Savefile and replay WML:
advances,
attacks,
choose,
command,
deaths,
defends,
destination,
end_turn,
init_side,
killed,
move,
random,
recall,
recalls,
recruit,
recruits,
replay,
replay_start,
results,
sequence,
statistics,
team,
menu_item,
save,
snapshot,
source,
variables;
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Wesnoth interface markup
expenses,
gold,
income,
label,
main_map,
main_map_border,
menu,
mini_map,
num_units,
observers,
panel,
position,
resolution,
side_playing,
status,
time_of_day,
turn,
unit_abilities,
unit_alignment,
unit_description,
unit_hp,
unit_image,
unit_level,
unit_moves,
unit_profile,
unit_status,
unit_traits,
unit_weapons,
unit_xp,
upkeep,
villages;
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Everything else in alphabetical order
A:
about,
abilities,
advance,
advancefrom,
advancement,
allow_end_turn,
allow_extra_recruit,
allow_recruit,
allow_undo,
animate,
animate_unit,
attack;
B:
base_unit,
berserk;
C:
command,
capture_village,
chance_to_hit,
chat,
clear_menu_item,
color_adjust;
D:
damage,
defense,
delay,
deprecated_message,
disable,
disallow_end_turn,
disallow_extra_recruit,
disallow_recruit,
drains;
E:
effect,
endlevel,
end_turn,
entry,
event;
F:
facing,
fake_unit,
female,
fire_event,
firststrike,
floating_text;
G:
gold,
gold_carryover;
H:
harm_unit,
heal_on_hit,
heal_unit,
heals,
hide_help,
hide_unit,
hides;
I:
illuminates,
image,
inspect,
item;
K:
kill;
L:
label,
leadership,
lift_fog,
lock_view;
M:
male,
message,
modifications,
modify_ai,
modify_side,
modify_turns,
modify_unit,
move_unit,
move_unit_fake,
move_units_fake,
movement costs,
movetype,
multiplayer_side,
music;
N:
note;
O:
object,
objective,
objectives,
open_help,
option,
options;
P:
part,
petrifies,
petrify,
place_shroud,
plague,
poison,
portrait,
print;
R:
race,
recall,
redraw,
regenerate,
remove_item,
remove_shroud,
remove_sound_source,
remove_unit_overlay,
replace_map,
replace_schedule,
reset_fog,
resistance (ability, unit),
role,
rule;
S:
scenario,
scroll,
scroll_to,
scroll_to_unit,
section,
select_unit,
set_extra_recruit,
set_menu_item,
set_recruit,
set_specials,
show_if (message, set_menu_item),
show_objectives,
side,
skirmisher,
slow,
sound,
sound_source,
source (teleport),
specials,
status,
story,
swarm;
T:
target,
teleport (ability, action),
terrain,
terrain_mask,
test,
text_input,
textdomain,
tile,
time,
time_area,
topic,
toplevel,
trait,
transform_unit,
tunnel;
U:
unhide_unit,
unit,
unit_overlay,
unit_type,
units,
unlock_view,
unpetrify;
V:
variation,
village,
volume;
W:
wml_message;
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Variable operations
general-purpose:
clear_global_variable,
clear_variable,
get_global_variable,
insert_tag,
lua,
set_global_variable,
set_variable,
unstore_unit;
conditionals:
if,
then,
else,
switch,
case,
default,
variable,
have_location,
have_unit,
true,
false,
and,
not,
or;
loops:
while,
do;
arrays:
set_variables,
join,
split,
literal,
value;
capturing game data:
destination,
find_path,
store_gold,
store_items,
store_locations,
store_map_dimensions,
store_reachable_locations,
store_side,
store_starting_location,
store_time_of_day,
store_turns,
store_unit,
store_unit_type,
store_unit_type_ids,
store_villages,
traveler,
unit_worth;
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