Difference between revisions of "User:Aethaeryn"

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(Current Wesnoth Content: Master of Dungeons will stay within mappack, I think...)
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===Aethaeryn's Maps===
 
===Aethaeryn's Maps===
http://www.wesnoth.org/units/trunk/pics/00762_ink.png <b>[[Aethaeryn's Maps]] [http://www.wesnoth.org/forum/viewtopic.php?f=15&t=27742 (thread)] <font size="2" color="#FFBF00">(75% Complete) (Version 0.5.2 on Wesnoth 1.8)</font></b><br>
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http://www.wesnoth.org/units/1.8/pics/00427_ink.png <b>[[Aethaeryn's Maps]] [http://www.wesnoth.org/forum/viewtopic.php?f=15&t=27742 (thread)] <font size="2" color="#FFBF00">(75% Complete) (Version 0.5.2 on Wesnoth 1.8)</font></b><br>
 
This is my flagship add-on, a collection of various multiplayer maps that I have worked on over the years and will continue to work on. The completion measurement is merely an indication of how close I feel I am to a 1.0 (fully polished) version of my mappack as I will continue to add and tweak maps whenever I think it is necessary.  
 
This is my flagship add-on, a collection of various multiplayer maps that I have worked on over the years and will continue to work on. The completion measurement is merely an indication of how close I feel I am to a 1.0 (fully polished) version of my mappack as I will continue to add and tweak maps whenever I think it is necessary.  
  
 
===[[Thunderstone]]===
 
===[[Thunderstone]]===
http://www.wesnoth.org/units/trunk/pics/00893_frenzy.png <b>Thunderstone Era <font size="2" color="#FF0000">(12.5% Complete) (Unpublished)</font></b><br>
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http://www.wesnoth.org/units/1.8/pics/00394_frenzy.png <b>Thunderstone Era <font size="2" color="#FF0000">(12.5% Complete) (Unpublished)</font></b><br>
 
A ''post''-post-apocalyptic world where fantasy and science fiction collide, [[Thunderstone]] is the far future of Wesnoth's world Irdya. The core of the Thunderstone add-on will be an era, consisting of five all-new factions - Humans, Elves, Dwarves, Orcs, and the Shaxthals (the Biomechanicals from IftU). The add-on also introduces new terrains, the electric damage type, new weaponry and a new attack range, vehicles, and special units. Altogether, Thunderstone hopes to be the core for scenarios and campaigns based in the far future of the Wesnoth universe.
 
A ''post''-post-apocalyptic world where fantasy and science fiction collide, [[Thunderstone]] is the far future of Wesnoth's world Irdya. The core of the Thunderstone add-on will be an era, consisting of five all-new factions - Humans, Elves, Dwarves, Orcs, and the Shaxthals (the Biomechanicals from IftU). The add-on also introduces new terrains, the electric damage type, new weaponry and a new attack range, vehicles, and special units. Altogether, Thunderstone hopes to be the core for scenarios and campaigns based in the far future of the Wesnoth universe.
  
http://www.wesnoth.org/units/trunk/pics/00782_lightning.png <b>Thunderstone Trilogy <font size="2" color="#FF0000">(2% Complete) (Unpublished)</font></b><br>
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http://www.wesnoth.org/units/1.8/pics/00433_lightning.png <b>Thunderstone Trilogy <font size="2" color="#FF0000">(2% Complete) (Unpublished)</font></b><br>
 
Thunderstone Trilogy will focus on the main Thunderstone plot arc, and is designed to be the main set of campaigns for the Thunderstone Era. The trilogy will provide the most epic saga in the Thunderstone timeline, and attempt to showcase many key plot elements and factions.
 
Thunderstone Trilogy will focus on the main Thunderstone plot arc, and is designed to be the main set of campaigns for the Thunderstone Era. The trilogy will provide the most epic saga in the Thunderstone timeline, and attempt to showcase many key plot elements and factions.
  
http://www.wesnoth.org/units/trunk/pics/00417_staff-plague.png <b>Beyond Thunderstone (Wesnoth 1.12?)</b><br>
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http://www.wesnoth.org/units/1.8/pics/00418_staff-plague.png <b>Beyond Thunderstone (Wesnoth 1.12?)</b><br>
 
Beyond Thunderstone is currently just a concept of what comes after the Thunderstone Trilogy in terms of campaign story and factions. It's purposely vague and will not have a completion percentage for a while because I'm not going to bother with starting it until a few years from now when the Thunderstone add-ons are finished. It's basically just a working title for story, campaign, and faction concepts I have that I simply cannot work on until Thunderstone itself is complete. Thunderstone III will be a natural lead-in to Beyond Thunderstone in plot and even include one of its factions, so the expansion will be partially complete even before I start it.
 
Beyond Thunderstone is currently just a concept of what comes after the Thunderstone Trilogy in terms of campaign story and factions. It's purposely vague and will not have a completion percentage for a while because I'm not going to bother with starting it until a few years from now when the Thunderstone add-ons are finished. It's basically just a working title for story, campaign, and faction concepts I have that I simply cannot work on until Thunderstone itself is complete. Thunderstone III will be a natural lead-in to Beyond Thunderstone in plot and even include one of its factions, so the expansion will be partially complete even before I start it.
  
http://www.wesnoth.org/units/trunk/pics/00446_touch-zombie.png <b>Thunderstone Battles (Wesnoth 1.12?)</b><br>
+
http://www.wesnoth.org/units/1.8/pics/00349_touch-zombie.png <b>Thunderstone Battles (Wesnoth 1.12?)</b><br>
 
This will be the 3p coop MP campaign for Thunderstone, using a space map to travel between various scenarios. Explore the world parallel with Thunderstone Part 3 as a new threat rises on the fringes of explored space and threatens the very existence of life itself. Somewhat open-ended and free exploring, this is meant to last weeks of fun. This will be coming when the vehicles/spaceships of Thunderstone are playable and when the game engine can support it.
 
This will be the 3p coop MP campaign for Thunderstone, using a space map to travel between various scenarios. Explore the world parallel with Thunderstone Part 3 as a new threat rises on the fringes of explored space and threatens the very existence of life itself. Somewhat open-ended and free exploring, this is meant to last weeks of fun. This will be coming when the vehicles/spaceships of Thunderstone are playable and when the game engine can support it.
  
 
===Era of Tyrants===
 
===Era of Tyrants===
http://www.wesnoth.org/units/1.8/pics/00829_hammer-dwarven-runic.png <b>Era of Tyrants <font color="#FFBF00">(75% Complete) (Unpublished)</font></b><br>
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http://www.wesnoth.org/units/1.8/pics/00362_hammer-dwarven-runic.png <b>Era of Tyrants <font color="#FFBF00">(75% Complete) (Unpublished)</font></b><br>
 
Era of Tyrants is a simplified and extended fork of A New Land designed for quick building mod matches (relative to other building eras) on mainline-style maps, mixed with some elements from Aethaeryn's Empires. Behind the era will be a complicated factional opinion system that affects the cost and availability of units.
 
Era of Tyrants is a simplified and extended fork of A New Land designed for quick building mod matches (relative to other building eras) on mainline-style maps, mixed with some elements from Aethaeryn's Empires. Behind the era will be a complicated factional opinion system that affects the cost and availability of units.
  

Revision as of 21:41, 9 January 2011

My username is Aethaeryn and this is my wiki user page. I'm a wiki sysop (moderator), and I'm also a regular on IRC and the forums. Most of the wiki articles I maintain and work on are listed on this page. My biggest Wesnoth talent is probably in mapmaking, but I can do some WML coding and some sprite art.

I have three ongoing Wesnoth projects: Aethaeryn's Maps (thread), Thunderstone, and the Latin Translation (thread, stats).

If you need to contact me, I'm "Aethaeryn" on the forums as well as on IRC (freenode). This user-page lists my Wesnoth projects as well as pages I maintain for the Wesnoth wiki.

Current Wesnoth Content

(41.125% Avg. Completion)

Completion Key

  • 0% to 32% Complete
  • 33% to 66% Complete
  • 67% to 89% Complete
  • 90% to 99% Complete
  • 100% Complete

Aethaeryn's Maps

00427_ink.png Aethaeryn's Maps (thread) (75% Complete) (Version 0.5.2 on Wesnoth 1.8)
This is my flagship add-on, a collection of various multiplayer maps that I have worked on over the years and will continue to work on. The completion measurement is merely an indication of how close I feel I am to a 1.0 (fully polished) version of my mappack as I will continue to add and tweak maps whenever I think it is necessary.

Thunderstone

00394_frenzy.png Thunderstone Era (12.5% Complete) (Unpublished)
A post-post-apocalyptic world where fantasy and science fiction collide, Thunderstone is the far future of Wesnoth's world Irdya. The core of the Thunderstone add-on will be an era, consisting of five all-new factions - Humans, Elves, Dwarves, Orcs, and the Shaxthals (the Biomechanicals from IftU). The add-on also introduces new terrains, the electric damage type, new weaponry and a new attack range, vehicles, and special units. Altogether, Thunderstone hopes to be the core for scenarios and campaigns based in the far future of the Wesnoth universe.

00433_lightning.png Thunderstone Trilogy (2% Complete) (Unpublished)
Thunderstone Trilogy will focus on the main Thunderstone plot arc, and is designed to be the main set of campaigns for the Thunderstone Era. The trilogy will provide the most epic saga in the Thunderstone timeline, and attempt to showcase many key plot elements and factions.

00418_staff-plague.png Beyond Thunderstone (Wesnoth 1.12?)
Beyond Thunderstone is currently just a concept of what comes after the Thunderstone Trilogy in terms of campaign story and factions. It's purposely vague and will not have a completion percentage for a while because I'm not going to bother with starting it until a few years from now when the Thunderstone add-ons are finished. It's basically just a working title for story, campaign, and faction concepts I have that I simply cannot work on until Thunderstone itself is complete. Thunderstone III will be a natural lead-in to Beyond Thunderstone in plot and even include one of its factions, so the expansion will be partially complete even before I start it.

00349_touch-zombie.png Thunderstone Battles (Wesnoth 1.12?)
This will be the 3p coop MP campaign for Thunderstone, using a space map to travel between various scenarios. Explore the world parallel with Thunderstone Part 3 as a new threat rises on the fringes of explored space and threatens the very existence of life itself. Somewhat open-ended and free exploring, this is meant to last weeks of fun. This will be coming when the vehicles/spaceships of Thunderstone are playable and when the game engine can support it.

Era of Tyrants

00362_hammer-dwarven-runic.png Era of Tyrants (75% Complete) (Unpublished)
Era of Tyrants is a simplified and extended fork of A New Land designed for quick building mod matches (relative to other building eras) on mainline-style maps, mixed with some elements from Aethaeryn's Empires. Behind the era will be a complicated factional opinion system that affects the cost and availability of units.

letter_and_ale.png Tyrant Empires (Wesnoth 1.10?)
A massive, dynamically-changing, free-form, free-for-all MP campaign with many different regions, kingdoms to do diplomacy with, etc., depending on engine changes introduced in 1.9. Hopefully coming in 1.10.

Maintained/Watched Wiki Pages

As a wiki moderator, I patrol the whole wiki for things such as vandalism and spam. These are the pages I particularly focus on for content and/or design.