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  • ...intended to land in the 1.15 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&t=52785 * Either drop or document the l10n-track file, issue #4717 (octalot)
    7 KB (1,069 words) - 14:39, 2 September 2021
  • ..._Content]]. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as deta ...nk to the add-on's feedback thread in the forums, and generally do the tidy-up that doesn't need you to start changing the campaign, and then ask the ol
    48 KB (7,479 words) - 07:52, 19 April 2023
  • == Status of multiplayer campaigns development == ...ly more or less supported by the engine. Multiplayer scenarios, like single-user scenarios, may specify the <tt>next_scenario</tt> flag. The <tt>side_id
    1 KB (250 words) - 22:27, 26 October 2006
  • {| style="float:right; margin-left:1em;" ...usually meet on the [http://www.wesnoth.org/forum/viewforum.php?f=14 Music development forum]. This is the best place to discuss new music and potential contribut
    3 KB (438 words) - 11:32, 5 June 2014
  • ...se for the stable 1.4.x branch. In this release, replays from singleplayer campaigns should finally work (for most cases). To celebrate the release and comment ===Wesnoth 1.5.6: Development Release===
    40 KB (6,577 words) - 16:42, 26 January 2014
  • ...an OSS user since my Vista installation committed harakiri somewhen in mid-2009. Although I took a few courses in programming, I'm mostly an autodidact ...e semantic to procedural) made further development very difficult. I'm semi-working on a replacement program for Visruled designed with a slightly diffe
    14 KB (2,376 words) - 12:53, 6 July 2014
  • ==Development== * Original developer: Josh Parsons, email jp30 AT st-and.ac.uk.
    53 KB (9,305 words) - 15:32, 7 April 2023
  • ...evious years I have learned about Graphics, Software Testing, and Software Development to name a few. o What development model would you use (e.g. keywords: V-model, XP programming, agile programming, iterative; with the help of protot
    7 KB (1,134 words) - 01:44, 20 March 2008
  • ...gramming for an Open Source project and increase my level of C++ and object-oriented programming knowledge, have fun and earn some money. You can contac ***Besides projects for my university (various algorithm-testing training projects), I've been one of Battle for Wesnoth developers s
    22 KB (3,703 words) - 03:19, 16 November 2022
  • ...ab) has joined the team in 2009. He restructured Wesnoth AI as part of GSoC-2009, and is an expert on all aspects of current Wesnoth AI codebase. So, he ..., military strategy and playing games online, to understand the effects of development on the playing community behavior. Along with Soliton, Noy is a useful cond
    8 KB (1,354 words) - 12:46, 8 February 2014
  • ...because I found out that wesnoth allows you to customize/create scenarios, campaigns, etc. I always loved modding/editing in games. Anyway, there is a lot to sa ...possibly attacks, etc. (The game begins here. You will have to play the add-on to learn more. :P)
    24 KB (4,551 words) - 22:14, 2 July 2013
  • [[Category:Campaigns - Development]]
    3 KB (347 words) - 15:23, 26 April 2010
  • ...tegory:Campaigns - Invasion of Arendia - Development]][[Category:Campaigns_-_by_Title]]
    2 KB (285 words) - 20:52, 20 January 2013
  • music=wesnoth-1.ogg ...tory of a man called Reth, and of his people's struggle to escape a soon-to-be decimated continent."
    5 KB (594 words) - 06:03, 4 May 2010
  • * David Martínez (ender/Jo-Con-El) - [mailto:enderATdebianDOTorg] Los archivos de «Mainline core» tienen preferencia frente a «Mainline campaigns» que son las campañas oficiales, que a su vez tienen preferencia sobre lo
    24 KB (3,430 words) - 04:28, 3 May 2023
  • ...elegant solution, creating an effective back-end system, and a clean user development environment. ...mers. If we design a usable and simple LuaAI environment, even the further development of the current mainline AI would be simplified. Stages and candidate action
    39 KB (6,881 words) - 19:37, 20 March 2013
  • <h4>Philipp Battenberg - AI: teach the AI to play Wesnoth's mainline campaigns </h4> # keep as much money and high-level recalls as possible
    9 KB (1,519 words) - 19:40, 20 March 2013
  • idea to give some non-devs dev access to the server, that would be people the length number of scenarios, mainly for campaigns
    14 KB (2,293 words) - 17:26, 24 April 2008
  • ...lp us maintain the graphics engine in the long term, as hardware and driver-specific quirks are inevitable. Some users are also concerned about changing ...raphics engine maintainer at this time, this task involves an implicit long-term commitment to the project that extends beyond whichever Wesnoth series
    15 KB (2,460 words) - 07:17, 6 May 2024
  • As a second idea, I used tournament-style maps often found in 2v2 and 1v1 play, made a "template" from those map These are maps using the PSEUDORANDOM WML function to apply pre-designed "Tiles" (i.e. map pieces) to a map, replacing many hexes at once. T
    8 KB (1,266 words) - 10:27, 20 August 2007

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