Difference between revisions of "LotI Unit Advancements"

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m (Automated update)
m (Automated update by matsjoyce)
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This is an auto-generated wiki page listing all the advancements that are unit specific currently avalible in the campaign "Legend of the Invincibles". See https://wiki.wesnoth.org/LotI_Standard_Advancements for general advancements such as legacies and books.
 
This is an auto-generated wiki page listing all the advancements that are unit specific currently avalible in the campaign "Legend of the Invincibles". See https://wiki.wesnoth.org/LotI_Standard_Advancements for general advancements such as legacies and books.
This was generated at Tue Mar 28 21:53:00 2017 using version git-2b2f8a74ad2c5097ac4c8fb2a2b485ece0d82cf8 of LotI and version 0.3.3 of the generation script.
+
This was generated at Wed Mar 29 10:48:23 2017 using version git-2b2f8a7 of LotI and version 0.3.4 of the generation script.
 
As this is auto-generated, DO NOT EDIT THIS PAGE.
 
As this is auto-generated, DO NOT EDIT THIS PAGE.
Instead, make suggestions at https://forums.wesnoth.org/viewtopic.php?f=8&t=32384 and the script will be adjusted.
+
Instead, create a new issule at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.
  
 
Other LotI-related wiki pages:
 
Other LotI-related wiki pages:
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* https://wiki.wesnoth.org/DeadlyUnitsFromLotI
 
* https://wiki.wesnoth.org/DeadlyUnitsFromLotI
  
== Scythemaster ==
+
== Abomination ==
  
=== impaling better with scythe – scythe ===
+
=== biting better – bite1 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:green'>Damage increased by 3 for the bite attack</span><br/>
 +
<br/>
 +
=== biting faster &ndash; bite2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 2 for the scythe attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_better_.E2.80.93_bite1|bite1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the bite attack</span><br/>
 
<br/>
 
<br/>
=== impaling faster with scythe &ndash; scythe2 ===
+
=== feasting on enemies when biting &ndash; bite2-leech ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#impaling_better_with_scythe_.E2.80.93_scythe|scythe]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_better_.E2.80.93_bite1|bite1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 3 for the scythe attack</span><br/>
+
<span style='color:green'>New weapon special for the bite attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
<span style='color:green'>1 more attacks for the scythe attack</span><br/>
 
 
<br/>
 
<br/>
=== impaling better with scythe &ndash; scythe3 ===
+
=== biting better &ndash; bite3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#impaling_faster_with_scythe_.E2.80.93_scythe2|scythe2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_faster_.E2.80.93_bite2|bite2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the scythe attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the bite attack</span><br/>
 
<br/>
 
<br/>
=== whirling better with scythe &ndash; scythe-whirlwind ===
+
=== healing more from kills &ndash; murderlust ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 2 for the whirlwind-scythe attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#killhunger_.E2.80.93_dummy|killhunger]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
 
<br/>
 
<br/>
=== whirling faster with scythe &ndash; scythe-whirlwind2 ===
+
=== able to regurgitate culinary feasts as Walking Corpses &ndash; regurgitate1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#whirling_better_with_scythe_.E2.80.93_scythe-whirlwind|scythe-whirlwind]] to be achieved first</i></span><br/>
+
<span style='color:green'>New weapon special for the bite attack: plague</span><br/>
<span style='color:green'>Damage decreased by 5 for the whirlwind-scythe attack</span><br/>
 
<span style='color:green'>1 more attacks for the whirlwind-scythe attack</span><br/>
 
 
<br/>
 
<br/>
=== whirling better with scythe &ndash; scythe-whirlwind3 ===
+
=== able to regurgitate culinary feasts as Ghouls &ndash; regurgitate2 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#whirling_faster_with_scythe_.E2.80.93_scythe-whirlwind2|scythe-whirlwind2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_regurgitate_culinary_feasts_as_Walking_Corpses_.E2.80.93_regurgitate1|regurgitate1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the whirlwind-scythe attack</span><br/>
+
<span style='color:green'>New weapon special for the bite attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghoul)]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the bite attack: plague</span><br/>
 
<br/>
 
<br/>
=== able to attack with a confusing attack &ndash; trickery ===
+
=== causing nearby enemies to deal even less damage &ndash; despair ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: trickery (-20% - -50% melee )</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/>
<span style='color:green'>New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
 
<br/>
 
<br/>
=== able to attack slightly faster with the confusing attack &ndash; trickery2 ===
+
=== causing nearby enemies to deal even less damage &ndash; despair2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_a_confusing_attack_.E2.80.93_trickery|trickery]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_nearby_enemies_to_deal_even_less_damage_.E2.80.93_despair|despair]] to be achieved first</i></span><br/>
<span style='color:green'>10% more attacks for the trickery attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== causing nearby enemies to deal even less damage &ndash; despair3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_nearby_enemies_to_deal_even_less_damage_.E2.80.93_despair2|despair2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]</span><br/>
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
Line 65: Line 70:
 
<br/>
 
<br/>
  
== Seer ==
+
== Ancient Demon (Lilith) ==
 +
 
 +
===  &ndash; amla_demon_lord ===
 +
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
 +
<span style='color:#60A0FF'>100 more hitpoints per level</span><br/>
 +
<span style='color:green'>Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)</span><br/>
 +
<br/>
 +
 
 +
== Ancient Demoness (Lilith Ally) ==
  
=== better at melee combat &ndash; melee ===
+
=== better at axe combat &ndash; axe ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks for the faerie touch attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 +
<br/>
 +
=== faster at axe combat &ndash; axe-speed ===
 +
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe|axe]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; melee2 ===
+
=== better at axe combat &ndash; axe-damage ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe|axe]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie touch attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== able to create a sword from pure magic &ndash; sabre ===
+
=== striking more precisely with axe &ndash; axe-marksman ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: faerie sabre (10% - 20% melee arcane)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe-damage|axe-damage]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the faerie sabre attack: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]</span><br/>
+
<span style='color:green'>New weapon special for the axe attack: marksman</span><br/>
 
<br/>
 
<br/>
=== doing more damage with faerie sabre &ndash; sabre2 ===
+
=== stronger with hatchet &ndash; hatchet ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_create_a_sword_from_pure_magic_.E2.80.93_sabre|sabre]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 15% for the faerie sabre attack</span><br/>
 
<br/>
 
=== better with spiderwebs &ndash; web ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks for the gossamer attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the hatchet attack</span><br/>
 
<br/>
 
<br/>
=== better with spiderwebs &ndash; web2 ===
+
=== faster with hatchet &ndash; hatchet2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_spiderwebs_.E2.80.93_web|web]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
=== better with faerie fire &ndash; magic ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hatchet_.E2.80.93_hatchet|hatchet]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the hatchet attack</span><br/>
 +
<span style='color:green'>1 more attacks for the hatchet attack</span><br/>
 
<br/>
 
<br/>
=== better with faerie fire &ndash; magic2 ===
+
=== stronger with hatchet &ndash; hatchet3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_faerie_fire_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_hatchet_.E2.80.93_hatchet2|hatchet2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the hatchet attack</span><br/>
 
<br/>
 
<br/>
=== decreasing arcane resistance to all adjacent enemies by 10% &ndash; arcane_penetrate ===
+
=== able to hurl hatchets in a long stream &ndash; hatchet-anger ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hatchet_.E2.80.93_hatchet3|hatchet3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the hatchet attack: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
 
<br/>
 
<br/>
=== decreasing arcane resistance to all adjacent enemies by 5% more &ndash; arcane_penetrate2 ===
+
=== better with fireball &ndash; fireball ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#decreasing_arcane_resistance_to_all_adjacent_enemies_by_10%_.E2.80.93_arcane_penetrate|arcane_penetrate]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal ===
+
=== better with fireball &ndash; fireball2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Remove ability: heals</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball|fireball]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: cures</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the fireball attack</span><br/>
 +
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
 +
<br/>
 +
=== better with fireball &ndash; fireball3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball2|fireball2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal2 ===
+
=== hitting more enemies with fireball &ndash; fireball-cone ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal|heal]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball3|fireball3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: cures</span><br/>
+
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/>
 
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== better at dodging (lowering the chance to be hit by 2%) &ndash; dodge ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
Line 132: Line 150:
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Shadow Prince ==
+
== Ancient Lich ==
  
=== striking better with quarterstaff &ndash; quarterstaff ===
+
=== better at melee combat &ndash; melee ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== striking faster with quarterstaff &ndash; quarterstaff2 ===
+
=== creating zombies from enemies killed at melee &ndash; melee2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_quarterstaff_.E2.80.93_quarterstaff|quarterstaff]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the staff attack</span><br/>
+
<span style='color:green'>New weapon special (melee attacks only): plague</span><br/>
 +
<br/>
 +
=== better at melee &ndash; melee3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_melee|melee]], [[#creating_zombies_from_enemies_killed_at_melee_.E2.80.93_melee2|melee2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== striking better with quarterstaff &ndash; quarterstaff3 ===
+
=== a better caster &ndash; magic ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_quarterstaff_.E2.80.93_quarterstaff2|quarterstaff2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
<span style='color:green'>1 more attacks for the staff attack</span><br/>
 
 
<br/>
 
<br/>
=== staff &ndash; quarterstaff4 ===
+
=== a better caster of chill tempests &ndash; magic-chill ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_quarterstaff_.E2.80.93_quarterstaff3|quarterstaff3]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the chill tempest attack</span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
 
<br/>
 
<br/>
=== better with magic &ndash; magic ===
+
=== slowing with chill tempest &ndash; magic-chill3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the magic blast attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_chill_tempests_.E2.80.93_magic-chill|magic-chill]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the chill tempest attack: slow</span><br/>
 
<br/>
 
<br/>
=== faster with magic &ndash; magic2 ===
+
=== a better caster of shadow waves &ndash; magic-shadow ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/>
<span style='color:green'>Damage decreased by 1 for the magic blast attack</span><br/>
 
<span style='color:green'>1 more attacks for the magic blast attack</span><br/>
 
 
<br/>
 
<br/>
=== better with magic &ndash; magic3 ===
+
=== a better caster of chill tempests &ndash; magic-chill2 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_chill_tempests_.E2.80.93_magic-chill|magic-chill]], [[#a_better_caster_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the magic blast attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the chill tempest attack</span><br/>
 
<br/>
 
<br/>
=== able to hide in forests at night &ndash; ambush ===
+
=== slowing multiple enemies with chill tempest &ndash; magic-chill-slow-extra ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#slowing_with_chill_tempest_.E2.80.93_magic-chill3|magic-chill3]], [[#a_better_caster_of_chill_tempests_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]</span><br/>
+
<span style='color:green'>New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]</span><br/>
 +
<br/>
 +
=== a better caster of shadow waves &ndash; magic-shadow2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_shadow_waves_.E2.80.93_magic-shadow|magic-shadow]], [[#a_better_caster_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== leeching enemies with shadow wave &ndash; magic-shadow-leech ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
=== breaking through enemy impact resistances better (8%) &ndash; penetrate ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_shadow_waves_.E2.80.93_magic-shadow2|magic-shadow2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 
<br/>
 
<br/>
=== breaking through enemy impact resistances better (7%) &ndash; penetrate2 ===
+
=== more undead-like resistance (improved resistances, slightly worsened weaknesses) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#breaking_through_enemy_impact_resistances_better_(8%)_.E2.80.93_penetrate|penetrate]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by -1%</span><br/>
=== breaking through enemy impact resistances better (5%) &ndash; penetrate3 ===
+
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by -1%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#breaking_through_enemy_impact_resistances_better_(7%)_.E2.80.93_penetrate2|penetrate2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by -2%</span><br/>
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Shadowalker ==
+
== Arch Necromancer ==
  
=== faster at melee combat &ndash; sword ===
+
=== faster at melee combat &ndash; melee ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 +
<span style='color:green'>Damage decreased by 2 (melee attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with crossbow &ndash; crossbow ===
+
=== better at melee combat &ndash; melee2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>Damage decreased by 9 for the crossbow attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with magic &ndash; magic ===
+
=== transforming enemies into Soulless also with the infection &ndash; melee3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/>
+
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]</span><br/>
 +
<span style='color:green'>Remove weapon special (melee attacks only): infect</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== a better caster of chill waves &ndash; magic-chill ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
+
<span style='color:green'>Damage increased by 2 for the chill wave attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== a faster caster of chill waves &ndash; magic-chill2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_chill_waves_.E2.80.93_magic-chill|magic-chill]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage decreased by 5 for the chill wave attack</span><br/>
 +
<span style='color:green'>1 more attacks for the chill wave attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== slowing with chill wave &ndash; magic-chill3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword|sword]], [[#better_with_sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_of_chill_waves_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the chill wave attack: slow</span><br/>
 
<br/>
 
<br/>
=== better with magic &ndash; magic2 ===
+
=== a faster caster of shadow waves &ndash; magic-shadow ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_2|magic]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage decreased by 3 for the shadow wave attack</span><br/>
 
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/>
 
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block2 ===
+
=== a better caster of shadow waves &ndash; magic-shadow2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_of_shadow_waves_.E2.80.93_magic-shadow|magic-shadow]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/>
 +
<br/>
 +
=== creating ghosts from victims of shadow wave &ndash; magic-shadow3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_3|block]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_shadow_waves_.E2.80.93_magic-shadow2_2|magic-shadow2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:green'>New weapon special for the shadow wave attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
+
=== a better caster, generally &ndash; magic ===
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
=== better at defending &ndash; block3 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_3|block]], [[#better_at_defending_.E2.80.93_block2|block2]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
<br/>
 
=== better with sword &ndash; sword4 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword|sword]], [[#better_with_sword_.E2.80.93_sword2|sword2]], [[#better_with_sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
<span style='color:green'>Damage increased by 1 for the saber attack</span><br/>
 
 
<br/>
 
<br/>
=== better with crossbow &ndash; crossbow2 ===
+
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_crossbow|crossbow]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage increased by 2 (pierce attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with magic &ndash; magic3 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
== Blackguard ==
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_2|magic]], [[#better_with_magic_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/>
+
 
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
+
=== striking better with scourge &ndash; scourge ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the scourge attack</span><br/>
 
<br/>
 
<br/>
=== able to perform a whirlwind attack &ndash; whirlwind ===
+
=== striking faster with scourge &ndash; scourge2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: whirlwind (-30% - -30% melee )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the scourge attack</span><br/>
<span style='color:green'>New weapon special for the whirlwind attack: magical</span><br/>
+
<span style='color:green'>1 more attacks for the scourge attack</span><br/>
 
<br/>
 
<br/>
=== whirling better &ndash; whirlwind2 ===
+
=== striking better with scourge &ndash; scourge3 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_perform_a_whirlwind_attack_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_scourge_.E2.80.93_scourge2|scourge2]], [[#striking_better_with_scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the whirlwind attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the scourge attack</span><br/>
 
<br/>
 
<br/>
=== able to attack parrying enemy blows &ndash; parry ===
+
=== better protected from physical blows (2% better resistances; +4% resist impact) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>New bonus attack: parry (-20% - -70% melee )</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 4%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== parrying better &ndash; parry2 ===
+
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_parrying_enemy_blows_.E2.80.93_parry|parry]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/>
+
<br/>
<span style='color:green'>5% more attacks for the parry attack</span><br/>
+
=== able to darken even the night &ndash; darken ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== radiating unearthly darkness &ndash; darken2 ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_darken_even_the_night_.E2.80.93_darken|darken]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]</span><br/>
 
<br/>
 
<br/>
  
== Siege Troll ==
+
== Celestial Messenger ==
  
=== stronger with hammer &ndash; hammer ===
+
=== better with magic &ndash; lightbeam ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 3 for the hammer attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/>
 
<br/>
 
<br/>
=== stronger with hammer &ndash; hammer2 ===
+
=== better with magic &ndash; lightbeam2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer|hammer]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_lightbeam|lightbeam]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 3 for the hammer attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the lightbeam attack</span><br/>
 +
<span style='color:green'>1 more attacks for the lightbeam attack</span><br/>
 
<br/>
 
<br/>
=== faster with hammer &ndash; hammer_speed ===
+
=== better with magic &ndash; lightbeam3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer2|hammer2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 7 for the hammer attack</span><br/>
 
<span style='color:green'>1 more attacks for the hammer attack</span><br/>
 
<br/>
 
=== stronger with hammer &ndash; hammer3 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer2|hammer2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_lightbeam2|lightbeam2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the hammer attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/>
 
<br/>
 
<br/>
=== able to attack in a terribly scary way &ndash; horrid ===
+
=== better with mace &ndash; mace ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: grim strike (-20% - % melee )</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the mace attack</span><br/>
<span style='color:green'>New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
+
<span style='color:green'>1 more attacks for the mace attack</span><br/>
 
<br/>
 
<br/>
=== scaring enemies with the scary attack better &ndash; horrid2 ===
+
=== better with mace &ndash; mace2 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terribly_scary_way_.E2.80.93_horrid|horrid]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_mace_.E2.80.93_mace|mace]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the grim strike attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the mace attack</span><br/>
 
<br/>
 
<br/>
=== able to attack and defend with a single, devastating blow &ndash; devastation ===
+
=== able to heal allies better &ndash; heal ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: devastation (-40% - % melee )</span><br/>
+
<span style='color:#60A0FF'>Remove ability: cures</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]</span><br/>
 
<br/>
 
<br/>
=== attacking better with the single blow &ndash; devastation2 ===
+
=== able to heal allies better &ndash; heal2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_and_defend_with_a_single,_devastating_blow_.E2.80.93_devastation|devastation]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal|heal]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the devastation attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== able to heal allies better &ndash; heal3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal|heal]], [[#able_to_heal_allies_better_.E2.80.93_heal2|heal2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
 
<br/>
 
<br/>
=== regenerating 4 additional hitpoints per turn &ndash; regeneration1 ===
+
=== able to make enemies feel their guilt (-15% to non-physical resistances) &ndash; conviction ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Remove ability: regenerates</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
 
 
<br/>
 
<br/>
=== regenerating 3 additional hitpoints per turn &ndash; regeneration2 ===
+
=== making enemies feel their guilt stronger (-25% to non-physical resistances) &ndash; conviction2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_make_enemies_feel_their_guilt_(-15%_to_non-physical_resistances)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]</span><br/>
 
<br/>
 
<br/>
=== regenerating 3 additional hitpoints per turn &ndash; regeneration3 ===
+
=== making enemies feel their guilt stronger  (-33% to non-physical resistances) &ndash; conviction3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#making_enemies_feel_their_guilt_stronger_(-25%_to_non-physical_resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (33)]]</span><br/>
 
<br/>
 
<br/>
=== regenerating 2 additional hitpoints per turn &ndash; regeneration4 ===
+
=== making enemies' sins burn them from inside (-16 enemy heal) &ndash; guilt ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3|regeneration3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#making_enemies_feel_their_guilt_stronger_(-25%_to_non-physical_resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]</span><br/>
 
 
<br/>
 
<br/>
=== regenerating 2 additional hitpoints per turn &ndash; regeneration5 ===
+
=== able to illuminate even the day &ndash; aura_illuminate ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3|regeneration3]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration4|regeneration4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal|heal]], [[#able_to_make_enemies_feel_their_guilt_(-15%_to_non-physical_resistances)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]</span><br/>
+
<span style='color:#60A0FF'>Remove ability: illuminates</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/>
 
<br/>
 
<br/>
=== regenerating 2 additional hitpoints per turn &ndash; regeneration6 ===
+
=== illuminating everything around better &ndash; aura_illuminate2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3|regeneration3]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration4|regeneration4]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration5|regeneration5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_illuminate_even_the_day_.E2.80.93_aura_illuminate|aura_illuminate]], [[#able_to_heal_allies_better_.E2.80.93_heal2|heal2]], [[#making_enemies_feel_their_guilt_stronger_(-25%_to_non-physical_resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]</span><br/>
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Skeletal Dragon ==
+
== Champion ==
  
=== biting better &ndash; jaws1 ===
+
=== faster at melee combat &ndash; sword ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the jaw attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== biting faster &ndash; jaws2 ===
+
=== better with sword &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_better_.E2.80.93_jaws1|jaws1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the jaw attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style='color:green'>1 more attacks for the jaw attack</span><br/>
 
 
<br/>
 
<br/>
=== biting better &ndash; jaws3 ===
+
=== faster with sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_faster_.E2.80.93_jaws2|jaws2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword|sword]], [[#better_with_sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the jaw attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== clawing better &ndash; claws1 ===
+
=== better with sword &ndash; sword4 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword|sword]], [[#better_with_sword_.E2.80.93_sword2|sword2]], [[#faster_with_sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the saber attack</span><br/>
 
<br/>
 
<br/>
=== clawing faster &ndash; claws2 ===
+
=== faster with crossbow &ndash; crossbow ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws1|claws1]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 5 for the claws attack</span><br/>
 
<span style='color:green'>1 more attacks for the claws attack</span><br/>
 
<br/>
 
=== able to breathe dark energy &ndash; breath ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New attack: dark breath (12 - 2)</span><br/>
+
<span style='color:green'>Damage decreased by 9 for the crossbow attack</span><br/>
<span style='color:green'>New weapon special for the dark breath attack: slow</span><br/>
+
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
<span style='color:green'>New weapon special for the dark breath attack: drain</span><br/>
 
 
<br/>
 
<br/>
=== breathing dark energy faster &ndash; breath_speed ===
+
=== better at defending &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_breathe_dark_energy_.E2.80.93_breath|breath]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 2 for the dark breath attack</span><br/>
 
<span style='color:green'>1 more attacks for the dark breath attack</span><br/>
 
<br/>
 
=== breathing darker energy better &ndash; breath_damage ===
 
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_breathe_dark_energy_.E2.80.93_breath|breath]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
<span style='color:green'>Damage increased by 1 for the dark breath attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== better protected from physical blows (3% better resistances) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 
<br/>
 
<br/>
 
+
=== 10% better resistances when defending &ndash; careful ===
== Sky Goblin ==
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]</span><br/>
=== much better at commanding the bird &ndash; melee ===
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better at commanding the bird &ndash; melee2 ===
+
=== 20% better resistances when defending &ndash; careful2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#much_better_at_commanding_the_bird_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#10%_better_resistances_when_defending_.E2.80.93_careful|careful]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]</span><br/>
 
<br/>
 
<br/>
=== better with the bow &ndash; bow ===
+
=== 25% better resistances when defending &ndash; careful3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#20%_better_resistances_when_defending_.E2.80.93_careful2|careful2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (25)]]</span><br/>
 +
<br/>
 +
=== better with crossbow &ndash; crossbow2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_crossbow_.E2.80.93_crossbow|crossbow]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 (pierce attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with bow &ndash; bow2 ===
+
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== shooting insanely precisely &ndash; bow-precise ===
+
 
 +
== Champion Bowman ==
 +
 
 +
=== striking better with bow &ndash; bow ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
<span style='color:green'>New weapon special (ranged attacks only): marksman</span><br/>
 
<span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with the bow &ndash; bow3 ===
+
=== striking better with bow &ndash; bow2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 +
<span style='color:green'>1 more attacks for the bow attack</span><br/>
 
<br/>
 
<br/>
=== better with the bow &ndash; bow4 ===
+
=== striking better with bow &ndash; bow3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2|bow2]], [[#better_with_the_bow_.E2.80.93_bow3|bow3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== a skirmisher &ndash; skirmisher ===
+
=== striking more precisely with bow &ndash; bow-precision ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>New ability: skirmisher</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the bow attack: marksman</span><br/>
 
<br/>
 
<br/>
=== more nimble (lowering the chance to be hit by 4%) &ndash; dodge ===
+
=== able to shoot a storm on arrows without giving the enemy a chance to counterattack &ndash; arrowstorm ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:green'>New bonus attack: arrow storm (-20% - -40% ranged )</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
+
<span style='color:green'>New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
+
=== shooting arrow storms better &ndash; arrowstorm2 ===
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_shoot_a_storm_on_arrows_without_giving_the_enemy_a_chance_to_counterattack_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/>
+
<span style='color:green'>Damage increased by 10% for the arrow storm attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
+
<span style='color:green'>5% more attacks for the arrow storm attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
+
=== striking better with sword &ndash; sword ===
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 4%</span><br/>
+
=== striking better with sword &ndash; sword2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
 +
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 +
<br/>
 +
=== striking better with sword &ndash; sword3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 +
<br/>
 +
=== better protected from physical blows (2% better resistances) &ndash; armour ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Snow Hunter ==
+
== Chaos Rider ==
  
=== a better fighter &ndash; melee ===
+
=== striking better with sword &ndash; sword ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== a better fighter &ndash; melee2 ===
+
=== striking faster with sword &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_fighter_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_2|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
 +
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
=== a better fighter &ndash; melee3 ===
+
=== incinerating enemies with sword &ndash; sword-incinerate ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_fighter_.E2.80.93_melee2|melee2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
 +
<br/>
 +
=== striking better with sword &ndash; sword3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2|sword2]], [[#striking_better_with_sword_.E2.80.93_sword_2|sword]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== a better fighter &ndash; melee4 ===
+
=== stomping enemies better &ndash; stomp ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_fighter_.E2.80.93_melee3|melee3]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 4 for the stomp attack</span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with bolas &ndash; bolas ===
+
=== better with fireball &ndash; fireball ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks for the bolas attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== better with bolas &ndash; bolas2 ===
+
=== better with fireball &ndash; fireball2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bolas_.E2.80.93_bolas|bolas]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_2|fireball]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the bolas attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the fireball attack</span><br/>
 +
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
 +
<br/>
 +
=== better with fireball &ndash; fireball3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball2_2|fireball2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== better with bolas &ndash; bolas3 ===
+
=== creating spirits of fire with fireball &ndash; fireball_plague ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bolas_.E2.80.93_bolas2|bolas2]] to be achieved first</i></span><br/>
+
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Fire Guardian)]]</span><br/>
<span style='color:green'>1 more attacks for the bolas attack</span><br/>
 
 
<br/>
 
<br/>
=== better with bolas &ndash; bolas4 ===
+
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bolas_.E2.80.93_bolas2|bolas2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage increased by 1 for the bolas attack</span><br/>
 
 
<br/>
 
<br/>
=== more used to frozen lands (+5% defence on frozen terrains, +5% cold resistance) &ndash; coldlife ===
+
 
 +
== Dark Shade ==
 +
 
 +
=== clawing better &ndash; claws ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 5%</span><br/>
+
<span style='color:green'>Damage increased by 2 for the claws attack</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
 
 
<br/>
 
<br/>
=== frost-hardier (defence + cold resistance on frozen terrains +5%) &ndash; coldlife2 ===
+
=== clawing better &ndash; claws2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_used_to_frozen_lands_(+5%_defence_on_frozen_terrains,_+5%_cold_resistance)_.E2.80.93_coldlife|coldlife]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws|claws]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 5%</span><br/>
+
<span style='color:green'>New weapon special for the claws attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
+
<span style='color:green'>Remove weapon special for the claws attack: backstab</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
 
<br/>
 
<br/>
=== more used to frozen lands &ndash; coldlife3 ===
+
=== clawing better &ndash; claws3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#frost-hardier_(defence_+_cold_resistance_on_frozen_terrains_+5%)_.E2.80.93_coldlife2|coldlife2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws|claws]], [[#clawing_better_.E2.80.93_claws2|claws2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the claws attack</span><br/>
 +
<span style='color:green'>1 more attacks for the claws attack</span><br/>
 +
<br/>
 +
=== clawing better &ndash; claws4 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws|claws]], [[#clawing_better_.E2.80.93_claws2|claws2]], [[#clawing_better_.E2.80.93_claws3|claws3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
 
<br/>
 
<br/>
=== more used to frozen lands (hiding on snow) &ndash; coldlife4 ===
+
=== draining enemies better &ndash; sip ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_used_to_frozen_lands_.E2.80.93_coldlife3|coldlife3]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the soul sip attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#snow ambush_.E2.80.93_hides|snow ambush]]</span><br/>
 
 
<br/>
 
<br/>
=== proficient with cold magic &ndash; magic ===
+
=== draining enemies better &ndash; sip2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New attack: ice bolt (11 - 2)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#draining_enemies_better_.E2.80.93_sip|sip]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the ice bolt attack: magical</span><br/>
+
<span style='color:green'>1 more attacks for the soul sip attack</span><br/>
 
<br/>
 
<br/>
=== more proficient with cold magic &ndash; magic2 ===
+
=== draining more from living, able to drain a bit from the non-living as well &ndash; sip3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#proficient_with_cold_magic_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#draining_enemies_better_.E2.80.93_sip|sip]], [[#draining_enemies_better_.E2.80.93_sip2|sip2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the ice bolt attack</span><br/>
+
<span style='color:green'>New weapon special for the soul sip attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
<span style='color:green'>1 more attacks for the ice bolt attack</span><br/>
 
 
<br/>
 
<br/>
=== more proficient with cold magic &ndash; magic3 ===
+
=== draining enemies better &ndash; sip4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_proficient_with_cold_magic_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#draining_enemies_better_.E2.80.93_sip|sip]], [[#draining_enemies_better_.E2.80.93_sip2|sip2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 3 for the ice bolt attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the soul sip attack</span><br/>
 
<br/>
 
<br/>
=== more proficient with cold magic &ndash; magic4 ===
+
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_proficient_with_cold_magic_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage increased by 2 for the ice bolt attack</span><br/>
 
 
<br/>
 
<br/>
=== more proficient with cold magic &ndash; magic5 ===
+
 
 +
== Deathlord ==
 +
 
 +
=== better at melee combat &ndash; axe ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_proficient_with_cold_magic_.E2.80.93_magic4|magic4]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style='color:green'>Damage decreased by 2 for the ice bolt attack</span><br/>
 
<span style='color:green'>1 more attacks for the ice bolt attack</span><br/>
 
 
<br/>
 
<br/>
=== more proficient with cold magic &ndash; magic6 ===
+
=== better at melee combat &ndash; axe2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#more_proficient_with_cold_magic_.E2.80.93_magic5|magic5]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the ice bolt attack</span><br/>
 
<br/>
 
=== able to summon a blizzard &ndash; blizzard ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_proficient_with_cold_magic_.E2.80.93_magic6|magic6]], [[#more_used_to_frozen_lands_(hiding_on_snow)_.E2.80.93_coldlife4|coldlife4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe|axe]] to be achieved first</i></span><br/>
<span style='color:green'>New attack: blizzard (14 - 2)</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style='color:green'>New weapon special for the blizzard attack: magical</span><br/>
 
<span style='color:green'>New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]</span><br/>
 
 
<br/>
 
<br/>
=== summoning better blizzards &ndash; blizzard2 ===
+
=== better at melee combat &ndash; axe3 ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_summon_a_blizzard_.E2.80.93_blizzard|blizzard]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 2 for the blizzard attack</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
 
 
== Soul Shooter ==
 
 
 
=== better with bow &ndash; bow ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe|axe]], [[#better_at_melee_combat_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with bow &ndash; bow2 ===
+
=== better at melee combat &ndash; axe4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
=== better with bow &ndash; bow3 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2_2|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe|axe]], [[#better_at_melee_combat_.E2.80.93_axe2|axe2]], [[#better_at_melee_combat_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== more precise with bow &ndash; bow-marksman ===
+
=== able to attack in a terrible way that lowers enemy resistance &ndash; doom ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: doom (-30% - -30% melee )</span><br/>
<span style='color:green'>New weapon special (ranged attacks only): marksman</span><br/>
+
<span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/>
 
<br/>
 
<br/>
=== leeching enemies with bow &ndash; bow-leech ===
+
=== crippling enemies better &ndash; doom2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow2_2|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terrible_way_that_lowers_enemy_resistance_.E2.80.93_doom|doom]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special (ranged attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
+
<span style='color:green'>Damage increased by 15% for the doom attack</span><br/>
 +
<span style='color:green'>5% more attacks for the doom attack</span><br/>
 +
<br/>
 +
=== better at blocking attacks &ndash; block ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 
<br/>
 
<br/>
=== turning enemies into undead with poison from bow &ndash; bow-infect ===
+
=== better with crossbow &ndash; xbow ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow3|bow3]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
<span style='color:green'>New weapon special (ranged attacks only): [[LotI_Abilities#infect_.E2.80.93_poison|infect]]</span><br/>
 
<span style='color:green'>Remove weapon special (ranged attacks only): poison</span><br/>
 
 
<br/>
 
<br/>
=== able to shoot cursed arcane arrows &ndash; arcane ===
+
=== better with crossbow &ndash; xbow2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: cursed arrow (-20% - % ranged arcane)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow|xbow]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
 
<br/>
 
<br/>
=== shooting cursed arrows better &ndash; arcane2 ===
+
=== shooting poisonous arrows &ndash; xbow-poison ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_shoot_cursed_arcane_arrows_.E2.80.93_arcane|arcane]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 10% for the cursed arrow attack</span><br/>
 
<br/>
 
=== better with dagger &ndash; dagger ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow|xbow]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the crossbow attack: poison</span><br/>
 
<br/>
 
<br/>
=== better with dagger &ndash; dagger2 ===
+
=== better with crossbow &ndash; xbow3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_dagger_.E2.80.93_dagger|dagger]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow|xbow]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
 
<br/>
 
<br/>
=== better with dagger &ndash; dagger3 ===
+
=== better resistance (2% blade, 2% pierce, 3% cold, but -1% arcane) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_dagger_.E2.80.93_dagger|dagger]], [[#better_with_dagger_.E2.80.93_dagger2|dagger2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
=== able to backstab with dagger &ndash; dagger-backstab ===
+
<span style='color:#60A0FF'>Resistance to arcane increased by -1%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_dagger_.E2.80.93_dagger|dagger]], [[#better_with_dagger_.E2.80.93_dagger2|dagger2]], [[#better_with_dagger_.E2.80.93_dagger3|dagger3]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special (melee attacks only): backstab</span><br/>
 
<br/>
 
=== more undead-like resistance (improved resistances, slightly worsened weaknesses) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by -1%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by -1%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by -2%</span><br/>
 
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
Line 726: Line 719:
 
<br/>
 
<br/>
  
== Sprite ==
+
== Demigod (Efraim God) ==
  
=== faster at melee combat &ndash; melee ===
+
=== better with sword &ndash; sword1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better at melee combat &ndash; melee2 ===
+
=== faster with sword (affects also whirlwind) &ndash; sword1_speed ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the whirlwind attack</span><br/>
 +
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== better with spiderwebs &ndash; web ===
+
=== better with sword &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks for the gossamer attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better with spiderwebs &ndash; web2 ===
+
=== more precise with sword &ndash; sword2_marksman ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_spiderwebs_.E2.80.93_web_2|web]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
+
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
 
<br/>
 
<br/>
=== better with faerie fire &ndash; magic ===
+
=== better with sword &ndash; sword3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better with faerie fire &ndash; magic2 ===
+
=== better with sword &ndash; sword4 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_faerie_fire_.E2.80.93_magic_2|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_2|sword2]], [[#better_with_sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== incinerating enemies with sword &ndash; sword4_flames ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_2|sword2]], [[#better_with_sword_.E2.80.93_sword3|sword3]], [[#better_with_sword_.E2.80.93_sword4_2|sword4]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:green'>New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== better with sword &ndash; sword5 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
 
 
== Stormrider ==
 
 
 
=== swinging better with the sword &ndash; sword ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_2|sword2]], [[#better_with_sword_.E2.80.93_sword3|sword3]], [[#better_with_sword_.E2.80.93_sword4_2|sword4]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
 
<br/>
 
<br/>
=== swinging more precisely with the sword &ndash; sword1_precision ===
+
=== faster with sword (affects also whirlwind) &ndash; sword5_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#swinging_better_with_the_sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_2|sword2]], [[#better_with_sword_.E2.80.93_sword3|sword3]], [[#better_with_sword_.E2.80.93_sword4_2|sword4]], [[#better_with_sword_.E2.80.93_sword5|sword5]], [[#faster_with_sword_(affects_also_whirlwind)_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the whirlwind attack</span><br/>
 +
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== swinging better with the sword &ndash; sword2 ===
+
=== better with sword &ndash; sword6 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#swinging_better_with_the_sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_2|sword2]], [[#better_with_sword_.E2.80.93_sword3|sword3]], [[#better_with_sword_.E2.80.93_sword4_2|sword4]], [[#better_with_sword_.E2.80.93_sword5|sword5]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== swinging better with the sword &ndash; sword3 ===
+
=== able to attack twice in a row &ndash; berserk1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#swinging_better_with_the_sword_.E2.80.93_sword|sword]], [[#swinging_better_with_the_sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_2|sword2]], [[#better_with_sword_.E2.80.93_sword3|sword3]], [[#more_precise_with_sword_.E2.80.93_sword2_marksman|sword2_marksman]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>New bonus attack: mberserk2 (-20% - % melee blade)</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk2 attack: swarm</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk2 attack: marksman</span><br/>
 
<br/>
 
<br/>
=== swinging faster with the sword &ndash; sword3_speed ===
+
=== able to attack thrice in a row &ndash; berserk2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#swinging_better_with_the_sword_.E2.80.93_sword|sword]], [[#swinging_better_with_the_sword_.E2.80.93_sword2|sword2]], sword1_speed, [[#swinging_better_with_the_sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_twice_in_a_row_.E2.80.93_berserk1|berserk1]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:green'>New bonus attack: mberserk3 (-20% - % melee blade)</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk3 attack: swarm</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk3 attack: marksman</span><br/>
 
<br/>
 
<br/>
=== swinging better with the sword &ndash; sword4 ===
+
=== able to attack five times in a row &ndash; berserk3 ===
<span style='color:#808080'><i>This advancement can be taken 30 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#swinging_better_with_the_sword_.E2.80.93_sword|sword]], [[#swinging_better_with_the_sword_.E2.80.93_sword2|sword2]], [[#swinging_better_with_the_sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_thrice_in_a_row_.E2.80.93_berserk2|berserk2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>New bonus attack: mberserk5 (-20% - % melee blade)</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk5 attack: swarm</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk5 attack: marksman</span><br/>
 +
<br/>
 +
=== doing more damage with the furious attack &ndash; berserk1_damage ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_twice_in_a_row_.E2.80.93_berserk1|berserk1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/>
 +
<span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/>
 +
<span style='color:green'>Damage increased by 10% for the mberserk5 attack</span><br/>
 +
<br/>
 +
=== whirling better &ndash; whirlwind ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
 +
<br/>
 +
=== whirling better &ndash; whirlwind2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#whirling_better_.E2.80.93_whirlwind|whirlwind]], [[#whirling_better_.E2.80.93_whirlwind|whirlwind]], [[#whirling_better_.E2.80.93_whirlwind|whirlwind]], [[#better_with_sword_.E2.80.93_sword4_2|sword4]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== striking better with lance and charging more powerfully (2.5 times more damage) &ndash; lance ===
+
=== whirling better &ndash; whirlwind3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#whirling_better_.E2.80.93_whirlwind2|whirlwind2]], [[#whirling_better_.E2.80.93_whirlwind2|whirlwind2]], [[#whirling_better_.E2.80.93_whirlwind2|whirlwind2]], [[#better_with_sword_.E2.80.93_sword6|sword6]] to be achieved first</i></span><br/>
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
+
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
 
 
<br/>
 
<br/>
=== striking better with the lance &ndash; lance2 ===
+
=== better with knives &ndash; knives1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
<span style='color:green'>Damage increased by 2 for the lance attack</span><br/>
 
 
<br/>
 
<br/>
=== striking faster with the lance &ndash; lance2_speed ===
+
=== backstabbing with knives &ndash; knives1_backstab ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]] to be achieved first</i></span><br/>
+
<span style='color:green'>New weapon special for the knife attack: backstab</span><br/>
<span style='color:green'>Damage decreased by 2 for the lance attack</span><br/>
 
<span style='color:green'>1 more attacks for the lance attack</span><br/>
 
 
<br/>
 
<br/>
=== striking better with the lance &ndash; lance3 ===
+
=== better with knives &ndash; knives2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_the_lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the lance attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
<br/>
 
<br/>
=== charging more powerfully with the lance (3 times more damage) &ndash; lance3_damage ===
+
=== more precise with knives &ndash; knives2_precision ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]], [[#striking_better_with_the_lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/>
+
<span style='color:green'>New weapon special for the knife attack: marksman</span><br/>
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
 
<br/>
 
<br/>
=== charging even more powerfully with the lance (3.5 times more damage) &ndash; lance4_damage ===
+
=== better with knives &ndash; knives3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]], [[#striking_better_with_the_lance_.E2.80.93_lance2|lance2]], [[#charging_more_powerfully_with_the_lance_(3_times_more_damage)_.E2.80.93_lance3_damage|lance3_damage]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3.5)]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
 
<br/>
 
<br/>
=== striking better with the lance &ndash; lance4 ===
+
=== faster with knives &ndash; knives3_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]], [[#striking_better_with_the_lance_.E2.80.93_lance2|lance2]], [[#striking_better_with_the_lance_.E2.80.93_lance3|lance3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]], [[#better_with_knives_.E2.80.93_knives3|knives3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the knife attack</span><br/>
 +
<span style='color:green'>1 more attacks for the knife attack</span><br/>
 
<br/>
 
<br/>
=== striking even better with the lance &ndash; lance5 ===
+
=== better with knives &ndash; knives4 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]], [[#striking_better_with_the_lance_.E2.80.93_lance2|lance2]], [[#striking_better_with_the_lance_.E2.80.93_lance3|lance3]], [[#striking_better_with_the_lance_.E2.80.93_lance4|lance4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]], [[#better_with_knives_.E2.80.93_knives3|knives3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
<br/>
 
<br/>
=== throwing stronger lightnings &ndash; storm ===
+
=== backstabbing with knives better &ndash; knives4-backstab ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 2 for the stormride attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives4|knives4]], [[#backstabbing_with_knives_.E2.80.93_knives1_backstab|knives1_backstab]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the knife attack: backstab</span><br/>
 
<br/>
 
<br/>
=== throwing more lightnings &ndash; storm_speed ===
+
=== better with knives &ndash; knives5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>1 more attacks for the stormride attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]], [[#better_with_knives_.E2.80.93_knives3|knives3]], [[#better_with_knives_.E2.80.93_knives4|knives4]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
<br/>
 
<br/>
=== throwing stronger lightnings &ndash; storm2 ===
+
=== faster with knives &ndash; knives5_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]], [[#better_with_knives_.E2.80.93_knives3|knives3]], [[#better_with_knives_.E2.80.93_knives4|knives4]], [[#faster_with_knives_.E2.80.93_knives3_speed|knives3_speed]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the stormride attack</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the knife attack</span><br/>
 +
<span style='color:green'>1 more attacks for the knife attack</span><br/>
 
<br/>
 
<br/>
=== charging with lightnings &ndash; storm2_charge ===
+
=== casting fireballs better &ndash; fireball ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
<span style='color:green'>New weapon special for the stormride attack: charge</span><br/>
 
 
<br/>
 
<br/>
=== throwing stronger lightnings &ndash; storm3 ===
+
=== incinerating the primary target of the fireballs &ndash; fireball1_incineration ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the stormride attack</span><br/>
+
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
 
<br/>
 
<br/>
=== throwing more lightnings &ndash; storm3_speed ===
+
=== casting fireballs better &ndash; fireball2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]], [[#throwing_stronger_lightnings_.E2.80.93_storm3|storm3]], [[#throwing_more_lightnings_.E2.80.93_storm_speed|storm_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the stormride attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== casting better lightnings &ndash; storm4 ===
+
=== casting fireballs faster &ndash; fireball3 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]], [[#throwing_stronger_lightnings_.E2.80.93_storm3|storm3]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the stormride attack</span><br/>
 
<br/>
 
=== able to summon a powerful thunder that can kill with a single hit &ndash; thunder ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]] to be achieved first</i></span><br/>
<span style='color:green'>New attack: thunder (60 - 1)</span><br/>
+
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== better with thunders &ndash; thunder2 ===
+
=== decreasing enemy fire resistance by 10% &ndash; fireball3_penetrate ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]], [[#able_to_summon_a_powerful_thunder_that_can_kill_with_a_single_hit_.E2.80.93_thunder|thunder]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 10 for the thunder attack</span><br/>
 
<br/>
 
=== surrounded by an aura that hurts nearby enemies (-8 HP) &ndash; aura ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]] to be achieved first</i></span><br/>
 
<br/>
 
<br/>
=== better with the enemy hurting aura (-16 HP) &ndash; aura2 ===
+
=== casting fireballs faster &ndash; fireball4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#surrounded_by_an_aura_that_hurts_nearby_enemies_(-8_HP)_.E2.80.93_aura|aura]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]</span><br/>
+
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]</span><br/>
 
 
<br/>
 
<br/>
=== better with the enemy hurting aura (-24 HP) &ndash; aura3 ===
+
=== shooting fireballs with better precision &ndash; fireball4_precision ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#surrounded_by_an_aura_that_hurts_nearby_enemies_(-8_HP)_.E2.80.93_aura|aura]], [[#better_with_the_enemy_hurting_aura_(-16_HP)_.E2.80.93_aura2|aura2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]], [[#casting_fireballs_faster_.E2.80.93_fireball4|fireball4]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]</span><br/>
+
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/>
+
<span style='color:green'>Remove weapon special for the fireball attack: magical</span><br/>
 
<br/>
 
<br/>
=== able to illuminate everything around &ndash; aura_illuminate ===
+
=== casting fireballs faster &ndash; fireball5 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>New ability: illuminates</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]], [[#casting_fireballs_faster_.E2.80.93_fireball4|fireball4]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== able to illuminate even the day &ndash; aura_illuminate2 ===
+
=== shooting fireballs with better precision &ndash; fireball5_precision ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_illuminate_everything_around_.E2.80.93_aura_illuminate|aura_illuminate]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]], [[#casting_fireballs_faster_.E2.80.93_fireball4|fireball4]], [[#shooting_fireballs_with_better_precision_.E2.80.93_fireball4_precision|fireball4_precision]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: illuminates</span><br/>
+
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/>
+
<span style='color:green'>Remove weapon special for the fireball attack: focused</span><br/>
 
<br/>
 
<br/>
=== illuminating everything around better &ndash; aura_illuminate3 ===
+
=== casting fireballs with greater damage &ndash; fireball6 ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]], [[#casting_fireballs_faster_.E2.80.93_fireball4|fireball4]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
 +
<br/>
 +
=== able to use cast iceball &ndash; iceball ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_illuminate_even_the_day_.E2.80.93_aura_illuminate2|aura_illuminate2]] to be achieved first</i></span><br/>
+
<span style='color:green'>New attack: iceball (12 - 2)</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/>
+
<span style='color:green'>New weapon special for the iceball attack: magical</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]</span><br/>
+
<span style='color:green'>New weapon special for the iceball attack: slow</span><br/>
 
<br/>
 
<br/>
=== healing nearby allies better &ndash; healing ===
+
=== dealing more damage with iceball &ndash; iceball2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Remove ability: heals</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_use_cast_iceball_.E2.80.93_iceball|iceball]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: cures</span><br/>
+
<span style='color:green'>Damage increased by 1 for the iceball attack</span><br/>
 +
<span style='color:green'>1 more attacks for the iceball attack</span><br/>
 
<br/>
 
<br/>
=== healing nearby allies better &ndash; healing2 ===
+
=== dealing damage to multiple enemies with iceball &ndash; iceball3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#healing_nearby_allies_better_.E2.80.93_healing|healing]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_iceball_.E2.80.93_iceball2|iceball2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: cures</span><br/>
+
<span style='color:green'>New weapon special for the iceball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
+
<span style='color:green'>1 more attacks for the iceball attack</span><br/>
 
<br/>
 
<br/>
=== healing nearby allies better &ndash; healing3 ===
+
=== slowing groups of enemies with iceball &ndash; iceball4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#healing_nearby_allies_better_.E2.80.93_healing2|healing2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#dealing_damage_to_multiple_enemies_with_iceball_.E2.80.93_iceball3|iceball3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
+
<span style='color:green'>New weapon special for the iceball attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the iceball attack</span><br/>
 
<br/>
 
<br/>
=== more resistant to damage (4% better resistances) &ndash; armor ===
+
=== dealing more damage with iceball &ndash; iceball5 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 4%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#slowing_groups_of_enemies_with_iceball_.E2.80.93_iceball4|iceball4]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 4%</span><br/>
+
<span style='color:green'>Damage increased by 2 for the iceball attack</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 
 
<br/>
 
<br/>
=== able to move faster &ndash; movement1 ===
+
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
 
+
=== faster &ndash; movement2 ===
== Swordmaster ==
 
 
 
=== striking better with sword &ndash; sword ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_.E2.80.93_movement_12|movement]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== striking faster with sword &ndash; sword2 ===
+
=== able to muster enough mental powers to levitate through hard terrains &ndash; movement3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_.E2.80.93_movement_12|movement]], [[#faster_.E2.80.93_movement2|movement2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
+
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on flat terrains set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 2</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through villages set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through castles set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs in shallow waters set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on coastal reefs set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs in deep waters set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through swampy places set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on mountains set to 2</span><br/>
 +
<span style='color:#60A0FF'>Movement costs across sands set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs above unwalkable places set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through impassable walls set to {UNREACHABLE}</span><br/>
 
<br/>
 
<br/>
=== striking better with sword &ndash; sword3 ===
+
=== harder to be hit &ndash; dodge ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2|sword2]], [[#striking_better_with_sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
=== able to attack parrying enemy blows &ndash; parry ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>New bonus attack: parry (-20% - -70% melee )</span><br/>
 
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/>
 
<br/>
 
=== parrying better &ndash; parry2 ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_parrying_enemy_blows_.E2.80.93_parry_2|parry]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/>
 
<span style='color:green'>5% more attacks for the parry attack</span><br/>
 
<br/>
 
=== able to attack in a terrible way that lowers enemy resistance &ndash; doom ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>New bonus attack: doom (-30% - -30% melee )</span><br/>
 
<span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/>
 
<br/>
 
=== crippling enemies better &ndash; doom2 ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terrible_way_that_lowers_enemy_resistance_.E2.80.93_doom|doom]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 15% for the doom attack</span><br/>
 
<span style='color:green'>5% more attacks for the doom attack</span><br/>
 
<br/>
 
=== better at defending &ndash; block ===
 
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
<br/>
Line 1,018: Line 1,001:
 
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== better protected from magical attacks (2% better resistances) &ndash; shield ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 2%</span><br/>
 
<br/>
 
<br/>
  
== Fencer ==
+
== Demigod (Lethalia God) ==
  
=== better with sword &ndash; sword ===
+
=== better with staff &ndash; staff1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with magic &ndash; magic ===
+
=== more precise with staff &ndash; staff1_marksman ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the staff attack: marksman</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== better with staff &ndash; staff2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests increased by 25%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places increased by 40%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 30%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves increased by 35%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 35%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 50%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 40%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps increased by 50%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands increased by 50%</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword ===
+
=== more precise with staff &ndash; staff2_focused ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#more_precise_with_staff_.E2.80.93_staff1_marksman|staff1_marksman]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the staff attack: marksman</span><br/>
 
<br/>
 
<br/>
=== better with crossbow &ndash; crossbow ===
+
=== poisoning enemies with staff &ndash; staff2_plague ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage decreased by 5 (pierce attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (pierce attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the staff attack: poison</span><br/>
 
<br/>
 
<br/>
=== better with magic &ndash; magic ===
+
=== better with staff &ndash; staff3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== faster with staff &ndash; staff3_attacks ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests increased by 25%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places increased by 40%</span><br/>
+
<span style='color:green'>1 more attacks for the staff attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 30%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves increased by 35%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 35%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 50%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 40%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps increased by 50%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands increased by 50%</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== better with staff &ndash; staff4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with magic &ndash; magic2 ===
+
=== better with staff &ndash; staff5 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_5|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better at defending &ndash; block2 ===
+
=== incinerating enemies with staff (instead of poison) &ndash; staff5_plague ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_8|block]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]], [[#better_with_staff_.E2.80.93_staff5|staff5]], [[#poisoning_enemies_with_staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests increased by 20%</span><br/>
+
<span style='color:green'>New weapon special for the staff attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places increased by 30%</span><br/>
+
<span style='color:green'>Remove weapon special for the staff attack: poison</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves increased by 30%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 30%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 40%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 30%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps increased by 40%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands increased by 40%</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword ===
+
=== dealing fire damage with staff &ndash; staff5_fire ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]], [[#better_with_staff_.E2.80.93_staff5|staff5]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>Sets damage type to fire for the staff attack</span><br/>
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with crossbow &ndash; crossbow ===
+
=== better with staff &ndash; staff6 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage decreased by 5 (pierce attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]], [[#better_with_staff_.E2.80.93_staff5|staff5]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (pierce attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with magic &ndash; magic ===
+
=== faster with staff &ndash; staff6_attacks ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]], [[#better_with_staff_.E2.80.93_staff5|staff5]], [[#better_with_staff_.E2.80.93_staff6|staff6]], [[#faster_with_staff_.E2.80.93_staff3_attacks|staff3_attacks]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the staff attack</span><br/>
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
+
<br/>
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
+
=== better with staff &ndash; staff7 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]], [[#better_with_staff_.E2.80.93_staff5|staff5]], [[#better_with_staff_.E2.80.93_staff6|staff6]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== better with axe &ndash; axe1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests increased by 25%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places increased by 40%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 30%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves increased by 35%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 35%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 50%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 40%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps increased by 50%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains increased by 25%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands increased by 50%</span><br/>
 
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== better with axe &ndash; axe2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with magic &ndash; magic2 ===
+
=== faster with axe (affects also whirlwind) &ndash; axe1_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_5|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_at_whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the axe attack</span><br/>
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better at defending &ndash; block2 ===
+
=== poisoning enemies with axe (affects also whirlwind) &ndash; axe2_poison ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_8|block]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_at_whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests increased by 20%</span><br/>
+
<span style='color:green'>New weapon special for the axe attack: poison</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places increased by 30%</span><br/>
+
<span style='color:green'>New weapon special for the axe_whirlwind attack: poison</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves increased by 30%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 30%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 40%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 30%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps increased by 40%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains increased by 20%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands increased by 40%</span><br/>
 
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== better with axe &ndash; axe3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_3|sword]], [[#better_with_sword_.E2.80.93_sword2_3|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_at_whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with crossbow &ndash; crossbow2 ===
+
=== faster with axe (affects also whirlwind) &ndash; axe3_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_crossbow_3|crossbow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#faster_with_axe_(affects_also_whirlwind)_.E2.80.93_axe1_speed|axe1_speed]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 (pierce attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the axe attack</span><br/>
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with magic &ndash; magic3 ===
+
=== better with axe &ndash; axe4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_5|magic]], [[#better_with_magic_.E2.80.93_magic2_3|magic2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
 
<br/>
 
<br/>
 
+
=== able to hit multiple enemies with axe &ndash; axe4_cleave ===
== Abomination ==
 
 
 
=== biting better &ndash; bite1 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 3 for the bite attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#better_with_axe_.E2.80.93_axe4|axe4]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/>
 
<br/>
 
<br/>
=== biting faster &ndash; bite2 ===
+
=== better with axe &ndash; axe5 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_better_.E2.80.93_bite1|bite1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#better_with_axe_.E2.80.93_axe4|axe4]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the bite attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
<br/>
=== feasting on enemies when biting &ndash; bite2-leech ===
+
=== faster with axe (affects also whirlwind) &ndash; axe5_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_better_.E2.80.93_bite1|bite1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#better_with_axe_.E2.80.93_axe4|axe4]], [[#better_with_axe_.E2.80.93_axe5|axe5]], [[#faster_with_axe_(affects_also_whirlwind)_.E2.80.93_axe3_speed|axe3_speed]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the bite attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
+
<span style='color:green'>1 more attacks for the axe attack</span><br/>
 +
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== biting better &ndash; bite3 ===
+
=== better with axe &ndash; axe6 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_faster_.E2.80.93_bite2|bite2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#better_with_axe_.E2.80.93_axe4|axe4]], [[#better_with_axe_.E2.80.93_axe5|axe5]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the bite attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
<br/>
=== healing more from kills &ndash; murderlust ===
+
=== faster with axe (affects also whirlwind) &ndash; axe6_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#killhunger_.E2.80.93_dummy|killhunger]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#better_with_axe_.E2.80.93_axe4|axe4]], [[#better_with_axe_.E2.80.93_axe5|axe5]], [[#better_with_axe_.E2.80.93_axe6|axe6]], [[#faster_with_axe_(affects_also_whirlwind)_.E2.80.93_axe5_speed|axe5_speed]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#murderlust_.E2.80.93_dummy|murderlust]]</span><br/>
+
<span style='color:green'>1 more attacks for the axe attack</span><br/>
 +
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
 +
<br/>
 +
=== better at whirling &ndash; whirlwind ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the axe_whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== able to regurgitate culinary feasts as Walking Corpses &ndash; regurgitate1 ===
+
=== causing more havoc with faerie fire &ndash; faerie1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New weapon special for the bite attack: plague</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 +
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== able to regurgitate culinary feasts as Ghouls &ndash; regurgitate2 ===
+
=== able to deal damage to multiple units with faerie fire &ndash; faerie1_boom ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_regurgitate_culinary_feasts_as_Walking_Corpses_.E2.80.93_regurgitate1|regurgitate1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the bite attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghoul)]]</span><br/>
+
<span style='color:green'>New bonus attack: explosive faerie fire (% - %  )</span><br/>
<span style='color:green'>Remove weapon special for the bite attack: plague</span><br/>
+
<span style='color:green'>New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
 
<br/>
 
<br/>
=== causing nearby enemies to deal even less damage &ndash; despair ===
+
=== causing more havoc with faerie fire &ndash; faerie2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
 +
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== causing nearby enemies to deal even less damage &ndash; despair2 ===
+
=== decreasing enemies' arcane resistance by 8% &ndash; faerie2_penetrate ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_nearby_enemies_to_deal_even_less_damage_.E2.80.93_despair|despair]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
 
 
<br/>
 
<br/>
=== causing nearby enemies to deal even less damage &ndash; despair3 ===
+
=== causing more havoc with faerie fire &ndash; faerie3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_nearby_enemies_to_deal_even_less_damage_.E2.80.93_despair2|despair2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== faster with faerie fire &ndash; faerie3_speed ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
 
+
=== causing more havoc with faerie fire &ndash; faerie4 ===
== Akula ==
 
 
 
=== better at melee combat &ndash; sword ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; sword2 ===
+
=== decreasing enemies' arcane resistance by 7% &ndash; faerie4_penetrate ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#decreasing_enemies'_arcane_resistance_by_8%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better at melee combat &ndash; sword3 ===
+
=== causing more havoc with faerie fire &ndash; faerie5 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword|sword]], [[#better_at_melee_combat_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== a faster caster &ndash; magic ===
+
=== faster with faerie fire &ndash; faerie5_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; magic2 ===
+
=== causing more havoc with faerie fire &ndash; faerie6 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== a faster caster &ndash; magic3 ===
+
=== faster with faerie fire &ndash; faerie6_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_magic|magic]], [[#a_better_caster_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed|faerie5_speed]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; magic4 ===
+
=== causing more havoc with faerie fire &ndash; faerie7 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_magic|magic]], [[#a_better_caster_.E2.80.93_magic2|magic2]], [[#a_faster_caster_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6|faerie6]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
 
+
=== faster with faerie fire &ndash; faerie7_speed ===
== Akula Steel ==
 
 
 
=== better at melee combat &ndash; sword ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed|faerie6_speed]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; sword2 ===
+
=== causing more havoc with faerie fire &ndash; faerie8 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword_2|sword]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
=== better at melee combat &ndash; sword3 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword_2|sword]], [[#better_at_melee_combat_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6|faerie6]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; magic ===
+
=== poisoning enemies with spiderwebs &ndash; gossamer1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the gossamer attack: poison</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; magic2 ===
+
=== dealing more damage with spiderwebs &ndash; gossamer1_damage ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; magic3 ===
+
=== draining enemies with spiderwebs &ndash; gossamer2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic|magic]], [[#a_better_caster_.E2.80.93_magic2_2|magic2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the gossamer attack: drain</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; magic4 ===
+
=== dealing more damage with spiderwebs &ndash; gossamer2_damage ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic|magic]], [[#a_better_caster_.E2.80.93_magic2_2|magic2]], [[#a_better_caster_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer1_damage|gossamer1_damage]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== shooting spiderwebs more precisely &ndash; gossamer3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the gossamer attack: marksman</span><br/>
 
<br/>
 
<br/>
 
+
=== dealing more damage with spiderwebs &ndash; gossamer3_damage ===
== Akula Steel Finale ==
 
 
 
=== better at melee combat &ndash; sword ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; sword2 ===
+
=== shooting spiderwebs even more precisely &ndash; gossamer4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the gossamer attack: marksman</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; sword3 ===
+
=== dealing more damage with spiderwebs &ndash; gossamer4_damage ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword_3|sword]], [[#better_at_melee_combat_.E2.80.93_sword2_3|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4|gossamer4]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer3_damage|gossamer3_damage]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; magic ===
+
=== shooting spiderwebs faster &ndash; gossamer4_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; magic2 ===
+
=== shooting spiderwebs with incredibly fast reactions &ndash; gossamer5 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic_2|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the gossamer attack: firststrike</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; magic3 ===
+
=== dealing more damage with spiderwebs &ndash; gossamer5_damage ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic_2|magic]], [[#a_better_caster_.E2.80.93_magic2_3|magic2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4|gossamer4]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer4_damage|gossamer4_damage]], [[#shooting_spiderwebs_with_incredibly_fast_reactions_.E2.80.93_gossamer5|gossamer5]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; magic4 ===
+
=== more nimble (+1 movement, 1% better defences on all terrains) &ndash; wings1 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic_2|magic]], [[#a_better_caster_.E2.80.93_magic2_3|magic2]], [[#a_better_caster_.E2.80.93_magic3_2|magic3]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 
<br/>
 
<br/>
 
+
=== more nimble (+1 movement, 1% better defences on all terrains) &ndash; wings2 ===
== Ancient Lich ==
 
 
 
=== better at melee combat &ndash; melee ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings1|wings1]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 
<br/>
 
<br/>
=== creating zombies from enemies killed at melee &ndash; melee2 ===
+
=== more nimble (2% better defences on all terrains) &ndash; wings3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings1|wings1]], [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings2|wings2]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 +
<br/>
 +
=== more attuned to the woods &ndash; woods ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_melee_2|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements wings, [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings2|wings2]], [[#more_nimble_(2%_better_defences_on_all_terrains)_.E2.80.93_wings3|wings3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special (melee attacks only): plague</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
 
<br/>
 
<br/>
=== better at melee &ndash; melee3 ===
+
=== better protected from physical blows (2% better resistances) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_melee_2|melee]], [[#creating_zombies_from_enemies_killed_at_melee_.E2.80.93_melee2|melee2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; magic ===
+
=== better protected from magical attacks (3% better resistances) &ndash; shield ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 3%</span><br/>
 
<br/>
 
<br/>
=== a better caster of chill tempests &ndash; magic-chill ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Demon Infiltrator (Romero) ==
<span style='color:green'>1 more attacks for the chill tempest attack</span><br/>
+
 
 +
=== &ndash; amla_demon_lord ===
 +
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
 +
<span style='color:#60A0FF'>100 more hitpoints per level</span><br/>
 +
<span style='color:green'>Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)</span><br/>
 
<br/>
 
<br/>
=== slowing with chill tempest &ndash; magic-chill3 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Demon Lord ==
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_chill_tempests_.E2.80.93_magic-chill|magic-chill]] to be achieved first</i></span><br/>
+
 
<span style='color:green'>New weapon special for the chill tempest attack: slow</span><br/>
+
=== &ndash; amla_demon_lord ===
 +
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
 +
<span style='color:#60A0FF'>100 more hitpoints per level</span><br/>
 +
<span style='color:green'>Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)</span><br/>
 
<br/>
 
<br/>
=== a better caster of shadow waves &ndash; magic-shadow ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Demon Queen (Uria) ==
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/>
+
 
 +
=== &ndash; amla_demon_lord ===
 +
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
 +
<span style='color:#60A0FF'>300 more hitpoints per level</span><br/>
 +
<span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
 
<br/>
 
<br/>
=== a better caster of chill tempests &ndash; magic-chill2 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
== Demon Queen's Avatar (Uria Avatar) ==
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_chill_tempests_.E2.80.93_magic-chill|magic-chill]], [[#a_better_caster_.E2.80.93_magic_3|magic]] to be achieved first</i></span><br/>
+
 
<span style='color:green'>Damage increased by 1 for the chill tempest attack</span><br/>
+
=== &ndash; amla_demon_lord ===
 +
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
 +
<span style='color:#60A0FF'>300 more hitpoints per level</span><br/>
 +
<span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
 
<br/>
 
<br/>
=== slowing multiple enemies with chill tempest &ndash; magic-chill-slow-extra ===
+
=== &ndash; amla_demon_lord ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#slowing_with_chill_tempest_.E2.80.93_magic-chill3|magic-chill3]], [[#a_better_caster_of_chill_tempests_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>300 more hitpoints per level</span><br/>
<span style='color:green'>New weapon special for the chill tempest attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]</span><br/>
+
<span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
 
<br/>
 
<br/>
=== a better caster of shadow waves &ndash; magic-shadow2 ===
+
=== &ndash; amla_demon_lord ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_shadow_waves_.E2.80.93_magic-shadow|magic-shadow]], [[#a_better_caster_.E2.80.93_magic_3|magic]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>300 more hitpoints per level</span><br/>
<span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/>
+
<span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
 
<br/>
 
<br/>
=== leeching enemies with shadow wave &ndash; magic-shadow-leech ===
+
 
 +
== Destroyer ==
 +
 
 +
=== striking more furiously with scourge &ndash; scourge ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the scourge attack</span><br/>
 +
<br/>
 +
=== striking more furiously with scourge &ndash; scourge2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_more_furiously_with_scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 5 for the scourge attack</span><br/>
 +
<span style='color:green'>1 more attacks for the scourge attack</span><br/>
 +
<br/>
 +
=== striking more furiously with scourge &ndash; scourge3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_more_furiously_with_scourge_.E2.80.93_scourge2|scourge2]], [[#striking_more_furiously_with_scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the scourge attack</span><br/>
 +
<br/>
 +
=== able to enter a battle frenzy like dwarves, but only when attacking &ndash; berserk ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_shadow_waves_.E2.80.93_magic-shadow2|magic-shadow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_more_furiously_with_scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the shadow wave attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
+
<span style='color:green'>New attack: mace_berserk (7 - 5)</span><br/>
 +
<span style='color:green'>New weapon special for the mace_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 +
<br/>
 +
=== striking better when in battle frenzy &ndash; berserk2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_enter_a_battle_frenzy_like_dwarves,_but_only_when_attacking_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the mace_berserk attack</span><br/>
 
<br/>
 
<br/>
=== more undead-like resistance (improved resistances, slightly worsened weaknesses) &ndash; armour ===
+
=== better protected from physical blows (2% better resistances; +4% resist impact) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by -1%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 4%</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by -1%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by -2%</span><br/>
 
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Arch Necromancer ==
+
== Divine Emissary (Stormrider) ==
  
=== faster at melee combat &ndash; melee ===
+
=== swinging better with the sword &ndash; sword ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage decreased by 2 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; melee2 ===
+
=== swinging more precisely with the sword &ndash; sword1_precision ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_melee_2|melee]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
=== transforming enemies into Soulless also with the infection &ndash; melee3 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_melee_2|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#swinging_better_with_the_sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#greater infect_.E2.80.93_poison|greater infect]]</span><br/>
+
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
<span style='color:green'>Remove weapon special (melee attacks only): infect</span><br/>
 
 
<br/>
 
<br/>
=== a better caster of chill waves &ndash; magic-chill ===
+
=== swinging better with the sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 2 for the chill wave attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#swinging_better_with_the_sword_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== a faster caster of chill waves &ndash; magic-chill2 ===
+
=== swinging better with the sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_chill_waves_.E2.80.93_magic-chill|magic-chill]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#swinging_better_with_the_sword_.E2.80.93_sword|sword]], [[#swinging_better_with_the_sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 5 for the chill wave attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>1 more attacks for the chill wave attack</span><br/>
 
 
<br/>
 
<br/>
=== slowing with chill wave &ndash; magic-chill3 ===
+
=== swinging faster with the sword &ndash; sword3_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_of_chill_waves_.E2.80.93_magic-chill2|magic-chill2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#swinging_better_with_the_sword_.E2.80.93_sword|sword]], [[#swinging_better_with_the_sword_.E2.80.93_sword2|sword2]], sword1_speed, [[#swinging_better_with_the_sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the chill wave attack: slow</span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
=== a faster caster of shadow waves &ndash; magic-shadow ===
+
=== swinging better with the sword &ndash; sword4 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 30 times</i></span><br/>
<span style='color:green'>Damage decreased by 3 for the shadow wave attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#swinging_better_with_the_sword_.E2.80.93_sword|sword]], [[#swinging_better_with_the_sword_.E2.80.93_sword2|sword2]], [[#swinging_better_with_the_sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== a better caster of shadow waves &ndash; magic-shadow2 ===
+
=== striking better with lance and charging more powerfully (2.5 times more damage) &ndash; lance ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_of_shadow_waves_.E2.80.93_magic-shadow|magic-shadow]] to be achieved first</i></span><br/>
+
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/>
<span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/>
+
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
 
<br/>
 
<br/>
=== creating ghosts from victims of shadow wave &ndash; magic-shadow3 ===
+
=== striking better with the lance &ndash; lance2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_of_shadow_waves_.E2.80.93_magic-shadow2_2|magic-shadow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the shadow wave attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Ghost)]]</span><br/>
+
<span style='color:green'>Damage increased by 2 for the lance attack</span><br/>
 
<br/>
 
<br/>
=== a better caster, generally &ndash; magic ===
+
=== striking faster with the lance &ndash; lance2_speed ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 2 for the lance attack</span><br/>
 +
<span style='color:green'>1 more attacks for the lance attack</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== striking better with the lance &ndash; lance3 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_the_lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the lance attack</span><br/>
 
<br/>
 
<br/>
 
+
=== charging more powerfully with the lance (3 times more damage) &ndash; lance3_damage ===
== Argan Lich ==
 
 
 
=== better with sword &ndash; sword1 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]], [[#striking_better_with_the_lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
<br/>
 
<br/>
=== faster with sword &ndash; sword1_speed ===
+
=== charging even more powerfully with the lance (3.5 times more damage) &ndash; lance4_damage ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_3|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]], [[#striking_better_with_the_lance_.E2.80.93_lance2|lance2]], [[#charging_more_powerfully_with_the_lance_(3_times_more_damage)_.E2.80.93_lance3_damage|lance3_damage]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the lichsword attack</span><br/>
+
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3.5)]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== striking better with the lance &ndash; lance4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]], [[#striking_better_with_the_lance_.E2.80.93_lance2|lance2]], [[#striking_better_with_the_lance_.E2.80.93_lance3|lance3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
 
<br/>
 
<br/>
=== more precise with sword &ndash; sword2_marksman ===
+
=== striking even better with the lance &ndash; lance5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_and_charging_more_powerfully_(2.5_times_more_damage)_.E2.80.93_lance|lance]], [[#striking_better_with_the_lance_.E2.80.93_lance2|lance2]], [[#striking_better_with_the_lance_.E2.80.93_lance3|lance3]], [[#striking_better_with_the_lance_.E2.80.93_lance4|lance4]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the lichsword attack: marksman</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== throwing stronger lightnings &ndash; storm ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_4|sword2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 2 for the stormride attack</span><br/>
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword4 ===
+
=== throwing more lightnings &ndash; storm_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_4|sword2]], [[#better_with_sword_.E2.80.93_sword3_3|sword3]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the stormride attack</span><br/>
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
 
 
<br/>
 
<br/>
=== raising undead with sword &ndash; sword4_plague ===
+
=== throwing stronger lightnings &ndash; storm2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_4|sword2]], [[#better_with_sword_.E2.80.93_sword3_3|sword3]], [[#better_with_sword_.E2.80.93_sword4_2|sword4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the lichsword attack: plague</span><br/>
+
<span style='color:green'>Damage increased by 2 for the stormride attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword5 ===
+
=== charging with lightnings &ndash; storm2_charge ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_4|sword2]], [[#better_with_sword_.E2.80.93_sword3_3|sword3]], [[#better_with_sword_.E2.80.93_sword4_2|sword4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
+
<span style='color:green'>New weapon special for the stormride attack: charge</span><br/>
 
<br/>
 
<br/>
=== faster with sword &ndash; sword5_speed ===
+
=== throwing stronger lightnings &ndash; storm3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the stormride attack</span><br/>
 +
<br/>
 +
=== throwing more lightnings &ndash; storm3_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_4|sword2]], [[#better_with_sword_.E2.80.93_sword3_3|sword3]], [[#better_with_sword_.E2.80.93_sword4_2|sword4]], [[#better_with_sword_.E2.80.93_sword5|sword5]], [[#faster_with_sword_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]], [[#throwing_stronger_lightnings_.E2.80.93_storm3|storm3]], [[#throwing_more_lightnings_.E2.80.93_storm_speed|storm_speed]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the lichsword attack</span><br/>
+
<span style='color:green'>1 more attacks for the stormride attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword6 ===
+
=== casting better lightnings &ndash; storm4 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1|sword1]], [[#better_with_sword_.E2.80.93_sword2_4|sword2]], [[#better_with_sword_.E2.80.93_sword3_3|sword3]], [[#better_with_sword_.E2.80.93_sword4_2|sword4]], [[#better_with_sword_.E2.80.93_sword5|sword5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]], [[#throwing_stronger_lightnings_.E2.80.93_storm3|storm3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the stormride attack</span><br/>
 
<br/>
 
<br/>
=== better with crossbow &ndash; xbow ===
+
=== able to summon a powerful thunder that can kill with a single hit &ndash; thunder ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
+
<span style='color:green'>New attack: thunder (60 - 1)</span><br/>
 +
<br/>
 +
=== better with thunders &ndash; thunder2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_stronger_lightnings_.E2.80.93_storm|storm]], [[#throwing_stronger_lightnings_.E2.80.93_storm2|storm2]], [[#able_to_summon_a_powerful_thunder_that_can_kill_with_a_single_hit_.E2.80.93_thunder|thunder]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 10 for the thunder attack</span><br/>
 
<br/>
 
<br/>
=== striking more precisely with the crossbow &ndash; xbow-marksman ===
+
=== surrounded by an aura that hurts nearby enemies (-8 HP) &ndash; aura ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow|xbow]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]</span><br/>
<span style='color:green'>New weapon special for the crossbow attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== better with crossbow &ndash; xbow2 ===
+
=== better with the enemy hurting aura (-16 HP) &ndash; aura2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow|xbow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#surrounded_by_an_aura_that_hurts_nearby_enemies_(-8_HP)_.E2.80.93_aura|aura]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (8)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]</span><br/>
 
<br/>
 
<br/>
=== faster with crossbow &ndash; xbow2_speed ===
+
=== better with the enemy hurting aura (-24 HP) &ndash; aura3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow|xbow]], [[#better_with_crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#surrounded_by_an_aura_that_hurts_nearby_enemies_(-8_HP)_.E2.80.93_aura|aura]], [[#better_with_the_enemy_hurting_aura_(-16_HP)_.E2.80.93_aura2|aura2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/>
 
<br/>
 
<br/>
=== better with crossbow &ndash; xbow3 ===
+
=== able to illuminate everything around &ndash; aura_illuminate ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow|xbow]], [[#better_with_crossbow_.E2.80.93_xbow2|xbow2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: illuminates</span><br/>
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
 
 
<br/>
 
<br/>
=== striking more precisely with the crossbow &ndash; xbow-marksman ===
+
=== able to illuminate even the day &ndash; aura_illuminate2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow|xbow]], [[#better_with_crossbow_.E2.80.93_xbow2|xbow2]], xbow_marksman to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_illuminate_everything_around_.E2.80.93_aura_illuminate|aura_illuminate]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the crossbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:#60A0FF'>Remove ability: illuminates</span><br/>
<span style='color:green'>Remove weapon special for the crossbow attack: marksman</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/>
 
<br/>
 
<br/>
=== better with crossbow &ndash; xbow4 ===
+
=== illuminating everything around better &ndash; aura_illuminate3 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow|xbow]], [[#better_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_illuminate_even_the_day_.E2.80.93_aura_illuminate2|aura_illuminate2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]</span><br/>
 
<br/>
 
<br/>
=== faster with crossbow &ndash; xbow2_speed ===
+
=== healing nearby allies better &ndash; healing ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow|xbow]], [[#better_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#faster_with_crossbow_.E2.80.93_xbow2_speed_2|xbow2_speed]], [[#better_with_crossbow_.E2.80.93_xbow3|xbow3]], [[#better_with_crossbow_.E2.80.93_xbow4|xbow4]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Remove ability: heals</span><br/>
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
+
<span style='color:#60A0FF'>New ability: cures</span><br/>
 
<br/>
 
<br/>
=== blocking attacks better (2 % better defence) &ndash; block ===
+
=== healing nearby allies better &ndash; healing2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#healing_nearby_allies_better_.E2.80.93_healing|healing]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Remove ability: cures</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== healing nearby allies better &ndash; healing3 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#healing_nearby_allies_better_.E2.80.93_healing2|healing2]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (3% better resistances) &ndash; armour ===
+
=== more resistant to damage (4% better resistances) &ndash; armor ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 4%</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 4%</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 
<br/>
 
<br/>
=== better protected from magical attacks (4% better resistances) &ndash; armour ===
+
=== able to move faster &ndash; movement1 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 4%</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 4%</span><br/>
 
 
<br/>
 
<br/>
  
== Beelzebub ==
+
== Doppelgänger (Efraim Doppelganger) ==
  
=== &ndash; amla_demon_lord ===
+
=== better at melee combat &ndash; melee ===
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
 
<span style='color:#60A0FF'>20% more hitpoints per level</span><br/>
 
<span style='color:green'>Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)</span><br/>
 
<br/>
 
 
 
== Blackguard ==
 
 
 
=== striking better with scourge &ndash; scourge ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the scourge attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== striking faster with scourge &ndash; scourge2 ===
+
=== better at melee combat &ndash; melee2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_melee_2|melee]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the scourge attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
<span style='color:green'>1 more attacks for the scourge attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== striking better with scourge &ndash; scourge3 ===
+
=== better at melee combat &ndash; melee3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_scourge_.E2.80.93_scourge2|scourge2]], [[#striking_better_with_scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_melee2_2|melee2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the scourge attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances; +4% resist impact) &ndash; armour ===
+
=== better in ranged combat &ndash; ranged ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 4%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
=== able to darken even the night &ndash; darken ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#darkens_.E2.80.93_illuminates|darkens]]</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]</span><br/>
 
 
<br/>
 
<br/>
=== radiating unearthly darkness &ndash; darken2 ===
+
=== better in ranged combat &ndash; ranged2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_darken_even_the_night_.E2.80.93_darken|darken]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_in_ranged_combat_.E2.80.93_ranged|ranged]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#darkens badly_.E2.80.93_illuminates|darkens badly]]</span><br/>
+
<span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#darkens severely_.E2.80.93_illuminates|darkens severely]]</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
 +
=== better in ranged combat &ndash; ranged3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_in_ranged_combat_.E2.80.93_ranged2|ranged2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 +
<br/>
 +
=== better at dodging (lowering the chance to be hit by 2%) &ndash; dodge ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 +
<br/>
 +
=== better protected from physical blows (2% better resistances) &ndash; armour ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 +
<br/>
 +
=== faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<br/>
 +
 +
== Doppelgänger (Lethalia Doppelganger) ==
  
== Celestial Messenger ==
+
=== better at axe combat &ndash; melee ===
 
 
=== better with magic &ndash; lightbeam ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with magic &ndash; lightbeam2 ===
+
=== better with sword &ndash; melee2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_lightbeam|lightbeam]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the lightbeam attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
<span style='color:green'>1 more attacks for the lightbeam attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with magic &ndash; lightbeam3 ===
+
=== better with sword &ndash; melee3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_lightbeam2|lightbeam2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_melee2|melee2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with mace &ndash; mace ===
+
=== better in ranged combat &ndash; ranged ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the mace attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
<span style='color:green'>1 more attacks for the mace attack</span><br/>
 
 
<br/>
 
<br/>
=== better with mace &ndash; mace2 ===
+
=== better in ranged combat &ndash; ranged2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_in_ranged_combat_.E2.80.93_ranged_2|ranged]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 +
<br/>
 +
=== better in ranged combat &ndash; ranged3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_mace_.E2.80.93_mace|mace]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_in_ranged_combat_.E2.80.93_ranged2_2|ranged2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the mace attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal ===
+
=== better at dodging (lowering the chance to be hit by 2%) &ndash; dodge ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Remove ability: cures</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal2 ===
+
=== better protected from physical blows (2% better resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_2|heal]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal3 ===
+
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_2|heal]], [[#able_to_heal_allies_better_.E2.80.93_heal2_2|heal2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
 
 
<br/>
 
<br/>
=== able to make enemies feel their guilt (-15% to non-physical resistances) &ndash; conviction ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Dragon Rider ==
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
+
 
 +
=== commanding the dragon to bite better &ndash; bite ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the bite attack</span><br/>
 
<br/>
 
<br/>
=== making enemies feel their guilt stronger (-25% to non-physical resistances) &ndash; conviction2 ===
+
=== able to order the dragon to eat bits of freshly torn meat during battle &ndash; bite-drain ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_make_enemies_feel_their_guilt_(-15%_to_non-physical_resistances)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#commanding_the_dragon_to_bite_better_.E2.80.93_bite|bite]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
+
<span style='color:green'>New weapon special for the bite attack: drain</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]</span><br/>
 
 
<br/>
 
<br/>
=== making enemies feel their guilt stronger  (-33% to non-physical resistances) &ndash; conviction3 ===
+
=== striking better with lance &ndash; lance ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#making_enemies_feel_their_guilt_stronger_(-25%_to_non-physical_resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (25)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (33)]]</span><br/>
 
 
<br/>
 
<br/>
=== making enemies' sins burn them from inside (-16 enemy heal) &ndash; guilt ===
+
=== striking better with lance &ndash; lance2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#making_enemies_feel_their_guilt_stronger_(-25%_to_non-physical_resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance|lance]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]</span><br/>
+
<span style='color:green'>Damage decreased by 3 for the lance attack</span><br/>
 +
<span style='color:green'>1 more attacks for the lance attack</span><br/>
 
<br/>
 
<br/>
=== able to illuminate even the day &ndash; aura_illuminate ===
+
=== charging more powerfully with lance (2.5 times more damage) &ndash; lance3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_2|heal]], [[#able_to_make_enemies_feel_their_guilt_(-15%_to_non-physical_resistances)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance|lance]], [[#striking_better_with_lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: illuminates</span><br/>
+
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/>
+
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
<br/>
 
<br/>
=== illuminating everything around better &ndash; aura_illuminate2 ===
+
=== charging even more powerfully with the lance (3 times more damage) &ndash; lance4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_illuminate_even_the_day_.E2.80.93_aura_illuminate|aura_illuminate]], [[#able_to_heal_allies_better_.E2.80.93_heal2_2|heal2]], [[#making_enemies_feel_their_guilt_stronger_(-25%_to_non-physical_resistances)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance|lance]], [[#striking_better_with_lance_.E2.80.93_lance2|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3|lance3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#improved illumination_.E2.80.93_illuminates|improved illumination]]</span><br/>
+
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#great illumination_.E2.80.93_illuminates|great illumination]]</span><br/>
+
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== striking even better with the lance &ndash; lance5 ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance|lance]], [[#striking_better_with_lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
 
<br/>
 
<br/>
 
+
=== commanding the dragon to breathe fire better &ndash; fire ===
== Champion ==
 
 
 
=== faster at melee combat &ndash; sword ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 2 for the fire breath attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== commanding the dragon to breathe fire faster &ndash; fire2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_2|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#commanding_the_dragon_to_breathe_fire_better_.E2.80.93_fire|fire]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the fire breath attack</span><br/>
 
<br/>
 
<br/>
=== faster with sword &ndash; sword3 ===
+
=== commanding the dragon to breathe fire better &ndash; fire3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_2|sword]], [[#better_with_sword_.E2.80.93_sword2_5|sword2]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
=== better with sword &ndash; sword4 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_2|sword]], [[#better_with_sword_.E2.80.93_sword2_5|sword2]], [[#faster_with_sword_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#commanding_the_dragon_to_breathe_fire_faster_.E2.80.93_fire2|fire2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the saber attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the fire breath attack</span><br/>
 
<br/>
 
<br/>
=== faster with crossbow &ndash; crossbow ===
+
=== incinerating enemies with dragon breath &ndash; fire-incinerate ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage decreased by 9 for the crossbow attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#commanding_the_dragon_to_breathe_fire_better_.E2.80.93_fire3|fire3]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
+
<span style='color:green'>New weapon special for the fire breath attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== able to lead allies into battle (like a level 2 unit) &ndash; leadership ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
+
<span style='color:#60A0FF'>New ability: leadership level 2</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
 
<br/>
 
<br/>
=== better protected from physical blows (3% better resistances) &ndash; armour ===
+
=== able to lead allies into battle (like a level 3 unit) &ndash; leadership2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 
<br/>
 
=== 10% better resistances when defending &ndash; careful ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_lead_allies_into_battle_(like_a_level_2_unit)_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: leadership level 2</span><br/>
 +
<span style='color:#60A0FF'>New ability: leadership level 3</span><br/>
 
<br/>
 
<br/>
=== 20% better resistances when defending &ndash; careful2 ===
+
=== a greater leader in battle (like a level 4 unit) &ndash; leadership3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#10%_better_resistances_when_defending_.E2.80.93_careful|careful]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_lead_allies_into_battle_(like_a_level_3_unit)_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (10)]]</span><br/>
+
<span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]</span><br/>
+
<span style='color:#60A0FF'>New ability: leadership level 4</span><br/>
 
<br/>
 
<br/>
=== 25% better resistances when defending &ndash; careful3 ===
+
=== a greater leader in battle (like a proper level 5 unit) &ndash; leadership4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#20%_better_resistances_when_defending_.E2.80.93_careful2|careful2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_greater_leader_in_battle_(like_a_level_4_unit)_.E2.80.93_leadership3|leadership3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (20)]]</span><br/>
+
<span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#careful_.E2.80.93_resistance|careful (25)]]</span><br/>
+
<span style='color:#60A0FF'>New ability: leadership level 5</span><br/>
 
<br/>
 
<br/>
=== better with crossbow &ndash; crossbow2 ===
+
=== riding a tougher dragon (2% better resistances; +3% resist pierce) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_crossbow_.E2.80.93_crossbow|crossbow]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>Damage increased by 2 (pierce attacks only)</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Champion Bowman ==
+
== Duelist Wizard ==
  
=== striking better with bow &ndash; bow ===
+
=== better with magic &ndash; magic ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 +
<br/>
 +
=== better with magic missile &ndash; missile ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the missile attack</span><br/>
 
<br/>
 
<br/>
=== striking better with bow &ndash; bow2 ===
+
=== better with magic missile &ndash; missile2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic|magic]], [[#better_with_magic_missile_.E2.80.93_missile|missile]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the missile attack</span><br/>
<span style='color:green'>1 more attacks for the bow attack</span><br/>
+
<span style='color:green'>1 more attacks for the missile attack</span><br/>
 
<br/>
 
<br/>
=== striking better with bow &ndash; bow3 ===
+
=== better with magic missile &ndash; missile3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic|magic]], [[#better_with_magic_missile_.E2.80.93_missile2|missile2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the missile attack</span><br/>
 
<br/>
 
<br/>
=== striking more precisely with bow &ndash; bow-precision ===
+
=== better with fireball &ndash; fireball ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:green'>Damage increased by 3 for the fireball attack</span><br/>
<span style='color:green'>Remove weapon special for the bow attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== able to shoot a storm on arrows without giving the enemy a chance to counterattack &ndash; arrowstorm ===
+
=== better with chill tempest &ndash; chill ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:green'>New bonus attack: arrow storm (-20% - -40% ranged )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]</span><br/>
+
<span style='color:green'>Damage increased by 2 for the chill tempest attack</span><br/>
<br/>
+
<br/>
=== shooting arrow storms better &ndash; arrowstorm2 ===
+
=== better with staff &ndash; melee ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_shoot_a_storm_on_arrows_without_giving_the_enemy_a_chance_to_counterattack_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
<span style='color:green'>Damage increased by 10% for the arrow storm attack</span><br/>
+
<br/>
<span style='color:green'>5% more attacks for the arrow storm attack</span><br/>
+
=== able to return 2 pierce damage to every attacker &ndash; retribution ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]</span><br/>
 +
<br/>
 +
=== able to return a part of damage to the attacker &ndash; retribution2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_return_2_pierce_damage_to_every_attacker_.E2.80.93_retribution|retribution]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]</span><br/>
 
<br/>
 
<br/>
=== striking better with sword &ndash; sword ===
+
=== able to heal from enemies' attacks &ndash; absorb1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
 
<br/>
 
<br/>
=== striking better with sword &ndash; sword2 ===
+
=== able to heal from enemies' attacks better &ndash; absorb2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_2|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_from_enemies'_attacks_.E2.80.93_absorb1|absorb1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]</span><br/>
 
<br/>
 
<br/>
=== striking better with sword &ndash; sword3 ===
+
=== able to heal from enemies' attacks better &ndash; absorb3 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_from_enemies'_attacks_better_.E2.80.93_absorb2|absorb2]], [[#able_to_heal_from_enemies'_attacks_.E2.80.93_absorb1|absorb1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== -15% to magical resistances of all adjacent enemies &ndash; conviction ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_from_enemies'_attacks_better_.E2.80.93_absorb2|absorb2]], [[#able_to_return_a_part_of_damage_to_the_attacker_.E2.80.93_retribution2|retribution2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
Line 1,898: Line 1,895:
 
<br/>
 
<br/>
  
== Chaos Rider ==
+
== Duke ==
  
=== striking better with sword &ndash; sword ===
+
=== faster at melee &ndash; melee ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 +
<br/>
 +
=== better at melee &ndash; melee2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== striking faster with sword &ndash; sword2 ===
+
=== better with crossbow &ndash; xbow ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
 
<br/>
 
<br/>
=== incinerating enemies with sword &ndash; sword-incinerate ===
+
=== better with crossbow &ndash; xbow2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== striking better with sword &ndash; sword3 ===
+
=== better with crossbow &ndash; xbow3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2_2|sword2]], [[#striking_better_with_sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow2_2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== stomping enemies better &ndash; stomp ===
+
=== better protected from physical blows (3% better resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:green'>Damage increased by 4 for the stomp attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 
<br/>
 
<br/>
=== better with fireball &ndash; fireball ===
+
=== possessing the leadership of a level 6 unit &ndash; leadership ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: leadership level 5</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership_.E2.80.93_leadership|leadership]]</span><br/>
 
<br/>
 
<br/>
=== better with fireball &ndash; fireball2 ===
+
=== able to make all adjacent allies capable to attack first even when defending &ndash; leadership2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball|fireball]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_6_unit_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the fireball attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#zeal aura_.E2.80.93_dummy|zeal aura]]</span><br/>
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
 
 
<br/>
 
<br/>
=== better with fireball &ndash; fireball3 ===
+
=== able to let all adjacent allies gain 1 movement point after attacking &ndash; leadership3 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball2|fireball2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_6_unit_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#push_.E2.80.93_dummy|push]]</span><br/>
 
<br/>
 
<br/>
=== creating spirits of fire with fireball &ndash; fireball_plague ===
+
=== able to heal allies &ndash; heal1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Fire Guardian)]]</span><br/>
+
<span style='color:#60A0FF'>New ability: cures</span><br/>
 +
<br/>
 +
=== able to heal allies better &ndash; heal2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_.E2.80.93_heal1|heal1]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: cures</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/>
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Dark Shade ==
+
== Dwarvish Battlerager ==
  
=== clawing better &ndash; claws ===
+
=== frenzying better &ndash; axe ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 2 for the claws attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the berserker frenzy attack</span><br/>
 
<br/>
 
<br/>
=== clawing better &ndash; claws2 ===
+
=== frenzying better &ndash; axe2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws|claws]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#frenzying_better_.E2.80.93_axe|axe]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the claws attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the berserker frenzy attack</span><br/>
<span style='color:green'>Remove weapon special for the claws attack: backstab</span><br/>
+
<span style='color:green'>1 more attacks for the berserker frenzy attack</span><br/>
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
 
 
<br/>
 
<br/>
=== clawing better &ndash; claws3 ===
+
=== frenzying better &ndash; axe3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws|claws]], [[#clawing_better_.E2.80.93_claws2|claws2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#frenzying_better_.E2.80.93_axe|axe]], [[#frenzying_better_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the claws attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the berserker frenzy attack</span><br/>
<span style='color:green'>1 more attacks for the claws attack</span><br/>
+
<br/>
 +
=== frenzying better &ndash; axe4 ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#frenzying_better_.E2.80.93_axe|axe]], [[#frenzying_better_.E2.80.93_axe2|axe2]], [[#frenzying_better_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the berserker frenzy attack</span><br/>
 
<br/>
 
<br/>
=== clawing better &ndash; claws4 ===
+
=== tougher &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws|claws]], [[#clawing_better_.E2.80.93_claws2|claws2]], [[#clawing_better_.E2.80.93_claws3|claws3]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 2%</span><br/>
 
<br/>
 
<br/>
=== draining enemies better &ndash; sip ===
+
=== impaling enemies on spikes on armour better, also in range &ndash; spikes ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the soul sip attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]</span><br/>
 
<br/>
 
<br/>
=== draining enemies better &ndash; sip2 ===
+
=== impaling enemies on spikes on armour better &ndash; spikes2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#draining_enemies_better_.E2.80.93_sip|sip]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#impaling_enemies_on_spikes_on_armour_better,_also_in_range_.E2.80.93_spikes|spikes]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the soul sip attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]</span><br/>
<br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#reflect_.E2.80.93_dummy|reflect]]</span><br/>
=== draining more from living, able to drain a bit from the non-living as well &ndash; sip3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#draining_enemies_better_.E2.80.93_sip|sip]], [[#draining_enemies_better_.E2.80.93_sip2|sip2]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the soul sip attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 
<br/>
 
=== draining enemies better &ndash; sip4 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#draining_enemies_better_.E2.80.93_sip|sip]], [[#draining_enemies_better_.E2.80.93_sip2|sip2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the soul sip attack</span><br/>
 
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Deathlord ==
+
== Dwarvish Hero ==
  
=== better at melee combat &ndash; axe ===
+
=== striking stronger with axe &ndash; axe ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 2 for the battle axe attack</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; axe2 ===
+
=== faster with axe &ndash; axe2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe|axe]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_stronger_with_axe_.E2.80.93_axe|axe]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the battle axe attack</span><br/>
 +
<span style='color:green'>1 more attacks for the battle axe attack</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; axe3 ===
+
=== faster with axe &ndash; axe3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe|axe]], [[#better_at_melee_combat_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_stronger_with_axe_.E2.80.93_axe|axe]], [[#faster_with_axe_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the battle axe attack</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the battle axe attack</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; axe4 ===
+
=== better with axe &ndash; axe4 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe|axe]], [[#better_at_melee_combat_.E2.80.93_axe2|axe2]], [[#better_at_melee_combat_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_stronger_with_axe_.E2.80.93_axe|axe]], [[#faster_with_axe_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the battle axe attack</span><br/>
 
<br/>
 
<br/>
=== able to attack in a terrible way that lowers enemy resistance &ndash; doom ===
+
=== stronger with hammer &ndash; hammer ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: doom (-30% - -30% melee )</span><br/>
+
<span style='color:green'>Damage increased by 2 for the hammer attack</span><br/>
<span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/>
 
 
<br/>
 
<br/>
=== crippling enemies better &ndash; doom2 ===
+
=== stronger with hammer &ndash; hammer2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terrible_way_that_lowers_enemy_resistance_.E2.80.93_doom_2|doom]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer|hammer]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the doom attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the hammer attack</span><br/>
<span style='color:green'>5% more attacks for the doom attack</span><br/>
+
<br/>
 +
=== faster with hammer &ndash; hammer_speed ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer2|hammer2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 9 for the hammer attack</span><br/>
 +
<span style='color:green'>1 more attacks for the hammer attack</span><br/>
 +
<br/>
 +
=== stronger with hammer &ndash; hammer3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer2|hammer2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the hammer attack</span><br/>
 +
<br/>
 +
=== stronger with hatchet &ndash; hatchet ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the hatchet attack</span><br/>
 +
<br/>
 +
=== faster with hatchet &ndash; hatchet2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hatchet_.E2.80.93_hatchet_2|hatchet]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 2 for the hatchet attack</span><br/>
 +
<span style='color:green'>1 more attacks for the hatchet attack</span><br/>
 +
<br/>
 +
=== stronger with hatchet &ndash; hatchet3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_hatchet_.E2.80.93_hatchet2_2|hatchet2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the hatchet attack</span><br/>
 
<br/>
 
<br/>
=== better at blocking attacks &ndash; block ===
+
=== blocking better &ndash; block ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 
<br/>
 
<br/>
=== better with crossbow &ndash; xbow ===
+
=== capable to use lightning &ndash; lightning ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
+
<span style='color:green'>New attack: lightning (22 - 2)</span><br/>
 +
<span style='color:green'>New weapon special for the lightning attack: magical</span><br/>
 
<br/>
 
<br/>
=== better with crossbow &ndash; xbow2 ===
+
=== casting stronger lightnings &ndash; lightning2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#capable_to_use_lightning_.E2.80.93_lightning|lightning]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
+
<span style='color:green'>Damage increased by 3 for the lightning attack</span><br/>
 
<br/>
 
<br/>
=== shooting poisonous arrows &ndash; xbow-poison ===
+
=== casting lightnings faster &ndash; lightning3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow2_2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_stronger_lightnings_.E2.80.93_lightning2|lightning2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the crossbow attack: poison</span><br/>
+
<span style='color:green'>Damage decreased by 7 for the lightning attack</span><br/>
<br/>
+
<span style='color:green'>1 more attacks for the lightning attack</span><br/>
=== better with crossbow &ndash; xbow3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow2_2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow_2|xbow]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
 
<br/>
 
=== better resistance (2% blade, 2% pierce, 3% cold, but -1% arcane) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by -1%</span><br/>
 
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Delly Lich ==
+
== Dwarvish Protector ==
  
=== faster at melee combat &ndash; sword ===
+
=== striking better with spear &ndash; spear ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== able to chop through more enemies with sword &ndash; sword2 ===
+
=== striking faster with spear &ndash; spear2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_spear_.E2.80.93_spear|spear]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the spear attack</span><br/>
 +
<span style='color:green'>1 more attacks for the spear attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== striking better with spear &ndash; spear3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_3|sword]], [[#able_to_chop_through_more_enemies_with_sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_spear_.E2.80.93_spear2|spear2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
 
<br/>
 
<br/>
=== leeching with sword &ndash; sword3-leech ===
+
=== throwing javelins faster &ndash; javelin ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_3|sword]], [[#able_to_chop_through_more_enemies_with_sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage decreased by 2 for the javelin attack</span><br/>
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
+
<span style='color:green'>1 more attacks for the javelin attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword4 ===
+
=== throwing javelins better &ndash; javelin2 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_3|sword]], [[#able_to_chop_through_more_enemies_with_sword_.E2.80.93_sword2|sword2]], [[#better_with_sword_.E2.80.93_sword3_4|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_javelins_faster_.E2.80.93_javelin|javelin]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the javelin attack</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with knives &ndash; knife1 ===
+
=== able to charge into battle &ndash; charge ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:green'>New bonus attack: charge (% - -30% melee )</span><br/>
 +
<span style='color:green'>New weapon special for the charge attack: charge</span><br/>
 +
<br/>
 +
=== better resistances when defending &ndash; adamant ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 2 for the knife attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#adamant_.E2.80.93_resistance|adamant]]</span><br/>
 
<br/>
 
<br/>
=== faster with knives &ndash; knife2 ===
+
=== blocking better &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_knives_.E2.80.93_knife1|knife1]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
<span style='color:green'>1 more attacks for the knife attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 
<br/>
 
<br/>
=== more precise with knives &ndash; knife3 ===
+
=== better protected from physical blows (3% better resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_precise_with_knives_.E2.80.93_knife3|knife3]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
<span style='color:green'>New weapon special for the knife attack: marksman</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 
<br/>
 
<br/>
=== better with knives &ndash; knife4 ===
+
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements knife, [[#faster_with_knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
 
<br/>
 
<br/>
=== able to move at night without being seen on useful terrains &ndash; nightstalk ===
+
 
 +
== Dwarvish Technocrat ==
 +
 
 +
=== better at shooting &ndash; gun ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
+
<span style='color:green'>Damage increased by 10 for the thunderstick attack</span><br/>
 
<br/>
 
<br/>
=== able to move at night without being seen on all accessible terrains &ndash; nightstalk2 ===
+
=== better at shooting &ndash; gun2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_at_night_without_being_seen_on_useful_terrains_.E2.80.93_nightstalk|nightstalk]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_shooting_.E2.80.93_gun|gun]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
+
<span style='color:green'>Damage increased by 8 for the thunderstick attack</span><br/>
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
 
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== better at shooting &ndash; gun3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_shooting_.E2.80.93_gun2|gun2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
+
<span style='color:green'>Damage increased by 6 for the thunderstick attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
 
<br/>
 
<br/>
=== better at defending &ndash; block2 ===
+
=== better at shooting &ndash; gun4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_10|block]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_shooting_.E2.80.93_gun3|gun3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:green'>Damage increased by 5 for the thunderstick attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
+
=== better at shooting &ndash; gun5 ===
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_shooting_.E2.80.93_gun4|gun4]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
+
<span style='color:green'>Damage increased by 4 for the thunderstick attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== better at defending &ndash; block3 ===
+
=== better with dagger &ndash; dagger ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_10|block]], [[#better_at_defending_.E2.80.93_block2_4|block2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the dagger attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
+
=== able to backstab with the dagger &ndash; dagger2 ===
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements sword, [[#better_with_dagger_.E2.80.93_dagger|dagger]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
+
<span style='color:green'>New weapon special for the dagger attack: backstab</span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
+
=== more technically skilled, using a gun that can fire very quickly &ndash; storm ===
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
+
<span style='color:green'>New bonus attack: bullet storm (-90% - 500% ranged )</span><br/>
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
+
=== shooting bullet storms better &ndash; storm2 ===
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#more_technically_skilled,_using_a_gun_that_can_fire_very_quickly_.E2.80.93_storm|storm]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 3% for the bullet storm attack</span><br/>
 +
<span style='color:green'>100% more attacks for the bullet storm attack</span><br/>
 
<br/>
 
<br/>
=== able to attack parrying enemy blows &ndash; parry ===
+
=== more technically skilled, using a very precise gun &ndash; blunderbuss ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: parry (-20% - -70% melee )</span><br/>
+
<span style='color:green'>New bonus attack: blunderbuss (-40% - % ranged )</span><br/>
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/>
+
<span style='color:green'>New weapon special for the blunderbuss attack: marksman</span><br/>
 
<br/>
 
<br/>
=== parrying better &ndash; parry2 ===
+
=== doing more damage when shooting precisely &ndash; blunderbuss2 ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_parrying_enemy_blows_.E2.80.93_parry_3|parry]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#more_technically_skilled,_using_a_very_precise_gun_.E2.80.93_blunderbuss|blunderbuss]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/>
+
<span style='color:green'>Damage increased by 20% for the blunderbuss attack</span><br/>
<span style='color:green'>5% more attacks for the parry attack</span><br/>
+
<br/>
 +
=== shooting bullets that penetrate armour better &ndash; bullets ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<br/>
 +
=== shooting bullets that penetrate armour better &ndash; bullets2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#shooting_bullets_that_penetrate_armour_better_.E2.80.93_bullets|bullets]] to be achieved first</i></span><br/>
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Delly Start ==
+
== Elder Mage ==
  
=== faster at melee combat &ndash; sword ===
+
=== better with fireball &ndash; fireball ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== able to chop through more enemies with sword &ndash; sword2 ===
+
=== breaking through enemy fire resistances better (8%) &ndash; fire-penetrate ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_4|fireball]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== breaking through enemy fire resistances better (7%) &ndash; fire-penetrate2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_4|sword]], [[#able_to_chop_through_more_enemies_with_sword_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_4|fireball]], [[#breaking_through_enemy_fire_resistances_better_(8%)_.E2.80.93_fire-penetrate|fire-penetrate]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword4 ===
+
=== breaking through enemy fire resistances better (5%) &ndash; fire-penetrate3 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_4|sword]], [[#able_to_chop_through_more_enemies_with_sword_.E2.80.93_sword2_2|sword2]], [[#better_with_sword_.E2.80.93_sword3_5|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_4|fireball]], [[#breaking_through_enemy_fire_resistances_better_(7%)_.E2.80.93_fire-penetrate2|fire-penetrate2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
 
<br/>
 
<br/>
=== able to poison enemies with knives &ndash; knife-poison ===
+
=== faster with fireball &ndash; fireball2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New weapon special for the knife attack: poison</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_4|fireball]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the fireball attack</span><br/>
 +
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== faster with knives &ndash; knife ===
+
=== better with fireball &ndash; fireball3 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 15 times</i></span><br/>
<span style='color:green'>1 more attacks for the knife attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_fireball_.E2.80.93_fireball2|fireball2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== better with knives &ndash; knife2 ===
+
=== better with fireball &ndash; fireball3-explosion ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife|knife]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball3_3|fireball3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the knife attack: marksman</span><br/>
+
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
 +
<span style='color:green'>Damage decreased by 7 for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== better with knives &ndash; knife3 ===
+
=== better with lightning &ndash; lightning ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife|knife]], [[#better_with_knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the lightning attack</span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
 
<br/>
 
<br/>
=== able to move at night without being seen on useful terrains &ndash; nightstalk ===
+
=== better with lightning &ndash; lightning2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning|lightning]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 3 for the lightning attack</span><br/>
 +
<span style='color:green'>1 more attacks for the lightning attack</span><br/>
 
<br/>
 
<br/>
=== able to move at night without being seen on all accessible terrains &ndash; nightstalk2 ===
+
=== breaking through enemy arcane resistances better (8%) &ndash; arcane-penetrate ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_at_night_without_being_seen_on_useful_terrains_.E2.80.93_nightstalk_2|nightstalk]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning2|lightning2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
 
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
 
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== breaking through enemy arcane resistances better (7%) &ndash; arcane-penetrate2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning2|lightning2]], [[#breaking_through_enemy_arcane_resistances_better_(8%)_.E2.80.93_arcane-penetrate|arcane-penetrate]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
+
=== breaking through enemy arcane resistances better (5%) &ndash; arcane-penetrate3 ===
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning2|lightning2]], [[#breaking_through_enemy_arcane_resistances_better_(7%)_.E2.80.93_arcane-penetrate2|arcane-penetrate2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
+
=== ignoring enemy resistances (and vulnerabilities) with lightning &ndash; lightning3-lightning ===
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
<br/>
 
=== better at defending &ndash; block2 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_11|block]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning3|lightning3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:green'>Sets damage type to lightning for the lightning attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== better at defending &ndash; block3 ===
+
=== better with lightning &ndash; lightning3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_11|block]], [[#better_at_defending_.E2.80.93_block2_5|block2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning2|lightning2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
+
<span style='color:green'>Damage increased by 2 for the lightning attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
 
<br/>
 
<br/>
=== able to attack parrying enemy blows &ndash; parry ===
+
=== capable to cast fire blast &ndash; fireblast1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: parry (-20% - -70% melee )</span><br/>
+
<span style='color:green'>New attack: fire blast (12 - 3)</span><br/>
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/>
+
<span style='color:green'>New weapon special for the fire blast attack: magical</span><br/>
 +
<span style='color:green'>New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]</span><br/>
 
<br/>
 
<br/>
=== parrying better &ndash; parry2 ===
+
=== casting fire blasts better &ndash; fireblast2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#capable_to_cast_fire_blast_.E2.80.93_fireblast1|fireblast1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the fire blast attack</span><br/>
 +
<br/>
 +
=== casting fire blasts faster &ndash; fireblast2_speed ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fire_blasts_better_.E2.80.93_fireblast2|fireblast2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the fire blast attack</span><br/>
 +
<span style='color:green'>1 more attacks for the fire blast attack</span><br/>
 +
<br/>
 +
=== casting fire blasts better &ndash; fireblast3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fire_blasts_better_.E2.80.93_fireblast2|fireblast2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the fire blast attack</span><br/>
 +
<br/>
 +
=== able to curse enemies to cut their resistances &ndash; curse ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:green'>New attack: curse (2 - 5)</span><br/>
 +
<span style='color:green'>New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/>
 +
<br/>
 +
=== better with staff &ndash; melee ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_parrying_enemy_blows_.E2.80.93_parry_4|parry]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/>
 
<span style='color:green'>5% more attacks for the parry attack</span><br/>
 
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Demon Lord ==
+
== Elvish Assassin ==
  
=== &ndash; amla_demon_lord ===
+
=== faster at melee &ndash; melee ===
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#60A0FF'>100 more hitpoints per level</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
<span style='color:green'>Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)</span><br/>
+
<br/>
 +
=== better at melee &ndash; melee2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_.E2.80.93_melee_2|melee]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
 
+
=== faster with the bow &ndash; bow ===
== Destroyer ==
 
 
 
=== striking more furiously with scourge &ndash; scourge ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 2 for the scourge attack</span><br/>
+
<span style='color:green'>1 more attacks for the longbow attack</span><br/>
 
<br/>
 
<br/>
=== striking more furiously with scourge &ndash; scourge2 ===
+
=== better with bow &ndash; bow2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_more_furiously_with_scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 5 for the scourge attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the longbow attack</span><br/>
<span style='color:green'>1 more attacks for the scourge attack</span><br/>
 
 
<br/>
 
<br/>
=== striking more furiously with scourge &ndash; scourge3 ===
+
=== shooting insanely precisely &ndash; bow-precise ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_more_furiously_with_scourge_.E2.80.93_scourge2|scourge2]], [[#striking_more_furiously_with_scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the scourge attack</span><br/>
+
<span style='color:green'>New weapon special for the longbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the longbow attack: marksman</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the longbow attack</span><br/>
 
<br/>
 
<br/>
=== able to enter a battle frenzy like dwarves, but only when attacking &ndash; berserk ===
+
=== faster with the bow &ndash; bow3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_more_furiously_with_scourge_.E2.80.93_scourge|scourge]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/>
<span style='color:green'>New attack: mace_berserk (7 - 5)</span><br/>
+
<span style='color:green'>1 more attacks for the longbow attack</span><br/>
<span style='color:green'>New weapon special for the mace_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 
 
<br/>
 
<br/>
=== striking better when in battle frenzy &ndash; berserk2 ===
+
=== better with the bow &ndash; bow4 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_enter_a_battle_frenzy_like_dwarves,_but_only_when_attacking_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2|bow2]], [[#faster_with_the_bow_.E2.80.93_bow3|bow3]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the mace_berserk attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the longbow attack</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances; +4% resist impact) &ndash; armour ===
+
=== able to shoot a storm of arrows without giving the enemy a chance to counterattack &ndash; arrowstorm ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:green'>New bonus attack: arrow storm (-20% - -40% ranged )</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 4%</span><br/>
+
<span style='color:green'>New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== shooting arrow storms better &ndash; arrowstorm2 ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_shoot_a_storm_of_arrows_without_giving_the_enemy_a_chance_to_counterattack_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 10% for the arrow storm attack</span><br/>
 +
<span style='color:green'>5% more attacks for the arrow storm attack</span><br/>
 
<br/>
 
<br/>
 
+
=== &ndash; execution ===
== Dragon Rider ==
 
 
 
=== commanding the dragon to bite better &ndash; bite ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:green'>Damage increased by 2 for the bite attack</span><br/>
 
<br/>
 
=== able to order the dragon to eat bits of freshly torn meat during battle &ndash; bite-drain ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#commanding_the_dragon_to_bite_better_.E2.80.93_bite|bite]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: execution_bonus_attack (-40% - % ranged )</span><br/>
<span style='color:green'>New weapon special for the bite attack: drain</span><br/>
 
 
<br/>
 
<br/>
=== striking better with lance &ndash; lance ===
+
=== executing enemy bosses better &ndash; execution ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
+
<span style='color:green'>Damage increased by 10% for the execution_bonus_attack attack</span><br/>
 
<br/>
 
<br/>
=== striking better with lance &ndash; lance2 ===
+
=== better at dodging (lowering the chance to be hit by 2%) &ndash; dodge ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance|lance]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:green'>Damage decreased by 3 for the lance attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
<span style='color:green'>1 more attacks for the lance attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 +
<br/>
 +
=== faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== charging more powerfully with lance (2.5 times more damage) &ndash; lance3 ===
+
 
 +
== Elvish Gryphon Rider ==
 +
 
 +
=== better at commanding the gryphon to attack fast &ndash; melee ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance|lance]], [[#striking_better_with_lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage decreased by 2 (melee attacks only)</span><br/>
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
 
<br/>
 
<br/>
=== charging even more powerfully with the lance (3 times more damage) &ndash; lance4 ===
+
=== better at commanding the gryphon to attack fast &ndash; melee2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance|lance]], [[#striking_better_with_lance_.E2.80.93_lance2|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3|lance3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_commanding_the_gryphon_to_attack_fast_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/>
+
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== striking even better with the lance &ndash; lance5 ===
+
=== better at commanding the gryphon &ndash; melee3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance|lance]], [[#striking_better_with_lance_.E2.80.93_lance2|lance2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_commanding_the_gryphon_to_attack_fast_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== commanding the dragon to breathe fire better &ndash; fire ===
+
=== faster with the bow &ndash; bow ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 2 for the fire breath attack</span><br/>
+
<span style='color:green'>1 more attacks for the longbow attack</span><br/>
 
<br/>
 
<br/>
=== commanding the dragon to breathe fire faster &ndash; fire2 ===
+
=== better with bow &ndash; bow2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#commanding_the_dragon_to_breathe_fire_better_.E2.80.93_fire|fire]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the fire breath attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the longbow attack</span><br/>
 
<br/>
 
<br/>
=== commanding the dragon to breathe fire better &ndash; fire3 ===
+
=== shooting very precisely &ndash; bow-precise ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#commanding_the_dragon_to_breathe_fire_faster_.E2.80.93_fire2|fire2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 2 for the fire breath attack</span><br/>
 
<br/>
 
=== incinerating enemies with dragon breath &ndash; fire-incinerate ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#commanding_the_dragon_to_breathe_fire_better_.E2.80.93_fire3|fire3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_2|bow]], [[#better_with_bow_.E2.80.93_bow2_2|bow2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the fire breath attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
+
<span style='color:green'>New weapon special for the longbow attack: marksman</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the longbow attack</span><br/>
 
<br/>
 
<br/>
=== able to lead allies into battle (like a level 2 unit) &ndash; leadership ===
+
=== faster with the bow &ndash; bow3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>New ability: leadership level 2</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_2|bow]], [[#better_with_bow_.E2.80.93_bow2_2|bow2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the longbow attack</span><br/>
 
<br/>
 
<br/>
=== able to lead allies into battle (like a level 3 unit) &ndash; leadership2 ===
+
=== better with the bow &ndash; bow4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_lead_allies_into_battle_(like_a_level_2_unit)_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_2|bow]], [[#better_with_bow_.E2.80.93_bow2_2|bow2]], [[#faster_with_the_bow_.E2.80.93_bow3_2|bow3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 2</span><br/>
+
<span style='color:green'>Damage increased by 1 for the longbow attack</span><br/>
<span style='color:#60A0FF'>New ability: leadership level 3</span><br/>
 
 
<br/>
 
<br/>
=== a greater leader in battle (like a level 4 unit) &ndash; leadership3 ===
+
=== able to move one hex after attacking an enemy &ndash; penetrate ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_lead_allies_into_battle_(like_a_level_3_unit)_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/>
 
<span style='color:#60A0FF'>New ability: leadership level 4</span><br/>
 
 
<br/>
 
<br/>
=== a greater leader in battle (like a proper level 5 unit) &ndash; leadership4 ===
+
=== able to move more hexes after attacking an enemy (only after bow attack) &ndash; penetrate2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_greater_leader_in_battle_(like_a_level_4_unit)_.E2.80.93_leadership3|leadership3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_one_hex_after_attacking_an_enemy_.E2.80.93_penetrate|penetrate]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/>
+
<span style='color:green'>New weapon special for the longbow attack: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]</span><br/>
<span style='color:#60A0FF'>New ability: leadership level 5</span><br/>
 
 
<br/>
 
<br/>
=== riding a tougher dragon (2% better resistances; +3% resist pierce) &ndash; armour ===
+
=== more nimble (lowering the chance to be hit by 4%) &ndash; dodge ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
=== faster &ndash; movement ===
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 4%</span><br/>
 +
<br/>
 +
=== faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Duelist Wizard ==
+
== Elvish Juggernaut ==
  
=== better with magic &ndash; magic ===
+
=== striking better with sword &ndash; sword ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better with magic missile &ndash; missile ===
+
=== striking faster with sword &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_6|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the missile attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
 +
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better with magic missile &ndash; missile2 ===
+
=== striking better with sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_6|magic]], [[#better_with_magic_missile_.E2.80.93_missile|missile]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 1 for the missile attack</span><br/>
 
<span style='color:green'>1 more attacks for the missile attack</span><br/>
 
<br/>
 
=== better with magic missile &ndash; missile3 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_6|magic]], [[#better_with_magic_missile_.E2.80.93_missile2|missile2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2_2|sword2]], [[#striking_better_with_sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the missile attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better with fireball &ndash; fireball ===
+
=== better with the bow &ndash; bow ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_6|magic]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the bow attack</span><br/>
<span style='color:green'>Damage increased by 3 for the fireball attack</span><br/>
 
 
<br/>
 
<br/>
=== better with chill tempest &ndash; chill ===
+
=== better with bow &ndash; bow2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_6|magic]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 2 for the chill tempest attack</span><br/>
 
<br/>
 
=== better with staff &ndash; melee ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
<br/>
 
=== able to return 2 pierce damage to every attacker &ndash; retribution ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== able to return a part of damage to the attacker &ndash; retribution2 ===
+
=== shooting insanely precisely &ndash; bow-precise ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_return_2_pierce_damage_to_every_attacker_.E2.80.93_retribution|retribution]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#retribution_.E2.80.93_dummy|retribution]]</span><br/>
+
<span style='color:green'>New weapon special for the bow attack: marksman</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== able to heal from enemies' attacks &ndash; absorb1 ===
+
=== better with the bow &ndash; bow3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the bow attack</span><br/>
 +
<br/>
 +
=== better with the bow &ndash; bow4 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2_3|bow2]], [[#better_with_the_bow_.E2.80.93_bow3|bow3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== able to heal from enemies' attacks better &ndash; absorb2 ===
+
=== able to attack in a terribly scary way &ndash; horrid ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_from_enemies'_attacks_.E2.80.93_absorb1|absorb1]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: grim strike (-20% - % melee )</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#absorbs (1)_.E2.80.93_dummy|absorbs (1)]]</span><br/>
+
<span style='color:green'>New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]</span><br/>
 
 
<br/>
 
<br/>
=== able to heal from enemies' attacks better &ndash; absorb3 ===
+
=== scaring enemies with the sword attack better &ndash; horrid2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_from_enemies'_attacks_better_.E2.80.93_absorb2|absorb2]], [[#able_to_heal_from_enemies'_attacks_.E2.80.93_absorb1|absorb1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terribly_scary_way_.E2.80.93_horrid|horrid]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#absorbs (2)_.E2.80.93_dummy|absorbs (2)]]</span><br/>
+
<span style='color:green'>Damage increased by 15% for the grim strike attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#absorbs (3)_.E2.80.93_dummy|absorbs (3)]]</span><br/>
 
 
<br/>
 
<br/>
=== -15% to magical resistances of all adjacent enemies &ndash; conviction ===
+
=== able to maim enemies, lowering their damage until they advance &ndash; mayhem ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_from_enemies'_attacks_better_.E2.80.93_absorb2|absorb2]], [[#able_to_return_a_part_of_damage_to_the_attacker_.E2.80.93_retribution2|retribution2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (15)]]</span><br/>
+
<span style='color:green'>New bonus attack: mayhem (-20% - -40% melee )</span><br/>
 +
<span style='color:green'>New weapon special for the mayhem attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== striking better when maiming enemies &ndash; mayhem2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_maim_enemies,_lowering_their_damage_until_they_advance_.E2.80.93_mayhem|mayhem]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 10% for the mayhem attack</span><br/>
 +
<span style='color:green'>5% more attacks for the mayhem attack</span><br/>
 
<br/>
 
<br/>
 
+
=== regenerating 6 hitpoints per turn &ndash; regeneration1 ===
== Duke ==
 
 
 
=== faster at melee &ndash; melee ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better at melee &ndash; melee2 ===
+
=== regenerating 12 hitpoints per turn &ndash; regeneration2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_6_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
 
<br/>
 
<br/>
=== better with crossbow &ndash; xbow ===
+
=== regenerating 18 hitpoints per turn &ndash; regeneration3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_12_hitpoints_per_turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/>
 
<br/>
 
<br/>
=== better with crossbow &ndash; xbow2 ===
+
=== better at blocking (lowering the chance to be hit by 2%) &ndash; dodge ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== better with crossbow &ndash; xbow3 ===
+
=== better protected from physical blows (2% better resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow2_3|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (3% better resistances) &ndash; armour ===
+
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 
 
<br/>
 
<br/>
=== possessing the leadership of a level 6 unit &ndash; leadership ===
+
 
 +
== Elvish Nightprowler ==
 +
 
 +
=== better with the bow &ndash; bow ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 5</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leadership_.E2.80.93_leadership|leadership]]</span><br/>
 
 
<br/>
 
<br/>
=== able to make all adjacent allies capable to attack first even when defending &ndash; leadership2 ===
+
=== faster with bow &ndash; bow2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_6_unit_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#zeal aura_.E2.80.93_dummy|zeal aura]]</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== able to let all adjacent allies gain 1 movement point after attacking &ndash; leadership3 ===
+
=== shooting very precisely &ndash; bow-precise ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_6_unit_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#push_.E2.80.93_dummy|push]]</span><br/>
+
<span style='color:green'>New weapon special (ranged attacks only): marksman</span><br/>
 
<br/>
 
<br/>
=== able to heal allies &ndash; heal1 ===
+
=== faster with the bow &ndash; bow3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>New ability: cures</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_2|bow]], [[#faster_with_bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 +
<br/>
 +
=== better with the bow &ndash; bow4 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_2|bow]], [[#faster_with_bow_.E2.80.93_bow2|bow2]], [[#faster_with_the_bow_.E2.80.93_bow3_3|bow3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal2 ===
+
=== faster at melee combat &ndash; sword ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_.E2.80.93_heal1|heal1]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
<span style='color:#60A0FF'>Remove ability: cures</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== better at melee combat &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_2|sword]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
 
+
=== faster at melee combat &ndash; sword3 ===
== Dwarvish Battlerager ==
 
 
 
=== frenzying better &ndash; axe ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 2 for the berserker frenzy attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_2|sword]], [[#better_at_melee_combat_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 +
<br/>
 +
=== better at melee combat &ndash; sword4 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_2|sword]], [[#better_at_melee_combat_.E2.80.93_sword2|sword2]], [[#faster_at_melee_combat_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== frenzying better &ndash; axe2 ===
+
=== able to stab backs &ndash; sword-backstab ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#frenzying_better_.E2.80.93_axe|axe]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_2|sword]], [[#better_at_melee_combat_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the berserker frenzy attack</span><br/>
+
<span style='color:green'>New weapon special (melee attacks only): backstab</span><br/>
<span style='color:green'>1 more attacks for the berserker frenzy attack</span><br/>
 
 
<br/>
 
<br/>
=== frenzying better &ndash; axe3 ===
+
=== able to enter a shooting frenzy like dwarves with axes, but only when attacking &ndash; berserk ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#frenzying_better_.E2.80.93_axe|axe]], [[#frenzying_better_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the berserker frenzy attack</span><br/>
+
<span style='color:green'>New bonus attack: bow_berserk (-30% - % ranged )</span><br/>
 +
<span style='color:green'>New weapon special for the bow_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 
<br/>
 
<br/>
=== frenzying better &ndash; axe4 ===
+
=== shooting faster when in shooting frenzy &ndash; berserk2 ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#frenzying_better_.E2.80.93_axe|axe]], [[#frenzying_better_.E2.80.93_axe2|axe2]], [[#frenzying_better_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_enter_a_shooting_frenzy_like_dwarves_with_axes,_but_only_when_attacking_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the berserker frenzy attack</span><br/>
+
<span style='color:green'>10% more attacks for the bow_berserk attack</span><br/>
 +
<br/>
 +
=== shooting better when in shooting frenzy &ndash; berserk2_damage ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_enter_a_shooting_frenzy_like_dwarves_with_axes,_but_only_when_attacking_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 15% for the bow_berserk attack</span><br/>
 
<br/>
 
<br/>
=== tougher &ndash; armour ===
+
=== better at blocking (lowering the chance to be hit by 2%) &ndash; dodge ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
=== impaling enemies on spikes on armour better, also in range &ndash; spikes ===
+
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#thorns_.E2.80.93_dummy|thorns]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
=== impaling enemies on spikes on armour better &ndash; spikes2 ===
+
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#impaling_enemies_on_spikes_on_armour_better,_also_in_range_.E2.80.93_spikes|spikes]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#weak reflect_.E2.80.93_dummy|weak reflect]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#reflect_.E2.80.93_dummy|reflect]]</span><br/>
 
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Dwarvish Hero ==
+
== Elvish Overlord ==
  
=== striking stronger with axe &ndash; axe ===
+
=== faster at melee combat &ndash; sword ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 2 for the battle axe attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== faster with axe &ndash; axe2 ===
+
=== faster at melee combat &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_stronger_with_axe_.E2.80.93_axe|axe]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the battle axe attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
<span style='color:green'>1 more attacks for the battle axe attack</span><br/>
 
 
<br/>
 
<br/>
=== faster with axe &ndash; axe3 ===
+
=== better at melee combat &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_stronger_with_axe_.E2.80.93_axe|axe]], [[#faster_with_axe_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 2 for the battle axe attack</span><br/>
 
<span style='color:green'>1 more attacks for the battle axe attack</span><br/>
 
<br/>
 
=== better with axe &ndash; axe4 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_stronger_with_axe_.E2.80.93_axe|axe]], [[#faster_with_axe_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_3|sword]], [[#faster_at_melee_combat_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the battle axe attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== stronger with hammer &ndash; hammer ===
+
=== a faster caster &ndash; faerie ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 2 for the hammer attack</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== stronger with hammer &ndash; hammer2 ===
+
=== a better caster &ndash; faerie2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer_2|hammer]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_faerie|faerie]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the hammer attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== faster with hammer &ndash; hammer_speed ===
+
=== a faster caster &ndash; faerie3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_faerie|faerie]], [[#a_better_caster_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 9 for the hammer attack</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
<span style='color:green'>1 more attacks for the hammer attack</span><br/>
 
 
<br/>
 
<br/>
=== stronger with hammer &ndash; hammer3 ===
+
=== a better caster &ndash; faerie4 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_faerie|faerie]], [[#a_better_caster_.E2.80.93_faerie2|faerie2]], [[#a_faster_caster_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the hammer attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== stronger with hatchet &ndash; hatchet ===
+
=== able to cover his sword in sticky spiderwebs to slow enemies &ndash; gossamer ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 2 for the hatchet attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New bonus attack: spiderweb sword (-40% - % melee )</span><br/>
 +
<span style='color:green'>New weapon special for the spiderweb sword attack: slow</span><br/>
 
<br/>
 
<br/>
=== faster with hatchet &ndash; hatchet2 ===
+
=== dealing more damage with the spiderweb sword &ndash; gossamer2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hatchet_.E2.80.93_hatchet|hatchet]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_cover_his_sword_in_sticky_spiderwebs_to_slow_enemies_.E2.80.93_gossamer|gossamer]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 2 for the hatchet attack</span><br/>
+
<span style='color:green'>Damage increased by 15% for the spiderweb sword attack</span><br/>
<span style='color:green'>1 more attacks for the hatchet attack</span><br/>
 
 
<br/>
 
<br/>
=== stronger with hatchet &ndash; hatchet3 ===
+
=== better protected from physical blows (2% better resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_hatchet_.E2.80.93_hatchet2|hatchet2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>Damage increased by 1 for the hatchet attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 +
<br/>
 +
=== able to hide in deciduous forests &ndash; ambush ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]</span><br/>
 +
<br/>
 +
=== able to hide in all forests &ndash; ambush2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_hide_in_deciduous_forests_.E2.80.93_ambush|ambush]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: ambush</span><br/>
 +
<br/>
 +
=== able to lead allies into battle (like a level 3 unit) &ndash; leadership ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#60A0FF'>New ability: leadership level 3</span><br/>
 +
<br/>
 +
=== a greater leader in battle (like a proper level 4 unit) &ndash; leadership2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_lead_allies_into_battle_(like_a_level_3_unit)_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/>
 +
<span style='color:#60A0FF'>New ability: leadership level 4</span><br/>
 
<br/>
 
<br/>
=== blocking better &ndash; block ===
+
=== better at blocking (lowering the chance to be hit by 3%) &ndash; dodge ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 3%</span><br/>
 
<br/>
 
<br/>
=== capable to use lightning &ndash; lightning ===
+
=== better protected from magical attacks (7/3/3% better resistances to arcane/fire/cold) &ndash; magic_resilience ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:green'>New attack: lightning (22 - 2)</span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/>
<span style='color:green'>New weapon special for the lightning attack: magical</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 7%</span><br/>
 
<br/>
 
<br/>
=== casting stronger lightnings &ndash; lightning2 ===
+
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#capable_to_use_lightning_.E2.80.93_lightning|lightning]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 3 for the lightning attack</span><br/>
 
<br/>
 
=== casting lightnings faster &ndash; lightning3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_stronger_lightnings_.E2.80.93_lightning2|lightning2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 7 for the lightning attack</span><br/>
 
<span style='color:green'>1 more attacks for the lightning attack</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Dwarvish Protector ==
+
== Elvish Seer ==
  
=== striking better with spear &ndash; spear ===
+
=== better at melee combat &ndash; melee ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
+
<span style='color:green'>1 more attacks for the faerie touch attack</span><br/>
 +
<br/>
 +
=== better at melee combat &ndash; melee2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_melee_3|melee]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the faerie touch attack</span><br/>
 
<br/>
 
<br/>
=== striking faster with spear &ndash; spear2 ===
+
=== able to create a sword from pure magic &ndash; sabre ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_spear_.E2.80.93_spear|spear]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: faerie sabre (10% - 20% melee arcane)</span><br/>
<span style='color:green'>Damage decreased by 2 for the spear attack</span><br/>
+
<span style='color:green'>New weapon special for the faerie sabre attack: [[LotI_Abilities#struggle_.E2.80.93_chance_to_hit|struggle]]</span><br/>
<span style='color:green'>1 more attacks for the spear attack</span><br/>
 
 
<br/>
 
<br/>
=== striking better with spear &ndash; spear3 ===
+
=== doing more damage with faerie sabre &ndash; sabre2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_spear_.E2.80.93_spear2|spear2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_create_a_sword_from_pure_magic_.E2.80.93_sabre|sabre]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
+
<span style='color:green'>Damage increased by 15% for the faerie sabre attack</span><br/>
 
<br/>
 
<br/>
=== throwing javelins faster &ndash; javelin ===
+
=== better with spiderwebs &ndash; web ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage decreased by 2 for the javelin attack</span><br/>
+
<span style='color:green'>1 more attacks for the gossamer attack</span><br/>
<span style='color:green'>1 more attacks for the javelin attack</span><br/>
 
 
<br/>
 
<br/>
=== throwing javelins better &ndash; javelin2 ===
+
=== better with spiderwebs &ndash; web2 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_javelins_faster_.E2.80.93_javelin|javelin]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_spiderwebs_.E2.80.93_web|web]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the javelin attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== able to charge into battle &ndash; charge ===
+
=== better with faerie fire &ndash; magic ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: charge (% - -30% melee )</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
<span style='color:green'>New weapon special for the charge attack: charge</span><br/>
 
 
<br/>
 
<br/>
=== better resistances when defending &ndash; adamant ===
+
=== better with faerie fire &ndash; magic2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_faerie_fire_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 +
<br/>
 +
=== decreasing arcane resistance to all adjacent enemies by 10% &ndash; arcane_penetrate ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<br/>
 +
=== decreasing arcane resistance to all adjacent enemies by 5% more &ndash; arcane_penetrate2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#decreasing_arcane_resistance_to_all_adjacent_enemies_by_10%_.E2.80.93_arcane_penetrate|arcane_penetrate]] to be achieved first</i></span><br/>
 +
<br/>
 +
=== able to heal allies better &ndash; heal ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: heals</span><br/>
 +
<span style='color:#60A0FF'>New ability: cures</span><br/>
 +
<br/>
 +
=== able to heal allies better &ndash; heal2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#unyielding_.E2.80.93_resistance|unyielding]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_2|heal]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#adamant_.E2.80.93_resistance|adamant]]</span><br/>
+
<span style='color:#60A0FF'>Remove ability: cures</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/>
 
<br/>
 
<br/>
=== blocking better &ndash; block ===
+
=== better at defending &ndash; block ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (3% better resistances) &ndash; armour ===
+
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Dwarvish Technocrat ==
+
== Elvish Sprite ==
  
=== better at shooting &ndash; gun ===
+
=== faster at melee combat &ndash; melee ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 10 for the thunderstick attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better at shooting &ndash; gun2 ===
+
=== better at melee combat &ndash; melee2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_shooting_.E2.80.93_gun|gun]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_melee_2|melee]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 8 for the thunderstick attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better at shooting &ndash; gun3 ===
+
=== better with spiderwebs &ndash; web ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_shooting_.E2.80.93_gun2|gun2]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the gossamer attack</span><br/>
<span style='color:green'>Damage increased by 6 for the thunderstick attack</span><br/>
+
<br/>
 +
=== better with spiderwebs &ndash; web2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_spiderwebs_.E2.80.93_web_2|web]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== better at shooting &ndash; gun4 ===
+
=== better with faerie fire &ndash; magic ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_shooting_.E2.80.93_gun3|gun3]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
<span style='color:green'>Damage increased by 5 for the thunderstick attack</span><br/>
 
 
<br/>
 
<br/>
=== better at shooting &ndash; gun5 ===
+
=== better with faerie fire &ndash; magic2 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_shooting_.E2.80.93_gun4|gun4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_faerie_fire_.E2.80.93_magic_2|magic]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 4 for the thunderstick attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with dagger &ndash; dagger ===
+
=== better at defending &ndash; block ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the dagger attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<br/>
 +
=== faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== able to backstab with the dagger &ndash; dagger2 ===
+
 
 +
== Elvish Warlord ==
 +
 
 +
=== striking better with sword &ndash; sword ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements sword, [[#better_with_dagger_.E2.80.93_dagger_2|dagger]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>New weapon special for the dagger attack: backstab</span><br/>
 
 
<br/>
 
<br/>
=== more technically skilled, using a gun that can fire very quickly &ndash; storm ===
+
=== striking faster with sword &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: bullet storm (-90% - 500% ranged )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/>
<br/>
+
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
=== shooting bullet storms better &ndash; storm2 ===
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_technically_skilled,_using_a_gun_that_can_fire_very_quickly_.E2.80.93_storm|storm]] to be achieved first</i></span><br/>
+
=== striking better with sword &ndash; sword3 ===
<span style='color:green'>Damage increased by 3% for the bullet storm attack</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:green'>100% more attacks for the bullet storm attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2_3|sword2]], [[#striking_better_with_sword_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== more technically skilled, using a very precise gun &ndash; blunderbuss ===
+
=== faster with the bow &ndash; bow ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: blunderbuss (-40% - % ranged )</span><br/>
+
<span style='color:green'>Damage decreased by 2 (ranged attacks only)</span><br/>
<span style='color:green'>New weapon special for the blunderbuss attack: marksman</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== doing more damage when shooting precisely &ndash; blunderbuss2 ===
+
=== better with bow &ndash; bow2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_technically_skilled,_using_a_very_precise_gun_.E2.80.93_blunderbuss|blunderbuss]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 20% for the blunderbuss attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== shooting bullets that penetrate armour better &ndash; bullets ===
+
=== shooting very precisely &ndash; bow-precise ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_3|bow]], [[#better_with_bow_.E2.80.93_bow2_4|bow2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the bow attack: marksman</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== shooting bullets that penetrate armour better &ndash; bullets2 ===
+
=== faster with the bow &ndash; bow3 ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#shooting_bullets_that_penetrate_armour_better_.E2.80.93_bullets|bullets]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_3|bow]], [[#better_with_bow_.E2.80.93_bow2_4|bow2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the bow attack</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== better with the bow &ndash; bow4 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_3|bow]], [[#better_with_bow_.E2.80.93_bow2_4|bow2]], [[#faster_with_the_bow_.E2.80.93_bow3_4|bow3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
 
+
=== a better leader (like a level 5 unit) &ndash; leadership ===
== Efraim Doppelganger ==
 
 
 
=== better at melee combat &ndash; melee ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/>
 +
<span style='color:#60A0FF'>New ability: leadership level 5</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; melee2 ===
+
=== able to improve nearby allies' reactions &ndash; leadership2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_melee_3|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_leader_(like_a_level_5_unit)_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#zeal aura_.E2.80.93_dummy|zeal aura]]</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better at melee combat &ndash; melee3 ===
+
=== able to attack in a terribly scary way &ndash; horrid ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_melee2_4|melee2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
=== better in ranged combat &ndash; ranged ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>New bonus attack: grim strike (-20% - % melee )</span><br/>
 +
<span style='color:green'>New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
 
<br/>
 
<br/>
=== better in ranged combat &ndash; ranged2 ===
+
=== scaring enemies with the sword attack better &ndash; horrid2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_in_ranged_combat_.E2.80.93_ranged|ranged]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terribly_scary_way_.E2.80.93_horrid_2|horrid]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 15% for the grim strike attack</span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better in ranged combat &ndash; ranged3 ===
+
=== better at blocking (lowering the chance to be hit by 2%) &ndash; dodge ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_in_ranged_combat_.E2.80.93_ranged2|ranged2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
=== better at dodging (lowering the chance to be hit by 2%) &ndash; dodge ===
 
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
Line 2,912: Line 2,997:
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Efraim God ==
+
== Exterminator ==
  
=== better with sword &ndash; sword1 ===
+
=== faster with dagger &ndash; dagger ===
 +
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 +
<span style='color:green'>1 more attacks for the dagger attack</span><br/>
 +
<br/>
 +
=== better at backstabbing &ndash; dagger2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_dagger_.E2.80.93_dagger|dagger]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the dagger attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the dagger attack: backstab</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the dagger attack</span><br/>
 
<br/>
 
<br/>
=== faster with sword (affects also whirlwind) &ndash; sword1_speed ===
+
=== better with dagger &ndash; dagger2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_6|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_dagger_.E2.80.93_dagger|dagger]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the dagger attack</span><br/>
<span style='color:green'>Damage decreased by 1 for the whirlwind attack</span><br/>
 
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== better with scythe &ndash; scythe ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the scythe attack</span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
 
<br/>
 
<br/>
=== more precise with sword &ndash; sword2_marksman ===
+
=== better with scythe &ndash; scythe2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_scythe_.E2.80.93_scythe|scythe]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
+
<span style='color:green'>Damage decreased by 3 for the scythe attack</span><br/>
 +
<span style='color:green'>1 more attacks for the scythe attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== better with scythe &ndash; scythe3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_scythe_.E2.80.93_scythe2|scythe2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the scythe attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword4 ===
+
=== faster with knives &ndash; knife ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]], [[#better_with_sword_.E2.80.93_sword3_6|sword3]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the knife attack</span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
 
<br/>
 
<br/>
=== incinerating enemies with sword &ndash; sword4_flames ===
+
=== very precise with knives &ndash; knife2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]], [[#better_with_sword_.E2.80.93_sword3_6|sword3]], [[#better_with_sword_.E2.80.93_sword4_6|sword4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife|knife]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the sword attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
+
<span style='color:green'>New weapon special for the knife attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the knife attack: marksman</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword5 ===
+
=== better with knives &ndash; knife3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]], [[#better_with_sword_.E2.80.93_sword3_6|sword3]], [[#better_with_sword_.E2.80.93_sword4_6|sword4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife|knife]], [[#very_precise_with_knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
<br/>
 
<br/>
=== faster with sword (affects also whirlwind) &ndash; sword5_speed ===
+
=== able to charge at enemies when backstabbing if selected &ndash; murderous_frenzy ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]], [[#better_with_sword_.E2.80.93_sword3_6|sword3]], [[#better_with_sword_.E2.80.93_sword4_6|sword4]], [[#better_with_sword_.E2.80.93_sword5_2|sword5]], [[#faster_with_sword_(affects_also_whirlwind)_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: murderous frenzy (-30% - % melee )</span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:green'>New weapon special for the murderous frenzy attack: [[LotI_Abilities#charging backstab_.E2.80.93_damage|charging backstab]]</span><br/>
<span style='color:green'>Damage decreased by 1 for the whirlwind attack</span><br/>
 
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword6 ===
+
=== charging at enemy backs better &ndash; murderous_frenzy2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]], [[#better_with_sword_.E2.80.93_sword3_6|sword3]], [[#better_with_sword_.E2.80.93_sword4_6|sword4]], [[#better_with_sword_.E2.80.93_sword5_2|sword5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_charge_at_enemies_when_backstabbing_if_selected_.E2.80.93_murderous_frenzy|murderous_frenzy]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 10% for the murderous frenzy attack</span><br/>
 
<br/>
 
<br/>
=== able to attack twice in a row &ndash; berserk1 ===
+
=== able to perform a whirlwind attack &ndash; whirlwind ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]], [[#better_with_sword_.E2.80.93_sword3_6|sword3]], [[#more_precise_with_sword_.E2.80.93_sword2_marksman_2|sword2_marksman]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: whirlwind-scythe (-30% - -30% melee )</span><br/>
<span style='color:green'>New bonus attack: mberserk2 (-20% - % melee blade)</span><br/>
+
<span style='color:green'>New weapon special for the whirlwind-scythe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/>
<span style='color:green'>New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]</span><br/>
+
<span style='color:green'>New weapon special for the whirlwind-scythe attack: magical</span><br/>
<span style='color:green'>New weapon special for the mberserk2 attack: swarm</span><br/>
 
<span style='color:green'>New weapon special for the mberserk2 attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== able to attack thrice in a row &ndash; berserk2 ===
+
=== whirling better &ndash; whirlwind2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_twice_in_a_row_.E2.80.93_berserk1|berserk1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_perform_a_whirlwind_attack_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
<span style='color:green'>New bonus attack: mberserk3 (-20% - % melee blade)</span><br/>
+
<span style='color:green'>Damage increased by 15% for the whirlwind-scythe attack</span><br/>
<span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 
<span style='color:green'>New weapon special for the mberserk3 attack: swarm</span><br/>
 
<span style='color:green'>New weapon special for the mberserk3 attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== able to attack five times in a row &ndash; berserk3 ===
+
=== able to move at night without being seen on useful terrains &ndash; nightstalk ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_thrice_in_a_row_.E2.80.93_berserk2|berserk2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
<span style='color:green'>New bonus attack: mberserk5 (-20% - % melee blade)</span><br/>
 
<span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/>
 
<span style='color:green'>New weapon special for the mberserk5 attack: swarm</span><br/>
 
<span style='color:green'>New weapon special for the mberserk5 attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== doing more damage with the furious attack &ndash; berserk1_damage ===
+
=== able to move at night without being seen on all accessible terrains &ndash; nightstalk2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_twice_in_a_row_.E2.80.93_berserk1|berserk1]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/>
 
<span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/>
 
<span style='color:green'>Damage increased by 10% for the mberserk5 attack</span><br/>
 
<br/>
 
=== whirling better &ndash; whirlwind ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
 
<br/>
 
=== whirling better &ndash; whirlwind2 ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#whirling_better_.E2.80.93_whirlwind|whirlwind]], [[#whirling_better_.E2.80.93_whirlwind|whirlwind]], [[#whirling_better_.E2.80.93_whirlwind|whirlwind]], [[#better_with_sword_.E2.80.93_sword4_6|sword4]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
 
<br/>
 
=== whirling better &ndash; whirlwind3 ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#whirling_better_.E2.80.93_whirlwind2_2|whirlwind2]], [[#whirling_better_.E2.80.93_whirlwind2_2|whirlwind2]], [[#whirling_better_.E2.80.93_whirlwind2_2|whirlwind2]], [[#better_with_sword_.E2.80.93_sword6_2|sword6]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
 
<br/>
 
=== better with knives &ndash; knives1 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_at_night_without_being_seen_on_useful_terrains_.E2.80.93_nightstalk|nightstalk]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
 
<br/>
 
<br/>
=== backstabbing with knives &ndash; knives1_backstab ===
+
=== better at defending &ndash; block ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New weapon special for the knife attack: backstab</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
=== better with knives &ndash; knives2 ===
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
<br/>
 
<br/>
=== more precise with knives &ndash; knives2_precision ===
+
=== better at defending &ndash; block2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_4|block]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the knife attack: marksman</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<br/>
 +
=== better at defending &ndash; block3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_4|block]], [[#better_at_defending_.E2.80.93_block2|block2]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
<br/>
 
<br/>
=== better with knives &ndash; knives3 ===
+
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
 
<br/>
 
<br/>
=== faster with knives &ndash; knives3_speed ===
+
 
 +
== Faerie Incarnation ==
 +
 
 +
=== commanding vines better &ndash; melee ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]], [[#better_with_knives_.E2.80.93_knives3|knives3]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
<span style='color:green'>Damage decreased by 2 for the knife attack</span><br/>
 
<span style='color:green'>1 more attacks for the knife attack</span><br/>
 
 
<br/>
 
<br/>
=== better with knives &ndash; knives4 ===
+
=== commanding vines better &ndash; melee2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]], [[#better_with_knives_.E2.80.93_knives3|knives3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#commanding_vines_better_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== backstabbing with knives better &ndash; knives4-backstab ===
+
=== ensnaring better &ndash; ensnare ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives4|knives4]], [[#backstabbing_with_knives_.E2.80.93_knives1_backstab|knives1_backstab]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the ensnare attack</span><br/>
<span style='color:green'>New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
 
<span style='color:green'>Remove weapon special for the knife attack: backstab</span><br/>
 
 
<br/>
 
<br/>
=== better with knives &ndash; knives5 ===
+
=== ensnaring better &ndash; ensnare2 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]], [[#better_with_knives_.E2.80.93_knives3|knives3]], [[#better_with_knives_.E2.80.93_knives4|knives4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#ensnaring_better_.E2.80.93_ensnare|ensnare]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the ensnare attack</span><br/>
 
<br/>
 
<br/>
=== faster with knives &ndash; knives5_speed ===
+
=== piercing with thorns better &ndash; thorns ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1|knives1]], [[#better_with_knives_.E2.80.93_knives2|knives2]], [[#better_with_knives_.E2.80.93_knives3|knives3]], [[#better_with_knives_.E2.80.93_knives4|knives4]], [[#faster_with_knives_.E2.80.93_knives3_speed|knives3_speed]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 2 for the thorns attack</span><br/>
<span style='color:green'>Damage decreased by 2 for the knife attack</span><br/>
+
<br/>
<span style='color:green'>1 more attacks for the knife attack</span><br/>
+
=== piercing with thorns faster &ndash; thorns2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#piercing_with_thorns_better_.E2.80.93_thorns|thorns]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the thorns attack</span><br/>
 +
<span style='color:green'>1 more attacks for the thorns attack</span><br/>
 
<br/>
 
<br/>
=== casting fireballs better &ndash; fireball ===
+
=== piercing with thorns better &ndash; thorns3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#piercing_with_thorns_faster_.E2.80.93_thorns2|thorns2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the thorns attack</span><br/>
 
<br/>
 
<br/>
=== incinerating the primary target of the fireballs &ndash; fireball1_incineration ===
+
=== slowly draining adjacent enemies &ndash; leeches ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#piercing_with_thorns_better_.E2.80.93_thorns|thorns]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]</span><br/>
 
<br/>
 
<br/>
=== casting fireballs better &ndash; fireball2 ===
+
=== able to heal allies better &ndash; heal ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]</span><br/>
 
<br/>
 
<br/>
=== casting fireballs faster &ndash; fireball3 ===
+
=== able to heal allies better &ndash; heal2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_3|heal]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]</span><br/>
 
<br/>
 
<br/>
=== decreasing enemy fire resistance by 10% &ndash; fireball3_penetrate ===
+
=== able to heal allies better &ndash; heal3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_3|heal]], [[#able_to_heal_allies_better_.E2.80.93_heal2_4|heal2]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]</span><br/>
 
<br/>
 
<br/>
=== casting fireballs faster &ndash; fireball4 ===
+
=== decreasing non-physical resistances of adjacent enemies (-20%) &ndash; conviction ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]</span><br/>
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
 
 
<br/>
 
<br/>
=== shooting fireballs with better precision &ndash; fireball4_precision ===
+
=== decreasing non-physical resistances of adjacent enemies (-30%) &ndash; conviction2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]], [[#casting_fireballs_faster_.E2.80.93_fireball4|fireball4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#decreasing_non-physical_resistances_of_adjacent_enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]</span><br/>
<span style='color:green'>Remove weapon special for the fireball attack: magical</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]</span><br/>
 
<br/>
 
<br/>
=== casting fireballs faster &ndash; fireball5 ===
+
=== decreasing non-physical resistances of adjacent enemies (-40%) &ndash; conviction3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]], [[#casting_fireballs_faster_.E2.80.93_fireball4|fireball4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#decreasing_non-physical_resistances_of_adjacent_enemies_(-30%)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (40)]]</span><br/>
 
<br/>
 
<br/>
=== shooting fireballs with better precision &ndash; fireball5_precision ===
+
=== able to poison all adjacent enemy units &ndash; vine_toxic ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]], [[#casting_fireballs_faster_.E2.80.93_fireball4|fireball4]], [[#shooting_fireballs_with_better_precision_.E2.80.93_fireball4_precision|fireball4_precision]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#decreasing_non-physical_resistances_of_adjacent_enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]</span><br/>
<span style='color:green'>Remove weapon special for the fireball attack: focused</span><br/>
 
 
<br/>
 
<br/>
=== casting fireballs with greater damage &ndash; fireball6 ===
+
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball|fireball]], [[#casting_fireballs_better_.E2.80.93_fireball2|fireball2]], [[#casting_fireballs_faster_.E2.80.93_fireball3|fireball3]], [[#casting_fireballs_faster_.E2.80.93_fireball4|fireball4]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
 
 
<br/>
 
<br/>
=== able to use cast iceball &ndash; iceball ===
+
 
 +
== Fencer ==
 +
 
 +
=== better with sword &ndash; sword ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New attack: iceball (12 - 2)</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style='color:green'>New weapon special for the iceball attack: magical</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
<span style='color:green'>New weapon special for the iceball attack: slow</span><br/>
 
 
<br/>
 
<br/>
=== dealing more damage with iceball &ndash; iceball2 ===
+
=== better with magic &ndash; magic ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_use_cast_iceball_.E2.80.93_iceball|iceball]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
<span style='color:green'>Damage increased by 1 for the iceball attack</span><br/>
+
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
<span style='color:green'>1 more attacks for the iceball attack</span><br/>
 
 
<br/>
 
<br/>
=== dealing damage to multiple enemies with iceball &ndash; iceball3 ===
+
=== better at defending &ndash; block ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_iceball_.E2.80.93_iceball2|iceball2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests increased by 25%</span><br/>
<span style='color:green'>New weapon special for the iceball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places increased by 40%</span><br/>
<span style='color:green'>1 more attacks for the iceball attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves increased by 35%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 35%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages increased by 25%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles increased by 25%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 50%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps increased by 50%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills increased by 25%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains increased by 25%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands increased by 50%</span><br/>
 
<br/>
 
<br/>
=== slowing groups of enemies with iceball &ndash; iceball4 ===
+
=== better with sword &ndash; sword ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#dealing_damage_to_multiple_enemies_with_iceball_.E2.80.93_iceball3|iceball3]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style='color:green'>New weapon special for the iceball attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
<span style='color:green'>Damage increased by 1 for the iceball attack</span><br/>
 
 
<br/>
 
<br/>
=== dealing more damage with iceball &ndash; iceball5 ===
+
=== better with crossbow &ndash; crossbow ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#slowing_groups_of_enemies_with_iceball_.E2.80.93_iceball4|iceball4]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 2 for the iceball attack</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:green'>Damage decreased by 5 (pierce attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (pierce attacks only)</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement2 ===
+
=== better with magic &ndash; magic ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_.E2.80.93_movement_37|movement]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== able to muster enough mental powers to levitate through hard terrains &ndash; movement3 ===
+
=== better at defending &ndash; block ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_.E2.80.93_movement_37|movement]], [[#faster_.E2.80.93_movement2|movement2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests increased by 25%</span><br/>
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places increased by 40%</span><br/>
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 30%</span><br/>
<span style='color:#60A0FF'>Movement costs on flat terrains set to 1</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves increased by 35%</span><br/>
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 35%</span><br/>
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 2</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages increased by 25%</span><br/>
<span style='color:#60A0FF'>Movement costs through villages set to 1</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles increased by 25%</span><br/>
<span style='color:#60A0FF'>Movement costs through castles set to 1</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 50%</span><br/>
<span style='color:#60A0FF'>Movement costs in shallow waters set to 1</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 40%</span><br/>
<span style='color:#60A0FF'>Movement costs on coastal reefs set to 1</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in swamps increased by 50%</span><br/>
<span style='color:#60A0FF'>Movement costs in deep waters set to 1</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on hills increased by 25%</span><br/>
<span style='color:#60A0FF'>Movement costs through swampy places set to 1</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on mountains increased by 25%</span><br/>
<span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on sands increased by 50%</span><br/>
<span style='color:#60A0FF'>Movement costs on mountains set to 2</span><br/>
 
<span style='color:#60A0FF'>Movement costs across sands set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs above unwalkable places set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs through impassable walls set to {UNREACHABLE}</span><br/>
 
 
<br/>
 
<br/>
=== harder to be hit &ndash; dodge ===
+
=== better with sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== better with magic &ndash; magic2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_4|magic]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
+
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== better protected from magical attacks (2% better resistances) &ndash; shield ===
+
=== better at defending &ndash; block2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_7|block]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests increased by 20%</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands increased by 40%</span><br/>
 
<br/>
 
<br/>
 
+
=== better with sword &ndash; sword ===
== Efraim Lich ==
 
 
 
=== better with sword &ndash; sword1 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 +
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== faster with sword (affects also whirlwind) &ndash; sword1_speed ===
+
=== better with crossbow &ndash; crossbow ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_7|sword3]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage decreased by 5 (pierce attacks only)</span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:green'>1 more attacks (pierce attacks only)</span><br/>
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/>
+
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== better with magic &ndash; magic ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 +
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== more precise with sword &ndash; sword2_marksman ===
+
=== better at defending &ndash; block ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests increased by 25%</span><br/>
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places increased by 40%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 30%</span><br/>
=== better with sword &ndash; sword3 ===
+
<span style='color:#60A0FF'>Chance to get hit in caves increased by 35%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 35%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages increased by 25%</span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles increased by 25%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 50%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps increased by 50%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills increased by 25%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains increased by 25%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands increased by 50%</span><br/>
 +
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword4 ===
+
=== better with sword &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]], [[#better_with_sword_.E2.80.93_sword3_7|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 +
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== raising undead with sword &ndash; sword4_plague ===
+
=== better with magic &ndash; magic2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]], [[#better_with_sword_.E2.80.93_sword3_7|sword3]], [[#better_with_sword_.E2.80.93_sword4_7|sword4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_4|magic]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the sword attack: plague</span><br/>
+
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 +
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword5 ===
+
=== better at defending &ndash; block2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]], [[#better_with_sword_.E2.80.93_sword3_7|sword3]], [[#better_with_sword_.E2.80.93_sword4_7|sword4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_7|block]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs increased by 30%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps increased by 40%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains increased by 20%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands increased by 40%</span><br/>
 +
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== faster with sword (affects also whirlwind) &ndash; sword5_speed ===
+
=== better with sword &ndash; sword3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]], [[#better_with_sword_.E2.80.93_sword3_7|sword3]], [[#better_with_sword_.E2.80.93_sword4_7|sword4]], [[#better_with_sword_.E2.80.93_sword5_3|sword5]], [[#faster_with_sword_(affects_also_whirlwind)_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_3|sword]], [[#better_with_sword_.E2.80.93_sword2_4|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/>
+
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword6 ===
+
=== better with crossbow &ndash; crossbow2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]], [[#better_with_sword_.E2.80.93_sword3_7|sword3]], [[#better_with_sword_.E2.80.93_sword4_7|sword4]], [[#better_with_sword_.E2.80.93_sword5_3|sword5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_crossbow_2|crossbow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 2 (pierce attacks only)</span><br/>
 +
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== able to attack twice in a row &ndash; berserk1 ===
+
=== better with magic &ndash; magic3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: mberserk2 (-20% - % melee blade)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_4|magic]], [[#better_with_magic_.E2.80.93_magic2_2|magic2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]</span><br/>
+
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
<span style='color:green'>New weapon special for the mberserk2 attack: swarm</span><br/>
+
<span style='color:green'>Damage increased by 3 (arcane attacks only)</span><br/>
<span style='color:green'>New weapon special for the mberserk2 attack: marksman</span><br/>
+
<span style='color:green'>1 more attacks (arcane attacks only)</span><br/>
 
<br/>
 
<br/>
=== able to attack thrice in a row &ndash; berserk2 ===
+
 
 +
== Forester ==
 +
 
 +
=== striking better with bow &ndash; bow ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_twice_in_a_row_.E2.80.93_berserk1_2|berserk1]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
<span style='color:green'>New bonus attack: mberserk3 (-20% - % melee blade)</span><br/>
 
<span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 
<span style='color:green'>New weapon special for the mberserk3 attack: swarm</span><br/>
 
<span style='color:green'>New weapon special for the mberserk3 attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== able to attack five times in a row &ndash; berserk3 ===
+
=== striking better with bow &ndash; bow2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_thrice_in_a_row_.E2.80.93_berserk2_2|berserk2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
<span style='color:green'>New bonus attack: mberserk5 (-20% - % melee blade)</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
<span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/>
+
<span style='color:green'>1 more attacks for the bow attack</span><br/>
<span style='color:green'>New weapon special for the mberserk5 attack: swarm</span><br/>
 
<span style='color:green'>New weapon special for the mberserk5 attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== doing more damage with the furious attack &ndash; berserk1_damage ===
+
=== striking better with bow &ndash; bow3 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_twice_in_a_row_.E2.80.93_berserk1_2|berserk1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_2|bow2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
<span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/>
 
<span style='color:green'>Damage increased by 10% for the mberserk5 attack</span><br/>
 
 
<br/>
 
<br/>
=== whirling better &ndash; whirlwind ===
+
=== shooting insanely precisely &ndash; bow-precise ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow_2|bow]], [[#striking_better_with_bow_.E2.80.93_bow2_2|bow2]], [[#striking_better_with_bow_.E2.80.93_bow3_2|bow3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the bow attack: marksman</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== whirling better &ndash; whirlwind2 ===
+
=== striking better with sword &ndash; sword ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#whirling_better_.E2.80.93_whirlwind_2|whirlwind]], [[#whirling_better_.E2.80.93_whirlwind_2|whirlwind]], [[#whirling_better_.E2.80.93_whirlwind_2|whirlwind]], [[#better_with_sword_.E2.80.93_sword4_7|sword4]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
 
 
<br/>
 
<br/>
=== whirling better &ndash; whirlwind3 ===
+
=== striking better with sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#whirling_better_.E2.80.93_whirlwind2_3|whirlwind2]], [[#whirling_better_.E2.80.93_whirlwind2_3|whirlwind2]], [[#whirling_better_.E2.80.93_whirlwind2_3|whirlwind2]], [[#better_with_sword_.E2.80.93_sword6_3|sword6]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
 
<br/>
 
=== better with knives &ndash; knives1 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_5|sword]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
 +
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
=== backstabbing with knives &ndash; knives1_backstab ===
+
=== striking better with sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:green'>New weapon special for the knife attack: backstab</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better with knives &ndash; knives2 ===
+
=== able to attack parrying enemy blows &ndash; parry ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: parry (-20% - -70% melee )</span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/>
 
<br/>
 
<br/>
=== more precise with knives &ndash; knives2_precision ===
+
=== parrying better &ndash; parry2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_parrying_enemy_blows_.E2.80.93_parry|parry]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the knife attack: marksman</span><br/>
+
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/>
 +
<span style='color:green'>5% more attacks for the parry attack</span><br/>
 
<br/>
 
<br/>
=== better with knives &ndash; knives3 ===
+
=== better protected from physical blows (2% better resistances; +1% resist impact) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 1%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== faster with knives &ndash; knives3_speed ===
+
=== better at defending &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]], [[#better_with_knives_.E2.80.93_knives3_2|knives3]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:green'>Damage decreased by 2 for the knife attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
<span style='color:green'>1 more attacks for the knife attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== better with knives &ndash; knives4 ===
+
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]], [[#better_with_knives_.E2.80.93_knives3_2|knives3]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
<br/>
 
=== backstabbing with knives better &ndash; knives4-backstab ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives4_2|knives4]], [[#backstabbing_with_knives_.E2.80.93_knives1_backstab_2|knives1_backstab]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
 
<span style='color:green'>Remove weapon special for the knife attack: backstab</span><br/>
 
<br/>
 
=== better with knives &ndash; knives5 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]], [[#better_with_knives_.E2.80.93_knives3_2|knives3]], [[#better_with_knives_.E2.80.93_knives4_2|knives4]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
<br/>
 
=== faster with knives &ndash; knives5_speed ===
 
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]], [[#better_with_knives_.E2.80.93_knives3_2|knives3]], [[#better_with_knives_.E2.80.93_knives4_2|knives4]], [[#faster_with_knives_.E2.80.93_knives3_speed_2|knives3_speed]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>1 more attacks for the knife attack</span><br/>
 
 
<br/>
 
<br/>
=== causing a spine-chilling fear &ndash; fear1_spine_chill ===
+
 
 +
== Goblin Ravager ==
 +
 
 +
=== biting better &ndash; fangs1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New weapon special for the wave of fear attack: slow</span><br/>
+
<span style='color:green'>Damage increased by 1 for the fangs attack</span><br/>
 
<br/>
 
<br/>
=== causing stronger fear &ndash; fear1 ===
+
=== biting faster &ndash; fangs2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_better_.E2.80.93_fangs1|fangs1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the fangs attack</span><br/>
 +
<span style='color:green'>1 more attacks for the fangs attack</span><br/>
 
<br/>
 
<br/>
=== causing stronger fear &ndash; fear2 ===
+
=== feasting on enemies when biting &ndash; fangs2-leech ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear1|fear1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_better_.E2.80.93_fangs1|fangs1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
+
<span style='color:green'>New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the fangs attack</span><br/>
 
<br/>
 
<br/>
=== causing fear faster &ndash; fear2_speed ===
+
=== biting better &ndash; fangs3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear2|fear2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_faster_.E2.80.93_fangs2|fangs2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the wave of fear attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the fangs attack</span><br/>
 
<br/>
 
<br/>
=== causing stronger fear &ndash; fear3 ===
+
=== torching better &ndash; torch ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear2|fear2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the torch attack</span><br/>
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
 
 
<br/>
 
<br/>
=== having fun when scaring enemies &ndash; fear3_leech ===
+
=== torching faster &ndash; torch2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear3|fear3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#torching_better_.E2.80.93_torch|torch]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the torch attack</span><br/>
 +
<span style='color:green'>1 more attacks for the torch attack</span><br/>
 
<br/>
 
<br/>
=== causing stronger fear &ndash; fear4 ===
+
=== incinerating with torch &ndash; torch3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear3|fear3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#torching_faster_.E2.80.93_torch2|torch2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
+
<span style='color:green'>New weapon special for the torch attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the torch attack</span><br/>
 
<br/>
 
<br/>
=== causing fear faster &ndash; fear4_speed ===
+
=== throwing nets better &ndash; net ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear4|fear4]], [[#causing_fear_faster_.E2.80.93_fear2_speed|fear2_speed]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the net attack</span><br/>
<span style='color:green'>1 more attacks for the wave of fear attack</span><br/>
 
 
<br/>
 
<br/>
=== causing stronger fear &ndash; fear5 ===
+
=== throwing nets faster &ndash; net2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear4|fear4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_nets_better_.E2.80.93_net|net]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the net attack</span><br/>
 +
<span style='color:green'>1 more attacks for the net attack</span><br/>
 
<br/>
 
<br/>
=== causing fear to groups of enemies &ndash; fear5_mass_scare ===
+
=== more nimble (lowering the chance to be hit by 4%) &ndash; dodge ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear5|fear5]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:green'>New weapon special for the wave of fear attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/>
=== causing stronger fear &ndash; fear6 ===
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear5|fear5]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/>
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 4%</span><br/>
 +
<br/>
 +
=== faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== causing fear faster &ndash; fear6-speed ===
+
 
 +
== Goblin Warbanner (Goblin Warbaner) ==
 +
 
 +
=== striking better with spear &ndash; spear ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear6|fear6]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
<span style='color:green'>1 more attacks for the wave of fear attack</span><br/>
 
 
<br/>
 
<br/>
=== causing stronger fear &ndash; fear7 ===
+
=== striking faster with spear &ndash; spear2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear6|fear6]], [[#causing_fear_faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_spear_.E2.80.93_spear_2|spear]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the spear attack</span><br/>
 +
<span style='color:green'>1 more attacks for the spear attack</span><br/>
 
<br/>
 
<br/>
=== causing stronger fear &ndash; fear8 ===
+
=== striking better with spear &ndash; spear3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear7|fear7]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_spear_.E2.80.93_spear2_2|spear2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
 
<br/>
 
<br/>
=== causing insane fear to groups of enemies &ndash; fear8_explosive ===
+
=== throwing spears faster &ndash; javelin ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear8|fear8]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage decreased by 2 for the javelin attack</span><br/>
<span style='color:green'>New weapon special for the wave of fear attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
+
<span style='color:green'>1 more attacks for the javelin attack</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== throwing spears better &ndash; javelin2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_spears_faster_.E2.80.93_javelin|javelin]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the javelin attack</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement2 ===
+
=== throwing spears more precisely &ndash; javelin3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_.E2.80.93_movement_38|movement]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_spears_better_.E2.80.93_javelin2|javelin2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:green'>New weapon special for the javelin attack: marksman</span><br/>
 
<br/>
 
<br/>
=== able to muster enough mental powers to levitate through hard terrains &ndash; movement3 ===
+
=== able to drum in a way that makes allies march faster &ndash; wardrums ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_.E2.80.93_movement_38|movement]], [[#faster_.E2.80.93_movement2_2|movement2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wardrums_.E2.80.93_dummy|wardrums]]</span><br/>
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs on flat terrains set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 2</span><br/>
 
<span style='color:#60A0FF'>Movement costs through villages set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs through castles set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs in shallow waters set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs on coastal reefs set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs in deep waters set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs through swampy places set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs on mountains set to 2</span><br/>
 
<span style='color:#60A0FF'>Movement costs across sands set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs above unwalkable places set to 1</span><br/>
 
<span style='color:#60A0FF'>Movement costs through impassable walls set to {UNREACHABLE}</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement4 ===
+
=== a better leader &ndash; leadership ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_muster_enough_mental_powers_to_levitate_through_hard_terrains_.E2.80.93_movement3_2|movement3]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Remove ability: leadership level 2</span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#60A0FF'>New ability: leadership level 3</span><br/>
 
<br/>
 
<br/>
=== harder to be hit &ndash; dodge ===
+
=== better at dodging enemy attacks (lowering the chance to be hit by 2%) &ndash; dodge ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
=== better protected from magical attacks (3% better resistances) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 3%</span><br/>
 
 
<br/>
 
<br/>
  
== Efraim Lich-Weakened ==
+
== Grim Knight ==
 
+
 
=== better with sword &ndash; sword1 ===
+
=== striking better with lance &ndash; lance ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
 
<br/>
 
<br/>
=== faster with sword (affects also whirlwind) &ndash; sword1_speed ===
+
=== striking better with lance &ndash; lance2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_8|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_2|lance]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:green'>Damage decreased by 3 for the lance attack</span><br/>
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/>
+
<span style='color:green'>1 more attacks for the lance attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== charging more powerfully with lance (2.5 times more damage) &ndash; lance3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_4|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_2|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_2|lance2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
<br/>
 
<br/>
=== more precise with sword &ndash; sword2_marksman ===
+
=== charging even more powerfully with the lance (3 times more damage) &ndash; lance4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_4|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_2|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_2|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3_2|lance3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
+
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 +
<br/>
 +
=== striking even better with the lance &ndash; lance5 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_2|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_2|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3_2|lance3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== able to knock enemies back &ndash; knockback ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_4|sword1]], [[#better_with_sword_.E2.80.93_sword2_8|sword2]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: knockback (% - % melee )</span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>New weapon special for the knockback attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]</span><br/>
 
<br/>
 
<br/>
=== whirling better &ndash; whirlwind ===
+
=== better at axe combat &ndash; axe ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
 
<br/>
 
=== better with knives &ndash; knives1 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
<span style='color:green'>1 more attacks for the knife attack</span><br/>
 
 
<br/>
 
<br/>
=== backstabbing with knives &ndash; knives1_backstab ===
+
=== better at axe combat &ndash; axe2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New weapon special for the knife attack: backstab</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe_2|axe]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
<br/>
=== better with knives &ndash; knives2 ===
+
=== better at axe combat &ndash; axe3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_3|knives1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe_2|axe]], [[#better_at_axe_combat_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the axe attack</span><br/>
 +
<span style='color:green'>1 more attacks for the axe attack</span><br/>
 +
<br/>
 +
=== better at axe combat &ndash; axe4 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe_2|axe]], [[#better_at_axe_combat_.E2.80.93_axe2|axe2]], [[#better_at_axe_combat_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 +
<br/>
 +
=== more undead-like resistance (improved resistances, slightly worsened weaknesses) &ndash; armour ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by -1%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by -1%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by -2%</span><br/>
 +
<br/>
 +
=== faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== more precise with knives &ndash; knives2_precision ===
+
 
 +
== Half-Robotic Freak (Akula Steel Finale) ==
 +
 
 +
=== better at melee combat &ndash; sword ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_3|knives1]], [[#better_with_knives_.E2.80.93_knives2_3|knives2]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
<span style='color:green'>New weapon special for the knife attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== causing a spine-chilling fear &ndash; fear1_spine_chill ===
+
=== better at melee combat &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New weapon special for the wave of fear attack: slow</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword|sword]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== causing stronger fear &ndash; fear1 ===
+
=== better at melee combat &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword|sword]], [[#better_at_melee_combat_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== causing stronger fear &ndash; fear2 ===
+
=== a better caster &ndash; magic ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear1_2|fear1]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
 
 
<br/>
 
<br/>
=== causing fear faster &ndash; fear2_speed ===
+
=== a better caster &ndash; magic2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear2_2|fear2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic_2|magic]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the wave of fear attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== causing stronger fear &ndash; fear3 ===
+
=== a better caster &ndash; magic3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear2_2|fear2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic_2|magic]], [[#a_better_caster_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== having fun when scaring enemies &ndash; fear3_leech ===
+
=== a better caster &ndash; magic4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear3_2|fear3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic_2|magic]], [[#a_better_caster_.E2.80.93_magic2|magic2]], [[#a_better_caster_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
Line 3,571: Line 3,721:
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement2 ===
+
 
 +
== Half-Robotic Freak (Akula Steel) ==
 +
 
 +
=== better at melee combat &ndash; sword ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_.E2.80.93_movement_39|movement]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== better at melee combat &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword_2|sword]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
 
<br/>
 
<br/>
=== better protected from magical attacks (3% better resistances) &ndash; armour ===
+
=== better at melee combat &ndash; sword3 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword_2|sword]], [[#better_at_melee_combat_.E2.80.93_sword2_3|sword2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 3%</span><br/>
 
 
<br/>
 
<br/>
 
+
=== a better caster &ndash; magic ===
== Elder Mage ==
 
 
 
=== better with fireball &ndash; fireball ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== breaking through enemy fire resistances better (8%) &ndash; fire-penetrate ===
+
=== a better caster &ndash; magic2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_3|fireball]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic_3|magic]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== breaking through enemy fire resistances better (7%) &ndash; fire-penetrate2 ===
+
=== a better caster &ndash; magic3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_3|fireball]], [[#breaking_through_enemy_fire_resistances_better_(8%)_.E2.80.93_fire-penetrate|fire-penetrate]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic_3|magic]], [[#a_better_caster_.E2.80.93_magic2_2|magic2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== breaking through enemy fire resistances better (5%) &ndash; fire-penetrate3 ===
+
=== a better caster &ndash; magic4 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_3|fireball]], [[#breaking_through_enemy_fire_resistances_better_(7%)_.E2.80.93_fire-penetrate2|fire-penetrate2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_magic_3|magic]], [[#a_better_caster_.E2.80.93_magic2_2|magic2]], [[#a_better_caster_.E2.80.93_magic3_2|magic3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== faster with fireball &ndash; fireball2 ===
+
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_3|fireball]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage decreased by 1 for the fireball attack</span><br/>
 
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
 
 
<br/>
 
<br/>
=== better with fireball &ndash; fireball3 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 15 times</i></span><br/>
+
== Lesser Demigod (Krux Later) ==
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_fireball_.E2.80.93_fireball2|fireball2]] to be achieved first</i></span><br/>
+
 
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
+
=== better with sword &ndash; sword1 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 
<br/>
 
<br/>
=== better with fireball &ndash; fireball3-explosion ===
+
=== faster with sword &ndash; sword1_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball3_2|fireball3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_3|sword3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
<span style='color:green'>Damage decreased by 7 for the fireball attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 
<br/>
 
<br/>
=== better with lightning &ndash; lightning ===
+
=== better with sword &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lightning attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 
<br/>
 
<br/>
=== better with lightning &ndash; lightning2 ===
+
=== more precise with sword &ndash; sword2_marksman ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning|lightning]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 3 for the lightning attack</span><br/>
+
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
<span style='color:green'>1 more attacks for the lightning attack</span><br/>
 
 
<br/>
 
<br/>
=== breaking through enemy arcane resistances better (8%) &ndash; arcane-penetrate ===
+
=== better with sword &ndash; sword3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning2|lightning2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_5|sword2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 
<br/>
 
<br/>
=== breaking through enemy arcane resistances better (7%) &ndash; arcane-penetrate2 ===
+
=== better with sword &ndash; sword4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning2|lightning2]], [[#breaking_through_enemy_arcane_resistances_better_(8%)_.E2.80.93_arcane-penetrate|arcane-penetrate]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_5|sword2]], [[#better_with_sword_.E2.80.93_sword3_3|sword3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== breaking through enemy arcane resistances better (5%) &ndash; arcane-penetrate3 ===
+
=== slowing enemies with sword &ndash; sword4_plague ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning2|lightning2]], [[#breaking_through_enemy_arcane_resistances_better_(7%)_.E2.80.93_arcane-penetrate2|arcane-penetrate2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_5|sword2]], [[#better_with_sword_.E2.80.93_sword3_3|sword3]], [[#better_with_sword_.E2.80.93_sword4_3|sword4]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the sword attack: slow</span><br/>
 
<br/>
 
<br/>
=== ignoring enemy resistances (and vulnerabilities) with lightning &ndash; lightning3-lightning ===
+
=== better with sword &ndash; sword5 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning3|lightning3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_5|sword2]], [[#better_with_sword_.E2.80.93_sword3_3|sword3]], [[#better_with_sword_.E2.80.93_sword4_3|sword4]] to be achieved first</i></span><br/>
<span style='color:green'>Sets damage type to lightning for the lightning attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better with lightning &ndash; lightning3 ===
+
=== faster with sword &ndash; sword5_speed ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_lightning_.E2.80.93_lightning2|lightning2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_5|sword2]], [[#better_with_sword_.E2.80.93_sword3_3|sword3]], [[#better_with_sword_.E2.80.93_sword4_3|sword4]], [[#better_with_sword_.E2.80.93_sword5_2|sword5]], [[#faster_with_sword_.E2.80.93_sword1_speed|sword1_speed]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the lightning attack</span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
=== capable to cast fire blast &ndash; fireblast1 ===
+
=== better with sword &ndash; sword6 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_2|sword1]], [[#better_with_sword_.E2.80.93_sword2_5|sword2]], [[#better_with_sword_.E2.80.93_sword3_3|sword3]], [[#better_with_sword_.E2.80.93_sword4_3|sword4]], [[#better_with_sword_.E2.80.93_sword5_2|sword5]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 +
<br/>
 +
=== faster with spectral blades &ndash; spectral_blades_speed ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:green'>1 more attacks for the spectral blades attack</span><br/>
 +
<br/>
 +
=== better with spectral blades &ndash; spectral_blades ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New attack: fire blast (12 - 3)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_spectral_blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the fire blast attack: magical</span><br/>
+
<span style='color:green'>Damage increased by 2 for the spectral blades attack</span><br/>
<span style='color:green'>New weapon special for the fire blast attack: [[LotI_Abilities#hose_.E2.80.93_dummy|hose]]</span><br/>
+
<br/>
 +
=== better with spectral blades &ndash; spectral_blades_2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_spectral_blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]], [[#better_with_spectral_blades_.E2.80.93_spectral_blades|spectral_blades]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 
<br/>
 
<br/>
=== casting fire blasts better &ndash; fireblast2 ===
+
=== more precise with spectral blades &ndash; spectral_blades_marksman ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#capable_to_cast_fire_blast_.E2.80.93_fireblast1|fireblast1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_spectral_blades_.E2.80.93_spectral_blades_2|spectral_blades_2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the fire blast attack</span><br/>
+
<span style='color:green'>New weapon special for the spectral blades attack: marksman</span><br/>
 
<br/>
 
<br/>
=== casting fire blasts faster &ndash; fireblast2_speed ===
+
=== causing more havoc with faerie fire &ndash; faerie1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fire_blasts_better_.E2.80.93_fireblast2|fireblast2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<span style='color:green'>Damage decreased by 1 for the fire blast attack</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
<span style='color:green'>1 more attacks for the fire blast attack</span><br/>
 
 
<br/>
 
<br/>
=== casting fire blasts better &ndash; fireblast3 ===
+
=== causing more havoc with faerie fire &ndash; faerie2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fire_blasts_better_.E2.80.93_fireblast2|fireblast2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the fire blast attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
 +
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== able to curse enemies to cut their resistances &ndash; curse ===
+
=== decreasing enemies' arcane resistance by 8% &ndash; faerie2_penetrate ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New attack: curse (2 - 5)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the curse attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/>
 
 
<br/>
 
<br/>
=== better with staff &ndash; melee ===
+
=== causing more havoc with faerie fire &ndash; faerie3 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== faster with faerie fire &ndash; faerie3_speed ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
 
+
=== causing more havoc with faerie fire &ndash; faerie4 ===
== Elvish Assassin ==
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first</i></span><br/>
=== faster at melee &ndash; melee ===
+
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better at melee &ndash; melee2 ===
+
=== decreasing enemies' arcane resistance by 7% &ndash; faerie4_penetrate ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_.E2.80.93_melee_2|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#decreasing_enemies'_arcane_resistance_by_8%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== faster with the bow &ndash; bow ===
+
=== causing more havoc with faerie fire &ndash; faerie5 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks for the longbow attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better with bow &ndash; bow2 ===
+
=== faster with faerie fire &ndash; faerie5_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]], [[#faster_with_faerie_fire_.E2.80.93_faerie3_speed_2|faerie3_speed]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the longbow attack</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== shooting insanely precisely &ndash; bow-precise ===
+
=== causing more havoc with faerie fire &ndash; faerie6 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the longbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
<span style='color:green'>Remove weapon special for the longbow attack: marksman</span><br/>
 
<span style='color:green'>Damage decreased by 1 for the longbow attack</span><br/>
 
 
<br/>
 
<br/>
=== faster with the bow &ndash; bow3 ===
+
=== faster with faerie fire &ndash; faerie6_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_2|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed_2|faerie5_speed]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the longbow attack</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better with the bow &ndash; bow4 ===
+
=== causing more havoc with faerie fire &ndash; faerie7 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow|bow]], [[#better_with_bow_.E2.80.93_bow2_3|bow2]], [[#faster_with_the_bow_.E2.80.93_bow3|bow3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_2|faerie6]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the longbow attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== able to shoot a storm of arrows without giving the enemy a chance to counterattack &ndash; arrowstorm ===
+
=== faster with faerie fire &ndash; faerie7_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: arrow storm (-20% - -40% ranged )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_2|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_2|faerie6_speed]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the arrow storm attack: [[LotI_Abilities#distant attack_.E2.80.93_attacks|distant attack]]</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== shooting arrow storms better &ndash; arrowstorm2 ===
+
=== causing more havoc with faerie fire &ndash; faerie8 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_shoot_a_storm_of_arrows_without_giving_the_enemy_a_chance_to_counterattack_.E2.80.93_arrowstorm|arrowstorm]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_2|faerie6]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 10% for the arrow storm attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
<span style='color:green'>5% more attacks for the arrow storm attack</span><br/>
 
 
<br/>
 
<br/>
=== &ndash; execution ===
+
=== casting fireballs better &ndash; fireball2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: execution_bonus_attack (-40% - % ranged )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements fireball to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== executing enemy bosses better &ndash; execution ===
+
=== casting fireballs with better precision &ndash; fireball2_precision ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 10% for the execution_bonus_attack attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements fireball to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the fireball attack: magical</span><br/>
 
<br/>
 
<br/>
=== better at dodging (lowering the chance to be hit by 2%) &ndash; dodge ===
+
=== casting fireballs better &ndash; fireball3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball2_2|fireball2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:green'>Damage increased by 3 for the fireball attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== better with magic &ndash; magic ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
 
+
=== dealing more damage with burning aura &ndash; burning_aura ===
== Elvish Gryphon Rider ==
 
 
 
=== better at commanding the gryphon to attack fast &ndash; melee ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage decreased by 2 (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/>
 
<br/>
 
<br/>
=== better at commanding the gryphon to attack fast &ndash; melee2 ===
+
=== dealing more damage with burning aura &ndash; burning_aura2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_commanding_the_gryphon_to_attack_fast_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_burning_aura_.E2.80.93_burning_aura|burning_aura]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]</span><br/>
 
<br/>
 
<br/>
=== better at commanding the gryphon &ndash; melee3 ===
+
=== dealing more damage with burning aura &ndash; burning_aura3 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_commanding_the_gryphon_to_attack_fast_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
=== faster with the bow &ndash; bow ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks for the longbow attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_burning_aura_.E2.80.93_burning_aura2|burning_aura2]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (48)]]</span><br/>
 
<br/>
 
<br/>
=== better with bow &ndash; bow2 ===
+
=== possessing the leadership of a level 3 unit &ndash; leadership1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: leadership level 3</span><br/>
<span style='color:green'>Damage increased by 1 for the longbow attack</span><br/>
 
 
<br/>
 
<br/>
=== shooting very precisely &ndash; bow-precise ===
+
=== possessing the leadership of a level 4 unit &ndash; leadership2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_2|bow]], [[#better_with_bow_.E2.80.93_bow2_4|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_3_unit_.E2.80.93_leadership1|leadership1]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the longbow attack: marksman</span><br/>
+
<span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/>
<span style='color:green'>Damage decreased by 1 for the longbow attack</span><br/>
+
<span style='color:#60A0FF'>New ability: leadership level 4</span><br/>
 
<br/>
 
<br/>
=== faster with the bow &ndash; bow3 ===
+
=== possessing the leadership of a level 5 unit &ndash; leadership3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_2|bow]], [[#better_with_bow_.E2.80.93_bow2_4|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_4_unit_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the longbow attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/>
 +
<span style='color:#60A0FF'>New ability: leadership level 5</span><br/>
 
<br/>
 
<br/>
=== better with the bow &ndash; bow4 ===
+
=== able to heal allies better &ndash; heal ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_2|bow]], [[#better_with_bow_.E2.80.93_bow2_4|bow2]], [[#faster_with_the_bow_.E2.80.93_bow3_2|bow3]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the longbow attack</span><br/>
 
<br/>
 
=== able to move one hex after attacking an enemy &ndash; penetrate ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]</span><br/>
 
<br/>
 
<br/>
=== able to move more hexes after attacking an enemy (only after bow attack) &ndash; penetrate2 ===
+
=== able to heal allies better &ndash; heal2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_one_hex_after_attacking_an_enemy_.E2.80.93_penetrate|penetrate]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_4|heal]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the longbow attack: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]</span><br/>
 +
<br/>
 +
=== able to heal allies better &ndash; heal3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_4|heal]], [[#able_to_heal_allies_better_.E2.80.93_heal2_5|heal2]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]</span><br/>
 +
<br/>
 +
=== causing an even worse frailty complex in enemies' minds (-20% physical resistances) &ndash; conviction ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/>
 +
<br/>
 +
=== causing a really terrible frailty complex in enemies' minds  (-25% physical resistances) &ndash; conviction2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_an_even_worse_frailty_complex_in_enemies'_minds_(-20%_physical_resistances)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]</span><br/>
 
<br/>
 
<br/>
=== more nimble (lowering the chance to be hit by 4%) &ndash; dodge ===
+
=== better at defending &ndash; block ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 4%</span><br/>
 
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
Line 3,844: Line 4,008:
 
<br/>
 
<br/>
  
== Elvish Juggernaut ==
+
== Lesser Demigod (Krux) ==
  
=== striking better with sword &ndash; sword ===
+
=== better with sword &ndash; sword1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 
<br/>
 
<br/>
=== striking faster with sword &ndash; sword2 ===
+
=== faster with sword &ndash; sword1_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_4|sword3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
 
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 
<br/>
 
<br/>
=== striking better with sword &ndash; sword3 ===
+
=== better with sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2_3|sword2]], [[#striking_better_with_sword_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 
<br/>
 
<br/>
=== better with the bow &ndash; bow ===
+
=== more precise with sword &ndash; sword2_marksman ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks for the bow attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
 
<br/>
 
<br/>
=== better with bow &ndash; bow2 ===
+
=== better with sword &ndash; sword3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 
<br/>
 
<br/>
=== shooting insanely precisely &ndash; bow-precise ===
+
=== better with sword &ndash; sword4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_2|bow]], [[#better_with_bow_.E2.80.93_bow2_5|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]], [[#better_with_sword_.E2.80.93_sword3_4|sword3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the bow attack: marksman</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
 
<br/>
 
<br/>
=== better with the bow &ndash; bow3 ===
+
=== slowing enemies with sword &ndash; sword4_plague ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_2|bow]], [[#better_with_bow_.E2.80.93_bow2_5|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]], [[#better_with_sword_.E2.80.93_sword3_4|sword3]], [[#better_with_sword_.E2.80.93_sword4_4|sword4]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the bow attack</span><br/>
+
<span style='color:green'>New weapon special for the sword attack: slow</span><br/>
 
<br/>
 
<br/>
=== better with the bow &ndash; bow4 ===
+
=== better with sword &ndash; sword5 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_2|bow]], [[#better_with_bow_.E2.80.93_bow2_5|bow2]], [[#better_with_the_bow_.E2.80.93_bow3_2|bow3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]], [[#better_with_sword_.E2.80.93_sword3_4|sword3]], [[#better_with_sword_.E2.80.93_sword4_4|sword4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== able to attack in a terribly scary way &ndash; horrid ===
+
=== faster with sword &ndash; sword5_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: grim strike (-20% - % melee )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]], [[#better_with_sword_.E2.80.93_sword3_4|sword3]], [[#better_with_sword_.E2.80.93_sword4_4|sword4]], [[#better_with_sword_.E2.80.93_sword5_3|sword5]], [[#faster_with_sword_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 +
<br/>
 +
=== better with sword &ndash; sword6 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_3|sword1]], [[#better_with_sword_.E2.80.93_sword2_6|sword2]], [[#better_with_sword_.E2.80.93_sword3_4|sword3]], [[#better_with_sword_.E2.80.93_sword4_4|sword4]], [[#better_with_sword_.E2.80.93_sword5_3|sword5]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== scaring enemies with the sword attack better &ndash; horrid2 ===
+
=== faster with spectral blades &ndash; spectral_blades_speed ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terribly_scary_way_.E2.80.93_horrid_2|horrid]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the spectral blades attack</span><br/>
<span style='color:green'>Damage increased by 15% for the grim strike attack</span><br/>
 
 
<br/>
 
<br/>
=== able to maim enemies, lowering their damage until they advance &ndash; mayhem ===
+
=== better with spectral blades &ndash; spectral_blades ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_spectral_blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] to be achieved first</i></span><br/>
<span style='color:green'>New bonus attack: mayhem (-20% - -40% melee )</span><br/>
+
<span style='color:green'>Damage increased by 2 for the spectral blades attack</span><br/>
<span style='color:green'>New weapon special for the mayhem attack: [[LotI_Abilities#mayhem_.E2.80.93_dummy|mayhem]]</span><br/>
 
 
<br/>
 
<br/>
=== striking better when maiming enemies &ndash; mayhem2 ===
+
=== better with spectral blades &ndash; spectral_blades_2 ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_maim_enemies,_lowering_their_damage_until_they_advance_.E2.80.93_mayhem|mayhem]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_spectral_blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]], [[#better_with_spectral_blades_.E2.80.93_spectral_blades_3|spectral_blades]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 10% for the mayhem attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
<span style='color:green'>5% more attacks for the mayhem attack</span><br/>
 
 
<br/>
 
<br/>
=== regenerating 6 hitpoints per turn &ndash; regeneration1 ===
+
=== more precise with spectral blades &ndash; spectral_blades_marksman ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_spectral_blades_.E2.80.93_spectral_blades_2_2|spectral_blades_2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the spectral blades attack: marksman</span><br/>
 
<br/>
 
<br/>
=== regenerating 12 hitpoints per turn &ndash; regeneration2 ===
+
=== causing more havoc with faerie fire &ndash; faerie1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_6_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (6)]]</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
 
 
<br/>
 
<br/>
=== regenerating 18 hitpoints per turn &ndash; regeneration3 ===
+
=== causing more havoc with faerie fire &ndash; faerie2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_12_hitpoints_per_turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better at blocking (lowering the chance to be hit by 2%) &ndash; dodge ===
+
=== decreasing enemies' arcane resistance by 8% &ndash; faerie2_penetrate ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== causing more havoc with faerie fire &ndash; faerie3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== faster with faerie fire &ndash; faerie3_speed ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
 
+
=== causing more havoc with faerie fire &ndash; faerie4 ===
== Elvish Nightprowler ==
 
 
 
=== better with the bow &ndash; bow ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== faster with bow &ndash; bow2 ===
+
=== decreasing enemies' arcane resistance by 7% &ndash; faerie4_penetrate ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#decreasing_enemies'_arcane_resistance_by_8%_.E2.80.93_faerie2_penetrate_3|faerie2_penetrate]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== shooting very precisely &ndash; bow-precise ===
+
=== causing more havoc with faerie fire &ndash; faerie5 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special (ranged attacks only): marksman</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== faster with the bow &ndash; bow3 ===
+
=== faster with faerie fire &ndash; faerie5_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_3|bow]], [[#faster_with_bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]], [[#faster_with_faerie_fire_.E2.80.93_faerie3_speed_3|faerie3_speed]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better with the bow &ndash; bow4 ===
+
=== causing more havoc with faerie fire &ndash; faerie6 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_3|bow]], [[#faster_with_bow_.E2.80.93_bow2|bow2]], [[#faster_with_the_bow_.E2.80.93_bow3_3|bow3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== faster at melee combat &ndash; sword ===
+
=== faster with faerie fire &ndash; faerie6_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_3|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed_3|faerie5_speed]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; sword2 ===
+
=== causing more havoc with faerie fire &ndash; faerie7 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_5|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_3|faerie6]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== faster at melee combat &ndash; sword3 ===
+
=== faster with faerie fire &ndash; faerie7_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_5|sword]], [[#better_at_melee_combat_.E2.80.93_sword2_4|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_3|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_3|faerie6_speed]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; sword4 ===
+
=== causing more havoc with faerie fire &ndash; faerie8 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_5|sword]], [[#better_at_melee_combat_.E2.80.93_sword2_4|sword2]], [[#faster_at_melee_combat_.E2.80.93_sword3|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_3|faerie6]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== able to stab backs &ndash; sword-backstab ===
+
=== casting fireballs better &ndash; fireball ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_5|sword]], [[#better_at_melee_combat_.E2.80.93_sword2_4|sword2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 3 for the fireball attack</span><br/>
<span style='color:green'>New weapon special (melee attacks only): backstab</span><br/>
 
 
<br/>
 
<br/>
=== able to enter a shooting frenzy like dwarves with axes, but only when attacking &ndash; berserk ===
+
=== casting fireballs better &ndash; fireball2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_bow_.E2.80.93_bow2|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball_2|fireball]] to be achieved first</i></span><br/>
<span style='color:green'>New bonus attack: bow_berserk (-30% - % ranged )</span><br/>
+
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
<span style='color:green'>New weapon special for the bow_berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 
 
<br/>
 
<br/>
=== shooting faster when in shooting frenzy &ndash; berserk2 ===
+
=== casting fireballs with better precision &ndash; fireball2_precision ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_enter_a_shooting_frenzy_like_dwarves_with_axes,_but_only_when_attacking_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball_2|fireball]] to be achieved first</i></span><br/>
<span style='color:green'>10% more attacks for the bow_berserk attack</span><br/>
+
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the fireball attack: magical</span><br/>
 
<br/>
 
<br/>
=== shooting better when in shooting frenzy &ndash; berserk2_damage ===
+
=== casting fireballs better &ndash; fireball3 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_enter_a_shooting_frenzy_like_dwarves_with_axes,_but_only_when_attacking_.E2.80.93_berserk|berserk]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball2_3|fireball2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the bow_berserk attack</span><br/>
+
<span style='color:green'>Damage increased by 3 for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== better at blocking (lowering the chance to be hit by 2%) &ndash; dodge ===
+
=== better with magic &ndash; magic ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== dealing more damage with burning aura &ndash; burning_aura ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/>
 
<br/>
 
<br/>
 
+
=== dealing more damage with burning aura &ndash; burning_aura2 ===
== Elvish Overlord ==
 
 
 
=== faster at melee combat &ndash; sword ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_burning_aura_.E2.80.93_burning_aura_2|burning_aura]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]</span><br/>
 
<br/>
 
<br/>
=== faster at melee combat &ndash; sword2 ===
+
=== dealing more damage with burning aura &ndash; burning_aura3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_6|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_burning_aura_.E2.80.93_burning_aura2_2|burning_aura2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; sword3 ===
+
=== possessing the leadership of a level 3 unit &ndash; leadership1 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_6|sword]], [[#faster_at_melee_combat_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: leadership level 3</span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== a faster caster &ndash; faerie ===
+
=== possessing the leadership of a level 4 unit &ndash; leadership2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_3_unit_.E2.80.93_leadership1_2|leadership1]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/>
 +
<span style='color:#60A0FF'>New ability: leadership level 4</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; faerie2 ===
+
=== possessing the leadership of a level 5 unit &ndash; leadership3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_faerie|faerie]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_4_unit_.E2.80.93_leadership2_2|leadership2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/>
 +
<span style='color:#60A0FF'>New ability: leadership level 5</span><br/>
 
<br/>
 
<br/>
=== a faster caster &ndash; faerie3 ===
+
=== able to heal allies better &ndash; heal ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_faerie|faerie]], [[#a_better_caster_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Remove ability: heals</span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; faerie4 ===
+
=== able to heal allies better &ndash; heal2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_faerie|faerie]], [[#a_better_caster_.E2.80.93_faerie2|faerie2]], [[#a_faster_caster_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
=== able to cover his sword in sticky spiderwebs to slow enemies &ndash; gossamer ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_caster_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_5|heal]] to be achieved first</i></span><br/>
<span style='color:green'>New bonus attack: spiderweb sword (-40% - % melee )</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/>
<span style='color:green'>New weapon special for the spiderweb sword attack: slow</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with the spiderweb sword &ndash; gossamer2 ===
+
=== able to heal allies better &ndash; heal3 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_cover_his_sword_in_sticky_spiderwebs_to_slow_enemies_.E2.80.93_gossamer|gossamer]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_5|heal]], [[#able_to_heal_allies_better_.E2.80.93_heal2_6|heal2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the spiderweb sword attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== better at defending &ndash; block ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== able to hide in deciduous forests &ndash; ambush ===
+
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== able to hide in all forests &ndash; ambush2 ===
+
 
 +
== Lich King ==
 +
 
 +
=== better at melee combat &ndash; axe ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_hide_in_deciduous_forests_.E2.80.93_ambush|ambush]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser ambush_.E2.80.93_hides|lesser ambush]]</span><br/>
 
<span style='color:#60A0FF'>New ability: ambush</span><br/>
 
 
<br/>
 
<br/>
=== able to lead allies into battle (like a level 3 unit) &ndash; leadership ===
+
=== better at melee combat &ndash; axe2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>New ability: leadership level 3</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe_2|axe]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== a greater leader in battle (like a proper level 4 unit) &ndash; leadership2 ===
+
=== faster at melee combat &ndash; axe3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_lead_allies_into_battle_(like_a_level_3_unit)_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe_2|axe]], [[#better_at_melee_combat_.E2.80.93_axe2_2|axe2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/>
+
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
<span style='color:#60A0FF'>New ability: leadership level 4</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better at blocking (lowering the chance to be hit by 3%) &ndash; dodge ===
+
=== better at melee combat &ndash; axe4 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe_2|axe]], [[#better_at_melee_combat_.E2.80.93_axe2_2|axe2]], [[#faster_at_melee_combat_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 3%</span><br/>
 
 
<br/>
 
<br/>
=== better protected from magical attacks (7/3/3% better resistances to arcane/fire/cold) &ndash; magic_resilience ===
+
=== able to attack in a terrible way that lowers enemy resistance &ndash; doom ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/>
+
<span style='color:green'>New bonus attack: doom (-30% - -30% melee )</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
+
<span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 7%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== crippling enemies better &ndash; doom2 ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terrible_way_that_lowers_enemy_resistance_.E2.80.93_doom_2|doom]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 15% for the doom attack</span><br/>
 +
<span style='color:green'>5% more attacks for the doom attack</span><br/>
 
<br/>
 
<br/>
 
+
=== a better caster &ndash; magic ===
== Elvish Warlord ==
 
 
 
=== striking better with sword &ndash; sword ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== striking faster with sword &ndash; sword2 ===
+
=== casting chill tempests faster &ndash; magic-chill ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_5|sword]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the chill tempest attack</span><br/>
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
 
<br/>
 
<br/>
=== striking better with sword &ndash; sword3 ===
+
=== casting shadow waves faster &ndash; magic-shadow ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2_4|sword2]], [[#striking_better_with_sword_.E2.80.93_sword_5|sword]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
=== faster with the bow &ndash; bow ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage decreased by 2 (ranged attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with bow &ndash; bow2 ===
+
=== a better caster of chill tempests &ndash; magic-chill2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_chill_tempests_faster_.E2.80.93_magic-chill|magic-chill]], [[#a_better_caster_.E2.80.93_magic_4|magic]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the chill tempest attack</span><br/>
 
<br/>
 
<br/>
=== shooting very precisely &ndash; bow-precise ===
+
=== a better caster of shadow waves &ndash; magic-shadow2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_3|bow]], [[#better_with_bow_.E2.80.93_bow2_6|bow2]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the bow attack: marksman</span><br/>
 
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
<br/>
 
=== faster with the bow &ndash; bow3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_3|bow]], [[#better_with_bow_.E2.80.93_bow2_6|bow2]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the bow attack</span><br/>
 
<br/>
 
=== better with the bow &ndash; bow4 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_the_bow_.E2.80.93_bow_3|bow]], [[#better_with_bow_.E2.80.93_bow2_6|bow2]], [[#faster_with_the_bow_.E2.80.93_bow3_4|bow3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_shadow_waves_faster_.E2.80.93_magic-shadow|magic-shadow]], [[#a_better_caster_.E2.80.93_magic_4|magic]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/>
 
<br/>
 
<br/>
=== a better leader (like a level 5 unit) &ndash; leadership ===
+
=== a greater leader in battle (like a level 5 unit) &ndash; leadership ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe_2|axe]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/>
 
<span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/>
 
<span style='color:#60A0FF'>New ability: leadership level 5</span><br/>
 
<span style='color:#60A0FF'>New ability: leadership level 5</span><br/>
 
<br/>
 
<br/>
=== able to improve nearby allies' reactions &ndash; leadership2 ===
+
=== faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<br/>
 +
 
 +
== Lord of the Flies (Beelzebub) ==
 +
 
 +
===  &ndash; amla_demon_lord ===
 +
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
 +
<span style='color:#60A0FF'>20% more hitpoints per level</span><br/>
 +
<span style='color:green'>Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)</span><br/>
 +
<br/>
 +
 
 +
== Lunatic Knight ==
 +
 
 +
=== striking better with lance &ndash; lance ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_leader_(like_a_level_5_unit)_.E2.80.93_leadership|leadership]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 2 for the lance attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#zeal aura_.E2.80.93_dummy|zeal aura]]</span><br/>
 
 
<br/>
 
<br/>
=== able to attack in a terribly scary way &ndash; horrid ===
+
=== striking better with lance &ndash; lance2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: grim strike (-20% - % melee )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_3|lance]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
+
<span style='color:green'>Damage decreased by 3 for the lance attack</span><br/>
 +
<span style='color:green'>1 more attacks for the lance attack</span><br/>
 +
<br/>
 +
=== charging more powerfully with lance (2.5 times more damage) &ndash; lance3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_3|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_3|lance2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
<br/>
 
<br/>
=== scaring enemies with the sword attack better &ndash; horrid2 ===
+
=== charging even more powerfully with the lance (3 times more damage) &ndash; lance4 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terribly_scary_way_.E2.80.93_horrid_3|horrid]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_3|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_3|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3_3|lance3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the grim strike attack</span><br/>
+
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
<br/>
 
<br/>
=== better at blocking (lowering the chance to be hit by 2%) &ndash; dodge ===
+
=== striking even better with the lance &ndash; lance5 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_3|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_3|lance2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
+
=== able to move one hex after attacking an enemy &ndash; penetrate ===
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
+
=== able to move more hexes after attacking an enemy &ndash; penetrate2 ===
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_one_hex_after_attacking_an_enemy_.E2.80.93_penetrate_2|penetrate]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
+
<span style='color:green'>New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== better protected from physical blows (2% better resistances; +3% resist pierce) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Exterminator ==
+
== Monstrosity ==
  
=== faster with dagger &ndash; dagger ===
+
=== hitting harder &ndash; melee ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 +
<br/>
 +
=== hitting faster &ndash; melee-speed ===
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:green'>1 more attacks for the dagger attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#hitting_harder_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 +
<br/>
 +
=== transforming enemies into Soulless also with the plague &ndash; soulless ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#hitting_harder_.E2.80.93_melee|melee]], [[#hitting_faster_.E2.80.93_melee-speed|melee-speed]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]</span><br/>
 +
<span style='color:green'>Remove weapon special (melee attacks only): plague</span><br/>
 
<br/>
 
<br/>
=== better at backstabbing &ndash; dagger2 ===
+
=== leeching some life from targets &ndash; leeching ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_dagger_.E2.80.93_dagger|dagger]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#hitting_harder_.E2.80.93_melee|melee]], [[#hitting_harder_.E2.80.93_melee|melee]], [[#hitting_harder_.E2.80.93_melee|melee]], [[#hitting_harder_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the dagger attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
+
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
<span style='color:green'>Remove weapon special for the dagger attack: backstab</span><br/>
 
<span style='color:green'>Damage decreased by 1 for the dagger attack</span><br/>
 
 
<br/>
 
<br/>
=== better with dagger &ndash; dagger2 ===
+
=== spreading a stronger feeling of dread &ndash; haunt ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_dagger_.E2.80.93_dagger|dagger]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/>
<span style='color:green'>Damage increased by 1 for the dagger attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
 
<br/>
 
<br/>
=== better with scythe &ndash; scythe ===
+
=== spreading a stronger feeling of dread &ndash; haunt2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the scythe attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#spreading_a_stronger_feeling_of_dread_.E2.80.93_haunt|haunt]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
 
<br/>
 
<br/>
=== better with scythe &ndash; scythe2 ===
+
=== spreading a stronger feeling of dread &ndash; haunt3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_scythe_.E2.80.93_scythe|scythe]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#spreading_a_stronger_feeling_of_dread_.E2.80.93_haunt|haunt]], [[#spreading_a_stronger_feeling_of_dread_.E2.80.93_haunt2|haunt2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 3 for the scythe attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
<span style='color:green'>1 more attacks for the scythe attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]</span><br/>
 
<br/>
 
<br/>
=== better with scythe &ndash; scythe3 ===
+
=== better at dodging enemy attacks (lowering the chance to be hit by 2%) &ndash; dodge ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_scythe_.E2.80.93_scythe2|scythe2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:green'>Damage increased by 1 for the scythe attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
=== faster with knives &ndash; knife ===
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
<span style='color:green'>1 more attacks for the knife attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
=== very precise with knives &ndash; knife2 ===
+
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_2|knife]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
<span style='color:green'>New weapon special for the knife attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
<span style='color:green'>Remove weapon special for the knife attack: marksman</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 +
<br/>
 +
=== faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== better with knives &ndash; knife3 ===
+
 
 +
== Orcish Nightblade ==
 +
 
 +
=== clawing better &ndash; claws ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_2|knife]], [[#very_precise_with_knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
 
<br/>
 
<br/>
=== able to charge at enemies when backstabbing if selected &ndash; murderous_frenzy ===
+
=== clawing faster &ndash; claws2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>New bonus attack: murderous frenzy (-30% - % melee )</span><br/>
 
<span style='color:green'>New weapon special for the murderous frenzy attack: [[LotI_Abilities#charging backstab_.E2.80.93_damage|charging backstab]]</span><br/>
 
<br/>
 
=== charging at enemy backs better &ndash; murderous_frenzy2 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_charge_at_enemies_when_backstabbing_if_selected_.E2.80.93_murderous_frenzy|murderous_frenzy]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws_2|claws]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 10% for the murderous frenzy attack</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the claws attack</span><br/>
 +
<span style='color:green'>1 more attacks for the claws attack</span><br/>
 
<br/>
 
<br/>
=== able to perform a whirlwind attack &ndash; whirlwind ===
+
=== clawing with backstab &ndash; claws3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: whirlwind-scythe (-30% - -30% melee )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws_2|claws]], [[#clawing_faster_.E2.80.93_claws2|claws2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the whirlwind-scythe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/>
+
<span style='color:green'>New weapon special for the claws attack: backstab</span><br/>
<span style='color:green'>New weapon special for the whirlwind-scythe attack: magical</span><br/>
 
 
<br/>
 
<br/>
=== whirling better &ndash; whirlwind2 ===
+
=== faster with knives &ndash; knife ===
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_perform_a_whirlwind_attack_.E2.80.93_whirlwind_2|whirlwind]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage decreased by 1 for the throwing knives attack</span><br/>
<span style='color:green'>Damage increased by 15% for the whirlwind-scythe attack</span><br/>
+
<span style='color:green'>1 more attacks for the throwing knives attack</span><br/>
 
<br/>
 
<br/>
=== able to move at night without being seen on useful terrains &ndash; nightstalk ===
+
=== using fire-enchanted knives &ndash; knife2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_2|knife]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Sets damage type to fire for the throwing knives attack</span><br/>
 +
<br/>
 +
=== using cold-enchanted knives &ndash; knife2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_2|knife]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Sets damage type to cold for the throwing knives attack</span><br/>
 +
<br/>
 +
=== using arcane-enchanted knives &ndash; knife2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_2|knife]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Sets damage type to arcane for the throwing knives attack</span><br/>
 +
<br/>
 +
=== better with knives &ndash; knife3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_2|knife]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the throwing knives attack</span><br/>
 +
<br/>
 +
=== using magically returning knives (new berserk ranged attack) &ndash; knife-berserk ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#using_arcane-enchanted_knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New bonus attack: throwing berserk (% - % ranged )</span><br/>
 +
<span style='color:green'>New weapon special for the throwing berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 +
<br/>
 +
=== able to move at night without being seen on useful terrains &ndash; nightstalk ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
Line 4,306: Line 4,486:
 
=== able to move at night without being seen on all accessible terrains &ndash; nightstalk2 ===
 
=== able to move at night without being seen on all accessible terrains &ndash; nightstalk2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_at_night_without_being_seen_on_useful_terrains_.E2.80.93_nightstalk_3|nightstalk]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_at_night_without_being_seen_on_useful_terrains_.E2.80.93_nightstalk_2|nightstalk]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
 
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
 
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
Line 4,328: Line 4,508:
 
=== better at defending &ndash; block2 ===
 
=== better at defending &ndash; block2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_12|block]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_11|block]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
Line 4,345: Line 4,525:
 
=== better at defending &ndash; block3 ===
 
=== better at defending &ndash; block3 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_12|block]], [[#better_at_defending_.E2.80.93_block2_6|block2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_11|block]], [[#better_at_defending_.E2.80.93_block2_4|block2]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
Line 4,361: Line 4,541:
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Forester ==
+
== Orcish Strafer ==
  
=== striking better with bow &ndash; bow ===
+
=== better with crossbow &ndash; xbow ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
 
<br/>
 
<br/>
=== striking better with bow &ndash; bow2 ===
+
=== faster with crossbow &ndash; xbow2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the crossbow attack</span><br/>
<span style='color:green'>1 more attacks for the bow attack</span><br/>
+
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
 
<br/>
 
<br/>
=== striking better with bow &ndash; bow3 ===
+
=== shooting poisonous arrows &ndash; xbow-poison ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_2|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
+
<span style='color:green'>New weapon special for the crossbow attack: poison</span><br/>
 
<br/>
 
<br/>
=== shooting insanely precisely &ndash; bow-precise ===
+
=== faster with crossbow &ndash; xbow3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow_2|bow]], [[#striking_better_with_bow_.E2.80.93_bow2_2|bow2]], [[#striking_better_with_bow_.E2.80.93_bow3_2|bow3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the crossbow attack</span><br/>
<span style='color:green'>Remove weapon special for the bow attack: marksman</span><br/>
+
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
 
<br/>
 
<br/>
=== striking better with sword &ndash; sword ===
+
=== shooting more precisely &ndash; xbow-marksman ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#faster_with_crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the crossbow attack: marksman</span><br/>
 
<br/>
 
<br/>
=== striking better with sword &ndash; sword2 ===
+
=== incinerating enemies with fiery shots &ndash; xbow-incinerate ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_6|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
+
<span style='color:green'>New weapon special for the crossbow attack (fire attacks only): [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
 
<br/>
 
<br/>
=== striking better with sword &ndash; sword3 ===
+
=== better with crossbow &ndash; xbow4 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow_3|xbow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
 
<br/>
 
<br/>
=== able to attack parrying enemy blows &ndash; parry ===
+
=== shooting so hard that enemies behind targets will be hit as well &ndash; xbow-pierce ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: parry (-20% - -70% melee )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow4|xbow4]], [[#faster_with_crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/>
+
<span style='color:green'>New weapon special for the crossbow attack (pierce attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]</span><br/>
 +
<br/>
 +
=== striking better with sword &ndash; sword ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the short sword attack</span><br/>
 
<br/>
 
<br/>
=== parrying better &ndash; parry2 ===
+
=== striking faster with sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_parrying_enemy_blows_.E2.80.93_parry_5|parry]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_6|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the short sword attack</span><br/>
<span style='color:green'>5% more attacks for the parry attack</span><br/>
+
<span style='color:green'>1 more attacks for the short sword attack</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances; +1% resist impact) &ndash; armour ===
+
=== better protected from physical blows (2% better resistances) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 1%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
+
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
+
== Orcish Warmonger ==
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
  
== Goblin Ravager ==
+
=== striking better with sword &ndash; sword ===
 
 
=== biting better &ndash; fangs1 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the fangs attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the greatsword attack</span><br/>
 
<br/>
 
<br/>
=== biting faster &ndash; fangs2 ===
+
=== striking faster with sword &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_better_.E2.80.93_fangs1|fangs1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_7|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the fangs attack</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the greatsword attack</span><br/>
<span style='color:green'>1 more attacks for the fangs attack</span><br/>
+
<span style='color:green'>1 more attacks for the greatsword attack</span><br/>
 
<br/>
 
<br/>
=== feasting on enemies when biting &ndash; fangs2-leech ===
+
=== attacking in a scary way &ndash; sword2-horror ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_better_.E2.80.93_fangs1|fangs1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_7|sword]], [[#striking_faster_with_sword_.E2.80.93_sword2_5|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the fangs attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
+
<span style='color:green'>New weapon special for the greatsword attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
<span style='color:green'>Damage decreased by 1 for the fangs attack</span><br/>
+
<span style='color:green'>Remove weapon special for the greatsword attack: horrid,horrid_dummy</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the greatsword attack</span><br/>
 
<br/>
 
<br/>
=== biting better &ndash; fangs3 ===
+
=== striking better with sword &ndash; sword3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_faster_.E2.80.93_fangs2|fangs2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2_5|sword2]], [[#striking_better_with_sword_.E2.80.93_sword_7|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the fangs attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the greatsword attack</span><br/>
 
<br/>
 
<br/>
=== torching better &ndash; torch ===
+
=== able to attack in a terrible way that lowers enemy resistance &ndash; doom ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the torch attack</span><br/>
+
<span style='color:green'>New bonus attack: doom (-30% - -30% melee )</span><br/>
 +
<span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/>
 
<br/>
 
<br/>
=== torching faster &ndash; torch2 ===
+
=== crippling enemies better &ndash; doom2 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#torching_better_.E2.80.93_torch|torch]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terrible_way_that_lowers_enemy_resistance_.E2.80.93_doom_3|doom]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 2 for the torch attack</span><br/>
+
<span style='color:green'>Damage increased by 15% for the doom attack</span><br/>
<span style='color:green'>1 more attacks for the torch attack</span><br/>
+
<span style='color:green'>5% more attacks for the doom attack</span><br/>
 
<br/>
 
<br/>
=== incinerating with torch &ndash; torch3 ===
+
=== better with bow &ndash; bow ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#torching_faster_.E2.80.93_torch2|torch2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
<span style='color:green'>New weapon special for the torch attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
 
<span style='color:green'>Damage decreased by 1 for the torch attack</span><br/>
 
 
<br/>
 
<br/>
=== throwing nets better &ndash; net ===
+
=== better with bow &ndash; bow2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the net attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the bow attack</span><br/>
 
<br/>
 
<br/>
=== throwing nets faster &ndash; net2 ===
+
=== shooting poisonous arrows &ndash; bow-poison ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_nets_better_.E2.80.93_net|net]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow2_5|bow2]], [[#better_with_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the net attack</span><br/>
+
<span style='color:green'>New weapon special for the bow attack: poison</span><br/>
<span style='color:green'>1 more attacks for the net attack</span><br/>
 
 
<br/>
 
<br/>
=== more nimble (lowering the chance to be hit by 4%) &ndash; dodge ===
+
=== better with bow &ndash; bow3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow2_5|bow2]], [[#better_with_bow_.E2.80.93_bow|bow]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 4%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== able to lead allies into battle (like a level 2 unit) &ndash; leadership ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#60A0FF'>New ability: leadership level 2</span><br/>
 
<br/>
 
<br/>
 
+
=== a better leader (like a level 3 unit) &ndash; leadership2 ===
== Goblin Warbaner ==
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_lead_allies_into_battle_(like_a_level_2_unit)_.E2.80.93_leadership_2|leadership]] to be achieved first</i></span><br/>
=== striking better with spear &ndash; spear ===
+
<span style='color:#60A0FF'>Remove ability: leadership level 2</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>New ability: leadership level 3</span><br/>
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
 
 
<br/>
 
<br/>
=== striking faster with spear &ndash; spear2 ===
+
=== a better leader (like a level 4 unit) &ndash; leadership3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_spear_.E2.80.93_spear_2|spear]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_leader_(like_a_level_3_unit)_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 2 for the spear attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/>
<span style='color:green'>1 more attacks for the spear attack</span><br/>
+
<span style='color:#60A0FF'>New ability: leadership level 4</span><br/>
 
<br/>
 
<br/>
=== striking better with spear &ndash; spear3 ===
+
=== able to cause nearby allies to attack like bloodthirsty fanatics &ndash; leadership2_bloodthirst ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_spear_.E2.80.93_spear2_2|spear2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
 
<br/>
 
=== throwing spears faster &ndash; javelin ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage decreased by 2 for the javelin attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_leader_(like_a_level_3_unit)_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the javelin attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]</span><br/>
 
<br/>
 
<br/>
=== throwing spears better &ndash; javelin2 ===
+
=== better at gruesome things that arouse nearby allies &ndash; evisceration ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_spears_faster_.E2.80.93_javelin|javelin]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the javelin attack</span><br/>
 
<br/>
 
=== throwing spears more precisely &ndash; javelin3 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_spears_better_.E2.80.93_javelin2|javelin2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]</span><br/>
<span style='color:green'>New weapon special for the javelin attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== able to drum in a way that makes allies march faster &ndash; wardrums ===
+
=== better at gruesome things that arouse nearby allies &ndash; evisceration2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#wardrums_.E2.80.93_dummy|wardrums]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_gruesome_things_that_arouse_nearby_allies_.E2.80.93_evisceration|evisceration]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]</span><br/>
 
<br/>
 
<br/>
=== a better leader &ndash; leadership ===
+
=== better at gruesome things that arouse nearby allies &ndash; evisceration3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 2</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_gruesome_things_that_arouse_nearby_allies_.E2.80.93_evisceration2|evisceration2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: leadership level 3</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#greater evisceration_.E2.80.93_dummy|greater evisceration]]</span><br/>
 
<br/>
 
<br/>
=== better at dodging enemy attacks (lowering the chance to be hit by 2%) &ndash; dodge ===
+
=== better protected from physical blows (3% better resistances) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
Line 4,577: Line 4,711:
 
<br/>
 
<br/>
  
== Grim Knight ==
+
== Phantom ==
  
=== striking better with lance &ndash; lance ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
 
<br/>
 
=== striking better with lance &ndash; lance2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_2|lance]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 3 for the lance attack</span><br/>
 
<span style='color:green'>1 more attacks for the lance attack</span><br/>
 
<br/>
 
=== charging more powerfully with lance (2.5 times more damage) &ndash; lance3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_2|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_2|lance2]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/>
 
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
<br/>
 
=== charging even more powerfully with the lance (3 times more damage) &ndash; lance4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_2|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_2|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3_2|lance3]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/>
 
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
<br/>
 
=== striking even better with the lance &ndash; lance5 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_2|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_2|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3_2|lance3]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
 
<br/>
 
=== able to knock enemies back &ndash; knockback ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>New bonus attack: knockback (% - % melee )</span><br/>
 
<span style='color:green'>New weapon special for the knockback attack: [[LotI_Abilities#knockback_.E2.80.93_damage|knockback]]</span><br/>
 
<br/>
 
 
=== better at axe combat &ndash; axe ===
 
=== better at axe combat &ndash; axe ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
Line 4,617: Line 4,719:
 
=== better at axe combat &ndash; axe2 ===
 
=== better at axe combat &ndash; axe2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe|axe]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe_3|axe]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
<br/>
 
=== better at axe combat &ndash; axe3 ===
 
=== better at axe combat &ndash; axe3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe|axe]], [[#better_at_axe_combat_.E2.80.93_axe2|axe2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe_3|axe]], [[#better_at_axe_combat_.E2.80.93_axe2_2|axe2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 1 for the axe attack</span><br/>
 
<span style='color:green'>Damage decreased by 1 for the axe attack</span><br/>
 
<span style='color:green'>1 more attacks for the axe attack</span><br/>
 
<span style='color:green'>1 more attacks for the axe attack</span><br/>
Line 4,628: Line 4,730:
 
=== better at axe combat &ndash; axe4 ===
 
=== better at axe combat &ndash; axe4 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe|axe]], [[#better_at_axe_combat_.E2.80.93_axe2|axe2]], [[#better_at_axe_combat_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe_3|axe]], [[#better_at_axe_combat_.E2.80.93_axe2_2|axe2]], [[#better_at_axe_combat_.E2.80.93_axe3_2|axe3]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
<br/>
=== more undead-like resistance (improved resistances, slightly worsened weaknesses) &ndash; armour ===
+
=== able to perform a whirlwind attack &ndash; whirlwind ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:green'>New bonus attack: whirlwind-axe (-30% - -30% melee )</span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by -1%</span><br/>
+
<span style='color:green'>New weapon special for the whirlwind-axe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
+
<span style='color:green'>New weapon special for the whirlwind-axe attack: magical</span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by -1%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
+
=== whirling better &ndash; whirlwind2 ===
<span style='color:#60A0FF'>Resistance to arcane increased by -2%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_perform_a_whirlwind_attack_.E2.80.93_whirlwind_2|whirlwind]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 10% for the whirlwind-axe attack</span><br/>
 +
<br/>
 +
=== more nimble (lowering the chance to be hit by 4%) &ndash; dodge ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 4%</span><br/>
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
Line 4,645: Line 4,766:
 
<br/>
 
<br/>
  
== Incarnation ==
+
== Pilum Master ==
  
=== commanding vines better &ndash; melee ===
+
=== striking better with pilum &ndash; spear ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
 +
<br/>
 +
=== striking faster with pilum &ndash; spear2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_pilum_.E2.80.93_spear|spear]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 2 for the spear attack</span><br/>
 +
<span style='color:green'>1 more attacks for the spear attack</span><br/>
 
<br/>
 
<br/>
=== commanding vines better &ndash; melee2 ===
+
=== striking better with pilum &ndash; spear3 ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#commanding_vines_better_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_pilum_.E2.80.93_spear2|spear2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
 
<br/>
 
<br/>
=== ensnaring better &ndash; ensnare ===
+
=== throwing pilums faster &ndash; javelin ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks for the ensnare attack</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the javelin attack</span><br/>
 +
<span style='color:green'>1 more attacks for the javelin attack</span><br/>
 
<br/>
 
<br/>
=== ensnaring better &ndash; ensnare2 ===
+
=== throwing pilums better &ndash; javelin2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#ensnaring_better_.E2.80.93_ensnare|ensnare]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_pilums_faster_.E2.80.93_javelin|javelin]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the ensnare attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the javelin attack</span><br/>
 +
<br/>
 +
=== throwing pilums more precisely &ndash; javelin3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_pilums_better_.E2.80.93_javelin2|javelin2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the javelin attack: marksman</span><br/>
 
<br/>
 
<br/>
=== piercing with thorns better &ndash; thorns ===
+
=== able to attack in a tricky way that lowers enemy defence &ndash; trickery ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 2 for the thorns attack</span><br/>
+
<span style='color:green'>New bonus attack: trickery (-30% - -30% melee )</span><br/>
 +
<span style='color:green'>New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]</span><br/>
 
<br/>
 
<br/>
=== piercing with thorns faster &ndash; thorns2 ===
+
=== tricking enemies better &ndash; trickery2 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#piercing_with_thorns_better_.E2.80.93_thorns|thorns]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_tricky_way_that_lowers_enemy_defence_.E2.80.93_trickery|trickery]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the thorns attack</span><br/>
+
<span style='color:green'>Damage increased by 15% for the trickery attack</span><br/>
<span style='color:green'>1 more attacks for the thorns attack</span><br/>
+
<span style='color:green'>10% more attacks for the trickery attack</span><br/>
 
<br/>
 
<br/>
=== piercing with thorns better &ndash; thorns3 ===
+
=== blocking better &ndash; block ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#piercing_with_thorns_faster_.E2.80.93_thorns2|thorns2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:green'>Damage increased by 1 for the thorns attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
<br/>
 
<br/>
=== slowly draining adjacent enemies &ndash; leeches ===
+
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#piercing_with_thorns_better_.E2.80.93_thorns|thorns]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#leeches_.E2.80.93_dummy|leech]]</span><br/>
 
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal ===
+
 
 +
== Predator ==
 +
 
 +
=== striking better with bow &ndash; bow ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]</span><br/>
 
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal2 ===
+
=== shooting insanely precisely &ndash; bow-precise ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_3|heal]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]</span><br/>
+
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]</span><br/>
+
<span style='color:green'>Remove weapon special for the bow attack: marksman</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal3 ===
+
=== striking better with bow &ndash; bow2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_3|heal]], [[#able_to_heal_allies_better_.E2.80.93_heal2_4|heal2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]</span><br/>
+
<span style='color:green'>1 more attacks for the bow attack</span><br/>
 +
<br/>
 +
=== striking better with bow &ndash; bow3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== decreasing non-physical resistances of adjacent enemies (-20%) &ndash; conviction ===
+
=== shooting unbelievably precisely &ndash; bow-precise2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow_3|bow]], [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]], [[#striking_better_with_bow_.E2.80.93_bow3_3|bow3]], [[#shooting_insanely_precisely_.E2.80.93_bow-precise_4|bow-precise]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the bow attack: focused</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== decreasing non-physical resistances of adjacent enemies (-30%) &ndash; conviction2 ===
+
=== able to deal heavy damage with a single shot &ndash; execution ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#decreasing_non-physical_resistances_of_adjacent_enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: execution (-45% - % ranged )</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (20)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]</span><br/>
 
 
<br/>
 
<br/>
=== decreasing non-physical resistances of adjacent enemies (-40%) &ndash; conviction3 ===
+
=== executing enemy bosses better &ndash; execution2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#decreasing_non-physical_resistances_of_adjacent_enemies_(-30%)_.E2.80.93_conviction2|conviction2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_deal_heavy_damage_with_a_single_shot_.E2.80.93_execution|execution]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (30)]]</span><br/>
+
<span style='color:green'>Damage increased by 10% for the execution attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#conviction (INTENSITY)_.E2.80.93_resistance|conviction (40)]]</span><br/>
 
 
<br/>
 
<br/>
=== able to poison all adjacent enemy units &ndash; vine_toxic ===
+
=== very good at slaying humans &ndash; bow-hunting-humans ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#decreasing_non-physical_resistances_of_adjacent_enemies_(-20%)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#dark aura_.E2.80.93_dummy|dark aura]]</span><br/>
+
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== very good at slaying orcs &ndash; bow-hunting-orcs ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
 
 
== Krux ==
 
 
 
=== better with sword &ndash; sword1 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
+
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== faster with sword &ndash; sword1_speed ===
+
=== very good at slaying elves &ndash; bow-hunting-elves ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_9|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]</span><br/>
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== very good at slaying dragons &ndash; bow-hunting-drakes ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]</span><br/>
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
<br/>
 
<br/>
=== more precise with sword &ndash; sword2_marksman ===
+
=== striking better with dagger &ndash; dagger ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the dagger attack</span><br/>
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== striking better with dagger &ndash; dagger2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_9|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_dagger_.E2.80.93_dagger|dagger]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the dagger attack</span><br/>
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
+
<span style='color:green'>1 more attacks for the dagger attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword4 ===
+
=== striking better with dagger &ndash; dagger3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_9|sword2]], [[#better_with_sword_.E2.80.93_sword3_9|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_dagger_.E2.80.93_dagger2|dagger2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the dagger attack</span><br/>
 
<br/>
 
<br/>
=== slowing enemies with sword &ndash; sword4_plague ===
+
=== better at defending &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_9|sword2]], [[#better_with_sword_.E2.80.93_sword3_9|sword3]], [[#better_with_sword_.E2.80.93_sword4_8|sword4]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:green'>New weapon special for the sword attack: slow</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<br/>
 +
=== faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword5 ===
+
 
 +
== Preserved Lich (Argan Lich) ==
 +
 
 +
=== better with sword &ndash; sword1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_9|sword2]], [[#better_with_sword_.E2.80.93_sword3_9|sword3]], [[#better_with_sword_.E2.80.93_sword4_8|sword4]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
 
<br/>
 
<br/>
=== faster with sword &ndash; sword5_speed ===
+
=== faster with sword &ndash; sword1_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_9|sword2]], [[#better_with_sword_.E2.80.93_sword3_9|sword3]], [[#better_with_sword_.E2.80.93_sword4_8|sword4]], [[#better_with_sword_.E2.80.93_sword5_4|sword5]], [[#faster_with_sword_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_5|sword3]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:green'>1 more attacks for the lichsword attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword6 ===
+
=== better with sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_9|sword2]], [[#better_with_sword_.E2.80.93_sword3_9|sword3]], [[#better_with_sword_.E2.80.93_sword4_8|sword4]], [[#better_with_sword_.E2.80.93_sword5_4|sword5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_4|sword1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
 
<br/>
 
<br/>
=== faster with spectral blades &ndash; spectral_blades_speed ===
+
=== more precise with sword &ndash; sword2_marksman ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks for the spectral blades attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_4|sword1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the lichsword attack: marksman</span><br/>
 
<br/>
 
<br/>
=== better with spectral blades &ndash; spectral_blades ===
+
=== better with sword &ndash; sword3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_spectral_blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_4|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the spectral blades attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
 
<br/>
 
<br/>
=== better with spectral blades &ndash; spectral_blades_2 ===
+
=== better with sword &ndash; sword4 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_spectral_blades_.E2.80.93_spectral_blades_speed|spectral_blades_speed]], [[#better_with_spectral_blades_.E2.80.93_spectral_blades|spectral_blades]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 
<br/>
 
=== more precise with spectral blades &ndash; spectral_blades_marksman ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_spectral_blades_.E2.80.93_spectral_blades_2|spectral_blades_2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_4|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]], [[#better_with_sword_.E2.80.93_sword3_5|sword3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the spectral blades attack: marksman</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie1 ===
+
=== raising undead with sword &ndash; sword4_plague ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_4|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]], [[#better_with_sword_.E2.80.93_sword3_5|sword3]], [[#better_with_sword_.E2.80.93_sword4_5|sword4]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>New weapon special for the lichsword attack: plague</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie2 ===
+
=== better with sword &ndash; sword5 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_4|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]], [[#better_with_sword_.E2.80.93_sword3_5|sword3]], [[#better_with_sword_.E2.80.93_sword4_5|sword4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== decreasing enemies' arcane resistance by 8% &ndash; faerie2_penetrate ===
+
=== faster with sword &ndash; sword5_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_4|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]], [[#better_with_sword_.E2.80.93_sword3_5|sword3]], [[#better_with_sword_.E2.80.93_sword4_5|sword4]], [[#better_with_sword_.E2.80.93_sword5_4|sword5]], [[#faster_with_sword_.E2.80.93_sword1_speed_3|sword1_speed]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the lichsword attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie3 ===
+
=== better with sword &ndash; sword6 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_4|sword1]], [[#better_with_sword_.E2.80.93_sword2_7|sword2]], [[#better_with_sword_.E2.80.93_sword3_5|sword3]], [[#better_with_sword_.E2.80.93_sword4_5|sword4]], [[#better_with_sword_.E2.80.93_sword5_4|sword5]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lichsword attack</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie3_speed ===
+
=== better with crossbow &ndash; xbow ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie4 ===
+
=== striking more precisely with the crossbow &ndash; xbow-marksman ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>New weapon special for the crossbow attack: marksman</span><br/>
 
<br/>
 
<br/>
=== decreasing enemies' arcane resistance by 7% &ndash; faerie4_penetrate ===
+
=== better with crossbow &ndash; xbow2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#decreasing_enemies'_arcane_resistance_by_8%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie5 ===
+
=== faster with crossbow &ndash; xbow2_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]], [[#better_with_crossbow_.E2.80.93_xbow2_3|xbow2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie5_speed ===
+
=== better with crossbow &ndash; xbow3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]], [[#faster_with_faerie_fire_.E2.80.93_faerie3_speed|faerie3_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]], [[#better_with_crossbow_.E2.80.93_xbow2_3|xbow2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie6 ===
+
=== striking more precisely with the crossbow &ndash; xbow-marksman ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]], [[#better_with_crossbow_.E2.80.93_xbow2_3|xbow2]], xbow_marksman to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>New weapon special for the crossbow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the crossbow attack: marksman</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie6_speed ===
+
=== better with crossbow &ndash; xbow4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed|faerie5_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]], [[#better_with_crossbow_.E2.80.93_xbow2_3|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow3_3|xbow3]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie7 ===
+
=== faster with crossbow &ndash; xbow2_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6|faerie6]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]], [[#better_with_crossbow_.E2.80.93_xbow2_3|xbow2]], [[#faster_with_crossbow_.E2.80.93_xbow2_speed_2|xbow2_speed]], [[#better_with_crossbow_.E2.80.93_xbow3_3|xbow3]], [[#better_with_crossbow_.E2.80.93_xbow4_2|xbow4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie7_speed ===
+
=== blocking attacks better (2 % better defence) &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed|faerie6_speed]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie8 ===
+
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6|faerie6]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== casting fireballs better &ndash; fireball ===
+
=== better protected from physical blows (3% better resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>Damage increased by 3 for the fireball attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 
<br/>
 
<br/>
=== casting fireballs better &ndash; fireball2 ===
+
=== better protected from magical attacks (4% better resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball_2|fireball]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 4%</span><br/>
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 4%</span><br/>
 
<br/>
 
<br/>
=== casting fireballs with better precision &ndash; fireball2_precision ===
+
 
 +
== Preserved Lich (Delly Lich) ==
 +
 
 +
=== faster at melee combat &ndash; sword ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball_2|fireball]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
<span style='color:green'>Remove weapon special for the fireball attack: magical</span><br/>
 
 
<br/>
 
<br/>
=== casting fireballs better &ndash; fireball3 ===
+
=== able to chop through more enemies with sword &ndash; sword2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball2_2|fireball2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 3 for the fireball attack</span><br/>
+
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/>
 
<br/>
 
<br/>
=== better with magic &ndash; magic ===
+
=== better with sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
=== dealing more damage with burning aura &ndash; burning_aura ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (16)]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_4|sword]], [[#able_to_chop_through_more_enemies_with_sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with burning aura &ndash; burning_aura2 ===
+
=== leeching with sword &ndash; sword3-leech ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_burning_aura_.E2.80.93_burning_aura|burning_aura]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_4|sword]], [[#able_to_chop_through_more_enemies_with_sword_.E2.80.93_sword2|sword2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/>
+
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]</span><br/>
 
 
<br/>
 
<br/>
=== dealing more damage with burning aura &ndash; burning_aura3 ===
+
=== better with sword &ndash; sword4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_burning_aura_.E2.80.93_burning_aura2|burning_aura2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_4|sword]], [[#able_to_chop_through_more_enemies_with_sword_.E2.80.93_sword2|sword2]], [[#better_with_sword_.E2.80.93_sword3_6|sword3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]</span><br/>
 
 
<br/>
 
<br/>
=== possessing the leadership of a level 3 unit &ndash; leadership1 ===
+
=== dealing more damage with knives &ndash; knife1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>New ability: leadership level 3</span><br/>
+
<span style='color:green'>Damage increased by 2 for the knife attack</span><br/>
 
<br/>
 
<br/>
=== possessing the leadership of a level 4 unit &ndash; leadership2 ===
+
=== faster with knives &ndash; knife2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_3_unit_.E2.80.93_leadership1|leadership1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_knives_.E2.80.93_knife1|knife1]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/>
+
<span style='color:green'>1 more attacks for the knife attack</span><br/>
<span style='color:#60A0FF'>New ability: leadership level 4</span><br/>
 
 
<br/>
 
<br/>
=== possessing the leadership of a level 5 unit &ndash; leadership3 ===
+
=== more precise with knives &ndash; knife3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_4_unit_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#more_precise_with_knives_.E2.80.93_knife3|knife3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/>
+
<span style='color:green'>New weapon special for the knife attack: marksman</span><br/>
<span style='color:#60A0FF'>New ability: leadership level 5</span><br/>
+
<br/>
 +
=== better with knives &ndash; knife4 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements knife, [[#faster_with_knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal ===
+
=== able to move at night without being seen on useful terrains &ndash; nightstalk ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Remove ability: heals</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/>
 
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal2 ===
+
=== able to move at night without being seen on all accessible terrains &ndash; nightstalk2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_4|heal]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_at_night_without_being_seen_on_useful_terrains_.E2.80.93_nightstalk_3|nightstalk]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (12)]]</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]</span><br/>
+
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal3 ===
+
=== better at defending &ndash; block ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_4|heal]], [[#able_to_heal_allies_better_.E2.80.93_heal2_5|heal2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (18)]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (24)]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== better at defending &ndash; block2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_13|block]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
Line 4,962: Line 5,146:
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== better at defending &ndash; block3 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_13|block]], [[#better_at_defending_.E2.80.93_block2_5|block2]] to be achieved first</i></span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
== Krux Later ==
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 +
<br/>
 +
=== able to attack parrying enemy blows &ndash; parry ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:green'>New bonus attack: parry (-20% - -70% melee )</span><br/>
 +
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/>
 +
<br/>
 +
=== parrying better &ndash; parry2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_parrying_enemy_blows_.E2.80.93_parry_2|parry]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/>
 +
<span style='color:green'>5% more attacks for the parry attack</span><br/>
 +
<br/>
 +
=== faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<br/>
 +
 
 +
== Preserved Lich (Efraim Lich) ==
  
 
=== better with sword &ndash; sword1 ===
 
=== better with sword &ndash; sword1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 
 
<br/>
 
<br/>
=== faster with sword &ndash; sword1_speed ===
+
=== faster with sword (affects also whirlwind) &ndash; sword1_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_10|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_7|sword3]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
+
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/>
 
<br/>
 
<br/>
 
=== better with sword &ndash; sword2 ===
 
=== better with sword &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 
 
<br/>
 
<br/>
 
=== more precise with sword &ndash; sword2_marksman ===
 
=== more precise with sword &ndash; sword2_marksman ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
 
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
 
<br/>
 
<br/>
 
=== better with sword &ndash; sword3 ===
 
=== better with sword &ndash; sword3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_10|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_8|sword2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
 
 
<br/>
 
<br/>
 
=== better with sword &ndash; sword4 ===
 
=== better with sword &ndash; sword4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_10|sword2]], [[#better_with_sword_.E2.80.93_sword3_10|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_8|sword2]], [[#better_with_sword_.E2.80.93_sword3_7|sword3]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== slowing enemies with sword &ndash; sword4_plague ===
+
=== raising undead with sword &ndash; sword4_plague ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_10|sword2]], [[#better_with_sword_.E2.80.93_sword3_10|sword3]], [[#better_with_sword_.E2.80.93_sword4_9|sword4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_8|sword2]], [[#better_with_sword_.E2.80.93_sword3_7|sword3]], [[#better_with_sword_.E2.80.93_sword4_7|sword4]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the sword attack: slow</span><br/>
+
<span style='color:green'>New weapon special for the sword attack: plague</span><br/>
 
<br/>
 
<br/>
 
=== better with sword &ndash; sword5 ===
 
=== better with sword &ndash; sword5 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_10|sword2]], [[#better_with_sword_.E2.80.93_sword3_10|sword3]], [[#better_with_sword_.E2.80.93_sword4_9|sword4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_8|sword2]], [[#better_with_sword_.E2.80.93_sword3_7|sword3]], [[#better_with_sword_.E2.80.93_sword4_7|sword4]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== faster with sword &ndash; sword5_speed ===
+
=== faster with sword (affects also whirlwind) &ndash; sword5_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_10|sword2]], [[#better_with_sword_.E2.80.93_sword3_10|sword3]], [[#better_with_sword_.E2.80.93_sword4_9|sword4]], [[#better_with_sword_.E2.80.93_sword5_5|sword5]], [[#faster_with_sword_.E2.80.93_sword1_speed_3|sword1_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_8|sword2]], [[#better_with_sword_.E2.80.93_sword3_7|sword3]], [[#better_with_sword_.E2.80.93_sword4_7|sword4]], [[#better_with_sword_.E2.80.93_sword5_5|sword5]], [[#faster_with_sword_(affects_also_whirlwind)_.E2.80.93_sword1_speed_2|sword1_speed]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 +
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/>
 
<br/>
 
<br/>
 
=== better with sword &ndash; sword6 ===
 
=== better with sword &ndash; sword6 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_10|sword2]], [[#better_with_sword_.E2.80.93_sword3_10|sword3]], [[#better_with_sword_.E2.80.93_sword4_9|sword4]], [[#better_with_sword_.E2.80.93_sword5_5|sword5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_5|sword1]], [[#better_with_sword_.E2.80.93_sword2_8|sword2]], [[#better_with_sword_.E2.80.93_sword3_7|sword3]], [[#better_with_sword_.E2.80.93_sword4_7|sword4]], [[#better_with_sword_.E2.80.93_sword5_5|sword5]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== faster with spectral blades &ndash; spectral_blades_speed ===
+
=== able to attack twice in a row &ndash; berserk1 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:green'>1 more attacks for the spectral blades attack</span><br/>
 
<br/>
 
=== better with spectral blades &ndash; spectral_blades ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_spectral_blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: mberserk2 (-20% - % melee blade)</span><br/>
<span style='color:green'>Damage increased by 2 for the spectral blades attack</span><br/>
+
<span style='color:green'>New weapon special for the mberserk2 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (2)]]</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk2 attack: swarm</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk2 attack: marksman</span><br/>
 
<br/>
 
<br/>
=== better with spectral blades &ndash; spectral_blades_2 ===
+
=== able to attack thrice in a row &ndash; berserk2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_spectral_blades_.E2.80.93_spectral_blades_speed_2|spectral_blades_speed]], [[#better_with_spectral_blades_.E2.80.93_spectral_blades_3|spectral_blades]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_twice_in_a_row_.E2.80.93_berserk1_2|berserk1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the spectral blades attack</span><br/>
+
<span style='color:green'>New bonus attack: mberserk3 (-20% - % melee blade)</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk3 attack: swarm</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk3 attack: marksman</span><br/>
 
<br/>
 
<br/>
=== more precise with spectral blades &ndash; spectral_blades_marksman ===
+
=== able to attack five times in a row &ndash; berserk3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_spectral_blades_.E2.80.93_spectral_blades_2_2|spectral_blades_2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_thrice_in_a_row_.E2.80.93_berserk2_2|berserk2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the spectral blades attack: marksman</span><br/>
+
<span style='color:green'>New bonus attack: mberserk5 (-20% - % melee blade)</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk5 attack: swarm</span><br/>
 +
<span style='color:green'>New weapon special for the mberserk5 attack: marksman</span><br/>
 +
<br/>
 +
=== doing more damage with the furious attack &ndash; berserk1_damage ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_twice_in_a_row_.E2.80.93_berserk1_2|berserk1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/>
 +
<span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/>
 +
<span style='color:green'>Damage increased by 10% for the mberserk5 attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie1 ===
+
=== whirling better &ndash; whirlwind ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie2 ===
+
=== whirling better &ndash; whirlwind2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#whirling_better_.E2.80.93_whirlwind_2|whirlwind]], [[#whirling_better_.E2.80.93_whirlwind_2|whirlwind]], [[#whirling_better_.E2.80.93_whirlwind_2|whirlwind]], [[#better_with_sword_.E2.80.93_sword4_7|sword4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== decreasing enemies' arcane resistance by 8% &ndash; faerie2_penetrate ===
+
=== whirling better &ndash; whirlwind3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#whirling_better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#whirling_better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#whirling_better_.E2.80.93_whirlwind2_4|whirlwind2]], [[#better_with_sword_.E2.80.93_sword6_5|sword6]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie3 ===
+
=== better with knives &ndash; knives1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie3_speed ===
+
=== backstabbing with knives &ndash; knives1_backstab ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:green'>New weapon special for the knife attack: backstab</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie4 ===
+
=== better with knives &ndash; knives2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
<br/>
 
<br/>
=== decreasing enemies' arcane resistance by 7% &ndash; faerie4_penetrate ===
+
=== more precise with knives &ndash; knives2_precision ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#decreasing_enemies'_arcane_resistance_by_8%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the knife attack: marksman</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie5 ===
+
=== better with knives &ndash; knives3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie5_speed ===
+
=== faster with knives &ndash; knives3_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]], [[#faster_with_faerie_fire_.E2.80.93_faerie3_speed_2|faerie3_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]], [[#better_with_knives_.E2.80.93_knives3_2|knives3]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the knife attack</span><br/>
 +
<span style='color:green'>1 more attacks for the knife attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie6 ===
+
=== better with knives &ndash; knives4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]], [[#better_with_knives_.E2.80.93_knives3_2|knives3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie6_speed ===
+
=== backstabbing with knives better &ndash; knives4-backstab ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_2|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed_2|faerie5_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives4_2|knives4]], [[#backstabbing_with_knives_.E2.80.93_knives1_backstab_2|knives1_backstab]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>New weapon special for the knife attack: [[LotI_Abilities#greater backstab_.E2.80.93_damage|greater backstab]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the knife attack: backstab</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie7 ===
+
=== better with knives &ndash; knives5 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_2|faerie6]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]], [[#better_with_knives_.E2.80.93_knives3_2|knives3]], [[#better_with_knives_.E2.80.93_knives4_2|knives4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie7_speed ===
+
=== faster with knives &ndash; knives5_speed ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_2|knives1]], [[#better_with_knives_.E2.80.93_knives2_2|knives2]], [[#better_with_knives_.E2.80.93_knives3_2|knives3]], [[#better_with_knives_.E2.80.93_knives4_2|knives4]], [[#faster_with_knives_.E2.80.93_knives3_speed_2|knives3_speed]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the knife attack</span><br/>
 +
<br/>
 +
=== causing a spine-chilling fear &ndash; fear1_spine_chill ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_2|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_2|faerie6_speed]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:green'>New weapon special for the wave of fear attack: slow</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie8 ===
+
=== causing stronger fear &ndash; fear1 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_2|faerie6]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
<span style='color:green'>Damage increased by 2 for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== casting fireballs better &ndash; fireball2 ===
+
=== causing stronger fear &ndash; fear2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements fireball to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear1|fear1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
 
<br/>
 
<br/>
=== casting fireballs with better precision &ndash; fireball2_precision ===
+
=== causing fear faster &ndash; fear2_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements fireball to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear2|fear2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:green'>1 more attacks for the wave of fear attack</span><br/>
<span style='color:green'>Remove weapon special for the fireball attack: magical</span><br/>
 
 
<br/>
 
<br/>
=== casting fireballs better &ndash; fireball3 ===
+
=== causing stronger fear &ndash; fear3 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_fireballs_better_.E2.80.93_fireball2_3|fireball2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear2|fear2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 3 for the fireball attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
 
<br/>
 
<br/>
=== better with magic &ndash; magic ===
+
=== having fun when scaring enemies &ndash; fear3_leech ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:green'>Damage increased by 2 for the fireball attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
=== dealing more damage with burning aura &ndash; burning_aura ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear3|fear3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (24)]]</span><br/>
+
<span style='color:green'>New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with burning aura &ndash; burning_aura2 ===
+
=== causing stronger fear &ndash; fear4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_burning_aura_.E2.80.93_burning_aura_2|burning_aura]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear3|fear3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (32)]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]</span><br/>
 
 
<br/>
 
<br/>
=== dealing more damage with burning aura &ndash; burning_aura3 ===
+
=== causing fear faster &ndash; fear4_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#dealing_more_damage_with_burning_aura_.E2.80.93_burning_aura2_2|burning_aura2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear4|fear4]], [[#causing_fear_faster_.E2.80.93_fear2_speed|fear2_speed]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (40)]]</span><br/>
+
<span style='color:green'>1 more attacks for the wave of fear attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#burns foes (POWER)_.E2.80.93_heals|burns foes (48)]]</span><br/>
 
 
<br/>
 
<br/>
=== possessing the leadership of a level 3 unit &ndash; leadership1 ===
+
=== causing stronger fear &ndash; fear5 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>New ability: leadership level 3</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear4|fear4]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
 
<br/>
 
<br/>
=== possessing the leadership of a level 4 unit &ndash; leadership2 ===
+
=== causing fear to groups of enemies &ndash; fear5_mass_scare ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_3_unit_.E2.80.93_leadership1_2|leadership1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear5|fear5]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/>
+
<span style='color:green'>New weapon special for the wave of fear attack: [[LotI_Abilities#explosive slow_.E2.80.93_damage|explosive slow]]</span><br/>
<span style='color:#60A0FF'>New ability: leadership level 4</span><br/>
 
 
<br/>
 
<br/>
=== possessing the leadership of a level 5 unit &ndash; leadership3 ===
+
=== causing stronger fear &ndash; fear6 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#possessing_the_leadership_of_a_level_4_unit_.E2.80.93_leadership2_2|leadership2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear5|fear5]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/>
+
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
<span style='color:#60A0FF'>New ability: leadership level 5</span><br/>
 
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal ===
+
=== causing fear faster &ndash; fear6-speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (16)]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear6|fear6]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]</span><br/>
+
<span style='color:green'>1 more attacks for the wave of fear attack</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal2 ===
+
=== causing stronger fear &ndash; fear7 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_5|heal]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear6|fear6]], [[#causing_fear_faster_.E2.80.93_fear4_speed|fear4_speed]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (22)]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]</span><br/>
+
<br/>
 +
=== causing stronger fear &ndash; fear8 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear7|fear7]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal3 ===
+
=== causing insane fear to groups of enemies &ndash; fear8_explosive ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_5|heal]], [[#able_to_heal_allies_better_.E2.80.93_heal2_6|heal2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear8|fear8]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (28)]]</span><br/>
+
<span style='color:green'>New weapon special for the wave of fear attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (34)]]</span><br/>
 
 
<br/>
 
<br/>
=== causing an even worse frailty complex in enemies' minds (-20% physical resistances) &ndash; conviction ===
+
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/>
 
 
<br/>
 
<br/>
=== causing a really terrible frailty complex in enemies' minds  (-25% physical resistances) &ndash; conviction2 ===
+
=== faster &ndash; movement2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_an_even_worse_frailty_complex_in_enemies'_minds_(-20%_physical_resistances)_.E2.80.93_conviction|conviction]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_.E2.80.93_movement_53|movement]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]</span><br/>
+
<br/>
 +
=== able to muster enough mental powers to levitate through hard terrains &ndash; movement3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_.E2.80.93_movement_53|movement]], [[#faster_.E2.80.93_movement2_2|movement2]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Movement costs through forests set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on frozen lands set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on flat terrains set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through dark caves set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through mushroom groves set to 2</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through villages set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through castles set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs in shallow waters set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on coastal reefs set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs in deep waters set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through swampy places set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on hills set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs on mountains set to 2</span><br/>
 +
<span style='color:#60A0FF'>Movement costs across sands set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs above unwalkable places set to 1</span><br/>
 +
<span style='color:#60A0FF'>Movement costs through impassable walls set to {UNREACHABLE}</span><br/>
 +
<br/>
 +
=== faster &ndash; movement4 ===
 +
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_muster_enough_mental_powers_to_levitate_through_hard_terrains_.E2.80.93_movement3_2|movement3]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== harder to be hit &ndash; dodge ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== better protected from physical blows (2% better resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
 
+
=== better protected from magical attacks (3% better resistances) &ndash; armour ===
== Lethalia Doppelganger ==
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
+
<span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/>
=== better at axe combat &ndash; melee ===
+
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 3%</span><br/>
 +
<br/>
 +
 
 +
== Preserved Lich (Lethalia Lich) ==
 +
 
 +
=== better with staff &ndash; staff1 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 +
<br/>
 +
=== more precise with staff &ndash; staff1_marksman ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the staff attack: marksman</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; melee2 ===
+
=== better with staff &ndash; staff2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; melee3 ===
+
=== more precise with staff &ndash; staff2_focused ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_melee2|melee2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#more_precise_with_staff_.E2.80.93_staff1_marksman_2|staff1_marksman]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the staff attack: marksman</span><br/>
 
<br/>
 
<br/>
=== better in ranged combat &ndash; ranged ===
+
=== creating undead with staff &ndash; staff2_plague ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the staff attack: plague</span><br/>
 
<br/>
 
<br/>
=== better in ranged combat &ndash; ranged2 ===
+
=== better with staff &ndash; staff3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_in_ranged_combat_.E2.80.93_ranged_2|ranged]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== better in ranged combat &ndash; ranged3 ===
+
=== faster with staff &ndash; staff3_attacks ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_in_ranged_combat_.E2.80.93_ranged2_2|ranged2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the staff attack</span><br/>
 
<br/>
 
<br/>
=== better at dodging (lowering the chance to be hit by 2%) &ndash; dodge ===
+
=== better with staff &ndash; staff4 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== faster with staff &ndash; staff4_attacks ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#faster_with_staff_.E2.80.93_staff3_attacks_2|staff3_attacks]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:green'>1 more attacks for the staff attack</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== better with staff &ndash; staff5 ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
 
 
== Lethalia Evil Good ==
 
 
 
=== better with sword &ndash; sword ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== creating better undead with staff &ndash; staff5_plague ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#better_with_staff_.E2.80.93_staff5_2|staff5]], [[#creating_undead_with_staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
+
<span style='color:green'>New weapon special for the staff attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]</span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:green'>Remove weapon special for the staff attack: plague</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== dealing fire damage with staff &ndash; staff5_fire ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword2_11|sword2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
=== causing more havoc with magic &ndash; magic1 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage decreased by 4 for the dark blast attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#better_with_staff_.E2.80.93_staff5_2|staff5]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the dark blast attack</span><br/>
+
<span style='color:green'>Sets damage type to fire for the staff attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; magic2 ===
+
=== better with staff &ndash; staff6 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_magic1|magic1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#better_with_staff_.E2.80.93_staff5_2|staff5]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 3 for the dark blast attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
<br/>
 
<br/>
=== decreasing enemies' arcane resistance by 8% &ndash; magic2_penetrate ===
+
=== faster with staff &ndash; staff6_attacks ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_magic1|magic1]], [[#causing_more_havoc_with_magic_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#better_with_staff_.E2.80.93_staff5_2|staff5]], [[#better_with_staff_.E2.80.93_staff6_2|staff6]], staff4-attacks to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the staff attack</span><br/>
 +
<br/>
 +
=== better with staff &ndash; staff7 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#better_with_staff_.E2.80.93_staff5_2|staff5]], [[#better_with_staff_.E2.80.93_staff6_2|staff6]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; magic3 ===
+
=== better with axe &ndash; axe1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_magic1|magic1]], [[#causing_more_havoc_with_magic_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
<span style='color:green'>Damage increased by 3 for the dark blast attack</span><br/>
 
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; magic4 ===
+
=== better with axe &ndash; axe2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_magic1|magic1]], [[#causing_more_havoc_with_magic_.E2.80.93_magic2|magic2]], [[#causing_more_havoc_with_magic_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
<br/>
=== decreasing enemies' arcane resistance by 7% &ndash; magic4_penetrate ===
+
=== faster with axe (affects also whirlwind) &ndash; axe1_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_magic1|magic1]], [[#causing_more_havoc_with_magic_.E2.80.93_magic2|magic2]], [[#causing_more_havoc_with_magic_.E2.80.93_magic3|magic3]], [[#causing_more_havoc_with_magic_.E2.80.93_magic4|magic4]], [[#decreasing_enemies'_arcane_resistance_by_8%_.E2.80.93_magic2_penetrate|magic2_penetrate]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#able_to_use_whirlwind_attack_with_axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the axe attack</span><br/>
 +
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== able to attack with magically increased speed &ndash; speed ===
+
=== poisoning enemies with axe (affects also whirlwind) &ndash; axe2_poison ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: speed (-30% - % melee )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#able_to_use_whirlwind_attack_with_axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the axe attack: poison</span><br/>
 +
<span style='color:green'>New weapon special for the axe_whirlwind attack: poison</span><br/>
 
<br/>
 
<br/>
=== attacking better under the effect of quickening spell &ndash; speed2 ===
+
=== better with axe &ndash; axe3 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_magically_increased_speed_.E2.80.93_speed|speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#able_to_use_whirlwind_attack_with_axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the speed attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
<br/>
=== able to attack with magically flaming sword &ndash; fire ===
+
=== faster with axe (affects also whirlwind) &ndash; axe3_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: fiery saber (% - % melee fire)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]], [[#faster_with_axe_(affects_also_whirlwind)_.E2.80.93_axe1_speed_2|axe1_speed]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the axe attack</span><br/>
 +
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== attacking better with the flaming sword &ndash; fire2 ===
+
=== better with axe &ndash; axe4 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_magically_flaming_sword_.E2.80.93_fire|fire]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 15% for the fiery saber attack</span><br/>
 
<br/>
 
=== better at dodging (lowering the chance to be hit by 2%) &ndash; dodge ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
 
 
== Lethalia God ==
 
 
 
=== better with staff &ndash; staff1 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
<br/>
=== more precise with staff &ndash; staff1_marksman ===
+
=== able to hit multiple enemies with axe &ndash; axe4_cleave ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]], [[#better_with_axe_.E2.80.93_axe4_3|axe4]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the staff attack: marksman</span><br/>
+
<span style='color:green'>New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/>
 
<br/>
 
<br/>
=== better with staff &ndash; staff2 ===
+
=== better with axe &ndash; axe5 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]], [[#better_with_axe_.E2.80.93_axe4_3|axe4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
<br/>
=== more precise with staff &ndash; staff2_focused ===
+
=== faster with axe (affects also whirlwind) &ndash; axe5_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#more_precise_with_staff_.E2.80.93_staff1_marksman|staff1_marksman]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]], [[#better_with_axe_.E2.80.93_axe4_3|axe4]], [[#better_with_axe_.E2.80.93_axe5_2|axe5]], [[#faster_with_axe_(affects_also_whirlwind)_.E2.80.93_axe3_speed_2|axe3_speed]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:green'>1 more attacks for the axe attack</span><br/>
<span style='color:green'>Remove weapon special for the staff attack: marksman</span><br/>
+
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== poisoning enemies with staff &ndash; staff2_plague ===
+
=== better with axe &ndash; axe6 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]], [[#better_with_axe_.E2.80.93_axe4_3|axe4]], [[#better_with_axe_.E2.80.93_axe5_2|axe5]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 +
<br/>
 +
=== able to use whirlwind attack with axe &ndash; whirlwind ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the staff attack: poison</span><br/>
+
<span style='color:green'>New attack: axe_whirlwind (7 - 3)</span><br/>
 +
<span style='color:green'>New weapon special for the axe_whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/>
 +
<span style='color:green'>New weapon special for the axe_whirlwind attack: magical</span><br/>
 
<br/>
 
<br/>
=== better with staff &ndash; staff3 ===
+
=== better at whirling &ndash; whirlwind2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#able_to_use_whirlwind_attack_with_axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe_whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== faster with staff &ndash; staff3_attacks ===
+
=== causing more havoc with faerie fire &ndash; faerie1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<span style='color:green'>1 more attacks for the staff attack</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better with staff &ndash; staff4 ===
+
=== causing more havoc with faerie fire &ndash; faerie2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
 +
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better with staff &ndash; staff5 ===
+
=== able to deal damage to multiple units with faerie fire &ndash; faerie2_boom ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>New bonus attack: conical faerie fire (% - %  )</span><br/>
 +
<span style='color:green'>New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/>
 
<br/>
 
<br/>
=== incinerating enemies with staff (instead of poison) &ndash; staff5_plague ===
+
=== causing more havoc with faerie fire &ndash; faerie3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]], [[#better_with_staff_.E2.80.93_staff5|staff5]], [[#poisoning_enemies_with_staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the staff attack: [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<span style='color:green'>Remove weapon special for the staff attack: poison</span><br/>
 
 
<br/>
 
<br/>
=== dealing fire damage with staff &ndash; staff5_fire ===
+
=== without dependence on health with faerie fire (CAUTION: significantly fewer attacks!) &ndash; faerie3_noswarm ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]], [[#better_with_staff_.E2.80.93_staff5|staff5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first</i></span><br/>
<span style='color:green'>Sets damage type to fire for the staff attack</span><br/>
+
<span style='color:green'>Remove weapon special for the faerie fire attack: swarm</span><br/>
 +
<span style='color:green'>3 fewer attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better with staff &ndash; staff6 ===
+
=== faster with faerie fire &ndash; faerie3_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]], [[#better_with_staff_.E2.80.93_staff5|staff5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#without_dependence_on_health_with_faerie_fire_(CAUTION:_significantly_fewer_attacks!)_.E2.80.93_faerie3_noswarm|faerie3_noswarm]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== faster with staff &ndash; staff6_attacks ===
+
=== causing more havoc with faerie fire &ndash; faerie4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]], [[#better_with_staff_.E2.80.93_staff5|staff5]], [[#better_with_staff_.E2.80.93_staff6|staff6]], [[#faster_with_staff_.E2.80.93_staff3_attacks|staff3_attacks]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the staff attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better with staff &ndash; staff7 ===
+
=== able to deal damage to much more units with faerie fire &ndash; faerie4_boom ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1|staff1]], [[#better_with_staff_.E2.80.93_staff2|staff2]], [[#better_with_staff_.E2.80.93_staff3|staff3]], [[#better_with_staff_.E2.80.93_staff4|staff4]], [[#better_with_staff_.E2.80.93_staff5|staff5]], [[#better_with_staff_.E2.80.93_staff6|staff6]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
<br/>
 
=== better with axe &ndash; axe1 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#able_to_deal_damage_to_multiple_units_with_faerie_fire_.E2.80.93_faerie2_boom|faerie2_boom]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New bonus attack: explosive faerie fire (% - %  )</span><br/>
 +
<span style='color:green'>New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
 
<br/>
 
<br/>
=== better with axe &ndash; axe2 ===
+
=== causing more havoc with faerie fire &ndash; faerie5 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== faster with axe (affects also whirlwind) &ndash; axe1_speed ===
+
=== faster with faerie fire &ndash; faerie5_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_at_whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the axe attack</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
 
 
<br/>
 
<br/>
=== poisoning enemies with axe (affects also whirlwind) &ndash; axe2_poison ===
+
=== causing more havoc with faerie fire &ndash; faerie6 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_at_whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the axe attack: poison</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<span style='color:green'>New weapon special for the axe_whirlwind attack: poison</span><br/>
 
 
<br/>
 
<br/>
=== better with axe &ndash; axe3 ===
+
=== faster with faerie fire &ndash; faerie6_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_at_whirling_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_4|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed_4|faerie5_speed]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== faster with axe (affects also whirlwind) &ndash; axe3_speed ===
+
=== causing more havoc with faerie fire &ndash; faerie7 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#faster_with_axe_(affects_also_whirlwind)_.E2.80.93_axe1_speed|axe1_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_4|faerie6]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the axe attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
 
 
<br/>
 
<br/>
=== better with axe &ndash; axe4 ===
+
=== faster with faerie fire &ndash; faerie7_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_4|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_4|faerie6_speed]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 +
<br/>
 +
=== causing more havoc with faerie fire &ndash; faerie8 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_4|faerie6]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== able to hit multiple enemies with axe &ndash; axe4_cleave ===
+
=== poisoning enemies with spiderwebs &ndash; gossamer1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#better_with_axe_.E2.80.93_axe4_2|axe4]] to be achieved first</i></span><br/>
+
<span style='color:green'>New weapon special for the gossamer attack: poison</span><br/>
<span style='color:green'>New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/>
 
 
<br/>
 
<br/>
=== better with axe &ndash; axe5 ===
+
=== dealing more damage with spiderwebs &ndash; gossamer1_damage ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#better_with_axe_.E2.80.93_axe4_2|axe4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== faster with axe (affects also whirlwind) &ndash; axe5_speed ===
+
=== draining enemies with spiderwebs &ndash; gossamer2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#better_with_axe_.E2.80.93_axe4_2|axe4]], [[#better_with_axe_.E2.80.93_axe5|axe5]], [[#faster_with_axe_(affects_also_whirlwind)_.E2.80.93_axe3_speed|axe3_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the axe attack</span><br/>
+
<span style='color:green'>New weapon special for the gossamer attack: drain</span><br/>
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
 
 
<br/>
 
<br/>
=== better with axe &ndash; axe6 ===
+
=== dealing more damage with spiderwebs &ndash; gossamer2_damage ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#better_with_axe_.E2.80.93_axe4_2|axe4]], [[#better_with_axe_.E2.80.93_axe5|axe5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer1_damage_2|gossamer1_damage]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== faster with axe (affects also whirlwind) &ndash; axe6_speed ===
+
=== shooting spiderwebs more precisely &ndash; gossamer3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]], [[#better_with_axe_.E2.80.93_axe2|axe2]], [[#better_with_axe_.E2.80.93_axe3|axe3]], [[#better_with_axe_.E2.80.93_axe4_2|axe4]], [[#better_with_axe_.E2.80.93_axe5|axe5]], [[#better_with_axe_.E2.80.93_axe6|axe6]], [[#faster_with_axe_(affects_also_whirlwind)_.E2.80.93_axe5_speed|axe5_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the axe attack</span><br/>
+
<span style='color:green'>New weapon special for the gossamer attack: marksman</span><br/>
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
 
 
<br/>
 
<br/>
=== better at whirling &ndash; whirlwind ===
+
=== dealing more damage with spiderwebs &ndash; gossamer3_damage ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1|axe1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe_whirlwind attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie1 ===
+
=== shooting spiderwebs even more precisely &ndash; gossamer4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the gossamer attack: marksman</span><br/>
 
<br/>
 
<br/>
=== able to deal damage to multiple units with faerie fire &ndash; faerie1_boom ===
+
=== dealing more damage with spiderwebs &ndash; gossamer4_damage ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4_2|gossamer4]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer3_damage_2|gossamer3_damage]] to be achieved first</i></span><br/>
<span style='color:green'>New bonus attack: explosive faerie fire (% - %  )</span><br/>
+
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
<span style='color:green'>New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
 
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie2 ===
+
=== shooting spiderwebs faster &ndash; gossamer4_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>1 more attacks for the gossamer attack</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== decreasing enemies' arcane resistance by 8% &ndash; faerie2_penetrate ===
+
=== shooting spiderwebs with incredibly fast reactions &ndash; gossamer5 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the gossamer attack: firststrike</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie3 ===
+
=== dealing more damage with spiderwebs &ndash; gossamer5_damage ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4_2|gossamer4]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer4_damage_2|gossamer4_damage]], [[#shooting_spiderwebs_with_incredibly_fast_reactions_.E2.80.93_gossamer5_2|gossamer5]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie3_speed ===
+
=== more nimble (+1 movement, 1% better defences on all terrains) &ndash; wings1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie4 ===
+
=== more nimble (+1 movement, 1% better defences on all terrains) &ndash; wings2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings1_2|wings1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
=== decreasing enemies' arcane resistance by 7% &ndash; faerie4_penetrate ===
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#decreasing_enemies'_arcane_resistance_by_8%_.E2.80.93_faerie2_penetrate_3|faerie2_penetrate]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie5 ===
+
=== more nimble (2% better defences on all terrains) &ndash; wings3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings1_2|wings1]], [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings2_2|wings2]], [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings2_2|wings2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie5_speed ===
+
=== more attuned to the woods &ndash; woods ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements wings, [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings2_2|wings2]], [[#more_nimble_(2%_better_defences_on_all_terrains)_.E2.80.93_wings3_2|wings3]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie6 ===
+
=== better protected from physical blows (2% better resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie6_speed ===
+
=== better protected from magical attacks (4% better resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_3|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed_3|faerie5_speed]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to fire increased by 4%</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 4%</span><br/>
 +
<br/>
 +
 
 +
== Princess of Shadows (Delly Start) ==
 +
 
 +
=== faster at melee combat &ndash; sword ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie7 ===
+
=== able to chop through more enemies with sword &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_3|faerie6]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_5|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie7_speed ===
+
=== better with sword &ndash; sword3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_3|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_3|faerie6_speed]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_5|sword]], [[#able_to_chop_through_more_enemies_with_sword_.E2.80.93_sword2_2|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie8 ===
+
=== better with sword &ndash; sword4 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_3|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_3|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_3|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_3|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_3|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_3|faerie6]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_3|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_5|sword]], [[#able_to_chop_through_more_enemies_with_sword_.E2.80.93_sword2_2|sword2]], [[#better_with_sword_.E2.80.93_sword3_8|sword3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== poisoning enemies with spiderwebs &ndash; gossamer1 ===
+
=== able to poison enemies with knives &ndash; knife-poison ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New weapon special for the gossamer attack: poison</span><br/>
+
<span style='color:green'>New weapon special for the knife attack: poison</span><br/>
 +
<br/>
 +
=== faster with knives &ndash; knife ===
 +
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 +
<span style='color:green'>1 more attacks for the knife attack</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with spiderwebs &ndash; gossamer1_damage ===
+
=== better with knives &ndash; knife2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_3|knife]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
+
<span style='color:green'>New weapon special for the knife attack: marksman</span><br/>
 
<br/>
 
<br/>
=== draining enemies with spiderwebs &ndash; gossamer2 ===
+
=== better with knives &ndash; knife3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_3|knife]], [[#better_with_knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the gossamer attack: drain</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with spiderwebs &ndash; gossamer2_damage ===
+
=== able to move at night without being seen on useful terrains &ndash; nightstalk ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer1_damage|gossamer1_damage]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
 
<br/>
 
<br/>
=== shooting spiderwebs more precisely &ndash; gossamer3 ===
+
=== able to move at night without being seen on all accessible terrains &ndash; nightstalk2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_at_night_without_being_seen_on_useful_terrains_.E2.80.93_nightstalk_4|nightstalk]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the gossamer attack: marksman</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with spiderwebs &ndash; gossamer3_damage ===
+
=== better at defending &ndash; block ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
<br/>
 
<br/>
=== shooting spiderwebs even more precisely &ndash; gossamer4 ===
+
=== better at defending &ndash; block2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_14|block]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:green'>Remove weapon special for the gossamer attack: marksman</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with spiderwebs &ndash; gossamer4_damage ===
+
=== better at defending &ndash; block3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4|gossamer4]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer3_damage|gossamer3_damage]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_14|block]], [[#better_at_defending_.E2.80.93_block2_6|block2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
=== shooting spiderwebs faster &ndash; gossamer4_speed ===
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
<span style='color:green'>1 more attacks for the gossamer attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
<br/>
 
=== shooting spiderwebs with incredibly fast reactions &ndash; gossamer5 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4|gossamer4]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the gossamer attack: firststrike</span><br/>
 
<br/>
 
=== dealing more damage with spiderwebs &ndash; gossamer5_damage ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4|gossamer4]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer4_damage|gossamer4_damage]], [[#shooting_spiderwebs_with_incredibly_fast_reactions_.E2.80.93_gossamer5|gossamer5]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
=== more nimble (+1 movement, 1% better defences on all terrains) &ndash; wings1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
 
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 
 
<br/>
 
<br/>
=== more nimble (+1 movement, 1% better defences on all terrains) &ndash; wings2 ===
+
=== able to attack parrying enemy blows &ndash; parry ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings1|wings1]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: parry (-20% - -70% melee )</span><br/>
 +
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/>
 +
<br/>
 +
=== parrying better &ndash; parry2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_parrying_enemy_blows_.E2.80.93_parry_3|parry]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/>
 +
<span style='color:green'>5% more attacks for the parry attack</span><br/>
 +
<br/>
 +
=== faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 
<br/>
 
=== more nimble (2% better defences on all terrains) &ndash; wings3 ===
 
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings1|wings1]], [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings2|wings2]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
<br/>
 
=== more attuned to the woods &ndash; woods ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements wings, [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings2|wings2]], [[#more_nimble_(2%_better_defences_on_all_terrains)_.E2.80.93_wings3|wings3]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
 
<br/>
 
=== better protected from physical blows (2% better resistances) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
=== better protected from magical attacks (3% better resistances) &ndash; shield ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 3%</span><br/>
 
 
<br/>
 
<br/>
  
== Lethalia Lich ==
+
== Prophet ==
  
=== better with staff &ndash; staff1 ===
+
=== striking better with lance &ndash; lance ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
 
<br/>
 
<br/>
=== more precise with staff &ndash; staff1_marksman ===
+
=== striking better with lance &ndash; lance2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_4|lance]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the staff attack: marksman</span><br/>
+
<span style='color:green'>Damage decreased by 3 for the lance attack</span><br/>
 +
<span style='color:green'>1 more attacks for the lance attack</span><br/>
 
<br/>
 
<br/>
=== better with staff &ndash; staff2 ===
+
=== charging more powerfully with lance (2.5 times more damage) &ndash; lance3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_4|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_4|lance2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/>
 +
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
<br/>
 
<br/>
=== more precise with staff &ndash; staff2_focused ===
+
=== charging even more powerfully with the lance (3 times more damage) &ndash; lance4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#more_precise_with_staff_.E2.80.93_staff1_marksman_2|staff1_marksman]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_4|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_4|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3_4|lance3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the staff attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/>
<span style='color:green'>Remove weapon special for the staff attack: marksman</span><br/>
+
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 +
<br/>
 +
=== striking even better with the lance &ndash; lance5 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_4|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_4|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3_4|lance3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
 
<br/>
 
<br/>
=== creating undead with staff &ndash; staff2_plague ===
+
=== better with sword &ndash; sword ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
<span style='color:green'>New weapon special for the staff attack: plague</span><br/>
 
 
<br/>
 
<br/>
=== better with staff &ndash; staff3 ===
+
=== better with sword &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_4|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== faster with staff &ndash; staff3_attacks ===
+
=== better with sword &ndash; sword3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_4|sword]], [[#better_with_sword_.E2.80.93_sword2_9|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the staff attack</span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better with staff &ndash; staff4 ===
+
=== better with sword &ndash; sword4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_4|sword]], [[#better_with_sword_.E2.80.93_sword2_9|sword2]], [[#better_with_sword_.E2.80.93_sword3_9|sword3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== faster with staff &ndash; staff4_attacks ===
+
=== better with magic &ndash; lightbeam ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#faster_with_staff_.E2.80.93_staff3_attacks_2|staff3_attacks]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/>
<span style='color:green'>1 more attacks for the staff attack</span><br/>
 
 
<br/>
 
<br/>
=== better with staff &ndash; staff5 ===
+
=== better with magic &ndash; lightbeam2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_lightbeam_2|lightbeam]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the lightbeam attack</span><br/>
 +
<span style='color:green'>1 more attacks for the lightbeam attack</span><br/>
 
<br/>
 
<br/>
=== creating better undead with staff &ndash; staff5_plague ===
+
=== better with magic &ndash; lightbeam3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#better_with_staff_.E2.80.93_staff5_2|staff5]], [[#creating_undead_with_staff_.E2.80.93_staff2_plague|staff2_plague]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_lightbeam2_2|lightbeam2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the staff attack: [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/>
<span style='color:green'>Remove weapon special for the staff attack: plague</span><br/>
 
 
<br/>
 
<br/>
=== dealing fire damage with staff &ndash; staff5_fire ===
+
=== able to heal allies better &ndash; heal ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#better_with_staff_.E2.80.93_staff5_2|staff5]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Remove ability: cures</span><br/>
<span style='color:green'>Sets damage type to fire for the staff attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]</span><br/>
 
<br/>
 
<br/>
=== better with staff &ndash; staff6 ===
+
=== able to heal allies better &ndash; heal2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#better_with_staff_.E2.80.93_staff5_2|staff5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_6|heal]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]</span><br/>
 
<br/>
 
<br/>
=== faster with staff &ndash; staff6_attacks ===
+
=== able to make allies resist damage better (10% to resistances) &ndash; shield ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#better_with_staff_.E2.80.93_staff5_2|staff5]], [[#better_with_staff_.E2.80.93_staff6_2|staff6]], staff4-attacks to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]</span><br/>
<span style='color:green'>1 more attacks for the staff attack</span><br/>
 
 
<br/>
 
<br/>
=== better with staff &ndash; staff7 ===
+
=== able to make allies resist damage better (15% to resistances) &ndash; shield2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_staff_.E2.80.93_staff1_2|staff1]], [[#better_with_staff_.E2.80.93_staff2_2|staff2]], [[#better_with_staff_.E2.80.93_staff3_2|staff3]], [[#better_with_staff_.E2.80.93_staff4_2|staff4]], [[#better_with_staff_.E2.80.93_staff5_2|staff5]], [[#better_with_staff_.E2.80.93_staff6_2|staff6]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
<br/>
 
=== better with axe &ndash; axe1 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_make_allies_resist_damage_better_(10%_to_resistances)_.E2.80.93_shield|shield]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]</span><br/>
 
<br/>
 
<br/>
=== better with axe &ndash; axe2 ===
+
=== able to make allies resist damage better (20% to resistances) &ndash; shield3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_make_allies_resist_damage_better_(15%_to_resistances)_.E2.80.93_shield2|shield2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]</span><br/>
 
<br/>
 
<br/>
=== faster with axe (affects also whirlwind) &ndash; axe1_speed ===
+
=== causing a severe frailty complex in enemies' minds (-15% physical resistances) &ndash; frail_tide ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#able_to_use_whirlwind_attack_with_axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/>
<span style='color:green'>1 more attacks for the axe attack</span><br/>
 
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
 
 
<br/>
 
<br/>
=== poisoning enemies with axe (affects also whirlwind) &ndash; axe2_poison ===
+
=== causing an even worse frailty complex in enemies' minds (-20% physical resistances) &ndash; frail_tide2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#able_to_use_whirlwind_attack_with_axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_a_severe_frailty_complex_in_enemies'_minds_(-15%_physical_resistances)_.E2.80.93_frail_tide|frail_tide]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the axe attack: poison</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/>
<span style='color:green'>New weapon special for the axe_whirlwind attack: poison</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/>
 
<br/>
 
<br/>
=== better with axe &ndash; axe3 ===
+
=== causing a really terrible frailty complex in enemies' minds (-25% physical resistances) &ndash; frail_tide3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#able_to_use_whirlwind_attack_with_axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_an_even_worse_frailty_complex_in_enemies'_minds_(-20%_physical_resistances)_.E2.80.93_frail_tide2|frail_tide2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]</span><br/>
 +
<br/>
 +
=== faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== faster with axe (affects also whirlwind) &ndash; axe3_speed ===
+
 
 +
== Reaper ==
 +
 
 +
=== better at combat with a scythe &ndash; scythe ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]], [[#faster_with_axe_(affects_also_whirlwind)_.E2.80.93_axe1_speed_2|axe1_speed]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the baneblade attack</span><br/>
<span style='color:green'>1 more attacks for the axe attack</span><br/>
 
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
 
 
<br/>
 
<br/>
=== better with axe &ndash; axe4 ===
+
=== better at combat with a scythe &ndash; scythe2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_combat_with_a_scythe_.E2.80.93_scythe|scythe]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the baneblade attack</span><br/>
 +
<span style='color:green'>1 more attacks for the baneblade attack</span><br/>
 
<br/>
 
<br/>
=== able to hit multiple enemies with axe &ndash; axe4_cleave ===
+
=== better at combat with a scythe &ndash; scythe3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]], [[#better_with_axe_.E2.80.93_axe4_3|axe4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_combat_with_a_scythe_.E2.80.93_scythe|scythe]], [[#better_at_combat_with_a_scythe_.E2.80.93_scythe2|scythe2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the axe attack: [[LotI_Abilities#cleave_.E2.80.93_damage|cleave]]</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the baneblade attack</span><br/>
 +
<span style='color:green'>1 more attacks for the baneblade attack</span><br/>
 
<br/>
 
<br/>
=== better with axe &ndash; axe5 ===
+
=== better at combat with a scythe &ndash; scythe4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]], [[#better_with_axe_.E2.80.93_axe4_3|axe4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_combat_with_a_scythe_.E2.80.93_scythe|scythe]], [[#better_at_combat_with_a_scythe_.E2.80.93_scythe2|scythe2]], [[#better_at_combat_with_a_scythe_.E2.80.93_scythe3|scythe3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the baneblade attack</span><br/>
 
<br/>
 
<br/>
=== faster with axe (affects also whirlwind) &ndash; axe5_speed ===
+
=== wailing louder &ndash; wail ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]], [[#better_with_axe_.E2.80.93_axe4_3|axe4]], [[#better_with_axe_.E2.80.93_axe5_2|axe5]], [[#faster_with_axe_(affects_also_whirlwind)_.E2.80.93_axe3_speed_2|axe3_speed]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the wail attack</span><br/>
<span style='color:green'>1 more attacks for the axe attack</span><br/>
 
<span style='color:green'>1 more attacks for the axe_whirlwind attack</span><br/>
 
 
<br/>
 
<br/>
=== better with axe &ndash; axe6 ===
+
=== wailing louder &ndash; wail2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#better_with_axe_.E2.80.93_axe2_2|axe2]], [[#better_with_axe_.E2.80.93_axe3_2|axe3]], [[#better_with_axe_.E2.80.93_axe4_3|axe4]], [[#better_with_axe_.E2.80.93_axe5_2|axe5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#wailing_louder_.E2.80.93_wail|wail]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the wail attack</span><br/>
 
<br/>
 
<br/>
=== able to use whirlwind attack with axe &ndash; whirlwind ===
+
=== wailing so badly that the enemies will be slowed by it &ndash; wail-slow ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#wailing_louder_.E2.80.93_wail2|wail2]] to be achieved first</i></span><br/>
<span style='color:green'>New attack: axe_whirlwind (7 - 3)</span><br/>
+
<span style='color:green'>New weapon special for the wail attack: slow</span><br/>
<span style='color:green'>New weapon special for the axe_whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/>
 
<span style='color:green'>New weapon special for the axe_whirlwind attack: magical</span><br/>
 
 
<br/>
 
<br/>
=== better at whirling &ndash; whirlwind2 ===
+
=== able to attack with claws, that has a chance to slay the enemy regardless of his HP &ndash; claws ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_2|axe1]], [[#able_to_use_whirlwind_attack_with_axe_.E2.80.93_whirlwind|whirlwind]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the axe_whirlwind attack</span><br/>
 
<br/>
 
=== causing more havoc with faerie fire &ndash; faerie1 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>New attack: claws (7 - 3)</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>New weapon special for the claws attack: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie2 ===
+
=== clawing faster &ndash; claws2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_claws,_that_has_a_chance_to_slay_the_enemy_regardless_of_his_HP_.E2.80.93_claws|claws]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the claws attack</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>1 more attacks for the claws attack</span><br/>
 
<br/>
 
<br/>
=== able to deal damage to multiple units with faerie fire &ndash; faerie2_boom ===
+
=== clawing better &ndash; claws2-damage ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_claws,_that_has_a_chance_to_slay_the_enemy_regardless_of_his_HP_.E2.80.93_claws|claws]] to be achieved first</i></span><br/>
<span style='color:green'>New bonus attack: conical faerie fire (% - %  )</span><br/>
+
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
<span style='color:green'>New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/>
 
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie3 ===
+
=== better at dodging (lowering the chance to be hit by 5%) &ndash; dodge ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 5%</span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 5%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 5%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 5%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 5%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 5%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 5%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 5%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 5%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 5%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 5%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 5%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 5%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 5%</span><br/>
 
<br/>
 
<br/>
=== without dependence on health with faerie fire (CAUTION: significantly fewer attacks!) &ndash; faerie3_noswarm ===
+
=== better at dodging (lowering the chance to be hit by 3%) &ndash; dodge2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_dodging_(lowering_the_chance_to_be_hit_by_5%)_.E2.80.93_dodge|dodge]] to be achieved first</i></span><br/>
<span style='color:green'>Remove weapon special for the faerie fire attack: swarm</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
<span style='color:green'>3 fewer attacks for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 3%</span><br/>
 +
<br/>
 +
=== more resistant to magic (4% better resistances) &ndash; magic_resist ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 4%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 4%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 4%</span><br/>
 +
<br/>
 +
=== faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie3_speed ===
+
 
 +
== Scythemaster ==
 +
 
 +
=== impaling better with scythe &ndash; scythe ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#without_dependence_on_health_with_faerie_fire_(CAUTION:_significantly_fewer_attacks!)_.E2.80.93_faerie3_noswarm|faerie3_noswarm]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 2 for the scythe attack</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie4 ===
+
=== impaling faster with scythe &ndash; scythe2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#impaling_better_with_scythe_.E2.80.93_scythe|scythe]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage decreased by 3 for the scythe attack</span><br/>
 +
<span style='color:green'>1 more attacks for the scythe attack</span><br/>
 
<br/>
 
<br/>
=== able to deal damage to much more units with faerie fire &ndash; faerie4_boom ===
+
=== impaling better with scythe &ndash; scythe3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#able_to_deal_damage_to_multiple_units_with_faerie_fire_.E2.80.93_faerie2_boom|faerie2_boom]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#impaling_faster_with_scythe_.E2.80.93_scythe2|scythe2]] to be achieved first</i></span><br/>
<span style='color:green'>New bonus attack: explosive faerie fire (% - %  )</span><br/>
+
<span style='color:green'>Damage increased by 1 for the scythe attack</span><br/>
<span style='color:green'>New weapon special for the explosive faerie fire attack: [[LotI_Abilities#explosive_.E2.80.93_damage|explosive]]</span><br/>
 
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie5 ===
+
=== whirling better with scythe &ndash; scythe-whirlwind ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 2 for the whirlwind-scythe attack</span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie5_speed ===
+
=== whirling faster with scythe &ndash; scythe-whirlwind2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#whirling_better_with_scythe_.E2.80.93_scythe-whirlwind|scythe-whirlwind]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage decreased by 5 for the whirlwind-scythe attack</span><br/>
 +
<span style='color:green'>1 more attacks for the whirlwind-scythe attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie6 ===
+
=== whirling better with scythe &ndash; scythe-whirlwind3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#whirling_faster_with_scythe_.E2.80.93_scythe-whirlwind2|scythe-whirlwind2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the whirlwind-scythe attack</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie6_speed ===
+
=== able to attack with a confusing attack &ndash; trickery ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_4|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed_4|faerie5_speed]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: trickery (-20% - -50% melee )</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:green'>New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie7 ===
+
=== able to attack slightly faster with the confusing attack &ndash; trickery2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_4|faerie6]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_a_confusing_attack_.E2.80.93_trickery|trickery]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:green'>10% more attacks for the trickery attack</span><br/>
 
<br/>
 
<br/>
=== faster with faerie fire &ndash; faerie7_speed ===
+
=== better protected from physical blows (2% better resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_4|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_4|faerie6_speed]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie8 ===
+
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_4|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_4|faerie2]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie3_4|faerie3]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie4_4|faerie4]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie5_4|faerie5]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie6_4|faerie6]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie7_4|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
 
<br/>
 
<br/>
=== poisoning enemies with spiderwebs &ndash; gossamer1 ===
+
 
 +
== Shadow Prince ==
 +
 
 +
=== striking better with quarterstaff &ndash; quarterstaff ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New weapon special for the gossamer attack: poison</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with spiderwebs &ndash; gossamer1_damage ===
+
=== striking faster with quarterstaff &ndash; quarterstaff2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_quarterstaff_.E2.80.93_quarterstaff|quarterstaff]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
+
<span style='color:green'>1 more attacks for the staff attack</span><br/>
 
<br/>
 
<br/>
=== draining enemies with spiderwebs &ndash; gossamer2 ===
+
=== striking better with quarterstaff &ndash; quarterstaff3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_quarterstaff_.E2.80.93_quarterstaff2|quarterstaff2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the gossamer attack: drain</span><br/>
+
<span style='color:green'>1 more attacks for the staff attack</span><br/>
 
<br/>
 
<br/>
=== dealing more damage with spiderwebs &ndash; gossamer2_damage ===
+
=== staff &ndash; quarterstaff4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer1_damage_2|gossamer1_damage]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_quarterstaff_.E2.80.93_quarterstaff3|quarterstaff3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the staff attack</span><br/>
 
<br/>
 
<br/>
=== shooting spiderwebs more precisely &ndash; gossamer3 ===
+
=== better with magic &ndash; magic ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the magic blast attack</span><br/>
<span style='color:green'>New weapon special for the gossamer attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== dealing more damage with spiderwebs &ndash; gossamer3_damage ===
+
=== faster with magic &ndash; magic2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_7|magic]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the magic blast attack</span><br/>
 +
<span style='color:green'>1 more attacks for the magic blast attack</span><br/>
 
<br/>
 
<br/>
=== shooting spiderwebs even more precisely &ndash; gossamer4 ===
+
=== better with magic &ndash; magic3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_7|magic]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the gossamer attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the magic blast attack</span><br/>
<span style='color:green'>Remove weapon special for the gossamer attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== dealing more damage with spiderwebs &ndash; gossamer4_damage ===
+
=== able to hide in forests at night &ndash; ambush ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4_2|gossamer4]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer3_damage_2|gossamer3_damage]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic3_2|magic3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]</span><br/>
 
<br/>
 
<br/>
=== shooting spiderwebs faster &ndash; gossamer4_speed ===
+
=== better at defending &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
<span style='color:green'>1 more attacks for the gossamer attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== shooting spiderwebs with incredibly fast reactions &ndash; gossamer5 ===
+
=== breaking through enemy impact resistances better (8%) &ndash; penetrate ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4_2|gossamer4]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the gossamer attack: firststrike</span><br/>
 
 
<br/>
 
<br/>
=== dealing more damage with spiderwebs &ndash; gossamer5_damage ===
+
=== breaking through enemy impact resistances better (7%) &ndash; penetrate2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_2|gossamer1]], [[#draining_enemies_with_spiderwebs_.E2.80.93_gossamer2_2|gossamer2]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer2_damage_2|gossamer2_damage]], [[#shooting_spiderwebs_more_precisely_.E2.80.93_gossamer3_2|gossamer3]], [[#shooting_spiderwebs_even_more_precisely_.E2.80.93_gossamer4_2|gossamer4]], [[#dealing_more_damage_with_spiderwebs_.E2.80.93_gossamer4_damage_2|gossamer4_damage]], [[#shooting_spiderwebs_with_incredibly_fast_reactions_.E2.80.93_gossamer5_2|gossamer5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#breaking_through_enemy_impact_resistances_better_(8%)_.E2.80.93_penetrate|penetrate]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
+
<br/>
 +
=== breaking through enemy impact resistances better (5%) &ndash; penetrate3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#breaking_through_enemy_impact_resistances_better_(7%)_.E2.80.93_penetrate2|penetrate2]] to be achieved first</i></span><br/>
 
<br/>
 
<br/>
=== more nimble (+1 movement, 1% better defences on all terrains) &ndash; wings1 ===
+
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 
 
<br/>
 
<br/>
=== more nimble (+1 movement, 1% better defences on all terrains) &ndash; wings2 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
== Shadowalker ==
<span style='color:#808080'><i>This advancement requires the advancements [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings1_2|wings1]] to be achieved first</i></span><br/>
+
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
=== faster at melee combat &ndash; sword ===
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 
 
<br/>
 
<br/>
=== more nimble (2% better defences on all terrains) &ndash; wings3 ===
+
=== better with crossbow &ndash; crossbow ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings1_2|wings1]], [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings2_2|wings2]], [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings2_2|wings2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage decreased by 9 for the crossbow attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== more attuned to the woods &ndash; woods ===
+
=== better with magic &ndash; magic ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements wings, [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings2_2|wings2]], [[#more_nimble_(2%_better_defences_on_all_terrains)_.E2.80.93_wings3_2|wings3]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#nocturnal ambush_.E2.80.93_hides|nocturnal ambush]]</span><br/>
+
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
 
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== better at defending &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
=== better protected from magical attacks (4% better resistances) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to fire increased by 4%</span><br/>
 
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 4%</span><br/>
 
<br/>
 
 
 
== Lethalia Lich-Weakened ==
 
 
 
=== better with axe &ndash; axe1 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
<br/>
 
<br/>
=== better with axe &ndash; axe2 ===
+
=== better with sword &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_3|axe1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_6|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with axe &ndash; axe3 ===
+
=== better with sword &ndash; sword3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_3|axe1]], [[#better_with_axe_.E2.80.93_axe2_3|axe2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_6|sword]], [[#better_with_sword_.E2.80.93_sword2_10|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with axe &ndash; axe4 ===
+
=== better with magic &ndash; magic2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_3|axe1]], [[#better_with_axe_.E2.80.93_axe2_3|axe2]], [[#better_with_axe_.E2.80.93_axe3_3|axe3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_8|magic]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie1 ===
+
=== better at defending &ndash; block2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_16|block]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with faerie fire &ndash; faerie2 ===
+
=== better at defending &ndash; block3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_5|faerie1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_16|block]], [[#better_at_defending_.E2.80.93_block2_7|block2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
=== able to deal damage to multiple units with faerie fire &ndash; faerie2_boom ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_5|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first</i></span><br/>
 
<span style='color:green'>New bonus attack: conical faerie fire (% - %  )</span><br/>
 
<span style='color:green'>New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/>
 
<br/>
 
=== causing more havoc with faerie fire &ndash; faerie3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_5|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<br/>
 
=== poisoning enemies with spiderwebs &ndash; gossamer1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>New weapon special for the gossamer attack: poison</span><br/>
 
<br/>
 
=== dealing more damage with spiderwebs &ndash; gossamer1_damage ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
 
<br/>
 
=== draining enemies with spiderwebs &ndash; gossamer2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the gossamer attack: drain</span><br/>
 
<br/>
 
=== more nimble (+1 movement, 1% better defences on all terrains) &ndash; wings1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
Line 6,129: Line 6,347:
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
 
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 
 
<br/>
 
<br/>
=== more nimble (+1 movement, 1% better defences on all terrains) &ndash; wings2 ===
+
=== better with sword &ndash; sword4 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_at_melee_combat_.E2.80.93_sword_6|sword]], [[#better_with_sword_.E2.80.93_sword2_10|sword2]], [[#better_with_sword_.E2.80.93_sword3_10|sword3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the saber attack</span><br/>
 +
<br/>
 +
=== better with crossbow &ndash; crossbow2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_crossbow_3|crossbow]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 (pierce attacks only)</span><br/>
 +
<br/>
 +
=== better with magic &ndash; magic3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_magic_8|magic]], [[#better_with_magic_.E2.80.93_magic2_3|magic2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (arcane attacks only)</span><br/>
 +
<br/>
 +
=== able to perform a whirlwind attack &ndash; whirlwind ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings1_3|wings1]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: whirlwind (-30% - -30% melee )</span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:green'>New weapon special for the whirlwind attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
+
<span style='color:green'>New weapon special for the whirlwind attack: magical</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
+
=== whirling better &ndash; whirlwind2 ===
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_perform_a_whirlwind_attack_.E2.80.93_whirlwind_3|whirlwind]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
+
<span style='color:green'>Damage increased by 15% for the whirlwind attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
+
=== able to attack parrying enemy blows &ndash; parry ===
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
+
<span style='color:green'>New bonus attack: parry (-20% - -70% melee )</span><br/>
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
+
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances) &ndash; armour ===
+
=== parrying better &ndash; parry2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_parrying_enemy_blows_.E2.80.93_parry_4|parry]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
+
<span style='color:green'>5% more attacks for the parry attack</span><br/>
 
<br/>
 
<br/>
=== better protected from magical attacks (4% better resistances) &ndash; armour ===
+
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 4%</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to arcane increased by 4%</span><br/>
 
 
<br/>
 
<br/>
  
== Lich King ==
+
== Siege Troll ==
  
=== better at melee combat &ndash; axe ===
+
=== stronger with hammer &ndash; hammer ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 3 for the hammer attack</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; axe2 ===
+
=== stronger with hammer &ndash; hammer2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe_2|axe]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer_2|hammer]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 3 for the hammer attack</span><br/>
 
<br/>
 
<br/>
=== faster at melee combat &ndash; axe3 ===
+
=== faster with hammer &ndash; hammer_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe_2|axe]], [[#better_at_melee_combat_.E2.80.93_axe2_2|axe2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage decreased by 7 for the hammer attack</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:green'>1 more attacks for the hammer attack</span><br/>
 
<br/>
 
<br/>
=== better at melee combat &ndash; axe4 ===
+
=== stronger with hammer &ndash; hammer3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe_2|axe]], [[#better_at_melee_combat_.E2.80.93_axe2_2|axe2]], [[#faster_at_melee_combat_.E2.80.93_axe3|axe3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hammer_.E2.80.93_hammer2_2|hammer2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 2 for the hammer attack</span><br/>
 +
<br/>
 +
=== able to attack in a terribly scary way &ndash; horrid ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:green'>New bonus attack: grim strike (-20% - % melee )</span><br/>
 +
<span style='color:green'>New weapon special for the grim strike attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
 +
<br/>
 +
=== scaring enemies with the scary attack better &ndash; horrid2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terribly_scary_way_.E2.80.93_horrid_3|horrid]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 15% for the grim strike attack</span><br/>
 
<br/>
 
<br/>
=== able to attack in a terrible way that lowers enemy resistance &ndash; doom ===
+
=== able to attack and defend with a single, devastating blow &ndash; devastation ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: doom (-30% - -30% melee )</span><br/>
+
<span style='color:green'>New bonus attack: devastation (-40% - % melee )</span><br/>
<span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/>
 
 
<br/>
 
<br/>
=== crippling enemies better &ndash; doom2 ===
+
=== attacking better with the single blow &ndash; devastation2 ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terrible_way_that_lowers_enemy_resistance_.E2.80.93_doom_3|doom]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_and_defend_with_a_single,_devastating_blow_.E2.80.93_devastation|devastation]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the doom attack</span><br/>
+
<span style='color:green'>Damage increased by 15% for the devastation attack</span><br/>
<span style='color:green'>5% more attacks for the doom attack</span><br/>
+
<br/>
 +
=== better protected from physical blows (2% better resistances) &ndash; armour ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== a better caster &ndash; magic ===
+
=== regenerating 4 additional hitpoints per turn &ndash; regeneration1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
+
<span style='color:#60A0FF'>Remove ability: regenerates</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
 
<br/>
 
<br/>
=== casting chill tempests faster &ndash; magic-chill ===
+
=== regenerating 3 additional hitpoints per turn &ndash; regeneration2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks for the chill tempest attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]</span><br/>
 
<br/>
 
<br/>
=== casting shadow waves faster &ndash; magic-shadow ===
+
=== regenerating 3 additional hitpoints per turn &ndash; regeneration3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks for the shadow wave attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2|regeneration2]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/>
 
<br/>
 
<br/>
=== a better caster of chill tempests &ndash; magic-chill2 ===
+
=== regenerating 2 additional hitpoints per turn &ndash; regeneration4 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_chill_tempests_faster_.E2.80.93_magic-chill|magic-chill]], [[#a_better_caster_.E2.80.93_magic_4|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3|regeneration3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the chill tempest attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]</span><br/>
 
<br/>
 
<br/>
=== a better caster of shadow waves &ndash; magic-shadow2 ===
+
=== regenerating 2 additional hitpoints per turn &ndash; regeneration5 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#casting_shadow_waves_faster_.E2.80.93_magic-shadow|magic-shadow]], [[#a_better_caster_.E2.80.93_magic_4|magic]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3|regeneration3]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration4|regeneration4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the shadow wave attack</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]</span><br/>
 
<br/>
 
<br/>
=== a greater leader in battle (like a level 5 unit) &ndash; leadership ===
+
=== regenerating 2 additional hitpoints per turn &ndash; regeneration6 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_axe_2|axe]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3|regeneration3]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration4|regeneration4]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration5|regeneration5]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 4</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]</span><br/>
<span style='color:#60A0FF'>New ability: leadership level 5</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]</span><br/>
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Lilith ==
+
== Skeletal Dragon ==
  
=== &ndash; amla_demon_lord ===
+
=== biting better &ndash; jaws1 ===
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>100 more hitpoints per level</span><br/>
+
<span style='color:green'>Damage increased by 1 for the jaw attack</span><br/>
<span style='color:green'>Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)</span><br/>
 
 
<br/>
 
<br/>
 
+
=== biting faster &ndash; jaws2 ===
== Lilith Ally ==
 
 
 
=== better at axe combat &ndash; axe ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_better_.E2.80.93_jaws1|jaws1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the jaw attack</span><br/>
 +
<span style='color:green'>1 more attacks for the jaw attack</span><br/>
 
<br/>
 
<br/>
=== faster at axe combat &ndash; axe-speed ===
+
=== biting better &ndash; jaws3 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe_2|axe]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
 
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
=== better at axe combat &ndash; axe-damage ===
 
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe_2|axe]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#biting_faster_.E2.80.93_jaws2|jaws2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
+
<span style='color:green'>Damage increased by 1 for the jaw attack</span><br/>
 
<br/>
 
<br/>
=== striking more precisely with axe &ndash; axe-marksman ===
+
=== clawing better &ndash; claws1 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe-damage|axe-damage]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
<span style='color:green'>New weapon special for the axe attack: marksman</span><br/>
 
 
<br/>
 
<br/>
=== stronger with hatchet &ndash; hatchet ===
+
=== clawing faster &ndash; claws2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:green'>Damage increased by 2 for the hatchet attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws1|claws1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 5 for the claws attack</span><br/>
 +
<span style='color:green'>1 more attacks for the claws attack</span><br/>
 
<br/>
 
<br/>
=== faster with hatchet &ndash; hatchet2 ===
+
=== able to breathe dark energy &ndash; breath ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hatchet_.E2.80.93_hatchet_2|hatchet]] to be achieved first</i></span><br/>
+
<span style='color:green'>New attack: dark breath (12 - 2)</span><br/>
<span style='color:green'>Damage decreased by 1 for the hatchet attack</span><br/>
+
<span style='color:green'>New weapon special for the dark breath attack: slow</span><br/>
<span style='color:green'>1 more attacks for the hatchet attack</span><br/>
+
<span style='color:green'>New weapon special for the dark breath attack: drain</span><br/>
 
<br/>
 
<br/>
=== stronger with hatchet &ndash; hatchet3 ===
+
=== breathing dark energy faster &ndash; breath_speed ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_hatchet_.E2.80.93_hatchet2_2|hatchet2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_breathe_dark_energy_.E2.80.93_breath|breath]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the hatchet attack</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the dark breath attack</span><br/>
 +
<span style='color:green'>1 more attacks for the dark breath attack</span><br/>
 
<br/>
 
<br/>
=== able to hurl hatchets in a long stream &ndash; hatchet-anger ===
+
=== breathing darker energy better &ndash; breath_damage ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#stronger_with_hatchet_.E2.80.93_hatchet3_2|hatchet3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_breathe_dark_energy_.E2.80.93_breath|breath]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the hatchet attack: [[LotI_Abilities#anger_.E2.80.93_attacks|anger]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the dark breath attack</span><br/>
 
<br/>
 
<br/>
=== better with fireball &ndash; fireball ===
+
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== better with fireball &ndash; fireball2 ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Sky Goblin ==
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_4|fireball]] to be achieved first</i></span><br/>
+
 
<span style='color:green'>Damage decreased by 1 for the fireball attack</span><br/>
+
=== much better at commanding the bird &ndash; melee ===
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 +
<span style='color:green'>Damage decreased by 1 (melee attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== better with fireball &ndash; fireball3 ===
+
=== better at commanding the bird &ndash; melee2 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball2_2|fireball2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#much_better_at_commanding_the_bird_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== hitting more enemies with fireball &ndash; fireball-cone ===
+
=== better with the bow &ndash; bow ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball3_3|fireball3]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/>
<span style='color:green'>New weapon special for the fireball attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== better at dodging (lowering the chance to be hit by 2%) &ndash; dodge ===
+
=== better with bow &ndash; bow2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== shooting insanely precisely &ndash; bow-precise ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_3|bow]], [[#better_with_bow_.E2.80.93_bow2_6|bow2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special (ranged attacks only): marksman</span><br/>
 +
<span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
 
+
=== better with the bow &ndash; bow3 ===
== Lunatic Knight ==
 
 
 
=== striking better with lance &ndash; lance ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 2 for the lance attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_3|bow]], [[#better_with_bow_.E2.80.93_bow2_6|bow2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== striking better with lance &ndash; lance2 ===
+
=== better with the bow &ndash; bow4 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_3|lance]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_the_bow_.E2.80.93_bow_3|bow]], [[#better_with_bow_.E2.80.93_bow2_6|bow2]], [[#better_with_the_bow_.E2.80.93_bow3_2|bow3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 3 for the lance attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
<span style='color:green'>1 more attacks for the lance attack</span><br/>
 
 
<br/>
 
<br/>
=== charging more powerfully with lance (2.5 times more damage) &ndash; lance3 ===
+
=== a skirmisher &ndash; skirmisher ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_3|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_3|lance2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>New ability: skirmisher</span><br/>
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/>
 
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
 
<br/>
 
<br/>
=== charging even more powerfully with the lance (3 times more damage) &ndash; lance4 ===
+
=== more nimble (lowering the chance to be hit by 4%) &ndash; dodge ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_3|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_3|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3_3|lance3]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 4%</span><br/>
 
<br/>
 
<br/>
=== striking even better with the lance &ndash; lance5 ===
+
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_3|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_3|lance2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
 
 
<br/>
 
<br/>
=== able to move one hex after attacking an enemy &ndash; penetrate ===
+
 
 +
== Snow Hunter ==
 +
 
 +
=== a better fighter &ndash; melee ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 +
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== able to move more hexes after attacking an enemy &ndash; penetrate2 ===
+
=== a better fighter &ndash; melee2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_one_hex_after_attacking_an_enemy_.E2.80.93_penetrate_2|penetrate]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_fighter_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#penetrates_.E2.80.93_dummy|penetrates]]</span><br/>
+
<span style='color:green'>Damage increased by 2 (melee attacks only)</span><br/>
<span style='color:green'>New weapon special: [[LotI_Abilities#hit and run_.E2.80.93_dummy|hit and run]]</span><br/>
 
 
<br/>
 
<br/>
=== better protected from physical blows (2% better resistances; +3% resist pierce) &ndash; armour ===
+
=== a better fighter &ndash; melee3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_fighter_.E2.80.93_melee2|melee2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== a better fighter &ndash; melee4 ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_fighter_.E2.80.93_melee3|melee3]] to be achieved first</i></span><br/>
<br/>
 
 
 
== Monstrosity ==
 
 
 
=== hitting harder &ndash; melee ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
 
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== hitting faster &ndash; melee-speed ===
+
=== better with bolas &ndash; bolas ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#hitting_harder_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks for the bolas attack</span><br/>
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
 
 
<br/>
 
<br/>
=== transforming enemies into Soulless also with the plague &ndash; soulless ===
+
=== better with bolas &ndash; bolas2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#hitting_harder_.E2.80.93_melee|melee]], [[#hitting_faster_.E2.80.93_melee-speed|melee-speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bolas_.E2.80.93_bolas|bolas]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#plague (LANGUAGE_TYPE)_.E2.80.93_plague|plague (Soulless)]]</span><br/>
+
<span style='color:green'>Damage increased by 2 for the bolas attack</span><br/>
<span style='color:green'>Remove weapon special (melee attacks only): plague</span><br/>
 
 
<br/>
 
<br/>
=== leeching some life from targets &ndash; leeching ===
+
=== better with bolas &ndash; bolas3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#hitting_harder_.E2.80.93_melee|melee]], [[#hitting_harder_.E2.80.93_melee|melee]], [[#hitting_harder_.E2.80.93_melee|melee]], [[#hitting_harder_.E2.80.93_melee|melee]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bolas_.E2.80.93_bolas2|bolas2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special (melee attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
+
<span style='color:green'>1 more attacks for the bolas attack</span><br/>
 
<br/>
 
<br/>
=== spreading a stronger feeling of dread &ndash; haunt ===
+
=== better with bolas &ndash; bolas4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (10)]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bolas_.E2.80.93_bolas2|bolas2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the bolas attack</span><br/>
 
<br/>
 
<br/>
=== spreading a stronger feeling of dread &ndash; haunt2 ===
+
=== more used to frozen lands (+5% defence on frozen terrains, +5% cold resistance) &ndash; coldlife ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#spreading_a_stronger_feeling_of_dread_.E2.80.93_haunt|haunt]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 5%</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (15)]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
 
 
<br/>
 
<br/>
=== spreading a stronger feeling of dread &ndash; haunt3 ===
+
=== frost-hardier (defence + cold resistance on frozen terrains +5%) &ndash; coldlife2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#spreading_a_stronger_feeling_of_dread_.E2.80.93_haunt|haunt]], [[#spreading_a_stronger_feeling_of_dread_.E2.80.93_haunt2|haunt2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#more_used_to_frozen_lands_(+5%_defence_on_frozen_terrains,_+5%_cold_resistance)_.E2.80.93_coldlife|coldlife]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (20)]]</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 5%</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#despair (INTENSITY)_.E2.80.93_leadership|despair (25)]]</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 5%</span><br/>
 
<br/>
 
<br/>
=== better at dodging enemy attacks (lowering the chance to be hit by 2%) &ndash; dodge ===
+
=== more used to frozen lands &ndash; coldlife3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#frost-hardier_(defence_+_cold_resistance_on_frozen_terrains_+5%)_.E2.80.93_coldlife2|coldlife2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 20%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== more used to frozen lands (hiding on snow) &ndash; coldlife4 ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#more_used_to_frozen_lands_.E2.80.93_coldlife3|coldlife3]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#snow ambush_.E2.80.93_hides|snow ambush]]</span><br/>
 
<br/>
 
<br/>
 
+
=== proficient with cold magic &ndash; magic ===
== Orcish Nightblade ==
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
+
<span style='color:green'>New attack: ice bolt (11 - 2)</span><br/>
=== clawing better &ndash; claws ===
+
<span style='color:green'>New weapon special for the ice bolt attack: magical</span><br/>
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
 
 
<br/>
 
<br/>
=== clawing faster &ndash; claws2 ===
+
=== more proficient with cold magic &ndash; magic2 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws_2|claws]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#proficient_with_cold_magic_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 2 for the claws attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the ice bolt attack</span><br/>
<span style='color:green'>1 more attacks for the claws attack</span><br/>
+
<span style='color:green'>1 more attacks for the ice bolt attack</span><br/>
 
<br/>
 
<br/>
=== clawing with backstab &ndash; claws3 ===
+
=== more proficient with cold magic &ndash; magic3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#clawing_better_.E2.80.93_claws_2|claws]], [[#clawing_faster_.E2.80.93_claws2_2|claws2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#more_proficient_with_cold_magic_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the claws attack: backstab</span><br/>
+
<span style='color:green'>Damage increased by 3 for the ice bolt attack</span><br/>
 
<br/>
 
<br/>
=== faster with knives &ndash; knife ===
+
=== more proficient with cold magic &ndash; magic4 ===
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the throwing knives attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#more_proficient_with_cold_magic_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the throwing knives attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the ice bolt attack</span><br/>
 
<br/>
 
<br/>
=== using fire-enchanted knives &ndash; knife2 ===
+
=== more proficient with cold magic &ndash; magic5 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_3|knife]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#more_proficient_with_cold_magic_.E2.80.93_magic4|magic4]] to be achieved first</i></span><br/>
<span style='color:green'>Sets damage type to fire for the throwing knives attack</span><br/>
+
<span style='color:green'>Damage decreased by 2 for the ice bolt attack</span><br/>
 +
<span style='color:green'>1 more attacks for the ice bolt attack</span><br/>
 
<br/>
 
<br/>
=== using cold-enchanted knives &ndash; knife2 ===
+
=== more proficient with cold magic &ndash; magic6 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_3|knife]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#more_proficient_with_cold_magic_.E2.80.93_magic5|magic5]] to be achieved first</i></span><br/>
<span style='color:green'>Sets damage type to cold for the throwing knives attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the ice bolt attack</span><br/>
 
<br/>
 
<br/>
=== using arcane-enchanted knives &ndash; knife2 ===
+
=== able to summon a blizzard &ndash; blizzard ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_3|knife]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#more_proficient_with_cold_magic_.E2.80.93_magic6|magic6]], [[#more_used_to_frozen_lands_(hiding_on_snow)_.E2.80.93_coldlife4|coldlife4]] to be achieved first</i></span><br/>
<span style='color:green'>Sets damage type to arcane for the throwing knives attack</span><br/>
+
<span style='color:green'>New attack: blizzard (14 - 2)</span><br/>
 +
<span style='color:green'>New weapon special for the blizzard attack: magical</span><br/>
 +
<span style='color:green'>New weapon special for the blizzard attack: [[LotI_Abilities#storm_.E2.80.93_dummy|storm]]</span><br/>
 
<br/>
 
<br/>
=== better with knives &ndash; knife3 ===
+
=== summoning better blizzards &ndash; blizzard2 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_knives_.E2.80.93_knife_3|knife]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_summon_a_blizzard_.E2.80.93_blizzard|blizzard]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the throwing knives attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the blizzard attack</span><br/>
 
<br/>
 
<br/>
=== using magically returning knives (new berserk ranged attack) &ndash; knife-berserk ===
+
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#using_arcane-enchanted_knives_.E2.80.93_knife2|knife2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>New bonus attack: throwing berserk (% - % ranged )</span><br/>
 
<span style='color:green'>New weapon special for the throwing berserk attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 
 
<br/>
 
<br/>
=== able to move at night without being seen on useful terrains &ndash; nightstalk ===
+
 
 +
== Soul Shooter ==
 +
 
 +
=== better with bow &ndash; bow ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== able to move at night without being seen on all accessible terrains &ndash; nightstalk2 ===
+
=== better with bow &ndash; bow2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_move_at_night_without_being_seen_on_useful_terrains_.E2.80.93_nightstalk_4|nightstalk]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser nightstalk_.E2.80.93_hides|lesser nightstalk]]</span><br/>
+
<span style='color:green'>Damage decreased by 1 (ranged attacks only)</span><br/>
<span style='color:#60A0FF'>New ability: nightstalk</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 +
<br/>
 +
=== better with bow &ndash; bow3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow_2|bow]], [[#better_with_bow_.E2.80.93_bow2_7|bow2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 +
<br/>
 +
=== more precise with bow &ndash; bow-marksman ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special (ranged attacks only): marksman</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== leeching enemies with bow &ndash; bow-leech ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow2_7|bow2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
+
<span style='color:green'>New weapon special (ranged attacks only): [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
 
<br/>
 
<br/>
=== better at defending &ndash; block2 ===
+
=== turning enemies into undead with poison from bow &ndash; bow-infect ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_16|block]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow3_2|bow3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:green'>New weapon special (ranged attacks only): [[LotI_Abilities#infect_.E2.80.93_poison|infect]]</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:green'>Remove weapon special (ranged attacks only): poison</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== better at defending &ndash; block3 ===
+
=== able to shoot cursed arcane arrows &ndash; arcane ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_defending_.E2.80.93_block_16|block]], [[#better_at_defending_.E2.80.93_block2_7|block2]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: cursed arrow (-20% - % ranged arcane)</span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 1%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== shooting cursed arrows better &ndash; arcane2 ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_shoot_cursed_arcane_arrows_.E2.80.93_arcane|arcane]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 10% for the cursed arrow attack</span><br/>
 
<br/>
 
<br/>
 
+
=== better with dagger &ndash; dagger ===
== Orcish Strafer ==
 
 
 
=== better with crossbow &ndash; xbow ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== faster with crossbow &ndash; xbow2 ===
+
=== better with dagger &ndash; dagger2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_dagger_.E2.80.93_dagger_2|dagger]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the crossbow attack</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
 
 
<br/>
 
<br/>
=== shooting poisonous arrows &ndash; xbow-poison ===
+
=== better with dagger &ndash; dagger3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_dagger_.E2.80.93_dagger_2|dagger]], [[#better_with_dagger_.E2.80.93_dagger2_2|dagger2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the crossbow attack: poison</span><br/>
+
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 
<br/>
 
<br/>
=== faster with crossbow &ndash; xbow3 ===
+
=== able to backstab with dagger &ndash; dagger-backstab ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_dagger_.E2.80.93_dagger_2|dagger]], [[#better_with_dagger_.E2.80.93_dagger2_2|dagger2]], [[#better_with_dagger_.E2.80.93_dagger3|dagger3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the crossbow attack</span><br/>
+
<span style='color:green'>New weapon special (melee attacks only): backstab</span><br/>
<span style='color:green'>1 more attacks for the crossbow attack</span><br/>
 
 
<br/>
 
<br/>
=== shooting more precisely &ndash; xbow-marksman ===
+
=== more undead-like resistance (improved resistances, slightly worsened weaknesses) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#faster_with_crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:green'>New weapon special for the crossbow attack: marksman</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by -1%</span><br/>
<br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
=== incinerating enemies with fiery shots &ndash; xbow-incinerate ===
+
<span style='color:#60A0FF'>Resistance to fire increased by -1%</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to cold increased by 3%</span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to arcane increased by -2%</span><br/>
<span style='color:green'>New weapon special for the crossbow attack (fire attacks only): [[LotI_Abilities#incinerate_.E2.80.93_dummy|incinerate]]</span><br/>
 
<br/>
 
=== better with crossbow &ndash; xbow4 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_with_crossbow_.E2.80.93_xbow2|xbow2]], [[#better_with_crossbow_.E2.80.93_xbow_4|xbow]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the crossbow attack</span><br/>
 
<br/>
 
=== shooting so hard that enemies behind targets will be hit as well &ndash; xbow-pierce ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_crossbow_.E2.80.93_xbow4_2|xbow4]], [[#faster_with_crossbow_.E2.80.93_xbow3|xbow3]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the crossbow attack (pierce attacks only): [[LotI_Abilities#pierce_.E2.80.93_dummy|pierce]]</span><br/>
 
<br/>
 
=== striking better with sword &ndash; sword ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the short sword attack</span><br/>
 
<br/>
 
=== striking faster with sword &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_7|sword]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 1 for the short sword attack</span><br/>
 
<span style='color:green'>1 more attacks for the short sword attack</span><br/>
 
<br/>
 
=== better protected from physical blows (2% better resistances) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Orcish Warmonger ==
+
== Swordmaster ==
  
 
=== striking better with sword &ndash; sword ===
 
=== striking better with sword &ndash; sword ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the greatsword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
 
=== striking faster with sword &ndash; sword2 ===
 
=== striking faster with sword &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_8|sword]] to be achieved first</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_8|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 2 for the greatsword attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
<span style='color:green'>1 more attacks for the greatsword attack</span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
<br/>
 
=== attacking in a scary way &ndash; sword2-horror ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_sword_.E2.80.93_sword_8|sword]], [[#striking_faster_with_sword_.E2.80.93_sword2_6|sword2]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the greatsword attack: [[LotI_Abilities#horrid_.E2.80.93_dummy|horrid]]</span><br/>
 
<span style='color:green'>Remove weapon special for the greatsword attack: horrid,horrid_dummy</span><br/>
 
<span style='color:green'>Damage decreased by 1 for the greatsword attack</span><br/>
 
 
<br/>
 
<br/>
 
=== striking better with sword &ndash; sword3 ===
 
=== striking better with sword &ndash; sword3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2_6|sword2]], [[#striking_better_with_sword_.E2.80.93_sword_8|sword]] to be achieved first</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_sword_.E2.80.93_sword2_6|sword2]], [[#striking_better_with_sword_.E2.80.93_sword_8|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the greatsword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== able to attack in a terrible way that lowers enemy resistance &ndash; doom ===
+
=== able to attack parrying enemy blows &ndash; parry ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: doom (-30% - -30% melee )</span><br/>
+
<span style='color:green'>New bonus attack: parry (-20% - -70% melee )</span><br/>
<span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/>
+
<span style='color:green'>New weapon special for the parry attack: [[LotI_Abilities#parry_.E2.80.93_dummy|parry]]</span><br/>
 
<br/>
 
<br/>
=== crippling enemies better &ndash; doom2 ===
+
=== parrying better &ndash; parry2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_parrying_enemy_blows_.E2.80.93_parry_5|parry]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 10% for the parry attack</span><br/>
 +
<span style='color:green'>5% more attacks for the parry attack</span><br/>
 +
<br/>
 +
=== able to attack in a terrible way that lowers enemy resistance &ndash; doom ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:green'>New bonus attack: doom (-30% - -30% melee )</span><br/>
 +
<span style='color:green'>New weapon special for the doom attack: [[LotI_Abilities#doom_.E2.80.93_dummy|doom]]</span><br/>
 +
<br/>
 +
=== crippling enemies better &ndash; doom2 ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terrible_way_that_lowers_enemy_resistance_.E2.80.93_doom_4|doom]] to be achieved first</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_terrible_way_that_lowers_enemy_resistance_.E2.80.93_doom_4|doom]] to be achieved first</i></span><br/>
Line 6,648: Line 6,819:
 
<span style='color:green'>5% more attacks for the doom attack</span><br/>
 
<span style='color:green'>5% more attacks for the doom attack</span><br/>
 
<br/>
 
<br/>
=== better with bow &ndash; bow ===
+
=== better at defending &ndash; block ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<br/>
 +
=== better protected from physical blows (2% better resistances) &ndash; armour ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 +
<br/>
 +
=== faster &ndash; movement ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
=== better with bow &ndash; bow2 ===
+
 
 +
== Troll Boulderlobber ==
 +
 
 +
=== throwing boulders better &ndash; sling ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 4 for the sling attack</span><br/>
<span style='color:green'>1 more attacks for the bow attack</span><br/>
 
 
<br/>
 
<br/>
=== shooting poisonous arrows &ndash; bow-poison ===
+
=== throwing boulders better &ndash; sling2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow2_7|bow2]], [[#better_with_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_boulders_better_.E2.80.93_sling|sling]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the bow attack: poison</span><br/>
+
<span style='color:green'>Damage increased by 3 for the sling attack</span><br/>
 
<br/>
 
<br/>
=== better with bow &ndash; bow3 ===
+
=== throwing boulders better &ndash; sling3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_bow_.E2.80.93_bow2_7|bow2]], [[#better_with_bow_.E2.80.93_bow_2|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_boulders_better_.E2.80.93_sling2|sling2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the sling attack</span><br/>
 
<br/>
 
<br/>
=== able to lead allies into battle (like a level 2 unit) &ndash; leadership ===
+
=== throwing boulders that stun enemies &ndash; sling-slow ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>New ability: leadership level 2</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_boulders_better_.E2.80.93_sling2|sling2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the sling attack: slow</span><br/>
 
<br/>
 
<br/>
=== a better leader (like a level 3 unit) &ndash; leadership2 ===
+
=== punching enemies better &ndash; fist ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_lead_allies_into_battle_(like_a_level_2_unit)_.E2.80.93_leadership_2|leadership]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 2 for the fist attack</span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 2</span><br/>
+
<br/>
<span style='color:#60A0FF'>New ability: leadership level 3</span><br/>
+
=== punching enemies faster &ndash; fist2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#punching_enemies_better_.E2.80.93_fist|fist]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage decreased by 4 for the fist attack</span><br/>
 +
<span style='color:green'>1 more attacks for the fist attack</span><br/>
 +
<br/>
 +
=== punching enemies better &ndash; fist3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#punching_enemies_better_.E2.80.93_fist|fist]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 2 for the fist attack</span><br/>
 
<br/>
 
<br/>
=== a better leader (like a level 4 unit) &ndash; leadership3 ===
+
=== better protected from physical blows (2% better resistances) &ndash; armour ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_leader_(like_a_level_3_unit)_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
<span style='color:#60A0FF'>Remove ability: leadership level 3</span><br/>
+
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
<span style='color:#60A0FF'>New ability: leadership level 4</span><br/>
+
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
<br/>
=== able to cause nearby allies to attack like bloodthirsty fanatics &ndash; leadership2_bloodthirst ===
+
=== regenerating 4 additional hitpoints per turn &ndash; regeneration1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#a_better_leader_(like_a_level_3_unit)_.E2.80.93_leadership2|leadership2]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Remove ability: regenerates</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#warlord's rule_.E2.80.93_dummy|warlord's rule]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
 
<br/>
 
<br/>
=== better at gruesome things that arouse nearby allies &ndash; evisceration ===
+
=== regenerating 3 additional hitpoints per turn &ndash; regeneration2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1_2|regeneration1]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]</span><br/>
 
<br/>
 
<br/>
=== better at gruesome things that arouse nearby allies &ndash; evisceration2 ===
+
=== regenerating 3 additional hitpoints per turn &ndash; regeneration3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_gruesome_things_that_arouse_nearby_allies_.E2.80.93_evisceration|evisceration]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1_2|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2_2|regeneration2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#lesser evisceration_.E2.80.93_dummy|lesser evisceration]]</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/>
 
<br/>
 
<br/>
=== better at gruesome things that arouse nearby allies &ndash; evisceration3 ===
+
=== regenerating 2 additional hitpoints per turn &ndash; regeneration4 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1_2|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2_2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3_2|regeneration3]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]</span><br/>
 +
<br/>
 +
=== regenerating 2 additional hitpoints per turn &ndash; regeneration5 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_gruesome_things_that_arouse_nearby_allies_.E2.80.93_evisceration2|evisceration2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1_2|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2_2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3_2|regeneration3]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration4_2|regeneration4]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#evisceration_.E2.80.93_dummy|evisceration]]</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#greater evisceration_.E2.80.93_dummy|greater evisceration]]</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]</span><br/>
 
<br/>
 
<br/>
=== better protected from physical blows (3% better resistances) &ndash; armour ===
+
=== regenerating 2 additional hitpoints per turn &ndash; regeneration6 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to blade increased by 3%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1_2|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2_2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3_2|regeneration3]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration4_2|regeneration4]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration5_2|regeneration5]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to impact increased by 3%</span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]</span><br/>
<span style='color:#60A0FF'>Resistance to pierce increased by 3%</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]</span><br/>
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Phantom ==
+
== Unholy Breed (Lethalia Evil Good) ==
  
=== better at axe combat &ndash; axe ===
+
=== better with sword &ndash; sword ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better at axe combat &ndash; axe2 ===
+
=== better with sword &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe_3|axe]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_5|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the sword attack</span><br/>
 +
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better at axe combat &ndash; axe3 ===
+
=== better with sword &ndash; sword3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe_3|axe]], [[#better_at_axe_combat_.E2.80.93_axe2_2|axe2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 1 for the axe attack</span><br/>
 
<span style='color:green'>1 more attacks for the axe attack</span><br/>
 
<br/>
 
=== better at axe combat &ndash; axe4 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_axe_combat_.E2.80.93_axe_3|axe]], [[#better_at_axe_combat_.E2.80.93_axe2_2|axe2]], [[#better_at_axe_combat_.E2.80.93_axe3_2|axe3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword2_11|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== able to perform a whirlwind attack &ndash; whirlwind ===
+
=== causing more havoc with magic &ndash; magic1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: whirlwind-axe (-30% - -30% melee )</span><br/>
+
<span style='color:green'>Damage decreased by 4 for the dark blast attack</span><br/>
<span style='color:green'>New weapon special for the whirlwind-axe attack: [[LotI_Abilities#whirlwind_.E2.80.93_attacks|whirlwind]]</span><br/>
+
<span style='color:green'>1 more attacks for the dark blast attack</span><br/>
<span style='color:green'>New weapon special for the whirlwind-axe attack: magical</span><br/>
 
 
<br/>
 
<br/>
=== whirling better &ndash; whirlwind2 ===
+
=== causing more havoc with magic &ndash; magic2 ===
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_perform_a_whirlwind_attack_.E2.80.93_whirlwind_3|whirlwind]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_magic1|magic1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 10% for the whirlwind-axe attack</span><br/>
+
<span style='color:green'>Damage increased by 3 for the dark blast attack</span><br/>
 
<br/>
 
<br/>
=== more nimble (lowering the chance to be hit by 4%) &ndash; dodge ===
+
=== decreasing enemies' arcane resistance by 8% &ndash; magic2_penetrate ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 4%</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
 
 
== Pilum Master ==
 
 
 
=== striking better with pilum &ndash; spear ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_magic1|magic1]], [[#causing_more_havoc_with_magic_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/>
 
<br/>
 
<br/>
=== striking faster with pilum &ndash; spear2 ===
+
=== causing more havoc with magic &ndash; magic3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_pilum_.E2.80.93_spear|spear]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_magic1|magic1]], [[#causing_more_havoc_with_magic_.E2.80.93_magic2|magic2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 2 for the spear attack</span><br/>
+
<span style='color:green'>Damage increased by 3 for the dark blast attack</span><br/>
<span style='color:green'>1 more attacks for the spear attack</span><br/>
 
 
<br/>
 
<br/>
=== striking better with pilum &ndash; spear3 ===
+
=== causing more havoc with magic &ndash; magic4 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_faster_with_pilum_.E2.80.93_spear2|spear2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_magic1|magic1]], [[#causing_more_havoc_with_magic_.E2.80.93_magic2|magic2]], [[#causing_more_havoc_with_magic_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the spear attack</span><br/>
+
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<br/>
 
<br/>
=== throwing pilums faster &ndash; javelin ===
+
=== decreasing enemies' arcane resistance by 7% &ndash; magic4_penetrate ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage decreased by 2 for the javelin attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_magic1|magic1]], [[#causing_more_havoc_with_magic_.E2.80.93_magic2|magic2]], [[#causing_more_havoc_with_magic_.E2.80.93_magic3|magic3]], [[#causing_more_havoc_with_magic_.E2.80.93_magic4|magic4]], [[#decreasing_enemies'_arcane_resistance_by_8%_.E2.80.93_magic2_penetrate|magic2_penetrate]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the javelin attack</span><br/>
 
 
<br/>
 
<br/>
=== throwing pilums better &ndash; javelin2 ===
+
=== able to attack with magically increased speed &ndash; speed ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_pilums_faster_.E2.80.93_javelin|javelin]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: speed (-30% - % melee )</span><br/>
<span style='color:green'>Damage increased by 1 for the javelin attack</span><br/>
 
 
<br/>
 
<br/>
=== throwing pilums more precisely &ndash; javelin3 ===
+
=== attacking better under the effect of quickening spell &ndash; speed2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_pilums_better_.E2.80.93_javelin2|javelin2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_magically_increased_speed_.E2.80.93_speed|speed]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the javelin attack: marksman</span><br/>
+
<span style='color:green'>Damage increased by 15% for the speed attack</span><br/>
 
<br/>
 
<br/>
=== able to attack in a tricky way that lowers enemy defence &ndash; trickery ===
+
=== able to attack with magically flaming sword &ndash; fire ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: trickery (-30% - -30% melee )</span><br/>
+
<span style='color:green'>New bonus attack: fiery saber (% - % melee fire)</span><br/>
<span style='color:green'>New weapon special for the trickery attack: [[LotI_Abilities#trickery_.E2.80.93_dummy|trickery]]</span><br/>
 
 
<br/>
 
<br/>
=== tricking enemies better &ndash; trickery2 ===
+
=== attacking better with the flaming sword &ndash; fire2 ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_in_a_tricky_way_that_lowers_enemy_defence_.E2.80.93_trickery|trickery]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_magically_flaming_sword_.E2.80.93_fire|fire]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 15% for the trickery attack</span><br/>
+
<span style='color:green'>Damage increased by 15% for the fiery saber attack</span><br/>
<span style='color:green'>10% more attacks for the trickery attack</span><br/>
 
 
<br/>
 
<br/>
=== blocking better &ndash; block ===
+
=== better at dodging (lowering the chance to be hit by 2%) &ndash; dodge ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Predator ==
+
== Unholy Breed (Vritra Later) ==
  
=== striking better with bow &ndash; bow ===
+
=== better with sword &ndash; sword1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== shooting insanely precisely &ndash; bow-precise ===
+
=== faster with sword &ndash; sword1_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_12|sword3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#focused_.E2.80.93_chance_to_hit|focused]]</span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
<span style='color:green'>Remove weapon special for the bow attack: marksman</span><br/>
+
<br/>
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
+
=== better with sword &ndash; sword2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== striking better with bow &ndash; bow2 ===
+
=== better with sword &ndash; sword3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow_3|bow]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_12|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>1 more attacks for the bow attack</span><br/>
 
 
<br/>
 
<br/>
=== striking better with bow &ndash; bow3 ===
+
=== better with sword &ndash; sword4 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_12|sword2]], [[#better_with_sword_.E2.80.93_sword3_12|sword3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the bow attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== shooting unbelievably precisely &ndash; bow-precise2 ===
+
=== slowing enemies with sword &ndash; sword4_plague ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow_3|bow]], [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]], [[#striking_better_with_bow_.E2.80.93_bow3_3|bow3]], [[#shooting_insanely_precisely_.E2.80.93_bow-precise_5|bow-precise]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_12|sword2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#guided_.E2.80.93_chance_to_hit|guided]]</span><br/>
+
<span style='color:green'>New weapon special for the sword attack: slow</span><br/>
<span style='color:green'>Remove weapon special for the bow attack: focused</span><br/>
 
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
 
<br/>
 
<br/>
=== able to deal heavy damage with a single shot &ndash; execution ===
+
=== better with sword &ndash; sword5 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New bonus attack: execution (-45% - % ranged )</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_12|sword2]], [[#better_with_sword_.E2.80.93_sword3_12|sword3]], [[#better_with_sword_.E2.80.93_sword4_11|sword4]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== executing enemy bosses better &ndash; execution2 ===
+
=== faster with sword &ndash; sword5_speed ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_deal_heavy_damage_with_a_single_shot_.E2.80.93_execution|execution]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_12|sword2]], [[#better_with_sword_.E2.80.93_sword3_12|sword3]], [[#better_with_sword_.E2.80.93_sword4_11|sword4]], [[#better_with_sword_.E2.80.93_sword5_6|sword5]], [[#faster_with_sword_.E2.80.93_sword1_speed_4|sword1_speed]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 10% for the execution attack</span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
=== very good at slaying humans &ndash; bow-hunting-humans ===
+
=== better with sword &ndash; sword6 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_6|sword1]], [[#better_with_sword_.E2.80.93_sword2_12|sword2]], [[#better_with_sword_.E2.80.93_sword3_12|sword3]], [[#better_with_sword_.E2.80.93_sword4_11|sword4]], [[#better_with_sword_.E2.80.93_sword5_6|sword5]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misanthropia_.E2.80.93_damage|misanthropia]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
 
 
<br/>
 
<br/>
=== very good at slaying orcs &ndash; bow-hunting-orcs ===
+
=== able to attack thrice in a row &ndash; berserk2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements berserk1 to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misorcia_.E2.80.93_damage|misorcia]]</span><br/>
+
<span style='color:green'>New bonus attack: mberserk3 (-20% - % melee blade)</span><br/>
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
+
<span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 
<br/>
 
<br/>
=== very good at slaying elves &ndash; bow-hunting-elves ===
+
=== able to attack five times in a row &ndash; berserk3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_thrice_in_a_row_.E2.80.93_berserk2_3|berserk2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misdryadia_.E2.80.93_damage|misdryadia]]</span><br/>
+
<span style='color:green'>New bonus attack: mberserk5 (-20% - % melee blade)</span><br/>
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
+
<span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/>
 
<br/>
 
<br/>
=== very good at slaying dragons &ndash; bow-hunting-drakes ===
+
=== doing more damage with the furious attack &ndash; berserk1_damage ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_bow_.E2.80.93_bow2_3|bow2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements berserk1 to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the bow attack: [[LotI_Abilities#misdraconia_.E2.80.93_damage|misdraconia]]</span><br/>
+
<span style='color:green'>Damage increased by 10% for the mberserk attack</span><br/>
<span style='color:green'>Damage decreased by 1 for the bow attack</span><br/>
+
<span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/>
 +
<span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/>
 
<br/>
 
<br/>
=== striking better with dagger &ndash; dagger ===
+
=== attacking horrendously with berserk attacks &ndash; berserk2_damage ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the dagger attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements berserk1, [[#doing_more_damage_with_the_furious_attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first</i></span><br/>
 +
<br/>
 +
=== doing more damage with the furious attack &ndash; berserk3_damage ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements berserk1, [[#doing_more_damage_with_the_furious_attack_.E2.80.93_berserk1_damage_3|berserk1_damage]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 10% for the mberserk attack</span><br/>
 +
<span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/>
 +
<span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/>
 
<br/>
 
<br/>
=== striking better with dagger &ndash; dagger2 ===
+
=== causing more havoc with magic &ndash; faerie1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_dagger_.E2.80.93_dagger|dagger]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<span style='color:green'>Damage decreased by 1 for the dagger attack</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
<span style='color:green'>1 more attacks for the dagger attack</span><br/>
+
<span style='color:green'>Damage decreased by 4 for the dark blast attack</span><br/>
 +
<span style='color:green'>1 more attacks for the dark blast attack</span><br/>
 +
<span style='color:green'>1 more attacks for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== striking better with dagger &ndash; dagger3 ===
+
=== able to drain with faerie fire &ndash; faerie1_drain ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_dagger_.E2.80.93_dagger2|dagger2]] to be achieved first</i></span><br/>
+
<span style='color:green'>New weapon special for the faerie fire attack: drain</span><br/>
<span style='color:green'>Damage increased by 1 for the dagger attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
 +
<span style='color:green'>1 fewer attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better at defending &ndash; block ===
+
=== causing more havoc with magic &ndash; faerie2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
+
<span style='color:green'>Damage decreased by 4 for the dark blast attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
+
<span style='color:green'>1 more attacks for the dark blast attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
+
<span style='color:green'>Damage increased by 2 for the ophidian energy attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 
 
<br/>
 
<br/>
=== faster &ndash; movement ===
+
=== decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12% &ndash; faerie2_penetrate ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>1 more movement points</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
 
<br/>
 
<br/>
 
+
=== causing more havoc with magic &ndash; faerie3 ===
== Prophet ==
 
 
 
=== striking better with lance &ndash; lance ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 +
<span style='color:green'>Damage increased by 3 for the dark blast attack</span><br/>
 +
<span style='color:green'>Damage increased by 2 for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== striking better with lance &ndash; lance2 ===
+
=== faster with faerie fire and ophidian energy &ndash; faerie3_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_4|lance]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 3 for the lance attack</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
<span style='color:green'>1 more attacks for the lance attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 +
<span style='color:green'>Damage decreased by 1 for the ophidian energy attack</span><br/>
 +
<span style='color:green'>1 more attacks for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== charging more powerfully with lance (2.5 times more damage) &ndash; lance3 ===
+
=== causing more havoc with magic &ndash; faerie4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_4|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_4|lance2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (2.5)]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
+
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== charging even more powerfully with the lance (3 times more damage) &ndash; lance4 ===
+
=== decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10% &ndash; faerie4_penetrate ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_4|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_4|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3_4|lance3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#decreasing_enemies'_arcane_resistance_by_8%_and_fire_and_cold_resistances_by_12%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the lance attack: [[LotI_Abilities#charge_.E2.80.93_damage|charge (3)]]</span><br/>
 
<span style='color:green'>Remove weapon special for the lance attack: charge</span><br/>
 
 
<br/>
 
<br/>
=== striking even better with the lance &ndash; lance5 ===
+
=== causing more havoc with magic &ndash; faerie5 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#striking_better_with_lance_.E2.80.93_lance_4|lance]], [[#striking_better_with_lance_.E2.80.93_lance2_4|lance2]], [[#charging_more_powerfully_with_lance_(2.5_times_more_damage)_.E2.80.93_lance3_4|lance3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lance attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 +
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword ===
+
=== faster with faerie fire &ndash; faerie5_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword2 ===
+
=== causing more havoc with magic &ndash; faerie6 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_5|sword]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 +
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword3 ===
+
=== faster with faerie fire &ndash; faerie6_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_5|sword]], [[#better_with_sword_.E2.80.93_sword2_12|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed_5|faerie5_speed]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword4 ===
+
=== causing more havoc with magic &ndash; faerie7 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_5|sword]], [[#better_with_sword_.E2.80.93_sword2_12|sword2]], [[#better_with_sword_.E2.80.93_sword3_12|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6|faerie6]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 +
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
<br/>
 
<br/>
=== better with magic &ndash; lightbeam ===
+
=== faster with faerie fire &ndash; faerie7_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_5|faerie6_speed]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/>
 +
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 +
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 
<br/>
 
<br/>
=== better with magic &ndash; lightbeam2 ===
+
=== faster with unleashing ophidian energy &ndash; ophidian_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_lightbeam_2|lightbeam]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_5|faerie6_speed]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the lightbeam attack</span><br/>
+
<span style='color:green'>1 more attacks for the ophidian energy attack</span><br/>
<span style='color:green'>1 more attacks for the lightbeam attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 
<br/>
 
<br/>
=== better with magic &ndash; lightbeam3 ===
+
=== causing more havoc with magic &ndash; faerie8 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_magic_.E2.80.93_lightbeam2_2|lightbeam2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6|faerie6]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the lightbeam attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<br/>
+
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
=== able to heal allies better &ndash; heal ===
+
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<br/>
<span style='color:#60A0FF'>Remove ability: cures</span><br/>
+
=== better at defending &ndash; block ===
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 
<br/>
 
<br/>
=== able to heal allies better &ndash; heal2 ===
+
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_heal_allies_better_.E2.80.93_heal_6|heal]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (11)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#heals +VALUE_.E2.80.93_heals|heals (14)]]</span><br/>
 
 
<br/>
 
<br/>
=== able to make allies resist damage better (10% to resistances) &ndash; shield ===
+
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
== Unholy Breed (Vritra) ==
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]</span><br/>
+
 
 +
=== Oops, something went wrong &ndash; backup_amla ===
 +
<span style='color:#808080'><i>This advancement can be taken 500 times</i></span><br/>
 
<br/>
 
<br/>
=== able to make allies resist damage better (15% to resistances) &ndash; shield2 ===
+
 
 +
== Unknown (Akula) ==
 +
 
 +
=== better at melee combat &ndash; sword ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_make_allies_resist_damage_better_(10%_to_resistances)_.E2.80.93_shield|shield]] to be achieved first</i></span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (10)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]</span><br/>
 
 
<br/>
 
<br/>
=== able to make allies resist damage better (20% to resistances) &ndash; shield3 ===
+
=== better at melee combat &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_make_allies_resist_damage_better_(15%_to_resistances)_.E2.80.93_shield2|shield2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword_3|sword]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (15)]]</span><br/>
+
<span style='color:green'>1 more attacks (melee attacks only)</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#shield (INTENSITY)_.E2.80.93_resistance|shield (20)]]</span><br/>
 
 
<br/>
 
<br/>
=== causing a severe frailty complex in enemies' minds (-15% physical resistances) &ndash; frail_tide ===
+
=== better at melee combat &ndash; sword3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_melee_combat_.E2.80.93_sword_3|sword]], [[#better_at_melee_combat_.E2.80.93_sword2_4|sword2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (melee attacks only)</span><br/>
 +
<br/>
 +
=== a faster caster &ndash; magic ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
=== causing an even worse frailty complex in enemies' minds (-20% physical resistances) &ndash; frail_tide2 ===
+
=== a better caster &ndash; magic2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_a_severe_frailty_complex_in_enemies'_minds_(-15%_physical_resistances)_.E2.80.93_frail_tide|frail_tide]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_magic|magic]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (15)]]</span><br/>
+
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/>
 
 
<br/>
 
<br/>
=== causing a really terrible frailty complex in enemies' minds (-25% physical resistances) &ndash; frail_tide3 ===
+
=== a faster caster &ndash; magic3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_an_even_worse_frailty_complex_in_enemies'_minds_(-20%_physical_resistances)_.E2.80.93_frail_tide2|frail_tide2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_magic|magic]], [[#a_better_caster_.E2.80.93_magic2_3|magic2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (20)]]</span><br/>
+
<span style='color:green'>1 more attacks (ranged attacks only)</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#frail tide (INTENSITY)_.E2.80.93_resistance|frail tide (25)]]</span><br/>
+
<br/>
 +
=== a better caster &ndash; magic4 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#a_faster_caster_.E2.80.93_magic|magic]], [[#a_better_caster_.E2.80.93_magic2_3|magic2]], [[#a_faster_caster_.E2.80.93_magic3|magic3]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 (ranged attacks only)</span><br/>
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
  
== Reaper ==
+
== Unknown (Efraim Lich-Weakened) ==
  
=== better at combat with a scythe &ndash; scythe ===
+
=== better with sword &ndash; sword1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the baneblade attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
=== better at combat with a scythe &ndash; scythe2 ===
+
=== faster with sword (affects also whirlwind) &ndash; sword1_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_combat_with_a_scythe_.E2.80.93_scythe|scythe]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_13|sword3]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the baneblade attack</span><br/>
+
<span style='color:green'>1 more attacks for the sword attack</span><br/>
<span style='color:green'>1 more attacks for the baneblade attack</span><br/>
+
<span style='color:green'>1 more attacks for the whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== better at combat with a scythe &ndash; scythe3 ===
+
=== better with sword &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_combat_with_a_scythe_.E2.80.93_scythe|scythe]], [[#better_at_combat_with_a_scythe_.E2.80.93_scythe2|scythe2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_7|sword1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the baneblade attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>1 more attacks for the baneblade attack</span><br/>
 
 
<br/>
 
<br/>
=== better at combat with a scythe &ndash; scythe4 ===
+
=== more precise with sword &ndash; sword2_marksman ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_combat_with_a_scythe_.E2.80.93_scythe|scythe]], [[#better_at_combat_with_a_scythe_.E2.80.93_scythe2|scythe2]], [[#better_at_combat_with_a_scythe_.E2.80.93_scythe3|scythe3]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the baneblade attack</span><br/>
 
<br/>
 
=== wailing louder &ndash; wail ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>1 more attacks for the wail attack</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_7|sword1]] to be achieved first</i></span><br/>
 +
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
 +
<br/>
 +
=== better with sword &ndash; sword3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_7|sword1]], [[#better_with_sword_.E2.80.93_sword2_13|sword2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 +
<br/>
 +
=== whirling better &ndash; whirlwind ===
 +
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the whirlwind attack</span><br/>
 
<br/>
 
<br/>
=== wailing louder &ndash; wail2 ===
+
=== better with knives &ndash; knives1 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#wailing_louder_.E2.80.93_wail|wail]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
<span style='color:green'>Damage increased by 1 for the wail attack</span><br/>
+
<span style='color:green'>1 more attacks for the knife attack</span><br/>
 
<br/>
 
<br/>
=== wailing so badly that the enemies will be slowed by it &ndash; wail-slow ===
+
=== backstabbing with knives &ndash; knives1_backstab ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#wailing_louder_.E2.80.93_wail2|wail2]] to be achieved first</i></span><br/>
+
<span style='color:green'>New weapon special for the knife attack: backstab</span><br/>
<span style='color:green'>New weapon special for the wail attack: slow</span><br/>
 
 
<br/>
 
<br/>
=== able to attack with claws, that has a chance to slay the enemy regardless of his HP &ndash; claws ===
+
=== better with knives &ndash; knives2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>New attack: claws (7 - 3)</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_3|knives1]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the claws attack: [[LotI_Abilities#disintegrate_.E2.80.93_damage|disintegrate]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the knife attack</span><br/>
 
<br/>
 
<br/>
=== clawing faster &ndash; claws2 ===
+
=== more precise with knives &ndash; knives2_precision ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_claws,_that_has_a_chance_to_slay_the_enemy_regardless_of_his_HP_.E2.80.93_claws|claws]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_knives_.E2.80.93_knives1_3|knives1]], [[#better_with_knives_.E2.80.93_knives2_3|knives2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 1 for the claws attack</span><br/>
+
<span style='color:green'>New weapon special for the knife attack: marksman</span><br/>
<span style='color:green'>1 more attacks for the claws attack</span><br/>
 
 
<br/>
 
<br/>
=== clawing better &ndash; claws2-damage ===
+
=== causing a spine-chilling fear &ndash; fear1_spine_chill ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_claws,_that_has_a_chance_to_slay_the_enemy_regardless_of_his_HP_.E2.80.93_claws|claws]] to be achieved first</i></span><br/>
+
<span style='color:green'>New weapon special for the wave of fear attack: slow</span><br/>
<span style='color:green'>Damage increased by 1 for the claws attack</span><br/>
 
 
<br/>
 
<br/>
=== better at dodging (lowering the chance to be hit by 5%) &ndash; dodge ===
+
=== causing stronger fear &ndash; fear1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 5%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 5%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 5%</span><br/>
+
=== causing stronger fear &ndash; fear2 ===
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 5%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 5%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear1_2|fear1]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 5%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 5%</span><br/>
+
<br/>
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 5%</span><br/>
+
=== causing fear faster &ndash; fear2_speed ===
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 5%</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 5%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear2_2|fear2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 5%</span><br/>
+
<span style='color:green'>1 more attacks for the wave of fear attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 5%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 5%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 5%</span><br/>
 
 
<br/>
 
<br/>
=== better at dodging (lowering the chance to be hit by 3%) &ndash; dodge2 ===
+
=== causing stronger fear &ndash; fear3 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_at_dodging_(lowering_the_chance_to_be_hit_by_5%)_.E2.80.93_dodge|dodge]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear2_2|fear2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 3%</span><br/>
+
<span style='color:green'>Damage increased by 1 for the wave of fear attack</span><br/>
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 3%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 3%</span><br/>
 
 
<br/>
 
<br/>
=== more resistant to magic (4% better resistances) &ndash; magic_resist ===
+
=== having fun when scaring enemies &ndash; fear3_leech ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Resistance to fire increased by 4%</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_stronger_fear_.E2.80.93_fear3_2|fear3]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Resistance to cold increased by 4%</span><br/>
+
<span style='color:green'>New weapon special for the wave of fear attack: [[LotI_Abilities#leeches_.E2.80.93_damage|leech]]</span><br/>
<span style='color:#60A0FF'>Resistance to arcane increased by 4%</span><br/>
 
 
<br/>
 
<br/>
 
=== faster &ndash; movement ===
 
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
<br/>
 
+
=== faster &ndash; movement2 ===
== Romero ==
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
+
<span style='color:#808080'><i>This advancement requires the advancements [[#faster_.E2.80.93_movement_70|movement]] to be achieved first</i></span><br/>
=== &ndash; amla_demon_lord ===
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
+
<br/>
<span style='color:#60A0FF'>100 more hitpoints per level</span><br/>
+
=== better protected from physical blows (2% better resistances) &ndash; armour ===
<span style='color:green'>Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)</span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 +
<br/>
 +
=== better protected from magical attacks (3% better resistances) &ndash; armour ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 3%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 3%</span><br/>
 
<br/>
 
<br/>
  
== Troll Boulderlobber ==
+
== Unknown (Lethalia Lich-Weakened) ==
  
=== throwing boulders better &ndash; sling ===
+
=== better with axe &ndash; axe1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 4 for the sling attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
<br/>
=== throwing boulders better &ndash; sling2 ===
+
=== better with axe &ndash; axe2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_boulders_better_.E2.80.93_sling|sling]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_3|axe1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 3 for the sling attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
<br/>
=== throwing boulders better &ndash; sling3 ===
+
=== better with axe &ndash; axe3 ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_boulders_better_.E2.80.93_sling2|sling2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_3|axe1]], [[#better_with_axe_.E2.80.93_axe2_3|axe2]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 2 for the sling attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
<br/>
=== throwing boulders that stun enemies &ndash; sling-slow ===
+
=== better with axe &ndash; axe4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#throwing_boulders_better_.E2.80.93_sling2|sling2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_axe_.E2.80.93_axe1_3|axe1]], [[#better_with_axe_.E2.80.93_axe2_3|axe2]], [[#better_with_axe_.E2.80.93_axe3_3|axe3]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the sling attack: slow</span><br/>
+
<span style='color:green'>Damage increased by 1 for the axe attack</span><br/>
 
<br/>
 
<br/>
=== punching enemies better &ndash; fist ===
+
=== causing more havoc with faerie fire &ndash; faerie1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 2 for the fist attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 +
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== punching enemies faster &ndash; fist2 ===
+
=== causing more havoc with faerie fire &ndash; faerie2 ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#punching_enemies_better_.E2.80.93_fist|fist]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_5|faerie1]] to be achieved first</i></span><br/>
<span style='color:green'>Damage decreased by 4 for the fist attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
<span style='color:green'>1 more attacks for the fist attack</span><br/>
+
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
=== punching enemies better &ndash; fist3 ===
+
=== able to deal damage to multiple units with faerie fire &ndash; faerie2_boom ===
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#punching_enemies_better_.E2.80.93_fist|fist]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 2 for the fist attack</span><br/>
 
<br/>
 
=== better protected from physical blows (2% better resistances) &ndash; armour ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 
<br/>
 
=== regenerating 4 additional hitpoints per turn &ndash; regeneration1 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>Remove ability: regenerates</span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_5|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
+
<span style='color:green'>New bonus attack: conical faerie fire (% - %  )</span><br/>
 +
<span style='color:green'>New weapon special for the conical faerie fire attack: [[LotI_Abilities#cone_.E2.80.93_dummy|cone]]</span><br/>
 
<br/>
 
<br/>
=== regenerating 3 additional hitpoints per turn &ndash; regeneration2 ===
+
=== causing more havoc with faerie fire &ndash; faerie3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1_2|regeneration1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie1_5|faerie1]], [[#causing_more_havoc_with_faerie_fire_.E2.80.93_faerie2_5|faerie2]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (12)]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]</span><br/>
 
 
<br/>
 
<br/>
=== regenerating 3 additional hitpoints per turn &ndash; regeneration3 ===
+
=== poisoning enemies with spiderwebs &ndash; gossamer1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1_2|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2_2|regeneration2]] to be achieved first</i></span><br/>
+
<span style='color:green'>New weapon special for the gossamer attack: poison</span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (15)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/>
 
 
<br/>
 
<br/>
=== regenerating 2 additional hitpoints per turn &ndash; regeneration4 ===
+
=== dealing more damage with spiderwebs &ndash; gossamer1_damage ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1_2|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2_2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3_2|regeneration3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (18)]]</span><br/>
+
<span style='color:green'>Damage increased by 1 for the gossamer attack</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]</span><br/>
 
 
<br/>
 
<br/>
=== regenerating 2 additional hitpoints per turn &ndash; regeneration5 ===
+
=== draining enemies with spiderwebs &ndash; gossamer2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1_2|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2_2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3_2|regeneration3]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration4_2|regeneration4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#poisoning_enemies_with_spiderwebs_.E2.80.93_gossamer1_3|gossamer1]] to be achieved first</i></span><br/>
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (20)]]</span><br/>
+
<span style='color:green'>New weapon special for the gossamer attack: drain</span><br/>
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]</span><br/>
 
 
<br/>
 
<br/>
=== regenerating 2 additional hitpoints per turn &ndash; regeneration6 ===
+
=== more nimble (+1 movement, 1% better defences on all terrains) &ndash; wings1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#regenerating_4_additional_hitpoints_per_turn_.E2.80.93_regeneration1_2|regeneration1]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration2_2|regeneration2]], [[#regenerating_3_additional_hitpoints_per_turn_.E2.80.93_regeneration3_2|regeneration3]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration4_2|regeneration4]], [[#regenerating_2_additional_hitpoints_per_turn_.E2.80.93_regeneration5_2|regeneration5]] to be achieved first</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (22)]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#regenerates (VALUE)_.E2.80.93_regenerate|regenerates (24)]]</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 2 times</i></span><br/>
 
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 +
<br/>
 +
=== more nimble (+1 movement, 1% better defences on all terrains) &ndash; wings2 ===
 +
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#more_nimble_(+1_movement,_1%_better_defences_on_all_terrains)_.E2.80.93_wings1_3|wings1]] to be achieved first</i></span><br/>
 +
<span style='color:#60A0FF'>1 more movement points</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 1%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 1%</span><br/>
 +
<br/>
 +
=== better protected from physical blows (2% better resistances) &ndash; armour ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to blade increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 2%</span><br/>
 +
<br/>
 +
=== better protected from magical attacks (4% better resistances) &ndash; armour ===
 +
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 +
<span style='color:#60A0FF'>Resistance to fire increased by 4%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to cold increased by 2%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to arcane increased by 4%</span><br/>
 
<br/>
 
<br/>
  
== Uria ==
+
== Vritra ==
  
===  &ndash; amla_demon_lord ===
+
=== better with sword &ndash; sword1 ===
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#60A0FF'>300 more hitpoints per level</span><br/>
+
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
<span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
 
<br/>
 
 
 
== Uria Avatar ==
 
 
 
===  &ndash; amla_demon_lord ===
 
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
 
<span style='color:#60A0FF'>300 more hitpoints per level</span><br/>
 
<span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
 
<br/>
 
===  &ndash; amla_demon_lord ===
 
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
 
<span style='color:#60A0FF'>300 more hitpoints per level</span><br/>
 
<span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
 
<br/>
 
===  &ndash; amla_demon_lord ===
 
<span style='color:#808080'><i>This advancement can be taken 100 times</i></span><br/>
 
<span style='color:#60A0FF'>300 more hitpoints per level</span><br/>
 
<span style='color:green'>Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)</span><br/>
 
<br/>
 
 
 
== Vritra ==
 
 
 
=== Oops, something went wrong &ndash; backup_amla ===
 
<span style='color:#808080'><i>This advancement can be taken 500 times</i></span><br/>
 
<br/>
 
=== better with sword &ndash; sword1 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
 
<br/>
 
<br/>
 
=== faster with sword &ndash; sword1_speed ===
 
=== faster with sword &ndash; sword1_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_13|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_14|sword3]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
 
=== better with sword &ndash; sword2 ===
 
=== better with sword &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_7|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
 
=== more precise with sword &ndash; sword2_marksman ===
 
=== more precise with sword &ndash; sword2_marksman ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_7|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
 
<span style='color:green'>New weapon special for the sword attack: marksman</span><br/>
 
<br/>
 
<br/>
 
=== better with sword &ndash; sword3 ===
 
=== better with sword &ndash; sword3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_7|sword1]], [[#better_with_sword_.E2.80.93_sword2_13|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
 
=== better with sword &ndash; sword4 ===
 
=== better with sword &ndash; sword4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_7|sword1]], [[#better_with_sword_.E2.80.93_sword2_13|sword2]], [[#better_with_sword_.E2.80.93_sword3_13|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]], [[#better_with_sword_.E2.80.93_sword3_14|sword3]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
 
=== slowing enemies with sword &ndash; sword4_plague ===
 
=== slowing enemies with sword &ndash; sword4_plague ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_7|sword1]], [[#better_with_sword_.E2.80.93_sword2_13|sword2]], [[#better_with_sword_.E2.80.93_sword3_13|sword3]], [[#better_with_sword_.E2.80.93_sword4_11|sword4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]], [[#better_with_sword_.E2.80.93_sword3_14|sword3]], [[#better_with_sword_.E2.80.93_sword4_12|sword4]] to be achieved first</i></span><br/>
 
<span style='color:green'>New weapon special for the sword attack: slow</span><br/>
 
<span style='color:green'>New weapon special for the sword attack: slow</span><br/>
 
<br/>
 
<br/>
 
=== better with sword &ndash; sword5 ===
 
=== better with sword &ndash; sword5 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_7|sword1]], [[#better_with_sword_.E2.80.93_sword2_13|sword2]], [[#better_with_sword_.E2.80.93_sword3_13|sword3]], [[#better_with_sword_.E2.80.93_sword4_11|sword4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]], [[#better_with_sword_.E2.80.93_sword3_14|sword3]], [[#better_with_sword_.E2.80.93_sword4_12|sword4]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
 
=== faster with sword &ndash; sword5_speed ===
 
=== faster with sword &ndash; sword5_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_7|sword1]], [[#better_with_sword_.E2.80.93_sword2_13|sword2]], [[#better_with_sword_.E2.80.93_sword3_13|sword3]], [[#better_with_sword_.E2.80.93_sword4_11|sword4]], [[#better_with_sword_.E2.80.93_sword5_6|sword5]], [[#faster_with_sword_.E2.80.93_sword1_speed_4|sword1_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]], [[#better_with_sword_.E2.80.93_sword3_14|sword3]], [[#better_with_sword_.E2.80.93_sword4_12|sword4]], [[#better_with_sword_.E2.80.93_sword5_7|sword5]], [[#faster_with_sword_.E2.80.93_sword1_speed_5|sword1_speed]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
<br/>
 
<br/>
 
=== better with sword &ndash; sword6 ===
 
=== better with sword &ndash; sword6 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_7|sword1]], [[#better_with_sword_.E2.80.93_sword2_13|sword2]], [[#better_with_sword_.E2.80.93_sword3_13|sword3]], [[#better_with_sword_.E2.80.93_sword4_11|sword4]], [[#better_with_sword_.E2.80.93_sword5_6|sword5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]], [[#better_with_sword_.E2.80.93_sword3_14|sword3]], [[#better_with_sword_.E2.80.93_sword4_12|sword4]], [[#better_with_sword_.E2.80.93_sword5_7|sword5]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
<br/>
Line 7,332: Line 7,536:
 
=== able to attack five times in a row &ndash; berserk3 ===
 
=== able to attack five times in a row &ndash; berserk3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_thrice_in_a_row_.E2.80.93_berserk2_3|berserk2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_thrice_in_a_row_.E2.80.93_berserk2_4|berserk2]] to be achieved first</i></span><br/>
 
<span style='color:green'>New bonus attack: mberserk5 (-20% - % melee blade)</span><br/>
 
<span style='color:green'>New bonus attack: mberserk5 (-20% - % melee blade)</span><br/>
 
<span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/>
 
<span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/>
Line 7,361: Line 7,565:
 
=== causing more havoc with magic &ndash; faerie2 ===
 
=== causing more havoc with magic &ndash; faerie2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
Line 7,370: Line 7,574:
 
=== decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12% &ndash; faerie2_penetrate ===
 
=== decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12% &ndash; faerie2_penetrate ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first</i></span><br/>
 
<br/>
 
<br/>
 
=== causing more havoc with magic &ndash; faerie3 ===
 
=== causing more havoc with magic &ndash; faerie3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 3 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 3 for the dark blast attack</span><br/>
Line 7,381: Line 7,585:
 
=== faster with faerie fire and ophidian energy &ndash; faerie3_speed ===
 
=== faster with faerie fire and ophidian energy &ndash; faerie3_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
Line 7,389: Line 7,593:
 
=== causing more havoc with magic &ndash; faerie4 ===
 
=== causing more havoc with magic &ndash; faerie4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
Line 7,396: Line 7,600:
 
=== decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10% &ndash; faerie4_penetrate ===
 
=== decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10% &ndash; faerie4_penetrate ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#decreasing_enemies'_arcane_resistance_by_8%_and_fire_and_cold_resistances_by_12%_.E2.80.93_faerie2_penetrate|faerie2_penetrate]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#decreasing_enemies'_arcane_resistance_by_8%_and_fire_and_cold_resistances_by_12%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first</i></span><br/>
 
<br/>
 
<br/>
 
=== causing more havoc with magic &ndash; faerie5 ===
 
=== causing more havoc with magic &ndash; faerie5 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
Line 7,406: Line 7,610:
 
=== faster with faerie fire &ndash; faerie5_speed ===
 
=== faster with faerie fire &ndash; faerie5_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
<br/>
 
=== causing more havoc with magic &ndash; faerie6 ===
 
=== causing more havoc with magic &ndash; faerie6 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
Line 7,418: Line 7,622:
 
=== faster with faerie fire &ndash; faerie6_speed ===
 
=== faster with faerie fire &ndash; faerie6_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed_5|faerie5_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6_2|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed_6|faerie5_speed]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
Line 7,425: Line 7,629:
 
=== causing more havoc with magic &ndash; faerie7 ===
 
=== causing more havoc with magic &ndash; faerie7 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6|faerie6]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6_2|faerie6]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
Line 7,432: Line 7,636:
 
=== faster with faerie fire &ndash; faerie7_speed ===
 
=== faster with faerie fire &ndash; faerie7_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_5|faerie6_speed]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6_2|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_6|faerie6_speed]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
Line 7,438: Line 7,642:
 
=== faster with unleashing ophidian energy &ndash; ophidian_speed ===
 
=== faster with unleashing ophidian energy &ndash; ophidian_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_5|faerie6_speed]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6_2|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_6|faerie6_speed]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the ophidian energy attack</span><br/>
 
<span style='color:green'>1 more attacks for the ophidian energy attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
Line 7,444: Line 7,648:
 
=== causing more havoc with magic &ndash; faerie8 ===
 
=== causing more havoc with magic &ndash; faerie8 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6|faerie6]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7|faerie7]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6_2|faerie6]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
Line 7,470: Line 7,674:
 
<br/>
 
<br/>
  
== Vritra Later ==
+
== Warlock ==
  
=== better with sword &ndash; sword1 ===
+
=== better with sword &ndash; sword ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 1 for the saber attack</span><br/>
<br/>
 
=== faster with sword &ndash; sword1_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword3_14|sword3]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the sword attack</span><br/>
 
 
<br/>
 
<br/>
 
=== better with sword &ndash; sword2 ===
 
=== better with sword &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_6|sword]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the saber attack</span><br/>
 +
<span style='color:green'>1 more attacks for the saber attack</span><br/>
 
<br/>
 
<br/>
 
=== better with sword &ndash; sword3 ===
 
=== better with sword &ndash; sword3 ===
 +
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 +
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword2_15|sword2]] to be achieved first</i></span><br/>
 +
<span style='color:green'>Damage increased by 1 for the saber attack</span><br/>
 +
<br/>
 +
=== better with fireball &ndash; fireball ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]] to be achieved first</i></span><br/>
+
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
 
<br/>
 
<br/>
=== better with sword &ndash; sword4 ===
+
=== better with fireball &ndash; fireball2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]], [[#better_with_sword_.E2.80.93_sword3_14|sword3]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_5|fireball]] to be achieved first</i></span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
+
<span style='color:green'>Damage decreased by 1 for the fireball attack</span><br/>
 +
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== slowing enemies with sword &ndash; sword4_plague ===
+
=== better with fireball &ndash; fireball3 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball2_3|fireball2]] to be achieved first</i></span><br/>
<span style='color:green'>New weapon special for the sword attack: slow</span><br/>
+
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword5 ===
+
=== able to attack with magically increased speed &ndash; speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]], [[#better_with_sword_.E2.80.93_sword3_14|sword3]], [[#better_with_sword_.E2.80.93_sword4_12|sword4]] to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: speed (-30% - % melee )</span><br/>
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
 
<br/>
 
<br/>
=== faster with sword &ndash; sword5_speed ===
+
=== attacking better under the effect of quickening spell &ndash; speed2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]], [[#better_with_sword_.E2.80.93_sword3_14|sword3]], [[#better_with_sword_.E2.80.93_sword4_12|sword4]], [[#better_with_sword_.E2.80.93_sword5_7|sword5]], [[#faster_with_sword_.E2.80.93_sword1_speed_5|sword1_speed]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_magically_increased_speed_.E2.80.93_speed_2|speed]] to be achieved first</i></span><br/>
<span style='color:green'>1 more attacks for the sword attack</span><br/>
+
<span style='color:green'>Damage increased by 15% for the speed attack</span><br/>
 
<br/>
 
<br/>
=== better with sword &ndash; sword6 ===
+
=== able to attack with magically flaming sword &ndash; fire ===
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword1_8|sword1]], [[#better_with_sword_.E2.80.93_sword2_14|sword2]], [[#better_with_sword_.E2.80.93_sword3_14|sword3]], [[#better_with_sword_.E2.80.93_sword4_12|sword4]], [[#better_with_sword_.E2.80.93_sword5_7|sword5]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the sword attack</span><br/>
 
<br/>
 
=== able to attack thrice in a row &ndash; berserk2 ===
 
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements berserk1 to be achieved first</i></span><br/>
+
<span style='color:green'>New bonus attack: fiery saber (% - % melee fire)</span><br/>
<span style='color:green'>New bonus attack: mberserk3 (-20% - % melee blade)</span><br/>
 
<span style='color:green'>New weapon special for the mberserk3 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (3)]]</span><br/>
 
 
<br/>
 
<br/>
=== able to attack five times in a row &ndash; berserk3 ===
+
=== attacking better with the flaming sword &ndash; fire2 ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_thrice_in_a_row_.E2.80.93_berserk2_4|berserk2]] to be achieved first</i></span><br/>
+
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_magically_flaming_sword_.E2.80.93_fire_2|fire]] to be achieved first</i></span><br/>
<span style='color:green'>New bonus attack: mberserk5 (-20% - % melee blade)</span><br/>
+
<span style='color:green'>Damage increased by 15% for the fiery saber attack</span><br/>
<span style='color:green'>New weapon special for the mberserk5 attack: [[LotI_Abilities#lesser berserk (COUNT)_.E2.80.93_berserk|lesser berserk (5)]]</span><br/>
 
 
<br/>
 
<br/>
=== doing more damage with the furious attack &ndash; berserk1_damage ===
+
=== much more resilient (much more antisocial, though) &ndash; social_skill ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements berserk1 to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]</span><br/>
<span style='color:green'>Damage increased by 10% for the mberserk attack</span><br/>
+
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]</span><br/>
<span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/>
+
<span style='color:#60A0FF'>12 more hitpoints per level</span><br/>
<span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/>
+
<span style='color:#60A0FF'>Resistance to blade increased by 6%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 +
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 
<br/>
 
<br/>
=== attacking horrendously with berserk attacks &ndash; berserk2_damage ===
+
=== not so antisocial (less damage, though) &ndash; social_skill ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements berserk1, [[#doing_more_damage_with_the_furious_attack_.E2.80.93_berserk1_damage_4|berserk1_damage]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]</span><br/>
 +
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser antisocial_.E2.80.93_leadership|lesser antisocial]]</span><br/>
 +
<span style='color:green'>Damage decreased by 1</span><br/>
 
<br/>
 
<br/>
=== doing more damage with the furious attack &ndash; berserk3_damage ===
+
=== better at dodging (lowering the chance to be hit by 2%) &ndash; dodge ===
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
<span style='color:#808080'><i>This advancement requires the advancements berserk1, [[#doing_more_damage_with_the_furious_attack_.E2.80.93_berserk1_damage_4|berserk1_damage]] to be achieved first</i></span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
<span style='color:green'>Damage increased by 10% for the mberserk attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 2%</span><br/>
<span style='color:green'>Damage increased by 10% for the mberserk2 attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
<span style='color:green'>Damage increased by 10% for the mberserk3 attack</span><br/>
+
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in deep water reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 2%</span><br/>
 +
<span style='color:#60A0FF'>Chance to get hit above unwalkable places reduced by 2%</span><br/>
 
<br/>
 
<br/>
=== causing more havoc with magic &ndash; faerie1 ===
+
=== faster &ndash; movement ===
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
+
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
+
<span style='color:#60A0FF'>1 more movement points</span><br/>
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage decreased by 4 for the dark blast attack</span><br/>
 
<span style='color:green'>1 more attacks for the dark blast attack</span><br/>
 
<span style='color:green'>1 more attacks for the ophidian energy attack</span><br/>
 
<br/>
 
=== able to drain with faerie fire &ndash; faerie1_drain ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>New weapon special for the faerie fire attack: drain</span><br/>
 
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>1 fewer attacks for the faerie fire attack</span><br/>
 
<br/>
 
=== causing more havoc with magic &ndash; faerie2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage decreased by 4 for the dark blast attack</span><br/>
 
<span style='color:green'>1 more attacks for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the ophidian energy attack</span><br/>
 
<br/>
 
=== decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12% &ndash; faerie2_penetrate ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first</i></span><br/>
 
<br/>
 
=== causing more havoc with magic &ndash; faerie3 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 3 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the ophidian energy attack</span><br/>
 
<br/>
 
=== faster with faerie fire and ophidian energy &ndash; faerie3_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage decreased by 1 for the ophidian energy attack</span><br/>
 
<span style='color:green'>1 more attacks for the ophidian energy attack</span><br/>
 
<br/>
 
=== causing more havoc with magic &ndash; faerie4 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
<br/>
 
=== decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10% &ndash; faerie4_penetrate ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#decreasing_enemies'_arcane_resistance_by_8%_and_fire_and_cold_resistances_by_12%_.E2.80.93_faerie2_penetrate_2|faerie2_penetrate]] to be achieved first</i></span><br/>
 
<br/>
 
=== causing more havoc with magic &ndash; faerie5 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<br/>
 
=== faster with faerie fire &ndash; faerie5_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<br/>
 
=== causing more havoc with magic &ndash; faerie6 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
<br/>
 
=== faster with faerie fire &ndash; faerie6_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6_2|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie5_speed_6|faerie5_speed]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
<br/>
 
=== causing more havoc with magic &ndash; faerie7 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6_2|faerie6]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
<br/>
 
=== faster with faerie fire &ndash; faerie7_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6_2|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_6|faerie6_speed]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 
<br/>
 
=== faster with unleashing ophidian energy &ndash; ophidian_speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6_2|faerie6]], [[#faster_with_faerie_fire_.E2.80.93_faerie6_speed_6|faerie6_speed]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/>
 
<span style='color:green'>1 more attacks for the ophidian energy attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the dark blast attack</span><br/>
 
<br/>
 
=== causing more havoc with magic &ndash; faerie8 ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#causing_more_havoc_with_magic_.E2.80.93_faerie1_2|faerie1]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie2_2|faerie2]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie3_2|faerie3]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie4_2|faerie4]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie5_2|faerie5]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie6_2|faerie6]], [[#causing_more_havoc_with_magic_.E2.80.93_faerie7_2|faerie7]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the faerie fire attack</span><br/>
 
<span style='color:green'>Damage increased by 2 for the dark blast attack</span><br/>
 
<span style='color:green'>Damage increased by 1 for the ophidian energy attack</span><br/>
 
<br/>
 
=== better at defending &ndash; block ===
 
<span style='color:#808080'><i>This advancement can be taken 5 times</i></span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in forests reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on frozen places reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on flat terrains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in caves reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in mushroom groves reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in villages reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in castles reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in shallow waters reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on coastal reefs reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit in swamps reduced by 4%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on hills reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on mountains reduced by 2%</span><br/>
 
<span style='color:#60A0FF'>Chance to get hit on sands reduced by 4%</span><br/>
 
<br/>
 
=== faster &ndash; movement ===
 
<span style='color:#808080'><i>This advancement can be taken 4 times</i></span><br/>
 
<span style='color:#60A0FF'>1 more movement points</span><br/>
 
<br/>
 
 
 
== Warlock ==
 
 
 
=== better with sword &ndash; sword ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the saber attack</span><br/>
 
<br/>
 
=== better with sword &ndash; sword2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword_6|sword]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 1 for the saber attack</span><br/>
 
<span style='color:green'>1 more attacks for the saber attack</span><br/>
 
<br/>
 
=== better with sword &ndash; sword3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_sword_.E2.80.93_sword2_15|sword2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the saber attack</span><br/>
 
<br/>
 
=== better with fireball &ndash; fireball ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
 
<br/>
 
=== better with fireball &ndash; fireball2 ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball_5|fireball]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage decreased by 1 for the fireball attack</span><br/>
 
<span style='color:green'>1 more attacks for the fireball attack</span><br/>
 
<br/>
 
=== better with fireball &ndash; fireball3 ===
 
<span style='color:#808080'><i>This advancement can be taken 10 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#better_with_fireball_.E2.80.93_fireball2_3|fireball2]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 1 for the fireball attack</span><br/>
 
<br/>
 
=== able to attack with magically increased speed &ndash; speed ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>New bonus attack: speed (-30% - % melee )</span><br/>
 
<br/>
 
=== attacking better under the effect of quickening spell &ndash; speed2 ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_magically_increased_speed_.E2.80.93_speed_2|speed]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 15% for the speed attack</span><br/>
 
<br/>
 
=== able to attack with magically flaming sword &ndash; fire ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:green'>New bonus attack: fiery saber (% - % melee fire)</span><br/>
 
<br/>
 
=== attacking better with the flaming sword &ndash; fire2 ===
 
<span style='color:#808080'><i>This advancement can be taken 3 times</i></span><br/>
 
<span style='color:#808080'><i>This advancement requires the advancements [[#able_to_attack_with_magically_flaming_sword_.E2.80.93_fire_2|fire]] to be achieved first</i></span><br/>
 
<span style='color:green'>Damage increased by 15% for the fiery saber attack</span><br/>
 
<br/>
 
=== much more resilient (much more antisocial, though) &ndash; social_skill ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#anathema_.E2.80.93_leadership|anathema]]</span><br/>
 
<span style='color:#60A0FF'>12 more hitpoints per level</span><br/>
 
<span style='color:#60A0FF'>Resistance to blade increased by 6%</span><br/>
 
<span style='color:#60A0FF'>Resistance to impact increased by 5%</span><br/>
 
<span style='color:#60A0FF'>Resistance to pierce increased by 5%</span><br/>
 
<br/>
 
=== not so antisocial (less damage, though) &ndash; social_skill ===
 
<span style='color:#808080'><i>This advancement can be taken 1 times</i></span><br/>
 
<span style='color:#60A0FF'>Remove ability: [[LotI_Abilities#antisocial_.E2.80.93_leadership|antisocial]]</span><br/>
 
<span style='color:#60A0FF'>New ability: [[LotI_Abilities#lesser antisocial_.E2.80.93_leadership|lesser antisocial]]</span><br/>
 
<span style='color:green'>Damage decreased by 1</span><br/>
 
 
<br/>
 
<br/>
  

Revision as of 09:48, 29 March 2017

This is an auto-generated wiki page listing all the advancements that are unit specific currently avalible in the campaign "Legend of the Invincibles". See https://wiki.wesnoth.org/LotI_Standard_Advancements for general advancements such as legacies and books. This was generated at Wed Mar 29 10:48:23 2017 using version git-2b2f8a7 of LotI and version 0.3.4 of the generation script. As this is auto-generated, DO NOT EDIT THIS PAGE. Instead, create a new issule at https://github.com/matsjoyce/LotIWikiGen/issues/new and the script will be adjusted.

Other LotI-related wiki pages:

Contents

Abomination

biting better – bite1

This advancement can be taken 1 times
Damage increased by 3 for the bite attack

biting faster – bite2

This advancement can be taken 1 times
This advancement requires the advancements bite1 to be achieved first
1 more attacks for the bite attack

feasting on enemies when biting – bite2-leech

This advancement can be taken 1 times
This advancement requires the advancements bite1 to be achieved first
New weapon special for the bite attack: leech

biting better – bite3

This advancement can be taken 10 times
This advancement requires the advancements bite2 to be achieved first
Damage increased by 2 for the bite attack

healing more from kills – murderlust

This advancement can be taken 1 times
Remove ability: killhunger
New ability: murderlust

able to regurgitate culinary feasts as Walking Corpses – regurgitate1

This advancement can be taken 1 times
New weapon special for the bite attack: plague

able to regurgitate culinary feasts as Ghouls – regurgitate2

This advancement can be taken 1 times
This advancement requires the advancements regurgitate1 to be achieved first
New weapon special for the bite attack: plague (Ghoul)
Remove weapon special for the bite attack: plague

causing nearby enemies to deal even less damage – despair

This advancement can be taken 1 times
Remove ability: despair (10)
New ability: despair (15)

causing nearby enemies to deal even less damage – despair2

This advancement can be taken 1 times
This advancement requires the advancements despair to be achieved first
Remove ability: despair (15)
New ability: despair (20)

causing nearby enemies to deal even less damage – despair3

This advancement can be taken 1 times
This advancement requires the advancements despair2 to be achieved first
Remove ability: despair (20)
New ability: despair (25)

faster – movement

This advancement can be taken 3 times
1 more movement points

Ancient Demon (Lilith)

– amla_demon_lord

This advancement can be taken 100 times
100 more hitpoints per level
Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)

Ancient Demoness (Lilith Ally)

better at axe combat – axe

This advancement can be taken 1 times
1 more attacks (melee attacks only)

faster at axe combat – axe-speed

This advancement can be taken 2 times
This advancement requires the advancements axe to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better at axe combat – axe-damage

This advancement can be taken 10 times
This advancement requires the advancements axe to be achieved first
Damage increased by 1 (melee attacks only)

striking more precisely with axe – axe-marksman

This advancement can be taken 1 times
This advancement requires the advancements axe-damage to be achieved first
New weapon special for the axe attack: marksman

stronger with hatchet – hatchet

This advancement can be taken 1 times
Damage increased by 2 for the hatchet attack

faster with hatchet – hatchet2

This advancement can be taken 1 times
This advancement requires the advancements hatchet to be achieved first
Damage decreased by 1 for the hatchet attack
1 more attacks for the hatchet attack

stronger with hatchet – hatchet3

This advancement can be taken 10 times
This advancement requires the advancements hatchet2 to be achieved first
Damage increased by 1 for the hatchet attack

able to hurl hatchets in a long stream – hatchet-anger

This advancement can be taken 1 times
This advancement requires the advancements hatchet3 to be achieved first
New weapon special for the hatchet attack: anger

better with fireball – fireball

This advancement can be taken 1 times
Damage increased by 1 for the fireball attack

better with fireball – fireball2

This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack

better with fireball – fireball3

This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 1 for the fireball attack

hitting more enemies with fireball – fireball-cone

This advancement can be taken 1 times
This advancement requires the advancements fireball3 to be achieved first
New weapon special for the fireball attack: cone

better at dodging (lowering the chance to be hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

faster – movement

This advancement can be taken 4 times
1 more movement points

Ancient Lich

better at melee combat – melee

This advancement can be taken 1 times
1 more attacks (melee attacks only)

creating zombies from enemies killed at melee – melee2

This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
New weapon special (melee attacks only): plague

better at melee – melee3

This advancement can be taken 5 times
This advancement requires the advancements melee, melee2 to be achieved first
Damage increased by 1 (melee attacks only)

a better caster – magic

This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)

a better caster of chill tempests – magic-chill

This advancement can be taken 1 times
1 more attacks for the chill tempest attack

slowing with chill tempest – magic-chill3

This advancement can be taken 1 times
This advancement requires the advancements magic-chill to be achieved first
New weapon special for the chill tempest attack: slow

a better caster of shadow waves – magic-shadow

This advancement can be taken 1 times
1 more attacks for the shadow wave attack

a better caster of chill tempests – magic-chill2

This advancement can be taken 10 times
This advancement requires the advancements magic-chill, magic to be achieved first
Damage increased by 1 for the chill tempest attack

slowing multiple enemies with chill tempest – magic-chill-slow-extra

This advancement can be taken 1 times
This advancement requires the advancements magic-chill3, magic-chill2 to be achieved first
New weapon special for the chill tempest attack: explosive slow

a better caster of shadow waves – magic-shadow2

This advancement can be taken 10 times
This advancement requires the advancements magic-shadow, magic to be achieved first
Damage increased by 1 for the shadow wave attack

leeching enemies with shadow wave – magic-shadow-leech

This advancement can be taken 1 times
This advancement requires the advancements magic-shadow2 to be achieved first
New weapon special for the shadow wave attack: leech

more undead-like resistance (improved resistances, slightly worsened weaknesses) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by -1%
Resistance to pierce increased by 3%
Resistance to fire increased by -1%
Resistance to cold increased by 3%
Resistance to arcane increased by -2%

faster – movement

This advancement can be taken 2 times
1 more movement points

Arch Necromancer

faster at melee combat – melee

This advancement can be taken 2 times
Damage decreased by 2 (melee attacks only)
1 more attacks (melee attacks only)

better at melee combat – melee2

This advancement can be taken 5 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)

transforming enemies into Soulless also with the infection – melee3

This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
New weapon special (melee attacks only): greater infect
Remove weapon special (melee attacks only): infect

a better caster of chill waves – magic-chill

This advancement can be taken 3 times
Damage increased by 2 for the chill wave attack

a faster caster of chill waves – magic-chill2

This advancement can be taken 2 times
This advancement requires the advancements magic-chill to be achieved first
Damage decreased by 5 for the chill wave attack
1 more attacks for the chill wave attack

slowing with chill wave – magic-chill3

This advancement can be taken 1 times
This advancement requires the advancements magic-chill2 to be achieved first
New weapon special for the chill wave attack: slow

a faster caster of shadow waves – magic-shadow

This advancement can be taken 2 times
Damage decreased by 3 for the shadow wave attack
1 more attacks for the shadow wave attack

a better caster of shadow waves – magic-shadow2

This advancement can be taken 3 times
This advancement requires the advancements magic-shadow to be achieved first
Damage increased by 1 for the shadow wave attack

creating ghosts from victims of shadow wave – magic-shadow3

This advancement can be taken 1 times
This advancement requires the advancements magic-shadow2 to be achieved first
New weapon special for the shadow wave attack: plague (Ghost)

a better caster, generally – magic

This advancement can be taken 10 times
Damage increased by 1 (ranged attacks only)

faster – movement

This advancement can be taken 2 times
1 more movement points

Blackguard

striking better with scourge – scourge

This advancement can be taken 1 times
Damage increased by 1 for the scourge attack

striking faster with scourge – scourge2

This advancement can be taken 1 times
This advancement requires the advancements scourge to be achieved first
Damage decreased by 1 for the scourge attack
1 more attacks for the scourge attack

striking better with scourge – scourge3

This advancement can be taken 10 times
This advancement requires the advancements scourge2, scourge to be achieved first
Damage increased by 1 for the scourge attack

better protected from physical blows (2% better resistances; +4% resist impact) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 4%
Resistance to pierce increased by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

able to darken even the night – darken

This advancement can be taken 1 times
Remove ability: darkens
New ability: darkens badly

radiating unearthly darkness – darken2

This advancement can be taken 1 times
This advancement requires the advancements darken to be achieved first
Remove ability: darkens badly
New ability: darkens severely

Celestial Messenger

better with magic – lightbeam

This advancement can be taken 1 times
Damage increased by 1 for the lightbeam attack

better with magic – lightbeam2

This advancement can be taken 1 times
This advancement requires the advancements lightbeam to be achieved first
Damage decreased by 1 for the lightbeam attack
1 more attacks for the lightbeam attack

better with magic – lightbeam3

This advancement can be taken 10 times
This advancement requires the advancements lightbeam2 to be achieved first
Damage increased by 1 for the lightbeam attack

better with mace – mace

This advancement can be taken 1 times
Damage decreased by 1 for the mace attack
1 more attacks for the mace attack

better with mace – mace2

This advancement can be taken 10 times
This advancement requires the advancements mace to be achieved first
Damage increased by 1 for the mace attack

able to heal allies better – heal

This advancement can be taken 1 times
Remove ability: cures
New ability: heals (11)

able to heal allies better – heal2

This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: heals (11)
New ability: heals (14)

able to heal allies better – heal3

This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achieved first
Remove ability: heals (14)
New ability: heals (16)

able to make enemies feel their guilt (-15% to non-physical resistances) – conviction

This advancement can be taken 1 times
New ability: conviction (15)

making enemies feel their guilt stronger (-25% to non-physical resistances) – conviction2

This advancement can be taken 1 times
This advancement requires the advancements conviction to be achieved first
Remove ability: conviction (15)
New ability: conviction (25)

making enemies feel their guilt stronger (-33% to non-physical resistances) – conviction3

This advancement can be taken 1 times
This advancement requires the advancements conviction2 to be achieved first
Remove ability: conviction (25)
New ability: conviction (33)

making enemies' sins burn them from inside (-16 enemy heal) – guilt

This advancement can be taken 1 times
This advancement requires the advancements conviction2 to be achieved first
New ability: burns foes (16)

able to illuminate even the day – aura_illuminate

This advancement can be taken 1 times
This advancement requires the advancements heal, conviction to be achieved first
Remove ability: illuminates
New ability: improved illumination

illuminating everything around better – aura_illuminate2

This advancement can be taken 1 times
This advancement requires the advancements aura_illuminate, heal2, conviction2 to be achieved first
Remove ability: improved illumination
New ability: great illumination

faster – movement

This advancement can be taken 4 times
1 more movement points

Champion

faster at melee combat – sword

This advancement can be taken 1 times
1 more attacks (melee attacks only)

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 (melee attacks only)

faster with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks (melee attacks only)

better with sword – sword4

This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the saber attack

faster with crossbow – crossbow

This advancement can be taken 1 times
Damage decreased by 9 for the crossbow attack
1 more attacks for the crossbow attack

better at defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

better protected from physical blows (3% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%

10% better resistances when defending – careful

This advancement can be taken 1 times
New ability: careful (10)

20% better resistances when defending – careful2

This advancement can be taken 1 times
This advancement requires the advancements careful to be achieved first
Remove ability: careful (10)
New ability: careful (20)

25% better resistances when defending – careful3

This advancement can be taken 1 times
This advancement requires the advancements careful2 to be achieved first
Remove ability: careful (20)
New ability: careful (25)

better with crossbow – crossbow2

This advancement can be taken 5 times
This advancement requires the advancements crossbow to be achieved first
Damage increased by 2 (pierce attacks only)

faster – movement

This advancement can be taken 4 times
1 more movement points

Champion Bowman

striking better with bow – bow

This advancement can be taken 1 times
Damage increased by 1 for the bow attack

striking better with bow – bow2

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack

striking better with bow – bow3

This advancement can be taken 10 times
This advancement requires the advancements bow2 to be achieved first
Damage increased by 1 for the bow attack

striking more precisely with bow – bow-precision

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman

able to shoot a storm on arrows without giving the enemy a chance to counterattack – arrowstorm

This advancement can be taken 1 times
New bonus attack: arrow storm (-20% - -40% ranged )
New weapon special for the arrow storm attack: distant attack

shooting arrow storms better – arrowstorm2

This advancement can be taken 3 times
This advancement requires the advancements arrowstorm to be achieved first
Damage increased by 10% for the arrow storm attack
5% more attacks for the arrow storm attack

striking better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

striking better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

striking better with sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achieved first
Damage increased by 1 for the sword attack

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Chaos Rider

striking better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

striking faster with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

incinerating enemies with sword – sword-incinerate

This advancement can be taken 1 times
This advancement requires the advancements sword2 to be achieved first
New weapon special for the sword attack: incinerate

striking better with sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achieved first
Damage increased by 1 for the sword attack

stomping enemies better – stomp

This advancement can be taken 10 times
Damage increased by 4 for the stomp attack

better with fireball – fireball

This advancement can be taken 1 times
Damage increased by 1 for the fireball attack

better with fireball – fireball2

This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack

better with fireball – fireball3

This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 1 for the fireball attack

creating spirits of fire with fireball – fireball_plague

This advancement can be taken 1 times
New weapon special for the fireball attack: plague (Fire Guardian)

faster – movement

This advancement can be taken 4 times
1 more movement points

Dark Shade

clawing better – claws

This advancement can be taken 1 times
Damage increased by 2 for the claws attack

clawing better – claws2

This advancement can be taken 1 times
This advancement requires the advancements claws to be achieved first
New weapon special for the claws attack: greater backstab
Remove weapon special for the claws attack: backstab
Damage increased by 1 for the claws attack

clawing better – claws3

This advancement can be taken 1 times
This advancement requires the advancements claws, claws2 to be achieved first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack

clawing better – claws4

This advancement can be taken 10 times
This advancement requires the advancements claws, claws2, claws3 to be achieved first
Damage increased by 1 for the claws attack

draining enemies better – sip

This advancement can be taken 1 times
Damage increased by 1 for the soul sip attack

draining enemies better – sip2

This advancement can be taken 1 times
This advancement requires the advancements sip to be achieved first
1 more attacks for the soul sip attack

draining more from living, able to drain a bit from the non-living as well – sip3

This advancement can be taken 1 times
This advancement requires the advancements sip, sip2 to be achieved first
New weapon special for the soul sip attack: leech

draining enemies better – sip4

This advancement can be taken 5 times
This advancement requires the advancements sip, sip2 to be achieved first
Damage increased by 1 for the soul sip attack

faster – movement

This advancement can be taken 5 times
1 more movement points

Deathlord

better at melee combat – axe

This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)

better at melee combat – axe2

This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage increased by 1 (melee attacks only)

better at melee combat – axe3

This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better at melee combat – axe4

This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achieved first
Damage increased by 1 (melee attacks only)

able to attack in a terrible way that lowers enemy resistance – doom

This advancement can be taken 1 times
New bonus attack: doom (-30% - -30% melee )
New weapon special for the doom attack: doom

crippling enemies better – doom2

This advancement can be taken 3 times
This advancement requires the advancements doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack

better at blocking attacks – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 4%
Chance to get hit on sands reduced by 4%

better with crossbow – xbow

This advancement can be taken 1 times
Damage increased by 1 for the crossbow attack

better with crossbow – xbow2

This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
1 more attacks for the crossbow attack

shooting poisonous arrows – xbow-poison

This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow to be achieved first
New weapon special for the crossbow attack: poison

better with crossbow – xbow3

This advancement can be taken 10 times
This advancement requires the advancements xbow2, xbow to be achieved first
Damage increased by 1 for the crossbow attack

better resistance (2% blade, 2% pierce, 3% cold, but -1% arcane) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to pierce increased by 2%
Resistance to cold increased by 3%
Resistance to arcane increased by -1%

faster – movement

This advancement can be taken 3 times
1 more movement points

Demigod (Efraim God)

better with sword – sword1

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

faster with sword (affects also whirlwind) – sword1_speed

This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
Damage decreased by 1 for the whirlwind attack
1 more attacks for the whirlwind attack

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack

more precise with sword – sword2_marksman

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack

better with sword – sword4

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack

incinerating enemies with sword – sword4_flames

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the sword attack: incinerate

better with sword – sword5

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack

faster with sword (affects also whirlwind) – sword5_speed

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack
Damage decreased by 1 for the whirlwind attack
1 more attacks for the whirlwind attack

better with sword – sword6

This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack

able to attack twice in a row – berserk1

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword2_marksman to be achieved first
New bonus attack: mberserk2 (-20% - % melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman

able to attack thrice in a row – berserk2

This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achieved first
New bonus attack: mberserk3 (-20% - % melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman

able to attack five times in a row – berserk3

This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achieved first
New bonus attack: mberserk5 (-20% - % melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman

doing more damage with the furious attack – berserk1_damage

This advancement can be taken 3 times
This advancement requires the advancements berserk1 to be achieved first
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
Damage increased by 10% for the mberserk5 attack

whirling better – whirlwind

This advancement can be taken 3 times
Damage increased by 1 for the whirlwind attack

whirling better – whirlwind2

This advancement can be taken 3 times
This advancement requires the advancements whirlwind, whirlwind, whirlwind, sword4 to be achieved first
Damage increased by 1 for the whirlwind attack

whirling better – whirlwind3

This advancement can be taken 3 times
This advancement requires the advancements whirlwind2, whirlwind2, whirlwind2, sword6 to be achieved first
Damage increased by 1 for the whirlwind attack

better with knives – knives1

This advancement can be taken 1 times
Damage increased by 1 for the knife attack

backstabbing with knives – knives1_backstab

This advancement can be taken 1 times
New weapon special for the knife attack: backstab

better with knives – knives2

This advancement can be taken 1 times
This advancement requires the advancements knives1 to be achieved first
Damage increased by 1 for the knife attack

more precise with knives – knives2_precision

This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achieved first
New weapon special for the knife attack: marksman

better with knives – knives3

This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achieved first
Damage increased by 1 for the knife attack

faster with knives – knives3_speed

This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achieved first
Damage decreased by 2 for the knife attack
1 more attacks for the knife attack

better with knives – knives4

This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achieved first
Damage increased by 1 for the knife attack

backstabbing with knives better – knives4-backstab

This advancement can be taken 1 times
This advancement requires the advancements knives4, knives1_backstab to be achieved first
New weapon special for the knife attack: greater backstab
Remove weapon special for the knife attack: backstab

better with knives – knives5

This advancement can be taken 5 times
This advancement requires the advancements knives1, knives2, knives3, knives4 to be achieved first
Damage increased by 1 for the knife attack

faster with knives – knives5_speed

This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3, knives4, knives3_speed to be achieved first
Damage decreased by 2 for the knife attack
1 more attacks for the knife attack

casting fireballs better – fireball

This advancement can be taken 1 times
Damage increased by 2 for the fireball attack

incinerating the primary target of the fireballs – fireball1_incineration

This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
New weapon special for the fireball attack: incinerate

casting fireballs better – fireball2

This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage increased by 2 for the fireball attack

casting fireballs faster – fireball3

This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2 to be achieved first
1 more attacks for the fireball attack

decreasing enemy fire resistance by 10% – fireball3_penetrate

This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3 to be achieved first

casting fireballs faster – fireball4

This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3 to be achieved first
1 more attacks for the fireball attack

shooting fireballs with better precision – fireball4_precision

This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4 to be achieved first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical

casting fireballs faster – fireball5

This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4 to be achieved first
1 more attacks for the fireball attack

shooting fireballs with better precision – fireball5_precision

This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4, fireball4_precision to be achieved first
New weapon special for the fireball attack: guided
Remove weapon special for the fireball attack: focused

casting fireballs with greater damage – fireball6

This advancement can be taken 3 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4 to be achieved first
Damage increased by 1 for the fireball attack

able to use cast iceball – iceball

This advancement can be taken 1 times
New attack: iceball (12 - 2)
New weapon special for the iceball attack: magical
New weapon special for the iceball attack: slow

dealing more damage with iceball – iceball2

This advancement can be taken 1 times
This advancement requires the advancements iceball to be achieved first
Damage increased by 1 for the iceball attack
1 more attacks for the iceball attack

dealing damage to multiple enemies with iceball – iceball3

This advancement can be taken 1 times
This advancement requires the advancements iceball2 to be achieved first
New weapon special for the iceball attack: explosive
1 more attacks for the iceball attack

slowing groups of enemies with iceball – iceball4

This advancement can be taken 1 times
This advancement requires the advancements iceball3 to be achieved first
New weapon special for the iceball attack: explosive slow
Damage increased by 1 for the iceball attack

dealing more damage with iceball – iceball5

This advancement can be taken 5 times
This advancement requires the advancements iceball4 to be achieved first
Damage increased by 2 for the iceball attack

faster – movement

This advancement can be taken 1 times
1 more movement points

faster – movement2

This advancement can be taken 1 times
This advancement requires the advancements movement to be achieved first
1 more movement points

able to muster enough mental powers to levitate through hard terrains – movement3

This advancement can be taken 1 times
This advancement requires the advancements movement, movement2 to be achieved first
Movement costs through forests set to 1
Movement costs on frozen lands set to 1
Movement costs on flat terrains set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 2
Movement costs through villages set to 1
Movement costs through castles set to 1
Movement costs in shallow waters set to 1
Movement costs on coastal reefs set to 1
Movement costs in deep waters set to 1
Movement costs through swampy places set to 1
Movement costs on hills set to 1
Movement costs on mountains set to 2
Movement costs across sands set to 1
Movement costs above unwalkable places set to 1
Movement costs through impassable walls set to {UNREACHABLE}

harder to be hit – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

better protected from magical attacks (2% better resistances) – shield

This advancement can be taken 5 times
Resistance to fire increased by 2%
Resistance to cold increased by 2%
Resistance to arcane increased by 2%

Demigod (Lethalia God)

better with staff – staff1

This advancement can be taken 1 times
Damage increased by 1 for the staff attack

more precise with staff – staff1_marksman

This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achieved first
New weapon special for the staff attack: marksman

better with staff – staff2

This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achieved first
Damage increased by 1 for the staff attack

more precise with staff – staff2_focused

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff1_marksman to be achieved first
New weapon special for the staff attack: focused
Remove weapon special for the staff attack: marksman

poisoning enemies with staff – staff2_plague

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achieved first
New weapon special for the staff attack: poison

better with staff – staff3

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achieved first
Damage increased by 1 for the staff attack

faster with staff – staff3_attacks

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achieved first
1 more attacks for the staff attack

better with staff – staff4

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achieved first
Damage increased by 1 for the staff attack

better with staff – staff5

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4 to be achieved first
Damage increased by 1 for the staff attack

incinerating enemies with staff (instead of poison) – staff5_plague

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff2_plague to be achieved first
New weapon special for the staff attack: incinerate
Remove weapon special for the staff attack: poison

dealing fire damage with staff – staff5_fire

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achieved first
Sets damage type to fire for the staff attack

better with staff – staff6

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achieved first
Damage increased by 1 for the staff attack

faster with staff – staff6_attacks

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6, staff3_attacks to be achieved first
1 more attacks for the staff attack

better with staff – staff7

This advancement can be taken 5 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6 to be achieved first
Damage increased by 1 for the staff attack

better with axe – axe1

This advancement can be taken 1 times
Damage increased by 1 for the axe attack

better with axe – axe2

This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achieved first
Damage increased by 1 for the axe attack

faster with axe (affects also whirlwind) – axe1_speed

This advancement can be taken 1 times
This advancement requires the advancements axe1, whirlwind to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

poisoning enemies with axe (affects also whirlwind) – axe2_poison

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achieved first
New weapon special for the axe attack: poison
New weapon special for the axe_whirlwind attack: poison

better with axe – axe3

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achieved first
Damage increased by 1 for the axe attack

faster with axe (affects also whirlwind) – axe3_speed

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe1_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

better with axe – axe4

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3 to be achieved first
Damage increased by 1 for the axe attack

able to hit multiple enemies with axe – axe4_cleave

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achieved first
New weapon special for the axe attack: cleave

better with axe – axe5

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achieved first
Damage increased by 1 for the axe attack

faster with axe (affects also whirlwind) – axe5_speed

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5, axe3_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

better with axe – axe6

This advancement can be taken 5 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5 to be achieved first
Damage increased by 1 for the axe attack

faster with axe (affects also whirlwind) – axe6_speed

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5, axe6, axe5_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

better at whirling – whirlwind

This advancement can be taken 5 times
This advancement requires the advancements axe1 to be achieved first
Damage increased by 1 for the axe_whirlwind attack

causing more havoc with faerie fire – faerie1

This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

able to deal damage to multiple units with faerie fire – faerie1_boom

This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
New bonus attack: explosive faerie fire (% - % )
New weapon special for the explosive faerie fire attack: explosive

causing more havoc with faerie fire – faerie2

This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

decreasing enemies' arcane resistance by 8% – faerie2_penetrate

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first

causing more havoc with faerie fire – faerie3

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack

faster with faerie fire – faerie3_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie4

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack

decreasing enemies' arcane resistance by 7% – faerie4_penetrate

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achieved first

causing more havoc with faerie fire – faerie5

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack

faster with faerie fire – faerie5_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie6

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack

faster with faerie fire – faerie6_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie7

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack

faster with faerie fire – faerie7_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie8

This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack

poisoning enemies with spiderwebs – gossamer1

This advancement can be taken 1 times
New weapon special for the gossamer attack: poison

dealing more damage with spiderwebs – gossamer1_damage

This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
Damage increased by 1 for the gossamer attack

draining enemies with spiderwebs – gossamer2

This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
New weapon special for the gossamer attack: drain

dealing more damage with spiderwebs – gossamer2_damage

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer1_damage to be achieved first
Damage increased by 1 for the gossamer attack

shooting spiderwebs more precisely – gossamer3

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2 to be achieved first
New weapon special for the gossamer attack: marksman

dealing more damage with spiderwebs – gossamer3_damage

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3 to be achieved first
Damage increased by 1 for the gossamer attack

shooting spiderwebs even more precisely – gossamer4

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3 to be achieved first
New weapon special for the gossamer attack: focused
Remove weapon special for the gossamer attack: marksman

dealing more damage with spiderwebs – gossamer4_damage

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer3_damage to be achieved first
Damage increased by 1 for the gossamer attack

shooting spiderwebs faster – gossamer4_speed

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achieved first
1 more attacks for the gossamer attack

shooting spiderwebs with incredibly fast reactions – gossamer5

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achieved first
New weapon special for the gossamer attack: firststrike

dealing more damage with spiderwebs – gossamer5_damage

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer4_damage, gossamer5 to be achieved first
Damage increased by 1 for the gossamer attack

more nimble (+1 movement, 1% better defences on all terrains) – wings1

This advancement can be taken 1 times
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

more nimble (+1 movement, 1% better defences on all terrains) – wings2

This advancement can be taken 1 times
This advancement requires the advancements wings1 to be achieved first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

more nimble (2% better defences on all terrains) – wings3

This advancement can be taken 4 times
This advancement requires the advancements wings1, wings2 to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

more attuned to the woods – woods

This advancement can be taken 1 times
This advancement requires the advancements wings, wings2, wings3 to be achieved first
New ability: nocturnal ambush
Chance to get hit in forests reduced by 4%

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

better protected from magical attacks (3% better resistances) – shield

This advancement can be taken 5 times
Resistance to fire increased by 3%
Resistance to cold increased by 3%
Resistance to arcane increased by 3%

Demon Infiltrator (Romero)

– amla_demon_lord

This advancement can be taken 100 times
100 more hitpoints per level
Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)

Demon Lord

– amla_demon_lord

This advancement can be taken 100 times
100 more hitpoints per level
Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)

Demon Queen (Uria)

– amla_demon_lord

This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)

Demon Queen's Avatar (Uria Avatar)

– amla_demon_lord

This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)

– amla_demon_lord

This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)

– amla_demon_lord

This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)

Destroyer

striking more furiously with scourge – scourge

This advancement can be taken 1 times
Damage increased by 2 for the scourge attack

striking more furiously with scourge – scourge2

This advancement can be taken 1 times
This advancement requires the advancements scourge to be achieved first
Damage decreased by 5 for the scourge attack
1 more attacks for the scourge attack

striking more furiously with scourge – scourge3

This advancement can be taken 10 times
This advancement requires the advancements scourge2, scourge to be achieved first
Damage increased by 1 for the scourge attack

able to enter a battle frenzy like dwarves, but only when attacking – berserk

This advancement can be taken 1 times
This advancement requires the advancements scourge to be achieved first
New attack: mace_berserk (7 - 5)
New weapon special for the mace_berserk attack: lesser berserk (3)

striking better when in battle frenzy – berserk2

This advancement can be taken 5 times
This advancement requires the advancements berserk to be achieved first
1 more attacks for the mace_berserk attack

better protected from physical blows (2% better resistances; +4% resist impact) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 4%
Resistance to pierce increased by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Divine Emissary (Stormrider)

swinging better with the sword – sword

This advancement can be taken 1 times
Damage increased by 1 for the sword attack
1 more attacks for the sword attack

swinging more precisely with the sword – sword1_precision

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
New weapon special for the sword attack: marksman

swinging better with the sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 for the sword attack

swinging better with the sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 for the sword attack

swinging faster with the sword – sword3_speed

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2, sword1_speed, sword3 to be achieved first
1 more attacks for the sword attack

swinging better with the sword – sword4

This advancement can be taken 30 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack

striking better with lance and charging more powerfully (2.5 times more damage) – lance

This advancement can be taken 1 times
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge
Damage increased by 1 for the lance attack

striking better with the lance – lance2

This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage increased by 2 for the lance attack

striking faster with the lance – lance2_speed

This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage decreased by 2 for the lance attack
1 more attacks for the lance attack

striking better with the lance – lance3

This advancement can be taken 1 times
This advancement requires the advancements lance2 to be achieved first
Damage increased by 2 for the lance attack

charging more powerfully with the lance (3 times more damage) – lance3_damage

This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge

charging even more powerfully with the lance (3.5 times more damage) – lance4_damage

This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3_damage to be achieved first
New weapon special for the lance attack: charge (3.5)
Remove weapon special for the lance attack: charge

striking better with the lance – lance4

This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
Damage increased by 1 for the lance attack

striking even better with the lance – lance5

This advancement can be taken 3 times
This advancement requires the advancements lance, lance2, lance3, lance4 to be achieved first
Damage increased by 1 for the lance attack

throwing stronger lightnings – storm

This advancement can be taken 1 times
Damage increased by 2 for the stormride attack

throwing more lightnings – storm_speed

This advancement can be taken 1 times
1 more attacks for the stormride attack

throwing stronger lightnings – storm2

This advancement can be taken 1 times
This advancement requires the advancements storm to be achieved first
Damage increased by 2 for the stormride attack

charging with lightnings – storm2_charge

This advancement can be taken 1 times
This advancement requires the advancements storm, storm2 to be achieved first
New weapon special for the stormride attack: charge

throwing stronger lightnings – storm3

This advancement can be taken 1 times
This advancement requires the advancements storm, storm2 to be achieved first
Damage increased by 1 for the stormride attack

throwing more lightnings – storm3_speed

This advancement can be taken 1 times
This advancement requires the advancements storm, storm2, storm3, storm_speed to be achieved first
1 more attacks for the stormride attack

casting better lightnings – storm4

This advancement can be taken 10 times
This advancement requires the advancements storm, storm2, storm3 to be achieved first
Damage increased by 1 for the stormride attack

able to summon a powerful thunder that can kill with a single hit – thunder

This advancement can be taken 1 times
This advancement requires the advancements storm, storm2 to be achieved first
New attack: thunder (60 - 1)

better with thunders – thunder2

This advancement can be taken 3 times
This advancement requires the advancements storm, storm2, thunder to be achieved first
Damage increased by 10 for the thunder attack

surrounded by an aura that hurts nearby enemies (-8 HP) – aura

This advancement can be taken 1 times
New ability: burns foes (8)

better with the enemy hurting aura (-16 HP) – aura2

This advancement can be taken 1 times
This advancement requires the advancements aura to be achieved first
Remove ability: burns foes (8)
New ability: burns foes (16)

better with the enemy hurting aura (-24 HP) – aura3

This advancement can be taken 1 times
This advancement requires the advancements aura, aura2 to be achieved first
Remove ability: burns foes (16)
New ability: burns foes (24)

able to illuminate everything around – aura_illuminate

This advancement can be taken 1 times
New ability: illuminates

able to illuminate even the day – aura_illuminate2

This advancement can be taken 1 times
This advancement requires the advancements aura_illuminate to be achieved first
Remove ability: illuminates
New ability: improved illumination

illuminating everything around better – aura_illuminate3

This advancement can be taken 1 times
This advancement requires the advancements aura_illuminate2 to be achieved first
Remove ability: improved illumination
New ability: great illumination

healing nearby allies better – healing

This advancement can be taken 1 times
Remove ability: heals
New ability: cures

healing nearby allies better – healing2

This advancement can be taken 1 times
This advancement requires the advancements healing to be achieved first
Remove ability: cures
New ability: heals (16)

healing nearby allies better – healing3

This advancement can be taken 1 times
This advancement requires the advancements healing2 to be achieved first
Remove ability: heals (16)
New ability: heals (24)

more resistant to damage (4% better resistances) – armor

This advancement can be taken 5 times
Resistance to blade increased by 4%
Resistance to impact increased by 4%
Resistance to pierce increased by 5%

able to move faster – movement1

This advancement can be taken 5 times
1 more movement points

Doppelgänger (Efraim Doppelganger)

better at melee combat – melee

This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)

better at melee combat – melee2

This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better at melee combat – melee3

This advancement can be taken 10 times
This advancement requires the advancements melee2 to be achieved first
Damage increased by 1 (melee attacks only)

better in ranged combat – ranged

This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)

better in ranged combat – ranged2

This advancement can be taken 1 times
This advancement requires the advancements ranged to be achieved first
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)

better in ranged combat – ranged3

This advancement can be taken 10 times
This advancement requires the advancements ranged2 to be achieved first
Damage increased by 1 (ranged attacks only)

better at dodging (lowering the chance to be hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

faster – movement

This advancement can be taken 4 times
1 more movement points

Doppelgänger (Lethalia Doppelganger)

better at axe combat – melee

This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)

better with sword – melee2

This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better with sword – melee3

This advancement can be taken 10 times
This advancement requires the advancements melee2 to be achieved first
Damage increased by 1 (melee attacks only)

better in ranged combat – ranged

This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)

better in ranged combat – ranged2

This advancement can be taken 1 times
This advancement requires the advancements ranged to be achieved first
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)

better in ranged combat – ranged3

This advancement can be taken 10 times
This advancement requires the advancements ranged2 to be achieved first
Damage increased by 1 (ranged attacks only)

better at dodging (lowering the chance to be hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

faster – movement

This advancement can be taken 4 times
1 more movement points

Dragon Rider

commanding the dragon to bite better – bite

This advancement can be taken 5 times
Damage increased by 2 for the bite attack

able to order the dragon to eat bits of freshly torn meat during battle – bite-drain

This advancement can be taken 1 times
This advancement requires the advancements bite to be achieved first
New weapon special for the bite attack: drain

striking better with lance – lance

This advancement can be taken 1 times
Damage increased by 1 for the lance attack

striking better with lance – lance2

This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack

charging more powerfully with lance (2.5 times more damage) – lance3

This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge

charging even more powerfully with the lance (3 times more damage) – lance4

This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge

striking even better with the lance – lance5

This advancement can be taken 10 times
This advancement requires the advancements lance, lance2 to be achieved first
Damage increased by 1 for the lance attack

commanding the dragon to breathe fire better – fire

This advancement can be taken 1 times
Damage increased by 2 for the fire breath attack

commanding the dragon to breathe fire faster – fire2

This advancement can be taken 1 times
This advancement requires the advancements fire to be achieved first
1 more attacks for the fire breath attack

commanding the dragon to breathe fire better – fire3

This advancement can be taken 10 times
This advancement requires the advancements fire2 to be achieved first
Damage increased by 2 for the fire breath attack

incinerating enemies with dragon breath – fire-incinerate

This advancement can be taken 1 times
This advancement requires the advancements fire3 to be achieved first
New weapon special for the fire breath attack: incinerate

able to lead allies into battle (like a level 2 unit) – leadership

This advancement can be taken 1 times
New ability: leadership level 2

able to lead allies into battle (like a level 3 unit) – leadership2

This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
Remove ability: leadership level 2
New ability: leadership level 3

a greater leader in battle (like a level 4 unit) – leadership3

This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achieved first
Remove ability: leadership level 3
New ability: leadership level 4

a greater leader in battle (like a proper level 5 unit) – leadership4

This advancement can be taken 1 times
This advancement requires the advancements leadership3 to be achieved first
Remove ability: leadership level 4
New ability: leadership level 5

riding a tougher dragon (2% better resistances; +3% resist pierce) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%

faster – movement

This advancement can be taken 3 times
1 more movement points

Duelist Wizard

better with magic – magic

This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)

better with magic missile – missile

This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 for the missile attack

better with magic missile – missile2

This advancement can be taken 1 times
This advancement requires the advancements magic, missile to be achieved first
Damage decreased by 1 for the missile attack
1 more attacks for the missile attack

better with magic missile – missile3

This advancement can be taken 10 times
This advancement requires the advancements magic, missile2 to be achieved first
Damage increased by 1 for the missile attack

better with fireball – fireball

This advancement can be taken 10 times
This advancement requires the advancements magic to be achieved first
Damage increased by 3 for the fireball attack

better with chill tempest – chill

This advancement can be taken 10 times
This advancement requires the advancements magic to be achieved first
Damage increased by 2 for the chill tempest attack

better with staff – melee

This advancement can be taken 10 times
Damage increased by 1 for the staff attack

able to return 2 pierce damage to every attacker – retribution

This advancement can be taken 1 times
New ability: thorns

able to return a part of damage to the attacker – retribution2

This advancement can be taken 1 times
This advancement requires the advancements retribution to be achieved first
New ability: retribution

able to heal from enemies' attacks – absorb1

This advancement can be taken 1 times
New ability: absorbs (1)

able to heal from enemies' attacks better – absorb2

This advancement can be taken 1 times
This advancement requires the advancements absorb1 to be achieved first
Remove ability: absorbs (1)
New ability: absorbs (2)

able to heal from enemies' attacks better – absorb3

This advancement can be taken 1 times
This advancement requires the advancements absorb2, absorb1 to be achieved first
Remove ability: absorbs (2)
New ability: absorbs (3)

-15% to magical resistances of all adjacent enemies – conviction

This advancement can be taken 1 times
This advancement requires the advancements absorb2, retribution2 to be achieved first
New ability: conviction (15)

faster – movement

This advancement can be taken 3 times
1 more movement points

Duke

faster at melee – melee

This advancement can be taken 1 times
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better at melee – melee2

This advancement can be taken 10 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)

better with crossbow – xbow

This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)

better with crossbow – xbow2

This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
1 more attacks (ranged attacks only)

better with crossbow – xbow3

This advancement can be taken 10 times
This advancement requires the advancements xbow2, xbow to be achieved first
Damage increased by 1 (ranged attacks only)

better protected from physical blows (3% better resistances) – armour

This advancement can be taken 3 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%

possessing the leadership of a level 6 unit – leadership

This advancement can be taken 1 times
Remove ability: leadership level 5
New ability: leadership

able to make all adjacent allies capable to attack first even when defending – leadership2

This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
New ability: zeal aura

able to let all adjacent allies gain 1 movement point after attacking – leadership3

This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
New ability: push

able to heal allies – heal1

This advancement can be taken 1 times
New ability: cures

able to heal allies better – heal2

This advancement can be taken 1 times
This advancement requires the advancements heal1 to be achieved first
Remove ability: cures
New ability: heals (12)

faster – movement

This advancement can be taken 3 times
1 more movement points

Dwarvish Battlerager

frenzying better – axe

This advancement can be taken 1 times
Damage increased by 2 for the berserker frenzy attack

frenzying better – axe2

This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage decreased by 1 for the berserker frenzy attack
1 more attacks for the berserker frenzy attack

frenzying better – axe3

This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage increased by 1 for the berserker frenzy attack

frenzying better – axe4

This advancement can be taken 3 times
This advancement requires the advancements axe, axe2, axe3 to be achieved first
Damage increased by 1 for the berserker frenzy attack

tougher – armour

This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%
Resistance to fire increased by 2%
Resistance to cold increased by 2%
Resistance to arcane increased by 2%

impaling enemies on spikes on armour better, also in range – spikes

This advancement can be taken 1 times
Remove ability: thorns
New ability: weak reflect

impaling enemies on spikes on armour better – spikes2

This advancement can be taken 1 times
This advancement requires the advancements spikes to be achieved first
Remove ability: weak reflect
New ability: reflect

faster – movement

This advancement can be taken 4 times
1 more movement points

Dwarvish Hero

striking stronger with axe – axe

This advancement can be taken 1 times
Damage increased by 2 for the battle axe attack

faster with axe – axe2

This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage decreased by 1 for the battle axe attack
1 more attacks for the battle axe attack

faster with axe – axe3

This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage decreased by 2 for the battle axe attack
1 more attacks for the battle axe attack

better with axe – axe4

This advancement can be taken 10 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage increased by 1 for the battle axe attack

stronger with hammer – hammer

This advancement can be taken 1 times
Damage increased by 2 for the hammer attack

stronger with hammer – hammer2

This advancement can be taken 1 times
This advancement requires the advancements hammer to be achieved first
Damage increased by 2 for the hammer attack

faster with hammer – hammer_speed

This advancement can be taken 1 times
This advancement requires the advancements hammer2 to be achieved first
Damage decreased by 9 for the hammer attack
1 more attacks for the hammer attack

stronger with hammer – hammer3

This advancement can be taken 10 times
This advancement requires the advancements hammer2 to be achieved first
Damage increased by 1 for the hammer attack

stronger with hatchet – hatchet

This advancement can be taken 1 times
Damage increased by 2 for the hatchet attack

faster with hatchet – hatchet2

This advancement can be taken 1 times
This advancement requires the advancements hatchet to be achieved first
Damage decreased by 2 for the hatchet attack
1 more attacks for the hatchet attack

stronger with hatchet – hatchet3

This advancement can be taken 10 times
This advancement requires the advancements hatchet2 to be achieved first
Damage increased by 1 for the hatchet attack

blocking better – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%

capable to use lightning – lightning

This advancement can be taken 1 times
New attack: lightning (22 - 2)
New weapon special for the lightning attack: magical

casting stronger lightnings – lightning2

This advancement can be taken 3 times
This advancement requires the advancements lightning to be achieved first
Damage increased by 3 for the lightning attack

casting lightnings faster – lightning3

This advancement can be taken 1 times
This advancement requires the advancements lightning2 to be achieved first
Damage decreased by 7 for the lightning attack
1 more attacks for the lightning attack

faster – movement

This advancement can be taken 2 times
1 more movement points

Dwarvish Protector

striking better with spear – spear

This advancement can be taken 1 times
Damage increased by 1 for the spear attack

striking faster with spear – spear2

This advancement can be taken 1 times
This advancement requires the advancements spear to be achieved first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack

striking better with spear – spear3

This advancement can be taken 10 times
This advancement requires the advancements spear2 to be achieved first
Damage increased by 1 for the spear attack

throwing javelins faster – javelin

This advancement can be taken 1 times
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack

throwing javelins better – javelin2

This advancement can be taken 10 times
This advancement requires the advancements javelin to be achieved first
Damage increased by 1 for the javelin attack

able to charge into battle – charge

This advancement can be taken 1 times
New bonus attack: charge (% - -30% melee )
New weapon special for the charge attack: charge

better resistances when defending – adamant

This advancement can be taken 1 times
Remove ability: unyielding
New ability: adamant

blocking better – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%

better protected from physical blows (3% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%

faster – movement

This advancement can be taken 2 times
1 more movement points

Dwarvish Technocrat

better at shooting – gun

This advancement can be taken 1 times
Damage increased by 10 for the thunderstick attack

better at shooting – gun2

This advancement can be taken 1 times
This advancement requires the advancements gun to be achieved first
Damage increased by 8 for the thunderstick attack

better at shooting – gun3

This advancement can be taken 1 times
This advancement requires the advancements gun2 to be achieved first
Damage increased by 6 for the thunderstick attack

better at shooting – gun4

This advancement can be taken 1 times
This advancement requires the advancements gun3 to be achieved first
Damage increased by 5 for the thunderstick attack

better at shooting – gun5

This advancement can be taken 10 times
This advancement requires the advancements gun4 to be achieved first
Damage increased by 4 for the thunderstick attack

better with dagger – dagger

This advancement can be taken 5 times
Damage increased by 1 for the dagger attack

able to backstab with the dagger – dagger2

This advancement can be taken 1 times
This advancement requires the advancements sword, dagger to be achieved first
New weapon special for the dagger attack: backstab

more technically skilled, using a gun that can fire very quickly – storm

This advancement can be taken 1 times
New bonus attack: bullet storm (-90% - 500% ranged )

shooting bullet storms better – storm2

This advancement can be taken 3 times
This advancement requires the advancements storm to be achieved first
Damage increased by 3% for the bullet storm attack
100% more attacks for the bullet storm attack

more technically skilled, using a very precise gun – blunderbuss

This advancement can be taken 1 times
New bonus attack: blunderbuss (-40% - % ranged )
New weapon special for the blunderbuss attack: marksman

doing more damage when shooting precisely – blunderbuss2

This advancement can be taken 3 times
This advancement requires the advancements blunderbuss to be achieved first
Damage increased by 20% for the blunderbuss attack

shooting bullets that penetrate armour better – bullets

This advancement can be taken 1 times

shooting bullets that penetrate armour better – bullets2

This advancement can be taken 4 times
This advancement requires the advancements bullets to be achieved first

faster – movement

This advancement can be taken 2 times
1 more movement points

Elder Mage

better with fireball – fireball

This advancement can be taken 1 times
Damage increased by 1 for the fireball attack

breaking through enemy fire resistances better (8%) – fire-penetrate

This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first

breaking through enemy fire resistances better (7%) – fire-penetrate2

This advancement can be taken 1 times
This advancement requires the advancements fireball, fire-penetrate to be achieved first

breaking through enemy fire resistances better (5%) – fire-penetrate3

This advancement can be taken 3 times
This advancement requires the advancements fireball, fire-penetrate2 to be achieved first

faster with fireball – fireball2

This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack

better with fireball – fireball3

This advancement can be taken 15 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 1 for the fireball attack

better with fireball – fireball3-explosion

This advancement can be taken 1 times
This advancement requires the advancements fireball3 to be achieved first
New weapon special for the fireball attack: explosive
Damage decreased by 7 for the fireball attack

better with lightning – lightning

This advancement can be taken 1 times
Damage increased by 1 for the lightning attack

better with lightning – lightning2

This advancement can be taken 1 times
This advancement requires the advancements lightning to be achieved first
Damage decreased by 3 for the lightning attack
1 more attacks for the lightning attack

breaking through enemy arcane resistances better (8%) – arcane-penetrate

This advancement can be taken 1 times
This advancement requires the advancements lightning2 to be achieved first

breaking through enemy arcane resistances better (7%) – arcane-penetrate2

This advancement can be taken 1 times
This advancement requires the advancements lightning2, arcane-penetrate to be achieved first

breaking through enemy arcane resistances better (5%) – arcane-penetrate3

This advancement can be taken 3 times
This advancement requires the advancements lightning2, arcane-penetrate2 to be achieved first

ignoring enemy resistances (and vulnerabilities) with lightning – lightning3-lightning

This advancement can be taken 1 times
This advancement requires the advancements lightning3 to be achieved first
Sets damage type to lightning for the lightning attack

better with lightning – lightning3

This advancement can be taken 10 times
This advancement requires the advancements lightning2 to be achieved first
Damage increased by 2 for the lightning attack

capable to cast fire blast – fireblast1

This advancement can be taken 1 times
New attack: fire blast (12 - 3)
New weapon special for the fire blast attack: magical
New weapon special for the fire blast attack: hose

casting fire blasts better – fireblast2

This advancement can be taken 1 times
This advancement requires the advancements fireblast1 to be achieved first
Damage increased by 2 for the fire blast attack

casting fire blasts faster – fireblast2_speed

This advancement can be taken 1 times
This advancement requires the advancements fireblast2 to be achieved first
Damage decreased by 1 for the fire blast attack
1 more attacks for the fire blast attack

casting fire blasts better – fireblast3

This advancement can be taken 3 times
This advancement requires the advancements fireblast2 to be achieved first
Damage increased by 2 for the fire blast attack

able to curse enemies to cut their resistances – curse

This advancement can be taken 1 times
New attack: curse (2 - 5)
New weapon special for the curse attack: doom

better with staff – melee

This advancement can be taken 3 times
Damage increased by 1 for the staff attack

faster – movement

This advancement can be taken 3 times
1 more movement points

Elvish Assassin

faster at melee – melee

This advancement can be taken 2 times
1 more attacks (melee attacks only)

better at melee – melee2

This advancement can be taken 10 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)

faster with the bow – bow

This advancement can be taken 1 times
1 more attacks for the longbow attack

better with bow – bow2

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage increased by 1 for the longbow attack

shooting insanely precisely – bow-precise

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
New weapon special for the longbow attack: focused
Remove weapon special for the longbow attack: marksman
Damage decreased by 1 for the longbow attack

faster with the bow – bow3

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks for the longbow attack

better with the bow – bow4

This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 for the longbow attack

able to shoot a storm of arrows without giving the enemy a chance to counterattack – arrowstorm

This advancement can be taken 1 times
New bonus attack: arrow storm (-20% - -40% ranged )
New weapon special for the arrow storm attack: distant attack

shooting arrow storms better – arrowstorm2

This advancement can be taken 3 times
This advancement requires the advancements arrowstorm to be achieved first
Damage increased by 10% for the arrow storm attack
5% more attacks for the arrow storm attack

– execution

This advancement can be taken 1 times
New bonus attack: execution_bonus_attack (-40% - % ranged )

executing enemy bosses better – execution

This advancement can be taken 3 times
Damage increased by 10% for the execution_bonus_attack attack

better at dodging (lowering the chance to be hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

faster – movement

This advancement can be taken 5 times
1 more movement points

Elvish Gryphon Rider

better at commanding the gryphon to attack fast – melee

This advancement can be taken 1 times
Damage decreased by 2 (melee attacks only)
1 more attacks (melee attacks only)

better at commanding the gryphon to attack fast – melee2

This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better at commanding the gryphon – melee3

This advancement can be taken 10 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)

faster with the bow – bow

This advancement can be taken 1 times
1 more attacks for the longbow attack

better with bow – bow2

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage increased by 1 for the longbow attack

shooting very precisely – bow-precise

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
New weapon special for the longbow attack: marksman
Damage decreased by 1 for the longbow attack

faster with the bow – bow3

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks for the longbow attack

better with the bow – bow4

This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 for the longbow attack

able to move one hex after attacking an enemy – penetrate

This advancement can be taken 1 times
New ability: penetrates

able to move more hexes after attacking an enemy (only after bow attack) – penetrate2

This advancement can be taken 1 times
This advancement requires the advancements penetrate to be achieved first
New weapon special for the longbow attack: hit and run

more nimble (lowering the chance to be hit by 4%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%

faster – movement

This advancement can be taken 3 times
1 more movement points

Elvish Juggernaut

striking better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

striking faster with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

striking better with sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achieved first
Damage increased by 1 for the sword attack

better with the bow – bow

This advancement can be taken 1 times
1 more attacks for the bow attack

better with bow – bow2

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage increased by 1 for the bow attack

shooting insanely precisely – bow-precise

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
New weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack

better with the bow – bow3

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks for the bow attack

better with the bow – bow4

This advancement can be taken 5 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 for the bow attack

able to attack in a terribly scary way – horrid

This advancement can be taken 1 times
New bonus attack: grim strike (-20% - % melee )
New weapon special for the grim strike attack: horrid

scaring enemies with the sword attack better – horrid2

This advancement can be taken 2 times
This advancement requires the advancements horrid to be achieved first
Damage increased by 15% for the grim strike attack

able to maim enemies, lowering their damage until they advance – mayhem

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
New bonus attack: mayhem (-20% - -40% melee )
New weapon special for the mayhem attack: mayhem

striking better when maiming enemies – mayhem2

This advancement can be taken 4 times
This advancement requires the advancements mayhem to be achieved first
Damage increased by 10% for the mayhem attack
5% more attacks for the mayhem attack

regenerating 6 hitpoints per turn – regeneration1

This advancement can be taken 1 times
New ability: regenerates (6)

regenerating 12 hitpoints per turn – regeneration2

This advancement can be taken 1 times
This advancement requires the advancements regeneration1 to be achieved first
Remove ability: regenerates (6)
New ability: regenerates (12)

regenerating 18 hitpoints per turn – regeneration3

This advancement can be taken 1 times
This advancement requires the advancements regeneration2 to be achieved first
Remove ability: regenerates (12)
New ability: regenerates (18)

better at blocking (lowering the chance to be hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Elvish Nightprowler

better with the bow – bow

This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)

faster with bow – bow2

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
1 more attacks (ranged attacks only)

shooting very precisely – bow-precise

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
New weapon special (ranged attacks only): marksman

faster with the bow – bow3

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks (ranged attacks only)

better with the bow – bow4

This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 (ranged attacks only)

faster at melee combat – sword

This advancement can be taken 1 times
1 more attacks (melee attacks only)

better at melee combat – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 (melee attacks only)

faster at melee combat – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks (melee attacks only)

better at melee combat – sword4

This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 (melee attacks only)

able to stab backs – sword-backstab

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
New weapon special (melee attacks only): backstab

able to enter a shooting frenzy like dwarves with axes, but only when attacking – berserk

This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New bonus attack: bow_berserk (-30% - % ranged )
New weapon special for the bow_berserk attack: lesser berserk (3)

shooting faster when in shooting frenzy – berserk2

This advancement can be taken 3 times
This advancement requires the advancements berserk to be achieved first
10% more attacks for the bow_berserk attack

shooting better when in shooting frenzy – berserk2_damage

This advancement can be taken 3 times
This advancement requires the advancements berserk to be achieved first
Damage increased by 15% for the bow_berserk attack

better at blocking (lowering the chance to be hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

faster – movement

This advancement can be taken 5 times
1 more movement points

Elvish Overlord

faster at melee combat – sword

This advancement can be taken 1 times
1 more attacks (melee attacks only)

faster at melee combat – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
1 more attacks (melee attacks only)

better at melee combat – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 (melee attacks only)

a faster caster – faerie

This advancement can be taken 1 times
1 more attacks (ranged attacks only)

a better caster – faerie2

This advancement can be taken 1 times
This advancement requires the advancements faerie to be achieved first
Damage increased by 1 (ranged attacks only)

a faster caster – faerie3

This advancement can be taken 1 times
This advancement requires the advancements faerie, faerie2 to be achieved first
1 more attacks (ranged attacks only)

a better caster – faerie4

This advancement can be taken 10 times
This advancement requires the advancements faerie, faerie2, faerie3 to be achieved first
Damage increased by 1 (ranged attacks only)

able to cover his sword in sticky spiderwebs to slow enemies – gossamer

This advancement can be taken 1 times
This advancement requires the advancements faerie2 to be achieved first
New bonus attack: spiderweb sword (-40% - % melee )
New weapon special for the spiderweb sword attack: slow

dealing more damage with the spiderweb sword – gossamer2

This advancement can be taken 2 times
This advancement requires the advancements gossamer to be achieved first
Damage increased by 15% for the spiderweb sword attack

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

able to hide in deciduous forests – ambush

This advancement can be taken 1 times
New ability: lesser ambush

able to hide in all forests – ambush2

This advancement can be taken 1 times
This advancement requires the advancements ambush to be achieved first
Remove ability: lesser ambush
New ability: ambush

able to lead allies into battle (like a level 3 unit) – leadership

This advancement can be taken 1 times
New ability: leadership level 3

a greater leader in battle (like a proper level 4 unit) – leadership2

This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
Remove ability: leadership level 3
New ability: leadership level 4

better at blocking (lowering the chance to be hit by 3%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 3%
Chance to get hit above unwalkable places reduced by 3%

better protected from magical attacks (7/3/3% better resistances to arcane/fire/cold) – magic_resilience

This advancement can be taken 3 times
Resistance to fire increased by 3%
Resistance to cold increased by 3%
Resistance to arcane increased by 7%

faster – movement

This advancement can be taken 3 times
1 more movement points

Elvish Seer

better at melee combat – melee

This advancement can be taken 1 times
1 more attacks for the faerie touch attack

better at melee combat – melee2

This advancement can be taken 5 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 for the faerie touch attack

able to create a sword from pure magic – sabre

This advancement can be taken 1 times
New bonus attack: faerie sabre (10% - 20% melee arcane)
New weapon special for the faerie sabre attack: struggle

doing more damage with faerie sabre – sabre2

This advancement can be taken 3 times
This advancement requires the advancements sabre to be achieved first
Damage increased by 15% for the faerie sabre attack

better with spiderwebs – web

This advancement can be taken 1 times
1 more attacks for the gossamer attack

better with spiderwebs – web2

This advancement can be taken 10 times
This advancement requires the advancements web to be achieved first
Damage increased by 1 for the gossamer attack

better with faerie fire – magic

This advancement can be taken 1 times
1 more attacks for the faerie fire attack

better with faerie fire – magic2

This advancement can be taken 10 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 for the faerie fire attack

decreasing arcane resistance to all adjacent enemies by 10% – arcane_penetrate

This advancement can be taken 1 times

decreasing arcane resistance to all adjacent enemies by 5% more – arcane_penetrate2

This advancement can be taken 5 times
This advancement requires the advancements arcane_penetrate to be achieved first

able to heal allies better – heal

This advancement can be taken 1 times
Remove ability: heals
New ability: cures

able to heal allies better – heal2

This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: cures
New ability: heals (12)

better at defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

faster – movement

This advancement can be taken 5 times
1 more movement points

Elvish Sprite

faster at melee combat – melee

This advancement can be taken 1 times
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better at melee combat – melee2

This advancement can be taken 10 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)

better with spiderwebs – web

This advancement can be taken 1 times
1 more attacks for the gossamer attack

better with spiderwebs – web2

This advancement can be taken 10 times
This advancement requires the advancements web to be achieved first
Damage increased by 1 for the gossamer attack

better with faerie fire – magic

This advancement can be taken 1 times
1 more attacks (arcane attacks only)

better with faerie fire – magic2

This advancement can be taken 10 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (arcane attacks only)

better at defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Elvish Warlord

striking better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

striking faster with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

striking better with sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achieved first
Damage increased by 1 for the sword attack

faster with the bow – bow

This advancement can be taken 1 times
Damage decreased by 2 (ranged attacks only)
1 more attacks (ranged attacks only)

better with bow – bow2

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage increased by 1 for the bow attack

shooting very precisely – bow-precise

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
New weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack

faster with the bow – bow3

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks for the bow attack

better with the bow – bow4

This advancement can be taken 5 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 for the bow attack

a better leader (like a level 5 unit) – leadership

This advancement can be taken 1 times
Remove ability: leadership level 4
New ability: leadership level 5

able to improve nearby allies' reactions – leadership2

This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
New ability: zeal aura

able to attack in a terribly scary way – horrid

This advancement can be taken 1 times
New bonus attack: grim strike (-20% - % melee )
New weapon special for the grim strike attack: horrid

scaring enemies with the sword attack better – horrid2

This advancement can be taken 2 times
This advancement requires the advancements horrid to be achieved first
Damage increased by 15% for the grim strike attack

better at blocking (lowering the chance to be hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

faster – movement

This advancement can be taken 2 times
1 more movement points

Exterminator

faster with dagger – dagger

This advancement can be taken 2 times
1 more attacks for the dagger attack

better at backstabbing – dagger2

This advancement can be taken 1 times
This advancement requires the advancements dagger to be achieved first
New weapon special for the dagger attack: greater backstab
Remove weapon special for the dagger attack: backstab
Damage decreased by 1 for the dagger attack

better with dagger – dagger2

This advancement can be taken 10 times
This advancement requires the advancements dagger to be achieved first
Damage increased by 1 for the dagger attack

better with scythe – scythe

This advancement can be taken 1 times
Damage increased by 1 for the scythe attack

better with scythe – scythe2

This advancement can be taken 1 times
This advancement requires the advancements scythe to be achieved first
Damage decreased by 3 for the scythe attack
1 more attacks for the scythe attack

better with scythe – scythe3

This advancement can be taken 5 times
This advancement requires the advancements scythe2 to be achieved first
Damage increased by 1 for the scythe attack

faster with knives – knife

This advancement can be taken 2 times
1 more attacks for the knife attack

very precise with knives – knife2

This advancement can be taken 1 times
This advancement requires the advancements knife to be achieved first
New weapon special for the knife attack: focused
Remove weapon special for the knife attack: marksman

better with knives – knife3

This advancement can be taken 10 times
This advancement requires the advancements knife, knife2 to be achieved first
Damage increased by 1 for the knife attack

able to charge at enemies when backstabbing if selected – murderous_frenzy

This advancement can be taken 1 times
New bonus attack: murderous frenzy (-30% - % melee )
New weapon special for the murderous frenzy attack: charging backstab

charging at enemy backs better – murderous_frenzy2

This advancement can be taken 2 times
This advancement requires the advancements murderous_frenzy to be achieved first
Damage increased by 10% for the murderous frenzy attack

able to perform a whirlwind attack – whirlwind

This advancement can be taken 1 times
New bonus attack: whirlwind-scythe (-30% - -30% melee )
New weapon special for the whirlwind-scythe attack: whirlwind
New weapon special for the whirlwind-scythe attack: magical

whirling better – whirlwind2

This advancement can be taken 2 times
This advancement requires the advancements whirlwind to be achieved first
Damage increased by 15% for the whirlwind-scythe attack

able to move at night without being seen on useful terrains – nightstalk

This advancement can be taken 1 times
New ability: lesser nightstalk

able to move at night without being seen on all accessible terrains – nightstalk2

This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk

better at defending – block

This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

better at defending – block2

This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

better at defending – block3

This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%

faster – movement

This advancement can be taken 4 times
1 more movement points

Faerie Incarnation

commanding vines better – melee

This advancement can be taken 1 times
1 more attacks (melee attacks only)

commanding vines better – melee2

This advancement can be taken 4 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)

ensnaring better – ensnare

This advancement can be taken 1 times
1 more attacks for the ensnare attack

ensnaring better – ensnare2

This advancement can be taken 5 times
This advancement requires the advancements ensnare to be achieved first
Damage increased by 1 for the ensnare attack

piercing with thorns better – thorns

This advancement can be taken 1 times
Damage increased by 2 for the thorns attack

piercing with thorns faster – thorns2

This advancement can be taken 2 times
This advancement requires the advancements thorns to be achieved first
Damage decreased by 1 for the thorns attack
1 more attacks for the thorns attack

piercing with thorns better – thorns3

This advancement can be taken 5 times
This advancement requires the advancements thorns2 to be achieved first
Damage increased by 1 for the thorns attack

slowly draining adjacent enemies – leeches

This advancement can be taken 1 times
This advancement requires the advancements thorns to be achieved first
New ability: leech

able to heal allies better – heal

This advancement can be taken 1 times
Remove ability: heals (16)
New ability: heals (22)

able to heal allies better – heal2

This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: heals (22)
New ability: heals (28)

able to heal allies better – heal3

This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achieved first
Remove ability: heals (28)
New ability: heals (34)

decreasing non-physical resistances of adjacent enemies (-20%) – conviction

This advancement can be taken 1 times
New ability: conviction (20)

decreasing non-physical resistances of adjacent enemies (-30%) – conviction2

This advancement can be taken 1 times
This advancement requires the advancements conviction to be achieved first
Remove ability: conviction (20)
New ability: conviction (30)

decreasing non-physical resistances of adjacent enemies (-40%) – conviction3

This advancement can be taken 1 times
This advancement requires the advancements conviction2 to be achieved first
Remove ability: conviction (30)
New ability: conviction (40)

able to poison all adjacent enemy units – vine_toxic

This advancement can be taken 1 times
This advancement requires the advancements conviction to be achieved first
New ability: dark aura

faster – movement

This advancement can be taken 3 times
1 more movement points

Fencer

better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better with magic – magic

This advancement can be taken 1 times
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)

better at defending – block

This advancement can be taken 1 times
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%

better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better with crossbow – crossbow

This advancement can be taken 1 times
Damage decreased by 5 (pierce attacks only)
1 more attacks (pierce attacks only)

better with magic – magic

This advancement can be taken 1 times
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)

better at defending – block

This advancement can be taken 1 times
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better with magic – magic2

This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)

better at defending – block2

This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests increased by 20%
Chance to get hit on frozen places increased by 30%
Chance to get hit on flat terrains increased by 20%
Chance to get hit in caves increased by 30%
Chance to get hit in mushroom groves increased by 30%
Chance to get hit in villages increased by 20%
Chance to get hit in castles increased by 20%
Chance to get hit in shallow waters increased by 40%
Chance to get hit on coastal reefs increased by 30%
Chance to get hit in swamps increased by 40%
Chance to get hit on hills increased by 20%
Chance to get hit on mountains increased by 20%
Chance to get hit on sands increased by 40%

better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

better with crossbow – crossbow

This advancement can be taken 1 times
Damage decreased by 5 (pierce attacks only)
1 more attacks (pierce attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

better with magic – magic

This advancement can be taken 1 times
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

better at defending – block

This advancement can be taken 1 times
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

better with magic – magic2

This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

better at defending – block2

This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests increased by 20%
Chance to get hit on frozen places increased by 30%
Chance to get hit on flat terrains increased by 20%
Chance to get hit in caves increased by 30%
Chance to get hit in mushroom groves increased by 30%
Chance to get hit in villages increased by 20%
Chance to get hit in castles increased by 20%
Chance to get hit in shallow waters increased by 40%
Chance to get hit on coastal reefs increased by 30%
Chance to get hit in swamps increased by 40%
Chance to get hit on hills increased by 20%
Chance to get hit on mountains increased by 20%
Chance to get hit on sands increased by 40%
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

better with crossbow – crossbow2

This advancement can be taken 1 times
This advancement requires the advancements crossbow to be achieved first
Damage increased by 2 (pierce attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

better with magic – magic3

This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achieved first
Damage increased by 1 (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)

Forester

striking better with bow – bow

This advancement can be taken 1 times
Damage increased by 1 for the bow attack

striking better with bow – bow2

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack

striking better with bow – bow3

This advancement can be taken 10 times
This advancement requires the advancements bow2 to be achieved first
Damage increased by 1 for the bow attack

shooting insanely precisely – bow-precise

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack

striking better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

striking better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

striking better with sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achieved first
Damage increased by 1 for the sword attack

able to attack parrying enemy blows – parry

This advancement can be taken 1 times
New bonus attack: parry (-20% - -70% melee )
New weapon special for the parry attack: parry

parrying better – parry2

This advancement can be taken 3 times
This advancement requires the advancements parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack

better protected from physical blows (2% better resistances; +1% resist impact) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 1%
Resistance to pierce increased by 2%

better at defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Goblin Ravager

biting better – fangs1

This advancement can be taken 1 times
Damage increased by 1 for the fangs attack

biting faster – fangs2

This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achieved first
Damage decreased by 1 for the fangs attack
1 more attacks for the fangs attack

feasting on enemies when biting – fangs2-leech

This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achieved first
New weapon special for the fangs attack: leech
Damage decreased by 1 for the fangs attack

biting better – fangs3

This advancement can be taken 10 times
This advancement requires the advancements fangs2 to be achieved first
Damage increased by 1 for the fangs attack

torching better – torch

This advancement can be taken 10 times
Damage increased by 1 for the torch attack

torching faster – torch2

This advancement can be taken 2 times
This advancement requires the advancements torch to be achieved first
Damage decreased by 2 for the torch attack
1 more attacks for the torch attack

incinerating with torch – torch3

This advancement can be taken 1 times
This advancement requires the advancements torch2 to be achieved first
New weapon special for the torch attack: incinerate
Damage decreased by 1 for the torch attack

throwing nets better – net

This advancement can be taken 10 times
Damage increased by 1 for the net attack

throwing nets faster – net2

This advancement can be taken 2 times
This advancement requires the advancements net to be achieved first
Damage decreased by 1 for the net attack
1 more attacks for the net attack

more nimble (lowering the chance to be hit by 4%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%

faster – movement

This advancement can be taken 5 times
1 more movement points

Goblin Warbanner (Goblin Warbaner)

striking better with spear – spear

This advancement can be taken 1 times
Damage increased by 1 for the spear attack

striking faster with spear – spear2

This advancement can be taken 1 times
This advancement requires the advancements spear to be achieved first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack

striking better with spear – spear3

This advancement can be taken 10 times
This advancement requires the advancements spear2 to be achieved first
Damage increased by 1 for the spear attack

throwing spears faster – javelin

This advancement can be taken 1 times
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack

throwing spears better – javelin2

This advancement can be taken 10 times
This advancement requires the advancements javelin to be achieved first
Damage increased by 1 for the javelin attack

throwing spears more precisely – javelin3

This advancement can be taken 1 times
This advancement requires the advancements javelin2 to be achieved first
New weapon special for the javelin attack: marksman

able to drum in a way that makes allies march faster – wardrums

This advancement can be taken 1 times
New ability: wardrums

a better leader – leadership

This advancement can be taken 1 times
Remove ability: leadership level 2
New ability: leadership level 3

better at dodging enemy attacks (lowering the chance to be hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Grim Knight

striking better with lance – lance

This advancement can be taken 1 times
Damage increased by 1 for the lance attack

striking better with lance – lance2

This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack

charging more powerfully with lance (2.5 times more damage) – lance3

This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge

charging even more powerfully with the lance (3 times more damage) – lance4

This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge

striking even better with the lance – lance5

This advancement can be taken 5 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
Damage increased by 1 for the lance attack

able to knock enemies back – knockback

This advancement can be taken 1 times
New bonus attack: knockback (% - % melee )
New weapon special for the knockback attack: knockback

better at axe combat – axe

This advancement can be taken 1 times
Damage increased by 1 for the axe attack

better at axe combat – axe2

This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage increased by 1 for the axe attack

better at axe combat – axe3

This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage decreased by 1 for the axe attack
1 more attacks for the axe attack

better at axe combat – axe4

This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achieved first
Damage increased by 1 for the axe attack

more undead-like resistance (improved resistances, slightly worsened weaknesses) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by -1%
Resistance to pierce increased by 3%
Resistance to fire increased by -1%
Resistance to cold increased by 3%
Resistance to arcane increased by -2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Half-Robotic Freak (Akula Steel Finale)

better at melee combat – sword

This advancement can be taken 1 times
1 more attacks (melee attacks only)

better at melee combat – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
1 more attacks (melee attacks only)

better at melee combat – sword3

This advancement can be taken 5 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 (melee attacks only)

a better caster – magic

This advancement can be taken 1 times
1 more attacks (ranged attacks only)

a better caster – magic2

This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (ranged attacks only)

a better caster – magic3

This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achieved first
1 more attacks (ranged attacks only)

a better caster – magic4

This advancement can be taken 5 times
This advancement requires the advancements magic, magic2, magic3 to be achieved first
1 more attacks (ranged attacks only)

faster – movement

This advancement can be taken 1 times
1 more movement points

Half-Robotic Freak (Akula Steel)

better at melee combat – sword

This advancement can be taken 1 times
1 more attacks (melee attacks only)

better at melee combat – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
1 more attacks (melee attacks only)

better at melee combat – sword3

This advancement can be taken 5 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 (melee attacks only)

a better caster – magic

This advancement can be taken 1 times
1 more attacks (ranged attacks only)

a better caster – magic2

This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (ranged attacks only)

a better caster – magic3

This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achieved first
1 more attacks (ranged attacks only)

a better caster – magic4

This advancement can be taken 5 times
This advancement requires the advancements magic, magic2, magic3 to be achieved first
1 more attacks (ranged attacks only)

faster – movement

This advancement can be taken 1 times
1 more movement points

Lesser Demigod (Krux Later)

better with sword – sword1

This advancement can be taken 1 times
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

faster with sword – sword1_speed

This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
Damage increased by 1 for the spectral blades attack

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

more precise with sword – sword2_marksman

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

better with sword – sword4

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack

slowing enemies with sword – sword4_plague

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the sword attack: slow

better with sword – sword5

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack

faster with sword – sword5_speed

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack

better with sword – sword6

This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack

faster with spectral blades – spectral_blades_speed

This advancement can be taken 3 times
1 more attacks for the spectral blades attack

better with spectral blades – spectral_blades

This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_speed to be achieved first
Damage increased by 2 for the spectral blades attack

better with spectral blades – spectral_blades_2

This advancement can be taken 10 times
This advancement requires the advancements spectral_blades_speed, spectral_blades to be achieved first
Damage increased by 1 for the spectral blades attack

more precise with spectral blades – spectral_blades_marksman

This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_2 to be achieved first
New weapon special for the spectral blades attack: marksman

causing more havoc with faerie fire – faerie1

This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie2

This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

decreasing enemies' arcane resistance by 8% – faerie2_penetrate

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first

causing more havoc with faerie fire – faerie3

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 2 for the faerie fire attack

faster with faerie fire – faerie3_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie4

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 2 for the faerie fire attack

decreasing enemies' arcane resistance by 7% – faerie4_penetrate

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achieved first

causing more havoc with faerie fire – faerie5

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 2 for the faerie fire attack

faster with faerie fire – faerie5_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie3_speed to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie6

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 2 for the faerie fire attack

faster with faerie fire – faerie6_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie7

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 2 for the faerie fire attack

faster with faerie fire – faerie7_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie8

This advancement can be taken 10 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 2 for the faerie fire attack

casting fireballs better – fireball2

This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage increased by 2 for the fireball attack

casting fireballs with better precision – fireball2_precision

This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical

casting fireballs better – fireball3

This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 3 for the fireball attack

better with magic – magic

This advancement can be taken 10 times
Damage increased by 2 for the fireball attack
Damage increased by 1 for the faerie fire attack

dealing more damage with burning aura – burning_aura

This advancement can be taken 1 times
Remove ability: burns foes (24)
New ability: burns foes (24)

dealing more damage with burning aura – burning_aura2

This advancement can be taken 1 times
This advancement requires the advancements burning_aura to be achieved first
Remove ability: burns foes (32)
New ability: burns foes (40)

dealing more damage with burning aura – burning_aura3

This advancement can be taken 1 times
This advancement requires the advancements burning_aura2 to be achieved first
Remove ability: burns foes (40)
New ability: burns foes (48)

possessing the leadership of a level 3 unit – leadership1

This advancement can be taken 1 times
New ability: leadership level 3

possessing the leadership of a level 4 unit – leadership2

This advancement can be taken 1 times
This advancement requires the advancements leadership1 to be achieved first
Remove ability: leadership level 3
New ability: leadership level 4

possessing the leadership of a level 5 unit – leadership3

This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achieved first
Remove ability: leadership level 4
New ability: leadership level 5

able to heal allies better – heal

This advancement can be taken 1 times
Remove ability: heals (16)
New ability: heals (22)

able to heal allies better – heal2

This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: heals (22)
New ability: heals (28)

able to heal allies better – heal3

This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achieved first
Remove ability: heals (28)
New ability: heals (34)

causing an even worse frailty complex in enemies' minds (-20% physical resistances) – conviction

This advancement can be taken 1 times
Remove ability: frail tide (15)
New ability: frail tide (20)

causing a really terrible frailty complex in enemies' minds (-25% physical resistances) – conviction2

This advancement can be taken 1 times
This advancement requires the advancements conviction to be achieved first
Remove ability: frail tide (20)
New ability: frail tide (25)

better at defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Lesser Demigod (Krux)

better with sword – sword1

This advancement can be taken 1 times
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

faster with sword – sword1_speed

This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
Damage increased by 1 for the spectral blades attack

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

more precise with sword – sword2_marksman

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack

better with sword – sword4

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack

slowing enemies with sword – sword4_plague

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the sword attack: slow

better with sword – sword5

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack

faster with sword – sword5_speed

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack

better with sword – sword6

This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack

faster with spectral blades – spectral_blades_speed

This advancement can be taken 3 times
1 more attacks for the spectral blades attack

better with spectral blades – spectral_blades

This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_speed to be achieved first
Damage increased by 2 for the spectral blades attack

better with spectral blades – spectral_blades_2

This advancement can be taken 10 times
This advancement requires the advancements spectral_blades_speed, spectral_blades to be achieved first
Damage increased by 1 for the spectral blades attack

more precise with spectral blades – spectral_blades_marksman

This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_2 to be achieved first
New weapon special for the spectral blades attack: marksman

causing more havoc with faerie fire – faerie1

This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie2

This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

decreasing enemies' arcane resistance by 8% – faerie2_penetrate

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first

causing more havoc with faerie fire – faerie3

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack

faster with faerie fire – faerie3_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie4

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack

decreasing enemies' arcane resistance by 7% – faerie4_penetrate

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achieved first

causing more havoc with faerie fire – faerie5

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack

faster with faerie fire – faerie5_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie3_speed to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie6

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack

faster with faerie fire – faerie6_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie7

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack

faster with faerie fire – faerie7_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie8

This advancement can be taken 10 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 2 for the faerie fire attack

casting fireballs better – fireball

This advancement can be taken 1 times
Damage increased by 3 for the fireball attack

casting fireballs better – fireball2

This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage increased by 2 for the fireball attack

casting fireballs with better precision – fireball2_precision

This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical

casting fireballs better – fireball3

This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 3 for the fireball attack

better with magic – magic

This advancement can be taken 10 times
Damage increased by 2 for the fireball attack
Damage increased by 1 for the faerie fire attack

dealing more damage with burning aura – burning_aura

This advancement can be taken 1 times
Remove ability: burns foes (16)
New ability: burns foes (24)

dealing more damage with burning aura – burning_aura2

This advancement can be taken 1 times
This advancement requires the advancements burning_aura to be achieved first
Remove ability: burns foes (24)
New ability: burns foes (32)

dealing more damage with burning aura – burning_aura3

This advancement can be taken 1 times
This advancement requires the advancements burning_aura2 to be achieved first
Remove ability: burns foes (32)
New ability: burns foes (40)

possessing the leadership of a level 3 unit – leadership1

This advancement can be taken 1 times
New ability: leadership level 3

possessing the leadership of a level 4 unit – leadership2

This advancement can be taken 1 times
This advancement requires the advancements leadership1 to be achieved first
Remove ability: leadership level 3
New ability: leadership level 4

possessing the leadership of a level 5 unit – leadership3

This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achieved first
Remove ability: leadership level 4
New ability: leadership level 5

able to heal allies better – heal

This advancement can be taken 1 times
Remove ability: heals
New ability: heals (12)

able to heal allies better – heal2

This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: heals (12)
New ability: heals (18)

able to heal allies better – heal3

This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achieved first
Remove ability: heals (18)
New ability: heals (24)

better at defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Lich King

better at melee combat – axe

This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)

better at melee combat – axe2

This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage increased by 1 (melee attacks only)

faster at melee combat – axe3

This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better at melee combat – axe4

This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achieved first
Damage increased by 1 (melee attacks only)

able to attack in a terrible way that lowers enemy resistance – doom

This advancement can be taken 1 times
New bonus attack: doom (-30% - -30% melee )
New weapon special for the doom attack: doom

crippling enemies better – doom2

This advancement can be taken 3 times
This advancement requires the advancements doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack

a better caster – magic

This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)

casting chill tempests faster – magic-chill

This advancement can be taken 1 times
1 more attacks for the chill tempest attack

casting shadow waves faster – magic-shadow

This advancement can be taken 1 times
1 more attacks for the shadow wave attack

a better caster of chill tempests – magic-chill2

This advancement can be taken 5 times
This advancement requires the advancements magic-chill, magic to be achieved first
Damage increased by 1 for the chill tempest attack

a better caster of shadow waves – magic-shadow2

This advancement can be taken 5 times
This advancement requires the advancements magic-shadow, magic to be achieved first
Damage increased by 1 for the shadow wave attack

a greater leader in battle (like a level 5 unit) – leadership

This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Remove ability: leadership level 4
New ability: leadership level 5

faster – movement

This advancement can be taken 3 times
1 more movement points

Lord of the Flies (Beelzebub)

– amla_demon_lord

This advancement can be taken 100 times
20% more hitpoints per level
Damage increased by 6 (in EASY difficulty), 9 (in MEDIUM difficulty), 9 (in HARD difficulty)

Lunatic Knight

striking better with lance – lance

This advancement can be taken 1 times
Damage increased by 2 for the lance attack

striking better with lance – lance2

This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack

charging more powerfully with lance (2.5 times more damage) – lance3

This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge

charging even more powerfully with the lance (3 times more damage) – lance4

This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge

striking even better with the lance – lance5

This advancement can be taken 5 times
This advancement requires the advancements lance, lance2 to be achieved first
Damage increased by 1 for the lance attack

able to move one hex after attacking an enemy – penetrate

This advancement can be taken 1 times
New ability: penetrates

able to move more hexes after attacking an enemy – penetrate2

This advancement can be taken 1 times
This advancement requires the advancements penetrate to be achieved first
Remove ability: penetrates
New weapon special: hit and run

better protected from physical blows (2% better resistances; +3% resist pierce) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 3%

faster – movement

This advancement can be taken 3 times
1 more movement points

Monstrosity

hitting harder – melee

This advancement can be taken 10 times
Damage increased by 1 (melee attacks only)

hitting faster – melee-speed

This advancement can be taken 2 times
This advancement requires the advancements melee to be achieved first
1 more attacks (melee attacks only)

transforming enemies into Soulless also with the plague – soulless

This advancement can be taken 1 times
This advancement requires the advancements melee, melee-speed to be achieved first
New weapon special (melee attacks only): plague (Soulless)
Remove weapon special (melee attacks only): plague

leeching some life from targets – leeching

This advancement can be taken 1 times
This advancement requires the advancements melee, melee, melee, melee to be achieved first
New weapon special (melee attacks only): leech

spreading a stronger feeling of dread – haunt

This advancement can be taken 1 times
Remove ability: despair (10)
New ability: despair (15)

spreading a stronger feeling of dread – haunt2

This advancement can be taken 1 times
This advancement requires the advancements haunt to be achieved first
Remove ability: despair (15)
New ability: despair (20)

spreading a stronger feeling of dread – haunt3

This advancement can be taken 1 times
This advancement requires the advancements haunt, haunt2 to be achieved first
Remove ability: despair (20)
New ability: despair (25)

better at dodging enemy attacks (lowering the chance to be hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Orcish Nightblade

clawing better – claws

This advancement can be taken 10 times
Damage increased by 1 for the claws attack

clawing faster – claws2

This advancement can be taken 2 times
This advancement requires the advancements claws to be achieved first
Damage decreased by 2 for the claws attack
1 more attacks for the claws attack

clawing with backstab – claws3

This advancement can be taken 1 times
This advancement requires the advancements claws, claws2 to be achieved first
New weapon special for the claws attack: backstab

faster with knives – knife

This advancement can be taken 2 times
Damage decreased by 1 for the throwing knives attack
1 more attacks for the throwing knives attack

using fire-enchanted knives – knife2

This advancement can be taken 1 times
This advancement requires the advancements knife to be achieved first
Sets damage type to fire for the throwing knives attack

using cold-enchanted knives – knife2

This advancement can be taken 1 times
This advancement requires the advancements knife to be achieved first
Sets damage type to cold for the throwing knives attack

using arcane-enchanted knives – knife2

This advancement can be taken 1 times
This advancement requires the advancements knife to be achieved first
Sets damage type to arcane for the throwing knives attack

better with knives – knife3

This advancement can be taken 10 times
This advancement requires the advancements knife to be achieved first
Damage increased by 1 for the throwing knives attack

using magically returning knives (new berserk ranged attack) – knife-berserk

This advancement can be taken 1 times
This advancement requires the advancements knife2 to be achieved first
New bonus attack: throwing berserk (% - % ranged )
New weapon special for the throwing berserk attack: lesser berserk (3)

able to move at night without being seen on useful terrains – nightstalk

This advancement can be taken 1 times
New ability: lesser nightstalk

able to move at night without being seen on all accessible terrains – nightstalk2

This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk

better at defending – block

This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

better at defending – block2

This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

better at defending – block3

This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%

faster – movement

This advancement can be taken 3 times
1 more movement points

Orcish Strafer

better with crossbow – xbow

This advancement can be taken 1 times
Damage increased by 1 for the crossbow attack

faster with crossbow – xbow2

This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
Damage decreased by 1 for the crossbow attack
1 more attacks for the crossbow attack

shooting poisonous arrows – xbow-poison

This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
New weapon special for the crossbow attack: poison

faster with crossbow – xbow3

This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow to be achieved first
Damage decreased by 1 for the crossbow attack
1 more attacks for the crossbow attack

shooting more precisely – xbow-marksman

This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow3 to be achieved first
New weapon special for the crossbow attack: marksman

incinerating enemies with fiery shots – xbow-incinerate

This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow to be achieved first
New weapon special for the crossbow attack (fire attacks only): incinerate

better with crossbow – xbow4

This advancement can be taken 10 times
This advancement requires the advancements xbow2, xbow to be achieved first
Damage increased by 1 for the crossbow attack

shooting so hard that enemies behind targets will be hit as well – xbow-pierce

This advancement can be taken 1 times
This advancement requires the advancements xbow4, xbow3 to be achieved first
New weapon special for the crossbow attack (pierce attacks only): pierce

striking better with sword – sword

This advancement can be taken 10 times
Damage increased by 1 for the short sword attack

striking faster with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the short sword attack
1 more attacks for the short sword attack

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

faster – movement

This advancement can be taken 4 times
1 more movement points

Orcish Warmonger

striking better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 for the greatsword attack

striking faster with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 2 for the greatsword attack
1 more attacks for the greatsword attack

attacking in a scary way – sword2-horror

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
New weapon special for the greatsword attack: horrid
Remove weapon special for the greatsword attack: horrid,horrid_dummy
Damage decreased by 1 for the greatsword attack

striking better with sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achieved first
Damage increased by 1 for the greatsword attack

able to attack in a terrible way that lowers enemy resistance – doom

This advancement can be taken 1 times
New bonus attack: doom (-30% - -30% melee )
New weapon special for the doom attack: doom

crippling enemies better – doom2

This advancement can be taken 3 times
This advancement requires the advancements doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack

better with bow – bow

This advancement can be taken 1 times
Damage increased by 1 for the bow attack

better with bow – bow2

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
1 more attacks for the bow attack

shooting poisonous arrows – bow-poison

This advancement can be taken 1 times
This advancement requires the advancements bow2, bow to be achieved first
New weapon special for the bow attack: poison

better with bow – bow3

This advancement can be taken 10 times
This advancement requires the advancements bow2, bow to be achieved first
Damage increased by 1 for the bow attack

able to lead allies into battle (like a level 2 unit) – leadership

This advancement can be taken 1 times
New ability: leadership level 2

a better leader (like a level 3 unit) – leadership2

This advancement can be taken 1 times
This advancement requires the advancements leadership to be achieved first
Remove ability: leadership level 2
New ability: leadership level 3

a better leader (like a level 4 unit) – leadership3

This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achieved first
Remove ability: leadership level 3
New ability: leadership level 4

able to cause nearby allies to attack like bloodthirsty fanatics – leadership2_bloodthirst

This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achieved first
New ability: warlord's rule

better at gruesome things that arouse nearby allies – evisceration

This advancement can be taken 1 times
New ability: lesser evisceration

better at gruesome things that arouse nearby allies – evisceration2

This advancement can be taken 1 times
This advancement requires the advancements evisceration to be achieved first
Remove ability: lesser evisceration
New ability: evisceration

better at gruesome things that arouse nearby allies – evisceration3

This advancement can be taken 1 times
This advancement requires the advancements evisceration2 to be achieved first
Remove ability: evisceration
New ability: greater evisceration

better protected from physical blows (3% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%

faster – movement

This advancement can be taken 3 times
1 more movement points

Phantom

better at axe combat – axe

This advancement can be taken 1 times
Damage increased by 1 for the axe attack

better at axe combat – axe2

This advancement can be taken 1 times
This advancement requires the advancements axe to be achieved first
Damage increased by 1 for the axe attack

better at axe combat – axe3

This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achieved first
Damage decreased by 1 for the axe attack
1 more attacks for the axe attack

better at axe combat – axe4

This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achieved first
Damage increased by 1 for the axe attack

able to perform a whirlwind attack – whirlwind

This advancement can be taken 1 times
New bonus attack: whirlwind-axe (-30% - -30% melee )
New weapon special for the whirlwind-axe attack: whirlwind
New weapon special for the whirlwind-axe attack: magical

whirling better – whirlwind2

This advancement can be taken 4 times
This advancement requires the advancements whirlwind to be achieved first
Damage increased by 10% for the whirlwind-axe attack

more nimble (lowering the chance to be hit by 4%) – dodge

This advancement can be taken 3 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 4%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%

faster – movement

This advancement can be taken 3 times
1 more movement points

Pilum Master

striking better with pilum – spear

This advancement can be taken 1 times
Damage increased by 1 for the spear attack

striking faster with pilum – spear2

This advancement can be taken 1 times
This advancement requires the advancements spear to be achieved first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack

striking better with pilum – spear3

This advancement can be taken 10 times
This advancement requires the advancements spear2 to be achieved first
Damage increased by 1 for the spear attack

throwing pilums faster – javelin

This advancement can be taken 1 times
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack

throwing pilums better – javelin2

This advancement can be taken 10 times
This advancement requires the advancements javelin to be achieved first
Damage increased by 1 for the javelin attack

throwing pilums more precisely – javelin3

This advancement can be taken 1 times
This advancement requires the advancements javelin2 to be achieved first
New weapon special for the javelin attack: marksman

able to attack in a tricky way that lowers enemy defence – trickery

This advancement can be taken 1 times
New bonus attack: trickery (-30% - -30% melee )
New weapon special for the trickery attack: trickery

tricking enemies better – trickery2

This advancement can be taken 3 times
This advancement requires the advancements trickery to be achieved first
Damage increased by 15% for the trickery attack
10% more attacks for the trickery attack

blocking better – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 3%

faster – movement

This advancement can be taken 3 times
1 more movement points

Predator

striking better with bow – bow

This advancement can be taken 1 times
Damage increased by 1 for the bow attack

shooting insanely precisely – bow-precise

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack

striking better with bow – bow2

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack

striking better with bow – bow3

This advancement can be taken 10 times
This advancement requires the advancements bow2 to be achieved first
Damage increased by 1 for the bow attack

shooting unbelievably precisely – bow-precise2

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2, bow3, bow-precise to be achieved first
New weapon special for the bow attack: guided
Remove weapon special for the bow attack: focused
Damage decreased by 1 for the bow attack

able to deal heavy damage with a single shot – execution

This advancement can be taken 1 times
New bonus attack: execution (-45% - % ranged )

executing enemy bosses better – execution2

This advancement can be taken 3 times
This advancement requires the advancements execution to be achieved first
Damage increased by 10% for the execution attack

very good at slaying humans – bow-hunting-humans

This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New weapon special for the bow attack: misanthropia
Damage decreased by 1 for the bow attack

very good at slaying orcs – bow-hunting-orcs

This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New weapon special for the bow attack: misorcia
Damage decreased by 1 for the bow attack

very good at slaying elves – bow-hunting-elves

This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New weapon special for the bow attack: misdryadia
Damage decreased by 1 for the bow attack

very good at slaying dragons – bow-hunting-drakes

This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New weapon special for the bow attack: misdraconia
Damage decreased by 1 for the bow attack

striking better with dagger – dagger

This advancement can be taken 1 times
Damage increased by 1 for the dagger attack

striking better with dagger – dagger2

This advancement can be taken 1 times
This advancement requires the advancements dagger to be achieved first
Damage decreased by 1 for the dagger attack
1 more attacks for the dagger attack

striking better with dagger – dagger3

This advancement can be taken 10 times
This advancement requires the advancements dagger2 to be achieved first
Damage increased by 1 for the dagger attack

better at defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Preserved Lich (Argan Lich)

better with sword – sword1

This advancement can be taken 1 times
Damage increased by 1 for the lichsword attack

faster with sword – sword1_speed

This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the lichsword attack

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the lichsword attack

more precise with sword – sword2_marksman

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the lichsword attack: marksman

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the lichsword attack

better with sword – sword4

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the lichsword attack

raising undead with sword – sword4_plague

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the lichsword attack: plague

better with sword – sword5

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the lichsword attack

faster with sword – sword5_speed

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the lichsword attack

better with sword – sword6

This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the lichsword attack

better with crossbow – xbow

This advancement can be taken 1 times
Damage increased by 1 for the crossbow attack
1 more attacks for the crossbow attack

striking more precisely with the crossbow – xbow-marksman

This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
New weapon special for the crossbow attack: marksman

better with crossbow – xbow2

This advancement can be taken 1 times
This advancement requires the advancements xbow to be achieved first
Damage increased by 1 for the crossbow attack

faster with crossbow – xbow2_speed

This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2 to be achieved first
1 more attacks for the crossbow attack

better with crossbow – xbow3

This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2 to be achieved first
Damage increased by 1 for the crossbow attack

striking more precisely with the crossbow – xbow-marksman

This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2, xbow_marksman to be achieved first
New weapon special for the crossbow attack: focused
Remove weapon special for the crossbow attack: marksman

better with crossbow – xbow4

This advancement can be taken 3 times
This advancement requires the advancements xbow, xbow2, xbow3 to be achieved first
Damage increased by 1 for the crossbow attack

faster with crossbow – xbow2_speed

This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2, xbow2_speed, xbow3, xbow4 to be achieved first
1 more attacks for the crossbow attack

blocking attacks better (2 % better defence) – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

better protected from physical blows (3% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 3%
Resistance to impact increased by 3%
Resistance to pierce increased by 3%

better protected from magical attacks (4% better resistances) – armour

This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 2%
Resistance to arcane increased by 4%

Preserved Lich (Delly Lich)

faster at melee combat – sword

This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)

able to chop through more enemies with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
New weapon special (melee attacks only): cleave

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks (melee attacks only)

leeching with sword – sword3-leech

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
New weapon special (melee attacks only): leech

better with sword – sword4

This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack

dealing more damage with knives – knife1

This advancement can be taken 1 times
Damage increased by 2 for the knife attack

faster with knives – knife2

This advancement can be taken 2 times
This advancement requires the advancements knife1 to be achieved first
1 more attacks for the knife attack

more precise with knives – knife3

This advancement can be taken 1 times
This advancement requires the advancements knife3 to be achieved first
New weapon special for the knife attack: marksman

better with knives – knife4

This advancement can be taken 10 times
This advancement requires the advancements knife, knife2 to be achieved first
Damage increased by 1 for the knife attack

able to move at night without being seen on useful terrains – nightstalk

This advancement can be taken 1 times
New ability: lesser nightstalk

able to move at night without being seen on all accessible terrains – nightstalk2

This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk

better at defending – block

This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

better at defending – block2

This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

better at defending – block3

This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%

able to attack parrying enemy blows – parry

This advancement can be taken 1 times
New bonus attack: parry (-20% - -70% melee )
New weapon special for the parry attack: parry

parrying better – parry2

This advancement can be taken 3 times
This advancement requires the advancements parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack

faster – movement

This advancement can be taken 4 times
1 more movement points

Preserved Lich (Efraim Lich)

better with sword – sword1

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

faster with sword (affects also whirlwind) – sword1_speed

This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack

more precise with sword – sword2_marksman

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack

better with sword – sword4

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack

raising undead with sword – sword4_plague

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the sword attack: plague

better with sword – sword5

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack

faster with sword (affects also whirlwind) – sword5_speed

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack

better with sword – sword6

This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack

able to attack twice in a row – berserk1

This advancement can be taken 1 times
New bonus attack: mberserk2 (-20% - % melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman

able to attack thrice in a row – berserk2

This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achieved first
New bonus attack: mberserk3 (-20% - % melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman

able to attack five times in a row – berserk3

This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achieved first
New bonus attack: mberserk5 (-20% - % melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman

doing more damage with the furious attack – berserk1_damage

This advancement can be taken 3 times
This advancement requires the advancements berserk1 to be achieved first
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
Damage increased by 10% for the mberserk5 attack

whirling better – whirlwind

This advancement can be taken 3 times
Damage increased by 1 for the whirlwind attack

whirling better – whirlwind2

This advancement can be taken 3 times
This advancement requires the advancements whirlwind, whirlwind, whirlwind, sword4 to be achieved first
Damage increased by 1 for the whirlwind attack

whirling better – whirlwind3

This advancement can be taken 3 times
This advancement requires the advancements whirlwind2, whirlwind2, whirlwind2, sword6 to be achieved first
Damage increased by 1 for the whirlwind attack

better with knives – knives1

This advancement can be taken 1 times
Damage increased by 1 for the knife attack

backstabbing with knives – knives1_backstab

This advancement can be taken 1 times
New weapon special for the knife attack: backstab

better with knives – knives2

This advancement can be taken 1 times
This advancement requires the advancements knives1 to be achieved first
Damage increased by 1 for the knife attack

more precise with knives – knives2_precision

This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achieved first
New weapon special for the knife attack: marksman

better with knives – knives3

This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achieved first
Damage increased by 1 for the knife attack

faster with knives – knives3_speed

This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achieved first
Damage decreased by 2 for the knife attack
1 more attacks for the knife attack

better with knives – knives4

This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achieved first
Damage increased by 1 for the knife attack

backstabbing with knives better – knives4-backstab

This advancement can be taken 1 times
This advancement requires the advancements knives4, knives1_backstab to be achieved first
New weapon special for the knife attack: greater backstab
Remove weapon special for the knife attack: backstab

better with knives – knives5

This advancement can be taken 5 times
This advancement requires the advancements knives1, knives2, knives3, knives4 to be achieved first
Damage increased by 1 for the knife attack

faster with knives – knives5_speed

This advancement can be taken 3 times
This advancement requires the advancements knives1, knives2, knives3, knives4, knives3_speed to be achieved first
1 more attacks for the knife attack

causing a spine-chilling fear – fear1_spine_chill

This advancement can be taken 1 times
New weapon special for the wave of fear attack: slow

causing stronger fear – fear1

This advancement can be taken 1 times
Damage increased by 1 for the wave of fear attack

causing stronger fear – fear2

This advancement can be taken 1 times
This advancement requires the advancements fear1 to be achieved first
Damage increased by 1 for the wave of fear attack

causing fear faster – fear2_speed

This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achieved first
1 more attacks for the wave of fear attack

causing stronger fear – fear3

This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achieved first
Damage increased by 1 for the wave of fear attack

having fun when scaring enemies – fear3_leech

This advancement can be taken 1 times
This advancement requires the advancements fear3 to be achieved first
New weapon special for the wave of fear attack: leech

causing stronger fear – fear4

This advancement can be taken 1 times
This advancement requires the advancements fear3 to be achieved first
Damage increased by 1 for the wave of fear attack

causing fear faster – fear4_speed

This advancement can be taken 1 times
This advancement requires the advancements fear4, fear2_speed to be achieved first
1 more attacks for the wave of fear attack

causing stronger fear – fear5

This advancement can be taken 1 times
This advancement requires the advancements fear4 to be achieved first
Damage increased by 1 for the wave of fear attack

causing fear to groups of enemies – fear5_mass_scare

This advancement can be taken 1 times
This advancement requires the advancements fear5 to be achieved first
New weapon special for the wave of fear attack: explosive slow

causing stronger fear – fear6

This advancement can be taken 1 times
This advancement requires the advancements fear5 to be achieved first
Damage increased by 1 for the wave of fear attack

causing fear faster – fear6-speed

This advancement can be taken 1 times
This advancement requires the advancements fear6 to be achieved first
1 more attacks for the wave of fear attack

causing stronger fear – fear7

This advancement can be taken 1 times
This advancement requires the advancements fear6, fear4_speed to be achieved first
Damage increased by 1 for the wave of fear attack

causing stronger fear – fear8

This advancement can be taken 5 times
This advancement requires the advancements fear7 to be achieved first
Damage increased by 1 for the wave of fear attack

causing insane fear to groups of enemies – fear8_explosive

This advancement can be taken 1 times
This advancement requires the advancements fear8 to be achieved first
New weapon special for the wave of fear attack: explosive

faster – movement

This advancement can be taken 1 times
1 more movement points

faster – movement2

This advancement can be taken 1 times
This advancement requires the advancements movement to be achieved first
1 more movement points

able to muster enough mental powers to levitate through hard terrains – movement3

This advancement can be taken 1 times
This advancement requires the advancements movement, movement2 to be achieved first
Movement costs through forests set to 1
Movement costs on frozen lands set to 1
Movement costs on flat terrains set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 2
Movement costs through villages set to 1
Movement costs through castles set to 1
Movement costs in shallow waters set to 1
Movement costs on coastal reefs set to 1
Movement costs in deep waters set to 1
Movement costs through swampy places set to 1
Movement costs on hills set to 1
Movement costs on mountains set to 2
Movement costs across sands set to 1
Movement costs above unwalkable places set to 1
Movement costs through impassable walls set to {UNREACHABLE}

faster – movement4

This advancement can be taken 2 times
This advancement requires the advancements movement3 to be achieved first
1 more movement points

harder to be hit – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

better protected from magical attacks (3% better resistances) – armour

This advancement can be taken 5 times
Resistance to fire increased by 3%
Resistance to cold increased by 2%
Resistance to arcane increased by 3%

Preserved Lich (Lethalia Lich)

better with staff – staff1

This advancement can be taken 1 times
Damage increased by 1 for the staff attack

more precise with staff – staff1_marksman

This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achieved first
New weapon special for the staff attack: marksman

better with staff – staff2

This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achieved first
Damage increased by 1 for the staff attack

more precise with staff – staff2_focused

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff1_marksman to be achieved first
New weapon special for the staff attack: focused
Remove weapon special for the staff attack: marksman

creating undead with staff – staff2_plague

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achieved first
New weapon special for the staff attack: plague

better with staff – staff3

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achieved first
Damage increased by 1 for the staff attack

faster with staff – staff3_attacks

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achieved first
1 more attacks for the staff attack

better with staff – staff4

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achieved first
Damage increased by 1 for the staff attack

faster with staff – staff4_attacks

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff3_attacks to be achieved first
1 more attacks for the staff attack

better with staff – staff5

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4 to be achieved first
Damage increased by 1 for the staff attack

creating better undead with staff – staff5_plague

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff2_plague to be achieved first
New weapon special for the staff attack: plague (Soulless)
Remove weapon special for the staff attack: plague

dealing fire damage with staff – staff5_fire

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achieved first
Sets damage type to fire for the staff attack

better with staff – staff6

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achieved first
Damage increased by 1 for the staff attack

faster with staff – staff6_attacks

This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6, staff4-attacks to be achieved first
1 more attacks for the staff attack

better with staff – staff7

This advancement can be taken 5 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6 to be achieved first
Damage increased by 1 for the staff attack

better with axe – axe1

This advancement can be taken 1 times
Damage increased by 1 for the axe attack

better with axe – axe2

This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achieved first
Damage increased by 1 for the axe attack

faster with axe (affects also whirlwind) – axe1_speed

This advancement can be taken 1 times
This advancement requires the advancements axe1, whirlwind to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

poisoning enemies with axe (affects also whirlwind) – axe2_poison

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achieved first
New weapon special for the axe attack: poison
New weapon special for the axe_whirlwind attack: poison

better with axe – axe3

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achieved first
Damage increased by 1 for the axe attack

faster with axe (affects also whirlwind) – axe3_speed

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe1_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

better with axe – axe4

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3 to be achieved first
Damage increased by 1 for the axe attack

able to hit multiple enemies with axe – axe4_cleave

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achieved first
New weapon special for the axe attack: cleave

better with axe – axe5

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achieved first
Damage increased by 1 for the axe attack

faster with axe (affects also whirlwind) – axe5_speed

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5, axe3_speed to be achieved first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack

better with axe – axe6

This advancement can be taken 5 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5 to be achieved first
Damage increased by 1 for the axe attack

able to use whirlwind attack with axe – whirlwind

This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achieved first
New attack: axe_whirlwind (7 - 3)
New weapon special for the axe_whirlwind attack: whirlwind
New weapon special for the axe_whirlwind attack: magical

better at whirling – whirlwind2

This advancement can be taken 5 times
This advancement requires the advancements axe1, whirlwind to be achieved first
Damage increased by 1 for the axe_whirlwind attack

causing more havoc with faerie fire – faerie1

This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie2

This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

able to deal damage to multiple units with faerie fire – faerie2_boom

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
New bonus attack: conical faerie fire (% - % )
New weapon special for the conical faerie fire attack: cone

causing more havoc with faerie fire – faerie3

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack

without dependence on health with faerie fire (CAUTION: significantly fewer attacks!) – faerie3_noswarm

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Remove weapon special for the faerie fire attack: swarm
3 fewer attacks for the faerie fire attack

faster with faerie fire – faerie3_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie3_noswarm to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie4

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack

able to deal damage to much more units with faerie fire – faerie4_boom

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_boom to be achieved first
New bonus attack: explosive faerie fire (% - % )
New weapon special for the explosive faerie fire attack: explosive

causing more havoc with faerie fire – faerie5

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack

faster with faerie fire – faerie5_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie6

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack

faster with faerie fire – faerie6_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie7

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack

faster with faerie fire – faerie7_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie8

This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack

poisoning enemies with spiderwebs – gossamer1

This advancement can be taken 1 times
New weapon special for the gossamer attack: poison

dealing more damage with spiderwebs – gossamer1_damage

This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
Damage increased by 1 for the gossamer attack

draining enemies with spiderwebs – gossamer2

This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
New weapon special for the gossamer attack: drain

dealing more damage with spiderwebs – gossamer2_damage

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer1_damage to be achieved first
Damage increased by 1 for the gossamer attack

shooting spiderwebs more precisely – gossamer3

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2 to be achieved first
New weapon special for the gossamer attack: marksman

dealing more damage with spiderwebs – gossamer3_damage

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3 to be achieved first
Damage increased by 1 for the gossamer attack

shooting spiderwebs even more precisely – gossamer4

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3 to be achieved first
New weapon special for the gossamer attack: focused
Remove weapon special for the gossamer attack: marksman

dealing more damage with spiderwebs – gossamer4_damage

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer3_damage to be achieved first
Damage increased by 1 for the gossamer attack

shooting spiderwebs faster – gossamer4_speed

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achieved first
1 more attacks for the gossamer attack

shooting spiderwebs with incredibly fast reactions – gossamer5

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achieved first
New weapon special for the gossamer attack: firststrike

dealing more damage with spiderwebs – gossamer5_damage

This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer4_damage, gossamer5 to be achieved first
Damage increased by 1 for the gossamer attack

more nimble (+1 movement, 1% better defences on all terrains) – wings1

This advancement can be taken 1 times
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

more nimble (+1 movement, 1% better defences on all terrains) – wings2

This advancement can be taken 2 times
This advancement requires the advancements wings1 to be achieved first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

more nimble (2% better defences on all terrains) – wings3

This advancement can be taken 4 times
This advancement requires the advancements wings1, wings2, wings2 to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

more attuned to the woods – woods

This advancement can be taken 1 times
This advancement requires the advancements wings, wings2, wings3 to be achieved first
New ability: nocturnal ambush
Chance to get hit in forests reduced by 4%

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

better protected from magical attacks (4% better resistances) – armour

This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 2%
Resistance to arcane increased by 4%

Princess of Shadows (Delly Start)

faster at melee combat – sword

This advancement can be taken 1 times
1 more attacks (melee attacks only)

able to chop through more enemies with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
New weapon special (melee attacks only): cleave

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks (melee attacks only)

better with sword – sword4

This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack

able to poison enemies with knives – knife-poison

This advancement can be taken 1 times
New weapon special for the knife attack: poison

faster with knives – knife

This advancement can be taken 2 times
1 more attacks for the knife attack

better with knives – knife2

This advancement can be taken 1 times
This advancement requires the advancements knife to be achieved first
New weapon special for the knife attack: marksman

better with knives – knife3

This advancement can be taken 10 times
This advancement requires the advancements knife, knife2 to be achieved first
Damage increased by 1 for the knife attack

able to move at night without being seen on useful terrains – nightstalk

This advancement can be taken 1 times
New ability: lesser nightstalk

able to move at night without being seen on all accessible terrains – nightstalk2

This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achieved first
Remove ability: lesser nightstalk
New ability: nightstalk

better at defending – block

This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

better at defending – block2

This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

better at defending – block3

This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%

able to attack parrying enemy blows – parry

This advancement can be taken 1 times
New bonus attack: parry (-20% - -70% melee )
New weapon special for the parry attack: parry

parrying better – parry2

This advancement can be taken 3 times
This advancement requires the advancements parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack

faster – movement

This advancement can be taken 4 times
1 more movement points

Prophet

striking better with lance – lance

This advancement can be taken 1 times
Damage increased by 1 for the lance attack

striking better with lance – lance2

This advancement can be taken 1 times
This advancement requires the advancements lance to be achieved first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack

charging more powerfully with lance (2.5 times more damage) – lance3

This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achieved first
New weapon special for the lance attack: charge (2.5)
Remove weapon special for the lance attack: charge

charging even more powerfully with the lance (3 times more damage) – lance4

This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
New weapon special for the lance attack: charge (3)
Remove weapon special for the lance attack: charge

striking even better with the lance – lance5

This advancement can be taken 10 times
This advancement requires the advancements lance, lance2, lance3 to be achieved first
Damage increased by 1 for the lance attack

better with sword – sword

This advancement can be taken 1 times
1 more attacks for the sword attack

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 for the sword attack

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks for the sword attack

better with sword – sword4

This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack

better with magic – lightbeam

This advancement can be taken 1 times
Damage increased by 1 for the lightbeam attack

better with magic – lightbeam2

This advancement can be taken 1 times
This advancement requires the advancements lightbeam to be achieved first
Damage decreased by 1 for the lightbeam attack
1 more attacks for the lightbeam attack

better with magic – lightbeam3

This advancement can be taken 10 times
This advancement requires the advancements lightbeam2 to be achieved first
Damage increased by 1 for the lightbeam attack

able to heal allies better – heal

This advancement can be taken 1 times
Remove ability: cures
New ability: heals (11)

able to heal allies better – heal2

This advancement can be taken 1 times
This advancement requires the advancements heal to be achieved first
Remove ability: heals (11)
New ability: heals (14)

able to make allies resist damage better (10% to resistances) – shield

This advancement can be taken 1 times
New ability: shield (10)

able to make allies resist damage better (15% to resistances) – shield2

This advancement can be taken 1 times
This advancement requires the advancements shield to be achieved first
Remove ability: shield (10)
New ability: shield (15)

able to make allies resist damage better (20% to resistances) – shield3

This advancement can be taken 1 times
This advancement requires the advancements shield2 to be achieved first
Remove ability: shield (15)
New ability: shield (20)

causing a severe frailty complex in enemies' minds (-15% physical resistances) – frail_tide

This advancement can be taken 1 times
New ability: frail tide (15)

causing an even worse frailty complex in enemies' minds (-20% physical resistances) – frail_tide2

This advancement can be taken 1 times
This advancement requires the advancements frail_tide to be achieved first
Remove ability: frail tide (15)
New ability: frail tide (20)

causing a really terrible frailty complex in enemies' minds (-25% physical resistances) – frail_tide3

This advancement can be taken 1 times
This advancement requires the advancements frail_tide2 to be achieved first
Remove ability: frail tide (20)
New ability: frail tide (25)

faster – movement

This advancement can be taken 5 times
1 more movement points

Reaper

better at combat with a scythe – scythe

This advancement can be taken 1 times
Damage increased by 1 for the baneblade attack

better at combat with a scythe – scythe2

This advancement can be taken 1 times
This advancement requires the advancements scythe to be achieved first
Damage decreased by 1 for the baneblade attack
1 more attacks for the baneblade attack

better at combat with a scythe – scythe3

This advancement can be taken 1 times
This advancement requires the advancements scythe, scythe2 to be achieved first
Damage decreased by 1 for the baneblade attack
1 more attacks for the baneblade attack

better at combat with a scythe – scythe4

This advancement can be taken 10 times
This advancement requires the advancements scythe, scythe2, scythe3 to be achieved first
Damage increased by 1 for the baneblade attack

wailing louder – wail

This advancement can be taken 1 times
1 more attacks for the wail attack

wailing louder – wail2

This advancement can be taken 10 times
This advancement requires the advancements wail to be achieved first
Damage increased by 1 for the wail attack

wailing so badly that the enemies will be slowed by it – wail-slow

This advancement can be taken 1 times
This advancement requires the advancements wail2 to be achieved first
New weapon special for the wail attack: slow

able to attack with claws, that has a chance to slay the enemy regardless of his HP – claws

This advancement can be taken 1 times
New attack: claws (7 - 3)
New weapon special for the claws attack: disintegrate

clawing faster – claws2

This advancement can be taken 5 times
This advancement requires the advancements claws to be achieved first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack

clawing better – claws2-damage

This advancement can be taken 3 times
This advancement requires the advancements claws to be achieved first
Damage increased by 1 for the claws attack

better at dodging (lowering the chance to be hit by 5%) – dodge

This advancement can be taken 1 times
Chance to get hit in forests reduced by 5%
Chance to get hit on frozen places reduced by 5%
Chance to get hit on flat terrains reduced by 5%
Chance to get hit in caves reduced by 5%
Chance to get hit in mushroom groves reduced by 5%
Chance to get hit in villages reduced by 5%
Chance to get hit in castles reduced by 5%
Chance to get hit in shallow waters reduced by 5%
Chance to get hit in deep water reduced by 5%
Chance to get hit in swamps reduced by 5%
Chance to get hit on hills reduced by 5%
Chance to get hit on mountains reduced by 5%
Chance to get hit on sands reduced by 5%
Chance to get hit above unwalkable places reduced by 5%

better at dodging (lowering the chance to be hit by 3%) – dodge2

This advancement can be taken 5 times
This advancement requires the advancements dodge to be achieved first
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit in deep water reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
Chance to get hit above unwalkable places reduced by 3%

more resistant to magic (4% better resistances) – magic_resist

This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 4%
Resistance to arcane increased by 4%

faster – movement

This advancement can be taken 3 times
1 more movement points

Scythemaster

impaling better with scythe – scythe

This advancement can be taken 1 times
Damage increased by 2 for the scythe attack

impaling faster with scythe – scythe2

This advancement can be taken 1 times
This advancement requires the advancements scythe to be achieved first
Damage decreased by 3 for the scythe attack
1 more attacks for the scythe attack

impaling better with scythe – scythe3

This advancement can be taken 5 times
This advancement requires the advancements scythe2 to be achieved first
Damage increased by 1 for the scythe attack

whirling better with scythe – scythe-whirlwind

This advancement can be taken 1 times
Damage increased by 2 for the whirlwind-scythe attack

whirling faster with scythe – scythe-whirlwind2

This advancement can be taken 1 times
This advancement requires the advancements scythe-whirlwind to be achieved first
Damage decreased by 5 for the whirlwind-scythe attack
1 more attacks for the whirlwind-scythe attack

whirling better with scythe – scythe-whirlwind3

This advancement can be taken 2 times
This advancement requires the advancements scythe-whirlwind2 to be achieved first
Damage increased by 2 for the whirlwind-scythe attack

able to attack with a confusing attack – trickery

This advancement can be taken 1 times
New bonus attack: trickery (-20% - -50% melee )
New weapon special for the trickery attack: trickery

able to attack slightly faster with the confusing attack – trickery2

This advancement can be taken 5 times
This advancement requires the advancements trickery to be achieved first
10% more attacks for the trickery attack

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Shadow Prince

striking better with quarterstaff – quarterstaff

This advancement can be taken 1 times
Damage increased by 1 for the staff attack

striking faster with quarterstaff – quarterstaff2

This advancement can be taken 1 times
This advancement requires the advancements quarterstaff to be achieved first
1 more attacks for the staff attack

striking better with quarterstaff – quarterstaff3

This advancement can be taken 1 times
This advancement requires the advancements quarterstaff2 to be achieved first
1 more attacks for the staff attack

staff – quarterstaff4

This advancement can be taken 10 times
This advancement requires the advancements quarterstaff3 to be achieved first
Damage increased by 1 for the staff attack

better with magic – magic

This advancement can be taken 1 times
Damage increased by 1 for the magic blast attack

faster with magic – magic2

This advancement can be taken 2 times
This advancement requires the advancements magic to be achieved first
Damage decreased by 1 for the magic blast attack
1 more attacks for the magic blast attack

better with magic – magic3

This advancement can be taken 10 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 for the magic blast attack

able to hide in forests at night – ambush

This advancement can be taken 1 times
This advancement requires the advancements magic3 to be achieved first
New ability: nocturnal ambush

better at defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%

breaking through enemy impact resistances better (8%) – penetrate

This advancement can be taken 1 times

breaking through enemy impact resistances better (7%) – penetrate2

This advancement can be taken 1 times
This advancement requires the advancements penetrate to be achieved first

breaking through enemy impact resistances better (5%) – penetrate3

This advancement can be taken 3 times
This advancement requires the advancements penetrate2 to be achieved first

faster – movement

This advancement can be taken 3 times
1 more movement points

Shadowalker

faster at melee combat – sword

This advancement can be taken 1 times
1 more attacks (melee attacks only)

better with crossbow – crossbow

This advancement can be taken 1 times
Damage decreased by 9 for the crossbow attack
1 more attacks for the crossbow attack

better with magic – magic

This advancement can be taken 1 times
Damage increased by 1 for the shadow wave attack
1 more attacks for the shadow wave attack

better at defending – block

This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage increased by 1 (melee attacks only)

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achieved first
1 more attacks (melee attacks only)

better with magic – magic2

This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
1 more attacks for the shadow wave attack

better at defending – block2

This advancement can be taken 1 times
This advancement requires the advancements block to be achieved first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

better at defending – block3

This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achieved first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%

better with sword – sword4

This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achieved first
Damage increased by 1 for the saber attack

better with crossbow – crossbow2

This advancement can be taken 5 times
This advancement requires the advancements crossbow to be achieved first
Damage increased by 2 (pierce attacks only)

better with magic – magic3

This advancement can be taken 5 times
This advancement requires the advancements magic, magic2 to be achieved first
Damage increased by 1 (arcane attacks only)

able to perform a whirlwind attack – whirlwind

This advancement can be taken 1 times
New bonus attack: whirlwind (-30% - -30% melee )
New weapon special for the whirlwind attack: whirlwind
New weapon special for the whirlwind attack: magical

whirling better – whirlwind2

This advancement can be taken 2 times
This advancement requires the advancements whirlwind to be achieved first
Damage increased by 15% for the whirlwind attack

able to attack parrying enemy blows – parry

This advancement can be taken 1 times
New bonus attack: parry (-20% - -70% melee )
New weapon special for the parry attack: parry

parrying better – parry2

This advancement can be taken 3 times
This advancement requires the advancements parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack

faster – movement

This advancement can be taken 4 times
1 more movement points

Siege Troll

stronger with hammer – hammer

This advancement can be taken 1 times
Damage increased by 3 for the hammer attack

stronger with hammer – hammer2

This advancement can be taken 1 times
This advancement requires the advancements hammer to be achieved first
Damage increased by 3 for the hammer attack

faster with hammer – hammer_speed

This advancement can be taken 1 times
This advancement requires the advancements hammer2 to be achieved first
Damage decreased by 7 for the hammer attack
1 more attacks for the hammer attack

stronger with hammer – hammer3

This advancement can be taken 10 times
This advancement requires the advancements hammer2 to be achieved first
Damage increased by 2 for the hammer attack

able to attack in a terribly scary way – horrid

This advancement can be taken 1 times
New bonus attack: grim strike (-20% - % melee )
New weapon special for the grim strike attack: horrid

scaring enemies with the scary attack better – horrid2

This advancement can be taken 2 times
This advancement requires the advancements horrid to be achieved first
Damage increased by 15% for the grim strike attack

able to attack and defend with a single, devastating blow – devastation

This advancement can be taken 1 times
New bonus attack: devastation (-40% - % melee )

attacking better with the single blow – devastation2

This advancement can be taken 3 times
This advancement requires the advancements devastation to be achieved first
Damage increased by 15% for the devastation attack

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

regenerating 4 additional hitpoints per turn – regeneration1

This advancement can be taken 1 times
Remove ability: regenerates
New ability: regenerates (12)

regenerating 3 additional hitpoints per turn – regeneration2

This advancement can be taken 1 times
This advancement requires the advancements regeneration1 to be achieved first
Remove ability: regenerates (12)
New ability: regenerates (15)

regenerating 3 additional hitpoints per turn – regeneration3

This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2 to be achieved first
Remove ability: regenerates (15)
New ability: regenerates (18)

regenerating 2 additional hitpoints per turn – regeneration4

This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3 to be achieved first
Remove ability: regenerates (18)
New ability: regenerates (20)

regenerating 2 additional hitpoints per turn – regeneration5

This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4 to be achieved first
Remove ability: regenerates (20)
New ability: regenerates (22)

regenerating 2 additional hitpoints per turn – regeneration6

This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4, regeneration5 to be achieved first
Remove ability: regenerates (22)
New ability: regenerates (24)

faster – movement

This advancement can be taken 2 times
1 more movement points

Skeletal Dragon

biting better – jaws1

This advancement can be taken 1 times
Damage increased by 1 for the jaw attack

biting faster – jaws2

This advancement can be taken 1 times
This advancement requires the advancements jaws1 to be achieved first
Damage decreased by 1 for the jaw attack
1 more attacks for the jaw attack

biting better – jaws3

This advancement can be taken 10 times
This advancement requires the advancements jaws2 to be achieved first
Damage increased by 1 for the jaw attack

clawing better – claws1

This advancement can be taken 10 times
Damage increased by 1 for the claws attack

clawing faster – claws2

This advancement can be taken 2 times
This advancement requires the advancements claws1 to be achieved first
Damage decreased by 5 for the claws attack
1 more attacks for the claws attack

able to breathe dark energy – breath

This advancement can be taken 1 times
New attack: dark breath (12 - 2)
New weapon special for the dark breath attack: slow
New weapon special for the dark breath attack: drain

breathing dark energy faster – breath_speed

This advancement can be taken 2 times
This advancement requires the advancements breath to be achieved first
Damage decreased by 2 for the dark breath attack
1 more attacks for the dark breath attack

breathing darker energy better – breath_damage

This advancement can be taken 5 times
This advancement requires the advancements breath to be achieved first
Damage increased by 1 for the dark breath attack

faster – movement

This advancement can be taken 5 times
1 more movement points

Sky Goblin

much better at commanding the bird – melee

This advancement can be taken 2 times
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)

better at commanding the bird – melee2

This advancement can be taken 10 times
This advancement requires the advancements melee to be achieved first
Damage increased by 1 (melee attacks only)

better with the bow – bow

This advancement can be taken 1 times
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)

better with bow – bow2

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage increased by 1 (ranged attacks only)

shooting insanely precisely – bow-precise

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
New weapon special (ranged attacks only): marksman
Damage decreased by 1 (ranged attacks only)

better with the bow – bow3

This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achieved first
1 more attacks (ranged attacks only)

better with the bow – bow4

This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achieved first
Damage increased by 1 (ranged attacks only)

a skirmisher – skirmisher

This advancement can be taken 1 times
New ability: skirmisher

more nimble (lowering the chance to be hit by 4%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%

faster – movement

This advancement can be taken 5 times
1 more movement points

Snow Hunter

a better fighter – melee

This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)

a better fighter – melee2

This advancement can be taken 1 times
This advancement requires the advancements melee to be achieved first
Damage increased by 2 (melee attacks only)

a better fighter – melee3

This advancement can be taken 1 times
This advancement requires the advancements melee2 to be achieved first
Damage increased by 1 (melee attacks only)

a better fighter – melee4

This advancement can be taken 3 times
This advancement requires the advancements melee3 to be achieved first
Damage increased by 1 (melee attacks only)

better with bolas – bolas

This advancement can be taken 1 times
1 more attacks for the bolas attack

better with bolas – bolas2

This advancement can be taken 1 times
This advancement requires the advancements bolas to be achieved first
Damage increased by 2 for the bolas attack

better with bolas – bolas3

This advancement can be taken 1 times
This advancement requires the advancements bolas2 to be achieved first
1 more attacks for the bolas attack

better with bolas – bolas4

This advancement can be taken 1 times
This advancement requires the advancements bolas2 to be achieved first
Damage increased by 1 for the bolas attack

more used to frozen lands (+5% defence on frozen terrains, +5% cold resistance) – coldlife

This advancement can be taken 1 times
Chance to get hit on frozen places reduced by 5%
Resistance to cold increased by 5%

frost-hardier (defence + cold resistance on frozen terrains +5%) – coldlife2

This advancement can be taken 1 times
This advancement requires the advancements coldlife to be achieved first
Chance to get hit on frozen places reduced by 5%
Resistance to cold increased by 5%

more used to frozen lands – coldlife3

This advancement can be taken 1 times
This advancement requires the advancements coldlife2 to be achieved first
Resistance to cold increased by 20%

more used to frozen lands (hiding on snow) – coldlife4

This advancement can be taken 1 times
This advancement requires the advancements coldlife3 to be achieved first
New ability: snow ambush

proficient with cold magic – magic

This advancement can be taken 1 times
New attack: ice bolt (11 - 2)
New weapon special for the ice bolt attack: magical

more proficient with cold magic – magic2

This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage decreased by 1 for the ice bolt attack
1 more attacks for the ice bolt attack

more proficient with cold magic – magic3

This advancement can be taken 1 times
This advancement requires the advancements magic2 to be achieved first
Damage increased by 3 for the ice bolt attack

more proficient with cold magic – magic4

This advancement can be taken 1 times
This advancement requires the advancements magic3 to be achieved first
Damage increased by 2 for the ice bolt attack

more proficient with cold magic – magic5

This advancement can be taken 1 times
This advancement requires the advancements magic4 to be achieved first
Damage decreased by 2 for the ice bolt attack
1 more attacks for the ice bolt attack

more proficient with cold magic – magic6

This advancement can be taken 3 times
This advancement requires the advancements magic5 to be achieved first
Damage increased by 1 for the ice bolt attack

able to summon a blizzard – blizzard

This advancement can be taken 1 times
This advancement requires the advancements magic6, coldlife4 to be achieved first
New attack: blizzard (14 - 2)
New weapon special for the blizzard attack: magical
New weapon special for the blizzard attack: storm

summoning better blizzards – blizzard2

This advancement can be taken 4 times
This advancement requires the advancements blizzard to be achieved first
Damage increased by 2 for the blizzard attack

faster – movement

This advancement can be taken 4 times
1 more movement points

Soul Shooter

better with bow – bow

This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)

better with bow – bow2

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)

better with bow – bow3

This advancement can be taken 10 times
This advancement requires the advancements bow, bow2 to be achieved first
Damage increased by 1 (ranged attacks only)

more precise with bow – bow-marksman

This advancement can be taken 1 times
This advancement requires the advancements bow to be achieved first
New weapon special (ranged attacks only): marksman

leeching enemies with bow – bow-leech

This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achieved first
New weapon special (ranged attacks only): leech

turning enemies into undead with poison from bow – bow-infect

This advancement can be taken 1 times
This advancement requires the advancements bow3 to be achieved first
New weapon special (ranged attacks only): infect
Remove weapon special (ranged attacks only): poison

able to shoot cursed arcane arrows – arcane

This advancement can be taken 1 times
New bonus attack: cursed arrow (-20% - % ranged arcane)

shooting cursed arrows better – arcane2

This advancement can be taken 3 times
This advancement requires the advancements arcane to be achieved first
Damage increased by 10% for the cursed arrow attack

better with dagger – dagger

This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)

better with dagger – dagger2

This advancement can be taken 1 times
This advancement requires the advancements dagger to be achieved first
1 more attacks (melee attacks only)

better with dagger – dagger3

This advancement can be taken 5 times
This advancement requires the advancements dagger, dagger2 to be achieved first
Damage increased by 1 (melee attacks only)

able to backstab with dagger – dagger-backstab

This advancement can be taken 1 times
This advancement requires the advancements dagger, dagger2, dagger3 to be achieved first
New weapon special (melee attacks only): backstab

more undead-like resistance (improved resistances, slightly worsened weaknesses) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by -1%
Resistance to pierce increased by 3%
Resistance to fire increased by -1%
Resistance to cold increased by 3%
Resistance to arcane increased by -2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Swordmaster

striking better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

striking faster with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

striking better with sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achieved first
Damage increased by 1 for the sword attack

able to attack parrying enemy blows – parry

This advancement can be taken 1 times
New bonus attack: parry (-20% - -70% melee )
New weapon special for the parry attack: parry

parrying better – parry2

This advancement can be taken 3 times
This advancement requires the advancements parry to be achieved first
Damage increased by 10% for the parry attack
5% more attacks for the parry attack

able to attack in a terrible way that lowers enemy resistance – doom

This advancement can be taken 1 times
New bonus attack: doom (-30% - -30% melee )
New weapon special for the doom attack: doom

crippling enemies better – doom2

This advancement can be taken 3 times
This advancement requires the advancements doom to be achieved first
Damage increased by 15% for the doom attack
5% more attacks for the doom attack

better at defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

faster – movement

This advancement can be taken 3 times
1 more movement points

Troll Boulderlobber

throwing boulders better – sling

This advancement can be taken 1 times
Damage increased by 4 for the sling attack

throwing boulders better – sling2

This advancement can be taken 1 times
This advancement requires the advancements sling to be achieved first
Damage increased by 3 for the sling attack

throwing boulders better – sling3

This advancement can be taken 10 times
This advancement requires the advancements sling2 to be achieved first
Damage increased by 2 for the sling attack

throwing boulders that stun enemies – sling-slow

This advancement can be taken 1 times
This advancement requires the advancements sling2 to be achieved first
New weapon special for the sling attack: slow

punching enemies better – fist

This advancement can be taken 1 times
Damage increased by 2 for the fist attack

punching enemies faster – fist2

This advancement can be taken 5 times
This advancement requires the advancements fist to be achieved first
Damage decreased by 4 for the fist attack
1 more attacks for the fist attack

punching enemies better – fist3

This advancement can be taken 10 times
This advancement requires the advancements fist to be achieved first
Damage increased by 2 for the fist attack

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

regenerating 4 additional hitpoints per turn – regeneration1

This advancement can be taken 1 times
Remove ability: regenerates
New ability: regenerates (12)

regenerating 3 additional hitpoints per turn – regeneration2

This advancement can be taken 1 times
This advancement requires the advancements regeneration1 to be achieved first
Remove ability: regenerates (12)
New ability: regenerates (15)

regenerating 3 additional hitpoints per turn – regeneration3

This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2 to be achieved first
Remove ability: regenerates (15)
New ability: regenerates (18)

regenerating 2 additional hitpoints per turn – regeneration4

This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3 to be achieved first
Remove ability: regenerates (18)
New ability: regenerates (20)

regenerating 2 additional hitpoints per turn – regeneration5

This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4 to be achieved first
Remove ability: regenerates (20)
New ability: regenerates (22)

regenerating 2 additional hitpoints per turn – regeneration6

This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4, regeneration5 to be achieved first
Remove ability: regenerates (22)
New ability: regenerates (24)

faster – movement

This advancement can be taken 2 times
1 more movement points

Unholy Breed (Lethalia Evil Good)

better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack

better with sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achieved first
Damage increased by 1 for the sword attack

causing more havoc with magic – magic1

This advancement can be taken 1 times
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack

causing more havoc with magic – magic2

This advancement can be taken 1 times
This advancement requires the advancements magic1 to be achieved first
Damage increased by 3 for the dark blast attack

decreasing enemies' arcane resistance by 8% – magic2_penetrate

This advancement can be taken 1 times
This advancement requires the advancements magic1, magic2 to be achieved first

causing more havoc with magic – magic3

This advancement can be taken 1 times
This advancement requires the advancements magic1, magic2 to be achieved first
Damage increased by 3 for the dark blast attack

causing more havoc with magic – magic4

This advancement can be taken 10 times
This advancement requires the advancements magic1, magic2, magic3 to be achieved first
Damage increased by 2 for the dark blast attack

decreasing enemies' arcane resistance by 7% – magic4_penetrate

This advancement can be taken 1 times
This advancement requires the advancements magic1, magic2, magic3, magic4, magic2_penetrate to be achieved first

able to attack with magically increased speed – speed

This advancement can be taken 1 times
New bonus attack: speed (-30% - % melee )

attacking better under the effect of quickening spell – speed2

This advancement can be taken 3 times
This advancement requires the advancements speed to be achieved first
Damage increased by 15% for the speed attack

able to attack with magically flaming sword – fire

This advancement can be taken 1 times
New bonus attack: fiery saber (% - % melee fire)

attacking better with the flaming sword – fire2

This advancement can be taken 3 times
This advancement requires the advancements fire to be achieved first
Damage increased by 15% for the fiery saber attack

better at dodging (lowering the chance to be hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

faster – movement

This advancement can be taken 4 times
1 more movement points

Unholy Breed (Vritra Later)

better with sword – sword1

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

faster with sword – sword1_speed

This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack

better with sword – sword4

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack

slowing enemies with sword – sword4_plague

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
New weapon special for the sword attack: slow

better with sword – sword5

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack

faster with sword – sword5_speed

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack

better with sword – sword6

This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack

able to attack thrice in a row – berserk2

This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achieved first
New bonus attack: mberserk3 (-20% - % melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)

able to attack five times in a row – berserk3

This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achieved first
New bonus attack: mberserk5 (-20% - % melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)

doing more damage with the furious attack – berserk1_damage

This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achieved first
Damage increased by 10% for the mberserk attack
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack

attacking horrendously with berserk attacks – berserk2_damage

This advancement can be taken 1 times
This advancement requires the advancements berserk1, berserk1_damage to be achieved first

doing more damage with the furious attack – berserk3_damage

This advancement can be taken 3 times
This advancement requires the advancements berserk1, berserk1_damage to be achieved first
Damage increased by 10% for the mberserk attack
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack

causing more havoc with magic – faerie1

This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
1 more attacks for the ophidian energy attack

able to drain with faerie fire – faerie1_drain

This advancement can be taken 1 times
New weapon special for the faerie fire attack: drain
Damage decreased by 1 for the faerie fire attack
1 fewer attacks for the faerie fire attack

causing more havoc with magic – faerie2

This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
Damage increased by 2 for the ophidian energy attack

decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12% – faerie2_penetrate

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first

causing more havoc with magic – faerie3

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 3 for the dark blast attack
Damage increased by 2 for the ophidian energy attack

faster with faerie fire and ophidian energy – faerie3_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage decreased by 1 for the ophidian energy attack
1 more attacks for the ophidian energy attack

causing more havoc with magic – faerie4

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10% – faerie4_penetrate

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achieved first

causing more havoc with magic – faerie5

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack

faster with faerie fire – faerie5_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with magic – faerie6

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

faster with faerie fire – faerie6_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

causing more havoc with magic – faerie7

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

faster with faerie fire – faerie7_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack

faster with unleashing ophidian energy – ophidian_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the ophidian energy attack
Damage increased by 1 for the dark blast attack

causing more havoc with magic – faerie8

This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

better at defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%

faster – movement

This advancement can be taken 4 times
1 more movement points

Unholy Breed (Vritra)

Oops, something went wrong – backup_amla

This advancement can be taken 500 times

Unknown (Akula)

better at melee combat – sword

This advancement can be taken 1 times
1 more attacks (melee attacks only)

better at melee combat – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
1 more attacks (melee attacks only)

better at melee combat – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 to be achieved first
Damage increased by 1 (melee attacks only)

a faster caster – magic

This advancement can be taken 1 times
1 more attacks (ranged attacks only)

a better caster – magic2

This advancement can be taken 1 times
This advancement requires the advancements magic to be achieved first
Damage increased by 1 (ranged attacks only)

a faster caster – magic3

This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achieved first
1 more attacks (ranged attacks only)

a better caster – magic4

This advancement can be taken 10 times
This advancement requires the advancements magic, magic2, magic3 to be achieved first
Damage increased by 1 (ranged attacks only)

faster – movement

This advancement can be taken 1 times
1 more movement points

Unknown (Efraim Lich-Weakened)

better with sword – sword1

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

faster with sword (affects also whirlwind) – sword1_speed

This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack

more precise with sword – sword2_marksman

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack

whirling better – whirlwind

This advancement can be taken 3 times
Damage increased by 1 for the whirlwind attack

better with knives – knives1

This advancement can be taken 1 times
Damage increased by 1 for the knife attack
1 more attacks for the knife attack

backstabbing with knives – knives1_backstab

This advancement can be taken 1 times
New weapon special for the knife attack: backstab

better with knives – knives2

This advancement can be taken 1 times
This advancement requires the advancements knives1 to be achieved first
Damage increased by 1 for the knife attack

more precise with knives – knives2_precision

This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achieved first
New weapon special for the knife attack: marksman

causing a spine-chilling fear – fear1_spine_chill

This advancement can be taken 1 times
New weapon special for the wave of fear attack: slow

causing stronger fear – fear1

This advancement can be taken 1 times
Damage increased by 1 for the wave of fear attack

causing stronger fear – fear2

This advancement can be taken 1 times
This advancement requires the advancements fear1 to be achieved first
Damage increased by 1 for the wave of fear attack

causing fear faster – fear2_speed

This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achieved first
1 more attacks for the wave of fear attack

causing stronger fear – fear3

This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achieved first
Damage increased by 1 for the wave of fear attack

having fun when scaring enemies – fear3_leech

This advancement can be taken 1 times
This advancement requires the advancements fear3 to be achieved first
New weapon special for the wave of fear attack: leech

faster – movement

This advancement can be taken 1 times
1 more movement points

faster – movement2

This advancement can be taken 1 times
This advancement requires the advancements movement to be achieved first
1 more movement points

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

better protected from magical attacks (3% better resistances) – armour

This advancement can be taken 5 times
Resistance to fire increased by 3%
Resistance to cold increased by 2%
Resistance to arcane increased by 3%

Unknown (Lethalia Lich-Weakened)

better with axe – axe1

This advancement can be taken 1 times
Damage increased by 1 for the axe attack

better with axe – axe2

This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achieved first
Damage increased by 1 for the axe attack

better with axe – axe3

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2 to be achieved first
Damage increased by 1 for the axe attack

better with axe – axe4

This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3 to be achieved first
Damage increased by 1 for the axe attack

causing more havoc with faerie fire – faerie1

This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

causing more havoc with faerie fire – faerie2

This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack

able to deal damage to multiple units with faerie fire – faerie2_boom

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
New bonus attack: conical faerie fire (% - % )
New weapon special for the conical faerie fire attack: cone

causing more havoc with faerie fire – faerie3

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack

poisoning enemies with spiderwebs – gossamer1

This advancement can be taken 1 times
New weapon special for the gossamer attack: poison

dealing more damage with spiderwebs – gossamer1_damage

This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
Damage increased by 1 for the gossamer attack

draining enemies with spiderwebs – gossamer2

This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achieved first
New weapon special for the gossamer attack: drain

more nimble (+1 movement, 1% better defences on all terrains) – wings1

This advancement can be taken 1 times
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

more nimble (+1 movement, 1% better defences on all terrains) – wings2

This advancement can be taken 1 times
This advancement requires the advancements wings1 to be achieved first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%

better protected from physical blows (2% better resistances) – armour

This advancement can be taken 5 times
Resistance to blade increased by 2%
Resistance to impact increased by 2%
Resistance to pierce increased by 2%

better protected from magical attacks (4% better resistances) – armour

This advancement can be taken 5 times
Resistance to fire increased by 4%
Resistance to cold increased by 2%
Resistance to arcane increased by 4%

Vritra

better with sword – sword1

This advancement can be taken 1 times
Damage increased by 1 for the sword attack

faster with sword – sword1_speed

This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achieved first
1 more attacks for the sword attack

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
Damage increased by 1 for the sword attack

more precise with sword – sword2_marksman

This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achieved first
New weapon special for the sword attack: marksman

better with sword – sword3

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achieved first
Damage increased by 1 for the sword attack

better with sword – sword4

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achieved first
Damage increased by 1 for the sword attack

slowing enemies with sword – sword4_plague

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
New weapon special for the sword attack: slow

better with sword – sword5

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achieved first
Damage increased by 1 for the sword attack

faster with sword – sword5_speed

This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achieved first
1 more attacks for the sword attack

better with sword – sword6

This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achieved first
Damage increased by 1 for the sword attack

able to attack twice in a row – berserk1

This advancement can be taken 1 times
New bonus attack: mberserk2 (-20% - % melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman

able to attack thrice in a row – berserk2

This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achieved first
New bonus attack: mberserk3 (-20% - % melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman

able to attack five times in a row – berserk3

This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achieved first
New bonus attack: mberserk5 (-20% - % melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman

doing more damage with the furious attack – berserk1_damage

This advancement can be taken 3 times
This advancement requires the advancements berserk1 to be achieved first
Damage increased by 10% for the mberserk attack
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack

causing more havoc with magic – faerie1

This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
1 more attacks for the ophidian energy attack

able to drain with faerie fire – faerie1_drain

This advancement can be taken 1 times
New weapon special for the faerie fire attack: drain
Damage decreased by 1 for the faerie fire attack
1 fewer attacks for the faerie fire attack

causing more havoc with magic – faerie2

This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achieved first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
Damage increased by 2 for the ophidian energy attack

decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12% – faerie2_penetrate

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first

causing more havoc with magic – faerie3

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 3 for the dark blast attack
Damage increased by 2 for the ophidian energy attack

faster with faerie fire and ophidian energy – faerie3_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage decreased by 1 for the ophidian energy attack
1 more attacks for the ophidian energy attack

causing more havoc with magic – faerie4

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10% – faerie4_penetrate

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achieved first

causing more havoc with magic – faerie5

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack

faster with faerie fire – faerie5_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
1 more attacks for the faerie fire attack

causing more havoc with magic – faerie6

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

faster with faerie fire – faerie6_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

causing more havoc with magic – faerie7

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

faster with faerie fire – faerie7_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack

faster with unleashing ophidian energy – ophidian_speed

This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achieved first
1 more attacks for the ophidian energy attack
Damage increased by 1 for the dark blast attack

causing more havoc with magic – faerie8

This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achieved first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the ophidian energy attack

better at defending – block

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%

faster – movement

This advancement can be taken 4 times
1 more movement points

Warlock

better with sword – sword

This advancement can be taken 1 times
Damage increased by 1 for the saber attack

better with sword – sword2

This advancement can be taken 1 times
This advancement requires the advancements sword to be achieved first
Damage decreased by 1 for the saber attack
1 more attacks for the saber attack

better with sword – sword3

This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achieved first
Damage increased by 1 for the saber attack

better with fireball – fireball

This advancement can be taken 1 times
Damage increased by 1 for the fireball attack

better with fireball – fireball2

This advancement can be taken 1 times
This advancement requires the advancements fireball to be achieved first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack

better with fireball – fireball3

This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achieved first
Damage increased by 1 for the fireball attack

able to attack with magically increased speed – speed

This advancement can be taken 1 times
New bonus attack: speed (-30% - % melee )

attacking better under the effect of quickening spell – speed2

This advancement can be taken 3 times
This advancement requires the advancements speed to be achieved first
Damage increased by 15% for the speed attack

able to attack with magically flaming sword – fire

This advancement can be taken 1 times
New bonus attack: fiery saber (% - % melee fire)

attacking better with the flaming sword – fire2

This advancement can be taken 3 times
This advancement requires the advancements fire to be achieved first
Damage increased by 15% for the fiery saber attack

much more resilient (much more antisocial, though) – social_skill

This advancement can be taken 1 times
Remove ability: antisocial
New ability: anathema
12 more hitpoints per level
Resistance to blade increased by 6%
Resistance to impact increased by 5%
Resistance to pierce increased by 5%

not so antisocial (less damage, though) – social_skill

This advancement can be taken 1 times
Remove ability: antisocial
New ability: lesser antisocial
Damage decreased by 1

better at dodging (lowering the chance to be hit by 2%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%

faster – movement

This advancement can be taken 4 times
1 more movement points

Werewolf Rider

better at clawing – claws

This advancement can be taken 1 times
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack

better at clawing – claws2

This advancement can be taken 1 times
This advancement requires the advancements claws to be achieved first
Damage increased by 1 for the claws attack

better at clawing – claws3

This advancement can be taken 1 times
This advancement requires the advancements claws2 to be achieved first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack

better at clawing – claws4

This advancement can be taken 10 times
This advancement requires the advancements claws3 to be achieved first
Damage increased by 1 for the claws attack

able to claw in a violent fury – berserk

This advancement can be taken 1 times
This advancement requires the advancements claws2 to be achieved first
New bonus attack: fury (% - -40% melee )
New weapon special for the fury attack: lesser berserk (3)

clawing in an even more vicious berserk – berserk2

This advancement can be taken 3 times
This advancement requires the advancements claws2, berserk to be achieved first
Damage increased by 10% for the fury attack
10% more attacks for the fury attack

biting better – fangs1

This advancement can be taken 1 times
Damage increased by 1 for the fangs attack

biting faster – fangs2

This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achieved first
Damage decreased by 1 for the fangs attack
1 more attacks for the fangs attack

feasting on enemies when biting – fangs2-leech

This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achieved first
New weapon special for the fangs attack: leech
Damage decreased by 1 for the fangs attack

biting better – fangs3

This advancement can be taken 10 times
This advancement requires the advancements fangs2 to be achieved first
Damage increased by 1 for the fangs attack

more nimble (lowering the chance to be hit by 4%) – dodge

This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%

faster – movement

This advancement can be taken 5 times
1 more movement points