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  • The Battle for Wesnoth is a turn-based strategy game with a fantasy theme. ...hom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains ag
    21 KB (3,570 words) - 15:08, 7 April 2023
  • First of all, the concept of 'KISS' is a software development principle. Not a game-design principle. The idea of game rules being simple is not
    16 KB (2,907 words) - 07:00, 16 May 2020
  • ...esnoth.org/index.php?version=trunk&package=alloff Translations statistics (development)] * [[GettextForTranslators#For_add-ons|Translating User Made Campaigns and add-ons]]
    6 KB (602 words) - 13:25, 24 April 2024
  • ...multiplayer-related. Added WML unit testing system, improvements to travis-CI. ...-original campaign, editor refactoring, many many code cleanups, and svn-to-git migration.
    55 KB (6,870 words) - 00:05, 18 March 2024
  • ...cess of the scholarship will be that a student artist will propose a summer-long project to improve Wesnoth's art resources. This will be structured wi ...and registering an account is mandatory. Post all of your work in the Art Development subforum.
    6 KB (1,073 words) - 16:08, 15 June 2010
  • ...//wesnoth.slack.it/wesnoth-images/drake-flameheart.png --><span style="font-size: xx-large; font-weight: bold;"><big>Flight to Freedom</big></span>
    13 KB (2,033 words) - 05:49, 27 January 2024
  • ...sed tactical strategy game with a high fantasy theme, featuring both single-player, and online/hotseat multiplayer combat. ...he past, the Windows and Mac communities have come together to produce home-grown unofficial builds for the community to use, and the renewed interest i
    15 KB (2,581 words) - 15:11, 19 September 2023
  • * '''side_for''': (default: all sides) comma-separated list of sides for who message is shown. This will <b>not</b> work ...effect (wav file) to play as the message is displayed. This can be a comma-separated list, from which one will be randomly chosen.
    46 KB (7,208 words) - 23:30, 16 April 2024
  • ...us 1.12 RC releases (1.11.17 through 1.11.19). The source code and ready-to-use packages for Microsoft Windows, Apple OS X, and OpenPandora, are already ...ncludes a list of bug fixes done since 1.12 RC 3, as well as important last-minute information for Windows users.
    23 KB (3,484 words) - 06:28, 24 January 2015
  • "Now it's in development and its good, when it's done it'll be great. The team that work on this pro ...his for free. Another reason why this is so great is that it's a free, open-source, multiplatform project."
    18 KB (3,081 words) - 09:08, 24 May 2021
  • The aim of this proposal is to create better random-generated maps for singleplayer and multiplayer game using new elements and I am a self-taught programmer (which means I was taught by someone that did not knew any
    10 KB (1,711 words) - 09:26, 21 March 2014
  • ...can create new maps, units, races, scenarios, art, music, and even entire campaigns! ...s to the "guts" of the game is both simple and difficult; if you have a UTF-8 text editor you have everything you need to build your own world. However,
    4 KB (610 words) - 00:47, 7 January 2022
  • ...which reduce repetition of information. See [https://www.wesnoth.org/macro-reference.html the macro reference] for the list of predefined core macros. ...r of UMC wishes to override them, without worrying about breaking other add-ons.
    22 KB (3,254 words) - 03:31, 16 January 2024
  • The easiest way to create maps is just to use the built-in editor, but if you want to actually understand how maps work, you should ...r help on the [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer Development forum].
    6 KB (987 words) - 04:25, 29 April 2014
  • {| style="float:right; margin-left:1em;" Assuming you have your add-on set up with a basic _main.cfg as described in [[AddonStructure]], this pa
    7 KB (1,253 words) - 20:43, 24 November 2021
  • ...ved code. Every week or so make sure to test with default and user-created campaigns, to make sure they still work properly. 3. Once all code paths are unified, go into serious testing. Test existing campaigns to make sure they work correctly. Test the various configuration options to
    12 KB (2,052 words) - 13:11, 19 March 2014
  • ...subdirectories containing the _server.pbl file will be published. Your add-on must be based entirely on these paths. ...have not done so, and [[Distributing_content]] for more on uploading an add-on to the server with this file.
    13 KB (1,973 words) - 08:08, 19 April 2024
  • === For the engine and mainline campaigns === === For add-ons ===
    14 KB (2,215 words) - 20:20, 29 February 2024
  • ...intended to land in the 1.15 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&t=52785 * Either drop or document the l10n-track file, issue #4717 (octalot)
    7 KB (1,069 words) - 14:39, 2 September 2021
  • ..._Content]]. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as deta ...nk to the add-on's feedback thread in the forums, and generally do the tidy-up that doesn't need you to start changing the campaign, and then ask the ol
    48 KB (7,479 words) - 07:52, 19 April 2023

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