordering it again properly shielded.
 
* Another side effect of the encounter with the Elves is that Delfador gets Crelanu's book. The Elves think it will be safe with Delfador and indeed it helps him close the Iliah-Malal portal, but Asheviere also gains access to it.
 
  
=== 122 YW ===
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=== 51 YW ===
* City of Elensefar is sacked by orcs.
+
* Wesnothian New Writing (the script later called "steel-hand", to distinguish it from the more complex "brush-hand" cursive brought from the [[Geography_of_Wesnoth#The_Green_Isle|Green Isle]]) is promulgated by royal decree. From this date all royal documents and public inscriptions are in New Writing. It spreads rapidly via the mercantile class. The older brush-hand writing continues to be used for magical purposes, scholarship, and in certain elevated literary forms.
* Meneldur, a sailor of Elensefar, sets out on a quest to regain the city.
 
  
=== 123 YW ===
+
=== 50-93 YW ===
* Elensefar is retaken by Meneldur along with Undead from the Green Isle.
+
* Elvish civil war (and [[Mainline_Campaigns#Legend_of_Wesmere|'''The Legend of Wesmere''']]) ends.  [[CharactersStorys#Kalenz_2|Kalenz]] declared High Lord, begins reorganizing and militarizing elvish society to fight the orcs. In late 93 YW he cedes control to a reconstituted Ka'lian and retires again to the Forest of Lintanir.
* Elensefar becomes an independent city-state for the first time.
 
  
 
=== 161-164 YW ===
 
=== 161-164 YW ===
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar.
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* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of [[Elensefar]].
 
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.
 
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.
* The city-state of Elensefar was formally united to the kingdom and settlements rapidly spread.
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* The city-state of Elensefar is formally united to the kingdom. Settlements from it spread north of the river into the new frontier province of Annuvin, carefully avoiding the margins of Wesmere Forest.
  
 
=== 164-176 YW ===
 
=== 164-176 YW ===
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the wilderlands.
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* During this twelve year span, the western fortress of Halstead was erected in the very heart of the western wilderlands.
  
 
=== 199 YW ===
 
=== 199 YW ===
 
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes
 
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes
* The cities of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River
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* The settlements of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River
* Settlers from Carcyn cross the Great River to establish the first settlements north of it
+
* Settlers from Carcyn cross the Great River to establish the first settlements north of it and east of Wesmere.
  
 
== 200-350 YW: The Golden Age of Wesnoth ==
 
== 200-350 YW: The Golden Age of Wesnoth ==
The Golden Age of wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The Orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.
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The Golden Age of Wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.
  
=== 250 YW ===
+
=== 251 YW ===
* Urug-Telfar attacks the lake atop mount Eregonor and pillages the surrounding areas.
+
* [[CharactersStorys#Cleodil|Cleodil]], wife of [[CharactersStorys#Kalenz_2|Kalenz]], dies.
* The Elvish Heroes Kalenz and Glatrid are sent to defeat Urug-Telfar.
 
* Kalenz and Glatrid are successful in destroying the encamped Orcish forces.
 
  
 
=== 350 YW ===
 
=== 350 YW ===
* Fractioning of kingdom caused by death of Haldric IV.
+
* Disintegration of the Kingdom follows the death of Haldric IV.
* Elensefar remains a province of Wesnoth but exerts increasing independence due to isolation.
+
* [[Geography_of_Wesnoth#Elensefar|Elensefar]] remains a province of Wesnoth but exerts increasing independence due to isolation.
 
* Treaty between lord of Elensefar and king of Wesnoth signed.
 
* Treaty between lord of Elensefar and king of Wesnoth signed.
  
=== 389 YW ===
+
== 350-417 YW: The First Dark Age of Wesnoth ==
* Garard, a future king of Wesnoth, is born
+
The first Dark Age was a time of strife and invasion. When Haldric IV died, he left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.
 +
 
 +
=== 360 YW ===
 +
* [[CharactersStorys#Malin_Keshar|Malin Keshar]] born in Parthyn.
 +
 
 +
=== 363 YW ===
 +
* Last of [[CharactersStorys#Kalenz|Kalenz's]] children dies.  Kalenz, condemned to outlive his offspring by the potion of Crelanu, leaves the Forest of Lintanir and begins wandering the Great Continent.
  
== 350-417 YW: The First Dark Age of Wesnoth ==
+
* Village of Maghre terrorized by a minor necromancer. Action of [[Mainline_Campaigns#A_Tale_Of_Two_Brothers|'''A Tale of Two Brothers''']] takes place.
  
The first Dark Age was a time of strife and attacks from the outside. When Haldric IV died, it left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.
+
=== 389 YW ===
 +
* Garard, a future king of Wesnoth, is born.
 +
* [[CharactersStorys#Malin_Keshar|Malin Keshar]] returns to Parthyn from the Academy at Alduin. [[Mainline_Campaigns#Descent_into_Darkness|'''Descent Into Darkness''']] begins.
  
 
== 417-530 YW: The Turmoil of Asheviere ==
 
== 417-530 YW: The Turmoil of Asheviere ==
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the first king suffered a very destructive undead attack, and the second was murdered by his own wife and son. It was not until 519 YW that (the so told) Prince Konrad was able to wrest the throne from the Queen Mother Asheviere. After the turmoil finally ended, however, Wesnoth entered its next era.
+
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the end of the first king's reign was marred by orcish and undead raids, and the second was murdered by his own wife and son. It was not until 517 YW that the usurpation of the throne by Queen Mother Asheviere was ended.
  
 
=== 417 YW ===
 
=== 417 YW ===
 
* Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth, beginning the [[Garardine Dynasty]].
 
* Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth, beginning the [[Garardine Dynasty]].
* Dwarves agree to craft the Sceptre of Fire for King Garard.
 
  
 
=== 440 YW ===
 
=== 440 YW ===
* Crown Prince Garard II is born.
+
* [[CharactersStorys#Garard_II|Crown Prince Garard II]] is born.
* Delfador becomes Methor's apprentice
 
  
 
=== 442 YW ===
 
=== 442 YW ===
* Dark hordes of undead are reported in the plains of the East, terrorising the inhabitants.
+
* [[CharactersStorys#Delfador|Delfador]], later called "the Great", is born.
* Garard sends a battle group to defeat the undead.
 
* Soldiers return from the battle reporting a crushing defeat.
 
* Garard asks the council of magi for help and is advised to send more troops.
 
* The young mage Delfador asks the King for permission to lead a force of magi instead.
 
* Garard agrees to let Delfador confront the undead.
 
* Delfador is successful and becomes a trusted advisor to King Garard.
 
 
 
=== 442-445 YW ===
 
* Three outposts are built on eastern border to repel local orcs.
 
* The Sceptre of Fire is completed.
 
* Orcs besiege Knalga, and the Sceptre is lost.
 
  
 
=== 450 YW ===
 
=== 450 YW ===
 
* Prince Arand is born.
 
* Prince Arand is born.
* Delfador defeats undead nemesis Ihiah-Malal
 
  
=== 473 YW ===
+
=== 468 YW ===
* Garard I dies.
+
* Zorlan becomes Great Chief of the northern orcs
* Garard II rises to throne of Wesnoth.
+
* [[CharactersStorys#Delfador|Delfador]] graduates from the Great Academy. [[Mainline_Campaigns#Delfador.27s_Memoirs|'''Delfador's Memoirs''']] begins.
 +
 
 +
=== 470 YW ===
 +
* Garard I dies; [[CharactersStorys#Garard_II|Garard II]] ascends to the throne of Wesnoth
 +
* Orcs under Great Chief Zorlan and undead raised by the necromancer [[CharactersStorys#Iliah-Malal|Iliah-Malal]] raid Wesnoth's borders. All but the first and the last three scenarios of [[Mainline_Campaigns#Delfador.27s_Memoirs|'''Delfador's Memoirs''']] take place in this year.
 +
* Control of the Estmarks is effectively lost during this war, not to be regained for decades.  Outposts are built on the near side of the Weldyn to repel orc raids.  The long watch of the River Guard begins.
  
 
=== 478 YW ===
 
=== 478 YW ===
 
* Garard II marries Asheviere.
 
* Garard II marries Asheviere.
* Garard II issues the Sceptre Edict of Royal Succession
+
* Garard issues the Edict of the Sceptre, providing that the crown shall settle after his death on whichever member of the royal family successfully retrieves it from the Caverns of Flame.
  
 
=== 480 YW ===
 
=== 480 YW ===
Line 223: Line 216:
 
=== 500 YW ===
 
=== 500 YW ===
 
* Prince Konrad is born, the youngest of several sons of Prince Arand.
 
* Prince Konrad is born, the youngest of several sons of Prince Arand.
* Wesnoth and the Orcs of the north go to war.
+
* Wesnoth and the orcs of the north go to war.
  
 
=== 501 YW ===
 
=== 501 YW ===
Line 235: Line 228:
 
===== Reprisal =====
 
===== Reprisal =====
 
* Delfador escapes the battle and heads to Weldyn.
 
* Delfador escapes the battle and heads to Weldyn.
* Eldred gives tribute to the Orcish king, who stops his attacks.
+
* Eldred gives tribute to the orcish king, who stops his attacks.
 
* Delfador gathers a force of Loyalists to avenge Garard's Death.
 
* Delfador gathers a force of Loyalists to avenge Garard's Death.
 
* Eldred's forces confront Delfador's Loyalists at Weldyn.
 
* Eldred's forces confront Delfador's Loyalists at Weldyn.
Line 241: Line 234:
  
 
===== Asheviere seizes power =====
 
===== Asheviere seizes power =====
* Delfador escapes the battle.
 
 
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.
 
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.
 
* Hearing of the news Delfador infiltrates the palace.
 
* Hearing of the news Delfador infiltrates the palace.
 
* Delfador finds the youngest prince Konrad as he is slain.
 
* Delfador finds the youngest prince Konrad as he is slain.
* Delfador flees, taking Konrad's body for burial to the land of the Elves.
+
* Delfador flees, taking Konrad's body for burial to the land of the elves.
 
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.
 
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.
 
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.
 
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.
Line 254: Line 246:
 
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom.  The western Wesnothian border recedes, is fixed, and remains heavily defended.
 
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom.  The western Wesnothian border recedes, is fixed, and remains heavily defended.
 
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.
 
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power.  They are eventually forced to abandon their home and inhabit the Isle of the Damned.
+
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power.  They are eventually forced to abandon their home and settle in the Three Sisters ('''Liberty''').
  
 
=== 502-517 YW ===
 
=== 502-517 YW ===
* Delfador raises Konrad under the protection of the Elves.
+
* Delfador raises Konrad under the protection of the elves.
  
 
=== 517 YW ===
 
=== 517 YW ===
* Asheviere hires Orcish forces to hunt down her nephew-in-law Konrad.
+
* Asheviere hires orcish forces to hunt down her nephew-in-law Konrad.
 
* Orcish forces converge on Delfador's refuge.
 
* Orcish forces converge on Delfador's refuge.
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth.
+
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth.  '''Heir To The Throne''' begins.
  
 
=== 518 YW ===
 
=== 518 YW ===
 
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.
 
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.
 
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.
 
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.
* They return to Wesnoth and claim the throne.
+
* They return to Wesnoth and claim the throne.  '''Heir to the Throne''' ends.
  
 
=== 522 YW ===
 
=== 522 YW ===
 
* Birth of Princess Ana'sar.
 
* Birth of Princess Ana'sar.
 +
 +
=== 530 YW ===
 +
* Wesnothian colonists begin reclaiming the Estmarks.
 +
 +
=== 544 YW ===
 +
* With both sides of the lower Weldyn River again civilized territory, the River Guard posts south of Soradoc are abandoned.  Wesnothian military activity shifts eastward into the Estmarks.
  
 
== 530-630 YW: The Age of Fear ==
 
== 530-630 YW: The Age of Fear ==
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 90 years were every uneventful. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful Undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.
+
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 77 years were very uneventful for the kingdom of Wesnoth. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.
  
 
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the "Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.
 
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the "Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.
Line 279: Line 277:
 
=== 533 YW ===
 
=== 533 YW ===
 
* Delfador succumbs to old age and dies, his body is entombed alongside his staff in Eregonor.
 
* Delfador succumbs to old age and dies, his body is entombed alongside his staff in Eregonor.
* The next great sage of Wesnoth, Dacyn, is born.
+
* The next great sage of Wesnoth, [[CharactersStorys#Dacyn|Dacyn]], is born.
  
 
=== 534 YW ===
 
=== 534 YW ===
  
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the Orcish overlords.
+
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the orcish overlords.  '''Northern Rebirth''' begins.
 
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.
 
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.
* Their combined forces destroy an upstart Lich who is attempting to claim Knalga as his own.
+
* Their combined forces destroy a lich who is attempting to claim Knalga as his own.
 +
* Abhai finds the [[CampaignDialogue:NR#Abhai_Finds_Rod_of_Justice|Rod of Justice]].
  
 
=== 535 YW ===
 
=== 535 YW ===
  
* The local orcish leader Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.
+
* The warlord-aspirant Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.
 
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.
 
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.
 
* Assisted by his new allies, Tallin smashes the forces of Rakshas.
 
* Assisted by his new allies, Tallin smashes the forces of Rakshas.
 
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.
 
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance.
+
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance.  '''Northern Rebirth''' ends.
 +
 
 +
=== 550 YW ===
 +
 
 +
* Lord Hamel of Knalga sends an expedition to Kal Kartha to determine the fate of the Hammer of Thursagan ('''The Hammer of Thursagan''' takes place in late 550 YW to early 551 YW.).
 +
* Dwarves at Knalga and elsewhere  begin to reclaim the lost art of runesmithing.
 +
* Wesnothian colonization expands southward past Fort Tahn.
  
 
=== 563 YW ===
 
=== 563 YW ===
Line 311: Line 316:
 
=== 593 YW ===
 
=== 593 YW ===
 
* Ravanal reveals that he has turned to evil, and flees from Weldyn.
 
* Ravanal reveals that he has turned to evil, and flees from Weldyn.
 +
* Konrad II is born.
 +
* Certain southern frontier regions are formally annexed to the Kingdom of Wesnoth as the Province of Kerlath.
  
* Konrad II is born.
+
=== 598 YW ===
 +
* South Guard organized as  a semi-detached formation of the Royal Army, to protect the inhabitants of the frontier province of Kerlath.
 +
 
 +
=== 607 YW ===
 +
* South Guard ceases reporting.  Haldric VII sends Deoran, grandson of Haldiel, to investigate.  '''The South Guard''' takes place in 607-608 YW.
  
 
=== 612 YW ===
 
=== 612 YW ===
* Konrad II becomes King of Wesnoth.
+
* Haldric VII dies. Konrad II is crowned King of Wesnoth.
 
* Dacyn continues his duties as advisor with Konrad II.
 
* Dacyn continues his duties as advisor with Konrad II.
  
 
=== 625 YW ===
 
=== 625 YW ===
* Mysterious disappearances of livestock and peasants along the eastern border of Wesnoth.
+
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the '''Estmark Hills'''.  Lords of the Horse Plains report increased banditry from there.
* Konrad II sends Dacyn with Owaec and Gweddry to man the old eastern outposts.
+
* Konrad II sends [[CharactersStorys#Dacyn|Dacyn]] with [[CharactersStorys#Owaec|Owaec]] and [[CharactersStorys#Gweddry|Gweddry]] to man the old River Guard strongpoints. [[Mainline_Campaigns#The_Eastern_Invasion|'''Eastern Invasion''']] begins.
  
 
=== 626 YW ===
 
=== 626 YW ===
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.
+
* [[CharactersStorys#Mal-Ravanal|Mal-Ravanal]] attacks the middle outpost where [[CharactersStorys#Gweddry|Gweddry]] and [[CharactersStorys#Dacyn|Dacyn]] are stationed.
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.
+
* Dacyn and Gweddry travel to the northern outpost, and, with [[CharactersStorys#Owaec|Owaec]], retreat into the northlands.
 +
* In the Far North, the wife of Kai Laudiss slain in a large raid by the orcs of Tirigaz on Jotha
 +
* Kai Laudiss slain by poisoned orcish dart during failed attack on the Port of Tirigaz orcs. His son, [[CharactersStorys#Kai_Krellis|Krellis]] succeeds him as Kai and relies on the wisdom of [[CharactersStorys#Cylanna|Cylanna]], a priestess.
 +
* The merfolk city of Jotha is overrun by undead (Mal Kevek and others).  The action of [[Mainline_Campaigns#Dead_Water|'''Dead Water''']] takes place.
  
 
=== 627 YW ===
 
=== 627 YW ===
 
* Wesnoth's last defences are broken and the undead march on Wesnoth
 
* Wesnoth's last defences are broken and the undead march on Wesnoth
* In the northlands, the orcs drive Gweddry's army back across the river.
+
* In the northlands, the orcs drive [[CharactersStorys#Gweddry|Gweddry's]] army back across the river.
 
* Weldyn is besieged.
 
* Weldyn is besieged.
* Gweddry breaks through undead lines to reach Weldyn.
+
* Gweddry breaks through undead lines to reach Weldyn and a council is held.
* A council is held.
+
* Gweddry's army is fortunate and kills [[CharactersStorys#Mal-Ravanal|Mal-Ravanal]].  [[Mainline_Campaigns#The_Eastern_Invasion|'''Eastern Invasion''']] ends. [[Mainline_Campaigns#Dead_water|'''Dead Water''']] ends (about this time).
* Gweddry's army is lucky and kills Mal-Ravanal.
+
* Wesnoth is saved, but large portions have been laid waste by the undead.
* Wesnoth is saved, but has been turned by the undead into a barren wasteland.
+
* After destroying [[CharactersStorys#Mal-Ravanal|Mal-Ravanal's]] henchmen the mermen relaxed and began rebuilding in earnest, and soon Jotha was restored.
  
== 628-???: The Restoration of Wesnoth ==
+
== 628-673 YW: The Silver Age of Wesnoth ==
The Restoration of Wesnoth began in an depressing manner. After Konrad II died, Wesnoth was plunged into civil war. However, the Restoration was, in the end, the time when Wesnoth recovered from the damage that Mal-Ravanal's undead attack had dealt. By the end of the era, Wesnoth was no longer a wasteland, but it would never regain the majesty it had at the height of its power.
 
  
In the meantime the Northlands were continuing to become more civilised and stable. Although nowhere near as safe and stable as Wesnoth was during it’s Golden Age, the Northlands soon came to have many large cities and a thriving - if somewhat dangerous - trade network.  
+
The Silver Age, or restoration of the Wesnothian kingdom, essentially coincides with the rest of the long and successful reign of [[CharactersStorys#Konrad_II|Konrad II]]. During this period Wesnoth largely recovered from the damage that Mal-Ravanal's undead attack had done. It would, however, never quite regain the majesty it had at the height of its power.
  
Four major powers soon came to dominate much of the Northlands. First there were the dwarves, who dominated most of the mountains and a vast array of underground tunnels and cravens, the limit of which is known only to the dwarves. To the east, shrouded in mystery, lay the Elvish forests which continued to be inaccessible to anyone not of elvish blood. The remaining landscape was dominated either by orcish tribes, or independent human earldoms. As competition for the land grew fierce, wars continued to break out between human and orcish forces. For more then two centuries, the thing standing between the extermination of either - or both - the two races was the Northern Alliance, whose authority as a sort of impartial police force, soon came to be respected by all.
+
The Northlands, aided by a second wave of colonization north from Wesnoth, become more civilised and stable. Although nowhere near as prosperous as Wesnoth was during its Golden Age, the Northlands developed towns of significant size and a thriving - if somewhat dangerous - trade network.
 +
 
 +
Four major powers soon came to dominate much of the Northlands. First there were the dwarves, who controlled most of the mountains and a vast array of underground tunnels and caverns. To the east, shrouded in mystery, lay the elvish forests which continued to be inaccessible to anyone not of elvish blood. The remaining landscape was dominated either by orcish tribes, or independent human earldoms. As competition for the land grew fierce, wars smoldered between human and orcish forces.  
  
 
=== 628-635 YW ===
 
=== 628-635 YW ===
* Konrad II begins his attempt to rebuild Wesnoth.
+
* [[CharactersStorys#Konrad_II|Konrad II]] begins his attempt to rebuild Wesnoth.
  
=== 636 YW ===
+
=== 673 YW ===
* Konrad II dies, bringing the [[Garardine Dynasty]] to an end.  Wesnoth plunges into Civil War.
+
* [[CharactersStorys#Konrad_II|Konrad II]] dies, bringing the [[Garardine Dynasty]] to an end.  Second Wesnothian civil war begins.
  
=== 750 YW ===
+
== 786-826 YW: The Legacy of Black-Eye Karun ==
* A Lich-Lord of the Wesfolk invades the Great Continent.
 
* The king of Wesnoth incites war between the Elves, Dwarves and Orcs.
 
* The Elves, Dwarves and Orcs ally to defeat the Lich-Lord.
 
  
===The Reign of Black Eye Karun 761-816 YW===
+
After decades of struggle, Black-Eye Karun becomes the first warlord since the assassination of Great Chief Brurbar in 20 YW to unite all the different squabbling orcish tribes under his banner. Among his many accomplishments as a Sovereign, his most famous is the creation of the Great Council.  
[Comment: In Legend of Wesmere this Era is right after the orcish civil war]
 
After decades of struggle, Black Eye Karun is the first orc in the history of the Northlands to unite all the different squabbling orcish tribes under his banner. Among his many accomplishments as a Sovereign, his most famous is the creation of the Great Council, which has time and again proved to be the saviour of the orcs on the Great Continent.  
 
  
Karun was a far sighted individual and he knew that after his death the orcish tribes would once again turn to fighting amongst themselves and there would be very little he could do to prevent that. He also knew that when orcs were fighting amongst themselves, it would be easy for any strong kingdom like Wesnoth to wipe them off the face of the continent.  
+
Karun was a far-sighted individual and he knew that after his death the orcish tribes would once again turn to fighting among themselves, with little he could do to prevent that and consequent peril from the Wesnothians and elves.
  
Consequently, Karun selected from amongst all the different tribes six of the most sober and wisest orcs and thus created the great council. It was the Great Council's job to stay aloof from any tribal or territorial squabbling amongst the orcs, but yet always remain there to give advice to whomever came to seek it. In order to preserve the orcish race in the event of an emergency, he invested in them the power to call upon The Great Horde. It was established that every orc, no matter what tribe he came from, must obey the summons of The Great Horde and follow wholeheartedly the leader that the Great Council put at the head of The Great Horde.
+
Consequently, Karun selected from among all the different tribes six of the most sober and wisest orcs and thus created the Great Council. It was the Great Council's job to stay aloof from any tribal or territorial squabbling amongst the orcs, but yet always remain there to give advice to whomever came to seek it. In order to preserve the orcish race in the event of an emergency, he invested in them the power to call up The Great Horde. It was established that every orc, no matter what tribe he came from, must obey the summons of The Great Horde and follow wholeheartedly the leader that the Great Council put at the head of The Great Horde.
 +
 
 +
===786 YW===
 +
* Karun is born.
 +
 
 +
===805 YW===
 +
* Karun devised the formation of the Great Council.
 +
 
 +
===811 YW===
 +
* A border dispute between Karun and a human enclave aligned with the Northern Alliance leaves several men and orcs dead and begins a feud that will grow into a fifteen-year war.
 +
 
 +
===812 YW===
 +
* Rahul I becomes Lord Protector of the Northern Alliance.
  
 
===816 YW===
 
===816 YW===
 +
* [[CharactersStorys#Kapou.27e|Kapou’e]] is born
 +
 +
===826 YW===
 +
* Rahul I (Lord Protector of the Northern Alliance) and Black Eye Karun sign a peace treaty ending a 15 year war between the humans and the orcs. Soon after this Karun, is ambushed and killed in mysterious circumstances.
  
*Rahul I, head of the Northern Alliance and Black Eye Karun sign a peace treaty ending a 15 year war between the humans and the orcs. Soon after this Karun, is ambushed and killed amidst mysterious circumstances.
+
===829 YW===
 +
* Frustrated by the fallout of Karun's supposed assassination, Rahul I resigns, and Howgarth III takes his place as Lord Protector.
  
 
===842 YW===
 
===842 YW===
 
+
* Famine in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.
*War once again breaks out between the orcish tribes and the northern human earldoms as humans break the long standing treaty and attempt to colonise orcish lands. In response, the Great Council set up by the Black Eye Karun calls upon The Great Horde and bestows leadership of it upon Kapou’e, the Son of the Black Eye.
+
* Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace raised an army and conferred leadership of it to his son-in-law Baron Alber.
 +
* In response, the Great Council set up by the Black Eye Karun calls upon The Great Horde and bestows leadership of it upon [[CharactersStorys#Kapou.27e|Kapou’e]]; [[Mainline_Campaigns#Son_of_the_Black_Eye|'''Son of the Black Eye''']] begins.
  
 
===843 YW===
 
===843 YW===
 
+
* Half of the Great Council is treacherously slain by the allied human forces and orcish unity disintegrates. Faced with the extermination of all the orcs on the Great Continent, [[CharactersStorys#Kapou.27e|Kapou’e]] forcibly asserts his control over the orcish territories and defeats the enemy forces. The Northern Alliance arrives on the scene in time for the final battle and helps Kapou’e defeat the forces of the northern earldoms, who had broken the treaty. Kapou’e then assumes the position of Sovereign over the northern tribes, and his rule ushers in an unprecedented era of unity and prosperity for the orcs.
*Half of the Great Council is treacherously slain by the allied human forces and orcish unity disintegrates. Faced with the extermination of all the orcs on the Great Continent, Kapou’e forcibly asserts his control over the orcish territories and defeats the enemy forces. The Northern Alliance arrives on the scene in time for the final battle and helps Kapou’e defeat the forces of the northern earldoms, who had broken the treaty. Kapou’e then assumes the position of Sovereign over the northern tribes, and his rule ushers in an unprecedented era of unity and prosperity for the orcs.
+
* After 843: Portions of Kapou'e's army act as mercenaries in foreign struggles with other races which keeps them from attacking their nearest neighbors.
  
 
===852 YW===
 
===852 YW===
 
+
* [[CharactersStorys#Kapou.27e|Kapou’e]] repels a large elvish invasion.
*Kapou’e repels a large elvish invasion.
 
  
 
===858 YW===
 
===858 YW===
 +
* The humans once again stage an invasion but prove to be no match for the united orcish forces under the leadership of [[CharactersStorys#Kapou.27e|Kapou’e]].  [[Mainline_Campaigns#Son_of_the_Black_Eye|'''Son of the Black Eye''']] ends.
  
*The humans once again stage an invasion but prove to be no match for the united orcish forces under the leadership of Kapou’e
+
==After the Great Fall==
 
+
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands and the God-Demon Zhangor terrorizes the world. The Wesnoth magicians try to raise up a 3rd sun in the sky, Gaia, but they fail and the 'sun' falls down over Weldyn. The capital is no more. The King and his family are dead and there is no heir. The local leaders tear apart Wesnoth. The nights become longer, days hotter. Evil creatures show up. Forests die, hills turn into rocky wastelands and fields become barren deserts. In the apocalypse allies turn against each other and friends fight over what few resources remain. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns, Sela and Naia, of this new Irdya. In the meantime an evil entity named Uria arises, scarring the history for life.
== New Blood: The Invasions (800 - 900 YW) ==
 
After the civil war, Wesnoth was fragmented into small kingdoms, making it easy prey for invading nations.  Around 800 YW the Akladians, a race of mysterious origin, invaded Wesnoth from the east and under the leadership of Lord Hagarthen subjugated the region, all except for the Free City of Elensifar and surrounding areas.
 
 
 
The Akladians were an arrogant and cruel race, believing dogmatically in their own superiority by right of conquest; they referred to members of the conquered Wesnothian race as "underlings."  Militaristic in outlook, the Akladians devoted themselves to war and the strengtheing of their battle skills.  They are known for being very hardy in battle, and they disdain the use of magic or missile weapons.  The Akladians are probably related to the Aragwathi, as both races are known for their silver hair, and both races appeared in the Wesnoth region around the same time.
 
 
 
Lord Hagarthen divided the Kingdom up amongst his four sons, and the four kingdoms of Vakladia, Okladia, Easkladia and Guilcorta coexisted for some time in relative peace, concentrating on dominating the local populace of Wesnothians.  A rebel movement began to coalesce, though the rebels for the most part kept to the forests (which the Akladians seemed to fear), avoiding direct confrontation with the Akladians.
 
 
 
The King of Vakladia married a Wesnothian woman.  Though she was considered lowly by Akladian standards she was actually an heir to the Wesnothian royal line.  She was poisoned in Akladian court intrigue but not before bearing a son, named Gawen.  The King remarried, this time  marrying Lady Loren, an Akladian woman from an Akladian noble clan. 
 
 
 
Around 900 YW, the king was killed in a battle with rebels.  Gawen, a young man at the time, was injured severely with a poisoned blade, and after his death Gawen and Loren were forced to flee, pursued by assassins.  Gawen and Loren were accompanied by the faithful noble Reme Carrenemoe.  Gawen was able to assert his claim to the throne, but the Akladian nobles resented his rule and soon afterward at the battle of Barnon he was betrayed by the treacherous Bor Cryne and Uri van Roe.  Though surrounded by enemy forces, Gawen refused to flee, instead choosing to die with honour by standing and fighting, giving his step-mother Loren the chance to escape.  Though he was eventually overcome, his body was never found.
 
 
 
Gawen did not actually die at Barnon but was instead rescued and spirited away from the battlefield by Ruvio, a rebel leader.  Ruvio had been engaged to Gawen's mother before she was taken by the King, and since Gawen was the heir to the Wesnothian throne Ruvio began grooming him to lead the rebels against the Akladians.  Under the name "Gaumhaldric" Gawen led the rebels against Akladian and orcish forces and learned more about his heritage.  While in the rebel haven known as "Freetown," the rebels received a message from an emissary of the Northern Elves named Mithrandil that large armies of Orcs had come out of the north.  Gawen and Ruvio set out on a mission to discover the truth about the orcs, seeking answers as to why the orcs had come and on whose behalf.
 
 
 
Meanwhile, Lady Loren was forced to hire Aragwaith mercenaries to protect her, and spent the winter in the town of Haetlin, where she repulsed several attacks over the winter and came to be known as the "She-wolf of Haetlin."  Loren and Gawen were reunited in the spring, as Gawen sought out the "She-Wolf," having heard of her deeds and hoping she could become a useful ally and source of information.
 
 
 
Gawen discovered that the Orcs served a leader named Grekulak, who seemed to be allied with some Akladian nobles in Vakladia.  Upon returning to Freetown it was revealed that Grekulak was likely a lich of considerable power who once served Mal-Ravanal, the Lich Lord who invaded Wesnoth in 626-627 YW.  Mithrandil believed that Grekulak would likely bring not only orcs but armies of undead against Wesnoth and advised that the Mage Deorien, believed to be the last of the great mages (the Akladians having killed the rest), should be sought out, and that the Oracle could tell them where Deorien might be hiding.
 
 
 
During their travels it was learned that chaos was reigning through all four of the  Akladian Kingdoms.  Vakladia was being invaded by orcs and was without a reigning monarch, a rebel uprising in Easkladia had defeated King Perien at the battle of Broken Heart Runlet and forced him into hiding, the brother kings Luc and Gauri of Guilcorta were plotting against one another, and King Buffin or Okladia was preparing to invade Vakladia and conquer it for himself.
 
 
 
Gawen arrived at the Oracle just in time to rescue her from an attack by Orcs, Akladians, and outlaws.  After saving the Oracle Gawen was directed to seek Deorien in a ruined city to the southeast.  These ruins turned out to be the ruins of Weldyn, which had never been rebuilt since the Akladians sacked it 100 years ago. Deorien joined Gawen and instructed him to lead the Akladians, not as their king, but as their prophecied messiah, noting that the Akladian propensity for religion and their legends regarding a coming messiah gave him an advantage.  
 
 
 
The people, both Akladian and Wesnothian, rallied to Gawen's banner as he marched north to face Bor Cryne and his master Grekulak.  Finally, at Orannon (which means "battle" in Akladian) Gawen defeated Bor Cryne and Grekulak in a long and bloody battle. Gawen then assumed the throne of all Wesnoth as King Gawen Haldric Hagarthen.
 
 
 
(this history was derived from the campaign "A New Order.")
 
 
 
==After the Fall==
 
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. Forests died, hills turned into rocky wastelands and fields became barren deserts. In the apocalypse allies turned against each other and friends fought over what few resources remained. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns, Sela and Naia, of this new Wesnoth.
 
  
 
===??? Post-Wesnoth===
 
===??? Post-Wesnoth===
Line 413: Line 414:
 
* The Quenoth elves adapt to life in barren world of the Great Southern Desert. Over time they lost their affinity for the woodlands of their ancestry and embrace life in the sandy wastelands.
 
* The Quenoth elves adapt to life in barren world of the Great Southern Desert. Over time they lost their affinity for the woodlands of their ancestry and embrace life in the sandy wastelands.
 
* Under the leadership of Tanuil, the Quenoth elves build and sustain a fortified village around a rare oasis. The village thrives amidst the hostilities of the desert.
 
* Under the leadership of Tanuil, the Quenoth elves build and sustain a fortified village around a rare oasis. The village thrives amidst the hostilities of the desert.
* One night, a meteor storm rains from the sky and destroys the village of the Quenoth elves. The next day, Tanuil, like many others, is missing and presumed dead. Kalehssar (Kaleh), nephew of Tanuil, takes leadership of the remaining Quenoth elves as the surviving next of kin.
+
* One night, a meteor storm rains from the sky and destroys the village of the Quenoth elves. '''Under the Burning Suns''' begins. The next day, Tanuil, like many others, is missing and presumed dead. Kalehssar (Kaleh), nephew of Tanuil, takes leadership of the remaining Quenoth elves as the surviving next of kin.
 
* Kaleh, heeding the voice of his god Eloh in his dreams, gathers the remaining Quenoth elves and leads them north to a new promised land, foregoing rebuilding of their desert village.
 
* Kaleh, heeding the voice of his god Eloh in his dreams, gathers the remaining Quenoth elves and leads them north to a new promised land, foregoing rebuilding of their desert village.
* The Quenoth elves battle their way north through Undead, Orcs, Bandits and other evil, venturing underground beneath a large mountain range at the command of Eloh.
+
* The Quenoth elves battle their way north through undead, orcs, bandits and other evil, venturing underground beneath a large mountain range at the command of Eloh.
 
* Befriending unexpected allies underground, Kaleh's forces survive to the other side of the mountain.
 
* Befriending unexpected allies underground, Kaleh's forces survive to the other side of the mountain.
 
* Keratur, son of Tanuil and survivor of the cataclysm, insane with fright attacks Kaleh. Kaleh defeats Keratur.
 
* Keratur, son of Tanuil and survivor of the cataclysm, insane with fright attacks Kaleh. Kaleh defeats Keratur.
 
* Kaleh defies commands given him by a vision of Eloh.
 
* Kaleh defies commands given him by a vision of Eloh.
* The Quenoth reach the ocean. Aided by Merfolk, they escape the mainland and head for a newly discovered island, a place where the Quenoth may settle in peace.
+
* The Quenoth reach the ocean. Aided by merfolk, they escape the mainland and head for a newly discovered island, a place where the Quenoth may settle in peace.
 
* On the island, the Quenoth confront Yechnagoth, the Eater of Souls and impersonator of Eloh. Yechnagoth and army are destroyed by the Quenoth.
 
* On the island, the Quenoth confront Yechnagoth, the Eater of Souls and impersonator of Eloh. Yechnagoth and army are destroyed by the Quenoth.
* Kaleh and the elves settle on their newfound, and newly named, Quenoth Isle.
+
* Kaleh and the elves settle on their newfound, and newly named, Quenoth Isle. '''Under the Burning Suns''' ends.
  
 
== History Credits ==
 
== History Credits ==
 +
Timelined by Kamahawk and Turin.  Revised to incorporate material from later version of Legend of Wesmere and reconcile different versions of the history of the Sceptre of Fire by Eric S. Raymond.
  
* Timelined by Kamahawk and Turin.
 
 
* History derived from:
 
* History derived from:
** A New Order
+
** [[The Rise of Wesnoth]]
 +
** [[Legend of Wesmere]]
 +
** [[Delfador's Memoirs]]
 +
** [[Liberty]]
 +
** [[Heir to the Throne]]
 +
** [[Northern Rebirth]]
 +
** [[The Hammer of Thursagan]]
 
** Eastern Invasion
 
** Eastern Invasion
** Heir to the Throne
+
** [[Dead Water]]
** Liberty
 
** Northern Rebirth
 
** The Challenges
 
** The Rise of Wesnoth
 
** Legend of Wesmere
 
 
** Under the Burning Suns
 
** Under the Burning Suns
 
+
* Setting details derived from:
* Alternate history derived from:
+
** Invasion from the Unknown
** Scepter of Fire
 
  
 
== See Also ==
 
== See Also ==
  
* [[WesnothGeography]]
+
* [[Geography of Wesnoth]]
* [[WesnothPoetry]]
+
* [[Poetry of Wesnoth]]
* [[RaceDescriptions]]
+
* [[Races]]
 
* [[FactionHistory]]
 
* [[FactionHistory]]
 +
* [[Future History]] '''(unofficial)'''
 +
 +
[[Category:World of Wesnoth]]
 +
[[Category:History]]

Revision as of 06:10, 10 September 2024

This is a chronological history of the country of Wesnoth and surrounding regions, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship.

The world that Wesnoth resides in is called Irdya. Before the Great Fall and the (unchronicled) technological age, this name is only rarely used.

Spoiler warning! This page contains plot spoilers to several campaigns.


The Founding of Wesnoth

The Taming of the Wild

The Golden Age of Wesnoth

The First Dark Age of Wesnoth

The Turmoil of Asheviere

The Age of Fear

The Silver Age of Wesnoth

The Legacy of Black-Eye Karun

After the Great Fall

Prehistory - 20 YW: The Founding of Wesnoth

During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with orcs attacking both elves and men from the sea.

Prehistory

  • Elves and dwarves inhabit the Great Continent.
  • Humans inhabit the distant West.
  • Haldric's people colonise the Green Isle from a continent further to the west.

200 BW

  • The Lich-Lords arrive on the Green Isle after losing a war in the distant West.
  • After a long war Haldric's people come to dominate the Green Isle.
  • The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.

12 BW

  • The Crown Prince of Southbay discovers the Great Continent.

11-7 BW

  • The Crown Prince makes several voyages between the Green Isle and the Great Continent.

6 BW

  • Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.
  • His younger brother is implicated in a plot to kill him.
  • As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.
  • The Lich-Lords sense they will be destroyed and open gates to the homeland of the orcs in the West.

5-2 BW

  • The Green Isle is overrun with orcs.
  • The Wesfolk desert their Lich-Lords as they fear becoming prey for the orcs.
  • Prince Haldric leads the evacuation of the survivors to the Great Continent. The Rise of Wesnoth begins.

1 BW

  • Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.
  • Humans arrive in the middle of a simmering dispute between the elves and dwarves.
  • The elves and dwarves are distrustful of humans, and there is a small skirmish.
  • Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.
  • Prince Haldric asks the Four elvish Lords (Dionli, Logalmier, Aryad, and El'Isomithir) for help and land.
  • They set before him four quests to prove his worth, which he completes.

1 YW

  • Haldric is granted the plains north and south of the Great River.
  • Haldric agrees to a Pact of Mutual Defence with the elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.
  • The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the elves.
  • Haldric founds the country of Wesnoth in the central plain south of the great River.
  • Reign of Haldric I (formerly prince Haldric) begins. The Rise of Wesnoth ends.

2 YW

  • Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.
  • These orcs are defeated by Haldric's forces.
  • Some of the orcish survivors flee back to the Green Isle, others move to attack the elves.
  • King Haldric helps the elves fight the surviving orcs.

3 YW

  • Winds of Fate begins.
  • Drakes arrive on the Great Continent.
  • Elensefar and Wesmere are raided by Drakes.
  • The drakes build an eyrie north of Wesmere.

4 YW

8 YW

  • A second wave of orcs arrive from the Green Isle; these orcs begin claiming large portions of the northern Great Continent for themselves.
  • Erlornas of Wesmere is involved in the first direct elvish clash with orcs (An Orcish Incursion takes place in 8-9YW).
  • Haldric I publicly repudiates the Pact he spoke with the elves, refusing to give aid.

9-11 YW

  • Many elves are killed in battle by the orcs.
  • Elvish emissaries are turned away from Wesnoth.

12 YW

  • Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.
  • Elves refuse to aid the humans in confronting the orcs.
  • Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.

20 YW

  • Haldric I dies.
  • Haldric II ascends to the throne.
  • Kalenz and Landar escape an orcish invasion of their home in Lintanir Forest. The Legend of Wesmere begins.
  • Humans and elves decisively defeat the orcs at Tath, thus halting the orcish advance.
  • A new treaty between humans and elves is signed and King Haldric II allows emissaries of the elves to return to Wesnoth.
  • Elves inform Haldric II of the danger posed by the unshielded Ruby of Fire.
  • Kalenz and Landar, later to become successive High Lords of the Elves, are able to sneak into an orcish camp by stealth and assassinate the Great Chief Brurbar. A long orcish civil war for succession follows. The orcs are unable to undertake action against any other race during this period and Wesnoth enjoys a long period during which it can expand with little opposition.

20-130 YW: The Taming of the Wild

This era is that in which the kingdom of Wesnoth expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as to the colonization of the Northlands. The end of this era is marked by friction between the city-state of Elensefar and the country of Wesnoth, which will continue for the next several hundred years.

21 YW

  • Founding of the Great Academy on Alduin.
  • Kalenz is relieved of command by the Ka'lian. He retires to Lintanir Forest with Cleodil. A faction of xenophobic elves begins to gather around Landar.

22 YW

  • While studying at the Academy, Ardonna resolves to spend the winter researching the Lich Lords' longevity.

23 YW

  • Action of Secrets of the Ancients takes place.

25-40 YW

  • In 25 YW Haldric II sends an expedition to retrieve the Ruby of Fire from its place of concealment.
  • Haldric II commissions a dwarven tribe to build the Sceptre of Fire with the Ruby of Fire as its centerpiece; elves associated with Landar's faction attack during the transfer. Sceptre of Fire begins.
  • Action of The Sceptre of Fire takes place. Haldric II is informed that the Sceptre was both completed and lost in the year 40. It will not be recovered for nearly 500 years.
  • With the death of Thursagan, the Runemaster, all runemasters are killed and runesmithing is lost for several centuries.

26-50 YW

  • Landar declares himself High Lord of the Elves, leading to civil war.

51 YW

  • Wesnothian New Writing (the script later called "steel-hand", to distinguish it from the more complex "brush-hand" cursive brought from the Green Isle) is promulgated by royal decree. From this date all royal documents and public inscriptions are in New Writing. It spreads rapidly via the mercantile class. The older brush-hand writing continues to be used for magical purposes, scholarship, and in certain elevated literary forms.

50-93 YW

  • Elvish civil war (and The Legend of Wesmere) ends. Kalenz declared High Lord, begins reorganizing and militarizing elvish society to fight the orcs. In late 93 YW he cedes control to a reconstituted Ka'lian and retires again to the Forest of Lintanir.

161-164 YW

  • The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar.
  • The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.
  • The city-state of Elensefar is formally united to the kingdom. Settlements from it spread north of the river into the new frontier province of Annuvin, carefully avoiding the margins of Wesmere Forest.

164-176 YW

  • During this twelve year span, the western fortress of Halstead was erected in the very heart of the western wilderlands.

199 YW

  • Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes
  • The settlements of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River
  • Settlers from Carcyn cross the Great River to establish the first settlements north of it and east of Wesmere.

200-350 YW: The Golden Age of Wesnoth

The Golden Age of Wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.

251 YW

350 YW

  • Disintegration of the Kingdom follows the death of Haldric IV.
  • Elensefar remains a province of Wesnoth but exerts increasing independence due to isolation.
  • Treaty between lord of Elensefar and king of Wesnoth signed.

350-417 YW: The First Dark Age of Wesnoth

The first Dark Age was a time of strife and invasion. When Haldric IV died, he left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.

360 YW

363 YW

  • Last of Kalenz's children dies. Kalenz, condemned to outlive his offspring by the potion of Crelanu, leaves the Forest of Lintanir and begins wandering the Great Continent.

389 YW

417-530 YW: The Turmoil of Asheviere

King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the end of the first king's reign was marred by orcish and undead raids, and the second was murdered by his own wife and son. It was not until 517 YW that the usurpation of the throne by Queen Mother Asheviere was ended.

417 YW

  • Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth, beginning the Garardine Dynasty.

440 YW

442 YW

  • Delfador, later called "the Great", is born.

450 YW

  • Prince Arand is born.

468 YW

470 YW

  • Garard I dies; Garard II ascends to the throne of Wesnoth
  • Orcs under Great Chief Zorlan and undead raised by the necromancer Iliah-Malal raid Wesnoth's borders. All but the first and the last three scenarios of Delfador's Memoirs take place in this year.
  • Control of the Estmarks is effectively lost during this war, not to be regained for decades. Outposts are built on the near side of the Weldyn to repel orc raids. The long watch of the River Guard begins.

478 YW

  • Garard II marries Asheviere.
  • Garard issues the Edict of the Sceptre, providing that the crown shall settle after his death on whichever member of the royal family successfully retrieves it from the Caverns of Flame.

480 YW

  • Crown Prince Eldred is born.

483 YW

  • Erain and Ethyn, identical twins and brothers of Eldred, are born.

498 YW

  • Princess Li'sar is born.

500 YW

  • Prince Konrad is born, the youngest of several sons of Prince Arand.
  • Wesnoth and the orcs of the north go to war.

501 YW

Betrayal on the battlefield
  • Garard leads his army to orc encampment at Galcadar by the Ford of Abez.
  • Garard's forces split into two groups, one led by himself and the other by his son Eldred.
  • Eldred betrays his father and attacks him with the troops under his control.
  • Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.
Reprisal
  • Delfador escapes the battle and heads to Weldyn.
  • Eldred gives tribute to the orcish king, who stops his attacks.
  • Delfador gathers a force of Loyalists to avenge Garard's Death.
  • Eldred's forces confront Delfador's Loyalists at Weldyn.
  • The Loyalists are defeated, but Eldred is slain by Delfador in the fight.
Asheviere seizes power
  • Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.
  • Hearing of the news Delfador infiltrates the palace.
  • Delfador finds the youngest prince Konrad as he is slain.
  • Delfador flees, taking Konrad's body for burial to the land of the elves.
  • While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.
  • Parandra and Delfador agree to give the orphan the identity of Prince Konrad.
  • Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.
The country resists Asheviere
  • Elensefar refuses to submit to Asheviere and declares itself an independent city-state.
  • After several defeats, Wesnoth's army retreats from the remote areas of the kingdom. The western Wesnothian border recedes, is fixed, and remains heavily defended.
  • As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.
  • A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power. They are eventually forced to abandon their home and settle in the Three Sisters (Liberty).

502-517 YW

  • Delfador raises Konrad under the protection of the elves.

517 YW

  • Asheviere hires orcish forces to hunt down her nephew-in-law Konrad.
  • Orcish forces converge on Delfador's refuge.
  • Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth. Heir To The Throne begins.

518 YW

  • Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.
  • They enter the Caves of Knalga, allied with Princess Li'sar, and find it.
  • They return to Wesnoth and claim the throne. Heir to the Throne ends.

522 YW

  • Birth of Princess Ana'sar.

530 YW

  • Wesnothian colonists begin reclaiming the Estmarks.

544 YW

  • With both sides of the lower Weldyn River again civilized territory, the River Guard posts south of Soradoc are abandoned. Wesnothian military activity shifts eastward into the Estmarks.

530-630 YW: The Age of Fear

The Age of Fear takes its names from the events of the end of the era. On the surface, the first 77 years were very uneventful for the kingdom of Wesnoth. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.

It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the "Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.

533 YW

  • Delfador succumbs to old age and dies, his body is entombed alongside his staff in Eregonor.
  • The next great sage of Wesnoth, Dacyn, is born.

534 YW

  • The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the orcish overlords. Northern Rebirth begins.
  • The residents, led by Tallin, head underground and find dwarves, whom they ally with.
  • Their combined forces destroy a lich who is attempting to claim Knalga as his own.
  • Abhai finds the Rod of Justice.

535 YW

  • The warlord-aspirant Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.
  • To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.
  • Assisted by his new allies, Tallin smashes the forces of Rakshas.
  • According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.
  • To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance. Northern Rebirth ends.

550 YW

  • Lord Hamel of Knalga sends an expedition to Kal Kartha to determine the fate of the Hammer of Thursagan (The Hammer of Thursagan takes place in late 550 YW to early 551 YW.).
  • Dwarves at Knalga and elsewhere begin to reclaim the lost art of runesmithing.
  • Wesnothian colonization expands southward past Fort Tahn.

563 YW

  • Konrad and Li'sar die after an extraordinarily long reign.
  • Princess Ana'sar becomes queen.
  • The seer Galdren becomes prominent at the court of Weldyn.

585 YW

  • Queen Ana'sar retires.
  • Haldric VII becomes king of Wesnoth.

589 YW

  • Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.
  • The seer Galdren dies after advising Haldric VII to choose Dacyn.
  • The king does as Galdren advises.

593 YW

  • Ravanal reveals that he has turned to evil, and flees from Weldyn.
  • Konrad II is born.
  • Certain southern frontier regions are formally annexed to the Kingdom of Wesnoth as the Province of Kerlath.

598 YW

  • South Guard organized as a semi-detached formation of the Royal Army, to protect the inhabitants of the frontier province of Kerlath.

607 YW

  • South Guard ceases reporting. Haldric VII sends Deoran, grandson of Haldiel, to investigate. The South Guard takes place in 607-608 YW.

612 YW

  • Haldric VII dies. Konrad II is crowned King of Wesnoth.
  • Dacyn continues his duties as advisor with Konrad II.

625 YW

  • Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Plains report increased banditry from there.
  • Konrad II sends Dacyn with Owaec and Gweddry to man the old River Guard strongpoints. Eastern Invasion begins.

626 YW

  • Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.
  • Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.
  • In the Far North, the wife of Kai Laudiss slain in a large raid by the orcs of Tirigaz on Jotha
  • Kai Laudiss slain by poisoned orcish dart during failed attack on the Port of Tirigaz orcs. His son, Krellis succeeds him as Kai and relies on the wisdom of Cylanna, a priestess.
  • The merfolk city of Jotha is overrun by undead (Mal Kevek and others). The action of Dead Water takes place.

627 YW

  • Wesnoth's last defences are broken and the undead march on Wesnoth
  • In the northlands, the orcs drive Gweddry's army back across the river.
  • Weldyn is besieged.
  • Gweddry breaks through undead lines to reach Weldyn and a council is held.
  • Gweddry's army is fortunate and kills Mal-Ravanal. Eastern Invasion ends. Dead Water ends (about this time).
  • Wesnoth is saved, but large portions have been laid waste by the undead.
  • After destroying Mal-Ravanal's henchmen the mermen relaxed and began rebuilding in earnest, and soon Jotha was restored.

628-673 YW: The Silver Age of Wesnoth

The Silver Age, or restoration of the Wesnothian kingdom, essentially coincides with the rest of the long and successful reign of Konrad II. During this period Wesnoth largely recovered from the damage that Mal-Ravanal's undead attack had done. It would, however, never quite regain the majesty it had at the height of its power.

The Northlands, aided by a second wave of colonization north from Wesnoth, become more civilised and stable. Although nowhere near as prosperous as Wesnoth was during its Golden Age, the Northlands developed towns of significant size and a thriving - if somewhat dangerous - trade network.

Four major powers soon came to dominate much of the Northlands. First there were the dwarves, who controlled most of the mountains and a vast array of underground tunnels and caverns. To the east, shrouded in mystery, lay the elvish forests which continued to be inaccessible to anyone not of elvish blood. The remaining landscape was dominated either by orcish tribes, or independent human earldoms. As competition for the land grew fierce, wars smoldered between human and orcish forces.

628-635 YW

  • Konrad II begins his attempt to rebuild Wesnoth.

673 YW

786-826 YW: The Legacy of Black-Eye Karun

After decades of struggle, Black-Eye Karun becomes the first warlord since the assassination of Great Chief Brurbar in 20 YW to unite all the different squabbling orcish tribes under his banner. Among his many accomplishments as a Sovereign, his most famous is the creation of the Great Council.

Karun was a far-sighted individual and he knew that after his death the orcish tribes would once again turn to fighting among themselves, with little he could do to prevent that and consequent peril from the Wesnothians and elves.

Consequently, Karun selected from among all the different tribes six of the most sober and wisest orcs and thus created the Great Council. It was the Great Council's job to stay aloof from any tribal or territorial squabbling amongst the orcs, but yet always remain there to give advice to whomever came to seek it. In order to preserve the orcish race in the event of an emergency, he invested in them the power to call up The Great Horde. It was established that every orc, no matter what tribe he came from, must obey the summons of The Great Horde and follow wholeheartedly the leader that the Great Council put at the head of The Great Horde.

786 YW

  • Karun is born.

805 YW

  • Karun devised the formation of the Great Council.

811 YW

  • A border dispute between Karun and a human enclave aligned with the Northern Alliance leaves several men and orcs dead and begins a feud that will grow into a fifteen-year war.

812 YW

  • Rahul I becomes Lord Protector of the Northern Alliance.

816 YW

826 YW

  • Rahul I (Lord Protector of the Northern Alliance) and Black Eye Karun sign a peace treaty ending a 15 year war between the humans and the orcs. Soon after this Karun, is ambushed and killed in mysterious circumstances.

829 YW

  • Frustrated by the fallout of Karun's supposed assassination, Rahul I resigns, and Howgarth III takes his place as Lord Protector.

842 YW

  • Famine in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.
  • Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace raised an army and conferred leadership of it to his son-in-law Baron Alber.
  • In response, the Great Council set up by the Black Eye Karun calls upon The Great Horde and bestows leadership of it upon Kapou’e; Son of the Black Eye begins.

843 YW

  • Half of the Great Council is treacherously slain by the allied human forces and orcish unity disintegrates. Faced with the extermination of all the orcs on the Great Continent, Kapou’e forcibly asserts his control over the orcish territories and defeats the enemy forces. The Northern Alliance arrives on the scene in time for the final battle and helps Kapou’e defeat the forces of the northern earldoms, who had broken the treaty. Kapou’e then assumes the position of Sovereign over the northern tribes, and his rule ushers in an unprecedented era of unity and prosperity for the orcs.
  • After 843: Portions of Kapou'e's army act as mercenaries in foreign struggles with other races which keeps them from attacking their nearest neighbors.

852 YW

858 YW

  • The humans once again stage an invasion but prove to be no match for the united orcish forces under the leadership of Kapou’e. Son of the Black Eye ends.

After the Great Fall

At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands and the God-Demon Zhangor terrorizes the world. The Wesnoth magicians try to raise up a 3rd sun in the sky, Gaia, but they fail and the 'sun' falls down over Weldyn. The capital is no more. The King and his family are dead and there is no heir. The local leaders tear apart Wesnoth. The nights become longer, days hotter. Evil creatures show up. Forests die, hills turn into rocky wastelands and fields become barren deserts. In the apocalypse allies turn against each other and friends fight over what few resources remain. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns, Sela and Naia, of this new Irdya. In the meantime an evil entity named Uria arises, scarring the history for life.

??? Post-Wesnoth

  • The Quenoth elves adapt to life in barren world of the Great Southern Desert. Over time they lost their affinity for the woodlands of their ancestry and embrace life in the sandy wastelands.
  • Under the leadership of Tanuil, the Quenoth elves build and sustain a fortified village around a rare oasis. The village thrives amidst the hostilities of the desert.
  • One night, a meteor storm rains from the sky and destroys the village of the Quenoth elves. Under the Burning Suns begins. The next day, Tanuil, like many others, is missing and presumed dead. Kalehssar (Kaleh), nephew of Tanuil, takes leadership of the remaining Quenoth elves as the surviving next of kin.
  • Kaleh, heeding the voice of his god Eloh in his dreams, gathers the remaining Quenoth elves and leads them north to a new promised land, foregoing rebuilding of their desert village.
  • The Quenoth elves battle their way north through undead, orcs, bandits and other evil, venturing underground beneath a large mountain range at the command of Eloh.
  • Befriending unexpected allies underground, Kaleh's forces survive to the other side of the mountain.
  • Keratur, son of Tanuil and survivor of the cataclysm, insane with fright attacks Kaleh. Kaleh defeats Keratur.
  • Kaleh defies commands given him by a vision of Eloh.
  • The Quenoth reach the ocean. Aided by merfolk, they escape the mainland and head for a newly discovered island, a place where the Quenoth may settle in peace.
  • On the island, the Quenoth confront Yechnagoth, the Eater of Souls and impersonator of Eloh. Yechnagoth and army are destroyed by the Quenoth.
  • Kaleh and the elves settle on their newfound, and newly named, Quenoth Isle. Under the Burning Suns ends.

History Credits

Timelined by Kamahawk and Turin. Revised to incorporate material from later version of Legend of Wesmere and reconcile different versions of the history of the Sceptre of Fire by Eric S. Raymond.

See Also